CN1227371A - Biofeedback game device - Google Patents

Biofeedback game device Download PDF

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Publication number
CN1227371A
CN1227371A CN98117612A CN98117612A CN1227371A CN 1227371 A CN1227371 A CN 1227371A CN 98117612 A CN98117612 A CN 98117612A CN 98117612 A CN98117612 A CN 98117612A CN 1227371 A CN1227371 A CN 1227371A
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China
Prior art keywords
mentioned
recreation
biofeedback
game device
biofeedback game
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Chinese (zh)
Inventor
黄声显
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Kk Ocean E& C
Daeyang E&C Co Ltd
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Kk Ocean E& C
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1026Miscellaneous game characteristics with measuring devices for temperature
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/26Miscellaneous game characteristics the game being influenced by physiological parameters
    • A63F2250/265Miscellaneous game characteristics the game being influenced by physiological parameters by skin resistance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Health & Medical Sciences (AREA)
  • Biophysics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • Measurement And Recording Of Electrical Phenomena And Electrical Characteristics Of The Living Body (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
  • Mechanical Control Devices (AREA)
  • Measuring And Recording Apparatus For Diagnosis (AREA)

Abstract

To provide a portable biofeedback game apparatus including a portable case, a sensing means installed on at least on side of the portable case to sense mental physiological reaction factors of an individual, a processor means mounted in the portable case to judge changes in the mental physiological condition of the individual according to detection signals of the sensing means and to execute a game program comprising a series of flows by promoting relaxation, and a display means for displaying the advance of the game program, detects changes in one or two or more combined factors selected from pulse rate, skin temperature, and GSR, determines whether or not mental stability is attained according to changes in signals, and displays the result in the manner of a game.

Description

Biofeedback game device
The present invention relates to biofeedback game device, in more detail, the spirit psychology that relates to the perception individuality changes, and corresponding its changes goes on recreation, simultaneously, provides the biofeedback game device of the stable feedback signal of guiding psychology.
The microprocessor that is used for input and output and computing and the ROM (read-only memory) (ROM) of games are housed in existing games has, and the user operates the reaction that each key, recreation keypad or game paddle are imported the people, and recreation is gone on.Under the situation of using personal computer (PC) to play, in hard disk etc., games are set, when carrying out at that time, a certain amount of data storage in random-access memory (ram) or hard disk, simultaneously, the user imports user's reaction by input utensils such as keyboard, Genius mouse, game paddles, and recreation is gone on.
On the other hand, owing to biofeedback (biofeedback) expression is used the electroencephalogram meter to wait to detect brain wave and is guided the stable of psychology, do not use the Medical Devices of the costliness of direct detection brain wave, and the physiological reaction of perception spirit that has proposed other comes the device of test organism feedback.
United States Patent (USP) the 4th, 625 has disclosed for No. 732 and to have measured the device that dermatopolyneuritis and pulse are measured people's psychophysiologic condition.This device is provided with the sensor of pulse and dermatopolyneuritis on the handle part of contact finger, and has by analyzing the function that the signal that is detected decides people's mood condition (emotional condition), intelligence condition (mental condition) and physical qualification (physicalcondition) and measures people's actual biological rhythm.
United States Patent (USP) the 5th, 409, the light and the sound that have disclosed for No. 445 by the frequency identical with the frequency of the brain wave of required state is provided guide synchronized brain wave synchronizer.This patent is stored in sound and brain wave synchronization program among the PC through interface, and the execution by computing machine the sound and the light of corresponding frequencies takes place and offers the user.Relevant therewith, United States Patent (USP) the 4th, 834, No. 701 and United States Patent (USP) have been put down in writing the device that stereo double channel sound is provided in order to carry out sonic stimulation effectively the 5th, 149, No. 317.
On the other hand, United States Patent (USP) the 5th, 016 has disclosed for No. 213 and to have used skin electrode and a recreation keypad is used PC and regulates the method and apparatus of emotion as input media.
But on the one hand, these conventional device can not extensively be provided with owing to cost an arm and a leg, and, in the reaction that correctly reflects human body, fail.And, on the other hand,, and there is problems such as in fact can not reaching desirable purpose because the user is weary of operative installations.
Therefore, the purpose of this invention is to provide a kind of pocket biofeedback game device of playing, this recreation is by the reaction that can correctly measure human body, and the interested a succession of flow process of user is constituted.
