CN116966596A - Game interaction method, game interaction device, electronic equipment and storage medium - Google Patents
Game interaction method, game interaction device, electronic equipment and storage medium Download PDFInfo
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
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- General Business, Economics & Management (AREA)
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Abstract
The application provides a game interaction method, a game interaction device, electronic equipment and a storage medium, and relates to the technical field of games. The method comprises the following steps: when the target game account is in a first game mode, responding to a game opening instruction, and controlling to present an in-game scene configured with a controlled virtual object on a graphical user interface, wherein the controlled virtual object is a virtual object corresponding to the target game account, and the controlled virtual object is used for executing a target game task in the in-game scene; when the target game account meets the preset starting condition of the second game mode, the mode switching instruction for the second game mode is responded, and the game mode of the target game account is controlled to be switched from the first game mode to the second game mode, so that the target game account plays in the second game mode. The application can automatically select whether to enter the formal game mode by the player, thereby improving the game experience of the player.
Description
Technical Field
The application relates to the technical field of games, in particular to a game interaction method, a game interaction device, electronic equipment and a storage medium.
Background
With the development of electronic games, existing games often provide new players with new modes of hand in order to attract more new players and avoid losing new players due to game difficulty.
The novice mode is a special game mode set by a game developer for a new player entering the game, and generally reduces the operation difficulty of the game, improves the success rate and experience sense of the player, and enables the player to quickly know the game content and the game rules so as to better integrate into the game. The game sets an ending condition of the novice mode for the player, for example, the game level of the player reaches a preset level or a task of the novice is completed, and the novice mode is automatically exited after the ending condition is met.
However, when the fixed condition is reached, the player may not be necessarily ready to experience the formal game mode, in which case the player directly enters the formal game mode, which may lead to loss of the player due to poor experience of the game, resulting in resource consumption of the server.
Disclosure of Invention
The invention aims to overcome the defects in the prior art and provide a game interaction method, a game interaction device, electronic equipment and a storage medium, so that a player can autonomously select whether to enter a formal game mode, the game experience of the player and the user retention rate are improved, and the server consumption is reduced.
In order to achieve the above purpose, the technical scheme adopted by the embodiment of the application is as follows:
in a first aspect, an embodiment of the present application provides a game interaction method, where a graphical user interface is provided by a terminal device, where the graphical user interface displays an out-of-view game scene presented after entering a target game through a target game account, where the target game includes a first game mode and a second game mode, and the method includes:
when the target game account is in a first game mode, responding to a game opposite game starting instruction, and controlling to present an in-game scene configured with a controlled virtual object on the graphical user interface, wherein the controlled virtual object is a virtual object corresponding to the target game account and is used for executing a target game task in the in-game scene;
when the target game account meets the preset starting condition of the second game mode, controlling to switch the game mode of the target game account from the first game mode to the second game mode in response to a mode switching instruction for the second game mode so that the target game account plays a game in the second game mode;
Wherein, the preset opening condition at least comprises: and when the target game account is in the first game mode, the controlled virtual object completes the target game task in the in-office game scene.
In a second aspect, an embodiment of the present application further provides a game interaction apparatus, where a graphical user interface is provided by a terminal device, where the graphical user interface displays an out-of-view game scene presented after entering a target game through a target game account, where the target game includes a first game mode and a second game mode, and the apparatus includes:
the game control module is used for responding to a game play starting instruction when the target game account is in a first game mode, and controlling the graphic user interface to present an in-play game scene configured with a controlled virtual object, wherein the controlled virtual object is a virtual object corresponding to the target game account and is used for executing a target game task in the in-play game scene;
a mode switching module, configured to, when the target game account meets a preset starting condition of the second game mode, control, in response to a mode switching instruction for the second game mode, to switch the game mode of the target game account from the first game mode to the second game mode, so that the target game account plays a game in the second game mode from there;
Wherein, the preset opening condition at least comprises: and when the target game account is in the first game mode, the controlled virtual object completes the target game task in the in-office game scene.
In a third aspect, an embodiment of the present application further provides an electronic device, including: a processor, a storage medium and a bus, the storage medium storing program instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the program instructions to perform the steps of the game interaction method as described in any of the first aspects.
In a fourth aspect, embodiments of the present application also provide a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the game interaction method according to any of the first aspects.
The beneficial effects of the application are as follows:
the game interaction method, the device, the electronic equipment and the storage medium provide the first game mode and the second game mode, when the target game account is in the first game mode, the game scene in the game configured with the controlled virtual object is controlled to be presented on the graphical user interface according to the game opposite opening instruction, when the target game account meets the preset opening condition of the second game mode, the game mode of the target game account is controlled to be switched from the first game mode to the second game mode based on the mode switching instruction aiming at the second game mode, the purpose that whether the player enters the formal mode or not is judged by the player on the basis that the player knows the game is achieved, the situation that the player is hit in the formal mode because the player does not enter the formal mode directly is avoided, the game experience and the user retention rate of the player are improved, and the server idle consumption is reduced.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of a main interface of a target game according to an embodiment of the present application;
FIG. 2 is a schematic diagram of a battlefield mode selection interface according to an embodiment of the present application;
FIG. 3 is a schematic illustration of a material equipment interface;
FIG. 4 is a schematic flow chart of a game interaction method according to an embodiment of the present application;
FIG. 5 is a second flow chart of a game interaction method according to an embodiment of the present application;
FIG. 6 is a schematic diagram I of a first sub-interface according to an embodiment of the present application;
FIG. 7 is a schematic diagram I of a second sub-interface according to an embodiment of the present application;
FIG. 8 is a second schematic diagram of a first sub-interface according to an embodiment of the present application;
FIG. 9 is a second schematic diagram of a second sub-interface according to an embodiment of the present application;
FIG. 10 is a flowchart illustrating a game interaction method according to an embodiment of the present application;
FIG. 11 is a schematic diagram of a mode switching confirmation interface according to an embodiment of the present application;
FIG. 12 is a flowchart of a game interaction method according to an embodiment of the present application;
FIG. 13 is a schematic diagram I of a material extraction interface according to an embodiment of the present application;
FIG. 14 is a fifth flow chart of a game interaction method according to an embodiment of the present application;
FIG. 15 is a schematic diagram of a first material total value alert interface according to an embodiment of the present application;
FIG. 16 is a flowchart of a game interaction method according to an embodiment of the present application;
FIG. 17 is a second schematic diagram of a material extraction interface according to an embodiment of the present application;
FIG. 18 is a third schematic diagram of a material extraction interface according to an embodiment of the present application;
FIG. 19 is a schematic diagram of a second total value hint interface according to an embodiment of the present application;
FIG. 20 is a flowchart of a game interaction method according to an embodiment of the present application;
FIG. 21 is a flowchart eighth of a game interaction method according to an embodiment of the present application;
FIG. 22 is a flowchart of a game interaction method according to an embodiment of the present application;
FIG. 23 is a schematic diagram of a team page provided in an embodiment of the present application;
FIG. 24 is a flowchart of a game interaction method according to an embodiment of the present application;
FIG. 25 is a schematic diagram of a wait for open interface according to an embodiment of the present application;
FIG. 26 is a schematic structural diagram of a game interaction device according to an embodiment of the present application;
fig. 27 is a schematic diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are some embodiments of the present application, but not all embodiments of the present application.
Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
Furthermore, the terms first, second and the like in the description and in the claims and in the above-described figures, are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the application described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
It should be noted that the features of the embodiments of the present application may be combined with each other without conflict.
In an alternative embodiment, the virtual environment refers to a virtual game scene environment generated by a computer, for example, the virtual environment may be a two-dimensional game environment, a three-dimensional game environment, a virtual reality environment, or an augmented reality environment. In general, virtual environments are classified into a game-to-outside virtual environment (abbreviated as "game-to-outside" or "out-of-office virtual environment") and a game-to-inside virtual environment (abbreviated as "game-to-inside", "game-to-in" or "in-office virtual environment") according to the difference between the inside and outside of a game-to-office; wherein the game pair outsourced virtual environment includes, but is not limited to, a main interface of a game system, functional pages of each game module, and the like; the virtual environment in the game pair may generally provide a multimedia virtual world, and a player may control a virtual object in the game pair through an operation device or an operation interface, observe an object, a character, a landscape, etc. in the virtual environment in the game pair from a perspective of the virtual object, or interact with the object, the character, the landscape, etc. in the virtual environment in the game pair through the virtual object, etc. Optionally, the virtual environment within the game play is used to provide a virtual combat environment for at least two virtual objects, where virtual objects may gather game props and then defeat enemies by using the gathered game props and target successful evacuation as a winning.
In an alternative embodiment, the virtual object refers to a movable object controlled by a game player in a game scene environment (an out-of-office virtual environment/in-office virtual environment). The movable object may be at least one of a virtual character, a virtual animal, and a cartoon character. Alternatively, when the virtual game scene environment is a three-dimensional virtual world, the virtual objects may be three-dimensional stereoscopic models, each having its own shape and volume in the three-dimensional virtual world, occupying a portion of the space in the three-dimensional virtual world. Optionally, the virtual object is a three-dimensional character constructed based on three-dimensional human skeleton technology, and the virtual object realizes different game identities by wearing different skins. In some implementations, the virtual object may also be implemented using a 2.5-dimensional or 2-dimensional model, which is not limited in this embodiment of the application.
Typically, a game player enters a game through a player account that generally includes a impersonating virtual object, which refers to a virtual object that the player controls in an out-of-office virtual environment, and a steering virtual object, which is a virtual object that the player controls in an in-office virtual environment. Typically, prior to the start of a game session, a player may complete at least one of social activities, purchasing activities, completing tasks, recharging activities, setting parameters of the game session, conducting a preparatory activity prior to the game session such as game session team formation and matching, by playing virtual objects in an out-of-view virtual environment; after game play starts, the player can control and control virtual objects in the virtual environment to move, use and upgrade skills, buy and sell game props, control role visual angles, upgrade and control roles, reply and control role attributes, attack hostile forces, destroy buildings, collect materials, attack occupied points and other game activities. In some implementations, the impersonation virtual object and the manipulation virtual object generally correspond to the same player account, a single player account may correspond to multiple impersonation virtual objects, and one impersonation virtual object may in turn correspond to multiple manipulation virtual objects. For example, a player account creates multiple impersonating virtual objects on one or more game servers and then selects to play a game using the manipulated virtual objects corresponding to the impersonating virtual objects. It should be emphasized that, in this embodiment, when not specifically described, the virtual object generally refers to a control virtual object in an in-office virtual environment, and the game account generally refers to a playing virtual object in an out-of-office virtual environment.
In an alternative embodiment, the game props refer to props that can be used by a virtual object in a virtual environment, including a pistol, a rifle, a sniper, a dagger, a knife, a sword, an axe, a rope, and other virtual weapons that can initiate injury to other virtual objects, a replenishment props such as bullets, a defending props such as shields, armor, and armored vehicles, and game props that are displayed by hands when virtual beams, virtual shock waves, and the like are used to release skills from the virtual object, and part of the body trunk of the virtual object, such as hands and legs.
An alternative embodiment, a user interface (UserInterface, UI) control: refers to any visual control or element that can be seen on the user interface of an application, such as a picture, input box, text box, button, tab, etc., some of which respond to user operations.
In an alternative embodiment, the evacuation type game refers to a game mode in which a game player can select to enter a game play in a designated game identity and carry a self-prepared game prop, and then complete the game in the game play by collecting materials and finally within a prescribed time through an evacuation point set by the game play. If the game player withdraws from the game in a specified time, the belongings can be used for the subsequent game and can be sold for exchanging the game gold coins; if a game player fails to withdraw from a game play within a specified period of time, all of the combat unification (including what the game player gathered in the game play and/or the game player brought into the game play by himself) is lost. This type of game may be played in units of plays, and the map of each tactical competition may be the same or different. Each virtual team includes one or more virtual objects, such as 1, 2, 3, or 5, etc.
The application provides a game interaction method, which can be operated on a local terminal device or a server in one embodiment of the application. When the game interaction method runs on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the game interaction method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the disclosure provides a game interaction method, and a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system.
In an alternative embodiment, the novice mode is a special game mode set by the game developer for a novice player entering the game, and because many games are relatively complex in terms of their modes of operation, rules and difficulty, many games are set to a novice mode in order to allow the novice to better blend into the game. The new hand mode is usually adjusted and simplified in the aspects of game operation difficulty, game rules, game scenes and the like, the game threshold is reduced, the success rate and experience sense of players are improved, and some games can provide special game tasks, rewards and guidance for new hand players so as to help the new hand players to know game contents and rules more quickly and get new time, so that the new hand mode is better integrated into the game.
In existing games on the market, there are typically provided several mechanisms for exiting the novice mode:
(1) Determining whether a player can exit a novice mode based on the grade of a game account, mainly aiming at competitive games, matching players with the same grade or experience for the novice player according to the grade or experience of the game account, forming a game, reducing the hit suffered by the novice player in the game, and entering a formal playing mode after the virtual grade, the virtual asset or the accumulated experience of the game account reaches a fixed grade.
(2) A novice guiding mode is provided for a novice player, and is mainly aimed at role playing games and simulated operation games, a series of guiding tasks are set in the games, so that the player is taught to be familiar with various rules and skills of the games, and after the player completes a series of guiding tasks or the interaction operation of fixed setting, the player can be confirmed to enter a formal playing mode.
In an alternative implementation manner, the evacuation-type playing method is a playing method in a military competition game, after a player enters an in-office game scene through controlling a controlled virtual object, searching a path and a position of the evacuation game scene in the in-office game scene, and taking the successful evacuation game scene as a target, wherein the game of the type playing method has certain stimulations and challenges, if the player enters a normal game mode directly according to the level of the player or after the player completes a guiding task, the player is likely to lose due to the hitting suffered in the game, and the server resource is likely to be consumed.
Based on the above, the application aims to provide a game interaction method, a game interaction device, an electronic device and a storage medium, a first game mode and a second game mode are provided, when a target game account is in the first game mode, the game account is controlled to present an in-office game scene configured with a controlled virtual object on a graphical user interface according to a game opposite game opening command, when the target game account meets a preset opening condition of the second game mode, the game mode of the target game account is controlled to be switched from the first game mode to the second game mode based on a mode switching command for the second game mode, so that the player can judge and decide whether to enter a formal mode by himself or herself on the basis that the player knows a game, the player is prevented from being hit in the formal mode due to the fact that the player is not ready to enter the formal mode directly, the game experience feeling of the player and the user retention rate of the player are improved, and the server consumption is reduced.
Referring to fig. 1, a schematic diagram of a main interface of a target game according to an embodiment of the present application is shown in fig. 1, in which an out-of-view game scene presented after entering the target game through a target game account is displayed in a graphical user interface, and the graphical user interface includes: account information 11 for the target game account, a game mode identification 12, a battlefield mode selection control 13, and a game start control 14.
