CN116983652A - Game control method, device, equipment and storage medium - Google Patents

Game control method, device, equipment and storage medium Download PDF

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Publication number
CN116983652A
CN116983652A CN202210451858.4A CN202210451858A CN116983652A CN 116983652 A CN116983652 A CN 116983652A CN 202210451858 A CN202210451858 A CN 202210451858A CN 116983652 A CN116983652 A CN 116983652A
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CN
China
Prior art keywords
skill
game
information
control
terminal equipment
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Pending
Application number
CN202210451858.4A
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Chinese (zh)
Inventor
王泽�
刘勇成
胡志鹏
袁思思
程龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210451858.4A priority Critical patent/CN116983652A/en
Publication of CN116983652A publication Critical patent/CN116983652A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a game control method, a device, equipment and a storage medium, wherein the game control method comprises the following steps: providing a skill control at a first graphical user interface; sending skill information of the target game skill to the second terminal equipment so that the second terminal equipment generates command controls aiming at the target game skill on a second graphical user interface according to the skill information; and receiving a triggering instruction for the command control sent by the second terminal equipment, and generating control reminding information for the target game skill in the first graphical user interface. Through the game control method, the novice player can conveniently seek related command comments of the teammate player in time, the communication operation between the players in the same team is simplified, and the communication efficiency between the players in the same team and the man-machine interaction efficiency of the novice player are improved.

Description

Game control method, device, equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a game control method, apparatus, device, and storage medium.
Background
In the existing game, when a novice player needs to command when to release a target game skill, the novice player generally communicates and communicates with the teammate player in the form of text or voice through a chat window in a game team. However, it is difficult to intuitively and accurately communicate the command opinion of the player only by the existing information communication mode, and the display space of the chat window is limited, so that the information sent in the chat window is easily covered by new information, resulting in lower communication efficiency between the players in the same team and reduced man-machine interaction efficiency of the new player.
Disclosure of Invention
Accordingly, the present application is directed to a game control method, apparatus, device, and storage medium, so as to facilitate a novice player to seek relevant command comments of teammate players in time when the novice player has not yet mastered the control operations for game skills, simplify the communication operations between co-team players, and facilitate improvement of communication efficiency between co-team players and man-machine interaction efficiency of the novice player.
In a first aspect, an embodiment of the present application provides a game control method, where a first graphical user interface is provided by a first terminal device, the game control method includes:
providing a skill control on the first graphical user interface, wherein the skill control is used for triggering and controlling a first game role to use game skills;
sending skill information of a target game skill to second terminal equipment, so that the second terminal equipment generates command controls aiming at the target game skill in a second graphical user interface according to the skill information;
and receiving a triggering instruction for the command control sent by the second terminal equipment, and generating control reminding information for the target game skill in the first graphical user interface, wherein the control reminding information is used for reminding a user corresponding to the first terminal equipment to trigger the target game skill through the skill control.
In an alternative embodiment, the sending the skill information of the target game skill to the second terminal device includes:
providing an assistance control at the first graphical user interface;
and responding to a first touch operation of the initial touch point positioned on the assistance control and the final touch point positioned on the skill control, determining a target game skill corresponding to the first touch operation, and sending the skill information of the target game skill to the second terminal equipment.
In an alternative embodiment, the first graphical user interface includes a signal control, and the sending the skill information of the target game skill to the second terminal device further includes:
and responding to a second touch operation of which the initial touch point is positioned on the skill control and the final touch point is positioned on the signal control, determining a target game skill corresponding to the second touch operation, and sending the skill information of the target game skill to the second terminal equipment.
In an optional embodiment, the sending skill information of the target game skill to the second terminal device further includes:
providing an information interaction control on the first graphical user interface;
Responding to a third touch operation aiming at the information interaction control, and determining input information corresponding to the third touch operation; the input information belongs to voice information or text information;
and determining the target game skill pointed by the input information, and sending the skill information of the target game skill to the second terminal equipment.
In an alternative embodiment, the providing assistance control in the first graphical user interface includes:
acquiring account information of a game account logged in the first terminal equipment;
and providing the assistance control on the first graphical user interface when the account information meets the verification condition of the novice game account.
In an alternative embodiment, the providing assistance control in the first graphical user interface further includes:
acquiring character information of the first game character;
and providing the assistance control on the first graphical user interface when the character information meets the assistance control condition of the game character.
In an alternative embodiment, the second terminal device is determined by:
acquiring a second game role, the role distance between the second game role and the first game role of which is within a preset distance range, and determining terminal equipment corresponding to the second game role as second terminal equipment; the second game character belongs to a friend game character of the first game character;
Or alternatively, the process may be performed,
determining terminal equipment corresponding to each friend game role of the first game role as the second terminal equipment;
or alternatively, the process may be performed,
determining terminal equipment corresponding to a friend game role with higher command priority than the first game role as the second terminal equipment;
or alternatively, the process may be performed,
and determining the terminal equipment corresponding to the friend game role with the highest command priority as the second terminal equipment.
In an alternative embodiment, after the first graphical user interface provides the assistance control, the sending skill information of the target game skill to the second terminal device further includes:
responding to a fourth touch operation aiming at the auxiliary control, determining a target game skill corresponding to the fourth touch operation according to the corresponding relation between an operation parameter of the fourth touch operation and the game skill, and sending the skill information of the target game skill to the second terminal equipment, wherein the operation parameter comprises at least one of the following steps: touch time, touch direction, and touch point position.
In an alternative embodiment, the game control method further includes:
And responding to the generation of the control reminding information, and triggering and controlling the first game role to use the target game skill according to the control reminding information.
In an alternative embodiment, the game control method further includes:
and responding to touch operation aiming at a target skill control in the skill controls, and controlling the first game role to use the target game skill corresponding to the target skill control.
In an alternative embodiment, the game control method further includes:
and responding to the touch operation acted on the control reminding information, and controlling the first game role to use the target game skill according to the control reminding information.
In an optional implementation manner, the trigger instruction is generated by the second terminal device in response to a touch operation for the command control, the trigger instruction includes operation information of the touch operation, and the game control method further includes:
and displaying the operation information on the first graphical user interface, wherein the operation information is used for indicating a user corresponding to the first terminal equipment to operate the skill control corresponding to the target game skill according to the operation information.
In an alternative embodiment, the skill information includes skill attribute information; the skill attribute information at least comprises one of the following:
first skill attribute information; wherein the skill action object included in the first skill attribute information is the first game character;
second skill attribute information; wherein the skill action object included in the second skill attribute information is an enemy game character of the first game character;
third skill attribute information; wherein the skill action object included in the third skill attribute information is a friend game character of the first game character.
In an alternative embodiment, the game control method further includes:
when the third skill attribute information is included in the skill information and a skill action object included in the third skill attribute information is a designated friend game role of the first game role, determining that a terminal device corresponding to the designated friend game role is the second terminal device;
and when the third skill attribute information is included in the skill information and the skill action object included in the third skill attribute information is the all-friend game role of the first game role, determining that the terminal equipment corresponding to the all-friend game role of the first game role is the second terminal equipment.
In an alternative embodiment, the game control method further includes:
acquiring game scene element information which is currently displayed in the first graphical user interface and is associated with the target game skill;
and sending the game scene element information to the second terminal equipment so that the second terminal equipment displays the game scene element information on the second graphical user interface.
In a second aspect, an embodiment of the present application provides a game control apparatus that provides a first graphical user interface through a first terminal device, the game control apparatus including:
the display module is used for providing a skill control on the first graphical user interface, and the skill control is used for triggering and controlling a first game role to use game skills;
the sending module is used for sending skill information of the target game skill to the second terminal equipment so that the second terminal equipment generates command controls aiming at the target game skill on a second graphical user interface according to the skill information;
the receiving module is used for receiving a triggering instruction for the command control sent by the second terminal equipment, generating control reminding information for the target game skill on the first graphical user interface, wherein the control reminding information is used for reminding a user corresponding to the first terminal equipment to trigger the target game skill through the skill control.
In a third aspect, an embodiment of the present application provides a computer device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, where the processor implements the steps of the game control method described above when the processor executes the computer program.
In a fourth aspect, embodiments of the present application provide a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the game control method described above.
The technical scheme provided by the embodiment of the application can comprise the following beneficial effects:
the embodiment of the application provides a game control method, a game control device and a game control storage medium, wherein a skill control is provided on a first graphical user interface; sending skill information of the target game skill to the second terminal equipment so that the second terminal equipment generates command controls aiming at the target game skill on a second graphical user interface according to the skill information; and receiving a triggering instruction for the command control sent by the second terminal equipment, and generating control reminding information for the target game skill on the first graphical user interface so as to remind a user corresponding to the first terminal equipment to trigger the target game skill through the skill control. Through the control mode, when a novice player does not have the control operation of the game skill, the application is convenient for the novice player to seek related command comments of teammate players in time, simplifies the communication operation between the players in the same team, and is beneficial to improving the communication efficiency between the players in the same team and the man-machine interaction efficiency of the novice player.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic flow chart of a game control method according to an embodiment of the present application;
FIG. 2a is a schematic diagram of a first graphical user interface provided by an embodiment of the present application;
fig. 2b shows a schematic diagram of data interaction between a first terminal device and a second terminal device according to an embodiment of the present application;
FIG. 3a shows a schematic diagram of a first command control provided by an embodiment of the application;
FIG. 3b shows a schematic diagram of a second type of command control provided by an embodiment of the present application;
FIG. 4a is a flowchart illustrating a first method for sending skill information according to an embodiment of the present application;
FIG. 4b illustrates a schematic diagram of an assistance control provided by an embodiment of the present application;
FIG. 5 shows a schematic diagram of a signal control provided by an embodiment of the present application;
FIG. 6 is a flowchart illustrating a third method for sending skill information according to an embodiment of the present application;
FIG. 7 is a flowchart of a method for sending game scene element information according to an embodiment of the present application;
FIG. 8 is a schematic diagram of an interface for displaying game scene element information on a second graphical user interface according to an embodiment of the present application;
FIG. 9 is a schematic diagram showing a structure of a game control device according to an embodiment of the present application;
fig. 10 is a schematic structural diagram of an electronic device 1000 according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described with reference to the accompanying drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for the purpose of illustration and description only and are not intended to limit the scope of the present application. In addition, it should be understood that the schematic drawings are not drawn to scale. A flowchart, as used in this disclosure, illustrates operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be implemented out of order and that steps without logical context may be performed in reverse order or concurrently. Moreover, one or more other operations may be added to or removed from the flow diagrams by those skilled in the art under the direction of the present disclosure.
