CN116850604A - Information interaction method, device, electronic equipment and computer readable storage medium - Google Patents

Information interaction method, device, electronic equipment and computer readable storage medium Download PDF

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Publication number
CN116850604A
CN116850604A CN202310953707.3A CN202310953707A CN116850604A CN 116850604 A CN116850604 A CN 116850604A CN 202310953707 A CN202310953707 A CN 202310953707A CN 116850604 A CN116850604 A CN 116850604A
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CN
China
Prior art keywords
application
game
information
account
interaction
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CN202310953707.3A
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Chinese (zh)
Inventor
辛一
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Guangzhou Boguan Information Technology Co Ltd
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Guangzhou Boguan Information Technology Co Ltd
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Application filed by Guangzhou Boguan Information Technology Co Ltd filed Critical Guangzhou Boguan Information Technology Co Ltd
Priority to CN202310953707.3A priority Critical patent/CN116850604A/en
Publication of CN116850604A publication Critical patent/CN116850604A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

Abstract

The embodiment of the application discloses an information interaction method, an information interaction device, electronic equipment and a computer readable storage medium. The embodiment of the application can establish an information channel between the game application and the second application, wherein the game application comprises a game account number of a first object, and the second application comprises a first account number bound with the game account number of the first object; then, the game account number in the game application sends interaction information of the game application to a second account number of the second application based on the information channel; and receiving interaction response information sent by the second account number in the second application based on the information channel for the interaction information, so as to perform information interaction between the game application and the second application based on the information channel. The scheme can effectively improve the convenience of information interaction.

Description

Information interaction method, device, electronic equipment and computer readable storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to an information interaction method, an information interaction device, an electronic device, and a computer readable storage medium.
Background
In recent years, online games are rapidly developed, various game types are layered endlessly, and the game modes are updated. The trend in the development of online games is gradually turned to the expansion and complexity of the architecture, and more emphasis is placed on social experience of players.
However, the current game can only be interaction between players, if the game needs to be socialized with a non-game user, the non-game user can only log in the game to perform sightseeing or switch application chat, and the game can not be directly communicated with the non-game user, so that convenience in real-time information interaction between the game user and the non-game user is greatly reduced.
Disclosure of Invention
The embodiment of the application provides an information interaction method, an information interaction device, electronic equipment and a computer readable storage medium, which can effectively improve the convenience of information interaction.
The embodiment of the application provides an information interaction method, which comprises the following steps:
establishing an information channel between a game application and a second application, wherein the game application comprises a game account of a first object, and the second application comprises a first account bound with the game account of the first object;
the game account number in the game application sends interaction information of the game application to a second account number of the second application based on the information channel;
And receiving interaction response information sent by the second account in the second application based on the information channel for the interaction information, so as to perform information interaction between the game application and the second application based on the information channel.
The embodiment of the application also provides another information interaction method, which comprises the following steps:
establishing an information channel between a game application and a second application, wherein the game application comprises a game account of a first object, and the second application comprises a first account bound with the game account of the first object;
receiving interaction information of the game application, which is sent to a second account of the second application by the game account in the game application based on the information channel;
and the second account sends interaction response information to the interaction information based on the information channel in the second application so as to perform information interaction between the game application and the second application based on the information channel.
Correspondingly, the embodiment of the application also provides an information interaction device, which comprises:
the game device comprises a building unit, a game application and a second application, wherein the building unit is used for building an information channel between the game application and the second application, the game application comprises a game account number of a first object, and the second application comprises a first account number bound with the game account number of the first object;
The sending unit is used for sending the interaction information of the game application to a second account of the second application based on the information channel in the game application;
the receiving unit is used for receiving interaction response information sent by the second account number in the second application based on the information channel for the interaction information so as to conduct information interaction between the game application and the second application based on the information channel.
Correspondingly, the embodiment of the application also provides another information interaction device, which comprises:
the game application comprises a game account of a first object, and the second application comprises a first account bound with the game account of the first object;
the receiving module is used for receiving interaction information of the game application, which is sent to a second account of the second application by the game account in the game application based on the information channel;
and the sending module is used for sending interaction response information aiming at the interaction information based on the information channel in the second application by the second account so as to carry out information interaction between the game application and the second application based on the information channel.
In addition, the embodiment of the application also provides a computer readable storage medium, which stores a plurality of instructions, wherein the instructions are suitable for being loaded by a processor to execute any information interaction method provided by the embodiment of the application.
In addition, the embodiment of the application also provides electronic equipment, which comprises a memory, a processor and a computer program stored on the memory and capable of running on the processor, wherein the processor realizes any information interaction method provided by the embodiment of the application when executing the program.
According to one aspect of the present application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium, the computer instructions being read from the computer readable storage medium by a processor of a computer device, the computer instructions being executed by the processor such that the computer device performs the methods provided in the various alternative implementations of the information interaction aspects described above.
The embodiment can establish an information channel between a game application and a second application, wherein the game application comprises a game account number of a first object, and the second application comprises a first account number bound with the game account number of the first object; then, the game account number in the game application sends interaction information of the game application to a second account number of the second application based on the information channel; and receiving interaction response information sent by the second account number in the second application based on the information channel for the interaction information, so as to perform information interaction between the game application and the second application based on the information channel. According to the scheme, the information channel between the game application and the second application is established, so that the information of the second application can be directly replied on the game application based on the information channel, and the information of the game application can be directly replied on the second application, so that the first object and the second object can realize cross-application information interaction, the first object can interact with the object outside the game while playing the game, the social application is not required to be switched to for information interaction, and the convenience of information interaction is effectively improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic view of a scenario of an information interaction method provided by an embodiment of the present application;
FIG. 2 is a first flowchart of an information interaction method according to an embodiment of the present application;
FIG. 3 is a second flowchart of an information interaction method according to an embodiment of the present application;
FIG. 4 is a third flowchart of an information interaction method according to an embodiment of the present application;
FIG. 5 is a schematic diagram of a game page of an information interaction method according to an embodiment of the present application;
FIG. 6 is a schematic diagram of an application page of an information interaction method according to an embodiment of the present application;
fig. 7 is a first schematic diagram of a target chat page of the information interaction method according to the embodiment of the present application;
fig. 8 is a second schematic diagram of a target chat page of the information interaction method according to the embodiment of the present application;
fig. 9 is a first schematic structural diagram of an information interaction method according to an embodiment of the present application;
FIG. 10 is a schematic diagram of a second structure of an information interaction device according to an embodiment of the present application;
fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
The principles of the present application are illustrated as implemented in a suitable computing environment. In the description that follows, specific embodiments of the application will be described with reference to steps and symbols performed by one or more computers, unless otherwise indicated. Thus, these steps and operations will be referred to in several instances as being performed by a computer, which as referred to herein performs operations that include processing units by the computer that represent electronic signals that represent data in a structured form. This operation transforms the data or maintains it in place in the computer's memory system, which may reconfigure or otherwise alter the computer's operation in a manner well known to those skilled in the art. The data structure maintained by the data is the physical location of the memory, which has specific characteristics defined by the data format. However, the principles of the present application are described in the foregoing text and are not meant to be limiting, and one skilled in the art will recognize that various steps and operations described below may also be implemented in hardware.
The term "unit" as used herein may be regarded as a software object executing on the computing system. The various components, units, engines, and services described herein may be viewed as implementing objects on the computing system. The apparatus and method may be implemented in software, but may also be implemented in hardware, which is within the scope of the present application.
The terms "first," "second," and "third," etc. in this disclosure are used for distinguishing between different objects and not for describing a particular sequential order. Furthermore, the terms "comprise" and "have," as well as any variations thereof, are intended to cover a non-exclusive inclusion. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to the list of steps or elements but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Reference herein to "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment may be included in at least one embodiment of the application. The appearances of such phrases in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. Those of skill in the art will explicitly and implicitly appreciate that the embodiments described herein may be combined with other embodiments.
