CN115414667A - In-game interface interaction method and device, storage medium and computer equipment - Google Patents

In-game interface interaction method and device, storage medium and computer equipment Download PDF

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Publication number
CN115414667A
CN115414667A CN202211085364.5A CN202211085364A CN115414667A CN 115414667 A CN115414667 A CN 115414667A CN 202211085364 A CN202211085364 A CN 202211085364A CN 115414667 A CN115414667 A CN 115414667A
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China
Prior art keywords
resource
explanation
game
interactive interface
animation
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陈瑽
寇京博
田吉亮
庄涛
姚逸宁
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Beijing Perfect Chijin Technology Co ltd
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Beijing Perfect Chijin Technology Co ltd
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Priority to CN202211085364.5A priority Critical patent/CN115414667A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses an in-game interface interaction method and device, a storage medium and computer equipment, wherein the method comprises the following steps: receiving interactive interface configuration data; generating an interactive interface according to the interactive interface configuration data and an interactive interface template; and when an interactive interface display condition is met, displaying the interactive interface in a floating window form in a game picture, wherein the interactive interface comprises a content explanation area and a content selection area, and selectable content in the content selection area comprises the explanation content of the content explanation area. According to the game playing method and device, the interactive interface is displayed in the form of the suspended window on the original game picture, so that the important information of the game picture is prevented from being shielded, the normal experience of a player in the game is not influenced, meanwhile, explanation of content can be provided in the interactive interface, the reading cost of the player is reduced, and the popularization cost of the game content is reduced.

Description

In-game interface interaction method and device, storage medium and computer equipment
The application is a divisional application of Chinese patent application with the name of 'interface interaction method and device in games, storage medium and computer equipment', which is submitted to the Chinese patent office at 28/10/2021 and has the application number of 202111265811.0.
Technical Field
The present application relates to the field of network game technologies, and in particular, to an in-game interface interaction method and apparatus, a storage medium, and a computer device.
Background
With the continuous development of the internet and computer technology, online games become a choice for entertainment and relaxation of the masses.
In the network game, usually, information such as activities in the game is announced in the form of announcement columns by characters and pictures, for example, an activity introduction interface pops up on a game interface when a player enters the game after logging in the game, and for example, a player clicks a specific "activity" button to trigger the activity introduction interface to pop up in the game, and the player can know details of the activities by reading announcement information on the activity introduction interface. This approach has the following problems: firstly, the activity introduction interface can shield game pictures to influence normal games of players, and secondly, players need to read and know details, so that the activity popularization cost is high, and the game experience of the players is poor.
Disclosure of Invention
In view of this, the present application provides an in-game interface interaction method and apparatus, a storage medium, and a computer device.
According to one aspect of the application, an in-game interface interaction method is provided, and comprises the following steps:
receiving interactive interface configuration data;
generating an interactive interface according to the interactive interface configuration data and an interactive interface template;
and when an interactive interface display condition is met, displaying the interactive interface in a floating window form in a game picture, wherein the interactive interface comprises a content explanation area and a content selection area, and selectable content in the content selection area comprises the explanation content of the content explanation area.
Optionally, the interactive interface configuration data includes at least one game resource data, resource explanation data of each game resource, and a resource explanation sequence of each game resource; generating an interactive interface according to the interactive interface configuration data and the interactive interface template, specifically comprising:
respectively associating game resource data corresponding to each game resource to a resource selection option module to form a resource selection option corresponding to each game resource, and sequentially associating the resource selection option to a resource selection area of a live broadcast interactive interface template according to the resource explanation sequence;
and according to the resource explanation sequence, sequentially associating the game resource explanation data to a resource explanation area of the live broadcast interactive interface template.
