CN1853751A - Gaming machine - Google Patents
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- CN1853751A CN1853751A CNA2006100789200A CN200610078920A CN1853751A CN 1853751 A CN1853751 A CN 1853751A CN A2006100789200 A CNA2006100789200 A CN A2006100789200A CN 200610078920 A CN200610078920 A CN 200610078920A CN 1853751 A CN1853751 A CN 1853751A
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Abstract
A gaming machine having a display that displays a determined screen including a character, during execution of a game, a touch panel sensor, disposed above the display, that is capable of detecting the contact position, the position of the character contacted by a player, and a CPU that determines the contact position of the character as well as the contact mode, and that displays an image on the display, that is changed based on the result of this determination.
Description
Technical field
The present invention relates to a kind of game machine, the display mode that relates in particular to a kind of role who shows on game screen or presentation screen is in response to the player who touches with the role and change.
Background technology
Recent years, the game machine that is installed in QQGame or shop mainly is the machine of response from the input of touch panel.The game machine of touch panel response can describe below by picture.
(1). such as the game machine that in Japanese unexamined patent publication number 2004-208894, is disclosed, wherein the player controls controller (such as the head or the shoulder that show) defined instruction input area on a part that is presented at the role on the screen on screen, and with the Movement Control Agency reason of instruction input area coordination role, thereby designated order input area.After this assigned operation, player role move through touch-screen control, make as hand or other parts corresponding to player's good friend's player role, touch the therefore role's of appointment part.When the part that is touched by player role is the part that is defined as the instruction input area, on the flow performing screen, carry out corresponding action control and handle, and the action of player role execution command.(2). such as the game machine that in Japanese unexamined patent publication number 2004-73682, is disclosed, wherein showing on the display part of touch panel type is used to make things convenient for player role to carry out a plurality of action icons of Action Selection, and show a plurality of other player role images, select and select by the action diagram target being touched input and the touch input of other player role being carried out for the input of target for the input of action.
Traditional touch panel response game machine shows role's game machine during also being included in recreation, and by touching this role, has carried out image control, makes the role look to show towards the player to move.Yet role's response is identical when touching touch panel, and only may come to obtain identical response from the role by continuous repeated touches touch panel for the player, and this may make the player become bored.
In addition, make the role perform the performance scene of a plurality of actions during playing although the traditional game machine adopts, usually, the player only can watch these various performance screens and can not participate on screen, thereby causes not satisfaction.
Further, in the situation of traditional touch panel response game machine, although game machine can be shown as the response of response touch panel, really finding out the unique method whether recreation be actually the touch panel response for the player is to use game machine practically.For the player who uses machine first, may be difficult to before beginning practically to play determine whether machine really is the touch panel response.
Again, do not use touch panel game player and the player who does not know how to control touch panel,, how not operate and the fascination that becomes with regard to knowing in case recreation is used touch panel to begin suddenly along with them and begun.Sometimes the player just stops using this recreation.
Summary of the invention
According to a first aspect of the invention, provide a kind of game machine, it has the image display device (for example display) that is used for showing the image of determining that comprises character image when playing games; Place the touch detecting apparatus (for example touch panel inductor) of image display device top, can detect player's touch location; And character image modifier (for example part and performance data selection part are judged in host CPU or touch area), be used for time based on touch location and touch, determine part and touch mode that the role is touched, and on image display device, show the character image that changes based on the result who determines like this.
Use this game machine, if for example determine to have touched first touch area, character image is changed, yet, then character image is not changed if determine to have touched the first area with other pattern outside first touch mode with first touch mode.
In this game machine, can change performance by the role who touches the demonstration that on game screen, shows, thereby operate in the recreation that brings strong sense of participation in the recreation by the player.
Based on the touch time, touch frequency, at least one that touches at interval and followed the tracks of in the track of describing by the touch point determined touch mode.
The touch time be meant from the time of occurrence of the touch of primary importance up to time to concluding time of the touch of this primary importance.The touch frequency is meant in the position of determining and is in the number of times that touches in definite time.Touch and be meant at interval at first time that touches at primary importance place and the interval between second time that touches at the primary importance place.The touch point is followed the tracks of the track of describing and is meant in first position that touches of the first touch time and the position relation between second position that touches in the second touch time.
The character image changeable device can show on image display device based on being used for the character image that each different performance pattern that touch part and touch mode changes.For example, when carrying out first touch mode with respect to the first touch part, change character image based on the first performance pattern, and when carrying out second touch mode, change character image based on the second performance pattern with respect to the first touch part.
Use this game machine, the touch method (touch location with and corresponding touch time) that can respond the player changes a plurality of roles' demonstration, thereby the recreation that keeps player interest is provided.
According to a second aspect of the invention, provide a kind of game machine of recreation value as the price of recreation that require to insert, it has image display device, and it is used for showing the definite image that comprises character image before the recreation beginning; Touch detecting apparatus, it places described image display device top, can detect player's touch location; Insert decision maker, it is used to judge to have inserted the recreation value whether; And the character image modifier, it is used for judging and judging the touch part corresponding to touch location when having inserted the recreation value when inserting decision maker, and on described image display device, show based on the character image of the results change of determining like this.
Use this game machine, touch part, role's image is changed, yet, then role's image is not changed if determine to have touched second area if determine to have touched first.
Second aspect according to the present invention, inserted the recreation value if insert the decision maker judgement, then the player can be before actual playing games operating touch panel, do not begin in case play player's actual play of the recreation of controlling by touch panel before making, and can play games in mode more easily.
For the character image changeable device, show that on image display device based on the character image that changes for all different performance pattern of each touch part be suitable.
If for example, determine to have touched first and touch part, then described image display device shows the character image that changes based on the first performance pattern, and if definite second touch part that touched then shows the character image that changes based on the second performance pattern by described image display device.
