CN116943153A - Game time control method and device and electronic equipment - Google Patents

Game time control method and device and electronic equipment Download PDF

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Publication number
CN116943153A
CN116943153A CN202210403796.XA CN202210403796A CN116943153A CN 116943153 A CN116943153 A CN 116943153A CN 202210403796 A CN202210403796 A CN 202210403796A CN 116943153 A CN116943153 A CN 116943153A
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CN
China
Prior art keywords
game
duration
strategy
mode
user interface
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202210403796.XA
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Chinese (zh)
Inventor
王泽�
刘勇成
胡志鹏
袁思思
程龙
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202210403796.XA priority Critical patent/CN116943153A/en
Publication of CN116943153A publication Critical patent/CN116943153A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a method and a device for controlling game time and electronic equipment, wherein the method comprises the following steps: displaying a preset first game duration and a first game strategy determined based on the first game duration on a graphical user interface; in response to the first game duration changing to the second game duration, controlling updating of the first game strategy displayed by the graphical user interface to display a second game strategy determined based on the second game duration; wherein the second game duration is less than the first game duration. The application can meet the actual requirement that the user can efficiently utilize the available game time to realize the maximization of game income, thereby improving the game experience of the user.

Description

Game time control method and device and electronic equipment
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for controlling game time, and an electronic device.
Background
With the development of wireless network technology, terminal devices (such as mobile phones and computers) can be used as network carriers to install game application programs, and playing games by using the terminal devices has become an entertainment activity in daily life of people. Considering that the long game time may affect the work, study or physical and mental health of people, some areas adopt a game anti-addiction mode, namely, the game duration is limited, for example, the game duration must not exceed three hours per day.
In general, a game may include multiple copies or multiple sub-games, or a large game platform may provide multiple different games, which may be categorized into different game modes according to game types, where the duration of each game mode may be the same or different, and a player needs to select from them according to his own situation. In the anti-addiction mode, how to efficiently and conveniently utilize the available game duration to maximize the game benefits (such as completing the game of the most plays, obtaining the most rewards, satisfaction, etc.), and no effective solution is provided at present.
Disclosure of Invention
The application aims to provide a method, a device and electronic equipment for controlling game time, so as to meet the actual requirement that a user can efficiently and conveniently utilize the available game time to realize the maximization of game income, and further promote the game experience of the user.
In a first aspect, an embodiment of the present application provides a method for controlling game time, where a graphical user interface is provided by a terminal device, the method includes: displaying a preset first game duration on the graphical user interface, and determining a first game strategy based on the first game duration, wherein the first game strategy comprises optional game modes of the terminal equipment user in the first game duration, the number of games which can be played in the corresponding game modes and/or each game duration; in response to the first game duration changing to a second game duration, controlling to update the first game strategy displayed by the graphical user interface to display a second game strategy determined based on the second game duration, wherein the second game strategy comprises a game mode selectable by the terminal equipment user in the second game duration, the number of games which can be played in a corresponding game mode and/or each time duration; wherein the second game duration is less than the first game duration.
With reference to the first aspect, an embodiment of the present application provides a first possible implementation manner of the first aspect, where the method includes: providing a timing control on the graphical user interface, and displaying the first game duration and the second game duration through the timing control.
With reference to the first aspect, an embodiment of the present application provides a second possible implementation manner of the first aspect, where the step of displaying, on the graphical user interface, a preset first game duration includes: responding to a game login event of the terminal equipment, and displaying the first game duration on the graphical user interface; the first game duration is a limited game duration corresponding to an anti-addiction strategy.
With reference to the first aspect, an embodiment of the present application provides a third possible implementation manner of the first aspect, where the method includes: responding to the triggering operation acted on the timing control, providing a second game duration setting interface on the graphical user interface, and changing the first game duration into the second game duration based on second game duration information received by the second game duration setting interface; or, in response to an ending event of a game played by the terminal equipment user based on the first game strategy, updating the first game duration to be a second game duration according to the consumed duration of the game.
With reference to the first aspect, an embodiment of the present application provides a fourth possible implementation manner of the first aspect, where displaying, on the graphical user interface, a first game policy determined based on the first game duration includes: acquiring a game mode corresponding to the game and average game duration of each game in the game mode, and displaying the first game strategy on the graphical user interface based on the average game duration of each game in the game mode and the first game duration; a step of displaying a second game strategy determined based on the second game duration on the graphical user interface, comprising: and acquiring a game mode corresponding to the game and average game duration in the game mode, and displaying the second game strategy on the graphical user interface based on the average game duration and the second game duration of each game in the game mode.
With reference to the first aspect, an embodiment of the present application provides a fifth possible implementation manner of the first aspect, where the determining, based on the first game duration, a first game policy includes: determining game preference information of the terminal equipment user based on game history information corresponding to different game modes in the game history record of the terminal equipment user; wherein the game history information includes at least one of: the number of game cumulative plays, the game cumulative duration, and the game frequency; determining the first game strategy based on the first game duration, the average game duration of each game respectively corresponding to a plurality of game modes and the game preference information; the second game strategy determined based on the second game duration comprises: and determining the second game strategy based on the second game duration, the average game duration of each game respectively corresponding to a plurality of game modes and the game preference information of the terminal equipment user.
With reference to the first aspect, an embodiment of the present application provides a sixth possible implementation manner of the first aspect, where displaying, on the graphical user interface, a first game policy determined based on the first game duration includes: generating a plurality of first recommended content based on a first game strategy determined by the first game duration; wherein, each first recommended content comprises a recommended duration and/or recommended number of bureaus of the game in a game mode; displaying a recommendation window comprising a plurality of first recommendation information areas on the graphical user interface; the first recommendation information areas are in one-to-one correspondence with the first recommendation contents; or, displaying, on the graphical user interface, a second game policy determined based on the second game duration, including: generating a plurality of second recommended content based on a second game strategy determined by the second game duration; wherein, each second recommended content comprises a recommended duration and/or recommended number of plays in a play mode; displaying a recommendation window comprising a plurality of second recommendation information areas on the graphical user interface; the second recommended information areas are in one-to-one correspondence with the second recommended content.
With reference to the first aspect, an embodiment of the present application provides a seventh possible implementation manner of the first aspect, where the game mode includes: ranking mode, entertainment mode, leisure mode, stand-alone mode, and multi-machine mode; each game mode includes one or more games.
With reference to the first aspect, an embodiment of the present application provides an eighth possible implementation manner of the first aspect, where the method further includes: responding to a modification operation of the number of plays and/or each play duration of the game corresponding to the first game strategy, and updating the first game strategy according to the modification operation; or, in response to a modification operation for the number of plays and/or the duration of each play of the game corresponding to the second game policy, updating the second game policy according to the modification operation.
