CN118001751A - Information display method, information display device, electronic device, storage medium, and program product - Google Patents

Information display method, information display device, electronic device, storage medium, and program product Download PDF

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Publication number
CN118001751A
CN118001751A CN202410133724.7A CN202410133724A CN118001751A CN 118001751 A CN118001751 A CN 118001751A CN 202410133724 A CN202410133724 A CN 202410133724A CN 118001751 A CN118001751 A CN 118001751A
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China
Prior art keywords
teammate
game
preview window
target
user interface
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CN202410133724.7A
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Chinese (zh)
Inventor
杨昕粲
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202410133724.7A priority Critical patent/CN118001751A/en
Publication of CN118001751A publication Critical patent/CN118001751A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present disclosure provides an information display method, apparatus, electronic device, storage medium, and program product, providing a first graphical user interface through a first terminal device, the method comprising: controlling the first graphical user interface to display at least one teammate identification; and responding to a first triggering operation aiming at a target teammate identifier in the teammate identifiers, controlling the first graphical user interface to display a game picture preview window, and displaying a game picture corresponding to the target teammate identifier in the game picture preview window. Through the method and the device, the user can view the game pictures of teammates, and communication in the same game lineup is facilitated, so that winning of games is facilitated.

Description

Information display method, information display device, electronic device, storage medium, and program product
Technical Field
The present disclosure relates to the field of electronic computers and internet technologies, and in particular, to an information display method, an information display device, an electronic device, a storage medium, and a program product.
Background
This section is intended to provide a background or context to the embodiments of the disclosure recited in the claims. The description herein is not admitted to be prior art by inclusion in this section.
In the multi-player mode of an electronic game, knowledge of the play situation of teammates facilitates communication in the same game lineup to facilitate winning of the game.
In the related art, a game situation of a teammate can be presented to a player through a screen, and then, contents of the game situation of the teammate that it can provide are limited.
Disclosure of Invention
Accordingly, an object of the present disclosure is to provide an information display method, apparatus, electronic device, storage medium and program product, which at least solve one of the technical problems in the related art to a certain extent.
In view of the above object, a first aspect of exemplary embodiments of the present disclosure provides an information display method, which provides a first graphical user interface through a first terminal device, the method including:
Controlling the first graphical user interface to display at least one teammate identification;
and responding to a first triggering operation aiming at a target teammate identifier in the teammate identifiers, controlling the first graphical user interface to display a game picture preview window, and displaying a game picture corresponding to the target teammate identifier in the game picture preview window.
Based on the same inventive concept, a second aspect of exemplary embodiments of the present disclosure provides an information display apparatus providing a first graphical user interface through a first terminal device, the apparatus comprising:
A teammate identification display module configured to control the first graphical user interface to display at least one teammate identification;
And the teammate game picture preview module is configured to respond to a first trigger operation for a target teammate mark in the teammate marks, control the first graphical user interface to display a game picture preview window, and display a game picture corresponding to the target teammate mark in the game picture preview window.
Based on the same inventive concept, a third aspect of exemplary embodiments of the present disclosure provides an electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, the processor implementing the method according to the first aspect when executing the program.
Based on the same inventive concept, a fourth aspect of the exemplary embodiments of the present disclosure provides a non-transitory computer-readable storage medium storing computer instructions for causing a computer to perform the method according to the first aspect.
Based on the same inventive concept, a fifth aspect of exemplary embodiments of the present disclosure provides a computer program product comprising computer program instructions which, when run on a computer, cause the computer to perform the method as described in the first aspect.
As can be seen from the foregoing, the information display method, apparatus, electronic device, storage medium and program product provided in the embodiments of the present disclosure provide a first graphical user interface through a first terminal device, where the method includes: controlling the first graphical user interface to display at least one teammate identification; and responding to a first triggering operation aiming at a target teammate identifier in the teammate identifiers, controlling the first graphical user interface to display a game picture preview window, and displaying a game picture corresponding to the target teammate identifier in the game picture preview window. Through the method and the device, the user can view the game pictures of teammates, and communication in the same game lineup is facilitated, so that winning of games is facilitated.
Drawings
In order to more clearly illustrate the technical solutions of the present disclosure or related art, the drawings required for the embodiments or related art description will be briefly described below, and it is apparent that the drawings in the following description are only embodiments of the present disclosure, and other drawings may be obtained according to these drawings without inventive effort to those of ordinary skill in the art.
Fig. 1 is a schematic diagram of a related art solution provided in an exemplary embodiment of the present disclosure;
fig. 2 is another schematic diagram of a related art solution provided by an exemplary embodiment of the present disclosure;
Fig. 3 is a schematic view of an application scenario of an information display method according to an exemplary embodiment of the present disclosure;
fig. 4 is a schematic flow chart of an information display method according to an exemplary embodiment of the disclosure;
FIG. 5 is a schematic illustration of a graphical user interface provided by an exemplary embodiment of the present disclosure;
FIG. 6 is a schematic illustration of a teammate identification provided by exemplary embodiments of the present disclosure;
FIG. 7 is a schematic diagram of a game screen preview window provided by an exemplary embodiment of the present disclosure;
FIG. 8 is another schematic view of a game screen preview window provided by an exemplary embodiment of the present disclosure;
FIG. 9 is a schematic illustration of a trigger position provided by an exemplary embodiment of the present disclosure;
FIG. 10 is another schematic illustration of a message type selection window provided by an exemplary embodiment of the present disclosure;
FIG. 11 is a schematic diagram of a hint identification provided by exemplary embodiments of the present disclosure;
fig. 12 is a schematic structural view of an information display device according to an exemplary embodiment of the present disclosure;
fig. 13 is a schematic structural diagram of an electronic device according to an exemplary embodiment of the present disclosure.
Detailed Description
It can be appreciated that before using the technical solutions disclosed in the embodiments of the present application, the user should be informed and authorized of the type, the usage range, the usage scenario, etc. of the personal information related to the present application in an appropriate manner according to the relevant laws and regulations.
