CN112245908A - Method and device for controlling game virtual character, storage medium and electronic equipment - Google Patents

Method and device for controlling game virtual character, storage medium and electronic equipment Download PDF

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Publication number
CN112245908A
CN112245908A CN202011233649.XA CN202011233649A CN112245908A CN 112245908 A CN112245908 A CN 112245908A CN 202011233649 A CN202011233649 A CN 202011233649A CN 112245908 A CN112245908 A CN 112245908A
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China
Prior art keywords
control
sliding operation
game
virtual character
area
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CN202011233649.XA
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Chinese (zh)
Inventor
陈家豪
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202011233649.XA priority Critical patent/CN112245908A/en
Publication of CN112245908A publication Critical patent/CN112245908A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present disclosure relates to the field of game technologies, and in particular, to a method and an apparatus for controlling a game virtual character, a computer-readable storage medium, and an electronic device, where the method includes: controlling the game virtual character to move in response to a first sliding operation of the first control area, the first sliding operation being a sliding operation in a first specified direction; the game virtual character is controlled to rotate the angle of view in response to a second sliding operation of the first control area, the second sliding operation being a sliding operation in a second specified direction. Through the technical scheme of the embodiment of the disclosure, the virtual character can be controlled to move and rotate the visual angle in the same area.

Description

Method and device for controlling game virtual character, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a method and an apparatus for controlling a game virtual character, a computer-readable storage medium, and an electronic device.
Background
With the development of mobile intelligent terminals and the game industry, a great number of handgames with different subjects emerge to meet the requirements of players. In various gaming applications, it is often desirable to target a target and perform a specified virtual action on the target.
In 3D cell phone games, players typically need to control the game virtual character movement and rotational perspective. In the existing solution, two rockers are usually disposed on the screen of the mobile phone, one rocker is used to control the movement of the character, and one rocker is used to control the rotation of the character viewing angle.
However, when the player controls the game virtual character to move and rotate the angle of view simultaneously, other operations (for example, releasing skills, attacking, etc.) cannot be completed, and the player can only stop moving or rotating the angle of view to perform other operations, which greatly affects the game experience of the player.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a method and an apparatus for controlling a virtual character of a game, a computer-readable storage medium, and an electronic device, which control the movement and rotation of a perspective of the character through sliding operations in different directions in the same area.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to a first aspect of the present disclosure, a method for controlling a game virtual character is provided, which is applied to a mobile terminal that displays a graphical user interface on a touch screen, where the graphical user interface includes a virtual joystick area, and the virtual joystick area includes a first control area, including: controlling the game virtual character to move in response to a first sliding operation of the first control area, the first sliding operation being a sliding operation in a first specified direction; controlling the game virtual character to rotate the angle of view in response to a second sliding operation of the first control area, the second sliding operation being a sliding operation in a second designated direction; the first specified direction is different from the second specified direction.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the method further includes: controlling the game virtual character to move and rotate a view angle in response to a third sliding operation of the first control area; the third sliding operation is not a sliding operation in the first specified direction or a sliding operation in the second specified direction.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the control area includes a second control area and a third control area, the game virtual character includes a movement control mode and a rotational perspective control mode, and the method further includes: detecting a fourth sliding operation from the first control area to the second control area, and controlling the game virtual character to be switched into a rotating visual angle control mode; and detecting a fifth sliding operation from the first control area to a third control area, and controlling the game virtual character to be switched into a movement control mode.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the game virtual character includes a movement control mode and a rotation perspective control mode, and the controlling the game virtual character to move and rotate the perspective includes: acquiring a first control weight of the mobile control mode and a second control weight of the rotating visual angle control mode according to the third sliding operation; and controlling the game virtual character to move and rotate the visual angle according to the first control weight and the second weight.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the acquiring the first control weight of the movement control mode and the second control weight of the rotational viewpoint control mode according to the third sliding operation includes: detecting the distance between the real-time touch position of the third sliding operation and the edge of the first control area; and determining a first control weight of the movement control mode and a second control weight of the rotation visual angle control mode according to the distance.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the acquiring the first control weight of the movement control mode and the second control weight of the rotational viewpoint control mode according to the third sliding operation includes: calculating the slope of the track of the third sliding operation in real time, wherein the slope of the path is the slope of a connecting line between the starting point of the third sliding operation and the real-time touch position of the third sliding operation; and determining a first control weight of the movement control mode and a second control weight of the rotation view angle mode according to the slope.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the virtual rocker area includes a first ellipse and a second ellipse, the first ellipse and the second ellipse are the same, a center of the first ellipse is located at the same position as a center of the second ellipse, and the first control area is an overlapping area of the first ellipse and the second ellipse.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the virtual rocker area further includes a circle having a major axis of the first ellipse as a diameter, the second control area is an area of the first ellipse other than the overlapping area, and the third control area is an area of the circle other than the first ellipse area; wherein a major axis of the first ellipse is parallel to the first specified direction.