In a second aspect, an embodiment of the present application further provides a game time control apparatus, where a graphical user interface is provided by a terminal device, where the apparatus includes: the first strategy display module is used for displaying a preset first game duration and a first game strategy determined based on the first game duration on the graphical user interface, wherein the first game strategy comprises a game mode selectable by the terminal equipment user in the first game duration, the number of games which can be played in a corresponding game mode and/or each game duration; a second policy display module, configured to control, in response to the first game duration changing to a second game duration, updating the first game policy displayed by the graphical user interface to display a second game policy determined based on the second game duration, where the second game policy includes a game mode selectable by the terminal device user in the second game duration, a number of plays of a game that can be played in a corresponding game mode, and/or a time length per play; wherein the second game duration is less than the first game duration.
In a third aspect, an embodiment of the present application further provides an electronic device, including a processor and a memory, where the memory stores computer executable instructions executable by the processor, and the processor executes the computer executable instructions to implement the method for controlling game time described above.
In a fourth aspect, embodiments of the present application also provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the above-described method of controlling game time.
The embodiment of the application provides a control method, a control device and electronic equipment for game time, wherein terminal equipment displays a preset first game time length and a first game strategy determined based on the first game time length on a graphical user interface, and when the first game time length is changed to a second game time length smaller than the first game time length, the terminal equipment controls the first game strategy displayed on the graphical user interface to be updated to display a second game strategy determined based on the second game time length. By adopting the technology, the terminal equipment can timely recommend the game strategy for the user according to the available game time length of the user and the change of the game time length, and based on the mode of updating the game strategy by the game time length, the user can conveniently and intuitively acquire the optimal game strategy under the current game time length, the difficulty of selecting the current more suitable game from a plurality of games is reduced, the excessive time consumption caused by selecting the game is also reduced, the mode of updating and displaying the game strategy can better guide the user to efficiently utilize the available game time length of the user, the game benefit is maximized, and the game experience of the user is further improved.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, and it is obvious that the drawings in the description below are some embodiments of the present application, and other drawings can be obtained according to the drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a method for controlling game time according to an embodiment of the present application;
FIG. 2 is a schematic diagram of a graphical user interface according to an embodiment of the present application;
FIG. 3 is a schematic diagram of another graphical user interface provided by an embodiment of the present application;
FIG. 4 is a schematic diagram of another graphical user interface provided by an embodiment of the present application;
FIG. 5 is a schematic diagram of another graphical user interface provided by an embodiment of the present application;
FIG. 6 is a schematic diagram of a recommendation window according to an embodiment of the present application;
FIG. 7 is a schematic diagram of another graphical user interface provided by an embodiment of the present application;
FIG. 8 is a schematic diagram of another recommendation window according to an embodiment of the present application;
fig. 9 is a schematic structural diagram of a game time control device according to an embodiment of the present application;
FIG. 10 is a schematic diagram of another embodiment of a game time control device;
fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
The technical solutions of the present application will be clearly and completely described in connection with the embodiments, and it is apparent that the described embodiments are some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
In general, a game may include multiple copies or multiple sub-games, or a large game platform may provide multiple different games, which may be categorized into different game modes according to game types, where each game mode may have the same or different duration of a single game, and a player needs to select from among the games according to his own situation. In the anti-addiction mode, the player generally wants to use the available time period of the game to maximize the benefits of the game (e.g., to complete the game for the most plays, to obtain the most rewards, to obtain satisfaction, etc.) because the available time period of the game is limited. Considering the problem that a player needs to pay a great deal of thinking cost to determine a proper game playing method in order to efficiently utilize the available game time length of the player, in order to simplify the allocation of the available game time length of the player and promote the game benefits and the game experience of the player which can be obtained in the limited game time length, the embodiment of the application provides a control method, a device and electronic equipment of the game time, and the technology can recommend a reasonable game strategy according to the available game time length of the player so as to realize the maximization of the game benefits and the game experience of a user. The technology can be applied to terminal equipment such as mobile phones, computers and tablets capable of realizing man-machine interaction, and is particularly suitable for scenes of mobile phone games or computer games.
The method for controlling game time in one embodiment of the present disclosure may be executed on a local terminal device or a server. When the control method of the game time runs on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the game time control method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game pictures, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the application provides a method for controlling game time, and a graphical user interface is provided through a terminal device, wherein the terminal device can be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system.
In order to facilitate understanding of the present embodiment, a method for controlling game time disclosed in the embodiment of the present application will be described in detail.
Referring to fig. 1, a flow chart of a method for controlling game time is shown, and a graphical user interface is provided through a terminal device; the method comprises the following steps:
step S102, displaying a preset first game duration and a first game strategy determined based on the first game duration on a graphical user interface, wherein the first game strategy comprises optional game modes of a terminal device user in the first game duration, the number of games which can be played in the corresponding game modes and/or each game duration.
Taking terminal equipment as an example, a player (i.e. a terminal equipment user) can play a game through the terminal equipment, the terminal equipment can firstly acquire preset available game time length (i.e. first game time length) of the player, then determine a corresponding game strategy (i.e. first game strategy) based on the game time length, and then display the first game time length and the first game strategy on a graphical user interface of the game, wherein the first game strategy comprises a game mode selectable by the player in the first game time length, and the number of games and/or each time length of games which can be played in the corresponding game mode.
In order to facilitate the operation, a corresponding trigger event (recorded as a first trigger event) may also be set for the acquisition of the first game duration, and the terminal device may be triggered to acquire the first game duration by the occurrence of the first trigger event. As one possible implementation, the first trigger event may be a first operation on a recommendation control displayed by the graphical user interface. For example, the terminal device is a touch terminal (such as a mobile phone, a tablet, etc.), and the first operation may be an operation that a player presses the recommendation control by a finger; for another example, the terminal device is a non-touch terminal (such as a computer, etc.), and the first operation may be an operation of clicking a recommendation control by a player through a mouse; the first operation may be specifically determined according to actual needs, which is not limited. Taking a terminal device as an example, a graphical user interface of a game is provided through the computer, and referring to a schematic diagram of a graphical user interface shown in fig. 2, a recommendation control (represented by a circular icon with a "recommendation" word in fig. 2) is displayed in the graphical user interface, and the first operation is an operation that a player clicks the recommendation control through a left button of a mouse.
Step S104, in response to the change of the first game duration to the second game duration, the first game strategy displayed on the graphical user interface is controlled to be updated to display a second game strategy determined based on the second game duration, wherein the second game strategy comprises selectable game modes of the terminal equipment user in the second game duration, the number of games which can be played in the corresponding game modes and/or each time duration; wherein the second game duration is less than the first game duration.
The second game duration may be a duration obtained after the user modifies the first game duration, or may be a game duration updated when a game mode ends according to the user playing the game based on the first game policy, which is not limited in the embodiment of the present application.
According to the control method for the game time, the terminal device displays the preset first game time length and the first game strategy determined based on the first game time length on the graphical user interface, and when the first game time length is changed to the second game time length smaller than the first game time length, the terminal device controls the first game strategy displayed on the graphical user interface to be updated to display the second game strategy determined based on the second game time length. Based on the mode of updating the game strategy by the game time length, a user can conveniently and intuitively know the preferred game strategy under the current game time length, the difficulty of selecting the current more suitable game from a plurality of games is reduced, the excessive time consumption caused by selecting the game is also reduced, and the mode of updating and displaying the game strategy can better guide the user to efficiently utilize the available game time length, so that the game benefit is maximized, and the game experience of the user is further improved.
