The specific embodiment
Fig. 1 is for having one of the stop button schematic appearance of game machine (for example what is called fight the machine of playing chess) with lottery in an embodiment of the invention.But game machine 1 has a switch (as articulated) Qianmen 3 with lottery, is fixed on the cupboard 2 of the box-shape of being made by plywood.A game state display lamp 4 is arranged at the top at Qianmen 3, and its can get the winning number in a bond or detect and light according to different situations when makeing mistakes or glimmer in recreation.Loudspeaker 5L and 5R can send effect sound or the sound etc. of makeing mistakes in the middle of recreation, top display floater 6 shows every kind of get the winning number in a bond the coin number of combination award and briefly introducing of game rule.Liquid crystal display is installed in the inside of display floater 6, is used for showing the different pieces of information based on the award data that are stored in the different prize-winning combination among the ROM.Be installed in the central part at Qianmen 3 with the roller display floater 7 of basic vertical plane formation.
1 annotates switch 8,2 notes switches 9 is installed in roller display floater 7 lower left quarters with the maximum switch 10 of annotating.After supposing that coin is received, just allow player's 1 coin of in recreation, making a bet by annotating switch 8 for one time 1, click 2 and annotate switches and just allow player's 2 coins of in recreation, making a bet, click the maximum switch 10 of annotating and allow players' the most a plurality of coins (for example 3) of in recreation, making a bet.After the player had operated the switch of making a bet in 8 to 10, one or more predefined award row were activated.The coin that is used for receiving coin drops into the right lower quadrant that groove 11 is installed in roller display floater 7.
(deposit in/award: credit/payout) switch 12 comprises a button by player operation determines whether receiving or award the some that the player wins in recreation coin to C/P, and it is installed in the left side of the horizontal band portion in middle part at Qianmen 3.Switch this C/P switch, coin will spue by the coin award mouth 17 of 3 bottoms, Qianmen, and the coin that spues is deposited by coin receiving slit 16.The beginning action bars 13 on C/P switch 12 the right can be to the direction pulling of tilting in certain angular range.After beginning action bars 13 was handled by the player, the roller that roller shows in the panel 7 began to roll.
Stop control panel 14 and be installed in the middle part at Qianmen 3, be used for each roller stopped respectively and form the various orders that stop, constituting arresting stop.Stop control panel 14 a left stop button 15L, a middle stop button 15C and a right stop button 15R are arranged.The operator can determine the operating sequence of these stop buttons arbitrarily.Generally speaking, the shut-down operation that all rollers all carry out when rotating is called " shut-down operation for the first time ", and next shut-down operation is called " shut-down operation for the second time ", and last shut-down operation is called " shut-down operation for the third time ".In the present embodiment, handle left stop button 15L during shut-down operation for the first time and be called " preceding pressure ", stop button 15C is called " middle pressure " in handling during shut-down operation for the first time, handles right stop button 15R during shut-down operation for the first time and is called " back-pressure ".
Provide at game machine under the situation of these three stop buttons, six kinds of shut-down operations order is arranged: the 15L button is pressed in shut-down operation for the first time, and shut-down operation is for the second time pressed 15C button and shut-down operation for the third time and pressed the 15R button and be called " left, center, right pressure "; The 15C button is pressed in shut-down operation for the first time, and shut-down operation is for the second time pressed 15L button and shut-down operation for the third time and pressed the 15R button and be called " in about press "; The 15C button is pressed in shut-down operation for the first time, and shut-down operation is for the second time pressed 15R button and shut-down operation for the third time and pressed the 15L button and be called " press on a middle right left side "; The 15L button is pressed in shut-down operation for the first time, and shut-down operation is for the second time pressed 15R button and shut-down operation for the third time and pressed the 15C button and be called " about in press "; The 15R button is pressed in shut-down operation for the first time, and shut-down operation is for the second time pressed 15L button and shut-down operation for the third time and pressed the 15C button and be called " pressing in the right left side "; The 15R button is pressed in shut-down operation for the first time, and shut-down operation is for the second time pressed 15C button and shut-down operation for the third time and pressed the 15L button and be called " press on a left side in the right side ".
Bottom display floater 18 shows the images such as character that comprise such as in the title of game machine 1 with lottery and the recreation, and it is positioned at and stops below the control panel 14.Liquid crystal display can be by being stored in the view data control on the sub-control circuit at the inside thereby the various image effect of bottom display floater 18, and this sub-control circuit is described further below.
Fig. 2 is Qianmen 3 and the cross sectional representation around the game machine 1 with lottery.Qianmen 3 comprises three display floaters of order from top to bottom, that is to say, and top display floater 6, roller display floater 7 and bottom display floater 18, each display floater shows the effect of title icon, character and each game scenario.Roller display floater 7 comprises a touch panel 28 and is used to detect the coordinate position that the player touches; and one as the transparent visual transparent polypropylene esters of gallic acid resin cover 19 of protective cover; also comprise an image sheet 20; and a roller liquid crystal display 21 and an electronics shutter 22, all these overlay the inner surface of transparent polypropylene esters of gallic acid resin cover 19.Image sheet 20 has been printed various pictures on its transparent thin-film material, roller liquid crystal display 21 is transparent liquid crystal display devices of being made by the material of ITO (tin indium oxide (Indium-Tin Oxide)) film and so on, and electronics shutter 22 is made by similar liquid crystal film.Cold-cathode tube (CRTs) 23 is installed in the upper and lower of roller display floater 7, and each is all as the backlight of roller liquid crystal display 21, as the lighting apparatus that is used for illuminating the symbol on the roller 24.The operation of the display unit that these are independent is as follows.Being plotted in symbol on the image sheet 20 is independent of with lottery the effect state of a control of game machine and can be seen by the player all the time.Roller liquid crystal apparatus 21 is as the viewing area that shows such as accumulative total reward effect image effects such as (or Grand Prix effects) and various preview effects.Electronics shutter 22 can make a kind of under the common display pattern under (a kind of because electronics shutter 22 has only the visible state of effect image when having sheltered from from the light image view of roller 24) and the translucent display mode (a kind of) owing to electronics shutter 22 is opened the rear roller symbol by equipment 21 visible states be presented at effect image on the roller liquid crystal display 21.These two kinds of different patterns can switch on transparent and opaque state by switching roller display floater 7 forward or backward, thereby the presumptive area that makes symbol on the roller 24 pass roller display floater 7 becomes visible or become based on the voltage that loads on electronics shutter 22 and to be blocked.
Top display floater 6 be installed on roller display floater 7 above.Top display floater 6 comprises a transparent polypropylene esters of gallic acid resin cover 19 as protective cover; inside at transparent polypropylene esters of gallic acid resin cover 19; comprise a top liquid crystal display 26, as the cold-cathode tube 23 of backlight, and one be used for the LGP 25 of light from cold-cathode tube 23 guiding liquid crystal display 26 whole surfaces, top.
Bottom display floater 18 is installed in the below of roller display floater 7.Bottom display floater 18 comprises a transparent polypropylene esters of gallic acid resin cover 19 as protective cover; in the inside of transparent polypropylene esters of gallic acid resin cover 19, comprise a bottom liquid crystal display 27, be used for the LGP 25 of light from cold-cathode tube 23 guiding liquid crystal display 27 whole surfaces, bottom as the cold-cathode tube 23 of backlight and one.
Fig. 3 is the example of the circuit block diagram of the operation of game machine with lottery among realization Fig. 1.The game control device of present embodiment totally comprises two control circuits: a governor circuit 101 and a sub-control circuit 201.Here, game control method also can comprise an executive program.Governor circuit 101 links together based on the input signal that obtains from the various checkout gears equipment that periphery is different.And the image effect that sub-control circuit 201 is imported the game information that governor circuit 101 is transmitted according to the operation of the touch panel in the roller display floater 7 28 is presented on each liquid crystal display, and sound effect outputs on loudspeaker 5L and the 5R.
Governor circuit 101 comprises its critical piece microcomputer 102 on printed circuit board (PCB), and a circuit that produces random number.Microcomputer 102 comprises a ROM104, the storage of games and data in advance wherein, a CPU103 who carries out the control operation consistent, and a RAM105 who is used to move the required internal memory of control procedure with program among the ROM104.
What be connected to CPU103 has a clock pulse generating circuit that is used to produce pulse reference clock 106, frequency divider 107, a randomizer 108 that is used to generate the sampling random number, and a sample circuit 109 that is used for obtaining according to the signal of beginning action bars 13 random number, beginning action bars 13 can be described below.Microcomputer 102 also can be used as the random number sampler, carries out the random number sampling by software process.At this moment, randomizer 108 and sample circuit 109 can omit.
