CN203090439U - Random fighting game device - Google Patents

Random fighting game device Download PDF

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Publication number
CN203090439U
CN203090439U CN 201320029288 CN201320029288U CN203090439U CN 203090439 U CN203090439 U CN 203090439U CN 201320029288 CN201320029288 CN 201320029288 CN 201320029288 U CN201320029288 U CN 201320029288U CN 203090439 U CN203090439 U CN 203090439U
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CN
China
Prior art keywords
fighting
numerical value
random
fighting capacity
fight
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Expired - Fee Related
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CN 201320029288
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Chinese (zh)
Inventor
梁尚宇
梁尚杰
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Individual
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Individual
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Abstract

A random fighting game device comprises a user element creating unit and a game operating unit, wherein the user element creating unit is connected with all user units and used for making each user unit create and produce a user element; and each user element mainly comprises a combat capability combination component, a plurality of fighting components and a plurality of reinforcing components. Each fighting component comprises a combat capability element, and the fighting components of both sides of a game can conduct fighting and weed out or obtain the opposite side. Each combat capability element can randomly generate a value within a preset range with an equal probability. The both sides respectively use the combat capability elements of the fighting components to generate a plurality of values, the combat capability combination components arrange the values from big to small, and each biggest value selects the predetermined number of values to form a combat capability combination array. By means of comparison between values corresponding to the two combat capability combination arrays, the both sides can mutually weed out the fighting components, and the random fighting game device has simple rules and is interesting.