For example, in response to receiving an active request from a user, a prompt is sent to the user to explicitly prompt the user that the operation it is requesting to perform will require personal information to be obtained and used with the user. Therefore, the user can automatically select whether to provide personal information for software or hardware such as electronic equipment, application programs, servers or storage media for executing the operation of the technical scheme according to the prompt information.
As an alternative but non-limiting implementation, in response to receiving an active request from a user, the manner in which the prompt information is sent to the user may be, for example, a popup, in which the prompt information may be presented in a text manner. In addition, a selection control for the user to select to provide personal information to the electronic device in a 'consent' or 'disagreement' manner can be carried in the popup window.
It will be appreciated that the above-described notification and user authorization acquisition process is merely illustrative and not limiting of the implementation of the present application, and that other ways of satisfying relevant legal regulations may be applied to the implementation of the present application.
It will be appreciated that the data (including but not limited to the data itself, the acquisition or use of the data) involved in the present technical solution should comply with the corresponding legal regulations and the requirements of the relevant regulations.
For purposes of making the objects, technical solutions, and advantages of the present disclosure more apparent, the principle and spirit of the present disclosure will be described below with reference to several exemplary embodiments. It should be understood that these embodiments are presented merely to enable one skilled in the art to better understand and practice the present disclosure and are not intended to limit the scope of the present disclosure in any way. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
In this document, it should be understood that any number of elements in the drawings is for illustration and not limitation, and that any naming is used only for distinction and not for any limitation.
Reference will now be made in detail to several representative embodiments of the present disclosure to illustrate the principles and spirit of the present disclosure.
In the multi-player mode of an electronic game, knowledge of the play situation of teammates facilitates communication in the same game lineup to facilitate winning of the game.
In the related art, a game situation of a teammate can be presented to a player through a screen, and then, contents of the game situation of the teammate which can be provided are limited, specifically, the following embodiments are described:
Referring to fig. 1, in the related art, a graphical user interface 102 is provided through a terminal device 101, where content displayed by the graphical user interface 102 includes a virtual map 103 and at least a part of virtual scenes, and after a user performs a triggering operation (for example, clicking, double clicking, long clicking, heavy clicking, etc.) on a target position in the virtual map 103, a part of the virtual scenes currently displayed by the graphical user interface 102 (typically, a part of the virtual scenes within a preset range around a position of a first virtual character 104 manipulated by the user in the virtual scenes) is switched to a part of the virtual scenes corresponding to the target position in the virtual map 103 for which the triggering operation is performed (i.e., a part of the virtual scenes within a preset range around a position corresponding to the target position in the virtual scenes).
Wherein, the game scene is a virtual scene displayed (or provided) when the application program runs on the terminal or the server. Optionally, the virtual scene is a simulation environment for the real world, or a semi-simulated semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be sky, land, ocean and the like, wherein the land comprises environmental elements such as deserts, cities and the like. The virtual scene is a scene of a complete game logic of a virtual object such as user control, for example, in a sandbox 3D shooting game, the virtual scene is a 3D game world for a player to control the virtual object to fight, and an exemplary virtual scene may include: at least one element selected from mountains, flat lands, rivers, lakes, oceans, deserts, sky, plants, buildings and vehicles; for example, in a 2D card game, the virtual scene is a scene for showing a released card or a virtual object corresponding to the released card, and an exemplary virtual scene may include: arenas, battle fields, or other "field" elements or other elements that can display the status of card play; for a 2D or 3D multiplayer online tactical game, the virtual scene is a 2D or 3D terrain scene for virtual objects to fight, an exemplary virtual scene may include: mountain, line, river, classroom, table and chair, podium, etc.
The graphical user interface is a graphical user interface that may be a display screen interface of a terminal device by executing a software application on a processor of the mobile terminal or other terminal and rendering the graphical user interface on a display. The graphical user interface may present all or only a portion of the game scene. The game scene comprises a plurality of static virtual objects, and specifically comprises ground, mountain, stone, vegetation, buildings and the like. When the game scene is bigger, only the local content of the game scene is displayed on the graphical user interface of the terminal equipment in the game process. Optionally, the game scene includes a game character, where the game character may be a game character operated by a player, or may be an NPC (nonplayer character, non-player character), and the exemplary embodiment is not limited. A controlled virtual object refers to a dynamic object that can be controlled in a virtual scene. Alternatively, the dynamic object may be a virtual character, a virtual object, or the like. The controlled virtual object is an object controlled by a user through an input device, or is artificial intelligence (ARTIFICIAL INTELLIGENCE, AI) set in a virtual environment through training. In one possible implementation, the user can control the controlled virtual object to move in the virtual scene, for example, control the controlled virtual object to navigate or collect virtual resources, and the like, can also control the controlled virtual object to upgrade and develop on the building object created by the controlled virtual object, and can also control the controlled virtual object to fight with other virtual objects in camping. Alternatively, the controlled virtual object may have various functions, such as a function of not only collecting virtual resources but also a function of fighting. Alternatively, when the virtual environment is a three-dimensional virtual environment, the controlled virtual objects may be three-dimensional virtual models, each having its own shape and volume in the three-dimensional virtual environment, occupying a part of the space in the three-dimensional virtual environment. Alternatively, the three-dimensional virtual object is a three-dimensional character constructed based on a three-dimensional skeletal technology, and the controlled virtual object realizes different external figures through a wearing technology. In some implementations, the controlled virtual object may also be implemented using a 2.5-dimensional or 2-dimensional model, which is not limited in this embodiment of the application.
The teammate identifier 105 is displayed in the virtual map 103, when the user desires to know the game situation of the target teammate, a triggering operation (such as clicking, double clicking, long clicking, heavy clicking, etc.) can be performed on the target position around the teammate identifier 105 corresponding to the target teammate in the virtual map 103 (including the position where the teammate identifier 105 is located), so as to switch the part of the virtual scene currently displayed by the graphical user interface 102 (typically, the part of the virtual scene around the first virtual character position 104 operated by the user in the virtual scene) to the corresponding part of the virtual scene of the target teammate (i.e., the part of the virtual scene around the second virtual character 106 operated by the target teammate in the virtual scene in the preset range).