It is contemplated that the display of the game duration may be implemented as a separate function in the game, and as a possible implementation, a timing control may be separately provided on the graphical user interface, and the first game duration and the second game duration may be displayed through the timing control. The displaying the preset first game duration on the gui in step S102 may further include: and responding to the game login event of the terminal equipment, and displaying a first game duration on a graphical user interface. For example, in fig. 3, a player (i.e., a user of a terminal device) logs in to a game by inputting a game account number and an account number password in a game login interface, that is, when a game login event occurs in the terminal device, the terminal device responds to the game login event and displays a timing control (a window control in fig. 3) in the upper left corner of the graphical user interface of the game, and the time control displays the currently available game duration (i.e., the first game duration, specifically 3 hours in fig. 3) of the player.
For the game anti-addiction mode, the first game duration may specifically be a limited game duration corresponding to an anti-addiction policy, where the limited game duration corresponding to the anti-addiction policy is generally determined based on identity information of a user of the terminal device, and thus, a manner in which the terminal device obtains the first game duration may include: after a terminal equipment user logs in a game, acquiring identity information of the terminal equipment user; if the identity information meets the applicable conditions of the game anti-addiction mode, starting the game anti-addiction mode and determining an anti-addiction strategy corresponding to the terminal equipment user; and then obtaining the limited game time length corresponding to the anti-addiction strategy, and determining the limited game time length as a first game time length.
For example, after a player (i.e., a terminal device user) logs in to a game, the terminal device may obtain identity information of the user logging in to the game; the identity information can comprise the region, age and the like; if the region where the player is located is the applicable region of the game anti-addiction mode and the player age is the applicable age of the game anti-addiction mode (for example, less than 18 years old), starting the game anti-addiction mode and determining an anti-addiction strategy corresponding to the player, namely, the total limit game duration of the player is 3 hours on the same day; and then obtaining the remaining limit game duration (less than or equal to 3 hours) of the player on the same day, and determining the remaining limit game duration as the first game duration.
For the normal mode (i.e. the case where the anti-addiction mode is not activated), the first game duration may specifically be a game duration set by the user of the terminal device. For example, the user wants to spend about three hours of idle time by playing the game, and thus the user may set a game duration of three hours as the first game duration before playing the game. The method for obtaining the first game duration by the terminal equipment may include: the method comprises the steps of obtaining a game duration preset by a terminal device user, and determining the game duration as a first game duration.
By adopting one of the two modes for acquiring the first game time length, the applicability of the control method of the game time to different scenes can be improved.
In addition, the second game duration may specifically be a game duration set by a user of the terminal device, for example, the user wants to spend about one hour of idle time by playing a game, and the method for controlling the game time may further include the following operation modes: responding to the triggering operation acted on the timing control, providing a second game duration setting interface on the graphical user interface, and changing the first game duration into the second game duration based on the second game duration information received by the second game duration setting interface. The triggering operation on the timing control is similar to the first operation described above, and will not be described again. Taking a terminal device as an example of a computer, a graphical user interface of a game is provided through the computer, taking fig. 3 and fig. 4 as examples, a player clicks a timing control (a window control in fig. 3) through a left button of a mouse, the computer responds to the operation and then displays a second game duration setting interface (a time duration input window in fig. 4) on the graphical user interface, and the player can set the second game duration in a mode of inputting a time value into the window, wherein the player sets the second game duration to be 1 hour in fig. 4. The setting method of the second game duration can adopt other operation modes besides the operation mode of inputting the time value, such as selecting one time value from a plurality of preset selectable time values, and specifically can be determined by itself according to actual needs, which is not limited.
The method for controlling the game time may further include the following operation modes, considering that the player may start the game corresponding to the next game mode after the game corresponding to the previous game mode is finished in the actual game process: and in response to an ending event of the game played by the terminal equipment user based on the first game strategy, updating the first game duration to be the second game duration according to the consumed duration of the game.
For convenience of description, the above-described game modes may be defined to include a ranking mode, an entertainment mode, a leisure mode, a stand-alone mode, a multi-machine mode, and the like; each game mode comprises one or more games, but the types of the game modes and the number of the games contained in each game mode can be determined according to actual needs, and the method is not limited to the above. Taking fig. 5 as an example, in the anti-addiction mode, after a player (i.e., a user of the terminal device) logs in to the game, the terminal device obtains a limited game duration (i.e., the first game duration) corresponding to the anti-addiction policy for 3 hours and displays the limited game duration in a graphical user interface in a word form of "3 hours", determines a corresponding game policy (i.e., the first game policy) based on the game duration, wherein the three game modes (i.e., a ranking mode, an entertainment mode and a leisure mode) selectable by the player in the game duration and the number of plays and each play duration of the game that can be played in the corresponding game mode are respectively represented in the graphical user interface in a form of a floating word (in fig. 5, a word form of "ranking (20 minutes/play): 6 plays," entertainment (10 minutes/play): 3 plays "word and a word form of" leisure (5 minutes/play): 6 plays "). In addition, the display manner of the first game policy may be determined according to the actual situation, for example, the first game policy is displayed in the form of an icon in the graphical user interface, a floating window including the first game policy is displayed in the graphical user interface, and the embodiment of the application is not limited thereto.
Based on the control method of the game time, considering that the respective play duration of the game ticket corresponding to the different game modes may be different, the step of displaying, on the graphical user interface, the first game policy determined based on the first game duration may include: obtaining a game mode corresponding to the game and average game duration of each game in the game mode, and displaying a first game strategy on a graphical user interface based on the average game duration and the first game duration of each game in the game mode. Similarly, the step of displaying the second game policy determined based on the second game duration on the graphical user interface may include: and acquiring a game mode corresponding to the game and an average game duration in the game mode, and displaying a second game strategy on the graphical user interface based on the average game duration and the second game duration of each game in the game mode.
The determination manner of the average game duration may be one of the following: (1) Determining the average game duration of the terminal equipment user corresponding to each game according to the game history record of the terminal equipment user; (2) Determining the average game duration of each game according to the game histories of different users in a set time period; (3) Determining the average game duration of each game according to the game histories of a set number of users matched with the age and/or the game qualification degree of the terminal equipment users; the game qualification degree may be determined according to the online time length of the game and/or the time length from the first registration time to the current time in the game history record, and typically, the game qualification degree is positively related to the online time length of the game or the time length from the first registration time to the current time, for example: the longer the online time length of the game is, the higher the game qualification degree is, the better the proficiency of the game is, and the shorter the average game time length of each corresponding game is. In a specific application, the determination manner of the average game duration may be selected according to the difficulty level of the game, which is not limited in the embodiment of the present application.
