EP1094441B1 - Système pour divertissement - Google Patents

Système pour divertissement Download PDF

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Publication number
EP1094441B1
EP1094441B1 EP00309028A EP00309028A EP1094441B1 EP 1094441 B1 EP1094441 B1 EP 1094441B1 EP 00309028 A EP00309028 A EP 00309028A EP 00309028 A EP00309028 A EP 00309028A EP 1094441 B1 EP1094441 B1 EP 1094441B1
Authority
EP
European Patent Office
Prior art keywords
sound
sound pattern
track
button
manual controller
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
EP00309028A
Other languages
German (de)
English (en)
Other versions
EP1094441A1 (fr
Inventor
Takafumi Fujisawa
Naoto Nakai
Jun Tsuda
Tomoo Yamaguchi
Takeshi Shimizu
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Original Assignee
Sony Computer Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment Inc filed Critical Sony Computer Entertainment Inc
Publication of EP1094441A1 publication Critical patent/EP1094441A1/fr
Application granted granted Critical
Publication of EP1094441B1 publication Critical patent/EP1094441B1/fr
Anticipated expiration legal-status Critical
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    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/0008Associated control or indicating means
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2210/00Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
    • G10H2210/021Background music, e.g. for video sequences, elevator music
    • G10H2210/026Background music, e.g. for video sequences, elevator music for games, e.g. videogames

Definitions

  • the present invention relates to an entertainment system having at least one manual controller connected to an entertainment apparatus which executes various programs, for entering control requests from the user into the entertainment apparatus, an entertainment apparatus which executes various programs, a recording medium storing a program and data that are used by the entertainment system, and a program itself.
  • Some entertainment systems including entertainment apparatus such as video game machines display video game images based on video game data stored in a recording medium such as a CD-ROM or the like on the display screen of a television receiver while allowing the user or game player to play the video game with commands entered via a manual controller.
  • entertainment apparatus such as video game machines display video game images based on video game data stored in a recording medium such as a CD-ROM or the like on the display screen of a television receiver while allowing the user or game player to play the video game with commands entered via a manual controller.
  • the entertainment apparatus and the manual controller are usually connected to each other by a serial interface.
  • the manual controller sends key switch information based on the user's control entries in synchronism with the clock signal.
  • vibration generating means for applying vibrations to the user based on a request from an external apparatus such as an entertainment apparatus, for example. While a video game is in progress, the vibration generating means applies various different kinds of vibrations to the user in response to user's different control entries.
  • music composition software Various software products for allowing users to compose music as desired (music composition software) have been supplied to the market. Since many of these products of music composition software require users to put notes on a staff notation, the users need an ability to read musical scores.
  • US-A-5824933 discloses a system allowing the user to interactively select and de-select one or more soundtracks on a real-time basis with instantaneous visual and audible feedback.
  • the products of music composition software are usually run on a personal computer.
  • the personal computer needs to be connected to a separate keyboard instrument which provides sound sources, the overall system tends to be large in scale.
  • the types of sound sources assigned to the keyboard instrument need to match respective types of sound sources assigned on the music composition software. Such a process is tedious and time-consuming.
  • Embodiments of the present invention seek to provide an entertainment system, an entertainment apparatus, a recording medium, and a program which allow the user to compose music simply with a small-scale facility without using a musical score and also to enjoy a music composition process and compose a piece of music at any time.
  • an entertainment system comprising an entertainment apparatus for executing various programs, at least one manual controller for entering control requests from the user into the entertainment apparatus, a display unit for displaying images outputted from the entertainment apparatus, and music editing means for displaying a plurality of sound patterns composed of a combination of sounds as respective symbol images on the display unit, and, responsive to a control input from the manual controller to select at least one track displayed on the display unit and a control input from the manual controller to select the symbol images, for registering sound patterns corresponding to the symbol images in the selected track.
  • an entertainment apparatus for connection to a manual controller for outputting a control request from the user and a display unit for displaying images, comprising music editing means for displaying a plurality of sound patterns composed of a combination of sounds as respective symbol images on the display unit, and, responsive to a control input from the manual controller to select at least one track displayed on the display unit and a control input from the manual controller to select the symbol images, for registering sound patterns corresponding to the symbol images in the selected track.
  • a recording medium storing a program and data for use in an entertainment system having an entertainment apparatus for executing various programs, at least one manual controller for entering manual control requests from the user into the entertainment apparatus, and a display unit for displaying images outputted from the entertainment apparatus.
  • the program stored in the recording medium comprises the steps of displaying a plurality of sound patterns composed of a combination of sounds as respective symbol images on the display unit, and, responsive to a control input from the manual controller to select at least one track displayed on the display unit and a control input from the manual controller to select the symbol images, registering sound patterns corresponding to the symbol images in the selected track.
  • a program readable and executable by a computer for use in an entertainment system having an entertainment apparatus for executing various programs, at least one manual controller for entering manual control requests from the user into the entertainment apparatus, and a display unit for displaying images outputted from the entertainment apparatus, comprises the steps of displaying a plurality of sound patterns composed of a combination of sounds as respective symbol images on the display unit, and, responsive to a control input from the manual controller to select at least one track displayed on the display unit and a control input from the manual controller to select the symbol images, registering sound patterns corresponding to the symbol images in the selected track.
  • a desired sound pattern can be selected from a plurality of sound patterns composed of a combination of desired sounds, and assigned to a track. Since the user is simply required to place various sound patterns on tracks without the need for placing notes on a staff notation, the user can compose music through highly simple control actions even if the user does not have an ability to read musical scores.
  • the entertainment system, the entertainment apparatus, the recording medium, and the program according to embodiments of the present invention allow the user to compose music simply with a small-scale facility without using a musical score and also to enjoy a music composition process and compose a piece of music at any time.
  • the music editing means or steps may comprise editing view displaying means for, or the step of, displaying an editing view having a pallet display area including at least one track and a plurality of symbol images, on the display unit, track selecting means for, or the step of, selecting a track displayed on the display unit based on a control input from the manual controller, sound pattern selecting means for, or the step of, selecting a sound pattern corresponding to at least one of the symbol images in the pallet display area based on a control input from the manual controller to select the at least one of the symbol images, and sound pattern registering means for, or the step of, registering the sound pattern selected by the sound pattern selecting means or step in the track selected by the track selecting means or step.
  • the music editing means or steps may comprise sound pattern outputting means for, or the step of, outputting a sound of the selected sound pattern via a speaker. In this manner, sound patterns can easily be retrieved.
  • the sound pattern outputting means or step may comprise means for, or the step of, outputting the selected sound pattern depending on an array of light spots which are turned on, of a string of light spots disposed in the selected track.
  • the music editing means or steps may comprise light spot array changing means for, or the step of, changing the array of light spots which are turned on. It is thus possible to change the output states of the predetermined sound patterns to various patterns for increased light spot output pattern creativity.
  • the music editing means or steps may comprise parameter changing means for, or the step of, changing a plurality of parameters of the selected sound pattern.
  • the parameter changing means or step allow the sound volumes of the sound patterns, PAN, pitches, etc. to be changed, so that music represented by a plurality of sound patterns can be changed to present various different atmospheres.
  • the music editing means or steps may comprise sound changing means for, or the step of, changing an array of sounds of each of the sound patterns.
  • the sounds of a sound pattern e.g., the layout of notes, can be changed variously to develop a number of sound patterns from a single sound pattern.
  • An entertainment system and an entertainment apparatus according to embodiments of the present invention as applied to a video game apparatus, and a recording medium and a program according to embodiments of the present invention as applied to a recording medium which stores a program and data to be executed by the video game apparatus and a program to be executed by the video game apparatus will be described below with reference to FIGS. 1 through 47.
  • an entertainment system 10 basically comprises an entertainment apparatus 12 for executing various programs, a memory card 14 detachably connected to the entertainment apparatus 12, a manual controller 16 detachably connected to the entertainment apparatus 12 by a connector 62, and a display monitor 18 such as a television receiver which is supplied with video and audio output signals from the entertainment apparatus 12.
  • the entertainment apparatus 12 reads a program recorded in a mass storage medium such as an optical disk 20 such as a CD-ROM or the like, and executes a game, for example, based on the program depending on commands supplied from the user, e.g., the game player, via the manual controller 16.
  • the execution of the game mainly represents controlling the progress of the game by controlling the display of images and the generation of sounds on the display monitor 18 based on manual input actions entered from the manual controller 16 via the connector 62.
  • the entertainment apparatus 12 has a substantially flat casing in the shape of a rectangular parallelepiped which houses a disk loading unit 22 disposed centrally for loading an optical disk 20 for supplying an application program and data for a video game or the like.
  • the casing supports a reset switch 24 for resetting a program which is being presently executed, a disk control switch 26 for controlling the loading of the optical disk 20, a power supply switch 28, and two slots 30, 32.
  • the entertainment apparatus 12 may be supplied with the application program via a communication link, rather than being supplied from the optical disk 20 as the recording medium.
  • the slots 30, 32 have respective upper slot units 30B, 32B and respective lower slots units 30A, 32A.
  • Two manual controllers 16 may be connected respectively to the lower slots units 30A, 32A, and memory cards 14 or portable information terminals (not shown) having the function of the memory card 14 for storing flags indicative of interim game data may be connected respectively to the upper slots units 30B, 32B.
  • the slots 30, 32 (the upper slot units 30B, 32B and the lower slots units 30A, 32A) are asymmetrically shaped to prevent the connectors 62 and the memory cards 14 from being inserted in the wrong direction.
  • the manual controller 16 has first and second control pads 34, 36, an L (Left) button 38L, an R (Right) button 38R, a start button 40, and a selection button 42.
  • the manual controller 16 also has joysticks 44, 46 for inputting analog control actions, a mode selection switch 48 for selecting control modes of the joysticks 44, 46, and a mode indicator 50 for indicating a selected control mode.
