DE60214269D1 - Netzwerkserversystem, Verfahren zur Übertragung von Spieldaten in dem System sowie Programm zur Durchführung des Verfahrens - Google Patents

Netzwerkserversystem, Verfahren zur Übertragung von Spieldaten in dem System sowie Programm zur Durchführung des Verfahrens

Info

Publication number
DE60214269D1
DE60214269D1 DE60214269T DE60214269T DE60214269D1 DE 60214269 D1 DE60214269 D1 DE 60214269D1 DE 60214269 T DE60214269 T DE 60214269T DE 60214269 T DE60214269 T DE 60214269T DE 60214269 D1 DE60214269 D1 DE 60214269D1
Authority
DE
Germany
Prior art keywords
program
carrying
network server
game data
transmitting game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60214269T
Other languages
English (en)
Other versions
DE60214269T2 (de
Inventor
Kentaro Horikawa
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Group Corp
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Publication of DE60214269D1 publication Critical patent/DE60214269D1/de
Application granted granted Critical
Publication of DE60214269T2 publication Critical patent/DE60214269T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
DE60214269T 2001-03-27 2002-03-20 Netzwerkserversystem, Verfahren zur Übertragung von Spieldaten in dem System sowie Programm zur Durchführung des Verfahrens Expired - Lifetime DE60214269T2 (de)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP2001088955 2001-03-27
JP2001088955 2001-03-27
JP2001356171 2001-11-21
JP2001356171A JP3578344B2 (ja) 2001-03-27 2001-11-21 ネットワークサーバシステムにおけるゲーム用データの送受信方法、ネットワークサーバシステム、及びプログラム

Publications (2)

Publication Number Publication Date
DE60214269D1 true DE60214269D1 (de) 2006-10-12
DE60214269T2 DE60214269T2 (de) 2007-03-29

Family

ID=26612124

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60214269T Expired - Lifetime DE60214269T2 (de) 2001-03-27 2002-03-20 Netzwerkserversystem, Verfahren zur Übertragung von Spieldaten in dem System sowie Programm zur Durchführung des Verfahrens

Country Status (4)

Country Link
US (1) US20020143867A1 (de)
EP (1) EP1247553B1 (de)
JP (1) JP3578344B2 (de)
DE (1) DE60214269T2 (de)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040121842A1 (en) * 2002-12-20 2004-06-24 Daniel Willis Peering system for gaming service providers
US20050277472A1 (en) * 2003-03-26 2005-12-15 William Gillan Game server system and method for generating revenue therewith
JP2006014981A (ja) * 2004-07-02 2006-01-19 Fujitsu Ltd ネットワークゲーム制御方法及びネットワークゲームプログラム
ES2544757T3 (es) 2008-03-03 2015-09-03 Wg Limited Sistema de verificación para jugadores online que realiza verificación automática de los resultados del juego
JP6067996B2 (ja) * 2012-04-20 2017-01-25 任天堂株式会社 情報処理システム、情報処理装置、情報処理方法、情報処理プログラムおよびサーバシステム
US9017170B2 (en) * 2012-05-23 2015-04-28 King.Com Limited Method and apparatus for interactive gameplay across multiple computing platforms
JP6195223B2 (ja) * 2013-09-30 2017-09-13 株式会社セガゲームス サーバシステム
CN106407637B (zh) * 2015-07-31 2019-03-15 博雅网络游戏开发(深圳)有限公司 游戏数据管理方法和系统
JP6857128B2 (ja) * 2015-10-27 2021-04-14 任天堂株式会社 情報処理システム、サーバ、情報処理装置、情報処理プログラム、および、情報処理方法
WO2017072857A1 (ja) 2015-10-27 2017-05-04 任天堂株式会社 情報処理システム、サーバ、情報処理装置、情報処理プログラム、および、情報処理方法
EP3429710A2 (de) * 2016-03-15 2019-01-23 Skillz Inc. Across-match-analytik in peer-to-peer-spieleturnieren

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5594740A (en) * 1993-08-27 1997-01-14 Axion Logistics Corporation Wireless communications application specific enabling method and apparatus
EP0737496A1 (de) * 1993-12-27 1996-10-16 Kabushiki Kaisha Ace Denken Bildanzeigendes spielsystem und verwaltungssystem für eine spielhalle
US5558339A (en) * 1994-05-05 1996-09-24 Perlman; Stephen G. Network architecture to support recording and playback of real-time video games
DE19502613A1 (de) * 1995-01-27 1996-08-01 Peter Eiba Spielgerätesystem
US5708961A (en) * 1995-05-01 1998-01-13 Bell Atlantic Network Services, Inc. Wireless on-premises video distribution using digital multiplexing
US6135881A (en) * 1997-03-31 2000-10-24 Inventure, Inc. Sports forecasting game
US6106399A (en) * 1997-06-16 2000-08-22 Vr-1, Inc. Internet audio multi-user roleplaying game
US5964660A (en) * 1997-06-18 1999-10-12 Vr-1, Inc. Network multiplayer game
JPH1157215A (ja) * 1997-08-20 1999-03-02 Fuji Xerox Co Ltd ネットワークゲームシステム、ネットワークゲームサーバ装置、ネットワークゲームクライアント装置、対局者選定プログラムを記録した媒体及び対局者情報取得プログラムを記録した媒体
MY121817A (en) * 1998-02-19 2006-02-28 Swisscom Mobile Ag Game system, corresponding method and adapted devices
US6409602B1 (en) * 1998-11-06 2002-06-25 New Millenium Gaming Limited Slim terminal gaming system
US6587468B1 (en) * 1999-02-10 2003-07-01 Cisco Technology, Inc. Reply to sender DHCP option
JP4371183B2 (ja) * 1999-08-04 2009-11-25 株式会社セガ ゲームシステムにおけるデータ通信方法
JP2002078974A (ja) * 2000-09-07 2002-03-19 Sony Corp 情報処理装置および方法、並びに記録媒体

Also Published As

Publication number Publication date
EP1247553A2 (de) 2002-10-09
EP1247553B1 (de) 2006-08-30
JP2002355444A (ja) 2002-12-10
US20020143867A1 (en) 2002-10-03
EP1247553A3 (de) 2003-12-10
JP3578344B2 (ja) 2004-10-20
DE60214269T2 (de) 2007-03-29

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Legal Events

Date Code Title Description
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