Because the first game duration and the second game duration are both the game durations which can be controlled by the user at different moments, the user plays the game and actually consumes the game duration, so that the first game duration or the second game duration is recorded as the duration to be consumed by the game, and the game strategy corresponding to the duration to be consumed is the first game strategy or the second game strategy for convenience of description. Specifically, after obtaining a time length to be consumed by a game, a game mode corresponding to the game and an average game time length of each game in the game mode, the terminal equipment calculates a candidate time length set corresponding to each game mode in a game strategy corresponding to the time length to be consumed by the game according to the average game time length of each game in the game mode, wherein the candidate time lengths in the candidate time length sets are integer multiples of the average game time length of each game in the corresponding game mode; for each game mode, determining a corresponding recommended duration (namely, the playable duration in the game mode) from a candidate duration set, wherein the difference between the duration to be consumed for the game and the total recommended duration (namely, the sum of the recommended durations corresponding to all the game modes in the game play information) is within a preset duration range (such as within 0-3 minutes). After determining the recommended duration of all the game modes in the game policy corresponding to the duration to be consumed, the terminal device may further calculate, for the same game mode, the recommended game play number corresponding to the game mode (i.e., the play number of the games that can be played in the game mode) according to the following formula: n=t/T, where T represents a recommended game duration corresponding to the game mode, T represents an average game duration of each game in the game mode, and n represents a recommended game play number corresponding to the game mode.
For example, as shown in fig. 5, the time length to be consumed by the player is 3 hours, the average time length of each game in the arrangement mode is 20 minutes, the average time length of each game in the entertainment mode is 10 minutes, the average time length of each game in the leisure mode is 5 minutes, and after the time length to be consumed by the game and the average time length of each game in the corresponding game mode are obtained, the terminal device determines the recommended time length and the recommended game number of each game in the three game modes according to the time length to be consumed by the game and the average time length of each game in the corresponding game mode, and displays the recommended time length and the recommended game number in the form of suspension characters in the graphical user interface.
By adopting the operation mode, the average game duration of each game under different game modes is considered when the game strategy is determined, so that the content of the game strategy can be more reasonable.
On the basis of the method for controlling the game time, in order to further improve the intuitiveness of the game policy display, displaying the first game policy determined based on the first game duration on the graphical user interface may include: generating a plurality of first recommended content based on a first game strategy determined by a first game duration; wherein each first recommended content comprises a recommended duration and/or recommended number of plays in a play mode; displaying a recommendation window comprising a plurality of first recommendation information areas on the graphical user interface; the first recommendation information areas are in one-to-one correspondence with the first recommendation contents. Similarly, the step of displaying the second game policy determined based on the second game duration on the graphical user interface may include: generating a plurality of second recommended content based on a second game policy determined by a second game duration; wherein each second recommended content comprises a recommended duration and/or recommended number of plays in a play mode; displaying a recommendation window comprising a plurality of second recommendation information areas on the graphical user interface; the second recommended information areas are in one-to-one correspondence with the second recommended contents. For example, fig. 6, after determining a game policy corresponding to a to-be-consumed game duration (i.e., the first game policy or the second game policy), the terminal device generates a plurality of recommended contents (in fig. 6, a recommended duration and a recommended number of plays of a game corresponding to each of the ranking mode, the entertainment mode, and the leisure mode) based on the game policy, and displays a recommended window on the graphical user interface, where the recommended window includes three recommended information areas (i.e., three rectangular areas in fig. 6) sequentially set from left to right, and the recommended contents corresponding to different game modes are respectively displayed in the corresponding recommended information areas. By adopting the operation mode for displaying the game strategy through the recommendation window, the user can conveniently and intuitively distinguish the content corresponding to different game modes from the game strategy, so that the intuitiveness of game strategy recommendation is improved.
Based on the control method of the game time, considering that the preference degrees of the users on different game modes are different, the first game policy determined based on the first game duration may include: determining game preference information of the terminal equipment user based on game history information corresponding to different game modes in a game history record of the terminal equipment user; wherein the game history information includes at least one of: the number of game cumulative plays, the game cumulative duration, and the game frequency; and determining a first game strategy based on the first game duration, the average game duration of each game respectively corresponding to the plurality of game modes and the game preference information. Similarly, determining the second game policy based on the second game duration may include: and determining the second game strategy based on the second game duration, the average game duration of each game respectively corresponding to a plurality of game modes and the game preference information of the terminal equipment user.
Specifically, for example, after the terminal device obtains the duration to be consumed (i.e., the first game duration or the second game duration) of a certain player (i.e., the terminal device user) and the average game duration of each game corresponding to each of the plurality of game modes, the terminal device may obtain a game history record of the player within the last 30 days, where the game history record includes the number of game cumulative plays corresponding to the ranking mode, the entertainment mode and the leisure mode respectively; comparing the game cumulative numbers corresponding to the three game modes respectively, and determining the comparison result as game preference information of the player; and then determining a game strategy (namely the first game strategy or the second game strategy) corresponding to the time length to be consumed of the game based on the time length to be consumed of the game, the average game time length of each game respectively corresponding to a plurality of game modes and the game preference information, and displaying the game strategy in a graphical user interface of the game. For example, fig. 5, after determining that the game policy includes three game modes selectable by the player within the time to be consumed of the game, and the number of recommended game plays and the time length of each game play corresponding to each game mode, the terminal device displays the game policy in a form of suspended text in a graphical user interface of the game; in the game policy determination, the terminal device may determine that the number of recommended game plays corresponding to the ranking mode is greater than the number of recommended game plays corresponding to the entertainment mode or the leisure mode if the number of game plays corresponding to the ranking mode in the game preference information of the player is far greater than the number of game plays corresponding to each of the entertainment mode and the leisure mode.
By adopting the operation mode, the preference degree of the user for different game modes is considered when the game strategy is determined, so that the content of the game strategy is more in line with the personalized preference of the user.
Based on the control method of the game time, aiming at the situation that the game strategy recommended by the terminal equipment deviates greatly from the current game wish of the user, the control method of the game time can further comprise the following operation modes: responding to a modification operation of the number of plays and/or the duration of each play of the game corresponding to the first game strategy, and updating the first game strategy according to the modification operation; or, in response to a modification operation for the number of plays and/or the duration of each play of the game corresponding to the second game policy, updating the second game policy according to the modification operation.
Wherein, the modifying operation may include: the player directly modifies the target content in the display area (such as the area where the recommended window is located, the recommended information area and the like) of the game strategy, wherein the display area of the game strategy is always in an editable state; or, the player performs a second operation on the display area of the game strategy in the graphical user interface to trigger the terminal device to set the area to be in an editable state, and then modifies the target content in the area, wherein the state of the display area of the game strategy before the second operation is started and the state of the display area of the game strategy after the modification operation is completed are both in an uneditable state. The second operation may be an operation of pressing the display area of the game policy in the gui by a finger, an operation of clicking the display area of the game policy in the gui by a mouse, or the like, and specifically may be determined by itself according to actual needs, which is not limited thereto.