Description of drawings
Fig. 1 is the external perspective view for both common game machines of first and second embodiment of the present invention;
Fig. 2 is the amplification diagrammatic sketch that is used for both control panels of first and second embodiment of the present invention;
Fig. 3 is the block diagram that shows the configuration of the electricity component that is used for both game machines of first and second embodiment of the present invention;
Fig. 4 is the block diagram that shows the function of the host CPU of first embodiment and peripheral device;
Fig. 5 is the flow chart that shows by the example of the main flow of carrying out according to the game machine of first embodiment;
Fig. 6 shows that the routine of carrying out in the recreation process execution according to first embodiment interrupts the flow chart of the example of flow process;
Fig. 7 A has shown the example of game screen;
Fig. 7 B has shown the example of another game screen;
Fig. 8 has shown the role in the game screen shown in Fig. 7 B that is just being touched by the player;
Fig. 9 has shown wherein the example at the screen of the demonstration that has changed the role after the condition conversion of Fig. 8;
Figure 10 has shown wherein the example at another screen of the demonstration that has changed the role after the condition conversion of Fig. 8;
Figure 11 has shown wherein the example at another screen of the demonstration that has changed the role after the condition conversion of Fig. 8;
Figure 12 has shown by the role in the game screen shown in Fig. 7 B of player touches;
Figure 13 has shown wherein the example at the screen of the demonstration that has changed the role after the condition conversion of Figure 12;
Figure 14 has shown wherein the example at another screen of the demonstration that has changed the role after the condition conversion of Figure 12;
Figure 15 has shown wherein at the example that also has another screen that has changed role's demonstration after the condition conversion of Figure 12;
Figure 16 has shown by the role in the game screen shown in Fig. 7 B of player touches;
Figure 17 has shown wherein the example at the screen of the demonstration that has changed the role after the conversion of condition shown in Figure 16;
Figure 18 has shown the example of another screen of the demonstration that has wherein changed the role after the conversion of the condition from Figure 16;
Figure 19 has shown wherein the example at another screen of the demonstration that has changed the role after the condition conversion of Figure 16;
Figure 20 has shown by the role in the game screen shown in Fig. 7 B of player touches;
Figure 21 has shown wherein the example at the screen of the demonstration that has changed the role after condition conversion shown in Figure 20;
Figure 22 has shown wherein the example at another screen of the demonstration that has changed the role after the condition conversion of Figure 20;
Figure 23 has shown wherein the example at another screen of the demonstration that has changed the role after the condition conversion of Figure 20;
Figure 24 A has shown the example of the corresponding relation between image idsplay order, regional form and the performance pattern table.
Figure 24 B has shown the example of first area form;
Figure 24 C has shown the first performance pattern table example;
Figure 25 is the block diagram that shows the function of the host CPU of the second embodiment of the present invention and peripheral device;
Figure 26 is the flow chart that shows by the example of the main flow of carrying out according to the game machine of second embodiment;
Figure 27 be show according to second embodiment the recreation flow process the term of execution role's display mode modified flow of carrying out the flow chart of example.
The specific embodiment
The optimal mode of realizing relating to game machine of the present invention is described referring now to accompanying drawing.In these accompanying drawings, similar Reference numeral is represented similar element, and the unnecessary description that similar components is provided is omitted in following description.
[first embodiment]
1. the exterior arrangement of game machine
Fig. 1 is the external perspective view of the game machine of the first embodiment of the present invention.Game machine 1 has casing 2 and display 3 places casing 2.Display 3 for example is the LCD panel that is used to show game screen.
Further, touch panel inductor 74 places on the surface of display 3.Role who shows on the display 3 or soft key are by player touches.Discern this input that provides from the user is provided.
The input slot 4 of the input that receives the coin, medal, token or the chip that comprise the medium of recreation payment (after this all these be referred to as " coin ") just is provided below display 3.Device as " note validating unit " input known, that be used for receiving bank note suitably can also be installed in casing 2.
Provide the control panel 5 of the device that the player can import to place the below of display 3.Control panel 5 be installed in well-known recreation in those be identical to a great extent, and provide the player to import to instruct the device in the game machine 1.In the situation of this embodiment, control panel provides 7 button 6a-6g as shown in Figure 2.
That is to say that control panel 5 provides: payment button 6a, it makes game machine 1 can pay the coin that the player obtains; Collect button 6b, it is used for indicating after finishing a stage game machine 1 to proceed to the next stage; Half double (half double) button 6c, it is used to indicate the execution of help function; Maximum is staked on button 6d, and it is used for for once staking on the maximum that number of coins allowed of use from game machine 1 integration; One annotates button 6e, is used for using from the single notes of the quantity of the coin of game machine 1 integration; Repeat to annotate button, be used for from the quantity of the coin of game machine 1 integration use with preceding once stake on the coin of the identical quantity of the quantity of use; And transaction/extraction button, be used for after staking on, on game machine 1, beginning recreation.
The description of the exterior arrangement of game machine 1 continues again with reference to figure 1.
Above casing 2, be provided for showing constantly not sub-display 8 to the information of the directly influence of playing and image (, describing form etc.) as throwing dice form and the game content described later such as form of payment again.Further, provide a pair of loudspeaker 9L and the 9R that plays music and sound in the both sides of sub-display 8.
The be placed in bottom of casing 2 of the coin receiving portion that the player can therefrom fetch the coin of being paid by game machine 1.
2. the internal configurations of game machine 1
Fig. 3 is the block diagram of the internal configurations of demonstration game machine 1.As shown in Figure 3, game machine 1 is included in the game machine pedestal 30 of casing 2 inside and the peripheral equipment that is connected to the game machine pedestal.A plurality of circuit mainly are microprocessors 31, are installed on the pedestal 30.
Random number generation circuit 35, sample circuit 36, clock circuit 37, and frequency dividing circuit 38 is connected to CPU 32.
Random number generation circuit 35 produces the random number of determining in the scope according to the instruction works from CPU 32.Sample circuit 36 is according to the instruction from CPU 32, extract random number those that are produced from random number generation circuit, and the random number that will extract like this is input to CPU 32.Clock circuit 37 produces the standard time clock that CPU 32 uses, and the input signal that frequency dividing circuit 38 inputs were divided in the unified cycle of standard time clock.
Payment is finished signal circuit 65 and is connected to coin test section 66.The quantity of the coin of funnels 64 payments is estimated in coin test section 66, and will finish signal circuit 65 to payment about the data notification to the value of the number of coins of this appraisal.65 pairs of value countings from the coin number of coin test section 66 of signal circuit are finished in payment, and ought reach for the value of this number of coins in the number of coins as determined setting in data, output notice is finished the signal of specie payment now to CPU 32.
