CN115779441A - Method and device for sending gain virtual article, mobile terminal and storage medium - Google Patents

Method and device for sending gain virtual article, mobile terminal and storage medium Download PDF

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Publication number
CN115779441A
CN115779441A CN202211559223.2A CN202211559223A CN115779441A CN 115779441 A CN115779441 A CN 115779441A CN 202211559223 A CN202211559223 A CN 202211559223A CN 115779441 A CN115779441 A CN 115779441A
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game
target
live broadcast
broadcast room
account
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Chinese (zh)
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温文镇
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Abstract

The embodiment of the invention discloses a method and a device for sending a gain virtual article, a mobile terminal and a storage medium; the embodiment of the invention comprises the following steps: receiving interaction notification information of a live broadcast room; determining a target game account corresponding to the identification information of the live broadcast room based on a first mapping relation between the identification of the live broadcast room and the game account; determining a target gain virtual article corresponding to the interactive content identification information based on a second mapping relation between the interactive content identification and the gain virtual article; generating a target frame synchronization instruction; and sending a target frame synchronization instruction to the user terminal logged with the target game account so as to synchronize the progress of the game between the target game account and other game accounts participating in the same game, and enabling the target game account to acquire a target gain virtual article in the game. The creation information is sent by the server and cannot be independently generated in the local of the user terminal, so that cheating caused by modification of local parameters of the user terminal can be avoided. The embodiment of the application can improve the prevention effect on cheating behaviors.

Description

Method and device for sending gain virtual article, mobile terminal and storage medium
Technical Field
The invention relates to the field of electronic games, in particular to a method and a device for sending a gain virtual article, a mobile terminal and a storage medium.
Background
In the network game, a game anti-cheating scheme is often adopted for the balance of the game.
Existing anti-cheating schemes may generally be: 1. encrypting sensitive information to prevent deciphering, for example: encrypting a local memory of the user terminal; encrypting a communication protocol between the user terminal and the server; hiding interfaces for function codes, etc. 2. Post-mortem checks, e.g., cheating software detection work done in the background; data anomaly detection work, and the like.
However, the above anti-cheating scheme is not ideal for preventing cheating.
Disclosure of Invention
The embodiment of the invention provides a method and a device for sending a gain virtual article, a mobile terminal and a storage medium, which can improve the effect of preventing cheating.
The embodiment of the invention provides a method for sending a gain virtual article, which comprises the following steps: receiving live broadcast room interaction notification information, wherein the live broadcast room interaction notification information comprises live broadcast room identification information and interaction content identification information; determining a target game account corresponding to the identification information of the live broadcast room based on a first mapping relation between the identification of the live broadcast room and the game account; determining a target gain virtual article corresponding to the interactive content identification information based on a second mapping relation between the interactive content identification and the gain virtual article, wherein the gain virtual article is a virtual article used for generating a gain effect on a game role in a game; generating a target frame synchronization instruction, wherein the target frame synchronization instruction carries creation information of the target gain virtual article; and sending the target frame synchronization instruction to a user terminal logged with the target game account so as to synchronize the game progress of the target game account and other game accounts participating in the same game, and enabling the target game account to acquire the target gain virtual article in the game.
An embodiment of the present invention further provides a device for sending a gain virtual article, where the device includes:
the interactive notification receiving unit is used for receiving interactive notification information of a live broadcast room, wherein the interactive notification information of the live broadcast room comprises identification information of the live broadcast room and identification information of interactive content;
the system comprises a first mapping unit, a second mapping unit and a third mapping unit, wherein the first mapping unit is used for determining a target game account corresponding to identification information of a live broadcast room based on a first mapping relation between a live broadcast room identification and a game account;
the second mapping unit is used for determining a target gain virtual article corresponding to the interactive content identification information based on a second mapping relation between the interactive content identification and the gain virtual article, wherein the gain virtual article is a virtual article used for generating a gain effect on a game role in a game;
a frame synchronization generating unit, configured to generate a target frame synchronization instruction, where the target frame synchronization instruction carries creation information of the target gain virtual article;
and the frame synchronization sending unit is used for sending the target frame synchronization instruction to the user terminal logged with the target game account so as to synchronize the game progress of the target game account and other game accounts participating in the same game, and enabling the target game account to obtain the target gain virtual article in the game.
In some embodiments, the apparatus further comprises:
and the game version determining unit is used for determining that the game version numbers corresponding to all game accounts participating in the same game are consistent.
In some embodiments, the game version determination unit is configured to:
the version selection subunit is used for selecting the latest selected game version number from the game version numbers corresponding to all the game accounts;
and the updating data packet subunit is used for sending an updating data packet to the user terminal logged with the game account for the game account corresponding to the game version number except the selected game version number so as to update the game version number corresponding to the game account to the selected game version number.
In some embodiments, the apparatus further comprises:
the result list unit is used for acquiring a level result list sent by each game account in all game accounts participating in the game level after any game level of the game is finished;
the result acquiring unit is used for acquiring a plurality of level results of the questioning game accounts when the questioning game accounts with inconsistent level results exist in a plurality of level result lists;
and the final result unit is used for determining the final stage result of the doubtful game account according to the occurrence frequency of each stage result.
In some embodiments, the apparatus further comprises:
the game control device comprises a control instruction receiving unit, a control instruction processing unit and a control instruction processing unit, wherein the control instruction receiving unit is used for receiving a control instruction sent by a user terminal logged with a first game account, and the first game account is any one of a plurality of game accounts participating in the same game;
the influence judging unit is used for judging whether the control instruction only influences the first game account;
the effectiveness result unit is used for determining the effectiveness result of the control instruction based on the authority range of the control instruction when the control instruction only affects the first game account;
and the instruction invalidation unit is used for judging that the control instruction is invalid when the control instruction does not only influence the first game account number.
In some embodiments, the efficacy results unit comprises:
the command judgment subunit is used for judging whether the control command is a super-authority control command;
the instruction invalidation subunit is used for judging that the control instruction is invalid when the control instruction is an over-authority control instruction;
and the instruction effective subunit is used for judging that the control instruction is effective when the control instruction is not the super-authority control instruction.
In some embodiments, the apparatus further comprises:
and the live broadcast room white list determining unit is used for determining that the live broadcast room identification information is positioned in a preset live broadcast room white list.
In some embodiments, the apparatus further comprises:
the temporary white list unit is used for adding all game accounts participating in the same game into a temporary white list when the game starts;
and the temporary white list determining unit is used for determining that the target game account is positioned in a temporary white list.
