CN118055296A - Display equipment and channel switching method - Google Patents

Display equipment and channel switching method Download PDF

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Publication number
CN118055296A
CN118055296A CN202211438069.3A CN202211438069A CN118055296A CN 118055296 A CN118055296 A CN 118055296A CN 202211438069 A CN202211438069 A CN 202211438069A CN 118055296 A CN118055296 A CN 118055296A
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China
Prior art keywords
network channel
channel
player
network
played
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CN202211438069.3A
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Chinese (zh)
Inventor
李建磊
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Vidaa Netherlands International Holdings BV
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Vidaa Netherlands International Holdings BV
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Priority to CN202211438069.3A priority Critical patent/CN118055296A/en
Publication of CN118055296A publication Critical patent/CN118055296A/en
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Abstract

In the method, when the second network channel is switched to the first network channel, the same player is detected to be used when the second network channel and the first network channel are played, the player is not reloaded, and the started player of the second network channel is directly used for playing the first network channel, so that the speed of switching the network channel is increased, and the use experience of a user is improved. The method comprises the following steps: when receiving an instruction for switching to the first network channel, if the second network channel is detected to be currently played, detecting whether the second network channel and the first network channel use the same player when being played; if the second network channel and the first network channel are detected to use the same player when playing, the first network channel is played by using a first player, wherein the first player is the player used for playing the second network channel.