  • the mode indicator 50 comprises a light-emitting element such as a light-emitting diode or the like.
  • the manual controller 16 has a housing 104 comprising an upper member 100 and a lower member 102 which are mated and joined to each other by fasteners such as screws.
  • a pair of left and right grips 106, 108 projects from one side of respective opposite ends of the housing 104.
  • the left and right grips 106, 108 are shaped so as to be gripped by the palms of left and right hands of the user or game player when the manual controller 16 is connected to the entertainment apparatus 12 and information retrieval is carried out or the game is played thereby, for example.
  • the left and right grips 106, 108 are progressively spaced away from each other toward their distal ends.
  • the left and right grips 106, 108 are tapered from their joint with the housing 104 toward their distal ends, and have arcuate outer peripheral surfaces and arcuate distal end surfaces.
  • the first control pad 34 is disposed on one end of the housing 104 and comprises a first pressable control member (up button) 110a, a second pressable control member (right button) 110b, a third pressable control member (down button) 110c, and a fourth pressable control member (left button) 110d.
  • the first through fourth pressable control members 110a, 110b, 110c, 110d project on an upper surface of the housing 104 and are arranged in a crisscross pattern.
  • the first control pad 34 includes switch elements as signal input elements associated respectively with the first through fourth pressable control members 110a, 110b, 110c, 110d.
  • the first control pad 34 functions as a directional controller for controlling the direction of movement of a displayed game character, for example.
  • the game player selectively presses the first through fourth pressable control members 110a, 110b, 110c, 110d to turn on or off the switch elements associated respectively with the first through fourth pressable control members 110a, 110b, 110c, 110d
  • the displayed game character moves in the direction corresponding to the pressed one of the first through fourth pressable control members 110a, 110b, 110c, 110d.
  • the second control pad 36 is disposed on the other end of the housing 104 and comprises a first pressable control member ( ⁇ button) 112a, a second pressable control member ( ⁇ button) 112b, a third pressable control member ( ⁇ button) 112c, and a fourth pressable control member ( ⁇ button) 112d.
  • the first through fourth pressable control members 112a, 112b, 112c, 112d project on the upper surface of the housing 104 and are arranged in a crisscross pattern.
  • the first through fourth pressable control members 112a, 112b, 112c, 112d are constructed as independent members, and associated with respective switch elements disposed in the second control pad 36.
  • the second control pad 36 serves as a function setting/performing unit for setting functions for a displayed game character assigned to the pressable control members 112a - 112d or performing functions of a displayed game character when the switch elements associated with the pressable control members 112a - 112d are turned on.
  • the L button 38L and the R button 38R are disposed on a side of the housing 104 remote from the left and right grips 106, 108 and positioned respectively at the opposite ends of the housing 104.
  • the L button 38L has a first left pressable control member (L1 button) 114a and a second left pressable control member (L2 button) 114b
  • the R button 38R has a first right pressable control member (R1 button) 116a and second right pressable control member (R2 button) 116b, respectively.
  • the L button 38L and the R button 38R have respective switch elements associated respectively with the pressable control members (the L1 button 114a, the L2 button 114b, the R1 button 116a, and the R2 button 116b).
  • the L button 38L and the R button 38R serve as respective function setting/performing units for setting functions for a displayed game character assigned to the pressable control members 114a, 114b and 116a, 116b or performing functions of a displayed game character when the switch elements associated with the pressable control members 114a, 114b and 116a, 116b are turned on.
  • the manual controller 16 also has first and second analog control pads 118, 120 disposed respectively at confronting corners defined between the housing 104 and the proximal ends of the left and right grips 106, 108 which are joined to the housing 104.
  • the first and second analog control pads 118, 120 have the respective joysticks 44, 46 which can be tilted in all directions (360°) about control shafts thereof, and respective signal input elements such as variable resistors or the like which are operable by the respective joysticks 44, 46.
  • the control shafts of the left and right joysticks 44, 46 are normally urged to return to their neutral positions by biasing members.
  • the left and the right joysticks 44, 46 can be freely tilted in all directions (360° ) about the axes of the control shafts.
  • the first and second analog control pads 118, 120 can move a displayed game character while rotating the same or while changing its speed, and can make an analog-like action such as to change the form of a displayed character, when the game player manipulates the joysticks 44, 46. Therefore, the first and second analog control pads 118, 120 are used as a control unit for entering command signals for a displayed character to perform the above movement or action.
  • the mode selection switch 48 When the mode selection switch 48 is pressed, it can select a control mode for allowing a command signal to be inputted from the first and second analog control pads 118, 120 or a control mode for inhibiting a command signal from being inputted from the first and second analog control pads 118, 120.
  • the mode selection switch 48 When the mode selection switch 48 is pressed, the functions of the first through fourth pressable control members 112a, 112b, 112c, 112d of the second control pad 36, and the functions of the pressable control members 114a, 114b and 116a, 116b of the L button 38L and the R button 38R are changed depending on the control mode selected by the pressed mode selection switch 48.
  • the mode indicator 50 flickers and changes its indication light.
  • the left and right grips 106, 108 projecting from the housing 104 are gripped respectively by the palms of the hands of the game player.
  • the housing 104 is not required to be supported by fingers, and the manual controller 16 can be held by the hands while at least six out of the ten fingers of the hands can freely be moved.
  • the thumbs Lf1, Rf1 of the left and right hands can extend over the joysticks 44, 46 of the first and second analog control pads 118, 120, the first through fourth pressable control members 110a - 110d of the first control pad 34, and the first through fourth pressable control members 112a - 112d of the second control pad 36, and can selectively press the joysticks 44, 46, the pressable control members 110a - 110d, and the pressable control members 112a - 112d.
  • the joysticks 44, 46 of the first and second analog control pads 118, 120 are positioned in confronting relation to the proximal ends of the left and right grips 106, 108 which are joined to the housing 104, when the left and right grips 106, 108 are gripped by the left and right hands, the joysticks 44, 46 are positioned most closely to the thumbs Lf1, Rf1, respectively. Therefore, the joysticks 44, 46 can easily be manipulated by the thumbs Lf1, Rf1.
  • the index fingers Lf2, Rf2 and middle fingers Lf3, Rf3 of the left and right hands can extend over positions where they can selectively press the L1 button 114a, L2 button 114b of the L button 38L and R1 button 116a, R2 button 116b of the R button 38R.
  • the manual controller 16 has a pair of vibration imparting mechanisms 128L, 128R for imparting vibrations to the user in order for the user to be able to play a highly realistic game.
  • the left and right vibration imparting mechanisms 128L, 128R are positioned near the proximal ends of the left and right grips 106, 108 that are held by the hands and fingers when the manual controller 16 is gripped by the user.
  • the vibration imparting mechanism 128R comprises a motor 130R energizable by a vibration generating command supplied from the entertainment apparatus 12, and an eccentric member 134R mounted eccentrically on the drive shaft of the motor 130R.
  • the eccentric member 134R comprises a weight in the form of a heavy metal member having a semicircular cross-sectional shape.
  • the weight has an off-center hole defined therein in which the drive shaft of the motor 130R is fitted.
  • the vibration imparting mechanisms 128L, 128R when the motors 130L, 130R are energized, the drive shafts thereof rotate to cause the eccentric members 134L, 134R to rotate in an eccentric motion for thereby generating vibrations, which are imparted to the left grip 106 and the right grip 108. Then, the vibrations of the left grip 106 and the right grip 108 are applied to the hands and fingers of the user.
  • the vibration imparting mechanisms 128L, 128R have the different vibration characteristics.
  • the motor 130L of the left vibration imparting mechanism 128L is bigger than the motor 130R of the right vibration mechanism 128R.
  • the rotational speed of the motor 130L varies according to a vibration value included in a vibration generating command transmitted from the entertainment apparatus 12. That is, vibrations having different frequencies can be generated depending on the vibration value.
  • the vibration frequency of the motor 130L varies in proportion to the vibration value.
  • the vibration frequency of the motor 130R of the right vibration mechanism 128R does not vary according to the vibration value included in the vibration generating command.
  • the motor 130R of the right vibration mechanism 128R is simply either energized or de-energized according to the vibration value. If the vibration value (logic value) is "1", the motor 130R of the right vibration mechanism 128R is energized. If the vibration value is "0”, the motor 130R of the right vibration mechanism 128R is de-energized. When the motor 130R of the right vibration mechanism 128R is energized, it rotates at a constant speed to generate vibrations at a constant frequency.
  • the entertainment apparatus 12 generally comprises a control system 60, a graphic generating system 64 connected to the control system 60 via a system bus 61, a sound generating system 66 connected to the control system 60 via the system bus 61, and an optical disk control system 68 connected to the control system 60 via the system bus 61.
  • a communication controller 58 for controlling data to be inputted to and outputted from the manual controller 16 and the memory card 14 is also connected to the control system 60 via the system bus 61.
  • the manual controller 16 supplies commands (including control data) from the user via a communication controller 150 (see FIG. 7) of the manual controller 16 and the communication controller 58 to the entertainment apparatus 12.
  • the optical disk control system 68 includes an optical disk drive 70 in which the optical disk 20 is provided, which may comprise a CD-ROM or the like as a specific example of a recording medium according to an embodiment of the present invention.
  • the control system 60 controls motions of characters displayed on the monitor 18 based on a program and data read from the optical disk 20 and commands supplied from the manual controller 16.
  • the control system 60 includes a central processing unit (CPU) 72, a peripheral device controller 74 for controlling interrupts and direct memory access (DMA) data transfer, a main memory 76 comprising a random-access memory (RAM), and a read-only memory (ROM) 78 which stores various programs such as an operating system for managing the graphic generating system 64, the sound generating system 66, etc.
  • the main memory 76 can store at least a game program that is supplied from the optical disk 20 and executed by the central processing unit 72.
  • the CPU 72 controls the entertainment apparatus 12 in its entirety by executing the operating system stored in the ROM 78.
