EP0136217A1 - Leuchtanzeigevorrichtung für Informationen - Google Patents

Leuchtanzeigevorrichtung für Informationen Download PDF

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Publication number
EP0136217A1
EP0136217A1 EP84401711A EP84401711A EP0136217A1 EP 0136217 A1 EP0136217 A1 EP 0136217A1 EP 84401711 A EP84401711 A EP 84401711A EP 84401711 A EP84401711 A EP 84401711A EP 0136217 A1 EP0136217 A1 EP 0136217A1
Authority
EP
European Patent Office
Prior art keywords
aforementioned
circuit
character
output
display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP84401711A
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English (en)
French (fr)
Inventor
Jean Yves Marcel André Charron
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Regie Media Evenements "rme"
Original Assignee
Regie Media Evenements "rme"
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Regie Media Evenements "rme" filed Critical Regie Media Evenements "rme"
Publication of EP0136217A1 publication Critical patent/EP0136217A1/de
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games
    • A63B63/08Targets or goals for ball games with substantially horizontal opening for ball, e.g. for basketball
    • A63B63/083Targets or goals for ball games with substantially horizontal opening for ball, e.g. for basketball for basketball
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09FDISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
    • G09F19/00Advertising or display means not otherwise provided for
    • G09F19/22Advertising or display means on roads, walls or similar surfaces, e.g. illuminated
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09FDISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
    • G09F23/00Advertising on or in specific articles, e.g. ashtrays, letter-boxes
    • G09F23/02Advertising on or in specific articles, e.g. ashtrays, letter-boxes the advertising matter being displayed by the operation of the article
    • G09F23/04Advertising on or in specific articles, e.g. ashtrays, letter-boxes the advertising matter being displayed by the operation of the article illuminated
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09FDISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
    • G09F9/00Indicating arrangements for variable information in which the information is built-up on a support by selection or combination of individual elements
    • G09F9/30Indicating arrangements for variable information in which the information is built-up on a support by selection or combination of individual elements in which the desired character or characters are formed by combining individual elements

