CN116966595A - Game interaction method, game interaction device, terminal equipment and storage medium - Google Patents

Game interaction method, game interaction device, terminal equipment and storage medium Download PDF

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Publication number
CN116966595A
CN116966595A CN202310975516.7A CN202310975516A CN116966595A CN 116966595 A CN116966595 A CN 116966595A CN 202310975516 A CN202310975516 A CN 202310975516A CN 116966595 A CN116966595 A CN 116966595A
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China
Prior art keywords
game
virtual
target
mode
virtual object
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CN202310975516.7A
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Chinese (zh)
Inventor
凃益民
傅嘉仪
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202310975516.7A priority Critical patent/CN116966595A/en
Publication of CN116966595A publication Critical patent/CN116966595A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a game interaction method, a game interaction device, terminal equipment and a storage medium, wherein the game interaction method comprises the following steps: when the target game account is in the first game mode, responding to the opening instruction of the first game, controlling the graphic user interface to display an in-game scene configured with a controlled virtual object, wherein the controlled virtual object is a virtual object corresponding to the target game account, the controlled virtual object is used for executing a target game task in the in-game scene, and controlling the controlled virtual object to end the first game play and configuring first virtual materials for the target game account in response to the controlled virtual object not completing the target game task, wherein the first virtual materials comprise virtual materials worn by the controlled virtual object when the controlled virtual object ends the first game play. When the target game task is not completed in the first game mode, the first virtual material is configured for the target game account, so that the player retention rate and the user experience are improved, the idle running of hardware equipment is avoided, and the resource utilization rate is improved.

Description

Game interaction method, game interaction device, terminal equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a game interaction method, a device, a terminal device, and a storage medium.
Background
The escape game playing method is a playing method that a player needs to search materials in a game and carry the materials to withdraw at a designated place, the player can carry the materials in the office out of the office, corresponding benefits are accumulated, but if the player withdraws, all the materials on the player can be lost.
Because the escape game playing method is hard, the shooting ability and the understanding ability of the game are both challenged to a certain extent, the novice player is difficult to get on hand and has strong frustration, so that the novice player is easy to run off in a fixed stage, and matching team formation is often carried out on the novice player according to the player grade.
However, the game skills of the players cannot be well distinguished by distinguishing the players according to the grades, the players are easy to withdraw and lose all materials, so that the player loss rate is high, and the game experience is poor.
Disclosure of Invention
In view of the above, the embodiments of the present application provide a game interaction method, apparatus, terminal device, and storage medium, so as to solve the problems of high player churn rate and poor game experience caused by dropping all materials when a player withdraws from a failure.
In a first aspect, an embodiment of the present application provides a game interaction method, where a graphical user interface is provided by a terminal device, where the graphical user interface displays an out-of-view game scene presented after entering a target game through a target game account, where the target game includes a first game mode, and the method includes:
When the target game account is in the first game mode, responding to an opening instruction of a first game, and controlling to display an in-game scene configured with a controlled virtual object on the graphical user interface, wherein the controlled virtual object is a virtual object corresponding to the target game account and is used for executing a target game task in the in-game scene;
and controlling the controlled virtual object to end the first game play and configuring first virtual materials for the target game account in response to the controlled virtual object not completing the target game task, wherein the first virtual materials comprise virtual materials worn by the controlled virtual object when the controlled virtual object ends the first game play.
In a second aspect, an embodiment of the present application further provides a game interaction apparatus, where a graphical user interface is provided by a terminal device, where the graphical user interface displays an out-of-view game scene presented after entering a target game through a target game account, where the target game includes a first game mode, and the apparatus includes:
the display module is used for responding to an opening instruction of a first game when the target game account is in the first game mode, and controlling the graphical user interface to display an in-game scene configured with a controlled virtual object, wherein the controlled virtual object is a virtual object corresponding to the target game account and is used for executing a target game task in the in-game scene;
And the control module is used for controlling the controlled virtual object to finish the first game play and configuring first virtual materials for the target game account in response to the controlled virtual object not finishing the target game task, wherein the first virtual materials comprise virtual materials worn when the controlled virtual object finishes the first game play.
In a third aspect, an embodiment of the present application further provides a terminal device, including: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory in communication over the bus when the terminal device is running, the processor executing the machine-readable instructions to perform the game interaction method of any of the first aspects.
In a fourth aspect, embodiments of the present application also provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the game interaction method of any of the first aspects.
The application provides a game interaction method, a game interaction device, terminal equipment and a storage medium, wherein the game interaction method comprises the following steps: when the target game account is in the first game mode, responding to the opening instruction of the first game, controlling the graphic user interface to display an in-game scene configured with a controlled virtual object, wherein the controlled virtual object is a virtual object corresponding to the target game account, the controlled virtual object is used for executing a target game task in the in-game scene, and controlling the controlled virtual object to end the first game play and configuring first virtual materials for the target game account in response to the controlled virtual object not completing the target game task, wherein the first virtual materials comprise virtual materials worn by the controlled virtual object when the controlled virtual object ends the first game play. When the target game task is not completed in the first game mode, the first virtual material is configured for the target game account, so that the player retention rate and the user experience are improved, the idle running of hardware equipment is avoided, and the resource utilization rate is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic flow chart of a game interaction method according to an embodiment of the present application;
FIG. 2 is a diagram illustrating a graphical user interface according to an embodiment of the present application;
FIG. 3 is a second flow chart of a game interaction method according to an embodiment of the present application;
FIG. 4 is a second diagram of a graphical user interface according to an embodiment of the present application;
FIG. 5 is a flowchart illustrating a game interaction method according to an embodiment of the present application;
FIG. 6 is a third diagram of a graphical user interface provided by an embodiment of the present application;
FIG. 7 is a flowchart of a game interaction method according to an embodiment of the present application;
FIG. 8 is a diagram of a graphical user interface according to an embodiment of the present application;
FIG. 9 is a fifth flow chart of a game interaction method according to an embodiment of the present application;
FIG. 10 is a flowchart of a game interaction method according to an embodiment of the present application;
FIG. 11 is a flowchart of a game interaction method according to an embodiment of the present application;
FIG. 12 is a diagram fifth graphical user interface provided by an embodiment of the present application;
FIG. 13 is a flowchart eighth of a game interaction method according to an embodiment of the present application;
FIG. 14 is a diagram of a graphical user interface according to an embodiment of the present application;
FIG. 15 is a flowchart of a game interaction method according to an embodiment of the present application;
FIG. 16 is a schematic flow chart of a game interaction method according to an embodiment of the present application;
FIG. 17 is a flowchart eleven of a game interaction method according to an embodiment of the present application;
FIG. 18 is a flowchart illustrating a game interaction method according to an embodiment of the present application;
FIG. 19 is a diagram seventh of a graphical user interface provided by an embodiment of the present application;
FIG. 20 is a flowchart of a game interaction method according to an embodiment of the present application;
FIG. 21 is a diagram eighth graphical user interface provided by an embodiment of the present application;
FIG. 22 is a diagram of a graphical user interface according to an embodiment of the present application;
FIG. 23 is a schematic illustration of a graphical user interface provided by an embodiment of the present application;
FIG. 24 is a diagram of a graphical user interface provided by an embodiment of the present application;
FIG. 25 is a schematic diagram of a graphical user interface provided by an embodiment of the present application;
FIG. 26 is a diagram of a graphical user interface according to an embodiment of the present application;
FIG. 27 is a diagram of a graphical user interface provided in accordance with an embodiment of the present application;
FIG. 28 is a flowchart illustrating a game interaction method according to an embodiment of the present application;
FIG. 29 is a schematic diagram fifteen of a graphical user interface provided by an embodiment of the present application;
FIG. 30 is a flowchart fifteen of a game interaction method according to an embodiment of the present application;
FIG. 31 is a diagram of a graphical user interface according to an embodiment of the present application;
FIG. 32 is a schematic diagram seventeen of a graphical user interface provided by an embodiment of the present application;
FIG. 33 is a schematic diagram of a graphical user interface provided by an embodiment of the present application;
FIG. 34 is a schematic structural diagram of a game interaction device according to an embodiment of the present application;
fig. 35 is a schematic structural diagram of a terminal device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by a person skilled in the art without making any inventive effort, are intended to be within the scope of the present application.
It should be noted that: like reference numerals and letters in the following figures denote like items, and thus once an item is defined in one figure, no further definition or explanation of it is required in the following figures, and furthermore, the terms "first," "second," "third," etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Optionally, for escape game play, a scheme is provided at present, in which matching team formation is performed according to the level of the player, for example, a player under level 8 cannot match and team with a player above level 8, another scheme is to protect a player with poor game skill, after multiple failures (or when the player is not logged in for a long time), an environment with only artificial intelligence (Artificial Intelligence, AI) is provided, so that the winning rate of the player is greatly improved, but for escape game play, the simple level cannot well distinguish the game skill of the player, the player is easy to withdraw from failure, all materials fall off, the player loss rate is high, and after multiple failures, even if a new hand is triggered, multiple withdrawal failures in the early stage can cause the player equipment to fall off, so that the player is difficult to play, and the player loss rate is high and the game experience is poor.
Based on the method, the first game mode is provided, under the condition that the target game account is in the first game mode and the controlled virtual object does not complete the target game task, the controlled virtual object is controlled to finish game play and configure first virtual materials for the target game account, and the first virtual materials are virtual materials worn when the controlled virtual object finishes game play, so that the dilemma of a novice player in the initial game stage is solved, and better game experience and higher retention rate are provided for the novice player.
The game interaction method in one embodiment of the application can be run on a local terminal device or a server. When the game interaction method runs on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the game interaction method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the application provides a game interaction method, and a graphical user interface is provided through terminal equipment, wherein the terminal equipment can be the aforementioned local terminal equipment or the aforementioned client equipment in the cloud interaction system.
Fig. 1 is a schematic flow chart of a game interaction method provided by an embodiment of the present application, where an execution subject of the embodiment may provide a graphical user interface for a terminal device, where the graphical user interface displays an out-of-office game scene presented after a target game account enters a target game.
The target game may be any escape-type game and the game play may be searching for supplies for a limited period of time and completing evacuation at a predetermined evacuation point.
The player can register a plurality of game accounts, select one of the game accounts from the plurality of game accounts as a target game account for logging in the target game, and display an outsider game scene on the graphical user interface, wherein the outsider game scene can be understood as a game scene which is presented after the target game account is accessed into the target game and is not opened for game play, namely, the outsider game scene is a game scene which is accessed into the target game through the target game account but is not accessed into the game play.
The target game includes a first game mode, which may be understood as a arming protection mode, a novice mode, a drill mode.
As shown in fig. 1, the method may include:
s101, when a target game account is in a first game mode, controlling to display an in-game scene configured with a controlled virtual object on a graphical user interface in response to an opening instruction of a first game.
The controlled virtual object is a virtual object corresponding to the target game account, namely, the target game account corresponds to a virtual object controlled by a player, the controlled virtual object is used for executing a target game task in an in-office game scene, the target game task is used for indicating the controlled virtual object to collect virtual materials in the in-office game scene, and the controlled virtual object successfully exits from a game in-office through a preset position point in the in-office game scene within a preset time, wherein the preset position point can be understood as an evacuation point of the controlled virtual object in the in-office game scene.
When the target game account is in the first game mode, controlling to display an in-game scene in the graphical user interface in response to an opening instruction of the first game, wherein the in-game scene is configured with a controlled virtual object, and the opening instruction of the first game comprises: in response to a selection operation for a game-opening control displayed on the graphical user interface, that is, when the target game account is in the first game mode, a selection operation for the game-opening control is input, and an in-game scene configured with a controlled virtual object is displayed on the graphical user interface.
The first game counter is a game counter of which the target game account is in the first game mode, and accordingly, the game scene in the game is a game scene of the first game counter.
In some embodiments, the controlled virtual object may also be controlled to perform a target game task in the in-game scene in response to a control operation for the controlled virtual object.
Fig. 2 is a schematic diagram of a graphical user interface provided in an embodiment of the present application, as shown in fig. 2, in which an identifier of a current game mode and a game start control are displayed on the graphical user interface, when a target game account is in a first game mode, the identifier of the game mode is a "save" control, and in which the game start control is a "start match" control, the upper left corner is an icon of the target game account, and information such as a game ID, a level, and the like may also be displayed.
The selection operation of the 'start matching' control is input, and an in-office game scene is displayed on a graphical user interface, wherein the in-office game scene comprises a controlled virtual object.
The game rule can be checked by selecting an identification popup interface of the current game mode.
S102, responding to the fact that the controlled virtual object does not complete the target game task, controlling the controlled virtual object to end the first game and configuring first virtual materials for the target game account.
In response to the controlled virtual object not completing the target game task, controlling the controlled virtual object to end the first game play and configuring the first virtual material for the target game account, that is, if the controlled virtual object does not successfully exit the first game play through a preset position point in the game scene in the preset time, that is, if the controlled virtual object fails to withdraw or dies, controlling the controlled virtual object to end the first game play and configuring the first virtual material for the target game account, wherein the first virtual material comprises virtual materials worn when the controlled virtual object ends the first game play, for example, including a tool, a weapon, a fitting on the weapon, and the like worn by the controlled virtual object.
Among other things, armour includes various levels of virtual protective helmets, virtual protective armour, virtual shoes and virtual backpacks, weapons may include various types of virtual firearms, accessories may include fold mirrors, silencers, etc.
It should be noted that, if the virtual object to be controlled does not replace the virtual material worn in the in-office game scene, the first virtual material may be the virtual material worn by the virtual object to be controlled when entering the in-office game scene, and if the virtual object to be controlled replaces the virtual material worn in the in-office game scene, the first virtual material is not the virtual material worn by the virtual object to be controlled when entering the in-office game scene, but the virtual material worn after being replaced in the in-office game scene.
By way of example, the virtual supplies worn by the controlled virtual object may include firearms held on the hand, shoes worn, caps, protective nails, accessories in the firearms, etc., which may be, for example, a fold mirror, a muffler, etc., wherein the virtual supplies worn by the controlled virtual object do not include a backpack.
In the game interaction method of the embodiment, when the target game account is in the first game mode, in response to an opening instruction of the first game, the in-game scene configured with the controlled virtual object is controlled to be displayed on the graphical user interface, in response to the controlled virtual object not completing the target game task, the controlled virtual object is controlled to end the first game and configure the first virtual material for the target game account, and the first virtual material comprises virtual material worn when the controlled virtual object ends the first game. When the target game task is not completed in the first game mode, the first virtual material is configured for the target game account, so that the player retention rate and the user experience are improved, the idle running of hardware equipment is avoided, and the resource utilization rate is improved.
Fig. 3 is a schematic flow chart of a game interaction method according to an embodiment of the present application, as shown in fig. 3, in an optional implementation manner, in step S101, before a game scene configured with a controlled virtual object is displayed on a graphical user interface in response to an opening instruction of a first game pair, the method may further include:
s201, displaying an extraterrestrial game scene, an entry option and a cancel option of the second game mode on the graphical user interface.
The target game further comprises a second game mode, wherein the second game mode can be understood as a conventional mode, a combat mode and a equipment dropping mode.
Logging in the target game through the target game account, displaying an external game scene, an entry option of the second game mode and a cancel option on the graphical user interface, wherein the entry option can be an entry control of the second game mode, and the cancel option can be a cancel control of the second game mode, such as a return control.
S202, in response to a selection operation for the cancel option, controlling the target game account to be in a first game mode.
The player may input a selection operation for the cancel option, and in response to the selection operation for the cancel option, the target game account is controlled to be in the first game mode, that is, the target game is logged in through the target game account, and by inputting a selection operation for the cancel option for the second game mode, that is, the selection to enter the first game mode, the target game account is controlled to be in the first game mode.
It is worth to say that, for the old-hand player, namely after the target game account is in the second game mode and the multi-game fails, the target game account can be controlled to be in the first game mode through selecting the cancel option, so that if the controlled virtual object does not complete the target game task, the first virtual material is still configured for the target game account, the frustration of the player is reduced, the retention rate and the user experience of the player are improved, the idle running of hardware equipment is avoided, and the resource utilization rate is improved.
For novice players, under the condition that target games are not played, the target game account can be controlled to be in the first game mode by selecting the cancel option, so that if the controlled virtual object does not complete the target game task, the first virtual material is still configured for the target game account, the frustration of the players is reduced, the retention rate and the user experience of the players are improved, the idle running of hardware equipment is avoided, and the resource utilization rate is improved.