Another object of the present invention provides a kind of pocket biofeedback game device, provide can induced brain wave synchronous biofeedback signals, and easily reach psychological shakedown.
Another object of the present invention provides a kind of computing machine Genius mouse, forms the sensing device that can measure spiritual physiological response factor.
To achieve these goals, provide a kind of biological recreation device, comprising: suitcase; Sensing device is arranged on the side of above-mentioned suitcase at least, comes the spiritual physiological response factor (psycophysiological factor) of perception individuality; Be contained in the treating apparatus in the above-mentioned suitcase, judge the variation of individual spiritual physiological status, carry out the games that constitute by a series of flow process by loosening advancing of (relax) according to said sensed Device Testing signal; Display device is used to show the carrying out of above-mentioned games.
These and other purpose, advantage and feature of the present invention will be in conjunction with the drawings to the description of embodiments of the invention and further specified.In these accompanying drawings:
Fig. 1 is the skeleton view of expression pocket biofeedback game device of the present invention;
Fig. 2 is the figure that carries out state of the biofeedback game of the germination that exemplifies;
Fig. 3 is the figure that carries out state of the biofeedback game of the hatching that exemplifies;
Fig. 4 is the process flow diagram of the expression biofeedback game flow process of carrying out;
Fig. 5 is the skeleton view of the one-piece type Genius mouse of biology sensor;
Fig. 6 adopts the one-piece type Genius mouse of biology sensor to represent to be used for the skeleton view of the PC state of biofeedback game of the present invention briefly;
Fig. 7 is a pie graph of representing the formation of the one-piece type Genius mouse of biology sensor of the present invention briefly;
Fig. 8 is that expression uses the one-piece type Genius mouse of biology sensor to carry out the process flow diagram of the flow process of biofeedback game on PC.
Explain the present invention with reference to the accompanying drawings.
In the present invention, with measuring any of pulse, body temperature and dermatopolyneuritis or wherein two combinations or all three key elements, be used as being used to measure the response factor of the spiritual physiological status of the individuality that comprises the people.But,, preferably all measure this three key elements in order more correctly to reflect individual spiritual physiological state.
In Fig. 1, represented pocket biofeedback game device of the present invention.Wherein, when individuality grasps machine, the sensor 20 of configuration above-mentioned pulse, body temperature and dermatopolyneuritis on forefinger, middle finger and the nameless handle part that is contacted.Providing this sensor with the contacted form of finger or with the fixing form of the peripheral contacted head of people's head.
To individual body measurement pulse, be since have generally that pulse becomes when spirit, when psychological condition is stable slowly, and the tendency of quickening when the excitation time pulse, so the variation of pulse has correctly reflected spiritual, psychological finishing reaction.Therefore, the variation of mensuration pulse is the key factor that the present invention is used to determine the individual psychological shakedown.Particularly, because pulse is rapid with respect to the reaction velocity of the variation of psychology, the variation of following the tracks of important pulse is very useful to the variation of judging psychological condition.
Though it is various types of that pulse transducer can use,, can and detect the combination LED and photonasty is transistorized constitutes in conjunction with institute particularly of the element of its reflection of light by light-emitting component for example.
Psychology takes place with individuality and changes in body temperature.Generally have such tendency: under the state that psychology is stabilized, the peripheral vessel expansion, the body temperature of skin rises, and when being under pressure, because blood moves to muscles from skin, then body temperature reduces.Therefore, for the such variation of perception, for example such electrical heat detecting sensor of thermistor is set on above-mentioned finger contact site.
On the other hand, dermatopolyneuritis reaction (galvanic resistance response: following table is shown " GSR ") has such tendency: resistance increases under the ataraxy shakedown, and under the state that is under pressure, resistance reduces.In the mensuration of GSR, two contact points that contact with skin are provided, between this contact point, adopt common resistance measurement loop to measure.And, for the mensuration of GSR, can be with reference to United States Patent (USP) the 3rd, 870, the device of being put down in writing in No. 034.
Like this with sensor senses after pulse, body temperature and the GSR, these signals are fed to processor.The signal that the processor analysis is imported, comprehensively the variation of each signal is judged that individual psychological is stable and is had or not.
