CN116999809A - Virtual weather display control method and device, storage medium and electronic equipment - Google Patents

Virtual weather display control method and device, storage medium and electronic equipment Download PDF

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Publication number
CN116999809A
CN116999809A CN202210995051.7A CN202210995051A CN116999809A CN 116999809 A CN116999809 A CN 116999809A CN 202210995051 A CN202210995051 A CN 202210995051A CN 116999809 A CN116999809 A CN 116999809A
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China
Prior art keywords
virtual
weather
target
prop
virtual weather
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CN202210995051.7A
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Chinese (zh)
Inventor
李宇
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202210995051.7A priority Critical patent/CN116999809A/en
Publication of CN116999809A publication Critical patent/CN116999809A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0486Drag-and-drop
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/60Editing figures and text; Combining figures or text

Abstract

The application discloses a virtual weather display control method and device, a storage medium and electronic equipment. Wherein the method comprises the following steps: determining the position of a role of a target virtual role in a virtual scene at present; displaying a virtual weather configuration layer matched with a target virtual weather control prop under the condition that the distance between the character position and the prop position of the target virtual weather control prop in the at least one virtual weather control prop is smaller than a target distance threshold; controlling and displaying a target virtual weather corresponding to the target virtual weather prop in the target release area, and marking the target release area and a weather mark matched with the target virtual weather in a virtual map matched with the virtual scene; and prompting an application result corresponding to the target virtual weather. The method and the device solve the technical problem that the utilization rate of virtual weather displayed in the virtual scene in the related technology is low.

Description

Virtual weather display control method and device, storage medium and electronic equipment
Technical Field
The present application relates to the field of computers, and in particular, to a method and apparatus for controlling display of virtual weather, a storage medium, and an electronic device.
Background
In the virtual scenes provided by the online interaction application of multiple people, in order to enhance the substitution sense when users participate in game tasks, many scenes or things in real life are often reproduced in a simulation mode, such as simulating real rain and snow weather, wind and sand weather and the like. For example, the virtual weather in the virtual scene is adjusted according to the geographical position where the player is actually located, and if the region where the player is located is raining, after the player enters the virtual scene provided by the game task, the raining weather is also presented in the virtual scene.
That is, the virtual weather in the related art merely prompts the player with the real weather of the current region, thereby achieving the purpose of improving the feeling of being personally on the scene of the player. In other words, the virtual weather displayed in the current virtual scene only plays a role in synchronously prompting the real weather in the current region, so that the problem of low utilization rate exists.
In view of the above problems, no effective solution has been proposed at present.
Disclosure of Invention
The embodiment of the application provides a virtual weather display control method and device, a storage medium and electronic equipment, which at least solve the problem of low utilization rate of virtual weather displayed in a virtual scene in the related technology.
According to an aspect of the embodiment of the present application, there is provided a method for controlling exhibition of virtual weather, including: determining the position of a role of a target virtual role in a virtual scene, wherein at least one virtual weather control prop is distributed and placed in the virtual scene; displaying a virtual weather configuration layer matched with a target virtual weather control prop under the condition that the distance between the character position and the prop position of the target virtual weather control prop in the at least one virtual weather control prop is smaller than a target distance threshold, wherein at least one virtual weather prop is displayed in the virtual weather configuration layer; when a target virtual weather prop is obtained from the at least one virtual weather prop and a target release area of the target virtual weather prop in the virtual scene is determined, controlling and displaying target virtual weather corresponding to the target virtual weather prop in the target release area, and marking the target release area and weather marks matched with the target virtual weather in a virtual map matched with the virtual scene, wherein the target virtual weather is used for generating interference on virtual characters entering the target release area; and prompting an application result corresponding to the target virtual weather.
According to another aspect of the embodiment of the present application, there is also provided a virtual weather display control apparatus, including: the determining unit is used for determining the position of the role of the target virtual role in the virtual scene, wherein at least one virtual weather control prop is distributed and placed in the virtual scene; the display unit is used for displaying a virtual weather configuration layer matched with the target virtual weather control prop under the condition that the distance between the character position and the prop position of the target virtual weather control prop in the at least one virtual weather control prop is smaller than a target distance threshold, wherein at least one virtual weather prop is displayed in the virtual weather configuration layer; the processing unit is used for controlling and displaying target virtual weather corresponding to the target virtual weather props in the target release area and marking the target release area and weather marks matched with the target virtual weather in a virtual map matched with the virtual scene when the target virtual weather props are obtained from the at least one virtual weather props and the target release area of the target virtual weather props in the virtual scene is determined, wherein the target virtual weather is used for generating interference on virtual characters entering the target release area; and the prompting unit is used for prompting the application result corresponding to the target virtual weather.
According to still another aspect of the embodiments of the present application, there is also provided a computer-readable storage medium having a computer program stored therein, wherein the computer program is configured to execute the above-described virtual weather presentation control method when run.
According to yet another aspect of embodiments of the present application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device performs the presentation control method of virtual weather as above.
According to still another aspect of the embodiments of the present application, there is also provided an electronic device including a memory in which a computer program is stored, and a processor configured to execute the above-described virtual weather presentation control method by the computer program.
In the embodiment of the application, the position of the role of the target virtual role in the virtual scene is determined; displaying a virtual weather configuration layer matched with a target virtual weather control prop under the condition that the distance between the character position and the prop position of the target virtual weather control prop in the at least one virtual weather control prop is smaller than a target distance threshold; under the condition that a target virtual weather prop is obtained from at least one virtual weather prop and a target release area of the target virtual weather prop in a virtual scene is determined, controlling and displaying target virtual weather corresponding to the target virtual weather prop in the target release area, and marking the target release area and weather marks matched with the target virtual weather in a virtual map matched with the virtual scene; and prompting an application result corresponding to the target virtual weather. That is, when the distance between the position of the target virtual character and the position of the target virtual weather control prop is relatively short, the target virtual character selects the target virtual weather prop and the target application area, and controls and displays the target virtual weather corresponding to the target virtual weather prop in the target application area. Therefore, the method is not limited to synchronous prompt of real weather in the current area, and virtual weather is reused and applied to a designated area as props or skills, so that the virtual characters entering the area are influenced. Therefore, the utilization rate of the virtual weather displayed in the virtual scene is improved, and the technical problem that the utilization rate of the virtual weather displayed in the virtual scene in the related technology is low is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this specification, illustrate embodiments of the application and together with the description serve to explain the application and do not constitute a limitation on the application. In the drawings:
FIG. 1 is a schematic illustration of an application environment of an alternative virtual weather presentation control method according to an embodiment of the application;
FIG. 2 is a flow chart of an alternative virtual weather presentation control method according to an embodiment of the application;
FIG. 3 is a schematic diagram of an alternative virtual weather presentation control method according to an embodiment of the application;
FIG. 4 is a schematic diagram of another alternative virtual weather presentation control method according to an embodiment of the application;
FIG. 5 is a schematic diagram of yet another alternative virtual weather presentation control method according to an embodiment of the application;
FIG. 6 is a schematic diagram of yet another alternative virtual weather presentation control method according to an embodiment of the present application;
FIG. 7 is a schematic diagram of yet another alternative virtual weather presentation control method according to an embodiment of the application;
FIG. 8 is a schematic diagram of yet another alternative virtual weather presentation control method according to an embodiment of the application;
FIG. 9 is a schematic diagram of yet another alternative virtual weather presentation control method according to an embodiment of the present application;
FIG. 10 is a flow chart of another alternative virtual weather presentation control method according to an embodiment of the application;
FIG. 11 is a flow chart of yet another alternative virtual weather presentation control method according to an embodiment of the application;
FIG. 12 is a schematic diagram of an alternative virtual weather display control device according to an embodiment of the present application;
fig. 13 is a schematic structural view of an alternative electronic device according to an embodiment of the present application.
