EP0375561B1 - Générateur d'images pour un simulateur de tir - Google Patents
Générateur d'images pour un simulateur de tir Download PDFInfo
- Publication number
- EP0375561B1 EP0375561B1 EP19890403623 EP89403623A EP0375561B1 EP 0375561 B1 EP0375561 B1 EP 0375561B1 EP 19890403623 EP19890403623 EP 19890403623 EP 89403623 A EP89403623 A EP 89403623A EP 0375561 B1 EP0375561 B1 EP 0375561B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- generator
- memory
- landscape
- memories
- local
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 230000015654 memory Effects 0.000 claims description 45
- 230000000694 effects Effects 0.000 claims description 18
- 238000010304 firing Methods 0.000 claims description 9
- 230000000007 visual effect Effects 0.000 claims 3
- 238000012216 screening Methods 0.000 claims 1
- 230000006870 function Effects 0.000 description 4
- 244000025254 Cannabis sativa Species 0.000 description 3
- 230000006378 damage Effects 0.000 description 2
- 238000006073 displacement reaction Methods 0.000 description 2
- 238000012163 sequencing technique Methods 0.000 description 2
- 238000010586 diagram Methods 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 230000000873 masking effect Effects 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000001360 synchronised effect Effects 0.000 description 1
- 230000007704 transition Effects 0.000 description 1
- 238000012800 visualization Methods 0.000 description 1
- 230000003313 weakening effect Effects 0.000 description 1
Images
Classifications
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41G—WEAPON SIGHTS; AIMING
- F41G3/00—Aiming or laying means
- F41G3/26—Teaching or practice apparatus for gun-aiming or gun-laying
- F41G3/2616—Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
- F41G3/2694—Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating a target
Definitions
- the present invention relates to an image generator for a shooting simulator.
- French Patent 2,141,124 discloses an image generator device for a simulator such as a cannon fire simulator.
- a simulator such as a cannon fire simulator.
- Such an image generator makes it possible to represent in real time the landscape images seen by the shooter for any movement of the cannon, and to embed target images therein.
- this known device makes it possible to represent only one target at a time, at the center of the image produced.
- the scrolling of the image, simulating the angular displacements of the cannon relative to the landscape represented on this image is done by shifting the synchronization of the monitor on which this image is viewed.
- Such a method does not allow large amplitude cannon movements to be carried out.
- the subject of the present invention is an image generator device for a simulator of the aforementioned type, device which makes it possible to view images of various landscapes and with a large optical field in which several different moving targets with different trajectories can appear simultaneously, this device being as inexpensive as possible.
- the image generator device is of the type comprising a central mass memory memorizing images of different types which can be mutually obscured, as well as data relating to these images, this central memory being connected to secondary memories say local, including a local landscape memory, characterized in that the other local memories include a memory of distances to the observer from different points of a landscape and several individual memories of moving objects, each local memory comprising a generator determining window in this stores the dimensions of a viewing window, and an address generator determining the location of this window relative to the viewing screen.
- the memories of distances of points of a landscape, of landscape and of mobile objects are connected to a digital mixer whose output is connected to a graphic generator, itself connected to a device of visualization.
- a special effects generator is inserted between the digital mixer and the graphic generator.
- the image production device described below is intended for a firing simulator, for example simulating a small caliber cannon firing post mounted on a light vehicle, or a portable missile launcher.
- a firing simulator for example simulating a small caliber cannon firing post mounted on a light vehicle, or a portable missile launcher.
- Such a simulator essentially comprises a mechanical part reproducing the shooting station as closely as possible, and a display part comprising an image production device and at least one display screen.
- Position sensors are arranged on the simulated weapon of the shooting station to control the scrolling of the landscape images as a function of the movements of this weapon, these images being produced by the image production device.
- the invention relates to the image production device, the other elements of the simulator may be elements usually used in such a simulator, and will not be described in detail below.
- the image production device 1 shown diagrammatically in the drawing comprises a mass memory 2, preferably of digital type.