The embodiment of the invention also provides a mobile terminal, which comprises a memory and a control unit, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to perform any of the steps of the method for gain virtual article transmission provided by the embodiments of the present invention.
An embodiment of the present invention further provides a computer-readable storage medium, where multiple instructions are stored, and the instructions are suitable for being loaded by a processor to perform any of the steps in the method for sending a gain virtual article provided in the embodiment of the present invention.
The embodiment of the invention can receive the live broadcast room interaction notification information, and determine the target game account corresponding to the live broadcast room identification information in the live broadcast room interaction notification information according to the first mapping relation; and determining a target gain virtual article corresponding to the interactive content identification information in the interactive notification information of the live broadcast room according to the second mapping relation. And then generating a target frame synchronization instruction carrying the creation information of the target gain virtual article. And sending a target frame synchronization instruction to the user terminal logged with the target game account. The target game account can synchronize the game progress with other game accounts participating in the same game, and the target game account is enabled to obtain a target gain virtual article in the game.
As can be seen from the above, in the embodiment of the present application, the target game account is enabled to obtain the target gain virtual item in the game in a manner that the target frame synchronization instruction sent to the user terminal by the server carries the creation information. Because the creation information is sent by the server and cannot be independently generated in the local of the user terminal, cheating caused by modification of local parameters of the user terminal in the existing scheme can be avoided. The embodiment of the application can improve the prevention effect on cheating behaviors.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the description below are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1a is a schematic flowchart of a method for sending a gain virtual article according to an embodiment of the present application;
FIG. 1b is a block diagram illustrating a specific exemplary architecture for a server to generate and send target frame synchronization instructions;
FIG. 1c is a block diagram illustrating a specific exemplary architecture of a server for control instruction pre-checking;
FIG. 1d illustrates an exemplary block diagram of one embodiment of a server generating a target frame synchronization instruction;
FIG. 1e is a schematic diagram illustrating one embodiment of a game play interface;
fig. 2 is a schematic diagram of an embodiment of a method for sending a gain virtual article according to an embodiment of the present application;
fig. 3 is a schematic structural diagram of a gain virtual article sending apparatus according to an embodiment of the present application;
fig. 4 is a schematic structural diagram of a computer device provided in an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a method and a device for sending a gain virtual article, a mobile terminal and a storage medium.
The method for transmitting the gain virtual object may be specifically integrated in an electronic device, and the electronic device may be a terminal, a server, or the like. The terminal can be a mobile phone, a tablet Computer, an intelligent bluetooth device, a notebook Computer, or a Personal Computer (PC); the server may be a single server or a server cluster composed of a plurality of servers.
In some embodiments, the gain virtual article sending method may be further integrated in a plurality of electronic devices, for example, the gain virtual article sending method may be integrated in a plurality of servers, and the gain virtual article sending method of the present application is implemented by the plurality of servers.
In some embodiments, the server may also be implemented in the form of a terminal.
For example, in some embodiments, the electronic device may be a server, and the embodiments may receive live-room interaction notification information, where the live-room interaction notification information includes live-room identification information and interactive content identification information; determining a target game account corresponding to the identification information of the live broadcast room based on a first mapping relation between the identification of the live broadcast room and the game account; determining a target gain virtual article corresponding to the interactive content identification information based on a second mapping relation between the interactive content identification and the gain virtual article, wherein the gain virtual article is a virtual article used for generating a gain effect on game characters in a game; generating a target frame synchronization instruction, wherein the target frame synchronization instruction carries creation information of the target gain virtual article; and sending the target frame synchronization instruction to a user terminal logged with the target game account so as to synchronize the game progress of the target game account and other game accounts participating in the same game, and enabling the target game account to acquire the target gain virtual article in the game.
A method for sending a gain virtual article in one embodiment of the present disclosure may be executed in a terminal device or a server. The terminal device may be a local terminal device. When the method for transmitting the virtual article gain is operated on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the operation main body and the game picture presentation main body of the game program are separated, the storage and the operation of the gain virtual article sending method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a terminal, a television, a computer, a handheld computer and the like; however, the terminal device for sending the gain virtual article is a cloud game server at the cloud. When a game is played, a user operates the client device to send an operation instruction, such as an operation instruction of touch operation, to the cloud game server, the cloud game server runs the game according to the operation instruction, encodes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes and outputs the game pictures through the client device.
In an optional embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with a user through a graphical user interface, namely, a game program is downloaded and installed and operated through the electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the user may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the user by holographic projection. By way of example, the local terminal device may include a display screen for presenting a graphical user interface including game screens and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
A game scene (or referred to as a virtual scene) is a virtual scene that an application program displays (or provides) when running on a terminal or a server. Optionally, the virtual scene is a simulated environment of the real world, or a semi-simulated semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be sky, land, sea and the like, wherein the land comprises environmental elements such as deserts, cities and the like. For example, in a sandbox type 3D shooting game, the virtual scene is a 3D game world for the user to control the virtual object to play against, and an exemplary virtual scene may include: at least one element selected from the group consisting of mountains, flat ground, rivers, lakes, oceans, deserts, sky, plants, buildings, and vehicles.
The game interface is an interface corresponding to an application program provided or displayed through a graphical user interface, the interface comprises a graphical user interface and a game picture for interaction of a user, and the game picture is a picture of a game scene.
In alternative embodiments, game controls (e.g., skill controls, behavior controls, functionality controls, etc.), indicators (e.g., directional indicators, character indicators, etc.), information presentation areas (e.g., number of clicks, game play time, etc.), or game settings controls (e.g., system settings, stores, coins, etc.) may be included in the UI interface.
In an optional embodiment, the game screen is a display screen corresponding to a virtual scene displayed by the terminal device, and the game screen may include a game object performing game logic in the virtual scene, a Non-Player Character (NPC), an Artificial Intelligence (AI) Character, and other virtual objects.
For example, in some embodiments, the content displayed in the graphical user interface at least partially comprises a game scene, wherein the game scene comprises at least one game object.
In some embodiments, the game objects in the game scene comprise virtual objects manipulated by the player, i.e., user objects.
The game object refers to a virtual object in a virtual scene, including a game character, which is a dynamic object that can be controlled, i.e., a dynamic virtual object. Alternatively, the dynamic object may be a virtual character, a virtual animal, an animation character, or the like. The virtual object is a character controlled by a user through an input device, or an AI set in a virtual environment match-up through training, or an NPC set in a virtual scene match-up.