Under only measuring three some situations of measuring in the key element, just can judge easily that by the direction of its variation to psychological shakedown development still be its reverse direction.But,, can the variation from these two key elements or three key elements be judged as shakedown or destabilization state by a kind of fuzzy theory measuring two more than the key element or under the situation of whole three key elements.In the case, should consider the rapid key element of reaction velocity and the mistiming between the slow key element, the logic that change direction and the pace of change by three key elements constitutes judgement.In following table 1, exemplified out the example of such decision logic.Wherein, suppose that the situation of measuring whole three key elements constitutes logical table, still, under the situation of measuring a key element or two key elements as required, can make logical table with same procedure.
The logical table that [table 1] is relevant with the combination of three elements input signal
Numbering ???CSR Pulse Body temperature Judge
????1 ????0 ????0 ????0 ????0
????2 ????0 ????0 ????1 ????0
????3 ????0 ????1 ????0 ????0
????4 ????0 ????1 ????1 ????1
????5 ????1 ????0 ????0 ????0
????6 ????1 ????0 ????1 ????1
????7 ????1 ????1 ????0 ????1
????8 ????1 ????1 ????1 ????1
????9 ????NC ????0 ????0 ????0
???10 ????NC ????0 ????1 ????1
???11 ????NC ????1 ????0 ????0
???12 ????NC ????1 ????1 ????1
???13 ????0 ????NC ????0 ????0
???14 ????0 ????NC ????1 ????1
???15 ????1 ????NC ????0 ????0
???16 ????1 ????NC ????1 ????1
???17 ????0 ????0 ????NC ????0
???18 ????0 ????1 ????NC ????NC
???19 ????1 ????0 ????NC ????NC
???20 ????1 ????1 ????NC ????1
???21 ????NC ????NC ????0 ????0
???22 ????NC ????NC ????1 ????1
???23 ????NC ????0 ????NC ????0
???24 ????NC ????1 ????NC ????1
???25 ????0 ????NC ????NC ????0
???26 ????1 ????NC ????NC ????1
???27 ????NC ????NC ????NC ????NC
In above-mentioned table 1, stable (relaxing) state of " 1 " expression psychology, destabilization (anxiety) state of " 0 " expression psychology, NC (no change) expression does not change.What it is as shown in the table is such, and when the variation of GSR, pulse and body temperature all carried out the transition to the shakedown of psychology, result's output was judged as psychology stable (situation of No.8) certainly.Under opposite situation, under destabilization (anxiety) state of psychology (situation of No.1), under three all indeclinable situations of key element, be judged as maintenance present situation (situation of No.27).In addition, under the variation situation in contrast of and another key element consistent in the change direction of two key elements, otherwise perhaps situation under, judge by the change direction of two key elements.
Above-mentioned table constitutes the variation of three body temperature in the key element is judged as priority.But, can certainly be according to according to circumstances pulse or GSR being judged the formation that changes above-mentioned logical table as priority, also can revise the kind that is adapted to other recreation or user's characteristic.
Judge the result of user's psychology variation, represented with the vision or the sense of hearing, and feed back to the user.
Fig. 1 represents pocket biofeedback game device 10, and display 12 is visually represented the change procedure of the shakedown of psychology by liquid crystal panel.And, can sound take place outside picture as required carry out the demonstration of process.By such feedback signal, the user can know how the psychology of oneself changes, while can confirm the mood that it draws oneself up.
Recreation device of the present invention, processor receives the signal by 20 perception of sensing device, judges the variation of individual psychological state, uses it to play as the manpower data.
The carrying out of recreation vision ground on the display 12 of Fig. 1 shows.Under the situation in the recreation of rock emersion, the performance rock rises to aerial stereoscopic image gradually from the face of land on display part.
Recreation can constitute the variform of the interest that can cause the user.Fig. 2 is different with the recreation of above-mentioned rock emersion, represented by seed (ST1) germinate (ST2), bloom (... ST5), butterfly is picked flowers, and (ST6 ST7), behind the fructufy (ST8), finally gets back to the recreation road example that a succession of formation constituted of seed (STN).
Fig. 3 is by bird egg (ST1), hatching (... ST4), feed become into bird (ST5, ST6), meet with the spouse (ST7, ST8), new bird egg be born (STN) constitute the recreation that is constituted.