Description

Fight game station at random
Technical field
The utility model is about a kind of fight game station, refers in particular to a kind of fight game station that probability is vied each other of using.
Background technology
Kind is numerous in the chess and card games in the streets, and the chess/card game of wherein fighting class is all the fashion in recent years as war chess, card game.Yet strategy is fought recreation and is focused on strategy and plan, and need spend bigger thought when relative player plays.Particularly some SLGs comprise suitable complex rule and special variation, and the player needs the variation of compute dependent data very carefully and attention rule and the atmosphere anxiety that causes playing.
In fighting recreation when the Board Lot of fighting both sides more for a long time, common direct payment rule seem dull and with fighting capacity numerical value or the rule of the numerical value that consumes one's strength because of the Board Lot complexity more that how will become.How to make that victory or defeat no longer is simple subtraction, and to represent the advantage of quantity with simple rule be an emphasis that urgency is to be solved with at random triumph chance.
Be with, the inventor with for many years and rich experience in this field, with create probability and tactful balance, rule simply can easily be carried out and can game station too of a specified duration consuming time be not that aim proposes this creation.
The utility model content
Main purpose of the present utility model provides a rule probability and tactful game station simply and emphatically.
For reaching above-mentioned target, the utility model discloses a kind of game station of fighting at random, its applied hardware structure comprises a central server, and it is connected at least one subscriber unit; This central server comprises a processor, reaches a memory; This processor is used to carry out the relevant necessary operations of central server; This memory is used to store system unit and the interface that stores with the computer program form, and relevant operating result and relevant data; This is fought game station at random and is positioned at this central server, and it comprises: a user element is set up unit and a game operation unit;
This user element is set up the unit, is connected with each subscriber unit, and with so that each subscriber unit is created and produced a user element, a user element is promptly represented a subscriber unit, and a subscriber unit can only carry out necessary operations for affiliated user element;
Each user element mainly comprises the fighting capacity composition element, several fight element, several reinforced elements;
Each is fought element and contains a fighting capacity element at least;
Each reinforced element comprises more than one fighting capacity element or an addition element at least;
This fighting capacity element can produce the numerical value in preset range at random;
This addition element changes the numerical value that a fighting capacity element produces with a pre-defined rule;
This fighting capacity composition element can comprise the numerical value that several fighting capacity elements produce in the numerical value after the addition element changes to be chosen the numerical value of predetermined number and is arranged as World War I power combinatorial matrix;
This game operation unit is connected with each user element, in order to the game operation that each subscriber unit is correlated with according to rule decided at the higher level but not officially announced for affiliated user element; Wherein this game operation unit still comprises a comparing unit, and in order to comparing the fighting capacity combinatorial matrix in each user element according to a rule decided at the higher level but not officially announced, and the result that will compare is sent to the subscriber unit under the user element that participates in comparison.
Preferably, the quantity of respectively fighting element and each reinforced element that user element included that participates in comparison is revised according to the comparison result of this comparing unit in this game operation unit.
Preferably, this addition element numerical value that this fighting capacity element is produced is to add, to subtract a predetermined value, to be become another predetermined value or produced one of them mode of the numerical value in the preset range again by a special value and change.
Preferably, this of this comparing unit condition decided at the higher level but not officially announced little for the comparison victory or defeat of each corresponding numerical value of fighting capacity combinatorial matrix of participating in comparison for winning completely, win big, odd number by a narrow margin and win even number or even number victory odd number.
Both sides' fight element was neither superseded or all superseded according to a predetermined condition when preferably, the corresponding numerical value of fighting capacity combinatorial matrix of participation comparison was identical in this comparing unit.
Preferably, clean out a fight element of loser side according to the comparison result of this comparing unit and maybe will include in victor's the user element in this game operation unit.
Preferably, when this game operation unit produces the fight element that participates in comparison one side and is eliminated totally or include in according to the comparison result of this comparing unit, if exist reinforced element then this reinforced element also will meet with eliminating or including in victor's the user element.
For reaching above-mentioned target, the invention also discloses a kind of game station of fighting at random, it comprises: fighting capacity composition element, several fight elements, several reinforced elements
It is chess piece that described several are fought element, and each fight element contains a fighting capacity element at least;
Described several reinforced elements are respectively the chess piece with specific characteristic or title, and each reinforced element comprises more than one fighting capacity element or an addition element at least;
This fighting capacity element can produce a numerical value in preset range at random;
This addition element can change the numerical value that a fighting capacity element produces;