The embodiment of the application provides an information interaction method, an information interaction device, electronic equipment and a computer readable storage medium. The information interaction device can be integrated in electronic equipment, and the electronic equipment can be a server or a terminal and other equipment.
The embodiment of the application provides an information interaction system which can be integrated in electronic equipment, wherein the electronic equipment can comprise a terminal, a server and the like, and the server can be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server for providing cloud computing service. The terminal may be, but is not limited to, a smart phone, tablet, notebook, desktop, smart speaker, smart watch, smart television, smart car, wearable electronic device, AR/VR device, etc. The terminal and the server may be connected by wireless communication, which is not limited herein.
For example, as shown in FIG. 1, an information interaction system is provided, which may include:
the system comprises a first information interaction object, a first terminal, a second information interaction object and a second terminal, wherein the first terminal and the second terminal are connected through a network. The first terminal may be a terminal corresponding to a game application of the first object, the number of the first terminals may be at least one, the second terminal may be a terminal corresponding to a second application of the second object, and the number of the second terminals may be at least one. The network may include a router, a gateway, and other network entities, which are not illustrated in the figure.
The method comprises the steps that a first terminal can establish an information channel between a game application and a second application, wherein the game application comprises a game account number of a first object, and the second application comprises a first account number bound with the game account number of the first object; then, the game account number in the game application sends interaction information of the game application to a second account number of the second application based on the information channel; and receiving interaction response information sent by the second account number in the second application based on the information channel for the interaction information, so as to perform information interaction between the game application and the second application based on the information channel.
The second terminal can establish an information channel between a game application and a second application, wherein the game application comprises a game account number of a first object, and the second application comprises a first account number bound with the game account number of the first object; then, receiving interaction information of the game application, which is sent by the game account number to a second account number of the second application based on the information channel, in the game application; and the second account sends interaction response information to the interaction information based on the information channel in the second application so as to perform information interaction between the game application and the second application based on the information channel.
According to the scheme, the information channel between the game application and the second application can be established, so that the information of the second application can be directly replied on the game application based on the information channel, and the information of the game application can be directly replied on the second application, so that the first object and the second object can realize cross-application information interaction, the first object can interact with the object outside the game while playing the game, the information interaction is not needed to be switched to the social application for carrying out the information interaction, the convenience of the information interaction is improved, the diversity of the information interaction and the efficiency of the information interaction are improved, the social experience of a user and a non-game user during the game is enhanced, and the convenience of communication is greatly improved.
The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments.
The embodiment will be described from the perspective of an information interaction device, which may be specifically integrated in an electronic apparatus, where the electronic apparatus may be a server or a device such as a terminal; the terminal may include a mobile phone, a tablet computer, a notebook computer, a personal computer (Personal Computer, PC), and the like.
The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms. The terminal may be, but is not limited to, a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart watch, etc. The terminal and the server may be directly or indirectly connected through wired or wireless communication, and the present application is not limited herein.
An information interaction method, comprising: establishing an information channel between a game application and a second application, wherein the game application comprises a game account of a first object, and the second application comprises a first account bound with the game account of the first object; then, the game account number in the game application sends interaction information of the game application to a second account number of the second application based on the information channel; and receiving interaction response information sent by the second account number in the second application based on the information channel for the interaction information, so as to perform information interaction between the game application and the second application based on the information channel.
The specific integration of the information interaction device in the first terminal of the first object will be described in further detail below.
As shown in fig. 2, the specific flow of the information interaction method may be as follows:
101. an information channel between a game application and a second application is established, wherein the game application comprises a game account number of a first object, and the second application comprises a first account number bound with the game account number of the first object.
For example, a game page of the first object in the game application may be displayed; responding to the sharing operation of the first object on the game page, and acquiring a first account of the first object; acquiring a second account related to the first account, and sending an invitation link message of the game application to a second application corresponding to the second account; and receiving response information sent by the second account based on the invitation link message, and establishing an information channel between the game application and the second application based on the response information.
The first object may refer to an object for playing a game, for example, the first object may be a game user, a game player, or the like. A gaming application may refer to an application or software specifically designed and developed for entertainment purposes. These applications are available on a variety of platforms, such as personal computers, smartphones, tablet computers, game consoles, and so on. The games in the gaming application may include actions, adventure, intelligence, role playing, strategies and simulations, etc., and may be single player games or multiplayer games, without limitation.
A game page may refer to a particular interface or screen in a game application for presenting game content and interacting with a player. The game page may contain game visuals, user interfaces, control elements, game information, interactive elements, settings and options, and the like.
For example, game visuals may generally be used to show graphical and visual effects of a game, including game worlds, characters, props, backgrounds, and the like. The design and presentation of game visuals is critical to creating an atmosphere and experience for a game.
The user interface may contain user interface elements such as menus, buttons, icons, status bars, scoring boards, and the like. These elements are used to present information about the game, provide operational options, and interact with the gaming system.
Control elements may refer to elements of a player's control game, such as virtual buttons, sliders, gesture recognition, and the like. These elements allow a player to manipulate characters or objects in a game, performing various actions and operations.
Game information may refer to providing information on game rules, targets, tasks, and cues on a game page. Such information may help players understand the goals and rules of the game, guiding their decisions and actions in the game.
An interactive element may refer to a game page that may contain elements that interact with other players or non-player characters. This may be a text dialog, character dialog, multiplayer game chat, etc., adding social and collaborative elements to the game.
The settings and options may allow the player to customize parameters of the game such as sound effects, images, control patterns, difficulty, etc. These settings and options may promote personalization and playability of the game.
The game page may include one or more of the above elements, or may include other elements, and is set according to the game requirement, which is not limited herein.
Wherein, the game account number of the first object can be logged in the game application, and the game account number can refer to a personal account for identity authentication and data storage, which is created in the game. It is a unique identification of a player in a game for logging in to the game, saving game progress, recording achievements and statistics, etc. For example, a player may be associated with a social platform through a game account, a player may share game achievements, leaderboards, and game status with friends, communicate and cooperate with other players, and so forth.
For example, the game page may include a sharing control, and the first account of the first object may be obtained in response to a sharing operation of the first object with respect to the game page, and in particular, the first account of the first object may be obtained in response to a sharing operation of the first object with respect to the sharing control in the game page, where the first account is an account bound with a game account of the first object.
The first account may refer to an account in which the first object logs in the second application, and the first account may correspond to the first object. The second application may refer to an application that may connect people over the internet, facilitate communication, share content, and establish social relationships, and may provide various functions and tools that enable users to interact with other users in real-time or non-real-time. Such as social applications, etc., may be in communication with the second object. Wherein the second application may be available on a different platform, such as a smart phone, tablet and personal computer, etc. For example, when the second application is a social application, the first account may be a social account, which may specifically refer to a personal account for identity authentication and interaction on a social media platform.
The representation forms of the controls can be various, for example, icons, input boxes, buttons and the like.
Optionally, in some embodiments, the game account of the first object may be bound with the first account, for example, a login identifier corresponding to the game account of the first object in the game application may be specifically determined; based on the login identification, a first account associated with the login identification is obtained, and a first account of the first object is obtained; binding the first account of the first object with the game account.
For example, when the first account is a social account, the game account and the social account are bound, and in particular, a setting or option menu may be entered in the game page. In a game setting, options related to a social account are found, such as "binding account", "associated account", or similar names, etc. In the bind account option, a social media platform that wants to bind is selected, such as an A-social application, a B-social application, etc. Upon selection of the social media platform, access rights may be provided, for example, basic user information, a buddy list, or other relevant rights, and the like may be included. After authorization is completed, login credentials of the social account, such as a user name and a password, may be entered, the correct credentials entered, and then logged in. Alternatively, the jump may be made directly to the selected social platform. After successfully logging into the social account or jumping to the selected social platform, the game confirms that the binding is successful and displays related information or options, such as displaying the activities of the social media friends in the game, sharing game achievements or inviting the friends to join the game.
