CN115671710A - Game device, program, and recording medium - Google Patents

Game device, program, and recording medium Download PDF

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Publication number
CN115671710A
CN115671710A CN202211296360.1A CN202211296360A CN115671710A CN 115671710 A CN115671710 A CN 115671710A CN 202211296360 A CN202211296360 A CN 202211296360A CN 115671710 A CN115671710 A CN 115671710A
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CN
China
Prior art keywords
game
match
cost
execution control
player
Prior art date
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Pending
Application number
CN202211296360.1A
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Chinese (zh)
Inventor
小谷英斗
中井宏辅
礒边恭平
西村悠纪
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Bandai Co Ltd
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Bandai Co Ltd
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Filing date
Publication date
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Publication of CN115671710A publication Critical patent/CN115671710A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention provides a game device, a program and a recording medium for providing a game with high interest. The game device is provided with: a providing unit that provides an item corresponding to a game element; a first game execution control unit that controls to be able to execute a first game including a match-up using game elements and an item provided from a providing unit, on condition that payment of a first cost is detected; and a second game execution control unit that controls to be able to execute a second game that includes a match-up using the game elements and does not provide an item, on condition that payment of a second cost is detected after payment of the first cost is detected.

Description

Game device, program, and recording medium
Technical Field
The present invention relates to a game device, a program, and a recording medium.
Background
A game device is known which provides a player with an article such as a game card corresponding to a game element used in a game after the game is played (for example, patent document 1). With such a game device, the player can enjoy not only the game but also the game cards and other items, and thus can enjoy and collect the items such as the game cards, and can repeatedly play the game without feeling bored.
Documents of the prior art
Patent document
Patent document 1: japanese patent laid-open publication No. 2017-189276
Disclosure of Invention
Problems to be solved by the invention
However, the goals of players playing the game vary. For example, there are both players who aim at a match in a game and players who aim at acquisition and collection of an article such as a game card, but do not aim at a match. Therefore, providing a game that can satisfy the objectives of different players in one game provides a highly interesting game to the players.
Accordingly, an object of the present invention is to provide a game device and a program that provide a game with high interest.
Means for solving the problems
One aspect of the present invention is a game device including: a providing unit that provides an item corresponding to a game element; a first game execution control unit that controls to be able to execute a first game including a match-up using a game element and the provision of the item from the providing unit, on condition that payment of a first cost is detected; and a second game execution control unit that controls to be able to execute a second game that includes a match using the game element and does not provide the item, on condition that payment of a second cost is detected after payment of the first cost is detected.
One embodiment of the present invention is a program for causing a computer to execute: a first game execution control process of controlling to be able to execute a first game including a match-up using a game element and an offer of an item corresponding to the game element from an offer unit that offers the item, on condition that a payout of a first cost is detected; and a second game execution control process of controlling to be able to execute a second game including a match-up using the game elements and not providing the item, on condition that payment of a second cost is detected after payment of the first cost is detected.
ADVANTAGEOUS EFFECTS OF INVENTION
The invention can provide a game with high interestingness for a player.
Drawings
Fig. 1 is a schematic diagram of a game system according to an embodiment of the present invention.
Fig. 2 is a diagram showing an example of an external appearance of the game device 1 according to the present embodiment.
Fig. 3 is a diagram for explaining an outline of a game executed by the game device 1 according to the present embodiment.
Fig. 4 is a block diagram showing a functional configuration of the game device 1 according to the present embodiment.
Fig. 5 is a diagram showing an example of the game element database 190.
Fig. 6 is a block diagram showing a functional configuration of the game server 2 according to the present embodiment.
Fig. 7 is a diagram showing an example of the player database 210.
Fig. 8 is an operation flowchart of the game device 1.
Fig. 9 shows an example of the continuation game selection screen.
Fig. 10 is a diagram showing an example of a game end screen.
Fig. 11 is a flowchart of the operation of the first game processing (step 102).
Fig. 12 is a diagram showing an example of a main menu screen.
Fig. 13 is a diagram showing an example of a game result screen.
Fig. 14 is an action flow diagram of the game card providing process (step 207).
Fig. 15 is a diagram showing an example of a game card providing screen.
Fig. 16 is a flowchart of the operation of the second game processing (step 107).
Fig. 17 is a diagram for explaining a series of game plays in the second embodiment.
Fig. 18 is a flowchart of the operation of the first game process (step 102) in the second embodiment.
Fig. 19 is an operation flowchart of the special fight process (step 500).
Fig. 20 is a diagram showing an example of a special play execution selection screen.
Fig. 21 is a diagram for explaining an outline of a game executed by the game device 1 according to the third embodiment.
Fig. 22 is a flowchart of the operation of the first game process (step 102) in the third embodiment.
Fig. 23 is a flowchart of the game card continuous supply process (step 600).
Fig. 24 is a diagram showing an example of a continuous providing screen.
Detailed Description
< first embodiment of the present invention >
[ integral Structure ]
Fig. 1 is a diagram showing an example of the overall configuration of the game system in the present embodiment. As shown in fig. 1, the game system includes a game server 2 and one or more game devices 1. The game device 1 and the game server 2 are connectable to a communication line N and can communicate with each other.
The communication line N is a communication path through which data communication is possible. That is, the communication line N includes a dedicated line (dedicated cable) for direct connection, a LAN based on ethernet (registered trademark), and the like, and also includes a communication network such as a telephone communication network, a cable network, and the internet, and the communication method may be any of wired and wireless.
The game device 1 is a device for executing a game, and is connectable to the communication line N to perform data communication with the game server 2. The game device 1 is, for example, a controller of a commercial game device (arcade game device), a smart phone, a mobile phone, a portable game device, a stationary home game device, a personal computer, a tablet computer, a stationary home game device, or the like. Basically, there are a plurality of game devices 1, and each player operates the game device 1.
Fig. 2 is a diagram showing an example of an external appearance of the game device 1. As shown in fig. 2, the game device 1 includes: a display panel 11 that displays a screen related to a game; an operation touch panel 12 formed integrally with the display panel 11; an operation button 13; a first reading section 14 for acquiring information on a player; a second reading unit 15 configured to be capable of placing an article and reading information from the placed article; a slot 16 for inserting coins; and an outlet 17 for discharging the articles.
