CN210813800U - Novel shooting machine - Google Patents

Novel shooting machine Download PDF

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Publication number
CN210813800U
CN210813800U CN201921484345.3U CN201921484345U CN210813800U CN 210813800 U CN210813800 U CN 210813800U CN 201921484345 U CN201921484345 U CN 201921484345U CN 210813800 U CN210813800 U CN 210813800U
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China
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basketball
shooting machine
backboard
novel
passage
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CN201921484345.3U
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Chinese (zh)
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李子陆
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Softcore Technology Suzhou Co ltd
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Softcore Technology Suzhou Co ltd
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Abstract

The utility model discloses a novel shooting machine, which belongs to the field of sports and entertainment equipment and specifically comprises a machine base, a backboard, a basketball, an interactive system and a plurality of sensors; the electronic game concept is introduced on the basis of the traditional shooting machine, a backboard of the traditional shooting machine is divided into a plurality of basketball channels, a sensor is arranged at each basketball channel, the sensor is used for collecting the occurrence signals of the basketball in the corresponding basketball channel, the collected occurrence signals are transmitted back to the interactive system, and the interactive system processes the occurrence signals and controls the basketball channels correspondingly collecting the occurrence signals to display the goal information; based on the technical scheme, various interesting novel playing methods can be derived, the game is interesting, and the player is driven to move, so that the physical and mental health is facilitated.

