CN117205566A - Game control method, game control device, storage medium and apparatus - Google Patents

Game control method, game control device, storage medium and apparatus Download PDF

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Publication number
CN117205566A
CN117205566A CN202311161205.3A CN202311161205A CN117205566A CN 117205566 A CN117205566 A CN 117205566A CN 202311161205 A CN202311161205 A CN 202311161205A CN 117205566 A CN117205566 A CN 117205566A
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China
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virtual game
moving
movement
target position
game object
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CN202311161205.3A
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Chinese (zh)
Inventor
向洁
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202311161205.3A priority Critical patent/CN117205566A/en
Publication of CN117205566A publication Critical patent/CN117205566A/en
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Abstract

The present disclosure relates to the field of game technologies, and in particular, to a game control method, a game control device, a computer readable storage medium, and an electronic device, where the method includes: determining a target position in the virtual game scene; controlling the virtual game object to move from the initial position to the middle position in a first moving mode and from the middle position to the target position in a second moving mode in response to a moving instruction of the target position; wherein the intermediate position is located between the initial position and the target position. By the technical scheme of the embodiment of the disclosure, the problem that the moving process of the virtual game object is relatively boring in the related art can be solved.

Description

Game control method, game control device, storage medium and apparatus
Technical Field
The present disclosure relates to the field of game technology, and more particularly, to a game control method, a game control device, a computer-readable storage medium, and an electronic apparatus.
Background
With the development of terminal devices and gaming industry, a large number of games with different themes are emerging to meet the needs of players. In some games, a player may control a virtual game object to move in a virtual game scene to control the virtual game object to reach various locations in the virtual game scene.
However, in the scheme in the related art, when the virtual game scene is larger and the initial position is far away from the target position, it takes a long time to move, so that the playing cost of the player is increased, and the moving process of the virtual game object is generally quite boring, so that the playing experience of the player is easily affected.
It should be noted that the information disclosed in the above background section is only for enhancing understanding of the background of the present disclosure and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The disclosure aims to provide a game control method and device, a computer readable storage medium and an electronic device, which can solve the problem that the moving process of a virtual game object in the related art is boring.
Other features and advantages of the present disclosure will be apparent from the following detailed description, or may be learned in part by the practice of the disclosure.
According to a first aspect of the present disclosure, there is provided a game control method characterized by displaying a part of a virtual game scene and virtual game objects therein through a graphical user interface of a terminal device, the method comprising: determining a target position in the virtual game scene; controlling the virtual game object to move from the initial position to the middle position in a first moving mode and from the middle position to the target position in a second moving mode in response to a moving instruction of the target position; wherein the intermediate position is located between the initial position and the target position.
According to a second aspect of the present disclosure, there is provided a game control apparatus characterized in that a part of a virtual game scene and virtual game objects therein are displayed through a graphical user interface of a terminal device, the apparatus comprising: the target position determining module is used for determining a target position in the virtual game scene; the mobile control module is used for responding to a mobile instruction to the target position, controlling the virtual game object to move from the initial position where the virtual game object is currently positioned to the middle position in a first mobile mode, and moving from the middle position to the target position in a second mobile mode; wherein the intermediate position is located between the initial position and the target position.
According to a third aspect of the present disclosure, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the game control method of the first aspect as in the above-described embodiments.
According to a fourth aspect of the present disclosure, there is provided an electronic device comprising:
one or more processors; and
and a memory for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement the game control method of the first aspect as in the above embodiments.
The technical scheme provided by the embodiment of the disclosure can comprise the following beneficial effects:
in the game control method provided by the embodiment of the disclosure, the target position can be determined in the virtual game scene, and the virtual game object is controlled to move from the initial position where the virtual game object is currently located to the middle position in a first moving mode and from the middle position to the target position in a second moving mode in response to a moving instruction of the target position. Through the scheme of the disclosure, the target position can be moved by combining different moving modes, so that the moving modes are enriched, and the long-time moving process is prevented from leading to boring players.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure. It will be apparent to those of ordinary skill in the art that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived from them without undue effort. In the drawings:
FIG. 1 schematically illustrates a flow chart of a game control method in an exemplary embodiment of the present disclosure;
FIG. 2 schematically illustrates a flow chart for determining a target position in a target virtual game scene in an exemplary embodiment of the present disclosure;
FIG. 3 schematically illustrates a flow chart for controlling a virtual game object to enter a graphical user interface after a first preset period of time and move to a target position along a movement path in a second movement manner in an exemplary embodiment of the present disclosure;
FIG. 4 schematically illustrates a schematic diagram of controlling a virtual game object to move instantaneously from a neutral position to a target position in an exemplary embodiment of the present disclosure;
FIG. 5 schematically illustrates a flowchart for controlling a virtual game object to move to a target position along a movement path in a first movement manner when a movement duration is less than a second preset time period in an exemplary embodiment of the present disclosure;
FIG. 6 schematically illustrates a composition diagram of a game control device in an exemplary embodiment of the present disclosure;
fig. 7 schematically illustrates a structural schematic diagram of a computer system suitable for use in implementing the electronic device of the exemplary embodiments of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. However, the exemplary embodiments may be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the disclosed aspects may be practiced without one or more of the specific details, or with other methods, components, devices, steps, etc. In other instances, well-known structures, methods, devices, implementations, materials, or operations are not shown or described in detail to avoid obscuring aspects of the disclosure.
The block diagrams depicted in the figures are merely functional entities and do not necessarily correspond to physically separate entities. That is, these functional entities may be implemented in software, or in one or more software-hardened modules, or in different networks and/or processor devices and/or microcontroller devices.
With the development of terminal devices and gaming industry, a large number of games with different themes are emerging to meet the needs of players. In some games, a player may control a virtual game object to move in a virtual game scene to control the virtual game object to reach various locations in the virtual game scene.
However, in the scheme in the related art, when the virtual game scene is larger and the initial position is far away from the target position, it takes a long time to move, so that the playing cost of the player is increased, and the moving process of the virtual game object is generally quite boring, so that the playing experience of the player is easily affected.