The game server 2 is a server system including one or more server devices, storage devices, and the like. The game server 2 can provide various services for running the game of the present embodiment, and manage data necessary for running the game, and distribute game programs and data necessary for executing the game in the game device 1.
In the present embodiment, with such a system configuration, a match-up game between players using a plurality of game devices 1 can be realized via the game server 2 and the communication line N. The match between players includes not only a match in which other players are opponents, but also a match in which a computer-based non-player character is an opponent.
The following describes an example in which the present invention is applied to a game device configured to be able to execute a series of games (match-up games) including match-up games, as an example of the game device. However, the present invention can be applied to any device capable of executing a game (a match-up game).
[ outline of the game ]
In order to facilitate understanding of the present embodiment, an outline of a game executed by the game device 1 will be described.
A plurality of game elements are presented in the game according to the present embodiment. The game elements are characters (characters, vehicles, props, etc.). The game elements are classified into game elements that have a correspondence relationship with the item and game elements that do not have a correspondence relationship with the item.
The game elements that correspond to the articles play a main role in the match-up game, and are game elements that are indispensable for the match-up game, and are game elements that establish the match-up game itself only if the game elements are present. The game elements associated with the articles include various pieces of character information (level, life value, attack power, defense power, topographic adaptability, weapons used, etc.), and may be game elements that are main targets of operations by the players in the match.
Further, there are a plurality of types of game elements associated with the articles depending on the information on various characters, and among the plurality of types, a particular type (for example, a type having character information that enables a match to progress favorably) is of particular value because of its rarity. Therefore, in order to satisfy the desire of the player to own, it is preferable that the game elements be provided to the player by being embodied (associated) with an article that is a physical object, and that the article is not virtual but has a physical object that can be recognized by the player in reality. An example of an article having a physical object is a game card as an article (real article) having a physical volume. The article is not limited to a game card, and is not limited to a game card as long as it is configured to be able to identify a game element corresponding to the article. The article may be a shaped object such as a hand having the appearance of a game element.
In the present embodiment, description will be made on the case where the articles to which the plurality of kinds of game elements provided in the game provided by the game device 1 are associated are all game pieces as physical objects. In addition, the game cards are provided with normal cards and rare cards according to the types of the game elements. The rare cards are game cards corresponding to game elements that have a higher game value than game elements corresponding to ordinary cards or have character information that enables a competitive game to progress favorably.
The game card can be identified by acquiring identification information (game element ID) attached to the game card for identifying the game element by a reading unit described later. The addition of the identification information (game element ID) to the game card may be realized by attaching a one-dimensional code or a multi-dimensional code obtained by converting the identification information for specifying the game element to the game card by printing or the like, or may be realized by other means such as a tag for Near Field Communication (NFC) or an IC chip recorded in the game card.
On the other hand, game elements that do not correspond to an item are not necessarily essential for a match, but have character information that affects other game elements or information (such as a level and an experience value) of a player. For example, a game element that does not correspond to an item is a secondary game element that gives an influence such as character information of another game element or information of a player to favorably progress a match-up game, as represented by a prop. Therefore, such a game element does not necessarily need to be embodied as an article or the like as a physical object having an entity that can be recognized by a player in reality, and can be provided to the player as information (data) of a non-physical object. However, it is not excluded that these game elements are expressed by being embodied as articles, and these game elements may be expressed by being embodied as articles.
Next, an outline of a series of games will be described.
As shown in fig. 3, the game executed by the game device 1 has a first game executed conditional on detection of payout of a first cost, and a second game executed conditional on detection of payout of a second cost after detection of payout of the first cost. Next, the flow of the first game and the second game will be described.
(1) First game
The first game executed by the game device 1 is started on the condition that payment of a first cost, which is a cost of the game, is detected. The first game is a game including a match using a game card and providing a game card (article).
(1-1) acquisition of Player information
The game device 1 acquires information of a player using the game device 1 (hereinafter, sometimes referred to as player information). For example, the game device 1 acquires the player identification information from a recording medium (for example, a player card) in which the player identification information is recorded, and communicates with the game server 2 by the first reading unit 14 to acquire the player information managed by the game server 2. The player information is updated according to the progress of the game.
(1-2) Main Menu presentation
The game apparatus 1 displays a main menu on the display panel 11 and presents it to the player. The game device 1 receives a selection operation by the player by operating the touch panel 12. The options presented in the main menu include, for example, "execute fight" and "abandon fight". When "execute the battle" is selected, the process of the battle is entered. Here, "abandoning the play" means that the player abandons the play without performing the play. When "abandon fight" is selected, the fight is not executed but skipped (abandoned).
The option of "execute match" is prepared for a player who wants to match, and the option of "abandon match" is prepared for a player who does not want a match but who intends to acquire a game card described later.
(1-3) fighting
The game device 1 executes a match using the game elements. In the present embodiment, the match in which the first price is paid is described as the first match. Game elements used in a match (including a main match or a sub-match) are characters (characters, carriers, etc.) and have a correspondence relationship with an article as a physical object. In this embodiment, the article is a game card. The game card is added with identification information (game element ID) for identifying the corresponding game element.
Before the first match, the second reading unit 15 reads the respective game element IDs from the set of game cards placed on the second reading unit 15 by the player, and registers the set of game elements corresponding to the read set of game element IDs as game elements that can be used in the match. When playing a match, the registered set of game elements takes a match action in a prescribed game field to progress the match. At this time, the play of the match-up game is controlled based on the operation input to the registered game element and the character information (parameter) of the game element. Then, when the player decides the win or loss, the battle is ended.
(1-4) provision of Game cards (articles)
In the game device 1, the player is provided with one game card (corresponding to an article having a game element) in addition to the first match, with respect to the payout of the first price of the game. After the first match is completed, or when the first match is completed by selecting "abandon match" on the main menu and skipping the match, the game device 1 discharges a game card (article) from the outlet 17 and provides the game card (article) to the player. The intention of the player to acquire the game pieces is considered to be high immediately after the end of the battle. On the other hand, there are also players who aim to acquire game pieces, not for a match. Therefore, in order to satisfy both the player who wants to perform the match-up game and the player who intends to acquire the game pieces without performing the match-up game, the game pieces are provided at a timing after the end of the match-up game.