Like this, the kind of recreation constitutes in any case, can both suitably regulate the stage of its recreation.Therefore, after the user contacted sensor to the hand finger, when mood was stabilized, recreation was carried out gradually, and arrived the terminal stage of recreation, and when distracting thoughts in the process of carrying out entered or destroyed shakedown because of the stimulation of periphery, recreation retreated.Therefore, needn't depend on input medias such as needed key, game paddle in the carrying out of existing recreation, needn't carry out any key operation and recreation is gone on regard to improving to control the emotion simply.
In the formation of recreation device, can in a recreation device, import a kind of recreation, also can store various games and select needed recreation by the user.16 of Fig. 1 has expressed the example of the whole options button that is provided with for such purposes.Games are packed in the ROM (read-only memory) in the processor, and processor reads the data of ROM (read-only memory) and handles.
Fig. 4 is packed into the process flow diagram of flow process of recreation device of various games of expression.When playing beginning when selecting initiating key (S100), the user selects the recreation (S102) oneself liked from biofeedback game.When having selected recreation, set the initial value (primary datas such as pulse, temperature and GSR) of recreation and carried out (S104) after the initialization, come the detection signal (S106) of perception user's spiritual physiological response factor by the sensor of recreation device.
Judge user's psychological condition (S108) from the signal of institute's perception, when being judged to be psychology stable (relaxing), proceed to the next stage (S116) of recreation.Wherein, when not being judged as psychological stabilizing, enter S110, judge to compare whether be changed to psychological destabilization (anxiety) with previous stage.Therefore, when being judged as anxiety, retreat into the previous stage (S112) of recreation, turn back to the perception stage (S106) of sensor once more.
In stage, when not being judged as anxiety, can not be changed to the stable or non-persistent either party of psychology at S110, therefore, keep the present stage (S114) of recreation,, carry out the mensuration (S106) that sensor carried out continuously in order to detect the variation of psychology once more.
In stage, after proceeding to the next stage of recreation, judge whether to arrive the terminal stage (S118) of recreation at above-mentioned S116, if not terminal stage, the perception stage of Returning sensor (S106) then is when being judged as when having arrived terminal stage game over (S119).
Rectify mood to make great efforts reaching the stable of psychology under resting state, play simultaneously, still, the stable of people's spirit might not be regulated according to oneself wish, often is to want more to attempt to stabilize and appeared in one's mind by a lot of distracting thoughts.Only will produce effort by the user and be difficult to make the situation that direction in order carries out of playing.
On the other hand, resemble the people and experience the psychological individuality that changes is known brain wave by its variation state variation like this.Human brain wave is divided into 4 kinds, and as what report be: the frequency of Alpha (α) state is 7~12Hz, and beta (β) state is 13~30Hz, and plug tower (θ) state is 4~7Hz, and De Erta (δ) state is 1~4Hz.But the scope of the said frequencies of distinguishing by the state of brain wave has difference slightly with the reviewer, still, generally be by being divided into 4 kinds like this.That is, when cerebration is vigorous, being the β ripple right overhead, and being the α ripple under resting state or the nervous state that is relaxed, is the θ ripple under the state of thinking to think hard of closing the eyes, and is the δ ripple under the state of sleeping soundly.
Attempting carrying out such research: detect this point of different separately frequencies from the degree of the brains activity by individuality and have in mind, conversely, by individuality being applied the stimulation of corresponding frequencies, be directed to separately awakening, relax, close the eyes and think to think hard state etc., the outside stimulation and the synchronization (synchtonization) of brain wave are confirmed by experiment.That is, when the music of hearing corresponding frequencies from the outside or beat (beat) sound, brain wave shows the tendency synchronous with it.
But, on following this aspect, censured: because brain wave has the low-down frequency of 1~40Hz scope, then the sound of this frequency is almost can not be heard by people's ear or degree that responsive people hears reluctantly, because this frequency is very low, and can not be effectively and the brain wave synchronization.Therefore, in order directly to hear corresponding frequencies, use stereoly, the sound of hearing in two ears has different frequencies respectively, ears beat (binaural beat) stereo of the difference that can regulate its frequency is provided, and this scheme is effective to the synchronization of brain wave.