Referring to fig. 1, a flowchart illustrating a game control method in the present exemplary embodiment may include the steps of:
Step S110: determining a target position in the virtual game scene;
step S120: controlling the virtual game object to move from the initial position to the middle position in a first moving mode and from the middle position to the target position in a second moving mode in response to a moving instruction of the target position;
in the game control method provided by the embodiment of the present disclosure, the target position may be determined in the virtual game scene; in response to a movement instruction to the target position, the virtual game object is controlled to move from the initial position where the virtual game object is currently located to the intermediate position in a first movement manner, and to move from the intermediate position to the target position in a second movement manner. Through the scheme of the disclosure, the target position can be moved by combining different moving modes, so that the moving modes are enriched, and the long-time moving process is prevented from leading to boring players.
The game control method in one embodiment of the present disclosure may be run on a local terminal device or a server. When the game control method is run on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the game control method is stored and operated on the cloud game server, the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the invention provides a game control method, and a graphical user interface is provided through terminal equipment, wherein the terminal equipment can be the aforementioned local terminal equipment or the aforementioned client equipment in the cloud interaction system.
In an example embodiment of the present disclosure, the game in the scheme of the present disclosure may include various types of games, for example, TPS (third person perspective shooting), FPS (first person perspective shooting), RPG (role playing game), ACT (action game), SLG (strategy game), FTG (fighting game), SPG (sports game), RCG (racing game), AVG (adventure game), etc., and the scheme of game screen display of the present disclosure may be applied as long as the scene relating to the perspective adjustment is concerned. Note that the present disclosure is not particularly limited as to the type of game.
Next, steps S110 to S120 of the game control method in the present exemplary embodiment will be described in more detail with reference to fig. 1 and the embodiment.
Step S110, determining a target position in a virtual game scene;
in one example embodiment of the present disclosure, a target location may be determined in a virtual game scene. Specifically, the target position refers to a position in the virtual game scene where the player needs to control the virtual game object to arrive. For example, the target location is a certain coordinate in the virtual game scene.
In one example embodiment of the present disclosure, a target location may be determined in a virtual game scene in response to a target location selection operation. Specifically, the target position selection operation is used for determining the target position in the virtual game scene. The target position selection operation may include a touch operation, and specifically, the touch operation may include a sliding touch operation, a pressing touch operation, a gesture touch operation, a long-press touch operation, a clicking touch operation, a dragging touch operation, and the like. The target position selection operation may also include a pressing operation, a voice operation, and the like.
For example, after acquiring an initial position of a virtual game object in a virtual game scene, a click touch operation acting on a certain position in the virtual game scene may be received and the position may be determined as a target position.
For another example, the game has a task system, and after the initial position in the virtual game scene is acquired, a certain task can be clicked, and the task has a task position, and the task position can be used as a target position.
It should be noted that, the specific form of the target position selection operation and the specific manner of determining the target position in the virtual game scene are not particularly limited in the present disclosure.
In one example embodiment of the present disclosure, a virtual game object refers to a dynamic object that can be controlled in a virtual scene. Alternatively, the dynamic object may be a virtual character, a virtual animal, a cartoon character, or the like. The virtual object is a Character that a Player controls through an input device, or is an artificial intelligence (Artificial Intelligence, AI) set in a virtual environment fight by training, or is a Non-Player Character (NPC) set in a virtual environment fight. Optionally, the virtual object is a virtual character playing an athletic in the virtual scene. Optionally, the number of virtual objects in the virtual scene fight is preset, or dynamically determined according to the number of clients joining the fight, which is not limited by the embodiment of the present application. In one possible implementation, a user can control a virtual object to move in the virtual scene, e.g., control the virtual object to run, jump, crawl, etc., as well as control the virtual object to fight other virtual objects using skills, virtual props, etc., provided by the application.
In one example embodiment of the present disclosure, the virtual game scene is a virtual scene that an application program displays (or provides) while running on a terminal or server. Optionally, the virtual scene is a simulation environment for the real world, or a semi-simulated semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be sky, land, ocean and the like, wherein the land comprises environmental elements such as deserts, cities and the like. The virtual scene is a scene of a complete game logic of a virtual object such as user control, for example, in a sandbox 3D shooting game, the virtual scene is a 3D game world for a player to control the virtual object to fight, and an exemplary virtual scene may include: at least one element selected from mountains, flat lands, rivers, lakes, oceans, deserts, sky, plants, buildings and vehicles; for example, in a 2D card game, the virtual scene is a scene for showing a released card or a virtual object corresponding to the released card, and an exemplary virtual scene may include: arenas, battle fields, or other "field" elements or other elements that can display the status of card play; for a 2D or 3D multiplayer online tactical game, the virtual scene is a 2D or 3D terrain scene for virtual objects to fight, an exemplary virtual scene may include: mountain, line, river, classroom, table and chair, podium, etc.
Step S120, responding to a moving instruction to the target position, controlling the virtual game object to move from the initial position where the virtual game object is currently positioned to the middle position in a first moving mode, and moving from the middle position to the target position in a second moving mode;
in one example embodiment of the present disclosure, an initial position of a virtual game object in a virtual game scene may be obtained. Specifically, the initial position where the virtual game object is currently located refers to the real-time position of the virtual game object in the virtual game scene when the scheme of the present disclosure is applied. For example, the initial position where the virtual game object is currently located is a certain coordinate in the virtual game scene.
It should be noted that, the present disclosure is not limited to a specific form of acquiring the initial position where the virtual game object is currently located.
In one example embodiment of the present disclosure, after the target position is determined through the above-described steps, the virtual game object may be controlled to move from the initial position where it is currently located to the intermediate position in a first movement manner and to move from the intermediate position to the target position in a second movement manner in response to a movement instruction to the target position. Wherein the intermediate position is located between the initial position and the target position. Specifically, the target position refers to a position in the virtual game scene where the player needs to control the virtual game object to reach, so after determining the target position, the virtual game object can be controlled to move from the initial position to the intermediate position in a first moving manner from the current initial position, and then move from the intermediate position to the target position in a second moving manner, wherein the moving process includes the first moving manner and the second moving manner, and the first moving manner is different from the second moving manner.