Wherein, the target game account is a game account logged in by the player through a game program running on the terminal device, and the account information 11 of the target game account at least may include: social head of the target game account, game ID, level, etc.
The game mode identifier 12 is used to indicate a game mode in which the target game account is currently located, where the game mode includes: a first gaming mode and a second gaming mode, wherein the first gaming mode may also be referred to as a arming mode, a novice mode, or a exercise mode; the second gaming mode may also be referred to as a equipment drop mode, a formal mode, an old hand mode, or a combat mode. The game identifications corresponding to the first game mode and the second game mode are different game identifications.
In some embodiments, the gaming mode identifier 12 is displayed only when the target gaming account is in the first gaming mode, the gaming mode identifier 12 is dismissed from being displayed in the second gaming mode, if the gaming mode identifier 12 is displayed in the graphical user interface, it indicates that the target gaming account is in the first gaming mode, and if the gaming mode identifier 12 is not displayed in the graphical user interface, it indicates that the target gaming account is in the second gaming mode.
The battlefield mode selection control 13 is used to provide a player with a battlefield mode selection function, and a battlefield mode selection interface is displayed in a graphical user interface in response to a trigger operation for the battlefield mode selection control 13. For example, please refer to fig. 2, which is a schematic diagram of a battlefield mode selection interface according to an embodiment of the present application, as shown in fig. 2, the battlefield mode selection interface includes: a plurality of selectable battlefield patterns 21, a first return control 22 and a confirmation selection control 23.
Wherein, each battlefield pattern 21 corresponds to a specific game playing method and a specific game map, and by clicking each battlefield pattern 21, information such as rules, entrance requirements and the like of each battlefield pattern 21 can be checked; in some embodiments, there are some battlefield patterns 21 that are not open to the first game pattern, i.e., the target game account does not have the right to select these battlefield patterns 21 when the target game account is in the first game pattern. The first return control 22 is used to return to the main interface of the target game as shown in fig. 1, and the confirmation selection control 23 is used to confirm the target battlefield pattern selected by the player.
The game start control 14 is used for starting to match other game accounts for the target game accounts after the player confirms that the target battlefield mode is selected, and controlling to present an in-office game scene configured with the controlled virtual object on the graphical user interface after the matching is successful, so that the player controls the controlled virtual object to execute game tasks in the in-office game scene.
In some embodiments, as shown in fig. 1, the graphical user interface further includes: the plurality of functional controls are a warehouse control 15, an appearance control 16, a transaction control 17, a safety house control 18 and a database control 19 respectively.
The repository control 15 is used to open a virtual repository of target game accounts, the virtual repository having a preset amount of storage space, each storage space being used to store virtual supplies owned by one target game account, the virtual supplies may include: the virtual materials acquired by the target game account in the game scene in the office, the virtual materials acquired by the target game account through transaction or purchase, the virtual materials manufactured by the player in the preset prop manufacturing scene, and the like, wherein the virtual materials in the virtual warehouse can be used for selectively equipping the controlled virtual object before the controlled virtual object enters the game scene in the office, and the number of the virtual materials which can be equipped by the controlled virtual object before the controlled virtual object enters the game scene in the office is limited, for example, the controlled virtual object can be equipped with only one virtual protection helmet, one virtual protection armor, one pair of virtual shoes, one virtual knapsack, a specified number of weapons, bullets, first-aid kits and recovery medicaments.
For example, please refer to fig. 3, which is a schematic diagram of a material equipment interface, as shown in fig. 3, the material equipment interface displays virtual materials, controlled virtual objects, virtual backpacks and virtual safes owned by the target game account. The virtual knapsack and the virtual safe are virtual material containers which can be brought into an in-office game scene by the controlled virtual object.
It should be noted that, when the controlled virtual object is controlled to end the game play, the virtual material in the virtual safe can be configured for the target game account, and the virtual material in the virtual knapsack is the virtual material dynamically carried by the controlled virtual object, and when the controlled virtual object is controlled to end the game play, the virtual material in the virtual knapsack can not be configured for the target game account, wherein the virtual material in the virtual safe does not exceed the first preset capacity.
Transferring the selected virtual supplies to the virtual knapsack in response to a first transfer operation of the virtual supplies in the supply equipment interface; and transferring the selected virtual material to a second resource container in response to a second transfer operation of the virtual material in the material equipment interface.
The material equipment interface is a virtual warehouse owned by the target game account under the external game scene, and is used for storing all virtual resources owned by the target game account, and the first transfer operation is used for transferring one or more virtual materials in the virtual warehouse to the virtual knapsack; the second transfer operation is for transferring one or more virtual supplies in the virtual warehouse to the virtual safe.
In some embodiments, the first transfer operation may include: a selection operation of one or more virtual supplies in the virtual warehouse and a movement operation continuous with the selection operation, and an ending point of the movement operation acts on the first resource container. The second transfer operation may include: a selection operation of one or more virtual supplies in the virtual warehouse and a movement operation continuous with the selection operation, and an ending point of the movement operation acts on the second resource container.
For example, the number of virtual warehouses owned by the target game account in the first game mode is greater than the number of storage spaces owned by the target game account in the second game mode.
The appearance control 16 is used for opening an appearance decoration page of the controlled virtual object, displaying the current decoration image of the controlled virtual object and a plurality of selectable appearance decoration on the appearance decoration page, and enabling a player to replace the decoration image of the controlled virtual object according to the plurality of selectable appearance decoration. In addition, the appearance decorating page also provides a control for entering the virtual mall and a control for entering the virtual auction house, so that a player can purchase appearance decorating for the controlled virtual object in the virtual mall and can auction owned virtual materials in the virtual auction house. Among them, the appearance decoration is generally an appearance image decoration of a controlled virtual object, such as a fashion decoration.
The trade control 17 is used for opening a trade platform of the target game, and a player can sell virtual materials owned by the target game account in the trade platform and can purchase virtual materials sold by other players in the trade platform.
The security house control 18 is used to open a security game scene of a target game, which provides a gun changing station, a manufacturing station and a target range for players, where players can modify their own weapons, manufacture new props at the manufacturing station according to their own virtual supplies, and conduct shooting training in a pack, where the controlled virtual objects are not attacked by other virtual objects in the security game scene.
The database control 19 is used for displaying information of the target game, and includes: background setting, story trend and plot development, players can trigger the just-updated data information by completing a series of game tasks.
In the first game mode, the target game account does not have the use authority of some functions of the target game, or is limited to a certain extent, for example, other virtual materials except for the appearance decoration can be traded through the exchange, but the virtual materials put on the exchange have higher trading prices and cannot be auctioned through an auction line, and in the second game mode, all functions of the target game can be used by the target game account.
Possible implementation manners of the game interaction method, the game interaction device, the electronic device and the storage medium provided by the application are described below with reference to embodiments.
Referring to fig. 4, a first flowchart of a game interaction method according to an embodiment of the present application is shown in fig. 4, where the method may include:
s101: when the target game account is in the first game mode, responding to a game opening command, and controlling to present an in-game scene configured with a controlled virtual object on a graphical user interface, wherein the controlled virtual object is a virtual object corresponding to the target game account, and the controlled virtual object is used for executing a target game task in the in-game scene.
In this embodiment, when a player first enters a target game, the player needs to fill in identity information to obtain a target game account, after the player uses the target game account to log in the target game for the first time, a novice guiding process is provided for the player through a graphical user interface, and after the player completes a task in the novice guiding process according to the instruction of the novice guiding process, the target game account automatically enters a first game mode.
The novice guiding flow can be a novice game, is a game before a first game in which a target game account is in a first game mode, is used for enabling players to be familiar with game rules and game playing methods of the target game and guiding game operations to the players, and can provide an AI player environment so as to reduce frustration of controlled virtual objects. Of course, the controlled virtual object may also be controlled to collect virtual supplies at the novice game pair.
The method comprises the steps of logging in a target game through a target game account, displaying an out-of-office game scene on a graphical user interface, responding to a novice starting instruction, displaying an in-office game scene of a novice game pair configured with a controlled object on the graphical user interface, and controlling the controlled virtual object to execute a target game task in the in-office game scene of the novice game pair in response to a control operation for the controlled virtual object.
Recording the game times of the target game account in the novice game, inquiring the game times of the target game account in the novice game when logging in the target game through the target game account, and controlling the target game account to be in a first game mode if the game times reach the preset times.
The preset times can be, for example, 3 times, 4 times, 5 times, etc., and the embodiment is not limited in particular, and it is worth to be noted that if the number of times of the target game account in the game of the new hand reaches the preset times, it is noted that the player has a certain knowledge about the game rule and the game playing method of the target game, so that the target game account can be automatically controlled to be in the first game mode, and the game logic is more flexible.
As shown in FIG. 1, when the target gaming account is in the first gaming mode, a gaming mode identifier 12 corresponding to the first gaming mode is displayed in the graphical user interface. The first game mode may also be referred to as a arming mode, a novice mode, a exercise mode, or the like, and is used to provide a preset benefit to the controlled virtual object while playing the game, and the preset benefit may include at least one benefit.
As shown in fig. 1, in response to a trigger operation for the game start control 14, a game play start instruction for a target battlefield mode is generated, and according to the game play start instruction for the target battlefield mode, an in-game scene configured with a controlled virtual object is controlled to be displayed in a graphical user interface, and a player can control the controlled virtual object to execute a target game task corresponding to the target battlefield mode in the in-game scene, wherein a preset interest can be used when the controlled virtual object plays in the in-game scene corresponding to the target battlefield mode.
The preset equity may include, for example, initial supplies and additional warehouse storage space, where the initial supplies may include: the virtual protection helmet comprises a first-level virtual protection helmet body, a first-level virtual protection armor body, a pair of first-level virtual shoes, a first-level virtual knapsack body, a virtual weapon provided with accessories, a plurality of virtual bullets matched with the virtual weapon, a plurality of first-aid kits and a plurality of recovery medicaments, and the additional warehouse storage space can support a target game account to store virtual materials acquired by more controlled virtual objects in an in-office game scene.
The method comprises the steps that a target game account is provided with a primary material taking authority, namely, the target game account can take primary materials only once. After the player picks up the initial material, the player can equip the controlled virtual object so that the controlled virtual object carries the initial material when entering the in-office game scene.
The controlled virtual object carries initial materials when entering the in-office game scene, so that the probability of death caused by the fact that the controlled virtual object is killed by other virtual objects when entering the in-office game scene can be reduced, and the game participation experience of a player is ensured.
In some embodiments, the target game task is configured to instruct the controlled virtual object to collect virtual materials in the in-game scene and successfully exit the game play through a preset location point in the in-game scene within a preset time.
In this embodiment, the in-office game scene includes a large amount of virtual materials, and the player may control the controlled virtual object to collect virtual materials in the in-office game scene, where the virtual materials may include, for example: various levels of virtual protection helmets, virtual protection armor, virtual shoes and virtual backpacks, various types of weapons, various types of accessories, first-aid kits, recovery agents and the like, and according to virtual materials collected by a controlled virtual object in an in-office game scene, initial materials when the controlled virtual object enters the in-office game scene can be replaced, so that the prop level of the controlled virtual object is improved, and the protection capability and the attack capability of the controlled virtual object are improved.
In an alternative embodiment, the wearable asset is configured for the controlled virtual object in response to a configuration operation of the virtual asset in the in-game scene.
In the process of controlling the controlled virtual object to execute the target game task in the game scene in the game, configuration operation for virtual materials in the game scene in the game can be input, virtual materials are equipped for the controlled virtual object, that is, the virtual materials equipped by the controlled virtual object are not fixed to the virtual materials when entering the game scene in the game, but can be replaced in the process of executing the target game task, so that the target game account is helped to bring higher-matched virtual materials from the game scene in the game, and further, the game experience and the retention rate of players are improved, for example, the controlled virtual object is worn by a 1-level head when entering the game scene in the game, and the virtual materials equipped by the controlled virtual object are worn by a 5-level head after replacement.
Of course, the virtual materials before replacement can also fall into the game scene in the office, and other virtual objects can also execute the acquisition operation on the virtual materials.
The controlled virtual object needs to collect virtual materials in the game scene in the game, so as to improve the protection capability and attack capability of the controlled virtual object, and needs to avoid death caused by the fact that the controlled virtual object is killed by other virtual objects before game play is finished, and the controlled virtual object is used for successfully withdrawing the game scene in the game from a preset withdrawing position point to withdraw from the game play.
If the controlled virtual object is killed by other virtual objects before game play ends to cause death, an evacuation path and a preset evacuation position point are not found, or the controlled virtual object is knocked down by other virtual objects during evacuation, determining that the controlled virtual object does not complete a target game task; if the controlled virtual object is not killed by other virtual objects before the game is ended, so that death is caused, and the controlled virtual object is successfully evacuated from the game scene in the game, the controlled virtual object is determined to complete the target game task.
S102: when the target game account meets the preset starting condition of the second game mode, the mode switching instruction for the second game mode is responded, and the game mode of the target game account is controlled to be switched from the first game mode to the second game mode, so that the target game account plays in the second game mode.
The preset opening conditions at least comprise: and when the target game account is in the first game mode, the controlled virtual object completes the target game task in the game scene in the office.
In this embodiment, a preset starting condition of the second game mode is provided, after the controlled virtual object completes the game task corresponding to the preset starting condition in the first game mode, it is determined that the target game account meets the preset starting condition of the second game mode, that is, the target game account has the starting authority of the second game mode, in this case, if a mode switching instruction for the second game mode input by the player is received, the game mode of the target game account is switched from the first game mode to the second game mode.
The second game mode, in which the controlled virtual object no longer has a preset authority, for example, the controlled virtual object is not provided with initial materials in the second game mode and the additional warehouse storage space possessed by the target game account is canceled, may also be referred to as a outfit drop mode, a formal mode, an old hand mode, or a actual combat mode, but in which all battlefield modes and all functional authorities of the target game are opened to the target game account.
After the game mode is switched from the first game mode to the second game mode, the game mode cannot be switched from the second game mode to the first game mode any more, so that when the player selects to perform the game mode switching, the player needs to carefully consider whether to determine to exit the first game mode to switch to the second game mode.
In some embodiments, the out-of-view game scene, the game mode identification of the second game mode, and the no-entry information of the first game mode are displayed on the graphical user interface in response to a re-entry operation of the target game by the target game account.
Logging in the target game through the target game account to enter the target game, and responding to the re-entering operation of the target game account on the target game, displaying an external game scene, a game mode identifier of the second game mode and entering prohibition information of the first game mode on a graphical user interface, wherein the entering prohibition information is used for indicating that the first game mode is prohibited from entering.
That is, when the target game is re-entered after the target game account is switched to the second game mode, the target game account is still in the second game mode and is prohibited from being returned to the first game mode, wherein, since the target game account is in the first game mode, the first virtual material is configured for the target game account when the target game task is not completed by the controlled virtual object, in order to avoid the target game account from repeatedly jumping between the second game mode and the first game mode to abnormally acquire the first virtual material by using the game rule, resulting in unbalanced and unfair game, the target game account is prohibited from being returned to the first game mode again after being in the second game mode, so as to ensure the balance and fairness of the game.