Detailed Description
In order that those skilled in the art will better understand the present application, a technical solution in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in which it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the present application without making any inventive effort, shall fall within the scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and the claims of the present application and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the application described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
First, partial terms or terminology appearing in the course of describing the embodiments of the application are applicable to the following explanation:
and (3) a mobile terminal: generally refers to a cell phone end, including but not limited to all hand-held portable gaming devices.
Shooting game: including, but not limited to, all games that use heat arms to conduct remote attacks, including first person shooter games, third person shooter games, and the like.
A First-person shooter Game (FPS) belongs to a branch of an Action Game (ACT), and as the name implies, the First-person visual angle shooter Game plays a shooter Game with a subjective visual angle of a player.
According to one aspect of the embodiment of the application, a virtual weather display control method is provided. The method for controlling the demonstration of the virtual weather can be applied to a game terminal Application (Application, abbreviated as APP) for completing a preset game task in a virtual scene, such as a multiplayer online tactical competition game (Multiplayer Online Battle Arena, abbreviated as MOBA), wherein the game task can be realized by a current player through man-machine interaction operation and virtual objects in the virtual scene and virtual objects controlled by other players, and the game task can be realized in the form of a plug-in or an applet or can be realized in the Application (such as a game APP which is not independently operated) or can be realized in the game engine (such as a game APP which is independently operated). The types of gaming applications described above may include, but are not limited to, at least one of: two-dimensional (2D) game applications, three-dimensional (3D) game applications, virtual Reality (VR) game applications, augmented Reality (Augmented Reality AR) game applications, mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited in any way.
Alternatively, in the present embodiment, the above-mentioned terminal device may be a terminal device configured with a target client, and may include, but is not limited to, at least one of the following: a mobile phone (e.g., an Android mobile phone, iOS mobile phone, etc.), a notebook computer, a tablet computer, a palm computer, a MID (Mobile Internet Devices, mobile internet device), a PAD, a desktop computer, a smart television, etc. The target client may be a game client running a game engine, or other application client embedded with a game plug-in or applet, such as an educational application client, instant messaging application client, etc. The network may include, but is not limited to: a wired network, a wireless network, wherein the wired network comprises: local area networks, metropolitan area networks, and wide area networks, the wireless network comprising: bluetooth, WIFI, and other networks that enable wireless communications. The server may be a single server, a server cluster composed of a plurality of servers, or a cloud server. The above is merely an example, and is not limited in any way in the present embodiment.
Alternatively, as an alternative embodiment, the above-mentioned virtual weather display control method may be applied to, but not limited to, a virtual weather display control system in a hardware environment as shown in fig. 1, where the virtual weather display control system may include, but is not limited to, a terminal device 102, a network 104, a server 106, and a database 108. The terminal device 102 has a target client (the target client is exemplified as a game client in fig. 1) running therein. The terminal device 102 includes a man-machine interaction screen, a processor and a memory. The man-machine interaction screen is used for displaying a virtual game scene (the virtual object is completing a game task in the virtual game scene as shown in fig. 1); and also for providing a human-machine interaction interface to receive human-machine interaction operations for controlling controlled characters in the virtual game scene. The processor is used for responding to the man-machine interaction operation to generate an interaction instruction and sending the interaction instruction to the server. The memory is used for storing relevant attribute data such as prop information of target virtual weather props used by the controlled virtual objects in game tasks and the like.
In addition, a processing engine is included in the server 106 for performing storage or reading operations on the database 108. Specifically, the processing engine reads the related data of the display interface of the virtual game scene from the database 108, and then returns the related data of the display interface of the virtual game scene to the terminal device 102, thereby realizing the display of the virtual scene in the terminal device 102.
The specific process comprises the following steps: step S100, determining the position of a role where a target virtual role is currently located in a virtual scene, wherein at least one virtual weather control prop is distributed and placed in the virtual scene; next, as shown in step S102, if the distance between the character position and the prop position where the target virtual weather control prop of the at least one virtual weather control prop is located is less than the target distance threshold, displaying a virtual weather configuration layer matched with the target virtual weather control prop, wherein the at least one virtual weather prop is displayed in the virtual weather configuration layer. Then, in step S104, when the target virtual weather prop is obtained from the at least one virtual weather prop and the target application area of the target virtual weather prop in the virtual scene is determined, controlling and displaying the target virtual weather corresponding to the target virtual weather prop in the target application area, and marking the target application area and the weather mark matched with the target virtual weather in the virtual map matched with the virtual scene, wherein the target virtual weather is used for interfering the virtual character entering the target application area. Then, as by step S106, the application result corresponding to the target virtual weather is presented. Then, as shown in step S102, the application result corresponding to the target virtual weather is transmitted to the terminal device 102 through the network 104. Further, the terminal device 102 will send operational data during the game to the server 106 via the network 104 for storage in the database 108.
It should be noted that, in the embodiment of the present application, the position of the character where the target virtual character is currently located in the virtual scene is determined; displaying a virtual weather configuration layer matched with a target virtual weather control prop under the condition that the distance between the character position and the prop position of the target virtual weather control prop in the at least one virtual weather control prop is smaller than a target distance threshold; under the condition that a target virtual weather prop is obtained from at least one virtual weather prop and a target release area of the target virtual weather prop in a virtual scene is determined, controlling and displaying target virtual weather corresponding to the target virtual weather prop in the target release area, and marking the target release area and weather marks matched with the target virtual weather in a virtual map matched with the virtual scene; and prompting an application result corresponding to the target virtual weather. That is, when the distance between the position of the target virtual character and the position of the target virtual weather control prop is relatively short, the target virtual character selects the target virtual weather prop and the target application area, and controls and displays the target virtual weather corresponding to the target virtual weather prop in the target application area. Therefore, the method is not limited to synchronous prompt of real weather in the current area, and virtual weather is reused and applied to a designated area as props or skills, so that the virtual characters entering the area are influenced. Therefore, the utilization rate of the virtual weather displayed in the virtual scene is improved, and the technical problem that the utilization rate of the virtual weather displayed in the virtual scene in the related technology is low is solved.
It should be noted that, the embodiment of the present application may be applied to, but not limited to, a client, where the operation on the target virtual weather item described in the embodiment of the present application may be triggered, but not limited to, by a shortcut key configured in a keyboard. It should be noted that, the embodiment of the present application may be applied to, but not limited to, a mobile phone, where the operation of the virtual weather control prop described in the embodiment of the present application may be triggered, but not limited to, by a touch screen operation (may include, but not limited to, clicking, long pressing, and clicking) of a user.
Optionally, as an optional implementation manner, as shown in fig. 2, the method for controlling the display of the virtual weather includes:
s202, determining the position of a role where a target virtual role is currently located in a virtual scene, wherein at least one virtual weather control prop is distributed and placed in the virtual scene;
in this embodiment, the position of the target virtual character in the virtual scene may be, but not limited to, displayed on a map corresponding to the virtual scene. The virtual weather control props may be arranged to be placed one at regular intervals
Alternatively, in this embodiment, the virtual game scene may be, but is not limited to, a fictitious three-dimensional scene provided by a game application client, where a virtual environment landscape, such as a virtual building or pavilion, a virtual river lake, a virtual village, or a town, constructed to imitate an environment landscape in a real scene is provided, so that a player performs different operations in the game application client by controlling a virtual object as an avatar thereof to complete each virtual task configured in advance in the scene, and further obtains a virtual reward corresponding to the virtual task after the virtual task is completed.