Optionally, the virtual object is a virtual character playing a game in a virtual scene. Optionally, the number of virtual objects in the virtual scene battle is preset, or dynamically determined according to the number of clients joining the battle, which is not limited in the embodiment of the present application.
In one possible implementation, the user can control the virtual object to play the game behavior in the virtual scene, and the game behavior can include moving, releasing skills, using props, dialog, and the like, for example, controlling the virtual object to run, jump, crawl, and the like, and can also control the virtual object to fight with other virtual objects using the skills, virtual props, and the like provided by the application program.
The virtual camera is a necessary component for game scene pictures, is used for presenting the game scene pictures, one game scene at least corresponds to one virtual camera, two or more than two virtual cameras can be used as game rendering windows according to actual needs, the game rendering windows are used for capturing and presenting picture contents of a game world for a user, and the viewing angles of the game world, such as a first person viewing angle and a third person viewing angle, of the user can be adjusted by setting parameters of the virtual camera.
The following are detailed descriptions. The numbers in the following examples are not intended to limit the order of preference of the examples.
The embodiment of the disclosure is first to provide a method for sending a gain virtual article, where a target game account obtains a target gain virtual article in a game in a manner that a target frame synchronization instruction sent to a user terminal by a server carries creation information. Because the creation information is sent by the server and cannot be generated independently in the local of the user terminal, the embodiment of the disclosure can avoid cheating caused by modifying the local parameters of the user terminal in the traditional scheme, and can improve the prevention effect on the cheating.
As shown in fig. 1a, the method for sending a gain virtual item may be executed by a server running a game, and a specific flow may include the following steps 110 to 150:
110. receiving live broadcast room interaction notification information, wherein the live broadcast room interaction notification information comprises live broadcast room identification information and interaction content identification information.
The live broadcast room interactive notification information is notification information triggered by interactive behaviors between audiences and the anchor in the live broadcast room. The live broadcast room interaction notification information can be generated by a live broadcast server corresponding to the live broadcast room and is sent to a server running the game by the live broadcast server.
The live broadcast room identification information is identification information representing uniqueness of the live broadcast room. For example, the live broadcast room identification information may be an Identity document (Identity document) ID of the live broadcast room, or may be a live broadcast account ID of the anchor on a live broadcast platform. The particular form of the live room identification information should not be construed as limiting the application.
The interactive content is specific behavior content of an interactive behavior between the audience and the anchor, and the interactive content can comprise a barrage sent by the audience in a live broadcast room, a gift sent by the audience in the live broadcast room for the anchor and the like. The interactive content identification information is used to distinguish different interactive contents. The barrage sent by the audience in the live broadcast room and different gifts sent by the audience in the live broadcast room as the main broadcast can be distinguished by different interactive content identification information. For example, a barrage sent by a viewer in a live room may be recorded as: the interactive content identification information is a; the present 1 sent by the viewer in the live room may be recorded as: the interactive content identification information is b1; the present 2 sent by the viewer in the live room may be recorded as: the interactive content identification information is b2 \8230
120. And determining a target game account corresponding to the identification information of the live broadcast room based on the first mapping relation between the identification of the live broadcast room and the game account.
The first mapping relation is used for reflecting the mapping relation between the live broadcast room identification and the game account number. The first mapping relationship may be stored in advance in a server running the game. According to the embodiment of the application, the incidence relation between the live broadcast room of the live broadcast platform and the game role corresponding to a certain game account in the game can be established through the first mapping relation. According to the first mapping relation, the game account corresponding to the identification information of the live broadcast room can be searched, and the game account is recorded as a target game account.
130. And determining a target gain virtual article corresponding to the interactive content identification information based on a second mapping relation between the interactive content identification and the gain virtual article.
The gain virtual article is a virtual article used for generating a gain effect on game characters in a game. For example, the gain virtual item may be a game item for use by a game character in a game, and the game item may be an attack item, such as a virtual weapon; or a reply prop, such as a virtual herb and the like. The gain virtual article can also be game skill released by game roles in the game, and the game skill can be attack skill, such as light wave release, sword qi release and the like; or healing skills, such as releasing a circular area in a game scene, and restoring the physical strength value every time the friend game character enters the area.
The second mapping relation is used for reflecting the mapping relation between the interactive content identification and the gain virtual article. The second mapping relationship may be stored in advance in a server on which the game is executed. According to the embodiment of the application, the incidence relation between the interactive content identification and the gain virtual article can be established through the second mapping relation. And searching for a gain virtual article corresponding to the interactive content identification information according to the second mapping relation, and marking the gain virtual article as a target gain virtual article.
140. And generating a target frame synchronization instruction.
And the target frame synchronization instruction carries the creation information of the target gain virtual article. The creation information may include: the identification information of the live broadcast room, the identification information of the interactive contents, the number corresponding to the identification information of each type of interactive contents, the information of audience users who initiate the interactive contents, the account number of the target game and the like.
The frame synchronization instruction is an instruction which is sent by a server running the game and is used for realizing data synchronization of a plurality of game clients.
150. And sending the target frame synchronization instruction to a user terminal logged with the target game account so as to enable the target game account and other game accounts participating in the same game to synchronize the game progress, and enabling the target game account to acquire the target gain virtual article in the game.
After receiving the target frame synchronization command, the client on the user terminal logged in with the target game account performs the following two actions: synchronizing the game progress of the game role corresponding to the target game account and the game roles corresponding to other game accounts participating in the same game; and enabling the game role corresponding to the target game account to obtain the target gain virtual article in the game. The target gain virtual object is generated by the audience user initiating interactive content in a live broadcast room, wherein the live broadcast room is the live broadcast room pointed by the live broadcast room identification information, and the live broadcast room identification information corresponds to the target game account.
In the above embodiment, a certain live broadcast room of the live broadcast platform may be associated with a certain game account in the game, and when a viewer performs interactive behaviors such as sending a barrage or delivering a gift in the live broadcast room, the live broadcast platform may send live broadcast room interactive notification information to a server running the game. The live broadcast room interaction notification information comprises corresponding game account numbers and creation information of the target gain virtual article. The server can create corresponding target frame synchronization instructions according to the information, the game progress information used for synchronizing the game progress in the target frame synchronization instructions is the same, the creation information of the target gain virtual article is that different game account numbers correspond to each other, and the different game account numbers are usually different from each other. The game roles of the game account numbers respectively logged in at the user terminals in the game can acquire corresponding target gain virtual items, and for details, referring to fig. 1e, the "close greeting" sent by the user B of the live broadcast platform a in the live broadcast room is converted into the prop 2 possessed by the game roles. Therefore, the anchor in the live broadcast room can increase the participation of the audience in a mode of live broadcasting the game, and realize more diversified interaction between the anchor and the audience.