According to the game interaction method provided by the embodiment, the first game mode and the second game mode are provided, when the target game account is in the first game mode, the game scene in the game, which is configured with the controlled virtual object, is controlled to be displayed on the graphical user interface according to the game opening command, when the target game account meets the preset opening condition of the second game mode, the game mode of the target game account is controlled to be switched from the first game mode to the second game mode based on the mode switching command for the second game mode, so that the player can automatically judge and decide whether to enter the formal mode on the basis that the player knows the game, the situation that the player is hit in the formal mode because the player is not ready to enter the formal mode is avoided, the game experience feeling of the player and the user retention rate are improved, and the server idle consumption is reduced.
In an alternative embodiment, the evacuation type playing method provides an equipment dropping mechanism, and when the controlled virtual object is killed by other virtual objects to cause death or evacuation failure from the game scene in the game, all virtual materials carried by the controlled virtual object will drop into the game scene in the game.
For a novice player, the virtual materials are fewer, the initial materials which are only available for systematic gifting may be included, if a controlled virtual object in a game scene in one game play does not complete a target game task, the virtual materials carried by the controlled virtual object when the controlled virtual object enters the game scene in one game play and the virtual materials obtained in the game scene in one game play are lost, so that the virtual materials which can be carried by the controlled virtual object when the controlled virtual object enters the game scene in the next game play are very few or even none, the protection capability and the attack capability of the controlled virtual object are very low, the controlled virtual object is in a low-level position when the controlled virtual object enters the game scene in one game play, and the controlled virtual object is easily killed and killed by other virtual objects when the game play starts, so that the game play is finished quickly, the experience of the player is reduced, and the player can be lost after the game process with lower experience is performed for a plurality of rounds.
Therefore, the object protection benefits are provided for the controlled virtual object during the first game mode, virtual object loss caused by the fact that the controlled virtual object does not complete the target game task is avoided, game frustration of a player is reduced, game experience of the player and user retention rate are improved, and server idle consumption is reduced. The following describes specific implementations of the material protection rights.
In one possible implementation, the game interaction method may further include:
when the target game account is in the first game mode, responding to the fact that the controlled virtual object does not complete the target game task, controlling the controlled virtual object to end the game and configuring virtual materials for the target game account, wherein the virtual materials comprise virtual materials currently used when the controlled virtual object ends the game.
In this embodiment, in the first game mode, if the controlled virtual object dies before the game is played and leaves the game scene in the game, it is determined that the controlled virtual object does not complete the target game task, and when the controlled virtual object does not complete the target game task, the material protection rights in the first game mode configures, for the target game account, the virtual material that the controlled virtual object equips at the time of playing the game is played and ends after the game is played and ends, that is, in the first game mode, if the controlled virtual object does not complete the target game task, the virtual material that the controlled virtual object equips at the time of playing the game is played and ends will exist in the warehouse corresponding to the target game account after the game is played and ended.
If the controlled virtual object does not replace the initial material before the game is played, the virtual material equipped by the controlled virtual object is the initial material when the game is played; if the controlled virtual object replaces the initial materials with the virtual materials collected in the game scene in the game before the game is ended, the virtual materials equipped by the controlled virtual object at the end of the game are the virtual materials collected in the game scene in the game.
By way of example, the virtual supplies configured for the target game account include only the armour, weapon and accessories carried on the weapon that the controlled virtual object is currently using at the end of the game play, wherein the armour comprises: virtual protective helmets, virtual protective armor, virtual shoes and virtual backpacks of various levels; the weapon may comprise: various types of virtual firearms; the fittings may include a magnifier, muffler, etc.; but does not include the virtual bullets loaded in the weapon and the virtual supplies in the virtual knapsack, namely, when the controlled virtual object dies or fails to withdraw, the virtual bullets loaded in the weapon used by the controlled virtual object and the virtual supplies carried in the virtual knapsack can normally fall in the game scene in the office, and other virtual objects in the game scene in the office can pick up the virtual supplies dropped by the controlled virtual object.
It should be noted that, when the target game account is in the first game mode, the target game account may also perform a game transaction with the game platform to sell the virtual material to the game platform, thereby obtaining the virtual coin, and since the consumption prop such as the bullet falls, the subsequent player may perform the game transaction through the virtual coin to obtain the consumption prop such as the bullet, thereby increasing the game interest.
When the target game account carries out transaction on the virtual materials in the first game mode, the selling value of the virtual materials is higher than that of the game account in the second game mode, so that the difficulty of the target game account in carrying out material transaction in the first game mode is improved, and the target game account can be promoted to be switched to the second game mode.
In some embodiments, please refer to fig. 5, which is a second flowchart of a game interaction method provided by an embodiment of the present application, as shown in fig. 5, when the target game account is in the first game mode, in response to the controlled virtual object not completing the target game task, controlling the controlled virtual object to end the game play and configuring virtual materials for the target game account may include:
S103, responding to the acquisition operation of the first virtual material in the game scene in the office, and placing the first virtual material in a resource container of the controlled virtual object.
The resource container of the controlled virtual object is a virtual safe or a virtual knapsack, in the process of controlling the controlled virtual object to execute the target game task in the in-office game scene, the acquisition operation of the first virtual material in the in-office game scene is input, the first virtual material is placed in the resource container of the controlled virtual object in response to the acquisition operation of the first virtual material in the in-office game scene, that is, the controlled virtual object gathers the virtual material in the in-office game scene, and the gathered virtual material is placed in the resource container of the controlled virtual object.
The virtual container may be configured by the target game to the target game account, or may be obtained by the target game account through a game transaction, which is not particularly limited in this embodiment.
S104, responding to the fact that the controlled virtual object does not complete the target game task, controlling the controlled virtual object to end the first game play by using the resource container as the first resource container, and configuring virtual materials and second virtual materials in the first resource container for the target game account.
Determining the type of a resource container, and in the case that the resource container is a first resource container, for example, the first resource container may be a virtual safe, responding to that the controlled virtual object does not complete the target game task, and the resource container is the first resource container, controlling the controlled virtual object to end the first game play, and configuring the virtual material and the second virtual material in the first resource container for the target game account, wherein the second virtual material is the virtual material currently used when the controlled virtual object ends the game play, that is, the virtual material currently used when the controlled virtual object ends the game play and the virtual material in the first resource container do not fall.
Wherein the virtual supplies in the resource container refer to the virtual supplies placed in the resource container when the controlled virtual object ends the first game play, and the virtual supplies in the resource container may include virtual coins.
It should be noted that the virtual material in the resource container does not exceed the first preset capacity, that is, when the resource container is the first resource container, the capacity of the resource container is the first preset capacity.
S105, responding to the fact that the controlled virtual object does not complete the target game task, wherein the resource container is a second resource container, controlling the controlled virtual object to end the first game, configuring second virtual materials for the target game account, and not configuring the virtual materials in the second resource container for the target game account.
And under the condition that the resource container is a second resource container, wherein the second resource container can be a virtual knapsack, responds to the controlled virtual object to complete the target game task, and is the second resource container, controls the controlled virtual object to end the first game play, configures the second virtual material for the target game account, and does not configure the virtual material in the second resource container for the target game account.
That is, the virtual materials collected by the controlled virtual object in the game scene in the game are placed in the second virtual container, when the game is ended, the virtual materials in the second virtual container fall off, and when the game is ended, the virtual materials currently used by the controlled virtual object do not fall off and are configured to the target game account.
It should be noted that, the dropping of the virtual material may be understood as placing the virtual material in the game scene in the office, and other virtual objects may also perform the acquiring operation on the virtual material.
In the game interaction method of the embodiment, in response to the controlled virtual object not completing the target game task, the resource container is a first resource container, the controlled virtual object is controlled to end the first game play, virtual materials currently used when the controlled virtual object ends the game play and virtual materials in the first resource container are configured for the target game account, in response to the controlled virtual object not completing the target game task, the resource container is a second resource container, the controlled virtual object is controlled to end the first game play, virtual materials currently used when the controlled virtual object ends the game play are configured for the target game account, and virtual materials in the second resource container are not configured for the target game account. Therefore, different material configuration rules are set for different resource containers, the retention rate of players is improved, and the game interest is increased.
In an optional embodiment, after the controlling the controlled virtual object to end the game and configure the virtual material for the target game account in response to the controlled virtual object not completing the target game task, the method may further include:
and storing the state information of all the virtual materials currently configured by the target game account.
The state information of the virtual material may include durability of the virtual material, the durability of the virtual material may gradually decrease along with use of the virtual material, the durability is used to indicate use performance of the virtual material, the use performance may be understood as service life, use amount, use effect, and the like, taking the use effect as an example, an effect level corresponding to 100% of the durability is three, an effect level corresponding to 50% of the durability is one level, it can be seen that the higher the durability is, the lower the effect level is, and when the durability is 0, the virtual material will lose the use performance.
After the virtual supplies are configured for the target game account, the state information of all the virtual supplies currently configured for the target game account is stored, that is, the virtual supplies are configured for the target game account when the controlled virtual object finishes the first game play, the state information of the virtual supplies inherits the state information of the virtual supplies in the game scene in the game, and the virtual supplies are required to be used based on the state information in the subsequent use, so that the abuse of the virtual supplies brought back from the game scene in the game scene by players can be prevented, and the game balance is further ensured.
It should be noted that, when the resource container is the first resource container, all the virtual materials may further include: virtual supplies in the resource container.
In another possible implementation manner, the game interaction method may further include:
controlling the controlled virtual object to exit the game play pair and not to configure virtual supplies for the target game account in response to the controlled virtual object not completing the target game task while the target game account is in the second game mode.
In this embodiment, in the second game mode, the controlled virtual object does not have any material protection rights, if the controlled virtual object dies before the game is played and leaves the in-game scene unsuccessfully, it is determined that the controlled virtual object does not complete the target game task, and after the game is played and leaves the in-game scene, no virtual material is configured for the target game account, that is, the controlled virtual object is equipped with the initial material carried in the backpack when entering the in-game scene, and the virtual material collected by the controlled virtual object in the in-game scene falls into the in-game scene.
According to the game interaction method provided by the embodiment, when the target game account is in the first game mode, the material protection benefits are provided for the controlled virtual object, so that when the target game task is not completed by the controlled virtual object, virtual materials used when the controlled virtual object ends game play are configured for the target game account, the influence of a player in a novice mode on the game experience of the player due to a material dropping mechanism is avoided, the game frustration of the player is reduced, and the retention rate of the player is improved. Further, after the target game account is switched to the second game mode, the material protection benefits are cancelled to increase the game excitement and challenges of players in the senior mode.
It should be noted that, in the foregoing embodiment, the new player who does not play the target game is directed to, after the playing methods of the first game mode and the second game mode are online for the first time, to the old player who has played the target game, that is, the target game account is directly in the second game mode, if the old player also wants to experience the playing method of configuring the virtual material when the game fails in the first game mode, the old player provides a chance to switch to the first game mode once, and after the old player switches the game mode to the first game mode, the old player needs to be the same as the new player, and can reselect to enter the second game mode after the preset starting condition of the second game mode is satisfied. However, it is particularly emphasized that when a senior player switches the target game account back to the first game mode, the virtual material that he owns in the second game mode will be destroyed.
In one possible implementation, the method may further include:
a game mode presentation interface is provided at the graphical user interface, the game mode presentation interface including a first sub-interface for presenting a first game mode and a second sub-interface for presenting a second game mode.
In this embodiment, to provide a player with a better understanding of the first and second game modes, a game mode presentation interface may be provided in the graphical user interface, in some embodiments, a first sub-interface of the first game mode or a second sub-interface of the second game mode may be displayed in the graphical user interface in response to a triggering operation for the game mode identification 12 as shown in FIG. 1. In addition, a second sub-interface of the second game mode may also be entered through the first sub-interface.
The first sub-interface comprises: the game rules of the first game mode may include at least: the controlled virtual object in the first game mode has preset benefits and the target game account in the first game mode is limited by functions.
The second sub-interface includes: the game rules of the second game mode may include at least: the game interests possessed by the controlled virtual object in the second game mode, and the challenges suffered by the controlled virtual object in the second game mode.
For example, please refer to fig. 6, which is a schematic diagram of a first sub-interface provided in an embodiment of the present application, as shown in fig. 6, the first sub-interface includes: a plurality of game benefits 24 of the controlled virtual object in the first game mode, such as a resource package corresponding to the initial material, a material protection benefit, and an additional warehouse storage space; the target game account in the first game mode is limited in function 25, for example, virtual supplies cannot be auctioned using a virtual auction house, teams with game accounts in the second game mode cannot be made, play with dropping supplies cannot be participated, and the like.
In some embodiments, if the resource package corresponding to the initial material is not received, a first prompt identifier 26 is displayed near the resource package in the first sub-interface, where the first prompt identifier 26 is used to prompt the player to receive the initial material in the resource package.
In some possible implementations, as shown in fig. 6, the first sub-interface further includes: and a rule viewing control 27 of the second game mode, and a second sub-interface corresponding to the second game mode is displayed in the graphical user interface in response to a triggering operation for the rule viewing control 27.
For example, please refer to fig. 7, which is a schematic diagram of a second sub-interface provided in an embodiment of the present application, as shown in fig. 7, the second sub-interface includes: the game benefits 28 of the controlled virtual object in the second game mode, such as the target game account, can be freely traded, including material transactions at the virtual exchange, auctions at the virtual auction house for virtual materials, and more benefits can be earned in playing with material dropping, and the challenge content 29 of the controlled virtual object in the second game mode, such as all virtual materials carried by dropping when the target game task is not completed, also reminds that the first game mode cannot be switched back after the second game mode is started.
According to the game interaction method provided by the embodiment, the first sub-interface corresponding to the first game mode and the second sub-interface corresponding to the second game mode are displayed in the graphical user interface, so that a player can know the interests and the restrictions or challenges enjoyed by the first game mode and the second game mode respectively, the player can better confirm whether to switch from the first game mode to the second game mode, and the experience of the player is improved.
In one possible implementation, the method may further include:
and when the target game account does not meet the preset opening condition of the second game mode, displaying an opening task corresponding to the preset opening condition in the first sub-interface.
In this embodiment, in order to make the target game account meet the preset opening condition of the second game mode as soon as possible, at least one opening task corresponding to the preset opening condition may be directly displayed in the first sub-interface, and the player enters the game scene in the game play to play the game based on the at least one opening task corresponding to the preset opening condition, and completes the at least one opening task in the game play pair, so that the target game account meets the preset opening condition of the second game mode.