Description

Novel shooting machine
Technical Field
The utility model relates to a sports amusement device field especially relates to a novel shooting machine that playing method is novel, combine together traditional shooting and electronic game.
Background
The basketball shooting machine is also called a basketball machine or a street basketball machine, and is sports leisure equipment with the latest trend formed by independently shooting actions in basketball sports, players need to shoot as many shots as possible within a certain time to score, and the players can enter the next stage when the scores exceed a certain score, so that the basketball shooting machine is a new sports mode; the defects of the game are that the playing method is single, the interest is not enough, and a plurality of people can not play the game at the same time;
electronic Games (Video Games, also called Electronic Games for short) are played by a small number of students, and are all interactive Games operated by depending on an Electronic device platform, and are divided into five types according to different media: host games (or home games, tv games), palm games, computer games, arcade games and mobile games (mainly mobile games). The perfect electronic game appears at the end of the 20 th century, changes the behavior mode of human playing games and the definition of a game word, and belongs to a cultural activity born along with the development of science and technology; although the game is interesting, the game generally needs the player to maintain a left standing posture, which causes a large burden on the body for a long time and is not good for health;
therefore, a product which can drive the body-building of the player and bring more interest to the player is urgently needed in the market.
SUMMERY OF THE UTILITY MODEL
The utility model aims at providing a novel shooting machine, which introduces an electronic game concept on the basis of the traditional shooting machine, divides the backboard of the traditional shooting machine into a plurality of basketball channels, arranges a sensor at each basketball channel, collects the occurrence signals of the basketball in the corresponding basketball channel by using the sensor, and transmits the collected occurrence signals back to an interactive system, and the interactive system processes the occurrence signals and controls the basketball channel where the occurrence signals are correspondingly collected to display the goal information; based on the technical scheme, various interesting novel playing methods can be derived, for example, light sources are arranged at the position of a corresponding basketball channel in a matrix mode, the lowest light source at the position of the corresponding basketball channel is lightened after signals are collected, the light sources are lightened again in sequence, and when a plurality of lightened light sources continuously appear in the transverse direction, the longitudinal direction or the inclined direction of the backboard, the interactive system extinguishes the light sources continuously appearing in the direction according to a preset script, so that the game is interesting, the player is driven to move, and the physical and mental health is facilitated.
In order to solve the technical problems that the shooting machine in the prior art is single in playing method, not strong in interestingness and incapable of playing games by multiple persons at the same time, the utility model provides a novel shooting machine which comprises a machine base, a backboard, a basketball, an interactive system and a plurality of sensors;
the backboard is vertically arranged on the base, a plurality of basketball channels are divided on the backboard, and the basketball is placed on the base and is far away from one side of the backboard;
the sensor is arranged at each basketball passage and used for sensing the occurrence signal of the basketball in the corresponding basketball passage;
and the interactive system is used for instructing a player to shoot a basketball according to a preset script rule, receiving the occurrence signal and indicating that goal information is displayed at a corresponding basketball passage based on the preset script rule.
Furthermore, the utility model provides a novel shooting machine, wherein a basketball pipeline is arranged at each basketball channel; when a player shoots a ball, a basketball enters the corresponding basketball pipeline from the upper end of the basketball channel and falls out of the lower end of the basketball pipeline to slide to the base and is far away from one side of the backboard; on one hand, the sensing accuracy of the sensor is enhanced due to the fact that if the basketball is only installed on the basketball board surface, the basketball can bounce after hitting the basketball board surface, and the possibility that the sensor cannot sense the basketball exists; on the other hand, the design is closer to the traditional basketball shooting, the pipeline type design enables the basketball to enter from the upper end of the pipeline, the basketball falls into the base after the lower end of the basketball comes out, partial potential energy of the basketball is offset in the process, the rebound action of the basketball after the basketball hits the base is effectively avoided, the basketball falling into the base can rapidly roll to a player on the base surface which is obliquely arranged, and the game efficiency is improved.
Furthermore, the utility model provides a novel basketball shooting machine, wherein, the sensor is a reflection-type infrared sensor, a sensor main body and a reflecting plate are installed on the pipe wall of each basketball pipeline, and the reflecting plate and the sensor main body are arranged oppositely; the sensor main body of the reflection-type infrared sensor is used for emitting infrared signals and receiving the infrared signals, the reflecting plate is arranged on the pipe wall opposite to the sensor main body, the emitted infrared signals are emitted by the reflecting plate and received by the sensor main body under the condition that normally no basketball is blocked, and when a basketball appears in a corresponding basketball pipeline, the infrared signals are blocked, so that the basketball appears as signals.
Further, the utility model provides a novel shooting machine, wherein, the basketball pipeline includes panel and baffle, the panel is located the front of basketball passageway, the baffle connect in the panel with between the backboard, and with each the basketball passageway separate each other, each the information of goal in the basketball passageway is shown on the positive panel that corresponds of corresponding basketball passageway.
Further, the utility model provides a novel shooting machine, in order to further increase the interest of recreation, wherein, the top of baffle highly is less than the top height of panel, after the basketball got into between backboard and the panel, because the baffle top highly is less than panel top height, the player wants to shoot to certain basketball pipeline according to this intention, but in the basketball falls into probably striking baffle up end resilience and falls into other basketball pipelines, consequently increased the recreation degree of difficulty, interesting showing simultaneously and strengthening.
Furthermore, in order to further develop other novel playing methods, the novel basketball shooting machine provided by the utility model is characterized in that the goal information is pattern information displayed at the corresponding basketball passage in a way that basketball patterns are overlapped; the information of the stacked basketball can derive a new playing method similar to the playing method of the Xiaoxiaole or the Russian dice.
Further, the utility model provides a novel machine of shooting, wherein, goal information is by projecting apparatus projection display, the frame top is erect to the projector for at each basketball passageway department projection display goal information.
Furthermore, the novel basketball shooting machine provided by the utility model also comprises a cover plate, one end of the cover plate is connected with the upper end of the backboard, and the other end is erected on the machine base through a support; the projector is fixed on the cover plate and used for projecting at the basketball passage.
Further, the utility model provides a novel shooting machine, wherein, still include the grid, the both sides of frame are located immediately to the grid for block the basketball follow the side of frame falls out.