  • the CPU 72 comprises a 32-bit RISC-CPU, for example.
  • the CPU 72 executes the operating system stored in the ROM 78 to start controlling the graphic generating system 64, the sound generating system 66, etc.
  • the CPU 72 When the operating system is executed, the CPU 72 initializes the entertainment apparatus 12 in its entirety for confirming its operation, and thereafter controls the optical disc control system 68 to execute an application program such as a game program recorded in the optical disk 20.
  • the CPU 72 controls the graphic generating system 64, the sound generating system 66, etc. depending on commands entered from the user for thereby controlling the display of images and the generation of music sounds and sound effects.
  • the graphic generating system 64 comprises a geometry transfer engine (GTE) 80 for performing coordinate transformations and other processing, a graphic processing unit (GPU) 82 for rendering image data according to instructions from the CPU 72, a frame buffer 84 for storing image data rendered by the GPU 82, and an image decoder 86 for decoding image data compressed and encoded by an orthogonal transform such as a discrete cosine transform.
  • GTE geometry transfer engine
  • GPU graphic processing unit
  • frame buffer 84 for storing image data rendered by the GPU 82
  • an image decoder 86 for decoding image data compressed and encoded by an orthogonal transform such as a discrete cosine transform.
  • the GTE 80 has a parallel arithmetic mechanism for performing a plurality of arithmetic operations parallel to each other, and can perform coordinate transformations and light source calculations, and calculate matrixes or vectors at a high speed in response to a request from the CPU 72.
  • the GTE 80 can calculate the coordinates of a maximum of 1.5 million polygons per second for a flat shading process to plot one triangular polygon with one color, for example.
  • the entertainment apparatus 12 is able to reduce the burden on the CPU 72 and perform high-speed coordinate calculations.
  • the GPU 82 According to an image generating instruction from the CPU 72, the GPU 82 generates and stores the data of a polygon or the like in the frame buffer 84.
  • the GPU 82 is capable of generating and storing a maximum of 360 thousand polygons per second.
  • the frame buffer 84 comprises a dual-port RAM, and is capable of simultaneously storing image data generated by the GPU 82 or image data transferred from the main memory 76, and reading image data for display.
  • the frame buffer 84 has a storage capacity of 1 Mbytes, for example, and is handled as a 16-bit matrix made up of a horizontal row of 1024 pixels and a vertical column of 512 pixels.
  • the frame buffer 84 has a display area for storing image data to be outputted as video output data, a CLUT (color look-up table) area for storing a color look-up table which will be referred to by the GPU 82 when it renders a polygon or the like, and a texture area for storing texture data to be subjected to coordinate transformations when a polygon is generated and mapped onto a polygon generated by the GPU 82.
  • CLUT color look-up table
  • the CLUT area and the texture area are dynamically varied as the display area is varied.
  • the GPU 82 can perform, in addition to the flat shading process, a Gouraud shading process for determining colors in polygons by interpolating intensities from the vertices of the polygons, and a texture mapping process for mapping textures stored in the texture area onto polygons.
  • a Gouraud shading process for determining colors in polygons by interpolating intensities from the vertices of the polygons
  • a texture mapping process for mapping textures stored in the texture area onto polygons.
  • the GTE 80 can perform coordinate calculations for a maximum of about 500,000 polygons per second.
  • the image decoder 86 is controlled by the CPU 72 to decode image data of a still or moving image stored in the main memory 76, and store the decoded image into the main memory 76.
  • Image data reproduced by the image decoder 86 is transferred to the frame buffer 84 by the GPU 82, and can be used as a background for an image plotted by the GPU 82.
  • the sound generating system 66 comprises a sound processing unit (SPU) 88 for generating music sounds, sound effects, etc. based on instructions from the CPU 72, and a sound buffer 90 for storing music sounds, sound effects, etc. generated by the SPU 88. Audio signals representing music sounds, sound effects, etc. generated by the SPU 88 are supplied to audio terminals of the monitor 18.
  • the monitor 18 has a speaker 92 which radiates music sounds, sound effects, etc. generated by the SPU 88 based on the supplied audio signals.
  • the SPU 88 has an ADPCM (adaptive differential PCM) function for reproducing 16-bit sound data which has been encoded as 4-bit differential sound data by ADPCM, a reproducing function for reproducing waveform data stored in the sound buffer 90 to generate sound effects, etc., and a modulating function for modulating and reproducing the waveform data stored in the sound buffer 90.
  • ADPCM adaptive differential PCM
  • the sound system 66 with these functions can be used as a sampling sound source which generates music sounds, sound effects, etc. based on the waveform data stored in the sound buffer 90 according to instructions from the CPU 72.
  • the optical disk control system 68 comprises an optical disk drive 70 for reproducing application programs and data recorded on the optical disk 20, a decoder 94 for decoding programs and data that are recorded with an error correcting code added thereto, and a buffer 96 for temporarily storing data read from the optical disk drive 70 so as to allow the data from the optical disk 20 to be read at a high speed.
  • An auxiliary CPU 98 is connected to the decoder 94.
  • Sound data recorded on the optical disk 20 which is read by the optical disk drive 70 includes PCM data converted from audio signals, in addition to the ADPCM data.
  • the ADPCM data which is recorded as 4-bit differential data of 16-bit digital data, is decoded by the decoder 94, supplied to the SPU 88, converted thereby into audio data, and applied to drive the speaker 92.
  • the PCM data which is recorded as 16-bit digital data, is decoded by the decoder 94 and then applied to drive the speaker 92.
  • the manual controller 16 comprises a communication controller 150, a CPU 152, a program memory 154, a working RAM 156, a digital input block 158, an analog input block 160, a left motor driver 170L for energizing the left motor 130L, and a right motor driver 170R for energizing the right motor 130R. These components of the manual controller 16 are connected to a bus 162.
  • the digital input block 158 functions as a manual input controller for the pressable control members 110a - 110d of the first control pad 34 and the pressable control members 112a - 112d of the second control pad 36.
  • the analog input block 160 functions as a manual input controller for the left and right joysticks 44, 46.
  • the digital input block 158 and the analog input block 160 allow the user to enter various items of information into the manual controller 16.
  • the communication controller 150 has a function to effect serial communications with an external device.
  • the communication controller 150 is electrically connectable to the communication controller 58 (see FIG. 6) of the entertainment apparatus 12, for example, for data communications with the entertainment apparatus 12.
  • the bidirectional communication function between the entertainment apparatus 12 and the manual controller 16 can be performed when the connector 62 capable of performing bidirectional serial communications with the manual controller 16 is connected to the entertainment apparatus 12.
  • a system in the manual controller 16 for performing the bidirectional communication function comprises a serial I/O interface SIO for performing serial communication with the entertainment apparatus 12, a parallel I/O interface PIO for entering control data from a plurality of control buttons, a one-chip microcomputer comprising a CPU, a RAM, and a ROM, and a pair of motor drivers 170R, 170L for energizing the motors 130R, 130L of the vibration imparting mechanisms 128R, 128L.
  • Each of the motors 130R, 130L is energized by a voltage and a current supplied from the motor drivers 170R, 170L.
  • a system in the entertainment apparatus 12 for performing the bidirectional communication function comprises a serial I/O interface SIO for performing serial communication with the manual controller 16.
  • the serial I/O interface SIO of the entertainment apparatus 12 is connected to the serial I/O interface SIO of the manual controller 16 via the connector 62 for performing bidirectional communications between the entertainment apparatus 12 and the manual controller 16.
  • Other detailed structure of the entertainment apparatus 12 are omitted from illustration in FIG. 8.
  • Signal and control lines for bidirectional serial communications include a data transfer signal line TXD (Transmit X' for Data) for sending data from the entertainment apparatus 12 to the manual controller 16, a data transfer signal line RXD (Received X' for Data) for sending data from the manual controller 16 to the entertainment apparatus 12, a serial synchronous clock signal line SCK (Serial Clock) for extracting data from the data transfer signal lines TXD, RXD, a control line DTR (Data Terminal Ready) for establishing and cutting off communication with the manual controller 16 as a terminal, and a flow control line DSR (Data Set Ready) for transferring a large amount of data.
  • TXD Transmit X' for Data
  • RXD Receiveived X' for Data
  • SCK Serial Clock
  • DTR Data Terminal Ready
  • DSR Data Set Ready
  • the signal and control lines for bidirectional serial communication are accommodated in a cable.
  • This cable further includes a power line 172 extending from a power supply in the entertainment apparatus 12 and connected to the motor drivers 170R, 170L in the manual controller 16 for supply electric energy to energize the motors 130R, 130L.
  • a process of bidirectional serial communication between the entertainment apparatus 12 and the manual controller 16 will be described below.
  • the entertainment apparatus 12 In order for the entertainment apparatus 12 to communicate with the manual controller 16 to read control data from the digital input block 158 and the analog input block 160, the entertainment apparatus 12 first outputs selection data to the control line DTR. As a result, the manual controller 16 confirms that it is selected by the control line DTR, and then waits for a signal from the signal line TXD. Then, the entertainment apparatus 12 outputs an identification code indicative of the manual controller 16 to the data transfer signal line TXD. The manual controller 16 receives the identification code from the signal line TXD.
  • the manual controller 16 When the manual controller 16 recognizes the identification code, the manual controller 16 starts communicating with the entertainment apparatus 12.
  • the entertainment apparatus 12 sends control data via the data transfer signal line TXD to the manual controller 16, which sends control data from the digital input block 158 and the analog input block 160 via the data transfer signal line RXD to the entertainment apparatus 12.
  • the entertainment apparatus 12 and the manual controller 16 perform bidirectional serial communications.
  • the bidirectional serial communications will be finished when the entertainment apparatus 12 outputs selection stop data via the control line DTR.