The ROM104 of microcomputer 102 is not only storing and is being used to control the control program of the various operations of game machine 1 with lottery, also storing for example winning probability table (being described below) of various data, this table is used for determining whether the random number that obtains according to the operation that begins action bars 13 is that a prize-winning value still is a failure value in probability lottery industry process, one according to stop button 15L, 15C, 15R operation separately decide roller 24L, 24C, 24R stop position stop table, and for the various game information orders of sub-control circuit 201 uses.
Various peripheral equipments (actuator) also are connected to CPU103 by an I/O port one 10.
Motor drive circuit 111 is used to respond drive control step motor 112L, 112C and the 112R that CPU103 sends and comes rotation roller 24L, 24C and 24R.In addition, motor drive circuit 111 stop control signal that also is used to respond CPU103 carries out shut-down operation to stepper motor 112L, 112C and 112R.
The reward signal that funnel drive circuit 113 is used for sending according to CPU drives the funnel 114 of control as coin discharge apparatus.
7 segment drive circuits 122 are used for driving the various displays of being made up of 7 sections LEDs of control (award information display 33, deposit display 34 and in and award display 35).
Lamp drive circuit 116 is used to light the various displays of being made up of lamp of control (heavily playing 31, one prize-winning lamps 32 of 30, one " wait " lights of lamp and a beginning lamp 36 for).
Other effect display unit comprises roller liquid crystal display 21, electronics shutter 22 and roller backlight.These effect display unit drive control by sub-control circuit 201.
The main input signal generation device that is used to make microcomputer 102 generate the required input signal of each drive circuit control signal is annotated switch 8,2 notes switches 9, maximum switch 10, C/P switch 12, the inductor 117 that inserts coin, roller stop signal circuit 118, roller index testing circuit 115 and award testing circuit 119 annotated for beginning action bars 13,1.These circuit also are connected to CPU103 by I/O port one 10.
Beginning action bars 13 detects the operation that begins that a player sends.The inductor 117 that inserts coin detects a coin, and this coin has passed through selector, and this selector is used for excluding special-shaped coin with insert the coin of putting into the mouth 11 from coin.Whether roller stop signal circuit 118 detects, and each stop button 15L, 15C, 15R have operated, and have produced a stop signal.The sense switch of arbitrary rotation reference position that roller index testing circuit 115 is installed from stepper motor 112L, 112C and 112R is received signal and is provided the character position reset signal to CPU103.The coin detector 120 that award testing circuit 119 is installed from funnel 114 is received signal, and the signal of an award number of coins is provided to CPU103.
Following narration has illustrated that how controlled in serial game process each drive circuit is.At first, after the power switch of game machine 1 was connected with lottery, randomizer 108 continues was created in random number in the preset range.Inductor 117 detects that the player inserts coin or equivalent number of coins input if insert coin, roller liquid crystal display 21 shows the row corresponding to the activation of the coin number of making a bet, and the operation of making a bet annotates switch 8,2 notes switches 9 by 1 and the maximum switch 10 of annotating carries out.Make a bet operation with reference to schematic diagram 7A, the 7B and the 7C that amplify.Row L1 became activation row (after this be called and activate row) in the middle of one operation of annotating made, row L1, top line L2A and end row L2B became the activation row in the middle of two notes operations made and comprise, three annotate operation makes that except that centre row L1, top line L2A and end row L2B capable L3A of diagonal and L3B also become the activation row.
Then, sample circuit 109 takes out random number when beginning action bars 13 detects the operation that the player carried out beginning to play.Then, CPU103 will take a sample random number be stored among the ROM104 the winning probability table relatively, if player matches has arrived a kind of prize-winning combination, CPU103 just is provided with the sign of getting the winning number in a bond for the corresponding combination of getting the winning number in a bond.The process of this software prize drawing is known as " probability prize drawing process " later, and describes in detail later.
Then, CPU103 provides driving pulse by motor-drive circuit 111 to each stepper motor 112L, 112C, 112R, thereby makes each roller 24L, 24C, 24R begin to rotate.The driving pulse that provides is provided CPU103, and upgrades a pulse counter among the RAM105.Then, CPU103 monitors the value of this pulse counter, after pulse counter had reached a predefined value, CPU103 determined that each roller 24L, 24C and 24R have moved a symbol (being also referred to as a frame), and a symbol counter in being stored in RAM105 adds 1.
For example, if use the roller of the stepper motor that 400 pulses turn around at its side face 21 symbols to be arranged, roller moves a symbol (a perhaps frame) through about 19 pulses so.When the value of pulse counter has reached 19 pulses, CPU103 determines that roller has moved a symbol, just adds 1 to symbol counter.
Simultaneously, the center line of L1 in reference point process Fig. 7 of each symbol among arbitrary roller 24L, 24C and the 24R A-C, one among corresponding rolling wheel 24L, 24C and the 24R just produces an index detection signal, and sends a reset pulse by roller testing circuit 115 to CPU103.The CPU103 that detects the input of reset pulse removes the symbol count that adds up in RAM105, thus the character position of character position that the assurance program is determined and actual displayed coupling.
After roller 24L, 24C and 24R begin to roll, thereby after making roller 24L, 24C and 24R reach at the uniform velocity through one section preset time, the operation of each stop button 15L, 15C and 15R just is activated.When the player has carried out after the shut-down operation, a roller stop signal is input among the CPU103 by roller stop signal circuit 118, and CPU103 carries out such as the software process of selecting stop position one class.Afterwards, stop pulse sends among corresponding stepper motor 112L, 112C and the 112R one by motor-drive circuit 111, thereby corresponding that is stopped among roller 24L, 24C and the 24R.
In the process that each roller 24L, 24C and 24R are stopped to control, when CPU103 when roller halt circuit 118 is received a stop signal, the numbering that CPU103 will be positioned at the symbol on the centre line L 1 stores the predetermined space of RAM105 into as the shut-down operation position, with reference to stopping table, wherein the shut-down operation position is corresponding with the symbol that should stop to be presented on the centre line L 1.Then, CPU103 the corresponding symbol stop position in shut-down operation position is stored on the predetermined space of RAM105 and calculate aiming symbol stop and showing before also remain how many pulses (or how many frames), after sending the pulse of requirement, CPU103 carries out and stops control.(just stopping roller according to plan)
After all roller 24L, 24C and 24R stop, the CPU103 judgement of getting the winning number in a bond.In get the winning number in a bond judging, at first, CPU103 with the symbol table among the ROM104 be stored in symbol stop position among the RAM105 and compare and obtain the halted state of this recreation.Symbol sebolic addressing on the side face of the structure of symbol table and each roller 24L, 24C and 24R is corresponding.Symbol table comprises number and each number of expression symbol order on the reference position and counts the corresponding symbol number, as a software roller band.Then, activate row L1, L2A, L2B, L3A and L3B for each, whether CPU103 compares with the halted state of this recreation with the prize-winning symbol combination table that is stored among the ROM104, decide the player to get the winning number in a bond.Prize-winning symbol combination table storage prize-winning symbol combination and the number of coins that needs award accordingly.In the prize-winning symbol combination that activates and award number of coins according to single game state and under the different situations, CPU103 carries out the process of transfer prize-winning symbol combination.
If CPU103 determines the player and gets the winning number in a bond that CPU103 provides reward signal to come from the coin of funnel 114 payment predefine quantity to funnel drive circuit 113.At this moment, the coin number that Coin validator 120 records go out should pay from funnel 114 numbers, if the counting of Coin validator 120 has reached predefined value, thereby Coin validator 120 stops to provide the driving signal that specie payment is stopped to funnel drive circuit 113.
The circuit printing figure of Fig. 4 is the schematic diagram of sub-control circuit 201.Sub-control circuit 201 is controlled variable liquid crystal displays and is controlled the peripheral equipment that is used to provide effect based on the game information of governor circuit 101, as loudspeaker 5L and 5R, and from touch panel 28 input signals.
Sub-control circuit 201 comprises a sub-microcomputer 202 as critical piece, also comprise a top display floater image control circuit 250, a roller display floater image control circuit 251, a bottom display floater image control circuit 252, control circuit 250,251 and 252 carry out each liquid crystal display 26, the source of sound IC230 of 21 and 27 driving control and the voice output control of execution loudspeaker 5L and 5R, a power amplifier 231 as amplifier, a roller back of the body lamp control circuit 240, an and electronics shutter control circuit 270 that is used for carrying out the On/Off control of roller display floater parts 7.These control circuits are formed on the printed circuit board (PCB) different with governor circuit 101.
Sub-microcomputer 202 comprises a sub-CPU203, the sub-ROM204 as storage device, and a sub-RAM205.Though do not draw in Fig. 5, similar to governor circuit 101, sub-control circuit 201 also provides a clock circuit, a frequency divider, a randomizer and a sample circuit.Communication sequence program of sub-ROM204 storage can be communicated by letter sub-microcomputer 202 with governor circuit 101, and an effect selection table makes sub-microcomputer 202 be used for selecting various effects and a sound sequence program etc. according to the game information of accepting.Sub-RAM205 is used as working space by sub-microcomputer 202 when sub-microcomputer 202 is carried out these control programs.