According to a second aspect of the present disclosure, there is provided a control apparatus for a virtual game avatar, applied to a mobile terminal displaying a graphical user interface on a touch screen, wherein the graphical user interface includes a virtual joystick area, the virtual joystick area includes a first control area, the apparatus comprising: a movement control module for controlling the game virtual character to move in response to a first sliding operation of the first control area, the first sliding operation being a sliding operation in a first specified direction; and the visual angle control module is used for responding to a second sliding operation of the first control area and controlling the virtual character of the game to rotate the visual angle, and the second sliding operation is a sliding operation along a second specified direction.
According to a third aspect of the present disclosure, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the method of controlling a game virtual character as described in the first aspect of the above embodiments.
According to a fourth aspect of the present disclosure, there is provided an electronic device comprising:
a processor; and
a storage device for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement the method of controlling a game virtual character as described in the first aspect of the embodiments above.
The technical scheme provided by the embodiment of the disclosure can have the following beneficial effects:
in the method for controlling a game virtual character according to an embodiment of the present disclosure, in the same area, the game virtual character may be controlled to move according to a first sliding operation, and the game virtual character may be controlled to rotate a viewing angle according to a second sliding operation. On one hand, the movement and the rotation of the visual angle of the game virtual character can be controlled in the same area, namely, the movement and the rotation of the visual angle can be finished without two rockers, and further the game virtual character can be controlled to perform other actions; on the other hand, the player can control the movement, the rotation angle and other actions (releasing skill, attack and the like) of the virtual game role at the same time, so that the operation of the player has better consistency, and the game experience of the player is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty. In the drawings:
fig. 1 schematically shows a flowchart of a control method of a game virtual character in an exemplary embodiment of the present disclosure;
FIG. 2 schematically illustrates a schematic diagram of a user graphical interface in an exemplary embodiment of the present disclosure;
FIG. 3 schematically illustrates a first sliding operation for controlling movement of a game virtual character in an exemplary embodiment of the present disclosure;
fig. 4 is a schematic view schematically illustrating a second sliding operation for controlling a rotational angle of view of a game virtual character in an exemplary embodiment of the present disclosure;
FIG. 5 is a diagram schematically illustrating a third sliding operation of controlling a game virtual character to move and rotate a view angle in an exemplary embodiment of the present disclosure;
FIG. 6 schematically illustrates a flow chart for controlling a game avatar according to control weights of different control modes in an exemplary embodiment of the present disclosure;
FIG. 7 is a schematic diagram schematically illustrating the control of the movement of a game avatar according to the change of two coordinate points in an exemplary embodiment of the present disclosure;
FIG. 8 schematically illustrates a flow chart for determining first and second control weights based on a distance of a real-time touch location from an edge of a first control region in an exemplary embodiment of the present disclosure;
FIG. 9 schematically illustrates a schematic diagram of determining first and second control weights according to a distance of a real-time touch location from an edge of a first control area in an exemplary embodiment of the present disclosure;
FIG. 10 schematically illustrates a flow chart for determining first and second control weights as a function of touch location in an exemplary embodiment of the disclosure;
FIG. 11 schematically illustrates a diagram of determining first and second control weights for a trajectory of a third sliding operation in an exemplary embodiment of the present disclosure;
fig. 12 schematically illustrates a flowchart of a sliding operation switching control mode of sliding from a first control region to a second control region or a third control region in an exemplary embodiment of the present disclosure;
fig. 13 schematically shows a diagram of switching the control mode according to the fourth sliding operation and the fifth sliding operation in the exemplary embodiment of the present disclosure;
FIG. 14 schematically illustrates a schematic view of a virtual rocker region in an exemplary embodiment of the disclosure;
FIG. 15 schematically illustrates a schematic view of another virtual rocker region in an exemplary embodiment of the disclosure;
fig. 16 is a schematic diagram showing the composition of a control device for a game virtual character in an exemplary embodiment of the present disclosure;
fig. 17 schematically shows a structural diagram of a computer system suitable for an electronic device used to implement an exemplary embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and so forth. In other instances, well-known structures, methods, devices, implementations, materials, or operations are not shown or described in detail to avoid obscuring aspects of the disclosure.
The block diagrams shown in the figures are functional entities only and do not necessarily correspond to physically separate entities. That is, these functional entities may be implemented in the form of software, or in one or more software-hardened modules, or in different networks and/or processor devices and/or microcontroller devices.
With the development of the internet industry, the game industry has also been rapidly developed. In order to meet the requirements of players, game merchants design various games that can be configured on terminal devices.