  • the manual controller 16 can send mainly control data from the digital input block 158 and the analog input block 160 to the entertainment apparatus 12, and the entertainment apparatus 12 can send vibration generating commands for energizing the motors 130R, 130L of the vibration imparting mechanisms 128R, 128L via the data transfer signal line TXD to the manual controller 16.
  • the vibration generating commands for energizing the motors 130R, 130L include those which have been established in advance in the optical disk 20 set in the entertainment apparatus 12 and those which are newly generated in the entertainment apparatus 12.
  • a characteristic function of the entertainment system 10 according to the present embodiment will be described below with reference to FIGS. 9 through 47.
  • a plurality of sound patterns composed of a combination of desired sounds are displayed as respective symbol images on the display monitor 18, and when at least one of tracks displayed on the display monitor 18 is selected and one of the symbol images is selected, one of the sound patterns which corresponds to the selected symbol image is registered in the selected track.
  • a setting view 202 having a track group 200 of six straight tracks Tr1 - Tr6 is displayed, and respective sound patterns are registered in the tracks Tr1 - Tr6, respectively.
  • the sound patterns are outputted in synchronism with each other at a preset tempo, the user enjoys a piece of music based on a combination of these outputted sound patterns.
  • a number of sound patterns are prepared for each of nine countries, for example.
  • the user selects a country and then selects a desired sound pattern from the sound patterns set for the selected country.
  • the user can combine sound patterns of a number of countries with one piece of music, amplifying the fun of playing the video game and also the fun of composing music.
  • the vibration imparting mechanisms 128L, 128R of the manual controller 16 may be actuated to produce vibrations in synchronism with the outputted sound pattern to make the video game highly realistic.
  • the software comprises a music editing means 300.
  • the music editing means 300 can be supplied to the entertainment system 10 from a randomly accessible recording medium such as a CD-ROM, the memory card 14, or a network. It is assumed in the present embodiment that the music editing means 300 is read from the optical disk 20 such as a CD-ROM into the entertainment apparatus 12.
  • the music editing means 300 is downloaded in advance from the optical disk 20 played back by the entertainment apparatus 12 into the main memory 76 in the control system 60 thereof according to a predetermined process, and executed by the CPU 72 of the control system 60.
  • the music editing means 300 has a music number selecting means 302 for selecting a music number based on a control input from the manual controller 16, a setting view displaying means 304 for displaying a setting view 202 (see FIG. 27) on the display monitor 18, a measure length setting means 306 for setting a measure length for a selected music number, a track selecting means 308 for selecting a track based on a control input from the manual controller 16, a sound pattern setting means 310 for setting a sound pattern to be registered in a selected track, a sound pattern editing means 312 for editing a sound pattern set in a track, a light spot string editing means 314 for editing a light spot string displayed for each of the tracks Tr1 - Tr6, a parameter changing means 316 for changing various parameters such as a sound volume, PANPOT, etc., a command selecting means 318 for selecting a command based on a control input from the manual controller 16, a tempo setting means 320 for setting a tempo for a selected music number, and
  • the sound pattern setting means 310 is connected to a sound pattern setting view displaying means 311 for displaying a sound pattern setting view 416 (see FIGS. 29 and 30) having a pallet display area 420 which contains a plurality of symbol images.
  • the setting view 202 displayed by the setting view displaying means 304 and the sound pattern setting view 416 jointly make up a single editing view. Therefore, the setting view displaying means 304 and the sound pattern setting view displaying means 311 jointly serve as an editing view displaying means.
  • the sound pattern editing means 312 is connected to a sound pattern changing means 330 for changing sound patterns, a sound pattern fusing means 332 for fusing a plurality of selected sound patterns, and a sound pattern transforming means 334 for transforming the sound of a sound pattern.
  • the music number setting means 322 is connected to a music number changing means 340 for changing a selected music number with another music number, a music number copying means 342 for copying a selected music number to a copying destination, and the measure length setting means 306.
  • the music editing means 300 reads a necessary information file 352 from an information file group 350 for the user and edits music numbers.
  • the information file group 350 comprises an array of information files 352 for each country.
  • each of the information files 352 stores a performance rate (tempo) of sound patterns in its leading end and also stores six records associated with the respective tracks Tr1 - Tr6.
  • Each of the records stores a sound pattern number, bit string information, various parameters such as a sound volume, PANPOT, etc.
  • the sound of each sound pattern is outputted repeatedly usually for a time length determined by 128 bits. If a measure length is set to "4", then the sound of each sound pattern is outputted repeatedly for a time length determined by 32 bits, and if a measure length is set to "8", then the sound of each sound pattern is outputted repeatedly for a time length determined by 64 bits.
  • the information of each bit indicates the outputting or non-outputting of the sound pattern; "1" representing the outputting of the sound pattern and "0" representing the non-outputting of the sound pattern.
  • the sound pattern number represents the address of an array variable area where a sound pattern, from a sound pattern group stored in the sound buffer 90, is to be outputted.
  • the music editing means 300 has a sound pattern registering means 360 for registering tempos, sound patterns, and various parameters which have been set by the above various means in information files 352, and a sound pattern outputting means 362 for outputting the number of a set sound pattern (sound pattern number) to the SPU 88, and controlling the SPU 88 to output the sound of a set sound pattern at a given tempo according to various parameters and the attribute of bit string information.
  • a sound pattern registering means 360 for registering tempos, sound patterns, and various parameters which have been set by the above various means in information files 352, and a sound pattern outputting means 362 for outputting the number of a set sound pattern (sound pattern number) to the SPU 88, and controlling the SPU 88 to output the sound of a set sound pattern at a given tempo according to various parameters and the attribute of bit string information.
  • the SPU 88 when the SPU 88 receives a sound pattern number delivered from the sound pattern outputting means 362, the SPU 88 reads a sound pattern corresponding to the sound pattern number from the sound buffer 90. Under the control of the sound pattern outputting means 362, the SPU 88 outputs the sound pattern at a rate depending on a preset tempo to the speaker 92 for a period indicated by the bits "1" of the bit string information according to various parameters.
  • the parameters include a sound volume (VOL), a horizontal sound image position (PAN), a sound pitch (PIT), a periodic horizontal sound displacement period (APN), a delay (DEL), a reverberation (REV), a modulation (MOD), and fade-in/fade-out (FAD).
  • VOL sound volume
  • PAN horizontal sound image position
  • PIT sound pitch
  • API periodic horizontal sound displacement period
  • APN periodic horizontal sound displacement period
  • DEL delay
  • REV reverberation
  • MOD modulation
  • FAD fade-in/fade-out
  • a processing sequence of the music editing means 300 will be described below with reference to FIGS. 9, 12 through 26, and 27 through 47.
  • step S1 shown in FIG. 12 the music number selecting means 302 reads an information file 352 about a music number 1 (SONG01) from the information file group 350 for the user.
  • SONG01 music number 1
  • step S2 the setting view displaying means 304 performs its own processing sequence.
  • the processing sequence of the setting view displaying means 304 is shown in FIG. 15.
  • step S101 shown in FIG. 15 the setting view displaying means 304 displays a setting view 202 having a track group 200 on the display monitor 18 as shown in FIG. 27.
  • the setting view 202 includes six symbol display areas Sy1 - Sy6 displayed in lower left and right regions thereof in association with the respective tracks Tr1 - Tr6. Sound patterns of rhythm instruments are registered in the respective first through third tracks Tr1 - Tr3, and, as shown in FIG. 31, symbol images 400 indicative of rhythm instruments are displayed in the first through third symbol display areas Sy1 - Sy3 when the sound patterns of the rhythm instruments are registered.
  • the symbol images 400 indicative of rhythm instruments include a symbol image indicative of a drum instrument, and a symbol image indicative of a percussion, for example.
  • Sound patterns of chord instruments are registered in the respective fourth through sixth tracks Tr4 - Tr6, and, as shown in FIG. 31, symbol images 402 indicative of chord instruments are displayed in the fourth through sixth symbol display areas Sy4 - Sy6 when the sound patterns of the chord instruments are registered.
  • the symbol images 402 indicative of chord instruments include a symbol image indicative of a melody/harmony, and a symbol image indicative of a base instrument, for example.
  • the symbol images also include a symbol image indicative of a sound pattern prepared by the user, other than the symbol images 400, 402.
  • symbol images 404 of "-" are displayed in the symbol display areas Sy1 - Sy6 that correspond to tracks where no sound patterns have been registered yet.
  • step S101 shown in FIG. 15 the setting view displaying means 304 displays the track group 200 and initial symbol images 404 in the respective symbol display areas Sy1 - Sy6, as shown in FIG. 27.
  • step S102 the setting view displaying means 304 stores an initial value "0" in an index register i used to retrieve tracks, thus initializing the index register i.
  • step S103 the setting view displaying means 304 reads an ith record from the read information file 352.
  • step S104 the setting view displaying means 304 determines whether a sound pattern number is registered in the ith record or not.
  • step S105 If a sound pattern number is registered in the ith record, then control goes to step S105 in which, as shown in FIG. 31, the setting view displaying means 304 displays the bit string information of an ith track Tri of the displayed track group 200 as a string of light spots 406. At this time, of the bit string information, light spots 406 relative to a bit string of logic "1" are turned on and light spots 406 relative to a bit string of logic "0" are turned off.
  • step S106 the setting view displaying means 304 displays a symbol image corresponding to the sound pattern number, e.g., a symbol image 400 indicative of a rhythm instrument or a symbol image 402 indicative of a chord instrument, in the symbol display area Syi corresponding to the ith track Tri.
  • a symbol image corresponding to the sound pattern number e.g., a symbol image 400 indicative of a rhythm instrument or a symbol image 402 indicative of a chord instrument
  • step S107 the sound pattern outputting means 362 outputs the sound of the sound pattern corresponding to the sound pattern at a given tempo according to various parameters.
  • the given tempo is a tempo registered in the information file 352.
  • step S108 the setting view displaying means 304 increments the value of the index register i by + 1.
