CN116920396A - Method, device, equipment and storage medium for processing information in game - Google Patents
Method, device, equipment and storage medium for processing information in game Download PDFInfo
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- CN116920396A CN116920396A CN202210345739.0A CN202210345739A CN116920396A CN 116920396 A CN116920396 A CN 116920396A CN 202210345739 A CN202210345739 A CN 202210345739A CN 116920396 A CN116920396 A CN 116920396A
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- 238000000034 method Methods 0.000 title claims abstract description 62
- 230000004044 response Effects 0.000 claims abstract description 61
- 238000003672 processing method Methods 0.000 claims abstract description 28
- 230000000007 visual effect Effects 0.000 claims description 21
- 238000004590 computer program Methods 0.000 claims description 6
- 230000010365 information processing Effects 0.000 claims description 5
- 238000004891 communication Methods 0.000 abstract description 17
- 238000010586 diagram Methods 0.000 description 14
- 230000008569 process Effects 0.000 description 7
- 230000008878 coupling Effects 0.000 description 3
- 238000010168 coupling process Methods 0.000 description 3
- 238000005859 coupling reaction Methods 0.000 description 3
- 230000006870 function Effects 0.000 description 3
- 230000009286 beneficial effect Effects 0.000 description 2
- 230000003993 interaction Effects 0.000 description 2
- 238000006467 substitution reaction Methods 0.000 description 2
- 241000219112 Cucumis Species 0.000 description 1
- 235000015510 Cucumis melo subsp melo Nutrition 0.000 description 1
- FJJCIZWZNKZHII-UHFFFAOYSA-N [4,6-bis(cyanoamino)-1,3,5-triazin-2-yl]cyanamide Chemical compound N#CNC1=NC(NC#N)=NC(NC#N)=N1 FJJCIZWZNKZHII-UHFFFAOYSA-N 0.000 description 1
- 230000005540 biological transmission Effects 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
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Abstract
The application provides a processing method, a device, equipment and a storage medium of information in a game, wherein the processing method comprises the following steps: displaying a second character identification corresponding to the second game character in a predetermined area of the graphical user interface in response to the second game character being greater than the distance threshold from the first game character or the second game character exceeding the field of view of the first game character; and responding to the first operation aiming at the second character identification, and sending first prompt information to second terminal equipment corresponding to the second game character. By the method, the player can conveniently acquire the relative position information of the teammate roles in time, and the appointed prompt information is sent to the teammate player when the relative position distance between the player and the teammate role is long, so that the team cooperation efficiency and the communication efficiency are improved.
Description
Technical Field
The present application relates to the field of game technologies, and in particular, to a method, an apparatus, a device, and a storage medium for processing information in a game.
Background
In some common games, a player may form a game team with other players and play against other game teams. During the course of a game, players acting alone are more likely to be blocked by an opponent game team, so that teammate players in the same game team generally need to communicate with each other about the position information of each controlled game character in the game scene, so as to obtain winning by means of team cooperation.
Currently, players in the same game team generally communicate and communicate in voice or text mode through chat windows in the game team. However, it is difficult to accurately transmit the position information of the game character to the teammate player through the conventional voice or text information communication mode, and the display space of the chat window is limited, so that the transmitted information in the chat window is easily covered by new information, resulting in lower collaboration efficiency and communication efficiency between teams.
Disclosure of Invention
Accordingly, the present application is directed to a method, apparatus, device, and storage medium for processing information in a game, which can facilitate a player to obtain relative position information of teammate characters in time, so as to send designated prompt information to teammate players when the relative position distance between the two is far, thereby being beneficial to improving the collaboration efficiency and communication efficiency between teammates.
In a first aspect, an embodiment of the present application provides a method for processing information in a game, where the game includes a first game role and at least one second game role that is in the same game team with the first game role, and a graphical user interface is provided through a first terminal device corresponding to the first game role, where the processing method includes:
Displaying a second character identification corresponding to the second game character in a predetermined area of the graphical user interface in response to the second game character being greater than a distance threshold from the first game character or the second game character being beyond a field of view of the first game character; and responding to a first operation aiming at the second character identification, and sending first prompt information to second terminal equipment corresponding to the second game character.
In an alternative embodiment, the first hint information includes a target distance value; the first prompt information is used for prompting the friend player to control the second game role to move in a first distance range of the first game role; the first distance range is determined from the target distance value.
In an alternative embodiment, the target distance value is determined by:
responding to a first sub-operation aiming at the second role identification, and displaying a distance selector;
the target distance value is determined in response to a second sub-operation for the distance selector.
In an alternative embodiment, the target distance value is determined by:
And responding to the sliding operation aiming at the second character mark, and determining the target distance value according to the sliding distance of the sliding operation, wherein the sliding direction of the sliding operation is a direction away from the preset area.
In an alternative embodiment, the determining the target distance value according to the sliding distance of the sliding operation in response to the sliding operation for the second character identification includes:
responding to the sliding operation aiming at the second character mark, controlling the second character mark to move along with the sliding operation, and simultaneously displaying a distance scale on the graphical user interface, wherein the distance scale comprises an indication mark; the distance scale indicates the distance between the second game role and the first game role through scale values;
responding to the end of the sliding operation, and determining a target scale value indicated by the indication mark on the distance scale according to the sliding distance at the end of the sliding operation;
and determining the target scale value as the target distance value.
In an alternative embodiment, the predetermined area includes:
a preset fixed area on the graphical user interface; and/or the number of the groups of groups,
A target area defined from the first game character along a target direction to an area of the graphical user interface edge, the target direction being determined based on a relative direction in which the second game character is located in the first game character.
In an alternative embodiment, the processing method further comprises:
receiving second prompt information sent by the second terminal device, wherein the second prompt information is used for prompting a player to control the first game role to move in a second distance range of the second game role;
responding to a second operation aiming at the second prompt information, and determining a game scene boundary corresponding to the second distance range in the visual field range of the first game character according to the position coordinates of the second game character in the game scene in the game;
highlighting the game scene boundary on the graphical user interface.
In an optional implementation manner, after the receiving the second prompt information sent by the second terminal device, the processing method further includes:
responding to a third operation aiming at the second prompt information to generate a third prompt information; the third prompt information is used for representing that the player refuses to control the first game role according to the prompt content of the second prompt information;
And sending the third prompt information to the second terminal equipment.
In an alternative embodiment, after said highlighting said game scene boundary, said processing method further comprises:
canceling highlighting of the game scene boundary on the graphical user interface in response to a fourth operation on the game scene boundary;
generating fourth prompt information in response to the end of the fourth operation; wherein the fourth hint information is used to characterize that the player will not control the first game character according to the hint content of the second hint information;
and sending the fourth prompt information to the second terminal equipment.