For example, as shown in fig. 6, in the first sub-interface, in addition to displaying the game rule corresponding to the first game mode, at least one opening task 30 corresponding to the preset opening condition is displayed, and a task progress bar 31 is displayed below each opening task 30 to indicate the task completion progress of each opening task 30, where the task progress bars 31 of the opening tasks 30 shown in fig. 6 are all 0, that is, the controlled virtual object has not yet performed a game corresponding to the opening task 30, or the controlled virtual object has not yet achieved a task target corresponding to the opening task 30 in the game.
Referring to fig. 8, a second schematic diagram of the first sub-interface provided in the embodiment of the present application is shown in fig. 8, and after the controlled virtual object completes the partially opened task 30, the task progress bar 31 may be changed according to the completion progress of the opened task 30.
In some embodiments, as shown in FIG. 8, after the player retrieves the resource package of the initial asset, a retrieval completion identification 32 is displayed adjacent to the resource package of the first sub-interface.
According to the game interaction method provided by the embodiment, when the target game account does not meet the preset starting condition of the second game mode, the starting task corresponding to the preset starting condition is displayed in the first sub-interface, so that a player can conveniently check and execute the starting task, the player can quickly finish the starting task and obtain the mode switching permission of the second game mode, the player hopefully experience more challenging and pungent can participate in the playing method of the second game mode as soon as possible, and the game experience sense of the player is improved.
In one possible implementation manner, when displaying the opening task corresponding to the preset opening condition in the first sub-interface, the method may further include:
and responding to a game opposite game opening instruction matched with the opening task, controlling to present an in-game scene corresponding to the game opposite game on the graphical user interface, and configuring a controlled virtual object in the in-game scene so that the target game account can execute the opening task in the game opposite game through the controlled virtual object.
In this embodiment, as shown in fig. 6, in addition to displaying at least one opening task 30 corresponding to a preset opening condition in the first sub-interface, a first task execution control 33 corresponding to each opening task 30 is displayed in the first sub-interface, a game play opening instruction matched with each opening task 30 is generated in response to a triggering operation of the first task execution control 33 corresponding to each opening task 30, and an in-play game scene configured with a controlled virtual object is displayed in the graphical user interface, so that the controlled virtual object executes in a game play and completes the opening task 30. After the controlled virtual object completes the opening task 30, the task progress bar 31 corresponding to the opening task 30 may be updated.
For example, if the opening task is unrelated to the playing method corresponding to the battlefield mode, and is only related to that the controlled virtual object completes the target game task in the in-office game scene, for example, the controlled virtual object is successfully evacuated from the in-office game scene and the prop exceeding the preset value is acquired from the in-office game scene, the task object corresponding to the opening task may be achieved by directly entering any in-office game scene in response to the triggering operation of the execution control 33 for the first task, or by entering the main interface of the target game as shown in fig. 1, the player may enter the in-office game scene of any game mode through the game start control 14 of the main interface of the target game by himself.
If the starting task is related to the playing method corresponding to the battlefield mode, for example, a target battlefield mode is experienced, the player can respond to the triggering operation of the execution control 33 for the first task to directly enter an in-office game scene corresponding to the target battlefield mode, or by entering a main interface of the target game as shown in fig. 1, the player can select the target battlefield mode by himself through the battlefield mode selection control 13 of the main interface of the target game, and enter an in-office game scene of the target battlefield mode through the game start control 14.
In addition to the execution of the start task and completion of the execution of the start task by the first task execution control 33 of the first sub-interface or the game start control 14 of the main interface, in one possible implementation, when the target game account does not satisfy the preset start condition of the second game mode, in addition to displaying the game rule corresponding to the second game mode in the second sub-interface as shown in fig. 7, a second task execution control 34 is displayed, and in response to the triggering operation for the second task execution control 34, the in-office game scene is entered to execute and complete the start task.
For example, the second task execution control 34 also displays a task progress of the open task, where the task progress only displays the number of completed tasks and all tasks, for example, 1 for the number of completed tasks and 2 for the number of completed tasks, and the task progress is 1/2.
In some embodiments, as shown in fig. 7, a task-view control 35 is also displayed in the second sub-interface, and in response to a trigger operation for the task-view control 35, the first sub-interface as shown in fig. 6 or 8 may be returned.
In some embodiments, as shown in fig. 8, after each open task is completed, the first task execution control 33 corresponding to the completed open task may be dismissed from display, and a completion hint identifier 36 may be displayed.
According to the game interaction method provided by the embodiment, the game opposite opening instruction matched with the opening task is responded, the game scene in the game provided with the controlled virtual object is presented in the graphical user interface, so that the controlled virtual object executes and completes the opening task, and the operation convenience of a player is improved.
In one possible implementation, the method may further include:
when the target game account meets the preset starting condition of the second game mode, canceling the starting task corresponding to the preset starting condition displayed in the graphical user interface, and displaying a mode starting control for prompting that the target game account has the mode switching permission corresponding to the second game mode in the second sub-interface.
In this embodiment, after all the opening tasks of the preset opening conditions are completed, it is determined that the target game account meets the preset opening conditions of the second game mode, in this case, the opening task corresponding to the preset opening conditions may be canceled from the first sub-interface, the second task execution control 34 and the task viewing control 35 may be canceled from being displayed in the second sub-interface, and the mode opening control may be displayed in the second sub-interface, where the mode opening control is used to indicate that the target game account has the mode switching permission corresponding to the second game mode.
For example, please refer to fig. 9, which is a schematic diagram of a second sub-interface provided in an embodiment of the present application, as shown in fig. 9, when the target game account meets the preset opening condition of the second game mode, a mode opening control 37 is displayed in the second sub-interface.
In some embodiments, as shown in fig. 9, an open prompt identifier 38 is further displayed near the mode open control 37, where the open prompt identifier 38 is used to indicate that the target game account has not been selected to switch to the second game mode, a cancel prompt control 39 is further displayed in the second sub-interface, and in response to a trigger control for the cancel prompt control 39, the open prompt identifier 38 is canceled to be displayed within a preset time period, and after the preset time period, the open prompt identifier 38 is redisplayed near the mode open control 37.
According to the game interaction method provided by the embodiment, when the target game account meets the preset starting condition, the starting task corresponding to the preset starting condition is canceled and the mode starting control is displayed in the second sub-interface to indicate that the target game account has the mode switching permission corresponding to the second game mode, so that a player can select whether to switch to the second game mode or not, and the operation convenience of the player is improved.
Based on the mode-open control in the second sub-interface as shown in fig. 9, a possible implementation of generating a mode switch instruction based on the mode-open control is described below in connection with an embodiment.
In one possible implementation, the method may further include:
in response to a trigger operation for the mode-on control, a mode switching instruction for a second gaming mode is generated, wherein the mode switching instruction is used for controlling switching of the gaming mode of the target gaming account from the first gaming mode to the second gaming mode.
In this embodiment, if the player confirms that the game mode of the target game account needs to be switched from the first game mode to the second game mode, a mode switching instruction may be directly generated by a trigger operation of the mode opening control 37 to switch the game mode of the target game account from the first game mode to the second game mode.
According to the game interaction method provided by the embodiment, the game mode of the target game account is switched from the first game mode to the second game mode based on the triggering operation of the mode opening control, so that a player can experience the punishment and the challenge of the game in the second game mode.
In another possible implementation manner, please refer to fig. 10, which is a flowchart of a game interaction method according to an embodiment of the present application, as shown in fig. 10, the method may further include:
s201: in response to a triggering operation for the mode opening control, providing a mode switching confirmation interface on the graphical user interface, the mode switching confirmation interface comprising: a confirmation switch control for confirming switching of the game mode and a cancel switch control for canceling switching of the game mode.
In this embodiment, since the first game mode cannot be switched back to the first game mode after the first game mode is switched to the second game mode, in order to avoid the error of the player switching to the second game mode, a mode switching confirmation interface may be provided to make the player secondarily confirm whether to switch to the second game mode.
Specifically, referring to fig. 11, a schematic diagram of a mode switching confirmation interface provided in an embodiment of the present application is shown in fig. 11, and if a player confirms that a game mode of a target game account needs to be switched from a first game mode to a second game mode, the mode switching confirmation interface may be displayed in a graphical user interface by triggering a mode opening control 37 in the second sub-interface shown in fig. 9, where the mode switching confirmation interface includes: a confirm switch control 40 and a cancel switch control 41, wherein the confirm switch control 40 is used to confirm switching of the game mode to the second game mode and the cancel switch control 41 is used to cancel switching of the game mode to the second game mode.
S202: and generating a mode switching instruction of the second game mode in response to the triggering operation for confirming the switching control.
In the present embodiment, if the player confirms that the game mode of the target game account is switched to the second game mode, a mode switching instruction is generated by a trigger operation of the confirmation switching control 40 to switch the game mode of the target game account from the first game mode to the second game mode.
S203: in response to a trigger operation for the cancel switch control, a cancel switch instruction for the second game mode is generated, wherein the cancel switch instruction is used for the game mode of the target game account to keep the first game mode.
In this embodiment, if the player confirms that the game mode of the target game account is not switched to the second game mode, a cancel switching instruction is generated by a trigger operation of the cancel switching control 41 so that the game mode of the target game account is still maintained in the first game mode.
According to the game interaction method provided by the embodiment, based on the triggering operation of the mode opening control, a mode switching confirmation interface is provided for a player to confirm whether the game mode of the target game account is switched from the first game mode to the second game mode again, so that the situation that the player cannot switch back to the first game mode because the player switches the game mode to the second game mode by mistake is avoided, and the game experience of the player is improved.
When the controlled virtual object participates in the game in the first game mode, virtual materials collected from the game scene in the game play can be obtained, and in order to encourage players to participate in the game in the second game mode as soon as possible, the virtual materials collected by the target game account in the first game mode can be exchanged for the virtual materials in the second game mode.
Referring to fig. 12, in a fourth flowchart of the game interaction method provided by the embodiment of the present application, as shown in fig. 12, the step of controlling the process of switching the game mode of the target game account from the first game mode to the second game mode in response to the mode switching instruction for the second game mode in S102 may include:
s301: and responding to a mode switching instruction aiming at the second game mode, providing a material extraction interface in the graphical user interface, and displaying virtual materials acquired by the target game account through the first game mode in the material extraction interface.
S302: and in response to the extraction operation for the target virtual material in the material extraction interface, controlling to switch the game mode of the target game account from the first game mode to the second game mode, and configuring the target virtual material for the target game account in the second game mode.
In this embodiment, based on the mode switching instruction of the second game mode, before the game mode of the target game account is switched to the second game mode, a material extraction interface is displayed in the graphical user interface, for example, please refer to fig. 13, and a first schematic diagram of the material extraction interface provided in the embodiment of the present application is shown in fig. 13, where a plurality of virtual materials 42 to be extracted, a first confirmation extraction control 43, and a cancellation extraction control 44 are displayed in the material extraction interface.
The plurality of virtual materials to be extracted 42 displayed in the material extraction interface are virtual materials that the controlled virtual object acquires and configures to the target game account in the first game mode.
The player may determine the target virtual supplies to be extracted by a selection operation of the plurality of virtual supplies to be extracted 42, confirm switching of the game mode of the target game account to the second game mode in response to a trigger operation for the first confirmation extraction control 43, and configure the target virtual supplies for the target game account in the second game mode. In response to a trigger operation for cancel extraction control 44, the extraction of the target virtual asset is canceled, determining that the gaming mode of the target gaming account remains in the first gaming mode.
According to the game interaction method provided by the embodiment, the material extraction interface is displayed based on the mode switching instruction, and the game mode of the target game account is determined to be switched to the second game mode by extracting the target virtual material in the material extraction interface, so that players are encouraged to enter the second game mode through material extraction, and more exciting and challenging games in the second game mode are experienced.
In a possible implementation manner, please refer to fig. 14, which is a flowchart of a game interaction method according to an embodiment of the present application, as shown in fig. 14, before providing a material extraction interface in the graphical user interface in S301, the method may further include:
s401: and responding to a mode switching instruction aiming at the second game mode, and determining a total material value corresponding to the virtual material acquired by the target game account through the first game mode.
S402: and displaying prompt information corresponding to the total material value in the graphical user interface in response to the total material value being lower than the first value.
In this embodiment, in the first game mode, the controlled virtual object configures the collected virtual material in the target game account by executing the target game task in the in-office game scene to bring the virtual material collected from the in-office game scene out of the in-office game scene.
And calculating the value of all virtual materials contained in the target game account before displaying the material extraction interface based on the mode switching instruction of the second game mode, and determining the total value of the materials, wherein the value of each virtual material can be based on the average trading price of the virtual materials on the same day in the trading exchange of the target game.
When the total value of the materials is determined to be lower than the first value, first prompt information corresponding to the total value of the materials can be displayed in the graphical user interface, wherein the first prompt information is used for indicating that the number of game plays of the target game account in the first game mode is small, if the loss exists when the player performs the material extraction, the player can select not to perform the material extraction and continue to participate in the game plays in the first game mode, so that more virtual materials can be obtained, and the extractable total value of the materials can be improved.
For example, please refer to fig. 15, which is a schematic diagram of a first material total value prompt interface provided in an embodiment of the present application, as shown in fig. 15, a first prompt message 45 and a second return control 46 are displayed in the first material total value prompt interface, and in response to a triggering operation for the second return control 46 or a cancel display operation of the first material total value prompt interface, a cancel material extraction is confirmed.
In one possible implementation manner, the step S301 of providing a material extraction interface in the graphical user interface in response to the mode switching instruction for the second game mode based on the prompt information corresponding to the total value of the material displayed in the graphical user interface may include:
in response to a confirmation operation for the prompt message, a material extraction interface is provided in the graphical user interface.
In this embodiment, as shown in fig. 15, a confirmation entry control 47 is further displayed in the first material total value prompt interface, and after the first prompt information that the material total value is lower than the first value is displayed in the graphical user interface, if the player still needs to perform material extraction, the player may enter the material extraction interface to select a target virtual material for extraction according to the triggering operation for the confirmation entry control 47.
In some embodiments, if the player determines that the virtual asset extraction value is lower than the first value and the game mode is to be switched to the second game mode, the player does not need to manually select the target virtual asset from the plurality of virtual assets to be extracted, all the virtual assets to be extracted are selected by default, and all the plurality of virtual assets to be extracted are directly configured for the target game account in the second game mode in response to the triggering operation of the first confirmation extraction control 43 in the asset extraction interface.
According to the game interaction method provided by the embodiment, the total value of the materials corresponding to the virtual materials owned by the target game account is confirmed based on the mode switching instruction, and when the total value of the materials is lower than the first value, the prompt information corresponding to the total value of the materials is displayed so as to prompt the player to continuously participate in the game in the first game mode to accumulate more total values of the materials, thereby avoiding the loss of the materials extraction of the target game account and improving the game experience of the player.
Referring to fig. 16, a sixth flowchart of a game interaction method according to an embodiment of the present application is shown in fig. 16, where the step S301 of providing a material extraction interface in a graphical user interface in response to a mode switching instruction for a second game mode may include:
s403: and responding to a mode switching instruction aiming at the second game mode, and determining a total material value corresponding to the virtual material acquired by the target game account through the first game mode.