(1-5) display of game result
The game device 1 displays the game result. The displayed information is, for example, the result of playing the first match, the player updated according to the result of playing the first match, the rank of the game element, and the like. When the player selects "abandon the match", that is, abandons the first match, the player displays the result of abandoning the match. By this display, the game device 1 ends the first game corresponding to the first cost.
(2) Second game
(2-1) display of continuous Game selection Screen
After the display screen of the game result is displayed, the game device 1 displays a continuation game selection screen on which the second game is displayed in a sense that the second game can be executed, for a predetermined time (for example, 30 seconds) on the condition that the second cost is paid after the payment of the first cost is detected.
The second game executed by the game device 1 is a game executed on the condition that the payout of the second cost is detected within a predetermined time after the end of the first game. The predetermined time period after the end of the first game is, for example, a period during which the continued game selection screen is displayed. The second game is a game in which only a match using a game card is played without providing a game card (article), unlike the first game. In addition, the second price is set to an amount lower than the first price. For example, the second cost is half the amount of the first cost. This is because the second game is a game in which only a match using a game card is played without providing a game card (article). This makes it possible to provide a game that meets the player's expectations and is primarily for a battle.
(2-2) fighting
The game device 1 executes a match using the game elements. In the present embodiment, the battle associated with the payment of the second price is referred to as a second battle.
The game elements used in the second match (including the main match or the sub-match) are characters (characters, carriers, etc.) as in the first match, and are associated with game cards as physical objects. Before the second play, the second reading unit 15 reads the respective game element IDs from the set of game cards placed on the second reading unit 15 by the player, and registers the set of game elements corresponding to the read set of game element IDs as game elements usable in the play. In addition, the registration of the game elements used in the second match may be configured such that the game elements registered in the first match are used without newly registering the game elements.
At the time of playing the second match, the registered set of game elements takes a match action in the prescribed game field to progress the second match. At this time, play of the second match game is controlled based on the operation input to the registered game element and the character information (parameter) of the game element. Then, when a win or a loss is determined among the players, the second fight ends.
(2-3) display of game result
The game device 1 displays the result of the second match. The displayed information is, for example, the result of playing the second match, the player updated according to the result of playing the second match, the rank of the game element, and the like.
(2-4) display of continuous Game selection Screen
The game device 1 displays the continued game selection screen on which the second game is displayed for a predetermined time (for example, 30 seconds) on the condition that the result of the second match is displayed and then the second game is further paid. The game device 1 ends the first second game associated with the second price in accordance with the display. The second game can be played repeatedly. The number of executions of the second game may be not limited, but in order to avoid occupation of the game device 1 by one player, the number of executions is preferably limited to a predetermined number (for example, four times) or less. The number of executions can be set for each game device 1.
Next, the structure of each device will be explained.
[ Structure of Game machine 1 ]
Fig. 4 is a block diagram showing an example of the functional configuration of the game device 1.
The game device 1 includes a processing unit 20, a display unit 21, an operation input unit 22, a user information reading unit 23, a game card reading unit 24, a cost detection unit 25, an audio output unit 26, a first game card supply unit 27, a second game card supply unit 28, a communication unit 29, a storage unit 30, a first reading unit 14, and a second reading unit 15.
The processing unit 20 comprehensively controls the operation of the game device 1 based on the program and data stored in the storage unit 30, and input signals from the user information reading unit 23, the game card reading unit 24, and the operation input unit 22. The functions of the processing unit 20 can be realized by, for example, microprocessors such as a CPU and a GPU, and electronic components such as an ASIC and an IC memory. The processing unit 20 includes a first game execution control unit 61 and a second game execution control unit 62 as main functional units. These sections will be described later.
The display unit 21 displays various game screens based on the image signal output from the processing unit 20. The function of the display unit 21 can be realized by a flat panel display such as a liquid crystal display, a display device such as a projector or a head-mounted display, for example. In fig. 2, the display panel 11 corresponds to this.
The operation input unit 22 is used for a player to input various operations related to a game, and outputs an operation input signal corresponding to the operation input to the processing unit 20. The function of the operation input unit 22 can be realized by, for example, an element directly operated by a finger of a player, such as a touch panel, a home button, a push switch, a joystick, or a trackball, or by an element for detecting a motion or a posture, such as an acceleration sensor, an angular velocity sensor, an inclination sensor, or a geomagnetic sensor. In fig. 2, the operation touch panel 12 and the operation buttons 13 correspond thereto.
The user information reading unit 23 controls a reader (first reading unit 14) for reading a recording medium on which player identification information (player ID) is recorded, and acquires the player ID from the recording medium on which the player ID is recorded. In the present embodiment, the recording medium on which the player ID is recorded is a tag or an IC chip incorporated in a game card. The first reading unit 14 and the user information reading unit 23 constitute a player ID acquisition means for acquiring a player ID from a player card.
The game card reading unit 24 controls a reader (second reading unit 15) for reading a game card owned by a player to acquire identification information (game element ID) of a game element which is present in a game from the game card. For example, when a one-dimensional code or a multi-dimensional code obtained by encoding a game element ID is printed on a game card, the game element ID is acquired by reading the code. When a tag or an IC chip for short-range communication in which a game element ID is recorded is included in a game card, the game element ID is acquired from the tag or the IC chip. The second reading unit 15 and the game card reading unit 24 constitute a game element ID acquisition means for acquiring a game element ID from a game card.
The cost detection unit 25 detects whether or not the payment of the cost is made in the game device 1. For example, it is possible to determine that the cost has been paid by detecting that a predetermined amount of medal or a corresponding medal has been inserted into the slot 16 of the game device 1, or that a settlement process based on communication with a chip related to predetermined electronic money has been completed. The game device 1 according to the present embodiment will be described as performing a series of processes relating to a game including a match based on the start of payment of a cost relating to the game. Further, the payment of the cost may be detected after a series of processes related to the game is started.
The audio output unit 26 is a speaker or the like for outputting audio of effect sounds related to a game based on the audio signal output from the processing unit 20.
The first game card supply unit 27 and the second game card supply unit 28 are constituted by card dispensers configured to be able to supply the game cards accommodated in the accommodating units one by one. The game device 1 of the present embodiment includes two types of card distributors (the first game card supply unit 27 and the second game card supply unit 28) in the housing of the game device 1, and the first game execution control unit 61 controls which game card supply unit supplies the game cards. One card dispenser has a storage portion configured to store game cards so that the game cards are stacked in the vertical direction, and is provided with a mechanism for feeding out one game card held in the lowermost layer in response to a supply command issued by the first game execution control portion 61. The dispensed game pieces are guided to a space that can be entered through the take-out port 17 and provided to the player.
