DE69630009D1 - Verfahren zur Durchführung einer Vielzahl von abgeleiteten Szenarien in einem Videospielprogramm - Google Patents

Verfahren zur Durchführung einer Vielzahl von abgeleiteten Szenarien in einem Videospielprogramm

Info

Publication number
DE69630009D1
DE69630009D1 DE69630009T DE69630009T DE69630009D1 DE 69630009 D1 DE69630009 D1 DE 69630009D1 DE 69630009 T DE69630009 T DE 69630009T DE 69630009 T DE69630009 T DE 69630009T DE 69630009 D1 DE69630009 D1 DE 69630009D1
Authority
DE
Germany
Prior art keywords
variety
video game
game program
derived scenarios
scenarios
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
DE69630009T
Other languages
English (en)
Other versions
DE69630009T2 (de
DE749142T1 (de
Inventor
Koji Aoyama
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hudson Soft Co Ltd
Original Assignee
Hudson Soft Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hudson Soft Co Ltd filed Critical Hudson Soft Co Ltd
Publication of DE69630009D1 publication Critical patent/DE69630009D1/de
Application granted granted Critical
Publication of DE69630009T2 publication Critical patent/DE69630009T2/de
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/632Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Electric Clocks (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
DE69630009T 1995-12-25 1996-12-20 Verfahren zur Durchführung einer Vielzahl von abgeleiteten Szenarien in einem Videospielprogramm Expired - Fee Related DE69630009T2 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP35090595 1995-12-25
JP7350905A JPH09173640A (ja) 1995-12-25 1995-12-25 時間基準型ゲームの派生シナリオ起動方法

Publications (2)

Publication Number Publication Date
DE69630009D1 true DE69630009D1 (de) 2003-10-23
DE69630009T2 DE69630009T2 (de) 2004-06-09

Family

ID=18413701

Family Applications (1)

Application Number Title Priority Date Filing Date
DE69630009T Expired - Fee Related DE69630009T2 (de) 1995-12-25 1996-12-20 Verfahren zur Durchführung einer Vielzahl von abgeleiteten Szenarien in einem Videospielprogramm

Country Status (7)

Country Link
US (1) US5807173A (de)
EP (1) EP0785006B1 (de)
JP (1) JPH09173640A (de)
CN (1) CN1160248A (de)
CA (1) CA2192766A1 (de)
DE (1) DE69630009T2 (de)
TW (1) TW359624B (de)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3594400B2 (ja) * 1996-03-19 2004-11-24 株式会社ナムコ ゲーム装置
US7198490B1 (en) 1998-11-25 2007-04-03 The Johns Hopkins University Apparatus and method for training using a human interaction simulator
JP3967502B2 (ja) * 1998-11-27 2007-08-29 株式会社スクウェア・エニックス ゲーム進行制御方法
JP3160585B2 (ja) * 1999-03-05 2001-04-25 株式会社コナミコンピュータエンタテイメントジャパン ゲームシステム、ゲームの進行制御方法およびゲーム用プログラムが記録されたコンピュータ読み取り可能な記憶媒体
US7246315B1 (en) 2000-05-10 2007-07-17 Realtime Drama, Inc. Interactive personal narrative agent system and method
US6951516B1 (en) * 2001-08-21 2005-10-04 Nintendo Co., Ltd. Method and apparatus for multi-user communications using discrete video game platforms
US7285051B2 (en) * 2000-05-25 2007-10-23 Nintendo Co., Ltd. Game information storage medium and game system using the same
JP2002159739A (ja) * 2000-11-27 2002-06-04 Casio Comput Co Ltd 電子ゲームシステム、電子ゲーム装置、および記録媒体
JP3744792B2 (ja) 2000-12-04 2006-02-15 株式会社ハドソン 絵本作成システム、絵本作成用サーバおよび記録媒体
US20030014400A1 (en) * 2001-06-12 2003-01-16 Advanced Research And Technology Institute System and method for case study instruction
JP2004148004A (ja) * 2002-10-31 2004-05-27 Konami Co Ltd ゲームシステム
JP5177829B2 (ja) * 2006-02-10 2013-04-10 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム処理方法
JP2010509992A (ja) 2006-11-17 2010-04-02 任天堂株式会社 ビデオゲームプログラムのダウンロードシステムおよびダウンロード方法
US20140087356A1 (en) * 2012-09-25 2014-03-27 Jay Fudemberg Method and apparatus for providing a critical thinking exercise
WO2018204494A1 (en) * 2017-05-04 2018-11-08 Mz Ip Holdings, Llc System and method for managing the presentation of content in a multiplayer online game

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5267734C1 (en) * 1990-05-31 2001-07-17 Rare Coin It Inc Video game having calendar dependent functionality
US5474453A (en) * 1993-02-17 1995-12-12 Atari Games Corporation Scenario development system for vehicle simulators
US5604855A (en) * 1994-09-28 1997-02-18 Crawford; Christopher C. Computer story generation system and method using network of re-usable substories
US5672107A (en) * 1996-01-31 1997-09-30 Federal Patent Corporation Integral video game and cardio-waveform display

Also Published As

Publication number Publication date
EP0785006A3 (de) 1998-03-25
US5807173A (en) 1998-09-15
TW359624B (en) 1999-06-01
EP0785006B1 (de) 2003-09-17
DE69630009T2 (de) 2004-06-09
CN1160248A (zh) 1997-09-24
JPH09173640A (ja) 1997-07-08
CA2192766A1 (en) 1997-06-26
EP0785006A2 (de) 1997-07-23

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Legal Events

Date Code Title Description
8364 No opposition during term of opposition
8339 Ceased/non-payment of the annual fee