EA200700392A1 - METHOD OF IMPLEMENTATION AND TRAINING THE GAME - Google Patents

METHOD OF IMPLEMENTATION AND TRAINING THE GAME

Info

Publication number
EA200700392A1
EA200700392A1 EA200700392A EA200700392A EA200700392A1 EA 200700392 A1 EA200700392 A1 EA 200700392A1 EA 200700392 A EA200700392 A EA 200700392A EA 200700392 A EA200700392 A EA 200700392A EA 200700392 A1 EA200700392 A1 EA 200700392A1
Authority
EA
Eurasian Patent Office
Prior art keywords
game
information
objects
material objects
playing
Prior art date
Application number
EA200700392A
Other languages
Russian (ru)
Inventor
Владимир Александрович БАЖЕНОВ
Original Assignee
Владимир Александрович БАЖЕНОВ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Владимир Александрович БАЖЕНОВ filed Critical Владимир Александрович БАЖЕНОВ
Priority to EA200700392A priority Critical patent/EA200700392A1/en
Priority to PCT/RU2008/000012 priority patent/WO2008091180A2/en
Publication of EA200700392A1 publication Critical patent/EA200700392A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D15/00Billiards, e.g. carom billiards or pocket billiards; Billiard tables
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/003Repetitive work cycles; Sequence of movements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D15/00Billiards, e.g. carom billiards or pocket billiards; Billiard tables
    • A63D15/006Training or aiming arrangements on billiard tables

Abstract

Изобретение относится к техническому обеспечению различных игр между удаленными друг от друга игроками, играющими в режиме реального времени, при нахождении игроков, например, в разных городах или странах. Изобретение заключается в способе совершения ходов при игре путем перемещения объектов игры на игровых полях и введении в информационную сеть информации о пространственных характеристиках материальных объектов игры, когда перед совершением всех или части ходов материальные объекты игры размещают на игровых полях в соответствии с информацией о пространственных характеристиках объектов игры, в том числе на удаленных игровых полях. При этом материальные объекты игры размещают с помощью робота. Применительно к игре шарами (бильярд, пул) ходы совершают на игровых столах, при этом осуществляют видеосъемку игры, моделируют на компьютере игровые ситуации и воспроизводят их на игровых местах, в том числе визуально. В информационную сеть вводят информацию об идентификационных характеристиках материальных объектов игры, а размещение материальных объектов игры производят на основе этой информации.The invention relates to the technical support of various games between remote players playing in real time when the players are, for example, in different cities or countries. The invention consists in a method for making moves during a game by moving game objects on the playing fields and introducing information about the spatial characteristics of the material objects of the game into the information network, when, before making all or part of the moves, the material objects of the game are placed on the playing fields in accordance with the information about the spatial characteristics of the objects games, including on remote playing fields. In this case, the material objects of the game are placed with the help of a robot. With regard to the game with balls (billiards, pool), moves are made on the game tables, while video filming of the game is carried out, game situations are simulated on a computer and reproduced on the playing places, including visually. Information about the identification characteristics of the material objects of the game is entered into the information network, and the placement of the material objects of the game is made on the basis of this information.

EA200700392A 2007-01-17 2007-01-17 METHOD OF IMPLEMENTATION AND TRAINING THE GAME EA200700392A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
EA200700392A EA200700392A1 (en) 2007-01-17 2007-01-17 METHOD OF IMPLEMENTATION AND TRAINING THE GAME
PCT/RU2008/000012 WO2008091180A2 (en) 2007-01-17 2008-01-16 Method for carrying out and teaching a game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
EA200700392A EA200700392A1 (en) 2007-01-17 2007-01-17 METHOD OF IMPLEMENTATION AND TRAINING THE GAME

Publications (1)

Publication Number Publication Date
EA200700392A1 true EA200700392A1 (en) 2008-10-30

Family

ID=39644971

Family Applications (1)

Application Number Title Priority Date Filing Date
EA200700392A EA200700392A1 (en) 2007-01-17 2007-01-17 METHOD OF IMPLEMENTATION AND TRAINING THE GAME

Country Status (2)

Country Link
EA (1) EA200700392A1 (en)
WO (1) WO2008091180A2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108513001A (en) * 2018-03-15 2018-09-07 湖南欧本龙精工科技有限公司 The system and method for billiard ball is beaten using network-control robot

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101628174B (en) * 2009-08-18 2011-04-27 刘铮 Automatic distortion correction extraction method of coordinates of Snooker tabletop

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4882676A (en) * 1988-09-09 1989-11-21 Kop Andrew R Van De Method and apparatus for rating billiard shots and displaying optimal paths
DE4039315C2 (en) * 1990-12-10 1996-04-25 Nsm Ag Learning and playing device for ball and ball games
US5342041A (en) * 1993-02-05 1994-08-30 Aaron Agulnek Guiding system for athletes
FR2804879A1 (en) * 2000-02-10 2001-08-17 Thierry Lecoq Interactive billiard ball analysis/tactics division system having camera viewing billiard ball table and central processor recognizing positions and calculating possible movements following game rules.
RU2001127726A (en) * 2001-10-15 2003-07-20 Александр Анатольевич Тарасов The way to learn how to play billiards

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108513001A (en) * 2018-03-15 2018-09-07 湖南欧本龙精工科技有限公司 The system and method for billiard ball is beaten using network-control robot

Also Published As

Publication number Publication date
WO2008091180A3 (en) 2009-02-26
WO2008091180A2 (en) 2008-07-31

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