Definitions

  • the present invention relates to a luminous display device for information messages in places of public events, in particular sporting events such as basketball stadiums.
  • Luminous display devices are known which are used in basketball stages to visualize the mark between two teams in play and the counting of the duration of the stoppages of play before the end of the game.
  • the present invention aims to eliminate the above drawbacks by providing a display device immediately informing basketball players of the brand and the time remaining to play. Match.
  • the invention provides a device for the luminous display of information messages in places of shows and public events, in particular sporting events such as stadiums or the like, the device being characterized in that it comprises at least one generator for coded characters of each message, associated with the display system.
  • the light display takes place through at least one of the transparent basketball panels.
  • the light display is triggered each time the basketball enters a predetermined part of space, in particular adjacent to the basketball backboard, for example in the goal area, or each once the balloon cuts a directional wave beam emitted for this purpose and established for example at the entrance to the basket.
  • the display is triggered by each impact of the ball on the basketball backboard.
  • the coded character generator is a programmable read only memory in which are stored several words with several characters corresponding to the messages displayed.
  • FIG. 1 shows the display device 1 according to the invention having the shape of a rectangular box situated behind a basketball panel 2, of the suspended type, supporting the basketball basket 3 and made of a rigid transparent material such only plexiglass.
  • the display device 1 comprises, inside the parallelepiped box, an electronic circuit which will be detailed later, and a display system 10 for characters such as letters, numbers, dots, etc.
  • the parallelepiped box is fixed behind the panel 2 so that the display of the characters of the message appears in a rectangle situated substantially above the upper half of the panel 2 and parallel to the upper longitudinal edge of this panel.
  • the box of the display device is fixed so that the display system is located at a distance for example of about 50 mm preventing any contact during smashing or violent assault on the basket or on the panel.
  • the display device can be fully integrated into the basketball backboard.
  • the display system consists of a certain number of displays, for example 10, at 35 points, these displays being designated in FIG. 1 by the references 10a to 10d.
  • Each 35-point display is made up of a network of matrix lamps of five columns-seven rows.
  • the present invention is not limited to the 35-point matrix display system and other display systems, for example of the liquid crystal, luminescent, laser, fiber optic, etc. type. ; can be used.
  • the electronic circuit located in the parallelepiped box of the display device is connected via cables to a general power supply device of the device located in a geometric position suitable for each basketball event.
  • D in FIG. 1 is designated a shock detector connected to the electronic circuit of the display device and whose role will be explained later.
  • the display device 1 of the invention it is possible to view through each basketball panel advertising messages, brand information according to the progress of the match, and at the end of each match whenever it is useful the time remaining to play.
  • Such a circuit includes the shock detector D, the output of which is connected to the input of a monostable circuit M1 having its output Q connected to an AND gate ET1 with two inputs, the second input being connected to a general clock H.
  • detector D is also connected to the input of another monostable inhibition circuit M2, whose role will be explained below, and having its output Q connected to detector D.
  • the output Q of the monostable circuit M1 is connected to an input of an AND gate ET2 having its second input connected to the second input of the gate ET1 and therefore to the clock H.
  • the output of the gate ET2 is connected to a divider programmable DV1 which is made in programmable counter connected in divider by the door NAND ND1.
  • the output of the programmable divider DV1, for example in BCD code, is connected to a BCD decoder circuit DC1 generating address signals for example on six outputs.
  • This decoder DC1 is connected by its outputs to a programmable read only memory ME1 wherein multiple words are loaded messages to multiple charac - ters. The number of these stored message words can for example be equal to 40.
  • a coded wheel system RC is also connected to the programmable memory ME1 to select in a desired order and determined by the signals from the decoder DC1 the successive call of the corresponding message words stored in the programmable read-only memory ME1 and this automatically or manual by an operator.
  • ME1 read-only memory generates characters in series of each word of messages to display.
  • the output of this read-only memory is connected via a switch CM1, whose role will be explained later, to a series-parallel conversion circuit CV1.
  • the CV1 conversion circuit on this line provides the current ASCII code in computer science.
  • the seven output lines of the converter CV1 are applied to a holding circuit MA1 constituted by seven flip-flops for example of the type D having their outputs connected via inverters IV1 to IV7 to a circuit for decoding a character of the word message to display.
  • This decoding circuit includes five programmable read only memories ME2 to ME6, each of these memories driving on its seven output lines the seven lamps L forming light points of a column of a 35 point matrix.
  • the ROMs ME2 to ME6 are of the type capable of decoding the ASCII code available at the output of the holding circuit MA1.
  • gate ET1 is connected to a second divider DV2, the output of which is connected via a first NAND input ND2 to the clock input of flip-flops D of the holding circuit MA1.
  • the programmable read-only memory ME1 simultaneously transmits with each coded character an identification signal of this character, this identification signal appearing via a switch CM2 at the input of a second series-parallel conversion circuit CV2 having four output lines providing a BCD coded signal.