S404: in response to the total value of the supplies not being below the first value, a supply extraction interface is provided in the graphical user interface.
In this embodiment, in the first game mode, the controlled virtual object configures the collected virtual material in the target game account by executing the target game task in the in-office game scene to bring the virtual material collected from the in-office game scene out of the in-office game scene.
And calculating the value of all virtual materials contained in the target game account before displaying the material extraction interface based on the mode switching instruction of the second game mode, and determining the total value of the materials, wherein the value of each virtual material can be based on the average trading price of the virtual materials on the same day in the trading exchange of the target game.
When the total value of the materials is not lower than the first value, a material extraction interface can be directly displayed in the graphical user interface, so that a player can select target virtual materials from the material extraction interface for extraction, and the game mode is switched from the first game mode to the second game mode.
According to the game interaction method provided by the embodiment, the total value of the materials corresponding to the virtual materials in the target game account is confirmed based on the mode switching instruction, and when the total value of the materials is not lower than the first value, the material extraction interface is directly displayed, so that a player can extract the virtual materials in the material extraction interface and switch the game mode of the target game account to the second game mode, and the quick extraction of the virtual materials and the quick switching of the game mode are realized.
In one possible implementation manner, before the step S302 of controlling to switch the game mode of the target game account from the first game mode to the second game mode in response to the extracting operation for the target virtual material in the material extracting interface, the method may further include:
And responding to the material selection operation aiming at the material extraction interface, and displaying corresponding material value prompt information in the graphical user interface when the total material value corresponding to the selected virtual material exceeds a first value.
In this embodiment, since the target game account obtains a large amount of virtual materials in the first game mode, if the target game account configures all virtual materials in the first game mode for the target game account in the second game mode when switching from the first game mode to the second game mode, the virtual materials in the second game mode are not equal, which results in unfair situation when virtual objects controlled by the game account in the second game mode are played together, and therefore, it is necessary to limit the total value of the materials of the virtual materials extracted by the target game account in the first game mode not to exceed the first value.
Specifically, according to the material selection operation for a plurality of virtual materials to be extracted in the material extraction interface, calculating the material total value of the selected virtual materials, if the material total value of the selected virtual materials exceeds a first value, displaying material value prompt information in the graphical user interface, wherein the material value prompt information is used for indicating that the material total value of the currently selected virtual materials is too high, and reducing the number of the selected virtual materials is needed, so that the material total value is reduced.
In some embodiments, the material value prompt information may be displayed in a popup window in the material extraction interface, or a specific mark may be performed on the current total value in the material extraction interface, so as to indicate that the selected total value of the material exceeds the first value, where the specific mark may be, for example, a specific color mark or a flashing mark on the current total value.
According to the game interaction method provided by the embodiment, the total value of the materials of the extractable virtual materials is limited not to exceed the first value, the problem that unfair is caused when the excessive virtual materials are extracted to cause the memorial game among different game accounts is avoided, and reminding is carried out when the total value of the materials of the selected virtual materials exceeds the first value, so that the selected virtual materials can be timely reduced by a player, and the operation convenience of the player is improved.
In one possible implementation, the virtual supplies include game props and/or virtual currency acquired by the target game account in the first game mode.
In this embodiment, please refer to fig. 17 for a second schematic diagram of the material extraction interface provided in the embodiment of the present application, please refer to fig. 18 for a third schematic diagram of the material extraction interface provided in the embodiment of the present application, as shown in fig. 13, a plurality of virtual materials to be extracted include game props and virtual currencies, as shown in fig. 17, a plurality of virtual materials to be extracted include only game props but not virtual currencies, as shown in fig. 18, a plurality of virtual materials to be extracted include only virtual currencies but not game props.
The game props and the virtual currency can be obtained from an in-office game scene by the controlled virtual object in the first game mode; in the first game mode, the target game account can also be used for trading the game props and the virtual currency obtained from the game props and the virtual currency in the virtual exchange; and in the first game mode, the controlled virtual object performs game tasks and then carries out system rewards on game props and virtual currency.
In some embodiments, in response to a prop viewing operation for a game prop, detailed information of the game prop is displayed in a graphical user interface, the prop viewing operation may be distinguished from a selection operation of the prop, such as a single click operation and a long press operation.
In one possible implementation manner, the step S302 of controlling the process of switching the game mode of the target game account from the first game mode to the second game mode and configuring the target virtual material for the target game account in the second game mode in response to the extracting operation for the target virtual material in the material extracting interface may include:
And in response to the extraction operation of the target game prop and/or the target virtual currency in the material extraction interface, controlling to switch the game mode of the target game account from the first game mode to the second game mode, and configuring the target game prop and/or the target virtual currency for the target game account in the second game mode.
In this embodiment, as shown in fig. 13, 17 and 18, an extractable game prop, an extractable virtual currency, and an extraction configuration control of the virtual currency are displayed in the material extraction interface, and an extraction total value of the virtual currency is set in response to a trigger operation for the extraction configuration control.
As shown in fig. 13 and 18, the extraction configuration control of the virtual currency includes: the sliding control 48, the adding control 49 and the reducing control 50, wherein the sliding upper limit of the sliding bar corresponding to the sliding control 48 can be determined according to the extractable total value of the virtual currency, and the total value of the virtual currency can be adjusted by controlling the sliding control 48 to slide on the sliding bar; the total value of the virtual currency can be adjusted by adding the control 49 and reducing the control 50, and when the control 49 is clicked once, the fixed duty ratio corresponding to the upper limit of the total value of the extractable virtual currency is automatically added, and when the total value of the extractable virtual currency is not an integer, the total value of the extractable virtual currency can be rounded upwards; each time the reduction control 50 is clicked, the fixed duty ratio corresponding to the upper limit of the total value of the extractable virtual currency is automatically reduced, and when the total value is not an integer, the total value of the extractable virtual currency can be rounded downwards; the fixed ratio may be, for example, 5%, 10%, or the like, and this embodiment is not limited thereto.
For example, according to the set total value of virtual currency, the total value of virtual currency selected and the upper limit of total value of extractable virtual currency are displayed in the material extraction interface, and according to the total value of target virtual prop selected and the total value of virtual currency selected, the total value of current extraction and the upper limit of total value of extractable material (first value) are displayed in the material extraction interface.
In one possible implementation, the total value of the supplies corresponding to the target game stage property and/or the target virtual currency is not greater than the first value.
The total value of the materials of the extracted target game props cannot exceed the first value if only the game props are extracted, the total value of the materials of the extracted target virtual props cannot exceed the first value if only the virtual currency is extracted, and the total value of the materials of the extracted target game props and the target virtual props cannot exceed the first value if the game props are extracted and the virtual acquisition is selected.
In some embodiments, the manner in which the target play object is selected may be: and clicking the displayed game props in the material extraction interface to select the game props as target game props, and if clicking the game props again, removing the selected target game props.
In other embodiments, the manner in which the target play object is selected may be: as shown in fig. 13 and 17, a one-key selection control 51 is further displayed in the material extraction interface, and in response to a trigger operation for the one-key selection control 51, a target game item is automatically selected from the extractable game items using a preset rule, and a total material value of the automatically selected target game item does not exceed a difference between the first numerical value and a total material value of the target virtual currency.
For example, the game props may be ranked in the material extraction interface according to their attribute levels, where the higher the attribute level, the more forward the ranking position of the game props, and for game props with the same attribute level, the higher the value, the more forward the ranking position of the game props with the same attribute level, and the game props with the same attribute level may be ranked according to their value.
Based on the ordering of the game props in the material extraction interface, in response to a trigger operation for the one-key selection control 51, a target game prop with a front ordering is automatically selected from the extractable game props according to the ordering of the game props.
Further, as shown in fig. 13 and 18, a money replenishment control 52 is further displayed in the material extraction interface, and in response to a triggering operation for the money replenishment control 52, a supplementary virtual money is determined according to the current total value of extraction, the upper limit of the total value of extractable virtual money, and the upper limit of the total value of extractable material, wherein the value of the supplementary virtual money cannot exceed the upper limit of the total value of extractable virtual money, and the sum of the current total value of extraction and the value of the supplementary virtual money cannot exceed the upper limit of the total value of extractable material.
According to the game interaction method provided by the embodiment, the target game props and/or the target virtual currency are configured for the target game accounts in the second game mode based on the extraction operation of the target game props and/or the target virtual currency, so that a player can autonomously select the extracted target game props and/or the target virtual currency, flexible extraction of the game props and the virtual currency is realized, and the game experience of the player is felt.
In one possible implementation, when it is confirmed that the total value of the materials of the target virtual materials to be extracted does not reach the first value, in response to the triggering operation for the first confirmation extraction control 43, second prompt information corresponding to the total value of the materials of the target virtual materials may be displayed in the graphical user interface, where the second prompt information is used to indicate that the total value of the target virtual materials to be extracted is smaller than the first value, and at this time, there is a loss in material extraction, and the remaining non-extracted virtual materials are destroyed, in which case, the player may choose to cancel the material extraction, but continue to select more virtual materials in the material extraction interface, so as to increase the total value of the materials of the target virtual materials.
For example, please refer to fig. 19, which is a schematic diagram of a second total value prompting interface provided in an embodiment of the present application, as shown in fig. 19, in which a second prompting message 53, a re-extraction control 54 and a second confirmation extraction control 55 are displayed, and in response to a triggering operation for the re-extraction control 54 or a cancel display operation for the second total value prompting interface, the material extraction interface is re-displayed, so that a player selects more virtual materials in the material extraction interface, and the total material value of the target virtual material is increased; in response to a trigger operation for the second confirmation extraction control 55, the game mode of the target game account is confirmed to be switched from the first game mode to the second game mode, and the target virtual supplies are configured for the target game account of the second game mode.
In one possible implementation manner, after controlling to switch the game mode of the target game account from the first game mode to the second game mode in response to the extracting operation for the target virtual material in the material extracting interface in S302, and configuring the target virtual material for the target game account in the second game mode, the method may further include:
And deleting the rest virtual materials except the target virtual materials in the virtual materials acquired by the target game account through the first game mode.
In this embodiment, for the virtual supplies acquired in the first game mode in the target game account, after determining the extracted target virtual supplies in response to the extraction operation for the virtual supplies in the supply extraction interface, in the second game mode, only the target virtual supplies are configured in the target game account, and other virtual supplies except the target virtual supplies are deleted from the target game account, so as to avoid that the target game account has all the virtual supplies acquired in the first game mode in the second game mode.
According to the game interaction method provided by the embodiment, in the second game mode, only the target virtual materials are configured in the target game account, and other virtual materials except the target virtual materials are deleted from the target game account, so that on one hand, the situation that the target game account has all virtual materials acquired in the first game mode in the second game mode can be avoided, the situation that a player still gathers more and better materials in an in-office game scene in the second game mode to improve the protection capability and the attack capability as game targets is ensured, and the excitement and the challenges of the player in the game are ensured; on the other hand, the problem of unbalance of virtual materials owned between the target game account and other game accounts can be avoided, and the fairness of the game is ensured.
In one possible implementation, after the step S102, the method may further include, after the step of controlling to switch the game mode of the target game account from the first game mode to the second game mode:
destroying props successfully manufactured but not configured to the target game account, a prop manufacturing queue and virtual materials for prop manufacturing in a preset prop manufacturing scene.
In this embodiment, the preset prop manufacturing scene is a manufacturing station provided for a player in a secure game scene, and the player can manufacture new game props according to the owned virtual props in the manufacturing station, because after the target virtual props are extracted in the prop extracting interface, other virtual props will be deleted, in order to avoid that the player places the virtual props acquired by the target game account in the first game mode in the manufacturing station to manufacture props because of the deleting mechanism, so as to avoid the deleting mechanism when the props are extracted, when the game mode of the target game account is switched from the first game mode to the second game mode, props which are successfully manufactured in the manufacturing station but are not configured to the target game account, the prop manufacturing queues, and virtual props corresponding to the prop manufacturing queues for prop manufacturing need to be destroyed. The prop manufacturing queue comprises at least one prop to be manufactured, and virtual materials used for prop manufacturing are bound with the props to be manufactured in the prop manufacturing queue.
According to the game interaction method provided by the embodiment, the props, the prop manufacturing queues and the virtual materials used for prop manufacturing, which are successfully manufactured in the preset prop manufacturing scene but are not configured for the target game account, are destroyed, so that players are prevented from acquiring the props manufactured in the first game mode and the virtual materials used for prop manufacturing from the preset prop manufacturing scene after the target game account is switched to the second game mode, and the fairness of the game is ensured.
In one possible implementation, after the step S102, the method may further include, after the step of controlling to switch the game mode of the target game account from the first game mode to the second game mode:
and deleting the material reward mail of the target game account in the first game mode.
In this embodiment, in the first game mode, the controlled virtual object participates in the game to obtain the system material reward, the system material reward is sent to the target game account in the form of a material reward mail, the target game account obtains the materials rewarded in the material reward mail, the virtual materials in the material extraction interface also include the materials that the target game account receives from the material reward mail, in order to avoid that the player switches the materials rewarded in the material reward mail to the second game mode for the deletion mechanism to evade the deletion mechanism when the materials are extracted, when the game mode of the target game account is switched from the first game mode to the second game mode, the material reward mail of the target game account in the first game mode needs to be deleted, and only the system notification type mail, the mail related to fashion and the like are reserved.
According to the game interaction method provided by the embodiment, after the game mode of the target game account is switched from the first game mode to the second game mode, the material reward mail of the target game account in the first game mode is deleted, so that on one hand, a deletion mechanism that a player gets to avoid material extraction when leaving the material reward mail to the second game mode is avoided, the player still gathers more better materials in an in-office game scene in the second game mode to promote the protection capability and the attack capability as game targets, and the excitement and the challenges of the player in the game are ensured; on the other hand, the problem of unbalance of virtual materials owned between the target game account and other game accounts can be avoided, and the fairness of the game is ensured.
In one possible implementation, after the step S102, the method may further include, after the step of controlling to switch the game mode of the target game account from the first game mode to the second game mode:
if the target game account is in the preset game team, the preset game team comprises: and controlling the target game account to exit the preset game team by the other game accounts in the first game mode.
In this embodiment, the target game provides a team formation function between the respective game accounts, but is limited to a team formation between the game accounts in the same game mode, that is, a team formation may be performed between the game accounts in the first game mode, a team formation may be performed between the game accounts in the second game mode, but a team formation may not be performed between the game accounts in the first game mode and the game accounts in the second game mode.
Therefore, after the target game account and other game accounts which are in the first game mode form a preset game team when the target game account is in the first game mode, and after the game mode of the target game account is switched from the first game mode to the second game mode, if the preset game team has other game accounts in the first game mode, the target game account is controlled to be withdrawn from the preset game team.