In addition, the described embodiments are only some, but not all, embodiments of the application. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by a person skilled in the art without making any inventive effort, are intended to be within the scope of the present application.
It should be noted that the term "comprising" will be used in embodiments of the application to indicate the presence of the features stated hereafter, but not to exclude the addition of other features.
In the existing games, when a novice player needs a teammate player to command when to release a target game skill, the novice player generally communicates and communicates with the teammate player in the form of text or voice through a chat window in a game team. However, it is difficult to intuitively and accurately communicate the command opinion of the player only by the existing information communication mode, and the display space of the chat window is limited, so that the information sent in the chat window is easily covered by new information, resulting in lower communication efficiency between the players in the same team and reduced man-machine interaction efficiency of the new player.
Based on the above, the embodiment of the application provides a game control method, a game control device and a game control storage medium, wherein a skill control is provided on a first graphical user interface; sending skill information of the target game skill to the second terminal equipment so that the second terminal equipment generates command controls aiming at the target game skill on a second graphical user interface according to the skill information; and receiving a triggering instruction for the command control sent by the second terminal equipment, and generating control reminding information for the target game skill on the first graphical user interface so as to remind a user corresponding to the first terminal equipment to trigger the target game skill through the skill control. Through the control mode, when a novice player does not have the control operation of the game skill, the application is convenient for the novice player to seek related command comments of teammate players in time, simplifies the communication operation between the players in the same team, and is beneficial to improving the communication efficiency between the players in the same team and the man-machine interaction efficiency of the novice player.
A game control method in one embodiment of the present application may be run on a terminal device or a server. The terminal device may be a local terminal device. When the game control method is run on the server, the game control method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and a client device (namely, a terminal device).
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the game control method is stored and operated on the cloud game server, the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the terminal device for information processing is cloud game server of cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In order to facilitate understanding of the present embodiment, a game control method provided in the embodiment of the present application is described in detail below.
Referring to fig. 1, fig. 1 is a schematic flow chart of a game control method according to an embodiment of the present application; wherein, providing a first graphical user interface through a first terminal device, the game control method comprises steps S101-S103; specific:
and S101, providing a skill control on the first graphical user interface, wherein the skill control is used for triggering and controlling the first game role to use the game skill.
S102, sending skill information of the target game skill to second terminal equipment, so that the second terminal equipment generates command controls aiming at the target game skill on a second graphical user interface according to the skill information.
And S103, receiving a triggering instruction for the command control sent by the second terminal equipment, and generating control reminding information for the target game skill in the first graphical user interface, wherein the control reminding information is used for reminding a user corresponding to the first terminal equipment to trigger the target game skill through the skill control.
According to the game control method provided by the embodiment of the application, a skill control is provided on a first graphical user interface; sending skill information of the target game skill to the second terminal equipment so that the second terminal equipment generates command controls aiming at the target game skill on a second graphical user interface according to the skill information; and receiving a triggering instruction for the command control sent by the second terminal equipment, and generating control reminding information for the target game skill on the first graphical user interface so as to remind a user corresponding to the first terminal equipment to trigger the target game skill through the skill control. Through the control mode, when a novice player does not have the control operation of the game skill, the application is convenient for the novice player to seek related command comments of teammate players in time, simplifies the communication operation between the players in the same team, and is beneficial to improving the communication efficiency between the players in the same team and the man-machine interaction efficiency of the novice player.
The following exemplifies steps in the game control method provided in the embodiment of the present application, which are applied to the terminal device, respectively:
and S101, providing a skill control on the first graphical user interface, wherein the skill control is used for triggering and controlling the first game role to use the game skill.
In the embodiment of the application, after the first terminal device runs the game, at least part of game scenes in the game can be displayed on the provided first graphical user interface; the game type to which the game belongs is a team game, for example, the game may be a multiplayer online tactical competition game (Multiplayer Online Battle Arena, abbreviated as MOBA). In the game, before the game is formally started, players can freely form teams with other players according to the team members set in the game application program; after the team is successful, the team enters a game scene by taking the constructed game team as a unit, and performs fight with other game teams, and the game team where the finally surviving player is the winner of the game.
Here, the first game character is a game character controlled by a player, the first terminal device is a terminal device corresponding to the first game character, and the player controls the first game character through the first terminal device; wherein the first game character may launch a plurality of game skills (e.g., attack skills, defense skills, movement skills, etc.) in the game, and a skill control for triggering control of the first game character to use the various game skills can be displayed on the first graphical user interface.
Here, the specific existence form of the skill control on the first graphical user interface may include, but is not limited to, at least one of: virtual indication icons, virtual buttons and operation windows; the specific form of existence of the skill control is not limited in any way by the embodiments of the present application.
It should be noted that, in general, game skills that different types of game characters may launch in a game are different, and the embodiment of the present application is not limited in any way for the number of specific controls of the above-mentioned skill controls and the specific game skill types corresponding to the skill controls.
S102, sending skill information of the target game skill to second terminal equipment, so that the second terminal equipment generates command controls aiming at the target game skill on a second graphical user interface according to the skill information.
In the embodiment of the application, the first terminal device is used for representing the terminal device corresponding to the novice player positioned at one side of the commanded party, the second terminal device is used for representing the terminal device corresponding to the high-order player which is positioned in the same game team and can command the novice player, and the target game skill is used for representing the game skill which is specified by the novice player and needs to be commanded, wherein the target game skill can be determined according to the touch operation of the player on the skill control; that is, in the embodiment of the present application, the first terminal device corresponds to a terminal device located at the side of the commanded party, and the second terminal device corresponds to a terminal device located at the side of the commanded party.
Here, the above-mentioned high-order player and the above-mentioned novice player belong to a set of relative concepts in the embodiment of the present application, and based on different definitions of the above-mentioned high-order player (equivalent to other players of the same team that can command the novice player), the embodiment of the present application provides the following 4 possible implementations for determining the second terminal device corresponding to the high-order player, specifically:
in the possible embodiment 1, a second game character whose character distance from the first game character is within a preset distance range is acquired, and a terminal device corresponding to the second game character is determined as a second terminal device.
Here, the second game character belongs to the friend game character of the first game character, that is, according to the rule of nearby allocation, from other teammates players whose controlled game characters are closer to the first game character controlled by the new player, a higher-order player capable of commanding the new player (that is, a second terminal device located at the side of the commander) is determined.
For example, fig. 2a shows a schematic diagram of a first gui provided by an embodiment of the present application, as shown in fig. 2a, on a first gui 201, a circular area obtained by taking a first game character a as a center and a preset distance threshold as a radius is a preset distance range corresponding to the first game character a, that is, a character distance between any game character in the circular area and the first game character a is within the preset distance range; in this case, if the game character b and the game character c are friend game characters located on the same game team as the first game character a, and the game character d is an opponent game character located on a different game team than the first game character a, it is possible to determine that the terminal device corresponding to the game character b belonging to the friend game character and located in the circular area is the second terminal device.
In the possible embodiment 2, the terminal device corresponding to each friend game character of the first game character is determined as the second terminal device. Here, it should be noted that, since the novice player can still control the first game role through the first terminal device, seeking the command of the friend player on the side of the second terminal device does not cause the novice player to lose the dominant control authority for the first game role, even if all teammates of the novice player are regarded as high-order players capable of conducting the command of the novice player (that is, the terminal device corresponding to each friend game role of the first game role is determined as the second terminal device), implementation of the game control method provided by the embodiment of the present application is not affected.
In the possible embodiment 3, the terminal device corresponding to the friend game character for which the command priority is higher than that of the first game character is determined as the second terminal device.
Here, regarding command priorities corresponding to respective game characters (or players) in the same game team, it should be noted that the command priorities may be ranked based on character information of the game characters (e.g., the higher the character level, the higher the command priority corresponding to the game character), or based on account information of the player (e.g., the higher the account information level, the higher the command priority corresponding to the player); the embodiment of the present application is not limited in any way with respect to the specific ordering manner of the command priorities.
The exemplary illustration, ordered by command priority within a game team, results in: in the example of game character c < first game character a < game character b < game character f < game character e, in the above-described possible embodiment 3, it is possible to determine that the terminal devices corresponding to game character b, game character f, and game character e are the second terminal devices.
In the possible implementation 4, the terminal device corresponding to the friend game role with the highest command priority is determined to be used as the second terminal device.
For example, still taking the above example as an example, it may be determined that the terminal device corresponding to the friend game character e with the highest command priority is the second terminal device.
And S103, receiving a triggering instruction for the command control sent by the second terminal equipment, and generating control reminding information for the target game skill in the first graphical user interface, wherein the control reminding information is used for reminding a user corresponding to the first terminal equipment to trigger the target game skill through the skill control.
Here, similar to the skill control, the specific presence of the command control on the second graphical user interface may include, but is not limited to, at least one of: virtual indication icons, virtual buttons and operation windows; the embodiments of the present application are likewise not limited in any way as to the specific form of existence of the command controls.