The second account may refer to an account in the first account list, the second account may be an account of the second object in the second application, and the second account may correspond to the second object. The second object may refer to an object having an association relationship with the first object, for example, the second object may be a friend of the first object in social media. For example, when the first account is a social account, the second account may be a friend account of the first object.
The second application may refer to an application that may connect people via the internet, facilitate communication, share content, and establish social relationships, and may provide various functions and tools that enable the second object to interact with other objects in real-time or non-real-time. For example, the second application may comprise a different type of application than the gaming application, such as a social application or the like, that may communicate information with the first object. Wherein the second application may be available on a different platform, such as a smart phone, tablet and personal computer, etc.
Optionally, in some embodiments, an application page of the second application corresponding to the first account may be displayed; determining a second object from an application page of the second application, wherein the second object is an object with an application relation with a first object in a first account of the first object; and obtaining a second account corresponding to the second object.
After the second account corresponding to the second object is obtained, an invitation link message of the game application can be sent to a second application corresponding to the second account. Wherein the invitation link message may refer to a message containing a game invitation link, and the invitation link may refer to a link for inviting the subject to view the game.
For example, receiving response information sent by the second account based on the invitation link message, and establishing an information channel between the game application and the second application based on the response information, and specifically, when receiving that a second object sends response information based on the invitation link message through the second application based on the invitation link message, the information channel between the game application and the second application may be generated based on the response information.
An information channel may refer to a path in a computer network for transmitting and exchanging information, which may be a connection established between a sender and a receiver for reliably transferring data and messages, etc. For example, a connection is established between the second application and the gaming application, through which data and messages are communicated in the second application and the gaming application.
For example, an information channel may be generated between the gaming application and the second application by clicking on the invitation link message by the second object.
102. And the game account number in the game application sends interaction information of the game application to a second account number of the second application based on the information channel.
The information channel may be used to send the interaction information of the game application to the second account of the second application, for example, the interaction information may include a game video stream, a call request, chat information, and so on.
For example, real-time video streaming information of a game page in a game application can be transmitted to a second application through an information channel, so that a second object can see a game picture of a first object in real time in the second application. For example, a real-time game video stream of the game application may be acquired; and based on the information channel, sending the game video stream to the second application so as to display the game video stream on a target chat page of the second application, wherein the target chat page is a chat page of the second object and the first object.
The target chat page may refer to an application interface that may be used in the second application for the second account and the first account. For example, a game video stream of the game application may be displayed on an application interface (e.g., chat background) of the second account with the first account in the second application.
In addition, a simple game operation of the second object at the second application may be received. For example, the second application may expose related operations for the corresponding character within the game, such as: and moving and releasing the icon by the skill, and correspondingly operating by the second user. After the operation, the second application transmits the data to the game application, and the game application indicates the data (e.g. the second object selects a character to move to the right in the game video stream displayed on the target chat page of the second application, and then an arrow to the right appears in the game application). For example, the operation information sent by the second account in the second application based on the information channel may be specifically received, where the operation information is an operation performed by the second account in the second application for the game video stream; and displaying an operation instruction corresponding to the operation information in the game application.
For example, the first object may be enabled to make a call with the second object in the game application in the second application through the information channel, where the call may be a voice call, a video call, or the like. For example, a call request may be initiated by a first object, the interaction information may include a call request, and specifically, in response to a call instruction triggered by the first object, the game account sends, in the game application, the call request of the game application to a second account of the second application based on the information channel.
For example, the second object may initiate a call request, and specifically, when a call request sent by the second account in the second application based on the information channel is received, call connection may be performed with the second application based on the information channel in response to a connection operation of the first object with respect to the call request.
For example, the first object and the second object can be mutually transmitted in the game application through the information channel, and the chat information can be text, expression, multimedia and the like, and the form of the chat information is not limited herein. For example, the first object may send chat information to the second object through the game application, and the second object replies in the second application, for example, the interaction information may include chat information, and specifically may respond to a chat operation triggered by the first object, and send, based on the information channel, chat information corresponding to the chat operation to the second application; and receiving response information sent by the second application aiming at the chat information based on the information channel.
For example, the second object may send chat information through the second application, the first object replies in the game application, and when receiving the chat information sent by the second account in the second application based on the information channel, the second object responds to the reply operation of the first object on the chat information, and sends response information corresponding to the reply operation to the second application based on the information channel.
For example, chat information may be optionally sent between the first object and the second object, chat optionally, reply to a certain information is not performed, and so on. The method specifically can respond to the editing operation of the first object, and chat information corresponding to the editing operation is sent to the second application based on the information channel; or, receiving chat information sent by the second object through the second application.
103. And receiving interaction response information sent by the second account in the second application based on the information channel for the interaction information, so as to perform information interaction between the game application and the second application based on the information channel.
In addition to sending the interaction information of the game application to the second account of the second application based on the information channel, the interaction response information sent by the second account in the second application based on the information channel for the interaction information may also be received. The interactive response information may include display feedback information, call response information, chat response information, and the like. Other information sent by the second account in the second application based on the information channel may also be received, which is not limited herein.
For example, after the game video stream of the game application is sent, display feedback information sent by the second account number in the second application based on the information channel for the game video stream may be specifically received, where the display feedback information is feedback information generated after the game video stream is successfully displayed.
For example, after sending a call request of the game application, the call response information sent by the second account number in the second application based on the information channel for the call request may be specifically received, so that the game application performs call connection with the second application based on the information channel.
For example, after the chat information of the game application is sent, the chat response information sent by the second account in the second application based on the information channel for the chat information may be specifically received.
As can be seen from the above, the present embodiment may establish an information channel between a game application and a second application, where the game application includes a game account of a first object, and the second application includes a first account bound to the game account of the first object; then, the game account number in the game application sends interaction information of the game application to a second account number of the second application based on the information channel; and receiving interaction response information sent by the second account number in the second application based on the information channel for the interaction information, so as to perform information interaction between the game application and the second application based on the information channel. According to the scheme, the invitation link of the game can be sent to the second application corresponding to the second object related to the first object through the game application of the first object, so that an information channel is generated based on response information of the second application, the first object and the second object can realize cross-application information interaction based on the information channel, the first object can interact with the object outside the game while playing the game, the information interaction is not needed to be switched to the social application for carrying out the information interaction, convenience of the information interaction is improved, diversity of the information interaction and efficiency of the information interaction are improved, social experience of a user and a non-game user during the game is enhanced, convenience of communication is greatly improved, and experience of the user interaction is improved.
The embodiment will be described from the perspective of an information interaction device, which may be specifically integrated in an electronic apparatus, where the electronic apparatus may be a server or a terminal, etc.; the terminal can comprise a mobile phone, a tablet personal computer, a notebook computer, a personal computer and other devices.
An information interaction method, comprising: establishing an information channel between a game application and a second application, wherein the game application comprises a game account of a first object, and the second application comprises a first account bound with the game account of the first object; then, receiving interaction information of the game application, which is sent by the game account number to a second account number of the second application based on the information channel, in the game application; and the second account sends interaction response information to the interaction information based on the information channel in the second application so as to perform information interaction between the game application and the second application based on the information channel.
The specific integration of the information interaction device in the second terminal of the second object will be described in further detail below.
As shown in fig. 3, the specific flow of the information interaction method in the embodiment of the invention is as follows:
111. An information channel between a game application and a second application is established, wherein the game application comprises a game account number of a first object, and the second application comprises a first account number bound with the game account number of the first object.