Description

Display equipment and channel switching method
Technical Field
The present application relates to the technical field of display devices, and in particular, to a display device and a method for switching channels.
Background
With the rapid development of display devices, functions that the display devices can provide to users are becoming more and more rich. Currently, display devices include televisions, set-top boxes, products with display screens, and the like. Taking a television as an example, the television has more and more scenes, and not only can be used as equipment for watching television programs in families, but also can play games, play electronic photo albums, display information and the like.
The current display device has the function of playing the traditional television program and simultaneously can also have the function of playing the network streaming media live channel, namely playing the network channel. However, users find that when the display device switches from a conventional television program or network channel to another network channel, the display device often has a problem of slow channel switching speed.
Therefore, how to increase the channel switching speed when the display device switches to the network channel is a problem to be solved by those skilled in the art.
Disclosure of Invention
The application provides a display device and a method for starting interactive application, wherein when the same player is used for detecting the second network channel and the first network channel in playing, the player is not reloaded, and the started player of the second network channel is directly used for playing the first network channel, so that the speed of switching the network channels can be increased, and the use experience of a user is improved.
In a first aspect, some embodiments of the present application provide a display apparatus, including:
A display for displaying a user interface;
a user interface for receiving an input signal;
a controller coupled to the display and the user interface, respectively, configured to:
When an instruction for switching to the first network channel is received, detecting whether a second network channel is currently being played;
If the second network channel is detected to be currently played, detecting whether the second network channel and the first network channel use the same player when being played;
And if the second network channel and the first network channel are detected to use the same player when being played, playing the first network channel by using a first player, wherein the first player is the player used for playing the second network channel.
In some embodiments, the controller is further configured to:
If the second network channel and the first network channel are detected to use different players in playing, loading a second player, wherein the second player is the player used for playing the first network channel;
and playing the first network channel by using the second player.
In some embodiments, the controller, executing the detection of whether the second network channel and the first network channel use the same player when playing, is further configured to:
detecting whether the channel types of the first network channel and the second network channel are the same;
If the channel types of the first network channel and the second network channel are the same, determining that the second network channel and the first network channel use the same player when playing;
And if the channel types of the first network channel and the second network channel are different, determining that the second network channel and the first network channel use different players when playing.
In some embodiments, the controller, executing the detection of whether the second network channel and the first network channel use the same player when playing, is further configured to:
Detecting whether the channel types of the first network channel and the second network channel are the same;
If the channel types of the first network channel and the second network channel are detected to be different, determining that the second network channel and the first network channel use different players when being played;
if the channel types of the first network channel and the second network channel are detected to be the same, detecting whether the content played by the first network channel is empty or not;
if the content played by the first network channel is detected to be empty, determining that the second network channel and the first network channel use different players when being played;
and if the content played by the first network channel is detected not to be empty, determining that the second network channel and the first network channel use the same player when playing.
In some embodiments, the controller includes middleware, an interface application, and a browser; the controller is configured to:
The interface application detects whether a second network channel is currently being played or not when receiving an instruction for switching to the first network channel;
If the second network channel is detected to be currently played, detecting whether the second network channel and the first network channel use the same player when being played;
If the second network channel and the first network channel are detected to use the same player when being played, channel information of the first network channel is sent to the browser; the browser transmits the channel information to a first player;
and the first player plays the first network channel according to the channel information.
In some embodiments, the controller is further configured to:
If the interface application detects that the second network channel and the first network channel use different players in playing, starting a browser by using the middleware; the browser loads a second player corresponding to the first network channel;
The interface application sends channel information of the first network channel to a browser;
The browser transmits the channel information to a second player;
And the second player plays the first network channel according to the channel information.
In some embodiments, the controller includes middleware, an interface application, and a browser; the controller is configured to:
When receiving an instruction for switching to a first network channel, the interface application sends channel information of the first network channel to the browser;
The browser detects whether a second network channel is currently being played;
If the second network channel is detected to be currently played, detecting whether the second network channel and the first network channel use the same player when being played;
if the second network channel and the first network channel are detected to use the same player when being played, transmitting the channel information to the first player;
and the first player plays the first network channel according to the channel information.
In some embodiments, the channel types include a live streaming media service type and a skip third party media service type.
In some embodiments, the browser comprises Odin browser or vewd browser.
In the above embodiment, a display device and a method for switching channels are provided, where when it is detected that a second network channel and a first network channel use the same player during playing, the player is not reloaded, and the started player of the second network channel is directly used to play the first network channel, so that the speed of switching the network channels is increased, and the use experience of a user is improved. The method comprises the following steps: when an instruction for switching to the first network channel is received, detecting whether a second network channel is currently being played; if the second network channel is detected to be currently played, detecting whether the second network channel and the first network channel use the same player when being played; and if the second network channel and the first network channel are detected to use the same player when being played, playing the first network channel by using a first player, wherein the first player is the player used for playing the second network channel.
Drawings
FIG. 1 illustrates an operational scenario between a display device and a control apparatus according to some embodiments;