It should be noted that the virtual tasks may include, but are not limited to: 1) The target virtual object interacts with the virtual environment landscape set in the virtual game scene to achieve the task of the set target. For example, a virtual task may be that a target virtual object obtains a virtual vehicle to bridge a current river to the shore. 2) The tasks of interacting with the virtual objects controlled by other players participating in the virtual game scene by the target virtual object to achieve the intended target. For example, a virtual task may be that the target virtual object attacks on each other with other virtual objects until the target virtual object kills all other virtual objects. Wherein the virtual object may be, but is not limited to, an avatar of a player in a virtual game scene, such as a avatar object, an avatar, etc., controlled by a game client.
It should be noted that the virtual game may further include, but is not limited to, at least one of the following: two-dimensional (2D) games, three-dimensional (3D) games, virtual Reality (VR) games, augmented Reality (Augmented Reality AR) games, mixed Reality (MR) games should be used. The above is merely an example, and the present embodiment is not limited in any way.
S204, displaying a virtual weather configuration layer matched with the target virtual weather control prop under the condition that the distance between the character position and the prop position of the target virtual weather control prop in the at least one virtual weather control prop is smaller than a target distance threshold, wherein the virtual weather configuration layer is provided with the at least one virtual weather prop;
it should be noted that the above-mentioned interference prop releasing operation may include, but is not limited to, triggering by: touch screen clicking, mouse clicking, and pressing a shortcut key. The shortcuts may include, but are not limited to, one shortcut, a combination of shortcuts. The release position may be, but is not limited to, the location to which the interfering prop is thrown. The virtual smoke may be, but is not limited to, a virtual smoke of any color.
S206, under the condition that a target virtual weather prop is obtained from at least one virtual weather prop and a target release area of the target virtual weather prop in a virtual scene is determined, controlling and displaying target virtual weather corresponding to the target virtual weather prop in the target release area, and marking the target release area and weather marks matched with the target virtual weather in a virtual map matched with the virtual scene, wherein the target virtual weather is used for generating interference on virtual characters entering the target release area;
S208, prompting an application result corresponding to the target virtual weather.
It should be noted that the target virtual weather prop may be, but not limited to, a virtual lightning weather prop, and the target virtual weather may be, but not limited to, a weather causing injury. For example, a virtual lightning weather, the corresponding applied results may be, but are not limited to: and randomly generating thunder in the target application area, reducing the life value of the virtual character hit by the thunder, carrying out full-service announcement, and manufacturing the virtual character of the corresponding weather to carry out independent rewarding broadcast. When the number of the virtual characters reduced by the weather vital value reaches a certain number, the virtual characters applying the weather can obtain a medal.
The target virtual weather may be, but is not limited to, weather that causes interference species, such as heavy fog weather, electromagnetic fields, nano-fog. The target virtual weather may be, but is not limited to, weather that affects mobile categories, such as, for example, gusts of wind.
Alternatively, in this embodiment, the virtual weather delivery activity may be performed at a certain time, and the virtual character participating in the activity may acquire a certain virtual weather. The virtual character can pick up weather fragments in the virtual scene at the same time and accumulate and exchange the weather fragments to obtain a certain virtual weather. In the process of releasing the target virtual weather props, the virtual weather props can be selected first, and then the target release area to be released by the weather is selected. The starting time, duration and range of application of weather can also be selected. Such areas of action include, but are not limited to, whether teammates will be affected by weather.
Alternatively, in the present embodiment, the above-described virtual weather presentation control method may be applied to various Game applications, but is not limited to, wherein the above-described virtual Game may be a multiplayer online tactical Game (Multiplayer Online Battle Arena is abbreviated as MOBA) or a Single Player Game (Single-Player Game is abbreviated as SPG). Without being limited to the specific limitation herein, the virtual game may include, but is not limited to, a shooting game, an object playing game, an instant strategy game, etc., and the shooting game may include, but is not limited to, a first person shooting game, a third person shooting game, and a shooting game capable of switching between the first person and the third person, wherein fig. 3 is a schematic diagram of a virtual weather presentation control method according to an embodiment of the present invention, as shown in fig. 3, in a display interface of a virtual game scene,
it should be noted that, in this embodiment, the first virtual object may include, but is not limited to, a virtual object controlled by a current game application, such as an object controlled by a different player, which is logged in through a preset account, where the preset account may be a registered account or a temporarily used guest account. In addition, non-Player Character (NPC) may be included, but is not limited to.
The process of virtual weather presentation control will be specifically described with reference to fig. 3, 4, and 5: the target virtual character 302 is active in a virtual scene with virtual weather control props sporadically distributed throughout the game scene. When target virtual character 302 is less than 1 meter from target virtual weather control prop 304, a virtual weather configuration layer is displayed that matches target virtual weather control prop 304. As shown in fig. 4, virtual weather configuration layer 402 may be to the left, right, above, below a game scene screen. Purchasing weather may be selected on the virtual weather configuration layer 402. When the user moves the mouse to the "thick fog", the interference effect generated by the "thick fog" weather is displayed, for example, in the "thick fog" area, the virtual character visual field is limited, and the situation that the virtual character visual field is beyond 30 meters is difficult to see is difficult. When a player clicks to purchase "heavy fog" weather, a corresponding region may be selected on the map to reveal the "heavy fog" weather on this region. As shown in FIG. 5, a player may define a target application area 502 on a large map, and after the target application area 502 is determined, the virtual character entering the target application area 502 is limited in view, and it is difficult to see the virtual character beyond 30 meters. And the region shown by the "dense fog" weather is marked on the virtual map 504 matched with the virtual scene, and the identification of the "dense fog" weather match is displayed. After the weather is displayed, full-service announcement is performed, so that all players in the virtual scene receive relevant prompts to know that the target application area in the virtual scene is about to display the target virtual weather.
Fig. 3, fig. 4, and fig. 5 are optional examples, and the method according to the embodiment of the present application is not limited in any way, such as an acquisition manner of a virtual weather control prop, a determination manner of a target application area, and a prompting manner of an application result corresponding to a target virtual weather, which are related to a display control method of a virtual weather.
In the embodiment of the application, the position of the role of the target virtual role in the virtual scene is determined; displaying a virtual weather configuration layer matched with a target virtual weather control prop under the condition that the distance between the character position and the prop position of the target virtual weather control prop in the at least one virtual weather control prop is smaller than a target distance threshold; under the condition that a target virtual weather prop is obtained from at least one virtual weather prop and a target release area of the target virtual weather prop in a virtual scene is determined, controlling and displaying target virtual weather corresponding to the target virtual weather prop in the target release area, and marking the target release area and weather marks matched with the target virtual weather in a virtual map matched with the virtual scene; and prompting an application result corresponding to the target virtual weather. That is, when the distance between the position of the target virtual character and the position of the target virtual weather control prop is relatively short, the target virtual character selects the target virtual weather prop and the target application area, and controls and displays the target virtual weather corresponding to the target virtual weather prop in the target application area. Therefore, the method is not limited to synchronous prompt of real weather in the current area, and virtual weather is reused and applied to a designated area as props or skills, so that the virtual characters entering the area are influenced. Therefore, the utilization rate of the virtual weather displayed in the virtual scene is improved, and the technical problem that the utilization rate of the virtual weather displayed in the virtual scene in the related technology is low is solved.
As an alternative, before controlling and displaying the target virtual weather corresponding to the target virtual weather prop in the target application area, the method further comprises:
s1, displaying prop icons of currently allowed acquired virtual weather props and weather action description information in a virtual weather configuration layer, wherein the weather action description information is used for describing actions of virtual weather corresponding to the virtual weather props on virtual roles;
s2, responding to the operation executed on the prop icon corresponding to the target virtual weather prop, and acquiring the target virtual weather prop;
s3, acquiring a target application position of the target virtual weather prop determined in the virtual map, and determining a target application area based on the target application position.
