CN1571985A - Interactive game providing instruction in musical notation and in learning an instrument - Google Patents

Interactive game providing instruction in musical notation and in learning an instrument Download PDF

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Publication number
CN1571985A
CN1571985A CNA028208358A CN02820835A CN1571985A CN 1571985 A CN1571985 A CN 1571985A CN A028208358 A CNA028208358 A CN A028208358A CN 02820835 A CN02820835 A CN 02820835A CN 1571985 A CN1571985 A CN 1571985A
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music
keyboard
mission objective
user
game
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CN100437662C (en
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哈尔·C·索尔特
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B15/00Teaching music
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B15/00Teaching music
    • G09B15/02Boards or like means for providing an indication of notes
    • G09B15/04Boards or like means for providing an indication of notes with sound emitters
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied

Abstract

A musical keyboard (150) is connected to a computer (100). The computer (100) implements a graphical user interface (350) for teaching users to play the musical instrument (150). A computer readable music file, such as a MIDI file (400), is used to drive the creation of game objects that travel from a point of origination along a path (210i) toward a key of a virtual keyboard (200i). In one form, when a user presses a key of the musical keyboard (150) within a certain time window of arrival of the game object at the corresponding key of the virtual keyboard (200i), the user is awarded with an audio presentation, a visual presentation and/or with game points. In a more structured learning mode, the game can be played with selectable, progressively more difficult challenges that the user masters on the road to proficiency.

Description

The interactive entertainment of guidance is provided in music symbol and learning instrument
Copyright statement
The disclosure of at least part this patent document includes the material for belonging to copyright protection.When it is appeared in Patent and Trademark Office's patent document or record, copyright owner do not oppose facsimile reproduction this patent disclose in it is one of any, and otherwise retain that all there are copyrights.
The cross reference of CD_ROM attachment
The application includes an attachment, which includes: (1) CD-ROM, contains the detailed description of the computer program for executing the present invention disclosed herein.Have in the paper appendix A for being attached to this document and CD-ROM content is described in more detail.It is incorporated into the disclosure by quoting CD-ROM full content, is equivalent to these contents and all illustrates in the application text.
Cross reference to related applications
This application claims the priority of following files, it is and associated: by inventor Hal C.Salter in U.S. Provisional Application serial number 60/347 filed on October 20th, 2001,554, it is entitled " interactive game of guidance is provided when reading music symbol " (AN INTERACTIVEGAME PROVIDING INSTRUCTION IN READING MUSICALNOTATION).Merge entire contents herein and quoting the provisional application.
Invention field
The present invention relates generally to a kind of interactive entertainments, more particularly to a kind of interactive entertainment for explaining or being compiled as MIDI or other standards music file to instruct its user with music symbol when it plays game.
Background
MIDI technology becomes have been had about 20 years for the stabilization source of the piano and music collator of editing, print, play and write music.Some relatively early, relatively initial music and piano tutorial program and some game are generated by the technology.For example, certain form of area of computer aided guidance, including piano guidance, the several years have been used in household application market.
Field is taught in music, the inter-view of music symbol largely is provided for student using computer, middle school student can press a key on subsidiary pianotron, and it can illuminate the note, or the note is illuminated, and indicates which key he will press with a width picture.Other systems have a series of bright or fingering explanations, to attempt to notify which key user will play.Although these programs and system allow student to practice and fed back, typically fail to sufficiently be related to music beginner, especially in terms of rhythm.Some typewriting guidances obtain huge enjoyment in this way, and piano and music are taught without so successful, that is several significant problems intrinsic because of subject thus.
One main problem of these existing learning systems is that they fail to consider several important differences between study typewriting and study playing music.First and most obvious difference is that, note is not only correctly sequentially to play, it is necessary to be played with to the related rhythm model before and after the note.Note is correctly periodically most difficult one of aspect with any skill teaching music;And up to the present, it can be sufficiently directed to this challenge almost without application, to only be isolated to other concepts.Second challenge is that most programs teach melody to user since music symbol.Read and understand that music symbol is somewhat similarly to read in old english " beowolf ", and its foundation is exactly equally ancient.Staff initially indicates the hand of monk in Middle Ages, is used for the treatment of all music innovations since then.
The problem of there are also vertical orientation notations, the system are initially designed to the tone (therefore having higher and lower concept) of transmission sound.But on piano, tone is horizontal experience (i.e. vertical with music symbol, left-to-right rather than low to high).This difference is either intuitively still empirically converted student all highly difficult although conceptive be easy.What is combined is difficult so difficult, so that estimating that the pronunciation that can be smooth in all piano playing persons less than 20% is happy.
It for begining to learn player, is compared with study typewriting, at least 4 additional challenges in study piano.They must be learned by piano key, they must be learned by music symbol, and music symbol is vertical with their piano, so they must tap correct key in the correct time.The setback of these simultaneous challenges abandons most users, and makes this task more like work rather than play.
It is outlined in the example of the existing patent of music director general field as follows.Each reference is merged in by way of quoting its whole.
The United States Patent (USP) No.4 of Wise et al., 416,182 disclose a kind of keyboard instructional device, are used for the students self study of keyboard instrument.Their system enables student that the key position on keyboards for musical instruments is related to the position of note on scale.Keyboard with multiple keys corresponding with scale note generates first control signal group and key-note coherent signal in guidance or game mode in initialization or establishment model.At least one memory element, stores the predetermined combinations of logical signal, which provides the source for the pseudo-random sequence of one or more notes within a predetermined range in game mode.Starting of the system in response to keys one or more in one of mechanism in game mode and for generating audio tone, it generates second control signal group, and shows one or more keys that video images enable student to check in vision and acoustically his or she selection according to the first and second control signal groups.
The United States Patent (USP) No.5 of Monte etc., 183,398 disclose a kind of device and method for instruction of papil comprising are instructed by a series of course pictures the interaction that student carries out.The disclosure provides the keyboard with multiple keys corresponding with scale note for student, and generates key coherent signal in response to each key pressed or discharged.Video display and audio tone generator associated therewith can make student pass through one or more keys on selection keyboard to respond the video image and audio tone of display.Show that the course picture of performance Guiding activity, the Guiding activity require student to respond on keyboard to student.By student's keyboard response and standard comparing is played, and causes to generate and absolutely plays evaluation result.This is absolutely played to evaluation result and the movable acceptable achievement level of specific guidance compares, and generates next picture and selecting signal.Next picture for showing to student is selected based on next picture and selecting signal.
The United States Patent (USP) No.4 of Simone, 997,374 disclose a kind of instructional device comprising variable two channels are pre-recorded program source, and the console unit including operation manuals.The first passage of program source includes: a series of audio program comprising spoken words, these words are by console unit audio reproduction, and second channel includes: a series of control signals, operates the light for closing on predesignated word in the handbook that starts to work.The operation of console unit is mutually coordinated with audio program, so that the adjacent light of the word is also started when regenerating same word by console unit in audible mode and in operation manuals.One embodiment of the device further comprises: multiple on console unit press user response button, to indicate the response to the problems in audio program is appeared in.
The United States Patent (USP) No.4 of Koike, 781,099 disclose a kind of music test equipment, provide a problem and sound with sound, then student answers by pressing the key of composition note and sound on keyboard.The equipment can generate the multiple and different and sound data respectively represented with sound, and more or less randomly choose from those different and sound data to generate a problem and sound data every time, and lead to the problem of and constitute specified by this and sound data and the note sound of sound.When answer is correct, score is added, and provides next problem and sound.
The United States Patent (USP) No.5 of McCartney-Hoy, 392,682 disclose a kind of computerization music keyboard, and the method for piano to be played or learnt using same keypad.The computerization music keyboard includes the fingerboard for being connected to computer.Computer is programmed, with from the first melody that will be played on piano of selection one in music module, and generate the appropriate key to be played of instruction, the correct sequence of the key to be played, and the signal of the hand and finger for tapping each key, to play selected melody on piano.