In a second aspect, an embodiment of the present application provides a processing apparatus for information in a game, where the game includes a first game role and at least one second game role that is in the same game team with the first game role, and a graphical user interface is provided through a first terminal device corresponding to the first game role, and the processing method includes:
a first response module, configured to display a second character identifier corresponding to the second game character in a predetermined area of the graphical user interface in response to a distance between the second game character and the first game character being greater than a distance threshold or the second game character exceeding a visual field range of the first game character;
And the second response module is used for responding to the first operation aiming at the second role identification and sending first prompt information to second terminal equipment corresponding to the second game role.
In a third aspect, an embodiment of the present application provides a computer device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, where the processor implements the steps of the method for processing information in a game described above when the processor executes the computer program.
In a fourth aspect, embodiments of the present application provide a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the method for processing information in a game described above.
The technical scheme provided by the embodiment of the application can comprise the following beneficial effects:
the embodiment of the application provides a processing method, a device, equipment and a storage medium for information in a game, wherein a second role identifier corresponding to a second game role is displayed in a preset area of a graphical user interface in response to the fact that the distance between the second game role and a first game role is larger than a distance threshold or the second game role exceeds the visual field range of the first game role; and responding to the first operation aiming at the second character identification, and sending first prompt information to second terminal equipment corresponding to the second game character. By the method, the player can conveniently acquire the relative position information of the teammate roles in time, and the appointed prompt information is sent to the teammate player when the relative position distance between the player and the teammate role is long, so that the team cooperation efficiency and the communication efficiency are improved.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic flow chart of a method for processing information in a game according to an embodiment of the present application;
FIG. 2 is a schematic diagram of a display position of a second character identifier according to an embodiment of the present application;
FIG. 3 is a flowchart illustrating a first method for determining a target distance value in a first prompt message according to an embodiment of the present application;
FIG. 4a is a schematic diagram of a display form of a distance selector according to an embodiment of the present application;
FIG. 4b is a schematic diagram of another display form of a distance selector provided by an embodiment of the present application;
FIG. 5 is a flowchart illustrating a second method for determining a target distance value in a first hint information according to an embodiment of the present application;
FIG. 6 shows a schematic representation of a display form of a distance scale provided by an embodiment of the present application;
FIG. 7 is a flow chart of a method for highlighting a second distance range according to an embodiment of the present application;
FIG. 8 is a schematic diagram of a second prompt message provided by an embodiment of the present application;
FIG. 9 is a flowchart illustrating a method for generating third hint information according to an embodiment of the present application;
FIG. 10 is a flow chart of a method for canceling highlighting a second distance range according to an embodiment of the present application;
FIG. 11 is a schematic diagram showing the structure of an information processing apparatus in a game according to an embodiment of the present application;
fig. 12 is a schematic structural diagram of an electronic device 1200 according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described with reference to the accompanying drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for the purpose of illustration and description only and are not intended to limit the scope of the present application. In addition, it should be understood that the schematic drawings are not drawn to scale. A flowchart, as used in this disclosure, illustrates operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be implemented out of order and that steps without logical context may be performed in reverse order or concurrently. Moreover, one or more other operations may be added to or removed from the flow diagrams by those skilled in the art under the direction of the present disclosure.
In addition, the described embodiments are only some, but not all, embodiments of the application. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by a person skilled in the art without making any inventive effort, are intended to be within the scope of the present application.
It should be noted that the term "comprising" will be used in embodiments of the application to indicate the presence of the features stated hereafter, but not to exclude the addition of other features.
In tactical competitive games, players within the same game team typically communicate and communicate in voice or text through chat windows within the game team. However, it is difficult to accurately transmit the position information of the game character to the teammate player through the conventional voice or text information communication mode, and the display space of the chat window is limited, so that the transmitted information in the chat window is easily covered by new information, resulting in lower collaboration efficiency and communication efficiency between teams.
The embodiment of the application provides a processing method, a device, equipment and a storage medium for information in a game, wherein a second role identifier corresponding to a second game role is displayed in a preset area of a graphical user interface in response to the fact that the distance between the second game role and a first game role is larger than a distance threshold or the second game role exceeds the visual field range of the first game role; and responding to the first operation aiming at the second character identification, and sending first prompt information to second terminal equipment corresponding to the second game character. By the method, the player can conveniently acquire the relative position information of the teammate roles in time, and the appointed prompt information is sent to the teammate player when the relative position distance between the player and the teammate role is long, so that the team cooperation efficiency and the communication efficiency are improved.
In order to facilitate understanding of the embodiments of the present application, a method, an apparatus, a device, and a storage medium for processing information in a game provided by the embodiments of the present application are described in detail below. The embodiment of the application can be applied to the field of games, for example, to multi-player online tactical competition games. It should be noted that the embodiments of the present application are not limited to the above-described types of games.
The processing method in the embodiment of the application can be operated on the terminal equipment or the server. The terminal device may be a local terminal device (such as a local touch terminal). The processing method may be a cloud game when running on a server.
In an alternative embodiment, cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and the running of the processing method are completed on a cloud game server, and a cloud game client is used for receiving and sending data and presenting the game picture, for example, the cloud game client can be a display device which is close to a user side and has a data transmission function, such as a mobile terminal, a television, a computer, a palm computer and the like; but the terminal device that performs the processing is a cloud game server in the cloud. When playing the game, the user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
In another alternative embodiment, the terminal device may be a local terminal device. The local terminal device stores a game program and is used for presenting game pictures. The local terminal device is used for interacting with a user through a graphical user interface, namely, conventionally downloading and installing a game program through the electronic device and running the game program. The manner in which the local terminal device provides the graphical user interface to the user may include a variety of ways, for example, may be rendered for display on a display screen of the local terminal device, or may be provided to the user by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In order to facilitate understanding of the present embodiment, a method for processing information in a game according to an embodiment of the present application is described in detail below.
Referring to fig. 1, fig. 1 is a flow chart illustrating a method for processing information in a game according to an embodiment of the present application; the method comprises the steps of providing a graphical user interface through a first terminal device corresponding to a first game role, wherein the game comprises the first game role and at least one second game role which is in the same game team with the first game role, and the processing method comprises the steps of S101-S102; specific:
S101, in response to the fact that the distance between the second game character and the first game character is larger than a distance threshold value or the second game character exceeds the visual field range of the first game character, displaying a second character identification corresponding to the second game character in a preset area of the graphical user interface.
S102, responding to a first operation aiming at the second character identification, and sending first prompt information to second terminal equipment corresponding to the second game character.
According to the method for processing information in the game, provided by the embodiment of the application, the second role identification corresponding to the second game role is displayed in the preset area of the graphical user interface in response to the fact that the distance between the second game role and the first game role is larger than the distance threshold value or the second game role exceeds the visual field range of the first game role; and responding to the first operation aiming at the second character identification, and sending first prompt information to second terminal equipment corresponding to the second game character. By the method, the player can conveniently acquire the relative position information of the teammate roles in time, and the appointed prompt information is sent to the teammate player when the relative position distance between the player and the teammate role is long, so that the team cooperation efficiency and the communication efficiency are improved.