Optionally, the associating the game resource explanation data to the resource explanation area of the live broadcast interactive interface in sequence according to the resource explanation sequence specifically includes:
determining the voice waveform characteristics of the explained content, and acquiring a plurality of explained character animation segments matched with the voice waveform characteristics, wherein the explained characters comprise non-player characters in the game;
splicing the animation segments of the explained characters to obtain an explained animation, and associating the explained animation to a resource explained area of the live broadcast interactive interface template;
correspondingly, when the interactive interface display condition is met, displaying the interactive interface in a form of a floating window in a game picture, specifically comprising:
when preset live broadcast time is reached, displaying the live broadcast interactive interface in a form of a floating window in a game picture so as to play the explanation animation in the resource explanation area, and playing an explanation voice synchronous with the explanation animation according to the explanation content, wherein the resource selection option in the resource selection area selectively displays an explanation special effect based on the explanation animation in the resource explanation area, and the explanation special effect comprises a resource selection option for popping up the game resource being explained and/or an additional display special effect on the resource selection option of the game resource being explained.
Optionally, after the interactive interface is displayed in the form of a floating window in the game screen when the interactive interface display condition is met, the method further includes:
responding to a game resource insertion instruction, and determining resource configuration data to be inserted, wherein the resource configuration data to be inserted comprises resource data to be inserted and resource explanation data to be inserted;
associating the resource data to be inserted into the resource selection option module to form the resource selection option to be inserted, and adding the resource selection option to be inserted into the resource selection area;
and after the playing of the explanation voice corresponding to the current game resource is finished, playing the explanation animation corresponding to the resource to be inserted in the resource explanation area, and synchronously playing the explanation voice corresponding to the resource to be inserted.
Optionally, the explaining character animation segment includes a first animation segment and a second animation segment of the explaining character, the first animation segment includes a head and a body of the explaining character, the second animation segment includes the head of the explaining character, and a picture size of the first animation segment is larger than a picture size of the second animation segment; splicing the animation segments of the explained characters to obtain explained animations, and associating the explained animations to the resource explained area of the live broadcast interactive interface template, wherein the method specifically comprises the following steps:
splicing the first animation segments to obtain a first explanation animation, and splicing the second animation segments to obtain a second explanation animation;
and associating the first explanation animation to a resource explanation area of the live broadcast interactive interface template, wherein the live broadcast interactive interface template comprises at least one of an explanation area adjusting option, an interactive interface selecting option, a mute option and a volume adjusting option, the explanation area adjusting option is used for switching playing animations in the resource explanation area based on touch operation, and the interactive interface selecting option is used for hiding or displaying the interactive interface based on touch operation.
Optionally, the game resource data includes a resource icon, a resource name, an acquisition condition, and an acquisition route of the game resource; the associating the game resource data corresponding to each game resource with the resource selection option module to form the resource selection option corresponding to each game resource specifically includes:
respectively associating an icon display position, a name display position, an acquisition condition display position and an acquisition option in the resource selection option module according to the resource icon, the resource name, the acquisition condition and the acquisition path of each game resource to obtain a resource selection option corresponding to each game resource;
correspondingly, after the interactive interface is displayed in the form of a floating window in the game picture, the method further comprises the following steps:
when any acquisition option is triggered, determining a target game resource corresponding to the any acquisition option;
according to a target acquisition condition corresponding to the target game resource, after a current player role account is settled through a corresponding target acquisition way, the target game resource is distributed to the current player role account; or, based on the target obtaining path corresponding to the target game resource, entering an obtaining interface of the target game resource.
Optionally, the resource selection option module further includes a remaining amount display position and/or a remaining time display position, where the remaining amount display position is used to display the real-time remaining amount of the corresponding game resource, the remaining time display position is used to display the remaining acquirable time of the corresponding game resource, and the acquisition option of any game resource is changed to a non-selectable state when the corresponding real-time remaining amount and/or remaining acquirable time is zero; after the interactive interface is displayed in the form of a floating window in the game picture, the method further comprises the following steps:
receiving quantity additional data of a first game resource, updating the real-time surplus of the first game resource, playing additional animation of the first game resource in the resource explanation area and synchronously playing additional voice, and/or displaying an additional special effect of the first game resource in the resource selection area; and/or the presence of a gas in the gas,
receiving time additional data of a second game resource, updating the remaining available time of the second game resource, playing a delay animation of the second game resource and synchronously playing delay voice in the resource explanation area, and/or displaying a delay special effect of the second game resource in the resource selection area.
