CN119947798A - 程序、信息处理装置、方法以及系统 - Google Patents
程序、信息处理装置、方法以及系统 Download PDFInfo
- Publication number
- CN119947798A CN119947798A CN202380069226.4A CN202380069226A CN119947798A CN 119947798 A CN119947798 A CN 119947798A CN 202380069226 A CN202380069226 A CN 202380069226A CN 119947798 A CN119947798 A CN 119947798A
- Authority
- CN
- China
- Prior art keywords
- game
- player
- receiving unit
- purchase
- input receiving
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2022-155456 | 2022-09-28 | ||
| JP2022155456A JP7386303B1 (ja) | 2022-09-28 | 2022-09-28 | プログラム、情報処理装置、方法、及びシステム |
| PCT/JP2023/033861 WO2024070799A1 (ja) | 2022-09-28 | 2023-09-19 | プログラム、情報処理装置、方法、及びシステム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN119947798A true CN119947798A (zh) | 2025-05-06 |
Family
ID=88833436
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202380069226.4A Pending CN119947798A (zh) | 2022-09-28 | 2023-09-19 | 程序、信息处理装置、方法以及系统 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20250186895A1 (enExample) |
| JP (2) | JP7386303B1 (enExample) |
| CN (1) | CN119947798A (enExample) |
| WO (1) | WO2024070799A1 (enExample) |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7129378B2 (ja) * | 2019-05-16 | 2022-09-01 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
| JP7257999B2 (ja) * | 2020-09-30 | 2023-04-14 | 株式会社Cygames | プログラム、方法、電子装置、及びシステム |
-
2022
- 2022-09-28 JP JP2022155456A patent/JP7386303B1/ja active Active
-
2023
- 2023-09-19 CN CN202380069226.4A patent/CN119947798A/zh active Pending
- 2023-09-19 WO PCT/JP2023/033861 patent/WO2024070799A1/ja not_active Ceased
- 2023-11-13 JP JP2023192772A patent/JP2024049394A/ja active Pending
-
2025
- 2025-02-25 US US19/062,676 patent/US20250186895A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| JP2024049160A (ja) | 2024-04-09 |
| JP2024049394A (ja) | 2024-04-09 |
| US20250186895A1 (en) | 2025-06-12 |
| JP7386303B1 (ja) | 2023-11-24 |
| WO2024070799A1 (ja) | 2024-04-04 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| REG | Reference to a national code |
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