For example, the invitation link message sent by the game application of the first object may be specifically received through a second application, where a second account corresponding to the second application is associated with the first account of the first object; and responding to the triggering operation of the second object for the invitation link message, and triggering the second application to establish an information channel with the game application.
Wherein the second application comprises a second account of a second object, the second account being associated with the first account of the first object.
For example, the second application may receive an invitation link message sent by the game application of the first object, and may specifically receive an invitation prompt message sent by the first object through the game application, where the invitation prompt message carries an invitation identifier; when a viewing instruction triggered by a second object aiming at the invitation prompt message is received, acquiring an invitation link message corresponding to the invitation identifier; and displaying the invitation link message on a target chat page of the second application, wherein the target chat page is a chat page of the second object and the first object. The target chat page may refer to a chat page that receives the invitation link message, for example, may be a chat page of the second object and the first object.
For example, when the second terminal receives the invitation link message, an invitation prompt message may be generated and displayed at the second terminal.
Wherein the invitation prompt message carries an invitation identity. The inviting language identification refers to a sign that distinguishes features between received messages, which may be a simple, obvious, easily identifiable object, a graphic or text symbol, or the like.
The invitation prompt message may have various forms, for example, when the second terminal receives the invitation link message sent by the plurality of objects, a plurality of invitation prompt messages may be generated, and a plurality of invitation connection messages may be displayed on the second terminal, or an invitation prompt message may be generated, and the number of received invitation link messages may be represented in the invitation prompt message in the form of numerals or other characters, or the like.
The invitation prompt message may be displayed when the first object receives the invitation prompt message sent by the game application, and the invitation prompt message may be displayed in various forms, for example, may be prompted in an application interface of the second application when the user enters the second application interface, may be sent to a push prompt (push) to the second terminal when the second terminal locks the screen, may also be prompted in other modes, and so on. For example, a message view instruction may be triggered when the user clicks on the second application interface, or when the user clicks on a push prompt of the lock screen, or the like.
For example, when the second object clicks the push prompt of the lock screen, after unlocking, the user enters the second application interface, and when clicking the invitation prompt message of the second application interface, a viewing instruction can be triggered, and at this time, the second terminal will receive the instruction. Or when the second object clicks the push prompt of the lock screen, the second terminal can directly trigger the check instruction, and after receiving the check instruction triggered by the second object according to the invitation prompt message, the second terminal can obtain the invitation connection message corresponding to the invitation prompt identifier according to the check instruction, for example, can obtain the invitation connection corresponding to the invitation identifier from the server, and the like.
For example, in response to the triggering operation of the second object for the invitation link message, the second application and the game application are triggered to establish an information channel, and in particular, in response to the triggering operation of the second object for the invitation link message in the target chat page, an information channel may be established between the second application and the game application, where the information channel may be used for data transmission between the second application and the game application.
112. And receiving interaction information of the game application, which is sent to a second account of the second application by the game account in the game application based on the information channel.
The interaction information of the game application sent to the second account of the second application based on the information channel may be many, for example, the interaction information may include a game video stream, a call request, chat information, and so on.
For example, the second application of the second object can receive real-time video stream information of a game page in the game application in real time through the information channel, and a game picture of the first object can be seen in real time on the target chat page. For example, the interaction information may include a game video stream, and specifically, based on the information channel, a game video stream of the first object in real time in the game application may be obtained; and displaying the game video stream on the target chat page.
For example, the second object may perform a simple game operation on the character in the game page of the first object on the target chat page, and transmit data to the game application through the information channel, so that the game application indicates the data, and so on. For example, an operation identifier corresponding to a game role in the game application may be specifically displayed on a target chat page; and responding to the triggering operation of the second object aiming at the operation identification, and sending operation information corresponding to the triggering operation to the game application based on the information channel.
For example, the second object may also be enabled to make a call with the game application of the first object in the second application through the information channel, where the call may be a voice call, a video call, or the like. For example, the second object may initiate a call request, the first object may initiate a call request, and so on.
For example, the interaction information may include a call request, and specifically may receive a call request of the game application, where the game account is sent to a second account of the second application based on the information channel in the game application.
For example, the first object may initiate a call request, and specifically, may respond to a call instruction triggered by the second object, and send the call request to the game application based on the information channel; and when receiving response information sent by the game application for the call request, performing call connection with the game application based on the information channel.
For example, the first object and the second object can mutually transmit chat information in the game application through the information channel, for example, the second object can send the chat information to the game application of the first object through the second application, can receive the chat information sent by the first object through the game application, can optionally send the chat information between the first object and the second object, and the like.
For example, the interaction information may include chat information, and may specifically receive chat information of the game application that is sent by the game account to the second account of the second application based on the information channel in the game application.
Optionally, in response to the chat operation triggered by the second object, chat information corresponding to the chat operation is sent to the game application based on the information channel; and receiving response information sent by the game application aiming at the chat information based on the information channel.
113. And the second account sends interaction response information to the interaction information based on the information channel in the second application so as to perform information interaction between the game application and the second application based on the information channel.
Optionally, in the second application, the second account may receive, based on the information channel, interaction information of the game application sent by the game account in the game application, and may send, based on the information channel, interaction response information for the interaction information, so as to perform information interaction between the game application and the second application based on the information channel. Wherein, the interactive response information can include display feedback information, call response information, chat response information, and the like.
Optionally, the second account sends other information in the second application based on the information channel, so that information interaction between the game application and the second application is performed based on the information channel, and other information is not limited herein.
For example, the interaction information may include display feedback information, and specifically, the second account may send, in the second application, display feedback information for the game video stream based on the information channel, where the display feedback information is feedback information generated after the game video stream is successfully displayed.
For example, the interaction information may include call response information, and specifically, the second account may send call response information in the second application for the call request based on the information channel, so that the second application performs call connection with the game application based on the information channel.
For example, the interaction information may include chat response information, and specifically, the second account may send the chat response information for the chat information based on the information channel in the second application.
As can be seen from the above, the present embodiment may establish an information channel between a game application and a second application, where the game application includes a game account of a first object, and the second application includes a first account bound to the game account of the first object; then, receiving interaction information of the game application, which is sent by the game account number to a second account number of the second application based on the information channel, in the game application; and the second account sends interaction response information to the interaction information based on the information channel in the second application so as to perform information interaction between the game application and the second application based on the information channel. According to the scheme, when the second application of the second object receives the invitation link message of the game application, the invitation link message is received and then the information channel is carried out with the game application, so that cross-application information interaction between the second object and the first object is realized, the second object does not need to log in the game application and can also carry out information interaction with the first object playing the game, the convenience of information interaction is improved, the diversity of information interaction and the efficiency of information interaction are improved, the social experience of non-game users and game users is enhanced, the convenience of communication is greatly improved, and the experience of user interaction is improved.
The method described in the previous examples is described in further detail below by way of example.
In this embodiment, there is provided an information interaction system including: the first object may be, for example, a game player, a first terminal of the first object, where the first terminal includes a game application, and a game server corresponding to the first terminal; the second object (social friend of the first object) may be, for example, a non-game player, a second terminal of the second object, where the second terminal includes a second application, and a social server corresponding to the second terminal, where the game server and the social server may be connected through a network.
As shown in fig. 4, a specific flow of an information interaction method may be as follows:
201. the first terminal displays a game page of the first object in the game application.
Wherein the gaming application includes a game account number for the first object, which may be referred to as a game player. The gaming application may be available on a variety of platforms, such as personal computers, smartphones, tablet computers, game hosts, and the like. A game page may refer to a particular interface or screen in a game application, for example, as shown in fig. 5.
For example, a game account number of a game player may be logged in to a game application, which may refer to a personal account created in a game for authentication and data storage, a unique identification of the game player in the game for logging in to the game, saving game progress, recording achievements, statistics, and the like. For example, a game player may associate with his own social account through a game account, and so on.