The United States Patent (USP) No.5 of Decker, 107,743 disclose a kind of Piano Teaching auxiliary program, have features designed to the panel for the key equipped on existing keyboard, so that being mounted on lamp on panel, with multiple color or shape can be located immediately at the top of the piano key to be played.The lamps and lanterns have more than one color and shape, to distinguish the hand that user will be used to piano.The panel further includes detector window, shows alphanumeric coding, which, which corresponds to, appears in the identical coding that will be played beside music score.Using a kind of floor push propulsive mechanism (footpedal advancing mechanism), user can control the bright speed that tap key shown whereby, and a movement is promoted using floor push.The display can also be changed from a movement to the set rhythm of another movement automatically with user shows the music that will be played, without the use of pedal.The panel is hinged, so that it can be stretched in one or more positions, equipment is allowed it on various sizes of keyboard, without influencing the key to be played.
The United States Patent (USP) No.4 of Rogers, 331,062 disclose a kind of equipment for intuitively showing note on note display panel, which is mounted on pianotron with a branch gripping arm.Pianotron has the keyboard for being electrically coupled to electronic circuit, which operates for pressing down generation audio output according to one or more keys.The arm can be rotated in the pedestal for being attached to piano, for mobile around the first vertical axis.The the first movement limiting unit and arm for being attached to pedestal limit the upper-arm circumference around the rotation of piano.The the second movement limiting unit and the arm for being attached to panel limit the rotation that panel surrounds vertical axis relevant with arm.Arm is fixed on piano by a kind of correcting principle.Panel is marked with Acoustic Grand staff, with it is vertically disposed, correspond to and the bright mechanism of sound note information first and diagonally correspond to and rise the second bright mechanism of syllable note information and match.It is following that keyboard expression is located at staff label.It is matched with keyboard expression piano key label relevant third light mechanism and the second bright mechanism, to provide about the visual information for pressing down key on pianotron.Electronic circuit with on-off switch electrically connects pianotron and first, second and third light, so as to selectively operate light.The electronic circuit has switch combination component, this component has multiple operations for switching the first, second, and third bright key signature cooperated with fingerboard according to the key signature of playing music.
The United States Patent (USP) No.4 of Titus, 366,741 disclose a kind of pianotron, it is with keyboard, and it is connected to the pianotron circuit of microprocessor, which shows for controlling CRT device to provide video note while pressing one or more keys.The light that the key or multiple keys to be played was expressed and be used to indicate to keyboard positioned at CRT device screen adjacent place is associated.The control of manual operation and microprocessor operate together, to allow a note on each reverse cleaning screen, all notes are removed, all notes are retained, it indicates the liter semitone and flats of each note, and indicates the duration by down key by elongating the note on screen.Metronome unit is used together with microprocessor, to provide the intuitive impact marks sequentially moved in entire screen on the screen.CRT device and piano are associated by one movable framework.
The United States Patent (USP) No.5,864,868 of Contois discloses a kind of computer system and method that device is played for controlling media.The system provides user interface, the media segment being stored in media database with allowing user to access.The interface is also used to controller control and plays device (such as automatic player piano or film play video-unit) to the media of computer, to play access or selected media segment.In one embodiment, there is a computer interface, user is allowed only to show music relevant with selected classification, such as jazz or classical music.Another embodiment allows user command media to play device automatic playing and the relevant selected music clip of selected music type.Another embodiment allows user command media to play device automatic playing and selected composer or the relevant selected music clip of artist.
The United States Patent (USP) No.6 of Asahi etc., 204,441 disclose a kind of technology, are used to show music information, and are used in particular for coming intuitively to show musical tones, beat and rhythm using the game device of personal computer or operation music software program.This, which separately teaches, distinguishes certain form of music symbol using different colours and different brightness.It also has display screen, which shows that basic and treble clef and keyboard and timing indicate.
The United States Patent (USP) No.6 of Moe, 388,181 show Computer qd Graphic Animation, it is used in conjunction with live video exchange method, to play keyboard music, the key that user aims at its finger guiding animation simultaneously, and the key that will each strike within the beat time uses colored " spirit " (sprite) specified.
The United States Patent (USP) No.6 of Renard etc., 066,791 shows a kind of system for instructing shoegaze, shows image on the display apparatus, and guides student to pay attention to the image, while playing the note on staff it is preferable to use musical instrument.
The United States Patent (USP) No.5,540,132 of Hale shows a kind of technology to child's teaching music symbol.Each note and the identifiable color being mutually distinguishable are associated, then by the color and with the color and the object of Lock-in is associated.They have used cartoon character, it is understood that these roles can reinforce the connection in children's brain.
The United States Patent (USP) No.6 of Nishimoto etc., 337,433 show it is a kind of with performance guiding function electronic musical instrument, performance guidance method and store program storage medium, therefore its be combined with multiple display devices arrangement component not to performance operating element it is related, each performance operating element including a pair respectively with player's left hand and the corresponding display element of the right hand.
The United States Patent (USP) No.6 of Kimmel Jr., 284,961 show a kind of musical tones system, and each note and a kind of color are associated, and are applied it on key for musical instrument with paste, with corresponding with the color for playing note.
Brief summary of the invention
The present invention relates to a kind of tricks to cooperate game, its object is to instruct how to read music symbol, and how to play the musical instrument of such as piano.
Music symbol is reduced to a kind of grid by the present invention, and it is parallel with fingerboard layout to be combined with tone from left (low) to right (height) movement, and the time, then dimension vertically moved.
In one embodiment, in the incipient stage of game, player will be seen from representing the Mission Objective of music note, move from rising close to bottom of screen to virtual piano keyboard, and their mutual longitudinal relationships should represent the expression of opposite musical time.As these Mission Objectives are close to virtual piano keyboard, correspondence piano key along this path is easy to see, and the target of player is when Mission Objective is located relative to dummy keyboard and is in predetermined to tap the precise time within window and tap the corresponding keys on music keyboard.If player has tapped correct key in the correct time, audio and video feedback will be rewarded player.
The main task of player is as much as possible in multi-movement target perhaps in the correct time to tap corresponding piano key in the present invention, this challenge is repeated until they reach some accuracy percentage, and proceed to next levels of complexity, when doing so, a song is played in subconscious study, and in rank below, identification and reading sheet music.
Attached drawing briefly describes
By purpose, feature and the advantage of system of the invention clear from following the description, in which:
Fig. 1 is the block diagram for executing the hardware configuration of some aspects of the present invention.
Fig. 2 is the figure of display dummy keyboard, Mission Objective track and they and the example relationship of standard music symbol treble clef.
Fig. 3 shows the block diagram for executing exemplary hardware and software module of the invention.
Fig. 4 shows the format of MIDI file.
Fig. 5 shows the format of MIDI file header block.
Fig. 6 shows the format of MIDI file track block.
Fig. 7 shows the format of the META event from MIDI file.
Fig. 8 is the example of a part of the MTrk block of MIDI data together with exemplary semantic.
Fig. 9 shows example data process, and it illustrates the MIDI message played for three note sequences.
Figure 10 be for explanation figure 5 MIDI data stream be used to generate the Mission Objective to be played example process flow chart.
Figure 11 is the block diagram for showing the game module exemplary arrangement of one aspect according to the present invention.
Figure 12 is for realizing the block diagram of the exemplary computer of different aspect of the present invention.
Detailed description of the invention
Fig. 1 is the block diagram for executing the hardware architecture of some aspects of the present invention.Fig. 1 shows computer 100 comprising: processing element (CPU) and display.A kind of typically realize can be personal computer, can be from several sources by commercially obtaining.The interior details of computer 100 and its applying in Figure 12 in a network environment.
Fingerboard 150, it is preferred that there is the ability that control data are generated according to midi standard, computer is connected to through user's specification midi interface.
Fig. 2 is the figure of display example virtual piano keyboard, Mission Objective track and they and standard music symbol treble clef exemplary relation.Dummy keyboard is shown in the target in computer display screen as Graphic User Interfaces a part.Dummy keyboard will include: to correspond to multiple single key 200i of piano white key, and multiple key 200j corresponding to piano black key.Therefore, in this embodiment, dummy keyboard represents the standard arrangement of the key on the keyboard of such as piano.Also associated with each key of dummy keyboard is the track 210i for only corresponding to fingerboard white key in this example.One of white key and relevant track correspond to each note of music symbol octave, and in this example, since the middle C on the left side, and scale is advanced up until reaching the C than central C high.The track that runic is shown corresponds to those notes found on treble clef line in this instance.