Optionally, in one embodiment, the target gain dummy item may be set to: only game characters corresponding to the related game account numbers are allowed to be obtained, so that the participation sense of game assistance provided by the audience for the favorite anchor is enhanced. It should be understood that the target gain virtual good may also be set to: the whole game characters participating in the game are allowed to be acquired, so that the interest degree of the game can be increased.
In addition, because the creation information of the target gain virtual article is carried in the target frame synchronization instruction, and the target frame synchronization instruction is sent to the client by the server, the above embodiment can also avoid cheating behaviors (for example, a behavior of illegally obtaining the gain virtual article through a deciphering interface) caused by modifying local parameters of the user terminal in the conventional scheme, thereby improving the prevention effect on the cheating behaviors.
Optionally, referring to fig. 1d for details, in a specific implementation manner, between step 110 and step 120, the embodiment of the present application may further include the following steps: and determining that the live broadcast room identification information is located in a preset live broadcast room white list.
And presetting a white list of the live broadcast room as a preset white list for recording the white list of the real credible live broadcast room. Specifically, after step 110, the determining step may be performed first: and whether the live broadcast room identification information is located in a preset live broadcast room white list. If it is determined that the live broadcast room identification information is located in the preset live broadcast room white list, step 120 may be performed again.
In the above embodiment, between step 110 and step 120, there are added: the step of determining that the identification information of the live broadcast room is located in the preset live broadcast room white list can avoid the cheating behavior that some users virtually establish the live broadcast room through an illegal means and virtually perform an interaction behavior in the virtually established live broadcast room, so that a large number of gain virtual objects are brushed for the game roles corresponding to the target game account, and the fairness of the game is further improved.
Optionally, referring to fig. 1d for details, in a specific implementation, an embodiment of the present application may further include the following steps: when the game starts, all game accounts participating in the same game are added into a temporary white list.
Correspondingly, between step 120 and step 150, the embodiment of the present application may further include: and determining that the target game account number is in a temporary white list.
The temporary white list is used for recording game accounts corresponding to all players participating in the same game. For example, if a Multiplayer Online Battle Arena (MOBA for short) with 5-to-5 games is not provided, ten players (five friend players and five enemy players) can be shared by all players participating in the same game; accordingly, the temporary white list is used to record the game account numbers of the ten players. It should be understood that less than ten players may participate in the same game, with less than ten game characters being controlled by the AI. Optionally, the game can also be a breakthrough-type large-escape game in which dozens of players participate together; accordingly, the temporary white list is used to record the game accounts of the dozens of players.
In the foregoing embodiment, after "determining the target game account corresponding to the live broadcast room identification information" and before "sending the target frame synchronization command to the user terminal logged in with the target game account", it is determined that the target game account is located in the temporary white list, so that it can be determined that the target game account is in a game state, and waste of computing resources due to issuing a target gain virtual article to a game account not in the game can be avoided.
Optionally, in a specific implementation manner, before step 150, the embodiment of the present application may further include the following steps: and determining that the game version numbers corresponding to all game accounts participating in the same game are consistent.
In the above embodiment, it is determined that the code files of all game accounts participating in the same game are identical in local by determining that the game version numbers of all game accounts participating in the same game are identical; therefore, the instructions for creating props and skills sent by the same server can achieve the same expression effect on the client sides corresponding to all game accounts participating in the same game, and therefore players participating in the game can compete fairly.
Optionally, in a specific embodiment, the step of "determining that the game version numbers corresponding to all game accounts participating in the same game are consistent" includes the following steps S1 to S2:
s1, selecting the latest selected game version number from the game version numbers corresponding to all the game account numbers.
The selected game version number may be the latest game version number of data in all game accounts participating in the same game. For example, 32 game accounts participating in the same game are not set, wherein the game version number corresponding to 20 game accounts is version 1.0; the game version number corresponding to the 10 game account numbers is version 1.2; the game version number corresponding to the 2 game account numbers is version 1.6, and the version number of the latest game version released by the developer is version 2.0; the selected game version number may be version 1.6 (i.e., the latest data game version number among all game accounts participating in the same game).
S2, sending an updating data packet to the user terminal logged with the game account corresponding to the game account except the selected game version number so as to update the game version number corresponding to the game account to the selected game version number.
After determining the selected game version number, the server may send an update packet to the user terminal where the game account that participates in the same game, and whose game version number is not the selected game version number, so that the game version number corresponding to the game account is updated to the selected game version number, thereby enabling the game version numbers of all players participating in the same game to be consistent.
Continuing with the above example, after the selected game version number is version 1.6, the server may send an update data packet required to upgrade from version 1.0 to version 1.6 to the user terminal where the game version number 1.0 is located; the server may also send update packets required to upgrade from version 1.2 to version 1.6 to the user terminal where the game version number 1.2 is located. Through the operation, the game version numbers of the 32 game accounts participating in the same game are all version 1.6, and the purpose of consistent version numbers is realized.
In the above embodiment, the latest game version number in the game account is selected as the game version number to be unified, so that some players participating in the game can be prevented from updating the game. And the other players who participate in the same game can play the game after updating to be consistent with the version number of the selected game, and the version number of the selected game can not be the latest game version released by a game developer, so that the number of versions to be crossed by the other players can be reduced, the time for all the players to wait for the game to be updated can be further reduced, and the time of the players can be saved.
Optionally, in an embodiment, the step of "determining that the game version numbers corresponding to all game accounts participating in the same game are consistent" may also specifically include: and updating the game version numbers corresponding to all game accounts participating in the same game into the latest game version released by a game developer. It should be understood that the specific manner of "determining that the game version numbers corresponding to all game accounts participating in the same game are consistent" should not be construed as limiting the application.
Optionally, in a specific implementation manner, the embodiment of the present application may further include the following steps A1 to A3:
a1, after any game stage of the game is finished, acquiring a stage result list sent by each game account in all game accounts participating in the game stage.
The level result list may include the results of the passage or non-passage of all game account numbers participating in the game level. Optionally, the level result list may include, in addition to the above results, the points of all game account numbers participating in the game level, the use status of props or skills, and the passing time of passing players.