The present exemplary embodiment provides a control scheme of a game avatar, which can obtain a graphic user interface by executing application software on a processor of a terminal device and rendering on a display of the terminal device. The terminal device can be an electronic device with a display screen, such as a computer, a tablet computer, a smart phone, or a game machine, a VR device, or other terminal devices, and includes a memory for storing data and a processor for processing data, and the game application software is installed through the memory, and the processor executes a corresponding game program to implement the operation of the game program on the terminal device.
In this exemplary embodiment, the graphical user interface is used for displaying a game interface, and may be wholly or partially presented in a display area of the terminal device. The graphical user interface comprises skill controls and common attack controls of game virtual characters, wherein the game virtual characters refer to game characters controlled by players, such as characters, animals, objects and the like; the skill control is an operation control for controlling the release of skill, and may be, for example, a virtual key containing a skill icon, and a player may control a virtual character to release a corresponding game skill by clicking the key; the common attack control is an operation space for controlling the common attack of the game virtual character, so that the virtual key containing the common attack icon can be used for controlling the game virtual character to carry out different attacks by clicking the key by a player.
The control scheme for the game virtual character in the exemplary embodiment can be applied to various game scenes in which the game virtual character needs to be controlled. For example, TPS (third person perspective shooting), FPS (first person perspective shooting), RPG (role playing game), ACT (action game), SLG (strategy game), FTG (combat game), SPG (sports competition game), RCG (racing game), AVG (adventure game), etc., as long as scenes involving movement and rotation of game avatars, the control scheme of game avatars according to the present disclosure can be applied. In the embodiment of the present disclosure, the FPS game will be taken as an example to explain the scheme of the present disclosure in detail.
Referring to fig. 1, a flowchart of a technique control method in the present exemplary embodiment is shown, and is applied to a mobile terminal that displays a graphical user interface on a touch screen, where the graphical user interface includes a virtual joystick area, and the virtual joystick area includes a first control area, and may include the following steps:
step S110: controlling the game virtual character to move in response to a first sliding operation of the first control area, the first sliding operation being a sliding operation in a first specified direction;
step S120: the game virtual character is controlled to rotate the angle of view in response to a second sliding operation of the first control area, the second sliding operation being a sliding operation in a second specified direction, the first specified direction being different from the second specified direction.
According to the control method of the game virtual character provided in the present exemplary embodiment, it is possible to control the movement of the game virtual character according to the first sliding operation and control the rotation angle of the game virtual character according to the second sliding operation in the same area. On one hand, the movement and the rotation of the visual angle of the game virtual character can be controlled in the same area, namely, the movement and the rotation of the visual angle can be finished without two rockers, and further the game virtual character can be controlled to perform other actions; on the other hand, the player can control the virtual game role to move, rotate the visual angle and other actions simultaneously, so that the operation of the player has better consistency, and the game experience of the player is improved.
Next, steps S110 to S120 of the control method of the game virtual character in the present exemplary embodiment will be described in more detail with reference to fig. 1 and the embodiment.
Step S110: controlling the game virtual character to move in response to a first sliding operation of the first control area, the first sliding operation being a sliding operation in a first specified direction;
in an example embodiment of the present disclosure, aspects of the present disclosure may be applied to a mobile terminal that displays a graphical user interface on a touch screen. The graphical user interface comprises a virtual rocker area, and a virtual rocker can be arranged in the virtual rocker area, wherein the virtual rocker can be arranged at any position of the graphical user interface, and the virtual rocker can also be set to any size. In a specific game, a game maker can provide default positions and sizes for placing the virtual rockers, and a user-defined scheme can be provided for game players, so that users can adjust the virtual rockers according to habits of the users. The virtual rocker is similar to a handle rocker in a host game, and a player can control the virtual rocker to further control a game virtual character to generate corresponding action. The position and the size of the virtual rocker area are not specially limited in the disclosure.
For example, in a mobile phone game, the virtual joystick can be used as a key virtual joystick of a virtual screen of a full-touch mobile phone, and the virtual joystick on the touch screen can be directly controlled to control a game virtual character to play the game. There are various ways to implement a virtual rocker. For example, in the game design process, a Unity3d can be used to develop a virtual joystick, and specifically, a plug-in such as EasyTouch, fairy gui, UGUI and the like can be used for development. The type and implementation manner of the virtual rocker are not particularly limited in the present disclosure, as long as the virtual rocker can control the virtual character to act.