However, the inventors of the present disclosure found that this approach is only applicable to fixed-view games, and that the use experience is poor for non-fixed-view games.
Referring to fig. 2, in the related art, a graphic user interface 202 is provided through a terminal device 201, and contents displayed by the graphic user interface 202 include at least a part of virtual scenes, and when a teammate-manipulated virtual character 203 is not within a view field of a user-manipulated virtual character, assuming that the teammate-manipulated virtual character 203 is on the other side of a building 204, positional information of the teammate-manipulated virtual character 203 is presented by displaying an outline of the teammate-manipulated virtual character 203.
However, the inventors of the present disclosure found that in this scheme, the user can only know rough position information of the teammate-manipulated virtual character, cannot know specific environmental information around the teammate-manipulated virtual character, for example, cannot know information of opponent-manipulated virtual characters (including NPC-hostile virtual characters, i.e., non-player-hostile virtual characters) around the teammate-manipulated virtual character.
In order to solve the above problems, the present disclosure provides an information display scheme, which specifically includes: providing a first graphical user interface by a first terminal device, the method comprising: controlling the first graphical user interface to display at least one teammate identification; and responding to a first triggering operation aiming at a target teammate identifier in the teammate identifiers, controlling the first graphical user interface to display a game picture preview window, and displaying a game picture corresponding to the target teammate identifier in the game picture preview window. Through the method and the device, the user can view the game pictures of teammates, and communication in the same game lineup is facilitated, so that winning of games is facilitated.
Having described the basic principles of the present disclosure, various non-limiting embodiments of the present disclosure are specifically described below.
Referring to fig. 3, an application scenario diagram of an information display method according to an exemplary embodiment of the present disclosure is shown.
The application scenario includes a local terminal device 310 and a server 320. The local terminal device 310 and the server 320 may be connected through a wired or wireless communication network, so as to implement data interaction.
The local terminal device 310 may be an electronic device with data transmission and multimedia input/output functions near the user side, such as a desktop computer, a mobile phone, a mobile computer, a tablet computer, a media player, a car-mounted computer, a smart wearable device, a Personal Digital Assistant (PDA) or other electronic devices capable of implementing the above functions, etc. The electronic device may include a processor for presenting a graphical user interface that may display a music game interface, and a display screen having a touch input function for processing the music game data, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
The server 320 may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs (Content Delivery Network, content delivery networks), basic cloud computing services such as big data and artificial intelligent platforms, and the like.
In some exemplary embodiments, the information display method may run on the server 320.
When the information display method is operated on the server 320, the server 320 is used for providing an information display service for a user of a terminal device, a client which is communicated with the server 320 is installed in the terminal device, and the terminal device provides a first graphical user interface through the client, wherein the first graphical user interface displays at least one teammate identifier; and the user can perform a first triggering operation on the teammate identification through the client. The client transmits information for performing a first trigger operation for the teammate identification to the server 320. The server 320 controls the first graphical user interface to display a game screen preview window in which a game screen corresponding to a target teammate identification is displayed in response to a first trigger operation for the target teammate identification among the teammate identifications. Wherein the terminal device may be the aforementioned local terminal device 310.
When the information display method is run on the server 320, the method may also be implemented and executed based on a cloud interaction system.
The cloud interaction system comprises a client device and a cloud game server.
In some example embodiments, various cloud applications may be run under the cloud interaction system, such as: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the control method of the moving state in the game are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In the above embodiments, the description has been given taking an example in which the information display method is run on the server 320, but the present disclosure is not limited thereto, and in some exemplary embodiments, the information display method may also be run on the local terminal device 310.
In some exemplary embodiments, taking a game as an example, the local terminal device 310 stores a game program and is used to present a game screen. The local terminal device 310 is used to interact with the player through a graphical user interface, i.e., conventionally, to download and install a game program through an electronic device and run. The manner in which the local terminal device 310 provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device 310 may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
When the information display method is run on the local terminal device 310, the local terminal device 310 may include a display screen and a processor. The local terminal device 310 is provided with a client, and the client provides a first graphical user interface through a display screen, wherein the first graphical user interface displays at least one teammate identifier; and the user can perform a first triggering operation on the teammate identification through the client. And the client sends information for performing a first triggering operation on the teammate identification to the processor. And the processor responds to a first trigger operation aiming at a target teammate identifier in the teammate identifiers, controls the first graphical user interface to display a game picture preview window, and displays a game picture corresponding to the target teammate identifier in the game picture preview window.
An information display scheme according to an exemplary embodiment of the present disclosure is described below in connection with the application scenario of fig. 3. It should be noted that the above application scenario is only shown for the convenience of understanding the spirit and principles of the present disclosure, and the embodiments of the present disclosure are not limited in any way in this respect. Rather, embodiments of the present disclosure may be applied to any scenario where applicable.
Referring to fig. 4, a flowchart of an information display method according to an exemplary embodiment of the present disclosure is shown. According to the information display method provided by the embodiment, a first graphical user interface is provided through a first terminal device. The information display method provided by the embodiment comprises the following steps:
Step S410, controlling the first graphical user interface to display at least one teammate identification.
In this exemplary embodiment, regarding the shape, size, and display position of the teammate identifier in the first graphical user interface, the specific hardware and software parameters of the terminal device to which the method of this exemplary embodiment is applied may be set accordingly, and the content of the specific setting is not specifically limited in this embodiment.
In particular, the shape, size and display position of the teammate mark in the first graphical user interface are preferably as far as possible to avoid shielding other contents displayed in the first graphical user interface, for example, the teammate mark may be displayed at an edge position, such as a top, bottom or side position, in the first graphical user interface.
In particular, for the teammate identifier and the display position thereof in the first graphical user interface, other operation controls (such as a mobile function control, a skill function control and the like) can be close to the teammate identifier, so that the operation of a user is facilitated, and the portability and consistency of the operation of the user are improved.
As a specific example, referring to fig. 5, when a player plays a game through a first terminal device 501, the first terminal device 501 presents the player with a first graphical user interface 502 of the game, and the content displayed by the first graphical user interface 502 includes display content 503.