Described fighting capacity composition element can comprise the numerical value that several fighting capacity elements produce in the numerical value after the addition element changes to be chosen the numerical value of predetermined number and is arranged as a fighting capacity combinatorial matrix;
Wherein, fight and undertaken, and this two side adds that by more than one fight element a reinforced element is formed at the most by two sides; All fighting capacity elements of fight element and reinforced element will produce numerical value at random when carrying out, and then can change one of them numerical value when containing the addition element as reinforced element; All numerical value will be chosen predetermined number and will be arranged as a fighting capacity combinatorial matrix by the fighting capacity composition element; This predetermined number is the smaller that two sides fight the element number, the fighting capacity combinatorial matrix of these the two groups numerical value that have a same number more one by one relatively value corresponding decide victory or defeat and dispose two sides' fight element and reinforced element to vie each other with a predetermined way.
Preferably, this addition element numerical value that this fighting capacity element is produced is to add, to subtract a predetermined value, to be become another predetermined value or produced numerical value in the preset range again by a special value.
Preferably, fight two sides' the comparison victory or defeat of each corresponding numerical value of fighting capacity combinatorial matrix little for winning completely, win by a narrow margin big, odd number wins even number or even number wins odd number.
Preferably, fight two sides' the corresponding numerical value of fighting capacity combinatorial matrix both sides' fight element is neither when identical and eliminate or all superseded according to a predetermined condition.
Preferably, each the corresponding numerical value victor of fighting capacity combinatorial matrix who fights two sides can clean out one of loser side fight element or include in.
Preferably, when the fight element of fighting a side is eliminated totally or is included in, if exist reinforced element then this reinforced element also will meet with eliminating or including in.
Preferably, this fighting capacity element be one can be at random and produce the article of predetermined value with equal probability, as dice.
This fighting capacity element can be at random and produce a numerical value in the preset range with the probability of equalization in the utility model, and the rule that this addition element can be scheduled to changes the numerical value that the fighting capacity element produces.After side used all fighting capacity elements to produce several numerical value respectively and changed via the addition element wartime two, the fighting capacity composition element was arranged numerical value from large to small and is become the fighting capacity combinatorial matrix by the numerical value that the maximum begins to choose predetermined number.Again by the corresponding numeric ratio of two fighting capacity combinatorial matrixs, both sides can eliminate its fight element mutually and be the simple and interesting recreation of fight at random of a rule.The numerical value that the more side of number of elements then has bigger probability to have the tool advantage in the fight is won to obtain, and utilizes the addition element to make simultaneously and adds parameter in the fight and improve the enjoyment composition of strategy utilization.
Description of drawings
Fig. 1 is a hardware configuration of the present utility model.
Fig. 2 is the schematic diagram of a preferred embodiment of the present utility model.
Fig. 3 is the user element structure of a preferred embodiment of the present utility model.
Fig. 4 A is the fight component structure of a preferred embodiment of the present utility model.
Fig. 4 B is the reinforced element structure of a preferred embodiment of the present utility model.
[main element symbol description]
1 central server 10 is fought element
100 fighting capacity elements, 11 user elements are set up the unit
12,12 ' user element, 2 processors
20 reinforced elements, 200 addition elements
3 memories, 30 fighting capacity composition elements
300 fighting capacity combinatorial matrixs, 40 game operation unit
42 comparing units, 5,5 ' subscriber unit.
The specific embodiment
Now cooperate the graphic of the utility model preferred embodiment to further describe again, in the hope of making the personage who is familiar with the utility model correlation technique, the statement of De Yiben specification is implemented according to this.
Embodiment of the present utility model, available entity mode is implemented, and the enforcement of mode that also can the applying virtual computer when implementing for virtual mode, then comprises the following message electronic component.
Please refer to Fig. 1, hardware structure of the present utility model is mainly a central server 1, and it is connected at least one subscriber unit 5, and wherein this subscriber unit 5 can directly connect via browser or software interface and be communicated with this central server 1.All interfaces and unit in the utility model all are stored in the central server 1.
Wherein this central server 1 comprises a processor 2, reaches a memory 3.This processor 2 is used for carrying out the utility model necessary operations.This memory 3 is used for storing correlation unit and the interface that the utility model stores with the computer program form, and stores relevant operating result and relevant data.All operating result and relevant data all are stored in the memory 3 of central server 1 in the utility model, so can't be subjected to doing the influence of the subscriber unit 5 of use during the operation that the user is correlated with.
No matter the utility model is that entity or virtual mode all comprise following elements if being implemented, these elements can be that the entity mode also can be a virtual mode.
A preferred embodiment of fighting recreation at random of the present utility model as shown in Figure 2 and comprise following elements.
One user element is set up unit 11, is connected with each subscriber unit 5, with so that a user element 12 is created and produced to each household unit 5.Therefore on behalf of a subscriber unit 5, one subscriber units 5, a user element 12 promptly to carry out necessary operations for affiliated user element 12.
Please refer to Fig. 3, each user element 12 mainly comprises several and fights element 10, several reinforced elements 20, a fighting capacity composition element 30.