In the embodiment of the application, the trigger instruction is generated by the second terminal device in response to the touch operation of the command control, wherein under different types of terminal devices, the touch operation of the command control by a higher-order player on one side of the command party (namely, the player corresponding to the second terminal device) can be different, and the embodiment of the application is not limited in any way for the specific operation type of the touch operation.
Specifically, when the second terminal device is a personal computer (Personal Computer, PC), the higher-order player on one side of the director can trigger the touch operation for the command control through a specific key on the keyboard or a key of the mouse, so as to issue a trigger instruction for responding to the touch operation to the second terminal device;
when the second terminal equipment is a mobile terminal such as a mobile phone and a tablet, the second terminal equipment displays a virtual control identifier of a command control on a second graphical user interface, and a high-order player on one side of the command party can issue a trigger instruction for responding to the touch operation to the second terminal equipment by touching and operating the virtual control identifier.
In the embodiment of the present application, the trigger instruction includes the operation information of the touch operation, and in this case, as an optional embodiment, the method may further include: and displaying the operation information on a first graphical user interface, wherein the operation information is used for indicating a user corresponding to the first terminal equipment to operate the skill control corresponding to the target game skill according to the operation information.
The following details respectively describe specific implementation manners of the foregoing optional embodiments with respect to different types of touch operations that can be responded under different types of second terminal devices, where:
1. when the second terminal device is a personal computer, the touch operation may be a click operation/input operation for a command control triggered by a higher-order player through a specific key on a keyboard or a key of a mouse.
Here, when the touch operation is the above-mentioned clicking operation, as an optional embodiment, the trigger instruction may include preset time information corresponding to the above-mentioned clicking operation, so that the first terminal device displays the preset time information on the first graphical user interface according to the received trigger instruction, thereby instructing the user corresponding to the first terminal device (i.e. the new player) to control the first game role to release the target game skill according to the preset time information (i.e. instruct the novice player to operate the skill control corresponding to the target game skill according to the preset time information).
Fig. 2b shows a schematic diagram of data interaction between a first terminal device and a second terminal device according to an embodiment of the present application; as shown in fig. 2b, a first game role 110 is displayed on a first graphical user interface 201 of a first terminal device, a command control 200 is displayed on a second graphical user interface 202 of a second terminal device, the second terminal device responds to clicking operation of a higher-level player on the command control 200, and for example, if the preset time corresponding to the clicking operation is 2 seconds, a trigger instruction (for example, "release target game skill after 2 seconds") can be generated, and the generated trigger instruction is sent to the first terminal device, so that the first terminal device newly displays control reminding information 210 of "release target game skill after 2 seconds" on the first graphical user interface 201 on the basis of the original display content of the first graphical user interface 201 according to the received trigger instruction, so as to prompt that a novice player corresponding to the first terminal device can release the target game skill after 2 seconds according to command of the higher-level player.
In the above embodiment, the time information corresponding to the touch operation is preset. It may be appreciated that, in other embodiments, the time information may also be selected by the player, taking the touch operation as a sliding operation as an example, a command control is displayed on the second graphical user interface of the second terminal device, the initial touch point of the second terminal device in response to the sliding operation is located on the command control, and a plurality of time selection controls are displayed around the command control; and responding to the final touch point of the sliding operation, namely, a time selection control, determining time information corresponding to the time selection control, for example, 2 seconds, generating a trigger instruction (for example, releasing the target game skill after 2 seconds), and sending the generated trigger instruction to the first terminal equipment, so that the first terminal equipment can newly display the control reminding information of the target game skill after 2 seconds on the first graphical user interface on the basis of the original display content of the first graphical user interface 2 according to the received trigger instruction.
Here, when the touch operation is the above input operation, as an alternative embodiment, the trigger instruction may include specific time information input by the high-level player, so that the first terminal device displays the specific time information on the first graphical user interface according to the received trigger instruction, so as to instruct the user corresponding to the first terminal device (i.e. the new hand player) to control the first game role to release the target game skill according to the specific time information.
For example, fig. 3a shows a schematic diagram of a first command control provided by the embodiment of the present application, as shown in fig. 3a, a specific display form of the command control on the second graphical user interface 202 may be an input box 301 shown in fig. 3a, where, in response to an input operation of the higher-order player on the command control (i.e., the input box 301) by the second terminal device, taking 2 seconds as an example of specific time information input by the higher-order player, a trigger instruction "release target game skill after 2 seconds" may be generated, and the generated trigger instruction is sent to the first terminal device, so that the first terminal device displays control reminding information of "release target game skill after 2 seconds" on the first graphical user interface according to the received trigger instruction, so as to prompt a novice player corresponding to the first terminal device to release target game skill after 2 seconds according to the command of the higher-order player.
2. When the second terminal device is a mobile terminal such as a mobile phone or a tablet, the touch operation may be a click operation/slide operation for the command control triggered by the higher-order player by touching the virtual control identifier of the command control displayed on the second graphical user interface.
Here, when the touch operation is the above click operation, the trigger instruction may also include preset time information of the click operation, so that the first terminal device displays the preset time information on the first graphical user interface according to the received trigger instruction, thereby indicating the user corresponding to the first terminal device to control the first game role to release the target game skill according to the preset time information.
Here, when the touch operation is the sliding operation, the trigger instruction may include sliding track information formed by controlling the virtual control identifier to move along with the sliding operation when the high-level player performs the sliding operation on the virtual control identifier of the command control on the second graphical user interface; at this time, the first terminal device displays the sliding track information on the first graphical user interface according to the received trigger instruction, so as to instruct the user corresponding to the first terminal device to control the skill control corresponding to the target game skill according to the sliding track information.
For example, as shown in fig. 3b, fig. 3b shows a schematic diagram of a second command control provided by the embodiment of the present application, as shown in fig. 3b, a specific display form of the command control may be a virtual control identifier 302 shown in fig. 3b on the second graphical user interface 202, at this time, in response to a sliding operation of the second terminal device on the command control (i.e., the virtual control identifier 302) by a higher-level player, the virtual control identifier 302 is controlled to move along with the sliding operation to form a sliding track 303, and a trigger instruction including the sliding track 303 is sent to the first terminal device, where the first terminal device displays the sliding track 303 on the first graphical user interface according to the received trigger instruction, so as to instruct a user corresponding to the first terminal device to control a skill control corresponding to the target game skill according to the sliding track 303.
The following details are respectively given for the specific implementation process of each step in the embodiment of the present application:
for the specific implementation process of the step S102, by providing different types of virtual controls on the first graphical user interface, the skill information of the target game skill may be sent to the second terminal device according to the following different embodiments, specifically:
1. providing a new virtual control on the first graphical user interface, and sending skill information of the target game skill to the second terminal equipment through touch operation aiming at the new virtual control.
As shown in fig. 4a, fig. 4a is a flowchart illustrating a first method for sending skill information according to an embodiment of the present application, where, when step S102 is performed, the method includes steps S401 to S402; specific:
s401, providing assistance control in the first graphical user interface.
In the game, step S401 is generally performed mainly in the following two cases:
in case one, the player controlling the first game character (i.e., the user corresponding to the first terminal device) is a novice player, i.e., the player is unfamiliar with the game skill release timing of other game characters in the game in addition to the first game character.
Here, as an alternative embodiment, it may be determined whether or not it is necessary to perform step S401 in the above-described case according to the following determination steps shown in step 1 to step 2, specifically:
step 1, acquiring account information of a game account logged in the first terminal device.
Here, the account information may include, but is not limited to, at least one of: the number opening time of the game account, the account grade of the game account and the login frequency of the game account; the specific information content of the account information is not limited in any way.
And step 2, providing the assistance control on the first graphical user interface when the account information meets the verification condition of the novice game account.
Here, account information for different contents may be verified according to different verification conditions, and the embodiment of the present application is not limited in any way with respect to specific condition settings of the verification conditions.
Specifically, taking an account number level including a game account number in account number information as an example, the verification condition may be: when the account number level of the game account number is lower than a preset level threshold, determining that the account number information meets the verification condition of the novice game account number; taking the account information including the opening time of the game account as an example, the verification condition may be: when the time interval between the opening time and the current time of the game account is lower than a preset time threshold, determining that the account information meets the verification condition of the novice game account.
In case two, the player controlling the first game character is a relatively novice player, i.e., the player is unfamiliar with only the game skill release timing of the first game character.
Here, as an alternative embodiment, it may be determined whether or not the step S401 needs to be performed in the above-described case two according to the following determination steps shown in step a-step b, specifically:
and a step of acquiring character information of the first game character.
Here, the character information of the first game character may include, but is not limited to, at least one of: the method comprises the steps of a role grade of a first game role, a role experience value of the first game role, a historical winning rate of the first game role, a role proficiency of a player on the first game role and a historical battle time of the first game role; the embodiment of the present application is not limited in any way with respect to the specific information content of the above character information.
And b, providing the auxiliary control on the first graphical user interface when the character information meets the auxiliary control condition of the game character.
Here, the role information for different contents may be verified according to different assistance control conditions, and the embodiment of the present application is not limited in any way with respect to specific condition setting of the assistance control conditions.
Specifically, taking the role information including the role level of the first game role as an example, the auxiliary control condition may be: when the character grade of the first game character is lower than a preset grade threshold value, determining that the character information meets the auxiliary control condition of the first game character; taking the role experience value of the first game role included in the role information as an example, the verification condition may be: and when the character experience value of the first game character is lower than a preset experience value threshold value, determining that the character information meets the auxiliary control condition of the first game character.
S402, responding to a first touch operation that an initial touch point is positioned on the assistance control and a final touch point is positioned on the skill control, determining a target game skill corresponding to the first touch operation, and sending the skill information of the target game skill to the second terminal equipment.