In particular, if there are multiple teammate identifications, the multiple teammate identifications are arranged in the first graphical user interface in at least one of the following ways:
transverse arrangement, longitudinal arrangement, arcuate arrangement, circular arrangement or profiled arrangement.
As a specific example, referring to fig. 6, the content displayed by first graphical user interface 502 in designated area 504 includes a plurality of teammate identifications 505 arranged laterally.
Step S420, responding to a first triggering operation for a target teammate identifier in the teammate identifiers, controlling the first graphical user interface to display a game picture preview window, and displaying a game picture corresponding to the target teammate identifier in the game picture preview window.
In the above-described exemplary embodiment, the teammate identification is described, and the target teammate identification and the first trigger operation for the target teammate identification will be described below:
in this exemplary embodiment, the manner of determining the target teammate identifier from the teammate identifiers includes:
And responding to a selection operation for any one of the teammate identifications, and taking the selected teammate identification as the target teammate identification.
In the present exemplary embodiment, the selected operation and the first trigger operation are continuous operations.
In particular, the selecting operation and the first triggering operation may be continuous operations, that is, the selecting operation and the first triggering operation are continuous, that is, the starting point of the subsequent first triggering operation is the acting position of the previous selecting operation, and no interruption of the operation occurs between the selecting operation and the first triggering operation, which is a continuous and integral triggering operation.
As a specific example, a terminal device supporting a touch screen function is described as an example, in which when a user selects one of several teammate identifications as a target teammate identification through a single click operation (i.e., when the selection operation is completed), the user's finger does not leave the screen of the terminal device, but continues to press the target teammate identification for a long time (i.e., a first trigger operation is implemented), i.e., the first trigger operation is selected and then triggered, wherein the selection operation and the first trigger operation are continuous operations.
In the present exemplary embodiment, the selected operation and the first trigger operation are the same operation.
In specific implementation, the same operation can be regarded as the selected operation and the first trigger operation at the same time, that is, the same operation realizes the function of the selected operation and the function of the first trigger operation, so that it is determined that the user performs the selected operation and performs the first trigger operation at the same time, that is, the user performs the selected operation and triggers at the same time.
As a specific example, a terminal device supporting a touch screen function is described as an example, and when a user selects one of a plurality of teammate identifications as a target teammate identification through a single click operation, it is determined that the user performs a first trigger operation with respect to the target teammate identification, that is, the function of the selection operation and the function of the first trigger operation are synchronously implemented.
In the present exemplary embodiment, the first triggering operation refers to an operation of a player acting on a certain position on a teammate mark input by a touch manner for realizing a selection intention of the player for the teammate mark or the certain position on the teammate mark.
In particular, the first triggering operation may be a single click, a double click, a long press, a heavy press, a sliding, or the like. For example, for a long press, the duration of time that the user holds to form the long press may be set accordingly according to the specific implementation needs, for example, may be 1 second, 2 seconds, etc.; for the specific parameters of single click, double click or double click, such as the duration of action, the operation interval, the pressing force, etc., the specific hardware and software parameters of the client device to which the method of the embodiment is applied may be set correspondingly, and the content of the specific setting is not limited in the embodiment. Furthermore, the first trigger may be any other convenient trigger than those described in the prior art.
As a specific example, referring to fig. 7, when the player performs a first trigger operation, such as a single click, double click, long press, heavy press, or slide of the teammate mark 505, with respect to the teammate mark 505, the first graphical user interface 502 is controlled to display a game screen preview window 506, and a game screen 507 of a target teammate corresponding to the triggered teammate mark 505 is controlled to be displayed in the game screen preview window 506.
In the above-described exemplary embodiments, the target teammate identification and the first trigger operation for the target teammate identification are described, and the switching operation for the target teammate identification will be described below:
In this exemplary embodiment, the method further includes:
And responding to a switching operation aiming at the target teammate identification, and controlling to switch a game picture corresponding to the target teammate identification displayed in the game picture preview window based on the switching operation.
In specific implementation, the switching operation for the target teammate identifier refers to that the teammate identifier currently serving as the target teammate identifier is not used as the target teammate identifier any more, and other teammate identifiers are used as the target teammate identifiers.
As a specific example, referring to fig. 8, assuming that the user previously identified the first teammate identification 5051 as the target teammate, in this case, the content displayed by the first graphical user interface 502 includes a first game screen preview window 5061, and a game screen 5071 of the target teammate corresponding to the first teammate identification 5051 is displayed in the game screen preview window 5061. Assuming that the user now wants to use the second teammate designation 5052 as the target teammate designation, in this case, the content displayed by the first graphical user interface 502 is switched from the first game screen preview window 5061 to the second game screen preview window 5062, and the game screen 5072 of the target teammate corresponding to the second teammate designation 5052 is displayed in the game screen preview window 5062.
In the present exemplary embodiment, a switching operation for target teammate identification includes:
Switching the selected state of the teammate identifications in response to a selected operation for any one of the teammate identifications;
And taking the teammate identification in the selected state as the target teammate identification.
As a specific example, reference is made to fig. 8, wherein the arrow direction characterizes the sliding direction of the user's switching operation for teammate identification.
In the above-described exemplary embodiments, the target teammate identification and the first trigger operation for the target teammate identification are described, and the game screen preview window and the game screen will be described below:
in this exemplary embodiment, regarding the shape, size, and display position of the game screen preview window in the first graphical user interface, the specific hardware and software parameters of the terminal device to which the method of this exemplary embodiment is applied may be set accordingly, and the content of the specific setting is not specifically limited in this embodiment.
In particular, the shape, size and display position of the game screen preview window in the first graphical user interface are preferably striking and convenient for the user to review, for example, the game screen preview window is displayed in a central position in the first graphical user interface in a relatively regular (e.g., rectangular) and relatively large size (e.g., 1/3 to 1/2 of the size of the first graphical user interface).
In the present exemplary embodiment, the determination manner of the game screen includes:
Determining an original game picture corresponding to the target teammate mark;
and processing the original game picture to obtain the game picture.