The method for processing information in the game provided by the embodiment of the application can be operated in the local terminal equipment or the cloud game client. Taking the example that the method for processing information in a game runs in a local terminal device (hereinafter referred to as a terminal device), exemplary descriptions are respectively given to each step of the method for processing information in a game provided in the embodiment of the present application:
s101, in response to the fact that the distance between the second game character and the first game character is larger than a distance threshold value or the second game character exceeds the visual field range of the first game character, displaying a second character identification corresponding to the second game character in a preset area of the graphical user interface.
In the embodiment of the present application, the game type to which the above game belongs is a team game, for example, the above game may be a multiplayer online tactical competition game (Multiplayer Online Battle Arena, abbreviated as MOBA). In the game, before the game is formally started, players can freely form teams with other players according to the team members set in the game application program; after the team is successful, the team enters a game scene by taking the constructed game team as a unit, and performs fight with other game teams, and the game team where the finally surviving player is the winner of the game. At this time, the winner may enjoy different game jurisdictions or different game awards for the melon according to specific game setting information within different game applications.
Here, the first game character is a game character controlled by a player, the second game character is a game character controlled by a player of a teammate, the terminal device where the first game character is located is a first terminal device, and the graphical user interface is a game picture presented when the game runs on the first terminal device.
It should be noted that, the setting of the team members in different games is different, and the second game role is only used to represent the teammate roles of the first game role, so the embodiment of the present application is not limited in any way with respect to the specific number of the second game roles.
In the embodiment of the application, each game role corresponds to a role identifier, and the role identifier is used for representing the relative position relationship between the game role and teammate roles of the same game team; that is, the second character identifier displayed on the first terminal device is used to characterize a relative positional relationship between the second game character and the first game character; correspondingly, for the second terminal equipment corresponding to the second game role, the second terminal equipment responds that the distance between the first game role and the second game role is larger than a distance threshold value or the first game role exceeds the visual field range of the second game role, and the first role identification corresponding to the first game role can be displayed on the second terminal equipment; at this time, the first character identifier is used to characterize the relative positional relationship between the first game character and the second game character.
Here, the above-mentioned relative positional relationship includes at least: relative azimuth (i.e., relative direction) relationship and relative distance relationship; specific identification content of the character identification takes a second character identification as an example, and the specific identification content is as follows:
in an alternative embodiment, the specific identification content of the second character identification may only include information of the relative distance between the second game character and the first game character in the game, and then the display position of the second character identification on the graphical user interface is used for representing the relative position of the second game character and the first game character in the game.
In another alternative embodiment, the specific identification content of the second character identification may also include information of a relative distance between the second game character and the first game character in the game, and information of a relative position between the second game character and the first game character in the game.
For the two alternative embodiments, it should be noted that, for the specific identification content of the character identification, the embodiment of the present application is not limited in any way.
S102, responding to a first operation aiming at the second character identification, and sending first prompt information to second terminal equipment corresponding to the second game character.
Here, regarding the specific operation type of the first operation described above, it should be noted that the first operation may include, but is not limited to, at least one of the following: touch operations such as clicking operations and sliding operations of a player on the graphical user interface, and non-touch operations such as gesture control operations suspended on the graphical user interface; the embodiment of the present application is not limited in any way as to the specific type of operation of the first operation.
In the embodiment of the application, the first prompt message comprises a target distance value; the first prompt information is used for prompting the friend player to control the second game role to move in a first distance range of the first game role; the first distance range is determined according to the target distance value, for example, the target distance value can be used as the maximum distance value of the first distance range, and the first prompt information prompts the friend player to keep the distance between the second game role and the first game role not to exceed the target distance value in the process of controlling the second game role to move.
Here, it should be noted that, the first terminal device and the second terminal device are both electronic devices running the same game, so that the first terminal device and the second terminal device can both perform data interaction with the system server of the game through one communication network, that is, indirect data interaction can be performed between the first terminal device and the second terminal device through the system server of the game.
The following details are respectively given for the specific implementation process of each step in the embodiment of the present application:
for the specific implementation process of step S101, in the embodiment of the present application, the second character identifier may be a constant display type identifier (i.e., the second character identifier is always in a display state in the game) or may be an identifier that is only displayed on the gui when a specific display condition is met, and for whether the second character identifier is a constant display type identifier, the embodiment of the present application provides the following two alternative embodiments of step S101, specifically:
1. the second character identifier is an identifier that is displayed on the graphical user interface only when a specific display condition is satisfied, that is, the second character identifier is a very display type identifier.
At this time, in the first alternative embodiment, "the distance of the second game character from the first game character is greater than the distance threshold" may be taken as the specific display condition of the second character identification; that is, the first terminal device displays a second character identification corresponding to the second game character in a predetermined area of the graphical user interface in response to the distance of the second game character from the first game character being greater than the distance threshold.
Here, the predetermined area may be an arbitrary one of displayable areas on the graphical user interface; in order to reduce the interference of the view of the original display content on the gui, as an alternative embodiment, the predetermined area may be an edge area on the gui (i.e., an edge display area with a distance from any display boundary on the gui less than a preset threshold).
In the embodiment of the present application, the specific value of the distance threshold may be set by the player, and the embodiment of the present application is not limited in any way.
2. The second character identifier is always in a display state in the game (i.e., the second character identifier is a constant display type identifier), that is, the first terminal device may display the second character identifier corresponding to the second game character in a predetermined area of the graphical user interface as long as the second game character is located within the visual field of the first game character.
At this time, in a second alternative embodiment, "the second game character is within the field of view of the first game character" may be used to characterize "the second game character is within the field of view of the graphical user interface".
In a specific embodiment, on the first terminal device, each display boundary of the graphical user interface may be used as a character detection boundary of the second game character, that is, whether the second game character appears in the graphical user interface is detected, and in response to the fact that the second game character is not detected in the graphical user interface (that is, the second game character exceeds the visual field range of the first game character), the first terminal device displays a second character identifier corresponding to the second game character in a predetermined area of the graphical user interface.
When the second character identifier is a constant display type identifier, if the second game character is located within the visual field of the first game character (i.e., the second game character is located in the graphical user interface), the second character identifier may follow the appearance of the second game character without any response from the first terminal device, and may be displayed on the graphical user interface of the first terminal device.
For the predetermined area in step S101, the following two different optional determination manners are provided in the embodiment of the present application:
the method 1 is optionally determined without distinguishing the specific azimuth type of the relative azimuth between the second game character and the first game character, that is, the second character identification is displayed in a preset fixed area no matter which relative direction (such as front, rear, left, right, etc.) of the first game character the second game character is located.