The virtual weather props corresponding to the prop icons displayed on the virtual weather configuration layer may be, but are not limited to, virtual weather props that can be borne by the number of gold coins held by the target virtual character. The virtual weather props corresponding to the prop icons displayed on the virtual weather configuration layer can be supported by the target virtual weather props of the current position, namely props of one position only support to release one weather or limited weather. For example: as shown in fig. 6, the number of medals currently held by the target virtual character is 200, and the virtual weather supported by the location where the target virtual character is located includes: thunder, heavy fog, gust, etc. The virtual weather configuration layer is provided with a prop icon which allows the acquired virtual weather prop currently, and when a user moves a mouse to 'dense fog', weather action description information of 'dense fog' weather, namely 'conditions beyond 30 meters are suspended and displayed, namely' visual field is limited ', are not seen clearly'. When a player clicks a purchase button corresponding to 'dense fog' weather, the player jumps to a virtual map corresponding to a virtual scene, and after a user frame selects a target release position, the player can release 'dense fog' weather based on the target release position selected by the user on the virtual map frame. When a virtual character in the virtual scene enters the target application area, the visual field of the virtual character is limited, and a situation beyond 30 meters cannot be seen clearly.
According to the embodiment provided by the application, the prop icon and the weather action description information of the virtual weather prop which are currently allowed to be acquired are displayed in the virtual weather configuration layer before the target virtual weather corresponding to the target virtual weather prop is controlled and displayed in the target application area; after receiving the operation executed on the prop icon corresponding to the target virtual weather prop, obtaining the target application position of the target virtual weather prop determined in the virtual map, and determining a target application area based on the target application position. Thereby realizing the technical effect of flexibly displaying weather.
As an alternative, before displaying the prop icon of the virtual weather prop that is currently allowed to be acquired in the virtual weather configuration layer, at least one of the following is further included:
s1, determining position coordinates of a prop position where a target virtual weather control prop is located; determining the virtual weather props matched with the position coordinates as the virtual weather props which are currently allowed to be acquired;
s2, acquiring a resource value of a conversion resource owned by a target account number for controlling the target virtual character; determining virtual weather props with the resource exchange values smaller than or equal to the resource values of the exchanged resources in the candidate virtual weather prop pools as virtual weather props which are currently allowed to be acquired;
S3, acquiring qualification experience information held by a target account number for controlling the target virtual character; and determining the virtual weather props indicated in the qualification experience information as the virtual weather props which are currently allowed to be acquired.
It should be noted that, in the embodiment of the present application, the displayed virtual weather props in the virtual weather configuration layer may, but are not limited to, depend on the location of the target virtual weather control props, that is, the virtual character triggers the virtual weather control props at different locations, and the virtual weather props seen in the virtual weather configuration layer are different. The displayed virtual weather props in the virtual weather configuration layer described above may be, but are not limited to, a resource value that depends on the redemption resources owned by the target account number of the control target virtual character. The value of the redemption resources owned by the target account number may be, but is not limited to, the number of tokens held by the target avatar, the number of other types of redemption resources, or a value such as the number of shells. And determining virtual weather in which the number of the game coins required in the candidate virtual weather prop pool is smaller than or equal to the number of the game coins held by the target virtual character, and displaying the virtual weather on the virtual weather configuration layer. The displayed virtual weather props in the virtual weather configuration layer described above may be, but are not limited to, dependent on qualification experience information held by a target account number for controlling the target virtual character. Specifically, the target account number captures an activity resource ticket in the virtual game, wherein the activity resource ticket is used for exchanging virtual weather props with corresponding values. The user can use the activity resource ticket to exchange the virtual weather props with corresponding values at one time so as to display the virtual weather in the target release area and cause interference to the virtual characters in the game scene.
By the embodiment of the application, the virtual weather prop matched with the position coordinate can be determined as the virtual weather prop which is currently allowed to be acquired; or determining the virtual weather props with the resource exchange values smaller than or equal to the resource values of the exchange resources in the candidate virtual weather props pool as the virtual weather props which are currently allowed to be acquired; or determining the virtual weather props indicated in the qualification experience information as the virtual weather props which are currently allowed to be acquired. Thus enriching the acquisition path of the virtual weather props and ensuring the rationality of the virtual weather props which are allowed to be acquired.
As an alternative, after determining the target application area based on the application position, it further comprises:
s1, responding to an operation executed on a prop icon corresponding to a reference virtual weather prop in a virtual weather configuration layer, and acquiring the reference virtual weather prop;
s2, acquiring a reference release position of a reference virtual weather prop determined in the virtual map, and determining a reference release area based on the reference release position;
s3, under the condition that an overlapping area exists between the target application area and the reference application area, displaying the fused virtual weather after the target virtual weather and the reference virtual weather corresponding to the reference virtual weather prop are fused in the overlapping area.
In the embodiment of the application, when the user selects the virtual weather prop corresponding to the lightning weather as the reference virtual weather prop in the virtual weather configuration layer, and determines the reference release position in the virtual map corresponding to the virtual scene, the weather in the target release area is the dense fog weather. Then, when there is an overlapping area between the reference application area corresponding to the reference application position and the target application area, a fused virtual weather in which the "lightning" weather and the "thick fog" weather are fused is displayed in the overlapping area, that is, in the overlapping area, the visual field of the virtual character is limited, the virtual character cannot see clearly beyond 30 meters, and can randomly drop one mine every 5 seconds, and the virtual character in the mine can be greatly damaged.
According to the embodiment of the application, under the condition that the overlapping area exists between the target application area and the reference application area, the fused virtual weather obtained by fusing the target virtual weather and the reference virtual weather corresponding to the reference virtual weather prop is displayed in the overlapping area. Therefore, the technical effect of enriching weather effects in the overlapped area is achieved, and the game experience of the user is improved.
As an alternative, before controlling and displaying the target virtual weather corresponding to the target virtual weather prop in the target application area, the method further comprises:
s1, displaying an application configuration window of a target virtual weather;
s2, acquiring release configuration information of the target virtual weather in a release configuration window, wherein the release configuration information comprises: the application start time of the target virtual weather, the application duration of the target virtual weather and the action camping of the target virtual weather.
It should be noted that, in the embodiment of the present application, the display of the application configuration window of the target virtual weather may be triggered by, but not limited to, selecting the target virtual weather on the virtual weather configuration layer. The release configuration information may be, but is not limited to, a default value configured by the system, which the user may modify or maintain. For example, as shown in fig. 7, when the user has selected "dense fog" weather on the virtual weather configuration layer, the weather release configuration window 702 is displayed, and the player may configure the release start time of "dense fog" weather to two minutes, the release duration of "dense fog" weather to 20 minutes, and the action camping of "dense fog" weather to all camping in the weather release configuration window 702.
According to the embodiment provided by the application, before the target virtual weather corresponding to the target virtual weather prop is controlled and displayed in the target application area, an application configuration window of the target virtual weather is displayed; and acquiring release configuration information of the target virtual weather in the release configuration window. And further, the specific action time and action camping of the display weather are flexibly configured, and the weather effect is adaptively displayed according to the needs of players.
As an alternative, prompting the application result corresponding to the target virtual weather includes at least one of:
s1, after a reference virtual character enters a target application area, and under the condition that a virtual life value of the reference virtual character reaches a target value, prompting that the reference virtual character exits from the application area for a virtual task corresponding to a virtual scene;
s2, updating the number of character interference corresponding to the target virtual weather prop under the condition that the virtual life value of the reference virtual character reaches the target value after the reference virtual character enters the target application area; and prompting incremental information of the interference quantity of the roles.