For example, the moving manner may include a normal speed movement and an instantaneous movement, wherein the normal speed movement refers to a smooth movement of the virtual game object according to a preset speed and a path, and the instantaneous movement refers to an instantaneous movement of the game object from one position to another position in the moment, wherein the speed of the instantaneous movement is greater than the speed of the normal speed movement.
Specifically, in the process of controlling the virtual game object to move from the initial position where the virtual game object is currently located to the intermediate position in the first moving manner and to move from the intermediate position to the target position in the second moving manner, a part of the virtual game object moves in the first moving manner and a part of the virtual game object moves in the second moving manner.
For example, during the movement of the virtual game object, the virtual game object is controlled to move at a normal speed/instantaneously to an intermediate position, and then the virtual game object is controlled to move from the intermediate position instantaneously/at a normal speed to a target position.
In one example embodiment of the present disclosure, a virtual game scene displayed in a graphical user interface may be adjusted to obtain a target virtual game scene in which a target location is determined. Referring to fig. 2, determining a target position in a target virtual game scene may include the following steps S210 to S220:
Step S210, adjusting the virtual game scene displayed in the graphical user interface to obtain a target virtual game scene;
step S220, determining a target position in the target virtual game scene.
In one example embodiment of the present disclosure, after determining an initial position of a virtual game object in a virtual game scene, a virtual game scene displayed in a graphical user interface may be adjusted to obtain a target virtual game scene. Specifically, in the graphical user interface, a portion of the virtual game scene of the game may be displayed, the portion of the virtual game scene displayed in the graphical user interface may be adjusted to display other portions of the virtual game scene of the game (target virtual game scene) in the graphical user interface, and the target position is determined in the target virtual game scene.
For example, the virtual game scene displayed in the graphical user interface may be adjusted in response to the sliding touch operation, and specifically, after the sliding touch operation is received, the virtual game scene displayed in the graphical user interface may be adjusted according to the direction of the sliding touch operation.
In one example embodiment of the present disclosure, a plurality of operations may be performed on a virtual game scene displayed in a graphical user interface, and the virtual game scene displayed in the graphical user interface after the plurality of operations is determined as a target virtual game scene.
It should be noted that, the specific manner of adjusting the virtual game scene displayed in the graphical user interface to obtain the target virtual game scene is not particularly limited in the present disclosure.
Through the steps S210 to S220, the virtual game scene displayed in the graphical user interface may be adjusted to obtain a target virtual game scene, and the target position is determined in the target virtual game scene.
In one example embodiment of the present disclosure, a virtual game object may be controlled to move in a first movement manner from an initial position where it is currently located to an intermediate position, and to move in a second movement manner from the intermediate position to a target position according to a movement path. The intermediate position is located on a moving path between the initial position and the target position.
In one example embodiment of the present disclosure, after the initial position and the target position are obtained through the above steps, the movement path may be determined based on the initial position and the target position. Specifically, the movement path refers to a path along which the virtual game object moves from the initial position to the target position. In a virtual game scenario, a movement path may be determined between two locations. And has an intermediate position on the path of movement.
Further, a plurality of candidate moving paths may be determined between the initial position and the target position, and lengths of the plurality of candidate moving paths may be compared, and a candidate moving path having the shortest length may be determined as the moving path.
Specifically, the moving process of the virtual game object includes a process of moving by a first moving method and a process of moving by a second moving method, wherein the moving process is performed according to a moving path during the moving process of the virtual game object by the first moving method, and the moving process is performed according to the moving path during the moving process of the virtual game object by the second moving method.
In an example embodiment of the present disclosure, after the movement path from the initial position to the target position is obtained through the above-described steps, the virtual game object may be controlled to move from the initial position where it is currently located to the intermediate position in a first movement manner and to move from the intermediate position to the target position in a second movement manner according to the movement path. Specifically, the moving path includes an intermediate position, and the virtual game object can be controlled to move from the initial position to the intermediate position in the first moving mode, and then controlled to move from the intermediate position to the target position in the second moving mode.
The first moving mode comprises normal speed movement, and the second moving mode comprises instant movement, namely the virtual game object can be controlled to move from the initial position where the virtual game object is currently located to the middle position at the normal speed movement, and then the virtual game object is controlled to move from the middle position to the target position according to the moving path at the instant movement.
Specifically, the process of moving the virtual game object from the initial position to the target position is divided into two sections, one section is that the virtual game object moves from the initial position to the intermediate position through the normal speed, and the other section is that the virtual game object moves from the intermediate position to the target position instantaneously.
In one example embodiment of the present disclosure, the intermediate position may be a position determined when determining the movement path, or may be a position determined according to a normal speed movement.
For example, the virtual game object may be controlled to move from the initial position by a normal speed movement, for example, a period of time of the normal speed movement is set to x seconds, and when the virtual game object is controlled to move from the initial position by x seconds according to the normal speed movement, the position where the virtual game object is located may be determined as the intermediate position.
The present disclosure is not limited to a specific manner of determining the intermediate position.
Further, when the virtual game object is controlled to move at a normal speed from the initial position where it is currently located to the intermediate position, the virtual game object may be directly controlled to move at an instant from the intermediate position to the target position according to the movement path; alternatively, when the virtual game object is controlled to move at a normal speed from the initial position where it is currently located to the intermediate position, the virtual game object may be controlled to move from the intermediate position to the target position in accordance with the movement path again after waiting for the preset period of time.
According to the scheme of the embodiment, on one hand, the target position can be moved by combining normal speed movement and instant movement, so that the movement time is shortened, the play cost of a player is reduced, and the long-time movement process is prevented from leading to boring of the player; on the other hand, the moving process comprises normal speed movement and instant movement, on the basis of shortening the moving time, the normal speed movement of part of road sections is reserved, abrupt sense and uncomfortable sense caused by the whole-course instant movement are avoided, and the direction of the whole moving process can be known through the normal speed movement process.