Program ROM memory image control program and various selection form.Image ROM storage is used to form the view data of character image and background image such as point data.Video-ram is configured to the temporary storing device of work when image is formed by VDP.VDP provides control RAM, and generates and the corresponding picture signal of displaying contents of being controlled determined display 3 of CPU and sub-display 8 by image, and each image control signal that output produces is to display 3 and sub-display 8.Sound control circuit 72 is based on controlling from the sound such as music and audio frequency effect of loudspeaker 9L and 9R generation from the instruction of host CPU 32.
Further, control panel 5 and touch panel inductor 74 is connected to microcomputer 31 together with the inductors 73 of inserting coins, and when this inductor of inserting coins detects from coin input slot 4 and imported coin and output detection signal to microcomputer 31.Microcomputer 31 is worked in response to this detection signal, will add to corresponding to the value of number of coins of input on the integrated value that equals the number of coins held for the player in game machine 1.
3. the function of game machine
The function of the game machine 1 relevant with this embodiment is passed through by microcomputer 31, and perhaps more specifically, CPU32 carries out the program that is stored among the ROM 34 and realizes.To describe now and work as program by microcomputer 31, perhaps more specifically, the function that realizes during the CPU32 operation.
Fig. 4 is the block diagram of the function of explanation game machine 1.In example shown in Figure 4, recreation operating part 402, the touching position information that CPU 32 receives data as main control part 401, from this main control part 401 obtained part 403, touch area and judged that part 404 and performance data select form 405 to work.
3.1 main control part
The integral body control of each circuit of main control part 401 execution game machines 1 and the operation of each part.More specifically, main control part 401 receives each input signal from the inductor 73 of inserting coins, control panel 5, touch panel 74, and the signal that response receives like this sends instruction to each part, to begin to carry out desired process.Further, main control part 401 is obtained random number from sample circuit 36, and this random number is sent to suitable part according to the request of sending from each part.
Further, main control part 401 sends image and generates and instruct image control circuit 71, to show the image corresponding to the operation of each part on display 3 and sub-display 8.In addition, main control part 401 when the player presses payment button 6a, instructs funnel drive circuit 63 to cause the payment of coin by sending specie payment under the condition of determining.Again, in order suitably to begin performance corresponding to the operation of each part, lamp drive circuit 59, led drive circuit 61 and sound control circuit 72 (among Fig. 4 show) are instructed in 401 transmit operations of main control part, thereby as carrying out performance from lamp 60, LED62 and loudspeaker 9L and 9R are desired.
To describe each now and obtain the function separately that part 403, touch area judgement part 404 and performance data are selected part 405 by recreation operating part 402, the touching position information of 401 controls of main control part.
3.2 recreation operating part
Further, recreation operating part 402 send visual idsplay order to image control circuit 71 so that on display 3, show along with game process continually varying game screen.Respond this instruction, vision circuit 71 then uses the background image that is stored among the image ROM or striped etc., generates view data and based on described view data display image on display 3.
3.3 touching position information is obtained part
Touching position information is obtained part 403 and is come work as the touch detecting apparatus of connecting with touch panel inductor 74.Touch panel inductor 74 output explanation by the touch position data of the coordinate on the touch panel inductor 74 of player touches to RAM 33.Touching position information is obtained part 403 (1) and is determined whether there is touch position data in touch position data storage area 406 by inquiry touch position data storage area 406, touch position data storage area 406 is definite storage areas of RAM 33, and (2) when touch position data is present in the touch position data storage area 406, transmits this touch position data and judge part 404 to the touch area.When not having touch position data to be present in the touch position data storage area 406, touching position information is obtained part 403 and is notified main control part 401 with that.Further, touch position data is exported termly (for example) and stored these data continuously, the feasible track that moves that can determine the player, translational speed and touch time and so on 0.1 second interval.
3.4 part is judged in the touch area
Preparation is corresponding to a plurality of regional form 407 of image idsplay order.For example, as shown in Figure 24 A, the first area form is corresponding to the first image idsplay order, and the second area form is corresponding to the second image idsplay order, and the 3rd regional form is corresponding to the 3rd image idsplay order.The touch area judges that part 404 receives from the image idsplay order of recreation operating part 402 outputs, and selects the regional form 407 corresponding to this instruction.By this way, can on any game screen, move when touching the role and the performance that takes place.
Further, the touch area judges that part 404 is based on obtain touch position data and [by the time of this touch position data acquisition] that part 403 is transmitted from touching position information, determine how the player has touched character image (" touch mode "), and output should be determined.By determining how the player has touched character image, can infer player's intention, mood and sensation etc.And if guided the performance of recreation based on this, the performance that attracts the more possibility that becomes would be provided to the player.
Touch mode is the notion that comprises multiple factor, these factors, and such as the length that touches the time, the track that draws by the touch point and to the translational speed transfer point or the transfer point.Judgement part 404 in touch area is determined the result that touch mode and output are determined from touch position data.Make definite method relate to output comprise for each time point t1, t2, t3 ... touch position data coordinate (x1, y1), (x2, y2), (x3, y3) ... (time is with t1 here, t2, and t3 ... sequential advancement).Store player's touch location is determined in this output and conduct by the line segment of coordinate points the track that moves.Again, also may calculate translational speed from the distance between these coordinate points.In addition, if obtained beginning from the output of touch position data, can obtain the touch time up to the time interval of finishing.
For example, when zone 1 when be rectangle, the data in regulation zone 1 be (x1, y1) with (x2, y2),
When zone 2 when also be rectangle, the data in regulation zone 2 be (x1, y2) with (x2, y3),
When zone 3 when also be rectangle, the data in regulation zone 3 be (x2, y2) with (x3, y3), and
When zone 4 when also be rectangle, the data in regulation zone 4 be (x2, y1) with (x3, y2),
For time t1 show the coordinate of touch location be (xt1, yt1),
For time t2 show the coordinate of touch location be (xt2, yt2),
For time t3 show the coordinate of touch location be (xt3, yt3), and
For time t4 show the coordinate of touch location be (xt4, yt4), and
x1<x2,y1<y2。
In addition, if
X1 is less than or equal to xt1, and xt1 is less than or equal to yt1 less than x2 and y1, and yt1 determines to have touched zone 1 at time t1 less than y2.