In this embodiment of the present application, the incremental information of the number of role disturbance may be, but not limited to, the number of virtual roles disturbed by the target virtual weather props, and the target value may be 0. For example, when the weather shown in the target application area is "thunderbolt", after the reference virtual character in the game scene enters the target application area, assuming that the reference virtual character is randomly dropped in the thunderbolt, the life value of the reference virtual character is reduced, and when the life value of the reference virtual character is reduced to 0, the system plays the gazette "the reference virtual character dies due to thunderbolt weather". Or the target account number purchasing the weather receives a corresponding prompt of 'the number of the weather knocks and kills +1'. The right lower corner of the player receives a corresponding medal prompt when 3 persons are killed by each click.
According to the embodiment provided by the application, under the condition that the life value of the reference virtual character is reduced due to the influence of weather displayed by the target application area, the reference virtual character is prompted to withdraw from the application area from the virtual task corresponding to the virtual scene; or updating the number of character interference corresponding to the target virtual weather prop; and prompting incremental information of the interference quantity of the roles. Therefore, the full-service game virtual character can timely acquire the interference condition of weather on the virtual character, and the player is encouraged to participate in purchasing the virtual weather prop.
As an alternative, after updating the number of role disturbances corresponding to the target virtual weather prop, the method further includes:
s1, prompting to acquire prop rewarding resources matched with the target virtual weather props under the condition that the updated number of character interferences reaches a number threshold, and carrying out zero clearing processing on the number of character interferences reaching the number threshold.
It should be noted that, the number threshold may be, but not limited to, 3, 5, etc., and the prop awarding resource may be, but not limited to, a game coin, for example, when 3 virtual characters are accumulated and enter the target application area, the game coin is prompted to obtain 50 game coins matched with the "thunder" weather prop in lightning stroke which is randomly dropped by the target application area, and the number of character interference reaching the number threshold is set to 0.
According to the embodiment of the application, after the character interference quantity corresponding to the target virtual weather prop is updated, prop rewarding resources matched with the target virtual weather prop are prompted to be obtained under the condition that the updated character interference quantity reaches the quantity threshold value, and the character interference quantity reaching the quantity threshold value is cleared. Thereby achieving reasonable rewarding to the players using the weather and encouraging the players to actively purchase and release the virtual weather props. The technical effect of improving the interestingness in the game process is realized.
As an alternative, after marking the target application area and the weather mark matched with the target virtual weather in the virtual map matched with the virtual scene, at least one of the following steps is included:
s1, marking an adjusted target application area in a virtual map in response to an area adjustment operation on the target application area, and displaying weather marks matched with target virtual weather in the adjusted target application area;
s2, stopping displaying the target virtual weather in the target application area in response to stopping operation of the target virtual weather prop.
It should be noted that the above-mentioned region adjustment operation may include, but is not limited to, triggering by: touch screen dragging, mouse dragging, and pressing a shortcut key. The above-described region adjustment operation may be, but is not limited to, a size scaling operation, a panning operation. The shortcuts may include, but are not limited to, one shortcut, a combination of shortcuts. The adjusted target application area may be highlighted or shaded after, but not limited to, performing an area adjustment operation on the target application area, and displaying an identification of the target virtual weather. For example, when the avatar purchases the "lightning" weather item and sets it to continue to act for 20 minutes, then the avatar may move the originally selected target application area on a large map by a mouse after the "lightning" weather is shown in the target application area for 10 minutes, and display the "lightning" weather in the adjusted target application area when the user stops moving the originally selected target application area. Alternatively, after the adjustment of the application area, the thunderstorm weather may be gradually moved to the adjusted application area.
According to the embodiment provided by the application, after the target application area and the weather mark matched with the target virtual weather are marked in the virtual map matched with the virtual scene, the adjusted target application area can be marked in the virtual map, and the weather mark matched with the target virtual weather is displayed in the adjusted target application area; or in response to a discontinuing operation of the target virtual weather item, discontinuing presentation of the target virtual weather within the target application area. Thereby providing a convenient changing channel for the player buying the weather and improving the flexibility of applying the weather.
As an alternative, after stopping the displaying of the target virtual weather in the target application area, the method further comprises:
s1, under the condition that the residual application duration of the target virtual weather prop is not cleared, responding to a first sharing operation of the target virtual weather prop, and displaying a role list of virtual roles belonging to the same camping as the target virtual role;
s2, under the condition that the first object virtual character is determined from the character list, sharing the target virtual weather prop and the residual application duration to the first object virtual character, wherein the first object virtual character allows the target virtual weather corresponding to the target virtual weather prop to be controlled and displayed in the residual application duration.
It should be noted that the first sharing operation may be, but is not limited to,: clicking the sharing button to share the target virtual weather props to virtual roles in the same camp. For example, when the target virtual character purchases the lightning weather prop, the duration of time for releasing the lightning weather prop is 20 minutes, when the lightning weather prop is released for 10 minutes, the lightning weather prop which is 10 minutes can be shared, the first object virtual character to be shared is selected from the character list of the virtual character which belongs to the same camping with the target virtual character, and after the lightning weather prop which is 10 minutes long and shared by the target virtual character is obtained by the first object virtual character, the lightning weather corresponding to the lightning weather prop can be controlled and displayed in the residual release time.
According to the embodiment of the application, after the display of the target virtual weather is stopped in the target application area, under the condition that the residual application duration of the target virtual weather prop is not cleared, a role list of the virtual roles which belong to the same camping as the target virtual role is displayed in response to the first sharing operation of the target virtual weather prop, and the target virtual weather prop and the residual application duration are shared to the first object virtual role. Therefore, the purpose of transferring the virtual weather props with the remaining release time length not cleared is achieved, and the technical effect of enriching the playing method of the virtual weather props is achieved.
As an alternative, after the target virtual weather prop is obtained from the at least one virtual weather prop, the method further includes:
s1, responding to a second sharing operation of a target virtual weather prop, and displaying a role list of virtual roles belonging to the same camping as the target virtual role;
s1, sharing the target virtual weather props to the second object virtual roles under the condition that the second object virtual roles are determined from the role list.
It should be noted that the second sharing operation may include, but is not limited to, clicking a sharing button to share the target virtual weather prop to the virtual character of the same camp. For example, after the target virtual character purchases the lightning weather prop, the lightning weather prop can be shared, a first object virtual character to be shared is selected from a character list of virtual characters belonging to the same camping as the target virtual character, and after the first object virtual character acquires that the target virtual character shares the lightning weather prop, the lightning weather corresponding to the lightning weather prop can be selectively controlled to be displayed.
According to the embodiment of the application, after the target virtual weather prop is obtained from at least one virtual weather prop, the target virtual weather prop is shared to the second object virtual character under the condition that the second object virtual character is determined from the character list. Thereby achieving the purpose of transferring the virtual weather props and realizing the technical effect of enriching the playing methods of the virtual weather props.
As an optional solution, controlling and displaying the target virtual weather corresponding to the target virtual weather prop in the target application area includes:
s1, when a virtual character entering a target release area is hit by virtual thunder and lightning under the condition that the target virtual weather is virtual thunder and lightning weather, a life value is reduced according to a target proportion;
s2, when the target virtual weather is the virtual fog weather, the observation field of the virtual character entering the target application area is reduced from a first range to a second range;
s3, under the condition that the target virtual weather is the virtual electromagnetic interference weather, the virtual character entering the target application area disappears from the virtual map;
s4, determining the moving direction of the virtual character entering the target application area under the condition that the target virtual weather is virtual wind weather; increasing the movement speed of the virtual character under the condition that the included angle between the movement direction of the virtual character and the movement direction of the virtual wind is smaller than or equal to an angle threshold value; reducing the movement speed of the virtual character under the condition that the included angle between the movement direction of the virtual character and the movement direction of the virtual wind is larger than an angle threshold value;
s5, when the target virtual weather is the virtual nanometer fog weather, the attack distance of the attack prop of the virtual character entering the target application area is shortened from the first distance to the second distance.