In an example embodiment of the present disclosure, the virtual rocker region may include a first control region. Specifically, the virtual joystick region may be divided into a plurality of regions, one of which is a first control region, and the size of the first control region may be any size, such as 1/2, 1/3, 1/4 and the like of the virtual joystick region; the shape of the first control area can be any shape, such as a circle, a square, an ellipse, a triangle or a figure of a superposition overlapping part of two figures; the first control region may be disposed anywhere in the virtual rocker region, such as at the center of the virtual rocker region, near below the virtual rocker region with respect to the center, etc. The position, size and shape of the first control area are not specially limited in the present disclosure.
In addition to the foregoing embodiment, the virtual joystick region may be divided into a plurality of regions, and the entire virtual joystick region may also be used as the first control region, that is, the shape, size, and position of the first control region are the same as those of the virtual joystick region.
In an example embodiment of the present disclosure, a first sliding operation may be performed within the first control area to control the game virtual character to move, wherein the first sliding operation is a sliding operation in a first specified direction, and the first specified direction may be an arbitrary direction. For example, a horizontal direction parallel to the long side of the terminal device, or a vertical direction perpendicular to the long side of the terminal device. The first specified direction is assumed to be a vertical direction perpendicular to the long side of the mobile device.
The control of the movement of the game virtual character by the first sliding operation in the first control area will be described in more detail below with reference to fig. 2 to 3.
In an embodiment of the present disclosure, the terminal device 200 includes a user graphical interface 208 therein, and the current user graphical interface 208 is a shooting game interface, and the shooting game interface includes therein a virtual joystick area 201, a first control area 202, a currently used firearm 203, an alternate used firearm 204, a game map 205, an action control 206 (e.g., a squatting control, a lying control, a shooting control, a sighting telescope control, etc.), and a game function control 207 (e.g., a game setting control, a microphone control, a shortcut message price control, etc.). The control may be a primary control or a secondary control (for example, after a certain control is subjected to touch operation, a plurality of sub-controls appear for selection).
In one embodiment of the present disclosure, as shown in fig. 3, for example, the first designated direction may be set to a vertical direction 309 (a direction of a dotted line in fig. 3) perpendicular to a long side of the terminal device, and when the game virtual character is controlled to move, the game virtual character moves forward at the current apparent angle when the first control area 302 receives a first sliding operation 310 sliding upward in the vertical direction, and the game virtual character moves backward at the current apparent angle when a sliding operation 311 sliding downward in the first designated direction within the first control area is received.
Step S120: the game virtual character is controlled to rotate the angle of view in response to a second sliding operation of the first control area, the second sliding operation being a sliding operation in a second specified direction.
In one embodiment of the present disclosure, the virtual character may be controlled to rotate the perspective, and in some games, the game virtual character may be caused to face different directions by rotating the perspective. Specifically, when the angle of view of the game avatar is controlled, a second sliding operation may be performed in the first control area 402 to control the angle of view of the game avatar, where the second sliding operation is a sliding operation in a second specific direction, and the second specific direction may be an arbitrary direction different from the first specific direction. For example, a horizontal direction parallel to the long side of the terminal device, or a vertical direction perpendicular to the long side of the terminal device. The first specified direction is assumed to be a vertical direction perpendicular to the long side of the mobile device.
In an embodiment of the present disclosure, as shown in fig. 4, for example, the second designated direction may be set to be a parallel direction 409 (a direction of a dotted line in fig. 4) parallel to a long side of the mobile device, when the game virtual character is controlled to rotate the angle of view, when the first control area 402 receives the second sliding operation 410 sliding leftward along the parallel direction, the game virtual character rotates the angle of view leftward when the sliding operation 411 sliding rightward along the second designated direction in the first control area is received, and when the game virtual character rotates the angle of view, the angle of view display 412 may display a specific value of the angle of view of the current game virtual character.
Through the scheme, the game virtual character can be controlled to move according to the first sliding operation and the game virtual character rotation visual angle can be controlled according to the second sliding operation in the same area. On one hand, the movement and the rotation of the visual angle of the game virtual character can be controlled in the same area, namely, the movement and the rotation of the visual angle can be finished without two rockers, and further the game virtual character can be controlled to perform other actions; on the other hand, the player can control the movement, the rotation angle and other actions (releasing skill, attack and the like) of the virtual game role at the same time, so that the operation of the player has better consistency, and the game experience of the player is improved.
In an example embodiment of the present disclosure, in controlling the game virtual character, the third sliding operation may be performed within the first control area to control the game virtual character to move while rotating the angle of view. Specifically, the sliding direction of the third sliding operation is different from both the first specified direction of the first sliding operation and the second specified direction of the second sliding operation, and the sliding direction of the third sliding operation may include any direction other than the first specified direction and the second specified direction. Upon receiving the third sliding operation of the first control region, the game virtual character rotates the angle of view while making a movement. For example, as shown in fig. 5, the virtual joystick area 501 includes a first control area 502, and it is assumed that the first designated direction is a vertical direction 504 perpendicular to the long side of the terminal device, and the first designated direction is a parallel direction 503 parallel to the long side of the terminal device, that is, the sliding direction of the third sliding operation may be any direction except the first designated direction and the second designated direction, for example, the sliding direction of the third sliding operation may be 505 and 506.