Fig. 4 is a schematic diagram of a second graphical user interface provided in an embodiment of the present application, as shown in fig. 4, in which a selection operation for a return control is input, a target game account is controlled to be in a first game mode, and an identifier of a current game mode, such as "save" and an identifier of a current game mode, such as "start match" control, are displayed on the graphical user interface.
In the game interaction method of the present embodiment, the target game account is controlled to be in the first game mode in response to the selection operation for the cancel option by displaying the enter option and the cancel option of the second game mode on the graphical user interface. By providing the entering modes of the first game mode and the second game mode, the entering of the first game mode can be flexibly selected according to requirements, so that the retention rate of players and user experience are improved, idle running of hardware equipment is avoided, and the resource utilization rate is improved.
Fig. 5 is a flowchart of a game interaction method according to an embodiment of the present application, as shown in fig. 5, where in an alternative implementation manner, the method may further include:
s301, controlling the target game account to be in a second game mode in response to the selection operation for the entry option.
S302, when the target game account is in the second game mode, responding to a second game opening instruction, and controlling to display an in-game scene configured with the controlled virtual object on the graphical user interface.
The player may input a selection operation for the entry option, control the target game account to be in the second game mode in response to the selection operation for the entry option, input an opening instruction for the second game play when the target game account is in the second game mode, and control the display of the in-game scene configured with the controlled virtual object on the graphical user interface in response to the opening instruction for the second game play.
The second game counter is a game counter with a target game account in a second game mode, and accordingly, the game scene in the game is a game scene of the second game counter, and the response to the opening instruction of the second game counter includes: in response to a selection operation for a game start control displayed on the graphical user interface.
S303, controlling the controlled virtual object to end the second game and not configuring the second virtual material for the target game account in response to the controlled virtual object not completing the target game task.
And controlling the controlled virtual object to execute a target game task in the game scene in response to the control operation aiming at the controlled virtual object, and controlling the controlled virtual object to finish the second game and not configuring the second virtual material for the target game account in response to the controlled virtual object not finishing the target game task, wherein the second virtual material comprises virtual material worn when the controlled virtual object finishes the second game.
That is, when the target game account is in the second game mode, if the controlled virtual object does not successfully exit the second game play through the preset position point in the in-play game scene within the preset time, that is, if the controlled virtual object fails to withdraw or dies, the controlled virtual object is controlled to end the second game play, and the second virtual material is not configured for the target game account.
It should be noted that, for the player, the entry option may be selected to control the target game account to be in the second game mode, so as to perform the target game task in the second game mode, which is helpful for the player to further play the game challenge and improve the game excitement of the player.
Fig. 6 is a schematic diagram III of a graphical user interface provided by an embodiment of the present application, where, as shown in fig. 6, a selection operation for a selection control is input to control a target game account to be in a second game mode.
In the game interaction method of the embodiment, by displaying an entry option and a cancel option of the second game mode on the graphical user interface, in response to a selection operation for the entry option, the target game account is controlled to be in the second game mode, in response to an opening instruction of the second game, an intra-game scene is displayed, and when the controlled virtual object does not complete the target game task, the control ends the second game and does not configure the second virtual material for the target game account. By providing the entering modes of the first game mode and the second game mode, the entering of the second game mode can be flexibly selected according to the requirements, and more exciting and challenging games in the second game mode are experienced.
Fig. 7 is a flowchart of a game interaction method provided by an embodiment of the present application, as shown in fig. 7, in an optional implementation manner, in step S301, after the target game account is controlled to be in the second game mode in response to a selection operation for the entry option, the method may further include:
s401, in response to the re-entry operation of the target game account to the target game, displaying an outsider game scene, an entry option of the second game mode and entry prohibition information of the first game mode on the graphical user interface.
Logging in the target game through the target game account to enter the target game, and responding to the re-entering operation of the target game account on the target game, displaying an external game scene, entering options of the second game mode and entering prohibition information of the first game mode on the graphical user interface, wherein the entering prohibition information is used for indicating that the first game mode is prohibited from entering.
That is, when the target game account is in the second game mode and then the target game is reentered, the reentry into the first game mode is prohibited only when the entry into the second game mode is selected, wherein, since the target game account is in the first game mode and the first virtual supplies are configured for the target game account when the controlled virtual object does not complete the target game task, in order to avoid the target game account repeatedly jumping between the second game mode and the first game mode, the first virtual supplies are abnormally acquired by utilizing the game rules, thereby causing unbalanced and unfair game, the reentry into the first game mode is prohibited after the target game account is in the second game mode, so as to ensure the balance and fairness of the game.
Fig. 8 is a schematic diagram of a graphical user interface provided in an embodiment of the present application, where, as shown in fig. 8, a target game is reentered through a target game account, and an out-of-view game scene, an entry option of a second game mode, and entry prohibition information of a first game mode are displayed on the graphical user interface.
Fig. 9 is a flowchart of a game interaction method provided by an embodiment of the present application, as shown in fig. 9, in an optional implementation manner, in step S101, when a target game account is in a first game mode, in response to an opening instruction of a first game, before the controlling, in a graphical user interface, an in-game scene configured with a controlled virtual object is displayed, the method may further include:
s501, controlling the target game account to be in a first game mode in response to the controlled virtual object not completing the target game task.
And entering a target game through the target game account, displaying an external game scene configured with the controlled virtual object on the graphical user interface, judging whether the controlled virtual object corresponding to the target game account completes a target game task, and if the controlled virtual object does not complete the target game task, controlling the target game account to be in a first game mode in response to the fact that the controlled virtual object does not complete the target game task.
That is, when the player logs in the target game through the target game account for the first time, or logs in the target game through the target game account for the non-first time, whether the controlled virtual object corresponding to the target game account completes the target game task is judged, if the target game task is not completed, the target game is indicated to have certain challenges for the player, the target game account is automatically controlled to be in the first game mode, the situation that the player is frustrated by selecting to enable the target game account to be in the second game mode is avoided, the player loss is caused, the player retention rate and the user experience are improved, the idle running of hardware equipment is avoided, and the resource utilization rate is improved.
Fig. 10 is a flowchart of a game interaction method provided by an embodiment of the present application, as shown in fig. 10, in an optional implementation manner, in step S101, when a target game account is in a first game mode, in response to an opening instruction of a first game, before the controlling, in a graphical user interface, an in-game scene configured with a controlled virtual object is displayed, the method may further include:
s601, if the game times of the target game account in the new hand reach the preset times, controlling the target game account to be in a first game mode.
Wherein the novice game is a game prior to a first game in which the target game account is in a first game mode, the novice game can provide an AI player environment for familiarizing players with game rules, gameplay, and game operation guidance to players for a controlled virtual object to reduce frustration. Of course, the controlled virtual object may also be controlled to collect virtual supplies at the new hand office.
The target game account is used for logging in the target game, an external game scene is displayed on the graphical user interface, an in-office game scene of the novice game configured with the controlled object is displayed on the graphical user interface in response to the novice game opening instruction, and the controlled virtual object can be controlled to execute the target game task in the in-office game scene of the novice game in response to the control operation for the controlled virtual object.
Recording the number of games of the target game account in the novice, inquiring the number of games of the target game account in the novice when logging in the target game through the target game account, and controlling the target game account to be in a first game mode if the number of games reaches the preset number.
The preset times can be, for example, 3 times, 4 times, 5 times, etc., and the embodiment is not limited in particular, and it is worth to be noted that if the number of times of the game of the target game account in the novice reaches the preset number of times, it is noted that the player has a certain knowledge about the game rule and the game playing method of the target game, so that the target game account can be automatically controlled to be in the first game mode, and the game logic is more flexible.
Fig. 11 is a flow chart seven of a game interaction method provided by the embodiment of the present application, as shown in fig. 11, in an alternative implementation manner, the method may further include:
s701, responding to the acquisition operation of the third virtual material in the game scene in the office, and placing the third virtual material in a resource container of the controlled virtual object.
The resource container of the controlled virtual object is a virtual safe or a virtual knapsack, in the process of controlling the controlled virtual object to execute the target game task in the in-office game scene, the acquisition operation of the third virtual material in the in-office game scene is input, the third virtual material is placed in the resource container of the controlled virtual object in response to the acquisition operation of the third virtual material in the in-office game scene, that is, the controlled virtual object gathers the virtual material in the in-office game scene, and the gathered virtual material is placed in the resource container of the controlled virtual object.
The virtual container may be configured by the target game to the target game account, or may be obtained by the target game account through a game transaction, which is not particularly limited in this embodiment.
Accordingly, in step S102, in response to the controlled virtual object not completing the target game task, controlling the controlled virtual object to end the first game play and configuring the first virtual material for the target game account may include:
S702, responding to the fact that the controlled virtual object does not complete the target game task, wherein the resource container is a first resource container, controlling the controlled virtual object to end the first game, and configuring the first virtual material and the virtual material in the resource container for the target game account.
And determining the type of the resource container, wherein the first resource container can be a virtual safe box, responding to the fact that the controlled virtual object does not complete the target game task, controlling the controlled virtual object to end the first game play for the first resource container, and configuring the first virtual material and the virtual material in the resource container for the target game account, namely, the first virtual material and the virtual material in the resource container do not fall.
Wherein the virtual supplies in the resource container refer to the virtual supplies placed in the resource container when the controlled virtual object ends the first game play, and the virtual supplies in the resource container may include virtual currency.
It should be noted that the virtual material in the resource container does not exceed the first preset capacity, that is, when the resource container is the first resource container, the capacity of the resource container is the first preset capacity.
In an optional embodiment, in response to the controlled virtual object not completing the target game task, the controlling the controlled virtual object to end the first game play and configure the first virtual asset for the target game account may further include:
s703, responding to the controlled virtual object to complete the target game task, wherein the resource container is a second resource container, controlling the controlled virtual object to end the first game, configuring the first virtual material for the target game account, and not configuring the virtual material in the resource container for the target game account.
And under the condition that the resource container is a second resource container, wherein the second resource container can be a virtual knapsack, the controlled virtual object is controlled to end the first game play and configure the first virtual material for the target game account, and the virtual material in the resource container is not configured for the target game account in response to the controlled virtual object not completing the target game task.
That is, the virtual materials collected by the controlled virtual object in the in-game scene are placed in the virtual container, and when the first game is ended, the virtual materials in the virtual container fall off, the first virtual materials do not fall off, and are configured to the target game account.
It should be noted that, the dropping of the virtual material may be understood as placing the virtual material in the game scene in the office, and other virtual objects may also perform the acquiring operation on the virtual material.
In the game interaction method of the embodiment, in response to the controlled virtual object not completing the target game task, the resource container is a first resource container, the controlled virtual object is controlled to end the first game play, the first virtual material and the virtual material in the resource container are configured for the target game account, in response to the controlled virtual object not completing the target game task, the resource container is a second resource container, the controlled virtual object is controlled to end the first game play, the first virtual material is configured for the target game account, and the virtual material in the resource container is not configured for the target game account. Therefore, different material configuration rules are set for different resource containers, the retention rate and the user experience of players are improved, idle running of hardware equipment is avoided, the resource utilization rate is improved, and the game interestingness is increased.
In an optional embodiment, in response to the controlled virtual object not completing the target game task, step S102, after controlling the controlled virtual object to end the first game play and configuring the first virtual material for the target game account, further includes:
And storing the state information of all the virtual materials currently configured by the target game account.
The state information of the virtual material may include durability of the virtual material, the durability of the virtual material may gradually decrease along with use of the virtual material, the durability may be used to indicate use performance of the virtual material, the use performance may be understood as service life, use amount, use effect, and the like, taking the use effect as an example, an effect level corresponding to 100% of the durability is three, and an effect level corresponding to 50% of the durability is one level, it may be seen that the higher the durability is, the higher the effect level is, the lower the durability is, and the lower the effect level is.
After the first virtual supplies are configured for the target game account, storing state information of all virtual supplies currently configured for the target game account, wherein all virtual supplies comprise: the first virtual material, namely, the first virtual material is configured for the target game account when the controlled virtual object finishes the first game, the state information of the first virtual material inherits the state information of the first virtual material in the game scene in the game, and the first virtual material needs to be used based on the state information when being used later, so that the player can be prevented from misusing the virtual material brought back from the game scene in the game, and the game balance is further ensured.
It should be noted that, when the resource container is the first resource container, all the virtual materials may further include: virtual supplies in the resource container.
In an optional embodiment, step S102, controlling the controlled virtual object to end the first game play and configure the first virtual material for the target game account may include:
and controlling the controlled virtual object to end the first game play, discarding the consumption type prop when the first virtual material comprises the consumption type prop, and configuring other props in the first virtual material for the target game account.
The consumption type prop is a prop which can be consumed after being used, for example, the consumption type prop can be a bullet, when the controlled virtual object is controlled to end the first game, whether the first virtual prop comprises the consumption type prop is judged, when the first virtual prop comprises the consumption type prop, the consumption type prop is discarded, other props in the first virtual prop are configured for the target game account, the first virtual prop comprises the consumption type prop and other props, the other props can be weapons, and the consumption type prop can be loaded on the other props.
It should be noted that, when the target game account is in the first game mode, the target game account may also conduct a game transaction with the game platform to sell the virtual materials to the game platform, thereby obtaining the virtual currency, and discarding the consumption type prop may be understood as dropping the consumption type prop, so that the subsequent player may conduct a game transaction through the virtual currency to obtain the consumption type prop, thereby increasing the game interest.
In an alternative embodiment, the method may further comprise:
in response to a configuration operation on the fourth virtual asset in the in-game scene, the wearable asset is configured for the controlled virtual object.
In the process of controlling the controlled virtual object to execute the target game task in the in-office game scene, configuration operation of fourth virtual material in the in-office game scene can be input, wearing material is configured for the controlled virtual object, the wearing material comprises the fourth virtual material, that is, the wearing material of the controlled virtual object is not fixed to the wearing material when entering the in-office game scene, but can be replaced in the process of executing the target game task, so that the target game account is helped to bring the virtual material with higher allocation from the in-office game scene, and further, the game experience and retention rate of players are improved, for example, the controlled virtual object wears a 1-level head when entering the in-office game scene, and the replaced wearing material is a 5-level head.
Of course, the wearing materials before replacement can also fall into the game scene in the office, and other virtual objects can also execute the acquisition operation on the wearing materials.
In an alternative embodiment, the method may further comprise:
When the target game is entered for the first time through the target game account, the interest information, the limit information and the configuration resource container in the first game mode are displayed on the graphical user interface.
The right information in the first game mode is used for indicating the right available to the target game account in the first game mode, including but not limited to virtual material return right and virtual warehouse use right, and the limit information in the first game mode is used for indicating the function limit of the target game account in the first game mode, including but not limited to transaction limit, team limit, play limit and the like.
The resource container is configured for a target game account in the first game mode, and may be, for example, a novice outfit bag, a exercise resource bag, or a primary military trunk. The configuration resource container comprises: the plurality of initial virtual supplies provided by the first gaming mode may include, for example, class 1 heads, class 1 nails, class 1 shoes, bullets, first aid kits, medicines, and the like.
Fig. 12 is a schematic diagram fifth of a graphical user interface provided by the embodiment of the present application on the basis of fig. 6, where, as shown in fig. 12, the benefit information of the first game mode is exercise benefits, such as: rights 1 and 2, the limiting information of the first game mode is exercise limitation, the resource container is configured as an exercise resource package, and prompt information, such as black dots in the figure, can be displayed around the exercise resource package.
Fig. 13 is a schematic flowchart eight of a game interaction method according to an embodiment of the present application, as shown in fig. 13, in an alternative implementation manner, the method may further include:
s801, responding to receiving operation of the configuration resource container, and extracting a plurality of initial virtual materials in the configuration resource container to a virtual warehouse.
The receiving operation of the configuration resource container may include: selection operation of the configuration resource container, as shown in fig. 12, the selection operation of the configuration resource container is input, and in response to the reception operation of the configuration resource container, a plurality of initial virtual materials in the configuration resource container are extracted to the virtual warehouse.
The virtual supplies in the virtual warehouse do not exceed a second preset capacity, that is to say the capacity of the virtual warehouse is a second preset capacity, which may be, for example, 40 warehouse grids.
S802, responding to a first configuration operation of the virtual materials in the virtual warehouse, and configuring the current wearing materials for the controlled virtual object.
The first configuration is operative to wear one or more virtual supplies in the virtual warehouse on the controlled virtual object.
In response to a first configuration operation on virtual assets in the virtual warehouse, configuring current wearing assets for the controlled virtual object, the current wearing assets including: virtual supplies for which the first configuration operation is directed.