For example, in fig. 5 and fig. 7, in fig. 5, the duration to be consumed (i.e., the first game duration or the second game duration) of the game by the player (i.e., the user of the terminal device) is 3 hours, and the game strategy corresponding to the 3 hours is displayed in the form of floating text in the gui, where the game strategy includes three game modes (i.e., a ranking mode, an entertainment mode, and a leisure mode) and the number of plays and each play duration of the game corresponding to each of the three game modes are respectively "ranked (20 minutes/play): 6 "words," entertainment (10 minutes/office): 3 office "typeface and" leisure (5 minutes/office): 6-game word indicates that if a player currently wants to play more game entertainment modes and play fewer game ranking modes, the player can double-click the area where the floating text is located through a mouse, the terminal device can set the area to an editable state after responding to the operation, then the player can directly modify the number of games corresponding to each of the entertainment modes and the ranking modes in the game strategy, the terminal device responds to the modification operation and replaces the game strategy before modification by the modified game strategy so as to realize the update of the game strategy, and the updated game strategy is displayed in a graphical user interface in the form of the floating text, and the updated game strategy is specifically shown as 'ranking (20 minutes/game)' shown in fig. 7: 4 "words," entertainment (10 minutes/office): 7 office "typeface and" leisure (5 minutes/office): 6 office "typeface. By adopting the operation mode, the user can automatically adjust the display content of the game strategy according to the actual requirement, the operation is more flexible, and the game strategy is more in line with the current game wish of the user.
In the practical application process, in order to further enhance the game experience of the user, the above-mentioned method for controlling the game time may further include the following operation modes: executing a target game in response to an opening operation for a target game corresponding to a target game mode in a game strategy (i.e., the first game strategy or the second game strategy); responding to game statistics information of a target game mode to reach recommended parameters of a game corresponding to the target game mode in the game strategy, prompting a user to perform game mode switching operation so as to enable the user to perform a game corresponding to the next game mode of the target game mode; the statistical information may include actual time consumption and actual number of plays of the game corresponding to the target game mode; the recommended parameters may include: a recommended duration and/or a recommended number of bureaus.
For example, in fig. 6 and fig. 8, in the recommended window shown in fig. 6, the game policy includes a recommended game duration and a recommended number of plays corresponding to the ranking mode, the user opens the game corresponding to the ranking mode, the terminal device executes the game and listens for the actual time consumption of the game corresponding to the ranking mode after responding to the opening operation, if it is monitored that the actual time consumption of the game reaches 120 minutes, the terminal device updates the recommended game duration of the game corresponding to the ranking mode in the game policy to 0 minutes and adds a deletion line (as shown in fig. 8), and simultaneously updates the recommended number of plays corresponding to the ranking mode in the game policy to 0 plays and adds a deletion line (as shown in fig. 8), so as to prompt the user to perform a game mode switching operation, so that the user performs the game corresponding to the entertainment mode or the leisure mode.
On the basis of the control method of the game time, in order to further improve the recommendation efficiency of the game strategy, the method can also adopt the following operation modes: responding to the ending of a single game of a game corresponding to a target game mode, and acquiring the actual time consumption of the single game; and comparing the actual time consumption of the single game with the average time length of each game in the target game mode, and updating game play information according to the comparison result.
Specifically, after a single game of a game corresponding to a target game mode is finished, the terminal equipment acquires actual time consumption of the single game, calculates a difference value between the average time length of each game in the target game mode and the actual time consumption of the single game, and judges whether the difference value is within a preset range (such as 0-2 minutes); if yes (namely, the difference value is within the preset range), updating a game strategy according to the average duration of each game in the target game mode; if not (i.e. the difference is not within the preset range), the corresponding game strategy is redetermined according to the actual time consumption of the single game. Taking fig. 5 as an example, the target game mode is a ranking mode, and the average duration of each game in the ranking mode is 20 minutes; if the terminal device obtains that the actual time spent by the game corresponding to the ranking mode of the last game of the player is 19 minutes, the terminal device calculates that the difference between 20 minutes and the 19 minutes is 1 minute and determines that the difference is within 0-2 minutes, and then the terminal device directly ranks (20 minutes/game) in fig. 5: the 6 "typeface updates to" rank (20 minutes/office): 5 office "; if the terminal device obtains that the actual time spent by the player in the game corresponding to the ranking mode is 14 minutes, the terminal device calculates that the difference between 20 minutes and the 14 minutes is 6 minutes and judges that the difference is not within 0-2 minutes, and then the game strategy is redetermined according to the 14 minutes (because the player can play the game corresponding to the leisure mode in 6 minutes). By the operation mode, the terminal equipment can recalculate the game strategy only when the average time length of each game in the target game mode is too great with the actual time consumption of the game corresponding to the target game mode, so that the data calculation amount of the terminal equipment is greatly reduced, and the recommendation efficiency of the game strategy is further improved.
Based on the above method embodiment, the embodiment of the present application further provides a game time control device, as shown in fig. 9, where the device includes:
the first policy display module 901 is configured to display a preset first game duration on the graphical user interface, and determine a first game policy based on the first game duration, where the first game policy includes a game mode selectable by the terminal device user in the first game duration, a number of games that can be played in a corresponding game mode, and/or a duration of each game.
A second policy display module 902, configured to control, in response to the first game duration changing to a second game duration, updating the first game policy displayed by the graphical user interface to display a second game policy determined based on the second game duration, where the second game policy includes a game mode selectable by the terminal device user in the second game duration, a number of games that can be played in a corresponding game mode, and/or a duration of each game; wherein the second game duration is less than the first game duration.
According to the control device for the game time, the first strategy display module is used for displaying the preset first game time length and the first game strategy determined based on the first game time length on the graphical user interface, and the first strategy display module is used for controlling the first game strategy displayed on the graphical user interface to be updated to display the second game strategy determined based on the second game time length when the first game time length is changed to be the second game time length smaller than the first game time length. Based on the mode of updating the game strategy by the game time length, a user can conveniently and intuitively know the preferred game strategy under the current game time length, the difficulty of selecting the current more suitable game from a plurality of games is reduced, the excessive time consumption caused by selecting the game is also reduced, and the mode of updating and displaying the game strategy can better guide the user to efficiently utilize the available game time length, so that the game benefit is maximized, and the game experience of the user is further improved.
The first policy display 901 is further configured to: responding to a game login event of the terminal equipment, and displaying the first game duration on the graphical user interface; the first game duration is a limited game duration corresponding to an anti-addiction strategy.
The first policy display module 901 is further configured to: and acquiring a game mode corresponding to the game and average game duration of each game in the game mode, and displaying the first game strategy on the graphical user interface based on the average game duration of each game in the game mode and the first game duration.
The second policy display module 902 is further configured to: and acquiring a game mode corresponding to the game and average game duration in the game mode, and displaying the second game strategy on the graphical user interface based on the average game duration and the second game duration of each game in the game mode.