Optionally, the resource selection option module further includes a playback option; after the explaining voice corresponding to the explaining content and synchronized with the explaining role animation is played, the method further comprises the following steps:
when the playing of the target explanation animation corresponding to any game resource is finished, associating the target explanation animation to the playback option of any game resource;
when the replay option is triggered, the explanation role animation is played in the resource explanation area and the explanation voice of the target explanation animation is synchronously played, and after the replay is finished, the explanation role animation after the corresponding duration of the target explanation animation is continuously played in the resource explanation area and the corresponding explanation voice is synchronously played.
Optionally, in a case that the configuration data of the interactive interface is streaming data, after the interactive interface is displayed in a floating window form in a game screen when a display condition of the interactive interface is satisfied, the method further includes:
updating, in real time, an explanation animation of the content explanation area, an explanation voice synchronized with the explanation animation, and a resource selection option of the content selection area based on the received streaming data.
Optionally, the interactive interface configuration data includes at least one activity data, an activity explanation data for each activity, and an activity explanation sequence; generating an interactive interface according to the interactive interface configuration data and the interactive interface template, specifically comprising:
respectively associating the activity data of each activity to an activity selection option module to form an activity selection option corresponding to each activity, and sequentially associating the activity selection options to an activity selection area of an activity interaction interface according to the activity explanation sequence;
and according to the activity explanation sequence, sequentially associating the activity explanation data to an activity explanation area of the activity interaction interface.
According to another aspect of the present application, there is provided an in-game interface interaction apparatus, comprising:
the data receiving module is used for receiving the configuration data of the interactive interface;
the interface configuration module is used for generating an interactive interface according to the interactive interface configuration data and the interactive interface template;
the interface display module is used for displaying the interactive interface in a floating window form in a game picture when an interactive interface display condition is met, wherein the interactive interface comprises a content explanation area and a content selection area, and selectable content in the content selection area comprises explanation content in the content explanation area.
Optionally, the interactive interface configuration data includes at least one game resource data, resource explanation data of each game resource, and a resource explanation sequence of each game resource; the interface configuration module is specifically configured to:
respectively associating game resource data corresponding to each game resource to a resource selection option module to form resource selection options corresponding to each game resource, and sequentially associating the resource selection options to a resource selection area of a live broadcast interactive interface template according to the resource explanation sequence;
and according to the resource explanation sequence, sequentially associating the game resource explanation data to a resource explanation area of the live broadcast interactive interface template.
Optionally, the interface configuration module is specifically configured to:
determining the voice waveform characteristics of the explained content, and acquiring a plurality of explained character animation segments matched with the voice waveform characteristics, wherein the explained characters comprise non-player characters in the game;
splicing the animation segments of the explained characters to obtain an explained animation, and associating the explained animation to a resource explained area of the live broadcast interactive interface template;
correspondingly, the interface display module is specifically configured to:
when preset live broadcast time is reached, displaying the live broadcast interactive interface in a form of a floating window in a game picture so as to play the explanation animation in the resource explanation area, and playing an explanation voice synchronous with the explanation animation according to the explanation content, wherein the resource selection option in the resource selection area selectively displays an explanation special effect based on the explanation animation in the resource explanation area, and the explanation special effect comprises a resource selection option for popping up the game resource being explained and/or an additional display special effect on the resource selection option of the game resource being explained.