In an example embodiment of the present disclosure, in controlling the game avatar to move and rotate the view angle, the game avatar may be controlled to rotate the view angle while moving according to the control weights of the movement control mode and the rotational view angle control mode. Referring to fig. 6, controlling the game avatar according to the control weights of the different control modes may include the following steps S610 to S620:
step S610: acquiring a first control weight of the mobile control mode and a second control weight of the rotating visual angle control mode according to the third sliding operation;
in an example embodiment of the present disclosure, a game avatar may include a movement control mode and a rotational perspective control mode. Specifically, the movement control mode may be used to control the movement of the game virtual character, and the rotation view angle control mode may be used to control the rotation view angle of the game virtual character. When the game virtual character is controlled, a first control weight of the movement control mode can be acquired according to the third sliding operation, or a second control weight of the visual angle rotation control mode can be acquired according to the third sliding operation, the first control weight is the weight of the movement of the game virtual character, the second control weight is the weight of the visual angle rotation of the game virtual character, and the greater the weight ratio acquired by the movement control mode and the visual angle rotation control mode is, the stronger the effect of the mode is.
Step S620: and controlling the virtual character of the game to move and rotate the visual angle according to the first control weight and the second weight.
In an example embodiment of the present disclosure, the angle of view may be rotated while the game virtual character is moved, according to the first and second control weights acquired in the above steps. In the movement control mode, the first control weight may correspond to different movement speeds, movement distances, and the like; in the rotational view angle control mode, the second control weight may correspond to different view angle rotational angles, view angle rotational angular velocities, and the like.
In an exemplary embodiment of the present disclosure, as shown in fig. 7, a rectangular coordinate system XOY may be set in the virtual joystick region 701, when the first control region 702 receives the third sliding operation 703 from P1(x1, y1) to P2(x2, y2), assuming that the x axis corresponds to the rotation angle control mode of the game virtual character, that is, the x axis variation x2-x1 from P1 to P2 corresponds to the rotation angle, further, the foot speed of the rotation angle may be calculated according to the time from P1 to P2; assuming that the y-axis corresponds to the movement control mode of the game virtual character, i.e., the y-axis variation y2-y1 of P1-P2 corresponds to the movement distance, further, the movement speed may be calculated according to the time from P1 to P2.
Through the above steps S610-S620, the game virtual character can be controlled to rotate the angle of view while moving according to the control weights of the movement control mode and the rotational angle of view control mode, the function of controlling the rotation of the angle of view while moving can be accomplished through one sliding operation,
in an example embodiment of the present disclosure, a first control weight of the movement control mode and a second control weight of the rotational viewpoint control mode may be determined according to the real-time touch position. Referring to fig. 8, determining the first control weight and the second control weight according to the touch position may include the following steps S810 to S820:
step S810: detecting the distance between the real-time touch position of the third sliding operation and the edge of the first control area;
in an example embodiment of the present disclosure, when the third sliding operation is detected, the third sliding operation may be divided into a plurality of touch positions, a real-time touch position of the third sliding operation is obtained, and a distance between the current position and the edge of the first control area is calculated according to the real-time touch position. And calculating the distance between the current position and the edge of the first control area by the real-time touch position to be the shortest distance of a connecting line between the real-time touch position and each edge of the first control area.
Step S820: and determining a first control weight of the mobile control mode and a second control weight of the rotating visual angle control mode according to the distance.
In an example embodiment of the present disclosure, after the distance from the real-time touch position to the edge of the first control area is obtained in the above step, a first control weight of the mobile control mode and a second control weight of the rotational perspective control mode may also be determined according to the distance from the real-time touch position to the edge of the first control area. For example, as shown in fig. 9, in the virtual joystick region 901, the real-time touch position N1 is a distance L1 from the right edge 9021 of the first control region 902, and the real-time touch position N1 is a distance L2 from the upper edge 9022 of the first control region 902. Assuming that the right edge 9021 of the first control region 902 corresponds to the rotational viewing angle control mode and the upper edge 9022 of the first control region 902 corresponds to the movement control mode, it may be set that the control weight is larger as the distance from the first control region 902 is closer, since L1< L2, i.e., the second control weight of the rotational viewing angle control mode is larger than the first control weight of the movement control mode.
Through the above steps S810 to S820, the first control weight and the second control weight may be determined according to the distance between the real-time touch position and the edge of the first control area.