In some embodiments, the first configuration operation may include: a selection operation of one or more virtual materials in the virtual warehouse and a moving operation continuous with the selection operation, and the termination point of the moving operation acts on the controlled virtual object.
Wherein, the virtual supplies in the virtual warehouse may include: the virtual materials collected in the new office by the plurality of initial virtual materials and the controlled virtual objects extracted from the configuration resource container can be understood as materials brought out from the new office after the new office is finished.
And/or, step S803 is performed.
S803, transferring the first virtual material to the first resource container in response to a first transfer operation of the virtual material in the virtual warehouse.
The first transfer operation is to transfer one or more virtual supplies in the virtual warehouse to the first resource container, and in response to the first transfer operation of the virtual supplies in the virtual warehouse, the first virtual supply is transferred to the first resource container, the first virtual supply being the virtual supply for which the first transfer operation is directed.
In some embodiments, the first transfer operation may include: a selection operation of one or more virtual supplies in the virtual warehouse and a movement operation continuous with the selection operation, and an ending point of the movement operation acts on the first resource container.
And/or, step S804 is performed.
S804, transferring the second virtual material to the second resource container in response to a second transfer operation of the virtual material in the virtual warehouse.
The second transfer operation is used for transferring one or more virtual materials in the virtual warehouse to the second resource container, and the second virtual materials are transferred to the second resource container in response to the second transfer operation of the virtual materials in the virtual warehouse, wherein the second virtual materials are the virtual materials aimed by the second transfer operation.
In some embodiments, the second transfer operation may include: a selection operation of one or more virtual supplies in the virtual warehouse and a movement operation continuous with the selection operation, and an ending point of the movement operation acts on the second resource container.
It should be noted that the first resource container may be a virtual safe, and the second resource container may be a virtual knapsack. The virtual materials in the first resource container are permanently stored, and the virtual materials in the second resource container are virtual materials carried by the controlled virtual object dynamically.
The virtual materials in the first resource container are permanently stored, when the controlled virtual object is controlled to end the first game play, the virtual materials in the first resource container can be configured for the target game account, the virtual materials in the second resource container are virtual materials dynamically carried by the controlled virtual object, and when the controlled virtual object is controlled to end the first game play, the virtual materials in the second resource container can not be configured for the target game account, wherein the virtual materials in the first resource container do not exceed a first preset capacity.
It should be noted that steps S802-S804 may be performed when the target game account is in the first game mode.
Fig. 14 is a schematic diagram sixth of a graphical user interface provided by an embodiment of the present application, where, as shown in fig. 14, a warehouse control, an appearance control, a transaction control, a security house control, and a database control are displayed on a graphical user display.
The repository control is used for opening a virtual repository of the target game account, the virtual repository having a preset amount of storage space.
The appearance control is used for opening an appearance decorating page of the controlled virtual object, displaying the current decorating image of the controlled virtual object and a plurality of selectable appearance decorating images on the appearance decorating page, and a player can replace the decorating image of the controlled virtual object according to the selectable appearance decorating images. In addition, the appearance decorating page also provides a control for entering the virtual mall and a control for entering the virtual auction house, so that a player can purchase appearance decoration for a controlled virtual object in the virtual mall, or can auction owned virtual materials in the virtual auction house, but cannot auction the appearance in the first game mode. Among them, the appearance decoration is generally an appearance image decoration of a controlled virtual object, such as a fashion decoration.
The trade control is used for opening a trade platform of the target game, a player can sell virtual materials owned by a target game account in the trade platform, and can purchase virtual materials sold by other players in the trade platform, wherein the virtual materials comprise a mall, an exchange, a prism reworking, an auction house and a conversion, the exchange is used for putting new props on shelves, the price is higher, the mall, the exchange and the conversion can be normally used in a first game mode, and the entrance lock of the prism reworking and the auction house cannot be used.
The safety house control is used for opening a safety game scene of a target game, the safety game scene provides a gun changing station, a manufacturing station and a target range for a player, the player can modify a weapon owned by the player at the gun changing station, the manufacturing station manufactures new props according to virtual materials owned by the player, shooting training is carried out in a pack, and a controlled virtual object cannot be attacked by other virtual objects in the safety game scene.
The database control is used for displaying the information of the target game, and comprises the following steps: background setting, story trend and plot development, players can trigger the just-updated data information by completing a series of game tasks. Wherein, in the first game mode, the security house and the data block can be normally used.
The appearance, transaction, security house and database show corresponding interfaces after selection, which are similar to the prior art and are not described here again.
It should be noted that, in the first game mode, the operation activities such as payment activity, active activity and season may be normally used, where the active activity is an activity participating in submitting a material exchange prop, and the season may submit a material exchange season coin.
After the warehouse is selected, virtual materials in the warehouse can be displayed, and the second transfer operation for the virtual materials is input by taking the second transfer operation as an example, so that the virtual materials are transferred to the virtual knapsack. Of course, the above operation is merely an example, and in practical applications, including but not limited to the above transfer manner.
In an alternative embodiment, the method may further comprise:
and when the target game account does not enter the target game for the first time, displaying the interest information and the limit information in the first game mode on the graphical user interface.
When the target game account does not enter the target game for the first time, the interest information and the limiting information in the first game mode are displayed on the graphical user interface, and of course, prompt information that the initial virtual materials in the configuration resource container are received can also be displayed.
Fig. 15 is a flowchart of a game interaction method according to an embodiment of the present application, as shown in fig. 15, where in an alternative implementation manner, the method may further include:
s901, responding to a second configuration operation of the virtual materials in the virtual warehouse, and configuring the current wearing materials for the controlled virtual object.
The virtual materials in the virtual warehouse do not exceed a second preset capacity, that is, the capacity of the virtual warehouse is the second preset capacity, and the second preset capacity may be, for example, 40 warehouse grids.
The virtual supplies in the virtual warehouse include historical virtual supplies collected by the controlled virtual object in the game scene in the game, and also can include virtual supplies collected by the controlled virtual object in the novice game, wherein, the historical virtual material may be understood as virtual material collected in the in-game scene by the controlled virtual object entering the target game before, i.e. virtual material brought out of the in-game scene in the historical game pair in the first game mode.
In some embodiments, the second configuration operation may include: a selection operation of one or more virtual materials in the virtual warehouse and a moving operation continuous with the selection operation, and the termination point of the moving operation acts on the virtual object.
And/or, step S902 is performed.
S902, transferring third virtual materials to the first resource container in response to third transferring operation of the virtual materials in the virtual warehouse.
The fourth transfer operation is used for transferring one or more virtual materials in the virtual warehouse to the first resource container, and in response to the third transfer operation of the virtual materials in the virtual warehouse, third virtual materials are transferred to the first resource container, wherein the third virtual materials are the virtual materials aimed by the third transfer operation.
In some embodiments, the third transfer operation may include: a selection operation of one or more virtual supplies in the virtual warehouse and a movement operation continuous with the selection operation, and an ending point of the movement operation acts on the first resource container.
And/or, step S903 is performed.
S903, transferring the fourth virtual material to the second resource container in response to a fourth transfer operation of the virtual material in the virtual warehouse.
The fourth transfer operation is used for transferring one or more virtual materials in the virtual warehouse to the second resource container, and in response to the fourth transfer operation of the virtual materials in the virtual warehouse, the fourth virtual materials are transferred to the second resource container, and the fourth virtual materials are the virtual materials aimed by the fourth transfer operation.
In some embodiments, the first resource container may be a virtual safe and the second resource container may be a virtual knapsack. The virtual materials in the first resource container are permanently stored, and the virtual materials in the second resource container are virtual materials carried by the controlled virtual object dynamically.
The virtual materials in the first resource container are permanently stored, when the controlled virtual object is controlled to end the first game play, the virtual materials in the first resource container can be configured for the target game account, the virtual materials in the second resource container are virtual materials dynamically carried by the controlled virtual object, and when the controlled virtual object is controlled to end the first game play, the virtual materials in the second resource container can not be configured for the target game account, wherein the virtual materials in the first resource container do not exceed a first preset capacity.
It is noted that steps S901-S903 may be performed when the target game account is in the first game mode.
In an alternative embodiment, the method may further comprise:
and when the target game account is in the second game mode, reclaiming the space with the second preset capacity from the virtual warehouse.
And when the target game account is in the second game mode, recovering the space of the second preset capacity of the virtual warehouse to ensure the balance and fairness of the game.
Fig. 16 is a schematic flow chart of a game interaction method according to an embodiment of the present application, as shown in fig. 16, in an alternative implementation manner, the method may further include:
s1001, receiving a resource giving message sent by other game accounts through the game platform.
S1002, virtual materials given by other game accounts are obtained in response to the resource giving message.
When the target game account is in the first game mode, the resource giving message sent by other game accounts through the game platform can be received, virtual materials given by the other game accounts can be obtained in response to the resource giving message, wherein the virtual materials given by the other game accounts can be taken by clicking the resource giving message, and the virtual materials given by the other game accounts can be placed in the virtual warehouse.
Other game accounts may be in the first game mode or the second game mode, and the game modes of the other game accounts are not particularly limited in this embodiment.
In the game interaction method of the embodiment, the virtual materials can be transferred in one direction, namely, the virtual materials are given to the target game account by other game accounts, the game experience and the retention rate of the player are further improved in a resource giving mode, and in order to ensure the game level and balance, the target game account in the first game mode cannot give the virtual materials to other game accounts.
Fig. 17 is a flowchart eleven of a game interaction method provided by an embodiment of the present application, as shown in fig. 17, in an optional implementation manner, in step S101, in response to a game play start instruction, a control unit is configured to control to display a game scene in a game in which a controlled virtual object is configured on a graphical user interface, where the control unit may include:
s1101, receiving a collaborative operation request sent by other game accounts through a game platform.
S1102, judging whether other game accounts are in a first game mode according to the identification of the other game accounts.
And S1103, if the other game accounts are in the first game mode, receiving a cooperative operation request, and displaying the cooperative game scenes in the graphical user interface.
When the target game account is in the first game mode, a collaborative operation request sent by other game accounts through the game platform can be received, wherein the collaborative operation request comprises identification of the other game accounts.
The cooperative operation request may be, for example, a team formation request, and a recruitment request, where the team formation request is used to request a controlled virtual object corresponding to a target game account to perform team formation, and the recruitment request is used to recruit a virtual object meeting a preset recruitment condition to perform team formation, where the preset recruitment condition may include, for example, a level of the game account reaching a preset game level, a winning rate reaching a preset winning rate, and the like.
Judging whether other game accounts are in a first game mode or not according to the identification of the other game accounts, if the other game accounts are in the first game mode, receiving the cooperative operation request, and displaying a cooperative game scene in a game in a graphical user interface, namely, during cooperative operation, only forming a team with a virtual object of which the target game account corresponds to the virtual object of which the game account is in the first game mode, so that the virtual object in the second game mode is prevented from carrying the virtual object in the first game mode, and virtual materials are acquired by utilizing a game rule, thereby guaranteeing game balance and fairness.
In some embodiments, if the virtual objects in the second game mode are tried to be formed into a team, a prompt message "the game mode is different and the team cannot be formed" may also be displayed on the graphical user interface. In addition, the recruitment requests issued by the game accounts in the first game mode may also be viewed only by the game accounts in the first game mode, i.e., the recruitment requests issued by the game accounts in the second game mode are masked.
Fig. 18 is a flowchart twelve of a game interaction method provided by an embodiment of the present application, as shown in fig. 18, in an optional implementation manner, in step S101, in response to a game play start instruction, a game play scene configured with a controlled virtual object is controlled to be displayed on a graphical user interface, which may include:
S1201, responding to a first game play starting instruction, and displaying a current group queue table.
S1202, responding to the selection operation of the identification of at least one virtual object to be selected in the current group queue, and sending a collaborative operation request to a game account corresponding to the selected virtual object to be selected.
In response to the first game play opening instruction, displaying a current group queue, wherein the current group queue comprises identifications of a plurality of virtual objects, the plurality of virtual objects in the current group queue can comprise a to-be-selected virtual object and a non-to-be-selected virtual object, a game account of the to-be-selected virtual object is in a first game mode, and a game account of the non-to-be-selected virtual object is in a second game mode.
Inputting a selection operation for the identification of at least one virtual object to be selected in the current group queue, and responding to the selection operation for the identification of the at least one virtual object to be selected in the current group queue, and sending a collaborative operation request to a game account corresponding to the selected virtual object to be selected, wherein the collaborative operation request can be a group request and a recruitment request.
And S1203, after the game account corresponding to the selected virtual object to be selected receives the collaborative operation request, displaying the collaborative game scene in the graphical user interface.
The game account corresponding to the selected virtual object to be selected can receive the collaborative operation request, and returns an acceptance response to indicate the game account corresponding to the selected virtual object to be selected to accept the collaborative operation request.
After the game account corresponding to the selected virtual object to be selected receives the collaborative operation request, displaying a collaborative game scene in the graphical user interface, that is, the target game account can send the collaborative operation request to the game account in the first game mode and can not send the collaborative operation request to the game account in the second game mode.
On the basis of fig. 2, fig. 19 is a schematic diagram seventh of a graphical user interface provided by an embodiment of the present application, as shown in fig. 19, a selection operation for a "start match" control is input, a current group queue is displayed, the current group queue includes identifiers of a plurality of virtual objects, identifiers of a to-be-selected virtual object are not filled, identifiers of a non-to-be-selected virtual object are filled, a selection operation for an identifier of a to-be-selected virtual object is input, and a collaborative operation request is sent to a game account corresponding to the to-be-selected virtual object.
After the game account corresponding to the selected virtual object to be selected receives the collaborative operation request, displaying a collaborative game scene in the graphical user interface, wherein the collaborative game scene can comprise the controlled virtual object and the selected virtual object to be selected.
Fig. 20 is a flowchart of a game interaction method according to an embodiment of the present application, as shown in fig. 20, in an optional implementation manner, step S101, in response to a game play start instruction, controls to display an in-play game scene configured with a controlled virtual object on a graphical user interface, may include:
s1301, displaying at least one play type in the first game mode on the graphical user interface.
S1302, responding to a selection operation for a target play type in the play types, and judging whether the target play type is the play type in the first game mode.
And S1303, if the game type in the first game mode is the game type, displaying an in-office game scene corresponding to the target game type on the graphical user interface.
The target playing method type is any one of at least one playing method type, and game maps corresponding to different playing method types are different.
When the target game account is in the first game mode, at least one play type in the first game mode is displayed on the graphical user interface, a selection operation aiming at the target play type is input, whether the target play type is the play type in the first game mode or not is judged in response to the selection operation aiming at the target play type, and if the play type in the first game mode is the play type in the target play type, an in-office game scene corresponding to the target play type is displayed on the graphical user interface.
The play type in the first game mode may be understood as a play type supported by the first game mode, and may be a non-falling game play, for example, a falling game play may include a royal game and a room game, and of course, the play type in the non-first game mode may be masked.
Fig. 21 is a schematic diagram eighth of a graphical user interface provided by an embodiment of the present application, where, as shown in fig. 21, an identifier of a play type and a selection control of the play type are displayed on the graphical user interface, and the selection control is triggered to select the play type from the play type.
In the game interaction method of the embodiment, the first game mode supports part of play types, and only when the selected target play type is the play type in the first game mode, the game scene in the game is displayed, namely, only the player performs game operation on the play type in the first game mode, so that material dropping is avoided, the economic pressure and the game pressure of a novice player are reduced, the player retention rate and the user experience are further improved, idle running of hardware equipment is avoided, and the resource utilization rate is improved.
In an optional embodiment, step S1303, if the play type in the first game mode is the play type, displaying, on the graphical user interface, an in-game scene corresponding to the target play type may include:
If the playing type in the first game mode and the target playing type are the multi-person mode, matching a preset number of virtual objects in the first game mode for team formation, and displaying an in-office game scene corresponding to the target playing type on a graphical user interface.
If the target game play method is the play method type in the first game mode and the target play method type is the multi-person mode, matching a preset number of virtual objects in the game account in the first game mode for team formation, and displaying an in-office game scene corresponding to the target play method type on a graphical user interface, wherein the preset number can be the number of virtual objects corresponding to the target play method type.
In this embodiment, when the selected target play type is the play type in the first game mode, virtual objects in the first game mode are matched for team formation. Reduces the economic pressure and the game pressure of novice players and can concentrate more on the game itself.