As described above, the game card provided by the game device 1 according to the present embodiment corresponds to a game element, and the game element can be used during game play, thereby enabling the game element to be presented during the game. The game is controlled in progress based on the character information of the game element that has come out, and the game element having the character information that makes progress more favorable has a higher value in the game. Therefore, in the present embodiment, the game pieces are classified into two categories according to the value of the corresponding game element in the game.
The game device 1 of the present embodiment is configured to be able to separately supply each type of game cards. Specifically, the first game piece supply unit 27 and the second game piece supply unit 28 are configured to accommodate different types of game pieces in the accommodating units, and to drive the first game piece supply unit 27 or the second game piece supply unit 28 based on a supply command issued by the first game execution control unit 61, thereby enabling supply of a specific type of game piece. Therefore, the game cards are delivered to the installation shop or the like of the game device 1 by the types (the first type (normal cards) and the second type (rare cards)), and when the game cards are replenished, the game cards are operated so that the bundles of the first type game cards (normal cards) are accommodated in the accommodating portion of the first game card supply unit 27, and the bundles of the second type game cards (rare cards) are accommodated in the accommodating portion of the second game card supply unit 28. The game device 1 of the present embodiment is configured to provide a normal card when the first game card providing unit 27 is driven, and provide a rare card when the second game card providing unit 28 is driven.
The communication unit 29 is a communication interface with an external device. The communication unit 29 can be connected to an external device via a communication line N (whether wired or wireless), and can transmit and receive data. The communication unit 29 converts information input as a transmission target into data of a predetermined format, for example, and transmits the data to an external device such as the game server 2 via the communication line N. The communication unit 29 receives information from an external device via the communication line N, for example.
The storage unit 30 is a recording device capable of holding data, such as a nonvolatile memory or an HDD. The storage unit 30 stores, in addition to the operation programs of the respective units included in the game device 1, information of parameters necessary for the operation of the respective units, various kinds of graphic data used in the game executed by the game device 1, and the like.
The storage unit 30 stores a game element database 190 (game element DB 190). The game element DB 190 is a database for managing information (game element information) on each game element that is present in the game. In the game device 1 of the present embodiment, when a player plays a game, the player can place a game element corresponding to a game card on the game by placing the game card on the second reading unit 15 and acquiring information.
As shown in fig. 5, for example, game element information for one game element management includes drawing information 192 and character information 193, the drawing information 192 including graphic data and the like used for generating a screen when the game element is made to appear in a game, in association with a game element ID 191 for uniquely identifying the game element, and the character information 193 describing parameters such as an experience value, a level (element level) and the like of the game element, an effect created by using the game element, and the like, in addition to a name, an attribute and the like of the game element. The character information 193 is information referred to in a game in which game elements are made available, and participates in progress control of the game.
In the present embodiment, the game element DB 190 stores therein graphics data, character information, and the like, and the game element information includes these data. The game element information may include information indicating a storage location of data of each piece of information.
Next, the first game execution control unit 61 and the second game execution control unit 62, which are main functional units of the processing unit 20, will be described.
The first game execution control section 61 executes the first game on the condition that the payout of the first cost is detected. When the payout of the first cost is detected by the cost detection unit 25, the first game execution control unit 61 transmits the player identification information acquired by the first reading unit 14 and the user information reading unit 23 to the game server 2, receives the player information managed by the game server 2, and stores the player information in the storage unit 30. In the case of a new player, the game device 1 communicates with the game server 2 to register player information.
After acquiring the player information, the first game execution control unit 61 displays the main menu on the display unit 21, and accepts selection input by the player. The options presented in the main menu include, for example, "execute fight" and "abandon fight". When "execute a match" is selected, the first game execution control part 61 executes a match process. In the match-up process, first, the first game execution control unit 61 receives registration of a game piece used by the player in the first match-up. Then, the first game execution control unit 61 executes a match-up game in which another player or a non-player character is a match-up opponent by communication with the game server 2.
When the player ends the match-up, the first game execution control unit 61 controls the first game piece supply unit 27 or the second game piece supply unit 28 to perform a process for supplying a game piece to the player. When the match-up is completed or the match-up is abandoned, the first game execution control unit 61 starts the drawing process for selecting one of the first game card providing unit 27 and the second game card providing unit 28, and notifies the drawn card providing unit of the supply command. The decimation is performed by using decimation of the probability. For example, in the drawing, the first game piece providing unit 27 is selected at a ratio of 0.8, and the second game piece providing unit 28 is selected at a ratio of 0.2. That is, as for the game cards provided after the end of the match, ordinary cards are provided at a rate of 0.8, and rare cards are provided at a rate of 0.2. Further, the first game execution control unit 61 may select only the first game piece supplying unit 27. This is to increase the value of the rare cards. However, the above example is an example, and the ratio of the first game piece supply unit 27 supplying the first type of game pieces (ordinary pieces) and the ratio of the second game piece supply unit 28 supplying the second type of game pieces (rare pieces) may be other values.
When the supply of the game pieces is completed, the first game execution control section 61 performs a process of displaying the game result. The displayed game result includes, for example, information such as the result of the first match, the evaluation of the player, the experience value of the game element, and the update of the rank. The first game execution control unit 61 communicates with the game server 2 at a predetermined timing during the game to acquire information on the game result. When the display of the game result is finished, the first game execution control unit 61 notifies the second game execution control unit 62 of the end of the first game.
Upon receiving the end notification of the first game from the first game execution control unit 61, the second game execution control unit 62 displays the continued game selection screen on which the second game is displayed in a manner that the second game can be executed for a predetermined time (for example, 30 seconds) on condition that the second cost is paid out.
When the second cost detection unit 25 does not detect the payout of the second cost for a predetermined time (for example, 30 seconds), the second game execution control unit 62 ends the process without executing the second game, and displays a game end screen. This is because the second game only performs the second match, and whether or not the second game is executed depends on the selection of the player. This allows the player who does not want to play to be cared for.