As described further with the above example, if 32 game account numbers participating in the game level are not set, each of the 32 game account numbers will send a level result list, which includes 32 level result lists. Each level result list comprises the result of whether the 32 game accounts pass the game level or not, the points of the 32 game accounts, the use state of props or skills, the passing time of the players and other information, which are recorded by the corresponding game accounts.
And A2, if a plurality of questioning game accounts with inconsistent level results exist in the level result lists, acquiring a plurality of level results of the questioning game accounts.
The game account numbers are the game account numbers with different level results in different level result lists. For example, if the game account xxx _17 is not set as one of 32 game accounts, if the level result list recorded by the game account xxx _17 is a clearance list, the level result of the game account xxx _17 is a clearance list; in a level result list recorded by other game accounts in the 32 game accounts, the level result of the game account xxx _17 is a non-pass; it may be determined that game account xxx _17 is a questionable game account.
By sequentially judging the 32 game accounts in the above manner, doubtful game accounts of the 32 game accounts can be obtained. For each query game account, a plurality of level results corresponding to the query game account can be obtained.
And A3, determining the final stage result of the questioning game account according to the occurrence frequency of each stage result.
Optionally, for each query game account, if the number of occurrences of the first level result of the query game account is higher than the number of occurrences of the second level result, the first level result is taken as the final level result. The plurality of checkpoint results includes: a first level result and a second level result.
In the above embodiment, if there is a game account of a cheater who changes its level result through cheating, the method may still be implemented by: the stage results of the game accounts of the cheaters are corrected by pulling up and comparing the stage results of the game accounts of the cheaters recorded by all the game accounts participating in the game stage, and the fairness of the game is further guaranteed.
Optionally, in a specific implementation manner, the embodiment of the present application may further include the following steps B1 to B4:
b1, receiving a control instruction sent by a user terminal logged with the first game account.
The first game account is any one of a plurality of game accounts participating in the same game. The user terminal receives the control command sent by the server, and sends a control command for the game character triggered by the user to the server.
B2, judging whether the control instruction only influences the first game account number, and if so, executing a step B3; if not, executing the step B4.
The server is used for judging: whether the control instruction is a control instruction that affects only the first game account. The control instructions that affect only the first game account include instructions related to controlling the movement of a game character, such as instructions related to jumping, sprinting, scrolling, etc. of the character. If the control command does not only affect the first game account, for example, the control command is a command for controlling the movement of another game character, step B4 is executed.
And B3, determining the effectiveness result of the control instruction based on the authority range to which the control instruction belongs.
After determining that the control command only affects the first game account, the effectiveness result of the control command can be determined based on the authority range to which the control command belongs. Optionally, in a specific embodiment, the step B3 may specifically include the following steps B31 to B32:
b31, judging whether the control instruction is a super-authority control instruction or not, and if so, executing a step B4; if not, go to step B32.
The super-authority control instruction is a control instruction exceeding the authority sent by the user terminal. For example, a target frame synchronization command carrying creation information of a target gain virtual article. Optionally, a terminal control instruction list allowing the user terminal to send a control instruction may be preset, and control instructions outside the terminal control instruction list may all be regarded as the super-authority control instruction.
If the user terminal sends out the over-authority control instruction, the possibility of cheating of the game account number logged in by the user terminal can be judged, and the step B4 is skipped. If the control instruction is not the superauthority control instruction, the probability that the control instruction is a common control instruction for controlling the game role to move by the user is high, and the step B32 is skipped.
And B32, judging that the control command is effective.
The steps B31 to B32 describe a specific implementation of the step B3, and the step B3 may be implemented by other steps. The specific manner of implementing step B3 should not be construed as a limitation to the present application.
And B4, judging that the control command is invalid.
Referring to fig. 1c for details, in the above embodiment, a control command sent by the user terminal may be determined whether the control command is invalid in a two-step determination manner (i.e., the control command pre-check shown in fig. 1 c): firstly, judging whether a control instruction only affects the first game account; if yes, further judging whether the control instruction is an over-authority control instruction; if the control instruction is not the super-authority control instruction, judging that the control instruction is effective; otherwise, if the control instruction does not only affect the first game account number or the control instruction is an over-authority control instruction, the control instruction is judged to be invalid. The implementation method can better manage the control instruction sent by the user terminal, and further avoid the generation of cheating behaviors.
Specifically, the steps B1 to B4 may avoid two cheating behaviors: simulating and acquiring the behavior of the gain virtual article by modifying the local memory data of the user terminal; and the behavior of acquiring the target gain virtual article is realized by simulating the action that the user terminal receives a target frame synchronization instruction which is sent by the server and carries the creation information of the target gain virtual article.
The embodiment of the invention can receive the live broadcast room interaction notification information, and determine the target game account corresponding to the live broadcast room identification information in the live broadcast room interaction notification information according to the first mapping relation; and determining a target gain virtual article corresponding to the interactive content identification information in the interactive notification information of the live broadcast room according to the second mapping relation. And then generating a target frame synchronization instruction carrying the creation information of the target gain virtual article. And sending a target frame synchronization instruction to the user terminal logged with the target game account. The target game account can synchronize the game progress with other game accounts participating in the same game, and the target game account is enabled to obtain a target gain virtual article in the game.
According to the method and the device, the target game account is made to acquire the target gain virtual object in the game in a mode that the target frame synchronization instruction sent to the user terminal by the server carries the creation information. Because the creation information is sent by the server and cannot be independently generated in the local of the user terminal, cheating caused by modification of local parameters of the user terminal in the existing scheme can be avoided. Therefore, the method and the device can improve the precaution effect on the cheating behaviors.
The method described in the above embodiments is further described in detail below.
In this embodiment, the method of the embodiment of the present application will be described in detail by taking the example that the gain virtual object is a game item or skill.
As shown in fig. 2, a specific flow of a game item or skill transmission method is as follows:
201. receiving live broadcast room interactive notification information, wherein the live broadcast room interactive notification information comprises live broadcast room identification information and interactive content identification information.
202. And determining that the live broadcast room identification information is located in a preset live broadcast room white list.
203. And determining a target game account corresponding to the identification information of the live broadcast room based on a first mapping relation between the identification of the live broadcast room and the game account.
204. And determining the target game item or the target game skill corresponding to the interactive content identification information based on the second mapping relation between the interactive content identification and the game item or skill, wherein the game item or skill is used for generating a gain effect on the game role in the game.
205. And generating a target frame synchronization instruction, wherein the target frame synchronization instruction carries the creation information of the target game item or the target game skill.