Fig. 2 shows a hardware configuration block diagram of the control device 100 according to some embodiments;
Fig. 3 illustrates a hardware configuration block diagram of a display device 200 according to some embodiments;
FIG. 4 illustrates a software configuration diagram in a display device 200 according to some embodiments;
fig. 5 illustrates a flow chart of a method of switching channels provided in accordance with some embodiments;
FIG. 6 illustrates a schematic diagram of a user interface of a display device provided in accordance with some embodiments;
FIG. 7 illustrates a schematic diagram of a user interface providing another display device in accordance with some embodiments;
FIG. 8 schematically illustrates a schematic diagram of one architecture diagram provided in accordance with some embodiments;
FIG. 9 illustrates a schematic diagram of a user interface of yet another display device provided in accordance with some embodiments;
fig. 10 illustrates a schematic diagram of a user interface of yet another display device provided in accordance with some embodiments.
Detailed Description
For the purposes of making the objects and embodiments of the present application more apparent, an exemplary embodiment of the present application will be described in detail below with reference to the accompanying drawings in which exemplary embodiments of the present application are illustrated, it being apparent that the exemplary embodiments described are only some, but not all, of the embodiments of the present application.
It should be noted that the brief description of the terminology in the present application is for the purpose of facilitating understanding of the embodiments described below only and is not intended to limit the embodiments of the present application. Unless otherwise indicated, these terms should be construed in their ordinary and customary meaning.
The terms first, second, third and the like in the description and in the claims and in the above-described figures are used for distinguishing between similar or similar objects or entities and not necessarily for describing a particular sequential or chronological order, unless otherwise indicated. It is to be understood that the terms so used are interchangeable under appropriate circumstances.
The terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a product or apparatus that comprises a list of elements is not necessarily limited to all elements explicitly listed, but may include other elements not expressly listed or inherent to such product or apparatus.
The display device provided by the embodiment of the application can have various implementation forms, for example, a television, an intelligent television, a laser projection device, a display (monitor), an electronic whiteboard (electronic bulletin board), an electronic desktop (electronic table) and the like. Fig. 1 and 2 are specific embodiments of a display device of the present application.
Fig. 1 is a schematic diagram of an operation scenario between a display device and a control apparatus according to an embodiment. As shown in fig. 1, a user may operate the display device 200 through the smart device 300 or the control apparatus 100.
In some embodiments, the control apparatus 100 may be a remote controller, and the communication between the remote controller and the display device includes infrared protocol communication or bluetooth protocol communication, and other short-range communication modes, and the display device 200 is controlled by a wireless or wired mode. The user may control the display device 200 by inputting user instructions through keys on a remote control, voice input, control panel input, etc.
In some embodiments, a smart device 300 (e.g., mobile terminal, tablet, computer, notebook, etc.) may also be used to control the display device 200. For example, the display device 200 is controlled using an application running on a smart device.
In some embodiments, the display device may receive instructions not using the smart device or control device described above, but rather receive control of the user by touch or gesture, or the like.
In some embodiments, the display device 200 may also perform control in a manner other than the control apparatus 100 and the smart device 300, for example, the voice command control of the user may be directly received through a module configured inside the display device 200 device for acquiring voice commands, or the voice command control of the user may be received through a voice control device configured outside the display device 200 device.
In some embodiments, the display device 200 is also in data communication with a server 400. The display device 200 may be permitted to make communication connections via a Local Area Network (LAN), a Wireless Local Area Network (WLAN), and other networks. The server 400 may provide various contents and interactions to the display device 200. The server 400 may be a cluster, or may be multiple clusters, and may include one or more types of servers.
Fig. 2 exemplarily shows a block diagram of a configuration of the control apparatus 100 in accordance with an exemplary embodiment. As shown in fig. 2, the control device 100 includes a controller 110, a communication interface 130, a user input/output interface 140, a memory, and a power supply. The control apparatus 100 may receive an input operation instruction of a user and convert the operation instruction into an instruction recognizable and responsive to the display device 200, and function as an interaction between the user and the display device 200.
As shown in fig. 3, the display apparatus 200 includes at least one of a modem 210, a communicator 220, a detector 230, an external device interface 240, a controller 250, a display 260, an audio output interface 270, a memory, a power supply, and a user interface.
In some embodiments the controller includes a processor, a video processor, an audio processor, a graphics processor (GPU, graphics processing unit), RAM, ROM, a first interface to an nth interface for input/output.
The display 260 includes a display screen component for presenting a picture, and a driving component for driving an image display, a component for receiving an image signal from the controller output, displaying video content, image content, and a menu manipulation interface, and a user manipulation UI interface.
The display 260 may be a liquid crystal display, an OLED display, a projection device, or a projection screen.
The communicator 220 is a component for communicating with external devices or servers according to various communication protocol types. For example: the communicator may include at least one of a Wifi module, a bluetooth module, a wired ethernet module, or other network communication protocol chip or a near field communication protocol chip, and an infrared receiver. The display device 200 may establish transmission and reception of control signals and data signals with the external control device 100 or the server 400 through the communicator 220.
A user interface, which may be used to receive control signals from the control device 100 (e.g., an infrared remote control, etc.).
The detector 230 is used to collect signals of the external environment or interaction with the outside. For example, detector 230 includes a light receiver, a sensor for capturing the intensity of ambient light; either the detector 230 comprises an image collector, such as a camera, which may be used to collect external environmental scenes, user attributes or user interaction gestures, or the detector 230 comprises a sound collector, such as a microphone or the like, for receiving external sounds.
The external device interface 240 may include, but is not limited to, the following: high Definition Multimedia Interface (HDMI), analog or data high definition component input interface (component), composite video input interface (CVBS), USB input interface (USB), RGB port, or the like. The input/output interface may be a composite input/output interface formed by a plurality of interfaces.
The modem 210 receives broadcast television signals through a wired or wireless reception manner, and demodulates audio and video signals, such as EPG data signals, from a plurality of wireless or wired broadcast television signals.
In some embodiments, the controller 250 and the modem 210 may be located in separate devices, i.e., the modem 210 may also be located in an external device to the main device in which the controller 250 is located, such as an external set-top box or the like.
