DE69907465D1 - Schiesspistole für videospiel - Google Patents

Schiesspistole für videospiel

Info

Publication number
DE69907465D1
DE69907465D1 DE69907465T DE69907465T DE69907465D1 DE 69907465 D1 DE69907465 D1 DE 69907465D1 DE 69907465 T DE69907465 T DE 69907465T DE 69907465 T DE69907465 T DE 69907465T DE 69907465 D1 DE69907465 D1 DE 69907465D1
Authority
DE
Germany
Prior art keywords
video game
shooting gun
shooting
gun
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
DE69907465T
Other languages
English (en)
Other versions
DE69907465T2 (de
Inventor
Gabriel Guary
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=9527495&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=DE69907465(D1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Individual filed Critical Individual
Publication of DE69907465D1 publication Critical patent/DE69907465D1/de
Application granted granted Critical
Publication of DE69907465T2 publication Critical patent/DE69907465T2/de
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
DE69907465T 1998-06-17 1999-06-15 Schiesspistole für videospiel Expired - Fee Related DE69907465T2 (de)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
FR9807636A FR2780176B1 (fr) 1998-06-17 1998-06-17 Pistolet de tir pour jeu video
FR9807636 1998-06-17
PCT/FR1999/001434 WO1999065580A1 (fr) 1998-06-17 1999-06-15 Pistolet de tir pour jeu video

Publications (2)

Publication Number Publication Date
DE69907465D1 true DE69907465D1 (de) 2003-06-05
DE69907465T2 DE69907465T2 (de) 2004-04-01

Family

ID=9527495

Family Applications (1)

Application Number Title Priority Date Filing Date
DE69907465T Expired - Fee Related DE69907465T2 (de) 1998-06-17 1999-06-15 Schiesspistole für videospiel

Country Status (5)

Country Link
EP (1) EP1098686B1 (de)
DE (1) DE69907465T2 (de)
ES (1) ES2198916T3 (de)
FR (1) FR2780176B1 (de)
WO (1) WO1999065580A1 (de)