  • step S109 the setting view displaying means 304 determines whether the above processing has been completed for all the tracks Tr1 - Tr6 or not based on whether or not the value of the index register i is equal to or greater than the number M of tracks (six in this embodiment).
  • control returns to step S103 to process a next track. If the processing has been completed for all the tracks Tr1 - Tr6, then the processing sequence of the setting view displaying means 304 is ended.
  • step S3 the music editing means 300 displays a music number selecting view 408 as shown in FIG. 28.
  • the music number selecting view 408 comprises a window view having a music number display area 410 containing a plurality of music numbers (SONG01 - SONG10) and a guidance display area 412 containing a reduced version of the setting view 202.
  • the user can select a music number by pressing the L1 button 114a, the L2 button 114b, and the button 112d as a decision button of the manual controller 16. Specifically, when the user presses the L1 button 114a and the L2 button 114b, a cursor 414 in the music number display area 410 is moved, and when the user presses the decision button 112d, a music number where the cursor 414 is positioned is selected.
  • step S4 the music editing means 300 determines whether a music number has been selected or not. If a music number has been selected, control goes to step S5 in which the music editing means 300 reads an information file 352 relative to the selected music number from the information file group 350.
  • step S6 the setting view displaying means 304 performs its own processing sequence.
  • a setting view 202 with respect to the selected music number is displayed on the display monitor 18.
  • the music editing means 300 displays a music number selecting view 408 on the display monitor 18.
  • step S8 the measure length setting means 306 determines whether a measure length has been set or not.
  • a measure length is set by the user pressing the left button 110d or the right button 110b while the music number selecting view 408 is being displayed. As described above, a measure length is set to "4", "8", or "16".
  • step S9 If a measure length has been set, then control goes to step S9 in which the sound pattern registering means 360 registers bit string information based on the presently set measure length for all the records in the read information file 352.
  • step S9 After step S9 or if a measure length has not been set in step S8, then control goes to step S10 in which the music editing means 300 determines whether a music number has been decided or not based on whether the user has pressed the ⁇ button 112c or not.
  • step S4 If a music number has not been decided, then control goes back to step S4 to select a music number. If a music number has been decided, then control goes to step S11 in which the music editing means 300 turns off the music number selecting view 408.
  • the display monitor 18 now displays only the setting view 202.
  • ⁇ button 112a for example, is pressed while the setting view 202 is being displayed, then only the sound of the sound pattern registered in the selected track is outputted, and the other tracks are muted. If the ⁇ button 112b is pressed, then only the selected track is muted.
  • step S12 shown in FIG. 13 the track selecting means 308 selects a track based on a command from the manual controller 16 which is produced by the user pressing the left button 110d or the right button 110b and the decision button 112d. Specifically, when the user presses the left button 110d and the right button 110b, a cursor (not shown) is moved, and when the user presses the decision button 112d, a track where the cursor is positioned is selected.
  • step S13 the track selecting means 308 determines whether the decision button 112d has been pressed or not. If the decision button 112d has been pressed, the track selecting means 308 decides a track where the cursor is positioned.
  • step S14 the music editing means 300 determines whether the selected track has been set or not, i.e., whether a sound pattern has been set in the selected track or not, based on whether a sound pattern has been registered in the record corresponding to the track in the information file 352 or not.
  • step S15 a processing sequence of the sound pattern setting means 310 is performed.
  • the processing sequence of the sound pattern setting means 310 is shown in FIG. 16.
  • the sound pattern setting means 310 displays a sound pattern setting view 416 as shown in FIGS. 29 and 30.
  • the sound pattern setting view 416 has an abbreviation display area 418 containing the abbreviations of the names of cities in a plurality of countries, e.g., TOK, SYD, NAI, NYC, LON, RIO, IST, KIN, MOS, ORG, and a pallet display area 420 containing a number of symbol images 400 or 402 of sound patterns.
  • the abbreviation display area 418 includes, in addition to the abbreviations, a light spot display area 424 for displaying light spots 422 indicative of selections.
  • the pallet display area 420 also has, in its upper left area, a name (CHORD or RHYTHM) indicative of the type of a sound pattern (chord instrument or rhythm instrument), six light spot groups corresponding to the respective tracks Tr1 - Tr6 and selectively turned on and off depending on the types of sound patterns, and a selected sound pattern number.
  • CHORD or RHYTHM a name indicative of the type of a sound pattern (chord instrument or rhythm instrument)
  • six light spot groups corresponding to the respective tracks Tr1 - Tr6 and selectively turned on and off depending on the types of sound patterns, and a selected sound pattern number.
  • step S202 the user selects a country by pressing the L1 button 114a and the L2 button 114b of the manual controller 16.
  • the light spot 422 that is turned on is moved, and at the same time, the pallet display area 420 displays symbol images 400 or 402 indicative of a number of sound patterns corresponding to the selected country.
  • the pallet display area 420 displays symbol images 400 of chord instruments indicative of sound patterns corresponding to Asian countries.
  • the pallet display area 420 displays symbol images 402 of rhythm instruments indicative of sound patterns corresponding to Kenya and surrounding countries.
  • the sound pattern setting view 416 may display a world map between the abbreviation display area 418 and the pallet display area 420 for the user to easily recognize the selected country.
  • step S203 the user selects a sound pattern by pressing the left button 110d, the right button 110b, the up button 110a, the down button 110c, and the decision button 112d of the manual controller 16.
  • a cursor (not shown) is moved, and when the decision button 112d is pressed, a sound pattern where the cursor is positioned is selected.
  • ⁇ button 112a is pressed while a country and a sound pattern are being selected, then only the sound of the presently selected sound pattern is outputted, letting the user easily recognize the attributes of the sound pattern, e.g., the type of the instrument, the melody, and the harmony.
  • ⁇ button 112b is pressed while a country and a sound pattern are being selected, then the sound pattern that is presently registered in the selected track is accessed. Therefore, the user is not required to search for the presently registered sound pattern.
  • control goes to step S204 in which the sound pattern outputting means 362 outputs the sound of the selected sound pattern at a given tempo according to various parameters.
  • step S205 the sound pattern setting means 310 determines whether the sound pattern has been decided or not based on whether the ⁇ button 112c has been pressed or not.
  • step S202 If the sound pattern has not been decided, then control goes back to step S202 to select a sound pattern again. If the sound pattern has been decided, then control goes to step S206 in which the sound pattern setting view 416 is turned off. The display monitor 18 now displays the setting view 202 only.
  • step S207 the sound pattern registering means 360 registers the number of the selected sound pattern in the record corresponding to the track in the information file 352. After step S207, the processing sequence of the sound pattern setting means 310 is ended.
  • the user sets desired sound patterns in the respective tracks Tr1 - Tr6.
  • sound patterns of rhythm instruments are registered in the first through third tracks Tr1 - Tr3, and at the same time, symbol images 400 indicative of the rhythm instruments are displayed as the selected sound patterns in the respective first through third symbol display areas Sy1 - Sy3.
  • symbol images 402 indicative of the chord instruments are displayed as the selected sound patterns in the respective fourth through sixth symbol display areas Sy4 - Sy6.
  • Control goes back to the main routine shown in FIG. 13. If the selected track has been set in step S14, then control goes to step S16 in which the sound pattern editing means 312 performs its own processing sequence.
  • the processing sequence of the sound pattern editing means 312 is shown in FIG. 17.
  • the sound pattern editing means 312 displays an editing menu view 426 as shown in FIG. 32.
  • the editing menu view 426 is a window image including three items. These three items represent changing of sound patterns (CHANGE), fusion of sound patterns (FUSION), and transformation of sound patterns (TRANSFORM).
  • step S302 the user selects one of the three items by pressing the up button 110a, the down button 110c, and the decision button 112d. Specifically, when the user presses the up button 110a and the down button 110c, a cursor 428 is moved, and when the user presses the decision button 112d, an item where the cursor 428 is positioned is selected.
  • step S303 the sound pattern editing means 312 determines whether the selected item represents changing sound patterns or not. If the selected item represents changing sound patterns, then the sound pattern changing means 330 performs its own processing sequence.
  • Control goes to step S15 shown in FIG. 13 in which the processing sequence of the sound pattern setting means 310 is performed to set a sound pattern, i.e., change sound patterns.
  • the display monitor 18 displays a sound pattern changing view 430 which is essentially the same as the sound pattern setting view 416 (see FIG. 30). Specific details of the sound pattern changing process are identical to those of the sound pattern setting process described above, and will not be described below.
  • step S303 If the selected item does not represent changing sound patterns in step S303, then the sound pattern editing means 312 determines whether the selected item represents fusion of sound patterns or not in step S304. If the selected item represents fusion of sound patterns, then control goes step S305 in which the sound pattern fusing means 332 performs its own processing sequence.
  • the processing sequence of the sound pattern fusing means 332 is shown in FIG. 18.
  • the sound pattern fusing means 332 displays a sound pattern fusing view (not shown).
  • the sound pattern fusing view is substantially the same as the sound pattern setting view 416 shown in FIG. 30 and the sound pattern changing view 430 shown in FIG. 33.
  • step S402 the user selects a country by pressing the L1 button 114a and the L2 button 114b.
  • step S403 the user selects a sound pattern by pressing the left button 110d, the right button 110b, the up button 110a, the down button 110c, and the decision button 112d.
  • step S404 the sound pattern fusing means 332 fuses the sound pattern registered in the track and the presently selected sound pattern with each other.
  • step S405 the sound pattern outputting means 362 outputs the sound of the fused sound pattern at a given tempo according to various parameters. The sounds of the sound pattern registered in the track and the presently selected sound pattern are now outputted together.
  • step S406 the sound pattern fusing means 332 determines whether the fused sound pattern has been decided or not based on whether the ⁇ button 112c has been pressed or not. If the fused sound pattern has not been decided, then control goes back to step S402 to select a sound pattern to be fused.