In an example embodiment of the present disclosure, after the movement path from the initial position to the target position is obtained through the above-described steps, the virtual game object may be controlled to move from the initial position where it is currently located to the intermediate position in a first movement manner and to move from the intermediate position to the target position in a second movement manner according to the movement path. Specifically, the moving path includes an intermediate position, and the virtual game object can be controlled to move from the initial position to the intermediate position in the first moving mode, and then controlled to move from the intermediate position to the target position in the second moving mode.
The first moving mode comprises instantaneous movement, the second moving mode comprises normal speed movement, namely the virtual game object can be controlled to move from the initial position where the virtual game object is currently located to the middle position in an instantaneous movement mode, and then the virtual game object is controlled to move from the middle position to the target position in a normal speed movement mode according to a moving path.
Specifically, the process of moving the virtual game object from the initial position to the target position is divided into two stages, one stage is that the virtual game object is moved instantaneously from the initial position to the intermediate position, and the other stage is that the virtual game object is moved from the intermediate position to the target position at a normal speed.
In one example embodiment of the present disclosure, the intermediate position may be a position determined when determining the movement path, or may be a position determined according to a normal speed movement.
The present disclosure is not limited to a specific manner of determining the intermediate position.
Further, when the virtual game object is controlled to move from the initial position where the virtual game object is currently located to the intermediate position in the first movement manner, the virtual game object can be directly controlled to move from the intermediate position to the target position in the second movement manner according to the movement path; or, when the virtual game object is controlled to move from the initial position where the virtual game object is currently located to the intermediate position in the first movement manner, the virtual game object is controlled to move from the intermediate position to the target position in the second movement manner according to the movement path after waiting for the preset time period.
According to the scheme of the embodiment, on one hand, the target position can be moved by combining normal speed movement and instant movement, so that the movement time is shortened, the play cost of a player is reduced, and the long-time movement process is prevented from leading to boring of the player; on the other hand, the moving process comprises normal speed movement and instant movement, on the basis of shortening the moving time, the normal speed movement of part of road sections is reserved, abrupt sense and uncomfortable sense caused by the whole-course instant movement are avoided, and the direction of the whole moving process can be known through the normal speed movement process.
In one example embodiment of the present disclosure, the virtual game object may be controlled to move along the movement path in a second movement manner starting from the intermediate position, and the virtual game object is controlled to enter the graphical user interface after the first preset period of time, and to move to the target position along the movement path in the second movement manner. Referring to fig. 3, controlling the virtual game object to enter the graphical user interface after the first preset period of time and move to the target position along the movement path in the second movement manner may include the following steps S310 to S320:
step S310, controlling the virtual game object to start from the middle position and move along the moving path in a second moving mode;
in step S320, the virtual game object is controlled to enter the graphical user interface after the first preset period of time, and move to the target position along the movement path in the second movement manner.
In an example embodiment of the present disclosure, after the moving path is determined through the above steps, the virtual game object may be controlled to move along the moving path in the second moving manner starting from the intermediate position, and after the first preset period of time starting from the intermediate position and moving in the second moving manner, the virtual game object enters the graphical user interface, that is, the virtual game object enters a portion of the virtual game scene displayed by the current graphical user interface, and continues to move to the target position along the moving path in the second moving manner. Wherein the first moving mode comprises instantaneous movement, and the second moving mode comprises normal speed movement.
Specifically, after the virtual game object is controlled to instantaneously move from the initial position where it is currently located to the intermediate position, the virtual game object may be controlled to move from the intermediate position at a normal speed along the movement path, and after the first preset period of time, the virtual game object enters the graphical user interface and continues to move to the target position at the normal speed along the movement path.
In an example embodiment of the present disclosure, the graphical user interface is controlled to jump from a first virtual game scene corresponding to an initial position to a second virtual game scene corresponding to a target position, contact positions of a part of a moving path in the second virtual game scene and an edge of the second virtual game scene are obtained, and a position, which is a preset distance from the contact position, on the moving path is determined as an intermediate position. Wherein the intermediate position is located outside the second virtual game scene, and the virtual game object enters the second virtual game scene from the intermediate position in the first moving manner for consuming a first preset period of time.
Specifically, the first virtual game scene corresponding to the initial position may include a virtual game scene in which the virtual game object is located, and the second virtual game scene corresponding to the target position may include a virtual game scene in which the virtual game object is located. It should be noted that, the specific form of the first virtual game scene corresponding to the initial position and the second virtual game scene corresponding to the target position in the present disclosure is not limited in particular.
Specifically, the graphical user interface may jump from the first virtual game scene corresponding to the initial position to the second virtual game scene corresponding to the target position, and may include directly jumping from the first virtual game scene corresponding to the initial position to the second virtual game scene corresponding to the target position, or may include indirectly jumping from the first virtual game scene corresponding to the initial position to the second virtual game scene corresponding to the target position. Note that, the specific manner of jumping from the first virtual game scene corresponding to the initial position to the second virtual game scene corresponding to the target position is not particularly limited in the present disclosure.
Specifically, the second virtual game scene has an edge, in which a partial moving path may be displayed, and a crossing position of the partial moving path and the edge of the second virtual game scene may be determined as a contact position.
Further, when there are a plurality of intersecting positions of a part of the moving path and an edge of the second virtual game scene, the moving direction of the moving path may be acquired, and the target position may be determined among the plurality of intersecting positions based on the moving direction of the moving path.
In one example embodiment of the present disclosure, after determining the contact position, a position of a predetermined distance from the contact position on the moving path may be determined as the intermediate position. Wherein the intermediate position is outside the second virtual game scene. Specifically, a position at a preset distance from the contact position may be determined as an intermediate position on a movement path other than the second virtual game scene.