Please refer to Fig. 4 A, the other side can be fought and be eliminated or obtain to 10 of this fight elements, and each fight element 10 contains a fighting capacity element 100.This fighting capacity element 100 can be at random and is produced a numerical value in the middle of the numeral 1 to 6 with the probability of equalization.
Please refer to Fig. 4 B, these several reinforced elements 20 present with a pattern with unique figure or literal.Reinforced element 20 contains more than one fighting capacity element 100 or addition element 200, or has more than one fighting capacity element 100 and addition element 200 simultaneously.Wherein, the rule that can be scheduled to of this addition element 200 changes the numerical value that fighting capacity element 100 produces.The mode that various addition elements 200 change numerical value is as adding a predetermined value, being become another predetermined value or produced numerical value in the preset range again by a special value.
Several numerical value that this fighting capacity composition element 30 can produce several fighting capacity element 100 comprise the numerical value that changes via addition element 200 to be arranged from large to small, and becomes a fighting capacity combinatorial matrix 300 by the numerical value that the maximum begins to choose predetermined number.Wherein, this predetermined number is the smaller that two sides fight element 10 numbers.
One game operation unit 40 is connected with each user element 12, in order to the game operation that each subscriber unit 5 is correlated with according to rule decided at the higher level but not officially announced for affiliated user element 12; Wherein this game operation unit 40 still comprises a comparing unit 42, in order to the fighting capacity combinatorial matrix 300 that produces according to the fighting capacity composition element 30 in condition decided at the higher level but not officially announced and each user element 12 of rule comparison, and the result that will compare is sent to the user element 12 that participates in comparison.Wherein this game operation unit 40 is according to the comparison result of this comparing unit 42, revises the fight element 10 that each user element 12 of participating in comparison included and the numerical value or the quantity of reinforced element 20.
Below as an illustration, when running, respectively have several fight elements 10 and reinforced element 20 respectively by two subscriber units 5 or player at least for an embodiment.Fight is undertaken by two sides, and each the fight by more than one fight element 10 adds that reinforced element 20 compositions carry out at the most.All fighting capacity elements 100 of fight element 10 and reinforced element 20 will produce numerical value at random when carrying out, and then can a numerical value wherein be changed when containing addition element 200 as reinforced element 20.All numerical value will be arranged from large to small by fighting capacity composition element 30, and begin to choose predetermined number by the maximum and become a fighting capacity combinatorial matrix 300.These the two groups fighting capacity combinatorial matrix 300 relatively victory or defeat of value corresponding to determine to fight one by one again that have the numerical value of same number are eliminated two sides' fight element 10 or include in reinforced elements 20 again.In present embodiment, the comparison victory or defeat of fighting capacity combinatorial matrix 300 each corresponding numerical value of fighting two sides is little for winning completely, and the victor can fight element with one of loser side and clean out.
For example, the Party A has 54 fight elements 10 fighting element 10 and Party B to fight.The fighting capacity element 100 of Party A's fight element 10 produces 5 numerical value at random by big and float classifies 6,5,4,3,2 as, and the fighting capacity element 100 of Party B's fight element 10 produces 4 numerical value at random by big and float classifies 6,5,3,3 as.Because Party B's fight element 10 is less, so 30 of fighting capacity composition elements are got preceding four numerical value as fighting capacity combinatorial matrix 300 and two sides' fighting capacity combinatorial matrix 300 is respectively (6,5,4,3) and reaches (6,5,3,3).Party A's the 3rd bit value is big and all the other all equate than Party B's the 3rd bit value in two combinations of values, thereby the result eliminates a fight element 10 for the Party B.
Above example, when reinforced element 20 participated in wartime, the fighting capacity element 100 and 200 of the addition elements of reinforced element 20 can be applicable in the fight.In above-mentioned example, both sides' fighting capacity element combinations is respectively (6,5,4,3) and (6,5,3,3).The Party B adds a reinforced element 20 and contains two fighting capacity elements 100 and an addition element 200, and this addition element 200 can add 1 with the numerical value that a fighting capacity element produces.Therefore, the Party B can produce two numerical value in addition at random, as newly will be combined as (6,5,4,3) after then arranging and chose four in the place ahead at 4,2 o'clock.Yet add addition element 200 can be added at 1 o'clock with a fighting capacity number of elements value, being combined as at last of Party B (6,6,4,3).So (6,5,4,3) and (6,6,4,3) by contrast, the Party A should eliminate one and fight element 10 in this is fought.
What deserves to be mentioned is that when eliminating or including in for 10 total rounds as if the fight element of a side in fighting, its reinforced element 20 also will suffer superseded or include in.By the running of said elements, the utility model both sides are by fighting with increase and decrease both sides' fight element and reinforced element to vie each other.By simple rule with add reinforced element and in fighting, add variability, make the utility model in the probability attribute, add thinking with the key element of making a strategic decision and increase its degree of playing and variability.
Only the above person only is preferred embodiment of the present utility model, when not limiting the utility model practical range with this; So, allly change and modify according to the utility model claim and the simple equivalent done of creation description, all should still belong in the scope that the utility model patent contains.