202. And the first terminal responds to the sharing operation of the first object on the game page, and acquires a first account of the first object.
The first account may be a social account bound to a game account of the first object. For example, the game page may include a sharing control, and the first terminal may specifically obtain a social account number of the game player in response to a sharing operation of the game player with respect to the sharing control in the game page, where the social account number is an account number bound with the game account number of the game player.
Before the social account number of the game player is obtained, the game account number of the game player and the social account number may be bound, for example, the first terminal may specifically determine the game account number of the game player based on the game account number of the game player; binding the social account number of the game player with the game account number. For example, a game account number of a game platform may be bound to a social account number of a social platform. The game account number and the social account number can be bound through the mobile phone number, and the game platform and the social platform share one mobile phone number to log in similarly.
For example, the first terminal may specifically determine a login identifier corresponding to the game account of the first object in the game application; and acquiring a first account number associated with the login identification based on the login identification, and obtaining the first account number of the first object.
203. And the first terminal acquires a second account associated with the first account.
For example, the first terminal may display an application page of a second application corresponding to the first account, and obtain the second account corresponding to the selection operation in response to the selection operation of the first object on the application page of the second application. For example, as shown in fig. 6, the second account may be selected from a plurality of friend accounts displayed on an application page of the second application.
The second account may refer to an account in the first account list, and the second account may be an account of the second object in the second application. The second object may refer to a non-game player having an association with the game player, for example, the second object may be a friend of the game player in social media. For example, when the first account is a social account, the second account may be a friend account of the first object.
For example, the first terminal may specifically display a social application page corresponding to the social account; determining a second object from the social application page, wherein the second object is an object existing in a first account of the first object; and obtaining a second account corresponding to the second object.
204. And the first terminal sends the invitation link message of the game application to a second application corresponding to the second account.
For example, the first terminal may specifically send the invitation link message of the game application to the second application corresponding to the second account. Wherein the invitation link message may refer to a message containing a game invitation link, and the invitation link may refer to a link for inviting the subject to view the game.
For example, the game player may send a game invitation link to the second object at the social platform before the game starts or while the game is in progress, wherein the game invitation link is not limited in form.
205. The second terminal receives an invitation link message sent by the game application of the first object.
The second account corresponding to the second application is associated with the first account of the first object. I.e. the second application comprises a second account of a second object, said second account being associated with a first account of said first object.
For example, the second terminal may specifically receive an invitation prompt message sent by the first object through the game application, where the invitation prompt message carries an invitation identifier; when a viewing instruction triggered by a second object aiming at the invitation prompt message is received, acquiring an invitation link message corresponding to the invitation identifier; the invitation link message is displayed on a target chat page of the second application, where the target chat page is a chat page of the second object and the first object, and may be shown in fig. 7. The target chat page may refer to a chat page that receives the invitation link message, for example, may be a chat page of the second object and the first object.
For example, a non-game player may receive a game invitation link at a social platform that the game player sends through the game platform.
206. And the second terminal responds to the triggering operation of the second object for the invitation link message, and triggers the second application and the game application to establish an information channel.
For example, the second terminal may specifically establish an information channel between the second application and the game application in response to the triggering operation of the second object on the invite link message in the target chat page, where the information channel may be used for data transmission between the second application and the game application.
For example, a non-game player may initiate a game sharing mode at a social platform via a game invitation link.
207. And the first terminal and the second terminal perform information interaction based on the information channel.
The game platform server can transmit the game picture video stream to the social platform server in real time, so that the non-game player can see the game picture of the game player in the second application in real time. For example, the first terminal may specifically acquire a game video stream of the game application in real time; and transmitting the game video stream to the second application based on the information channel.
Then, the social platform server replaces the community interface background (such as X-channel chat) with the game real-time video stream, for example, the second application can receive real-time video stream information of a game page in the game application in real time through the information channel, and can see the game picture of the first object in real time on the target chat page, namely, the background of the target chat page can be replaced from the default background to the game picture. For example, the second terminal may specifically acquire, based on the information channel, a real-time game video stream of the first object in the game application; the game video stream is displayed on the target chat page as shown in fig. 8.
Optionally, the communication channel may also support a communication between the game player and the non-game player in the game application, where the communication may be a voice communication, a video communication, or the like.
The call may be a call request initiated by a first object or a call request initiated by a second object, for example, when receiving a call request sent by the second object through a second application, the first terminal may respond to a connection operation of the first object for the call request, and perform call connection with the second application based on the information channel. Or, the first terminal specifically may respond to the call instruction triggered by the first object, and send a call request to the second application based on the information channel; and when receiving response information sent by the second application for the call request, performing call connection with the second application based on the information channel.
For example, when receiving a call request sent by a first object through a game application, the second terminal specifically may perform call connection with the game application based on the information channel in response to a connection operation of the second object for the call request. Or the second terminal specifically can respond to the call instruction triggered by the second object and send a call request to the game application based on the information channel; and when receiving response information sent by the game application for the call request, performing call connection with the game application based on the information channel.
Optionally, through the information channel, the second object may send information such as text and/or expression packages in the social platform; the social platform server transmits information to a second object, such as transmitting text and/or expression packages and the like to the game platform server; the game platform server sends the contents such as the text and/or the expression package in the form of bulletins or the in-office expression, and the sending contents can comprise the object information of the second object and corresponding chat information (such as the head portrait of the second object, the expression package and the like). The first pair may be capable of quickly responding to the text and/or expression package of the second object in the game (e.g., a database may be built in), and the game platform server sends the response data to the social platform server, where the social platform server displays the response data on the second application interface of the second object. For example, the information sent by the second object may be sent in the request of the bulletin/intra-office expression package; if the first object receives the second object information, shortcut text options/expression package options (the option content can be a set built-in database) can appear beside the second object information in the game interface; if the quick reply is not performed, the information reply can be performed through the existing chat interface in the game.
For example, when receiving chat information sent by a second object through a second application, the first terminal specifically responds to reply operation of the first object on the chat information, and sends response information corresponding to the reply operation to the second application based on the information channel. Or, the first terminal specifically may respond to the chat operation triggered by the first object, and send, based on the information channel, chat information corresponding to the chat operation to the second application; and receiving response information sent by the second application aiming at the chat information based on the information channel.
For example, when receiving chat information sent by a first object through a game application, the second terminal specifically responds to reply operation of the second object on the chat information, and sends response information corresponding to the reply operation to the game application based on the information channel. Or, the second terminal specifically may respond to the chat operation triggered by the second object, and send, based on the information channel, chat information corresponding to the chat operation to the game application; and receiving response information sent by the game application aiming at the chat information based on the information channel.
Optionally, the second object may also perform a simple game operation on the social platform, such as a related operation that the social platform server displays a corresponding character in the game, for example: move, skill release icon; the second object may perform a corresponding operation, and after the operation, the social platform server transmits data to the game platform server, where the game platform server indicates the data (e.g., a right arrow may appear in the game if the social platform selects a character to move to the right, etc.), for example, a prompt may be performed in the game interface of the first object (e.g., a moving arrow).
For example, the second terminal may specifically display, on the target chat page, an operation identifier corresponding to a game role in the game application; and responding to the triggering operation of the second object aiming at the operation identification, and sending operation information corresponding to the triggering operation to the game application based on the information channel.