In implementation, the determining the original game picture corresponding to the target teammate identifier includes:
And acquiring the original game picture corresponding to the target teammate mark through a virtual camera according to a preset person viewing angle.
In specific implementation, the preset human viewing angle includes at least one of the following:
The third person is referred to as the viewing angle or the first person viewing angle.
In the specific implementation, when a third person calls a visual angle, a picture formed by collecting game scenes of teammates through an independent camera is adopted, for example, a camera which keeps the relative position unchanged is arranged above the teammate roles in an inclined way;
in the first person viewing angle, a screen is formed by using a screen acquired by a camera that forms a screen of a teammate, and for example, a viewing angle screen of a teammate is displayed in the sightseeing mode.
In particular, the viewing angle of the game screen is adjusted in response to a viewing angle adjustment operation for the game screen.
In a specific implementation, the processing the game picture to obtain the game picture includes:
And selecting and cutting the original game picture to obtain the game picture.
As can be seen from the foregoing, the information display method provided by the embodiments of the present disclosure provides a first graphical user interface through a first terminal device, where the method includes: controlling the first graphical user interface to display at least one teammate identification; and responding to a first triggering operation aiming at a target teammate identifier in the teammate identifiers, controlling the first graphical user interface to display a game picture preview window, and displaying a game picture corresponding to the target teammate identifier in the game picture preview window. Through the method and the device, the user can view the game pictures of teammates, and communication in the same game lineup is facilitated, so that winning of games is facilitated.
In the above-described embodiments, previewing of a game screen for teammates is achieved, however, the present disclosure is not limited thereto, and in some exemplary embodiments, a player may also achieve communication with teammates based on the game screen:
In this exemplary embodiment, the method further includes:
responding to a second trigger operation for the game picture preview window, and generating prompt information for the game picture based on the second trigger operation;
The prompt information is configured to generate a prompt identifier based on the prompt information, and control a second graphical user interface provided at a second terminal device corresponding to the target teammate identifier to display the prompt identifier.
In this exemplary embodiment, generating, based on the second trigger operation, a hint information for the game screen includes:
Determining a trigger position of the second trigger operation in the game picture preview window;
And generating the prompt information for the game screen based on the trigger position of the second trigger operation.
As a specific example, referring to fig. 9, the content displayed by the first graphical user interface 502 includes a game screen preview window 506, and controls the display of a game screen 507 of a target teammate corresponding to the triggered teammate identification 505 in the game screen preview window 506. Determining a trigger position 508 of the second trigger operation in the game screen preview window when the second trigger operation is performed on the game screen preview window 506; based on the trigger position 508 of the second trigger operation, hint information for the game screen 507 is generated.
In this exemplary embodiment, generating, based on the second trigger operation, a hint information for the game screen includes:
Controlling to display a message type selection window in the game screen preview window in response to a second trigger operation for the game screen preview window, and displaying at least one message type identifier in the message type selection window;
And responding to a third triggering operation aiming at a target message type identifier in the message type identifiers, and generating the prompt information based on the target message type identifier and the triggering position of the second triggering operation.
In the present exemplary embodiment, regarding the shape and size of the message type selection window and the display position thereof in the game screen preview window, the corresponding settings may be set according to the specific hardware and software parameters of the terminal device to which the method of the present exemplary embodiment is applied, and the above specific settings are not specifically limited in the present embodiment.
In particular, the shape and size of the message type selection window and the display position thereof in the game screen preview window are preferably striking and convenient for the user to review.
And in specific implementation, the triggering position of the second triggering operation is used as the display position of the message type selection window in the game picture preview window.
As a specific example, referring to fig. 10, the content displayed by the first graphical user interface 502 includes a game screen preview window 506, and controls the display of a game screen 507 of a target teammate corresponding to the triggered teammate identification 505 in the game screen preview window 506. When a second trigger operation is performed with respect to the game screen preview window 506, controlling to display a message type selection window 508 in the game screen preview window 506, and displaying at least one message type identifier 509 in the message type selection window; in response to the third trigger operation for the target message type identifier in the message type identifier 509, hint information for the game screen 507 is generated based on the target message type identifier and the trigger position of the second trigger operation.
In the present exemplary embodiment, the second trigger operation and the first trigger operation are continuous operations.
In particular, the selecting operation and the first triggering operation may be continuous operations, that is, the selecting operation and the first triggering operation are continuous, that is, the starting point of the subsequent first triggering operation is the acting position of the previous selecting operation, and no interruption of the operation occurs between the selecting operation and the first triggering operation, which is a continuous and integral triggering operation.
In the present exemplary embodiment, the second trigger operation and the first trigger operation may also be independent operations from each other.
In this exemplary embodiment, after the generating the prompt information, the method further includes:
and sending the prompt information to a server or the second terminal equipment.
In specific implementation, referring to fig. 11, when the prompt identifier 603 is displayed in the game screen displayed on the second graphical user interface 602 provided by the second terminal device 601 corresponding to the teammate identifier, a player playing a game through the second terminal device 601 may perform a corresponding operation according to the prompt of the prompt identifier 603, so as to be beneficial to winning the game.
In the above-described exemplary embodiment, a form of the hint identifier is shown, however, the present disclosure may be set accordingly according to specific hardware and software parameters of the terminal device to which the method of the present exemplary embodiment is applied, and the content of the specific setting is not specifically limited in this embodiment.
In specific implementation, the present disclosure also provides a function of customizing the form and size of the prompt identifier, and the prompt content outside the office.
It should be noted that the method of the embodiments of the present disclosure may be performed by a single device, such as a computer or a server. The method of the embodiment can also be applied to a distributed scene, and is completed by mutually matching a plurality of devices. In the case of such a distributed scenario, one of the devices may perform only one or more steps of the methods of embodiments of the present disclosure, the devices interacting with each other to accomplish the methods.
It should be noted that the foregoing describes some embodiments of the present disclosure. Other embodiments are within the scope of the following claims. In some cases, the actions or steps recited in the claims may be performed in a different order than in the embodiments described above and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing are also possible or may be advantageous.