It should be noted that, in the embodiment of the present application, the virtual lightning may fall randomly every 5 seconds, for example, as shown in fig. 8, the virtual lightning weather is shown in the target application area, the target application area may fall randomly the virtual lightning 802, and when the virtual lightning 802 hits the virtual character of the target application area, the life value of the virtual character may be reduced by one fifth of the life value.
In the embodiment of the present application, the virtual fog weather may limit the visual field of the virtual character of the target application area, and it is difficult to see the situation beyond 30 meters. For example, as shown in fig. 9, the view of the avatar 902 entering the target application area may be limited by the influence of the virtual fog weather, e.g., it may be difficult for the avatar 902 entering the target application area to see conditions other than 30 meters.
In the embodiment of the present application, the big map and the small map of the virtual character in the region where the weather of the virtual electromagnetic interference is applied are limited, and the corresponding snowflake-shaped ripples are arranged above the virtual character, similar to the appearance of a television fault, so that the virtual character cannot acquire information through the big map and the small map and cannot know the position deep in the virtual character.
It should be noted that, in the embodiment of the present application, the above-mentioned angle threshold may be, but is not limited to, 90 degrees. In the region where the virtual wind weather is applied, increasing the moving speed of the virtual character when the included angle between the moving direction of the virtual character and the moving direction of the virtual wind is less than or equal to 90 degrees; in the case where the angle between the moving direction of the virtual character and the moving direction of the virtual wind is greater than 90 degrees, the moving speed of the virtual character is reduced.
In the embodiment of the present application, the screen in the virtual character field of view covers the white lens effect in the application area of the virtual nanometer fog weather. The above white lens effect may be expressed, but is not limited to: the light fog, white sand storm, the user's vision is not significantly affected. When the virtual character uses the attack prop in the target application area, the attack distance of the attack prop is shortened, so that the virtual injury effect caused by the attack prop is reduced, but the virtual character is not influenced when using the near combat virtual attack prop.
According to the embodiment provided by the application, when the virtual character entering the target release area is hit by virtual lightning under the condition that the target virtual weather is the virtual lightning weather, the life value is reduced according to the target proportion; in the case that the target virtual weather is the virtual fog weather, the view field of the virtual character entering the target application area is reduced from the first range to the second range; under the condition that the target virtual weather is the virtual electromagnetic interference weather, the virtual character entering the target application area disappears from the virtual map; determining the moving direction of the virtual character entering the target application area under the condition that the target virtual weather is virtual wind weather; increasing the movement speed of the virtual character under the condition that the included angle between the movement direction of the virtual character and the movement direction of the virtual wind is smaller than or equal to an angle threshold value; reducing the movement speed of the virtual character under the condition that the included angle between the movement direction of the virtual character and the movement direction of the virtual wind is larger than an angle threshold value; in the case that the target virtual weather is the virtual nanometer fog weather, the attack distance of the attack prop of the virtual character entering the target application area is shortened from the first distance to the second distance. Therefore, the purpose of flexibly controlling and displaying the target virtual weather corresponding to the target virtual weather prop in the target application area is achieved. Thereby realizing the technical effect of enriching the effect of applying weather.
An alternative embodiment is fully described in connection with the flow shown in fig. 10 and 11. If step S1002 is performed to purchase the corresponding weather by interacting with the machine, that is, if the user purchases the weather of the corresponding category and selects the place, then, if step S1004 is performed, the client sends the weather category and the place to the server, and the server receives the message, then performs the following operations: next, in step S1006, the broadcast is simultaneously transmitted with countdown; deducting the virtual gold coin corresponding to the purchaser. Next, as shown in step S1008, after receiving the corresponding broadcast prompt, the client plays the text prompt "the weather of 'lightning' somewhere is about to attack after 30 seconds". While all players see the corresponding area identification (red circle + weather icon form for presentation) on both the large and small maps. Meanwhile, in step S1010, after the countdown is completed, the server also broadcasts an instruction of weather attack. Next, in step S1012, the client of each user starts playing the corresponding weather-related effect after receiving the information. Next, as in step S1014, after the weather lasts for 60 seconds, the server broadcasts a weather end instruction. Next, in step S1016, the client of each user plays the text prompt "lightning' weather has ended" after receiving the information, and removes the corresponding weather effect in the scene, and removes the corresponding region identifier on the large map and the small map. As shown in fig. 11, after a player is killed as in step S1102, the client transmits information of the corresponding player and a death site to the server as in step S1104. In step S1106, the server receives the information and determines whether the death site is in the weather area. If the server dies in the weather area as determined in step S1108, the server performs: and broadcasting the full service, and displaying a text prompt on a user interface when the client receives the information, wherein the virtual character 1 dies due to thunderstorm weather. The number of weather deaths was added to 1. And (3) independently rewarding and broadcasting weather manufacturers, and additionally sending medal broadcasting and resetting the lethal number of the weather if the lethal number reaches 3. The client will play the text prompt "weather killing number plus 1" on the user screen after receiving the information. If the medal playing broadcast is received, the corresponding medal identification is played again at the lower right corner of the user screen.
The flow shown in fig. 10 and 11 is an example, and this is not limited in this embodiment.
It should be noted that, for simplicity of description, the foregoing method embodiments are all described as a series of acts, but it should be understood by those skilled in the art that the present application is not limited by the order of acts described, as some steps may be performed in other orders or concurrently in accordance with the present application. Further, those skilled in the art will also appreciate that the embodiments described in the specification are all preferred embodiments, and that the acts and modules referred to are not necessarily required for the present application. According to another aspect of the embodiment of the application, a virtual weather display control device for implementing the virtual weather display control method is also provided. As shown in fig. 12, the apparatus includes:
a determining unit 1202, configured to determine a role position where a target virtual role is currently located in a virtual scene, where at least one virtual weather control prop is distributed and placed in the virtual scene;
the display unit 1204 is configured to display a virtual weather configuration layer matched with a target virtual weather control prop when a distance between the character position and a prop position where the target virtual weather control prop is located in the at least one virtual weather control prop is smaller than a target distance threshold, where the virtual weather configuration layer displays the at least one virtual weather prop;
The processing unit 1206 is configured to control and display, in the target application area, a target virtual weather corresponding to the target virtual weather prop, and mark, in a virtual map matched with the virtual scene, the target application area and a weather mark matched with the target virtual weather, where the target virtual weather is used to generate interference to a virtual character entering the target application area, when the target virtual weather prop is acquired from at least one virtual weather prop and the target application area of the target virtual weather prop in the virtual scene is determined;
a prompting unit 1208 is configured to prompt the application result corresponding to the target virtual weather.
Alternatively, in this embodiment, the embodiments to be implemented by each unit module may refer to the embodiments of each method described above, which are not described herein again.
According to still another aspect of the embodiment of the present application, there is also provided an electronic device for implementing the above-mentioned virtual weather presentation control method, where the electronic device may be a terminal device or a server as shown in fig. 1. The present embodiment is described taking the electronic device as a server as an example. As shown in fig. 13, the electronic device comprises a memory 1302 and a processor 1304, the memory 1302 having stored therein a computer program, the processor 1304 being arranged to perform the steps of any of the method embodiments described above by means of the computer program.
Alternatively, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of the computer network.