From this, being clear, when being improved upwards scale from left to right as shown in this figure, tone is also improved.However, that line under middle C first line of standard treble clef shown in Fig. 2 starts in the music symbol of standard, and the C for being higher than middle C is shown in the uppermost position of standard treble clef.Therefore, music symbol improves the tone in treble clef from bottom to top, since bass tone pitch, and increases to compared with pitch value.However, when from keyboard, tone from left to right rather than improve from top to bottom.It arrives as noted above, the difference of expression at least causes a Difficult factors when learning piano.
As hereinafter will be explained in, Mission Objective is introduced along track 210i in the position opposite with dummy keyboard.Then, Mission Objective is advanced with animation mode along the track of the point to meet from the key close to bottom to Mission Objective and dummy keyboard 200i.Relevant with every track is two-way time, if to be sequentially introduced into three notes according to mode one by one, then it can be seen that they track bottom be sequence occur, and the duration for the two-way time from bottom to top of advancing, wherein the top be they in a manner of shifting one by one in the place that the respective instant time intersects with each key.
One purpose of interactive game is the substantially the same key for instantaneously pressing (preferably MIDI) keyboard for allowing the key of the Mission Objective of student on a graphical user interface and its dummy keyboard to intersect.As user plays this game, user forms certain proficiency for map the note visual performance from music file, the music file by the generation of Mission Objective drive to the practical fingering position on the actual keyboard of dummy keyboard interface.Computer games check, which goes out to work as user to carve in due course, presses correct key.
Fig. 3 shows the block diagram of example hardware and software module for executing various aspects of the present invention.Although this specific embodiment of the invention is to describe about using MIDI file and using midi standard as the music of format, the music of extended formatting is also known, and in alternate embodiment for use in the present invention.
In this exemplary embodiment, one or more files 300 of midi format are stored in such as library, or downloading in real time, and it is fed to interpreter 310, the order of driving Mission Objective generation module 320 is explained and is translated as in this MIDI data file, the Mission Objective generation module 320 is shown in Mission Objective in the graphical user interface of indicator screen, and provides audio output 370 to computer speaker.
Easily, the translation of Mission Objective is reduced to that video is driven to show and the audio and video component of audio output by graphics engine 350 and audio engine 360.The accessible object library 330 of game object generator and game control parameters group 340.Each of these modules hereinafter will be described in.
Fig. 4 shows the format of MIDI file.As described above, MIDI file format is that for the purpose of illustrating the invention, but the present invention is not limited thereto.The example for being adapted for carrying out alternative document of the invention is also possible to MPEG-4.
The understanding operated for MIDI file and MIDI agreement will greatly simplify the understanding of the present invention.
MIDI file format
MIDI file is by the structure composition of block (chunk).Each piece includes 4 byte block types, and the instruction of 4 byte lengths, instruction includes the byte length in data field.
There are two types of the block of type, i.e. head block (header chunk) (it has the block type of " MThd " (410)) and track block, the block type with " MTrk " (420).
MIDI file includes single head block, is followed by one or more track blocks.
Fig. 5 shows the format of MIDI file header block.Head block includes three fields, i.e. block type, length and data.For head block, block type is MThd.Length field includes the byte length of block data portion." format " of data field includes partially MIDI file format, it is only possible format 0,1 and 2." track " of data field as binary number partially shows the number for the track block for including in MIDI file." segmentation " of head block data field partially defines the default unit of " incremental time " (delta-time) for MIDI file.If the highest significant bit of " segmentation " field is " 0 ", remaining 15 bit indicates the number for showing and regenerating " mark of every crotchet " of music.Two components if highest significant bit is logic 1, represented by existing by remaining 15 bits.Bit 8-14 may indicate that the frame number of (with negative number representation) per second, and minimum effective 8 bit indicates the mark number of every SMTPE frame.
There are three types of variations for MIDI file.Format 0 includes single track.Format 1 includes one or more tracks played simultaneously.Format 2 includes one or more independent tracks that can be played independently of each other.
Fig. 6 shows the format of MIDI file track block.It includes the block type for being defined as MTrk type and length field, which indicates the length of the data portion in track block.The data portion of track block includes two kinds of elements.First be " incremental time " partially and " event " part, incremental time is and to be expressed as different Length Quantities from preceding events " mark " number.There are three types of types for the event defined in a standard.They are " midi event ", " SYSEX event " and " META event ".Without clear boundary between " incremental time " and " event " example.This may is that because two kinds of fields have clearly defined length.
Midi event has any MIDI path message.These include channel speech message and channel pattern message.Other include that SYSEX event can be used in non-MIDI path message in MIDI file.
Most system specific informations are very simple, and the single grouping as byte is sent, and since F0, is terminated to F7.However, some system specific informations are used for real-time control apparatus parameter.Two distinct types of SYSEX event is defined to accommodate different purposes.
For META event for things such as track title, the lyrics and queue points, it does not cause the transmission of MIDI message, but still is the useful component of MIDI file.
Fig. 7 shows common version possessed by midi event.Midi event is started with 16 hex notation FF, is type field, length field and data field later.Type field is a single byte, specifies the type of META event.Length field includes several data bytes after the field.Data field includes 0 or multibyte data.
Several META events are defined in a standard, so that realization of the invention is more easier.These events include the following:
" serial number " is alternative, must occur over just the track beginning before any non-zero incremental time.
It is typically used in each track of identification.
Textual event is used to annotate track with any text.Copyright statement event can be used in the place of the copyright statement occurred in ACSI text.It should be the first event on the first track of MIDI file.
Sequence/track title provides sequence or the title of track in file.Musical instrument title provides the explanation of used musical instrument on track.Lyrics event provides the lyrics for singing.In general, each syllable has the lyrics event of its own, occur in the time that will sing word.
Flag event marks the highest point in sequence, such as the beginning of the rhythm.
It include the queue of the event occurred on platform, such as " curtain rise ", " withdrawing from the arena " and similar situation using queue point.
It must be terminated using track event to give track one clearly defined length.If track is circulation or is series winding with another track, here it is necessary.
Event of setting the pace is set the pace with every crotchet microsecond.This means that the variation of incremental time signaling unit length.Default rhythm is 120 bat per minute.The SMTPE time that SMTPE skewing event specifies track to start.Time signature indicates the time signature for being used for one section of music, such as 3/4 or 6/8 or 2/2.Key signature event can specify the number of liter semitone or flats, and big tune or ditty mark.Finally, the META event specific to sequence allows manufacturer that will be integrated in MIDI file specific to the serial device of instruction.
Fig. 7 shows the format of the META event from MIDI file.
Fig. 8 is example of the MIDI data together with a part of the MTrk block of exemplary semantic.As shown in figure 8, MTrk block is introduced with MTrk identifier 800, followed by length field 810.To 820-1 to 820-j with behind, which indicates each MIDI message relevant with MTrk block to 820-1 to 820-j for multiple incremental times and the sequence field of event.
MIDI agreement includes that synthesizer and serial device is configured to allow for transmit the message for playing which kind of acoustic information.Typical MIDI message includes three components.First component is followed by the mark in one of 16 channels MIDI with value 0-F with the beginning of hexadecimal 9.Second component is two byte sequences, indicates the key pressed on device.It corresponds to the keyboard note pressed in piano type keyboard situation.Two byte value is from 00-7F.The third component of MIDI message is velocity component, and which specify the speed of key pressing or release.Its value is equally within the scope of 00 to 7F.Therefore, if musician presses the central C key on lower keyboard, keyboard can be sent comprising 90 3C 40 " note starts " message.When musician discharges the key, corresponding " note termination " message includes: 80 3C 33.In this case, as the speed in release message (comparing with speed 40 is tapped) indicates indicated by 33 that the speed of release key is lower than the speed for pressing it.
Other MIDI message may include program (musical instrument) change, tone mixed messaging, and control changes message (such as the change of pedal/switch feet state) and timer clock message.
MIDI message is all unidirectional.There is no the confirmation messages that transmitter is sent back to from receiver.If MIDI device does not know how processing message, which will ignore this message.The MIDI message for being assigned to the channel MIDI is referred to as path message.It is known that the MIDI message for influencing entire MIDI system or entire MIDI device is system message.Channel and system message are further classified as several classifications.Channel speech message is beginning, the message for changing or stopping the sound playing.The entire channel of channel pattern messages affect.System real-time messages are serial devices for adjusting and synchronization timing.They do not include data byte.System public message includes the message of melody positioning pointer, melody selection etc..System-specific message is commonly used in specific to the MIDI protocol extension part of device.
