CN118043113A - 用于游戏的程序、方法以及信息处理装置 - Google Patents

用于游戏的程序、方法以及信息处理装置 Download PDF

Info

Publication number
CN118043113A
CN118043113A CN202280066591.5A CN202280066591A CN118043113A CN 118043113 A CN118043113 A CN 118043113A CN 202280066591 A CN202280066591 A CN 202280066591A CN 118043113 A CN118043113 A CN 118043113A
Authority
CN
China
Prior art keywords
game medium
game
immediate
group
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202280066591.5A
Other languages
English (en)
Chinese (zh)
Inventor
踊场英佑
藤本茂树
间瀬圭将
高木芳朗
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cygames Inc
Original Assignee
Cygames Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Publication of CN118043113A publication Critical patent/CN118043113A/zh
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
CN202280066591.5A 2021-08-06 2022-08-05 用于游戏的程序、方法以及信息处理装置 Pending CN118043113A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2021-130052 2021-08-06
JP2021130052A JP7149389B1 (ja) 2021-08-06 2021-08-06 ゲームのためのプログラム、方法及び情報処理装置
PCT/JP2022/030124 WO2023013769A1 (ja) 2021-08-06 2022-08-05 ゲームのためのプログラム、方法及び情報処理装置

Publications (1)

Publication Number Publication Date
CN118043113A true CN118043113A (zh) 2024-05-14

Family

ID=83507666

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202280066591.5A Pending CN118043113A (zh) 2021-08-06 2022-08-05 用于游戏的程序、方法以及信息处理装置

Country Status (4)

Country Link
US (1) US20240173619A1 (https=)
JP (2) JP7149389B1 (https=)
CN (1) CN118043113A (https=)
WO (1) WO2023013769A1 (https=)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7588698B1 (ja) 2023-10-26 2024-11-22 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4177401B2 (ja) * 2006-11-21 2008-11-05 株式会社スクウェア・エニックス ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム

Also Published As

Publication number Publication date
JP7149389B1 (ja) 2022-10-06
JP7789648B2 (ja) 2025-12-22
JP2023024419A (ja) 2023-02-16
JP2023024016A (ja) 2023-02-16
WO2023013769A1 (ja) 2023-02-09
US20240173619A1 (en) 2024-05-30

Similar Documents

Publication Publication Date Title
US9573061B2 (en) Video game with automatic combination or selling of acquired items
JP5681273B1 (ja) 情報処理装置、及び、ゲームプログラム
US8753211B2 (en) Game system
JP5638716B1 (ja) ゲームを提供するシステム、方法、及びプログラム
US9582969B2 (en) Method and device for providing allotted game items from decks having rare items
JP7576997B2 (ja) 情報処理装置、プログラム、及び報酬付与方法
JP2015217297A (ja) ゲームを提供するシステム、方法、及びプログラム
JP5731057B1 (ja) ゲームを提供するシステム、方法、及びプログラム
US9176925B2 (en) Non-transitory computer-readable storage medium storing game program, and information processing device
CN118043113A (zh) 用于游戏的程序、方法以及信息处理装置
JP6505926B1 (ja) コンピュータプログラム、およびコンピュータ装置
JP2023117093A (ja) ゲームのためのプログラム、方法、ゲーム制御装置、及びゲームシステム
JP6993387B2 (ja) プログラム、ゲームシステム及びサーバ
JP6616260B2 (ja) 情報処理装置、及び、ゲームプログラム
JP7696805B2 (ja) ゲームシステム、プログラム及びゲーム制御方法
JP2023160995A (ja) サーバ、ゲームプログラム、情報処理方法
CN115315296B (zh) 提高敌方下一动作的可预测性的程序、服务器、方法和系统
JP7664998B1 (ja) プログラム、情報処理システム、および情報処理方法
HK40104175A (zh) 用於游戏的程序、方法以及信息处理装置
JP5998421B1 (ja) 情報処理装置、ゲームプログラム、及び、情報処理方法
JP7532692B1 (ja) 情報処理システム、プログラム、情報処理方法
JP7350076B2 (ja) 処理装置、プログラム及び方法
JP2016036718A (ja) ゲームプログラム、及び、情報処理装置
JP7171843B1 (ja) ゲームシステム、ゲームプログラム及び情報処理方法
JP7319444B2 (ja) ゲームシステム、ゲームプログラム及び情報処理方法

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
REG Reference to a national code

Ref country code: HK

Ref legal event code: DE

Ref document number: 40104175

Country of ref document: HK