206. And determining that the game version numbers corresponding to all game accounts participating in the same game are consistent.
Optionally, in a specific embodiment, the step 206 may specifically include the following steps: selecting the latest selected game version number from the game version numbers corresponding to all the game account numbers; and sending an updating data packet to the user terminal logged with the game account for the game account corresponding to the game version number except the selected game version number so as to update the game version number corresponding to the game account to the selected game version number.
207. And sending the target frame synchronization instruction to a user terminal logged in with the target game account so as to synchronize the target game account with other game accounts participating in the same game to achieve game progress, and enabling the target game account to obtain the target game prop or target game skill in the game.
208. And after any game stage of the game is finished, acquiring a stage result list sent by each game account in all game accounts participating in the game stage.
209. And if a questioning game account with inconsistent level results exists in the level result lists, acquiring a plurality of level results of the questioning game account.
210. And determining the final stage result of the questioning game account according to the occurrence frequency of each stage result.
211. Receiving a control instruction sent by a user terminal logged in with a first game account, wherein the first game account is any one of a plurality of game accounts participating in the same game.
212. Judging whether the control instruction only affects the first game account, if so, executing step 213; if not, go to step 214.
213. And determining the effectiveness result of the control instruction based on the authority range to which the control instruction belongs.
Optionally, in a specific embodiment, the step 213 may specifically include the following steps: judging whether the control instruction is an over-authority control instruction or not; if so, judging that the control instruction is invalid; if not, the control instruction is judged to be effective.
214. And judging that the control instruction is invalid.
The embodiment of the invention can receive the live broadcast room interactive notification information and determine the target game account corresponding to the live broadcast room identification information in the live broadcast room interactive notification information according to the first mapping relation; and determining the target game props or target game skills corresponding to the interactive content identification information in the interactive notification information of the live broadcast room according to the second mapping relation. And then generating a target frame synchronization instruction carrying the target game item or the creation information of the target game skill. And sending a target frame synchronization instruction to the user terminal logged with the target game account. The target game account can synchronize the game progress with other game accounts participating in the same game, and enables the target game account to acquire the target game item or the target game skill in the game. According to the method and the device, the target game account acquires the target game property or the target game skill in the game in a mode that the target frame synchronization instruction sent to the user terminal by the server carries the creation information. Because the creation information is sent by the server and cannot be independently generated in the local of the user terminal, the cheating behavior caused by modifying the local parameters of the user terminal in the existing scheme can be avoided.
Therefore, the method and the device can improve the effect of preventing the cheating behaviors.
In order to better implement the method, an embodiment of the present application further provides a gain virtual article sending apparatus, where the gain virtual article sending apparatus may be specifically integrated in an electronic device, and the electronic device may be a terminal, a server, or the like. The terminal can be a mobile phone, a tablet computer, an intelligent Bluetooth device, a notebook computer, a personal computer and other devices; the server may be a single server or a server cluster composed of a plurality of servers.
For example, in the present embodiment, the method of the present embodiment will be described in detail by taking an example in which the gain virtual good transmission device is specifically integrated in the server.
An embodiment of the present invention further provides a device for sending a gain dummy item, and as shown in fig. 3, the device for sending a gain dummy item may include:
an interactive notification receiving unit 301, configured to receive live broadcast room interactive notification information, where the live broadcast room interactive notification information includes live broadcast room identification information and interactive content identification information;
a first mapping unit 302, configured to determine, based on a first mapping relationship between a live broadcast room identifier and a game account, a target game account corresponding to the live broadcast room identifier information;
a second mapping unit 303, configured to determine, based on a second mapping relationship between the interactive content identifier and the gain virtual object, a target gain virtual object corresponding to the interactive content identifier information, where the gain virtual object is a virtual object used for generating a gain effect on a game character in a game;
a frame synchronization generating unit 304, configured to generate a target frame synchronization instruction, where the target frame synchronization instruction carries creation information of the target gain virtual article;
a frame synchronization sending unit 305, configured to send the target frame synchronization instruction to a user terminal logged with the target game account, so as to synchronize the game progress between the target game account and other game accounts participating in the same game, and make the target game account acquire the target gain virtual item in the game.
In some embodiments, the apparatus further comprises:
and the game version determining unit is used for determining that the game version numbers corresponding to all the game accounts participating in the same game are consistent.
In some embodiments, the game version determination unit is configured to:
the version selection subunit is used for selecting the latest selected game version number from the game version numbers corresponding to all the game accounts;
and the updating data packet subunit is used for sending an updating data packet to the user terminal logged with the game account for the game account corresponding to the game version number except the selected game version number so as to update the game version number corresponding to the game account to the selected game version number.
In some embodiments, the apparatus further comprises:
the result list unit is used for acquiring a level result list sent by each game account in all game accounts participating in the game level after any game level of the game is finished;
the result acquiring unit is used for acquiring a plurality of level results of the questioning game accounts when the questioning game accounts with inconsistent level results exist in a plurality of level result lists;
and the final result unit is used for determining the final stage result of the doubtful game account according to the occurrence frequency of each stage result.
In some embodiments, the apparatus further comprises:
the game control device comprises a control instruction receiving unit, a control instruction processing unit and a control instruction processing unit, wherein the control instruction receiving unit is used for receiving a control instruction sent by a user terminal logged with a first game account, and the first game account is any one of a plurality of game accounts participating in the same game;
the influence judging unit is used for judging whether the control instruction only influences the first game account;
the effectiveness result unit is used for determining the effectiveness result of the control instruction based on the authority range of the control instruction when the control instruction only affects the first game account number;
and the instruction invalidation unit is used for judging that the control instruction is invalid when the control instruction does not only influence the first game account.
In some embodiments, the efficacy results unit comprises:
the instruction judging subunit is used for judging whether the control instruction is a super-authority control instruction or not;
the instruction invalidation subunit is used for judging that the control instruction is invalid when the control instruction is an over-authority control instruction;
and the instruction effective subunit is used for judging that the control instruction is effective when the control instruction is not the super-authority control instruction.
In some embodiments, the apparatus further comprises:
and the live broadcast room white list determining unit is used for determining that the live broadcast room identification information is positioned in a preset live broadcast room white list.
In some embodiments, the apparatus further comprises:
the temporary white list unit is used for adding all game accounts participating in the same game into a temporary white list when the game starts;
and the temporary white list determining unit is used for determining that the target game account is positioned in a temporary white list.