Sub-CPU203 determines the effect that each effect control circuit produces, and the effect control circuit is based on the order that governor circuit 101 transmits, and the content after each effect control circuit transmission is determined.
Roller back of the body lamp control circuit 240 is used to show that the prize-winning effect and the effect of the message in advance of the sign of getting the winning number in a bond show control.
Whether electronics shutter control circuit 270 according to is controlled to its on-load voltage opens and closes electronics shutter 22, and the electronics shutter is configured between roller liquid crystal display 21 and roller 24L, 24C, the 24R.Electronics shutter control circuit 270 cuts out a required viewing area according to the content control electronics shutter 22 of sub-microcomputer 202 decisions, thereby the zone that order is closed is invisible (or opaque) in roller liquid crystal display 21 inside for the player.For example, show to inform under the suitable special play that stops ST state in proper order of player in selected the stopping of a basis, after the player operates beginning action bars 13, as seen electronics shutter control circuit 270 has only a pair of rollers player when being controlled at shut-down operation for the first time, and other roller is hidden, thereby the player just can know when first time shut-down operation to operate which roller accurately.
The image control circuit of game machine 1 comprises a plurality of control circuits with lottery, be used to control the liquid crystal display of corresponding display floater, that is to say top display floater image control circuit 250, roller display floater image control circuit 251 and bottom display floater image control circuit 252.Fig. 5 is with roller display floater image control circuit 251 block diagrams as an image control circuit example.Roller display floater image control circuit 251 is carried out the control of the shown image of control roller liquid crystal display 21, comprises an image control CPU253, image control ROM254, image control RAM255, an image ROM257, a video-ram 258 and an image control IC256.Image control CPU253 receives a parameter of being determined by sub-microcomputer 202 by an image control circuit input port 259, and is presented at content on the roller liquid crystal display 21 according to being stored in image control sequence program decision among the image control ROM254.Image control ROM254 storage is such as program and an image control sequence program that is used for control chart picture control IC256 of the receiving sequence program that is used to receive the image effect order that transmits from sub-microcomputer 202.Image control RAM255 is used as working space by image control CPU253 at image control CPU253 when carrying out one of these image control programs.
Image control IC256 forms an image according to the displaying contents of image control CPU253 decision by the graph data that use is stored among the image ROM257, and image is stored in the video-ram 258 temporarily, and output on the roller liquid crystal display 21 by the image of image control circuit output port 260 in due course storage.
Fig. 6 is the front elevation of game machine 1 with lottery, mainly shows top display floater 6, roller display floater 7 and bottom display floater 18.In the present embodiment, thus each display floater all use liquid crystal display can according to the recreation state and/or the promoter of recreation show different images.Roller display floater 7 allows the symbol on roller 24L, 24C and the 24R to become as seen for the player by roller liquid crystal display 21 and electronics shutter 22.Make roller liquid crystal display 21 transparent when controlling roller liquid crystal display 21 and electronics shutter 22, the roller symbol is just visible for the player, image is shown on liquid crystal display 21 or electronics shutter 22 becomes closed condition and work as, when for example opaque (perhaps shutter 22 has covered the sight line by equipment 21), the roller symbol just becomes invisible.
Bottom display floater 18 comprises bottom liquid crystal display 27, mainly shows the machine title of game machine 1 and the symbol of game representation machine notion with lottery.Fig. 6 has shown the title " DON-NAVI " of game machine.Control the demonstration of these images according to the view data among the image ROM in the bottom display floater image control circuit 252 that is stored in sub-control circuit 201.Therefore, only need replace sub-control circuit 201 or bottom display floater image control circuit 252 with other control circuits, just can easily make different types of machine, and need not prepare different bottom display floaters for different machines, also not be used in additional new bottom display floater in the manufacture process.
Top display floater 6 comprises top liquid crystal display 26, is mainly used in to show the award table.In the present embodiment, game machine 1 is designed to can adjust according to predefined input operation the coin number of award with lottery, and shows the content of award table according to the parameter of revising.Hereinafter describe in detail.
Fig. 8 is the enlarged drawing of roller 24L, 24C and 24R.Roller band 40L, 40C and the 40R of each roller 24L, 24C and 24R are made by translucent thin-film material, various symbols are plotted on each roller band 40L, 40C and the 40R as " cherry " symbol and " 7 " symbol color inks with transmission on the optics, and the zone that does not have these symbols covers with the ink of not transmission on the optics.Thereby being installed in the light that the back of the body lamp of the roller in back of roller band 40L, 40C and 40R sends separately, lamp bracket 41L, 41C and 41R can not influence other symbol areas.Roller back of the body lamp 42L, 42C and 42R are housed in the clearance space of lamp bracket 41L, 41C and 41R.The flash of light that the parameter control roller that roller back of the body lamp control circuit 240 is determined according to sub-microcomputer 202 is carried on the back lamp 42L, 42C and 42R.For example, roller back of the body lamp 42L, 42C and the 42R on the symbol opposite of award row can glisten in the coin award, thereby perhaps different flash modes can be used for different inside gets the winning number in a bond combination after specific prize-winning symbol is provided with, corresponding effects can show, and is used for advising that to the player which prize-winning symbol should be paid close attention to.
Fig. 9 A, 9B and 9C are the expansion view of roller band 40L, 40C and 40R.Each roller band 40L, 40C and 40R provide 21 symbols, and symbol separately is assigned with numeral 1 to 21 and is stored among the ROM104 as symbol table.Symbol sebolic addressing 40L ', 40C ' and 40R ' are when being revealed at separately roller 24L, 24C with when 24R moves according to the order (from top to bottom) of sign digit.
Figure 10 should award the award table of coin number for the prize-winning symbol combination under every kind of game state (combination of getting the winning number in a bond).
Inner prize-winning, prize-winning and game state are described below.The inner prize-winning is a state of getting the winning number in a bond, and this state be the state in the described in the above probability prize drawing process, thereby a sampling random number is got the winning number in a bond and in the corresponding combination of getting the winning number in a bond a prize-winning is set with winning probability epiphase contrast decision and indicates.
The sign of getting the winning number in a bond is assigned in all combinations of getting the winning number in a bond substantially, and is divided into two kinds of prize-winning combination groups according to the characteristic of combination.First group comprises the prize-winning combination that is called little prize combination, and each makes up and allows the prize-winning sign only effective in the recreation that is provided with the prize-winning sign, but the sign that do not allow to get the winning number in a bond takes the coin that relative lesser amt is also only awarded in next innings recreation to.Second group comprises the prize-winning combination that is called the award combination, each combination not only allows to be provided with the get the winning number in a bond prize-winning of this innings recreation of sign and is masked as effectively, can also carry it into and also increase the inside prize drawing of the combination of getting the winning number in a bond probability in the recreation that takes place to get the winning number in a bond, thereby award a large amount of coins, be called Grand Prix (BB) or rule award (RB).
The example of little prize combination is like this got the winning number in a bond as " cherry " and is made up, as long as allowing the player to allow specific symbol stop on the activation row of left side roller, it just wins, same " alarm clock " prize-winning combination or " watermelon " are got the winning number in a bond and are made up, and wherein just allow the player to get the winning number in a bond as long as three specific symbols stop on the activation line.The example of Grand Prix combination is that Grand Prix (BB) and rule are rewarded (RB).Rule is rewarded (RB) and is occurred when forming " tape-tape-tape " such as three " tape " symbols on an activation row, awards 15 coins for the first time.The recreation that the player can play a kind of " coin is got Grand Prix " (being called " JAC recreation " or " combined game ") 12 times, perhaps 8 times up to get the winning number in a bond occurring.Grand Prix (BB) is awarded 15 coins for the first time for for example occurring when three " red 7 " symbols form " the red 7-of red 7-red 7 " on an activation row.The player can connect at most and plays 30 times, is called " BB continues conventional recreation ", and the winning probability of its medium and small prize combination or RB has increased, and also can play maximum 3 RB recreation (when BB is continuing) period at this section.RB under normal conditions gets the winning number in a bond, as, three " tape " symbols form " tape-tape-tape " in delegation, and get the winning number in a bond to forming " heavily playing-heavily play-heavily play " when three " heavily playing " symbol arrangement in delegation at the RB that BB continues to occur under the conventional recreation.If the player has got this prize-winning combination, just drop into the identical coin of quantity that drops into the player automatically, thereby the player can continue to play next innings and plays and need not insert coin again.Single is rewarded (SB) and is taken place, as, three " sword 7 " symbol arrangement form " sword 7-sword 7 swords-7 " on same activation row, award 15 coins for the first time.The player can play the JAC recreation once.This SB is named as " award ", but does not allow to continue this sign of getting the winning number in a bond, and only allows this to get the winning number in a bond sign in the local exchange recreation effectively, is similar to little prize combination.