Further, if
X1 is less than or equal to xt1, and xt1 is less than or equal to yt1 less than x2 and y1, and yt1 is less than y2,
X1 is less than or equal to xt2, and xt2 is less than or equal to yt2 less than x2 and y1, and yt2 is less than y2,
X1 is less than or equal to xt3, and xt3 is less than or equal to yt3 less than x2 and y1, and yt3 is less than y2,
X1 is less than or equal to xt4, and xt4 is less than or equal to yt4 less than x2 and y1, and yt4 is less than y2,
Determine to have touched zone 1 constantly, perhaps touched zone 1 four times in interim from time t1 to time t4.
Again, if
X1 is less than or equal to xt1, and xt1 is less than or equal to yt1 less than x2 and y1, and yt1 is less than y2,
X1 is less than or equal to xt2, and xt2 is less than or equal to yt2 less than x2 and y2, and yt2 is less than y3,
X2 is less than or equal to xt2, and xt2 is less than or equal to yt3 less than x3 and y2, and yt3 is less than y3,
X2 is less than or equal to xt4, and xt4 is less than or equal to yt4 less than x3 and y1, and yt4 is less than y2,
Determine touching zone 1 at time t1, determine to have touched zone 2, determine to have touched zone 3, determine to have touched zone 4 at time t4 at time t3 at time t2.
The touch area judges that partly carrying out above-mentioned determining and the result is sent to the performance data selects part 405.
3.5 the performance data are selected part
The performance data select part 405 to determine that from 404 receptions of touch data determining section the result also determines the performance data in response to this result.Performance data selection part 405 has makes image control circuit 71 carry out the image demonstration corresponding with these performance data.
The performance data really usual practice as by in ROM 34, provide in advance the performance pattern table 408 carry out.Each performance pattern table 408 is the performance pattern datas that comprise corresponding to each zone such as head zone, chest region and leg area, and/or the form of touch mode.
For example,, use the first performance pattern data,, use the second performance pattern data if the duration of the touch of head zone is no less than 0.5 second if the duration of the touch of head zone is no more than 0.5 second.
Further, head zone by (x1, y1) and (x2 y2) determines,
Coordinate points (xt1, the yt1) touch location of demonstration time t1,
Coordinate points (xt2, the yt2) touch location of demonstration time t2,
Coordinate points (xt3, the yt3) touch location of demonstration time t3,
Coordinate points (xt4, the yt4) touch location of demonstration time t4, and x1<x2, y1<y2.
If,
X1 is less than or equal to xt1, and xt1 is less than or equal to yt1 less than (x2)/2 and y1, and yt1 is less than (y2)/2,
X1 is less than or equal to xt2, and xt2 is less than or equal to yt2 less than (x2)/2 and (y2)/2, and yt2 is less than y2,
(x2)/2 be less than or equal to xt3, xt3 is less than or equal to yt3 less than x2 and (y2)/2, and yt3 is less than y2,
(x2)/2 be less than or equal to xt4, xt4 is less than or equal to yt4 less than x2 and y1, and yt4 is less than (y2)/2,
Then use the 3rd performance pattern.
The performance pattern is the just data of role's the visual control circuits 71 of indication such as mobile and expression of recreation operating part 402.Prepared a plurality of performance pattern table 408, each is corresponding to an image idsplay order.For example, shown in Figure 24 A, the first performance pattern table is performed pattern table corresponding to image idsplay order 3 corresponding to image idsplay order 1, the second performance pattern table corresponding to image idsplay order 2, the three.The performance data are selected part 405 to receive from the image idsplay order of recreation operating part 402 outputs and corresponding to instruction and are selected the performance pattern data from performance pattern table 408.By this way, when touching the role on any game screen, the role can carry out performance.
Further, microcomputer 34 has ROM 34 and the RAM 33 with CPU 32 tandem workings.RAM 33 is as above-described touch position data storage area 406.These description has appearred above.
4. the example of the work of game machine 1
Fig. 5 is the flow chart of explanation by the example of the main flow of carrying out according to the game machine of first embodiment.
In case give game machine 1 power supply, CPU 32 carries out initialization process to each circuit such as RAM 33.
Then, CPU 32 operation presentation screen flow for displaying (S502) issue instructions to image control circuit 71 to show presentation screen on display 3.Thereby image control circuit 71 transmits the view data that is defined as presentation screen shows the presentation screen image to display 3.
After this, CPU 32 determine players whether executed input to begin recreation, such as pressing start button (S503).
If CPU 32 determines the player and does not also import to begin recreation that such as pressing start button, then CPU 32 turns back to control presentation screen flow for displaying (S502), and continues to show presentation screen.If on the other hand, CPU 32 determines that the player has carried out input to begin recreation, and then CPU 32 handles with running game (S504).Recreation is carried out flow process and is comprised the flow process of being undertaken by recreation operating part 402, provides and handles so that the player can carry out the recreation that game machine 1 is provided.
During flow process is carried out in recreation, carry out the routine that is taken place at routine interval (for example every 100ms) by CPU 32 and interrupt flow process.Referring now to Fig. 6 the conventional flow process of interrupting is described.Fig. 6 is the example of flow process is interrupted in explanation in the recreation process execution routine of carrying out according to first embodiment a flow chart.
The conventional flow process of interrupting is whether to have touched the role who shows by the flow process that CPU 32 carries out with definite player on game screen.If touched the role, then carry out this flow process with operation performance (image demonstration), make this role's display mode change in response to the part that is touched and/or touch mode.
In case the conventional flow process of interrupting begins, CPU 32, perhaps more specifically, touching position information is obtained part 403, and the touch position data storage area 406 of search RAM 33 also determines whether to exist the touch position data (S601) that comprises from the output data of display 3 in touch position data storage area 406.If there is no touch position data means that then the player does not touch the role, thereby does not need to change role's display mode, so do not move additional flow process and finish the conventional flow process (S601 denys) of interrupting.