On the other hand, when the payout of the second cost is detected by the cost detection unit 25 within a predetermined time (for example, 30 seconds), the second game execution control unit 62 receives the player identification information updated in the first game from the game server 2 and stores the player identification information in the storage unit 30. Then, the second game execution control unit 62 executes the match-up process. In the match-up process, first, the second game execution control unit 62 receives registration of a game piece used by the player in the second match-up. Then, the second game execution control unit 62 executes a match-up game in which another player or a non-player character is a match-up opponent through communication with the game server 2. In addition, the registration of the game elements used in the second match may be configured such that the game elements registered in the first match are directly used without newly registering the game elements.
When the player's engagement is completed, the second game execution control unit 62 performs a process of displaying the game result. The displayed game result includes, for example, information such as the result of the second match, the evaluation of the player, the experience value of the game element, and the update of the rank. The second game execution control unit 62 communicates with the game server 2 at a predetermined timing during the game to acquire information on the game result.
When the display of the game result is completed, the second game execution control unit 62 displays the continuation game selection screen again for a predetermined time (for example, 30 seconds). This is because the second game can be repeatedly played. However, in order to avoid one player from occupying the game device 1, the number of executables is set in advance in the second game execution control unit 62, and when the number of executables of the second game reaches the number of executables, the second game execution control unit 62 displays the second game end screen without displaying the continuation game selection screen.
[ Structure of Game Server 2 ]
Fig. 6 is a block diagram showing an example of the functional configuration of the game server 2. The game server 2 includes a processing unit 200, a communication unit 220, and a recording unit 240.
The processing unit 200 is, for example, a CPU, and controls the operation of each block included in the game server 2. Specifically, the processing unit 200 controls the operation of each block by reading out an operation program of each block recorded in the recording unit 240, and then expanding and executing the operation program in the memory, for example. The processing unit 200 includes a matching processing unit 201 and a management unit 202 as main functional units.
The matching processing unit 201 performs matching processing for a match-up game (player match) between players provided in the game system of the present embodiment. Through the matching process, a session is set for two game devices 1 that have transmitted matching requests at the same time, for example, among the game devices 1 connected to the game server 2, and the state is changed to a state in which information communication relating to the competing game is possible.
The management unit 202 manages the evaluation of the player concerning the game based on the play content of the game that has been played in the game device 1. More specifically, the management unit 202 evaluates the player based on the play content every time the game is played, and generates or updates player information about the player, which will be described later, based on the evaluation result.
The recording unit 240 is a recording device capable of holding data, such as a nonvolatile memory or an HDD. The recording unit 240 stores information such as parameters necessary for the operation of each block, in addition to the operation program of each block included in the game server 2. Further, the recording unit 240 stores the player database 210 (player DB 211).
The player DB 210 is a database that manages information (player information) indicating usage status of a game corresponding to each user (player) with respect to the game providing a game playing experience using the game device 1 in the game system according to the present embodiment. The player information is information for managing a usage history of the game play function for each player and various game elements that can be used by the player. The player information is updated in sequence in accordance with the result of the game play of the game that is played using the player card in the game device 1, and when the player card is used again, the player information is supplied to the game device 1. Thus, the game device 1 can provide a game play in a state in which a previously played game is reflected.
In the present embodiment, the player information may include progress status information 212 indicating a progress status of the game played by the player, possession information 213 indicating game elements that the player owns and can be used in the game, reinforcement status information 214 indicating a reinforcement status of each game element that the player can use, and provision information 215 indicating game elements that can be provided to the player, in association with a player ID 211 for identifying the player, as shown in fig. 7, for example.
Here, the progress status information 212 may include progress information indicating which stage in the predetermined scenario has progressed, battle performance information indicating battle performance of the battle game, and the like, and evaluation information evaluating the game play status of the player.
The possession information 213 is configured by sequentially adding identification information of game elements owned by the player.
The reinforcement status information 214 may be configured to: for a game element that has been at least enhanced (changed from an initial state), information on a hue, such as an empirical value and an element level, which are indices indicating parameters that have changed due to enhancement, is managed in association with the game element ID 191 of the game element. In the present embodiment, the enhancement status information 214 is described as being updated when the result of the play of the game played in the game device 1 is obtained for easy understanding of the invention, but may be updated based on, for example, information or the like on which an incubation result obtained by utilizing a function related to incubation in the game device 1 is obtained.
The providing information 215 is used to record identification information of game elements that can be provided to the player. The provided information 215 may be updated when a result of a game play of a game played in the game device 1 is obtained, when a notification that the player has abandoned a match is obtained, or the like.
The communication unit 220 is a communication interface with an external device. The communication unit 220 can be connected to an external device via a communication line N (wired or wireless), and can transmit and receive data. The communication unit 220 converts information input as a transmission target into data of a predetermined format, for example, and transmits the data to an external device such as the game device 1 via the communication line N. The communication unit 220 receives information from an external device via the communication line N, for example.
[ operation of the game device 1 ]
The operation of the game device 1 will be described with reference to the flowchart of fig. 8. In the following description, the first price is set to 200 yen, and the second price is set to 100 yen, which is a half amount of the first price.
The cost detection unit 25 performs a first cost (200 yen) detection process (step 100). When the game is started, the player inserts a medal of 200 yen or a corresponding medal as a first price for executing the game into the slot 16 of the game device 1. When the price detection unit 25 detects the first price (200 yen) (step 101), the first game execution control unit 61 starts the first game process (step 102). The details of the first game processing (step 102) will be described later.
When the first game is ended, the second game execution control unit 62 displays the continued game selection screen for a predetermined time (for example, 30 seconds) (step 103). Fig. 9 shows an example of the continuation game selection screen. In the continued game selection screen of fig. 9, a selection of execution of the second game and a case where the second price (100 yen) is required every time the second game is executed are displayed.
When the player selects not to execute the second game (step 104), the second game execution control unit 62 displays an end screen (step 110). Fig. 10 is a diagram showing an example of a game end screen. The series of games of the game device 1 is ended by displaying the ending screen.
When the player selects execution of the second game (step 104), the cost detection unit 25 performs a process of detecting a second cost (100 yen) (step 105). When the second price (100 yen) is detected by the price detecting unit 25 (step 106), the second game execution control unit 62 starts the second game processing (step 107). The second game processing (step 107) will be described in detail later.