The controller 250 controls the operation of the display device and responds to the user's operations through various software control programs stored on the memory. The controller 250 controls the overall operation of the display apparatus 200. For example: in response to receiving a user command to select a UI object to be displayed on the display 260, the controller 250 may perform an operation related to the object selected by the user command.
In some embodiments the controller includes at least one of a central processing unit (Central Processing Unit, CPU), a video processor, an audio processor, a graphics processor (Graphics Processing Unit, GPU), RAM Random Access Memory, RAM), ROM (Read-Only Memory, ROM), first to nth interfaces for input/output, a communication Bus (Bus), and the like.
The user may input a user command through a Graphical User Interface (GUI) displayed on the display 260, and the user input interface receives the user input command through the Graphical User Interface (GUI). Or the user may input the user command by inputting a specific sound or gesture, the user input interface recognizes the sound or gesture through the sensor, and receives the user input command.
A "user interface" is a media interface for interaction and exchange of information between an application or operating system and a user, which enables conversion between an internal form of information and a user-acceptable form. A commonly used presentation form of a user interface is a graphical user interface (Graphic User Interface, GUI), which refers to a graphically displayed user interface that is related to computer operations. It may be an interface element such as an icon, a window, a control, etc. displayed in a display screen of the electronic device, where the control may include a visual interface element such as an icon, a button, a menu, a tab, a text box, a dialog box, a status bar, a navigation bar, a Widget, etc.
As shown in fig. 4, the system of the display device is divided into three layers, an application layer, a middleware layer, and a hardware layer, from top to bottom.
The application layer mainly comprises common applications on the television, and an application framework (Application Framework), wherein the common applications are mainly applications developed based on Browser, such as: HTML5 APPs; a native application (NATIVE APPS);
The application framework (Application Framework) is a complete program model with all the basic functions required by standard application software, such as: file access, data exchange, and the interface for the use of these functions (toolbar, status column, menu, dialog box).
The native application (NATIVE APPS) may support online or offline, message pushing, or local resource access.
The middleware layer includes middleware such as various television protocols, multimedia protocols, and system components. The middleware can use basic services (functions) provided by the system software to connect various parts of the application system or different applications on the network, so that the purposes of resource sharing and function sharing can be achieved.
The hardware layer mainly comprises a HAL interface, hardware and a driver, wherein the HAL interface is a unified interface for all the television chips to be docked, and specific logic is realized by each chip. The driving mainly comprises: audio drive, display drive, bluetooth drive, camera drive, WIFI drive, USB drive, HDMI drive, sensor drive (e.g., fingerprint sensor, temperature sensor, pressure sensor, etc.), and power supply drive, etc.
The current display device has the function of playing the traditional television programs and simultaneously has the function of playing the network streaming media live channel, namely playing the network channel. In The embodiment of The application, the display device has LiveTV functions (television live broadcasting) of integrating OTT (Over The Top) services, namely, on The basis of playing The functions of The traditional television programs, the network streaming media live broadcasting service can be executed, and The live broadcasting watching experience of The display device is enhanced.
However, users find that when the display device switches from a conventional television program or network channel to another network channel, the display device often has a problem of slow channel switching speed.
Therefore, how to increase the channel switching speed when the display device switches to the network channel is a problem to be solved by those skilled in the art.
In order to solve the technical problems described above, an embodiment of the present application provides a method for switching channels, in which when a second network channel is switched to a first network channel, it is detected that the second network channel and the first network channel use the same player when playing, and then the player is not reloaded, and the first network channel is played by directly using the started player of the second network channel, so that the speed of switching the network channels is increased, and the use experience of a user is improved.
Fig. 5 illustrates a flow chart of a method of switching channels, including S100-S500, provided in accordance with some embodiments.
S100, when an instruction for switching to the first network channel is received, whether a second network channel is currently played or not is detected.
In the embodiment of the application, before the display device switches to the first network channel, the display device can play the traditional channel or can play the second network channel. I.e. the user may switch from a conventional channel to the first network channel or from the second network channel to the first network channel while watching the channel. In some embodiments, the first network channel and the second network channel are different.
The instruction for switching to the first network channel in the embodiment of the present application may be input in the following manner.
In some embodiments, a list of channels is displayed on the display device, the list of channels having channels displayed thereon that may be selected, the channels may include conventional channels and/or network channels.
In some embodiments, the channel list further includes channel categories, and exemplary, fig. 6 illustrates a schematic diagram of a user interface of a display device provided in accordance with some embodiments. In fig. 6, a channel list is shown, where the channel list includes three channel categories, namely channel category a, channel category B, and channel category C, and the channels in each channel category may be set by themselves, or may be set by the operator, or may be set in other manners.
In one example, the channels in channel class B are all network channels. The user can move the focus to the control corresponding to the channel class B through the control device and press the confirm key on the control device. At this time, the channel list of the display interface displays the channel control of the channel corresponding to the channel class B. The user may use the control device to move the focus to the channel control and press a confirmation key on the control device to input an instruction to switch to the first network channel.
In another example, the channels in channel class a may include legacy channels and network channels. The user can move the focus to the channel control corresponding to the network channel in the channel class a, press the confirmation key on the control device, and input the instruction of switching to the first network channel.
In another example, the channels in channel class C may include only conventional channels.
In some embodiments, the channel list may also not include channel classification, and all channels may be directly displayed in the channel list. The user can utilize the control device to move the focus to the channel control corresponding to the network channel, press the confirmation key on the control device and input the instruction of switching to the first network channel. By way of example, fig. 7 illustrates a schematic diagram of a user interface providing another display device in accordance with some embodiments. The channel list shown in fig. 7 shows channel controls for all channels.
