CN204891168U - Real -time virtual reality of many people device of playing - Google Patents
Real -time virtual reality of many people device of playing Download PDFInfo
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- CN204891168U CN204891168U CN201520631454.9U CN201520631454U CN204891168U CN 204891168 U CN204891168 U CN 204891168U CN 201520631454 U CN201520631454 U CN 201520631454U CN 204891168 U CN204891168 U CN 204891168U
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Abstract
The utility model provides a real -time virtual reality of many people device of playing, including service end computer and built -in computer, built -in computer passes through internet network and service end computer link, is connected with the virtual device of vision, vibrations signal output device, the recreation shooting device, position and the gesture input device that are used for input shooting instruction and the vibrations of power output feedback who is used for carrying on vision signal output, sense of touch feedback device, direction control device and the touch -sensitive screen device that is used for inputing gesture information and output vibration feedback information on the peripheral hardware interface of built -in computer. The beneficial effects of the utility model are that can carry on many people with the scene dip the type interdynamic, the institute dipes the scene and also can customize, the user can carry on good alternately with the device, and has the advantage with low costs, that area is little and electric environmental requirement is low of arranging.
Description
Technical field
The utility model belongs to virtual/realistic game device field, especially relates to a kind of many people real-time virtual reality game device.
Background technology
Virtual reality technology is a kind of computer simulation system with the experiencing virtual world that can create, it utilizes a kind of simulated environment of Practical computer teaching, be a kind of interactively Three-Dimensional Dynamic what comes into a driver's of Multi-source Information Fusion and the system emulation of entity behavior, user is immersed in this environment.Existing virtual reality device mostly is dynamic cinema and dynamic passenger cabin, dynamic cinema utilizes motor to drive seat to manufacture tactile to immerse, dynamic passenger cabin utilizes the mass motion of cabin body to bring sense of touch to experience to user, but it is high that existing virtual reality device also exists lower deployment cost, large and the electric circumstance of floor space requires high shortcoming, poor alternately when experiencing with device of user, and the immersion type interaction of many people with scene cannot be carried out, immerse scene content also cannot develop customized.
Utility model content
In view of this, the utility model is intended to propose a kind of many people real-time virtual reality game device, many people can be carried out interactive with the immersion type of scene, immerse scene and also can carry out customized, user can carry out good mutual with device, and has the advantage that lower deployment cost is low, floor space is little and electric circumstance requirement is low.
For achieving the above object, the technical solution of the utility model is achieved in that
A kind of many people real-time virtual reality game device, comprise server computer and built-in computer, described built-in computer is connected with described server computer by Internet, the Peripheral Interface of described built-in computer is connected with the vision virtual bench for carrying out visual signal output, vibration signal output device, for input the game gun post of shooting instruction and the vibrations of power output feedback, position and attitude input unit, for inputting gesture information and exporting the haptic feedback mechanism of vibrational feedback information, direction to control device and touch panel device.
Further, described vision virtual bench is the one in OculusriftCV1 virtual reality glasses or Sony ProjectMorpheus virtual reality glasses.
Further, described vibration signal output device is the servo-actuated driver's cab of KATSPEED.
Further, described game gun post is DeltaSix body sense rifle.
Further, described position and attitude input unit are the universal treadmill of VirtuixOmni.
Further, described haptic feedback mechanism is Gloveone sense of touch gloves.
Further, described direction to control device is CessnaYokeSystem simulated flight rocking bar.
Further, described touch panel device is multi-point capacitive touch screen.
Relative to prior art, many people real-time virtual reality game device described in the utility model has following advantage:
The external device that the utility model is used for virtual reality comprises: vision virtual bench, vibration signal output device, game gun post, position and attitude input unit, haptic feedback mechanism, direction to control device and touch panel device, these external devices are external to built-in computer, built-in computer is connected by Internet with server computer, each external device unifies accessing Internet network, contribute to reducing lower deployment cost and communication network erection cost, synchronic command is assigned by server computer, the data that each external device starts to accept server computer carry out synchronization action, according to the difference in each post of scene of game, select different external devices and carry out the synchronous of input/output signal, achieve many people interactive with the immersion type of scene, user can carry out alternately with device, improve the operational paradigm of the external device of each virtual reality.
Accompanying drawing explanation
The accompanying drawing forming a part of the present utility model is used to provide further understanding of the present utility model, and schematic description and description of the present utility model, for explaining the utility model, is not formed improper restriction of the present utility model.In the accompanying drawings:
Fig. 1 is the illustrative view of functional configuration of the utility model embodiment.
Description of reference numerals:
1-built-in computer, 2-server computer, 3-Internet, 4-vision virtual bench, 5-vibration signal output device, 6-plays gun post, 7-position and attitude input unit, 8-haptic feedback mechanism, 9-direction to control device, 10-touch panel device.
Detailed description of the invention
It should be noted that, when not conflicting, the embodiment in the utility model and the feature in embodiment can combine mutually.
Below with reference to the accompanying drawings and describe the utility model in detail in conjunction with the embodiments.
As shown in Figure 1, the utility model provides a kind of many people real-time virtual reality game device, comprise server computer 2 and built-in computer 1, described built-in computer 1 is connected with described server computer 2 by Internet 3, the Peripheral Interface of described built-in computer 1 is connected with the vision virtual bench 4 for carrying out visual signal output, vibration signal output device 5, for inputting the game gun post 6 of shooting instruction and the vibrations of power output feedback, position and attitude input unit 7, for inputting the haptic feedback mechanism 8 of gesture information and output vibrational feedback information, direction to control device 9 and touch panel device 10.
Described vision virtual bench 4 is the one in OculusriftCV1 virtual reality glasses or Sony ProjectMorpheus virtual reality glasses, is preferably Sony ProjectMorpheus virtual reality glasses herein.