In an optional embodiment, in response to the game play start instruction, step S101, the method may further include:
And S1304, matching a preset number of virtual objects in the first game mode and/or the second game mode to form a team if the virtual objects are not the play type in the first game mode and the target play type is a multi-person mode, and displaying an in-office game scene corresponding to the target play type on a graphical user interface.
If the target game playing method is not the playing method type in the first game mode and the target playing method type is the multi-person mode, virtual objects of the preset number of game accounts in the first game mode and/or the second game mode are matched for team formation, and game scenes in the game play positions corresponding to the target playing method type are displayed on the graphical user interface. The preset number may be the number of virtual objects corresponding to the target play type.
In this embodiment, when the selected target play type is not the play type in the first game mode, virtual objects in the first game mode and/or the second game mode are matched to form a team. The player may be further challenged to play while guaranteeing the player's accumulation of resources.
In an alternative embodiment, the method may further comprise:
and when the target game account is in the first game mode, displaying the identification of the first game mode on the icon of the controlled virtual object.
The icons of the controlled virtual objects include, but are not limited to, icons of the controlled virtual objects in the speaking page, icons of the controlled virtual objects in the social list page, and icons of the controlled virtual objects in the personal space page, and the identification of the first game mode may be "guaranteed".
The icons of the controlled virtual objects in the speaking page are all displayed with the identification of the first game mode, for example, the speaking frame of the channel loudspeaker is displayed with the identification of the first game mode, so that other game accounts can know that the target game account is in the first game mode; the social list page comprises a friend application page, an instructor recruitment page and a student request page, so that the two parties can know whether the two parties can be grouped together.
In an optional embodiment, in step S101, before the graphic user interface displays the game scene in the office configured with the controlled virtual object, the method may further include:
and displaying prompt information of the first game mode on a waiting opening interface waiting for entering the first game, so as to indicate that the controlled virtual object reserves the first virtual material when the target game task is not achieved.
The prompt information of the first game mode is used for indicating that the first virtual material is reserved when the controlled virtual object does not achieve the target game task.
When the target game account is in the first game mode, responding to a game play opening instruction, displaying prompt information of the first game mode on a waiting opening interface waiting for entering the first game play, and reminding a player that the controlled virtual object does not achieve the target game task, so as to keep the first virtual material. Therefore, the game pressure of the player is reduced, the retention rate and the user experience of the player are further improved, the idle running of hardware equipment is avoided, and the resource utilization rate is improved.
The waiting-to-start interface may further display start-count-down information of the first game, so as to indicate that the first game is started after the count-down is ended, where the start-count-down information may be read second information, such as 10s, 9s and up to 0s.
It should be noted that, before displaying the game scene in the office, the waiting to start interface may be displayed, for example, after the team is completed, the waiting to start interface is displayed, and after the countdown information is completed, the game scene in the office is displayed.
Fig. 22 is a diagram nine of a graphical user interface provided in an embodiment of the present application, as shown in fig. 22, showing a countdown message, such as 9s, on a waiting-to-start interface, and "in equipment protection mode, the equipment that is brought back after the evacuation failure.
In an alternative embodiment, the method may further comprise:
when the target game account is in the second game mode, starting game authorities in the second game mode to the controlled virtual object, wherein the authorities in the second game mode comprise one or more of the following: event rights, transaction rights, team rights, play type rights, and presentation rights.
And when the target game account is in the first game mode, not starting all the game authorities of the controlled virtual object in the second game mode, namely limiting the game authorities of the controlled virtual object when the target game account is in the first game mode. And when the target game account is in the second game mode, starting game authorities in the second game mode to the controlled virtual object, wherein the authorities in the second game mode comprise one or more of the following: event rights, transaction rights, team rights, presentation rights.
The game authority is to be understood as a battlefield authority and a playing authority related to material dropping, the transaction authority is to be understood as a transaction authority of auction houses, prism reworks, application and the like, the team forming authority is to be understood as an authority of forming a team with a virtual object of a game account in a second game mode, and an authority of receiving a recruitment request of the game account in the second game mode, and the giving authority is to be understood as an authority of giving the material to the game account in the second game mode.
It should be noted that, when the target game account is in the first game mode, the main entrance of the auction house and the prism rework can be locked, and a prompt message of "the function is not available in the equipment protection mode" is displayed when the entrance is attempted.
Fig. 23 is a schematic diagram of a graphical user interface provided in an embodiment of the present application, as shown in fig. 23, when a target game account is in a first game mode, the battlefield mode 4 cannot be used, that is, the controlled virtual object does not have the use authority of the battlefield mode 4.
In an alternative embodiment, the method may further comprise:
and when the target game account meets the preset starting condition of the second game mode, responding to a mode switching instruction aiming at the second game mode, and controlling the target game account to switch from the first game mode to the second game mode so as to enable the target game account to play in the second game mode.
The preset opening conditions at least comprise: and when the target game account is in the first game mode, the controlled virtual object completes the target game task in the game scene in the office.
Providing a preset starting condition of the second game mode, determining that the target game account meets the preset starting condition of the second game mode after the controlled virtual object completes the game task corresponding to the preset starting condition in the first game mode, namely that the target game account has the starting authority of the second game mode, and switching the game mode of the target game account from the first game mode to the second game mode if an input mode switching instruction aiming at the second game mode is received under the condition.
After the game mode is switched from the first game mode to the second game mode, the game mode cannot be switched from the second game mode to the first game mode any more, so that when the player selects to perform the game mode switching, the player needs to carefully consider whether to determine to exit the first game mode to switch to the second game mode.
In this embodiment, when the target game account meets the preset starting condition time of the second game mode, that is, the time is achieved, on the basis that the player knows the game, the player judges and decides whether to enter the second game mode, so that the player is prevented from being hit in the second game mode due to the fact that the player is not ready to enter the second game mode directly, the retention rate and the user experience of the player are improved, idle running of hardware equipment is avoided, and the resource utilization rate is improved.
In an alternative embodiment, the method may further comprise:
displaying task information of an opening task corresponding to a preset opening condition on a graphical user interface, wherein the task information comprises: the identification of each task and the progress of each task.
In order to enable the player to learn that the target game account meets the preset starting condition of the second game mode, task information of a starting task corresponding to the preset starting condition can be displayed on the graphical user interface, wherein the task information comprises: the player can enter an in-game scene to play based on the identification of each task and the progress of each task, and finish the starting task in the first game pair, so that the target game account meets the preset starting condition of the second game mode.
In some embodiments, the graphical user interface provides a game mode presentation interface that includes a first sub-interface for introducing a first game mode and a second sub-interface for introducing a second game mode.
In some embodiments, a first sub-interface of a first game mode or a second sub-interface of a second game mode may be displayed in a graphical user interface in response to a triggering operation for a game mode identification. In addition, a second sub-interface of the second game mode may also be entered through the first sub-interface.
The first sub-interface comprises: the game rules of the first game mode may include at least: the controlled virtual object in the first game mode has preset benefits and the target game account in the first game mode is limited by functions.
The second sub-interface includes: the game rules of the second game mode may include at least: the game interests possessed by the controlled virtual object in the second game mode, and the challenges suffered by the controlled virtual object in the second game mode.
Fig. 24 is an eleventh schematic diagram of a graphical user interface provided in an embodiment of the present application, as shown in fig. 24, in the first sub-interface, in addition to displaying a game rule corresponding to the first game mode, an opening task corresponding to a preset opening condition is displayed, and a task progress bar is further provided below each opening task to indicate a task completion progress of each opening task, where the task progress bars of each task in fig. 24 are all 0, that is, the controlled virtual object has not yet opened the first game play, or the controlled virtual object has not yet achieved a task in the first game play.
The task identification comprises a task 1 and a task 2, wherein the task 1 can be successfully evacuated 1 time, the task 2 can be a prop with a value of 2w for accumulation, the task execution control can be a 'go to' control, and an in-office game scene in a first game mode is entered in response to the triggering operation of the task execution control so as to finish starting the task.
In some embodiments, if the exercise resource package is not received, a prompt identifier, such as a dot, is displayed in the first sub-interface at the exercise resource package to prompt the player to receive the virtual material in the exercise resource package.
After the controlled virtual object completes the task, the task progress bar corresponding to the task can be updated. Fig. 25 is a schematic diagram twelve of a graphical user interface provided in an embodiment of the present application, as shown in fig. 25, when a controlled virtual object completes a part of tasks, a task progress bar may be changed according to the completion progress of an open task. After the player takes the exercise resource package, a taking completion mark, such as a hook in the figure, can be displayed at the exercise resource package.
In some embodiments, the first sub-interface further comprises: and the rule viewing control responds to the triggering operation aiming at the rule viewing control, and a second sub-interface corresponding to the second game mode is displayed on the graphical user interface.
Wherein the second sub-interface comprises: the game interests of the controlled virtual object, such as the target game account, can be freely traded, including material trade in the virtual exchange, auction in the virtual auction house for the virtual material, and participate in the playing method with material drop to earn more benefits, and the controlled virtual object in the second game mode receives the challenge content, such as the fact that all the virtual material carried by the controlled virtual object drops when the target game task is not completed, and also reminds that the controlled virtual object cannot be switched back to the first game mode after the second game mode is started.
The rule view control is a "view details" control, fig. 26 is a schematic diagram thirteen of a graphical user interface provided by the embodiment of the present application, and as shown in fig. 26, in response to a triggering operation for the "view details" control, the game rights and the actual combat challenges of the controlled virtual object in the second game mode are displayed on the second sub-interface, where the challenge content may be, for example: when the target game task is not completed, all the virtual materials carried by the target game task fall off, and meanwhile, the user can be reminded that the user cannot switch back to the first game mode after the second game mode is started.
In some embodiments, a completion indication of the open task, such as a number of completed tasks of 1, a number of all tasks of 2, a completion indication of "completed tasks" may also be displayed on the graphical user interface: 1/2".
When the target game account does not meet the preset opening condition of the second game mode, a task execution control can be displayed, the first game scene is entered for execution and the opening task is completed in response to the triggering operation of the task execution control, and the task execution control can be a 'go to completion task' control.
In some embodiments, after each task is completed, the task execution control corresponding to the completed open task may be canceled from being displayed, and a completion hint identifier may be displayed, such as the opposite hook in fig. 26.
According to the game interaction method provided by the embodiment, when the target game account does not meet the preset starting condition of the second game mode, the starting task corresponding to the preset starting condition is displayed in the first sub-interface, so that a player can conveniently check and execute the starting task, the player can quickly finish the starting task and obtain the mode switching permission of the second game mode, the player hopefully experience more challenging and pungent can participate in the playing method of the second game mode as soon as possible, and the game experience sense of the player is improved.
Additionally, the graphical user interface may also display a task view control, which may be a "view task" control, to return to fig. 24 or 25 to view the completion of the task.
According to the game interaction method provided by the embodiment, the first sub-interface corresponding to the first game mode and the second sub-interface corresponding to the second game mode are displayed in the graphical user interface, so that a player can know the interests and the restrictions or challenges enjoyed by the first game mode and the second game mode respectively, and can better confirm whether to switch from the first game mode to the second game mode, the player retention rate and the user experience are improved, the idle running of hardware equipment is avoided, and the resource utilization rate is improved.
In an alternative embodiment, the method may further comprise:
when the target game account meets the preset starting condition of the second game mode, canceling the starting task corresponding to the preset starting condition displayed in the graphical user interface, and displaying a mode starting control for prompting that the target game account has the mode switching permission corresponding to the second game mode in the second sub-interface.
In this embodiment, after all the opening tasks of the preset opening conditions are completed, it is determined that the target game account meets the preset opening conditions of the second game mode, in this case, the opening task corresponding to the preset opening conditions may be canceled from the first sub-interface, the task execution control and the task viewing control may be canceled from the second sub-interface, and the mode opening control may be displayed in the second sub-interface, where the mode opening control is used to indicate that the target game account has the mode switching permission corresponding to the second game mode.
FIG. 27 is a schematic diagram fourteen of a graphical user interface provided by an embodiment of the present application, where, as shown in FIG. 27, when a target game account meets a preset opening condition of a second game mode, a mode opening control, such as a "select open" control, is displayed.
And the mode opening control part also displays an opening prompt identifier, wherein the opening prompt identifier is used for indicating that the target game account is not selected to switch to the second game mode, the second sub-interface also displays a cancelling prompt control, the opening prompt identifier is cancelled to be displayed in a preset time period in response to a trigger control aiming at the cancelling prompt control, the opening prompt identifier is displayed near the mode opening control again after the preset time period, and the preset time period can be, for example, the month.
According to the game interaction method provided by the embodiment, when the target game account meets the preset starting condition, the starting task corresponding to the preset starting condition is canceled and the mode starting control is displayed to indicate that the target game account has the mode switching permission corresponding to the second game mode, so that a player can select whether to switch to the second game mode, the operation convenience of the player is improved, the player retention rate and the user experience are improved, the idle running of hardware equipment is avoided, and the resource utilization rate is improved.
In one possible implementation, the method may further include:
in response to a trigger operation for the mode-on control, a mode switching instruction for a second gaming mode is generated, wherein the mode switching instruction is used for controlling switching of the gaming mode of the target gaming account from the first gaming mode to the second gaming mode.
In this embodiment, if the player confirms that the game mode of the target game account needs to be switched from the first game mode to the second game mode, the mode switching instruction may be directly generated by the triggering operation of the mode opening control, so as to switch the game mode of the target game account from the first game mode to the second game mode.
According to the game interaction method provided by the embodiment, the game mode of the target game account is switched from the first game mode to the second game mode based on the triggering operation of the mode opening control, so that a player can experience the punishment and the challenge of the game in the second game mode.
Fig. 28 is a flowchart of a game interaction method according to an embodiment of the present application, as shown in fig. 28, where in an alternative implementation manner, the method may further include:
s1401, in response to a triggering operation for the mode-opening control, providing a mode switching confirmation interface on the graphical user interface.
The mode switching confirmation interface includes: a confirmation switch control for confirming switching of the game mode and a cancel switch control for canceling switching of the game mode.
In this embodiment, since the first game mode cannot be switched back to the first game mode after the first game mode is switched to the second game mode, in order to avoid the error of the player switching to the second game mode, a mode switching confirmation interface may be provided to make the player secondarily confirm whether to switch to the second game mode.
Fig. 29 is a schematic diagram fifteen of a graphical user interface provided in an embodiment of the present application, as shown in fig. 29, if a player confirms that a game mode of a target game account needs to be switched from a first game mode to a second game mode, a mode switching confirmation interface may be displayed in the graphical user interface through a triggering operation of a mode opening control in the second sub-interface, where the mode switching confirmation interface includes: and the switching control is confirmed and the switching control is cancelled, wherein the switching control is confirmed and used for confirming switching the game mode to the second game mode, and the switching control is cancelled and used for canceling switching the game mode to the second game mode.
The confirmation switching control can be a confirmation on control, and the cancellation switching control can be a 'I want to want' control.
S1402 generates a mode switching instruction of the second game mode in response to a trigger operation for confirming the switching control.
In this embodiment, if the player confirms that the game mode of the target game account is switched to the second game mode, a mode switching instruction is generated by a trigger operation of the confirmation switching control to switch the game mode of the target game account from the first game mode to the second game mode.
S1403 generates a cancel switching instruction for the second game mode in response to a trigger operation for the cancel switching control.
Wherein the cancel switch instruction is for the game mode of the target game account to remain in the first game mode.
In this embodiment, if the player confirms that the game mode of the target game account is not switched to the second game mode, a cancel switching instruction is generated by a trigger operation of the cancel switching control, so that the game mode of the target game account is still maintained in the first game mode.
According to the game interaction method provided by the embodiment, based on the triggering operation of the mode starting control, a mode switching confirmation interface is provided for a player to confirm whether the game mode of the target game account is switched from the first game mode to the second game mode again, so that the situation that the player cannot switch back to the first game mode because the player switches the game mode to the second game mode by mistake touch is avoided, the player retention rate and user experience are improved, idle running of hardware equipment is avoided, and the resource utilization rate is improved.
When the controlled virtual object participates in the game in the first game mode, virtual materials collected from the game scene in the game play can be obtained, and in order to encourage players to participate in the game in the second game mode as soon as possible, the virtual materials collected by the target game account in the first game mode can be exchanged for the virtual materials in the second game mode.
Fig. 30 is a flowchart fifteen of a game interaction method according to an embodiment of the present application, as shown in fig. 30, in an alternative implementation, in response to a mode switching instruction for a second game mode, the controlling the target game account to switch from the first game mode to the second game mode may include:
s1501, in response to a mode switching instruction for the second game mode, virtual supplies in the virtual warehouse are displayed on the graphical user interface.