At this time, in the above-described alternative determination mode 1, the predetermined area in step S101 is: and presetting a fixed area on the graphical user interface.
Taking the distance threshold value in the step S101 as 500 meters as an example, the predetermined area is a right edge area a of the graphical user interface, and if the distance between the second game character and the first game character is 600 meters, the first terminal device responds that the distance between the second game character and the first game character is greater than the distance threshold value, and displays a second character identifier of the second game character in the right edge area a of the graphical user interface; at this time, the predetermined area is determined in a manner independent of which of the opposite directions of the first game character the second game character is located.
The determination mode 2 is optional, namely, the specific azimuth type of the relative azimuth between the second game character and the first game character is distinguished, namely, the predetermined area is determined from the graphical user interface according to the specific relative direction of the second game character on the first game character.
At this time, in the above-mentioned alternative determination mode 2, the predetermined area in step S101 is: a target area determined from an area of the first game character along a target direction to the edge of the graphical user interface; wherein the target direction is determined based on a relative direction in which the second game character is located in the first game character.
For example, fig. 2 shows a schematic diagram of a display position of a second character identifier according to an embodiment of the present application, taking a case that the distance threshold in step S101 is 500 meters as an example, if the second game character 120 is located 600 meters in front of the first game character 110, in response to the distance between the second game character 120 and the first game character 110 being greater than the distance threshold, determining an area 201 of the first game character along the target direction (i.e., the front) to the edge of the graphical user interface 200 as a predetermined area for displaying the second character identifier 121 according to the second game character 120 being located in front of the first game character 110.
For the specific implementation process of step S102, the embodiment of the present application provides two methods for determining the target distance value in the first prompt message, which are specifically as follows:
as shown in fig. 3, fig. 3 is a flowchart illustrating a first method for determining a target distance value in a first prompt message according to an embodiment of the present application, where the method includes steps S301 to S302; specific:
s301, responding to the first sub-operation aiming at the second role identification, and displaying a distance selector.
Here, the first sub-operation is an operation different from the first operation, for example, the first operation is a click (i.e., the touch time is less than a preset time threshold) operation, and the first sub-operation is a long press (i.e., the touch time is greater than the preset time threshold) operation; the embodiment of the present application is not limited in any way with respect to the specific operation type of the first sub-operation.
Here, the specific display form of the distance selector may be an input box form not including any number, or may be a numerical selection box form including a plurality of selectable numbers, and the embodiment of the present application is not limited in any way.
For example, fig. 4a is a schematic diagram illustrating a display form of a distance selector according to an embodiment of the present application, as shown in fig. 4a, in which the distance selector may be an input box 401, and the first terminal device displays the input box 401 on the graphical user interface 200 in response to a first sub-operation of the player with respect to the second character identifier 121; the player may input an arbitrary number in the input box 401 as the target distance value for generating the first hint information.
For example, fig. 4b is a schematic diagram showing a display form of another distance selector according to an embodiment of the present application, as shown in fig. 4b, where in the embodiment of the present application, the distance selector may also be a numerical selection box 402, where the numerical selection box 402 includes 3 sub-selection boxes, and the 3 sub-selection boxes respectively correspond to a bit, a ten bit, and a hundred bits of the selectable target distance value, and each sub-selection box includes a number that is selected by sliding up and down from 0 to 9; at this time, the first terminal device displays a numerical selection box 402 on the graphical user interface 200 in response to the first sub-operation of the player with respect to the second character identifier 121; the player may select any one of the numbers 0-9 in each sub-selection box in the numerical selection box 402, and after the number is selected, the number finally displayed in the numerical selection box 402 is the target distance value for generating the first prompt message.
S302, determining the target distance value in response to a second sub-operation for the distance selector.
Here, the specific operation type of the second sub-operation is determined according to the specific display form of the distance selector, for example, if the specific display form of the distance selector is the input box 401 as shown in fig. 4a, the second sub-operation may be an input operation of the player with respect to the input box 401; if the specific display form of the distance selector is the numerical selection box 402 as shown in fig. 4b, the second sub-operation may be a slide-up and slide-down operation of the player for each sub-selection box in the numerical selection box 402.
For example, as shown in fig. 4a, when the specific display form of the distance selector is the input box 401 shown in fig. 4a, taking the second sub-operation as an example that the player inputs the input box 401, at this time, the first terminal device determines that the target distance value is 200 meters input by the player in the input box 401 in response to the player inputting the input box 401, and generates the corresponding first prompting information as follows: please control the distance between the second game character 120 and the first game character 110 not to exceed 200 meters.
For example, as shown in fig. 4b, when the specific display form of the distance selector is the numerical selection box 402 shown in fig. 4b, taking the example that the second sub-operation is the up-down sliding operation of the player for each sub-selection box in the numerical selection box 402, at this time, the first terminal device responds to the up-down sliding operation of the player for each sub-selection box in the numerical selection box 402, determines 150 meters finally displayed by the numerical selection box 402 after the numerical selection is finished as the target distance value, and generates the corresponding first prompting information as follows: please control the distance between the second game character 120 and the first game character 110 not to exceed 150 meters.
In addition to the above steps S301 to S302, in the embodiment of the present application, the target distance value in the first prompt information may be determined in the following manner:
and responding to the sliding operation aiming at the second character mark, and determining the target distance value according to the sliding distance of the sliding operation, wherein the sliding direction of the sliding operation is a direction away from the preset area.
It should be noted that, unlike the up-down sliding operation corresponding to the second sub-operation when the specific display form of the distance selector in the above steps S301 to S302 is the numerical selection frame 402 as shown in fig. 4b, the sliding operation herein is a sliding operation performed by the player with respect to the second character identifier, that is, when the player performs the sliding operation with respect to the second character identifier along the above direction away from the predetermined area, the first terminal device responds to the sliding operation to determine the target distance value for generating the first hint information according to the sliding distance of the sliding operation.
Here, as an alternative embodiment, the distance of the sliding distance in the game scene converted according to the game scale may be directly determined as the target distance value in the first prompt information.
For example, taking a predetermined area as an area 201 in fig. 2 as an example, the first terminal device responds to a sliding operation (i.e., a direction away from the area 201) of the player for the second character identifier 121, and if the sliding distance of the sliding operation is 40 mm, determines that a distance 400 m in the game scene, in which the sliding distance is 40 mm according to the game scale, is a target distance value in the first prompt message.
Here, as another alternative embodiment, the method for determining the target distance value in the above step may also be performed according to a method shown in fig. 5, where fig. 5 shows a flowchart of a second method for determining the target distance value in the first prompt message according to an embodiment of the present application, where the method includes steps S501 to S503; specific:
s501, responding to the sliding operation aiming at the second character mark, controlling the second character mark to move along with the sliding operation, and simultaneously displaying a distance scale on the graphical user interface.
