CN218608013U - Motion mechanism of human-shaped toy - Google Patents

Motion mechanism of human-shaped toy Download PDF

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Publication number
CN218608013U
CN218608013U CN202223097438.5U CN202223097438U CN218608013U CN 218608013 U CN218608013 U CN 218608013U CN 202223097438 U CN202223097438 U CN 202223097438U CN 218608013 U CN218608013 U CN 218608013U
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linkage
motion
human
connecting point
connection point
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CN202223097438.5U
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Chinese (zh)
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姚赓尧
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Angke Culture Beijing Co ltd
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Angke Culture Beijing Co ltd
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Abstract

The utility model provides a humanoid toy motion, relates to toy technical field, and it is provided with a plurality of linkage portions and a motion portion, and a plurality of linkage portions all drive through a motion portion, and the player only need drive motion of a motion portion, alright drive all linkage portion motions to change the part to another state by a state, and then improved humanoid toy convenience and interest when playing. In the human-shaped toy movement mechanism, a first fixed part is provided with a first connecting point and a second connecting point, a first movement part is rotationally connected with the first fixed part through the first connecting point, and a first linkage part is rotationally connected with the first fixed part through the second connecting point; the second linkage part is provided with a third connecting point and a fourth connecting point, the first movement part is rotatably connected with the second linkage part through the third connecting point, and the first linkage part is rotatably connected with the second linkage part through the fourth connecting point.