In an example embodiment of the present disclosure, the first control weight of the movement control mode and the second control weight of the rotational angle control mode may be determined according to a trajectory of the third sliding operation. Referring to fig. 10, determining the first control weight and the second control weight according to the touch position may include the following steps S1010 to S1020:
step S1010: calculating the slope of the track of the third sliding operation in real time, wherein the slope of the path is the slope of a connecting line between the starting point of the third sliding operation and the real-time touch position of the third sliding operation;
in an example embodiment of the present disclosure, when a third sliding operation within the first control area is received, a real-time touch position of the third sliding operation may be acquired, where the real-time touch position includes any point on a trajectory of the third sliding operation, and at this time, a slope of the trajectory of the third sliding operation may be calculated. Specifically, the real-time touch position of the third sliding operation and the starting point of the third sliding operation may be connected to form a straight line, that is, the slope of the straight line is the slope of the trajectory of the third sliding operation. For example, as shown in fig. 11, assuming that a rectangular coordinate system is arranged in the virtual joystick region 1101, the coordinates of the start point b1 of the third slide operation 1103 are (x1, y1) when the third slide operation 1103 of the first control region 1102 is received, and the real-time touch position b2 is also located on the track of the third slide operation 1103, and the coordinates thereof are (x2, y2), at this time, the slope of the connection line between the start point b1 of the third slide operation 1103 and the real-time touch position b2 can be calculated, and the slope of the connection line is (y2-y1)/(x2-x 1).
Step S1020: and determining a first control weight of the mobile control mode and a second control weight of the rotating view angle mode according to the slope.
In an example embodiment of the present disclosure, after the slope of the trajectory of the third sliding operation obtained in the above step is obtained, a correspondence relationship between the slope of the trajectory of the third sliding operation and the first control weight of the movement control mode and the second control weight of the rotational view mode may be obtained, and the first control weight of the movement control mode and the second control weight of the rotational view mode may be determined according to the correspondence relationship. For example, a relationship table of slope of the trajectory of the third sliding operation, the first control weight and the second control weight may be preset, and when the slope k1 of the trajectory of the third sliding operation is acquired, the first control weight and the second control weight corresponding to the slope k1 may be searched in the relationship table.
Through the above steps S1010 to S1020, the first control weight and the second control weight may be determined according to the slope of the trajectory of the third sliding operation.
In an example embodiment of the present disclosure, the virtual stick region may include a second control region and a third control region, and when a sliding operation from the first control region to the second control region or the third control region is detected, the virtual character is switched to a turning perspective control mode or a movement control mode. Referring to fig. 12, the sliding operation switching control mode, which slides from the first control region to the second control region or the third control region, may include the following steps S1210 to S1220:
step 1210: detecting a fourth sliding operation from the first control area to the second control area, and controlling the virtual character of the game to be switched to a rotation visual angle control mode;
in one example embodiment of the present disclosure, when a fourth sliding operation from the first control area into the second control area is detected, the movement mode of the game virtual character is switched to the rotational perspective control mode. Specifically, in the second control area, only the rotational angle of the game virtual character can be controlled, and the game virtual character cannot be controlled to move.
Step S1220: and detecting a fifth sliding operation from the first control area to the third control area, and controlling the game virtual character to switch to the movement control mode.
In one example embodiment of the present disclosure, when a fifth sliding operation from the first control region into the third control region is detected, the motion mode of the game virtual character is switched to the movement control mode. Specifically, in the third control area, only the movement of the game virtual character can be controlled, and the rotational angle of the game virtual character cannot be controlled.
For example, referring to fig. 13, the virtual joystick region 1301 includes a first control region 1302, a second control region 1304, and a third control region 1303, and when a fourth sliding operation 1305 entering the second control region 1304 from the first control region 1302 is detected, the motion mode of the game virtual character is switched to a rotation angle control mode; when a fifth sliding operation 1306 into the third control area 1303 from the first control area 1302 is detected, the motion mode of the game virtual character is switched to the movement control mode.
In an example embodiment of the present disclosure, through the above-described steps S1210 to S1220, when it is received that the second control area or the third control area is entered from the first control area, the control mode of the game avatar may be switched to the rotational view control mode or the movement control mode.
In an example embodiment of the present disclosure, referring to fig. 14, the virtual rocker area 1401 may include a first ellipse 1403 and a second ellipse 1404, the first ellipse 1403 and the second ellipse 1044 are identical, a center of the first ellipse 1403 is located at the same position as a center of the second ellipse 1404, and the first control area 1402 is an overlapping area of the first ellipse and the second ellipse.
In an exemplary embodiment of the present disclosure, referring to fig. 15, the virtual rocker region 1501 further includes a circle 1505 having a diameter of a major axis 15031 of the first ellipse 1503, the second control region is a region of the first ellipse 1503 other than the overlapping region (i.e., the first control region 1502), and the third control region is a region of the circle 1505 other than the first ellipse 1503, the major axis of the first ellipse being parallel to the first designated direction of the first sliding operation.