In some embodiments, in response to a mode switch instruction for the second gaming mode, a material extraction interface is provided in the graphical user interface, and virtual material acquired by the target gaming account through the first gaming mode, i.e., virtual material in the virtual warehouse, is presented in the material extraction interface.
S1502, in response to the extraction operation for the target virtual material in the virtual material, the game mode of the target game account is controlled to be switched from the first game mode to the second game mode, and the target virtual material is configured for the target game account in the second game mode.
And responding to the extraction operation aiming at the target virtual materials, configuring the target virtual materials for the target game account in the second game mode, and controlling the target game account to switch from the first game mode to the second game mode after the target virtual materials are extracted.
In some embodiments, the extraction operation for the target virtual asset may include: and extracting the target virtual materials in the material extraction interface.
Fig. 31 is a sixteen schematic diagrams of a graphical user interface provided by an embodiment of the present application, as shown in fig. 31, a virtual material, a first confirmation extraction control and a cancellation extraction control are displayed in a material extraction interface, where the first confirmation extraction control may be an "extract and confirm" control, and the cancellation extraction control may be an "i am think" control.
The virtual materials displayed in the material extraction interface are virtual materials which are obtained by the controlled virtual object in the first game mode and configured to the target game account.
The player can determine the target virtual supplies to be extracted through selection operation of the target virtual supplies, respond to triggering operation of the first confirmation extraction control, confirm switching of the game mode of the target game account to the second game mode, and configure the target virtual supplies for the target game account in the second game mode. In response to a trigger operation for the cancel extraction control, the extraction of the target virtual asset is canceled, and it is determined that the gaming mode of the target gaming account remains in the first gaming mode.
In some embodiments, if the virtual asset includes only virtual props, but does not include virtual currency, then virtual currency is not displayed in the asset extraction interface; if the virtual supplies only comprise the virtual currency, but do not comprise the virtual props, the virtual props are not displayed in the supply extraction interface.
According to the game interaction method provided by the embodiment, the material extraction interface is displayed based on the mode switching instruction, and the game mode of the target game account is determined to be switched to the second game mode by extracting the target virtual material in the material extraction interface, so that players are encouraged to enter the second game mode through material extraction, and more exciting and challenging games in the second game mode are experienced.
The graphical user interface is also displayed with a sliding control, an increasing control and a decreasing control, wherein the sliding upper limit of a sliding bar corresponding to the sliding control can be determined according to the upper limit of the total value of the extractable virtual currency, and the total value of the virtual currency can be adjusted by controlling the sliding control to slide on the sliding bar (namely, extracting asset data); the total value of the virtual currency can be adjusted by adding the control and reducing the control, and the fixed duty ratio corresponding to the upper limit of the total value of the extractable virtual currency can be automatically increased when the control is clicked once, and when the total value of the extractable virtual currency is not an integer, the total value of the virtual currency can be rounded upwards; reducing the fixed duty ratio corresponding to the upper limit of the total value of the extractable virtual currency automatically when the control is clicked once, and rounding downwards when the control is not an integer; the fixed ratio may be, for example, 5%, 10%, or the like, and this embodiment is not limited thereto.
In an alternative embodiment, the method may further comprise:
and if the asset data of the virtual materials does not exceed the preset asset threshold, displaying selected information of the virtual materials on the graphical user interface to indicate that the virtual materials support all extraction.
If the player determines that the virtual material extraction value is required to be set in the target game account and the game mode is required to be switched to the second game mode under the condition that the asset data of the virtual material is lower than the preset asset threshold value, the player does not need to manually select the target virtual material from the target virtual material, the virtual material is selected by default and selected information is displayed, and the selected information can be, for example, selected payoff displayed at the virtual material, and the selected information is used for indicating that the virtual material supports all extraction.
The asset data of the virtual asset may be an asset total value of the virtual asset.
In some embodiments, based on the mode switching instruction of the second game mode, before the material extraction interface is displayed, calculating the value of all virtual materials contained in the target game account, and determining the total value of the materials, wherein the value of each virtual material may be based on the average trade price of the virtual materials in the trade of the target game on the same day.
When the total value of the materials is determined to be lower than the preset asset threshold value, first prompt information corresponding to the total value of the materials can be displayed in the graphical user interface, wherein the first prompt information is used for indicating that the number of game plays of the target game account in the first game mode is small, if the loss exists when the player extracts the materials, in this case, the player can choose not to extract the materials, but continue to participate in the game plays in the first game mode, so that more virtual materials can be obtained, and the extractable total value of the materials can be improved.
Fig. 32 is a seventeenth schematic diagram of a graphical user interface provided in an embodiment of the present application, where, as shown in fig. 32, a prompt message and a return control are displayed in a first total material value prompt interface, and in response to a trigger operation for the return control or a cancel display operation of the first total material value prompt interface, canceling material extraction is confirmed.
The prompt information may be, for example, "the total value 52439 of the materials acquired in the exercise period is smaller than the total value 10w of the materials that can be extracted in the exercise period, is the extracted materials confirmed? The return control may be a "return" control.
In one possible implementation manner, based on the prompt information corresponding to the total value of the materials displayed in the graphical user interface, the process of providing a material extraction interface in the graphical user interface in response to the mode switching instruction for the second game mode may include:
In response to a confirmation operation for the prompt message, a material extraction interface is provided in the graphical user interface.
In this embodiment, as shown in fig. 32, a confirmation entry control is further displayed in the first material total value prompt interface, and after the first prompt information that the material total value does not exceed the preset asset threshold is displayed in the graphical user interface, if the player still needs to perform material extraction, the player may enter the material extraction interface to select a target virtual material for extraction according to the triggering operation for the confirmation entry control. Wherein the validation entry control may be a "validation extraction" control.
In some embodiments, all the target virtual materials may be configured directly for the target game account in the second game mode according to the triggering operation of the confirmation extraction control in the material extraction interface.
According to the game interaction method provided by the embodiment, the total value of the materials corresponding to the virtual materials owned by the target game account is confirmed based on the mode switching instruction, and when the asset data of the virtual materials is lower than the preset asset threshold value, the prompting information corresponding to the asset data of the virtual materials is displayed so as to prompt the player to continuously participate in game play in the first game mode to accumulate more asset data, thereby avoiding the loss of the materials extraction of the target game account, improving the retention rate and user experience of the player, avoiding idle running of hardware equipment and improving the resource utilization rate.
In an alternative embodiment, the method may further comprise:
and if the asset data of the virtual asset exceeds the preset asset threshold, determining the target virtual asset from the virtual asset according to the asset attribute of the virtual asset and the preset asset threshold in response to the asset selection operation.
The asset selection operation may be a trigger operation for an asset selection control, which may be a "one-touch selection" control in fig. 30, and the asset attributes may include asset rarity, for example.
In response to the material selection operation, determining a target virtual material from the virtual materials according to the asset attribute of the virtual material, so that the determined asset data of the target virtual material reaches a preset asset threshold, which may be 10w, for example.
In some embodiments, a "one-touch selection" control is also displayed in the material extraction interface, and in response to a trigger operation for the "one-touch selection" control, a preset rule is adopted to automatically select a target virtual material from the extractable virtual materials, wherein the asset data of the automatically selected target virtual material does not exceed a preset asset threshold.
By way of example, the virtual supplies include virtual props, the virtual props may be ranked in the material extraction interface according to attribute levels of the virtual props, the ranking positions of the virtual props with higher attribute levels are more forward, and for virtual props with the same attribute levels, the ranking positions of the virtual props with the same attribute levels may be ranked according to values of the virtual props, the ranking positions of the virtual props with higher values are more forward.
Based on the ordering of the virtual props in the material extraction interface, responding to the triggering operation of the 'one-key selection' control, and automatically selecting the target virtual props with the front ordering from the extractable virtual props according to the ordering of the virtual props.
In an alternative embodiment, the virtual supplies include: virtual currency and virtual props; the method may further comprise:
determining extracted asset data in response to an extraction operation of a target virtual currency in the virtual currency and/or a target virtual prop in the virtual props; if the extracted asset data is smaller than the preset asset threshold, determining supplementary virtual currency from the virtual currency in response to the asset replenishment operation, so that the re-determined extracted asset data is the preset asset threshold; and determining the supplementary virtual currency, the target virtual currency and/or the virtual prop as target virtual materials.
The asset data is extracted as the total value of the target virtual currency and/or the target virtual prop, and the asset alignment operation can be a selection operation for an automatic alignment currency control.
And when the extracted asset data is smaller than a preset asset threshold, determining supplementary virtual currency from the virtual currency, wherein the sum of the asset data of the supplementary virtual currency and the asset data of the target virtual currency cannot exceed the upper limit of the total extractable virtual currency value, and determining the supplementary virtual currency, the target virtual currency and/or the virtual prop as target virtual materials when the sum of the asset data of the supplementary virtual currency and/or the extracted asset data is the preset asset threshold, namely the redetermined extracted asset data is the preset asset threshold.
In an alternative embodiment, the method may further comprise:
and if the asset data of the target virtual asset does not exceed the preset asset threshold, displaying asset prompt information on the graphical user interface to indicate that the asset data of the target virtual asset does not reach the preset asset threshold.
When the asset data of the target virtual asset does not exceed the preset asset threshold, displaying asset prompt information on the graphical user interface, wherein the asset prompt information is used for indicating that the asset data of the target virtual asset does not reach the preset asset threshold, at the moment, the loss exists in the process of extracting the asset, the remaining non-extracted virtual assets can be destroyed, and in the case, the player can choose to cancel the asset extraction and continue to select more virtual assets in the asset extraction interface so as to increase the total value of the asset of the target virtual asset.
FIG. 33 is a schematic diagram eighteenth view of a graphical user interface provided in an embodiment of the present application, where, as shown in FIG. 33, asset prompt information, a re-extraction control and a second confirmation extraction control are displayed in a second asset total value prompt interface, and in response to a triggering operation for the re-extraction control or a cancel display operation of the second asset total value prompt interface, the asset extraction interface is re-displayed, so that a player selects more virtual assets in the asset extraction interface, and increases the asset total value of a target virtual asset; and in response to a trigger operation for the second confirmation extraction control, confirming that the game mode of the target game account is switched from the first game mode to the second game mode, and configuring target virtual materials for the target game account in the second game mode.
The asset prompt information may be "the total value 52439 of the currently selected materials is smaller than the total value 10w of the materials that can be extracted in the exercise period, the non-extracted materials will be destroyed, and is the extracted materials confirmed? The re-extraction control may be a "re-extraction" control and the second acknowledgment extraction control may be a "acknowledgment extraction" control.
In an optional embodiment, in response to the extracting operation for the target virtual material in the virtual material, step S1502, after controlling to switch the game mode of the target game account from the first game mode to the second game mode, and configuring the target virtual material for the target game account in the second game mode, the method may further include:
and deleting the rest virtual materials except the target virtual materials in the virtual materials acquired by the target game account through the first game mode.
In this embodiment, for the virtual supplies acquired in the first game mode in the target game account, after determining the extracted target virtual supplies in response to the extraction operation for the virtual supplies in the supply extraction interface, in the second game mode, only the target virtual supplies are configured in the target game account, and other virtual supplies except the target virtual supplies are deleted from the target game account, so as to avoid that the target game account has all the virtual supplies acquired in the first game mode in the second game mode.
According to the game interaction method provided by the embodiment, in the second game mode, only the target virtual materials are configured in the target game account, and other virtual materials except the target virtual materials are deleted from the target game account, so that on one hand, the situation that the target game account has all virtual materials acquired in the first game mode in the second game mode can be avoided, the situation that a player still gathers more and better materials in an in-office game scene in the second game mode to improve the protection capability and the attack capability as game targets is ensured, and the excitement and the challenges of the player in the game are ensured; on the other hand, the problem of unbalance of virtual materials owned between the target game account and other game accounts can be avoided, and the fairness of the game is ensured.
In one possible implementation, after controlling the target game account to switch from the first game mode to the second game mode, the method may further include:
destroying props which are successfully manufactured in a preset prop manufacturing scene but are not configured for a target game account, a prop manufacturing queue and virtual materials for prop manufacturing.
In this embodiment, the preset prop making scene is a manufacturing station provided for a player in the secure game scene, and the player can manufacture new game props according to the owned virtual props in the manufacturing station, because after the target virtual props are extracted in the prop extracting interface, other virtual props will be deleted, in order to avoid that the player places the virtual props acquired by the target game account in the first game mode in the manufacturing station for manufacturing props because of the deleting mechanism, so as to avoid the deleting mechanism when the props are extracted, when the game mode of the target game account is switched from the first game mode to the second game mode, props and prop manufacturing queues which are successfully manufactured in the manufacturing station but are not configured for the target game account, and virtual props corresponding to the prop manufacturing queues are all destroyed. The prop manufacturing queue comprises at least one prop to be manufactured, and virtual materials used for prop manufacturing are bound with the props to be manufactured in the prop manufacturing queue.
According to the game interaction method provided by the embodiment, the props, the prop manufacturing queues and the virtual materials used for prop manufacturing, which are successfully manufactured in the preset prop manufacturing scene but are not configured for the target game account, are destroyed, so that players are prevented from acquiring the props manufactured in the first game mode and the virtual materials used for prop manufacturing from the preset prop manufacturing scene after the target game account is switched to the second game mode, and the fairness of the game is ensured.
In one possible implementation, after controlling the target game account to switch from the first game mode to the second game mode, the method may further include:
and deleting the material reward mail of the target game account in the first game mode.
In this embodiment, in the first game mode, the controlled virtual object participates in the game to obtain the system material reward, the system material reward is sent to the target game account in the form of a material reward mail, the target game account obtains the materials rewarded in the material reward mail, the virtual materials in the material extraction interface also include the materials that the target game account receives from the material reward mail, in order to avoid that the player switches the materials rewarded in the material reward mail to the second game mode for the deletion mechanism to evade the deletion mechanism when the materials are extracted, when the game mode of the target game account is switched from the first game mode to the second game mode, the material reward mail of the target game account in the first game mode needs to be deleted, and only the system notification type mail, the mail related to fashion and the like are reserved.
According to the game interaction method provided by the embodiment, after the game mode of the target game account is switched from the first game mode to the second game mode, the material reward mail of the target game account in the first game mode is deleted, so that on one hand, a deletion mechanism that a player gets to avoid material extraction when leaving the material reward mail to the second game mode is avoided, the player still gathers more better materials in an in-office game scene in the second game mode to promote the protection capability and the attack capability as game targets, and the excitement and the challenges of the player in the game are ensured; on the other hand, the problem of unbalance of virtual materials owned between the target game account and other game accounts can be avoided, and the fairness of the game is ensured.
In one possible implementation, after controlling the target game account to switch from the first game mode to the second game mode, the method may further include:
if the target game account is in the preset game team, the preset game team comprises: and controlling the target game account to exit the preset game team by the other game accounts in the first game mode.
In this embodiment, the target game provides a team formation function between the respective game accounts, but is limited to a team formation between the game accounts in the same game mode, that is, a team formation may be performed between the game accounts in the first game mode, a team formation may be performed between the game accounts in the second game mode, but a team formation may not be performed between the game accounts in the first game mode and the game accounts in the second game mode.
Therefore, after the target game account and other game accounts which are in the first game mode form a preset game team when the target game account is in the first game mode, and after the game mode of the target game account is switched from the first game mode to the second game mode, if the preset game team has other game accounts in the first game mode, the target game account is controlled to be withdrawn from the preset game team.
After exiting the preset game team, the target game account can build a new game team with other game accounts in the second game mode to participate in game play in the second game mode, thereby experiencing more exciting and challenging games.
According to the game interaction method provided by the embodiment, after the game mode of the target game account is switched to the second game mode, if other game accounts in the first game mode exist in the game team where the target game account is located, the target game account is controlled to exit the game team, so that the situation that the target game account cannot experience the playing method in the second game mode after being switched to the second game mode due to the fact that other game accounts in the first game mode exist in the team is avoided, the player can experience more exciting and challenging games, and the game experience of the player is improved.
Based on the same inventive concept, the embodiment of the application further provides a game interaction device corresponding to the game interaction method, and since the principle of solving the problem by the device in the embodiment of the application is similar to that of the game interaction method in the embodiment of the application, the implementation of the device can refer to the implementation of the method, and the repetition is omitted.
Fig. 34 is a schematic structural diagram of a game interaction device according to an embodiment of the present application, where the device may be integrated in a terminal device. And providing a graphical user interface through the terminal equipment, wherein the graphical user interface displays an out-of-view game scene presented after entering a target game through a target game account, and the target game comprises a first game mode.