The first policy display 901 is further configured to: determining game preference information of the terminal equipment user based on game history information corresponding to different game modes in the game history record of the terminal equipment user; wherein the game history information includes at least one of: the number of game cumulative plays, the game cumulative duration, and the game frequency; and determining the first game strategy based on the first game duration, the average game duration of each game respectively corresponding to a plurality of game modes and the game preference information.
The second policy display module 902 is further configured to: and determining the second game strategy based on the second game duration, the average game duration of each game respectively corresponding to a plurality of game modes and the game preference information of the terminal equipment user.
The first policy display 901 is further configured to: generating a plurality of first recommended content based on a first game strategy determined by the first game duration; wherein, each first recommended content comprises a recommended duration and/or recommended number of bureaus of the game in a game mode; displaying a recommendation window comprising a plurality of first recommendation information areas on the graphical user interface; the first recommended information areas are in one-to-one correspondence with the first recommended content.
The second policy display module 902 is further configured to: generating a plurality of second recommended content based on a second game strategy determined by the second game duration; wherein, each second recommended content comprises a recommended duration and/or recommended number of plays in a play mode; displaying a recommendation window comprising a plurality of second recommendation information areas on the graphical user interface; the second recommended information areas are in one-to-one correspondence with the second recommended content.
The game mode includes: ranking mode, entertainment mode, leisure mode, stand-alone mode, and multi-machine mode; each game mode includes one or more games.
On the basis of the above-mentioned control device for game time, the embodiment of the present application further provides another control device for game time, as shown in fig. 10, where the device further includes:
the game duration display module 903 is configured to provide a timing control on the gui, and display the first game duration and the second game duration through the timing control.
The game duration updating module 904 is configured to provide a second game duration setting interface on the graphical user interface in response to a triggering operation acting on the timing control, and change the first game duration to the second game duration based on second game duration information received by the second game duration setting interface.
And a modifying module 905, configured to respond to a modifying operation for the number of plays and/or the duration of each play of the game corresponding to the first game policy, and update the first game policy according to the modifying operation.
The above-mentioned game duration update module 904 is further configured to: and responding to an ending event of the game played by the terminal equipment user based on the first game strategy, and updating the first game duration into a second game duration according to the consumed duration of the game.
The modification module 905 is further configured to: and responding to the modification operation of the number of plays and/or the duration of each play of the game corresponding to the second game strategy, and updating the second game strategy according to the modification operation.
For a brief description, reference is made to the corresponding contents of the foregoing embodiments of the control method of the game time, where the embodiment of the control device of the game time is not mentioned.
The control device of the game time displays a preset first game time length and a first game strategy determined based on the first game time length on a graphical user interface through a first strategy display module; when the first game time length is changed to be a second game time length smaller than the first game time length through the first strategy display module, the first game strategy displayed on the graphical user interface is controlled to be updated to display a second game strategy determined based on the second game time length; providing a timing control on the graphical user interface through the game duration display module, and displaying a first game duration and a second game duration through the timing control; after the user actively sets the second game time or plays based on the first game strategy, updating the first game time to the second game time through the game time updating module; the game policy is updated by the modification module when the user modifies the game policy content. By adopting the control device for the game time, the game strategy can be updated based on the game time length, so that a user can conveniently and intuitively know the preferred game strategy under the current game time length, the difficulty of selecting the current more suitable game from a plurality of games is reduced, the excessive time consumption caused by selecting the game is also reduced, the game strategy updating and displaying mode can better guide the user to efficiently utilize the available game time length, the game benefit is maximized, and the game experience of the user is further improved. In addition, the device can also meet the operation requirement that the user flexibly modifies the display content of the game strategy according to the actual requirement, so that the game strategy is more in line with the current game wish of the user.
The embodiment of the present application further provides an electronic device, as shown in fig. 11, which is a schematic structural diagram of the electronic device, where the electronic device 100 includes a processor 111 and a memory 110, the memory 110 stores computer executable instructions that can be executed by the processor 111, the processor 111 executes the computer executable instructions to implement the method for controlling the game time, and specific execution contents of the processor 111 include: providing a graphical user interface through electronic equipment, displaying a preset first game duration on the graphical user interface, and determining a first game strategy based on the first game duration, wherein the first game strategy comprises optional game modes of a terminal equipment user in the first game duration, the number of games which can be played in the corresponding game modes and/or each game duration; in response to the first game duration changing to a second game duration, controlling to update the first game strategy displayed by the graphical user interface to display a second game strategy determined based on the second game duration, wherein the second game strategy comprises a game mode selectable by the terminal equipment user in the second game duration, the number of games which can be played in a corresponding game mode and/or each time duration; wherein the second game duration is less than the first game duration.
In the embodiment shown in fig. 11, the electronic device further comprises a bus 112 and a communication interface 113, wherein the processor 111, the communication interface 113 and the memory 110 are connected by the bus 112.
The memory 110 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 113 (which may be wired or wireless), which may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 112 may be an ISA (Industry Standard Architecture ) bus, a PCI (Peripheral Component Interconnect, peripheral component interconnect standard) bus, or EISA (Extended Industry Standard Architecture ) bus, among others. The bus 112 may be classified as an address bus, a data bus, a control bus, or the like. For ease of illustration, only one bi-directional arrow is shown in FIG. 11, but not only one bus or type of bus.
The processor 111 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuitry of hardware in the processor 111 or instructions in the form of software. The processor 111 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but also digital signal processors (Digital Signal Processor, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), field-programmable gate arrays (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the game time control method disclosed in connection with the embodiment of the application can be directly embodied and executed by a hardware decoding processor or by a combination of hardware and software modules in the decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in a memory, and the processor 111 reads the information in the memory, and in combination with its hardware, performs the steps of the method for controlling the game time of the foregoing embodiment. For example, based on the above-mentioned control manner of the game time, the content specifically executed by the processor 111 in the embodiment of the present application may further include: providing a timing control on the graphical user interface, and displaying the first game duration and the second game duration through the timing control.
The process of displaying the preset first game duration on the graphical user interface by the processor 111 includes: responding to a game login event of the terminal equipment, and displaying the first game duration on the graphical user interface; the first game duration is a limited game duration corresponding to an anti-addiction strategy.
The specific execution of the foregoing processor 111 further includes: responding to the triggering operation acted on the timing control, providing a second game duration setting interface on the graphical user interface, and changing the first game duration into the second game duration based on second game duration information received by the second game duration setting interface; or, in response to an ending event of a game played by the terminal equipment user based on the first game strategy, updating the first game duration to be a second game duration according to the consumed duration of the game.
The process of displaying the first game policy determined based on the first game duration on the graphical user interface by the processor 111 includes: acquiring a game mode corresponding to the game and average game duration of each game in the game mode, and displaying the first game strategy on the graphical user interface based on the average game duration of each game in the game mode and the first game duration; accordingly, the process of displaying the second game policy determined based on the second game duration on the graphical user interface by the processor 111 includes: and acquiring a game mode corresponding to the game and average game duration in the game mode, and displaying the second game strategy on the graphical user interface based on the average game duration and the second game duration of each game in the game mode.