Based on the same inventive concept, the present disclosure also provides an information display device corresponding to the method of any of the above embodiments.
Referring to fig. 12, a flowchart of an information display device according to an exemplary embodiment of the present disclosure is shown.
And the information display device is used for providing a first graphical user interface through the first terminal equipment.
An information display device comprising the following modules:
a teammate identification display module 910 configured to control the first graphical user interface to display at least one teammate identification;
A teammate game screen preview module 920 configured to control the first graphical user interface to display a game screen preview window in response to a first trigger operation for a target teammate identification of the teammate identifications, and display a game screen corresponding to the target teammate identification in the game screen preview window.
In some exemplary embodiments, the information display apparatus further includes a prompt information generation module (shown in the figure) configured to:
responding to a second trigger operation for the game picture preview window, and generating prompt information for the game picture based on the second trigger operation;
The prompt information is configured to generate a prompt identifier based on the prompt information, and control a second graphical user interface provided at a second terminal device corresponding to the target teammate identifier to display the prompt identifier.
In some exemplary embodiments, the hint information generating module (shown in the figure) is configured to:
Determining a trigger position of the second trigger operation in the game picture preview window;
And generating the prompt information for the game screen based on the trigger position of the second trigger operation.
In some exemplary embodiments, the hint information generating module (shown in the figure) is configured to:
Controlling to display at least one message type identifier in the game screen preview window in response to a second trigger operation for the game screen preview window;
and responding to a third trigger operation aiming at a target message type identifier in the message type identifiers, and generating the prompt information based on the target message type identifier and the trigger position of the second trigger operation.
In some exemplary embodiments, teammate game screen preview module 920 is configured to:
And responding to a switching operation aiming at the target teammate identification, and controlling to switch a game picture corresponding to the target teammate identification displayed in the game picture preview window based on the switching operation.
In some exemplary embodiments, teammate identification display module 910 is configured to:
Switching the selected state of the teammate identifications in response to a selected operation for any one of the teammate identifications;
And taking the teammate identification in the selected state as the target teammate identification.
In some exemplary embodiments, teammate game screen preview module 920 is configured to:
Determining an original game picture corresponding to the target teammate mark;
and processing the original game picture to obtain the game picture.
In some exemplary embodiments, teammate game screen preview module 920 is configured to:
And acquiring the original game picture corresponding to the target teammate mark through a virtual camera according to a preset person viewing angle.
In some exemplary embodiments, the preset person viewing angle includes at least one of:
The third person is referred to as the viewing angle or the first person viewing angle.
In some exemplary embodiments, teammate game screen preview module 920 is configured to:
And selecting and cutting the original game picture to obtain the game picture.
For convenience of description, the above devices are described as being functionally divided into various modules, respectively. Of course, the functions of the various modules may be implemented in the same one or more pieces of software and/or hardware when implementing the present disclosure.
The device of the foregoing embodiment is configured to implement the corresponding information display method in any of the foregoing embodiments, and has the beneficial effects of the corresponding method embodiment, which is not described herein.
Based on the same inventive concept, the present disclosure also provides an electronic device corresponding to the method of any embodiment, including a memory, a processor, and a computer program stored on the memory and capable of running on the processor, where the processor implements the information display method of any embodiment when executing the program.
Fig. 13 shows a more specific hardware architecture of an electronic device according to this embodiment, where the device may include: a processor 1010, a memory 1020, an input/output interface 1030, a communication interface 1040, and a bus 1050. Wherein processor 1010, memory 1020, input/output interface 1030, and communication interface 1040 implement communication connections therebetween within the device via a bus 1050.
The processor 1010 may be implemented by a general-purpose CPU (Central Processing Unit ), a microprocessor, an Application SPECIFIC INTEGRATED Circuit (ASIC), or one or more integrated circuits, etc. for executing related programs to implement the technical solutions provided in the embodiments of the present disclosure.
The Memory 1020 may be implemented in the form of ROM (Read Only Memory), RAM (Random Access Memory ), static storage, dynamic storage, etc. Memory 1020 may store an operating system and other application programs, and when the embodiments of the present specification are implemented in software or firmware, the associated program code is stored in memory 1020 and executed by processor 1010.
The input/output interface 1030 is used to connect with an input/output module for inputting and outputting information. The input/output module may be configured as a component in a device (not shown in the figure) or may be external to the device to provide corresponding functionality. Wherein the input devices may include a keyboard, mouse, touch screen, microphone, various types of sensors, etc., and the output devices may include a display, speaker, vibrator, indicator lights, etc.
Communication interface 1040 is used to connect communication modules (not shown) to enable communication interactions of the present device with other devices. The communication module may implement communication through a wired manner (such as USB, network cable, etc.), or may implement communication through a wireless manner (such as mobile network, WIFI, bluetooth, etc.).
Bus 1050 includes a path for transferring information between components of the device (e.g., processor 1010, memory 1020, input/output interface 1030, and communication interface 1040).
It should be noted that although the above-described device only shows processor 1010, memory 1020, input/output interface 1030, communication interface 1040, and bus 1050, in an implementation, the device may include other components necessary to achieve proper operation. Furthermore, it will be understood by those skilled in the art that the above-described apparatus may include only the components necessary to implement the embodiments of the present description, and not all the components shown in the drawings.
The electronic device of the foregoing embodiment is configured to implement the corresponding information display method in any of the foregoing embodiments, and has the beneficial effects of the corresponding method embodiment, which is not described herein.
The memory 1020 stores machine readable instructions executable by the processor 1010, which when the electronic device is running, communicate between the processor 1010 and the memory 1020 over the bus 1030, causing the processor 1010 to execute the following instructions when running:
Controlling the first graphical user interface to display at least one teammate identification;
and responding to a first triggering operation aiming at a target teammate identifier in the teammate identifiers, controlling the first graphical user interface to display a game picture preview window, and displaying a game picture corresponding to the target teammate identifier in the game picture preview window.