Since MIDI is that message sends and explains in real time, therefore, it is desirable to reduce the data volume that must be sent.General note is started to terminate on the almost the same time with note termination messages, several notes and be initially very usual.In this case, a single status order can be sent, such as note starts, is followed by that multiple " note identifier, speed " are right, the same state byte without being recycled and reused for each beginning or termination note.The reduction of this state byte transmission is known to be " operating status " in MIDI message.Only send the data byte changed.
For the background of MIDI file and agreement, it will illustrate exemplary operation of the invention now.
Fig. 9 shows that an example data flow, the data flow illustrate the MIDI message for sequentially playing three notes.In Fig. 9, every row shows two MIDI message.Each message uses time delta field to guide.Therefore, six message shown in Fig. 9 are incremented by carry out with 00,08,10,18,20 and 28 incremental time.
Following after incremental time is incremented by is MIDI command sequence.Sequence 92 indicates the position that note starts.Following after each 92 message is the message with command field 82, it indicates that note terminates.Following after each order is note identifier.It indicates to start and terminate note C in the example of the first row.Second and the third line example in the note that identifies be note E and note G respectively.The last one component of each message is velocity component.In the first row, speed 44 is so that how soon speed is downwards by the measurement of down key (such as tapping speed).In the message of the release of key below, 40 expression of speed is with speed 40 come release key.
Figure 10 is for being construed to the MIDI data stream of Fig. 5 to generate the flow chart of the example process of Mission Objective a part.When the form that receives is that<incremental time><when the MIDI message of note in the target of order><note><speed>(1000), can optionally follow thereafter the MIDI message (1010) for representing similar formal musical notes terminated attribute.When<incremental time>is lower than two-way time, start<note>track (1020) with<incremental time (termination)>-<the optional length attribute of incremental time (beginning)>mark.In such form, it can be seen that step 1000-1020 indicates to be followed by the generation of Mission Objective to the explanation of input MIDI message.According to step 1000-1020, message is received and explained on the basis of ongoing.A window (1030) is defined in the τ chronomere for tapping dummy keyboard.
Once target starts note track, target moves (1040) along towards the track of dummy keyboard on MIDI clock is per N number of mark.If receiving the input of MIDI keyboard between opening window phase, and if MIDI keyboard input-value is equal to the MIDI note value that will tap the target of dummy keyboard, video and audio is activated to reward expression (program) (1060).Otherwise, the video and tonic train that expression can be activated to fail.The processing interactively repeats in each mark of MIDI clock, as back to indicated by the arrow at the top of step 1040.
Back to Fig. 3, project 330 indicates object library, it allows correcting game in such a way that the various target types for corresponding to game different-style are replaced.The example of used target type is given below.Parameter group 340 is also shown in Fig. 3, it allows user's customized games performance or game behavior in some cases.
Audio engine 360 is preferably based on the application programming interfaces of Microsoft DirectSound 8.The ability that usually there is audio engine the channel PCM through sound card to play short .WAV file.Sound engineer, which is used, has constructor, and the classification of destructor is realized, load .WAV file and plays .WAV file.Sound engineer, which is mainly used for playing, plays the relevant sound effect of feedback sound with menu button, click, switch and game.However, the present invention can also be used together with other software engines.
Graphics engine 350 and object library 330, Mission Objective generation module 320 work together, and to generate graphic object on the screen, the Mission Objective which constitutes for playing game is respectively realized.The present invention can load and play three types melody file: MIDI, MIDI Karaoke and .amm.The latter is the inside melody format to be hereafter described in more detail.Standard MIDI file is as described above.MIDI karaoke file is actually the standard MIDI file that the melody lyrics are embedded in one of track according to certain format.The present invention also supports .KAR file format, it is a kind of in shareware/public sphere market popularity file format.
.amm the structure of file and type 1MIDI file is closely similar.However.amm formatted file also remains with annotation, highlights and fingering.Annotation is the plain text annotation stored on melody timeline.These annotations can retain to the valuable information of user, and can roll Mission Objective with other during playing game and display together.It may be stored in internal file as text, but be displayed as the form of the speech balloon with and without the arrow for being directed toward other Mission Objectives on the screen.
Some annotations in .amm file can be highlighted (highlighted).This is actually a mark, and the enhancing video effect for telling system that should be surrounded with such as halo effect annotates to show.Fingering is to the small clue for playing note on fingerboard about that should use which finger of user.Fingering is distributed to individual note, and is maintained at 1 to 5 number range.During playing game, the Mission Objective that fingering is assigned will roll together with number placed on it.
Figure 11 is the block diagram for showing the game module exemplary arrangement of one aspect according to the present invention.
When loading game for the first time, mottling screen (splash screen) 1100 is shown.It is located at the center of desktop, and can make user's click icon or link that can download the new melody for game from user on the website so that user to be taken to the website of host company.It similarly there are the link for game html file.
Welcome screen 1110 allows four kinds of options.Firstly, it allows the main menu for selecting to be described below.Secondly, it allows the instant of operation to play mode, integration project 1140 below illustrates that it takes all configurations previously established for playing last melody in gaming.Family can be used to enter score screen for third option from main menu, show game point in a visible manner herein.Finally, main menu 1120, which has, exits game and the option back to operating system.
From main menu 1120, there are three types of options.If option is quickly played in selection, user, which is directly entered, quickly plays mode in conjunction with 1140 explanations, and wherein user can freely load any melody, select several options and start to practice.Without selecting or creating any summary (profile).In the second main-menu option, career patterns, user will create summary, and will face predetermined several challenges in several ranks and several different piano methods.These are discussed in detail below in connection with career patterns 1150.
Game, which equally can be selected, from main menu establishes 1130.In game foundation, several Mission Objectives can be configured, these targets will be described below in detail.
Immediately play 1140 permission users do not suffer from start option trouble just play game.When taking the parameter of previous beginning option including finally playing melody, if game is initial installation and played any melody not yet, default melody is taken.Immediately no menu is played, it is the shortcut that game is played.
Figure 12 is the block diagram for showing the exemplary computer details that can be used for realizing various aspects of the present invention.The subsequent description of the invention is exemplary.It is to be expressly understood, however, that the present invention also may be implemented without specific detail described herein.Known structure and device are shown in form of a block diagram, to avoid unnecessary obscuring of the invention.It is expected that a part at least of the invention is realized on the network of such as internet.One example of this network, which is also depicted in Figure 12, to be come.
Figure 12 is the block diagram of the computer system 100 of Display Realization one embodiment of the invention.Computer system 100 includes: bus 102 or other are used to transmit the communication agency of information, and couples the processor 104 for handling information with bus 102.Computer system 100 further include: main memory 106, such as random access memory (RAM) or other dynamic storage devices are connected to bus 102, for storage information and the instruction executed by processor 104.During processor 104 executes instruction, main memory 106 can be also used for storage temporary variable or other average informations.Computer system 100 further comprises: read-only memory (ROM) 108 or other static memories are connected to bus 102, for storage static information and the instruction for processor 104.The storage device 110 of such as disk or CD is provided, and is connected to bus 102, for storage information and instruction.
Computer system 100 can be connected to the display 112 of such as cathode-ray tube (CRT) through bus 102, for displaying information to computer user.Input unit 114, including such as alphanumeric or other keys, are connected to bus 102, for transmitting information and command selection to processor 104.Another type of user input apparatus is cursor control 116, such as mouse, tracking ball or cursor are directed toward key, are used for direction of transfer information and command selection to processor 104, and for controlling cursor movement on the display 112.This input unit typically has the freedom degree of two kinds of degree on both axes, first axle (such as x) and the second axis (such as y), allows the specified position in the plane of device.
It includes that one or more sequences of one or more instructions in main memory 106 are operated that computer system 100 is executed in response to processor 104.These instructions may read in main memory 106 from other computer-readable mediums of such as storage device 110.It include that the execution of the instruction sequence in main memory 106 makes processor 104 execute processing step described herein.In the embodiment of another selection, hardware circuitry can be used to replace or realize the present invention with software instruction combination.Therefore, the embodiment of the present invention is not limited to the specific combination of any hardware circuit and software.