In some embodiments, the form of identification of the focal point is generally varied. For example, the location of the focus object may be achieved or identified by magnifying the control, and also by setting a background color of the control, or may be identified by changing a border line, size, color, transparency, outline, and/or font of the text or image of the focus control.
In the embodiment of the application, because the network channel needs to be played by using the player, different network channels can be different from the player used in playing. Therefore, it is necessary to detect whether the second network channel is currently being played before determining whether the player needs to be reloaded.
S200, if the second network channel is detected to be currently played, whether the second network channel and the first network channel use the same player or not is detected.
In the embodiment of the application, whether the player corresponding to the first network channel needs to be reloaded is determined according to whether the same player is used by the second network channel and the first network channel during playing.
And S300, if the fact that the second network channel and the first network channel use the same player in playing is detected, playing the first network channel by using a first player, wherein the first player is the player used for playing the second network channel.
In the embodiment of the application, if the second network channel and the first network channel use the same player when playing, in order to accelerate the channel switching speed, the first network channel is directly played by using the first player corresponding to the existing second network channel, so that the reloading of the second player corresponding to the first network channel is avoided, and the channel switching speed is shortened.
In some embodiments, the step of playing the first network channel with the first player includes: it is detected whether the first player is in an active (active) state. And if the state is the alive state, playing the first network channel by using a first player. And if the state is not the alive state, reloading the first player, and playing the first network channel by using the first player.
In the embodiment of the present application, for some reasons, the state of the first player may not be an active state, and the first player cannot be reused, and at this time, the first player needs to be reloaded, and the first network channel is played by using the reloaded first player.
S400, if the fact that different players are used when the second network channel and the first network channel are played is detected, loading a second player, wherein the second player is the player used for playing the first network channel; and playing the first network channel by using the second player.
In the embodiment of the application, when the second network channel and the first network channel are played by using different players, the first player of the current second network channel cannot play the first network channel, so that the second player corresponding to the first network channel needs to be reloaded, and the first network channel is played by using the second player.
In some embodiments, the step of detecting whether the second network channel and the first network channel use the same player when playing comprises:
detecting whether the channel types of the first network channel and the second network channel are the same.
In some embodiments, the channel types of the network channel include a live streaming media service type (streaming) and a skip third party media service type (deeplink). The network channel of the live streaming media service type is played by using a Hiplayer player; the network channel that jumps to the third party media service type is played using the third party's own player.
And if the channel types of the first network channel and the second network channel are the same, determining that the second network channel and the first network channel use the same player when playing.
The first network channel is of a live streaming media service type, and the second network channel is of a live streaming media service type, so that the first network channel and the second network channel are of the same channel type, and are both played by using Hiplayer players, and the second network channel and the first network channel are determined to use the same player when being played.
And if the channel types of the first network channel and the second network channel are different, determining that the second network channel and the first network channel use different players when playing.
In an exemplary embodiment, the channel type of the first network channel is a live streaming media service type, and the channel type of the second network channel is a skip third party media service type, so that the channel types of the first network channel and the second network channel are different, and it is determined that the second network channel and the first network channel use different players when playing.
In other embodiments, the step of detecting whether the second network channel and the first network channel use the same player when playing includes:
Detecting whether the channel types of the first network channel and the second network channel are the same;
If the channel types of the first network channel and the second network channel are detected to be different, determining that the second network channel and the first network channel use different players when playing. This step is described in detail above and will not be described again.
And if the channel types of the first network channel and the second network channel are detected to be the same, detecting whether the content played by the first network channel is empty or not. If the content played by the first network channel is detected to be empty, determining that the second network channel and the first network channel use different players when being played; and if the content played by the first network channel is detected not to be empty, determining that the second network channel and the first network channel use the same player when playing.
In some embodiments, the user may set a parental control (parental) for the channel according to his/her own needs, so that when the channel is played, the content played by the display device is empty, and the user cannot see the content of the channel. In the embodiment of the application, when the playing content of the network channel is empty and the playing content is not empty (normal playing channel), the used player is not the same player, so in the embodiment of the application, once the playing content of the second network channel is detected to be empty, the first player needs to be reloaded for playing the first network channel.
In the embodiment of the present application, the method for detecting whether the second network channel and the first network channel use the same player when playing is not limited to the above-disclosed method, and if there are other factors affecting the use of the player by the network channel, the method may be added to the above-described method.
S500, if the fact that the second network channel is not played currently is detected, loading a second player, wherein the second player is used for playing the first network channel; and playing the first network channel by using the second player.
In the embodiment of the application, if the second network channel is not played, it is impossible to present a player corresponding to the first network channel, and only the second player can be reloaded to fulfill the purpose of channel switching.
In some embodiments, FIG. 8 illustrates a schematic diagram of an architecture diagram provided in accordance with some embodiments, in which FIG. 8 the entire architecture is bounded by a particular browser (Cobalt browser) upon which the entire interface application (UI) is carried, the entire interface application being run on top of the particular browser. A particular browser pair is the underlying bridge for interface applications to communicate with the display device system. It is noted that the specific browser is not the browser used to load the player in the method of the embodiment of the present application.
The interface applications include setup modules (setting), desktop home pages (counter), sound modules (voic e), vidaaPlus Module (network channel module), liveTV Module (legacy channel module), and the like.