In specific implementation, the above units may be implemented as independent entities, or may be combined arbitrarily, and implemented as the same or several entities, and specific implementations of the above units may refer to the foregoing method embodiment, which is not described herein again.
The embodiment of the invention can receive the live broadcast room interaction notification information, and determine the target game account corresponding to the live broadcast room identification information in the live broadcast room interaction notification information according to the first mapping relation; and determining a target gain virtual article corresponding to the interactive content identification information in the interactive notification information of the live broadcast room according to the second mapping relation. And then generating a target frame synchronization instruction carrying the creation information of the target gain virtual article. And sending a target frame synchronization instruction to the user terminal logged with the target game account. The target game account can synchronize the game progress with other game accounts participating in the same game, and the target game account is enabled to obtain a target gain virtual article in the game. According to the method and the device, the target game account acquires the target gain virtual article in the game in a mode that the target frame synchronization instruction sent to the user terminal by the server carries the creation information. Because the creation information is sent by the server and cannot be independently generated in the local of the user terminal, cheating caused by modification of local parameters of the user terminal in the existing scheme can be avoided.
Therefore, the method and the device can improve the effect of preventing the cheating behaviors.
Correspondingly, the embodiment of the present application further provides a computer device, where the computer device may be a terminal or a server, and the terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game machine, a Personal computer, and a Personal Digital Assistant (PDA).
As shown in fig. 4, fig. 4 is a schematic structural diagram of a computer device provided in the embodiment of the present application, where the computer device 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer-readable storage media, and a computer program stored in the memory 402 and capable of running on the processor. The processor 401 is electrically connected to the memory 402. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 401 is a control center of the computer device 400, connects the respective parts of the entire computer device 400 using various interfaces and lines, performs various functions of the computer device 400 and processes data by running or loading software programs and/or modules stored in the memory 402 and calling data stored in the memory 402, thereby monitoring the computer device 400 as a whole.
In the embodiment of the present application, the processor 401 in the computer device 400 loads instructions corresponding to processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 runs the application programs stored in the memory 402, thereby implementing various functions:
receiving live broadcast room interaction notification information, wherein the live broadcast room interaction notification information comprises live broadcast room identification information and interaction content identification information; determining a target game account corresponding to the identification information of the live broadcast room based on a first mapping relation between the identification of the live broadcast room and the game account; determining a target gain virtual article corresponding to the interactive content identification information based on a second mapping relation between the interactive content identification and the gain virtual article, wherein the gain virtual article is a virtual article used for generating a gain effect on game characters in a game; generating a target frame synchronization instruction, wherein the target frame synchronization instruction carries creation information of the target gain virtual article; and sending the target frame synchronization instruction to a user terminal logged with the target game account so as to synchronize the game progress of the target game account and other game accounts participating in the same game, and enabling the target game account to acquire the target gain virtual article in the game.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 4, the computer device 400 further includes: touch-sensitive display screen 403, radio frequency circuit 404, audio circuit 405, input unit 406 and power 407. The processor 401 is electrically connected to the touch display screen 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power source 407. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 4 does not constitute a limitation of the computer device, and may include more or fewer components than illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 403 may be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. Among other things, the display panel may be used to display information input by or provided to a user as well as various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 401, and can receive and execute commands sent by the processor 401. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel may transmit the touch operation to the processor 401 to determine the type of the touch event, and then the processor 401 may provide a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 403 may also be used as a part of the input unit 406 to implement an input function.
In the embodiment of the present application, a game application is executed by the processor 401 to generate a graphical user interface on the touch display screen 403, where a virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display screen 403 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The rf circuit 404 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
The audio circuit 405 may be used to provide an audio interface between a user and a computer device through speakers, microphones. The audio circuit 405 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 405 and converted into audio data, and the audio data is processed by the audio data output processor 401, and then sent to another computer device through the radio frequency circuit 404, or the audio data is output to the memory 402 for further processing. Audio circuitry 405 may also include an earbud jack to provide communication of peripheral headphones with the computer device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the computer device 400. Optionally, the power supply 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 407 may also include any component of one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 4, the computer device 400 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment can improve the efficiency of the virtual article sending method.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer-readable storage medium, in which a plurality of computer programs are stored, where the computer programs can be loaded by a processor to execute the steps in any one of the methods for gain virtual article sending provided by the embodiments of the present application. For example, the computer program may perform the steps of:
receiving live broadcast room interaction notification information, wherein the live broadcast room interaction notification information comprises live broadcast room identification information and interaction content identification information; determining a target game account corresponding to the identification information of the live broadcast room based on a first mapping relation between the identification of the live broadcast room and the game account; determining a target gain virtual article corresponding to the interactive content identification information based on a second mapping relation between the interactive content identification and the gain virtual article, wherein the gain virtual article is a virtual article used for generating a gain effect on a game role in a game; generating a target frame synchronization instruction, wherein the target frame synchronization instruction carries creation information of the target gain virtual article; and sending the target frame synchronization instruction to a user terminal logged with the target game account so as to enable the target game account and other game accounts participating in the same game to synchronize the game progress, and enabling the target game account to acquire the target gain virtual article in the game.
Optionally, before the sending the target frame synchronization instruction to the user terminal logged with the target game account, the method further includes: and determining that the game version numbers corresponding to all game accounts participating in the same game are consistent.
Optionally, the determining that the game version numbers corresponding to all game accounts participating in the same game are consistent includes: selecting the latest selected game version number from the game version numbers corresponding to all the game account numbers; and sending an updating data packet to the user terminal logged with the game account for the game account corresponding to the game version number except the selected game version number so as to update the game version number corresponding to the game account to the selected game version number.
Optionally, the method further comprises: after any game stage of the game is finished, acquiring a stage result list sent by each game account in all game accounts participating in the game stage; if a questioning game account with inconsistent level results exists in the level result lists, acquiring a plurality of level results of the questioning game account; and determining the final stage result of the questioning game account according to the occurrence frequency of each stage result.
Optionally, the method further comprises: receiving a control instruction sent by a user terminal logged in with a first game account, wherein the first game account is any one of a plurality of game accounts participating in the same game; judging whether the control instruction only influences the first game account number or not; if yes, determining the effectiveness result of the control instruction based on the authority range of the control instruction; if not, the control instruction is judged to be invalid.
Optionally, the determining, based on the authority range to which the control instruction belongs, a result of the effectiveness of the control instruction includes: judging whether the control instruction is an over-authority control instruction or not; if yes, judging that the control instruction is invalid; if not, the control instruction is judged to be effective.