At S601, if CPU 32 determines to exist touch position data (S601 is), then CPU 32 carries out display image and specifies flow process (S602), and flow process of its operation is inquired about the image/screen that is just showing on display 3.Basically, this relates to from a plurality of regional forms 407 and the corresponding form of performance pattern table 408 appointments, so that make touch area judgement part 404 and performance data select part 405 selections to be applied to the corresponding region or the performance pattern of the image idsplay order of current operation.
For example, shown in Figure 24 A, the first area form and the first performance pattern table are applied to the first image idsplay order, and the second area form and the second performance pattern table are applied to the second image idsplay order, thereby when the image idsplay order that is just moving at present is the first image idsplay order, sends instruction and allow touch area judgement part 404 and performance data select part 405 to select first area form and first to perform pattern table.
Further, shown in Figure 24 B, the data in a plurality of zones of regulation such as regional 1 and regional 2 are included in the form of first area.Shown in Figure 24 C, such as be included in the first performance pattern table corresponding to the performance pattern code 1 of first touch mode and performance pattern code corresponding to the performance pattern code 2 of second touch mode in corresponding to a plurality of different performance patterns.
Then, CPU 32 works as touch area judgement part 404, operation touch area determination flow (S603).This touch area determination flow is to be used for based on above-described touch position data, role's which part of having determined player touches, perhaps touched role's flow process with which kind of pattern (touching continuously the time that continues, the shape of the track of drawing by the touch point etc.).This touch area determination flow is to judge the flow process that part 404 is carried out by above-mentioned touch area.
In case output is in definite result of touch area determination flow (S603), CPU 32 selects part 405 to work as the performance data, and operation performance data are selected flow process (S604).
It is the flow process that above-described performance data select part 405 to carry out that these performance data are selected flow process (S604), is to determine how to respond the result who determines who carries out in touch area determination flow (S603) to change the flow process that the role shows.Basically, CPU 32, select part 405 to work as the performance data, with reference in the indicated performance pattern table 408 of S602 and obtain suitable performance pattern code.
Then, CPU 32 carries out and shows and carry out flow processs (S605), and it is according to changing role's display mode so that the flow process of the demonstration on the display 3 to be provided by in front the determined show content of selection process step.Basically, here, CPU 32 will be sent to image control circuit 71 by the performance pattern code of asking in the reference performance pattern table 408 of S602 indication, and image control circuit 71 generates determined moving image data according to this performance pattern code, shows the role's display mode that changes on display 3.
On this aspect, finish the conventional flow process of interrupting.In case finish the conventional flow process of interrupting, CPU 32 restarts recreation and carries out flow process (S504).Refer again to the description that Fig. 5 continues main flow now.Carry out flow process (S504) in case finish recreation, CPU 32 just determines whether recreation finishes (S505).Finishing of recreation is confirmed as when player's integrated value reaches 0.
If CPU 32 determines recreation and finishes (S505 is) that then CPU 32 turns back to control presentation screen flow for displaying (S502), waits for from the input of player's coin, after this repeats flow process S503 each flow process to S507.
On the other hand, if determining recreation, CPU 32 do not finish also that (S505, not), then CPU 32 repeats recreation and carries out flow process (S504) and play games once more to allow the player.Here, much less, recreation is carried out flow process and is related to the execution that the routine shown in Fig. 6 is interrupted flow process S601-S605.
This has finished the description of main flow.
5. interrupt the example of the screen of flow process for routine
To be described in the example of the screen that shows on the display 3 now, think that the above-described conventional flow process (Fig. 6) of interrupting provides the object lesson that shows execution flow process (S605).
Fig. 7 example has illustrated the game screen that shows on display 3 during flow process (S504) is carried out in recreation, wherein Fig. 7 A has shown to provide and requires the player to carry out the example of the game screen of its input, and Fig. 7 B has shown the example of the motion picture screen (not asking the player to make the screen of input) that shows during playing.In these two accompanying drawings, display change and be presented at role related in the performance 700 in the time of the player touches screen.
In the situation of this embodiment, during the demonstration of any screen that term of execution other recreation flow process, occurs, carry out the conventional flow process of interrupting, yet the present invention also may provide the wherein conventional configuration that flow process is only carried out of interrupting during specific screen display.
Below the screen that shows of description and Fig. 7 B relevant, yet also on the screen shown in Fig. 7 A and the identical change of executive role demonstration on other screen.
As shown in Fig. 7 B, defined head zone 701 and be touch area corresponding to role's 700 heads, chest region 702, be touch area corresponding to role 700 chest, lumbar region 702, be the touch area corresponding to role 700 waist, leg area 702 is the touch area corresponding to role 700 shank.In Fig. 7 B, for the subsidiary book explanation, these different regional 701-704 are represented by empty frame line, but this line does not occur on the game screen of reality.The coordinate data of 2 relative angles in each zone is housed in the regional form 407.
5.1 example by the variation in demonstration that the touch of head zone is taken place
Fig. 8 shown wherein in the short duration, and the player uses his finger F to touch situation between the head zone shown in the screen that shows among Fig. 7 B 701 1 to four times.The screen that has shown on display 3 after having carried out this touch is converted to screen shown in Figure 9.
Fig. 9 provides the example of following screen situation shown in Figure 8, that (with reference to figure 6) shows when the conventional interruption of CPU 32 operations flow process on display 3.In this example, carry out corresponding to performance pattern head zone 701, carry out following change for role's demonstration.That is to say, the role touch she head zone and role's demonstration variation so that character performances demonstrates the serious hope for something.
On the other hand, if but the player uses his finger F to touch the head zone 701 of the screen shown in Fig. 7 B and continues a long duration of this finger touch or touch the duration of a weak point be no less than five times, be different from variation shown in Figure 9 in role's the demonstration.This situation is presented among Figure 10.In situation shown in Figure 10, touch role 700 head and the action that indignation is represented in the variation in role's demonstration.
Further, if the player uses his finger F to mark the head zone 701 that a track touches screen shown among Fig. 7 B by near the finger that moves him role's head zone, in role's demonstration, be different from the variation shown in Fig. 9 and Figure 10.This situation is shown among Figure 11.In example shown in Figure 11, the head and the variation in role's demonstration that touch role 700 represent that wherein the role is towards the action of watching of herself all around.