The network channel module relates to processing channel data (OTT data stream) of a network channel, and has the following main functions: channel data is obtained from a cloud server through DATASERVICE (data service), stored in a front end DataBas e (database), and the channel data in the database is exposed to a Liv eTV module through a store through variables and methods for use. The LiveTV module takes the channel data of the network channels through the public store, and presents it through a user interface (Pages), such as channel list presentation, notification (infobar) presentation, EPG (electronic program guide) presentation, etc. Fig. 9 is an exemplary diagram illustrating a user interface of still another display device provided according to some embodiments, and in fig. 9, a notification is displayed, on which channel information of a currently playing channel may be displayed, and exemplary, a channel name, a channel number, a playing time, and the like may be displayed. Fig. 10 illustrates a schematic diagram of a user interface of yet another display device provided in accordance with some embodiments, with an EPG interface displayed in fig. 10.
The network channel module also provides a channel switching method for the conventional channel module, which is invoked when the display device receives an instruction to switch to the first network channel, as described in detail above. And the traditional channel data module is used for receiving the channel data of the traditional channel. The interface application may also play traditional channel data.
When a user switches from channel a to network channel B in the channel list, the interface application generates an instruction to switch to the first network channel, where the instruction includes specific channel information, such as a channel number, an identification (id) of the channel, a channel data address (url) of the channel, and the like, and instructs the final destination to be a browser that plays network channel B.
The display device system includes an APM module (ApplicationManager, application management module), which is essentially a Middleware (MIDDLEWARE) that is responsible for acquiring the state of delivering applications, as well as an application that is a player running on a Odin/Vewd browser.
After a specific browser communicates with the browser through the middleware, channel information is transferred to the browser. In the related art, after receiving the channel information, the browser loads the corresponding player according to the channel data address to switch channels.
In the embodiment of the application, when the first network channel and the second network channel are detected to use the same player, the middleware directly transmits the channel information to the browser in a message sending mode, and the browser does not repeatedly load the player after receiving the channel information in a message mode, but directly throws the channel information to the existing player to realize channel switching.
In some embodiments, the controller includes middleware, an interface application, and a browser; the method comprises the following steps:
And when receiving an instruction for switching to the first network channel, the interface application detects whether a second network channel is currently being played. In some embodiments, the interface application determines whether the second network channel is currently being played based on the flag bit that was thrown up by the middleware. When the display device plays the second network channel by using the first player, a preset message is sent to the middleware, and the middleware throws the flag bit to indicate that the second network channel is currently being played.
In the embodiment of the application, because the network channel needs to be played by using the player, different network channels can be different from the player used in playing. Therefore, it is necessary to detect whether the second network channel is currently being played before determining whether the player needs to be reloaded.
If it is detected that a second network channel is currently being played, it is detected whether the second network channel and the first network channel use the same player when playing.
In the embodiment of the application, whether the player corresponding to the first network channel needs to be reloaded is determined according to whether the same player is used by the second network channel and the first network channel during playing.
If the second network channel and the first network channel are detected to use the same player when being played, channel information of the first network channel is sent to the browser; the browser transmits the channel information to a first player; and the first player plays the first network channel according to the channel information.
In the embodiment of the application, if the second network channel and the first network channel use the same player when playing, in order to accelerate the channel switching speed, the first network channel is directly played by using the first player corresponding to the existing second network channel, so that the reloading of the second player corresponding to the first network channel is avoided, and the channel switching speed is shortened.
In some embodiments, when a user switches from network channel a to network channel B, the interface application detects whether the second network channel and the first network channel use the same player when playing. If the second network channel and the first network channel are detected to use the same player when playing, and the player thread corresponding to the second network channel is in an active state. When switching from the network channel A to the network channel B, the interface application directly transmits the channel information of the network channel B to the browser in a message mode, the browser transmits the channel information to the player, and the player can realize switching to the network channel B after receiving the channel information of the network channel B.
In some embodiments, if the interface application detects that the second network channel and the first network channel use different players when playing, then launching a browser with the middleware; and loading a second player corresponding to the first network channel by the browser. The interface application transmits channel information of the first network channel to a browser. The browser delivers the channel information to a second player. And the second player plays the first network channel according to the channel information.
In the embodiment of the application, when the second network channel and the first network channel are played by using different players, the first player of the current second network channel cannot play the first network channel, so that the second player corresponding to the first network channel needs to be reloaded, and the first network channel is played by using the second player.
In some embodiments, if it is detected that the second network channel is not currently being played, starting a browser with the middleware; and loading a second player corresponding to the first network channel by the browser. The interface application transmits channel information of the first network channel to a browser. The browser delivers the channel information to a second player. And the second player plays the first network channel according to the channel information.
In some embodiments, the controller includes middleware, an interface application, and a browser; the method comprises the following steps:
When receiving an instruction for switching to a first network channel, the interface application sends channel information of the first network channel to the browser; the browser detects whether a second network channel is currently being played. If the second network channel is detected to be currently played, detecting whether the second network channel and the first network channel use the same player when being played; if the second network channel and the first network channel are detected to use the same player when being played, transmitting the channel information to the first player; and the first player plays the first network channel according to the channel information.