On the other hand, if the cost detection unit 25 does not detect the second cost (100 yen) (step 106), the second game execution control unit 62 displays the end screen (step 110). The series of games of the game device 1 is ended by displaying the ending screen.
When the second game is ended once, the second game execution control section 62 determines whether or not the number of executions of the second game has reached the number of executions (step 108). The determination as to whether or not the executable count has been reached is made based on the count value of the counter C1 described later. If the number of executions of the second game has not reached the number of executions (step 109), the process returns to step 103 and a continued game selection screen is displayed (step 103). On the other hand, when the number of executions of the second game reaches the executable number, the second game execution control unit 62 displays the end screen (step 110). The series of games of the game device 1 is ended by displaying the ending screen.
The description of the overall operation of the game device 1 is thus completed.
Next, the operation of the first game process (step 102) will be described. Fig. 11 is a flowchart of the operation of the first game processing (step 102).
When the first cost is detected by the cost detection unit 25, a reading process of the player card is executed (step 200). The player brings the player card into contact with the first reading section 14 (reader) of the game device 1. The first reading unit 14 reads the player ID 211 from the player card of the player, and the user information reading unit 23 receives and acquires the player information (progress status information 212, possession information 213, reinforcement status information 214, provision information 215, and the like) associated with the player ID 211 from the game server 2 by transmitting the player ID 211 read by the first reading unit 14 from the player card of the player to the game server 2 (step 201).
The first game execution control section 61 displays a main menu (step 202). Fig. 12 is a diagram showing an example of a main menu screen. On the main menu screen of fig. 12, options such as "execute a match" and "discard a match" are displayed so as to be selectable.
The player selects a desired option from the displayed main menu. The first game execution control unit 61 determines the option selected from the main menu (step 203).
When "execute a match" is selected, the first game execution control unit 61 accepts registration of a game piece used by the player in the first match (step 205). When the registration of the game elements corresponding to the game pieces used by the players in the first match is completed, the first game execution control unit 61 executes the match process between the players (step 206). Then, when the win or loss is determined, the first match is ended, and the game card providing process is performed (step 207). On the other hand, when the player selects "abandon match" in the main menu without the match, the first game execution control unit 61 notifies the game server 2 of abandoning the match by communication (step 204). Then, the game card providing process is entered (step 207). The details of the game card providing process (step 207) will be described later.
When the game card providing process is completed, the first game execution control unit 61 displays the game result (step 208). Fig. 13 is a diagram showing an example of a game result screen. When the match is abandoned, a screen indicating that the match is abandoned is displayed.
Finally, the first game execution control unit 61 notifies the second game execution control unit 62 of the end of the first game (step 209).
The description of the operation of the first game process (step 102) is terminated as described above.
Next, the operation of the game card providing process (step 207) will be described. Fig. 14 is a flowchart of the action of the game card providing process (step 207).
The first game execution control unit 61 determines whether the first match is completed or the first match is abandoned (step 300), and performs a drawing process for selecting a game card supply unit (step 302) when the first match is completed or the first match is abandoned (step 301). In the lottery process, lottery is performed with a predetermined probability so that the normal card or the rare card is supplied at the predetermined supply ratio.
The first game execution control unit 61 selects one of the first game card supply unit 27 and the second game card supply unit 28 based on the result of the drawing (step 303), and notifies the selected card supply unit of a supply command (step 304). The first game piece supply unit 27 or the second game piece supply unit 28 to which the supply command is notified discharges one game piece from the take-out port 17. Then, the first game execution control unit 61 displays a game card supply screen (step 305). Fig. 15 is a diagram showing an example of a game card providing screen.
The description of the operation of the game card providing process (step 207) ends as above.
Since the first game is provided with the execution of the match-up and the abandonment of the match-up, it is possible to provide a game that satisfies both the player who wants to acquire the game pieces and perform the match-up and the player who does not want to acquire the game pieces but only wants to acquire the game pieces.
Next, the operation of the second game process (step 107) will be described. Fig. 16 is a flowchart of the operation of the second game process (step 107).
When the second game is started, the second game execution control unit 62 receives registration of a game card used by the player in the second match (step 400). When the registration of the game elements corresponding to the game pieces used by the players in the second match is completed, the second game execution control unit 62 executes the match process between the players (step 401). When the outcome is determined, the second match is ended, and the second game execution control unit 62 displays the game result (step 402). The game result screen is the same as fig. 13. Finally, to count the number of executions of the second game, 1 is added to the counter C1 that counts the number of executions of the second game (step 403).
The game of the first embodiment is provided with a first game executed on condition of payment of a first cost including performing a match-up using a game card (article) and providing the game card (article), and a second game executed on condition of payment of a second cost at the end of the first game, and only performing a match-up using the game card without performing the provision of the game card (article). This makes it possible to provide a game that satisfies both a player who desires to play and acquire a game card (article) and a player who desires to play only. In particular, the game of the first embodiment is suitable for players who want to play a plurality of battles. Further, the game according to the first embodiment is also a game that can be satisfied by only a player who desires to acquire a game card (article) because the first match of the first game can be discarded (skipped).
< second embodiment of the present invention >
A second embodiment of the present invention will be explained.
The second embodiment is characterized in that a special match different from the first match is set in the first game. The special play occurs when a drawing is performed after the game card is provided after the first play is finished. Further, it is characterized in that the game pieces are provided after the special match. Fig. 17 is a diagram for explaining a series of game plays in the second embodiment.
As shown in fig. 17, in the second embodiment, after the game card corresponding to the first price is provided, the drawing for the special match is performed, and when the drawing is performed, the player can obtain the right to execute the special match on the condition that the payment of the third price is made. Further, the player can receive the supply of the game pieces after the special match.
Fig. 18 is a flowchart of the operation of the first game process (step 102) in the second embodiment. As shown in fig. 18, after the game card providing process (step 207), the game device 1 performs the special match process (step 500). The special engagement process (step 500) will be described with reference to the flowchart of fig. 19. Other processes are the same as those in the first embodiment, and thus detailed description thereof is omitted.
When the supply of the first pair of post-game cards is completed (step 501), the first game execution control unit 61 starts the drawing process (step 502). In the drawing process, the occurrence of the special match is drawn out with a predetermined probability as to whether or not the special match occurs.
When the game is not being played (the special match occurs) (step 503), the first game execution control unit 61 ends the special match processing and proceeds to step 208.
