CN118787944A - 存储介质、信息处理系统、信息处理方法、信息处理装置 - Google Patents

存储介质、信息处理系统、信息处理方法、信息处理装置 Download PDF

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Publication number
CN118787944A
CN118787944A CN202311460581.2A CN202311460581A CN118787944A CN 118787944 A CN118787944 A CN 118787944A CN 202311460581 A CN202311460581 A CN 202311460581A CN 118787944 A CN118787944 A CN 118787944A
Authority
CN
China
Prior art keywords
state
objects
player character
assembly
action
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202311460581.2A
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English (en)
Chinese (zh)
Inventor
川村一弘
古川朗
佐藤祐也
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Publication of CN118787944A publication Critical patent/CN118787944A/zh
Pending legal-status Critical Current

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Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55—Controlling game characters or game objects based on the game progress
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45—Controlling the progress of the video game
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80—Special adaptations for executing a specific game genre or game mode
    • A63F13/822—Strategy games; Role-playing games
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
CN202311460581.2A 2023-04-11 2023-11-06 存储介质、信息处理系统、信息处理方法、信息处理装置 Pending CN118787944A (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2023-064323 2023-04-11
JP2023064323A JP7504256B2 (ja) 2023-04-11 2023-04-11 ゲームプログラム、情報処理システム、情報処理方法、および情報処理装置

Publications (1)

Publication Number Publication Date
CN118787944A true CN118787944A (zh) 2024-10-18

Family

ID=87546542

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202311460581.2A Pending CN118787944A (zh) 2023-04-11 2023-11-06 存储介质、信息处理系统、信息处理方法、信息处理装置

Country Status (3)

Country Link
US (1) US20240342603A1 (enExample)
JP (2) JP7504256B2 (enExample)
CN (1) CN118787944A (enExample)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7397237B1 (ja) * 2022-03-03 2023-12-12 任天堂株式会社 情報処理システム、情報処理プログラム、情報処理方法、および情報処理装置
CN117295545A (zh) 2022-03-03 2023-12-26 任天堂株式会社 信息处理系统、信息处理程序、信息处理方法以及信息处理装置
JP7507906B2 (ja) * 2023-02-01 2024-06-28 任天堂株式会社 ゲームプログラム、情報処理システム、情報処理装置、および情報処理方法
JP7487379B2 (ja) * 2023-04-20 2024-05-20 任天堂株式会社 ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム処理方法

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5180047B2 (ja) 2008-12-09 2013-04-10 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
JP6018694B1 (ja) 2015-12-25 2016-11-02 株式会社コロプラ ゲームプログラム
JP2019195419A (ja) 2018-05-08 2019-11-14 株式会社コロプラ ゲームプログラム、方法、および情報処理装置
CN116801959A (zh) * 2022-08-31 2023-09-22 上海莉莉丝科技股份有限公司 一种虚拟武器的控制方法以及电子设备、介质、产品

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Publication number Publication date
JP7504256B2 (ja) 2024-06-21
JP2023110920A (ja) 2023-08-09
US20240342603A1 (en) 2024-10-17
JP2024151331A (ja) 2024-10-24

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