In some embodiments, if the interface application detects that the second network channel and the first network channel are playing using different players or detects that the second network channel is not currently playing, then launching a browser with the middleware; and loading a second player corresponding to the first network channel by the browser. The interface application transmits channel information of the first network channel to a browser. The browser delivers the channel information to a second player. And the second player plays the first network channel according to the channel information.
The method in the embodiment of the present application is different from the method disclosed above in that, in the method disclosed above, the steps of detecting whether the second network channel is currently being played and detecting whether the second network channel and the first network channel use the same player when being played are performed by the interface application, and in the embodiment of the present application, the steps of detecting whether the second network channel is currently being played and detecting whether the second network channel and the first network channel use the same player when being played are performed by the browser.
The embodiment of the application also provides a display device, which comprises: a display for displaying a user interface; a user interface for receiving an input signal; a controller coupled to the display and the user interface, respectively, configured to: when an instruction for switching to the first network channel is received, detecting whether a second network channel is currently being played; if the second network channel is detected to be currently played, detecting whether the second network channel and the first network channel use the same player when being played; and if the second network channel and the first network channel are detected to use the same player when being played, playing the first network channel by using a first player, wherein the first player is the player used for playing the second network channel.
In some embodiments, the controller is further configured to: if the second network channel and the first network channel are detected to use different players in playing, loading a second player, wherein the second player is the player used for playing the first network channel; and playing the first network channel by using the second player.
In some embodiments, the controller, executing the detection of whether the second network channel and the first network channel use the same player when playing, is further configured to: detecting whether the channel types of the first network channel and the second network channel are the same; if the channel types of the first network channel and the second network channel are the same, determining that the second network channel and the first network channel use the same player when playing; and if the channel types of the first network channel and the second network channel are different, determining that the second network channel and the first network channel use different players when playing.
In some embodiments, the controller, executing the detection of whether the second network channel and the first network channel use the same player when playing, is further configured to: detecting whether the channel types of the first network channel and the second network channel are the same; if the channel types of the first network channel and the second network channel are detected to be different, determining that the second network channel and the first network channel use different players when being played; if the channel types of the first network channel and the second network channel are detected to be the same, detecting whether the content played by the first network channel is empty or not; if the content played by the first network channel is detected to be empty, determining that the second network channel and the first network channel use different players when being played; and if the content played by the first network channel is detected not to be empty, determining that the second network channel and the first network channel use the same player when playing.
In some embodiments, the controller includes middleware, an interface application, and a browser; the controller is configured to: the interface application detects whether a second network channel is currently being played or not when receiving an instruction for switching to the first network channel; if the second network channel is detected to be currently played, detecting whether the second network channel and the first network channel use the same player when being played; if the second network channel and the first network channel are detected to use the same player when being played, channel information of the first network channel is sent to the browser; the browser transmits the channel information to a first player; and the first player plays the first network channel according to the channel information.
In some embodiments, the controller is further configured to: if the interface application detects that the second network channel and the first network channel use different players in playing, starting a browser by using the middleware; the browser loads a second player corresponding to the first network channel; the interface application sends channel information of the first network channel to a browser; the browser transmits the channel information to a second player; and the second player plays the first network channel according to the channel information.
In some embodiments, the controller includes middleware, an interface application, and a browser; the controller is configured to: when receiving an instruction for switching to a first network channel, the interface application sends channel information of the first network channel to the browser; the browser detects whether a second network channel is currently being played; if the second network channel is detected to be currently played, detecting whether the second network channel and the first network channel use the same player when being played; if the second network channel and the first network channel are detected to use the same player when being played, transmitting the channel information to the first player; and the first player plays the first network channel according to the channel information.
In the above embodiment, when switching from the second network channel to the first network channel, the method detects that the second network channel and the first network channel use the same player when playing, the player is not reloaded, and the started player of the second network channel is directly used for playing the first network channel, so that the speed of switching the network channel is increased, and the use experience of a user is improved. The method comprises the following steps: when an instruction for switching to the first network channel is received, detecting whether a second network channel is currently being played; if the second network channel is detected to be currently played, detecting whether the second network channel and the first network channel use the same player when being played; and if the second network channel and the first network channel are detected to use the same player when being played, playing the first network channel by using a first player, wherein the first player is the player used for playing the second network channel.
Finally, it should be noted that: the above embodiments are only for illustrating the technical solution of the present application, and not for limiting the same; although the application has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some or all of the technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the application.
The foregoing description, for purposes of explanation, has been presented in conjunction with specific embodiments. The illustrative discussions above are not intended to be exhaustive or to limit the embodiments to the precise forms disclosed above. Many modifications and variations are possible in light of the above teaching. The embodiments were chosen and described in order to best explain the principles and the practical application, to thereby enable others skilled in the art to best utilize the embodiments and various embodiments with various modifications as are suited to the particular use contemplated.