Following the ears beat is described as an example.For the synchronization of Alpha's state (10Hz) of brain wave, for the people directly hears the sound of 10Hz, by stereo when coming auris dextra and left ear hear the sound of for example 100Hz that the people hears easily and the sound of 110Hz respectively.The difference on the frequency of these two sound is 10Hz, like this, when having heard the sound of different frequency in two ears, is caused the synchronization of brain wave by the 10Hz suitable with the difference on the frequency of two sound.
The invention provides to individuality provides the device of ears beat sound to be used as being used to guide psychological stable device.As shown in Figure 1, owing on pocket recreation device, provide the socket 24 that can insert stereophone or headphone 22,, the user just can listen the ears beat to play with ear on one side on one side inserting headset plug.Under this state and since except user's self effort also the synchronization by brain wave easily reach the stable of psychology, therefore recreation can successfully be carried out.
The present invention constitutes the stereophonic signal of the ears beat that can produce 3~40Hz scope, and the ears beat sound of required frequency is provided in required scope as required.Therefore, though the kind of recreation only is constitute on the stable direction of the psychology that illustrates in front the sort of,, self-evident, can constitute the recreation of direction that state by brain wave arrives the brain wave of characteristic frequency.
14 of Fig. 1 is recreation beginning or conclusion button, when pressing this button, and the recreation beginning, when in recreation, pressing this button according to user's requirement, game over.Except biofeedback game provided by the invention, the recreation widely of generally can also in processor of the present invention, packing into.Therefore, in the case, provide the shift key 16 of selecting the kind of recreation.Label 18 is direction shift keys, makes biofeedback game have the function that conduct is used for the key input part of direction indication in general recreation.
Biofeedback game device of the present invention, as described above, constitute and to be contained in the pocket shell, the user can use as possible form, but, for the personal computer with general extensive configuration carries out biofeedback game, biology sensor also should be set and be used for other interface of these signals of input and output.
But, in the present invention, do not constitute sensor and interface in addition, but on normally used Genius mouse on the PC, attach sensor, and give PC this signal.Fig. 5 is the subsidiary figure that the biology sensor 32 that comprises pulse, body temperature and GSR sensor is arranged on Genius mouse 30.Therefore, on Genius mouse of the present invention, append the change-over switch SW3 that provides the mode that is used for to select, select when using respectively as the common PC purposes of using SW1 and SW2 and the work of indicator organism sensor and institute's perception like sending to PC the time.
Common PC is made of monitor 38, the keyboard of the PC body 40 that comprises processor and memory storage and input-output unit, common CRT form, and, need to use the Genius mouse (with reference to Fig. 6) that has biology sensor 30 for biofeedback game of the present invention.At this moment, for ears beat sound is provided, for example such sound-producing device of sound card is housed in PC, connects stereophone or headphone 34 on the socket that is arranged on wherein, the user can hear ears sound.
Owing in PC, be provided with games of the present invention, the user measures pulse, body temperature and GSR and sends PC to the state of hand-held mouse device, processor judges that the variation of the response factor that it is psychological decides stable the having or not of psychology, thus, recreation is gone on.Being presented on the display of recreation, for brain wave synchronously, provide the stereo of ears beat to the user.
In Fig. 7, represented to have the formation of the Genius mouse of biology sensor.Promptly, the common Genius mouse of RS232C series provides two switch SW 1 of left and right sides, SW2, has X, Y coordinate sensor 42, by the action of switch, Genius mouse data encoder 46 is the signal transformation of being imported a serial data, sends computing machine (processor: 48) to.But, have biology sensor (pulse, body temperature and GSR sensor: 44) owing to be used for the PC of biofeedback game of the present invention with Genius mouse, when the detection signal of these sensors is transfused to Genius mouse data encoder 46, after these signals are carried out the AD conversion and encoding, send computing machine to.In the drawings, the formation of Genius mouse is illustrated in the dotted line quadrilateral, and Genius mouse connects on computers by data line.
In Genius mouse, for the work of switch and biology sensor, need about 5 volts power supply, this power supply can directly be drawn from the signal wire that is used for the signal transmission between Genius mouse and the PC.In the drawings, represented the power supply of 5V power supply and the ground connection of SW3, still, the formation that is used for the circuit of power supply power supply can change enforcement according to usual way.Circuit for this reason can reference example such as the circuit of No. the 5th, 125,077, United States Patent (USP).