  • step S406 If the fused sound pattern has been decided in step S406, then control goes to step S407 in which the sound pattern registering means 360 registers the fused sound pattern as a sound pattern of the user (user pattern) in a sound pattern file in which a number of sound patterns are registered.
  • step S408 the sound pattern registering means 360 registers the number of the present sound pattern (user pattern) in the record corresponding to the track in the information file 352. Thereafter, in step S409, the sound pattern registering means 360 turns off the sound pattern fusing view. The processing sequence of the sound pattern fusing means 332 is now ended.
  • Control then goes back to the processing sequence of the sound pattern editing means 312. If the selected item does not represent fusion of sound patterns in step S304, then control goes to step S306 in which the sound pattern transforming means 334 performs its own processing sequence.
  • the processing sequence of the sound pattern transforming means 334 is shown in FIGS. 19 through 21.
  • the sound pattern transforming means 334 displays a sound pattern transforming view 432 shown in FIG. 34.
  • the sound pattern transforming view 432 has a pallet display area 434 containing twelve items arranged in a staggered pattern and each represented by a hexagonal symbol image.
  • Symbol images 436 each represented by a hexagonal shape with a symbol "-", for example, are displayed in selected items, and images 438 each represented by a hexagonal shape only are displayed in unselected items. Up to three items can be selected at the same time. When items are successively selected, the oldest selected item is reset to an unselected state.
  • the twelve items represent:
  • step S502 the sound pattern transforming means 334 stores an initial value "1" in an index register j used to select items, thus initializing the index register j.
  • step S503 the user selects an item by pressing the left button 110d, the right button 110b, the up button 110a, the down button 110c, and the decision button 112d. Specifically, when the direction buttons 110a - 110d are pressed, a cursor (not shown) is moved, and when the decision button 112d is pressed, an item where the cursor is positioned is selected.
  • step S504 the sound pattern transforming means 334 determines whether or not the number of selected items is 3 or less based on whether or not the value of the index register j is 3 or less.
  • step S505 the sound pattern transforming means 334 transforms the sound pattern depending on the selected item or items, generating a transformed pattern. Thereafter, in step S506, the sound pattern transforming means 334 stores the presently transformed pattern in a jth area in a transformed pattern file.
  • step S507 the sound pattern transforming means 334 fuses together one or more (up to three) transformed patterns stored in the transformed pattern file.
  • step S508 the sound pattern outputting means 362 outputs the sound of the fused sound pattern at a given tempo according to various parameters.
  • step S504 If the number of selected items exceeds 3 in step S504, then control goes to step S509 shown in FIG. 20 in which the sound pattern transforming means 334 deletes the first transformed pattern from the transformed pattern file and rearranges the second and third transformed patterns as the first and second transformed patterns, respectively.
  • step S510 the sound pattern transforming means 334 stores "2" in the index register j. Thereafter, control goes to step S505 shown in FIG. 19 to repeat the processing from step S505.
  • step S511 the sound pattern transforming means 334 determines whether the transformation of the sound pattern has been decided or not based on whether the user has pressed the ⁇ button 112c or not.
  • step S512 shown in FIG. 21 in which the sound pattern transforming means 334 determines whether the user has pressed the ⁇ button 112b indicative of resetting or not. If the ⁇ button 112b has been pressed, then control goes to step S513 in which the sound pattern transforming means 334 deletes the jth transformed pattern from the transformed pattern file.
  • step S514 the sound pattern transforming means 334 increments the value of the index register j by + 1.
  • step S513 or S514 control goes to step S503 shown in FIG. 19 to select a next item.
  • step S515 If the transformation of the sound pattern has been decided in step S511, then control goes to step S515 in which the sound pattern registering means 360 registers the fused transformed pattern as a sound pattern of the user (user pattern) in the sound pattern file in which a number of sound patterns are registered.
  • step S516 the sound pattern registering means 360 registers the number of the present sound pattern (user pattern) in the record corresponding to the track in the information file 352. Thereafter, in step S517, the sound pattern transforming means 334 turns off the sound pattern transforming view 432. The processing sequence of the sound pattern transforming means 334 is now ended.
  • step S305 in FIG. 17 by the sound pattern fusing means 332, or the processing in step S306 in FIG. 17 by the sound pattern transforming means 334 the processing sequence of the sound pattern editing means 312 is ended. Control goes back to step S12 shown in FIG. 13 to repeat the processing from step S12.
  • step S13 If the decision button 112d has not been pressed in step S13, then control goes to step S17 which determines whether the L1 button 114a has been pressed or not. If the L1 button 114a has been pressed, then control goes to step S18 in which the light spot string editing means 314 performs its own processing sequence.
  • the processing sequence of the light spot string editing means 314 is shown in FIG. 22.
  • the light spot string editing means 314 displays a small menu view of a light spot string (not shown) in the vicinity of the symbol display area corresponding to the selected track.
  • the menu view contains seven items representing MANUAL, TYPES 1 - 5, and CANCEL.
  • step S602 the user selects an item by pressing the up button 110a, the down button 110c, and the decision button 112d. Specifically, when the user presses the up button 110a and the down button 110c, a cursor (not shown) is moved, and when the user presses the decision button 112d, an item where the cursor is positioned is selected.
  • step S603 the light spot string editing means 314 determines whether MANUAL has been selected or not. If MANUAL has been selected, then control goes to step S604 in which light spots are turned on or off manually.
  • a string of light spots 406 is displayed on the presently selected track. If MANUAL is selected, a cursor (not shown) is displayed at a desired one of the light spots 406. The user moves the cursor to select a light spot 406 to be turned on or a light spot 406 to be turned off.
  • the user selects such a light spot 406 by pressing the up button 110a, the down button 110c, the decision button 112d, and the ⁇ button 112c. Specifically, when the user presses the up button 110a and the down button 110c, the cursor is moved. When the decision button 112d is pressed, the light spot 406 where the cursor is positioned is turned on, and when the ⁇ button 112c is pressed, the light spot 406 where the cursor is positioned is turned off. The user repeats the above manual process to edit a string of light spots 406 manually.
  • step S605 the light spot string editing means 314 determines whether the editing of a light spot string has been finished or not based on whether the decision button 112d is pressed after the editing of a light spot string or not. If the editing of a light spot string has not been finished, then control goes back to step S604 to continue the editing of a light spot string. If the editing of a light spot string has been finished, then control goes to step S607.
  • step S603 If any one of TYPES 1 - 5 has been selected in step S603, then control goes to step S606 in which a string of light spots 406 in the track is automatically set depending on the selected item which corresponds to the selected one of TYPES 1 - 5. If CANCEL has been selected in step S603, then the small menu view of a light spot string is turned off, and the processing sequence of the light spot string editing means 314 is forcibly ended.
  • step S605 If the editing of a light spot string has been finished in step S605, or after step S606, control goes to step S607 in which the sound pattern registering means 360 reregisters bit string information in the information file 352 based on the set light spot string.
  • step S608 the small view of a light spot string is turned off, and the processing sequence of the light spot string editing means 314 is ended. Thereafter, control goes back to step S12 shown in FIG. 13 to repeat the processing from step S12.
  • step S17 If the L1 button 114a has not been pressed in step S17, then control goes to step S19 which determines whether the L2 button 114b has been pressed or not. If the L2 button 114b has been pressed, then control goes to step S20 in which the parameter changing means 316 performs its own processing sequence.
  • step S701 shown in FIG. 23 the parameter changing means 316 displays a sound volume setting view 440 shown in FIG. 35.
  • the parameter changing means 316 uses, in addition to the sound volume setting view 440, a PAN setting view 442 (see FIG. 36), a PIT setting view 444 (see FIG. 37), an APN setting view 446 (see FIG. 38), a DEL setting view 448 (FIG. 39), a REV setting view 450 (see FIG. 40), a MOD setting view 452 (see FIG. 41), and a FAD setting view 454 (see FIG. 42).
  • the sound volume setting view 440 shown in FIG. 35 which exemplifies the other setting views described above, has an item display area 460 including the items of various parameters that can be changed, a parameter display area 462 displaying details of the tracks Tr1 - Tr6 at a selected parameter as bars, and an individual parameter display area 464 for indicating the value of a parameter, as it changes, in the selected track with another display attribute.
  • step S702 the user selects an item by pressing the L1 button 114a and the L2 button 114b to move a cursor.
  • step S703 the parameter changing means 316 determines whether an item has been selected or not. If an item has been selected, then the parameter changing means 316 performs a process depending on the selected item.
  • step S704 the parameter changing means 316 displays the sound volume setting view 440. If the sound volume setting view 440 has already been displayed, step S704 is skipped.
  • step S705 the parameter changing means 316 performs a process of setting a sound volume. Specifically, the user selects a track with the left button 110d and the right button 110b, and then changes the sound volume of the selected track by pressing the up button 110a and the down button 110c. In the example shown in FIG.
  • the sound volumes of the first through third tracks Tr1 - Tr3 are set to "78"
  • the sound volume of the fourth track Tr4 is changed to "86”
  • the sound volume of the fifth track Tr5 is changed to "92”
  • the sound volume of the sixth track Tr6 is changed to "64".
  • the sound volume of each of the tracks can be changed from “0" to "99”.
  • the sound volume data of the various parameters registered in the record corresponding to the selected track in the information file 352 is changed to the presently changed sound volume data.
  • step S706 the parameter changing means 316 displays a PAN setting view 442 shown in FIG. 36.
  • step S707 the parameter changing means 316 performs a process of setting PANPOT or the horizontal position of a sound image. Specifically, the user selects a track with the left button 110d and the right button 110b, and then changes the horizontal position of a sound image in the selected track by pressing the up button 110a and the down button 110c. In the example shown in FIG. 36, a sound image is set in a central position in each of the first through fifth tracks Tr1 - Tr5, and a sound image is shifted to the right by "22" in the sixth track Tr6. PANPOT can be changed from “0" to "50” on the right, and from "0" to "50” on the left.