Claims (10)

1. A display device, characterized by comprising:
A display for displaying a user interface;
a user interface for receiving an input signal;
a controller coupled to the display and the user interface, respectively, configured to:
When an instruction for switching to the first network channel is received, detecting whether a second network channel is currently being played;
If the second network channel is detected to be currently played, detecting whether the second network channel and the first network channel use the same player when being played;
And if the second network channel and the first network channel are detected to use the same player when being played, playing the first network channel by using a first player, wherein the first player is the player used for playing the second network channel.
2. The display device of claim 1, wherein the controller is further configured to:
If the second network channel and the first network channel are detected to use different players in playing, loading a second player, wherein the second player is the player used for playing the first network channel;
and playing the first network channel by using the second player.
3. The display device of claim 1, wherein the controller, executing the detection of whether the second network channel and the first network channel use the same player when playing, is further configured to:
detecting whether the channel types of the first network channel and the second network channel are the same;
If the channel types of the first network channel and the second network channel are the same, determining that the second network channel and the first network channel use the same player when playing;
And if the channel types of the first network channel and the second network channel are different, determining that the second network channel and the first network channel use different players when playing.
4. The display device of claim 1, wherein the controller, executing the detection of whether the second network channel and the first network channel use the same player when playing, is further configured to:
Detecting whether the channel types of the first network channel and the second network channel are the same;
If the channel types of the first network channel and the second network channel are detected to be different, determining that the second network channel and the first network channel use different players when being played;
if the channel types of the first network channel and the second network channel are detected to be the same, detecting whether the content played by the first network channel is empty or not;
if the content played by the first network channel is detected to be empty, determining that the second network channel and the first network channel use different players when being played;
and if the content played by the first network channel is detected not to be empty, determining that the second network channel and the first network channel use the same player when playing.
5. The display device of claim 1, wherein the controller comprises middleware, an interface application, and a browser; the controller is configured to:
The interface application detects whether a second network channel is currently being played or not when receiving an instruction for switching to the first network channel;
If the second network channel is detected to be currently played, detecting whether the second network channel and the first network channel use the same player when being played;
If the second network channel and the first network channel are detected to use the same player when being played, channel information of the first network channel is sent to the browser; the browser transmits the channel information to a first player;
and the first player plays the first network channel according to the channel information.
6. The display device of claim 5, wherein the controller is further configured to:
If the interface application detects that the second network channel and the first network channel use different players in playing, starting a browser by using the middleware; the browser loads a second player corresponding to the first network channel;
The interface application sends channel information of the first network channel to a browser;
The browser transmits the channel information to a second player;
And the second player plays the first network channel according to the channel information.
7. The display device of claim 1, wherein the controller comprises middleware, an interface application, and a browser; the controller is configured to:
When receiving an instruction for switching to a first network channel, the interface application sends channel information of the first network channel to the browser;
The browser detects whether a second network channel is currently being played;
If the second network channel is detected to be currently played, detecting whether the second network channel and the first network channel use the same player when being played;
if the second network channel and the first network channel are detected to use the same player when being played, transmitting the channel information to the first player;
and the first player plays the first network channel according to the channel information.
8. The display device of claim 1, wherein the channel types include a live streaming media service type and a skip third party media service type.
9. The display device of claim 1, wherein the browser comprises Odin or vewd browser.
10. A method for switching channels, comprising:
When an instruction for switching to the first network channel is received, detecting whether a second network channel is currently being played;
If the second network channel is detected to be currently played, detecting whether the second network channel and the first network channel use the same player when being played;
and if the second network channel and the first network channel are detected to use the same player when being played, playing the first network channel by using the first player, wherein the first player is the player used for playing the second network channel.
CN202211438069.3A 2022-11-16 2022-11-16 Display equipment and channel switching method Pending CN118055296A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202211438069.3A CN118055296A (en) 2022-11-16 2022-11-16 Display equipment and channel switching method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211438069.3A CN118055296A (en) 2022-11-16 2022-11-16 Display equipment and channel switching method

Publications (1)

Publication Number Publication Date
CN118055296A true CN118055296A (en) 2024-05-17

Family

ID=91045333

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202211438069.3A Pending CN118055296A (en) 2022-11-16 2022-11-16 Display equipment and channel switching method

Country Status (1)

Country Link
CN (1) CN118055296A (en)

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