As can be seen from the foregoing, in this embodiment, a game page of a first object in a game application may be displayed at a first terminal, then the first terminal responds to a sharing operation of the first object with respect to the game page, obtains a first account of the first object, then the first terminal obtains a second account associated with the first account, and then the first terminal may send an invitation link message of the game application to a second application corresponding to the second account, where the second terminal may receive the invitation link message sent by the game application of the first object, and when the second terminal responds to a triggering operation of the second object with respect to the invitation link message, triggers the second application to establish an information channel with the game application, and then the first terminal and the second terminal perform information interaction based on the information channel. According to the scheme, the invitation link of the game can be sent to the second application corresponding to the second object related to the first object through the game application of the first object, the information channel is generated after the second application receives the invitation, and based on the information channel, the first object and the second object can realize cross-application information interaction, so that the first object can interact with the object outside the game while playing the game without switching to the social application for information interaction, and meanwhile, the second object can interact with the first object playing the game without logging in the game application, so that convenience of information interaction is improved, diversity of information interaction and efficiency of information interaction are improved, social experience of a user and a non-game user is enhanced, convenience of communication is greatly improved, and user interaction experience is improved.
In order to better implement the method, correspondingly, the embodiment of the application also provides an information interaction device which can be particularly suitable for the first terminal of the first object.
For example, as shown in fig. 9, the information interaction device may include a setup unit 301, a transmission unit 302, and a reception unit 303, as follows:
a setting up unit 301, configured to set up an information channel between a game application and a second application, where the game application includes a game account of a first object, and the second application includes a first account bound to the game account of the first object;
a sending unit 302, configured to send, in the game application, interaction information of the game application to a second account of the second application based on the information channel;
and the receiving unit 303 is configured to receive interaction response information sent by the second account in the second application for the interaction information based on the information channel, so as to perform information interaction between the game application and the second application based on the information channel.
Optionally, in some embodiments, the establishing unit 301 may be specifically configured to display a game page of the first object in the game application; responding to the sharing operation of the first object on the game page, and acquiring a first account of the first object; acquiring a second account related to the first account, and sending an invitation link message of the game application to a second application corresponding to the second account; and receiving response information sent by the second account based on the invitation link message, and establishing an information channel between the game application and the second application based on the response information.
Optionally, in some embodiments, the information interaction device may further include a binding unit, where the binding unit is configured to determine a login identifier corresponding to the game account of the first object in the game application; based on the login identification, a first account associated with the login identification is obtained, and a first account of the first object is obtained; binding the first account of the first object with the game account.
Optionally, in some embodiments, the information interaction device may further include an obtaining unit, where the obtaining unit may specifically be configured to display an application page of the second application corresponding to the first account; determining a second object from an application page of the second application, wherein the second object is an object with an application relation with a first object in a first account of the first object; and obtaining a second account corresponding to the second object.
Optionally, in some embodiments, the interaction information may include a game video stream, and the sending unit 302 may be specifically configured to obtain a game video stream of the game application in real time; based on the information channel, sending the game video stream to the second application so as to display the game video stream on a target chat page of the second application, wherein the target chat page is a chat page of a second object and a first object;
The receiving unit 303 may be specifically configured to receive, in the second application, display feedback information sent by the second account number for the game video stream based on the information channel, where the display feedback information is feedback information generated after the game video stream is successfully displayed.
Optionally, in some embodiments, the information interaction device may further include an operation unit, and the operation unit may be specifically configured to receive operation information sent by the second account in the second application based on the information channel, where the operation information is an operation performed by the second account in the second application on the game video stream; and displaying an operation instruction corresponding to the operation information in the game application.
Optionally, in some embodiments, the interaction information may include a call request, and the sending unit 302 may be specifically configured to send, in response to a call instruction triggered by the first object, a call request of the game application to a second account of the second application by using the game account in the game application based on the information channel;
the receiving unit 303 may be specifically configured to receive call response information sent by the second account in the second application based on the information channel for the call request, so that the game application performs call connection with the second application based on the information channel.
Optionally, in some embodiments, the interaction information may include chat information, and the sending unit 302 may be specifically configured to respond to a chat operation triggered by the first object, where the game account in the game application sends, based on the information channel, chat information corresponding to the chat operation to a second account of the second application;
the receiving unit 303 may be specifically configured to receive chat response information sent by the second account in the second application based on the information channel for the chat information.
Optionally, in some embodiments, the information interaction device may further include a response unit, where the response unit may be specifically configured to, when receiving a call request sent by a second account in the second application based on the information channel, respond to a connection operation of the first account for the call request, and perform call connection with the second application based on the information channel; or alternatively
When receiving the chat information sent by the second account in the second application based on the information channel, responding to the reply operation of the first account on the chat information, and sending the chat response information corresponding to the reply operation to the second application based on the information channel.
In the implementation, each unit may be implemented as an independent entity, or may be implemented as the same entity or several entities in any combination, and the implementation of each unit may be referred to the foregoing method embodiment, which is not described herein again.
As can be seen from the foregoing, in this embodiment, the establishing unit 301 may establish an information channel between a game application and a second application, where the game application includes a game account number of a first object, and the second application includes a first account number bound to the game account number of the first object; then, the sending unit 302 sends the interaction information of the game application to the second account of the second application based on the information channel in the game application; interaction response information sent by the second account number in the second application based on the information channel for the interaction information is received by the receiving unit 303, so that information interaction is performed between the game application and the second application based on the information channel. According to the scheme, the invitation link of the game can be sent to the second application corresponding to the second object related to the first object through the game application of the first object, so that an information channel is generated based on response information of the second application, and based on the information channel, the first object and the second object can realize cross-application information interaction, so that the first object can interact with an object outside the game while playing the game, and does not need to switch to a social application to conduct information interaction again, convenience of information interaction is improved, diversity of information interaction and efficiency of information interaction are improved, social experience of a user and a non-game user is enhanced when the user plays the game, and convenience of communication is greatly improved.
In order to better implement the method, correspondingly, the embodiment of the application also provides an information interaction device which can be particularly suitable for the second terminal of the second object.
For example, as shown in fig. 10, the information interaction device may include a setup module 311, a receiving module 312, and a transmitting module 313, as follows:
a building module 311, configured to build an information channel between a game application and a second application, where the game application includes a game account of a first object, and the second application includes a first account bound to the game account of the first object;
a receiving module 312, configured to receive, in the game application, interaction information of the game application sent by the game account to a second account of the second application based on the information channel;
and the sending module 313 is configured to send, in the second application, interaction response information for the interaction information based on the information channel, so that information interaction is performed between the game application and the second application based on the information channel.
Optionally, in some embodiments, the establishing module 311 may be configured to receive, by using a second application, an invitation link message sent by a game application of the first object, where a second account corresponding to the second application is associated with the first account of the first object; and responding to the triggering operation of the second object for the invitation link message, and triggering the second application to establish an information channel with the game application.
Optionally, in some embodiments, the establishing module 311 may be configured to receive an invitation prompt message sent by the first object through the game application, where the invitation prompt message carries an invitation identifier; when a viewing instruction triggered by a second object aiming at the invitation prompt message is received, acquiring an invitation link message corresponding to the invitation identifier; and displaying the invitation link message on a target chat page of the second application, wherein the target chat page is a chat page of the second object and the first object.
Optionally, in some embodiments, the interaction information may include a game video stream, and the receiving module 312 may specifically be configured to obtain, based on the information channel, a game video stream of the first object in real time in the game application; displaying the game video stream on the target chat page;
the sending module 313 may be specifically configured to send, in the second application, display feedback information of the second account that is generated after the game video stream is successfully displayed, based on the display feedback information sent by the information channel for the game video stream.
Optionally, in some embodiments, the information interaction device may further include an operation module, where the operation module may be specifically configured to display, on a target chat page, an operation identifier corresponding to a game character in the game application; and responding to the triggering operation of the second object aiming at the operation identification, and sending operation information corresponding to the triggering operation to the game application based on the information channel.
Optionally, in some embodiments, the interaction information may include a call request, and the receiving module 312 may be specifically configured to receive, in the game application, a call request of the game application sent by the game account to a second account of the second application based on the information channel;
the sending module 313 may be specifically configured to send, in the second application, call response information for the call request based on the information channel, so that the second application performs call connection with the game application based on the information channel.