Alternatively, in the present embodiment, the above-described processor may be configured to execute the following steps by a computer program:
s1, determining the position of a role where a target virtual role is currently located in a virtual scene, wherein at least one virtual weather control prop is distributed and placed in the virtual scene;
s2, displaying a virtual weather configuration layer matched with a target virtual weather control prop under the condition that the distance between the character position and the prop position of the target virtual weather control prop in the at least one virtual weather control prop is smaller than a target distance threshold, wherein the virtual weather configuration layer is provided with at least one virtual weather prop;
s3, under the condition that a target virtual weather prop is obtained from at least one virtual weather prop and a target release area of the target virtual weather prop in a virtual scene is determined, controlling and displaying target virtual weather corresponding to the target virtual weather prop in the target release area, and marking the target release area and weather marks matched with the target virtual weather in a virtual map matched with the virtual scene, wherein the target virtual weather is used for generating interference on virtual characters entering the target release area;
S4, prompting an application result corresponding to the target virtual weather.
Alternatively, it will be understood by those skilled in the art that the structure shown in fig. 13 is only schematic, and the electronic device may also be a terminal device such as a smart phone (e.g. an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, and a mobile internet device (Mobile Internet Devices, MID), a PAD, etc. Fig. 13 is not limited to the structure of the electronic device described above. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 13, or have a different configuration than shown in FIG. 13.
The memory 1302 may be configured to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for controlling the exhibition of virtual weather in the embodiment of the present application, and the processor 1304 executes the software programs and modules stored in the memory 1302, thereby executing various functional applications and data processing, that is, implementing the method for controlling the exhibition of virtual weather. Memory 1302 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, memory 1302 may further include memory located remotely from processor 1304, which may be connected to the terminal via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. Memory 1302 may be used, among other things, specifically, but not exclusively, to store prop information for virtual weather control props used by the controlled virtual objects in game tasks. As an example, as shown in fig. 13, the memory 1302 may include, but is not limited to, a determining unit 1202, a display unit 1204, a processing unit 1206, and a presenting unit 1208 in the display control device of the virtual weather. In addition, other module units in the virtual weather display control device may be included, but are not limited to, and are not described in detail in this example.
Optionally, the transmission device 1406 is used to receive or transmit data via a network. Specific examples of the network described above may include wired networks and wireless networks. In one example, the transmission device 1406 includes a network adapter (Network Interface Controller, NIC) that can connect to other network devices and routers via a network cable to communicate with the internet or a local area network. In one example, the transmission device 1406 is a Radio Frequency (RF) module that is used to communicate wirelessly with the internet.
In addition, the electronic device further includes: a display 1408 for displaying the virtual game scene; and a connection bus 1410 for connecting the respective module parts in the above-described electronic device.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the plurality of nodes through a network communication. Among them, the nodes may form a Peer-To-Peer (P2P) network, and any type of computing device, such as a server, a terminal, etc., may become a node in the blockchain system by joining the Peer-To-Peer network.
According to one aspect of the present application, there is provided a computer program product comprising a computer program/instruction containing program code for executing the method shown in the flow chart. In such embodiments, the computer program may be downloaded and installed from a network via a communication portion, and/or installed from a removable medium. When executed by a central processing unit, performs various functions provided by embodiments of the present application.
The computer system includes a central processing unit (Central Processing Unit, CPU) which can execute various appropriate actions and processes according to a program stored in a Read-Only Memory (ROM) or a program loaded from a storage section into a random access Memory (Random Access Memory, RAM). In the random access memory, various programs and data required for the system operation are also stored. The CPU, the ROM and the RAM are connected to each other by bus. An Input/Output interface (I/O interface) is also connected to the bus.
The following components are connected to the input/output interface: an input section including a keyboard, a mouse, etc.; an output section including a Cathode Ray Tube (CRT), a liquid crystal display (Liquid Crystal Display, LCD), and the like, and a speaker, and the like; a storage section including a hard disk or the like; and a communication section including a network interface card such as a local area network card, a modem, and the like. The communication section performs communication processing via a network such as the internet. The drive is also connected to the input/output interface as needed. Removable media such as magnetic disks, optical disks, magneto-optical disks, semiconductor memories, and the like are mounted on the drive as needed so that a computer program read therefrom is mounted into the storage section as needed.
In particular, the processes described in the various method flowcharts may be implemented as computer software programs according to embodiments of the application. For example, embodiments of the present application include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method shown in the flowcharts. In such embodiments, the computer program may be downloaded and installed from a network via a communication portion, and/or installed from a removable medium. The computer program, when executed by a central processing unit, performs the various functions defined in the system of the application.
The foregoing embodiment numbers of the present application are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
According to one aspect of the present application, there is provided a computer-readable storage medium, from which a processor of a computer device reads the computer instructions, the processor executing the computer instructions, so that the computer device performs the method of obtaining a virtual prop provided in the above-mentioned various alternative implementations.
Alternatively, in the present embodiment, the above-described computer-readable storage medium may be configured to store a computer program for performing the steps of:
S1, determining the position of a role where a target virtual role is currently located in a virtual scene, wherein at least one virtual weather control prop is distributed and placed in the virtual scene;
s2, displaying a virtual weather configuration layer matched with a target virtual weather control prop under the condition that the distance between the character position and the prop position of the target virtual weather control prop in the at least one virtual weather control prop is smaller than a target distance threshold, wherein the virtual weather configuration layer is provided with at least one virtual weather prop;
s3, under the condition that a target virtual weather prop is obtained from at least one virtual weather prop and a target release area of the target virtual weather prop in a virtual scene is determined, controlling and displaying target virtual weather corresponding to the target virtual weather prop in the target release area, and marking the target release area and weather marks matched with the target virtual weather in a virtual map matched with the virtual scene, wherein the target virtual weather is used for generating interference on virtual characters entering the target release area;
s4, prompting an application result corresponding to the target virtual weather.
Alternatively, in this embodiment, it will be understood by those skilled in the art that all or part of the steps in the methods of the above embodiments may be performed by a program for instructing a terminal device to execute the steps, where the program may be stored in a computer readable storage medium, and the storage medium may include: flash disk, read-Only Memory (ROM), random-access Memory (Random Access Memory, RAM), magnetic or optical disk, and the like.
The integrated units in the above embodiments may be stored in the above-described computer-readable storage medium if implemented in the form of software functional units and sold or used as separate products. Based on such understanding, the technical solution of the present application may be embodied in essence or a part contributing to the prior art or all or part of the technical solution in the form of a software product stored in a storage medium, comprising several instructions for causing one or more computer devices (which may be personal computers, servers or network devices, etc.) to perform all or part of the steps of the method described in the embodiments of the present application.
In the foregoing embodiments of the present application, the descriptions of the embodiments are emphasized, and for a portion of this disclosure that is not described in detail in this embodiment, reference is made to the related descriptions of other embodiments.
In several embodiments provided by the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely exemplary, and the division of the units, such as the division of the units, is merely a logical function division, and may be implemented in another manner, for example, multiple units or components may be combined or may be integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some interfaces, units or modules, or may be in electrical or other forms.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units.
The foregoing is merely a preferred embodiment of the present application and it should be noted that modifications and adaptations to those skilled in the art may be made without departing from the principles of the present application, which are intended to be comprehended within the scope of the present application.

Claims (15)

1. A method for controlling the presentation of virtual weather, comprising:
determining the position of a role where a target virtual role is currently located in a virtual scene, wherein at least one virtual weather control prop is distributed and placed in the virtual scene;
Displaying a virtual weather configuration layer matched with a target virtual weather control prop under the condition that the distance between the character position and the prop position of the target virtual weather control prop in the at least one virtual weather control prop is smaller than a target distance threshold, wherein at least one virtual weather prop is displayed in the virtual weather configuration layer;
under the condition that a target virtual weather prop is obtained from the at least one virtual weather prop and a target release area of the target virtual weather prop in the virtual scene is determined, controlling and displaying target virtual weather corresponding to the target virtual weather prop in the target release area, and marking the target release area and weather marks matched with the target virtual weather in a virtual map matched with the virtual scene, wherein the target virtual weather is used for generating interference on virtual characters entering the target release area;
and prompting an application result corresponding to the target virtual weather.