In a possible implementation manner, in the instructions executed by the processor 1010, the controlling the first graphical user interface to display a game screen preview window, after displaying the game screen corresponding to the target teammate identifier in the game screen preview window, the method further includes:
responding to a second trigger operation for the game picture preview window, and generating prompt information for the game picture based on the second trigger operation;
The prompt information is configured to generate a prompt identifier based on the prompt information, and control a second graphical user interface provided at a second terminal device corresponding to the target teammate identifier to display the prompt identifier.
In a possible implementation manner, in the instructions executed by the processor 1010, the generating, in response to the second trigger operation for the game screen preview window, the prompt information for the game screen based on the second trigger operation includes:
Determining a trigger position of the second trigger operation in the game picture preview window;
And generating the prompt information for the game screen based on the trigger position of the second trigger operation.
In a possible implementation manner, in the instructions executed by the processor 1010, the generating, in response to the second trigger operation for the game screen preview window, the prompt information for the game screen based on the second trigger operation includes:
Controlling to display at least one message type identifier in the game screen preview window in response to a second trigger operation for the game screen preview window;
and responding to a third trigger operation aiming at a target message type identifier in the message type identifiers, and generating the prompt information based on the target message type identifier and the trigger position of the second trigger operation.
In a possible implementation manner, in the instructions executed by the processor 1010, the controlling the first graphical user interface to display a game screen preview window, after displaying the game screen corresponding to the target teammate identifier in the game screen preview window, the method further includes:
And responding to a switching operation aiming at the target teammate identification, and controlling to switch a game picture corresponding to the target teammate identification displayed in the game picture preview window based on the switching operation.
In a possible implementation manner, in the instructions executed by the processor 1010, the switching operation for the target teammate identifier includes:
Switching the selected state of the teammate identifications in response to a selected operation for any one of the teammate identifications;
And taking the teammate identification in the selected state as the target teammate identification.
In a possible implementation manner, in the instructions executed by the processor 1010, the displaying, in the game screen preview window, a game screen corresponding to the target teammate identifier includes:
Determining an original game picture corresponding to the target teammate mark;
and processing the original game picture to obtain the game picture.
In a possible implementation manner, in the instructions executed by the processor 1010, the determining the original game frame corresponding to the target teammate identifier includes:
And acquiring the original game picture corresponding to the target teammate mark through a virtual camera according to a preset person viewing angle.
In a possible implementation manner, the instructions executed by the processor 1010 include at least one of the following:
The third person is referred to as the viewing angle or the first person viewing angle.
In a possible implementation manner, in the instructions executed by the processor 1010, the processing the game screen to obtain the game screen includes:
and selecting and cutting the game picture to obtain the game picture.
From the above, it can be seen that, through the electronic device provided by the embodiment of the present disclosure, a user may view a game screen of a teammate, so as to facilitate communication in the same game matrix, so as to facilitate winning of a game.
Based on the same inventive concept, the present disclosure also provides a non-transitory computer-readable storage medium storing computer instructions for causing the computer to perform the information display method according to any of the above embodiments, corresponding to the method of any of the above embodiments.
The non-transitory computer readable storage media described above can be any available media or data storage device that can be accessed by a computer, including, but not limited to, magnetic storage (e.g., floppy disks, hard disks, magnetic tapes, magneto-optical disks (MOs), etc.), optical storage (e.g., CD, DVD, BD, HVD, etc.), and semiconductor storage (e.g., ROM, EPROM, EEPROM, nonvolatile storage (NAND FLASH), solid State Disk (SSD)), etc.
The computer readable media of the present embodiments, including both permanent and non-permanent, removable and non-removable media, may be used to implement information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of storage media for a computer include, but are not limited to, phase change memory (PRAM), static Random Access Memory (SRAM), dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), read Only Memory (ROM), electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), digital Versatile Discs (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices, or any other non-transmission medium, which can be used to store information that can be accessed by a computing device.
The storage medium of the above embodiment stores computer instructions for causing the computer to perform the information display method according to any one of the above exemplary method portions, and has the advantages of the corresponding method embodiments, which are not described herein.
Based on the same inventive concept, the present disclosure also provides a computer program product corresponding to the information display method described in any of the above embodiments, which includes computer program instructions. In some embodiments, the computer program instructions may be executed by one or more processors of a computer to cause the computer and/or the processor to perform the information display method. Corresponding to the execution subject corresponding to each step in each embodiment of the information display method, the processor for executing the corresponding step may belong to the corresponding execution subject.
The computer program product of the foregoing embodiments is configured to enable the computer and/or the processor to perform the information display method according to any one of the foregoing embodiments, and has the beneficial effects of corresponding method embodiments, which are not described herein again.
Those skilled in the art will appreciate that embodiments of the present disclosure may be implemented as a system, method, or computer program product. Accordingly, the present disclosure may be embodied in the following forms, namely: all hardware, all software (including firmware, resident software, micro-code, etc.), or a combination of hardware and software, is generally referred to herein as a "circuit," module, "or" system. Furthermore, in some embodiments, the present disclosure may also be embodied in the form of a computer program product in one or more computer-readable media, which contain computer-readable program code.
Any combination of one or more computer readable media may be employed. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive example) of the computer-readable storage medium could include, for example: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations of the present disclosure may be written in one or more programming languages, including an object oriented programming language such as Java, smalltalk, C ++ and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computer, for example, through the internet using an internet service provider.
It will be understood that each block of the flowchart illustrations and/or block diagrams, and combinations of blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable medium that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable medium produce an article of manufacture including instruction means which implement the function/act specified in the flowchart and/or block diagram block or blocks.
The computer program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other devices to cause a series of operational steps to be performed on the computer, other programmable apparatus or other devices to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide processes for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks.
The flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present application. Where each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams or flowchart illustration, and combinations of blocks in the block diagrams or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
It should be noted that although in the above detailed description several modules or units of a device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functions of two or more modules or units described above may be embodied in one module or unit in accordance with embodiments of the application. Conversely, the features and functions of one module or unit described above may be further divided into a plurality of modules or units to be embodied.