  • PANPOT When PANPOT is changed, the PANPOT data of the various parameters registered in the record corresponding to the selected track in the information file 352 is changed to the presently changed PANPOT data.
  • step S708 the parameter changing means 316 displays a PIT setting view 444 shown in FIG. 37.
  • step S709 the parameter changing means 316 performs a process of setting a pitch. Specifically, the user selects a track with the left button 110d and the right button 110b, and then changes the pitch of sound in the selected track by pressing the up button 110a and the down button 110c. In the example shown in FIG. 37, the pitch of sound is normal in each of the first through fifth tracks Tr1 - Tr5, and the pitch of sound is increased by "5" in the sixth track Tr6. The pitch of sound can be increased from “0" to "+ 12" and reduced from "0" to "- 12".
  • the pitch data of the various parameters registered in the record corresponding to the selected track in the information file 352 is changed to the presently changed pitch data.
  • step S710 the parameter changing means 316 displays an APN setting view 446 shown in FIG. 38.
  • step S711 the parameter changing means 316 performs a process of setting the period of a periodically horizontally displaced sound. Specifically, the user selects a track with the left button 110d and the right button 110b, and then changes the period of a periodically horizontally displaced sound in the selected track by pressing the up button 110a and the down button 110c.
  • the sound is not horizontally displaced periodically in the first, third through sixth tracks Tr1, Tr3 - Tr6, and the sound is horizontally displaced periodically in ten periods in ten seconds, for example, in the second track Tr2.
  • the period of the sound can be changed from "0" to "15" periods in ten seconds, for example.
  • the period data of the various parameters registered in the record corresponding to the selected track in the information file 352 is changed to the presently changed period data.
  • step S712 the parameter changing means 316 displays a DEL setting view 448 shown in FIG. 39.
  • step S713 the parameter changing means 316 performs a process of setting a delay. Specifically, the user selects a track with the left button 110d and the right button 110b, and then changes the delay of a sound in the selected track by pressing the up button 110a and the down button 110c. In the example shown in FIG. 39, the sound is not delayed in each of the first through fifth tracks Tr1 - Tr5, and the sound is delayed 40 msec., for example, in only the sixth track Tr6. The sound can be delayed from "0" to "99" msec., for example.
  • the delay data of the various parameters registered in the record corresponding to the selected track in the information file 352 is changed to the presently changed delay data.
  • step S714 the parameter changing means 316 displays a REV setting view 450 shown in FIG. 40.
  • step S715 the parameter changing means 316 performs a process of setting a reverberation. Specifically, the user selects a track with the left button 110d and the right button 110b, and then sets a reverberation in the selected track by pressing the up button 110a and the down button 110c. In the example shown in FIG. 40, the sound is not reverberated in each of the first, second, and sixth tracks Tr1, Tr2, Tr6, and the sound is reverberated in the third, fourth, and fifth tracks Tr3, Tr4, Tr5.
  • the reverberation data of the various parameters registered in the record corresponding to the selected track in the information file 352 is changed to the presently changed reverberation data.
  • step S716 the parameter changing means 316 displays a MOD setting view 452 shown in FIG. 41.
  • step S717 the parameter changing means 316 performs a process of setting a modulation. Specifically, the user selects a track with the left button 110d and the right button 110b, and then sets a modulation in the selected track by pressing the up button 110a and the down button 110c.
  • Modulations include a tremolo effect, a vibrato effect, a wow effect, etc.
  • the frequency of an LFO Low Frequency Oscillator
  • the sound is not modulated in each of the first through fifth tracks Tr1 - Tr5, and the sound is modulated 70 % by the tremolo effect in only the sixth track Tr6.
  • the modulation in each of the above effects can be changed from “0" to "99” %.
  • the modulation data of the various parameters registered in the record corresponding to the selected track in the information file 352 is changed to the presently changed modulation data.
  • step S718 the parameter changing means 316 displays a FAD setting view 454 shown in FIG. 42.
  • step S719 the parameter changing means 316 performs a process of setting the type of a fade-in and a fade-out. Specifically, the user selects a track with the left button 110d and the right button 110b, and then sets the type of a fade-in and a fade-out in the selected track by pressing the up button 110a and the down button 110c. In the example shown in FIG. 42, the sound is not faded in and faded out in each of the first through fifth tracks Tr1 - Tr5, and the sound is faded in and faded out with a second type in the sixth track Tr6.
  • the fade-in/fade-out type data of the various parameters registered in the record corresponding to the selected track in the information file 352 is changed to the presently changed fade-in/fade-out type data.
  • step S720 shown in FIG. 24 in which the sound pattern outputting means 362 outputs the sounds of sound patterns in the tracks at a given tempo according to various parameters set for the tracks.
  • step S721 it is determined whether the changing of parameters has been decided or not based on whether the user has pressed the ⁇ button 112c or not.
  • step S702 shown in FIG. 23
  • step S722 shown in FIG. 24
  • step S21 determines whether there is a command request or not based on whether the selection button 42 of the manual controller 16 has been pressed or not. If the selection button 42 has not been pressed, then control goes to step S22 in which another process depending on the control input is carried out.
  • the command requesting view 470 is a window view displaying a horizontal array of three commands including the setting of a command (BPM), the setting of a music number (SONG), and an end (EXIT).
  • the user selects a command in step S24 by pressing the left button 110d, the right button 110b, and the decision button 112d. Specifically, when the user presses the left button 110d and the right button 110b, a cursor 472 is moved, and when the user presses the decision button 112d, a command where the cursor 472 is positioned is selected.
  • step S25 the music editing means 300 determines whether the selected command represents the setting of a tempo or not. If the selected command represents the setting of a tempo, then control goes to step S26 in which the tempo setting means 320 performs its own processing sequence.
  • the processing sequence of the tempo setting means 320 is shown in FIG. 25.
  • the tempo setting means 320 displays a tempo setting view 474 shown in FIG. 44.
  • the tempo setting view 474 is a window view displaying a horizontal graduated scale.
  • step S802 the user sets a tempo by pressing the left button 110d, the right button 110b, and the decision button 112d. Specifically, when the user presses the left button 110d and the right button 110b, a pointer 476 moves along the graduated scale, and when the user presses the decision button 112d, a tempo at the spot on the graduated scale where the pointer 476 is positioned is set. In the example shown in FIG. 44, a tempo of "120" is set.
  • step S803 the tempo setting means 320 determines whether a tempo has been set or not based on whether the user has pressed the decision button 112d or not. If a tempo has not been set, then control goes back to step S802 to perform the above tempo setting process again.
  • step S805 the tempo setting means 320 turns off the tempo setting view 474, after which the processing sequence of the tempo setting means 320 is ended.
  • step S27 shown in FIG. 14 the music editing means 300 determines whether the selected command represents the setting of a music number or not. If the selected command represents the setting of a music number, then control goes to step S28 in which the music number setting means 322 performs its own processing sequence.
  • the processing sequence of the music number setting means 322 is shown in FIG. 26.
  • the music number setting means 322 displays a music number setting view 478 shown in FIG. 45.
  • the music number setting view 478 is a window view displaying a horizontal array of three items. These three items represent changing of music numbers (CHANGE), copying of a music number (COPY), and a measure length (LENGTH).
  • step S902 the user selects one of the three items by pressing the left button 110d, the right button 110b, and the decision button 112d. Specifically, when the user presses the left button 110d and the right button 110b, a cursor 480 is moved, and when the user presses the decision button 112d, an item where the cursor 480 is positioned is selected.
  • step S903 the music number setting means 322 determines whether the selected item represents the changing of music numbers or not. If the selected item represents the changing of music numbers, then the music number changing means 340 performs its processing sequence. Control goes to step S3 shown in FIG. 12 to repeat the processing from step S3. Specifically, the music number setting means 322 displays a music number changing view 482 which is essentially the same as the music number selecting view 408 on the screen of the display monitor 18 (see FIG. 28), as shown in FIG. 46. Specific details of the music number changing process are identical to those of the processing from step S3 described above, and will not be described below.
  • step S904 the music number setting means 322 determines whether the selected item represents the copying of a music number or not. If the selected item represents the copying of a music number, then the music number copying means 342 performs its processing sequence.
  • step S905 shown in FIG. 26 the music number copying means 342 displays a copy setting view (not shown). Then, in step S906, the user selects a music number as a copy destination by pressing the L1 button 114a and the L2 button 114b.
  • step S907 the music number copying means 342 determines whether a copy destination has been decided or not. If a copy destination has not been decided, then control goes back to step S906 to select a copy destination again. If a copy destination has been decided, then control goes to step S908 in which the music number copying means 342 reads an information file 352 relative to the music number at the copy destination from the information file group 350 for the user.
  • step S909 the sound pattern registering means 360 copies the information file 352 at a copy source to the information file 352 at the copy destination. Thereafter, in step S910, the music number copying means 342 turns off the copy setting view. The processing sequence of the music number copying means 342 is now ended.
  • the measure length setting means 306 performs its processing sequence.
  • the processing sequence of the measure length setting means 306 will be described below.
  • the measure length setting means 306 displays a measure length setting view 484 shown in FIG. 47.
  • the measure length setting view 484 is a window view displaying a number that represents a measure length.
  • step S912 the user sets a measure length by pressing the left button 110d, the right button 110b, and the decision button 112d.
  • step S913 the measure length setting means 306 determines whether a measure length has been decided or not based on whether the user has pressed the decision button 112d or not. If a measure length has not been decided, then control goes back to step S912 to set a measure length again.
  • step S914 If a measure length has been decided, control goes to step S914 in which the sound pattern registering means 360 registers bit string information based on the presently set measure length in the bit string information in all the records in the information file 352. Thereafter, in step S915, the measure length setting means 306 turns off the measure length setting view 478. The processing sequence of the measure length setting means 306 is now ended.
  • step S910 or step S915 the processing sequence of the music number setting means 322 is ended. Control returns to step S12 shown in FIG. 13 to repeat the processing from step S12.