Specifically, the virtual game object needs to consume a first preset time period from the middle position to enter the second virtual game scene in the first moving manner, and when the virtual game object starts from the middle position and enters the second virtual game scene (reaches the contact position), the virtual game object needs to spend the first preset time period, that is, the virtual game object needs to consume the first preset time period to move a preset distance in the first moving manner.
For example, as shown in fig. 4, the game has a virtual game scene 400, the graphical user interface 401 can be controlled to jump from a first virtual game scene corresponding to an initial position to a second virtual game scene 402 corresponding to a target position, the initial position 405 of the virtual game object in the first virtual game scene can be obtained, the target position 403 is determined in the second virtual game scene, a moving path 406 is determined according to the initial position 405 and the target position 403, a contact position 407 between a part of the moving path 411 in the second virtual game scene 402 and an edge 409 of the second virtual game scene is obtained, a position of the moving path 406, which is a preset distance from the contact position 407, is determined as an intermediate position 404, the intermediate position 404 is outside the second virtual game scene 402, the virtual game object can be controlled to move instantaneously from the initial position 405 to the intermediate position 404, the virtual game object is controlled to move at a normal speed along the moving path, after a first preset time period (for example, 0.5 to 1 second) is required for the virtual game object to consume the first preset time period to move by the preset moving distance (for the corresponding part of the moving path 403), and the virtual game object is controlled to move along the target position 408 to the normal moving path.
Through the steps S310 to S320, the virtual game object may be controlled to move along the moving path from the intermediate position in the second moving manner, and enter the graphical user interface after the first preset period of time, and move to the target position along the moving path in the second moving manner.
In one example embodiment of the present disclosure, a movement duration of the virtual game object moving to the target position along the movement path in the first movement manner may be acquired, and when the movement duration is greater than or equal to a second preset time period, the virtual game object is controlled to move from the initial position where the virtual game object is currently located to the intermediate position in the first movement manner, and to move from the intermediate position to the target position in the second movement manner, and when the movement duration is less than the second preset time period, the virtual game object is controlled to move to the target position along the movement path in the first movement manner. Referring to fig. 5, when the movement duration is less than the second preset time period, controlling the virtual game object to move to the target position along the movement path in the first movement manner may include the following steps S510 to S530:
step S510, obtaining the moving time length of the virtual game object moving to the target position along the moving path in a first moving mode;
In an example embodiment of the present disclosure, after the initial position where the virtual game object is currently located and the target position are obtained through the above steps, a movement duration for the virtual game object to move to the target position along the movement path in the first movement manner may be determined. The intermediate position is located on a moving path between the initial position and the target position, the first moving mode comprises normal speed movement, and the second moving mode comprises instant movement. Specifically, the movement duration of the virtual game object moving to the target position along the movement path in the first movement manner may be calculated according to the movement speed of the virtual game object that may be obtained, and according to the movement speed of the virtual game object and the length of the movement path. Namely, the moving time length of the virtual game object moving to the target position along the moving path in a normal speed moving mode is acquired.
Note that, the specific manner of acquiring the movement time period for the virtual game object to move to the target position along the movement path in the first movement manner is not particularly limited in the present disclosure.
Step S520, when the moving time length is greater than or equal to a second preset time period, controlling the virtual game object to move from the initial position where the virtual game object is currently positioned to the middle position in a first moving mode, and moving from the middle position to the target position in a second moving mode;
Step S530, when the moving duration is less than the second preset time period, the virtual game object is controlled to move to the target position along the moving path in a first moving mode;
in an example embodiment of the present disclosure, after the moving duration of the virtual game object moving to the target position along the moving path in the first moving manner is obtained through the above steps, the virtual game object may be controlled to move from the initial position where it is currently located to the intermediate position in the first moving manner and from the intermediate position to the target position in the second moving manner when the moving duration is greater than or equal to the second preset period; or when the moving duration is smaller than the second preset time period, controlling the virtual game object to move to the target position along the moving path in the first moving mode. The first moving mode comprises normal speed movement, and the second moving mode comprises instant movement.
Specifically, the movement duration may be compared with a second preset time period, if the movement duration is greater than or equal to the second preset time period, the distance between the initial position and the target position is indicated to be longer, at this time, the virtual game object may be controlled to move to the target position according to the movement path by adopting the scheme of the present disclosure, that is, the virtual game object is controlled to move from the initial position where the virtual game object is currently located to the intermediate position in the first movement manner, and to move from the intermediate position to the target position in the second movement manner; if the movement duration is smaller than the second preset time period, the distance between the initial position and the target position is short, and at this time, the virtual game object can be controlled to move to the target position along the movement path in the first movement mode.
Through the steps S510 to S530, a movement duration of the virtual game object moving to the target position along the movement path in the first movement manner may be obtained, when the movement duration is greater than or equal to a second preset time period, the virtual game object is controlled to move from the initial position where the virtual game object is currently located to the intermediate position in the first movement manner, and to move from the intermediate position to the target position in the second movement manner, and when the movement duration is less than the second preset time period, the virtual game object is controlled to move to the target position along the movement path in the first movement manner.
In the game control method provided by the embodiment of the disclosure, the target position can be determined in the virtual game scene, and the virtual game object is controlled to move from the initial position where the virtual game object is currently located to the middle position in a first moving mode and from the middle position to the target position in a second moving mode in response to a moving instruction of the target position. Through the scheme of the disclosure, the target position can be moved by combining different moving modes, so that the moving modes are enriched, and the long-time moving process is prevented from leading to boring players.
It is noted that the above-described figures are merely schematic illustrations of processes involved in a method according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily appreciated that the processes shown in the above figures do not indicate or limit the temporal order of these processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, for example, among a plurality of modules.
In addition, in an exemplary embodiment of the present disclosure, a game control device is also provided. Referring to fig. 6, a game control device 600 includes: a target location determination module 610, a movement control module 620.
The target position determining module is used for determining a target position in the virtual game scene; the mobile control module is used for responding to a mobile instruction to the target position, controlling the virtual game object to move from the initial position where the virtual game object is currently positioned to the middle position in a first mobile mode, and moving from the middle position to the target position in a second mobile mode; wherein the intermediate position is located between the initial position and the target position.
