CO2021001270A2 - Sistema y método para enseñar un plan de estudios como un juego educativo - Google Patents

Sistema y método para enseñar un plan de estudios como un juego educativo

Info

Publication number
CO2021001270A2
CO2021001270A2 CONC2021/0001270A CO2021001270A CO2021001270A2 CO 2021001270 A2 CO2021001270 A2 CO 2021001270A2 CO 2021001270 A CO2021001270 A CO 2021001270A CO 2021001270 A2 CO2021001270 A2 CO 2021001270A2
Authority
CO
Colombia
Prior art keywords
teaching
game
educational
educational game
curriculum
Prior art date
Application number
CONC2021/0001270A
Other languages
English (en)
Inventor
Samuel Bedor
Ryan Benedetto
Michelle Gabele
Cody Hagman
Andrew Hansen
Hunter Moore
Christophe Renaud
Jordan Rustin
Melissa Wessel
Original Assignee
Plasma Games Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Plasma Games Inc filed Critical Plasma Games Inc
Publication of CO2021001270A2 publication Critical patent/CO2021001270A2/es

Links

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/22Games, e.g. card games
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • G09B5/065Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems

Landscapes

  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Multimedia (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

RESUMEN Un juego educativo (y sistema de gestión de aprendizaje y métodos que se refieren al mismo) se puede configurar para la enseñanza eficaz de un plan de estudios educativo avanzado, tal como sujetos STEM para preparatoria y arriba. El juego educativo está configurado para integrar el contexto social, principios científicos reales y compensaciones estratégicas dentro de los mecanismos del juego. Este entorno de enseñanza y prueba encubierto promueve la exploración, descubrimiento individualizado, la participación repetida y el pensamiento sistémico y las habilidades de planificación. El juego educativo se puede generar de forma dinámica y procedimental.
CONC2021/0001270A 2018-08-10 2021-02-05 Sistema y método para enseñar un plan de estudios como un juego educativo CO2021001270A2 (es)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/US2018/046163 WO2020032965A1 (en) 2018-08-10 2018-08-10 System and method for teaching curriculum as an educational game

Publications (1)

Publication Number Publication Date
CO2021001270A2 true CO2021001270A2 (es) 2021-03-29

Family

ID=69406270

Family Applications (1)

Application Number Title Priority Date Filing Date
CONC2021/0001270A CO2021001270A2 (es) 2018-08-10 2021-02-05 Sistema y método para enseñar un plan de estudios como un juego educativo

Country Status (5)

Country Link
US (2) US11468788B2 (es)
BR (1) BR112021002148A2 (es)
CO (1) CO2021001270A2 (es)
MX (1) MX2021001485A (es)
WO (1) WO2020032965A1 (es)

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Also Published As

Publication number Publication date
BR112021002148A2 (pt) 2021-05-04
US20200051460A1 (en) 2020-02-13
US20230039710A1 (en) 2023-02-09
MX2021001485A (es) 2021-04-28
US11468788B2 (en) 2022-10-11
WO2020032965A1 (en) 2020-02-13

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AU2016901200A0 (en) This is a teaching methodology and pedagogy that involves explicitly educating students (school or otherwise) on how best to consider, structure and ask a question that is relative to a topic. The process aims to develop speaking and listening skills, comprehension, interpersonal skills and the level of consciousness in the classroom from individual students and collectively as a whole class. This practice can also use motivators and self monitoring systems. It encourages research, sharing of ideas and knowledge and can be used to identify student cognition and interest.