  • Control goes back to the main routine shown in FIG. 14. If the selected command does not represent the setting of a music number in step S27, i.e., if the selected command represents an end command, then control goes to step S29 in which the music editing means 300 transfers the present information file 352 to the information file group 350 for the user. The processing sequence of the music editing means 300 is now brought to an end.
  • a plurality of sound patterns composed of a combination of desired sounds are displayed as symbol images on the display monitor 18, and when at least one of tracks displayed on the display monitor 18 is selected and one of the symbol images is selected, one of the sound patterns which corresponds to the selected symbol image is registered in the selected track. Consequently, a desired sound pattern can be selected from a plurality of sound patterns composed of a combination of desired sounds, and assigned to a track.
  • the user Since the user is simply required to place various sound patterns on tracks without the need for placing notes on a staff notation, the user can compose music through highly simple control actions even if the user does not have an ability to read musical scores.
  • the entertainment system 10 allows the user to compose music simply with a small-scale facility without using a musical score and also to enjoy a music composition process and compose a piece of music at any time.

Claims (16)

  1. Un appareil de divertissement prévu pour être connecté à une unité de commande manuelle (16), qui est destinée à émettre une demande de commande provenant de l'utilisateur, et à une unité de visualisation (18) pour visualiser des images, l'appareil de divertissement comprenant :
    un moyen de montage de musique (300) pour visualiser sous la forme d'images de symboles respectives (400, 402, 404) sur l'unité de visualisation (18) une multiplicité de configurations sonores composées d'une combinaison de sons, et réagissant à un premier signal d'entrée de commande provenant de l'unité de commande manuelle (16) en sélectionnant au moins une piste visualisée sur l'unité de visualisation (18), et à un second signal d'entrée de commande provenant de l'unité de commande manuelle (16) en sélectionnant les images de symboles (400, 402, 404), pour enregistrer dans la piste sélectionnée des configurations sonores correspondant aux images de symboles (400, 402, 404).
  2. Un système de divertissement comprenant :
    l'appareil de divertissement de la revendication 1 (12);
    au moins une unité de commande manuelle (16) pour introduire dans l'appareil de divertissement (12) des demandes de commande provenant de l'utilisateur; et
    une unité de visualisation (18) pour visualiser des images émises par l'appareil de divertissement (12).
  3. Un système de divertissement selon la revendication 2, dans lequel le moyen de montage de musique (300) comprend :
    un moyen de visualisation de vue de montage (304, 311) pour présenter sur l'unité de visualisation (18) une vue de montage (416) ayant une zone de visualisation de palette (420) incluant au moins une piste et une multiplicité d'images de symboles (400, 402, 404);
    un moyen de sélection de piste (308) pour sélectionner une piste visualisée sur l'unité de visualisation (18) sur la base d'un signal d'entrée de commande provenant de l'unité de commande manuelle (16);
    un moyen de sélection de configuration sonore (310, 312) pour sélectionner une configuration sonore correspondant à l'une au moins des images de symboles (400, 402, 404) dans la zone de visualisation de palette (420), sur la base d'un signal d'entrée de commande provenant de l'unité de commande manuelle (16), pour sélectionner l'au moins une image parmi les images de symboles; et
    un moyen d'enregistrement de configuration sonore (360) pour enregistrer la configuration sonore sélectionnée par le moyen de sélection de configuration sonore (310) dans la piste sélectionnée par le moyen de sélection de piste (308).
  4. Un système de divertissement selon la revendication 3, dans lequel le moyen de montage de musique (300) comprend :
    un moyen d'émission de configuration sonore (362) pour émettre, par l'intermédiaire d'un haut-parleur (92), un son de la configuration sonore sélectionnée.
  5. Un système de divertissement selon la revendication 4, dans lequel le moyen d'émission de configuration sonore (362) comprend :
    un moyen pour émettre la configuration sonore sélectionnée sous la dépendance d'un arrangement de plages lumineuses qui sont éclairées, parmi une chaíne de plages lumineuses disposées dans la piste sélectionnée.
  6. Un système de divertissement selon la revendication 5, dans lequel le moyen de montage de musique (300) comprend :
    un moyen de changement d'arrangement de plages lumineuses (314) pour changer l'arrangement de plages lumineuses qui sont éclairées.
  7. Un système de divertissement selon l'une quelconque des revendications 3 à 6, dans lequel le moyen de montage de musique (300) comprend :
    un moyen de changement de paramètres (316) pour changer une multiplicité de paramètres de la configuration sonore sélectionnée.
  8. Un système de divertissement selon la revendication 2, dans lequel le moyen de montage de musique (300) comprend :
    un moyen de changement de sons (334) pour changer un arrangement de sons de chacune des configurations sonores.
  9. Un support d'enregistrement stockant un programme et des données pour l'utilisation dans un système de divertissement (10) ayant un appareil de divertissement (12), au moins une unité de commande manuelle (16) pour introduire dans le système de divertissement (12) des demandes de commande manuelles provenant de l'utilisateur, et une unité de visualisation (18) pour visualiser des images émises par l'appareil de divertissement (12), le programme stocké dans le support d'enregistrement étant adapté pour accomplir les étapes suivantes, lorsqu'il est exécuté sur un ordinateur :
    on visualise, sous la forme d'images de symboles respectives (400, 402, 404) sur l'unité de visualisation (18), une multiplicité de configurations sonores composées d'une combinaison de sons, et
    en réponse à un premier signal d'entrée de commande provenant de l'unité de commande manuelle (16), on sélectionne au moins une piste visualisée sur l'unité de visualisation (18), et
    en réponse à un second signal d'entrée de commande provenant de l'unité de commande manuelle (16), on sélectionne les images de symboles (400, 402, 404), et
    on enregistre dans la piste sélectionnée des configurations sonores correspondant aux images de symboles (400, 402, 404).
  10. Un support d'enregistrement selon la revendication 9, dans lequel lesdites étapes comprennent les étapes suivantes :
    on visualise sur l'unité de visualisation (18) une vue de montage (416) ayant une zone de visualisation de palette (420) incluant au moins une piste et une multiplicité d'images de symboles (400, 402, 404);
    on sélectionne une piste visualisée sur l'unité de visualisation (18), sur la base d'un signal d'entrée de commande provenant de l'unité de commande manuelle (16);
    on sélectionne une configuration sonore correspondant à l'une au moins des images de symboles (400, 402, 404) dans la zone de visualisation de palette (420), sur la base d'un signal d'entrée de commande provenant de l'unité de commande manuelle (16), pour sélectionner l'au moins une image parmi les images de symboles; et
    on enregistre la configuration sonore sélectionnée dans la piste sélectionnée.
  11. Un support d'enregistrement selon la revendication 10, dans lequel lesdites étapes comprennent l'étape suivante :
    on émet par l'intermédiaire d'un haut-parleur (92) un son de la configuration sonore sélectionnée.
  12. Un support d'enregistrement selon la revendication 11, dans lequel l'étape d'émission d'un son comprend l'étape suivante :
    on émet la configuration sonore sélectionnée sous la dépendance d'un arrangement de plages lumineuses qui sont éclairées, parmi une chaíne de plages lumineuses disposées dans la piste sélectionnée.
  13. Un support d'enregistrement selon la revendication 12, dans lequel lesdites étapes comprennent l'étape suivante :
    on change l'arrangement de plages lumineuses qui sont éclairées.
  14. Un support d'enregistrement selon l'une quelconque des revendications 10 à 13, dans lequel lesdites étapes comprennent l'étape suivante :
    on change une multiplicité de paramètres de la configuration sonore sélectionnée.
  15. Un support d'enregistrement selon la revendication 9, dans lequel lesdites étapes comprennent l'étape suivante :
    on change un arrangement de sons de chacune des configurations sonores.
  16. Un programme lisible et exécutable par un ordinateur, pour l'utilisation dans un système de divertissement (10) ayant un appareil de divertissement (12) pour exécuter au moins ce programme, au moins une unité de commande manuelle (16) pour introduire dans l'appareil de divertissement (12) des demandes de commande manuelles provenant de l'utilisateur, et une unité de visualisation (18) pour visualiser des images émises par l'appareil de divertissement (12), ce programme accomplissant les étapes suivantes, lorsqu'il est exécuté sur l'ordinateur :
    on visualise, sous la forme d'images de symboles respectives (400, 402, 404) sur l'unité de visualisation (18), une multiplicité de configurations sonores composées d'une combinaison de sons, et
    en réponse à un premier signal d'entrée de commande provenant de l'unité de commande manuelle (16), on sélectionne au moins une piste visualisée sur l'unité de visualisation (18), et
    en réponse à un second signal d'entrée de commande provenant de l'unité de commande manuelle (16), on sélectionne les images de symboles (400, 402, 404), et
    on enregistre dans la piste sélectionnée des configurations sonores correspondant aux images de symboles (400, 402, 404).
EP00309028A 1999-10-14 2000-10-13 Système pour divertissement Expired - Lifetime EP1094441B1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP29305999 1999-10-14
JP29305999 1999-10-14

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JP2003122358A (ja) 2001-10-11 2003-04-25 Sega Corp 音響信号出力方法、音響信号生成装置及びプログラム
CN106875930B (zh) * 2017-02-09 2020-05-19 深圳市韵阳科技有限公司 基于歌曲伴音和话筒人声实时检测的灯光控制方法及系统

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US5153829A (en) * 1987-11-11 1992-10-06 Canon Kabushiki Kaisha Multifunction musical information processing apparatus
US5824933A (en) * 1996-01-26 1998-10-20 Interactive Music Corp. Method and apparatus for synchronizing and simultaneously playing predefined musical sequences using visual display and input device such as joystick or keyboard
AU3407497A (en) * 1996-06-24 1998-01-14 Van Koevering Company Musical instrument system

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DE60019526D1 (de) 2005-05-25
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