It is noted that the above-mentioned figures are merely schematic illustrations of processes involved in methods according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
In addition, in an exemplary embodiment of the present disclosure, a control device of a game virtual character is also provided. Referring to fig. 16, a control apparatus 1600 for a game virtual character includes: a movement control module 1610 and a viewing angle control module 1620.
Wherein the movement control module 1610 is configured to control the game avatar to move in response to a first sliding operation of the first control area, the first sliding operation being a sliding operation in a first designated direction; the view angle control module 1620 may be configured to control the game virtual character to rotate the view angle in response to a second sliding operation of the first control area, the second sliding operation being a sliding operation in a second designated direction.
In an exemplary embodiment of the present disclosure, based on the foregoing, in response to the third sliding operation of the first control region, the game virtual character is controlled to move and rotate the angle of view; the third sliding operation is not a sliding operation in the first specified direction or a sliding operation in the second specified direction.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the virtual joystick region includes a second control region and a third control region, the game virtual character includes a movement control mode and a rotation view angle control mode, and the method further includes: detecting a fourth sliding operation from the first control area to the second control area, and controlling the virtual character of the game to be switched to a rotation visual angle control mode; and detecting a fifth sliding operation from the first control area to the third control area, and controlling the game virtual character to switch to the movement control mode.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the game virtual character includes a movement control mode and a rotation perspective control mode, and the game virtual character is controlled to move and rotate a perspective, including: acquiring a first control weight of the mobile control mode and a second control weight of the rotating visual angle control mode according to the third sliding operation; and controlling the virtual character of the game to move and rotate the visual angle according to the first control weight and the second weight.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, acquiring the first control weight of the movement control mode and the second control weight of the rotational angle control mode according to the third sliding operation includes: detecting the distance between the real-time touch position of the third sliding operation and the edge of the first control area; and determining a first control weight of the mobile control mode and a second control weight of the rotating visual angle control mode according to the distance.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, acquiring the first control weight of the movement control mode and the second control weight of the rotational angle control mode according to the third sliding operation includes: calculating the slope of the track of the third sliding operation in real time, wherein the slope of the path is the slope of a connecting line between the starting point of the third sliding operation and the real-time touch position of the third sliding operation; and determining a first control weight of the mobile control mode and a second control weight of the rotating view angle mode according to the slope.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the virtual rocker area includes a first ellipse and a second ellipse, the first ellipse and the second ellipse are identical, a center of the first ellipse is identical to a center of the second ellipse, and the first control area is an overlapping area of the first ellipse and the second ellipse.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the virtual rocker area further includes a circle having a major axis of the first ellipse as a diameter, the second control area is an area of the first ellipse other than the overlapping area, and the third control area is an area of the circle other than the first ellipse area; wherein the major axis of the first ellipse is parallel to the first designated direction.
For details which are not disclosed in the embodiments of the apparatus of the present disclosure, please refer to the embodiments of the method for controlling a game virtual character described above in the present disclosure for details which are not disclosed in the embodiments of the apparatus of the present disclosure.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
In addition, in an exemplary embodiment of the present disclosure, an electronic device capable of implementing the virtual light control method of the virtual studio is also provided.
As will be appreciated by one skilled in the art, aspects of the present disclosure may be embodied as a system, method or program product. Accordingly, various aspects of the present disclosure may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 1700 according to such an embodiment of the present disclosure is described below with reference to fig. 17. The electronic device 1700 shown in fig. 17 is only an example and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
As shown in fig. 17, electronic device 1700 is in the form of a general purpose computing device. Components of electronic device 1700 may include, but are not limited to: the at least one processing unit 1710, the at least one memory unit 1720, a bus 1730 connecting various system components including the memory unit 1720 and the processing unit 1710, and a display unit 1740.
Where the storage unit stores program code, the program code may be executed by the processing unit 1710 to cause the processing unit 1710 to perform steps according to various exemplary embodiments of the present disclosure described in the "exemplary methods" section above in this specification. For example, the processing unit 1710 may perform step S110 as shown in fig. 1: controlling the game virtual character to move in response to a first sliding operation of the first control area, the first sliding operation being a sliding operation in a first specified direction; s120: the game virtual character is controlled to move in response to a first sliding operation of the first control area, the first sliding operation being a sliding operation in a first specified direction.
For another example, the electronic device may implement the steps shown in fig. 2.
The storage unit 1720 may include readable media in the form of volatile memory units, such as a random access memory unit (RAM)1721 and/or a cache memory unit 1722, and may further include a read only memory unit (ROM) 1723.