Those of ordinary skill in the art will appreciate that: the discussion of any of the embodiments above is merely exemplary and is not intended to suggest that the scope of the application (including the claims) is limited to these examples; the technical features of the above embodiments or in the different embodiments may also be combined within the idea of the application, the steps may be implemented in any order, and there are many other variations of the different aspects of the embodiments of the application as described above, which are not provided in detail for the sake of brevity.
Additionally, well-known power/ground connections to Integrated Circuit (IC) chips and other components may or may not be shown within the provided figures, in order to simplify the illustration and discussion, and so as not to obscure the embodiments of the present application. Furthermore, the devices may be shown in block diagram form in order to avoid obscuring the embodiments of the present application, and also in view of the fact that specifics with respect to implementation of such block diagram devices are highly dependent upon the platform within which the embodiments of the present application are to be implemented (i.e., such specifics should be well within purview of one skilled in the art). Where specific details (e.g., circuits) are set forth in order to describe example embodiments of the application, it should be apparent to one skilled in the art that embodiments of the application can be practiced without, or with variation of, these specific details. Accordingly, the description is to be regarded as illustrative in nature and not as restrictive.
While the application has been described in conjunction with specific embodiments thereof, many alternatives, modifications, and variations of those embodiments will be apparent to those skilled in the art in light of the foregoing description. For example, other memory architectures (e.g., dynamic RAM (DRAM)) may use the embodiments discussed.
The present embodiments are intended to embrace all such alternatives, modifications and variances which fall within the broad scope of the appended claims. Therefore, any omissions, modifications, equivalent substitutions, improvements, and the like, which are within the spirit and principles of the embodiments of the application, are intended to be included within the scope of the application.
It should be noted that unless otherwise defined, technical or scientific terms used in the embodiments of the present disclosure should be given the ordinary meaning as understood by one of ordinary skill in the art to which the present disclosure pertains. The terms "first," "second," and the like, as used in embodiments of the present disclosure, do not denote any order, quantity, or importance, but rather are used to distinguish one element from another. The word "comprising" or "comprises", and the like, means that elements or items preceding the word are included in the element or item listed after the word and equivalents thereof, but does not exclude other elements or items. The terms "connected" or "connected," and the like, are not limited to physical or mechanical connections, but may include electrical connections, whether direct or indirect. "upper", "lower", "left", "right", etc. are used merely to indicate relative positional relationships, which may also be changed when the absolute position of the object to be described is changed. The article "a" or "an" preceding an element does not exclude the presence of a plurality of such elements.

Claims (14)

1. An information display method, characterized in that a first graphical user interface is provided by a first terminal device, the method comprising:
Controlling the first graphical user interface to display at least one teammate identification;
and responding to a first triggering operation aiming at a target teammate identifier in the teammate identifiers, controlling the first graphical user interface to display a game picture preview window, and displaying a game picture corresponding to the target teammate identifier in the game picture preview window.
2. The method of claim 1, wherein the controlling the first graphical user interface to display a game screen preview window, the method further comprising, after displaying a game screen corresponding to the target teammate identification in the game screen preview window:
responding to a second trigger operation for the game picture preview window, and generating prompt information for the game picture based on the second trigger operation;
The prompt information is configured to generate a prompt identifier based on the prompt information, and control a second graphical user interface provided at a second terminal device corresponding to the target teammate identifier to display the prompt identifier.
3. The method of claim 2, wherein the generating, in response to the second trigger operation for the game screen preview window, hint information for the game screen based on the second trigger operation includes:
Determining a trigger position of the second trigger operation in the game picture preview window;
And generating the prompt information for the game screen based on the trigger position of the second trigger operation.
4. The method of claim 3, wherein the generating, in response to the second trigger operation for the game screen preview window, hint information for the game screen based on the second trigger operation comprises:
Controlling to display at least one message type identifier in the game screen preview window in response to a second trigger operation for the game screen preview window;
and responding to a third trigger operation aiming at a target message type identifier in the message type identifiers, and generating the prompt information based on the target message type identifier and the trigger position of the second trigger operation.
5. The method of claim 1, wherein the controlling the first graphical user interface to display a game screen preview window, the method further comprising, after displaying a game screen corresponding to the target teammate identification in the game screen preview window:
And responding to a switching operation aiming at the target teammate identification, and controlling to switch a game picture corresponding to the target teammate identification displayed in the game picture preview window based on the switching operation.
6. The method of claim 5, wherein the switching operation for the target teammate identification comprises:
Switching the selected state of the teammate identifications in response to a selected operation for any one of the teammate identifications;
And taking the teammate identification in the selected state as the target teammate identification.
7. The method of claim 1, wherein displaying the game screen corresponding to the target teammate identification in the game screen preview window comprises:
Determining an original game picture corresponding to the target teammate mark;
and processing the original game picture to obtain the game picture.
8. The method of claim 7, wherein the determining the original game frame to which the target teammate identification corresponds comprises:
And acquiring the original game picture corresponding to the target teammate mark through a virtual camera according to a preset person viewing angle.
9. The method of claim 8, wherein the predetermined human viewing angle comprises at least one of:
The third person is referred to as the viewing angle or the first person viewing angle.
10. The method of claim 7, wherein processing the original game frame to obtain the game frame comprises:
And selecting and cutting the original game picture to obtain the game picture.
11. An information display apparatus characterized in that a first graphical user interface is provided by a first terminal device, the apparatus comprising:
A teammate identification display module configured to control the first graphical user interface to display at least one teammate identification;
And the teammate game picture preview module is configured to respond to a first trigger operation for a target teammate mark in the teammate marks, control the first graphical user interface to display a game picture preview window, and display a game picture corresponding to the target teammate mark in the game picture preview window.
12. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, the processor implementing the method of any one of claims 1 to 10 when the program is executed.
13. A non-transitory computer readable storage medium storing computer instructions for causing a computer to perform the method of any one of claims 1 to 10.
14. A computer program product comprising computer program instructions which, when run on a computer, cause the computer to perform the method of any one of claims 1 to 10.
CN202410133724.7A 2024-01-30 2024-01-30 Information display method, information display device, electronic device, storage medium, and program product Pending CN118001751A (en)

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