As shown in fig. 34, the apparatus may include:
the display module 10 is configured to control, when the target game account is in the first game mode, to display an in-game scene configured with a controlled virtual object on the graphical user interface in response to an opening instruction of the first game, where the controlled virtual object is a virtual object corresponding to the target game account, and the controlled virtual object is configured to execute a target game task in the in-game scene;
the control module 20 is configured to control the controlled virtual object to end the first game play and configure the first virtual material for the target game account in response to the controlled virtual object not completing the target game task, where the first virtual material includes a virtual material worn by the controlled virtual object when the controlled virtual object ends the first game play.
In an alternative embodiment, the display module 10 is further configured to:
displaying an outsider game scene, an entry option and a cancel option of a second game mode on a graphical user interface;
in response to a selection operation for the cancel option, the target game account is controlled to be in the first game mode.
In an alternative embodiment, the control module 20 is further configured to:
controlling the target game account to be in a second game mode in response to a selection operation for the entry option;
when the target game account is in the second game mode, responding to a second game opening instruction, and controlling to display an in-game scene configured with a controlled virtual object on a graphical user interface;
and in response to the controlled virtual object not completing the target game task, controlling the controlled virtual object to end the second game play and not configuring the second virtual material for the target game account, wherein the second virtual material comprises virtual material worn by the controlled virtual object when the controlled virtual object ends the second game play.
In an alternative embodiment, the display module 10 is further configured to:
in response to a re-entry operation of the target game by the target game account, displaying an out-of-view game scene, an entry option for the second game mode, and entry prohibition information for the first game mode on the graphical user interface.
In an alternative embodiment, the control module 20 is further configured to:
and controlling the target game account to be in the first game mode in response to the controlled virtual object not completing the target game task.
In an alternative embodiment, the control module 20 is further configured to:
and if the game times of the target game account in the novice game reaches the preset times, controlling the target game account to be in a first game mode.
In an alternative embodiment, the apparatus further comprises:
a processing module 30, configured to, in response to an acquisition operation for a third virtual asset in the in-game scene, place the third virtual asset in a resource container of the controlled virtual object;
the control module 20 is specifically configured to:
and responding to the controlled virtual object to complete the target game task, wherein the resource container is a first resource container, controlling the controlled virtual object to end the first game play, and configuring the first virtual material and the virtual material in the resource container for the target game account, wherein the virtual material in the resource container does not exceed the first preset capacity.
In an alternative embodiment, the control module 20 is specifically configured to:
and responding to the controlled virtual object to complete the target game task, wherein the resource container is a second resource container, controlling the controlled virtual object to end the first game play, configuring the first virtual material for the target game account, and not configuring the virtual material in the resource container for the target game account.
In an alternative embodiment, the apparatus further comprises:
the storage module 40 is configured to store status information of all virtual materials currently configured by the target game account.
In an alternative embodiment, the processing module 30 is further configured to:
and controlling the controlled virtual object to end the first game play, discarding the consumption type prop when the first virtual material comprises the consumption type prop, and configuring other props in the first virtual material for the target game account.
In an alternative embodiment, the processing module 30 is further configured to:
in response to a configuration operation on the fourth virtual asset in the in-game scene, the wearable asset is configured for the controlled virtual object.
In an alternative embodiment, the display module 10 is further configured to:
when the target game account enters the target game for the first time, the interest information and the limit information in the first game mode and the configuration resource container in the first game mode are displayed on the graphical user interface, wherein the configuration resource container comprises: a plurality of initial virtual supplies provided by the first gaming mode.
In an alternative embodiment, the processing module 30 is further configured to:
responding to the receiving operation of the configuration resource container, extracting a plurality of initial virtual materials in the configuration resource container to a virtual warehouse, wherein the virtual materials in the virtual warehouse do not exceed a second preset capacity;
In response to a first configuration operation on virtual supplies in a virtual warehouse, configuring current wearing supplies for a controlled virtual object, wherein the virtual supplies in the virtual warehouse comprise a plurality of initial virtual supplies; and/or the number of the groups of groups,
transferring the first virtual asset to the first resource container in response to a first transfer operation of the virtual asset in the virtual warehouse; and/or the number of the groups of groups,
transferring the second virtual asset to the second resource container in response to a second transfer operation of the virtual asset in the virtual warehouse; the virtual materials in the first resource container are permanently stored, and the virtual materials in the second resource container are virtual materials dynamically carried by the controlled virtual object, wherein the virtual materials in the first resource container do not exceed a first preset capacity.
In an alternative embodiment, the display module 10 is further configured to:
and when the target game account does not enter the target game for the first time, displaying the interest information and the limit information in the first game mode on the graphical user interface.
In an alternative embodiment, the processing module 30 is further configured to:
responding to a second configuration operation of the virtual materials in the virtual warehouse, configuring the current wearing materials for the controlled virtual object, wherein the virtual materials in the virtual warehouse do not exceed a second preset capacity, and the virtual materials in the virtual warehouse comprise historical virtual materials collected by the controlled virtual object in an in-office game scene; and/or the number of the groups of groups,
Transferring the third virtual asset to the first resource container in response to a third transfer operation of the virtual asset in the virtual warehouse; and/or the number of the groups of groups,
transferring the fourth virtual asset to the second resource container in response to a fourth transfer operation of the virtual asset in the virtual warehouse; the virtual materials in the first resource container are permanently stored, and the virtual materials in the second resource container are virtual materials dynamically carried by the controlled virtual object, wherein the virtual materials in the first resource container do not exceed a first preset capacity.
In an alternative embodiment, the processing module 30 is further configured to:
and when the target game account is in the second game mode, reclaiming the space with the second preset capacity from the virtual warehouse.
In an alternative embodiment, the apparatus further comprises:
a receiving module 50, configured to receive a resource gift message sent by other game accounts through the game platform;
the obtaining module 60 is configured to obtain virtual materials given by other game accounts in response to the resource giving message.
In an alternative embodiment, the control module 20 is specifically configured to:
receiving a collaborative operation request sent by other game accounts through a game platform, wherein the collaborative operation request comprises the identification of the other game accounts;
Judging whether other game accounts are in a first game mode according to the identification of the other game accounts;
and if the other game accounts are in the first game mode, receiving a cooperative operation request, and displaying the cooperative game scenes in the game in the graphical user interface.
In an alternative embodiment, the control module 20 is specifically configured to:
responding to a first game play starting instruction, and displaying a current group queue table;
responding to the selection operation of the identification of at least one virtual object to be selected in the current group queue, and sending a collaborative operation request to a game account corresponding to the selected virtual object to be selected;
and after the game account corresponding to the selected virtual object to be selected receives the collaborative operation request, displaying a collaborative game scene in the office on the graphical user interface, wherein the game account corresponding to the virtual object to be selected is in the first game mode.
In an alternative embodiment, the control module 20 is specifically configured to:
displaying at least one play type in a first game mode on a graphical user interface;
responding to the selection operation of the target play type in the play types, and judging whether the target play type is the play type in the first game mode;
And if the game type is the play type in the first game mode, displaying an in-office game scene corresponding to the target play type on the graphical user interface.
In an alternative embodiment, the display module 10 is specifically configured to:
and if the playing type in the first game mode is the multi-person mode and the target playing type is the multi-person mode, matching a preset number of virtual objects in the first game mode for team formation, and displaying an in-office game scene corresponding to the target playing type on a graphical user interface.
In an alternative embodiment, the display module 10 is specifically configured to:
if the virtual objects are not the play types in the first game mode and the target play types are the multi-person mode, matching a preset number of virtual objects in the first game mode and/or the second game mode for team formation, and displaying the game scenes in the game play positions corresponding to the target play types on the graphical user interface.
In an alternative embodiment, the display module 10 is further configured to:
and when the target game account is in the first game mode, displaying the identification of the first game mode on the icon of the controlled virtual object.
In an alternative embodiment, the display module 10 is further configured to:
and displaying prompt information of the first game mode on a waiting opening interface waiting for entering the first game, so as to indicate that the controlled virtual object reserves the first virtual material when the target game task is not achieved.
In an alternative embodiment, the processing module 40 is further configured to:
when the target game account is in the second game mode, starting game authorities in the second game mode to the controlled virtual object, wherein the authorities in the second game mode comprise one or more of the following: event rights, transaction rights, team rights, presentation rights.
In an alternative embodiment, the control module 20 is further configured to:
when the target game account meets the preset starting condition of the second game mode, responding to a mode switching instruction aiming at the second game mode, and controlling the target game account to switch from the first game mode to the second game mode so as to enable the target game account to play in the second game mode;
the preset opening conditions at least comprise: and when the target game account is in the first game mode, the controlled virtual object completes the target game task in the game scene in the office.
In an alternative embodiment, the display module 10 is further configured to:
displaying task information of an opening task corresponding to a preset opening condition on a graphical user interface, wherein the task information comprises: the identification of each task and the progress of each task.
In an alternative embodiment, the control module 20 is specifically configured to:
In response to a mode switch instruction for the second game mode, displaying virtual supplies in the virtual warehouse on the graphical user interface;
in response to an extraction operation for a target virtual asset in the virtual assets, controlling to switch a game mode of the target game account from a first game mode to a second game mode, and configuring the target virtual asset for the target game account in the second game mode.
In an alternative embodiment, the display module 10 is specifically configured to:
and if the asset data of the virtual materials does not exceed the preset asset threshold, displaying selected information of the virtual materials on the graphical user interface to indicate that the virtual materials support all extraction.
In an alternative embodiment, the processing module 40 is further configured to:
and if the asset data of the virtual asset exceeds the preset asset threshold, determining the target virtual asset from the virtual asset according to the asset attribute of the virtual asset and the preset asset threshold in response to the asset selection operation.
In an alternative embodiment, the virtual supplies include: virtual currency and virtual props; the processing module 40 is also configured to:
determining extracted asset data in response to an extraction operation of a target virtual currency in the virtual currency and/or a target virtual prop in the virtual props;
If the extracted asset data is smaller than the preset asset threshold, determining supplementary virtual currency from the virtual currency in response to the asset replenishment operation, so that the re-determined extracted asset data is the preset asset threshold;
and determining the supplementary virtual currency, the target virtual currency and/or the virtual prop as target virtual materials.
In an alternative embodiment, the display module 10 is further configured to:
and if the asset data of the target virtual asset does not exceed the preset asset threshold, displaying asset prompt information on the graphical user interface to indicate that the asset data of the target virtual asset does not reach the preset asset threshold.
In the game interaction device of this embodiment, when the target game account is in the first game mode, the display module is configured to control, in response to an opening instruction of the first game, to display an intra-game scene configured with a controlled virtual object on the graphical user interface, where the controlled virtual object is a virtual object corresponding to the target game account, the controlled virtual object is configured to execute a target game task in the intra-game scene, and the control module is configured to control, in response to the controlled virtual object not completing the target game task, the controlled virtual object to end the first game and configure a first virtual asset for the target game account, where the first virtual asset includes a virtual asset worn when the controlled virtual object ends the first game. And when the target game task is not completed in the first game mode, configuring a first virtual material for the target game account, so that the player retention rate is improved.
Fig. 35 is a schematic structural diagram of a terminal device according to an embodiment of the present application, where, as shown in fig. 35, the device may include: processor 70, memory 80 and bus 90, memory 80 storing machine readable instructions executable by processor 70, processor 70 and memory 80 communicating over bus 90 when the terminal device is operating, processor 70 executing machine readable instructions to perform the steps of:
when the target game account is in a first game mode, responding to an opening instruction of a first game, and controlling to display an in-game scene configured with a controlled virtual object on a graphical user interface, wherein the controlled virtual object is a virtual object corresponding to the target game account, and the controlled virtual object is used for executing a target game task in the in-game scene;
and controlling the controlled virtual object to end the first game play and configuring first virtual materials for the target game account in response to the controlled virtual object not completing the target game task, wherein the first virtual materials comprise virtual materials worn by the controlled virtual object when the controlled virtual object ends the first game play.
In an alternative embodiment, the target game further includes a second game mode, and in response to an opening instruction of the first game, the method further includes, before the graphical user interface displays the in-game scene configured with the controlled virtual object:
Displaying an outsider game scene, an entry option and a cancel option of a second game mode on a graphical user interface;
in response to a selection operation for the cancel option, the target game account is controlled to be in the first game mode.
In an alternative embodiment, the method further comprises:
controlling the target game account to be in a second game mode in response to a selection operation for the entry option;
when the target game account is in the second game mode, responding to a second game opening instruction, and controlling to display an in-game scene configured with a controlled virtual object on a graphical user interface;
and in response to the controlled virtual object not completing the target game task, controlling the controlled virtual object to end the second game play and not configuring the second virtual material for the target game account, wherein the second virtual material comprises virtual material worn by the controlled virtual object when the controlled virtual object ends the second game play.
In an alternative embodiment, after controlling the target game account to be in the second game mode in response to the selection operation for the entry option, the method further includes:
in response to a re-entry operation of the target game by the target game account, displaying an out-of-view game scene, an entry option for the second game mode, and entry prohibition information for the first game mode on the graphical user interface.
In an alternative embodiment, when the target game account is in the first game mode, in response to an opening instruction of the first game, the method further comprises, before the graphical user interface displays the in-game scene configured with the controlled virtual object, controlling the in-game scene to be displayed in the first game mode:
and controlling the target game account to be in the first game mode in response to the controlled virtual object not completing the target game task.
In an alternative embodiment, when the target game account is in the first game mode, in response to an opening instruction of the first game, the method further comprises, before the graphical user interface displays the in-game scene configured with the controlled virtual object, controlling the in-game scene to be displayed in the first game mode:
and if the game times of the target game account in the novice game reaches the preset times, controlling the target game account to be in a first game mode.
In an alternative embodiment, the method further comprises:
responding to the acquisition operation of the third virtual material in the game scene in the office, and placing the third virtual material in a resource container of the controlled virtual object;
in response to the controlled virtual object not completing the target game task, controlling the controlled virtual object to end the first game play and to configure a first virtual asset for the target game account, comprising:
And responding to the controlled virtual object to complete the target game task, wherein the resource container is a first resource container, controlling the controlled virtual object to end the first game play, and configuring the first virtual material and the virtual material in the resource container for the target game account, wherein the virtual material in the resource container does not exceed the first preset capacity.
In an alternative embodiment, in response to the controlled virtual object not completing the target game task, controlling the controlled virtual object to end the first game play and configuring the first virtual asset for the target game account includes:
and responding to the controlled virtual object to complete the target game task, wherein the resource container is a second resource container, controlling the controlled virtual object to end the first game play, configuring the first virtual material for the target game account, and not configuring the virtual material in the resource container for the target game account.
In an alternative embodiment, after controlling the controlled virtual object to end the first game play and to configure the first virtual material for the target game account in response to the controlled virtual object not completing the target game task, further comprising:
and storing the state information of all the virtual materials currently configured by the target game account.
In an alternative embodiment, controlling the controlled virtual object to end the first game play and configure the first virtual asset for the target game account includes:
and controlling the controlled virtual object to end the first game play, discarding the consumption type prop when the first virtual material comprises the consumption type prop, and configuring other props in the first virtual material for the target game account.
In an alternative embodiment, the method further comprises:
in response to a configuration operation on the fourth virtual asset in the in-game scene, the wearable asset is configured for the controlled virtual object.
In an alternative embodiment, the method further comprises:
when the target game account enters the target game for the first time, the interest information and the limit information in the first game mode and the configuration resource container in the first game mode are displayed on the graphical user interface, wherein the configuration resource container comprises: a plurality of initial virtual supplies provided by the first gaming mode.
In an alternative embodiment, the method further comprises:
responding to the receiving operation of the configuration resource container, extracting a plurality of initial virtual materials in the configuration resource container to a virtual warehouse, wherein the virtual materials in the virtual warehouse do not exceed a second preset capacity;
In response to a first configuration operation on virtual supplies in a virtual warehouse, configuring current wearing supplies for a controlled virtual object, wherein the virtual supplies in the virtual warehouse comprise a plurality of initial virtual supplies; and/or the number of the groups of groups,
transferring the first virtual asset to the first resource container in response to a first transfer operation of the virtual asset in the virtual warehouse; and/or the number of the groups of groups,
transferring the second virtual asset to the second resource container in response to a second transfer operation of the virtual asset in the virtual warehouse; the virtual materials in the first resource container are permanently stored, and the virtual materials in the second resource container are virtual materials dynamically carried by the controlled virtual object, wherein the virtual materials in the first resource container do not exceed a first preset capacity.