Alternatively,
the data receiving module is further configured to determine resource configuration data to be inserted in response to a game resource insertion instruction after the interactive interface is displayed in a form of a floating window in a game picture when an interactive interface display condition is met, where the resource configuration data to be inserted includes resource data to be inserted and resource explanation data to be inserted;
the interface configuration module is further configured to associate the resource data to be inserted into the resource selection option module to form the resource selection option to be inserted, and add the resource selection option to be inserted into the resource selection area;
and the interface display module is also used for playing the explanation animation corresponding to the resource to be inserted in the resource explanation area after the explanation voice corresponding to the current game resource is played, and synchronously playing the explanation voice corresponding to the resource to be inserted.
Optionally, the explaining character animation segment includes a first animation segment and a second animation segment of the explaining character, the first animation segment includes a head and a body of the explaining character, the second animation segment includes the head of the explaining character, and a picture size of the first animation segment is larger than a picture size of the second animation segment; the interface configuration module is specifically configured to:
splicing the first animation segments to obtain a first explanation animation, and splicing the second animation segments to obtain a second explanation animation;
and associating the first explanation animation to a resource explanation area of the live broadcast interactive interface template, wherein the live broadcast interactive interface template comprises at least one of an explanation area adjusting option, an interactive interface selecting option, a mute option and a volume adjusting option, the explanation area adjusting option is used for switching playing animations in the resource explanation area based on touch operation, and the interactive interface selecting option is used for hiding or displaying the interactive interface based on touch operation.
Optionally, the game resource data includes a resource icon, a resource name, an acquisition condition, and an acquisition path of the game resource; the interface configuration module is specifically configured to:
respectively associating an icon display position, a name display position, an acquisition condition display position and an acquisition option in the resource selection option module according to the resource icon, the resource name, the acquisition condition and the acquisition path of each game resource to obtain a resource selection option corresponding to each game resource;
correspondingly, the device further comprises:
the resource acquisition module is used for determining target game resources corresponding to any acquisition option when the acquisition option is triggered; according to a target acquisition condition corresponding to the target game resource, after a current player role account is settled through a corresponding target acquisition way, the target game resource is distributed to the current player role account; or entering an acquisition interface of the target game resource based on a target acquisition path corresponding to the target game resource.
Optionally, the resource selection option module further includes a remaining amount display position and/or a remaining time display position, where the remaining amount display position is used to display the real-time remaining amount of the corresponding game resource, the remaining time display position is used to display the remaining acquirable time of the corresponding game resource, and the acquisition option of any game resource is changed to a non-selectable state when the corresponding real-time remaining amount and/or remaining acquirable time is zero;
after the interactive interface is displayed in the form of a floating window in the game picture, the device further comprises: an append module to:
receiving quantity additional data of a first game resource, updating the real-time surplus of the first game resource, playing additional animation of the first game resource in the resource explanation area and synchronously playing additional voice, and/or displaying an additional special effect of the first game resource in the resource selection area; and/or the presence of a gas in the gas,
receiving time additional data of a second game resource, updating the remaining available time of the second game resource, playing a delay animation of the second game resource and synchronously playing delay voice in the resource explanation area, and/or displaying a delay special effect of the second game resource in the resource selection area.
Optionally, the resource selection option module further includes a playback option; the device further comprises: a playback module to:
when the playing of the target explanation animation corresponding to any game resource is finished, associating the target explanation animation to the playback option of any game resource; when the replay option is triggered, the explanation role animation is played in the resource explanation area and the explanation voice of the target explanation animation is synchronously played, and after the replay is finished, the explanation role animation after the corresponding duration of the target explanation animation is continuously played in the resource explanation area and the corresponding explanation voice is synchronously played.
Optionally, the interface configuration module is further configured to obtain a playback viewing preference of a current player, where the playback viewing preference is determined based on historical playback operation data of the current player; editing the explanation animation corresponding to each game resource according to the playback watching preference to obtain playback animation corresponding to each game resource, and editing playback voice corresponding to the playback animation;
the replay module is further used for associating the target replay animation corresponding to any game resource to the corresponding replay option after the target explanation animation corresponding to the game resource is played; and when the playback option is triggered, playing the target playback animation in the resource explanation area and synchronously playing playback voice corresponding to the target playback animation.