After exiting the preset game team, the target game account can build a new game team with other game accounts in the second game mode to participate in game play in the second game mode, thereby experiencing more exciting and challenging games.
According to the game interaction method provided by the embodiment, after the game mode of the target game account is switched to the second game mode, if other game accounts in the first game mode exist in the game team where the target game account is located, the target game account is controlled to exit the game team, so that the situation that the target game account cannot experience the playing method in the second game mode after being switched to the second game mode due to the fact that other game accounts in the first game mode exist in the team is avoided, the player can experience more exciting and challenging games, and the game experience of the player is improved.
In a possible implementation manner, please refer to fig. 20, which is a flow chart of a game interaction method provided in an embodiment of the present application, as shown in fig. 20, after the step S102 of controlling to switch the game mode of the target game account from the first game mode to the second game mode, the method may further include:
s501: and receiving the resource giving messages sent by other game accounts through the game platform.
S502: and responding to the resource presentation message, and acquiring virtual materials presented by other game accounts.
When the target game account is in the first game mode, the resource giving message sent by other game accounts through the game platform can be received, virtual materials given by the other game accounts can be obtained in response to the resource giving message, wherein the virtual materials given by the other game accounts can be taken by clicking the resource giving message, and the virtual materials given by the other game accounts can be placed in the virtual warehouse.
Other game accounts may be in the first game mode or the second game mode, and the game modes of the other game accounts are not particularly limited in this embodiment.
In the game interaction method of the embodiment, the virtual materials can be transferred in one direction, namely, the virtual materials are given to the target game account by other game accounts, the game experience and the retention rate of the player are further improved in a resource giving mode, and in order to ensure the game balance and balance, the target game account cannot give the virtual materials to the other game accounts.
In a possible implementation manner, please refer to fig. 21, which is a schematic flow chart eight of a game interaction method provided by an embodiment of the present application, as shown in fig. 21, S101, in response to a game play start command, controls to display a game scene in a game configured with a controlled virtual object on a graphical user interface, which may include:
s601: and receiving the collaborative operation requests sent by other game accounts through the game platform.
S602: and judging whether the other game accounts are in the first game mode according to the identification of the other game accounts.
S603: and if the other game accounts are in the first game mode, receiving a cooperative operation request, and displaying the cooperative game scenes in the game in the graphical user interface.
When the target game account is in the first game mode, a collaborative operation request sent by other game accounts through the game platform can be received, wherein the collaborative operation request comprises identification of the other game accounts.
The cooperative operation request may be, for example, a team formation request, and a recruitment request, where the team formation request is used to request a controlled virtual object corresponding to a target game account to perform team formation, and the recruitment request is used to recruit a virtual object meeting a preset recruitment condition to perform team formation, where the preset recruitment condition may include, for example, a level of the game account reaching a preset game level, a winning rate reaching a preset winning rate, and the like.
Judging whether other game accounts are in a first game mode or not according to the identification of the other game accounts, if the other game accounts are in the first game mode, receiving the cooperative operation request, and displaying a cooperative game scene in a game in a graphical user interface, namely, during cooperative operation, only forming a team with a virtual object of the game account in the first game mode by a controlled virtual object corresponding to the target game account, so that a player in a second game mode is prevented from carrying the virtual object in the first game mode, and virtual materials are obtained by utilizing a game rule, thereby guaranteeing game balance and fairness.
In some embodiments, if the virtual objects in the second game mode are tried to be formed into a team, a prompt message "the game mode is different and the team cannot be formed" may also be displayed on the graphical user interface. In addition, the recruitment requests issued by the game accounts in the first game mode may also be viewed only by the game accounts in the first game mode, i.e., the recruitment requests issued by the game accounts in the second game mode are masked.
In a possible implementation manner, please refer to fig. 22, which is a flowchart of a game interaction method provided by an embodiment of the present application, as shown in fig. 22, S101, in response to a game play start command, controls to display a game scene in a game provided with a controlled virtual object on a graphical user interface, which may include:
s701: in response to the game play start instruction, a current group queue table is displayed.
S702: and responding to the selection operation of the identification of at least one to-be-selected virtual object in the current group queue table, and sending a collaborative operation request to the game account corresponding to the selected to-be-selected virtual object.
In response to the game play start instruction, displaying a current group queue table, wherein the current group queue table comprises identifications of a plurality of virtual objects, the plurality of virtual objects in the current group queue table can comprise a to-be-selected virtual object and a non-to-be-selected virtual object, a game account of the to-be-selected virtual object is in a first game mode, and a game account of the non-to-be-selected virtual object is in a second game mode.
Inputting a selection operation for the identification of at least one virtual object to be selected in the current group queue, and responding to the selection operation for the identification of the at least one virtual object to be selected in the current group queue, and sending a collaborative operation request to a game account corresponding to the selected virtual object to be selected, wherein the collaborative operation request can be a group request and a recruitment request.
S703: and after the game account corresponding to the selected virtual object to be selected receives the collaborative operation request, displaying the collaborative game scene in the graphical user interface.
The game account corresponding to the selected virtual object to be selected can receive the collaborative operation request, and returns an acceptance response to indicate the game account corresponding to the selected virtual object to be selected to accept the collaborative operation request.
After the game account corresponding to the selected virtual object to be selected receives the collaborative operation request, displaying a collaborative game scene in the graphical user interface, that is, the target game account can send the collaborative operation request to the game account in the first game mode and can not send the collaborative operation request to the game account in the second game mode.
Referring to fig. 23, a schematic diagram of a team page provided in an embodiment of the present application is shown in fig. 23, in which a trigger operation for "start matching" of the game start control 14 shown in fig. 1 is input, a current team list is displayed, the current team list includes identifiers of a plurality of virtual objects, identifiers of a to-be-selected virtual object are not filled, identifiers of non-to-be-selected virtual objects are filled, a selection operation for the identifier of one to-be-selected virtual object is input, and a collaborative operation request is sent to a game account corresponding to the one to-be-selected virtual object.
After the game account corresponding to the selected virtual object to be selected receives the collaborative operation request, displaying a collaborative game scene in the graphical user interface, wherein the collaborative game scene can comprise the controlled virtual object and the selected virtual object to be selected.
In a possible implementation manner, please refer to fig. 24, which is a schematic flow chart of a game interaction method provided by an embodiment of the present application, as shown in fig. 24, S101, in response to a game play start command, controls to display a game scene in a game provided with a controlled virtual object on a graphical user interface, which may include:
s801: at least one battlefield mode in the first game mode is displayed at the graphical user interface.
S802: in response to a selection operation for a target battlefield mode of the battlefield modes, it is determined whether the target battlefield mode is a battlefield mode in the first game mode.
S803: and if the battlefield mode in the first game mode is the battlefield mode, displaying an in-office game scene corresponding to the target battlefield mode on the graphical user interface.
The target battlefield mode is any one of at least one battlefield mode, and game maps corresponding to different battlefield modes are different.
When the target game account is in the first game mode, at least one battlefield mode in the first game mode is displayed on the graphical user interface, a selection operation for the target battlefield mode is input, whether the target battlefield mode is the battlefield mode in the first game mode is judged in response to the selection operation for the target battlefield mode, and if the target battlefield mode is the battlefield mode in the first game mode, an in-office game scene corresponding to the target battlefield mode is displayed on the graphical user interface.
The battlefield mode in the first game mode may be understood as a battlefield mode supported by the first game mode, and may be a non-drop game playing method, for example, a joker game or a room game, where the battlefield mode in the non-first game mode may be shielded.
In the game interaction method of the embodiment, the first game mode supports a part of battlefield modes, and only when the selected target battlefield mode is the battlefield mode in the first game mode, the game scene in the office is displayed, namely, only the player performs game operation on the battlefield mode in the first game mode, so that the material drop is avoided, the economic pressure and the game pressure of a novice player are reduced, and the game experience and the player retention rate are further improved.
In an optional embodiment, if the step S803 is a battlefield mode in the first game mode, displaying, on the graphical user interface, an in-game scene corresponding to the target battlefield mode may include:
if the battlefield mode in the first game mode and the target battlefield mode is the multi-person mode, matching a preset number of virtual objects in the first game mode for team formation, and displaying an intra-office game scene corresponding to the target battlefield mode on the graphical user interface.
If the target battlefield mode is a battlefield mode in the first game mode and the target battlefield mode is a multi-person mode, matching a preset number of virtual objects with game accounts in the first game mode for team formation, and displaying an intra-office game scene corresponding to the target battlefield mode on a graphical user interface, wherein the preset number can be the number of virtual objects corresponding to the target battlefield mode.
In this embodiment, when the selected target battlefield pattern is a battlefield pattern in the first game pattern, virtual objects in the first game pattern are matched for team formation. Reduces the economic pressure and the game pressure of novice players and can concentrate more on the game itself.
In an optional embodiment, the step S101 of controlling, in response to the game play start instruction, displaying, on the graphical user interface, an in-play game scene configured with the controlled virtual object may further include:
s804, if the battlefield mode is not the first game mode and the target battlefield mode is the multi-person mode, matching a preset number of virtual objects in the first game mode and/or the second game mode for team formation, and displaying an in-office game scene corresponding to the target battlefield mode on the graphical user interface.
If the target game playing method is not the battlefield mode in the first game mode and the target battlefield mode is the multi-person mode, virtual objects with a preset number of game accounts in the first game mode and/or the second game mode are matched for team formation, and the game scenes in the game play in the first game mode and the second game mode are displayed on the graphical user interface. The preset number may be the number of virtual objects corresponding to the target battlefield mode.
In this embodiment, when the selected target battlefield pattern is not the battlefield pattern in the first game pattern, virtual objects in the first game pattern and/or the second game pattern are matched for team formation. The player may be further challenged to play while guaranteeing the player's accumulation of resources.
In an alternative embodiment, the method may further comprise:
and when the target game account is in the first game mode, displaying the identification of the first game mode on the icon of the controlled virtual object.
The icons of the controlled virtual objects include, but are not limited to, icons of the controlled virtual objects in the speaking page, icons of the controlled virtual objects in the social list page, and icons of the controlled virtual objects in the personal space page, and the identification of the first game mode may be "guaranteed".
The icons of the controlled virtual objects in the speaking page are all displayed with the identification of the first game mode, for example, the speaking frame of the channel loudspeaker is displayed with the identification of the first game mode, so that other game accounts can know that the target game account is in the first game mode; the social list page comprises a friend application page, an instructor recruitment page and a student request page, so that the two parties can know whether the two parties can be grouped together.
In an alternative embodiment, before the controlling in S101 the displaying of the game scene in the graphical user interface, the method may further include:
and displaying prompt information of the first game mode on a waiting opening interface waiting for entering the first game, so as to indicate that the first virtual material is reserved when the controlled virtual does not reach the target game task.
The prompt information of the first game mode is used for indicating that the first virtual material is reserved when the controlled virtual does not achieve the target game task.
When the target game account is in the first game mode, responding to a game play opening instruction, displaying prompt information of the first game mode on a waiting opening interface waiting for entering the first game play, and reminding a player of reserving first virtual materials when the controlled virtual of the player does not achieve the target game task. Thereby reducing the game pressure of the player and further improving the retention rate of the player.
The waiting-to-start interface may further display start-count-down information of the first game, so as to indicate that the first game is started after the count-down is ended, where the start-count-down information may be read second information, such as 10s, 9s and up to 0s.
It should be noted that, before displaying the game scene in the office, the waiting to start interface may be displayed, for example, after the team is completed, the waiting to start interface is displayed, and after the countdown information is completed, the game scene in the office is displayed.
Referring to fig. 25, a schematic diagram of a waiting-to-open interface provided in an embodiment of the present application is shown in fig. 25, in which countdown information, such as 9s, is displayed on the waiting-to-open interface, and "in equipment protection mode, the carried equipment is returned after the evacuation failure.
In an alternative embodiment, the method may further comprise:
when the target game account is in the second game mode, starting game authorities in the second game mode to the controlled virtual object, wherein the authorities in the second game mode comprise one or more of the following: event rights, transaction rights, team rights, battlefield mode rights, and presentation rights.
And when the target game account is in the first game mode, not starting all the game authorities of the controlled virtual object in the second game mode, namely limiting the game authorities of the controlled virtual object when the target game account is in the first game mode. And when the target game account is in the second game mode, starting game authorities in the second game mode to the controlled virtual object, wherein the authorities in the second game mode comprise one or more of the following: event rights, transaction rights, team rights, presentation rights.
The game authority is to be understood as a battlefield authority and a playing authority related to material dropping, the transaction authority is to be understood as a transaction authority of auction houses, prism reworks, application and the like, the team forming authority is to be understood as an authority of forming a team with a virtual object of a game account in a second game mode, and an authority of receiving a recruitment request of the game account in the second game mode, and the giving authority is to be understood as an authority of giving the material to the game account in the second game mode.
It should be noted that, when the target game account is in the first game mode, the main entrance of the auction house and the prism rework can be locked, and a prompt message of "the function is not available in the equipment protection mode" is displayed when the entrance is attempted.
On the basis of the method embodiment, the embodiment of the application also provides a game interaction device. Referring to fig. 26, a schematic structural diagram of a game interaction device according to an embodiment of the present application, as shown in fig. 26, the device may include:
the game control module 101 is configured to control, in response to a game play start instruction, to present an in-game scene configured with a controlled virtual object on the graphical user interface when the target game account is in the first game mode, where the controlled virtual object is a virtual object corresponding to the target game account, and the controlled virtual object is configured to execute a target game task in the in-game scene;
A mode switching module 102, configured to, when the target game account meets a preset starting condition of the second game mode, control to switch the game mode of the target game account from the first game mode to the second game mode in response to a mode switching instruction for the second game mode, so that the target game account plays a game in the second game mode;
the preset opening conditions at least comprise: and when the target game account is in the first game mode, the controlled virtual object completes the target game task in the game scene in the office.
In some embodiments, the target game task is configured to instruct the controlled virtual object to collect virtual materials in the in-game scene and successfully exit the game play through a preset location point in the in-game scene within a preset time.
Optionally, the apparatus may further include:
the first game control unit is used for responding to the fact that the controlled virtual object does not complete the target game task when the target game account is in the first game mode, controlling the controlled virtual object to end the game and configuring virtual materials for the target game account, wherein the virtual materials comprise virtual materials currently used when the controlled virtual object ends the game;
And the second game control unit is used for responding to the fact that the controlled virtual object does not complete the target game task when the target game account is in the second game mode, and controlling the controlled virtual object to exit the game and not configuring virtual materials for the target game account.
Optionally, the apparatus may further include:
the game mode display module is used for providing a game mode display interface on the graphical user interface, and the game mode display interface comprises a first sub-interface for introducing a first game mode and a second sub-interface for introducing a second game mode.
Optionally, the apparatus may further include:
and the opening task display module is used for displaying an opening task corresponding to the preset opening condition in the first sub-interface when the target game account does not meet the preset opening condition of the second game mode.