Game state is described below.Game state is according to appearance or do not occur showing that the prize-winning sign of rewarding the combination of getting the winning number in a bond is divided into three state group, that is: a general game state of getting the winning number in a bond in the inside that does not wherein have appearance to make up for any award; Reward inner prize-winning state (also being known as " rewarding inner the prize-winning duration " or " reward inside and hit the duration ") for one, though wherein inner prize-winning state has appeared in the probability prize drawing process, also be not arranged on the activation row and reward the prize-winning symbol, thereby prize-winning does not also take place; With a bonus game state (also being known as one " award active period "), wherein the player is activating and arranges out the prize-winning symbol on the row and be to play a bonus game rewarding the inner duration success of getting the winning number in a bond.
In addition, the inner duration of getting the winning number in a bond of award is broken down into a BB inner prize-winning duration and inner the prize-winning duration of RB according to rewarding kind.Reward active period and also be divided into a BB active period and a RB active period.
Except rewarding the combination of getting the winning number in a bond, also there is the game state that favourable the made player of player is obtained mass of coins.
For example, a specific state is called " centralized function ".In this state, the probability tables of getting the winning number in a bond as the SB in recreation is the same, and a high probability table (comprise the inner prize drawing of SB probability, for example, 1/2) and low probability tables (comprise the inner probability of drawing a lottery of a SB, for example, 1/20) are arranged.In the process of using low probability tables, taked a kind of prize drawing method (be commonly referred to as " torrent prize drawing method: rushlottery ") of low probability tables that be used for switching to the high probability table, and in the process of using the high probability table, adopted a kind of prize drawing method (being commonly referred to as " aperture prize drawing method: puncture lottery ") that is used for switching the high probability table to low probability tables, and the increase that the number of coins of award can be gradually when using the high probability table.
For example, there is one and is called " AT (constantly auxiliary) function ".In this state, be provided with and (for example occur a plurality of prize-winning combinations simultaneously, the prize-winning combination of " small bell-small bell-red 7 ", " small bell-small bell-indigo plant 7 " and " small bell-small bell-Bai 7 " is provided, and provides the interval more than four frames between " red 7 ", " blue 7 " and " white 7 " symbol of roller on the right).Under normal state, because the player is not apprised of the kind of the inner combination of getting the winning number in a bond, the player does not just know which " 7s " he should pay close attention to, and can only after each inner prize drawing 1/3 winning probability be arranged in theory.Under the game state of the inner kind of drawing a lottery of this player of informing (being called " AT " phase), the player can know the kind of " 7 " symbol that pay close attention to, thereby can press the observation button exactly, the player just can get the winning number in a bond with 100% probability in each inner combination back of getting the winning number in a bond in theory, thereby the coin of award can increase gradually.
The state that also has a kind of being called " ST (the super moment) function ".In this state, if the predetermined order that stops not occur when getting the winning number in a bond combination, just carry out the control that stops that cancellation prize-winning symbol combination arranges, even the combination of getting the winning number in a bond has reached inner prize-winning combination and the player has taked correct observation pressing operation in inside.As shown in figure 11, in this example, for the prize-winning of " small bell " combination, have six kinds stop sequence list from " No. 1 " to " No. 6 ", when " small bell " symbol reached inner the prize-winning in probability prize drawing process, it was selected according to the random number method of drawing a lottery to stop table.For example, in the current game " No. 3 " stop to show under the selected situation, stop button 15C in for the first time operation is pressed, bottom left stop button 15L is pressed in operation for the second time, operates for the third time by bottom right stop button 15R and will get the winning number in a bond.All the other 5 kinds stop table and are used for stoping " small bell " symbol to appear on the activation row, even " small bell " symbol has reached inner prize-winning.
Under normal state, because not being apprised of, the player do not stop order, the player has only 1/6 probability prize-winning in theory when appearance is got the winning number in a bond in inside, but we know that a kind of " ST phase " arranged.During ST, the player is apprised of the selected kind that stops to show, just, the order that stop button is pressed, the player reaches and has 100% winning probability in theory after therefore inner the prize-winning, and award coin number also increases gradually.In this embodiment, even under the situation that identical prize-winning symbol combination occurs, award coin number is also inequality under different game states.For example, generally playing and rewarding three coins of " watermelon " prize-winning combination award in the inner prize-winning sustained period, and in the general recreation that BB continues, awarding 15 coins." heavily object for appreciation-heavily play-heavily object for appreciation " is combined in general recreation and rewards inner prize-winning sustained period and make up as heavily playing the prize-winning sign, but continues but to have become in the generally recreation RB prize-winning sign at BB.Play at JAC, " heavily playing-heavily play-heavily play " is combined into the award prize-winning sign combination of 15 coins of award.
In this embodiment, except that rewarding the combination of getting the winning number in a bond, adopt " ST function " described above conduct to outside the favourable situation of player, ST recreation when satisfying predetermined condition (or in the recreation of ST state) is activated in general recreation.Particularly, get the winning number in a bond combination when reaching inner the prize-winning when get the winning number in a bond combination or " small bell " of SB, the lottery winner can be apprised of the order information that stops of arranging the prize-winning symbol.Therefore, at this special state in the stage, SB combination or " small bell " combination of getting the winning number in a bond of getting the winning number in a bond reaches inner and gets the winning number in a bond, and the player can not produce prize-winning as long as stop the operation in tandem stop button according to what be apprised of certainly with regard to not having accidental loss.In this embodiment, award table based on Figure 10, the coin number of identical prize-winning combination award can be according to predetermined input operation change.
Figure 12 is the winning probability table that is used for probability prize drawing process mentioned above.Extract in random number from " 0 " to " 16383 " scope, and fall into when random number in the prize-winning scope of any prize-winning combination, the corresponding combination of getting the winning number in a bond just forms an inner combination of getting the winning number in a bond.For example, if the random number that current recreation is extracted is " 10000 ", this random number just belongs to the prize-winning scope of " small bell " prize-winning combination 2299~11024 so.Combination just forms an inner combination of getting the winning number in a bond so " small bell " gets the winning number in a bond.If the random number that current recreation is extracted be " 15000 ", this random number just belongs to " 13669 " and arrive in the blank scope of " 16383 " so, thereby does not have a kind of prize-winning combination to become inner prize-winning to make up, and this random number just becomes blank.
Figure 13 is used for game information command list from governor circuit 101 transmission.In this embodiment, governor circuit 101 is used for controlling get the winning number in a bond judgement, coin award and so on, and sub-control circuit 201 is used to control roller liquid crystal display 21 and controls loudspeaker 5L and the 5R that is installed on the plate separately.Two boards is connected to each other by a straight line cable so that the transmission of information needed success, because the game information of the halted state of the inside prize-winning state of the prize-winning combination that the effect control of handling by sub-control circuit 201 need be handled by governor circuit 101 and each roller.The order of transmitting from governor circuit 101 comprises " initiation command " that is used to transmit.When beginning action bars 13 is operated by the player, when operating arbitrary stop button 15L, 15C and 15R with after stopping one of corresponding roller 24L, 24C and 24R, one " roller is ceased and desisted order " is transmitted, and transmits in the time of one innings of game over " one innings of game end command "." require the parameter change order " and be used for execution parameter change process, when allowing the power connection of game machine 1 with lottery, this process revises the coin number and the inner winning probability of award, transmit when key switch is closed " button shutdown command ", " initialization command " makes liquid crystal display show their initialisation image.
Figure 14 A is to the different component view of 14C for composition roller display floater 7.Figure 14 A is the front view of roller display floater 7.Roller display floater 7 is used to protect outside damage for being bonded at the transparent polypropylene esters of gallic acid resin plate on the touch panel 28.Figure 14 B is the front view of image sheet 20.Printed various symbols with translucent ink (or light transmission ink) on the clear films material on the image sheet 20, in the present embodiment, the symbol of one tree has been printed on the left side of thin slice 20.Figure 14 C is the front view of electronics shutter 22, and according to the voltage condition that loads on the electronics shutter 22 transparent and opaque between switch, right side at electronics shutter 22, no matter whether a viewing area voltage that is used for display lamp parts and seven sections display units loads and all keeps pellucidity, thereby as seen this viewing area keeps for the player always.