Term " computer-readable medium " as used herein, which refers to participating in, provides instructions to any medium that processor 104 is executed for it.Such medium can be there are many form, including but not limited to, non-volatile media, Volatile media and transmission medium.Non-volatile media includes light or disk for example, such as storage device 110.Volatile media includes the dynamic memory of such as main memory 106.Transmission medium includes coaxial cable, copper wire and optical fiber comprising the conducting wire comprising bus 102.Transmission medium can also be the form of sound wave or light wave, such as those of generation in wireless wave and infrared data communication.
The common form of computer-readable medium includes for example, floppy disk, soft dish, hard disk, tape or any other magnetic medium, CD-ROM, any other optical medium, punched card, paper tape, any other has the physical medium of hole style, RAM, PROM and EPROM, FLASH-EPROM, any other memory chip or cassette tape, hereafter described in carrier wave or any other computer-readable medium.
There can be various forms of computer-readable mediums to participate in the one or more one or more sequences instructed of carrying to processor 104, for executing.For example, instruction may be initially carried in the disk of remote computer.Instruction can be loaded into its dynamic memory by the remote computer, and send the instruction through telephone wire using modem.The local modem of computer system 100 can receive the data on telephone wire, and convert infrared signal for data using infrared transmitter.Infrared detector can receive the data being carried in infrared signal, and data can be put in bus 102 by circuit appropriate.Bus 102 transfers data to main memory 106, and processor 104 can be retrieved and be executed instruction from this.Before or after processor 104 executes, optionally it is storable in storage device 110 by the received instruction of main memory 106.
Computer system 100 further includes being connected to the communication interface 118 of bus 102.Communication interface 118 provides the bidirectional data communication for being connected to network link 120, which is connected to local network 122.For example, communication interface 118 can be ISDN (ISDN) card or modem, connected with the data communication provided to respective type telephone wire.Another example, communication interface 118 can be local area network (LAN) card, to provide the data communication connection to compatible LAN.It can also be realized with Radio Link.In any this realization, communication interface 118 sends and receives electrical, the electric magnetically or optically signal that carrying represents the digit data stream of different information types.
Network link 120 typically arrives other data sets through the communication of one or more network provided datas.For example, network link 120 can provide to master computer 124 or arrive the connection of the data equipment operated by Internet Service Provider (ISP) 126 through local network 122.ISP126 then provides data communication services through world wide packet data communication network network (typically now referring to " internet " 128).Local network 122 and internet 128 are all using electrical, the electric magnetically or optically signal of carrying digit data stream.Signal of the carrying numerical data to/from computer system 100 by heterogeneous networks and be on network link 120 and by the signal of communication interface 118 transmission information carrier wave exemplary forms.
Computer system 100 can send message through network, network link 120 and communication interface 118 and receive data, including program code.In the example of internet, server 130 can emit the request code for being used for application program through internet 128, ISP126, local network 122 and communication interface 118.When receiving code, the code received is just executed by processor 104, and/or store it in storage device 110 or other nonvolatile storages, for executing later.In this way, computer system 100 can obtain application code with carrier format.
It will now describe and each play mode.
A. it quickly plays
Quickly playing, which allows not suffering from career patterns (0 part) challenge, just plays game.It also allows to load melody file and freely plays.In quickly playing, player can choose trained or dynamic mode.
1. quickly playing mode
After selection is quickly played, user can select between mode in two different play:
● training mode
Training mode allows user to practice game on any melody that can be loaded into game.
● dynamic mode
Dynamic mode is similar with training mode, in addition to it has several Different Dynamics that can switch to opening and closing.These dynamically propose additional challenges.Each dynamic has several adjustable variables, and gradually changes on player as game is carried out.Here is exemplary dynamic list:
● the progressive adjusting of rhythm: open | it closes
● tap window and progressively close off: opening | it closes
● random color is taken off: being opened | it closes
● it is transformed into symbol: opens | it closes
All above-mentioned dynamic gaming elements will further be defined under the beginning option in 0 part of page 25.
2. loading melody
A part that melody is game is loaded, is related to loading the melody being stored on the hard device of local computer.User can browse the specific melody on their hard disks by the melody browser of file search or simplification.
3. internet melody
Although melody cannot be from being directly loaded into game by the present invention in web site, but it is characterized in a link, will open Web browser (such as Internet Explorer, or Netscape) to a part of web site, more melodies can be downloaded therefrom.User can download melody from web site manually, and then open these melodies in gaming.The link is provided on mottling screen.
B. career patterns
Career patterns allow player by undergoing different piano method and rank, face the different challenges in rank to complete game.
1. summary
We have rank (0 part) in piano method (0 part).Rank has the specific and available challenge (0 part) of predetermined number.Individual can be applied to any challenge in rank on any melody in the rank.When meeting rank requirement, which is completed.Rank requires can be, such as 7 head is at least completed in 10 first melodies, and to each melody played using at least three challenge in 5 challenges.Once meeting rank to be required, then next rank is opened.Higher ranking score can be more obtained by being made than minimum requirements.Additional achievement is rewarded with more points, and opens additional graphic theme.
2. summary
Summary is needed to play game in career patterns.Summary keeps the tracking to all games in career patterns to each game user respectively.
● creation summary
Before user can start to play in career patterns, the first thing feelings that he has to do are creation summaries.User can select an icon from multiple available icons, and be assigned to their title, similar to before user can begin to use system they can in Window XP operating system made mode.Then, game will be prompted to they title and they want with which kind of mode start play game, that is, beginner, student or teacher.All above- mentioned information all save on the computer's hard, and are saved together with whole game processings for the user.
● load summary
If user returns to game, and has saved existing summary, then he can select his summary from available summary list.Thus it can continue to play from the place that he left last time.
● delete summary
User can delete existing summary.Will pop-up confirmation dialogue to determine generally if it were not for being accidentally deleted.
3. piano method
User can select piano method from methods availalbe list.On piano method choice screen, there are the score of top player and they, the number of levels of completion, and the All Time spent on this method.The piano method that each can be used for playing is listed with icon and some short texts of this method explanation.
4. rank
User can select rank out of piano method.Higher level is opened by completing first rank.Rank select screen layout and piano method choice screen it is similar.The selection of each rank and cutline, an icon in list are display together.Top player's list of each rank will also be highlighted and be displayed for selecting.Once highlighting one rank of display in lists, then the process realized in the rank (progress) statistics also will display.Exemplary statistics includes: to play spent All Time, and the challenge number completed so far in a rank.
Each rank has the minimal amount of scheduled melody and challenge, needs to complete the minimal amount, other to proceed to next stage.Equally, each rank has the reward in the form of theme, and when completing a rank, which is turned on.
5. melody
Melody is last in method and rank layered structure.There are several available melodies for each rank.Available melody in career patterns is preconfigured, for example, not allowing track editor.These melodies are played on the basis of according to status, are possible without the ability for changing game environment, but in quickly playing described in 0 part.
Available melody can be any file format that the present invention supports in piano method.Available melody in piano method can not be exchanged from operating system.In other words, user cannot replace these melodies with the lower melody of difficulty to obtain more good grades in gaming.
6. challenge
This game is characterized in giving user several challenges.These challenges are designed to provide assistance in the various skills of training.The invention is characterized in that following kind of challenge:
● beat
Start with the 50% of melody file rhythm, is then gradually increased.When playing to be faster than default melody file beat, then bonus point points are rewarded.Player needs to be maintained in accuracy parameter to continue to play, i.e., and 90%.Admissible maximum parameter is the parameter that can be defined by challenging founder.
● rhythm precision challenge
In this challenge, taps window and be gradually closed into challenge founder's size predetermined.Starting size is the parameter that user can define.Player need to be maintained in accuracy parameter to continue to play.
● primary beats
The challenge is to maintain within predetermined level of accuracy and strikes primary beats.Primary beats are defined by challenging founder.It is not punished when impact taps other note (non-principal bats) in window.
● weak beat
Similar with the challenge of primary beats, weak beat challenge needs to be maintained in predetermined level of accuracy to strike weak beat.It is not punished when impact taps other note (non-weak beats) in window.
● color fades away
Indicate that the target color of note becomes black and white in select or random time, game.It is carried out with melody, the Mission Objective quantity for gradually fading away color gradually increases.
● note duration (legato)
The challenge is to maintain pressure one section of correct note duration of piano key.The accurate parameters that player needs to be maintained at such as 90% are interior to continue to play.