  • the four output lines of the CV2 conversion circuit are connected to a decoder BCD with 16 bits of output and referenced by DC2.
  • the 16 output terminals of the DC2 decoder are available and can be connected via jumpers to sixteen other output terminals connected in common to the second input of the NAND gate ND2. It is understood that by placing jumpers appropriately on some of the sixteen terminals opposite, the DC2 decoder identifies the BCD code appearing at the output of the CV2 conversion circuit and corresponding to the character number to be displayed.
  • circuits MA1, IV1-IV7, ME2-ME6 are connected to the seven output lines of the conversion circuit CV1.
  • the display system comprises ten 35-point displays, there will be nine other circuits identical to those mentioned above connected to the outputs of the CV1 conversion circuit.
  • FIG. 2 also shows the existence of an alphanumeric keyboard CL delivering signals in ASCII code to a programmable random access memory ME7 also connected to the six output lines of the decoder circuit DC1.
  • the random access memory ME7 generates in series characters coded in ASCII and applied via the switch CM1 to the conversion circuit CV1.
  • the RAM ME7 also generates, simultaneously with each coded character, a binary identification signal applied via the switch CM2 to the input of the conversion circuit CV2.
  • the display device of the invention is triggered when the basketball hits the basketball backboard.
  • the shock is detected by the detector D which emits a trigger pulse for the monostable circuit M1.
  • the output of this monostable circuit passes for a determined duration and short in state 1 so as to allow the clock pulses of the clock H to pass through the gates ET1 and ET2.
  • the pulse from detector D also triggers the monostable circuit M2, the output of which goes low, cuts off the supply to detector D, thus preventing detector D from detecting other subsequent shocks likely to disrupt the display of the message.
  • the programmable divider DV1 divides the clock signals appearing at the output of the gate ET1 and delivers at output a binary signal BCD decoded by the decoder DC1 which emits at each of its outputs an address signal indicative of the order of appearance message words to be displayed, coding wheels RC selecting the message word encoded in the memory ME1 according to the chosen order of appearance of the message words to be displayed. It is understood that instead of using, as shown in FIG. 2, six coding wheels corresponding to the display of the six successive messages, a larger number of coding wheels can be chosen. It will then be necessary to provide a number DC1 decoder output line correspondent.
  • the characters of each message word coded in ASCII are then applied via the conversion circuit CV1 to the inputs of each of the holding circuits MA1 (10 in number).
  • the programmable divider DV2 dividing the signal appearing at the output of the gate ET2 determines the display time of each of the message words and, via the NAND gate ND2, acts on the clock input of the flip-flops D of each circuit MA1 holding so as to maintain at the output of each of the D flip-flops the logic state applied to the inputs of these flip-flops.
  • the ASCII code 10 of the flip-flops D is then decoded by the memories ME2 to ME6 which attack each of the 35-point matrices to display the characters of the message word coded at the input of each holding circuit MA1.
  • the identification signal accompanying each character and coming from the memory ME1 is applied to the conversion circuit CV2 to be decoded by the decoder DC2 which determines the position of the character on the display of the display system.
  • the display cycle of advertising messages in the manner described above therefore takes place automatically. It should be noted the presence, at the input of the monostable circuit M1, of a push button BP allowing an operator to act manually on the display cycle of the advertising messages.
  • the display time of each message can be adjusted by acting, for example, on potentiometer P1 of the monostable circuit M1 from 0.1 to 3 seconds.
  • the duration of the inhibition signal appearing at the output of the monostable circuit M2 can be performed as being at least twice the display time of each message and this via potentiometer P2.
  • the initiation of the display cycle for advertising messages can be carried out other than by the detection of a shock on the basketball backboard.
  • the light display can also be triggered each time the balloon cuts a directional wave beam emitted for this purpose and established, for example, at the entrance to the basket 3.
  • FIG. 2 also shows the presence of an auxiliary input designated by AUX which is intended for information coming from external synchronization sources.
  • AUX auxiliary input
  • Such external synchronization of the electronic chronometer type used in basketball, may aim to visualize the time remaining to be played in the game. Switching to stopwatch takes precedence, taking priority over any other information in automatic or manual mode. This switching, within the reach of those skilled in the art, must be able to be made from the official brand table. Of course, the code appearing at the auxiliary link must be in ASCII.
  • auxiliary socket information relating to the provisional mark may be brought at the progress of the match, such information also becoming priority over all other information.
  • FIG. 3 represents an electronic circuit for the display of advertising messages in a predetermined area of the region of the basketball stadium where the public is located.
  • This display is carried out from lamps or other discrete light elements L, each of the lamps being supported for example by the head of a spectator.
  • the light elements are dispersed in the predetermined area and are arranged so as to form the characters of an advertising message.
  • the luminous elements for forming a character of the message are 35 in number with a maximum of ten characters of messages.
  • the monostable circuit M1 triggered by the push button BP which also triggers the monostable circuit M2 whose output Q inhibits any subsequent action of the push button, for example via a contact relay r, during the display of the message word.
  • the output of the monostable circuit M1 is connected to the programmable divider circuit DV1 via the gate ET1 which also receives pulses from the clock H.