Figure 15 is the enlarged drawing of show state, wherein when the whole zone of electronics shutter 22 in off position or placed roller display floater 7 during opaque state (when there not being voltage to be loaded on the electronics shutter 22).For example, the power-off of game machine 1 with lottery, roller 24 is hidden into the state that the player can not see by electronics shutter 22 and this show state occurs, and the influence that image sheet 20 is not subjected to electronics shutter 22 state of a controls for the player all as seen, because image sheet 20 is installed in the front (side of standing the player) of electronics shutter 22.Various lamp displays and seven-segment display be on the right of roller display floater 7, is installed in the inboard of the electronics shutter 22 in game machine 1 cupboard with lottery, but to the player as seen, because electronics shutter 22 corresponding display region are pellucidity always.
Figure 16 A is the effect screen map (a kind of effect of special play mode) of ST special play state to 16C.Figure 16 A is an effect control example in the ST recreation, for be presented at the effect screen on the roller panel 7 before carrying out shut-down operation for the first time, this effect is the effect when " small bell " symbol reaches inner prize-winning and chosen the 5th among Figure 11 to stop to show in the current recreation.In the present embodiment, in the effect control under the ST recreation, 22 on electronics shutter is under the transparent control in the viewing area, this viewing area only shows the pairing roller of the stop button that operate, other viewing area just is in opaque control (or covering control down), thereby expression should be carried out the suggestion of suitable shut-down operation.Owing to stop to show that the stop button 15R on the right is shut-down operation for the first time for No. 5, except that the viewing area of right roller 24R, thereby for the player as seen electronics shutter 22 just becomes the viewing area of roller display floater 7 the opaque right roller 24R that has only rolling, thereby the suggestion player operates the stop button 15R on the right.Transparent control is used for controlling electronics shutter 22, thereby as seen the roller symbol that allows to be placed in electronics shutter 22 back becomes, when the roller symbol was visible for the player, electronics shutter 22 also was placed in and is not complete pellucidity but translucent, or color state.Similarly, the opaque state of electronics shutter 22 not only comprises the state that hinders light fully, also has translucent to be used to stop the roller symbol of back to become as seen.
The effect screen of Figure 16 B for after the player has operated right stop button under the 16A state, in roller display floater 7, having shown.Because the shut-down operation first time by stop button 15R is a correct shut-down operation, " small bell " symbol that the zone that is used for being presented at the right roller 24R among the right roller 15R of complete visible rolling among Figure 16 A is set to have only the inner combination of getting the winning number in a bond to the player as seen, and other viewing areas of roller display floater 7 are covered by electronics shutter 22 and become opaquely, thereby inform that the player is correct shut-down operation for the shut-down operation of right stop button 15R for the first time.In addition, in Figure 16 A, covered the viewing area that becomes opaque left wheel 24L by electronics shutter 22 and become the left wheel 24L that pellucidity make to roll and become as seen, thereby advise that to the player he should operate left wheel 24L.
The effect demonstration figure of the roller display floater 7 when Figure 16 C operates left stop button 15L for player under Figure 16 B state.Because left stop button is operating as correct shut-down operation for the second time, among Figure 16 B all be the viewing area of the left wheel 24L among the left wheel 15L of visible rolling be set to have only the inner combination of getting the winning number in a bond " small bell " symbol to the player as seen, and other viewing areas of roller display floater 7 are covered by electronics shutter 22, thereby inform that the player is for being operating as left stop button 15L correct shut-down operation for the second time.In addition, among Figure 16 B by electronics shutter 22 cover into opaque in the middle of the viewing area of roller 24C become pellucidity and make middle the roller 24C that rolls for as seen, thereby advise that the player operates remaining middle roller 24C.
Figure 17 A is for having taked all correct shut-down operations and the effect screen of roller display floater 7 when winning under the ST state.In Figure 17 A, 22 parts with " small bell " symbol of correspondence prize-winning combination of electronics shutter place under the transparent control, thereby as seen " small bell " symbol on the roller 24 be, and character " GET " appears at and informs on the roller liquid crystal display 21 that player's " small bell " symbol gets the winning number in a bond.
Figure 17 B is for being presented at the effect screen on the roller display floater 7 when the failure that the faulty operation under the ST game state causes not expecting.For example, under the state in Figure 16 B, when the operation of player's mistake in the middle of stop button 15C rather than the stop button 15L on the left side, the symbol of magnification ratio " X " informs that the player has carried out wrong shut-down operation in the middle of being presented at display.
After preset time had been carried out in the control of the effect shown in Figure 17 A and 17B, all zones of opacity of electronics shutter 22 all became the transparent control among Figure 16 C, thereby the control of the effect of one innings of recreation is through with.
Figure 18 A has shown the preview message effect screen that produces with predetermined probability after all roller 24L, 24C and 24R stop to 18C.Specific effect flows as follows.At first, roller 24L, 24C and 24R show in roller display floater 7 (Figure 18 A) back.Then, all roller 24L, 24C and 24R are stopped by player's shut-down operation (Figure 18 B).After all roller 24L, 24C and 24R stopped, electronics shutter 22 became opaque state, and the roller 24L, the 24C that are revealed and 24R are by electronics shutter 22 retainings in the back, shown in Figure 18 C.
Then, the preview message effect based on the inner prize-winning combination of current recreation is performed.Preview message effect in the present embodiment has adopted a kind of performance to set up the method for the reliability of each combination of reward getting the winning number in a bond, and this method is by determining to be presented at stop position consistent realization on which kind of degree of " small bell " symbol and " small bell " symbol of the roller 24L, the 24C that are in halted state and 24R on the roller liquid crystal display 21.Figure 21 A is a preview message effect generation table.Getting the winning number in a bond at BB, RB, watermelon and SB is combined under the situation that reaches the inner combination of getting the winning number in a bond in the probability prize drawing process, when CPU103 carries out a raffle and judges whether to carry out preview message effect with reference to this preview message effect generation table.For example, the effect selection random number that reaches inner prize-winning and local exchange recreation when " watermelon " symbol is " 15 ", the message effect of corresponding preliminary election has just produced, but just do not produce the message effect under getting the winning number in a bond the situation of the prize-winning combination be combined as " SB " in inside, even the effect selection random number equally also is " 15 ".
Figure 21 is the type of effect option table.Generation in preview message effect is produced under the definite situation of table by preview message, and CPU103 is with reference to this type of effect option table when CPU103 determines the content of effect.Preview message effect is divided into different type of effect according to " small bell " symbol stop position on roller 24L, 24C and the 24R with the accuracy of " small bell " symbol stop position unanimity on being presented at liquid crystal display 21, because conforming accuracy becomes high more, it is also high more that award prize-winning combination reaches inner probability of getting the winning number in a bond.For example, " small bell show number " that in Figure 21 B, show those row, " own " expression roller 24L, 24C and 24R go up with liquid crystal display 21 on all " small bell " symbol display positions all consistent mutually, " numeral-2 occurs " represents that two " small bell " symbol display positions are inconsistent two positions at most.For example, in current recreation, the effect selection random number is " 118 " if inner prize-winning is combined as " SB ", and the effect of corresponding " numeral-4 occurs " is just selected.If, for example, have only two " small bell " symbols to be presented on roller 24L, the 24C and 24R of halted state, it is chosen to produce all inconsistent effect modes of " small bell " symbol display position, if yet, for example, there are five " small bell " symbols to be shown, four " small bell " character positions are shown as inconsistent state, and " small bell " character position is shown as consistent state.
Figure 19 A and 19B are the specific example figure of preview message effect mode.When selecting one of " numeral-2 occurs ", " numeral-3 occurs ", " numeral-4 occurs " or " numeral-5 occurs " digital according to type of effect option table in Figure 21 B and roller 24L, the 24C and the 24R that are parked in the display mode shown in Figure 18 B, show the example among Figure 19 A.In the roller stop mode that in Figure 18 B, shows, " small bell " symbol is presented at respectively on the core between the top of the mid portion of the middle roller 24C among roller 24L, 24C and the 24R and right roller 24R, but on roller liquid crystal display 21, the middle part of roller bottom and right roller in the middle of " small bell " symbol is displayed on respectively.Because " small bell " symbol display position between is inconsistent, the player can judge that the preview message effect of low reliability shows.
When according to the type of effect option table of Figure 21 B and when stopping at roller 24L, 24C and 24R under the display mode among Figure 18 B and selecting arbitrary numeral of " numeral-1 occurs ", show the example among Figure 19 B.In roller 24L, 24C and 24R, the mid portion of roller 24C and the upper part of right roller 24R in the middle of " small bell " symbol is presented at respectively, and on roller liquid crystal display 21, the mid portion of roller and the mid portion of right roller in the middle of " small bell " symbol is presented at respectively." small bell " symbol display position of right roller 24R is inconsistent, thereby the player can judge that the effect of message in advance of high probability is shown.