Storage unit 1720 may also include a program/utility 1724 having a set (at least one) of program modules 1725, such program modules 1725 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 1730 may be any of several types of bus structures including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 1700 can also communicate with one or more external devices 1770 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 1700, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 1700 to communicate with one or more other computing devices. Such communication can occur via an input/output (I/O) interface 1750. Also, the electronic device 1700 can communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network such as the internet) via the network adapter 1760. As shown, the network adapter 1760 communicates with the other modules of the electronic device 1700 over the bus 1730. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with electronic device 1700, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, various aspects of the disclosure may also be implemented in the form of a program product comprising program code for causing a terminal device to perform the steps according to various exemplary embodiments of the disclosure described in the above-mentioned "exemplary methods" section of this specification, when the program product is run on the terminal device.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Furthermore, the above-described figures are merely schematic illustrations of processes included in methods according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is to be limited only by the terms of the appended claims.

Claims (11)

1. A control method of a game virtual character is applied to a mobile terminal displaying a graphical user interface on a touch screen, and is characterized in that the graphical user interface comprises a virtual rocker area, the virtual rocker area comprises a first control area, and the method comprises the following steps:
controlling the game virtual character to move in response to a first sliding operation of the first control area, the first sliding operation being a sliding operation in a first specified direction;
controlling the game virtual character to rotate the angle of view in response to a second sliding operation of the first control area, the second sliding operation being a sliding operation in a second designated direction;
the first specified direction is different from the second specified direction.
2. The method of claim 1, further comprising:
controlling the game virtual character to move and rotate a view angle in response to a third sliding operation of the first control area; the third sliding operation is not a sliding operation in the first specified direction or a sliding operation in the second specified direction.
3. The method of claim 1, wherein the virtual joystick region includes a second control region, a third control region, the game avatar includes a movement control mode, a rotational perspective control mode, the method further comprising:
detecting a fourth sliding operation from the first control area to the second control area, and controlling the game virtual character to be switched into a rotating visual angle control mode;
and detecting a fifth sliding operation from the first control area to a third control area, and controlling the game virtual character to be switched into a movement control mode.
4. The method of claim 2, wherein the game avatar includes a movement control mode, a rotational perspective control mode, and wherein controlling the game avatar to move and rotate a perspective includes:
acquiring a first control weight of the mobile control mode and a second control weight of the rotating visual angle control mode according to the third sliding operation;
and controlling the game virtual character to move and rotate the visual angle according to the first control weight and the second weight.
5. The method according to claim 4, wherein the obtaining the first control weight of the movement control mode and the second control weight of the rotational view control mode according to the third sliding operation comprises:
detecting the distance between the real-time touch position of the third sliding operation and the edge of the first control area;
and determining a first control weight of the movement control mode and a second control weight of the rotation visual angle control mode according to the distance.
6. The method according to claim 4, wherein the obtaining the first control weight of the movement control mode and the second control weight of the rotational view control mode according to the third sliding operation comprises:
calculating the slope of the track of the third sliding operation in real time, wherein the slope of the path is the slope of a connecting line between the starting point of the third sliding operation and the real-time touch position of the third sliding operation;
and determining a first control weight of the movement control mode and a second control weight of the rotation view angle mode according to the slope.
7. The method of claim 3, wherein the virtual rocker region comprises a first ellipse and a second ellipse, the first ellipse and the second ellipse being identical, a center of the first ellipse being at a same location as a center of the second ellipse, the first control region being an overlapping region of the first ellipse and the second ellipse.
8. The method of claim 7, wherein the virtual rocker region further comprises a circle having a diameter of a major axis of the first ellipse, the second control region is a region of the first ellipse other than the overlap region, and the third control region is a region of the circle other than the first ellipse region; wherein a major axis of the first ellipse is parallel to the first specified direction.
9. A control device of a game virtual character is applied to a mobile terminal which displays a graphical user interface on a touch screen, and is characterized in that the graphical user interface comprises a virtual rocker area, the virtual rocker area comprises a first control area, and the device comprises:
a movement control module for controlling the game virtual character to move in response to a first sliding operation of the first control area, the first sliding operation being a sliding operation in a first specified direction;
and the visual angle control module is used for responding to a second sliding operation of the first control area and controlling the virtual character of the game to rotate the visual angle, and the second sliding operation is a sliding operation along a second specified direction.
10. A computer-readable storage medium, on which a computer program is stored, which program, when being executed by a processor, carries out the method according to any one of claims 1 to 8.
11. An electronic device, comprising:
a processor; and
memory for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement the method of any of claims 1-8.
CN202011233649.XA 2020-11-06 2020-11-06 Method and device for controlling game virtual character, storage medium and electronic equipment Pending CN112245908A (en)

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