In an exemplary embodiment of the present disclosure, based on the foregoing, the method further includes determining a target position in the virtual game scene, where the method further includes: the game scene adjusting unit is used for adjusting the virtual game scene displayed in the graphical user interface to obtain a target virtual game scene; and the position determining unit is used for determining the target position in the target virtual game scene.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the intermediate position is located on a movement path between the initial position and the target position, and the apparatus further includes: a first control unit for controlling the virtual game object to move from the initial position where the virtual game object is currently located to the intermediate position in a first movement manner and to move from the intermediate position to the target position in a second movement manner according to a movement path; the first moving mode comprises normal speed movement, and the second moving mode comprises instant movement.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the intermediate position is located on a movement path between the initial position and the target position, and the apparatus further includes: a second control unit for controlling the virtual game object to move from the initial position where the virtual game object is currently located to the intermediate position in a first movement manner, and to move from the intermediate position to the target position in a second movement manner according to a movement path; the first moving mode comprises instant moving, and the second moving mode comprises normal speed moving.
In an exemplary embodiment of the present disclosure, based on the foregoing, the apparatus further includes: the trigger control unit is used for controlling the virtual game object to start from the middle position and move along the moving path in a second moving mode; and the continuous moving unit is used for controlling the virtual game object to enter the graphical user interface after the first preset time period and move to the target position along the moving path in a second moving mode.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the apparatus further includes: the jump unit is used for controlling the graphic user interface to jump from the first virtual game scene corresponding to the initial position to the second virtual game scene corresponding to the target position; a contact position determining unit for acquiring a contact position of a part of the moving path in the second virtual game scene and an edge of the second virtual game scene; an intermediate position determining unit configured to determine a position on the movement path that is a preset distance from the contact position as an intermediate position; wherein the intermediate position is located outside the second virtual game scene, and the virtual game object enters the second virtual game scene from the intermediate position in the first moving manner for consuming a first preset period of time.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the intermediate position is located on a movement path between the initial position and the target position, and the apparatus further includes: a movement duration acquiring unit, configured to acquire a movement duration of the virtual game object moving to the target position along the movement path in the first movement manner; a first comparing unit for controlling the virtual game object to move from the initial position where the virtual game object is currently located to the intermediate position in a first moving manner and from the intermediate position to the target position in a second moving manner when the moving time length is greater than or equal to a second preset time period; a second comparing unit for controlling the virtual game object to move to the target position along the moving path in the first moving mode when the moving duration is less than a second preset time period; the first moving mode comprises normal speed movement, and the second moving mode comprises instant movement.
One embodiment of the present disclosure provides a game control device that can determine a target position in a virtual game scene, control a virtual game object to move from an initial position where the virtual game object is currently located to an intermediate position in a first movement manner, and move from the intermediate position to the target position in a second movement manner in response to a movement instruction to the target position. Through the scheme of the disclosure, the target position can be moved by combining different moving modes, so that the moving modes are enriched, and the long-time moving process is prevented from leading to boring players.
Since each functional module of the game control device according to the exemplary embodiment of the present disclosure corresponds to a step of the above-described exemplary embodiment of the game control method, for details not disclosed in the embodiment of the device of the present disclosure, please refer to the above-described embodiment of the game control method of the present disclosure.
It should be noted that although in the above detailed description several modules or units of a device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit in accordance with embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into a plurality of modules or units to be embodied.
In addition, in an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above game control method is also provided.
Those skilled in the art will appreciate that the various aspects of the present disclosure may be implemented as a system, method, or program product. Accordingly, various aspects of the disclosure may be embodied in the following forms, namely: an entirely hardware embodiment, an entirely software embodiment (including firmware, micro-code, etc.) or an embodiment combining hardware and software aspects may be referred to herein as a "circuit," module "or" system.
An electronic device 700 according to such an embodiment of the present disclosure is described below with reference to fig. 7. The electronic device 700 shown in fig. 7 is merely an example and should not be construed to limit the functionality and scope of use of embodiments of the present disclosure in any way.
As shown in fig. 7, the electronic device 700 is embodied in the form of a general purpose computing device. Components of electronic device 700 may include, but are not limited to: the at least one processing unit 710, the at least one storage unit 720, a bus 730 connecting the different system components (including the storage unit 720 and the processing unit 710), and a display unit 740.
Wherein the storage unit stores program code that is executable by the processing unit 710 such that the processing unit 710 performs steps according to various exemplary embodiments of the present disclosure described in the above-described "exemplary methods" section of the present specification. For example, the processing unit 710 may perform step S110 as shown in fig. 1: determining a target position in the virtual game scene; step S120: in response to a movement instruction to the target position, the virtual game object is controlled to move from the initial position where the virtual game object is currently located to the intermediate position in a first movement manner, and to move from the intermediate position to the target position in a second movement manner.
In one exemplary embodiment of the present disclosure, determining a target location in a virtual game scene based on the foregoing scheme includes: adjusting the virtual game scene displayed in the graphical user interface to obtain a target virtual game scene; and determining the target position in the target virtual game scene.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the controlling the virtual game object to move from the initial position where the virtual game object is currently located to the intermediate position in the first movement manner and from the intermediate position to the target position in the second movement manner on a movement path between the initial position and the target position includes: controlling the virtual game object to move from the initial position where the virtual game object is currently located to the middle position in a first moving mode, and moving from the middle position to the target position in a second moving mode according to a moving path; the first moving mode comprises normal speed movement, and the second moving mode comprises instant movement.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the controlling the virtual game object to move from the initial position where the virtual game object is currently located to the intermediate position in the first movement manner and from the intermediate position to the target position in the second movement manner on a movement path between the initial position and the target position includes: controlling the virtual game object to move from the initial position where the virtual game object is currently located to the middle position in a first moving mode, and moving from the middle position to the target position in a second moving mode according to a moving path; the first moving mode comprises instant moving, and the second moving mode comprises normal speed moving.