● rotation
Screen is from vertical rotary to horizontal position.Player needs to be maintained in accuracy parameter to continue to play.If user has grasped this challenge, they will learn the relationship between keyboard and standard rotary music.
● visibility
A series of visibility challenges are introduced, with the snatch of music for promoting player to remember that he/her is just playing.For example, one piece of cloud can enter game area, and a part of screen is covered, user is made to be difficult to see Mission Objective.Visibility challenge can be further defined in development process.
● loudness (speed)
Certain parts of melody are by the friction speed parameter for needing to keep with user (forte, piano etc.).User needs to be maintained in accuracy parameter to continue to play.Only this challenge just can be used on touching sensitive fingerboard.
7. creating customized piano method
It creates customized piano mode to be related to creating a kind of short side method, that is, it is to create rank inside rank, and add melody into rank.Customized piano method does not include reward, high score list or graphic theme.All challenges can be played on any melody that it is customized piano method a part.Customized piano method can should store in some way, so as to replicate or share between user of the invention.Customized piano method is the file with file and simple profile.All ranks are all to open, and available customization piano method is played.The idea of customized piano method allows teacher for them, and those are that the student of user of the present invention creates operation.
C. start option
Starting option is the option that user configures before starting to play game.Game mode can be depended on the number for starting option.In certain modes, certain options are disabled, and are grey or are omitted.However, in order to start game, user must pass through these options regardless of game is started with what mode.One exception of this rule is to play immediately, it is omitted configuration and starts option, and takes all default values for playing.The preferred availability for starting option in different game modes is included in CD-ROM attachment.
Here is all beginning option lists, and with cutline:
● screen direction: V | H | rotation
Option definition screen direction.Some users like starting game with vertical mode playing, however some like horizontal pattern.It is also possible to gradually start with screen the game since the mode that vertical direction rotates to horizontal direction to play.
● annotation: open | it closes
The switch makes to annotate unlatching/closing.Annotation is included in .amm internal file format, and when the Mission Objective of annotation rolls, is related to showing " post-it " text note type on game screen.
● fingering: open | it closes
The switch opens/close finger information.Similar with annotation, fingering includes in .amm internal file format.When starting fingering, if label in this way, number of the Mission Objective by display from 1 to 5, correctly aim at Mission Objective for instructing user with which finger on fingerboard.
● freeze: opening | it closes
Switch starting disables the ability that menu is freezed in the access in game is played, as described below.
● every screen primary beats number
The option allows user to select to allow quick melody that can predict enough, to prepare next note in how many primary beats of screen vertical direction or trifle during game is played.
● target: long | short | symbol
Option permission is selected between different types of Mission Objective.Long target is that those can be pulled to represent the target of musical tones actual duration, such as: chain.However, short target is that those only represent the target of musical tones starting point, and do not represent the duration, i.e. football or balloon.When selecting symbol, user can see music symbol rather than Mission Objective during game is played.
● symbol: attached | key signature
Option permission is selected between different genres of music symbol.Only just it can be used when symbol is chosen as Mission Objective.
● theme selection
Theme selection is the GUI element group for allowing to select different game themes.Theme includes background and different Mission Objectives.It can be by different background combinations into different Mission Objectives.However, the theme being not yet turned in career patterns (0 part) is not useable for selecting.
● color: open | it closes
The switch opens/closes the color of the virtual piano keyboard on Mission Objective and screen.Substantially, all Mission Objectives and piano key all encode display with different colours if triggering "ON"-, and otherwise, these targets are black and white.
● track selects (scope preview, effective key)
This part allows intuitive selection loading the track in melody file.Once being loaded with melody, then display can use track list, and user can select those he/her thinks the track played in gaming.Once user selectes track, Automatic-searching is used for the range of its musical tones by program, and it is marked on the fingerboard (i.e. C2-B3) being displayed on the screen.It is all computer capacity for all selected tracks.For example, if having selected two tracks: range is marked for two tracks if track 1 and track 2-, as the two tracks are a tracks.Preview range is particularly significant, because it allows user to watch the range of selected track if appropriate for on attached MIDI keyboard, i.e., plays one section of melody across 6 octaves on the keyboard with 4 octaves and is practically impossible.In addition, user can click independent piano key, and identify as effective or invalid.By default, all keys in range are all identified as effectively.During game is played, it is assumed that user is merely responsible for tapping those effective piano keies.
● the musical instrument for track selects
Assign user's ability for changing any selected General MIDI instrument that will play track in gaming.User can be that each track simply chooses a kind of musical instrument from the drop-down menu of 128 1 musical instruments of General MIDI rank.
● accompaniment track selection
Also assign user's ability for being intended for the melody selection accompaniment track that game is played for them.Play accompaniment track to audibly in the background.Some can have found that accompaniment is beneficial, and other can divert one's attention, therefore these options are optional.
● the musical instrument for track of accompanying selects
It is similar with the musical instrument selection carried out for the track to play in gaming, assign the ability for the General MIDI instrument that user changes for arbitrarily selected accompaniment track.User can be that each accompaniment track simply chooses a kind of musical instrument from the drop-down menu of 128 1 musical instruments of General MIDI rank.
● merge selected track
The option allows several selected tracks merging into one.The operation does not change the content of original document, but executes in computer storage on loading file.
● delete track
Track is deleted from memory.There is no delete the track of deletion from melody file.
● the right-hand man of track divides
If only selecting a track, which is activated.Single track can be divided into two tracks by executing the option, and to two hands dividually musical arrangement content.That is, the musical tones that the first track receiving is played with left hand, and the second track is played with the right hand.
● modify tone to selected track
The option modifies tone to selected track by rising semitone or flats.
● track is established
This part allows user to be any track configuration MIDI output port and the channel for loading file.For example, a user may like the 2# track accompaniment listened on the 11st channel of the synthesizer of third midi port.
● metronome: open | it closes
The audio cadence device that switch starting or disabling are heard during game is played.
● practice challenge selection
The part allows one challenge of selection from the challenge of all insertion game, and it is a part of career patterns as described above.By allowing this function, user can flexibly practice different challenges on any melody desired by them.
● rhythm selection
The option allows to select to play rhythm used in period in game.A part of the option is the switch of referred to as " MIDI rhythm: open | close ", can be loaded rhythm specified by melody with current and be played.If the switch starts, and current melody document characteristic is tempo variation, then game rate will automatically adjust.
● it taps window and adjusts
The option allows to adjust the height that game taps window.
● background: open | close | darkness %
Option starting, disabling or the adjusting for allowing background darkness.Opacity value range is from 0% to 100%.
● measurement: open | it closes
The vision measurement that switch starting or disabling and Mission Objective roll together.
● object wizards: open | it closes
The switch starts or disables visible locus guiding line.
● statistics (covering): open | it closes
The switch opens or closes statistics, score on screen etc..
● keyboard: automatic | 2 octaves | 4 octaves | 5 octaves
The option allow to select to play in game used in on-screen keyboard size.User can select between the keyboard version of 2 octaves, 4 octaves or 5 octaves.Automatic keyboard size selection is equally available.3 kinds of keyboard sizes: 2,4 and 5 octave are supported in game.
● start button selection
The option allows to select start button on keyboard on the screen.If two size differences, it is highly useful when calibrating physics MIDI keyboard according to on-screen keyboard.These selections have: C0, C1, C2......C11.
● the progressive adjusting of rhythm: open | it closes
Start the option and the rhythm fixed relative to loading melody document is gradually increased or reduced the rhythm that game is played.For example, being played by starting game with low rhythm, user can practice a Duan Yinle with the rhythm of slow but constant raising.
● tap window and progressively close off: opening | it closes
The height for tapping window will be gradually decreased during game is played by starting the option.For example, by since tap window large area open game play, user can practice a Duan Yinle with the precision of slow but constant raising.
● color is taken off at random: being opened | it closes
If starting the option, during game is played Mission Objective will beginning selectively or randomly lose color so that by Mission Objective and with color encode fingerboard between color coordination it is more difficult.Mission Objective and the key of on-screen keyboard can take off color.
● it is converted to symbol: opens | it closes
Starting the option gradually can be changed into music symbol for Mission Objective.
● circulation melody: open | it closes
Starting or disabling game play in melody circulation.