- memory 2 we store: different landscape images, different target images, and different data relating to these images: distances to the observer from their characteristic points (vertical objects, obstacles, sudden changes in relief, etc ... ) as well as visibility conditions (day / night, fog ).
- the mass memory 2 is connected to: a local memory of distances 3, a local memory of landscapes 4 and to a set 5 of local individual memories of targets.
- the memories of the set 5 are connected, each via a generator of local effects and telemetry, to a corresponding input of a priority decoder 6.
- the set of generators of local effects and telemetry is referenced 7.
- Local effects can for example be "grass effects” created at the base of land vehicles to make their movements more realistic and better visible.
- a firing effects generator 8 is also connected to the decoder 6. In the preferred embodiment, this generator 8 is organized in the same way as one of the memories 5.
- the outputs of memories 3 and 4 and of decoder 6 are connected to a digital mixer 9.
- the mixer 9 is connected via a special effects generator 10 to a graphics processor 11.
- the processor 11 is connected to a display monitor 12 d student pilot and an instructor monitor 13.
- a central computer 14 controls the various elements 2 to 11, and is connected to a sequencer 15 which distributes sequencing signals to all these elements 2 to 11, signals which it elaborates from the computer clock signal. These sequencing signals are developed, in a manner well known per se, to control the synchronous operation of the aforementioned elements. These are clock signals, reset registers, load registers, etc.
- the computer 14 is also connected to a program memory 16 which contains the program for controlling the various elements of the simulator, as well as various programs training "scenarios".
- Each of the local memories 3,4, each target memory 5 and the generator 8, comprise an address generator GA and a window generator GF.
- Each window generator GF determines in the corresponding memory a window whose content is intended to be viewed on the devices 12, 13. It determines in particular the horizontal and vertical dimensions of this window.
- the address generator GA determines the location of this window relative to the display screen. For example, it provides the coordinates of the upper left corner of this window to the GF generator.
- the address generators of memories 3 and 4 are controlled as a function of the orientation of the simulator weapon, thanks to the position sensors fixed to this weapon.
- the address generators of the memories 5 are controlled by the above-mentioned "scenario” program and / or by an instructor by means of a data input keyboard 17, or similar device, connected to the computer 14.
- the memory window generators 3 and 4 are controlled by the student pilot using a device 18 for entering data such as a "joystick” also connected to the computer 14.
- the memory window generators 5 are controlled by the scenario program and / or by the instructor thanks to his device 18.
- the priority decoder 6 makes it possible to determine, when at least part of the pixels of two or more targets have the same coordinates, which is the target or part of the target which is masked by another target closer to the observer, and it the same is true of the firing effect images of the generator 8. This is possible thanks to the fact that the memories 5 and the generator 8 contain, in addition to the coordinates and values of the pixels of the images of targets and firing effects, the distances to the observer of these pixels.
- the generators 7 produce, in a manner known per se, local effects, for example "grass effects” for land vehicles in order to better visualize their displacement compared to the terrain on which they operate, by masking the lower part of these vehicles with undulating vegetation in the form of grass.
- these generators 7 have a telemetry function making it possible to determine the interactions of the firing effects and of the targets near the points of impact, or at these points, projectiles supposed to have been fired by the student pilot: partial destruction or complete targets according to their distance from these impact points.
- This function essentially consists in comparing the coordinates on the visualized ground (knowing the distance to the observer and the bearing of the targets and impact points) and according to the relative distances on the ground of these elements, to delete a part or all the pixels of these targets just after viewing the firing effect when these distances are within given limits. It is also possible to do the same for elements of the landscape (more or less significant destruction of buildings and trees).
- the memory 4 provides the mixer 9 with the values and coordinates on the screen for displaying the pixels of the landscape portion selected by the address generator and the window generator of this memory.
- the memory 3 provides the mixer 9 with the distances to the observer (the student pilot in this case) of the different remarkable parts of the same landscape portion as that relating to the memory 4, but selected here by the address generator and the memory window generator 3. These distance values are also supplied to the special effects generator 10.