The first game policy determined by the processor 111 based on the first game duration includes: determining game preference information of the terminal equipment user based on game history information corresponding to different game modes in the game history record of the terminal equipment user; wherein the game history information includes at least one of: the number of game cumulative plays, the game cumulative duration, and the game frequency; determining the first game strategy based on the first game duration, the average game duration of each game respectively corresponding to a plurality of game modes and the game preference information; the second game strategy determined based on the second game duration comprises: and determining the second game strategy based on the second game duration, the average game duration of each game respectively corresponding to a plurality of game modes and the game preference information of the terminal equipment user.
The processor 111 displays, on the graphical user interface, a first game strategy determined based on the first game duration, including: generating a plurality of first recommended content based on a first game strategy determined by the first game duration; wherein, each first recommended content comprises a recommended duration and/or recommended number of bureaus of the game in a game mode; displaying a recommendation window comprising a plurality of first recommendation information areas on the graphical user interface; the first recommendation information areas are in one-to-one correspondence with the first recommendation contents; or, displaying, on the graphical user interface, a second game policy determined based on the second game duration, including: generating a plurality of second recommended content based on a second game strategy determined by the second game duration; wherein, each second recommended content comprises a recommended duration and/or recommended number of plays in a play mode; displaying a recommendation window comprising a plurality of second recommendation information areas on the graphical user interface; the second recommended information areas are in one-to-one correspondence with the second recommended content.
The game mode includes: ranking mode, entertainment mode, leisure mode, stand-alone mode, and multi-machine mode; each game mode includes one or more games.
The specific execution of the foregoing processor 111 further includes: responding to a modification operation of the number of plays and/or each play duration of the game corresponding to the first game strategy, and updating the first game strategy according to the modification operation; or, in response to a modification operation for the number of plays and/or the duration of each play of the game corresponding to the second game policy, updating the second game policy according to the modification operation.
The electronic device provided by the embodiment of the application displays the preset first game time length and the first game strategy determined based on the first game time length on the graphical user interface, and controls the first game strategy displayed on the graphical user interface to be updated to display the second game strategy determined based on the second game time length when the first game time length is changed to the second game time length smaller than the first game time length. By means of the game strategy updating method based on the game time length, a user can conveniently and intuitively acquire a game strategy which is preferred under the current game time length, the difficulty of selecting a game which is more suitable at present from a plurality of games is reduced, excessive time consumption caused by game selection is also reduced, the game strategy updating display method can better guide the user to efficiently utilize the available game time length, game benefit maximization is achieved, and further game experience of the user is improved.
In addition, the electronic equipment can also provide a timing control on the graphical user interface and display the first game duration and the second game duration through the timing control, so that the function requirement of independently displaying the game duration is met. The electronic equipment can update the first game time length to the second game time length after the user actively sets the second game time length or finishes playing based on the first game policy, and update the game policy when the user modifies the game policy content, thereby meeting the operation requirement that the user flexibly modifies the game policy display content according to the actual requirement, and enabling the game policy to better meet the current game wish of the user.
The embodiment of the application also provides a computer readable storage medium, which stores computer executable instructions that, when being called and executed by a processor, cause the processor to implement the above-mentioned method for controlling the game time, and the implementation of the method is specifically referred to the above-mentioned method embodiment and will not be repeated herein.
The method, apparatus and computer program product for controlling game time provided by the embodiments of the present application include a computer readable storage medium storing program code, where the program code includes instructions for executing the method for controlling game time described in the foregoing method embodiment, for example: the program code comprises instructions which can be used for providing a graphical user interface through electronic equipment, displaying a preset first game duration on the graphical user interface, and determining a first game strategy based on the first game duration, wherein the first game strategy comprises game modes selectable by a user of the terminal equipment in the first game duration, the number of games which can be played in the corresponding game modes and/or each game duration; in response to the first game duration changing to a second game duration, controlling to update the first game strategy displayed by the graphical user interface to display a second game strategy determined based on the second game duration, wherein the second game strategy comprises a game mode selectable by the terminal equipment user in the second game duration, the number of games which can be played in a corresponding game mode and/or each time duration; wherein the second game duration is less than the first game duration.
Based on the above control manner of the game time, the program code in the embodiment of the present application includes instructions for: providing a timing control on the graphical user interface, and displaying the first game duration and the second game duration through the timing control.
The program code includes instructions for displaying a process of a preset first game duration on the graphical user interface, including: responding to a game login event of the terminal equipment, and displaying the first game duration on the graphical user interface; the first game duration is a limited game duration corresponding to an anti-addiction strategy.
The program code includes instructions further operable to: responding to the triggering operation acted on the timing control, providing a second game duration setting interface on the graphical user interface, and changing the first game duration into the second game duration based on second game duration information received by the second game duration setting interface; or, in response to an ending event of a game played by the terminal equipment user based on the first game strategy, updating the first game duration to be a second game duration according to the consumed duration of the game.
The program code includes instructions for displaying, at the graphical user interface, a first game strategy determined based on the first game duration, comprising: acquiring a game mode corresponding to the game and average game duration of each game in the game mode, and displaying the first game strategy on the graphical user interface based on the average game duration of each game in the game mode and the first game duration; accordingly, the program code includes instructions for displaying, at the graphical user interface, a second game strategy determined based on the second game duration, comprising: and acquiring a game mode corresponding to the game and average game duration in the game mode, and displaying the second game strategy on the graphical user interface based on the average game duration and the second game duration of each game in the game mode.
The program code includes instructions for determining a first game strategy based on the first game duration, comprising: determining game preference information of the terminal equipment user based on game history information corresponding to different game modes in the game history record of the terminal equipment user; wherein the game history information includes at least one of: the number of game cumulative plays, the game cumulative duration, and the game frequency; determining the first game strategy based on the first game duration, the average game duration of each game respectively corresponding to a plurality of game modes and the game preference information; the second game strategy determined based on the second game duration comprises: and determining the second game strategy based on the second game duration, the average game duration of each game respectively corresponding to a plurality of game modes and the game preference information of the terminal equipment user.
The program code includes instructions for displaying, at the graphical user interface, a first game strategy determined based on the first game duration, comprising: generating a plurality of first recommended content based on a first game strategy determined by the first game duration; wherein, each first recommended content comprises a recommended duration and/or recommended number of bureaus of the game in a game mode; displaying a recommendation window comprising a plurality of first recommendation information areas on the graphical user interface; the first recommendation information areas are in one-to-one correspondence with the first recommendation contents; or, displaying, on the graphical user interface, a second game policy determined based on the second game duration, including: generating a plurality of second recommended content based on a second game strategy determined by the second game duration; wherein, each second recommended content comprises a recommended duration and/or recommended number of plays in a play mode; displaying a recommendation window comprising a plurality of second recommendation information areas on the graphical user interface; the second recommended information areas are in one-to-one correspondence with the second recommended content.