Optionally, the apparatus may further include:
the game starting module is used for responding to a game opposite game starting instruction matched with the starting task, controlling the graphic user interface to present an in-game scene corresponding to the game opposite game, and configuring a controlled virtual object in the in-game scene so that the target game account can execute the starting task in the game opposite game through the controlled virtual object.
Optionally, the apparatus may further include:
and the mode opening module is used for canceling the opening task corresponding to the preset opening condition displayed in the graphical user interface when the target game account meets the preset opening condition of the second game mode, and displaying a mode opening control for prompting the target game account to have the mode switching permission corresponding to the second game mode in the second sub-interface.
Optionally, the apparatus may further include:
and the mode switching triggering module is used for responding to the triggering operation of the mode starting control and generating a mode switching instruction for the second game mode, wherein the mode switching instruction is used for controlling the game mode of the target game account to be switched from the first game mode to the second game mode.
Optionally, the apparatus may further include:
the mode switching confirming module is used for responding to the triggering operation of the mode starting control, providing a mode switching confirming interface on the graphical user interface, wherein the mode switching confirming interface comprises the following components: a confirmation switch control for confirming switching of the game mode and a cancellation switch control for canceling switching of the game mode;
the switching instruction generation module is used for responding to the triggering operation for confirming the switching control and generating a mode switching instruction of the second game mode;
And the cancellation instruction generation module is used for responding to the triggering operation of the cancellation switching control and generating a cancellation switching instruction for the second game mode, wherein the cancellation switching instruction is used for keeping the first game mode in the game mode of the target game account.
Optionally, the mode switching module 102 includes:
the material extraction interface display unit is used for responding to a mode switching instruction aiming at the second game mode, providing a material extraction interface in the graphical user interface and displaying virtual materials acquired by the target game account through the first game mode in the material extraction interface;
and the material extraction unit is used for controlling the game mode of the target game account to be switched from the first game mode to the second game mode in response to the extraction operation of the target virtual material in the material extraction interface, and configuring the target virtual material for the target game account in the second game mode.
Optionally, before providing a material extraction interface in the graphical user interface, the apparatus may further comprise:
the material total value confirmation module is used for responding to a mode switching instruction aiming at the second game mode and determining a material total value corresponding to the virtual material acquired by the target game account through the first game mode;
And the prompt information display module is used for displaying the prompt information corresponding to the total material value in the graphical user interface in response to the total material value being lower than the first value.
Optionally, the material extraction interface display unit is specifically configured to provide a material extraction interface in the graphical user interface in response to a confirmation operation for the prompt information.
Optionally, the material extraction interface display unit is further configured to determine a material total value corresponding to the virtual material acquired by the target game account through the first game mode in response to a mode switching instruction for the second game mode; in response to the total value of the supplies not being below the first value, a supply extraction interface is provided in the graphical user interface.
Optionally, before the material extraction unit, the apparatus may further include:
and the value prompting unit is used for responding to the material selection operation aiming at the material extraction interface, and displaying corresponding material value prompting information in the graphical user interface when the total material value corresponding to the selected virtual material exceeds a first value.
Optionally, the virtual supplies include game props and/or virtual currency acquired by the target game account in the first game mode.
Optionally, the material extracting unit is specifically configured to control, in response to an extracting operation for the target game prop and/or the target virtual currency in the material extracting interface, to switch the game mode of the target game account from the first game mode to the second game mode, and configure the target game prop and/or the target virtual currency for the target game account in the second game mode.
Optionally, the total value of the materials corresponding to the target game prop and/or the target virtual currency is not greater than the first value.
Optionally, after the material extraction unit, the apparatus may further include:
and the material deleting module is used for deleting the rest virtual materials except the target virtual materials in the virtual materials acquired by the target game account through the first game mode.
Optionally, after the mode switching module 102, the apparatus may further include:
the prop destroying module is used for destroying props which are successfully manufactured in a preset prop manufacturing scene but are not configured to the target game account, prop manufacturing queues and virtual materials used for prop manufacturing.
Optionally, after the mode switching module 102, the apparatus may further include:
and the mail deleting module is used for deleting the material rewarding mails of the target game account in the first game mode.
Optionally, after the mode switching module 102, the apparatus may further include:
the team exit module is configured to, if the target game account is in a preset game team, and the preset game team includes: and controlling the target game account to exit the preset game team by the other game accounts in the first game mode.
The game interaction device provided by the embodiment provides the first game mode and the second game mode, when the target game account is in the first game mode, the game in-game scene configured with the controlled virtual object is controlled to be presented on the graphical user interface according to the game in-game opening command, when the target game account meets the preset opening condition of the second game mode, the game mode of the target game account is controlled to be switched from the first game mode to the second game mode based on the mode switching command for the second game mode, so that the player can automatically judge and decide whether to enter the formal mode on the basis that the player knows the game, the situation that the player is hit in the formal mode because the player is not ready to enter the formal mode is avoided, the game experience feeling of the player and the user retention rate are improved, and the server idle consumption is reduced.
The above modules may be one or more integrated circuits configured to implement the above methods, for example: one or more application specific integrated circuits (Application Specific Integrated Circuit, abbreviated as ASICs), or one or more microprocessors, or one or more field programmable gate arrays (Field Programmable Gate Array, abbreviated as FPGAs), etc. For another example, when a module above is implemented in the form of a processing element scheduler code, the processing element may be a general-purpose processor, such as a central processing unit (Central Processing Unit, CPU) or other processor that may invoke the program code. For another example, the modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Referring to fig. 27, a schematic diagram of an electronic device according to an embodiment of the present application is shown in fig. 27, where the electronic device 100 includes: the electronic device 100 comprises a processor 110, a storage medium 120 and a bus, wherein the storage medium 120 stores program instructions executable by the processor 110, and when the electronic device 100 is operated, the processor 110 and the storage medium 120 communicate through the bus, and the processor 110 executes the program instructions to execute the game interaction method.
Specifically, the steps of executing the game interaction method by the processor include:
when the target game account is in a first game mode, responding to a game opening instruction, and controlling to present an in-game scene configured with a controlled virtual object on a graphical user interface, wherein the controlled virtual object is a virtual object corresponding to the target game account, and the controlled virtual object is used for executing a target game task in the in-game scene; when the target game account meets the preset starting condition of the second game mode, the mode switching instruction for the second game mode is responded, and the game mode of the target game account is controlled to be switched from the first game mode to the second game mode, so that the target game account plays in the second game mode.
The preset opening conditions at least comprise: and when the target game account is in the first game mode, the controlled virtual object completes the target game task in the game scene in the office.
In one possible implementation, the steps of executing the game interaction method by the processor may further include:
when the target game account is in the first game mode, responding to the fact that the controlled virtual object does not complete the target game task, controlling the controlled virtual object to end the game and configuring virtual materials for the target game account, wherein the virtual materials comprise virtual materials currently used when the controlled virtual object ends the game.
Controlling the controlled virtual object to exit the game play pair and not to configure virtual supplies for the target game account in response to the controlled virtual object not completing the target game task while the target game account is in the second game mode.
In one possible implementation, the steps of executing the game interaction method by the processor may further include:
a game mode presentation interface is provided at the graphical user interface, the game mode presentation interface including a first sub-interface for presenting a first game mode and a second sub-interface for presenting a second game mode.
In one possible implementation, the steps of executing the game interaction method by the processor may further include:
and when the target game account does not meet the preset opening condition of the second game mode, displaying an opening task corresponding to the preset opening condition in the first sub-interface.
In one possible implementation, the steps of executing the game interaction method by the processor may further include:
and responding to a game opposite game opening instruction matched with the opening task, controlling to present an in-game scene corresponding to the game opposite game on the graphical user interface, and configuring a controlled virtual object in the in-game scene so that the target game account can execute the opening task in the game opposite game through the controlled virtual object.
In one possible implementation, the steps of executing the game interaction method by the processor may further include:
when the target game account meets the preset starting condition of the second game mode, canceling the starting task corresponding to the preset starting condition displayed in the graphical user interface, and displaying a mode starting control for prompting that the target game account has the mode switching permission corresponding to the second game mode in the second sub-interface.
In one possible implementation, the steps of executing the game interaction method by the processor may further include:
In response to a trigger operation for the mode-on control, a mode switching instruction for a second gaming mode is generated, wherein the mode switching instruction is used for controlling switching of the gaming mode of the target gaming account from the first gaming mode to the second gaming mode.
In another possible implementation manner, the steps of executing the game interaction method by the processor may further include:
in response to a triggering operation for the mode opening control, providing a mode switching confirmation interface on the graphical user interface, the mode switching confirmation interface comprising: a confirmation switch control for confirming switching of the game mode and a cancellation switch control for canceling switching of the game mode; generating a mode switching instruction of a second game mode in response to a triggering operation for confirming a switching control; in response to a trigger operation for the cancel switch control, a cancel switch instruction for the second game mode is generated, wherein the cancel switch instruction is used for the game mode of the target game account to keep the first game mode.
In one possible implementation, the processor executing the above-mentioned process of controlling the switching of the game mode of the target game account from the first game mode to the second game mode in response to the mode switching instruction for the second game mode may include:
Responding to a mode switching instruction aiming at a second game mode, providing a material extraction interface in a graphical user interface, and displaying virtual materials acquired by a target game account through the first game mode in the material extraction interface; and in response to the extraction operation for the target virtual material in the material extraction interface, controlling to switch the game mode of the target game account from the first game mode to the second game mode, and configuring the target virtual material for the target game account in the second game mode.
In one possible implementation, before executing the step of providing a material extraction interface in the graphical user interface, the step of executing the game interaction method by the processor may further include:
responding to a mode switching instruction aiming at a second game mode, and determining a total value of materials corresponding to virtual materials acquired by a target game account through a first game mode; and displaying prompt information corresponding to the total material value in the graphical user interface in response to the total material value being lower than the first value.
In one possible implementation, the process of providing a material extraction interface in the graphical user interface in response to the mode switching instruction for the second game mode may include:
In response to a confirmation operation for the prompt message, a material extraction interface is provided in the graphical user interface.
In one possible implementation, the process of providing a material extraction interface in the graphical user interface in response to the mode switching instruction for the second game mode may include:
responding to a mode switching instruction aiming at a second game mode, and determining a total value of materials corresponding to virtual materials acquired by a target game account through a first game mode; in response to the total value of the supplies not being below the first value, a supply extraction interface is provided in the graphical user interface.
In one possible implementation manner, before performing the above-mentioned operation of responding to the extraction of the target virtual material in the material extraction interface, controlling the game mode of the target game account to be switched from the first game mode to the second game mode, the step of performing the above-mentioned game interaction method by the processor may further include:
and responding to the material selection operation aiming at the material extraction interface, and displaying corresponding material value prompt information in the graphical user interface when the total material value corresponding to the selected virtual material exceeds a first value.
In one possible implementation, the virtual supplies include game props and/or virtual currency acquired by the target game account in the first game mode.
In one possible implementation manner, the process of controlling the game mode of the target game account to be switched from the first game mode to the second game mode and configuring the target virtual material for the target game account in the second game mode by the processor executing the response to the extracting operation of the target virtual material in the material extracting interface may include:
and in response to the extraction operation of the target game prop and/or the target virtual currency in the material extraction interface, controlling to switch the game mode of the target game account from the first game mode to the second game mode, and configuring the target game prop and/or the target virtual currency for the target game account in the second game mode.
In one possible implementation, the total value of the supplies corresponding to the target game stage property and/or the target virtual currency is not greater than the first value.
In one possible implementation manner, after the processor performs the above-mentioned extracting operation for the target virtual material in the material extracting interface, the step of controlling to switch the game mode of the target game account from the first game mode to the second game mode and configuring the target virtual material for the target game account in the second game mode, the processor performing the above-mentioned game interaction method may further include:
And deleting the rest virtual materials except the target virtual materials in the virtual materials acquired by the target game account through the first game mode.
In one possible implementation, after the processor switches the game mode of the target game account from the first game mode to the second game mode, the step of executing the game interaction method by the processor may further include:
destroying props successfully manufactured but not configured to the target game account, a prop manufacturing queue and virtual materials for prop manufacturing in a preset prop manufacturing scene.
In one possible implementation, after the processor switches the game mode of the target game account from the first game mode to the second game mode, the step of executing the game interaction method by the processor may further include:
and deleting the material reward mail of the target game account in the first game mode.
In one possible implementation, after the processor switches the game mode of the target game account from the first game mode to the second game mode, the step of executing the game interaction method by the processor may further include:
if the target game account is in the preset game team, the preset game team comprises: and controlling the target game account to exit the preset game team by the other game accounts in the first game mode.
According to the game interaction method executed by the processor in the embodiment, the first game mode and the second game mode are provided, when the target game account is in the first game mode, the game scene in the game with the controlled virtual object is controlled to be displayed on the graphical user interface according to the game play starting command, when the target game account meets the preset starting condition of the second game mode, the game mode of the target game account is controlled to be switched from the first game mode to the second game mode based on the mode switching command for the second game mode, and therefore whether to enter the formal mode is judged and determined by a player on the basis that the player knows the game is achieved, the situation that the player is hit in the formal mode because the player does not get ready to enter the formal mode directly is avoided, the game experience feeling of the player and the user retention rate are improved, and the server consumption is reduced.
Optionally, an embodiment of the present application further provides a computer readable storage medium, where a computer program is stored, where the computer program is executed by a processor to perform the above game interaction method.
Specifically, the steps of executing the game interaction method by the processor include:
when the target game account is in a first game mode, responding to a game opening instruction, and controlling to present an in-game scene configured with a controlled virtual object on a graphical user interface, wherein the controlled virtual object is a virtual object corresponding to the target game account, and the controlled virtual object is used for executing a target game task in the in-game scene; when the target game account meets the preset starting condition of the second game mode, the mode switching instruction for the second game mode is responded, and the game mode of the target game account is controlled to be switched from the first game mode to the second game mode, so that the target game account plays in the second game mode.
The preset opening conditions at least comprise: and when the target game account is in the first game mode, the controlled virtual object completes the target game task in the game scene in the office.
In one possible implementation, the steps of executing the game interaction method by the processor may further include:
when the target game account is in the first game mode, responding to the fact that the controlled virtual object does not complete the target game task, controlling the controlled virtual object to end the game and configuring virtual materials for the target game account, wherein the virtual materials comprise virtual materials currently used when the controlled virtual object ends the game.
Controlling the controlled virtual object to exit the game play pair and not to configure virtual supplies for the target game account in response to the controlled virtual object not completing the target game task while the target game account is in the second game mode.
In one possible implementation, the steps of executing the game interaction method by the processor may further include:
a game mode presentation interface is provided at the graphical user interface, the game mode presentation interface including a first sub-interface for presenting a first game mode and a second sub-interface for presenting a second game mode.
In one possible implementation, the steps of executing the game interaction method by the processor may further include:
and when the target game account does not meet the preset opening condition of the second game mode, displaying an opening task corresponding to the preset opening condition in the first sub-interface.