Optionally, in some embodiments, the interaction information may include chat information, and the receiving module 312 may specifically receive chat information of the game application that is sent by the game account to the second account of the second application based on the information channel in the game application;
the sending module 313 may be specifically configured to send, in the second application, chat response information for the chat information based on the information channel.
Optionally, in some embodiments, the information interaction device may further include a response module, where the response module may specifically be configured to send a call request to the game application based on the information channel in response to a call instruction triggered by the second object; when receiving response information sent by the game application for the call request, performing call connection with the game application based on the information channel; or alternatively
Responding to the chat operation triggered by the second object, and transmitting chat information corresponding to the chat operation to the game application based on the information channel; and receiving response information sent by the game application aiming at the chat information based on the information channel.
As can be seen from the foregoing, in this embodiment, the establishing module 311 may establish an information channel between a game application and a second application, where the game application includes a game account number of a first object, and the second application includes a first account number bound to the game account number of the first object; then, receiving, by a receiving module 312, interaction information of the game application, where the interaction information is sent by the game account to a second account of the second application based on the information channel in the game application; and, transmitting, by the transmitting module 313, interaction response information for the interaction information based on the information channel in the second application, so as to perform information interaction between the game application and the second application based on the information channel. According to the scheme, when the second application of the second object receives the invitation link message of the game application, the invitation link message is received and then the information channel is carried out with the game application, so that cross-application information interaction between the second object and the first object is realized, the second object does not need to log in the game application and can also carry out information interaction with the first object playing the game, the convenience of information interaction is improved, the diversity of information interaction and the efficiency of information interaction are improved, the social experience of non-game users and game users is enhanced, the convenience of communication is greatly improved, and the experience of user interaction is improved.
In addition, an embodiment of the present application further provides an electronic device, as shown in fig. 11, which shows a schematic structural diagram of the electronic device according to the embodiment of the present application, specifically:
the electronic device may include one or more processing cores 'processors 401, one or more computer-readable storage media's memory 402, power supply 403, and input unit 404, among other components. Those skilled in the art will appreciate that the electronic device structure shown in fig. 11 is not limiting of the electronic device and may include more or fewer components than shown, or may combine certain components, or may be arranged in different components. Wherein:
the processor 401 is a control center of the electronic device, connects various parts of the entire electronic device using various interfaces and lines, and performs various functions of the electronic device and processes data by running or executing software programs and/or modules stored in the memory 402, and calling data stored in the memory 402. Optionally, processor 401 may include one or more processing cores; preferably, the processor 401 may integrate an application processor and a modem processor, wherein the application processor mainly processes an operating system, a user interface, an application program, etc., and the modem processor mainly processes wireless communication. It will be appreciated that the modem processor described above may not be integrated into the processor 401.
The memory 402 may be used to store software programs and modules, and the processor 401 executes various functional applications and data processing by executing the software programs and modules stored in the memory 402. The memory 402 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program (such as a sound playing function, an image playing function, etc.) required for at least one function, and the like; the storage data area may store data created according to the use of the electronic device, etc. In addition, memory 402 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device. Accordingly, the memory 402 may also include a memory controller to provide the processor 401 with access to the memory 402.
The electronic device further comprises a power supply 403 for supplying power to the various components, preferably the power supply 403 may be logically connected to the processor 401 by a power management system, so that functions of managing charging, discharging, and power consumption are performed by the power management system. The power supply 403 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
The electronic device may further comprise an input unit 404, which input unit 404 may be used for receiving input digital or character information and generating keyboard, mouse, joystick, optical or trackball signal inputs in connection with user settings and function control.
Although not shown in fig. 11, the electronic device may further include a display unit or the like, which is not described herein. In particular, in this embodiment, the processor 401 in the electronic device loads executable files corresponding to the processes of one or more application programs into the memory 402 according to the following instructions, and the processor 401 executes the application programs stored in the memory 402, so as to implement various functions as follows:
establishing an information channel between a game application and a second application, wherein the game application comprises a game account of a first object, and the second application comprises a first account bound with the game account of the first object; then, the game account number in the game application sends interaction information of the game application to a second account number of the second application based on the information channel; and receiving interaction response information sent by the second account number in the second application based on the information channel for the interaction information, so as to perform information interaction between the game application and the second application based on the information channel.
Or alternatively
Establishing an information channel between a game application and a second application, wherein the game application comprises a game account of a first object, and the second application comprises a first account bound with the game account of the first object; then, receiving interaction information of the game application, which is sent by the game account number to a second account number of the second application based on the information channel, in the game application; and the second account sends interaction response information to the interaction information based on the information channel in the second application so as to perform information interaction between the game application and the second application based on the information channel.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
As can be seen from the above, the present embodiment may establish an information channel between a game application and a second application, where the game application includes a game account of a first object, and the second application includes a first account bound to the game account of the first object; then, the game account number in the game application sends interaction information of the game application to a second account number of the second application based on the information channel; and receiving interaction response information sent by the second account number in the second application based on the information channel for the interaction information, so as to perform information interaction between the game application and the second application based on the information channel. According to the scheme, the invitation link of the game can be sent to the second application corresponding to the second object related to the first object through the game application of the first object, the information channel is generated after the second application receives the invitation, and based on the information channel, the first object and the second object can realize cross-application information interaction, so that the first object can interact with the object outside the game while playing the game without switching to the social application for information interaction, and meanwhile, the second object can interact with the first object playing the game without logging in the game application, so that convenience of information interaction is improved, diversity of information interaction and efficiency of information interaction are improved, social experience of a user and a non-game user is enhanced, convenience of communication is greatly improved, and user interaction experience is improved.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application further provides a storage medium, in which a plurality of instructions are stored, where the instructions can be loaded by a processor to perform any one of the information interaction methods provided by the embodiments of the present application. For example, the instructions may perform the steps of:
establishing an information channel between a game application and a second application, wherein the game application comprises a game account of a first object, and the second application comprises a first account bound with the game account of the first object; then, the game account number in the game application sends interaction information of the game application to a second account number of the second application based on the information channel; and receiving interaction response information sent by the second account number in the second application based on the information channel for the interaction information, so as to perform information interaction between the game application and the second application based on the information channel.
Or alternatively
Establishing an information channel between a game application and a second application, wherein the game application comprises a game account of a first object, and the second application comprises a first account bound with the game account of the first object; then, receiving interaction information of the game application, which is sent by the game account number to a second account number of the second application based on the information channel, in the game application; and the second account sends interaction response information to the interaction information based on the information channel in the second application so as to perform information interaction between the game application and the second application based on the information channel.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
Because the instructions stored in the storage medium can execute any information interaction method provided by the embodiment of the present application, the beneficial effects that any information interaction method provided by the embodiment of the present application can achieve can be achieved, and detailed descriptions of the foregoing embodiments are omitted herein.
The foregoing has described in detail the methods, apparatuses, electronic devices and computer readable storage medium for information interaction provided by the embodiments of the present application, and specific examples have been applied to illustrate the principles and embodiments of the present application, where the above description of the embodiments is only for helping to understand the methods and core ideas of the present application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, the present description should not be construed as limiting the present application.

Claims (21)

1. An information interaction method, comprising:
establishing an information channel between a game application and a second application, wherein the game application comprises a game account of a first object, and the second application comprises a first account bound with the game account of the first object;
the game account number in the game application sends interaction information of the game application to a second account number of the second application based on the information channel;
and receiving interaction response information sent by the second account in the second application based on the information channel for the interaction information, so as to perform information interaction between the game application and the second application based on the information channel.