● the lyrics: open | it closes
If a melody file includes the lyrics, and starts the option, then the lyrics will be shown on screen.
● automatically save melody: opening | it closes
Option starting or disabling automatically save all to the current change for loading melody.If starting automatically saves melody, a new filename of the user for melody is prompted.Melody is saved in inside .amm in melody file format.
● SFX volume and volume of music
These options are to be realized with the form of sliding block, and be allowed for adjusting the volume-level, sound effect and music of the two.
● abstract part
This is the synthesis that track merges option.User selects combined clef (track).
● prepare to sing with part
Text is only divided into trifle to be used for someone and sing adjoint by the option, and does not have music symbol on identical loose-leaf.
● prepare the thin master page of improvisation (lead paper)
" improvisation " thin be for jazz player, with the lyrics with and musical alphabet claim (Gm7) pop set, it and may be leitmotiv (lead melody), and they can temporarily prepare beat and harmony part, be used as frame by melody and with sound structure.MidiNotate software extracts the lyrics, leitmotiv from midi file and claims with musical alphabet, and allows to print in this way.
● transcription and musical alphabet claim
Claim with musical alphabet there are many illustrating mode.One example can be A major.A or writing A maj can simply be write.
All above-mentioned options can group be combined into group.For example, a large amount of boolean's option (two states are opened | close), it is realized with checking the frame in game GUI.
D. game is played
This is the place that everything occurs.It is actual play that game, which is played,.
1. keyboard short-cut
There are several example keyboard shortcuts for being linked to different options, can call in the case where not stopping game flow during game is played.Other options are also possible.These options are:
● tempo adjustment | ARROW LEFT | ARROW RIGHT
● tap window and adjust | ARROW UP | ARROW DOWN
● warning line is adjusted | SHIFT+ARROW UP | SHIFT+ARROWDOWN
● overall loudness is adjusted | GRAY+ | GRAY-
● metronome | M
Certain adjustings in certain challenges are disabled, such as during being played with tempo challenge to carry out game, tempo adjustment is unavailable.
2. omitting note
When player misses note, a label is placed in game field.User can be from freezing to roll entire melody in menu up and down, to watch where they miss.
3. music symbol
MIDI file can be converted to the music symbol shown on the screen by the present invention during game is played.The example for being adapted for carrying out the software of this function can be found at following place:
●  Notation Technologies  Http:// www.notationtechnologies.com/
● Notation Software, Inc Http:// www.notation.com/
4. Mission Objective
The present invention is characterized in that several Mission Objectives, it is also known that for smart (sprites).All Mission Objectives are characterized in the support for having 32 colours and letter mixing.Mission Objective is two-dimensional, but is drawn on the screen using 3D technology, thus the advantages of being charted using hardware-accelerated 3D.Allow easily to scale in this way, rotate and letter mixing.
5. the fingerboard on screen
There are three types of different sizes for fingerboard on screen: 2,4 and 5 octaves.Depending on the size of selected fingerboard, the size of Mission Objective will accordingly change, so that the width of its width and on-screen keyboard key is proportional.
6. score is counted
For correctly tapping musical tones, played with the Different Dynamic option of starting, and for playing different challenges etc., game rewards user to count.
E. freeze menu
Middle calling can only be played from game by freezing menu.It allows to change certain game parameters, glosses on the screen, and by the melody currently played and all annotations, highlight and finger information is saved in internal file format together.
1. calling
It is called and in played from game by the esc key of lower keyboard and freezes menu.Once pressing ESC, by the following occurs: entire game is freezed, and vertical scroll bar occurs on the screen, to allow to scroll back to the part played or advance on entire melody.It notices when game screen is rolled in rotary course, annotated, highlighting or fingering is disabled.Once the game is frozen, then a transparent help frame is shown, instruction can do anything on the screen.For example, typical text will be: " if to create an annotation on the screen, blank space please be click ".
2. highlighting and fingering
It will appear in beside target when any Mission Objective with similar popup menu shown below when the user clicks:
It highlights   x
Fingering   L  1   L  2   L  3   L  4   L  5   x
  R  1   R  2   R  3   R  4   R  5
From the popup menu, user can choose the fingering number of highlight color or any hand by clicking grid (as shown above).No matter which kind of selection is made on popup menu, it will be applied to the target of click.Highlighting can also be carried out with the form of ring of light effect surrounding target.The color shown on above-mentioned popup menu is only for purposes of illustration.In addition, if a target is assigned with fingering already or highlights, then them can be removed by clicking " x " button as shown above.
3. annotation
Annotation can be arranged in user on the screen.These annotations become a part of .amm file later.Once being provided with annotation on the screen, if it is desired to (preservation) can be recorded hereof.User can add or remove annotation.Annotation is arranged on the screen in the form of dialogue balloons.There are several dialogue balloons shapes for selection.It is added on screen to annotate, user can click the blank space of screen.Once clicking, popup menu will occur, allows to select the direction of dialogue balloons shape and its spear pointer.Then text is inputted by text edit box.Annotation can also be removed from game screen.In order to remove annotation, user must click on the annotation probably already existed, and then click " x " button that will appear in beside it.Game also allows to edit the annotation inputted already.For editor's annotation, similar with an annotation is deleted, user must click on the annotation being arranged already, and then click " edit " button that will be appeared in beside it.Editor's annotation is carried out in a manner of identical with input annotation.
4. freezing menu option
The number for freezing option in menu depends on game mode.Accessories B is referred to for the preferred availability for freezing menu option in different game modes.It is as follows to freeze menu option list.It is worth noting that these most options are the subsets for starting option, and it is defined in above-mentioned C portion to start option.The definition of early defined option is omitted herein.
● fingering: open | it closes
● target: long | short | symbol
● symbol: attached | tone mark
● theme selection
● color: open | it closes
● track selects (scope preview, effective key)
● the musical instrument for track selects
● accompaniment track selection
● the musical instrument for track of accompanying selects
● modify tone to selected track
● metronome: open | it closes
● rhythm selection
● it taps window and adjusts
● background: open | close | darkness %
● measurement: open | it closes
● object wizards: open | it closes
● state (covering): open | it closes
● start button selection
● the progressive adjusting of rhythm: open | it closes
● tap window and progressively close off: opening | it closes
● random color fades away: opening | it closes
● it is transformed into symbol: opens | it closes
● circulation melody: open | it closes
● the lyrics: open | it closes
● SFX volume and volume of music
● automatically save melody: opening | it closes
It opens or closes and automatically saves melody characteristic.If starting the option, when making a change, melody is saved in previously specified file automatically.
● melody is saved as ...
Prompt-filename;Current melody is saved in .amm file.
F. game is established
Game can be called to establish from main menu.Here is its option:
● menu option: advanced | it begins to learn
The menu option allows to select between two different menu option groups in gaming.Advanced group is wanted game is performed to user that is ultimate attainment and requiring maximum flexibility to design for those, and is begun to learn group and eliminated several menu options too complicated for average user or child.
● γ corrects (Gamma Correction)
The option allows to adjust the γ value of screen.
● MIDI input selection
The menu option allows the MIDI input port for selecting to be used for game.The game will enumerate all possibility midi ports in system, and them is made to can be used for selecting.
● MIDI output selection
The menu option is used to select the MIDI output port for game.Game will enumerate all possibility midi ports in system, and them is made to can be used for selecting.
● game level of detail: low | in | it is high
Game level of detail starts and disables certain CPU and reinforces game visual effect.Low level of detail may be such that game runs on low-end computer to sacrifice visual effect and whole ocular comfort degree.
● music and SFX volume-level
These menu options adjust the value of the entire sound mixer for game in the form of sliding block.SFX volume option allows to adjust the volume-level (channel PCM of sound card) for all .wav sound played in gaming, and volume of music allows to adjust all volume-levels of internal sound card synthesizer.Two sliding blocks can all be assigned the value from 0% to 100%.
● keyboard range configuration
This is the option of a keyboard size for determining to be attached to computer.It is required that user presses the key of left end and right end on MIDI keyboard, and game will calculate the octave range of keyboard.
● velocity test
The option allows the personal MIDI keyboard to test user, so that it is determined that whether the keyboard is speed sensitive.It is required that user taps the key on MIDI keyboard twice, for the first time gently, heavy second.Based on the difference of the MIDI speed messages value received, program can determine whether user has and touch sensitive keyboard.