In an exemplary embodiment of the present disclosure, based on the foregoing, moving in a second movement manner from the intermediate position to the target position according to the movement path includes: controlling the virtual game object to start from the middle position and move along the moving path in a second moving mode; and controlling the virtual game object to enter the graphical user interface after the first preset time period, and moving to the target position along the moving path in a second moving mode.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the graphical user interface is controlled to jump from a first virtual game scene corresponding to the initial position to a second virtual game scene corresponding to the target position; acquiring contact positions of part of moving paths in the second virtual game scene and edges of the second virtual game scene; determining a position which is a preset distance away from the contact position on the moving path as an intermediate position; wherein the intermediate position is located outside the second virtual game scene, and the virtual game object enters the second virtual game scene from the intermediate position in the first moving manner for consuming a first preset period of time.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the controlling the virtual game object to move from the initial position where the virtual game object is currently located to the intermediate position in the first movement manner and from the intermediate position to the target position in the second movement manner on a movement path between the initial position and the target position includes: acquiring the moving time length of the virtual game object moving to the target position along the moving path in a first moving mode; when the moving time length is greater than or equal to a second preset time period, controlling the virtual game object to move from the initial position where the virtual game object is currently positioned to the middle position in a first moving mode, and moving from the middle position to the target position in a second moving mode; when the moving duration is smaller than a second preset time period, controlling the virtual game object to move to a target position along a moving path in a first moving mode; the first moving mode comprises normal speed movement, and the second moving mode comprises instant movement.
The electronic device provided by the embodiment of the disclosure can determine the target position in the virtual game scene, and respond to the moving instruction of the target position, control the virtual game object to move from the initial position where the virtual game object is currently positioned to the middle position in a first moving mode, and move from the middle position to the target position in a second moving mode. Through the scheme of the disclosure, the target position can be moved by combining different moving modes, so that the moving modes are enriched, and the long-time moving process is prevented from leading to boring players.
The memory unit 720 may include readable media in the form of volatile memory units, such as Random Access Memory (RAM) 721 and/or cache memory 722, and may further include Read Only Memory (ROM) 723.
The storage unit 720 may also include a program/utility 724 having a set (at least one) of program modules 725, such program modules 725 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each or some combination of which may include an implementation of a network environment.
Bus 730 may be a bus representing one or more of several types of bus structures including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 700 may also communicate with one or more external devices 770 (e.g., keyboard, pointing device, bluetooth device, etc.), one or more devices that enable a user to interact with the electronic device 700, and/or any device (e.g., router, modem, etc.) that enables the electronic device 700 to communicate with one or more other computing devices. Such communication may occur through an input/output (I/O) interface 750. Also, electronic device 700 may communicate with one or more networks such as a Local Area Network (LAN), a Wide Area Network (WAN) and/or a public network, such as the Internet, through network adapter 760. As shown, network adapter 760 communicates with other modules of electronic device 700 over bus 730. It should be appreciated that although not shown, other hardware and/or software modules may be used in connection with electronic device 700, including, but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, data backup storage systems, and the like.
From the above description of embodiments, those skilled in the art will readily appreciate that the example embodiments described herein may be implemented in software, or in combination with the necessary hardware. Thus, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (may be a CD-ROM, a U-disk, a mobile hard disk, etc.) or on a network, and includes several instructions to cause a computing device (may be a personal computer, a server, a terminal device, or a network device, etc.) to perform the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, a computer-readable storage medium having stored thereon a program product capable of implementing the method described above in the present specification is also provided. In some possible embodiments, the various aspects of the present disclosure may also be implemented in the form of a program product comprising program code for causing a terminal device to carry out the steps according to the various exemplary embodiments of the disclosure as described in the "exemplary methods" section of this specification, when the program product is run on the terminal device.
In one example embodiment of the present disclosure, a computer readable signal medium is provided for displaying a portion of a virtual game scene and virtual game objects therein through a graphical user interface of a terminal device, the method comprising: determining a target position in the virtual game scene; controlling the virtual game object to move from the initial position to the middle position in a first moving mode and from the middle position to the target position in a second moving mode in response to a moving instruction of the target position; wherein the intermediate position is located between the initial position and the target position.
In one exemplary embodiment of the present disclosure, determining a target location in a virtual game scene based on the foregoing scheme includes: adjusting the virtual game scene displayed in the graphical user interface to obtain a target virtual game scene; and determining the target position in the target virtual game scene.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the controlling the virtual game object to move from the initial position where the virtual game object is currently located to the intermediate position in the first movement manner and from the intermediate position to the target position in the second movement manner on a movement path between the initial position and the target position includes: controlling the virtual game object to move from the initial position where the virtual game object is currently located to the middle position in a first moving mode, and moving from the middle position to the target position in a second moving mode according to a moving path; the first moving mode comprises normal speed movement, and the second moving mode comprises instant movement.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the controlling the virtual game object to move from the initial position where the virtual game object is currently located to the intermediate position in the first movement manner and from the intermediate position to the target position in the second movement manner on a movement path between the initial position and the target position includes: controlling the virtual game object to move from the initial position where the virtual game object is currently located to the middle position in a first moving mode, and moving from the middle position to the target position in a second moving mode according to a moving path; the first moving mode comprises instant moving, and the second moving mode comprises normal speed moving.
In an exemplary embodiment of the present disclosure, based on the foregoing, moving in a second movement manner from the intermediate position to the target position according to the movement path includes: controlling the virtual game object to start from the middle position and move along the moving path in a second moving mode; and controlling the virtual game object to enter the graphical user interface after the first preset time period, and moving to the target position along the moving path in a second moving mode.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the graphical user interface is controlled to jump from a first virtual game scene corresponding to the initial position to a second virtual game scene corresponding to the target position; acquiring contact positions of part of moving paths in the second virtual game scene and edges of the second virtual game scene; determining a position which is a preset distance away from the contact position on the moving path as an intermediate position; wherein the intermediate position is located outside the second virtual game scene, and the virtual game object enters the second virtual game scene from the intermediate position in the first moving manner for consuming a first preset period of time.