Here, similar to the skill control, the specific form of presence of the assistance control on the first graphical user interface may include, but is not limited to, at least one of: virtual indication icons, virtual buttons and operation windows; the embodiment of the present application is also not limited in any way with respect to the specific form of existence of the assistance control.
Under different types of terminal equipment, a novice player at the side of the commanded party (namely, a user corresponding to the first terminal equipment) can be different for the first touch operation of the auxiliary control, and the specific operation type of the first touch operation is not limited in any way.
Specifically, when the first terminal device is a personal computer (Personal Computer, PC), the novice player on the commanded side may trigger the first touch operation for the assistance control through a specific key on the keyboard or a key of the mouse, so as to control the assistance control on the first graphical user interface (for example, by controlling the assistance control by the mouse to move on the first graphical user interface to the skill control corresponding to the target game skill).
When the first terminal device is a mobile terminal such as a mobile phone or a tablet, the specific operation type of the first touch operation may include, but is not limited to, at least one of the following: touch operations such as clicking operations and sliding operations of a player on the graphical user interface, and non-touch operations such as gesture control operations suspended on the graphical user interface; for example, in response to a sliding operation of a player on an assistance control, the assistance control is controlled to follow the sliding operation, move on a first graphical user interface, and when the assistance control moves to a skill control of a target game skill, the sliding operation is determined to be a first touch operation.
For example, taking a mobile terminal such as a mobile phone or a tablet as an example of the first terminal device, fig. 4b shows a schematic diagram of an assistance control provided by the embodiment of the present application, as shown in fig. 4b, a first game character 110, a skill control a, a skill control b, a skill control c, and a skill control d are displayed on a first graphical user interface 201; the skill control a is used for triggering and controlling the first game role 110 to use the game skill a, the skill control b is used for triggering and controlling the first game role 110 to use the game skill b, the skill control c is used for triggering and controlling the first game role 110 to use the game skill c, and the skill control d is used for triggering and controlling the first game role 110 to use the game skill d; after the manner of step 1-step 2/step a-step b is determined that the assistance control 400 is displayed on the first graphical user interface 201, the first terminal device responds to the sliding operation of the player for the assistance control 400, controls the assistance control 400 to follow the sliding operation, moves on the first graphical user interface 201, determines that the sliding operation is the first touch operation (equivalent to the first touch operation of the initial touch point for the assistance control 400 and the final touch point for the skill control b) when the assistance control 400 finally moves on the skill control b, responds to the first touch operation, determines that the target game skill corresponding to the first touch operation is the game skill b, and sends the skill information of the game skill b to the second terminal device.
Here, in addition to the manner of determining the target game skill shown in the above step S402, based on different types of touch operations for the assistance control, the target game skill may be determined in the following manner after the above step S401, and further, the skill information of the target game skill may be sent to the second terminal device, specifically:
responding to a fourth touch operation aiming at the auxiliary control, determining a target game skill corresponding to the fourth touch operation according to the corresponding relation between the operation parameter of the fourth touch operation and the game skill, and sending the skill information of the target game skill to the second terminal equipment.
Here, the above-mentioned operation parameters include at least one of: touch time, touch direction and touch point position, specifically:
when the operation parameter is touch time, different touch time may correspond to different types of game skills (e.g., touch time 1 second corresponds to game skill x1, touch time 2s corresponds to game skill x2, etc.), at this time, according to the actual touch time of the fourth touch operation, the first terminal device may determine the target game skill corresponding to the actual touch time, and further send the skill information of the target game skill to the second terminal device.
When the operation parameter is a touch direction, different touch directions may correspond to different types of game skills (for example, the fourth touch operation is a left-slide operation, and corresponds to the game skill x1, the fourth touch operation is a right-slide operation, and corresponds to the game skill x2, and the like), at this time, according to an actual touch direction of the fourth touch operation, the first terminal device may determine a target game skill corresponding to the actual touch direction, and further send skill information of the target game skill to the second terminal device.
When the operation parameter is the touch point position, the different touch point positions may correspond to different types of game skills (for example, the touch point of the fourth touch operation is located in the left area of the assistance control, and corresponds to the game skill x1, the touch point of the fourth touch operation is located in the right area of the assistance control, and corresponds to the game skill x2, and the like), at this time, the first terminal device may determine, according to the actual touch point position of the assistance control by the fourth touch operation, the target game skill corresponding to the actual touch point position, and then send the skill information of the target game skill to the second terminal device.
2. And on the basis of the original virtual control provided on the first graphical user interface, the skill information of the target game skill is sent to the second terminal equipment through multiplexing the original virtual control.
Here, taking the example that the first graphical user interface includes a signal control, where the signal control is an original virtual control provided on the first graphical user interface, and taking the example that the first terminal device is a mobile terminal such as a mobile phone, a tablet, and the original functions of the signal control in the game are as follows: responding to the sliding operation of a player on the signal control, and controlling the signal control to move on a first graphical user interface along with the sliding operation; when the signal control finally slides to the skill control corresponding to the target game skill, the first terminal device sends a skill CD (Cooling Down Time) condition corresponding to the target game skill to the teammate player.
At this time, by multiplexing the original signal controls on the first graphical user interface, the first terminal device may send skill information of the target game skill to the second terminal device according to the following method, specifically:
and responding to a second touch operation of the initial touch point position skill control and the final touch point position signal control, determining a target game skill corresponding to the second touch operation, and sending the skill information of the target game skill to a second terminal device.
Here, the explanation of the specific operation type portion of the first touch operation may be referred to as the specific operation type of the second touch operation, and the details are not repeated here.
For example, as shown in fig. 5, taking a mobile terminal such as a mobile phone or a tablet as an example of the first terminal device, fig. 5 shows a schematic diagram of a signal control provided by an embodiment of the present application, as shown in fig. 5, a first game character 110, a skill control a, a skill control b, a skill control c, and a skill control d are displayed on a first graphical user interface 201; the first graphical user interface 201 further displays a signal control 500, where the original functions of the signal control 500 in the game are: responsive to a sliding operation of the player on the signal control 500, and controlling the signal control 500 to move on the first graphical user interface 201 following the sliding operation; when the signal control 500 finally slides to the skill control corresponding to the target game skill, the first terminal device sends a skill CD condition corresponding to the target game skill to the teammate player; at this time, unlike the above-mentioned original functions (the specific operation mode of the original functions may be shown in fig. 4 b), as shown in fig. 5, by multiplexing the original signal control 500, the first terminal device responds to the sliding operation of the player for the skill control b, controls the skill control b to follow the sliding operation, moves on the first graphical user interface 201, and when the skill control b finally moves onto the signal control 500, determines that the sliding operation is the second touch operation (equivalent to the second touch operation of the initial touch point for the skill control b and the final touch point for the signal control 500), responds to the second touch operation, determines that the target game skill corresponding to the second touch operation is the game skill b, and sends the skill information of the game skill b to the second terminal device.
3. And providing an information interaction control supporting multiple input modes such as voice, characters and the like on the first graphical user interface, and converting the identified input information into skill information of corresponding target game skills by identifying the input information recorded by the information interaction control to send the skill information to the second terminal equipment.
As shown in fig. 6, fig. 6 is a flowchart illustrating a third method for sending skill information according to an embodiment of the present application, where the method includes steps S601-S602 when step S102 is performed; specific:
and S601, providing an information interaction control on the first graphical user interface.
Here, similar to the skill control, the specific existence form of the information interaction control on the first graphical user interface may include, but is not limited to, at least one of: virtual indication icons, virtual buttons and operation windows; the embodiment of the application is not limited in any way as to the specific existence form of the information interaction control.
In the embodiment of the application, aiming at the information interaction control, the following needs to be described: the information interaction control can be a newly added functional control (such as the assistance control) in the game, or can be multiplexing (such as the signal control) for the original information interaction type functional control in the game, and the embodiment of the application is not limited in any way as to whether the information interaction control belongs to the original functional control in the game.
S602, responding to a third touch operation aiming at the information interaction control, and determining input information corresponding to the third touch operation; the input information belongs to voice information or text information.
Here, the explanation of the specific operation type portion of the third touch operation may be referred to as the specific operation type of the third touch operation, and the details are not repeated here.
S603, determining the target game skill pointed by the input information, and sending the skill information of the target game skill to the second terminal equipment.
Taking the example that the input information belongs to voice information as an example, the first terminal device responds to the third touch operation of the player aiming at the information interaction control, inputs the voice information of the player, then performs voice recognition on the input voice information, and if the voice recognition result is determined to be: please command how game skill b is released; the target game skill to which the entered voice information is directed may be determined as game skill b and skill information of the game skill b may be transmitted to the second terminal device.
For the skill information of the target game skill sent to the second terminal device in the above step S102, in the game, the skill information may include: skill attribute information (e.g., target game skill belongs to attack skill, target game skill belongs to defense skill, etc.), skill values (e.g., target game skill is attack skill, skill value is attack value; target game skill is defense skill, skill value is defense coefficient value, etc.), skill duration, skill cooling time, etc.
In the embodiment of the present application, the skill attribute information included in the above-mentioned skill information according to the skill action object (e.g., attack skill for attacking an opponent game character, defense skill for protecting an own game character, etc.) of the target game skill in the game may be at least divided into the following 3 types, specifically:
the skill attribute information included in the type 1, skill information belongs to the first skill attribute information:
here, the skill action object included in the first skill attribute information is a first game character.
In particular, when the skill attribute information included in the skill information belongs to the first skill attribute information, the target game skill may be a self-gain skill in which the skill release can produce a forward gain for the first game character. For example, an acceleration skill that can increase the speed of movement of the first game character after the skill release; alternatively, the defensive skill of the defensive coefficient of the first game character may be improved after the skill release.
It should be noted that, in general, a game character may have a plurality of different types of self-gain skills, such as acceleration skills, defense skills, and so on, and therefore, the specific self-gain skill types that can be represented by the target game skills according to the embodiments of the present application are not limited.