Here, the distance scale includes an indication mark; the distance scale indicates a distance between the second game character and the first game character by a scale value.
It should be noted that, in the process of controlling the second character identifier to move along with the sliding operation, the scale value on the distance scale also slides and displays along with the movement of the second character identifier; the position of the indication mark on the graphical user interface is kept unchanged, and at the moment, a player can control the target scale value expected to be selected by the player to reach the indication position of the indication mark with unchanged position by controlling the sliding distance of the sliding operation, so that the player is helped to select the target distance value on the distance scale through the sliding operation.
For example, as shown in fig. 6, fig. 6 is a schematic diagram illustrating a display form of a distance scale provided by an embodiment of the present application, taking a predetermined area as a display area 600 where the second character identifier 121 in fig. 6 is located as an example, as shown in fig. 6, the first terminal device responds to a left sliding operation (that is, a sliding operation in which a sliding direction is far away from the display area 600) of the player on the second character identifier 121, in the graphical user interface 200, controls the second character identifier 121 to slide left along with the left sliding operation, and simultaneously displays a distance scale 601 on the graphical user interface, where the distance scale 601 includes a plurality of scale values capable of being displayed in a sliding manner and an indication identifier 602, and in a process of controlling the second character identifier 121 to move left along with the left sliding operation, the scale values on the distance scale 601 also slide along with the movement of the second character identifier 121; while the location of the indication identifier 602 on the graphical user interface 200 remains unchanged.
S502, responding to the end of the sliding operation, and determining a target scale value indicated by the indication mark on the distance scale according to the sliding distance when the sliding operation is ended.
S503, determining the target scale value as the target distance value.
For the specific implementation process of the steps S502 to S503, as shown in fig. 6, the first terminal device responds to the left sliding operation of the player on the second character identifier 121, controls the second character identifier 121 to slide leftwards along with the left sliding operation on the graphical user interface 200, and simultaneously, the scale value on the distance scale 601 also slides along with the movement of the second character identifier 121, where the scale value indicated by the indication identifier 602 on the distance scale 601 is 50 meters, if the end of the left sliding operation is detected at the next moment, and the scale value indicated by the indication identifier 602 on the distance scale 601 is 100 meters at the end of the left sliding operation, then at the next moment, the first terminal device determines that the target scale value indicated by the indication identifier 602 on the distance scale 601 is 100 meters, and generates the corresponding first prompt information by taking 100 meters as the target distance value: please control the distance between the second game character 120 and the first game character 110 not to exceed 100 meters.
On the basis of the steps, the bi-directionality of the information exchange among teams is considered, namely, the player can also receive prompt information from teammate players to prompt the players to control the first game character to move within a second distance range from the second game character.
Here, in the case that the first terminal device changes from the sender of the prompt information to the receiver of the prompt information, the method for sending the prompt information to the first terminal device by the second terminal device is the same as the method for sending the first prompt information to the second terminal device by the first terminal device in the steps S101-S102, and the repetition is omitted here.
Further, since the game character can move at any time in the game scene, it is difficult for the player to intuitively determine whether or not the distance between the first game character and the second game character exceeds the above-described second distance range (i.e., the specified distance range included in the hint information transmitted from the second terminal device) only by means of the received hint information during the movement of the first game character. On this basis, as an alternative implementation manner, as shown in fig. 7, fig. 7 shows a schematic flow chart of a method for highlighting a second distance range provided by the example of the present application, wherein the method includes steps S701-S703; specific:
s701, receiving second prompt information sent by the second terminal equipment.
Here, the second hint information is used to hint the player to control the first game character to move within a second range of distances of the second game character.
Specifically, the determining manner of the second distance range on the second terminal device is the same as the determining manner of the first distance range/target distance value on the first terminal device in the above steps, the generating manner of the second prompt information on the second terminal device is the same as the generating manner of the first prompt information on the first terminal device, and the repetition is omitted herein.
S702, responding to a second operation aiming at the second prompt information, and determining a game scene boundary corresponding to the second distance range in the visual field range of the first game character according to the position coordinates of the second game character in the game scene.
In practical applications, the player may or may not agree with the information content in the second hint information (i.e. the player agrees to control the first game character to move within the second distance range according to the hint content in the second hint information), or may not agree with the information content in the second hint information (i.e. the player refuses to control the first game character to move within the second distance range according to the hint content in the second hint information).
Based on this, as an optional embodiment, the second prompt information may further include: the first virtual control and the second virtual control; the first virtual control is used for characterizing that the player agrees to control the first game role to move in the second distance range according to the prompt content in the second prompt information; the second virtual control is used for representing that the player refuses to move in the second distance range according to the prompt content in the second prompt information.
At this time, when the second prompt information includes the first virtual control and the second virtual control, the second operation may be a control operation made by the player for the first virtual control in the second prompt information, where the second operation may be a touch operation or a non-touch operation, and the specific operation type of the second operation is not limited in any way.
For example, taking the second distance range of [0, 200] m as an example, in this case, fig. 8 shows a schematic information form of a second prompt message provided by an embodiment of the present application, as shown in fig. 8, where the second prompt message 800 includes a first virtual control 801 and a second virtual control 802; in response to a second operation of the player on the first virtual control 801, a game scene boundary 803 corresponding to the second distance range in the field of view range of the first game character (corresponding to the display range of the graphical user interface 200 of the first terminal device) is obtained by taking the position coordinate of the second game character 120 as the center of a circle and taking 200 meters as the radius.
Specifically, as another optional embodiment, the second prompt information may not include the first virtual control and the second virtual control, where the first terminal device may determine whether the player agrees to move in the second distance range according to the prompt content in the second prompt information by responding to different types of control operations made by the player with respect to the second prompt information, and control the first game role to move in the second distance range; for example, in response to clicking of the second prompt information by the player (the touch time is smaller than a preset time threshold), determining that the player agrees to move the first game character within the second distance range according to the prompt content in the second prompt information; and responding to the long-press (the touch time is larger than the preset time threshold) operation of the player on the second prompt information, determining that the player refuses to move in the second distance range according to the prompt content in the second prompt information, and controlling the first game character.
It should be noted that, based on the above two alternative embodiments, the embodiment of the present application does not limit whether the second prompt information includes the virtual control, that is, the specific information form of the second prompt information.
S703, highlighting the game scene boundary on the graphical user interface.
It should be noted that the specific embodiments of highlighting may include, but are not limited to, at least one of: thickening, highlighting and color marking; the embodiment of the present application is not limited in any way with respect to the specific implementation of highlighting.
For example, and still taking the game scene boundary 803 shown in FIG. 8 as an example, the determined game scene boundary 803 may be highlighted using a red mark.