Although having described the invention in detail and having shown, it should be apparent that ground understands, above-mentioned item are shown with illustratively, and are acted on not by way of limitation, the spirit and scope of the present invention are only limited by the appended claims.
Attachment A CD-ROM content
It is the explanation to the CD-ROM content as attachment of the present invention below:
The CD-ROM includes multiple catalogues and file, as shown in the catalogue then printed from CD-ROM.
The file extension description of most files has absolutely proved how to open these files for those of ordinary skill in the art.Microsoft Word, Microsoft Excel or adobeAcrobat Reader can be used to open these files..vsd Visio can be used to read for file.
Be used to open it is any other those be not that the software of self-evident file can beHttp:// extsearch.comOr it is found in similar file extension name catalogue search engine.

Claims (35)

1. a kind of for providing the equipment of music director, comprising:
A. computing element;
B. it is connected to the display of computing element;
C. it is connected to the music keyboard of computing element;And
D. software is used on the computing element execute, when taking the movement as game a part by the music keyboard user and execute the software on computing element, the dummy keyboard of computing element link display on the display.
2. equipment according to claim 1, wherein the note that snatch of music is expressed is translated as Mission Objective on the display by software.
3. equipment according to claim 2, wherein software includes: interpreter is used to being converted to the expression of snatch of music into the order for being used to generate Mission Objective.
4. equipment according to claim 3, wherein the order driving game object generator for generating Mission Objective.
5. equipment according to claim 4, wherein game object generator and Mission Objective library are associated.
6. equipment according to claim 4, wherein game object generator and the parameter group for setting Mission Objective attribute are associated.
7. equipment according to claim 2, wherein Mission Objective is mobile towards the direction for the dummy keyboard key for corresponding to music clip musical tones from the initial starting position on display at any time.
8. equipment according to claim 7, wherein Mission Objective is moved along desired trajectory.
9. a kind of use computer method, comprising the following steps:
The music keyboard for being connected to computer is linked with the Mission Objective shown on a computer display relative to the movement of the dummy keyboard shown on the display.
10. method according to claim 9, wherein for the music clip being stored in computer-readable format note and generate Mission Objective.
11. method according to claim 10, wherein the music clip in one of music clip library is stored in the computer.
12. method according to claim 10, wherein computer-readable format is MIDI.
13. method according to claim 9, wherein user receive by audio playback, video or graphic animations show or points awards in the form of at least one of reward.
14. method according to claim 13, wherein just authorizing reward when user presses the key on music keyboard within the time window at crossed over moment when Mission Objective and the intersection of dummy keyboard corresponding keys.
15. method according to claim 14, wherein storing at least one summary of user information on the computer to each user in multiple users.
16. method according to claim 14, wherein summary info includes starting option group.
17. method according to claim 16, wherein starting option group can select from the group comprising the following terms: screen direction mode, annotation ON/OFF, finger information ON/OFF, image freezing ON/OFF;Target, symbol, theme, color, track, musical instrument for track, accompaniment, combined track, the track to be deleted, both hands are divided to track, modify tone to selected track, output port, metronome ON/OFF, practice challenge selection, rhythm selection, background, trifle, object wizards ON/OFF, statistics covering, keyboard size, the primary bat or trifle number occurred on the screen, start button, the progressive adjusting of speed, window is tapped to progressively close off, random color fades away, target is converted into music symbol, recycle melody, lyrics ON/OFF, automatically save melody ON/OFF;And volume.
18. method according to claim 14, many of method can be used for being selected by user, and every kind of method includes multiple difficulty levels of at least one melody and every first melody.
19. method according to claim 18, wherein each difficulty grade includes different musics and one or more challenges, which is to specify to be used to improve the skill in respective areas of capacity.
20. method according to claim 19, wherein selecting challenge: tempo challenge from the group comprising the following terms;Rhythmic precision challenge, primary beats challenge, weak beat challenge, color fade challenge, note duration challenge, rotation challenge, visibility challenge and loudness challenge.
21. a kind of computer program product, comprising:
A. storage medium;And
B. computer program on said storage is stored, the computer program includes: instruction, and the music keyboard for being connected to computer is linked with the Mission Objective shown on a computer display relative to the movement of the dummy keyboard shown on the display.
22. computer program product according to claim 21, wherein the computer program further comprises: instruction is used to generate Mission Objective for the note for the music clip being stored in computer-readable format.
23. computer program product according to claim 22, wherein the computer program further comprises: instruction, be used to provide a user by audio playback, video or graphic animations show or points awards in the form of at least one of reward.
24. computer program product according to claim 23, wherein the computer program further comprises: instruction, is used to authorize reward when user presses the key on music keyboard within the time window at crossed over moment when Mission Objective and the intersection of dummy keyboard corresponding keys.
25. a kind of method by making graphical user interface and input keyboard interact to that user is instructed to read music symbol, comprising the following steps:
A) graphical user interface is generated, with first position, the dummy keyboard including being positioned substantially in interface top section has multiple keys, and each key has the corresponding keys in input keyboard;
B) music file is integrated in graphical user interface, wherein the music file includes the data for corresponding at least the first and second musical tones arrangement in order, has rhythm pattern;
C) the first Mission Objective for representing first music note in arrangement is booted up into the first key on the dummy keyboard for corresponding to first music note with the first substantially straight path, so that the first Mission Objective will be undergone and the first collision of the first key;
D) the second Mission Objective for representing the second musical tones in arrangement is booted up into the second key on the dummy keyboard for corresponding to the second musical tones with the second substantially straight path, so that the second Mission Objective will be undergone according to the beat patterns of arrangement and the second collision of the second key;
E) based on user with first and second collision almost simultaneously tap the corresponding keys in input keyboard come give user reward numerical value.
26. guidance method according to claim 25, further includes steps of
Once a) user's performance meets predetermined threshold, then carry out rotatable interface to the second position along approximate 90 (90) degree counterclockwise, to which dummy keyboard is positioned substantially on the left of interface, and the first and second Mission Objectives are moved along the first and second substantially straight paths to dummy keyboard;
B) a series of space defined in intuitive staff lines is introduced, its middle line and space correspond to the straight path that Mission Objective is advanced along it to dummy keyboard, to which Mission Objective is advanced along the line or the space, until being collided at corresponding keys with dummy keyboard.
27. method according to claim 26, further including steps of morphing game objects is classical musical notation.
28. a kind of method by making graphical user interface and input keyboard interact to that user is instructed to read music symbol, comprising the following steps:
A) graphical user interface is generated, with first position, the dummy keyboard including being positioned substantially in interface top section has multiple keys, and each key has the corresponding keys in input keyboard;
B) music file is integrated in graphical user interface, wherein the music file includes the data for corresponding to multiple musical tones arrangement in order, has rhythm pattern, each note is as representated by Mission Objective;
C) Mission Objective is booted up into the key on the dummy keyboard for corresponding to musical tones with substantially straight path;
D) make Mission Objective according to the beat patterns of arrangement to collide with corresponding keys;
E) based on user with collision almost simultaneously tap the corresponding keys in input keyboard come give user reward numerical value;
Once f) user's performance meets predetermined threshold, then carry out rotatable interface to the second position along approximate 90 (90) degree counterclockwise, to which dummy keyboard is positioned substantially on the left of interface, and Mission Objective continues to move along substantially straight path to dummy keyboard.
29. method according to claim 28, it further includes steps of and introduces a series of space defined in intuitive staff lines, its middle line and space correspond to the straight path that Mission Objective is advanced along it to dummy keyboard, to which Mission Objective is advanced along the line or the space, until being collided at corresponding keys with dummy keyboard.
30. a kind of music director method, comprising the following steps: music file is converted to the animated game objects for being used to show on the screen.
31. method according to claim 30, wherein Mission Objective flows up on the screen.
32. method according to claim 30, further including steps of morphing game objects is music symbol.
33. method according to claim 30, wherein the track for Mission Objective is rotated between vertical and horizontal.
34. method according to claim 30, wherein Mission Objective flows up on the screen, is deformed into music symbol;And from vertical rotary to level.
35. wherein Mission Objective selectively colours according to the method for claim 34.
CNB028208358A 2001-10-20 2002-10-18 Interactive game providing instruction in musical notation and in learning an instrument Expired - Fee Related CN100437662C (en)

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