In an alternative embodiment, the method further comprises:
and when the target game account does not enter the target game for the first time, displaying the interest information and the limit information in the first game mode on the graphical user interface.
In an alternative embodiment, the method further comprises:
responding to a second configuration operation of the virtual materials in the virtual warehouse, configuring the current wearing materials for the controlled virtual object, wherein the virtual materials in the virtual warehouse do not exceed a second preset capacity, and the virtual materials in the virtual warehouse comprise historical virtual materials collected by the controlled virtual object in an in-office game scene; and/or the number of the groups of groups,
Transferring the third virtual asset to the first resource container in response to a third transfer operation of the virtual asset in the virtual warehouse; and/or the number of the groups of groups,
transferring the fourth virtual asset to the second resource container in response to a fourth transfer operation of the virtual asset in the virtual warehouse; the virtual materials in the first resource container are permanently stored, and the virtual materials in the second resource container are virtual materials dynamically carried by the controlled virtual object, wherein the virtual materials in the first resource container do not exceed a first preset capacity.
In an alternative embodiment, the method further comprises:
and when the target game account is in the second game mode, reclaiming the space with the second preset capacity from the virtual warehouse.
In an alternative embodiment, the method further comprises:
receiving resource giving messages sent by other game accounts through a game platform;
and responding to the resource presentation message, and acquiring virtual materials presented by other game accounts.
In an alternative embodiment, in response to a game play start instruction, controlling to display an in-play game scene configured with a controlled virtual object on a graphical user interface, includes:
receiving a collaborative operation request sent by other game accounts through a game platform, wherein the collaborative operation request comprises the identification of the other game accounts;
Judging whether other game accounts are in a first game mode according to the identification of the other game accounts;
and if the other game accounts are in the first game mode, receiving a cooperative operation request, and displaying the cooperative game scenes in the game in the graphical user interface.
In an alternative embodiment, in response to a game play start instruction, controlling to display an in-play game scene configured with a controlled virtual object on a graphical user interface, includes:
responding to a first game play starting instruction, and displaying a current group queue table;
responding to the selection operation of the identification of at least one virtual object to be selected in the current group queue, and sending a collaborative operation request to a game account corresponding to the selected virtual object to be selected;
and after the game account corresponding to the selected virtual object to be selected receives the collaborative operation request, displaying a collaborative game scene in the office on the graphical user interface, wherein the game account corresponding to the virtual object to be selected is in the first game mode.
In an alternative embodiment, in response to a game play start instruction, controlling to display an in-play game scene configured with a controlled virtual object on a graphical user interface, includes:
displaying at least one play type in a first game mode on a graphical user interface;
Responding to the selection operation of the target play type in the play types, and judging whether the target play type is the play type in the first game mode;
and if the game type is the play type in the first game mode, displaying an in-office game scene corresponding to the target play type on the graphical user interface.
In an alternative embodiment, if the play type in the first game mode is the play type, displaying the game scene in the game play corresponding to the target play type on the graphical user interface, including:
and if the playing type in the first game mode is the multi-person mode and the target playing type is the multi-person mode, matching a preset number of virtual objects in the first game mode for team formation, and displaying an in-office game scene corresponding to the target playing type on a graphical user interface.
In an alternative embodiment, in response to the game play start instruction, controlling to display an in-play game scene configured with a controlled virtual object on the graphical user interface, further comprising:
if the virtual objects are not the play types in the first game mode and the target play types are the multi-person mode, matching a preset number of virtual objects in the first game mode and/or the second game mode for team formation, and displaying the game scenes in the game play positions corresponding to the target play types on the graphical user interface.
In an alternative embodiment, the method further comprises:
and when the target game account is in the first game mode, displaying the identification of the first game mode on the icon of the controlled virtual object.
In an alternative embodiment, before the graphic user interface displays the game scene in the game, the control further comprises:
and displaying prompt information of the first game mode on a waiting opening interface waiting for entering the first game, so as to indicate that the controlled virtual object reserves the first virtual material when the target game task is not achieved.
In an alternative embodiment, the method further comprises:
when the target game account is in the second game mode, starting game authorities in the second game mode to the controlled virtual object, wherein the authorities in the second game mode comprise one or more of the following: event rights, transaction rights, team rights, presentation rights.
In an alternative embodiment, the method further comprises:
when the target game account meets the preset starting condition of the second game mode, responding to a mode switching instruction aiming at the second game mode, and controlling the target game account to switch from the first game mode to the second game mode so as to enable the target game account to play in the second game mode;
The preset opening conditions at least comprise: and when the target game account is in the first game mode, the controlled virtual object completes the target game task in the game scene in the office.
In an alternative embodiment, the method further comprises:
displaying task information of an opening task corresponding to a preset opening condition on a graphical user interface, wherein the task information comprises: the identification of each task and the progress of each task.
In an alternative embodiment, in response to a mode switch instruction for the second game mode, controlling the target game account to switch from the first game mode to the second game mode includes:
in response to a mode switch instruction for the second game mode, displaying virtual supplies in the virtual warehouse on the graphical user interface;
in response to an extraction operation for a target virtual asset in the virtual assets, controlling to switch a game mode of the target game account from a first game mode to a second game mode, and configuring the target virtual asset for the target game account in the second game mode.
In an alternative embodiment, the method further comprises:
and if the asset data of the virtual materials does not exceed the preset asset threshold, displaying selected information of the virtual materials on the graphical user interface to indicate that the virtual materials support all extraction.
In an alternative embodiment, the method further comprises:
and if the asset data of the virtual asset exceeds the preset asset threshold, determining the target virtual asset from the virtual asset according to the asset attribute of the virtual asset and the preset asset threshold in response to the asset selection operation.
In an alternative embodiment, the virtual supplies include: virtual currency and virtual props; the method further comprises the steps of:
determining extracted asset data in response to an extraction operation of a target virtual currency in the virtual currency and/or a target virtual prop in the virtual props;
if the extracted asset data is smaller than the preset asset threshold, determining supplementary virtual currency from the virtual currency in response to the asset replenishment operation, so that the re-determined extracted asset data is the preset asset threshold;
and determining the supplementary virtual currency, the target virtual currency and/or the virtual prop as target virtual materials.
In an alternative embodiment, the method further comprises:
and if the asset data of the target virtual asset does not exceed the preset asset threshold, displaying asset prompt information on the graphical user interface to indicate that the asset data of the target virtual asset does not reach the preset asset threshold.
In the terminal device of this embodiment, the processor executes the machine readable instruction to execute, when the target game account is in the first game mode, control to display, on the graphical user interface, an in-game scene configured with a controlled virtual object in response to an opening instruction of the first game, where the controlled virtual object is a virtual object corresponding to the target game account, the controlled virtual object is used to execute a target game task in the in-game scene, control, in response to the controlled virtual object not completing the target game task, the controlled virtual object to end the first game and configure the first virtual asset for the target game account, the first virtual asset including a virtual asset worn when the controlled virtual object ends the first game. When the target game task is not completed in the first game mode, the first virtual material is configured for the target game account, so that the player retention rate and the user experience are improved, the idle running of hardware equipment is avoided, and the resource utilization rate is improved.
The embodiment of the application also provides a computer readable storage medium, wherein the computer readable storage medium stores a computer program, the computer program is executed by a processor, and the processor executes the following steps:
when the target game account is in a first game mode, responding to an opening instruction of a first game, and controlling to display an in-game scene configured with a controlled virtual object on a graphical user interface, wherein the controlled virtual object is a virtual object corresponding to the target game account, and the controlled virtual object is used for executing a target game task in the in-game scene;
and controlling the controlled virtual object to end the first game play and configuring first virtual materials for the target game account in response to the controlled virtual object not completing the target game task, wherein the first virtual materials comprise virtual materials worn by the controlled virtual object when the controlled virtual object ends the first game play.
In an alternative embodiment, the target game further includes a second game mode, and in response to an opening instruction of the first game, the method further includes, before the graphical user interface displays the in-game scene configured with the controlled virtual object:
displaying an outsider game scene, an entry option and a cancel option of a second game mode on a graphical user interface;
In response to a selection operation for the cancel option, the target game account is controlled to be in the first game mode.
In an alternative embodiment, the method further comprises:
controlling the target game account to be in a second game mode in response to a selection operation for the entry option;
when the target game account is in the second game mode, responding to a second game opening instruction, and controlling to display an in-game scene configured with a controlled virtual object on a graphical user interface;
and in response to the controlled virtual object not completing the target game task, controlling the controlled virtual object to end the second game play and not configuring the second virtual material for the target game account, wherein the second virtual material comprises virtual material worn by the controlled virtual object when the controlled virtual object ends the second game play.
In an alternative embodiment, after controlling the target game account to be in the second game mode in response to the selection operation for the entry option, the method further includes:
in response to a re-entry operation of the target game by the target game account, displaying an out-of-view game scene, an entry option for the second game mode, and entry prohibition information for the first game mode on the graphical user interface.
In an alternative embodiment, when the target game account is in the first game mode, in response to an opening instruction of the first game, the method further comprises, before the graphical user interface displays the in-game scene configured with the controlled virtual object, controlling the in-game scene to be displayed in the first game mode:
and controlling the target game account to be in the first game mode in response to the controlled virtual object not completing the target game task.
In an alternative embodiment, when the target game account is in the first game mode, in response to an opening instruction of the first game, the method further comprises, before the graphical user interface displays the in-game scene configured with the controlled virtual object, controlling the in-game scene to be displayed in the first game mode:
and if the game times of the target game account in the novice game reaches the preset times, controlling the target game account to be in a first game mode.
In an alternative embodiment, the method further comprises:
responding to the acquisition operation of the third virtual material in the game scene in the office, and placing the third virtual material in a resource container of the controlled virtual object;
in response to the controlled virtual object not completing the target game task, controlling the controlled virtual object to end the first game play and to configure a first virtual asset for the target game account, comprising:
And responding to the controlled virtual object to complete the target game task, wherein the resource container is a first resource container, controlling the controlled virtual object to end the first game play, and configuring the first virtual material and the virtual material in the resource container for the target game account, wherein the virtual material in the resource container does not exceed the first preset capacity.
In an alternative embodiment, in response to the controlled virtual object not completing the target game task, controlling the controlled virtual object to end the first game play and configuring the first virtual asset for the target game account includes:
and responding to the controlled virtual object to complete the target game task, wherein the resource container is a second resource container, controlling the controlled virtual object to end the first game play, configuring the first virtual material for the target game account, and not configuring the virtual material in the resource container for the target game account.
In an alternative embodiment, after controlling the controlled virtual object to end the first game play and to configure the first virtual material for the target game account in response to the controlled virtual object not completing the target game task, further comprising:
and storing the state information of all the virtual materials currently configured by the target game account.
In an alternative embodiment, controlling the controlled virtual object to end the first game play and configure the first virtual asset for the target game account includes:
and controlling the controlled virtual object to end the first game play, discarding the consumption type prop when the first virtual material comprises the consumption type prop, and configuring other props in the first virtual material for the target game account.
In an alternative embodiment, the method further comprises:
in response to a configuration operation on the fourth virtual asset in the in-game scene, the wearable asset is configured for the controlled virtual object.
In an alternative embodiment, the method further comprises:
when the target game account enters the target game for the first time, the interest information and the limit information in the first game mode and the configuration resource container in the first game mode are displayed on the graphical user interface, wherein the configuration resource container comprises: a plurality of initial virtual supplies provided by the first gaming mode.
In an alternative embodiment, the method further comprises:
responding to the receiving operation of the configuration resource container, extracting a plurality of initial virtual materials in the configuration resource container to a virtual warehouse, wherein the virtual materials in the virtual warehouse do not exceed a second preset capacity;
In response to a first configuration operation on virtual supplies in a virtual warehouse, configuring current wearing supplies for a controlled virtual object, wherein the virtual supplies in the virtual warehouse comprise a plurality of initial virtual supplies; and/or the number of the groups of groups,
transferring the first virtual asset to the first resource container in response to a first transfer operation of the virtual asset in the virtual warehouse; and/or the number of the groups of groups,
transferring the second virtual asset to the second resource container in response to a second transfer operation of the virtual asset in the virtual warehouse; the virtual materials in the first resource container are permanently stored, and the virtual materials in the second resource container are virtual materials dynamically carried by the controlled virtual object, wherein the virtual materials in the first resource container do not exceed a first preset capacity.
In an alternative embodiment, the method further comprises:
and when the target game account does not enter the target game for the first time, displaying the interest information and the limit information in the first game mode on the graphical user interface.
In an alternative embodiment, the method further comprises:
responding to a second configuration operation of the virtual materials in the virtual warehouse, configuring the current wearing materials for the controlled virtual object, wherein the virtual materials in the virtual warehouse do not exceed a second preset capacity, and the virtual materials in the virtual warehouse comprise historical virtual materials collected by the controlled virtual object in an in-office game scene; and/or the number of the groups of groups,
Transferring the third virtual asset to the first resource container in response to a third transfer operation of the virtual asset in the virtual warehouse; and/or the number of the groups of groups,
transferring the fourth virtual asset to the second resource container in response to a fourth transfer operation of the virtual asset in the virtual warehouse; the virtual materials in the first resource container are permanently stored, and the virtual materials in the second resource container are virtual materials dynamically carried by the controlled virtual object, wherein the virtual materials in the first resource container do not exceed a first preset capacity.
In an alternative embodiment, the method further comprises:
and when the target game account is in the second game mode, reclaiming the space with the second preset capacity from the virtual warehouse.
In an alternative embodiment, the method further comprises:
receiving resource giving messages sent by other game accounts through a game platform;
and responding to the resource presentation message, and acquiring virtual materials presented by other game accounts.
In an alternative embodiment, in response to a game play start instruction, controlling to display an in-play game scene configured with a controlled virtual object on a graphical user interface, includes:
receiving a collaborative operation request sent by other game accounts through a game platform, wherein the collaborative operation request comprises the identification of the other game accounts;
Judging whether other game accounts are in a first game mode according to the identification of the other game accounts;
and if the other game accounts are in the first game mode, receiving a cooperative operation request, and displaying the cooperative game scenes in the game in the graphical user interface.
In an alternative embodiment, in response to a game play start instruction, controlling to display an in-play game scene configured with a controlled virtual object on a graphical user interface, includes:
responding to a first game play starting instruction, and displaying a current group queue table;
responding to the selection operation of the identification of at least one virtual object to be selected in the current group queue, and sending a collaborative operation request to a game account corresponding to the selected virtual object to be selected;
and after the game account corresponding to the selected virtual object to be selected receives the collaborative operation request, displaying a collaborative game scene in the office on the graphical user interface, wherein the game account corresponding to the virtual object to be selected is in the first game mode.
In an alternative embodiment, in response to a game play start instruction, controlling to display an in-play game scene configured with a controlled virtual object on a graphical user interface, includes:
displaying at least one play type in a first game mode on a graphical user interface;
Responding to the selection operation of the target play type in the play types, and judging whether the target play type is the play type in the first game mode;
and if the game type is the play type in the first game mode, displaying an in-office game scene corresponding to the target play type on the graphical user interface.
In an alternative embodiment, if the play type in the first game mode is the play type, displaying the game scene in the game play corresponding to the target play type on the graphical user interface, including:
and if the playing type in the first game mode is the multi-person mode and the target playing type is the multi-person mode, matching a preset number of virtual objects in the first game mode for team formation, and displaying an in-office game scene corresponding to the target playing type on a graphical user interface.
In an alternative embodiment, in response to the game play start instruction, controlling to display an in-play game scene configured with a controlled virtual object on the graphical user interface, further comprising:
if the virtual objects are not the play types in the first game mode and the target play types are the multi-person mode, matching a preset number of virtual objects in the first game mode and/or the second game mode for team formation, and displaying the game scenes in the game play positions corresponding to the target play types on the graphical user interface.
In an alternative embodiment, the method further comprises:
and when the target game account is in the first game mode, displaying the identification of the first game mode on the icon of the controlled virtual object.
In an alternative embodiment, before the graphic user interface displays the game scene in the game, the control further comprises:
and displaying prompt information of the first game mode on a waiting opening interface waiting for entering the first game, so as to indicate that the controlled virtual object reserves the first virtual material when the target game task is not achieved.
In an alternative embodiment, the method further comprises:
when the target game account is in the second game mode, starting game authorities in the second game mode to the controlled virtual object, wherein the authorities in the second game mode comprise one or more of the following: event rights, transaction rights, team rights, presentation rights.