Figure 20 produces for BR and BR duration prize drawing table.Here, BR represents quick campaign, and this is a kind of special game state.In the present embodiment, whether producing BR, and the continuity frequency of BR, is to reach under the inner situation of getting the winning number in a bond in predefined prize-winning combination, by carrying out one according to the prize drawing method decision of predefine probability.According to this table, BR has 16/128 probability generation when " watermelon " inner prize-winning, when the inner prize-winning of two cherries 11/128 probability is arranged, and combination has 25/128 probability for blank.
Figure 22 A and 22B are a support menu that allows the shop assistant to make amendment on game machine 1 with lottery and select to award performance.After the power supply of game machine 1 is activated with lottery, when the key switch (not shown) of the power supply box the inside in game machine 1 is with lottery connected, support that menu screen is revealed.Support that menu comprises three kinds of patterns.Pattern 1 allows the shop assistant to be provided with in the award performance and selects arbitrarily on the screen for the pattern of the inside winning probability of the number of the coin that is used for revising each combination of getting the winning number in a bond and awarded and each combination of getting the winning number in a bond, and this will be described below.Pattern 2 is patterns that the generation probability of number of coins that the every kind of combination of getting the winning number in a bond is awarded and ST recreation is made amendment.Mode 3 is to carry out the pattern that 6 steps were provided with.The shop assistant can select each pattern by touching corresponding display region, and after accomplishing the setting up the shop assistant selects " end ", and game machine 1 just returns its common game state with lottery.
Figure 22 B is the schematic diagram of the password entr screen that is shown for 1 time in selected pattern.Pattern 1 is for changing the pattern of the award performance of game machine 1 with lottery by adjusting each number and each inside winning probability that makes up of getting the winning number in a bond that makes up the coin of being awarded of getting the winning number in a bond.Because the different commercial interests that directly influence gaming of award performance, the security that needs are very high is so pattern 1 needs the shop assistant to input password before screen is set entering.The shop assistant uses the alphabetical input equipment of the touch panel 28 that is presented at the middle below of screen to input the alphabetical password of appointment.Behind the input password, after the shop assistant was by alphabetical input equipment input " end " order, game machine 1 carried out checking of password with lottery, if the password input is correct, the shop assistant just allows to enter screen is set.If the shop assistant is in order to finish current input service, the shop assistant gets back to the support menu screen by selecting " returning ".
Figure 23 to 25 is the screen that is provided with of award performance.In the present embodiment, have a plurality of award performances that screen is set, it is different on the inside winning probability that coin number and each prize-winning of prize-winning combination award are at every turn made up that the award performance is provided with screen.Figure 23 is provided with screen A for the award performance that shows after the password entr screen has been inputed password.The award performance that screen A can be used to set up standard is set.According to each prize-winning symbol combination of listing in the left side of screen be provided with general game state under and the lasting general game state of BB under the quantity and the inner winning probability of award coin.For example, under general game state, " watermelon " symbol has 141/16384 inside winning probability.The coin award quantity of " watermelon " prize-winning combination is 3.In the center of top that screen A is set, shown that a screen switches icon, when the shop assistant touches this icon, is provided with screen A and just switches to next screen.If the shop assistant wishes to use screen A is set, just touches " decision " icon that the screen A lower left corner is set and decide use that screen A is set, and return the support menu screen among Figure 22 A.
Figure 24 is provided with screen B for the award performance.Screen B is set is used for making the player to appreciate recreation and can not lose coin at short notice in general recreation, the get the winning number in a bond inside winning probability (" watermelon " the get the winning number in a bond inside winning probability of combination and coin number of award is increased to 356/16384 and 15 respectively in the general recreation, and " small bell " the get the winning number in a bond inside winning probability that makes up and coin number of award is increased to 7688/16384 and 6 respectively in the general recreation) of combination of coin number by increasing award and the little prize down of general game state.On the contrary, BB get the winning number in a bond the inside winning probability of combination be set to 38/16384 so that total award rate and be a constant.
Figure 25 is provided with screen C for the award performance.Screen C is set to be enjoyed the player to play and can not lose coin at short notice by increasing the get the winning number in a bond inside winning probability of combination of general recreation " small bell " down.The number of times of the RB recreation that on the contrary, the player can carry out under the BB state reduces to 2 so that the summation of award rate keeps a constant from 3.
In this case, the shop assistant can revise the game features of game machine 1 with lottery by selecting predefined multiple award performance that one of screen is set.In addition, with lottery game machine 1 also can be designed to each data that arbitrary award performance is provided with screen all can be for revising the purpose that reach better adjustment game features.
Figure 26 A and 26B are the award table that is presented on the top display floater 6.In the present embodiment, as described above, the inside winning probability of the game machine 1 coin number that is designed to award and the every kind of combination of getting the winning number in a bond all can change with lottery, and can control the award table that demonstrates according to the parameter formation of shop assistant's setting.Figure 26 A is the schematic diagram of the award table of the content that screen A is set with the award performance among Figure 23 after being provided with.
Figure 26 B is the schematic diagram of the award table of the content that screen B is set with the award performance among Figure 24 after being provided with.Compare the award table shown in Figure 26 A, award table in Figure 26 A, the get the winning number in a bond number of coins of the required award of combination of " watermelon " in general recreation has become 15 by 3, and " cherry " in general recreation get the winning number in a bond number of coins of the required award of combination has become 2 by 1.
The control operation of governor circuit 101 and CPU103 is described below with reference to the main flow chart of Figure 27 to 29.
At first, CPU103 carried out initialization procedure (after this 501st step was called " S501 ") before the recreation beginning.Initialization procedure activates above-mentioned support menu and is carrying out the modification that coin is awarded quantity and inner winning probability before game machine 1 operation with lottery.Hereinafter will describe in detail.
Then, whether CPU103 decision has the request of automatic insertion coin, that is to say, player has won the prize-winning combination (S502) of " heavily playing " in last one innings.If be "Yes", CPU carries out the coin (S503) that inserts the request number automatically, and carries out the process of (S505).If the question answering of S502 is a "No", CPU103 determines whether (S504) has coin to be inserted again, that is to say, whether have from showing that the player drops into the input that groove 11 has dropped into the inductor 117 that inserts coin of a coin to coin, perhaps has to show one of switch 8,9 or the 10 operated input of making a bet.Be "Yes" if answer, CPU103 proceeds to S505, and if answer and be "No", CPU103 continues to monitor that input signal is performed up to the operation of making a bet.
Then, CPU103 determines whether from beginning the input (S505) that action bars 13 provides.Be "Yes" if answer, CPU103 carries out S506, and if answer and be "No", CPU103 continues to monitor that input signal is operated up to beginning action bars 13.
Then, CPU103 carries out probability prize drawing process (S506).In probability prize drawing process, at first, CPU103 use randomizer 108 and sample circuit 109 extract a random number and are used for prize drawing in " 0 " to " 16383 " scope.Then, CPU103 determines by the winning probability table (Figure 12) that uses coin number according to game state and input that prize-winning random number range (prize-winning scope) is set which prize-winning scope is the random number that is extracted belong to, and the corresponding inner combination of getting the winning number in a bond of decision (sign of perhaps getting the winning number in a bond).
Then, CPU103 carries out the prize-winning lamp and lights process (S507).When any award is got the winning number in a bond combination when having reached inner prize-winning, it is whether to determine the process that will light with the luminous prize-winning lamp 32 of constant probability that the prize-winning lamp is lighted process, is the process that obtains the processing execution result simultaneously.
Then, CPU103 ought recreation send the game information of main control circuit 101 to sub-control circuit 201 (S508) at first.The order that transmits comprises shown in " initiation command " row of recreation message command among Figure 12: stop to show number or the like at the prize-winning sign of previously described probability prize drawing process, current game state, according to what the sign of getting the winning number in a bond was determined.
Then, whether one innings of recreation watchdog timer that the CPU103 decision is provided with in the recreation of last office has counted one section special time, for example, and 4.1 seconds (S509).Be "Yes" if answer, CPU103 is provided with one innings of recreation watchdog timer (S511) for next innings recreation, if be "No" and answer, CPU103 waits for remaining special time (S510), for next innings recreation one innings of recreation watchdog timer (S511) is set then.
Then, CPU103 control motor drive circuit 111 and the process (roller rotation process) of carrying out rotation roller 24L, 24C and 24R are (S512).The roller rotation process quickens roller 24L, 24C and the 24R that stops, and after roller 24L, 24C and 24R reach constant speed, keeps roller 24L, 24C and 24R to rotate in constant speed.After roller 24L, 24C and 24R reached their constant rotational speed, CPU103 activated stop button 15L, 15C and 15R, allows to stop the operation of roller 24L, 24C and 24R.