2. The method of claim 1, wherein establishing an information channel between the gaming application and the second application comprises:
displaying a game page of a first object in a game application;
responding to the sharing operation of the first object on the game page, and acquiring a first account of the first object;
acquiring a second account related to the first account, and sending an invitation link message of the game application to a second application corresponding to the second account;
and receiving response information sent by the second account based on the invitation link message, and establishing an information channel between the game application and the second application based on the response information.
3. The method according to claim 1, wherein the method further comprises:
determining a login identifier corresponding to the game account of the first object in the game application;
based on the login identification, a first account associated with the login identification is obtained, and a first account of the first object is obtained;
binding the first account of the first object with the game account.
4. The method according to claim 1, wherein the method further comprises:
Displaying an application page of a second application corresponding to the first account;
determining a second object from an application page of the second application, wherein the second object is an object with an application relation with a first object in a first account of the first object;
and obtaining a second account corresponding to the second object.
5. The method of claim 1, wherein the interaction information comprises a game video stream, wherein the game account number in the game application sends the interaction information of the game application to a second account number of the second application based on the information channel, comprising:
acquiring a real-time game video stream of the game application;
based on the information channel, sending the game video stream to the second application so as to display the game video stream on a target chat page of the second application, wherein the target chat page is a chat page of a second object and a first object;
the receiving the interaction response information sent by the second account in the second application based on the information channel for the interaction information includes:
and receiving display feedback information sent by the second account in the second application based on the information channel for the game video stream, wherein the display feedback information is generated after the game video stream is successfully displayed.
6. The method of claim 5, wherein the method further comprises:
receiving operation information sent by the second account in the second application based on the information channel, wherein the operation information is performed by the second account in the second application for the game video stream;
and displaying an operation instruction corresponding to the operation information in the game application.
7. The method of claim 1, wherein the interaction information comprises a call request, wherein the game account in the game application sends the interaction information of the game application to a second account of the second application based on the information channel, comprising:
responding to a call instruction triggered by the first object, and sending a call request of the game application to a second account of the second application by the game account in the game application based on the information channel;
the receiving the interaction response information sent by the second account in the second application based on the information channel for the interaction information includes:
and receiving call response information sent by the second account number in the second application based on the information channel for the call request, so that the game application performs call connection with the second application based on the information channel.
8. The method of claim 1, wherein the interaction information comprises chat information, wherein the game account in the game application sends the interaction information of the game application to a second account of the second application based on the information channel, comprising:
responding to the chat operation triggered by the first object, and sending chat information corresponding to the chat operation to a second account of the second application by the game account in the game application based on the information channel;
the receiving the interaction response information sent by the second account in the second application based on the information channel for the interaction information includes:
and receiving chat response information sent by the second account in the second application aiming at the chat information based on the information channel.
9. The method according to claim 1, wherein the method further comprises:
when a call request sent by a second account in the second application based on the information channel is received, responding to the connection operation of the first account for the call request, and performing call connection with the second application based on the information channel; or alternatively
When receiving the chat information sent by the second account in the second application based on the information channel, responding to the reply operation of the first account on the chat information, and sending the chat response information corresponding to the reply operation to the second application based on the information channel.
10. An information interaction method, comprising:
establishing an information channel between a game application and a second application, wherein the game application comprises a game account of a first object, and the second application comprises a first account bound with the game account of the first object;
receiving interaction information of the game application, which is sent to a second account of the second application by the game account in the game application based on the information channel;
and the second account sends interaction response information to the interaction information based on the information channel in the second application so as to perform information interaction between the game application and the second application based on the information channel.
11. The method of claim 10, wherein establishing an information channel between a gaming application and a second application, the gaming application comprising a game account of a first object, comprises:
Receiving an invitation link message sent by a game application of a first object through a second application, wherein a second account corresponding to the second application is associated with a first account of the first object;
and responding to the triggering operation of the second object for the invitation link message, and triggering the second application to establish an information channel with the game application.
12. The method of claim 11, wherein the receiving, by the second application, the invitation link message sent by the game application of the first object comprises:
receiving an invitation prompt message sent by a first object through a game application, wherein the invitation prompt message carries an invitation identifier;
when a viewing instruction triggered by a second object aiming at the invitation prompt message is received, acquiring an invitation link message corresponding to the invitation identifier;
and displaying the invitation link message on a target chat page of the second application, wherein the target chat page is a chat page of the second object and the first object.
13. The method of claim 12, wherein the interaction information comprises a game video stream, and wherein the receiving the interaction information of the game application transmitted by the game account to the second account of the second application based on the information channel in the game application comprises:
Based on the information channel, acquiring a real-time game video stream of the first object in the game application;
displaying the game video stream on the target chat page;
the second account sends interactive response information for the interactive information based on the information channel in the second application, and the method comprises the following steps:
and the second account is used for displaying feedback information sent by the information channel for the game video stream in the second application, wherein the display feedback information is generated after the game video stream is successfully displayed.
14. The method according to claim 12, wherein the method further comprises:
displaying operation identifiers corresponding to game roles in the game application on a target chat page;
and responding to the triggering operation of the second object aiming at the operation identification, and sending operation information corresponding to the triggering operation to the game application based on the information channel.
15. The method of claim 10, wherein the interaction information includes a call request, and the receiving the interaction information of the game application sent by the game account to the second account of the second application based on the information channel in the game application includes:
Receiving a call request of the game application, which is sent by the game account to a second account of the second application based on the information channel in the game application;
the second account sends interactive response information for the interactive information based on the information channel in the second application, and the method comprises the following steps:
and the second account sends call response information to the call request based on the information channel in the second application, so that the second application is in call connection with the game application based on the information channel.
16. The method of claim 10, wherein the interaction information includes chat information, and the receiving the interaction information of the game application sent by the game account to the second account of the second application based on the information channel in the game application includes:
receiving chat information of the game application, which is sent to a second account of the second application by the game account in the game application based on the information channel;
the second account sends interactive response information for the interactive information based on the information channel in the second application, and the method comprises the following steps:
And the second account sends chat response information to the chat information based on the information channel in the second application.
17. The method according to claim 10, wherein the method further comprises:
responding to a call instruction triggered by the second object, and sending a call request to the game application based on the information channel; when receiving response information sent by the game application for the call request, performing call connection with the game application based on the information channel; or alternatively
Responding to the chat operation triggered by the second object, and transmitting chat information corresponding to the chat operation to the game application based on the information channel; and receiving response information sent by the game application aiming at the chat information based on the information channel.
18. An information interaction device, comprising:
the game device comprises a building unit, a game application and a second application, wherein the building unit is used for building an information channel between the game application and the second application, the game application comprises a game account number of a first object, and the second application comprises a first account number bound with the game account number of the first object;
the sending unit is used for sending the interaction information of the game application to a second account of the second application based on the information channel in the game application;
The receiving unit is used for receiving interaction response information sent by the second account number in the second application based on the information channel for the interaction information so as to conduct information interaction between the game application and the second application based on the information channel.
19. An information interaction device, comprising:
the game application comprises a game account of a first object, and the second application comprises a first account bound with the game account of the first object;
the receiving module is used for receiving interaction information of the game application, which is sent to a second account of the second application by the game account in the game application based on the information channel;
and the sending module is used for sending interaction response information aiming at the interaction information based on the information channel in the second application by the second account so as to carry out information interaction between the game application and the second application based on the information channel.
20. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor implements the information interaction method of any of claims 1 to 17 when the program is executed by the processor.
21. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the information interaction method of any of claims 1 to 17.
CN202310953707.3A 2023-07-31 2023-07-31 Information interaction method, device, electronic equipment and computer readable storage medium Pending CN116850604A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310953707.3A CN116850604A (en) 2023-07-31 2023-07-31 Information interaction method, device, electronic equipment and computer readable storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310953707.3A CN116850604A (en) 2023-07-31 2023-07-31 Information interaction method, device, electronic equipment and computer readable storage medium

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Publication Number Publication Date
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