The skill attribute information included in the type 2, skill information belongs to the second skill attribute information:
here, the skill action object included in the second skill attribute information is an enemy game character of the first game character.
Specifically, when the skill attribute information included in the skill information belongs to the second skill attribute information, the target game skill may be an attack type skill of the first game character.
The skill attribute information included in the type 3, skill information belongs to third skill attribute information:
here, the skill action object included in the third skill attribute information is a friend game character of the first game character; when the skill attribute information included in the skill information belongs to the third skill attribute information, the actual skill action object of the target game skill may be a part of the friend game roles specified by the player corresponding to the first terminal device, or may be all of the friend roles of the first game role.
In the embodiment of the present application, for 2 different types of target game skills that may be included in the third skill attribute information, when the skill attribute information included in the skill information belongs to the third skill attribute information, a final second terminal device may be determined according to an actual skill action object of the target game skill, and in particular:
(1) And when the third skill attribute information is included in the skill information and the skill action object included in the third skill attribute information is the designated friend game role of the first game role, determining the terminal equipment corresponding to the designated friend game role as the second terminal equipment.
Here, when the skill action object included in the third skill attribute information is a designated friend game character of the first game character, the target game skill may be a directional output skill for which the skill release can produce a forward gain for the designated friend game character. For example, a directed blood adding skill that specifies a character life value for a friend's game character may be improved after skill release; alternatively, a directional recovery skill after skill release may help specify that the friend's play character quickly recover physical strength, and so forth.
It should be noted that, since the setting of the team members may be different in different games, the specific number of the characters designating the game roles of the friends may be one or more, and the specific number of the characters designating the game roles of the friends is not limited in any way.
(2) And when the third skill attribute information is included in the skill information and the skill action object included in the third skill attribute information is the all-friend game role of the first game role, determining that the terminal equipment corresponding to the all-friend game role of the first game role is the second terminal equipment.
Here, when the skill action object included in the third skill attribute information is a all-friend game character of the first game character, the target game skill may be an undirected output skill whose skill release can produce an equal forward gain for all-friend game characters. For example, group non-oriented blood adding skills that can improve character life values of all-friend game characters after skill release; alternatively, a team member may be assisted in quickly recovering physical strength after skill release, recovering skills, etc.
Here, based on the methods of determining the second terminal device shown in the above (1) and (2), it is to be noted that: when determining the second terminal device corresponding to the player on one side of the commander from other players in the same team, the embodiment of the application can also determine the second terminal device based on the acting object of the skill release effect, so that the embodiment of the application can deliver the release time of the target game skill to the actual acting object of the target game skill to determine, thereby being beneficial to improving the accuracy of the release time of the determined target game skill.
For the specific implementation process of step S102, in combination with the above-mentioned 3 types of skill information of the target game skills, it is known that the different types of target game skills may correspond to different skill action objects, and the skill release timing of the target game skills generally depends on the specific game scenario where the first game role is currently located, so in the embodiment of the present application, in order to improve the accuracy of determining the target game skill release timing by the high-order player on the side of the director, in an alternative embodiment, while sending the skill information to the second terminal device/after sending the skill information to the second terminal device, relevant game scenario type information that helps the high-order player on the side of the director to determine the skill release timing of the target game skill more accurately may also be sent to the second terminal device according to the following steps:
Referring to fig. 7, fig. 7 is a flowchart illustrating a method for transmitting game scene element information according to an embodiment of the present application, where the method includes steps S701-S702; specific:
s701, obtaining game scene element information which is currently displayed in the first graphical user interface and is associated with the target game skill.
Here, the game scene element information is used to assist the higher-order player on the side of the director (i.e., the player corresponding to the second terminal device) to determine the release timing of the target game skill in the first game scene.
It should be noted that, the specific display form of the game scene element information may be displayed in the form of text information or may be displayed in the form of image information, and the embodiment of the present application is not limited in any way for the specific display form of the game scene element information.
For example, fig. 8 shows an interface schematic diagram for displaying game scene element information on the second graphical user interface according to the embodiment of the present application, as shown in fig. 8, according to the obtained game scene element information, the specific information content of the game scene element information may be displayed directly on the second graphical user interface 202 in a text form as shown by text prompt information 801, where: the enemy game character e is located 50 meters in front of the first game character 110, and the effective attack range after the target game skill is released is 0-40 meters; a thumbnail map of the game scene in which the first game character is currently located may also be visually displayed on the second graphical user interface 202 in the form of an image as shown in the game scene thumbnail map 802.
S702, sending the game scene element information to the second terminal equipment, so that the second terminal equipment displays the game scene element information on the second graphical user interface.
Specifically, in the case where skill attribute information of a target game skill belongs to the above-described first skill attribute information:
the exemplary illustrations are for the target game skills: an example of an acceleration skill that can increase the speed of movement of the first game character after the skill release, where the skill release timing of the target game skill is used to characterize the timing at which the release of the acceleration skill in the current game scene can produce a forward gain for the first game character; based on this, if the game scene where the current first game character is located includes the first game character and the enemy game character x1, the display in the current first graphical user interface may be acquired: the relative distance information between the first game character and the enemy game character x1 and the fight gap information between the first game character and the enemy game character x1 are used as game scene element information Y1 related to the release condition of the acceleration skills, so that a higher-order player on one side of the commander can determine that the fight force of the first game character is lower than that of the enemy game character x1 according to the received game scene element information Y1, and the moment of the relatively close distance between the first game character and the enemy game character x1 is used as the target release time for commanding the player to release the acceleration skills. In this way, after the acceleration skill is released at the target release timing, the first game character is advantageously accelerated away from the enemy game character x1, reducing the probability that the first game character is hit by the enemy game character.
Specifically, in the case where the skill attribute information of the target game skill belongs to the above-described second skill attribute information:
the exemplary illustrations are for the target game skills: for example, the near combat attack skills of the first game character, where the time of skill release may be used to characterize the time when release of the near combat attack skills in the game scene can cause effective injury to the enemy game character; based on this, if the game scene still includes the first game character and the enemy game character x1, the current display in the first graphical user interface may also be acquired: the relative distance information between the first game character and the enemy game character x1, and the fight gap information between the first game character and the enemy game character x1 are used as game scene element information Y2 related to the release condition of the near combat attack skill, so that a higher-order player on the side of the commander can determine that the fight of the first game character is higher than the enemy game character x1 according to the acquired game scene element information Y2, and the moment that the enemy game character x1 is located in the effective attack range of the near combat attack skill of the first game character is used as the target release time for commanding the player to release the acceleration skill. Thus, after the near combat attack skills are released according to the skill release time, the first game character can effectively attack the enemy game character by using the near combat attack skills, and the probability of the first game character hitting the enemy game character is improved.
Specifically, in the case where the skill attribute information of the target game skill belongs to the above-described third skill attribute information: in this case, in addition to the method of transmitting the game scenario element information to the second terminal device as shown in the above steps S701 to S702, since the skill action object of the target game skill is the friend game character of the first game character (i.e., designating the friend game character/all-friend game character), the skill release timing of the target game skill is considered to be mainly dependent on the game requirement of the actual skill action object itself (corresponding to the degree of association with the game scenario element information displayed on the first graphical user interface being lower than the preset association threshold), when the skill attribute information of the target game skill belongs to the third skill attribute information, the command accuracy of the command side is not affected excessively even if the game scenario element information is not transmitted to the second terminal device.
It should be noted that, after the first terminal device obtains the game scenario element information, in addition to the method of sending the game scenario element information to the second terminal device according to the steps S701-S702, the first terminal device may automatically trigger the determination of the skill release timing of the target game skill according to the association relationship between the skill release timing of the target game skill and the game scenario element information, where a specific determination manner is similar to the step of determining by the high-order player on the side of the auxiliary director, and repeated descriptions are omitted herein.
For the specific implementation procedure of the steps S101 to S103, after the step S103 is performed, the control on the target game skill may be triggered specifically on the side of the first terminal device (i.e. on the side of the commanded party) in the following 3 different manners:
1. the first terminal equipment directly responds to the trigger instruction sent by the second terminal equipment (or automatically responds to the generated control reminding information) without any touch operation by a novice player, and automatically controls the first game character to use the target game skill according to the generated control reminding information; the specific steps are as follows:
and responding to the generation of the control reminding information, and triggering and controlling the first game role to use the target game skill according to the control reminding information.
The exemplary description, with the generated control reminder information, is: taking the example of using the attack skill c for the enemy game character x1 after 2 seconds, responding to the generation of the control reminding information, and controlling the first game character to attack the enemy game character x1 by using the attack skill c according to the generated control reminding information by the first terminal equipment after 2 seconds; in the process, a skill control for the player to touch and attack the skill c is not needed, and the player is not needed to count 2 seconds, so that command comments issued by a higher-order player on one side of the second terminal equipment can be executed more accurately.
2. The control reminding information is only used for conveying command comments on the side of the second terminal device, and how to control the first game character to use the target game skill still depends on the conventional operation of the player on the side of the first terminal device (which is equivalent to the requirement that the player manually execute the control reminding information); the specific steps are as follows:
and responding to touch operation aiming at a target skill control in the skill controls, and controlling the first game role to use the target game skill corresponding to the target skill control.
Here, similar to the skill control, the specific existence form of the target skill control on the first graphical user interface may include, but is not limited to, at least one of: virtual indication icons, virtual buttons and operation windows; the embodiments of the present application are also not limited in any way as to the specific form of existence of the target skill control.
Under different types of terminal devices, the touch operation of a novice player (i.e., a user corresponding to the first terminal device) on the side of the commanded party on the target skill control can be different, and the specific operation type of the touch operation is not limited in any way.