Described vibration signal output device 5 is the servo-actuated driver's cab of KATSPEED.
Described game gun post 6 is DeltaSix body sense rifle.
Described position and attitude input unit 7 are the universal treadmill of VirtuixOmni.
Described haptic feedback mechanism 8 is Gloveone sense of touch gloves.
Described direction to control device 9 is CessnaYokeSystem simulated flight rocking bar.
Described touch panel device 10 is multi-point capacitive touch screen.
The course of work of this example: by vision virtual bench 4, vibration signal output device 5, game gun post 6, position and attitude input unit 7, haptic feedback mechanism 8, direction to control device 9 and touch panel device 10 are all external on the extraneous interface of built-in computer 1, built-in computer 1 is connected by Internet 3 with server computer 2, synchronic command is assigned by server computer 2, the data that each external device starts to accept server computer 2 carry out synchronization action, according to the difference in each post of scene of game, select different external devices and carry out the synchronous of input/output signal, scene proposes fixed three class posies: the user in every class post uses the servo-actuated driver's cab of KATSPEED to carry out vibration signal output, Sony ProjectMorpheus virtual reality glasses is used to carry out visual signal output, hilllock is handled in first kind post, CessnaYokeSystem simulated flight rocking bar is used to enter attitude control signal input, Equations of The Second Kind post is weapon hilllock, uses DeltaSix body sense rifle to carry out shooting vibrations feedback, carries out the input of weapon-shooting signal, use the universal treadmill of VirtuixOmni to carry out the input of emplacement signal, 3rd class post is general hilllock, uses multi-point capacitive touch screen or Gloveone sense of touch gloves to carry out control signal input.
The foregoing is only preferred embodiment of the present utility model; not in order to limit the utility model; all within spirit of the present utility model and principle, any amendment done, equivalent replacement, improvement etc., all should be included within protection domain of the present utility model.
Claims (8)
1. the reality game of people's real-time virtual more than kind device, it is characterized in that: comprise server computer and built-in computer, described built-in computer is connected with described server computer by Internet, the Peripheral Interface of described built-in computer is connected with the vision virtual bench for carrying out visual signal output, vibration signal output device, for inputting the game gun post of shooting instruction and the vibrations of power output feedback, position and attitude input unit, for inputting the haptic feedback mechanism of gesture information and output vibrational feedback information, direction to control device and touch panel device.
2. many people real-time virtual reality game device according to claim 1, is characterized in that: described vision virtual bench is the one in OculusriftCV1 virtual reality glasses or Sony ProjectMorpheus virtual reality glasses.
3. many people real-time virtual reality game device according to claim 1, is characterized in that: described vibration signal output device is the servo-actuated driver's cab of KATSPEED.
4. many people real-time virtual reality game device according to claim 1, is characterized in that: described game gun post is DeltaSix body sense rifle.
5. many people real-time virtual reality game device according to claim 1, is characterized in that: described position and attitude input unit are the universal treadmill of VirtuixOmni.
6. many people real-time virtual reality game device according to claim 1, is characterized in that: described haptic feedback mechanism is Gloveone sense of touch gloves.
7. many people real-time virtual reality game device according to claim 1, is characterized in that: described direction to control device is CessnaYokeSystem simulated flight rocking bar.
8. many people real-time virtual reality game device according to claim 1, is characterized in that: described touch panel device is multi-point capacitive touch screen.
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Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105879390A (en) * | 2016-04-26 | 2016-08-24 | 乐视控股(北京)有限公司 | Method and device for processing virtual reality game |
CN106200957A (en) * | 2016-07-07 | 2016-12-07 | 北京行云时空科技有限公司 | Virtual reality interactive system and method towards motion |
CN106993181A (en) * | 2016-11-02 | 2017-07-28 | 大辅科技(北京)有限公司 | Many VR/AR equipment collaborations systems and Synergistic method |
CN107221223A (en) * | 2017-06-01 | 2017-09-29 | 北京航空航天大学 | A kind of band is strong/the virtual reality aircraft cockpit system of touch feedback |
CN108268127A (en) * | 2017-01-03 | 2018-07-10 | 北京紫熙科技发展有限公司 | A kind of knapsack computer of force feedback function |
CN108837502A (en) * | 2018-05-28 | 2018-11-20 | 徐州昇科源信息技术有限公司 | A kind of VR all-in-one machine embedded system |
-
2015
- 2015-08-19 CN CN201520631454.9U patent/CN204891168U/en not_active Expired - Fee Related
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105879390A (en) * | 2016-04-26 | 2016-08-24 | 乐视控股(北京)有限公司 | Method and device for processing virtual reality game |
CN106200957A (en) * | 2016-07-07 | 2016-12-07 | 北京行云时空科技有限公司 | Virtual reality interactive system and method towards motion |
CN106993181A (en) * | 2016-11-02 | 2017-07-28 | 大辅科技(北京)有限公司 | Many VR/AR equipment collaborations systems and Synergistic method |
CN108268127A (en) * | 2017-01-03 | 2018-07-10 | 北京紫熙科技发展有限公司 | A kind of knapsack computer of force feedback function |
CN107221223A (en) * | 2017-06-01 | 2017-09-29 | 北京航空航天大学 | A kind of band is strong/the virtual reality aircraft cockpit system of touch feedback |
CN107221223B (en) * | 2017-06-01 | 2020-04-14 | 北京航空航天大学 | Virtual reality cockpit system with force/tactile feedback |
CN108837502A (en) * | 2018-05-28 | 2018-11-20 | 徐州昇科源信息技术有限公司 | A kind of VR all-in-one machine embedded system |
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Granted publication date: 20151223 Termination date: 20160819 |