  • the divider DV1 supplies, via the decoder DC1, signals of address to the programmable read-only memory ME1 representative of the display order of the message words stored in this memory. Also found, referenced in RC, the coding wheel comprising for example six elements.
  • the memory ME1 delivers in series, on the one hand, the characters of each word of messages to be displayed and, on the other hand, the associated identification signal for each character sent.
  • a series-parallel conversion circuit CV1 is connected to the output of the memory ME1 on which the characters appear while a conversion circuit CV2 receives from the memory ME1 each identification signal associated with a character.
  • serial-parallel conversion circuit CV1 emits at its output on seven lines a coded signal such as ASCII, while the parallel-serial converting circuit CV2 produces at its output the i den ti- fication encoded in BCD signal (decimal binary code).
  • the seven output lines of the conversion circuit CV1 are respectively connected to seven generator circuits G1 to G7 of a signal of a determined frequency.
  • the generator G1 delivers a signal of frequency f1 when it receives a high level signal from the output line of the circuit CV1.
  • the generators G2 to G7 respectively produce at their outputs signals of frequencies f2 to f7.
  • the four output lines of the conversion circuit CV2 are respectively connected to four generators G8 to G11 of a determined frequency.
  • the generator G8 produces at its output a signal of frequency f8 when it receives from the corresponding output line of the conversion circuit CV2 a high level signal, the generators G9 to G11 respectively producing at their outputs signals of frequencies f9 at f11.
  • These outputs of the generators G1 to G11 are applied to a multiplexer circuit MX1, the output of which is connected to a transmitter device EM.
  • the signals of different frequencies appearing at the output of the multiplexer MX1 modulate, in a manner known per se, a carrier wave, so as to transmit the signals representative of the character code and of the identification signal code of each character by modulation, such as as for example amplitude or frequency modulation.
  • Each receiving device comprises a signal processing circuit for driving a light element L as will be described below.
  • each group of receiving devices has a number N of receiving devices equal to 35 (which corresponds to the 35 light elements of a character).
  • each receiving device receives the modulated signals received by each receiving device, via a bandpass filter F to a detection and demodulation circuit DEM which delivers, at its outputs, on the one hand, the signals of determined frequencies defining the code of a character and, on the other hand, the signals of determined frequencies defining the code of the identification signal associated with the character.
  • DEM detection and demodulation circuit
  • Conversion circuits CV3 to CV9 are respectively connected to the seven output lines of the DEM circuit and each convert the received frequency signals into a high level signal, a low level signal being output from the converters not receiving signals.
  • the ASCII code of the character to be displayed is thus found at the output of the converters CV3 to CV9.
  • This coded signal is applied to a decoder DEC by means of a holding circuit MA 'identical to that used in the circuit of FIG. 2 and constituted for example by flip-flops of type D.
  • the decoder DEC is an ASCII-35 point decoder, the outputs of which are connected so as to excite the light element L via the drive circuit CA according to the ASCII code appearing at the inputs of the decoder circuit.
  • converters CV10 to CV13 are connected to the outputs of the DEM circuit delivering the identification signal associated with the character to be displayed. Each converter converts the frequency it receives into a high level signal (a low level signal is sent to each converter if no signal of a determined frequency is sent to it). So we find in output of the four conversion circuits CV10-CV13 the identification signal coded in BCD. This coded signal is applied to a decoding circuit constituted for example by a programmable read-only memory ME8, the output of which is connected to a monostable M3 controlling, by means of the clock inputs of the flip-flops D, the holding circuit MA 'and this during a determined duration corresponding to the display time of the light element if excited.
  • a decoding circuit constituted for example by a programmable read-only memory ME8, the output of which is connected to a monostable M3 controlling, by means of the clock inputs of the flip-flops D, the holding circuit MA 'and this during a determined duration corresponding to the display time
  • the read-only memory ME8 is programmed so as to deliver an output signal only when it receives only the coded signal BCD corresponding to the coded character appearing at the inputs of the holding circuit MA '.
  • All the ME8 read-only memories of the group of receiving devices shown in the figure are programmed in the aforementioned manner. For example, assuming that the first character of the word to be displayed is an E, it will appear at the inputs of the holding circuit MA 'and therefore at the inputs of the decoder circuit DEC the ASCII code corresponding to the character E and the coded signal BCD, when identical to the signal coded in ROM ME8, will indicate the number of the character to be displayed, ie character number 1.
  • the decoders DEC of the receiving devices of each group have their outputs connected differently, for example by means of jumpers, so as to excite the luminous elements of the character to be displayed.
  • each of the other groups of the receiving devices are programmed so as to indicate to the holding circuits of the associated decoders the number of the character of the word to be displayed.
  • each decoder receives the ASCII code of one of the other characters of the word to be displayed.
  • each display device normally located at the diagonal corners of the basketball court indicating the time remaining for the players of a team before shooting on goal.
  • This remaining time to shoot can also be displayed on the display device located behind the basketball backboard using a down counter controlled by a clock activated by a referee and the down counter signals can be applied to the AUX auxiliary input in Figure 2.