5.2 example by the variation in the demonstration that the touch of chest region is taken place
Figure 12 shown wherein in the short duration, and the player uses his finger F to touch situation between the chest region shown in the screen that shows among Fig. 7 B 702 1 to four times.The screen that has shown on display 3 after having carried out this touch is converted to screen shown in Figure 13.Figure 13 provides the example of following screen situation shown in Figure 12, that (with reference to figure 6) shows when CPU 32 carries out routine interruption flow process on display 3.In this example, carry out corresponding to performance pattern chest region 702, carry out following change for role's demonstration.That is to say that when when chest region touches the role, role's demonstration changes to be made the role carry out by the people to promote the action that causes slightly.
On the other hand, if but the player uses his finger F to touch the chest region 702 of screen shown among Fig. 7 B and continues a long duration of this finger touch or touch the duration of a weak point be no less than five times, be different from the variation shown in Figure 13 in role's the demonstration.This situation is presented among Figure 14.In the example shown in Figure 14, character performances goes out to seem to be promoted consumingly by the people, and role's display change is to represent unhappy expression.
Further, if the player uses his finger F by move his finger near role's chest region, mark the chest region 702 that a track touches the screen that shows among Fig. 7 B, in role's demonstration, be different from Figure 13 and variation shown in Figure 14.This situation is shown among Figure 15.In example shown in Figure 15, the variation during the role shows represents that the role is in puzzlement.
5.3 example by the variation in the demonstration that the touch of lumbar region is taken place
Figure 16 shown wherein for the short duration, and the player uses his finger F to touch situation between the lumbar region shown in the screen that shows among Fig. 7 B 703 1 to four times.The operation that the screen that has shown on display 3 after having carried out touch interrupts flow process by routine is converted to screen shown in Figure 17.Figure 17 provides the example of following screen situation shown in Figure 16, that (with reference to figure 6) shows when CPU 32 carries out routine interruption flow process on display 3.In this example, carry out corresponding to performance pattern lumbar region 703, carry out following change for role's demonstration.That is to say that when touching the role in the lumbar region, role's display change is with the expression of the embarrassment of expression appearance.
On the other hand, if but the player uses his finger F to touch the lumbar region 703 of the screen that Fig. 7 B shows and continues a long duration of this finger touch or touch the duration of a weak point be no less than five times, be different from the variation shown in Figure 17 in role's the demonstration.This situation is presented among Figure 18.In situation shown in Figure 180, action and expression that the indignation that role's display change breaks out because of the role with expression causes.
Further, if the player uses his finger F by move his finger near role's lumbar region, mark a track and touch the lumbar region 703 of the screen that shows among Fig. 7 B, in role's demonstration, be different from Figure 17 and variation shown in Figure 180.This situation is shown among Figure 19.In example shown in Figure 19, the role shows that variation is with expression of representing to worry and indifference (standoff) action of following.
5.4 example by the variation in the demonstration that the touch of leg area is taken place
Figure 20 shown wherein for the short duration, and the player uses his finger F to touch situation between the lumbar region shown in the screen that Fig. 7 B shows 704 1 to four times.The operation that the screen that has shown on display 3 after having carried out this touch interrupts flow process by routine is converted to the screen shown in Figure 21.Figure 21 provides the example of following screen situation shown in Figure 20, that (with reference to figure 6) shows when CPU 32 carries out routine interruption flow process on display 3.In this example, carry out corresponding to performance pattern leg area 704, carry out following change for role's demonstration.That is to say that when touching the role in leg area, role's display change is leniently avoided the performance of the action that touches with expression.
On the other hand, if but the player uses his finger F to touch the leg area 704 of the screen that shows among Fig. 7 B and continues a long duration of this finger touch or touch the duration of a weak point be no less than five times, be different from the variation shown in Figure 21 in role's the demonstration.This situation is presented among Figure 22.In situation shown in Figure 22, role's display change experiences action and the expression that misery causes with expression because of the role.
Further, if the player uses his finger F by move his finger near role's leg area, mark the leg area 704 that a track touches the screen that shows among Fig. 7 B, in role's demonstration, be different from Figure 21 and variation shown in Figure 22.This situation is shown among Figure 23.In example shown in Figure 23, the role shows that variation worries in what of leg bottom at her to represent her.
As mentioned above, game machine 1 according to this embodiment of the invention, if player touches during playing, be presented at the part of the health of the role on the screen, role's demonstration is in response to the part of the role's who is touched health and touch mode and change (performance).
[second embodiment]
According to the outside of the game machine of this second embodiment and internal configurations with identical according to those of the game machine of first embodiment, the therefore description of omitting these here.
3. according to the function of the game machine of second embodiment
Function according to the game machine 1 of second embodiment is moved by the program that is stored among the ROM 34, and this program perhaps more specifically, is still carried out by CPU32 by microcomputer 31.Microcomputer 31 by performing a programme will be described now, perhaps more specifically, the various functions that CPU32 realized.
Figure 25 is the block diagram of explanation according to the function of the game machine 1 of second embodiment.In example shown in Figure 25, CPU 32 on the function as main control part 401, receive the integrated value/value of the staking on processing section 410 of data from this main control part 401, touching position information is obtained part 403, and the touch area judges that part 404 and performance data are selected form 405 and the operating part 402 of playing is worked.
Integrated value/the value of staking on processing section
Integrated value/the value of staking on processing section 410 increases or reduces the value corresponding to the number of coins that belongs to the player (" integrated value ") that remains in the game machine 1.Increase in this integrated value or minimizing are in response to that the instruction of sending from main control part 401 carries out when the player wins recreation or player and occurs the payment of coin when pressing payment button 6a.This integrated value is stored in the integrated value storage area 409 of the definite storage area that comprises RAM 33 that will describe subsequently, and when the recreation beginning, press the storage area different, that determine that the indicated number of coins (" value of staking on ") of player of staking on button is stored in RAM 33.