In an exemplary embodiment of the present disclosure, based on the foregoing aspect, the controlling the virtual game object to move from the initial position where the virtual game object is currently located to the intermediate position in the first movement manner and from the intermediate position to the target position in the second movement manner on a movement path between the initial position and the target position includes: acquiring the moving time length of the virtual game object moving to the target position along the moving path in a first moving mode; when the moving time length is greater than or equal to a second preset time period, controlling the virtual game object to move from the initial position where the virtual game object is currently positioned to the middle position in a first moving mode, and moving from the middle position to the target position in a second moving mode; when the moving duration is smaller than a second preset time period, controlling the virtual game object to move to a target position along a moving path in a first moving mode; the first moving mode comprises normal speed movement, and the second moving mode comprises instant movement.
One embodiment of the present disclosure provides a computer-readable signal medium that can determine a target position in a virtual game scene, control a virtual game object to move from an initial position, where the virtual game object is currently located, to an intermediate position in a first movement manner, and to move from the intermediate position to the target position in a second movement manner in response to a movement instruction for the target position. Through the scheme of the disclosure, the target position can be moved by combining different moving modes, so that the moving modes are enriched, and the long-time moving process is prevented from leading to boring players.
The computer readable signal medium may include a data signal propagated in baseband or as part of a carrier wave with readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations of the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C++ or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device, partly on a remote computing device, or entirely on the remote computing device or server. In the case of remote computing devices, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., connected via the Internet using an Internet service provider).
Furthermore, the above-described figures are only schematic illustrations of processes included in the method according to the exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily appreciated that the processes shown in the above figures do not indicate or limit the temporal order of these processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, for example, among a plurality of modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any adaptations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.

Claims (10)

1. A game control method, characterized in that a part of a virtual game scene and virtual game objects therein are displayed through a graphical user interface of a terminal device, the method comprising:
determining a target position in the virtual game scene;
controlling the virtual game object to move from an initial position where the virtual game object is currently located to an intermediate position in a first movement manner and from the intermediate position to the target position in a second movement manner in response to a movement instruction to the target position;
wherein the intermediate position is located between the initial position and the target position.
2. The method of claim 1, wherein the determining a target location in the virtual game scene comprises:
Adjusting the virtual game scene displayed in the graphical user interface to obtain a target virtual game scene;
and determining the target position in the target virtual game scene.
3. The method of claim 1, wherein the intermediate position is located on a movement path between the initial position and the target position, the controlling the virtual game object to move from the initial position where it is currently located to the intermediate position in a first movement manner, and to move from the intermediate position to the target position in a second movement manner, comprises:
controlling the virtual game object to move from the initial position where the virtual game object is currently located to the middle position in a first moving mode, and moving from the middle position to the target position in a second moving mode according to the moving path;
wherein the first movement mode comprises normal speed movement and the second movement mode comprises instantaneous movement.
4. The method of claim 1, wherein the intermediate position is located on a movement path between the initial position and the target position, the controlling the virtual game object to move from the initial position where it is currently located to the intermediate position in a first movement manner, and to move from the intermediate position to the target position in a second movement manner, comprises:
Controlling the virtual game object to move from the initial position where the virtual game object is currently located to the middle position in a first moving mode, and moving from the middle position to the target position in a second moving mode according to the moving path;
the first moving mode comprises instant movement, and the second moving mode comprises normal speed movement.
5. The method of claim 4, wherein the moving from the intermediate position to the target position in the movement path in the second movement manner comprises:
controlling the virtual game object to start from the middle position and move along the moving path in the second moving mode;
and controlling the virtual game object to enter the graphical user interface after a first preset time period, and moving to the target position along the moving path in the second moving mode.
6. The method of claim 5, wherein the method further comprises:
controlling the graphical user interface to jump from a first virtual game scene corresponding to the initial position to a second virtual game scene corresponding to the target position;
acquiring contact positions of part of moving paths in the second virtual game scene and edges of the second virtual game scene;
Determining a position of the moving path, which is a preset distance from the contact position, as an intermediate position;
wherein the intermediate position is located outside the second virtual game scene, and the virtual game object is required to consume a first preset time period from the intermediate position to enter the second virtual game scene in a first moving manner.
7. The method of claim 1, wherein the intermediate position is located on a movement path between the initial position and the target position, the controlling the virtual game object to move in a first movement from the initial position where it is currently located to the intermediate position, and in a second movement from the intermediate position to the target position, comprises:
acquiring the moving time length of the virtual game object moving to the target position along the moving path in the first moving mode;
when the moving time length is greater than or equal to a second preset time period, controlling the virtual game object to move from the initial position where the virtual game object is currently positioned to an intermediate position in a first moving mode, and moving from the intermediate position to the target position in a second moving mode;
When the moving duration is smaller than the second preset time period, controlling the virtual game object to move to the target position along the moving path in the first moving mode;
wherein the first movement mode comprises normal speed movement and the second movement mode comprises instantaneous movement.
8. A game control apparatus for displaying a part of a virtual game scene and virtual game objects therein through a graphical user interface of a terminal device, the apparatus comprising:
the target position determining module is used for determining a target position in the virtual game scene;
a movement control module for controlling the virtual game object to move from an initial position where the virtual game object is currently located to an intermediate position in a first movement manner and to move from the intermediate position to the target position in a second movement manner in response to a movement instruction to the target position; wherein the intermediate position is located between the initial position and the target position.
9. A computer readable storage medium, on which a computer program is stored, characterized in that the program, when being executed by a processor, implements the method according to any one of claims 1-7.
10. An electronic device, comprising:
one or more processors; and
a memory for storing one or more programs that, when executed by the one or more processors, cause the one or more processors to implement the method of any of claims 1-7.
CN202311161205.3A 2023-09-08 2023-09-08 Game control method, game control device, storage medium and apparatus Pending CN117205566A (en)

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