In an alternative implementation manner, as shown in fig. 9, fig. 9 shows a flowchart of a method for generating third prompt information according to an embodiment of the present application, where after step S701 is performed, the method further includes steps S901-S902; specific:
s901, responding to a third operation aiming at the second prompt information, and generating third prompt information.
Here, the third hint information is used to characterize that the player refuses to control the first game character according to the hint content of the second hint information.
It should be noted that, in combination with the above steps S701 to S703, the second prompt information may or may not include a virtual control; based on this, when the second prompt information includes the first virtual control and the second virtual control described in step S702, the third operation is a control operation of the player on the second virtual control; when the second prompt information does not include the first virtual control and the second virtual control in step S702, the third operation is different from the second operation.
Taking the second prompt 800 shown in fig. 8 as an example, the second prompt 800 includes a first virtual control 801 and a second virtual control 802; at this time, the first terminal device responds to the third operation of the player for the second virtual control 802, and the generation of the third prompting information may be: the first game character 110 has rejected your reminder.
S902, the third prompt information is sent to the second terminal device.
For example, the generated third prompting information is sent to the second terminal device corresponding to the second game role 120, so as to prompt the player at the first terminal device of the teammate player that the player refuses to move according to the prompting content of the second prompting information, and the first game role 110 is controlled to move.
In an alternative implementation, as shown in fig. 10, fig. 10 shows a schematic flow chart of a method for canceling highlighting a second distance range according to an embodiment of the present application, where after step S703 is performed, the method includes steps S1001-S1003; specific:
s1001, in response to a fourth operation for the game scene boundary, canceling highlighting of the game scene boundary on the graphical user interface.
Here, regarding the specific operation type of the fourth operation described above, it is to be noted that the fourth operation may include, but is not limited to, at least one of: touch operations such as clicking operations and sliding operations of a player on the graphical user interface, and non-touch operations such as gesture control operations suspended on the graphical user interface; the embodiment of the present application is not limited in any way as to the specific operation type of the fourth operation.
For example, taking the game scene boundary 803 shown in fig. 8 as an example, the highlighting of the game scene boundary 803 is canceled on the graphical user interface 200 in response to the fourth operation of the game scene boundary 803 by the player.
S1002, responding to the end of the fourth operation, and generating fourth prompt information.
Here, the fourth hint information is used to indicate that the player will no longer control the first game character according to the hint content of the second hint information, i.e. the range of movement of the fourth hint information to hint the player about the first game character may no longer be constrained by the boundaries of the game scene described above.
And S1003, sending the fourth prompt information to the second terminal equipment.
In response to the end of the fourth operation, the generated fourth hint information may be: the first game character 110 releases the relative distance relationship with the user, and sends the generated fourth prompting information to the second terminal device corresponding to the second game character 120, so as to prompt the player at the first terminal device of the teammate player that the prompting content according to the second prompting information is canceled, and the first game character 110 is controlled to move.
According to the method for processing information in the game, provided by the embodiment of the application, the second role identification corresponding to the second game role is displayed in the preset area of the graphical user interface in response to the fact that the distance between the second game role and the first game role is larger than the distance threshold value or the second game role exceeds the visual field range of the first game role; and responding to the first operation aiming at the second character identification, and sending first prompt information to second terminal equipment corresponding to the second game character. By the method, the player can conveniently acquire the relative position information of the teammate roles in time, and the appointed prompt information is sent to the teammate player when the relative position distance between the player and the teammate role is long, so that the team cooperation efficiency and the communication efficiency are improved.
Based on the same inventive concept, the present application also provides a processing device corresponding to the above-mentioned method for processing information in a game, and since the principle of solving the problem of the processing device in the embodiment of the present application is similar to that of the above-mentioned method for processing information in a game in the embodiment of the present application, the implementation of the processing device may refer to the implementation of the above-mentioned method, and the repetition is omitted.
Referring to fig. 11, fig. 11 is a schematic structural diagram of an in-game information processing apparatus provided in an embodiment of the present application, where the in-game information processing apparatus includes a first game character and at least one second game character that is in the same game team as the first game character, and a graphical user interface is provided through a first terminal device corresponding to the first game character, where the processing apparatus includes:
a first response module 1101, configured to display, in a predetermined area of the graphical user interface, a second character identifier corresponding to the second game character in response to a distance between the second game character and the first game character being greater than a distance threshold or the second game character exceeding a field of view of the first game character;
and the second response module 1102 is configured to respond to a first operation for the second character identifier, and send first prompt information to a second terminal device corresponding to the second game character.
In an alternative embodiment, the first hint information includes a target distance value; the first prompt information is used for prompting the friend player to control the second game role to move in a first distance range of the first game role; the first distance range is determined from the target distance value.
In an alternative embodiment, the second response module 1102 is configured to determine the target distance value by:
responding to a first sub-operation aiming at the second role identification, and displaying a distance selector;
the target distance value is determined in response to a second sub-operation for the distance selector.
In an alternative embodiment, the second response module 1102 is configured to determine the target distance value by:
and responding to the sliding operation aiming at the second character mark, and determining the target distance value according to the sliding distance of the sliding operation, wherein the sliding direction of the sliding operation is a direction away from the preset area.
In an alternative embodiment, when the response is for the sliding operation of the second character identifier, the second response module 1102 is configured to:
Responding to the sliding operation aiming at the second character mark, controlling the second character mark to move along with the sliding operation, and simultaneously displaying a distance scale on the graphical user interface, wherein the distance scale comprises an indication mark; the distance scale indicates the distance between the second game role and the first game role through scale values;
responding to the end of the sliding operation, and determining a target scale value indicated by the indication mark on the distance scale according to the sliding distance at the end of the sliding operation;
and determining the target scale value as the target distance value.
In an alternative embodiment, the predetermined area includes:
a preset fixed area on the graphical user interface; and/or the number of the groups of groups,
a target area defined from the first game character along a target direction to an area of the graphical user interface edge, the target direction being determined based on a relative direction in which the second game character is located in the first game character.
In an alternative embodiment, the processing device further comprises:
the receiving module is used for receiving second prompt information sent by the second terminal equipment, wherein the second prompt information is used for prompting a player to control the first game role to move in a second distance range of the second game role;
A third response module, configured to determine, in response to a second operation for the second prompt information, a game scene boundary corresponding to the second distance range in the field of view of the first game character according to a position coordinate of the second game character in the game scene;
and the display module is used for highlighting the game scene boundary on the graphical user interface.
In an alternative embodiment, the third response module is further configured to:
responding to a third operation aiming at the second prompt information to generate a third prompt information; the third prompt information is used for representing that the player refuses to control the first game role according to the prompt content of the second prompt information;
and sending the third prompt information to the second terminal equipment.