In an alternative embodiment, the method further comprises:
when the target game account meets the preset starting condition of the second game mode, responding to a mode switching instruction aiming at the second game mode, and controlling the target game account to switch from the first game mode to the second game mode so as to enable the target game account to play in the second game mode;
The preset opening conditions at least comprise: and when the target game account is in the first game mode, the controlled virtual object completes the target game task in the game scene in the office.
In an alternative embodiment, the method further comprises:
displaying task information of an opening task corresponding to a preset opening condition on a graphical user interface, wherein the task information comprises: the identification of each task and the progress of each task.
In an alternative embodiment, in response to a mode switch instruction for the second game mode, controlling the target game account to switch from the first game mode to the second game mode includes:
in response to a mode switch instruction for the second game mode, displaying virtual supplies in the virtual warehouse on the graphical user interface;
in response to an extraction operation for a target virtual asset in the virtual assets, controlling to switch a game mode of the target game account from a first game mode to a second game mode, and configuring the target virtual asset for the target game account in the second game mode.
In an alternative embodiment, the method further comprises:
and if the asset data of the virtual materials does not exceed the preset asset threshold, displaying selected information of the virtual materials on the graphical user interface to indicate that the virtual materials support all extraction.
In an alternative embodiment, the method further comprises:
and if the asset data of the virtual asset exceeds the preset asset threshold, determining the target virtual asset from the virtual asset according to the asset attribute of the virtual asset and the preset asset threshold in response to the asset selection operation.
In an alternative embodiment, the virtual supplies include: virtual currency and virtual props; the method further comprises the steps of:
determining extracted asset data in response to an extraction operation of a target virtual currency in the virtual currency and/or a target virtual prop in the virtual props;
if the extracted asset data is smaller than the preset asset threshold, determining supplementary virtual currency from the virtual currency in response to the asset replenishment operation, so that the re-determined extracted asset data is the preset asset threshold;
and determining the supplementary virtual currency, the target virtual currency and/or the virtual prop as target virtual materials.
In an alternative embodiment, the method further comprises:
and if the asset data of the target virtual asset does not exceed the preset asset threshold, displaying asset prompt information on the graphical user interface to indicate that the asset data of the target virtual asset does not reach the preset asset threshold.
In the computer readable storage medium of this embodiment, when the computer program is executed by the processor, when the target game account is in the first game mode, controlling to display an in-game scene configured with a controlled virtual object on the graphical user interface in response to an opening instruction of the first game, where the controlled virtual object is a virtual object corresponding to the target game account, the controlled virtual object is used to execute a target game task in the in-game scene, controlling the controlled virtual object to end the first game and configure a first virtual asset for the target game account in response to the controlled virtual object not completing the target game task, and the first virtual asset includes a virtual asset worn when the controlled virtual object ends the first game. When the target game task is not completed in the first game mode, the first virtual material is configured for the target game account, so that the player retention rate and the user experience are improved, the idle running of hardware equipment is avoided, and the resource utilization rate is improved.
In an embodiment of the present application, the computer program may further execute other machine readable instructions when executed by a processor to perform the method as described in other embodiments, and the specific implementation of the method steps and principles are referred to in the description of the embodiments and are not described in detail herein.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments provided in the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the scope of the present application, but it should be understood by those skilled in the art that the present application is not limited thereto, and that the present application is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the corresponding technical solutions. Are intended to be encompassed within the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (35)

1. A game interaction method, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface displaying an out-of-view game scene presented after entering a target game through a target game account, the target game comprising a first game mode, the method comprising:
when the target game account is in the first game mode, responding to an opening instruction of a first game, and controlling to display an in-game scene configured with a controlled virtual object on the graphical user interface, wherein the controlled virtual object is a virtual object corresponding to the target game account and is used for executing a target game task in the in-game scene;
and controlling the controlled virtual object to end the first game play and configuring first virtual materials for the target game account in response to the controlled virtual object not completing the target game task, wherein the first virtual materials comprise virtual materials worn by the controlled virtual object when the controlled virtual object ends the first game play.
2. The method of claim 1, wherein the target game further comprises a second game mode, wherein the controlling is performed before the graphical user interface displays the in-game scene configured with the controlled virtual object in response to the start instruction of the first game play pair, the method further comprising:
Displaying the outsource game scene, the entry option and the cancel option of the second game mode on a graphical user interface;
and controlling the target game account to be in the first game mode in response to a selection operation for the cancel option.
3. The method according to claim 2, wherein the method further comprises:
controlling the target game account to be in the second game mode in response to a selection operation for the entry option;
when the target game account is in the second game mode, responding to a second game opening instruction, and controlling to display an in-game scene configured with the controlled virtual object on the graphical user interface;
and controlling the controlled virtual object to end the second game play and not configuring second virtual materials for the target game account in response to the controlled virtual object not completing the target game task, wherein the second virtual materials comprise virtual materials worn by the controlled virtual object when the controlled virtual object ends the second game play.
4. The method of claim 3, wherein the controlling the target gaming account after the second gaming mode is performed in response to a selection operation for the entry option, the method further comprises:
In response to a reentry operation of the target game by the target game account, displaying the outsider game scene, the entry option of the second game mode, and the entry prohibition information of the first game mode on the graphical user interface.
5. The method of claim 1, wherein the controlling, while the target gaming account is in the first gaming mode, is prior to the graphical user interface displaying an in-game scene configured with a controlled virtual object in response to a first game play opening instruction, the method further comprising:
and controlling the target game account to be in the first game mode in response to the controlled virtual object not completing the target game task.
6. The method of claim 1, wherein the controlling, while the target gaming account is in the first gaming mode, is prior to the graphical user interface displaying an in-game scene configured with a controlled virtual object in response to a first game play opening instruction, the method further comprising:
and if the game times of the target game account in the novice game reach the preset times, controlling the target game account to be in the first game mode.
7. The method according to claim 1, wherein the method further comprises:
responding to an acquisition operation for a third virtual material in the game scene in the game, and placing the third virtual material in a resource container of the controlled virtual object;
the controlling the controlled virtual object to end the first game play and configure first virtual supplies for the target game account in response to the controlled virtual object not completing the target game task includes:
and responding to the controlled virtual object to complete the target game task, wherein the resource container is a first resource container, controlling the controlled virtual object to end the first game play, and configuring the first virtual material and the virtual material in the resource container for the target game account, wherein the virtual material in the resource container does not exceed a first preset capacity.
8. The method of claim 7, wherein the controlling the controlled virtual object to end the first game play and configure first virtual supplies for the target game account in response to the controlled virtual object not completing the target game task comprises:
And responding to the controlled virtual object to complete the target game task, wherein the resource container is a second resource container, controlling the controlled virtual object to end the first game play, configuring the first virtual material for the target game account, and not configuring the virtual material in the resource container for the target game account.
9. The method of claim 1, wherein the controlling the controlled virtual object to end the first game play and configure a first virtual asset for the target game account in response to the controlled virtual object not completing the target game task further comprises:
and storing the state information of all virtual materials currently configured by the target game account.
10. The method of claim 1, wherein the controlling the controlled virtual object to end the first game play and configure first virtual supplies for the target game account comprises:
and controlling the controlled virtual object to end the first game play and discarding the consumption type prop and configuring other props in the first virtual material for the target game account when the first virtual material comprises the consumption type prop.
11. The method according to claim 1, wherein the method further comprises:
and responding to the configuration operation of the fourth virtual material in the game scene in the office, and configuring the wearing material for the controlled virtual object.
12. The method according to claim 1, wherein the method further comprises:
when the target game account enters the target game for the first time, displaying the benefit information, the limit information and the configuration resource container in the first game mode on the graphical user interface, wherein the configuration resource container comprises the following components: the first game mode provides a plurality of initial virtual supplies.
13. The method according to claim 12, wherein the method further comprises:
responding to the receiving operation of the configuration resource container, extracting a plurality of initial virtual materials in the configuration resource container to a virtual warehouse, wherein the virtual materials in the virtual warehouse do not exceed a second preset capacity;
in response to a first configuration operation on virtual supplies in the virtual warehouse, configuring current wearing supplies for the controlled virtual object, wherein the virtual supplies in the virtual warehouse comprise the plurality of initial virtual supplies; and/or the number of the groups of groups,
Transferring the first virtual asset to the first resource container in response to a first transfer operation of the virtual asset in the virtual warehouse; and/or the number of the groups of groups,
transferring a second virtual asset to a second resource container in response to a second transfer operation of the virtual asset in the virtual warehouse; the virtual materials in the first resource container are permanently stored, and the virtual materials in the second resource container are virtual materials carried by the controlled virtual object dynamically, wherein the virtual materials in the first resource container do not exceed a first preset capacity.
14. The method according to claim 1, wherein the method further comprises:
and when the target game account does not enter the target game for the first time, displaying the rights information and the limitation information in the first game mode on the graphical user interface.
15. The method of claim 14, wherein the method further comprises:
responding to a second configuration operation of virtual materials in a virtual warehouse, configuring current wearing materials for the controlled virtual object, wherein the virtual materials in the virtual warehouse do not exceed a second preset capacity, and the virtual materials in the virtual warehouse comprise historical virtual materials collected by the controlled virtual object in the in-office game scene; and/or the number of the groups of groups,
Transferring third virtual supplies to the first resource container in response to a third transfer operation of the virtual supplies in the virtual warehouse; and/or the number of the groups of groups,
transferring a fourth virtual asset to a second resource container in response to a fourth transfer operation of the virtual asset in the virtual warehouse; the virtual materials in the first resource container are permanently stored, and the virtual materials in the second resource container are virtual materials carried by the controlled virtual object dynamically, wherein the virtual materials in the first resource container do not exceed a first preset capacity.
16. The method according to claim 13 or 15, characterized in that the method further comprises:
and when the target game account is in the second game mode, reclaiming the space with the second preset capacity from the virtual warehouse.
17. The method according to claim 1, wherein the method further comprises:
receiving resource giving messages sent by other game accounts through a game platform;
and responding to the resource presentation message, and acquiring virtual materials presented by the other game accounts.
18. The method of claim 1, wherein controlling the display of the in-game scene configured with the controlled virtual object at the graphical user interface in response to the first game-on command comprises:
Receiving a collaborative operation request sent by other game accounts through a game platform, wherein the collaborative operation request comprises identification of the other game accounts;
judging whether the other game accounts are in the first game mode according to the identification of the other game accounts;
and if the other game accounts are in the first game mode, receiving the collaborative operation request, and displaying the collaborative game scene in the graphical user interface.
19. The method of claim 1, wherein controlling the display of the in-game scene configured with the controlled virtual object at the graphical user interface in response to the first game-on command comprises:
responding to the first game play starting instruction, and displaying a current group queue table;
responding to a selection operation aiming at the identification of at least one virtual object to be selected in the current group queue table, and sending a cooperative operation request to a game account corresponding to the selected virtual object to be selected;
and after the game account corresponding to the selected virtual object to be selected receives the collaborative operation request, displaying a collaborative game scene in the graphical user interface, wherein the game account corresponding to the virtual object to be selected is in the first game mode.
20. The method of claim 1, wherein controlling the display of the in-game scene configured with the controlled virtual object at the graphical user interface in response to the first game-on command comprises:
displaying at least one play type in the first game mode on the graphical user interface;
responding to a selection operation aiming at a target play type in the play types, and judging whether the target play type is the play type in the first game mode;
and if the play type is the play type in the first game mode, displaying an intra-game scene corresponding to the target play type on the graphical user interface.
21. The method of claim 20, wherein displaying, on the graphical user interface, the intra-game scene corresponding to the target play type if the play type in the first game mode is the first play mode, comprising:
and if the game type is the play type in the first game mode and the target play type is a multi-person mode, matching a preset number of virtual objects in the first game mode for team formation, and displaying an in-office game scene corresponding to the target play type on the graphical user interface.
22. The method of claim 20, wherein controlling the display of the in-game scene configured with the controlled virtual object at the graphical user interface in response to the first game-on command further comprises:
if the virtual objects are not the playing types in the first game mode and the target playing types are the multi-person modes, matching a preset number of virtual objects in the first game mode and/or the second game mode for team formation, and displaying the game scenes in the game play positions corresponding to the target playing types on the graphical user interface.
23. The method according to claim 1, wherein the method further comprises:
and when the target game account is in the first game mode, displaying the identification of the first game mode on the icon of the controlled virtual object.
24. The method of claim 1, wherein the controlling further comprises, prior to the graphical user interface displaying the in-game scene configured with the controlled virtual object:
and displaying prompt information of the first game mode on a waiting opening interface waiting for entering the first game, so as to indicate that the first virtual material is reserved when the controlled virtual object does not reach the target game task.
25. The method according to claim 2, wherein the method further comprises:
when the target game account is in the second game mode, starting game authorities in the second game mode to the controlled virtual object, wherein the authorities in the second game mode comprise one or more of the following: event rights, transaction rights, team rights, presentation rights.
26. The method according to claim 1, wherein the method further comprises:
when the target game account meets a preset starting condition of a second game mode, responding to a mode switching instruction aiming at the second game mode, and controlling the target game account to switch from the first game mode to the second game mode so that the target game account plays in the second game mode;
wherein, the preset opening condition at least comprises: and when the target game account is in the first game mode, the controlled virtual object completes the target game task in the in-office game scene.
27. The method of claim 26, wherein the method further comprises:
displaying task information of an opening task corresponding to the preset opening condition on the graphical user interface, wherein the task information comprises: the identification of each task and the progress of each task.
28. The method of claim 26, wherein the controlling the target gaming account to switch from the first gaming mode to the second gaming mode in response to a mode switch instruction for the second gaming mode comprises:
in response to a mode switch instruction for the second game mode, displaying virtual supplies in a virtual warehouse on the graphical user interface;
and in response to the extraction operation for the target virtual materials in the virtual materials, controlling the game mode of the target game account to be switched from the first game mode to the second game mode, and configuring the target virtual materials for the target game account in the second game mode.
29. The method of claim 28, wherein the method further comprises:
and if the asset data of the virtual materials does not exceed the preset asset threshold, displaying selected information of the virtual materials on the graphical user interface to indicate that the virtual materials support all extraction.
30. The method of claim 28, wherein the method further comprises:
and if the asset data of the virtual asset exceeds a preset asset threshold, responding to an asset selection operation, and determining the target virtual asset from the virtual asset according to the asset attribute of the virtual asset and the preset asset threshold.
31. The method of claim 28, wherein the virtual supplies comprise: virtual currency and virtual props; the method further comprises the steps of:
determining extracted asset data in response to an extraction operation of a target virtual currency in the virtual currency and/or a target virtual prop in the virtual props;
if the extracted asset data is smaller than a preset asset threshold, determining a supplementary virtual currency from the virtual currency in response to an asset replenishment operation, so that the re-determined extracted asset data is the preset asset threshold;
and determining the supplementary virtual currency, the target virtual currency and/or the virtual prop as the target virtual material.
32. The method of claim 28, wherein the method further comprises:
and if the asset data of the target virtual asset does not exceed the preset asset threshold, displaying asset prompt information on the graphical user interface to indicate that the asset data of the target virtual asset does not reach the preset asset threshold.
33. A game interaction device, wherein a graphical user interface is provided by a terminal device, the graphical user interface displaying an out-of-view game scene presented after entry into a target game through a target game account, the target game comprising a first game mode, the device comprising:
The display module is used for responding to an opening instruction of a first game when the target game account is in the first game mode, and controlling the graphical user interface to display an in-game scene configured with a controlled virtual object, wherein the controlled virtual object is a virtual object corresponding to the target game account and is used for executing a target game task in the in-game scene;
and the control module is used for controlling the controlled virtual object to finish the first game play and configuring first virtual materials for the target game account in response to the controlled virtual object not finishing the target game task, wherein the first virtual materials comprise virtual materials worn when the controlled virtual object finishes the first game play.
34. A terminal device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory in communication over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the game interaction method of any of claims 1 to 32.
35. A computer readable storage medium, characterized in that the computer readable storage medium has stored thereon a computer program which, when executed by a processor, performs the game interaction method of any of claims 1 to 32.
CN202310975516.7A 2023-08-03 2023-08-03 Game interaction method, game interaction device, terminal equipment and storage medium Pending CN116966595A (en)

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Application Number Priority Date Filing Date Title
CN202310975516.7A CN116966595A (en) 2023-08-03 2023-08-03 Game interaction method, game interaction device, terminal equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310975516.7A CN116966595A (en) 2023-08-03 2023-08-03 Game interaction method, game interaction device, terminal equipment and storage medium

Publications (1)

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