More specifically, in case main control part 401 receives coin input detection signal from the inductor 73 of inserting coins, main control part 401 just starts the integrated value/value of staking on processing section 410.Integrated value/the value of staking on processing section 410 then increases or reduces the integrated value that is stored in the integrated value storage area of describing subsequently 409 according to coin input detection signal.
Further, if main control part 401 receives the payment signal from control panel 5, then main control part 401 starts the integrated value/value of staking on processing section 410.Integrated value/the value of staking on processing section 410 then sends to drive according to this payment signal and is indicated to funnel drive circuit 63, thereby the payment coin deducts the number of coins of paying in the funnel 64 in funnel 64 and the integrated value from be stored in the integrated value storage area of describing subsequently 409.
In addition, if the player wins, then integrated value/the value of staking on processing section 410 will be increased to corresponding to the value of the number of coins that the player obtained on 409 the value that is stored in the integrated value storage area.Main control part 401 is as inserting coins decision maker work, and it is with reference to integrated value storage area 409 and determine whether the input of integration.
Touching position information is obtained part 403, and part 404 and performance data selection form 405 are judged with identical according to the each several part of first embodiment in the touch area, thereby omits the description of these parts here.
The touch area judges that part 404 and performance data selection part 405 comprise the role's display mode changing unit 411 that is equivalent to the character image changeable device.
The recreation operating part
The recreation operating part has the function of the primary games of carrying out game machine 1.Role's display mode changing unit 411 changed the display mode of the role on the screen that shows on the display 3 before recreation is moved by recreation operating part 402, that is to say, changed and the display mode that is called the role who interrelates of presentation screen.
Indicate recreation at first when the player imports, start recreation operating part 402 by main control part 401, operation is stored in the games among the ROM 34 in advance and allows the player to play games.
Further, microcomputer 31 has ROM 34 and the RAM 33 that works with CPU 32.RAM 33 is as previously described integrated value storage area 409 and 406 work of touch position data storage area.Because the front that is described in of these parts occurs, and omits further description here.
This has finished according to the configuration of the game machine 1 of second embodiment and the description of function.
The example of game machine work
Unceasingly, referring now to Figure 26 and 27 example according to the work of the above-mentioned game machine 1 of second embodiment is described.
Figure 26 is the flow chart of explanation according to the example of the main flow of the game machine execution of second embodiment.
In case give game machine 1 power supply, CPU 32 carries out initialization process (S801) to each circuit such as RAM 33.
Then, CPU 32 operation presentation screen flow for displaying (S802), and issue instructions to image control circuit 71 so that on display 3, show presentation screen.Thereby image control circuit 71 is transmitted as the view data of presentation screen defined shows this presentation screen image to display 3.Note, comprise that the role of the theme of role's display mode modified flow of describing subsequently is the role who draws as this screen picture.
After this, CPU 32 more specifically, determines that with reference to integrated value storage area 409 whether current integrated value is greater than 0 (S803) with reference to RAM 33.This means that CPU 32 determines whether to have inserted at least one piece of coin by the player in game machine 1.If the player has inserted at least one piece of coin in game machine 1, think that then the player thirsts for playing games very much on game machine 1.Carry out role's display mode modified flow so that the sensation that attracted player's this interest also to transmit the operation touch pad is given this player before the actual beginning of recreation.
If top determine (S803) produces integrated value by CPU 32 and be not more than result's (being 0) of 0, then CPU 32 gets back to S802 and continues the presentation screen flow for displaying.
On the other hand, if in above-mentioned definite step (S803), CPU 32 determines integrated value greater than 0, and then CPU 32 determines whether the player has carried out input and begun recreation (for example whether having supressed start button) (S804).
If also importing, CPU 32 definite players do not begin recreation (for example supressing start button), then CPU 32 operation role's display mode modified flow (S805).Figure 27 is the flow chart of explanation according to the example of role's display mode modified flow of second embodiment.Referring now to Figure 27 role's display mode modified flow is described.
Role's display mode modified flow is the flow process of being carried out by the CPU32 as 411 work of role's display mode changing unit, wherein make about whether having touched the role's who on presentation screen, shows judgement, if and touched, then change that role's display mode in response to described touch mode.
In case begun role's display mode modified flow, then CPU 32, and perhaps more specifically, touching position information is obtained part 403, check the integrated value storage area 409 of RAM 33 and determined whether touch position data, be i.e. the data of exporting from touch panel (S901).If there is no touch position data illustrates that then the player does not touch the role, thereby does not need to change role's display mode, does not move other flow process in the case and finish the role to show modified flow (S901 denys).
On the other hand, if at S901, CPU 32 defines touch position data (S901 is), and then the CPU 32 as 411 work of role's display mode changing unit moves touch area determination flow (S902).This touch area determination flow is based on which part that touch position data has determined to touch the role, perhaps, has touched role's flow process with which kind of pattern (continuous duration that touches, the shape of the track of being drawn by the touch point etc.).This touch area determination flow is to judge the flow process that part 404 is carried out by described touch area.
In case output is in definite result of touch area determination flow (S902), the CPU 32 that works as role's display mode changing unit 411 just moves performance data selection flow process (S903).
It is that above-described performance data are selected the performed flow process of part 405 that this performance data are selected flow processs (S903), is to determine how to respond the result who determines who carries out in touch area determination flow (S902) to change the flow process that the role shows.Basically, as the CPU32 that the performance data select part 405 to work, reference performance pattern table 408 is also obtained suitable performance pattern code.
Then, the CPU 32 that works as role's display mode changing unit 411 carries out demonstration execution flow process (S904), and it is to change role's display mode so that the flow process of the demonstration on the display 3 to be provided according to show content of being determined by selection process step in front.Basically, CPU 32 will be sent to image control circuit 71 by the performance pattern code of being asked with reference to performance pattern table 408, and image control circuit 71 generates determined moving image data according to this performance pattern code, shows the role's display mode that changes on display 3.
For this second embodiment, on display 3, show with the moving and expression and be used for the identical of first embodiment of the corresponding role of touch location and touch mode, thereby omit these description here.
This has finished role's display mode flow process.
Refer again to the description that Figure 26 continues the main flow of game machine 1 now.
In case finish role's display mode modified flow (S805), CPU 32 just gets back to S804 and determines whether the input that begins to play.