- These remarkable parts of the landscape generally have vertical lines, such as trees, walls, posts. These remarkable parts can also be areas of land with abrupt transitions: border between two fields with different cultures, edge of a pond, banks of a river, steep edge of a mound, etc.
- the decoder 6 supplies the mixer 9 with the values and coordinates on the screen of the pixels of targets and / or firing effects, as well as the distances of the observer from these elements.
- the mixer 9 sorts the landscape elements not masked by targets, and target elements not masked by landscape elements, therefore visible to the observer.
- the generator 10 of special effects intervenes, if necessary, on the light intensity of the pixels coming from the mixer 9. For example, if a special effect is the fog, this fog is all the more intense as the place where it is supposed to prevail is further from the observer, so the weakening of the light intensity of the corresponding pixels is all the higher. This is made possible by the fact that this generator simultaneously receives the value of the pixels and their distance from the observer. Of course, as specified above, this distance information is provided for all the pixels of a portion of the landscape selected by a display window.
Landscapes
- Engineering & Computer Science (AREA)
- Radar, Positioning & Navigation (AREA)
- General Engineering & Computer Science (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR8817082 | 1988-12-23 | ||
FR8817082A FR2641884A1 (fr) | 1988-12-23 | 1988-12-23 | Generateur d'images pour un simulateur de tir |
Publications (2)
Publication Number | Publication Date |
---|---|
EP0375561A1 EP0375561A1 (fr) | 1990-06-27 |
EP0375561B1 true EP0375561B1 (fr) | 1994-06-01 |
Family
ID=9373345
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP19890403623 Expired - Lifetime EP0375561B1 (fr) | 1988-12-23 | 1989-12-22 | Générateur d'images pour un simulateur de tir |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP0375561B1 (enrdf_load_stackoverflow) |
DE (1) | DE68915721T2 (enrdf_load_stackoverflow) |
FR (1) | FR2641884A1 (enrdf_load_stackoverflow) |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4209832A (en) * | 1978-06-13 | 1980-06-24 | Chrysler Corporation | Computer-generated display for a fire control combat simulator |
DE3133866C2 (de) * | 1981-08-27 | 1986-02-20 | Honeywell Gmbh, 6050 Offenbach | Verfahren zur Sichtsimulation |
DE3204134C2 (de) * | 1982-02-06 | 1986-09-04 | Honeywell Gmbh, 6050 Offenbach | Vorrichtung zur Erzeugung eines Monitorbildes als beliebiger Teilausschnitt aus einem Großbild |
EP0152499B1 (de) * | 1984-02-17 | 1988-12-07 | Honeywell Regelsysteme GmbH | Vorrichtung zur Sichtsimulation |
FR2577097B1 (fr) * | 1985-01-31 | 1987-03-20 | Thomson Csf | Systeme numerique d'incrustation et de masquage de cibles mobiles dans une image de paysage |
FR2583866B1 (fr) * | 1985-06-21 | 1989-04-28 | Thomson Csf | Procede de simulation de cibles, mobiles et masquables dans un paysage, pour l'entrainement au tir, en roulant et dispositif de mise en oeuvre. |
DE3702288A1 (de) * | 1986-01-28 | 1987-07-30 | Barr & Stroud Ltd | Schiessuebungsanlage |
-
1988
- 1988-12-23 FR FR8817082A patent/FR2641884A1/fr active Granted
-
1989
- 1989-12-22 DE DE1989615721 patent/DE68915721T2/de not_active Expired - Fee Related
- 1989-12-22 EP EP19890403623 patent/EP0375561B1/fr not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
FR2641884A1 (fr) | 1990-07-20 |
EP0375561A1 (fr) | 1990-06-27 |
DE68915721T2 (de) | 1994-09-29 |
DE68915721D1 (de) | 1994-07-07 |
FR2641884B1 (enrdf_load_stackoverflow) | 1994-07-13 |
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