Optionally, after receiving the live broadcast room interaction notification information, before determining, based on the first mapping relationship between the live broadcast room identifier and the game account, the target game account corresponding to the live broadcast room identifier information, the method further includes: and determining that the identification information of the live broadcasting room is located in a preset live broadcasting room white list.
Optionally, the method further comprises: when the game starts, all game accounts participating in the same game are added into a temporary white list. Correspondingly, after the target game account corresponding to the live broadcast room identification information is determined based on the first mapping relationship between the live broadcast room identification and the game account, before the target frame synchronization instruction is sent to the user terminal logged with the target game account, the method further includes: and determining that the target game account number is in a temporary white list.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any of the methods for sending a gain virtual item provided in the embodiments of the present application, beneficial effects that can be achieved by any of the methods for sending a gain virtual item provided in the embodiments of the present application can be achieved, for details, see the foregoing embodiments, and are not described herein again.
The method, the apparatus, the storage medium, and the computer device for sending a gain virtual article provided in the embodiments of the present application are described in detail above, and a specific example is applied in the present application to explain the principle and the implementation of the present application, and the description of the above embodiments is only used to help understand the method and the core idea of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (11)

1. A method for gain virtual article sending, the method comprising:
receiving live broadcast room interaction notification information, wherein the live broadcast room interaction notification information comprises live broadcast room identification information and interaction content identification information;
determining a target game account corresponding to the identification information of the live broadcast room based on a first mapping relation between the identification of the live broadcast room and the game account;
determining a target gain virtual article corresponding to the interactive content identification information based on a second mapping relation between the interactive content identification and the gain virtual article, wherein the gain virtual article is a virtual article used for generating a gain effect on game characters in a game;
generating a target frame synchronization instruction, wherein the target frame synchronization instruction carries creation information of the target gain virtual article;
and sending the target frame synchronization instruction to a user terminal logged with the target game account so as to synchronize the game progress of the target game account and other game accounts participating in the same game, and enabling the target game account to acquire the target gain virtual article in the game.
2. The method for transmitting a gain virtual good according to claim 1, wherein before the step of transmitting the target frame synchronization command to the user terminal registered with the target game account, the method further comprises:
and determining that the game version numbers corresponding to all game accounts participating in the same game are consistent.
3. The method for sending the gain virtual article according to claim 2, wherein the step of determining that the game version numbers corresponding to all game account numbers participating in the same game are consistent comprises:
selecting a selected game version number with the latest data from game version numbers corresponding to all the game account numbers;
and sending an updating data packet to the user terminal logged with the game account for the game account corresponding to the game version number except the selected game version number so as to update the game version number corresponding to the game account to the selected game version number.
4. The method for gain virtual article transmission according to claim 1, wherein the method further comprises:
after any game stage of the game is finished, acquiring a stage result list sent by each game account in all game accounts participating in the game stage;
if a questioning game account with inconsistent level results exists in the level result lists, acquiring a plurality of level results of the questioning game account;
and determining the final stage result of the questioning game account according to the occurrence frequency of each stage result.
5. The method for transmitting a gain dummy article of claim 1, wherein the method further comprises:
receiving a control instruction sent by a user terminal logged in with a first game account, wherein the first game account is any one of a plurality of game accounts participating in the same game;
judging whether the control instruction only influences the first game account number or not;
if yes, determining the effectiveness result of the control instruction based on the authority range of the control instruction;
if not, the control instruction is judged to be invalid.
6. The method for sending the gain dummy item according to claim 5, wherein the determining the effectiveness result of the control command based on the authority range to which the control command belongs comprises:
judging whether the control instruction is an over-authority control instruction or not;
if yes, judging that the control instruction is invalid;
if not, the control instruction is judged to be effective.
7. The method as claimed in claim 1, wherein after receiving the live broadcast room interaction notification information, before determining the target game account corresponding to the live broadcast room identification information based on the first mapping relationship between the live broadcast room identification and the game account, the method further includes:
and determining that the live broadcast room identification information is located in a preset live broadcast room white list.
8. The method for transmitting a gain dummy article of claim 1, wherein the method further comprises:
when a game starts, adding all game accounts participating in the same game into a temporary white list;
after determining a target game account corresponding to the live broadcast room identification information based on the first mapping relationship between the live broadcast room identification and the game account, and before sending the target frame synchronization instruction to the user terminal logged in with the target game account, the method further includes:
and determining that the target game account number is in a temporary white list.
9. A gain virtual article transmission apparatus, the apparatus comprising:
the interactive notification receiving unit is used for receiving interactive notification information of a live broadcast room, wherein the interactive notification information of the live broadcast room comprises identification information of the live broadcast room and identification information of interactive content;
the system comprises a first mapping unit, a second mapping unit and a third mapping unit, wherein the first mapping unit is used for determining a target game account corresponding to identification information of a live broadcast room based on a first mapping relation between a live broadcast room identification and a game account;
the second mapping unit is used for determining a target gain virtual article corresponding to the interactive content identification information based on a second mapping relation between the interactive content identification and the gain virtual article, wherein the gain virtual article is a virtual article used for generating a gain effect on a game role in a game;
a frame synchronization generating unit, configured to generate a target frame synchronization instruction, where the target frame synchronization instruction carries creation information of the target gain virtual article;
and the frame synchronization sending unit is used for sending the target frame synchronization instruction to the user terminal logged with the target game account so as to synchronize the game progress of the target game account and other game accounts participating in the same game, and enabling the target game account to obtain the target gain virtual article in the game.
10. A mobile terminal comprising a processor and a memory, said memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps of the method of gain virtual article transmission according to any of claims 1 to 8.
11. A computer readable storage medium storing instructions adapted to be loaded by a processor to perform the steps of the method according to any one of claims 1 to 8.
CN202211559223.2A 2022-12-06 2022-12-06 Method and device for sending gain virtual article, mobile terminal and storage medium Pending CN115779441A (en)

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CN202211559223.2A CN115779441A (en) 2022-12-06 2022-12-06 Method and device for sending gain virtual article, mobile terminal and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211559223.2A CN115779441A (en) 2022-12-06 2022-12-06 Method and device for sending gain virtual article, mobile terminal and storage medium

Publications (1)

Publication Number Publication Date
CN115779441A true CN115779441A (en) 2023-03-14

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Family Applications (1)

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Country Status (1)

Country Link
CN (1) CN115779441A (en)

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