The utility model relates to a novel shooting machine compares with prior art and has following advantage: the electronic game concept is introduced on the basis of the traditional shooting machine, a backboard of the traditional shooting machine is divided into a plurality of basketball channels, a sensor is arranged at each basketball channel, the sensor is used for collecting the occurrence signals of the basketball in the corresponding basketball channel, the collected occurrence signals are transmitted back to the interactive system, and the interactive system processes the occurrence signals and controls the basketball channels correspondingly collecting the occurrence signals to display the goal information; based on the technical scheme, various interesting novel playing methods can be derived, for example, the projector is used for projecting and displaying goal information on a panel corresponding to a corresponding basketball passage, the interactive system gives a square option, a player starts shooting a target basketball pipeline according to the corresponding option, after a sensor in the corresponding pipeline senses a goal signal, the interactive system controls the projector to display a square pattern on the corresponding panel, the player continues shooting according to the option which can be matched with the existing pattern, and after the interactive system displays that the square is filled on the same row, the projector is instructed to eliminate the brightness of the row, so that a novel shooting machine playing method similar to a Russian square is generated, the game is interesting, the player is driven to move, and the physical and mental health is facilitated.
Drawings
FIG. 1 is a schematic view of a novel basketball shooting machine removing cover plate structure of the present invention;
FIG. 2 is a schematic view of the assembly structure of the novel basketball shooting machine of the present invention;
FIG. 3 is a side view of FIG. 2;
FIG. 4 is a front view of FIG. 3;
FIG. 5 is a schematic view of a first playing method of the novel basketball shooting machine of the present invention;
FIG. 6 is a schematic view of a second playing method of the novel basketball shooting machine of the present invention;
fig. 7 is the structural schematic diagram of the interactive system of the novel basketball shooting machine.
Wherein: 1. a machine base; 2. a backboard; 3. basketball; 4. an interactive system; 5. a sensor; 6. a basketball pathway; 7. a panel; 8. a partition plate; 9. a projector; 10. a cover plate; 11. a pillar; 12. a grid.
Detailed Description
The technical solution of the present invention will be described clearly and completely with reference to the accompanying drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative efforts belong to the protection scope of the present invention;
it should be noted that, in the description of the present invention, it is to be noted that the terms "upper", "lower", "one end", "the other end", and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplification of description, but do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus, should not be construed as limiting the present invention.
As shown in fig. 1 to 4, the present embodiment provides a novel basketball shooting machine, which includes a machine base 1, a backboard 2, a basketball 3, an interactive system 4 and a plurality of sensors 5;
the backboard 2 is vertically arranged on the base 1, a plurality of basketball channels 6 are divided on the backboard 2, and the basketball 3 is placed on the base 1 and is far away from one side of the backboard 2;
the sensor 5 is arranged at each basketball passage 6 and used for sensing the occurrence signal of the basketball 3 in the corresponding basketball passage 6;
the interactive system 4 is used for instructing a player to shoot a basketball according to a preset script rule, receiving the occurrence signal and indicating that goal information is displayed at a corresponding basketball channel 6 based on the preset script rule;
wherein, a basketball pipeline is arranged at each basketball channel 6; when a player shoots a ball, the basketball 3 enters the corresponding basketball pipeline from the upper end of the basketball channel 6, falls out from the lower end of the basketball pipeline and slides to the base 1 and one side far away from the backboard 2; specifically, as shown in fig. 1, the basketball conduit includes a panel 7 and a partition 8, the panel 7 is disposed on the front surface of the basketball pathway 6, the partition 8 is connected between the panel 7 and the backboard 2 and partitions each basketball pathway 6 from another, and the goal information in each basketball pathway 6 is displayed on the panel 7 corresponding to the front surface of the corresponding basketball pathway 6; in order to increase the interest of the game, the top height of the clapboard 8 is lower than that of the panel 7; the net patterns are arranged on the tops of the corresponding panels 7 and used for enhancing the reality of basketball movement; in this embodiment, the sensor 5 is a reflection-type infrared sensor, a sensor main body and a reflection plate are mounted on the pipe wall of each basketball conduit, and the reflection plate is arranged opposite to the sensor main body;
further, in order to develop more novel playing methods, the goal information in this embodiment is pattern information displayed at the corresponding basketball pathway 6 in a manner that basketball patterns are overlapped; the pattern information, namely goal information, is projected and displayed by a projector 9, and the projector 9 is erected above the base 1 and used for projecting and displaying the goal information at each basketball passage 6;
in order to facilitate installation of the projector 9, the present embodiment further includes a cover plate 10, wherein one end of the cover plate 10 is connected to the upper end of the backboard 2, and the other end is erected on the base 1 through a support 11; the projector 9 is fixed on the cover plate 10 and used for projecting at the basketball passage 6;
meanwhile, in consideration of the phenomenon of ball loss, the basketball stand further comprises grids 12, wherein the grids 12 are vertically arranged on two sides of the stand 1 and used for preventing the basketball from falling out of the side face of the stand 1.
The using process and principle are as follows: as shown in fig. 5 and 7, when a player faces the backboard and instructs a team to shoot a basketball according to the interactive system, and the game is similar to a game playing method for subduing joy, a player shoots the basketball through the corresponding basketball pipe by holding the basketball, and when a sensor in the basketball pipe senses that the basketball passes through, corresponding goal information is transmitted to the interactive system, and the interactive system controls the projector to display a team basketball pattern at the bottom of the panel of the corresponding basketball pipe; the method comprises the steps that a basketball team is shot according to an interactive system instruction, a player b carries out a ball to shoot a corresponding basketball pipeline, the same interactive system projects basketball patterns of the basketball team according to goal information of the player b, and when a plurality of same basketball patterns continuously appear in the transverse direction, the longitudinal direction or the inclined direction, the interactive system extinguishes light source information continuously appearing in the direction according to a preset script, so that a new playing method similar to a Xiaoxiao-le game is generated;
or similar to the Russian dice playing method, as shown in FIGS. 6 and 7, the player faces the backboard, the interactive system gives dice options in four fixed directions, and randomly gives dice patterns corresponding to the next shot according to a preset script; the player determines which basketball conduit needs to be shot to be fully lit in the lateral direction according to the given dice pattern, and when the full projection lighting in the lateral direction occurs, the interactive system deactivates the projection light source according to the preset script, thereby creating a new play similar to the russian dice.
The details of the present invention are well known to those skilled in the art.
Finally, it is to be noted that: the above embodiments are only used for illustrating the technical solutions of the present invention and not for limiting, and although the present invention has been described in detail with reference to the examples, it should be understood by those skilled in the art that the technical solutions of the present invention can be modified and replaced with equivalents without departing from the spirit and scope of the technical solutions of the present invention, which should be covered by the scope of the claims of the present invention.