In one possible implementation, the steps of executing the game interaction method by the processor may further include:
and responding to a game opposite game opening instruction matched with the opening task, controlling to present an in-game scene corresponding to the game opposite game on the graphical user interface, and configuring a controlled virtual object in the in-game scene so that the target game account can execute the opening task in the game opposite game through the controlled virtual object.
In one possible implementation, the steps of executing the game interaction method by the processor may further include:
when the target game account meets the preset starting condition of the second game mode, canceling the starting task corresponding to the preset starting condition displayed in the graphical user interface, and displaying a mode starting control for prompting that the target game account has the mode switching permission corresponding to the second game mode in the second sub-interface.
In one possible implementation, the steps of executing the game interaction method by the processor may further include:
In response to a trigger operation for the mode-on control, a mode switching instruction for a second gaming mode is generated, wherein the mode switching instruction is used for controlling switching of the gaming mode of the target gaming account from the first gaming mode to the second gaming mode.
In another possible implementation manner, the steps of executing the game interaction method by the processor may further include:
in response to a triggering operation for the mode opening control, providing a mode switching confirmation interface on the graphical user interface, the mode switching confirmation interface comprising: a confirmation switch control for confirming switching of the game mode and a cancellation switch control for canceling switching of the game mode; generating a mode switching instruction of a second game mode in response to a triggering operation for confirming a switching control; in response to a trigger operation for the cancel switch control, a cancel switch instruction for the second game mode is generated, wherein the cancel switch instruction is used for the game mode of the target game account to keep the first game mode.
In one possible implementation, the processor executing the above-mentioned process of controlling the switching of the game mode of the target game account from the first game mode to the second game mode in response to the mode switching instruction for the second game mode may include:
Responding to a mode switching instruction aiming at a second game mode, providing a material extraction interface in a graphical user interface, and displaying virtual materials acquired by a target game account through the first game mode in the material extraction interface; and in response to the extraction operation for the target virtual material in the material extraction interface, controlling to switch the game mode of the target game account from the first game mode to the second game mode, and configuring the target virtual material for the target game account in the second game mode.
In one possible implementation, before executing the step of providing a material extraction interface in the graphical user interface, the step of executing the game interaction method by the processor may further include:
responding to a mode switching instruction aiming at a second game mode, and determining a total value of materials corresponding to virtual materials acquired by a target game account through a first game mode; and displaying prompt information corresponding to the total material value in the graphical user interface in response to the total material value being lower than the first value.
In one possible implementation, the process of providing a material extraction interface in the graphical user interface in response to the mode switching instruction for the second game mode may include:
In response to a confirmation operation for the prompt message, a material extraction interface is provided in the graphical user interface.
In one possible implementation, the process of providing a material extraction interface in the graphical user interface in response to the mode switching instruction for the second game mode may include:
responding to a mode switching instruction aiming at a second game mode, and determining a total value of materials corresponding to virtual materials acquired by a target game account through a first game mode; in response to the total value of the supplies not being below the first value, a supply extraction interface is provided in the graphical user interface.
In one possible implementation manner, before performing the above-mentioned operation of responding to the extraction of the target virtual material in the material extraction interface, controlling the game mode of the target game account to be switched from the first game mode to the second game mode, the step of performing the above-mentioned game interaction method by the processor may further include:
and responding to the material selection operation aiming at the material extraction interface, and displaying corresponding material value prompt information in the graphical user interface when the total material value corresponding to the selected virtual material exceeds a first value.
In one possible implementation, the virtual supplies include game props and/or virtual currency acquired by the target game account in the first game mode.
In one possible implementation manner, the process of controlling the game mode of the target game account to be switched from the first game mode to the second game mode and configuring the target virtual material for the target game account in the second game mode by the processor executing the response to the extracting operation of the target virtual material in the material extracting interface may include:
and in response to the extraction operation of the target game prop and/or the target virtual currency in the material extraction interface, controlling to switch the game mode of the target game account from the first game mode to the second game mode, and configuring the target game prop and/or the target virtual currency for the target game account in the second game mode.
In one possible implementation, the total value of the supplies corresponding to the target game stage property and/or the target virtual currency is not greater than the first value.
In one possible implementation manner, after the processor performs the above-mentioned extracting operation for the target virtual material in the material extracting interface, the step of controlling to switch the game mode of the target game account from the first game mode to the second game mode and configuring the target virtual material for the target game account in the second game mode, the processor performing the above-mentioned game interaction method may further include:
And deleting the rest virtual materials except the target virtual materials in the virtual materials acquired by the target game account through the first game mode.
In one possible implementation, after the processor switches the game mode of the target game account from the first game mode to the second game mode, the step of executing the game interaction method by the processor may further include:
destroying props successfully manufactured but not configured to the target game account, a prop manufacturing queue and virtual materials for prop manufacturing in a preset prop manufacturing scene.
In one possible implementation, after the processor switches the game mode of the target game account from the first game mode to the second game mode, the step of executing the game interaction method by the processor may further include:
and deleting the material reward mail of the target game account in the first game mode.
In one possible implementation, after the processor switches the game mode of the target game account from the first game mode to the second game mode, the step of executing the game interaction method by the processor may further include:
if the target game account is in the preset game team, the preset game team comprises: and controlling the target game account to exit the preset game team by the other game accounts in the first game mode.
According to the game interaction method executed by the processor in the embodiment, the first game mode and the second game mode are provided, when the target game account is in the first game mode, the game scene in the game with the controlled virtual object is controlled to be displayed on the graphical user interface according to the game play starting command, when the target game account meets the preset starting condition of the second game mode, the game mode of the target game account is controlled to be switched from the first game mode to the second game mode based on the mode switching command for the second game mode, and therefore whether to enter the formal mode is judged and determined by a player on the basis that the player knows the game is achieved, the situation that the player is hit in the formal mode because the player does not get ready to enter the formal mode directly is avoided, the game experience feeling of the player and the user retention rate are improved, and the server consumption is reduced.
In the several embodiments provided by the present invention, it should be understood that the disclosed apparatus and method may be implemented in other manners. For example, the apparatus embodiments described above are merely illustrative, e.g., the division of the units is merely a logical function division, and there may be additional divisions when actually implemented, e.g., multiple units or components may be combined or integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or units, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present invention may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in hardware plus software functional units.
The integrated units implemented in the form of software functional units described above may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium, and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor (english: processor) to perform some of the steps of the methods according to the embodiments of the invention. And the aforementioned storage medium includes: u disk, mobile hard disk, read-Only Memory (ROM), random access Memory (Random Access Memory, RAM), magnetic disk or optical disk, etc.
The foregoing is merely illustrative of embodiments of the present invention, and the present invention is not limited thereto, and any changes or substitutions can be easily made by those skilled in the art within the technical scope of the present invention, and the present invention is intended to be covered by the present invention. Therefore, the protection scope of the invention is subject to the protection scope of the claims.
Claims (24)
1. A game interaction method, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface displaying an outsider game scene presented after entering a target game through a target game account, the target game comprising a first game mode and a second game mode, the method comprising:
when the target game account is in a first game mode, responding to a game opposite game starting instruction, and controlling to present an in-game scene configured with a controlled virtual object on the graphical user interface, wherein the controlled virtual object is a virtual object corresponding to the target game account and is used for executing a target game task in the in-game scene;
when the target game account meets the preset starting condition of the second game mode, controlling to switch the game mode of the target game account from the first game mode to the second game mode in response to a mode switching instruction for the second game mode so that the target game account plays a game in the second game mode;
Wherein, the preset opening condition at least comprises: and when the target game account is in the first game mode, the controlled virtual object completes the target game task in the in-office game scene.
2. The method of claim 1, wherein the target game task is to instruct the controlled virtual object to collect virtual supplies in the in-game scene and to successfully exit a game play through a preset location point in the in-game scene within a preset time.
3. The method of claim 1, wherein the method further comprises:
when the target game account is in the first game mode, responding to the controlled virtual object to complete the target game task, controlling the controlled virtual object to finish the game play and configuring virtual supplies for the target game account, wherein the virtual supplies comprise virtual supplies currently used when the controlled virtual object finishes the game play;
and when the target game account is in the second game mode, responding to the controlled virtual object to complete the target game task, controlling the controlled virtual object to exit the game and not configuring virtual materials for the target game account.
4. The method of claim 1, wherein the method further comprises:
providing a game mode display interface on the graphical user interface, wherein the game mode display interface comprises a first sub-interface for introducing the first game mode and a second sub-interface for introducing the second game mode.
5. The method of claim 4, wherein the method further comprises:
and when the target game account does not meet the preset opening condition of the second game mode, displaying an opening task corresponding to the preset opening condition in the first sub-interface.
6. The method of claim 5, wherein the method further comprises:
and responding to a game opposite-play opening instruction matched with the opening task, controlling to present an in-play game scene corresponding to the game opposite-play in the graphical user interface, and configuring the controlled virtual object in the in-play game scene so that the target game account executes the opening task in the game opposite-play through the controlled virtual object.
7. The method of claim 5, wherein the method further comprises:
When the target game account meets the preset starting condition of the second game mode, canceling the starting task corresponding to the preset starting condition displayed in the graphical user interface, and displaying a mode starting control for prompting that the target game account has the mode switching permission corresponding to the second game mode in the second sub-interface.
8. The method of claim 7, wherein the method further comprises:
and generating a mode switching instruction for the second game mode in response to the triggering operation of the mode opening control, wherein the mode switching instruction is used for controlling the game mode of the target game account to be switched from the first game mode to the second game mode.
9. The method of claim 7, wherein the method further comprises:
in response to a triggering operation for the mode opening control, providing a mode switching confirmation interface on the graphical user interface, wherein the mode switching confirmation interface comprises: a confirmation switch control for confirming switching of the game mode and a cancellation switch control for canceling switching of the game mode;
generating a mode switching instruction of the second game mode in response to a triggering operation for the confirmation switching control;
And generating a cancel switching instruction for the second game mode in response to the trigger operation of the cancel switching control, wherein the cancel switching instruction is used for keeping the first game mode in the game mode of the target game account.
10. The method of claim 1, wherein the controlling the switching of the gaming mode of the target gaming account from the first gaming mode to the second gaming mode in response to the mode switch instruction for the second gaming mode comprises:
responding to a mode switching instruction for the second game mode, providing a material extraction interface in the graphical user interface, and displaying virtual materials acquired by the target game account through the first game mode in the material extraction interface;
and in response to the extraction operation of the target virtual material in the material extraction interface, controlling to switch the game mode of the target game account from the first game mode to the second game mode, and configuring the target virtual material for the target game account in the second game mode.
11. The method of claim 10, wherein prior to providing a material extraction interface in the graphical user interface, the method further comprises:
Responding to a mode switching instruction aiming at the second game mode, and determining a material total value corresponding to virtual materials acquired by the target game account through the first game mode;
and displaying prompt information corresponding to the total material value in the graphical user interface in response to the total material value being lower than a first numerical value.
12. The method of claim 11, wherein providing a material extraction interface in the graphical user interface in response to a mode switch instruction for the second game mode comprises:
and responding to the confirmation operation for the prompt information, and providing the material extraction interface in the graphical user interface.
13. The method of claim 10, wherein providing a material extraction interface in the graphical user interface in response to a mode switch instruction for the second game mode comprises:
responding to a mode switching instruction aiming at the second game mode, and determining a material total value corresponding to virtual materials acquired by the target game account through the first game mode;
and providing the material extraction interface in the graphical user interface in response to the material total value not being below a first value.
14. The method of claim 10, wherein the method further comprises, prior to controlling switching the gaming mode of the target gaming account from the first gaming mode to the second gaming mode in response to the extraction operation for the target virtual asset in the asset extraction interface:
and responding to the material selection operation aiming at the material extraction interface, and displaying corresponding material value prompt information in the graphical user interface when the total material value corresponding to the selected virtual material exceeds a first value.
15. The method of claim 10, wherein the virtual supplies comprise game props and/or virtual currency acquired by the target game account in the first game mode.
16. The method of claim 15, wherein controlling switching the gaming mode of the target gaming account from the first gaming mode to the second gaming mode and configuring the target virtual asset for the target gaming account in the second gaming mode in response to the extraction operation for the target virtual asset in the asset extraction interface comprises:
and in response to the extraction operation of the target game prop and/or the target virtual currency in the material extraction interface, controlling to switch the game mode of the target game account from the first game mode to the second game mode, and configuring the target game prop and/or the target virtual currency for the target game account in the second game mode.
17. The method of claim 16, wherein a total value of the target game play object and/or the target virtual currency is not greater than a first value.
18. The method of claim 10, wherein after controlling switching of the gaming mode of the target gaming account from the first gaming mode to the second gaming mode and configuring the target virtual asset for the target gaming account in the second gaming mode in response to the extraction operation for the target virtual asset in the asset extraction interface, the method further comprises:
and deleting the rest virtual materials except the target virtual material in the virtual materials acquired by the target game account through the first game mode.
19. The method of claim 1, wherein after the controlling switches the gaming mode of the target gaming account from the first gaming mode to the second gaming mode, the method further comprises:
destroying props which are successfully manufactured but are not configured to the target game account, a prop manufacturing queue and virtual materials for prop manufacturing in a preset prop manufacturing scene.
20. The method of claim 1, wherein after the controlling switches the gaming mode of the target gaming account from the first gaming mode to the second gaming mode, the method further comprises:
and deleting the material reward mail of the target game account in the first game mode.
21. The method of claim 1, wherein after the controlling switches the gaming mode of the target gaming account from the first gaming mode to the second gaming mode, the method further comprises:
if the target game account is in a preset game team, the preset game team comprises: and controlling the target game account to exit the preset game team by other game accounts in the first game mode.
22. A game interaction device, wherein a graphical user interface is provided by a terminal device, the graphical user interface displaying an out-of-view game scene presented after entry into a target game through a target game account, the target game comprising a first game mode and a second game mode, the device comprising:
the game control module is used for responding to a game play starting instruction when the target game account is in a first game mode, and controlling the graphic user interface to present an in-play game scene configured with a controlled virtual object, wherein the controlled virtual object is a virtual object corresponding to the target game account and is used for executing a target game task in the in-play game scene;
A mode switching module, configured to, when the target game account meets a preset starting condition of the second game mode, control, in response to a mode switching instruction for the second game mode, to switch the game mode of the target game account from the first game mode to the second game mode, so that the target game account plays a game in the second game mode from there;
wherein, the preset opening condition at least comprises: and when the target game account is in the first game mode, the controlled virtual object completes the target game task in the in-office game scene.
23. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing program instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the program instructions to perform the steps of the game interaction method of any of claims 1 to 21.
24. A computer-readable storage medium, characterized in that the storage medium has stored thereon a computer program which, when executed by a processor, performs the steps of the game interaction method of any of claims 1 to 21.
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