Families Citing this family (42)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
ES2229854B1 (es) * 2001-08-23 2006-06-16 Industrias El Gamo, S.A. Modulo adaptable a juego electronico con unidad de apuntamiento y disparo sin hilos.
GB2389166A (en) * 2002-05-30 2003-12-03 Fiaz Ahmed Gun shaped handset with secondary controls for aiming at a computer game display
US7161579B2 (en) 2002-07-18 2007-01-09 Sony Computer Entertainment Inc. Hand-held computer interactive device
US8947347B2 (en) 2003-08-27 2015-02-03 Sony Computer Entertainment Inc. Controlling actions in a video game unit
US8797260B2 (en) 2002-07-27 2014-08-05 Sony Computer Entertainment Inc. Inertially trackable hand-held controller
US7646372B2 (en) 2003-09-15 2010-01-12 Sony Computer Entertainment Inc. Methods and systems for enabling direction detection when interfacing with a computer program
US7623115B2 (en) 2002-07-27 2009-11-24 Sony Computer Entertainment Inc. Method and apparatus for light input device
US8313380B2 (en) 2002-07-27 2012-11-20 Sony Computer Entertainment America Llc Scheme for translating movements of a hand-held controller into inputs for a system
US8139793B2 (en) 2003-08-27 2012-03-20 Sony Computer Entertainment Inc. Methods and apparatus for capturing audio signals based on a visual image
US8233642B2 (en) 2003-08-27 2012-07-31 Sony Computer Entertainment Inc. Methods and apparatuses for capturing an audio signal based on a location of the signal
US7854655B2 (en) 2002-07-27 2010-12-21 Sony Computer Entertainment America Inc. Obtaining input for controlling execution of a game program
US8570378B2 (en) 2002-07-27 2013-10-29 Sony Computer Entertainment Inc. Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera
US8686939B2 (en) 2002-07-27 2014-04-01 Sony Computer Entertainment Inc. System, method, and apparatus for three-dimensional input control
US8160269B2 (en) 2003-08-27 2012-04-17 Sony Computer Entertainment Inc. Methods and apparatuses for adjusting a listening area for capturing sounds
US7850526B2 (en) 2002-07-27 2010-12-14 Sony Computer Entertainment America Inc. System for tracking user manipulations within an environment
US9174119B2 (en) 2002-07-27 2015-11-03 Sony Computer Entertainement America, LLC Controller for providing inputs to control execution of a program when inputs are combined
US9393487B2 (en) 2002-07-27 2016-07-19 Sony Interactive Entertainment Inc. Method for mapping movements of a hand-held controller to game commands
US7803050B2 (en) 2002-07-27 2010-09-28 Sony Computer Entertainment Inc. Tracking device with sound emitter for use in obtaining information for controlling game program execution
US7918733B2 (en) 2002-07-27 2011-04-05 Sony Computer Entertainment America Inc. Multi-input game control mixer
US8019121B2 (en) 2002-07-27 2011-09-13 Sony Computer Entertainment Inc. Method and system for processing intensity from input devices for interfacing with a computer program
US9474968B2 (en) 2002-07-27 2016-10-25 Sony Interactive Entertainment America Llc Method and system for applying gearing effects to visual tracking
US9682319B2 (en) 2002-07-31 2017-06-20 Sony Interactive Entertainment Inc. Combiner method for altering game gearing
US9177387B2 (en) 2003-02-11 2015-11-03 Sony Computer Entertainment Inc. Method and apparatus for real time motion capture
US8072470B2 (en) 2003-05-29 2011-12-06 Sony Computer Entertainment Inc. System and method for providing a real-time three-dimensional interactive environment
US10279254B2 (en) 2005-10-26 2019-05-07 Sony Interactive Entertainment Inc. Controller having visually trackable object for interfacing with a gaming system
US9573056B2 (en) 2005-10-26 2017-02-21 Sony Interactive Entertainment Inc. Expandable control device via hardware attachment
US8323106B2 (en) 2008-05-30 2012-12-04 Sony Computer Entertainment America Llc Determination of controller three-dimensional location using image analysis and ultrasonic communication
US7874917B2 (en) 2003-09-15 2011-01-25 Sony Computer Entertainment Inc. Methods and systems for enabling depth and direction detection when interfacing with a computer program
US8287373B2 (en) 2008-12-05 2012-10-16 Sony Computer Entertainment Inc. Control device for communicating visual information
US7663689B2 (en) 2004-01-16 2010-02-16 Sony Computer Entertainment Inc. Method and apparatus for optimizing capture device settings through depth information
US8547401B2 (en) 2004-08-19 2013-10-01 Sony Computer Entertainment Inc. Portable augmented reality device and method
EP1852164A3 (de) * 2006-05-04 2007-11-21 Sony Computer Entertainment America, Inc. Gewinnung von Eingaben zur Steuerung eines Spielprogramms
US8781151B2 (en) 2006-09-28 2014-07-15 Sony Computer Entertainment Inc. Object detection using video input combined with tilt angle information
US8310656B2 (en) 2006-09-28 2012-11-13 Sony Computer Entertainment America Llc Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen
USRE48417E1 (en) 2006-09-28 2021-02-02 Sony Interactive Entertainment Inc. Object direction using video input combined with tilt angle information
US8542907B2 (en) 2007-12-17 2013-09-24 Sony Computer Entertainment America Llc Dynamic three-dimensional object mapping for user-defined control device
JP5684577B2 (ja) 2008-02-27 2015-03-11 ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー シーンの深度データをキャプチャし、コンピュータのアクションを適用する方法
US8368753B2 (en) 2008-03-17 2013-02-05 Sony Computer Entertainment America Llc Controller with an integrated depth camera
US8527657B2 (en) 2009-03-20 2013-09-03 Sony Computer Entertainment America Llc Methods and systems for dynamically adjusting update rates in multi-player network gaming
US8342963B2 (en) 2009-04-10 2013-01-01 Sony Computer Entertainment America Inc. Methods and systems for enabling control of artificial intelligence game characters
US8142288B2 (en) 2009-05-08 2012-03-27 Sony Computer Entertainment America Llc Base station movement detection and compensation
US8393964B2 (en) 2009-05-08 2013-03-12 Sony Computer Entertainment America Llc Base station for position location

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5394168A (en) * 1993-01-06 1995-02-28 Smith Engineering Dual-mode hand-held game controller
JPH07111663B2 (ja) * 1993-12-28 1995-11-29 コナミ株式会社 操作用フットペダル
JPH08117437A (ja) * 1994-10-26 1996-05-14 Namco Ltd シューティング型ゲーム装置
CN1177634C (zh) * 1996-03-05 2004-12-01 世嘉企业股份有限公司 控制器和电子装置

Also Published As

Publication number Publication date
WO1999065580A1 (fr) 1999-12-23
EP1098686A1 (de) 2001-05-16
FR2780176B1 (fr) 2001-01-26
EP1098686B1 (de) 2003-05-02
ES2198916T3 (es) 2004-02-01
DE69907465T2 (de) 2004-04-01
FR2780176A1 (fr) 1999-12-24

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Legal Events

Date Code Title Description
8364 No opposition during term of opposition
8339 Ceased/non-payment of the annual fee