Description

Motion mechanism of human-shaped toy
Technical Field
The utility model relates to a toy technical field especially relates to a humanoid toy motion.
Background
With the continuous development of society, people have higher and higher pursuits on entertainment, and toys are taken as entertainment items suitable for the whole people and become entertainment preferences for most people.
However, the motion mechanisms of the human-shaped toys on the market are simple, and players often need to adjust a plurality of parts of one component at the same time when playing, so that the component can be converted from one state to another state, and the human-shaped toys are complicated to play as a whole.
SUMMERY OF THE UTILITY MODEL
An object of the utility model is to provide a humanoid toy motion, it is provided with a plurality of linkage portions and a motion portion, and a plurality of linkage portions all drive through a motion portion, and the player only need drive a motion portion motion, alright drive all linkage portion motions to change the part to another state by a state, and then improved humanoid toy convenience and interest when playing.
In order to achieve the above purpose, the utility model adopts the following technical scheme:
a human-shaped toy motion mechanism comprising: a first fixed part, a first moving part, a first linkage part, and a second linkage part;
the first fixed part is provided with a first connecting point and a second connecting point, the first moving part is rotatably connected with the first fixed part through the first connecting point, and the first linkage part is rotatably connected with the first fixed part through the second connecting point;
the second linkage part is provided with a third connecting point and a fourth connecting point, the first moving part is rotatably connected with the second linkage part through the third connecting point, and the first linkage part is rotatably connected with the second linkage part through the fourth connecting point.
In practical application, the human-shaped toy motion mechanism further comprises: and the third linkage part is in transmission connection with the first linkage part.
Optionally, the third linkage part is in transmission connection with the first linkage part through a friction wheel set or a chain mechanism or a belt mechanism.
Optionally, the third linkage part is in transmission connection with the first linkage part through a gear set.
The first linkage part is provided with a first gear, the third linkage part is provided with a second gear, and the first gear and the second gear are meshed with each other;
the second linkage part is provided with a fifth connecting point, and the third linkage part is rotatably connected with the second linkage part through the fifth connecting point.
Further, the human-shaped toy motion mechanism further comprises: first decoration portion and second decoration portion, just first decoration portion set up in first motion portion, the second decoration portion set up in third linkage portion.
Compared with the prior art, the human-shaped toy motion mechanism has the following advantages:
the utility model provides an among the humanoid toy motion, through set up a plurality of linkage portions in humanoid toy motion, and link each other between a plurality of linkage portions, only need a primary motion drive alright with drive all linkage portions and move jointly, and then make the part change to another state by a state, improve humanoid toy convenience and interest when playing.
Drawings
FIG. 1 is a schematic diagram illustrating a first motion state of a first embodiment of a motion mechanism for a human-shaped toy according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of a motion mechanism of a human-shaped toy according to an embodiment of the present invention in a second motion state according to a first embodiment;
FIG. 3 is a schematic diagram of a motion state of a second embodiment of a motion mechanism for a human-shaped toy according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of a second motion state of a second embodiment of a motion mechanism for a human-shaped toy according to an embodiment of the present invention;
FIG. 5 is an exploded perspective view of a second embodiment of a motion mechanism for a human-shaped toy according to an embodiment of the present invention;
FIG. 6 is a schematic diagram illustrating a first motion state of a third embodiment of a motion mechanism for a human-shaped toy according to an embodiment of the present invention;
fig. 7 is a schematic structural diagram of a second motion state of a third embodiment of a motion mechanism for a human-shaped toy according to an embodiment of the present invention.
Reference numerals are as follows:
100-a first fixed part; 110 — a first connection point; 120-a second connection point;
200-a first motion portion;
300-a first linkage; 310-a first gear;
400-a second linkage; 410-a third connection point; 420-a fourth connection point; 430-fifth connection point;
500-a third linkage; 510-a second gear;
610-a first decorative portion; 620-second decorative portion.
Detailed Description
Traditional humanoid toy motion is when setting up linkage portion, generally can set up a plurality of motion portions and a plurality of linkage portion, and make each motion portion drive different linkage portion motion respectively, so that overall structure can change another state from a state after a plurality of linkage portions simultaneous action, be provided with a motion portion and a plurality of linkage portion among the motion of this application, link each other between a plurality of linkage portions and all be driven by a common motion portion, the player is when playing, only need drive a motion portion motion, other linkage portions in the mechanism just can the common motion, in order to realize the transformation of part under different states, the interest and the convenience of humanoid toy when playing have been improved.
For the convenience of understanding, the human-shaped toy motion mechanism provided by the embodiment of the invention is described in detail below with reference to the attached drawings of the specification.
An embodiment of the utility model provides a humanoid toy motion, as shown in fig. 1 and fig. 2, include: a first fixed part 100, a first moving part 200, a first linkage part 300, and a second linkage part 400;
the first fixed part 100 is provided with a first connection point 110 and a second connection point 120, the first moving part 200 is rotatably connected with the first fixed part 100 through the first connection point 110, and the first linkage part 300 is rotatably connected with the first fixed part 100 through the second connection point 120;
the second linkage portion 400 is provided with a third connection point 410 and a fourth connection point 420, the first moving portion 200 is rotatably connected to the second linkage portion 400 through the third connection point 410, and the first linkage portion 300 is rotatably connected to the second linkage portion 400 through the fourth connection point 420.
The human-shaped toy motion mechanism works as follows: the first moving part 200 rotates around the first connection point 110, and simultaneously drives the second linkage part 400 connected with the first moving part 200 to rotate through the third connection point 410, and the second linkage part 400 drives the first linkage part 300 to rotate through the fourth connection point 420, so that the first linkage part 300 rotates around the second connection point 120; that is, when the player plays the game, the player only needs to drive the first moving part 200 to move, and the first linkage part 300 and the second linkage part 400 move together, so that the convenience and the interest of the humanoid toy are effectively improved.
And, the first connection point 110, the second connection point 120, the fourth connection point 420 and the third connection point 410 are connected in sequence to form a quadrangle, and when the motion mechanism moves, the distance between the adjacent connection points in the quadrangle is always kept unchanged.
Compared with the prior art, the human-shaped toy motion mechanism provided by the embodiment of the utility model has the following advantages:
the embodiment of the utility model provides an among the humanoid toy motion, through set up a plurality of linkage portions in humanoid toy motion, and link each other between a plurality of linkage portions, only need a main motion drive alright with drive all linkage portions common motion, and then make the part change to another state by a state, improve humanoid toy convenience and interest when playing.
In practical use, as shown in fig. 3-5, the motion mechanism of the human-shaped toy provided by the embodiment of the present invention can further include: the third linkage part 500, and the third linkage part 500 and the first linkage part 300 may be in transmission connection through a gear set, or a chain mechanism, or a friction gear set, or a belt mechanism, but is not limited to any of the above transmission connection manners.
When the first moving part 200 moves, the rotation of the first moving part is transmitted to the first linking part 300 through the second linking part 400, and the movement of the first linking part 300 is transmitted to the third linking part 500 through the transmission mechanism, that is, when a player plays, only the first moving part 200 needs to be driven, and the first linking part 300, the second linking part 400 and the third linking part 500 all move together, thereby further improving the interest of the humanoid toy when playing.
As shown in fig. 3 to 5, the first linkage 300 may be provided with a first gear 310, the third linkage 500 may be provided with a second gear 510, and the first gear 310 and the second gear 510 are engaged with each other; the second linkage 400 may be provided with a fifth connection point 430, and the third linkage 500 may be rotatably connected to the second linkage 400 through the fifth connection point 430.
When the first linkage 300 rotates around the second connection point 120, the rotation is transmitted to the second gear 510 through the first gear 310, so that the second gear 510 transmits the rotation to the third linkage 500, thereby driving the third linkage 500 to rotate around the fifth connection point 430.
It should be noted that the gear transmission mainly has the advantages of high transmission efficiency, large transmission ratio, large transmission torque, long service life and the like; particularly, the gear transmission efficiency is high, and the service life is long; the gear transmission structure is compact, the work is reliable, and a larger transmission ratio can be realized; the power and speed range transmitted by the gear is large; moreover, the gear transmission can ensure constant instantaneous transmission ratio and has higher stability; the gear transmission motion is accurate and reliable. In this application, through set up gear drive structure in humanoid toy motion, can transmit the rotation of first linkage portion 300 for third linkage portion 500 reliably and stably to the effect of the joint movement of the many linkage portions in the realization mechanism, and guarantee that humanoid toy can have longer playing life-span.
Further, as shown in fig. 6 and 7, the motion mechanism of the human-shaped toy provided by the embodiment of the present invention may further include: a first decorative portion 610 and a second decorative portion 620, and the first decorative portion 610 may be disposed at an outer side of the first moving part 200, and the second decorative portion 620 may be disposed at an outer side of the third coupling part 500.
When the movement mechanism is driven by the first movement part 200 to move integrally, one end of the third linkage part 500 away from the fifth connection point 430 and one end of the first movement part 200 away from the first connection point 110 are always continuously close to or continuously far away from each other; when the two are close to the limit, the whole motion mechanism is in a first motion state as shown in fig. 3 and 6, and when the two are far from the limit, the whole motion mechanism is in a second motion state as shown in fig. 4 and 7.
Under first motion state, first decoration portion 610 and second decoration portion 620 can cover most second linkage 400, when the motion changes to the second motion state by first motion state, the one end that first motion portion 200 kept away from first connecting point 110 and the one end that fifth connecting point 430 is kept away from each other to the one end that first motion portion 500 kept away from first connecting point 430 can be kept away from each other, thereby drive the first decoration portion 610 that sets up in the first motion portion 200 outside and set up the second decoration portion 620 common motion in the third linkage 500 outside, in the process that the motion changes by first motion state to second motion state promptly, the second linkage 400 that originally was covered by first decoration portion 610 and second decoration portion 620 just can expose gradually, further improved the sight of motion when the motion.
The above description is only for the specific embodiments of the present invention, but the protection scope of the present invention is not limited thereto, and any person skilled in the art can easily think of the changes or substitutions within the technical scope of the present invention, and all should be covered within the protection scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (6)