In an alternative embodiment, the third response module is further configured to:
canceling highlighting of the game scene boundary on the graphical user interface in response to a fourth operation on the game scene boundary;
generating fourth prompt information in response to the end of the fourth operation; wherein the fourth hint information is used to characterize that the player will not control the first game character according to the hint content of the second hint information;
And sending the fourth prompt information to the second terminal equipment.
The in-game information processing device provided by the embodiment of the application responds to the fact that the distance between the second game character and the first game character is greater than the distance threshold value or the second game character exceeds the visual field range of the first game character, and displays a second character identifier corresponding to the second game character in a preset area of the graphical user interface; and responding to the first operation aiming at the second character identification, and sending first prompt information to second terminal equipment corresponding to the second game character. By the method, the player can conveniently acquire the relative position information of the teammate roles in time, and the appointed prompt information is sent to the teammate player when the relative position distance between the player and the teammate role is long, so that the team cooperation efficiency and the communication efficiency are improved.
Fig. 12 is a schematic structural diagram of an electronic device 1200 according to an embodiment of the present application, including: a processor 1201, a storage medium 1202 and a bus 1203, the storage medium 1202 storing machine readable instructions executable by the processor 1201, the processor 1201 executing the machine readable instructions when the processor 1201 executes the machine readable instructions by communicating between the processor 1201 and the storage medium 1202 via the bus 1203 when the electronic device executes a method for processing in-game information as in the embodiment, specifically:
Displaying a second character identification corresponding to the second game character in a predetermined area of the graphical user interface in response to the second game character being greater than a distance threshold from the first game character or the second game character being beyond a field of view of the first game character;
and responding to a first operation aiming at the second character identification, and sending first prompt information to second terminal equipment corresponding to the second game character.
In an alternative embodiment, the first hint information includes a target distance value; the first prompt information is used for prompting the friend player to control the second game role to move in a first distance range of the first game role; the first distance range is determined from the target distance value.
In an alternative embodiment, processor 1201 is configured to determine the target distance value by:
responding to a first sub-operation aiming at the second role identification, and displaying a distance selector;
the target distance value is determined in response to a second sub-operation for the distance selector.
In an alternative embodiment, processor 1201 is configured to determine the target distance value by:
And responding to the sliding operation aiming at the second character mark, and determining the target distance value according to the sliding distance of the sliding operation, wherein the sliding direction of the sliding operation is a direction away from the preset area.
In an alternative embodiment, when the response is for a sliding operation of the second character identification, the processor 1201 is configured to, when determining the target distance value according to a sliding distance of the sliding operation:
responding to the sliding operation aiming at the second character mark, controlling the second character mark to move along with the sliding operation, and simultaneously displaying a distance scale on the graphical user interface, wherein the distance scale comprises an indication mark; the distance scale indicates the distance between the second game role and the first game role through scale values;
responding to the end of the sliding operation, and determining a target scale value indicated by the indication mark on the distance scale according to the sliding distance at the end of the sliding operation;
and determining the target scale value as the target distance value.
In an alternative embodiment, the predetermined area includes:
a preset fixed area on the graphical user interface; and/or the number of the groups of groups,
A target area defined from the first game character along a target direction to an area of the graphical user interface edge, the target direction being determined based on a relative direction in which the second game character is located in the first game character.
In an alternative embodiment, processor 1201 is also configured to:
receiving second prompt information sent by the second terminal device, wherein the second prompt information is used for prompting a player to control the first game role to move in a second distance range of the second game role;
responding to a second operation aiming at the second prompt information, and determining a game scene boundary corresponding to the second distance range in the visual field range of the first game character according to the position coordinates of the second game character in the game scene in the game;
highlighting the game scene boundary on the graphical user interface.
In an alternative embodiment, after said receiving the second prompt message sent by the second terminal device, the processor 1201 is further configured to:
responding to a third operation aiming at the second prompt information to generate a third prompt information; the third prompt information is used for representing that the player refuses to control the first game role according to the prompt content of the second prompt information;
And sending the third prompt information to the second terminal equipment.
In an alternative embodiment, after said highlighting of said game scene boundary, processor 1201 is further configured to:
canceling highlighting of the game scene boundary on the graphical user interface in response to a fourth operation on the game scene boundary;
generating fourth prompt information in response to the end of the fourth operation; wherein the fourth hint information is used to characterize that the player will not control the first game character according to the hint content of the second hint information;
and sending the fourth prompt information to the second terminal equipment.
In the mode, the second character identification corresponding to the second game character is displayed in the preset area of the graphical user interface in response to the fact that the distance between the second game character and the first game character is larger than the distance threshold value or the second game character exceeds the visual field range of the first game character; and responding to the first operation aiming at the second character identification, and sending first prompt information to second terminal equipment corresponding to the second game character. By the method, the player can conveniently acquire the relative position information of the teammate roles in time, and the appointed prompt information is sent to the teammate player when the relative position distance between the player and the teammate role is long, so that the team cooperation efficiency and the communication efficiency are improved.
Based on the same inventive concept, the embodiments of the present application also provide a computer readable storage medium having stored thereon a computer program, which when executed by a processor performs the steps of:
displaying a second character identification corresponding to the second game character in a predetermined area of the graphical user interface in response to the second game character being greater than a distance threshold from the first game character or the second game character being beyond a field of view of the first game character;
and responding to a first operation aiming at the second character identification, and sending first prompt information to second terminal equipment corresponding to the second game character.
In an alternative embodiment, the first hint information includes a target distance value; the first prompt information is used for prompting the friend player to control the second game role to move in a first distance range of the first game role; the first distance range is determined from the target distance value.
In an alternative embodiment, the processor is configured to determine the target distance value by:
Responding to a first sub-operation aiming at the second role identification, and displaying a distance selector;
the target distance value is determined in response to a second sub-operation for the distance selector.
In an alternative embodiment, the processor is configured to determine the target distance value by:
and responding to the sliding operation aiming at the second character mark, and determining the target distance value according to the sliding distance of the sliding operation, wherein the sliding direction of the sliding operation is a direction away from the preset area.
In an alternative embodiment, in the responding to the sliding operation for the second character identification, the processor is configured to, when determining the target distance value according to a sliding distance of the sliding operation:
responding to the sliding operation aiming at the second character mark, controlling the second character mark to move along with the sliding operation, and simultaneously displaying a distance scale on the graphical user interface, wherein the distance scale comprises an indication mark; the distance scale indicates the distance between the second game role and the first game role through scale values;
responding to the end of the sliding operation, and determining a target scale value indicated by the indication mark on the distance scale according to the sliding distance at the end of the sliding operation;
And determining the target scale value as the target distance value.
In an alternative embodiment, the predetermined area includes:
a preset fixed area on the graphical user interface; and/or the number of the groups of groups,
a target area defined from the first game character along a target direction to an area of the graphical user interface edge, the target direction being determined based on a relative direction in which the second game character is located in the first game character.