On the other hand, when a drawing is in progress (a special match occurs) (step 503), the first game execution control unit 61 displays a special match execution selection screen (step 504), and determines the content selected by the player (step 505). Fig. 20 is a diagram showing an example of a special play execution selection screen. In the special combat execution selection screen of fig. 20, the following is displayed: the ability to perform special combat; a third cost needs to be paid to execute the special fight; and the ability to access rare cards after a particular battle.
When the player has not selected to execute the special match (step 505), the first game execution control unit 61 ends the special match process and proceeds to step 208. On the other hand, when the player selects to execute the special match (step 505), the first game execution control unit 61 detects the payout of the third cost by the cost detection unit 25 (step 506). Here, the third price is the same amount as the first price. For example, the third price is 200 yen of the same amount as the first price. This is because, although the special match is made during the play of the first game, providing both the special match and the game card to the player is equivalent to the provision of the first match and the game card obtained by paying the first price.
When the payout of the third payout is not detected (step 506), the first game execution control unit 61 ends the special match processing, and the routine proceeds to step 208. On the other hand, when the first game execution control unit 61 detects the payout of the third cost (step 506), it executes the special match (step 507). The special match may be performed between players as in the first match, or may be a match with a non-player character having special ability (so-called leader character).
When the special match is completed, the first game execution control unit 61 notifies the second game card providing unit 28 of the providing command (step 508). Thereby, the second game piece supply unit 28 discharges one game piece from the take-out port 17. The game pieces discharged from the second game piece supplying portion 28 are rare pieces. This is because the special match occurs by drawing a drawing, and therefore has the same value as drawing a rare card. Then, the first game execution control unit 61 ends the special match processing, and proceeds to step 208. The subsequent processing is the same as in the first embodiment.
The second embodiment can give the player an opportunity to play a match and acquire a game card with high game value by providing a special match and a combination of game cards (rare cards) in the first game on the condition that a drawing is made and a third cost is paid. In the special match-up described in the second embodiment, only the first game can be executed without providing the second game.
< third embodiment of the present invention >
A third embodiment of the present invention will be explained. Fig. 21 is a diagram for explaining an outline of a game executed by the game device 1 according to the third embodiment.
The first game of the first embodiment provides one game card for the payment of the first cost. The third embodiment, as shown in fig. 21, provides a game piece (article) in addition to the one game piece, and further provides a game piece (article) on condition that a further payout of a fourth price is made according to the player's desire. This is because the game pieces (articles) are further provided after the match is a timing at which the player receives the result of the match and then further compensates for a weak point or wants a game piece with a higher value. Further, even in the case where the player aims to acquire the game pieces without playing the match, it is advantageous for such a player if the game pieces can be acquired continuously after the game pieces are acquired by paying the first cost.
The game device 1 receives a selection operation by the player as to whether or not the player wishes to provide a further game card. When an operation is performed to the effect that the game card is desired to be provided, the game device 1 requests the player to pay a fourth cost. The game device 1 discharges one game piece from the outlet 17 to provide it to the player on condition that the payment of the fourth cost is detected. The fourth cost is an amount lower than the first cost. For example, the fourth cost is 100 yen lower than the first cost. This is because, as the consideration of the first price, the player obtains the right to play the first match and the right to acquire one game piece, but the consideration of the fourth price has only the right to acquire one game piece.
Further game pieces can be provided repeatedly a predetermined number of times. Hereinafter, the action of repeatedly providing the game pieces as described above is described as continuous provision of the game pieces. For example, after providing a game piece for a payout of the fourth cost once, the player is made to select whether or not the game piece is also desired to be provided, and in the case where the player also desires to provide a game piece, a game piece is further provided on condition that a further payout of the fourth cost is made. When the player does not wish to provide any more game pieces, or when the number of continuous game pieces provided reaches a predetermined number, the continuous game pieces are provided.
Fig. 22 is a flowchart of the operation of the first game process (step 102) in the third embodiment. As shown in fig. 22, after the game device 1 displays the game result (step 208), the game card continuous feed process is performed (step 600).
The game card continuous feed processing (step 600) will be described with reference to the flowchart of fig. 23. The other processes are the same as those in the first embodiment or the second embodiment, and thus detailed description thereof is omitted.
When the display of the game result screen is completed, the first game execution control unit 61 displays an input screen (continuous provision screen) for accepting a selection input of whether or not the player accepts further provision of the game pieces (step 601). Fig. 24 is a diagram showing an example of a continuous providing screen. The continuous provision screen of fig. 24 is a screen for selecting continuous provision of game pieces, and is displayed with the meaning that the fourth cost needs to be paid for each provision of one piece.
The first game execution control unit 61 determines the option selected by the player (step 602), and when a selection is made to accept further supply of the game card and the payout of the fourth cost is detected by the cost detection unit 25 (step 603), performs a lottery process (step 604). The drawing process is a drawing for selecting one of the first game card supply unit 27 and the second game card supply unit 28. The drawing is the same as the drawing for the game cards offered at the first price in that the drawing is performed by using the probability, but the proportion of the offered category of the game cards is different.
For example, the first game execution control unit 61 sets the ratio at which the first game piece providing unit 27 is selected to 0.2, and sets the ratio at which the second game piece providing unit 28 is selected to 0.8. That is, a main purpose of a player who performs continuous supply of game pieces is to acquire game pieces having a high game value, and to meet this purpose, the supply ratio of rare pieces is set to be high. Further, the supply ratio may be changed according to the number of times the game pieces are purchased. For example, when the number of times of continuous feed is set to four, when the game piece is fed for the first time, the first game piece feeder 27 is selected at a rate of 0.8, the second game piece feeder 28 is selected at a rate of 0.2, when the game piece is fed for the second time, the first game piece feeder 27 is selected at a rate of 0.5, and the second game piece feeder 28 is selected at a rate of 0.5, when the game piece is fed for the third time, the first game piece feeder 27 is selected at a rate of 0.2, and the second game piece feeder 28 is selected at a rate of 0.8, and when the game piece is fed for the fourth time, the first game piece feeder 27 is selected at a rate of 0, and the second game piece feeder 28 is selected at a rate of 1. That is, the more the number of times of providing the game cards increases, the more the proportion of providing the rare cards increases, and when the number of times of providing the game cards becomes continuously available (in this example, the fourth time), the rare cards are provided without fail. When the game pieces are continuously supplied, the second game piece supply unit 28 may be selected at all times. However, the above example is an example, and the ratio of the provided categories may be other values.