If CPU 32 defines the input (S804 is) that begins to play,, carry out flow process and come running game (S806) then as the CPU 32 of recreation operating part 402 work.Thereby the player can carry out the recreation that game machine 1 provides.
Carry out flow process (S806) in case finish recreation, CPU 32 determines whether recreation finishes (S807).Finishing of recreation is that the integrated value of determining the player is when being 0.
If CPU 32 determines recreation and finishes (S807 is) that then CPU 32 returns control presentation screen flow for displaying (S802), waits for and imports coin from the player, after this repeats to comprise each flow process (S803 is to S807) of role's display mode modified flow.
On the other hand, also do not finish (S807 denys) if CPU 32 determines recreation, then CPU 32 repeats recreation execution flow process (S806) and the player can be played games.
According to the game machine 1 of this second embodiment of the present invention at player's input integral under the condition of machine, carry out change corresponding to role's display mode of the part of the health of the role's who shows on the presentation screen touch.
Also have, although described the present invention with more details in the above, clearly the present invention is not limited to the embodiment that describes in the present invention to those skilled in the art.Under the situation of the spirit and scope of the present invention that do not depart from appended claim proposition, can implement equipment of the present invention with the form of revising or substitute.Therefore, description of the invention only is illustrative rather than limits the scope of the invention.
Here introduce the Japanese patent application No. 2005-130149 of submission on April 27th, 2005 and the full content of 2005-130150 by reference.
Claims (6)
1. game machine comprises:
Image display device (3) is used for showing the image of determining that comprises character image when playing games;
Touch detecting apparatus (74) places described image display device top, is used to detect player's touch; And
Touch mode is determined device (31), is used for based on touch part and the touch mode of determining character image from the testing result of described touch detecting apparatus output; And
Character image modifier (31) is used for changing character image based on described touch part and described touch mode.
2. game machine according to claim 1, wherein, described touch detecting apparatus senses touch position and touch time, described touch mode determines that device determines described touch part and described touch mode based on described touch location and described touch time.
3. game machine according to claim 1, wherein, based on comprise from touch the time started up to the touch duration that touches the deadline, determining in the time to the interval touch frequency, the first touch time and the second touch time of determining the position and at least one the information that follows the tracks of the track of describing the touch point is determined described touch mode.
4. game machine according to claim 1, wherein, described character image changeable device shows on image display device based on being used for the described character image that each described different performance pattern that touch part and described touch mode changes.
5. one kind requires to insert the game machine of recreation value as the price of recreation, comprising:
Image display device (3) is used for showing the image of determining that comprises character image before the recreation beginning;
Touch detecting apparatus (74) places described image display device top, can detect player's touch;
Insert decision maker (73), be used for judging whether inserted the recreation value, and
Character image modifier (31), be used for when the recreation value has been inserted in described insertion decision maker judgement, determine touch part, and then on described image display device, show the described character image that changes based on the result who determines corresponding to the described character image of touch location.
6. game machine according to claim 5, wherein, described character image changeable device shows based on the described character image that changes for the different performance pattern of each described touch part on described image display device.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
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JP2005130149A JP2006304985A (en) | 2005-04-27 | 2005-04-27 | Game machine |
JP2005130150 | 2005-04-27 | ||
JP2005130149 | 2005-04-27 |
Publications (1)
Publication Number | Publication Date |
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CN1853751A true CN1853751A (en) | 2006-11-01 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CNA2006100789200A Pending CN1853751A (en) | 2005-04-27 | 2006-04-27 | Gaming machine |
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JP (1) | JP2006304985A (en) |
CN (1) | CN1853751A (en) |
ZA (1) | ZA200603350B (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103785170A (en) * | 2012-10-26 | 2014-05-14 | 株式会社得那 | Game providing device |
US9052761B2 (en) | 2010-09-30 | 2015-06-09 | Huawei Device Co., Ltd. | Methods and devices for user touch operation |
CN106975219A (en) * | 2017-03-27 | 2017-07-25 | 网易(杭州)网络有限公司 | Display control method and device, storage medium, the electronic equipment of game picture |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH06285259A (en) * | 1993-03-31 | 1994-10-11 | Sega Enterp Ltd | Liquid crystal controller |
JPH09173644A (en) * | 1995-12-22 | 1997-07-08 | Bandai Co Ltd | Electronic game device |
JPH1195650A (en) * | 1997-09-22 | 1999-04-09 | Casio Comput Co Ltd | Control device of living body image display, method of controlling living body image display, and medium on which living body image display processing program is recorded |
JP2001162041A (en) * | 1999-12-13 | 2001-06-19 | Enix Corp | Video game device and recording medium storing program |
JP3910890B2 (en) * | 2002-08-21 | 2007-04-25 | 株式会社バンダイナムコゲームス | GAME SYSTEM, PROGRAM, AND INFORMATION STORAGE MEDIUM |
JP3961419B2 (en) * | 2002-12-27 | 2007-08-22 | 株式会社バンダイナムコゲームス | GAME DEVICE, GAME CONTROL PROGRAM, AND RECORDING MEDIUM CONTAINING THE PROGRAM |
JP4726469B2 (en) * | 2003-12-10 | 2011-07-20 | 任天堂株式会社 | Game program |
-
2005
- 2005-04-27 JP JP2005130149A patent/JP2006304985A/en active Pending
-
2006
- 2006-04-26 ZA ZA200603350A patent/ZA200603350B/en unknown
- 2006-04-27 CN CNA2006100789200A patent/CN1853751A/en active Pending
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9052761B2 (en) | 2010-09-30 | 2015-06-09 | Huawei Device Co., Ltd. | Methods and devices for user touch operation |
CN103785170A (en) * | 2012-10-26 | 2014-05-14 | 株式会社得那 | Game providing device |
CN103785170B (en) * | 2012-10-26 | 2019-07-05 | 株式会社得那 | Game provides device |
CN106975219A (en) * | 2017-03-27 | 2017-07-25 | 网易(杭州)网络有限公司 | Display control method and device, storage medium, the electronic equipment of game picture |
Also Published As
Publication number | Publication date |
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ZA200603350B (en) | 2007-07-25 |
JP2006304985A (en) | 2006-11-09 |
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