In an alternative embodiment, the processor is further configured to:
receiving second prompt information sent by the second terminal device, wherein the second prompt information is used for prompting a player to control the first game role to move in a second distance range of the second game role;
responding to a second operation aiming at the second prompt information, and determining a game scene boundary corresponding to the second distance range in the visual field range of the first game character according to the position coordinates of the second game character in the game scene in the game;
highlighting the game scene boundary on the graphical user interface.
In an optional implementation manner, after the receiving the second prompt information sent by the second terminal device, the processor is further configured to:
Responding to a third operation aiming at the second prompt information to generate a third prompt information; the third prompt information is used for representing that the player refuses to control the first game role according to the prompt content of the second prompt information;
and sending the third prompt information to the second terminal equipment.
In an alternative embodiment, after said highlighting said game scene boundary, said processor is further configured to:
canceling highlighting of the game scene boundary on the graphical user interface in response to a fourth operation on the game scene boundary;
generating fourth prompt information in response to the end of the fourth operation; wherein the fourth hint information is used to characterize that the player will not control the first game character according to the hint content of the second hint information;
and sending the fourth prompt information to the second terminal equipment.
In the mode, the second character identification corresponding to the second game character is displayed in the preset area of the graphical user interface in response to the fact that the distance between the second game character and the first game character is larger than the distance threshold value or the second game character exceeds the visual field range of the first game character; and responding to the first operation aiming at the second character identification, and sending first prompt information to second terminal equipment corresponding to the second game character. By the method, the player can conveniently acquire the relative position information of the teammate roles in time, and the appointed prompt information is sent to the teammate player when the relative position distance between the player and the teammate role is long, so that the team cooperation efficiency and the communication efficiency are improved.
In the embodiment of the present application, the computer program may also execute other machine readable instructions when executed by the processor to perform the processing method of information in the game as described in other embodiments, and the specific implementation of the steps and principles of the processing method are referred to in the description of the embodiment on the method side and are not repeated herein.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments provided in the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
It should be noted that: like reference numerals and letters in the following figures denote like items, and thus once an item is defined in one figure, no further definition or explanation of it is required in the following figures, and furthermore, the terms "first," "second," "third," etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the scope of the present application, but it should be understood by those skilled in the art that the present application is not limited thereto, and that the present application is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the corresponding technical solutions. Are intended to be encompassed within the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.
Claims (12)
1. A method for processing information in a game, wherein the game includes a first game character and at least one second game character which is in the same game team as the first game character, and a graphical user interface is provided through a first terminal device corresponding to the first game character, the method comprising:
Displaying a second character identification corresponding to the second game character in a predetermined area of the graphical user interface in response to the second game character being greater than a distance threshold from the first game character or the second game character being beyond a field of view of the first game character;
and responding to a first operation aiming at the second character identification, and sending first prompt information to second terminal equipment corresponding to the second game character.
2. The processing method according to claim 1, wherein the first hint information includes a target distance value; the first prompt information is used for prompting the friend player to control the second game role to move in a first distance range of the first game role; the first distance range is determined from the target distance value.
3. A processing method according to claim 2, characterized in that the target distance value is determined by:
responding to a first sub-operation aiming at the second role identification, and displaying a distance selector;
the target distance value is determined in response to a second sub-operation for the distance selector.
4. A processing method according to claim 2, characterized in that the target distance value is determined by:
And responding to the sliding operation aiming at the second character mark, and determining the target distance value according to the sliding distance of the sliding operation, wherein the sliding direction of the sliding operation is a direction away from the preset area.
5. The processing method of claim 4, wherein the determining the target distance value according to the sliding distance of the sliding operation in response to the sliding operation for the second character identification comprises:
responding to the sliding operation aiming at the second character mark, controlling the second character mark to move along with the sliding operation, and simultaneously displaying a distance scale on the graphical user interface, wherein the distance scale comprises an indication mark; the distance scale indicates the distance between the second game role and the first game role through scale values;
responding to the end of the sliding operation, and determining a target scale value indicated by the indication mark on the distance scale according to the sliding distance at the end of the sliding operation;
and determining the target scale value as the target distance value.
6. The processing method according to claim 1, wherein the predetermined area includes:
A preset fixed area on the graphical user interface; and/or the number of the groups of groups,
a target area defined from the first game character along a target direction to an area of the graphical user interface edge, the target direction being determined based on a relative direction in which the second game character is located in the first game character.
7. The processing method according to claim 1, characterized in that the processing method further comprises:
receiving second prompt information sent by the second terminal device, wherein the second prompt information is used for prompting a player to control the first game role to move in a second distance range of the second game role;
responding to a second operation aiming at the second prompt information, and determining a game scene boundary corresponding to the second distance range in the visual field range of the first game character according to the position coordinates of the second game character in the game scene in the game;
highlighting the game scene boundary on the graphical user interface.
8. The processing method according to claim 7, wherein after said receiving the second hint information sent by the second terminal device, the processing method further comprises:
Responding to a third operation aiming at the second prompt information to generate a third prompt information; the third prompt information is used for representing that the player refuses to control the first game role according to the prompt content of the second prompt information;
and sending the third prompt information to the second terminal equipment.
9. The processing method of claim 7, wherein after said highlighting said game scene boundary, said processing method further comprises:
canceling highlighting of the game scene boundary on the graphical user interface in response to a fourth operation on the game scene boundary;
generating fourth prompt information in response to the end of the fourth operation; wherein the fourth hint information is used to characterize that the player will not control the first game character according to the hint content of the second hint information;
and sending the fourth prompt information to the second terminal equipment.
10. An in-game information processing apparatus, wherein a first game character and at least one second game character which is in the same game team as the first game character are included in the game, and a graphical user interface is provided through a first terminal device corresponding to the first game character, the processing apparatus comprising:
A first response module, configured to display a second character identifier corresponding to the second game character in a predetermined area of the graphical user interface in response to a distance between the second game character and the first game character being greater than a distance threshold or the second game character exceeding a visual field range of the first game character;
and the second response module is used for responding to the first operation aiming at the second role identification and sending first prompt information to second terminal equipment corresponding to the second game role.
11. An electronic device, comprising: a processor, a memory and a bus, said memory storing machine readable instructions executable by said processor, said processor and said memory communicating over the bus when the electronic device is running, said machine readable instructions when executed by said processor performing the steps of the processing method according to any of claims 1 to 9.
12. A computer-readable storage medium, characterized in that it has stored thereon a computer program which, when run by a processor, performs the steps of the processing method according to any of claims 1 to 9.
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CN202210345739.0A CN116920396A (en) | 2022-03-31 | 2022-03-31 | Method, device, equipment and storage medium for processing information in game |
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