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  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Health & Medical Sciences (AREA)
  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Marketing (AREA)
  • Control Of Indicators Other Than Cathode Ray Tubes (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Illuminated Signs And Luminous Advertising (AREA)
EP84401711A 1983-08-25 1984-08-23 Leuchtanzeigevorrichtung für Informationen Withdrawn EP0136217A1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
FR8313731 1983-08-25
FR8313731A FR2551241B1 (fr) 1983-08-25 1983-08-25 Dispositif d'affichage lumineux de messages d'informations

Publications (1)

Publication Number Publication Date
EP0136217A1 true EP0136217A1 (de) 1985-04-03

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Family Applications (1)

Application Number Title Priority Date Filing Date
EP84401711A Withdrawn EP0136217A1 (de) 1983-08-25 1984-08-23 Leuchtanzeigevorrichtung für Informationen

Country Status (6)

Country Link
EP (1) EP0136217A1 (de)
JP (1) JPS6084594A (de)
KR (1) KR850001832A (de)
BR (1) BR8404258A (de)
ES (1) ES8505225A1 (de)
FR (1) FR2551241B1 (de)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1998044476A1 (fr) * 1997-03-27 1998-10-08 Dmitry Sergeevich Tulumdzhan Support publicitaire
WO2003019507A1 (de) * 2001-08-21 2003-03-06 Klaus Saitzek Sportbande
CN102441266A (zh) * 2010-10-15 2012-05-09 柳延东 电子感应式教学篮球筐
CN102512789A (zh) * 2011-11-28 2012-06-27 无锡同春新能源科技有限公司 一种带风力发电向图像传感器供电的篮球显示篮板
US8715078B1 (en) * 2010-09-20 2014-05-06 Keith D. White Advertising and golf practice device
CN111508165A (zh) * 2014-02-15 2020-08-07 沃克数字桌面系统有限责任公司 用于通过重设即时游戏玩乐数据来便利电子百家乐游戏的系统
US10843055B2 (en) 2014-09-23 2020-11-24 Aaron Barnes Basketball game system

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4834369A (en) * 1988-07-05 1989-05-30 Walsh Timothy E Basketball backboard and rim assembly
FR2643824B1 (fr) * 1989-03-03 1991-09-27 Villeroy Dal Ets Dispositif de detection et de signalisation des buts marques en basket-ball