Optionally, the interface configuration module is further configured to:
and under the condition that the interactive interface configuration data is streaming data, updating the explanation animation of the content explanation area, the explanation voice synchronized with the explanation animation and the resource selection option of the content selection area in real time based on the received streaming data.
Optionally, the interactive interface configuration data includes at least one of activity data, activity explanation data for each activity, and an activity explanation sequence; the interface configuration module is further configured to:
respectively associating the activity data of each activity to an activity selection option module to form an activity selection option corresponding to each activity, and sequentially associating the activity selection options to an activity selection area of an activity interaction interface according to the activity explanation sequence;
and according to the activity explanation sequence, sequentially associating the activity explanation data to an activity explanation area of the activity interaction interface.
According to yet another aspect of the present application, there is provided a storage medium having stored thereon a computer program which, when executed by a processor, implements the above-described in-game interface interaction method.
According to yet another aspect of the present application, there is provided a computer device comprising a storage medium, a processor, and a computer program stored on the storage medium and executable on the processor, the processor implementing the above-mentioned in-game interface interaction method when executing the program.
By means of the technical scheme, after the game client receives the interactive interface configuration data, the game client configures the interactive interface template according to the configuration data to generate the interactive interface, and when the display condition of the interactive interface is met, the interactive interface is displayed in a floating window mode on the basis of the existing game picture, wherein the interactive interface comprises a content explanation area and a content selection area, and the content explanation area can explain the selectable content in the content selection area. Compared with the content interaction mode in the prior art, the method and the device have the advantages that after the interaction interface template is configured according to the interaction interface configuration data, the interaction interface is displayed on the original game picture in a suspended window mode, the important information of the game picture is prevented from being shielded, the normal experience of a player in the game is not influenced, meanwhile, the explanation of the content can be provided in the interaction interface, the reading cost of the player is reduced, and the popularization cost of the content is reduced.
The above description is only an overview of the technical solutions of the present application, and the present application may be implemented in accordance with the content of the description so as to make the technical means of the present application more clearly understood, and the detailed description of the present application will be given below in order to make the above and other objects, features, and advantages of the present application more clearly understood.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application. In the drawings:
FIG. 1 is a flow chart illustrating an in-game interface interaction method provided by an embodiment of the application;
FIG. 2 is a flow chart illustrating another method for interface interaction in a game provided by an embodiment of the application;
fig. 3 shows a schematic structural diagram of an in-game interface interaction device provided by an embodiment of the present application.
Detailed Description
The present application will be described in detail below with reference to the accompanying drawings in conjunction with embodiments. It should be noted that the embodiments and features of the embodiments in the present application may be combined with each other without conflict.
In this embodiment, an in-game interface interaction method is provided, as shown in fig. 1, the method includes:
step 101, receiving configuration data of an interactive interface.
The embodiment of the application provides a content interaction mode for displaying an interaction interface in a floating window mode in a game, and the interaction interface is displayed in the floating window mode on an original game picture, so that important information of the game picture is prevented from being shielded, normal game experience of a player is not influenced, in addition, explanation of the content can be provided in the interaction interface, the reading cost of the player is reduced, and the popularization cost of the content is reduced.
In this embodiment, when there is content to be promoted, promoted or popularized in the game, and the content needs to be output in the form of an interactive interface in the game client, the game server may send interactive interface configuration data to the game client, where the interactive interface configuration data specifically includes configuration data of content to be displayed, where the content to be displayed specifically may include activities in the game, messages to be announced, game resources to be sold, and the like, such as activities to collect "precious stones" in the game, service-stop upgrade notifications, time-of-sale garments, and the like.
And 102, generating an interactive interface according to the interactive interface configuration data and the interactive interface template.