Specifically, when the first terminal device is a personal computer (Personal Computer, PC), the novice player on the commanded side may trigger a touch operation on the target skill control through a specific key on the keyboard or a key of the mouse, so as to control the target skill control on the first graphical user interface (e.g., click the target skill control on the first graphical user interface through a left mouse key, etc.).
When the first terminal device is a mobile terminal such as a mobile phone or a tablet, the specific operation type of the touch operation for the target skill control may include, but is not limited to, at least one of the following: touch operations such as clicking operations and sliding operations of a player on the graphical user interface, and non-touch operations such as gesture control operations suspended on the graphical user interface; for example, in response to a touch operation of the player on the target skill control, the first game character is controlled to release the target game skill corresponding to the target skill control, and the like.
The exemplary description, with the generated control reminder information, is: for example, "using the game skill b after 2 seconds", the control reminding information is only used for transmitting the command opinion on the side of the second terminal device, and at this time, on the side of the first terminal device, taking a plurality of skill controls shown in fig. 4b as an example, a player still needs to perform touch operation on the skill control b corresponding to the game skill b to control the first game character to use the game skill b.
3. Similar to 2 above, the player may also release the target game skill in addition to controlling the first game character through the target skill control: and responding to the touch operation acted on the control reminding information, and controlling the first game role to use the target game skill according to the control reminding information.
Here, the specific operation type of the touch operation for controlling the reminding information may refer to the above touch operation for the target skill control, and the repetition is not repeated here.
Specifically, as an optional embodiment, the control reminding information may include two virtual buttons, where the first virtual button is used to characterize that the player agrees to control the first game character to use the target game skill according to the control reminding information; the second virtual button is used for representing that the player refuses to control the first game role to use the target game skill according to the control reminding information; at this time, in response to a touch operation for the first virtual button included in the control reminder, the first terminal device may automatically control the first game character to use the target game skill according to the control reminder.
According to the game control method provided by the embodiment of the application, a skill control is provided on a first graphical user interface; sending skill information of the target game skill to the second terminal equipment so that the second terminal equipment generates command controls aiming at the target game skill on a second graphical user interface according to the skill information; and receiving a triggering instruction for the command control sent by the second terminal equipment, and generating control reminding information for the target game skill on the first graphical user interface so as to remind a user corresponding to the first terminal equipment to trigger the target game skill through the skill control. Through the control mode, when a novice player does not have the control operation of the game skill, the application is convenient for the novice player to seek related command comments of teammate players in time, simplifies the communication operation between the players in the same team, and is beneficial to improving the communication efficiency between the players in the same team and the man-machine interaction efficiency of the novice player.
Based on the same inventive concept, the present application also provides a control device corresponding to the above game control method, and since the principle of the control device in the embodiment of the present application for solving the problem is similar to that of the above game control method in the embodiment of the present application, the implementation of the control device may refer to the implementation of the control method, and the repetition is omitted.
Referring to fig. 9, fig. 9 is a schematic structural diagram of a game control device according to an embodiment of the present application, where a first graphical user interface is provided through a first terminal device, the game control device includes:
a display module 901, configured to provide a skill control on the first graphical user interface, where the skill control is configured to trigger and control a first game character to use a game skill;
a sending module 902, configured to send skill information of a target game skill to a second terminal device, so that the second terminal device generates a command control for the target game skill in a second graphical user interface according to the skill information;
the receiving module 903 is configured to receive a triggering instruction for the command control sent by the second terminal device, generate, at the first graphical user interface, control reminder information for the target game skill, where the control reminder information is used to remind a user corresponding to the first terminal device to trigger the target game skill through the skill control.
In an alternative embodiment, in the step of sending the skill information of the target game skill to the second terminal device, the sending module 902 is configured to:
providing an assistance control at the first graphical user interface;
and responding to a first touch operation of the initial touch point positioned on the assistance control and the final touch point positioned on the skill control, determining a target game skill corresponding to the first touch operation, and sending the skill information of the target game skill to the second terminal equipment.
In an alternative embodiment, the first graphical user interface includes a signal control, and when the skill information of the target game skill is sent to the second terminal device, the sending module 902 is further configured to:
and responding to a second touch operation of which the initial touch point is positioned on the skill control and the final touch point is positioned on the signal control, determining a target game skill corresponding to the second touch operation, and sending the skill information of the target game skill to the second terminal equipment.
In an alternative embodiment, in the step of sending the skill information of the target game skill to the second terminal device, the sending module 902 is further configured to:
Providing an information interaction control on the first graphical user interface;
responding to a third touch operation aiming at the information interaction control, and determining input information corresponding to the third touch operation; the input information belongs to voice information or text information;
and determining the target game skill pointed by the input information, and sending the skill information of the target game skill to the second terminal equipment.
In an alternative embodiment, the sending module 902 is further configured to provide an assistance control at the first graphical user interface by:
acquiring account information of a game account logged in the first terminal equipment;
and providing the assistance control on the first graphical user interface when the account information meets the verification condition of the novice game account.
In an alternative embodiment, the sending module 902 is further configured to provide an assistance control at the first graphical user interface by:
acquiring character information of the first game character;
and providing the assistance control on the first graphical user interface when the character information meets the assistance control condition of the game character.
In an alternative embodiment, the sending module 902 is further configured to determine the second terminal device by:
acquiring a second game role, the role distance between the second game role and the first game role of which is within a preset distance range, and determining terminal equipment corresponding to the second game role as second terminal equipment; the second game character belongs to a friend game character of the first game character;
or alternatively, the process may be performed,
determining terminal equipment corresponding to each friend game role of the first game role as the second terminal equipment;
or alternatively, the process may be performed,
determining terminal equipment corresponding to a friend game role with higher command priority than the first game role as the second terminal equipment;
or alternatively, the process may be performed,
and determining the terminal equipment corresponding to the friend game role with the highest command priority as the second terminal equipment.
In an alternative embodiment, after the first graphical user interface provides the assistance control, when the skill information of the target game skill is sent to the second terminal device, the sending module 902 is further configured to:
responding to a fourth touch operation aiming at the auxiliary control, determining a target game skill corresponding to the fourth touch operation according to the corresponding relation between an operation parameter of the fourth touch operation and the game skill, and sending the skill information of the target game skill to the second terminal equipment, wherein the operation parameter comprises at least one of the following steps: touch time, touch direction, and touch point position.
In an alternative embodiment, the game control device further includes:
the first response module is used for responding to the generation of the control reminding information and triggering and controlling the first game role to use the target game skill according to the control reminding information.
In an alternative embodiment, the game control device further includes:
and the second response module is used for responding to the touch operation of a target skill control in the skill control and controlling the first game role to use the target game skill corresponding to the target skill control.
In an alternative embodiment, the game control device further includes:
and the third response module is used for responding to the touch operation acted on the control reminding information and controlling the first game role to use the target game skill according to the control reminding information.
In an optional implementation manner, the trigger instruction is generated by the second terminal device in response to a touch operation for the command control, the trigger instruction includes operation information of the touch operation, and the game control device further includes:
the indication module is used for displaying the operation information on the first graphical user interface, and the operation information is used for indicating the user corresponding to the first terminal equipment to operate the skill control corresponding to the target game skill according to the operation information.
In an alternative embodiment, the skill information includes skill attribute information; the skill attribute information at least comprises one of the following:
first skill attribute information; wherein the skill action object included in the first skill attribute information is the first game character;
second skill attribute information; wherein the skill action object included in the second skill attribute information is an enemy game character of the first game character;
third skill attribute information; wherein the skill action object included in the third skill attribute information is a friend game character of the first game character.
In an alternative embodiment, the game control device further includes:
a first determining module, configured to determine, when the third skill attribute information is included in the skill information and a skill action object included in the third skill attribute information is a designated friend game role of the first game role, that a terminal device corresponding to the designated friend game role is the second terminal device;
and a second determining module, configured to determine, when the third skill attribute information is included in the skill information and a skill action object included in the third skill attribute information is a whole-friend game role of the first game role, that a terminal device corresponding to the whole-friend game role of the first game role is the second terminal device.
In an alternative embodiment, the game control device further includes:
the acquisition module is used for acquiring game scene element information which is currently displayed in the first graphical user interface and is associated with the target game skill;
and the auxiliary module is used for sending the game scene element information to the second terminal equipment so that the second terminal equipment displays the game scene element information on the second graphical user interface.
According to the game control device provided by the embodiment of the application, a skill control is provided on a first graphical user interface; sending skill information of the target game skill to the second terminal equipment so that the second terminal equipment generates command controls aiming at the target game skill on a second graphical user interface according to the skill information; and receiving a triggering instruction for the command control sent by the second terminal equipment, and generating control reminding information for the target game skill on the first graphical user interface so as to remind a user corresponding to the first terminal equipment to trigger the target game skill through the skill control. Through the control mode, when a novice player does not have the control operation of the game skill, the application is convenient for the novice player to seek related command comments of teammate players in time, simplifies the communication operation between the players in the same team, and is beneficial to improving the communication efficiency between the players in the same team and the man-machine interaction efficiency of the novice player.
Based on the same inventive concept, the application also provides an electronic device corresponding to the above game control method, and since the principle of solving the problem of the electronic device in the embodiment of the application is similar to that of the above game control method in the embodiment of the application, the implementation of the electronic device can refer to the implementation of the control method, and the repetition is omitted.