Then, CPU103 determines whether that among stop button 15L, 15C and the 15R is operated (unlatching), that is to say when the player has operated among stop button 15L, 15C and the 15R one, whether transmit stop signals (S513) from roller stop signal circuit 118.If answer is "yes", CPU103 runs to S515, and if to answer be "No", CPU103 runs to S514.In the process of S514, CPU103 determines whether stop timer automatically is " 0 ".Automatically after stopping to be meant after roller 24L, 24C and 24R begin to rotate through one section special time (for example 40 seconds) automatically perform the control that roller 24L, 24C and 24R are stopped, even stop button 15L, 15C and 15R are not operated and roller 24L, 24C and 24R still in rolling.If answer to "Yes", that is to say that the value that stops timer automatically is " 0 ", CPU103 runs to S515 to stop roller 24L, 24C and 24R automatically.If be that "No", CPU103 run to the S513 process and continue to monitor the reception shut-down operation and answer.
In the process of S515, CPU103 carries out " rolling frame number deterministic process ".In " rolling frame number deterministic process ", CPU103 determines to operate respectively the rolling frame number of stop button 15L, 15C and one of the pairing roller 24L of 15R, 24C and 24R.The meaning of word " rolling frame number " is the symbolic number (or frame number) that each roller 24L, 24C and 24R roll across from character position (being also referred to as " shut-down operation position ") before stopping, this character position is after being operated as one of corresponding stop button 15L, 15C and 15R, is presented at (each roller 24L, 24C and 24R reach the position that stops and being known as " stop position ") on corresponding display window 43L, 43C and the 43R.
Then, thus CPU103 control motor drive circuit 111 corresponding to the roller of operated stop button after rolling across definite frame number, stop (S516).
Then, CUP103 transmits " roller is ceased and desisted order " that an expression roller will stop (S517) to sub-control circuit 201.As be presented at " roller is ceased and desisted order " row of the game information order among Figure 13, does which order the order of roller top send and to stop order status (current shut-down operation is?) and (which roller is operated and stops to stop the roller state?) to sub-control circuit 201.
Then, CUP103 determines whether that all roller 24L, 24C, 24R stop.If answer to being, CUP103 proceeds to S519, if instead answer to not being, shows the roller of rolling in addition, and CUP103 proceeds to S513.
Then, CUP103 carries out prize-winning retrieving (S519).In the prize-winning retrieving, CUP103 determines whether that the symbol stop mode is effectively prize-winning, and whether stop mode is effectively to get the winning number in a bond, and CUP103 stores the prize-winning sign of corresponding prize-winning combination into RAM105.Especially, CUP103 makes decision with the prize-winning symbol combination table comparison that is stored in ROM104 by the symbolic coding number to centre row L1.
Then, whether normally CUP103 relatively gets the winning number in a bond and indicates and luckily indicate definite current prize-winning (S520).If answer to not being that CUP103 provides the demonstration and the cancellation execution games of illegal mistake.If to the answer of S520 for being that CUP103 carries out the coin number (S522) of award corresponding to effective prize-winning composite type and game state.
Then, if game state changes after the current game over, CUP103 carries out corresponding transfer process (S523) and upgrades game state.Transfer process is performed, and for example, if lasting the prize-winning appears in bonus game, current recreation award reaches inner gets the winning number in a bond, and symbol resembles " 7-7-7 " and stops at the activation row, and bonus game begins.
Then, CUP103 sends effective prize-winning composite type, game state is waited until sub-control circuit 201 as " one innings of game end command ", in the game information command list of this order in Figure 13 (S524).
Figure 30 is the flow chart of initialization procedure.At first, CPU103 removes all data (S530) among the RAM105, and judges whether key switch connects (S531).Key switch is to be used for selecting whether to carry out the switch of revising the award number of coins and revising the parameter modification process of inner winning probability.If power supply is activated when key switch is connected, CPU103 allows the parameter change process to be performed by sub-control circuit 201, if and power supply is activated when key switch is closed, CPU103 does not just allow the parameter change process to carry out, and carries out the initialization that begins to play.Therefore, if be "Yes" to the answer of process S531, CPU103 just transmit a parameter more the new demand order make its execution parameter change process (S532) to sub-control circuit 201.Then, CPU103 determines whether key switch is switched off (S533), be "No" if answer, CPU103 transmits an initialization command (S537), and turn back to main procedure, and being "Yes" if answer, the order that button of CPU103 transmission is closed makes it finish parameter change process (S534) to sub-control circuit 201, if be "No" and answer, CPU103 skips S534.Then, CPU103 determines whether the order that the parameter change of the parameter change process end of the sub-control circuit 201 of expression is finished receives (S535).Be that "Yes", CPU103 carry out for based on the award number of coins of the content of the order of receiving or the rewrite process (S536) of winning probability if answer, and transmit an initialization command (S537) and turn back to main flow.If answering is "No", show that sub-control circuit 201 is also upgrading, thereby CPU103 monitors the state of the order of receiving among the S535.
The control operation of the sub-CPU203 of sub-control circuit 201 is described below.
Figure 31 is the flow chart of interrupt procedure.Per 3 microseconds of interrupt procedure quilt CPU203 are carried out once, and the demanded storage that sub-CPU203 will transmit from sub-control circuit 101 is in sub-RAM205.
At first, sub-CPU203 checks input buffer (S600), and whether input signal (S601) is arranged in definite input buffer.Be "No", the direct end interrupt process of sub-CPU203 if answer.Be "Yes" if answer, the content stores of the order that a sub-CPU203 receiving flag of connection (S602) also will be received arrives sub-RAM205 (S603), and interrupt procedure is finished.Then, sub-CPU203 checks the order of receiving and determines whether the order of receiving is an initialization command (S604).Be that "Yes", sub-CPU203 check immediately that employed award performance is provided with and view data (S605) and make each liquid crystal display display image (S606) if answer, and with EOI.Be "No" if answer, sub-CPU203 directly finishes interrupt procedure.
Figure 32 is the Main Process figure of sub-control circuit 201.At first, sub-CPU203 checks the receiving flag of sub-RAM205, and determines whether to have transmitted parameter change requirement order (S620) from governor circuit 101, is "Yes" if answer, and sub-CPU203 execution parameter changes process (S621) and carries out S622.Be "No" if answer, sub-CPU203 skips S621.The parameter change process can be revised the quantity and the winning probability of award coin.Hereinafter describe in detail.
Then, sub-CPU203 determines whether sub-control circuit 201 has received initiation command (S622), is "No" if answer, and sub-CPU203 skips S623 to S624, if be "Yes" and answer, sub-CPU203 is the elementary period implementation effect control procedure (S622) of main procedure.The effect control procedure of elementary period is carried out the BR control procedure under the situation that RB occurs.Hereinafter describe in detail.
Then, sub-CUP203 determines whether sub-control circuit 201 has received that roller ceases and desist order (S624), is "No" if answer, and sub-CPU203 skips S625 to S626, if answer is for being that sub-CPU is in roller stop phase implementation effect control procedure (S625).The effect control procedure of roller stop phase produces at BR and informs among prize drawing process or the BR that order and the matching degree corresponding effects between content that provides and be apprised of and the actual shut-down operation are provided the player.Details will be described later.
Below, whether sub-CPU203 determinant control circuit 201 receives one innings of game end command (S626), if answer to not being that sub-CPU203 skips S627 and turns back to S620, and repeats identical process.If answer to being, sub-CPU203 is in one innings of game over stage implementation effect control procedure (S627), carry out previewing notifications effect process in the effect control procedure in one innings of game over stage, and at the escalation process that BR sustained period under the situation of BR occurs.Details will be described later.
After S627 finished, sub-CPU203 returned S620 and repeats identical process.In this manner, each order of sending based on governor circuit 101, the main procedure of sub-control circuit 201 repeats a process that is branched off into corresponding effect process.
Figure 33 is the parameter change process flow diagram flow chart.At first, CPU103 is presented at the support menu screen (S540) that shows among Figure 22 A.Support menu to make to select in three kinds of patterns any.Whether sub-CPU203 determines pattern 1 selected (S541) to be "Yes" if answer that sub-CPU203 carries out award/probability change procedure (S542) and also proceeds to S547.Be that whether "No", sub-CPU203 determine pattern 2 selected (S543) if answer.Be "Yes" if answer, sub-CPU203 carries out ST and produces probability change procedure (S544) and proceed to S547.Be "No" if answer, whether sub-CPU203 deterministic model 3 selected (S545), is "Yes" if answer, and sub-CPU203 carries out and change procedure is set and proceeds to S547.Be "No" if answer, sub-CPU203 does not carry out any pattern, and proceeds to S547.
Then, sub-CPU203 determines whether key switch is closed, that is, whether sub-control circuit 201 receives the key switch shutdown command (S547) that governor circuit 101 sends.Be "Yes" if answer, sub-CPU203 sends to governor circuit 101 with the award coin logarithmic data of current storage and probability data and finishes order (S548) as parameter change, and order supports menu to finish also to return initialization procedure.Be "No" if answer, sub-CPU203 returns S540, the complex phase of laying equal stress on process up to receiving the input of selecting arbitrary patterns or the input of operation push-button switch.