The first game execution control unit 61 selects one of the first game card supply unit 27 and the second game card supply unit 28 based on the result of the drawing (step 605), and notifies the selected card supply unit of a supply command (step 606). The first game piece supply unit 27 or the second game piece supply unit 28 to which the supply command is notified discharges one game piece from the take-out port 17.
The first game execution control unit 61 increments a counter C2 (initial value = 0) for counting the number of times the game pieces are further provided by 1 (step 607), and determines whether or not the counter C2 has reached a number of times (for example, four times) that can be continued (step 608).
When the counter C2 has not reached the number of available continuous times, the first game execution control unit 61 returns to step 601, displays the continuous provision screen, and continues the processing from step 602 onward.
On the other hand, when selection is made to the effect that no game card is acquired, the fourth cost is not detected, or the counter C2 reaches the number of consecutive times, the first game execution control unit 61 ends the game card continuous feed processing.
The description of the operation of the game card continuous feed process is ended as described above.
The third embodiment provides a chance that only the game pieces (items) can be acquired in the first game, and therefore can provide a desired game that can realize a player who mainly aims at acquiring the game pieces (items).
In addition, the continuous game card supply processing described in the third embodiment can be executed even if the second game is not provided and only the first game is provided. In addition, even in the first game in which the special match described in the second embodiment is not provided, the game card continuous feed processing described in the third embodiment can be performed. Further, the first embodiment and the third embodiment may be combined.
In the above-described embodiment, two examples (the first game card supply unit 27 and the second game card supply unit 28) of the card supply units (article supply units) that supply the game cards (articles) have been described. However, the number thereof is not limited to two. Three or more card supply units (article supply units) may be provided according to the type of game card (article).
The present invention has been described above by referring to preferred embodiments, but the present invention is not limited to the above embodiments, and can be implemented by being variously modified within the scope of the technical idea thereof.
Description of the reference numerals
1: a game device; 2: a game server; 11: a display panel; 12: operating a touch panel; 13: an operation button; 14: a first reading section; 15: a second reading unit; 16: a throwing port; 17: a take-out port; 20: a processing unit; 21: a display unit; 22: an operation input unit; 23: a user information reading unit; 24: a game card reading unit; 25: a cost detection section; 26: a sound output unit; 27: a first game card providing unit; 28: a second game card providing section; 29: a communication unit; 30: a storage unit; 61: a first game execution control unit; 62: a second game execution control unit.

Claims (17)

1. A game device is provided with:
a providing unit that provides an item corresponding to a game element;
a first game execution control unit that controls to be able to execute a first game including a match-up using a game element and the provision of the item from the providing unit, on condition that payment of a first cost is detected; and
a second game execution control unit that controls to be able to execute a second game that includes a match using the game element and does not provide the item, on condition that payment of a second cost is detected after payment of the first cost is detected.
2. The game apparatus according to claim 1,
the second game execution control means controls the second game to be executable on the condition that the payout of the second cost is detected within a predetermined time after the end of the first game.
3. The game apparatus according to claim 1 or 2,
the second game execution control unit presents, at a prescribed time, a meaning that the second cost needs to be paid in addition.
4. The game apparatus according to any one of claims 1 to 3,
the second price is set to a lower amount than the first price.
5. The game device of claim 4,
the second price is set to a half amount of the first price.
6. The game apparatus according to any one of claims 1 to 5,
the second game execution control unit controls to be able to execute the second game once for one payment of the second cost.
7. The game apparatus according to any one of claims 1 to 6,
the second game execution control means controls the number of executions of the second game to a predetermined number or less.
8. The game device of claim 7,
the second game execution control means is controlled so as to be able to change the number of executions of the second game.
9. The game apparatus according to any one of claims 1 to 8,
the first game execution control unit controls execution of a game including executing a special match using the game elements and providing the item from the providing unit, on condition that payment of a third cost is detected in executing the first game.
10. The game device of claim 9,
the first game execution control unit is controlled to be able to select by a player whether to execute a game including the special match.
11. The game apparatus according to claim 9 or 10,
the first cost and the third cost are set to the same amount.
12. The game apparatus according to any one of claims 9 to 11,
the supply unit includes:
a first item providing unit capable of providing a first category of items; and
a second item providing unit capable of providing a second category of items having a higher play value than the play value of the first category of items,
the first game execution control unit controls to be able to provide the item from the second item providing unit on condition that the payment of the third cost is detected.
13. The game apparatus according to any one of claims 1 to 12,
the first game execution control unit controls to enable the providing unit to provide at least one or more items, on condition that payment of a fourth cost is detected during execution of the first game.
14. The game device of claim 13,
the fourth cost is set to an amount lower than the first cost.
15. The game apparatus according to claim 13 or 14,
the supply unit includes:
a first item providing unit capable of providing a first category of items; and
a second item providing unit capable of providing a second category of items having a higher play value than the play value of the first category of items,
the first game execution control unit controls to be able to provide the item from any one of the first item providing unit and the second item providing unit on condition that payment of the fourth cost is detected.
16. A program for causing a computer to execute:
a first game execution control process of controlling to be able to execute a first game including a match-up using a game element and an offer of an item corresponding to the game element from an offer unit that offers the item, on condition that a payout of a first cost is detected; and
a second game execution control process of controlling to be able to execute a second game including a match-up using the game elements and not providing the item, on condition that payment of a second cost is detected after payment of the first cost is detected.
17. A computer-readable recording medium recording a program according to claim 16.
CN202211296360.1A 2021-11-29 2022-10-21 Game device, program, and recording medium Pending CN115671710A (en)

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JP6630565B2 (en) 2015-12-25 2020-01-15 株式会社バンダイナムコエンターテインメント Game system and program
JP6722503B2 (en) 2016-04-28 2020-07-15 株式会社バンダイナムコエンターテインメント Computer system and program
JP6189503B1 (en) 2016-08-03 2017-08-30 株式会社バンダイ GAME DEVICE AND PROGRAM
JP6669711B2 (en) 2017-11-17 2020-03-18 株式会社バンダイ Game device, game system and program
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