Fig. 10 is a schematic structural diagram of an electronic device 1000 according to an embodiment of the present application, including: a processor 1001, a memory 1002 and a bus 1003, the memory 1002 storing machine readable instructions executable by the processor 1001, when the electronic device 1000 runs a game control method as in the embodiment, the processor 1001 communicates with the memory 1002 through the bus 1003, the processor 1001 executes the machine readable instructions, wherein a first graphical user interface is provided through a first terminal device, and the processor 1001 executes the machine readable instructions to implement the following steps:
providing a skill control on the first graphical user interface, wherein the skill control is used for triggering and controlling a first game role to use game skills;
sending skill information of a target game skill to second terminal equipment, so that the second terminal equipment generates command controls aiming at the target game skill in a second graphical user interface according to the skill information;
And receiving a triggering instruction for the command control sent by the second terminal equipment, and generating control reminding information for the target game skill in the first graphical user interface, wherein the control reminding information is used for reminding a user corresponding to the first terminal equipment to trigger the target game skill through the skill control.
In an alternative embodiment, the processor 1001 is configured to, when sending the skill information of the target game skill to the second terminal device:
providing an assistance control at the first graphical user interface;
and responding to a first touch operation of the initial touch point positioned on the assistance control and the final touch point positioned on the skill control, determining a target game skill corresponding to the first touch operation, and sending the skill information of the target game skill to the second terminal equipment.
In an alternative embodiment, the first graphical user interface includes a signal control, and the processor 1001 is further configured to, when sending the skill information of the target game skill to the second terminal device:
and responding to a second touch operation of which the initial touch point is positioned on the skill control and the final touch point is positioned on the signal control, determining a target game skill corresponding to the second touch operation, and sending the skill information of the target game skill to the second terminal equipment.
In an alternative embodiment, when the skill information of the target game skill is sent to the second terminal device, the processor 1001 is further configured to:
providing an information interaction control on the first graphical user interface;
responding to a third touch operation aiming at the information interaction control, and determining input information corresponding to the third touch operation; the input information belongs to voice information or text information;
and determining the target game skill pointed by the input information, and sending the skill information of the target game skill to the second terminal equipment.
In an alternative embodiment, the processor 1001 is further configured to provide assistance control at the first graphical user interface by:
acquiring account information of a game account logged in the first terminal equipment;
and providing the assistance control on the first graphical user interface when the account information meets the verification condition of the novice game account.
In an alternative embodiment, the processor 1001 is further configured to provide assistance control at the first graphical user interface by:
acquiring character information of the first game character;
And providing the assistance control on the first graphical user interface when the character information meets the assistance control condition of the game character.
In an alternative embodiment, the processor 1001 is further configured to determine the second terminal device by:
acquiring a second game role, the role distance between the second game role and the first game role of which is within a preset distance range, and determining terminal equipment corresponding to the second game role as second terminal equipment; the second game character belongs to a friend game character of the first game character;
or alternatively, the process may be performed,
determining terminal equipment corresponding to each friend game role of the first game role as the second terminal equipment;
or alternatively, the process may be performed,
determining terminal equipment corresponding to a friend game role with higher command priority than the first game role as the second terminal equipment;
or alternatively, the process may be performed,
and determining the terminal equipment corresponding to the friend game role with the highest command priority as the second terminal equipment.
In an alternative embodiment, after the first graphical user interface provides the assistance control, the processor 1001 is further configured to, when sending the skill information of the target game skill to the second terminal device:
Responding to a fourth touch operation aiming at the auxiliary control, determining a target game skill corresponding to the fourth touch operation according to the corresponding relation between an operation parameter of the fourth touch operation and the game skill, and sending the skill information of the target game skill to the second terminal equipment, wherein the operation parameter comprises at least one of the following steps: touch time, touch direction, and touch point position.
In an alternative embodiment, the processor 1001 is further configured to:
and responding to the generation of the control reminding information, and triggering and controlling the first game role to use the target game skill according to the control reminding information.
In an alternative embodiment, the processor 1001 is further configured to:
and responding to touch operation aiming at a target skill control in the skill controls, and controlling the first game role to use the target game skill corresponding to the target skill control.
In an alternative embodiment, the processor 1001 is further configured to:
and responding to the touch operation acted on the control reminding information, and controlling the first game role to use the target game skill according to the control reminding information.
In an alternative embodiment, the trigger instruction is generated by the second terminal device in response to a touch operation for the command control, where the trigger instruction includes operation information of the touch operation, and the processor 1001 is further configured to:
and displaying the operation information on the first graphical user interface, wherein the operation information is used for indicating a user corresponding to the first terminal equipment to operate the skill control corresponding to the target game skill according to the operation information.
In an alternative embodiment, the skill information includes skill attribute information; the skill attribute information at least comprises one of the following:
first skill attribute information; wherein the skill action object included in the first skill attribute information is the first game character;
second skill attribute information; wherein the skill action object included in the second skill attribute information is an enemy game character of the first game character;
third skill attribute information; wherein the skill action object included in the third skill attribute information is a friend game character of the first game character.
In an alternative embodiment, the processor 1001 is further configured to:
When the third skill attribute information is included in the skill information and a skill action object included in the third skill attribute information is a designated friend game role of the first game role, determining that a terminal device corresponding to the designated friend game role is the second terminal device;
and when the third skill attribute information is included in the skill information and the skill action object included in the third skill attribute information is the all-friend game role of the first game role, determining that the terminal equipment corresponding to the all-friend game role of the first game role is the second terminal equipment.
In an alternative embodiment, the processor 1001 is further configured to:
acquiring game scene element information which is currently displayed in the first graphical user interface and is associated with the target game skill;
and sending the game scene element information to the second terminal equipment so that the second terminal equipment displays the game scene element information on the second graphical user interface.
According to the electronic equipment provided by the embodiment of the application, the skill control is provided on the first graphical user interface; sending skill information of the target game skill to the second terminal equipment so that the second terminal equipment generates command controls aiming at the target game skill on a second graphical user interface according to the skill information; and receiving a triggering instruction for the command control sent by the second terminal equipment, and generating control reminding information for the target game skill on the first graphical user interface so as to remind a user corresponding to the first terminal equipment to trigger the target game skill through the skill control. Through the control mode, when a novice player does not have the control operation of the game skill, the application is convenient for the novice player to seek related command comments of teammate players in time, simplifies the communication operation between the players in the same team, and is beneficial to improving the communication efficiency between the players in the same team and the man-machine interaction efficiency of the novice player.
Based on the same inventive concept, the embodiments of the present application also provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, provides a first graphical user interface through a first terminal device, the processor performing the steps of:
providing a skill control on the first graphical user interface, wherein the skill control is used for triggering and controlling a first game role to use game skills;
sending skill information of a target game skill to second terminal equipment, so that the second terminal equipment generates command controls aiming at the target game skill in a second graphical user interface according to the skill information;
and receiving a triggering instruction for the command control sent by the second terminal equipment, and generating control reminding information for the target game skill in the first graphical user interface, wherein the control reminding information is used for reminding a user corresponding to the first terminal equipment to trigger the target game skill through the skill control.
In an alternative embodiment, in said sending skill information of the target game skill to the second terminal device, the processor is configured to:
Providing an assistance control at the first graphical user interface;
and responding to a first touch operation of the initial touch point positioned on the assistance control and the final touch point positioned on the skill control, determining a target game skill corresponding to the first touch operation, and sending the skill information of the target game skill to the second terminal equipment.
In an alternative embodiment, the first graphical user interface includes a signal control, and the processor, when sending the skill information of the target game skill to the second terminal device, is further configured to:
and responding to a second touch operation of which the initial touch point is positioned on the skill control and the final touch point is positioned on the signal control, determining a target game skill corresponding to the second touch operation, and sending the skill information of the target game skill to the second terminal equipment.
In an alternative embodiment, in said sending skill information of the target game skill to the second terminal device, the processor is further configured to:
providing an information interaction control on the first graphical user interface;
responding to a third touch operation aiming at the information interaction control, and determining input information corresponding to the third touch operation; the input information belongs to voice information or text information;
And determining the target game skill pointed by the input information, and sending the skill information of the target game skill to the second terminal equipment.
In an alternative embodiment, the processor is further configured to provide assistance control at the first graphical user interface by:
acquiring account information of a game account logged in the first terminal equipment;
and providing the assistance control on the first graphical user interface when the account information meets the verification condition of the novice game account.
In an alternative embodiment, the processor is further configured to provide assistance control at the first graphical user interface by:
acquiring character information of the first game character;
and providing the assistance control on the first graphical user interface when the character information meets the assistance control condition of the game character.
In an alternative embodiment, the processor is further configured to determine the second terminal device by:
acquiring a second game role, the role distance between the second game role and the first game role of which is within a preset distance range, and determining terminal equipment corresponding to the second game role as second terminal equipment; the second game character belongs to a friend game character of the first game character;
Or alternatively, the process may be performed,
determining terminal equipment corresponding to each friend game role of the first game role as the second terminal equipment;
or alternatively, the process may be performed,
determining terminal equipment corresponding to a friend game role with higher command priority than the first game role as the second terminal equipment;
or alternatively, the process may be performed,
and determining the terminal equipment corresponding to the friend game role with the highest command priority as the second terminal equipment.
In an alternative embodiment, after the first graphical user interface provides assistance control, when the skill information of the target game skill is sent to the second terminal device, the processor is further configured to:
responding to a fourth touch operation aiming at the auxiliary control, determining a target game skill corresponding to the fourth touch operation according to the corresponding relation between an operation parameter of the fourth touch operation and the game skill, and sending the skill information of the target game skill to the second terminal equipment, wherein the operation parameter comprises at least one of the following steps: touch time, touch direction, and touch point position.
In an alternative embodiment, the processor is further configured to:
And responding to the generation of the control reminding information, and triggering and controlling the first game role to use the target game skill according to the control reminding information.
In an alternative embodiment, the processor is further configured to:
and responding to touch operation aiming at a target skill control in the skill controls, and controlling the first game role to use the target game skill corresponding to the target skill control.
In an alternative embodiment, the processor is further configured to:
and responding to the touch operation acted on the control reminding information, and controlling the first game role to use the target game skill according to the control reminding information.