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR9399E (fr) * 1907-12-17 1908-10-19 Eugen Michelbach Pièce de vetement transparente ou objet transparent combiné avec l'effet d'habillement
US2655377A (en) * 1948-07-29 1953-10-13 Midwest Metal Stamping Co Support for hoops for basketball games
US3570158A (en) * 1968-11-04 1971-03-16 George Richard Hackett Portable electric sign for use in parades
US3776550A (en) * 1972-09-01 1973-12-04 Nabb J Mc Basketball retrieval and return device
US4070018A (en) * 1976-10-12 1978-01-24 Hodges Kenneth M Ball impact target with ball impact sensor
US4090059A (en) * 1972-05-18 1978-05-16 Texas Instruments Incorporated Thermal recording head for printer
NL7905257A (nl) * 1979-07-05 1981-01-07 Schelde Int Doelinrichting voor balspelen.
US4263736A (en) * 1978-10-11 1981-04-28 Colorado Time Systems, Inc. Modular display system
US4381505A (en) * 1980-12-10 1983-04-26 The Arthur G. Russell Company, Incorporated System for displaying alphanumerical messages having stored and real time components

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR9399E (fr) * 1907-12-17 1908-10-19 Eugen Michelbach Pièce de vetement transparente ou objet transparent combiné avec l'effet d'habillement
US2655377A (en) * 1948-07-29 1953-10-13 Midwest Metal Stamping Co Support for hoops for basketball games
US3570158A (en) * 1968-11-04 1971-03-16 George Richard Hackett Portable electric sign for use in parades
US4090059A (en) * 1972-05-18 1978-05-16 Texas Instruments Incorporated Thermal recording head for printer
US3776550A (en) * 1972-09-01 1973-12-04 Nabb J Mc Basketball retrieval and return device
US4070018A (en) * 1976-10-12 1978-01-24 Hodges Kenneth M Ball impact target with ball impact sensor
US4263736A (en) * 1978-10-11 1981-04-28 Colorado Time Systems, Inc. Modular display system
NL7905257A (nl) * 1979-07-05 1981-01-07 Schelde Int Doelinrichting voor balspelen.
US4381505A (en) * 1980-12-10 1983-04-26 The Arthur G. Russell Company, Incorporated System for displaying alphanumerical messages having stored and real time components

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1998044476A1 (fr) * 1997-03-27 1998-10-08 Dmitry Sergeevich Tulumdzhan Support publicitaire
WO2003019507A1 (de) * 2001-08-21 2003-03-06 Klaus Saitzek Sportbande
US7187295B2 (en) 2001-08-21 2007-03-06 Saitzek Klaus Sport fence
US8715078B1 (en) * 2010-09-20 2014-05-06 Keith D. White Advertising and golf practice device
CN102441266A (zh) * 2010-10-15 2012-05-09 柳延东 电子感应式教学篮球筐
CN102512789A (zh) * 2011-11-28 2012-06-27 无锡同春新能源科技有限公司 一种带风力发电向图像传感器供电的篮球显示篮板
CN111508165A (zh) * 2014-02-15 2020-08-07 沃克数字桌面系统有限责任公司 用于通过重设即时游戏玩乐数据来便利电子百家乐游戏的系统
CN111508165B (zh) * 2014-02-15 2022-02-22 沃克数字桌面系统有限责任公司 用于通过重设即时游戏玩乐数据来便利电子百家乐游戏的系统
US10843055B2 (en) 2014-09-23 2020-11-24 Aaron Barnes Basketball game system

Also Published As

Publication number Publication date
FR2551241A1 (fr) 1985-03-01
BR8404258A (pt) 1985-07-23
JPS6084594A (ja) 1985-05-13
ES535386A0 (es) 1985-05-16
FR2551241B1 (fr) 1987-11-06
KR850001832A (ko) 1985-04-10
ES8505225A1 (es) 1985-05-16

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