Claims (9)

1. The utility model provides a novel shooting machine which characterized in that: the basketball stand comprises a stand, a backboard, a basketball, an interactive system and a plurality of sensors;
the backboard is vertically arranged on the base, a plurality of basketball channels are divided on the backboard, and the basketball is placed on the base and is far away from one side of the backboard;
the sensor is arranged at each basketball passage and used for sensing the occurrence signal of the basketball in the corresponding basketball passage;
and the interactive system is used for instructing a player to shoot a basketball according to a preset script rule, receiving the occurrence signal and indicating that goal information is displayed at a corresponding basketball passage based on the preset script rule.
2. The new basketball shooting machine as claimed in claim 1, wherein: a basketball pipeline is arranged at each basketball passage; when the basketball shooting device is used for a player to shoot a basketball, the basketball enters the corresponding basketball pipeline from the upper end of the basketball channel and falls out of the lower end of the basketball pipeline to slide to the base and is far away from one side of the backboard.
3. The new basketball shooting machine as claimed in claim 2, wherein: the sensor is a reflection-type infrared sensor, a sensor main body and a reflecting plate are arranged on the pipe wall of each basketball pipeline, and the reflecting plate is arranged opposite to the sensor main body.
4. The new basketball shooting machine as claimed in claim 2, wherein: the basketball pipeline comprises a panel and a partition plate, the panel is arranged on the front face of the basketball channel, the partition plate is connected between the panel and the backboard and separates the basketball channels from each other, and the goal information in each basketball channel is displayed on the panel corresponding to the front face of the corresponding basketball channel.
5. The novel basketball shooting machine of claim 4, wherein: the top height of the partition is lower than that of the panel.
6. The novel basketball shooting machine according to any one of claims 1 to 5, characterized in that: the goal information is pattern information displayed at the corresponding basketball passage in a manner that basketball patterns are overlapped.
7. The novel basketball shooting machine of claim 6, wherein: the goal information is displayed by the projector in a projection mode, and the projector is erected above the base and used for displaying the goal information at each basketball passage in a projection mode.
8. The new basketball shooting machine as claimed in claim 7, wherein: the basket comprises a basket body, a basket cover and a base, wherein one end of the basket cover is connected with the upper end of the basket cover, and the other end of the basket cover is erected on the base through a support column; the projector is fixed on the cover plate and used for projecting at the basketball passage.
9. The new basketball shooting machine as claimed in claim 8, wherein: the basketball stand is characterized by further comprising grilles, wherein the grilles are vertically arranged on two sides of the stand and used for preventing the basketball from falling out of the side face of the stand.
CN201921484345.3U 2019-09-06 2019-09-06 Novel shooting machine Active CN210813800U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201921484345.3U CN210813800U (en) 2019-09-06 2019-09-06 Novel shooting machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201921484345.3U CN210813800U (en) 2019-09-06 2019-09-06 Novel shooting machine

Publications (1)

Publication Number Publication Date
CN210813800U true CN210813800U (en) 2020-06-23

Family

ID=71276683

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201921484345.3U Active CN210813800U (en) 2019-09-06 2019-09-06 Novel shooting machine

Country Status (1)

Country Link
CN (1) CN210813800U (en)

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