Figure 35 is an award/probability change procedure flow chart.At first, CPU103 shows the password entr screen (S550) of Figure 22 B.Then, CPU103 determines whether to provide character input (S551) by the simulating keyboard on the screen, be "Yes", CPU103 show input in the input character display shown in Figure 22 B character (input character is with the demonstration of asterisk form) (S552) if answer, and return S551.Be " correction " button that "No", CPU103 determine whether to be presented at right side, simulating keyboard bottom be pressed (S553) if answer.If answer to being, the character (S554) that the CPU103 deletion had before been imported, and return S551.
If the answer of problem S553 is a "No", whether the button " end " that CPU103 determines to be presented at the right side, bottom of simulating keyboard is pressed (S555), is that "Yes", CPU103 determine password input and definition whether correct (S556) if answer.Be "Yes" if answer, CPU103 carries out input process (S557), if the answer of problem S556 is a "No", then shows the input error password, so CPU103 provides the display effect (S559) of password bad, and returns the S550 requirement and re-enter password.
If answering, problem S555 is "No", CPU103 determines " returning " button of the lower right side, password entr screen bottom shown in Figure 22 B whether be pressed (S558), be "Yes" if answer, the beginning step S540 of CPU103 return parameters change procedure, be "No" if answer, CPU103 returns S550.
Figure 37 is the input process flow chart.At first, CPU103 shows that the award performance screen A that shows as Figure 23 is as inner setting screen (S560).Then, CPU103 determines whether the screen shift knob that is presented at award performance setting screen crown center is operated (S561), be "Yes" if answer, CPU103 shows that the award performance corresponding to input operation (S562) is provided with screen and returns S561, if answer to not being, CPU103 determines to be presented at award performance setting screen lower-left side button and " determines " whether be pressed (S563), be "Yes" if answer, CPU103 stores and preserves the award performance (S564) of current demonstration, and returns award/conceptual schema process.If be "No", CPU103 returns S561 and waits for input next time.
Effect control procedure flow chart when Figure 38 is startup.At first, CPU203 carries out BR and produces prize drawing process (S660).It is the process that determines whether to carry out the quick campaign of special play that BR produces the prize drawing process.Details will be discussed below.Sub-then CPU203 carries out BR implementation process (S680).This BR implementation process is notified during BR and is stopped order.Details will be discussed below.
Figure 39 is that BR produces the prize drawing process flow diagram flow chart.At first, sub-CPU203 checks whether the BR sign is stored among the sub-RAM205, and determines whether carrying out GR recreation (S661).Be "Yes", the effect control procedure when sub-CPU203 directly returns beginning if answer.Be "No" if answer, sub-CPU203 produces with reference to BR shown in Figure 20 and whether BR duration prize drawing table and definite arbitrary BR duration get the winning number in a bond (S662 and S663); Be "No" (blank), the effect control procedure when sub-CPU203 returns beginning if answer.Be that "Yes", sub-CPU203 connect the BR sign of sub-RAM205 if answer, the duration (S664) that has won arbitrary BR duration is set, finish BR to tell on (S665), and the effect control procedure when returning beginning.
Figure 40 is a BR implementation process flow chart.At first, sub-CPU203 checks BR sign and the BR cancellation sign among the sub-RAM205 and determines in BR whether BR is carried out or rewards appearance and whether BR is delayed (S681) temporarily.If answer to "No", show that BR is not carried out, so, the effect control procedure when sub-CPU203 returns beginning.If answer to being that sub-CPU203 checks the receiving flag of sub-RAM205, and determines whether to reward the combination inner prize-winning (S682) of getting the winning number in a bond.If answer to being that the BR that sub-CPU203 closes sub-RAM205 indicates that the BR cancellation sign that delays BR and connect RAM205 makes the player can begin to enjoy bonus game (S683), and returns the effect control procedure when beginning.
If the answer of problem S682 is a "No", the BR sign that sub-CPU203 closes the BR cancellation sign of sub-RAM205 and connects sub-RAM205 is to restart BR (S684) when BR cancels, then, check whether whether all BR durations are consumed, sub-CPU203 checks the BR duration of sub-RAM205 and determines whether the BR duration has arrived 0 (S685).If answer, show that BR finishes, so sub-CPU203 closes BR sign (S686) and returns effect control procedure when beginning to being.
Be "No" if answer, show that the BR recreation of predetermined number of times also is not carried out, sub-CPU203 checks the receiving flag of sub-RAM205 and determines whether " small bell " or " SB " combination of getting the winning number in a bond has reached inner get the winning number in a bond (S687) in current game.Be "Yes" if answer, sub-CPU203 stops to show kind with reference to the selection in the accepted flag that is stored in sub-RAM205 and informs suitable stop (S688) in proper order, and returns the effect control procedure when beginning.Be "No" if answer, sub-CPU203 does not inform the effect control procedure when any information is directly returned beginning.
Then, in BR as stop button 15L, 15C, when 15R is pressed, the effect control procedure that carry out will be described at this.Figure 41 is the effect control procedure flow chart that will carry out the roller withholding period.At first, sub-CPU203 checks that the BR sign of sub-RAM205 determines whether that BR is carrying out (S700), is "No" if answer, and sub-CPU203 directly returns the main procedure of sub-CPU203.Be "Yes" if answer, sub-CPU203 checks the ceasing and desisting order and will stop alphabetic data and stop the roller data comparing with the data in the table number that uses of receiving flag of sub-RAM205, and determines whether current shut-down operation meets the correct button order (S701) in stopping to show.Be that the effect that "Yes", sub-CPU203 provide shut-down operation to carry out correct button order shows (S702) if answer.Be that the effect that "No", sub-CPU203 provide shut-down operation to carry out wrong button order shows (S703) if answer, and return the main flow of sub-CPU203.
The effect control procedure that has stopped carrying out the back at all rollers will be described below.The effect control procedure flow chart that Figure 42 carries out when being one innings of game over.At first, sub-CPU203 carries out the effect of message in advance (S720) that preview message production process determines whether to produce the inner combination of getting the winning number in a bond, and if current game state be BR, sub-CPU203 execution parameter renewal process is upgraded relevant parameter (S740).Then,, preview message is determined if being created in the preview message production process, sub-CPU203 implementation effect process (S760), and return the main flow of sub-CPU203.
Figure 43 is the flow chart of preview message production process.At first, sub-CPU203 checks the receiving flag of sub-RAM205, determines whether current game state is general recreation (S721).Be "Yes" if answer, the preview message generation that sub-CPU203 shows with reference to Figure 21 A is shown to carry out preview message and is produced prize drawing (S722), and definite whether get the winning number in a bond (S723) that draw a lottery.Be "Yes" if answer, sub-CPU203 determines effect mode (S724) in advance with reference to the type of effect option table implementation effect pattern deterministic process that shows among Figure 21 B, and the effect control procedure of carrying out when returning a game over.If answer to not being the effect control procedure that sub-CPU203 carries out when directly returning a game over.
Figure 44 is a parameter renewal process flow chart.At first, sub-CPU203 checks the one innings of game end command that is stored in the receiving flag among the sub-RAM205, and determine whether current game state is bonus game (S741), be "Yes" if answer, show that BR is not moved, so the effect control procedure that the direct Resume Mission of sub-CPU203 was carried out when finishing.Be "No" if answer, sub-CPU203 inspection is stored in the BR sign among the sub-RAM205, and whether definite BR is being carried out (S742).Be "No", the effect control procedure that sub-CPU203 carries out when directly returning one innings of game over if answer.Be that "Yes", sub-CPU203 reduce the BR duration counting (S743) of sub-RAM205 if answer, and the effect control procedure carried out when finishing of Resume Mission.
In the description of present embodiment, though with reference to the conduct of the recreation among the ST state favourable to the player, above-described AT may also be used.As the another kind state favourable to the player, the prize-winning sign of special prize-winning combination also can be set up, or the inside winning probability of the combination of getting the winning number in a bond also can be increased.
The present invention not only can be used for the game machine with lottery that as above embodiment is described, all marbles disc apparatus, street game machine if any display device, even utilize simulation softward also can carry out the home game machine of above-described function.In the preamble, sub-control circuit separates installation with governor circuit.But, should be appreciated that sub-control circuit may be comprised in the governor circuit, or governor circuit also can have the due function of sub-control circuit.Thereby, the sub-control circuit of separation can be installed.
According to above-described structure, can reduce such as bulky product and when using physics polyacrylate resin plate and symbolic unit plate, can increase these drawbacks of installation step, these have proved why this game machine can have than high performance-price ratio.