2. The method of claim 1, further comprising, prior to controlling presentation of the target virtual weather corresponding to the target virtual weather item within the target application area:
Displaying prop icons and weather action description information of the currently allowed acquired virtual weather props in the virtual weather configuration layer, wherein the weather action description information is used for describing actions of virtual weather corresponding to the virtual weather props on virtual roles;
responding to the operation executed on the prop icon corresponding to the target virtual weather prop, and acquiring the target virtual weather prop;
and acquiring a target release position of the target virtual weather prop determined in the virtual map, and determining the target release area based on the target release position.
3. The method of claim 2, further comprising, prior to displaying in the virtual weather configuration layer the prop icon of the virtual weather prop currently allowed to be acquired, at least one of:
determining position coordinates of a prop position where the target virtual weather control prop is located; determining the virtual weather props matched with the position coordinates as the virtual weather props which are currently allowed to be acquired;
acquiring a resource value of a redemption resource owned by a target account number for controlling the target virtual character; determining the virtual weather props with the resource exchange values smaller than or equal to the resource values of the exchange resources in the candidate virtual weather props pool as the virtual weather props which are currently allowed to be acquired;
Acquiring qualification experience information held by a target account number for controlling the target virtual character; and determining the virtual weather props indicated in the qualification experience information as the virtual weather props which are currently allowed to be acquired.
4. The method of claim 2, further comprising, after the determining the target application area based on the application position:
responding to the operation executed on the prop icon corresponding to the reference virtual weather prop in the virtual weather configuration layer, and acquiring the reference virtual weather prop;
acquiring a reference release position of the reference virtual weather prop determined in the virtual map, and determining a reference release area based on the reference release position;
and under the condition that an overlapping area exists between the target application area and the reference application area, displaying the fused virtual weather after the target virtual weather and the reference virtual weather corresponding to the reference virtual weather prop are fused in the overlapping area.
5. The method of claim 1, further comprising, prior to controlling presentation of the target virtual weather corresponding to the target virtual weather item within the target application area:
Displaying an application configuration window of the target virtual weather;
and acquiring release configuration information of the target virtual weather in the release configuration window, wherein the release configuration information comprises: the application start time of the target virtual weather, the application duration of the target virtual weather and the action camping of the target virtual weather.
6. The method of claim 1, wherein the prompting of the application result corresponding to the target virtual weather comprises at least one of:
prompting that the reference virtual character exits from the application area to a virtual task corresponding to the virtual scene when the reference virtual character enters the target application area and the virtual life value of the reference virtual character reaches a target value;
updating the number of character interference corresponding to the target virtual weather prop under the condition that the virtual life value of the reference virtual character reaches the target value after the reference virtual character enters the target application area; and prompting the incremental information of the character interference quantity.
7. The method of claim 6, further comprising, after updating the number of character disturbances corresponding to the target virtual weather item:
And prompting to acquire prop rewarding resources matched with the target virtual weather props under the condition that the updated number of character interferences reaches a number threshold, and carrying out zero clearing processing on the number of character interferences reaching the number threshold.
8. The method of claim 1, further comprising, after marking the target application area and the weather mark matching the target virtual weather in the virtual scene matching virtual map, at least one of:
marking an adjusted target application area in the virtual map in response to an area adjustment operation on the target application area, and displaying weather marks matched with the target virtual weather in the adjusted target application area;
in response to a discontinuing operation of the target virtual weather item, discontinuing presentation of the target virtual weather within the target application area.
9. The method of claim 8, further comprising, after discontinuing presentation of the target virtual weather within the target application area:
under the condition that the residual application duration of the target virtual weather prop is not cleared, responding to a first sharing operation of the target virtual weather prop, and displaying a role list of virtual roles belonging to the same camping as the target virtual role;
And under the condition that a first object virtual role is determined from the role list, sharing the target virtual weather prop and the residual release duration to the first object virtual role, wherein the first object virtual role allows the target virtual weather corresponding to the target virtual weather prop to be controlled and displayed in the residual release duration.
10. The method of claim 1, further comprising, after obtaining the target virtual weather item from the at least one virtual weather item:
responding to a second sharing operation of the target virtual weather prop, and displaying a role list of virtual roles belonging to the same camping as the target virtual role;
and under the condition that the second object virtual character is determined from the character list, sharing the target virtual weather prop to the second object virtual character.
11. The method of any of claims 1-10, wherein controlling presentation of the target virtual weather corresponding to the target virtual weather item within the target application area comprises:
when the virtual role entering the target release area is hit by virtual lightning under the condition that the target virtual weather is virtual lightning weather, the life value is reduced according to the target proportion;
In the case that the target virtual weather is virtual fog weather, the view of the virtual character entering the target application area is reduced from a first range to a second range;
in the case that the target virtual weather is virtual electromagnetic interference weather, the virtual character entering the target application area disappears from the virtual map;
determining a moving direction of a virtual character entering the target application area under the condition that the target virtual weather is virtual wind weather; increasing the movement speed of the virtual character under the condition that the included angle between the movement direction of the virtual character and the movement direction of the virtual wind is smaller than or equal to an angle threshold value; reducing the movement speed of the virtual character under the condition that the included angle between the movement direction of the virtual character and the movement direction of the virtual wind is larger than an angle threshold value;
and under the condition that the target virtual weather is the virtual nanometer fog weather, the attack distance of the attack prop of the virtual character entering the target application area is shortened from a first distance to a second distance.
12. A virtual weather presentation control device, comprising:
the determining unit is used for determining the position of the role of the target virtual role in the virtual scene, wherein at least one virtual weather control prop is distributed and placed in the virtual scene;
The display unit is used for displaying a virtual weather configuration layer matched with the target virtual weather control prop under the condition that the distance between the character position and the prop position of the target virtual weather control prop in the at least one virtual weather control prop is smaller than a target distance threshold, wherein at least one virtual weather prop is displayed in the virtual weather configuration layer;
the processing unit is used for controlling and displaying target virtual weather corresponding to the target virtual weather props in the target release area under the condition that the target virtual weather props are obtained from the at least one virtual weather props and the target release area of the target virtual weather props in the virtual scene is determined, marking the target release area and weather marks matched with the target virtual weather in a virtual map matched with the virtual scene, wherein the target virtual weather is used for generating interference on virtual characters entering the target release area;
and the prompting unit is used for prompting the application result corresponding to the target virtual weather.
13. A computer-readable storage medium, characterized in that the computer-readable storage medium comprises a stored program, wherein the program, when executed by a processor, performs the method of any one of claims 1 to 11.
14. A computer program product comprising computer programs/instructions which, when executed by a processor, implement the steps of the method of any one of claims 1 to 11.
15. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method according to any of the claims 1 to 11 by means of the computer program.
CN202210995051.7A 2022-08-18 2022-08-18 Virtual weather display control method and device, storage medium and electronic equipment Pending CN116999809A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210995051.7A CN116999809A (en) 2022-08-18 2022-08-18 Virtual weather display control method and device, storage medium and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210995051.7A CN116999809A (en) 2022-08-18 2022-08-18 Virtual weather display control method and device, storage medium and electronic equipment

Publications (1)

Publication Number Publication Date
CN116999809A true CN116999809A (en) 2023-11-07

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