1. A human-shaped toy motion mechanism, comprising: a first fixed part (100), a first moving part (200), a first linkage part (300), and a second linkage part (400);
the first fixing part (100) is provided with a first connecting point (110) and a second connecting point (120), the first moving part (200) is rotatably connected with the first fixing part (100) through the first connecting point (110), and the first linkage part (300) is rotatably connected with the first fixing part (100) through the second connecting point (120);
the second linkage part (400) is provided with a third connection point (410) and a fourth connection point (420), the first motion part (200) is rotatably connected with the second linkage part (400) through the third connection point (410), and the first linkage part (300) is rotatably connected with the second linkage part (400) through the fourth connection point (420).
2. The human-shaped toy motion mechanism of claim 1, further comprising: a third linkage part (500), and the third linkage part (500) is in transmission connection with the first linkage part (300).
3. Human-shaped toy movement mechanism according to claim 2, characterized in that the third linkage part (500) is in driving connection with the first linkage part (300) through a friction wheel set or a chain mechanism or a belt mechanism.
4. Human-shaped toy movement mechanism according to claim 2, characterized in that the third linkage (500) is in transmission connection with the first linkage (300) through a gear train.
5. Human-shaped toy movement mechanism according to claim 4, characterized in that the first linkage (300) is provided with a first gear (310), the third linkage (500) is provided with a second gear (510), and the first gear (310) and the second gear (510) are mutually meshed;
the second linkage part (400) is provided with a fifth connection point (430), and the third linkage part (500) is rotatably connected with the second linkage part (400) through the fifth connection point (430).
6. The human-shaped toy motion mechanism of claim 2, further comprising: a first decoration part (610) and a second decoration part (620), wherein the first decoration part (610) is arranged on the first movement part (200), and the second decoration part (620) is arranged on the third linkage part (500).
CN202223097438.5U 2022-11-22 2022-11-22 Motion mechanism of human-shaped toy Active CN218608013U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202223097438.5U CN218608013U (en) 2022-11-22 2022-11-22 Motion mechanism of human-shaped toy

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202223097438.5U CN218608013U (en) 2022-11-22 2022-11-22 Motion mechanism of human-shaped toy

Publications (1)

Publication Number Publication Date
CN218608013U true CN218608013U (en) 2023-03-14

Family

ID=85447889

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202223097438.5U Active CN218608013U (en) 2022-11-22 2022-11-22 Motion mechanism of human-shaped toy

Country Status (1)

Country Link
CN (1) CN218608013U (en)

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