The game mode includes: ranking mode, entertainment mode, leisure mode, stand-alone mode, and multi-machine mode; each game mode includes one or more games.
The program code includes instructions further operable to: responding to a modification operation of the number of plays and/or each play duration of the game corresponding to the first game strategy, and updating the first game strategy according to the modification operation; or, in response to a modification operation for the number of plays and/or the duration of each play of the game corresponding to the second game policy, updating the second game policy according to the modification operation.
By adopting the computer program product, the preset first game time length and the first game strategy determined based on the first game time length can be displayed on the graphical user interface, and the first game strategy displayed on the graphical user interface is controlled to be updated to display the second game strategy determined based on the second game time length when the first game time length is changed to the second game time length smaller than the first game time length. The method for updating the game strategy based on the game time length enables a user to conveniently and intuitively acquire a game strategy which is preferred under the current game time length, reduces the difficulty of selecting a game which is more suitable at present from a plurality of games, reduces excessive time consumption caused by selecting the games, and can better guide the user to efficiently utilize the available game time length, so that the game benefit is maximized, and further the game experience of the user is promoted.
In addition, the computer program product can also provide a timing control on the graphical user interface and display the first game duration and the second game duration through the timing control, so that the function requirement of independently displaying the game durations is met. The computer program product can also update the first game time length to the second game time length after the user actively sets the second game time length or plays based on the first game policy, and update the game policy when the user modifies the game policy content, thereby meeting the operation requirement that the user flexibly modifies the game policy display content according to the actual requirement, and enabling the game policy to better meet the current game wish of the user.
The relative steps, numerical expressions and numerical values of the components and steps set forth in these embodiments do not limit the scope of the present application unless it is specifically stated otherwise.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present application, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present application and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present application. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the scope of the present application, but it should be understood by those skilled in the art that the present application is not limited thereto, and that the present application is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present application, and are intended to be included in the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (12)

1. A method for controlling game time, wherein a graphical user interface is provided through a terminal device, the method comprising:
displaying a preset first game duration on the graphical user interface, and determining a first game strategy based on the first game duration, wherein the first game strategy comprises optional game modes of a terminal device user in the first game duration, the number of games which can be played in the corresponding game modes and/or each game duration;
in response to the first game duration changing to a second game duration, controlling to update the first game strategy displayed by the graphical user interface to display a second game strategy determined based on the second game duration, wherein the second game strategy comprises a game mode selectable by the terminal equipment user in the second game duration, the number of games which can be played in a corresponding game mode and/or each time duration;
wherein the second game duration is less than the first game duration.
2. The method according to claim 1, characterized in that the method comprises:
providing a timing control on the graphical user interface, and displaying the first game duration and the second game duration through the timing control.
3. The method of claim 2, wherein displaying a preset first game duration on the graphical user interface comprises:
responding to a game login event of the terminal equipment, and displaying the first game duration on the graphical user interface;
the first game duration is a limited game duration corresponding to an anti-addiction strategy.
4. The method according to claim 2, characterized in that the method comprises:
responding to the triggering operation acted on the timing control, providing a second game duration setting interface on the graphical user interface, and changing the first game duration into the second game duration based on second game duration information received by the second game duration setting interface; or alternatively, the process may be performed,
and responding to an ending event of the game played by the terminal equipment user based on the first game strategy, and updating the first game duration into a second game duration according to the consumed duration of the game.
5. The method of claim 1, wherein displaying a first game strategy determined based on the first game duration on the graphical user interface comprises:
Acquiring a game mode corresponding to the game and average game duration of each game in the game mode, and displaying the first game strategy on the graphical user interface based on the average game duration of each game in the game mode and the first game duration;
a step of displaying a second game strategy determined based on the second game duration on the graphical user interface, comprising:
and acquiring a game mode corresponding to the game and average game duration in the game mode, and displaying the second game strategy on the graphical user interface based on the average game duration and the second game duration of each game in the game mode.
6. The method of claim 1, wherein the first game strategy determined based on the first game duration comprises:
determining game preference information of the terminal equipment user based on game history information corresponding to different game modes in the game history record of the terminal equipment user; wherein the game history information includes at least one of: the number of game cumulative plays, the game cumulative duration, and the game frequency;
determining the first game strategy based on the first game duration, the average game duration of each game respectively corresponding to a plurality of game modes and the game preference information;
The second game strategy determined based on the second game duration comprises: and determining the second game strategy based on the second game duration, the average game duration of each game respectively corresponding to a plurality of game modes and the game preference information of the terminal equipment user.
7. The method of claim 1, wherein displaying a first game strategy determined based on the first game duration on the graphical user interface comprises:
generating a plurality of first recommended content based on a first game strategy determined by the first game duration; wherein, each first recommended content comprises a recommended duration and/or recommended number of bureaus of the game in a game mode; displaying a recommendation window comprising a plurality of first recommendation information areas on the graphical user interface; the first recommendation information areas are in one-to-one correspondence with the first recommendation contents; or alternatively, the process may be performed,
displaying a second game strategy determined based on the second game duration on the graphical user interface, wherein the step comprises the following steps:
generating a plurality of second recommended content based on a second game strategy determined by the second game duration; wherein, each second recommended content comprises a recommended duration and/or recommended number of plays in a play mode; displaying a recommendation window comprising a plurality of second recommendation information areas on the graphical user interface; the second recommended information areas are in one-to-one correspondence with the second recommended content.
8. The method of claim 1, wherein the game mode comprises: ranking mode, entertainment mode, leisure mode, stand-alone mode, and multi-machine mode; each game mode includes one or more games.
9. The method according to claim 1, wherein the method further comprises:
responding to a modification operation of the number of plays and/or each play duration of the game corresponding to the first game strategy, and updating the first game strategy according to the modification operation; or alternatively, the process may be performed,
and responding to the modification operation of the number of plays and/or the duration of each play of the game corresponding to the second game strategy, and updating the second game strategy according to the modification operation.
10. A control apparatus for game time, wherein a graphical user interface is provided by a terminal device, the apparatus comprising:
the first strategy display module is used for displaying a preset first game duration on the graphical user interface and determining a first game strategy based on the first game duration, wherein the first game strategy comprises a game mode selectable by a terminal device user in the first game duration, the number of games which can be played in a corresponding game mode and/or each time duration;
A second policy display module, configured to control, in response to the first game duration changing to a second game duration, updating the first game policy displayed by the graphical user interface to display a second game policy determined based on the second game duration, where the second game policy includes a game mode selectable by the terminal device user in the second game duration, a number of plays of a game that can be played in a corresponding game mode, and/or a time length per play;
wherein the second game duration is less than the first game duration.
11. An electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the method of any one of claims 1 to 9.
12. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to implement the method of any one of claims 1 to 9.
CN202210403796.XA 2022-04-18 2022-04-18 Game time control method and device and electronic equipment Pending CN116943153A (en)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210403796.XA CN116943153A (en) 2022-04-18 2022-04-18 Game time control method and device and electronic equipment

Publications (1)

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