When the form of the one-piece type Genius mouse of biology sensor of the present invention is represented in use, for so following:
The form of the one-piece type Genius mouse of [table 2] biology sensor constitutes
Mode 1 Mode 2
Byte 1 ???B 0 ????X 6 ????T 0
???B 1 ????X 7 ????T 1
???B 2 ????X 6 ????T 2
???B 3 ????X 7 ????T 3
???B 4 Right ????T 4
???B 5 A left side ????T 5
???B 6 ????1 ????1
Byte 2 ???B 0 ????X 0 ????P 0
???B 1 ????X 1 ????P 1
???B 2 ????X 2 ????P 2
???B 3 ????X 3 ????P 3
???B 4 ????X 4 ????P 4
???B 5 ????X 5 ????P 5
???B 6 ????0 ????0
Byte 3 ???B 0 ????Y 0 ????G 0
???B 1 ????Y 1 ????G 1
???B 2 ????Y 2 ????G 2
???B 3 ????Y 3 ????G 3
???B 4 ????Y 4 ????G 4
???B 5 ????Y 5 ????G 5
???B 6 ????0 ????0
Shown in above-mentioned table 2 like that, mode 1 is the form of the common Genius mouse user mode of RS232C standard.B 6Be synchronization bit, first byte of the data set of 3 bytes (packet) is 1, and remaining byte is 0.The B of byte 1 4Being right, when the right-hand button of Genius mouse is pressed, is 1, and when becoming shutoff, is 0.The B of byte 1 5Being a left side, when the left side button of Genius mouse is pressed, is 1, and when becoming shutoff, is 0.X 0To X 7Use two complements come with the X coordinate figure represent+,-, be+situation under, be identified as the right side, when being for the moment, be identified as the left side, benchmark be from before the change of coordinate identification X-axis of identification.Y 0To Y 7On above-below direction, discern the change of Y-axis with the Y coordinate figure.Recognition methods is identical during with X-axis.
At this moment, when selecting the biology sensor action when making SW3 switch of the present invention, become the state of the mode 2 of above-mentioned table, T takes place in byte 1 0To T 5Temperature signal, P take place in byte 2 0To P 5Pulse signal, G take place in byte 3 0To G 5The GSR signal.
Stored recreation of the present invention and execution at that time in PC, individuality touches finger respectively on the biology sensor that is arranged on the Genius mouse.The signal of the physiological response factor of these sensor spirit also sends to the scrambler of Genius mouse, after these data are carried out the AD conversion and encoding, sends the processor of PC to by data line.Processor is analyzed stable the having or not that these data are judged psychology, the advancing or retreat of decision recreation.Fig. 8 has represented this process with process flow diagram.
When the recreation beginning (S120), at first, interpretation Genius mouse data (S122), deciding means judges whether it is the manner of execution (S124) that is used for the biology sensor of biofeedback game.If be not biological recreation but common PC manner of execution (RS232C) just carries out normal mode (S126), whether continuous detecting has been carried out the switching of mode and has been converted to biological mode.
Switching to the method for biological mode as the mode switch SW3 of detecting operation Genius mouse, can be for example when the initial stage switches to biological mode, makes T 0To T 5, P 0To P 5And G 0To G 5Repeat " 1 " and " 0 " continuous 3 times.Because the situation that to be such data almost do not have at the probability of the Genius mouse position of reality upper type, can be used as the method that the mode of being used for judges and use.The process that returns to normal mode from biological mode can be used this method.This method is an expression for example, also can use additive method to come the switching of detection mode.
When being judged as the biology sensor mode, data to be encoded and sent PC (S128) to, a series of flow process that determines like that according to Fig. 2 or Fig. 3 makes recreation advance (S130).In S132, in the stage of recreation, judge whether to arrive terminal stage, if no show terminal stage still then return S128 then detects the variation of the physiological reaction factor of spirit, judge the progress of the shakedown of psychology, thus, recreation is advanced.In S132, when arriving the terminal stage of recreation, game over (S134).
In order to carry out biofeedback game of the present invention with PC, and with the sensing device of the physiological response factor of the integrally formed spirit of Genius mouse, as this method, except the above-mentioned method that exemplifies, also can in the scope of observing the restriction relevant, use various methods with the manufacturing of Genius mouse.And when carrying out biofeedback game of the present invention with PC, the kind of recreation can be various as described above.