Claims (14)

1. fight game station at random for one kind, its applied hardware structure comprises a central server, and it is connected at least one subscriber unit; This central server comprises a processor, reaches a memory; This processor is used to carry out the relevant necessary operations of central server; This memory is used to store system unit and the interface that stores with the computer program form, and relevant operating result and relevant data; This is fought game station at random and is positioned at this central server, it is characterized in that it comprises: a user element is set up unit and a game operation unit;
This user element is set up the unit, is connected with each subscriber unit, and with so that each subscriber unit is created and produced a user element, a user element is promptly represented a subscriber unit, and a subscriber unit can only carry out necessary operations for affiliated user element;
Each user element mainly comprises the fighting capacity composition element, several fight element, several reinforced elements;
Each is fought element and contains a fighting capacity element at least;
Each reinforced element comprises more than one fighting capacity element or an addition element at least;
This fighting capacity element can produce the numerical value in preset range at random;
This addition element changes the numerical value that a fighting capacity element produces with a pre-defined rule;
This fighting capacity composition element can comprise the numerical value that several fighting capacity elements produce in the numerical value after the addition element changes to be chosen the numerical value of predetermined number and is arranged as World War I power combinatorial matrix;
This game operation unit is connected with each user element, in order to the game operation that each subscriber unit is correlated with according to rule decided at the higher level but not officially announced for affiliated user element; Wherein this game operation unit still comprises a comparing unit, and in order to comparing the fighting capacity combinatorial matrix in each user element according to a rule decided at the higher level but not officially announced, and the result that will compare is sent to the subscriber unit under the user element that participates in comparison.
2. the game station of fighting at random as claimed in claim 1 is characterized in that, the quantity of respectively fighting element and each reinforced element that user element included that participates in comparison is revised according to the comparison result of this comparing unit in this game operation unit.
3. the game station of fighting at random as claimed in claim 1, it is characterized in that the numerical value that this addition element produces this fighting capacity element is to add, to subtract a predetermined value, to be become another predetermined value or produced one of them mode of the numerical value in the preset range again by a special value and change.
4. the game station of fighting at random as claimed in claim 1, it is characterized in that this of this comparing unit condition decided at the higher level but not officially announced is little for winning completely for the comparison victory or defeat of each corresponding numerical value of fighting capacity combinatorial matrix of participating in comparison, it is big to win by a narrow margin, odd number wins even number or even number victory odd number.
5. the game station of fighting at random as claimed in claim 1 is characterized in that, both sides' fight element was neither superseded or all superseded according to a predetermined condition when the corresponding numerical value of fighting capacity combinatorial matrix of participation comparison was identical in this comparing unit.
6. the game station of fighting at random as claimed in claim 1 is characterized in that, cleans out a fight element of loser side according to the comparison result of this comparing unit and maybe will include in victor's the user element in this game operation unit.
7. the game station of fighting at random as claimed in claim 6, it is characterized in that, when this game operation unit produces the fight element that participates in comparison one side and is eliminated totally or include in according to the comparison result of this comparing unit, if exist reinforced element then this reinforced element also will meet with eliminating or including in victor's the user element.
8. fight game station at random for one kind, it is characterized in that, comprise: fighting capacity composition element, several fight elements, several reinforced elements
It is chess piece that described several are fought element, and each fight element contains a fighting capacity element at least;
Described several reinforced elements are respectively the chess piece with specific characteristic or title, and each reinforced element comprises more than one fighting capacity element or an addition element at least;
This fighting capacity element can produce a numerical value in preset range at random;
This addition element can change the numerical value that a fighting capacity element produces;
Described fighting capacity composition element can comprise the numerical value that several fighting capacity elements produce in the numerical value after the addition element changes to be chosen the numerical value of predetermined number and is arranged as a fighting capacity combinatorial matrix;
Wherein, fight and undertaken, and this two side adds that by more than one fight element a reinforced element is formed at the most by two sides; All fighting capacity elements of fight element and reinforced element will produce numerical value at random when carrying out, and then can change one of them numerical value when containing the addition element as reinforced element; All numerical value will be chosen predetermined number and will be arranged as a fighting capacity combinatorial matrix by the fighting capacity composition element; This predetermined number is the smaller that two sides fight the element number, the fighting capacity combinatorial matrix of these the two groups numerical value that have a same number more one by one relatively value corresponding decide victory or defeat and dispose two sides' fight element and reinforced element to vie each other with a predetermined way.
9. the game station of fighting at random as claimed in claim 8 is characterized in that, the numerical value that this addition element produces this fighting capacity element is to add, to subtract a predetermined value, to be become another predetermined value or produced numerical value in the preset range again by a special value.
10. the game station of fighting at random as claimed in claim 8 is characterized in that, the comparison victory or defeat of each corresponding numerical value of fighting capacity combinatorial matrix of fighting two sides is little for winning completely, it is big to win by a narrow margin, odd number wins even number or even number wins odd number.
11. the game station of fighting at random as claimed in claim 8 is characterized in that, fights two sides' the corresponding numerical value of fighting capacity combinatorial matrix both sides' fight element is neither when identical to eliminate or all superseded according to a predetermined condition.
12. the game station of fighting at random as claimed in claim 8 is characterized in that, each the corresponding numerical value victor of fighting capacity combinatorial matrix who fights two sides can clean out one of loser side fight element or include in.
13. the game station of fighting at random as claimed in claim 12 is characterized in that, when the fight element of fighting a side is eliminated totally or is included in, if exist reinforced element then this reinforced element also will meet with eliminating or including in.
14. the game station of fighting at random as claimed in claim 8 is characterized in that, this fighting capacity element be one can be at random and produce the article of predetermined value with equal probability, as dice.
CN 201320029288 2013-01-21 2013-01-21 Random fighting game device Expired - Fee Related CN203090439U (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2020010986A1 (en) * 2018-07-13 2020-01-16 腾讯科技(深圳)有限公司 Method for displaying information in battle game, device, terminal, and storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2020010986A1 (en) * 2018-07-13 2020-01-16 腾讯科技(深圳)有限公司 Method for displaying information in battle game, device, terminal, and storage medium
US11224811B2 (en) 2018-07-13 2022-01-18 Tencent Technology (Shenzhen) Company Ltd Information display method and apparatus in battle game, terminal, and storage medium

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CF01 Termination of patent right due to non-payment of annual fee
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Granted publication date: 20130731

Termination date: 20210121