In an optional implementation manner, the triggering instruction is generated by the second terminal device in response to a touch operation for the command control, the triggering instruction includes operation information of the touch operation, and the processor is further configured to:
and displaying the operation information on the first graphical user interface, wherein the operation information is used for indicating a user corresponding to the first terminal equipment to operate the skill control corresponding to the target game skill according to the operation information.
In an alternative embodiment, the skill information includes skill attribute information; the skill attribute information at least comprises one of the following:
first skill attribute information; wherein the skill action object included in the first skill attribute information is the first game character;
second skill attribute information; wherein the skill action object included in the second skill attribute information is an enemy game character of the first game character;
third skill attribute information; wherein the skill action object included in the third skill attribute information is a friend game character of the first game character.
In an alternative embodiment, the processor is further configured to:
when the third skill attribute information is included in the skill information and a skill action object included in the third skill attribute information is a designated friend game role of the first game role, determining that a terminal device corresponding to the designated friend game role is the second terminal device;
and when the third skill attribute information is included in the skill information and the skill action object included in the third skill attribute information is the all-friend game role of the first game role, determining that the terminal equipment corresponding to the all-friend game role of the first game role is the second terminal equipment.
In an alternative embodiment, the processor is further configured to:
acquiring game scene element information which is currently displayed in the first graphical user interface and is associated with the target game skill;
and sending the game scene element information to the second terminal equipment so that the second terminal equipment displays the game scene element information on the second graphical user interface.
The computer readable storage medium provided by the embodiment of the application provides a skill control on a first graphical user interface when being run by a processor; sending skill information of the target game skill to the second terminal equipment so that the second terminal equipment generates command controls aiming at the target game skill on a second graphical user interface according to the skill information; and receiving a triggering instruction for the command control sent by the second terminal equipment, and generating control reminding information for the target game skill on the first graphical user interface so as to remind a user corresponding to the first terminal equipment to trigger the target game skill through the skill control. Through the control mode, when a novice player does not have the control operation of the game skill, the application is convenient for the novice player to seek related command comments of teammate players in time, simplifies the communication operation between the players in the same team, and is beneficial to improving the communication efficiency between the players in the same team and the man-machine interaction efficiency of the novice player.
In the embodiment of the present application, the computer readable storage medium may further execute other machine readable instructions when executed by the processor to perform the game control method as described in other embodiments, and the specific implementation of the control method steps and principles are referred to in the description of the method side embodiment and are not repeated herein.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments provided in the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
It should be noted that: like reference numerals and letters in the following figures denote like items, and thus once an item is defined in one figure, no further definition or explanation of it is required in the following figures, and furthermore, the terms "first," "second," "third," etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the scope of the present application, but it should be understood by those skilled in the art that the present application is not limited thereto, and that the present application is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the corresponding technical solutions. Are intended to be encompassed within the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (18)

1. A game control method characterized by providing a first graphical user interface through a first terminal device, the game control method comprising:
providing a skill control on the first graphical user interface, wherein the skill control is used for triggering and controlling a first game role to use game skills;
Sending skill information of a target game skill to second terminal equipment, so that the second terminal equipment generates command controls aiming at the target game skill in a second graphical user interface according to the skill information;
and receiving a triggering instruction for the command control sent by the second terminal equipment, and generating control reminding information for the target game skill in the first graphical user interface, wherein the control reminding information is used for reminding a user corresponding to the first terminal equipment to trigger the target game skill through the skill control.
2. The game control method according to claim 1, wherein the transmitting skill information of the target game skill to the second terminal device includes:
providing an assistance control at the first graphical user interface;
and responding to a first touch operation of the initial touch point positioned on the assistance control and the final touch point positioned on the skill control, determining a target game skill corresponding to the first touch operation, and sending the skill information of the target game skill to the second terminal equipment.
3. The game control method according to claim 1, wherein the first graphical user interface includes a signal control, the sending skill information of the target game skill to the second terminal device, further comprising:
And responding to a second touch operation of which the initial touch point is positioned on the skill control and the final touch point is positioned on the signal control, determining a target game skill corresponding to the second touch operation, and sending the skill information of the target game skill to the second terminal equipment.
4. The game control method according to claim 1, wherein the transmitting skill information of the target game skill to the second terminal device further comprises:
providing an information interaction control on the first graphical user interface;
responding to a third touch operation aiming at the information interaction control, and determining input information corresponding to the third touch operation; the input information belongs to voice information or text information;
and determining the target game skill pointed by the input information, and sending the skill information of the target game skill to the second terminal equipment.
5. The method of game control according to claim 2, wherein providing assistance control at the first graphical user interface comprises:
acquiring account information of a game account logged in the first terminal equipment;
and providing the assistance control on the first graphical user interface when the account information meets the verification condition of the novice game account.
6. The method of game control according to claim 2, wherein the providing assistance control at the first graphical user interface further comprises:
acquiring character information of the first game character;
and providing the assistance control on the first graphical user interface when the character information meets the assistance control condition of the game character.
7. The game control method according to claim 1, wherein the second terminal device is determined by:
acquiring a second game role, the role distance between the second game role and the first game role of which is within a preset distance range, and determining terminal equipment corresponding to the second game role as second terminal equipment; the second game character belongs to a friend game character of the first game character;
or alternatively, the process may be performed,
determining terminal equipment corresponding to each friend game role of the first game role as the second terminal equipment;
or alternatively, the process may be performed,
determining terminal equipment corresponding to a friend game role with higher command priority than the first game role as the second terminal equipment;
or alternatively, the process may be performed,
and determining the terminal equipment corresponding to the friend game role with the highest command priority as the second terminal equipment.
8. The game control method according to claim 2, wherein after the first graphical user interface provides the assistance control, the sending skill information of the target game skill to the second terminal device further comprises:
responding to a fourth touch operation aiming at the auxiliary control, determining a target game skill corresponding to the fourth touch operation according to the corresponding relation between an operation parameter of the fourth touch operation and the game skill, and sending the skill information of the target game skill to the second terminal equipment, wherein the operation parameter comprises at least one of the following steps: touch time, touch direction, and touch point position.
9. The game control method according to claim 1, characterized in that the game control method further comprises:
and responding to the generation of the control reminding information, and triggering and controlling the first game role to use the target game skill according to the control reminding information.
10. The game control method according to claim 1, characterized in that the game control method further comprises:
and responding to touch operation aiming at a target skill control in the skill controls, and controlling the first game role to use the target game skill corresponding to the target skill control.
11. The game control method according to claim 1, characterized in that the game control method further comprises:
and responding to the touch operation acted on the control reminding information, and controlling the first game role to use the target game skill according to the control reminding information.
12. The game control method according to claim 1, wherein the trigger instruction is generated by the second terminal device in response to a touch operation for the command control, the trigger instruction containing operation information of the touch operation, the game control method further comprising:
and displaying the operation information on the first graphical user interface, wherein the operation information is used for indicating a user corresponding to the first terminal equipment to operate the skill control corresponding to the target game skill according to the operation information.
13. The game control method according to claim 1, wherein the skill information includes skill attribute information; the skill attribute information at least comprises one of the following:
first skill attribute information; wherein the skill action object included in the first skill attribute information is the first game character;
Second skill attribute information; wherein the skill action object included in the second skill attribute information is an enemy game character of the first game character;
third skill attribute information; wherein the skill action object included in the third skill attribute information is a friend game character of the first game character.
14. The game control method according to claim 13, characterized in that the game control method further comprises:
when the third skill attribute information is included in the skill information and a skill action object included in the third skill attribute information is a designated friend game role of the first game role, determining that a terminal device corresponding to the designated friend game role is the second terminal device;
and when the third skill attribute information is included in the skill information and the skill action object included in the third skill attribute information is the all-friend game role of the first game role, determining that the terminal equipment corresponding to the all-friend game role of the first game role is the second terminal equipment.
15. The game control method according to claim 1, characterized in that the game control method further comprises:
Acquiring game scene element information which is currently displayed in the first graphical user interface and is associated with the target game skill; and sending the game scene element information to the second terminal equipment so that the second terminal equipment displays the game scene element information on the second graphical user interface.
16. A game control apparatus, characterized in that a first graphical user interface is provided by a first terminal device, the game control apparatus comprising:
the display module is used for providing a skill control on the first graphical user interface, and the skill control is used for triggering and controlling a first game role to use game skills;
the sending module is used for sending skill information of the target game skill to the second terminal equipment so that the second terminal equipment generates command controls aiming at the target game skill on a second graphical user interface according to the skill information;
the receiving module is used for receiving a triggering instruction for the command control sent by the second terminal equipment, generating control reminding information for the target game skill on the first graphical user interface, wherein the control reminding information is used for reminding a user corresponding to the first terminal equipment to trigger the target game skill through the skill control.
17. An electronic device, comprising: a processor, a memory and a bus, said memory storing machine readable instructions executable by said processor, said processor and said memory communicating over the bus when the electronic device is running, said machine readable instructions when executed by said processor performing the steps of the game control method according to any one of claims 1 to 15.
18. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a computer program which, when executed by a processor, performs the steps of the game control method according to any one of claims 1 to 15.
CN202210451858.4A 2022-04-26 2022-04-26 Game control method, device, equipment and storage medium Pending CN116983652A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210451858.4A CN116983652A (en) 2022-04-26 2022-04-26 Game control method, device, equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210451858.4A CN116983652A (en) 2022-04-26 2022-04-26 Game control method, device, equipment and storage medium

Publications (1)

Publication Number Publication Date
CN116983652A true CN116983652A (en) 2023-11-03

Family

ID=88523757

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202210451858.4A Pending CN116983652A (en) 2022-04-26 2022-04-26 Game control method, device, equipment and storage medium

Country Status (1)

Country Link
CN (1) CN116983652A (en)

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