In explanation of the present invention, the embodiment that the perception of spiritual physiological response factor and the biofeedback game device of the present invention of playing thus is used for pocket recreation device or is used for PC by Genius mouse has been described, but, also can be used for special recreation device isolated plant.Even in the game-specific device, also can on display part, show advancing of recreation by the detection signal of processor processing biology sensor by the present invention, use the brain wave synchronising apparatus.
As described above, biofeedback game device of the present invention detects the variation of selected one or two factor that combination constituted more than factor of group that is made of pulse, skin temperature and GSR, decide stable the having or not of psychology by the variation of these signals, mode with recreation is represented it, thus, while can bring out the variation that individual interest is experienced psychological condition.Particularly and since the ears beat can be provided stereoly come easily easily to arrive the stable of psychology by the synchronization of guiding brain wave, therefore when repeated use recreation device of the present invention, can strengthen the ability of the mood that draws oneself up.
And, even recreation is being arranged on when carrying out among the PC, need not constitute other sensor device and interface, the biology sensor that can add the one combination on Genius mouse carries out recreation of the present invention.
Label declaration in the accompanying drawing:
In Fig. 4
S100: beginning
S102: the kind of biofeedback game is selected
S104: initial value is set
S106: sensor senses
S108: compare lax with the last stage?
S110: compare nervous with the last stage?
S112: retreat into recreation with the last stage
S114: keep present stage
S116: the next stage that advances to recreation
S118: terminal stage
S119: finish
In Fig. 7
42:X, Y coordinate sensor
44: biology sensor
46: the Genius mouse data encoder
48: computing machine
In Fig. 8
S120: beginning
S122: Genius mouse data interpretation
S124: be the biology sensor mode?
S126: carry out normal mode
S128: biology sensor mode data are encoded and sent to PC
S130: play
S132: be terminal stage?
S134: finish

Claims (11)

1. a biofeedback game device is characterized in that, comprising:
Suitcase;
Sensing device is arranged on the side of above-mentioned suitcase at least, is used for the spiritual physiological response factor (psycophysiological factor) of perception individuality;
Be contained in the treating apparatus in the above-mentioned suitcase, judge the variation of individual spiritual physiological status, carry out the games that constitute by a series of flow process by loosening advancing of (relax) according to said sensed Device Testing signal;
Display device is used to show the carrying out of above-mentioned games.
2. biofeedback game device according to claim 1 is characterized in that, the physiological response factor of above-mentioned spirit is one or two combination more than factor of selecting from the group who is made of pulse, skin temperature and GSR.
3. biofeedback game device according to claim 1 is characterized in that, the said sensed device contacts with individual palmistry and detects the physiological response factor of above-mentioned spirit.
4. biofeedback game device according to claim 1 is characterized in that, the said sensed device contacts with the head of individuality and detects the physiological response factor of above-mentioned spirit.
5. biofeedback game device according to claim 1 is characterized in that, above-mentioned game program is packed in the ROM (read-only memory), and recreation is gone on according to the variation of the physiological state of spirit.
6. biofeedback game device according to claim 5 is characterized in that, the ROM (read-only memory) of storage said procedure is the separable game package that is connected with above-mentioned treating apparatus.
7. biofeedback game device according to claim 1 is characterized in that, further comprises the brain wave synchronous device of the variation of the state of mind that is used to guide above-mentioned individuality.
8. biofeedback game device according to claim 7 is characterized in that, above-mentioned brain wave synchronous device is a brain wave adjustment voice signal.
9. biofeedback game device according to claim 8 is characterized in that, the tut signal is the stereo sound signal that the ears beat of 3~40Hz takes place.
10. computing machine Genius mouse, by X-axis Y-axis coordinate sensor, left and right sides switch (SW1 SW2), the Genius mouse data encoder constitutes, and it is characterized in that, comprising:
Detect the sensing device of individual spiritual physiological response factor;
Be used to switch the change-over switch (SW3) of the carrying out of the use of normal Genius mouse and biofeedback game.
11. Genius mouse according to claim 10 is characterized in that, the physiological response factor of above-mentioned spirit is one or two combination more than factor of selecting from the group who is made of pulse, skin temperature and GSR.
CN98117612A 1997-08-20 1998-08-20 Biofeedback game device Pending CN1227371A (en)

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