Step 103, when an interactive interface display condition is met, displaying the interactive interface in a floating window form in a game picture, wherein the interactive interface comprises a content explanation area and a content selection area, and selectable content in the content selection area comprises explanation content of the content explanation area.
After receiving the interactive interface configuration data, the game client may configure an interactive interface template sent by a local server or a server according to the interactive interface configuration data, so as to obtain an interactive interface including content to be displayed, where the interactive interface includes a content explanation area and a content selection area, where the content explanation area may explain the content in the form of video, and the content selection area may include a plurality of selectable contents, where the selectable contents include the explanation content of the content explanation area, and the content explanation area may explain the plurality of selectable contents of the content selection area one by one, and in addition, a player may further trigger other operations on the selectable contents by selecting the selectable contents, such as entering an activity entry for collecting "precious stone" activities, entering a detail page for service suspension upgrade notification, triggering operations for purchasing fashion, and so on.
Further, when a predetermined interactive interface display condition is satisfied, an interactive interface is displayed in the form of a floating window on the basis of the displayed game screen. For example, the interactive interface display condition is display time, when the preset display time is reached, the interactive interface floating window is displayed, and for example, the interactive interface display condition is that an interactive interface display button in a game is clicked, and after the button is clicked, the interactive interface floating window is displayed.
It should be noted that the display position of the interactive interface can be selected at the corners of the game picture, such as the upper right corner and the upper left corner, so as to avoid shielding important information in the game, such as the positions of game characters and operation buttons, in addition, the interactive interface can support position adjustment, the position of the interactive interface is changed according to the adjustment operation of the player, and the player can place the interactive interface at a position which does not affect the viewing of important content in the game according to the actual requirement, so that the game can be normally experienced while viewing the interactive interface and listening to the content explanation, and the game experience of the player is improved.
By applying the technical scheme of the embodiment, after receiving the configuration data of the interactive interface, the game client configures the interactive interface template according to the configuration data to generate the interactive interface, and displays the interactive interface in a floating window mode on the basis of the existing game picture when the display condition of the interactive interface is met, wherein the interactive interface comprises a content explanation area and a content selection area, and the content explanation area can explain the selectable content in the content selection area. Compared with the content interaction mode in the prior art, the method and the device have the advantages that after the interaction interface template is configured according to the interaction interface configuration data, the interaction interface is displayed on the original game picture in a suspended window mode, the important information of the game picture is prevented from being shielded, the normal experience of a player in the game is not influenced, meanwhile, the explanation of the content can be provided in the interaction interface, the reading cost of the player is reduced, and the popularization cost of the content is reduced.
In this embodiment of the present application, optionally, the configuration data of the interactive interface includes at least one game resource data, resource explanation data of each game resource, and a resource explanation sequence of each game resource; step 102 may specifically include:
102-1, respectively associating game resource data corresponding to each game resource to a resource selection option module to form a resource selection option corresponding to each game resource, and sequentially associating the resource selection options to a resource selection area of a live broadcast interactive interface template according to the resource explanation sequence; and according to the resource explanation sequence, sequentially associating the game resource explanation data to a resource explanation area of the live broadcast interactive interface template.
In the above embodiment, the interactive interface may be a live interactive interface, and the game resources may be advertised and sold through the live interactive interface. The interactive interface configuration data may specifically include at least one game resource data, resource explanation data of each game resource, and a corresponding resource explanation sequence. When the interactive interface is configured, for any game resource, the game resource data can be associated with the resource selection option module to obtain the resource selection option of the resource, for example, a resource icon in the game resource data is associated with an icon display position to distinguish various game resources through the icon, and for example, a resource acquisition link in the game resource data is associated to enter the resource acquisition interface through the link when the option is selected. After the resource selection options of each resource are obtained, the resource selection options may be added to the resource selection area corresponding to the live broadcast interactive interface template according to the resource explanation sequence, and of course, the resource selection options may also be added according to other sequences, for example, the price, the inventory, the rarity, and the like of each resource. Further, the game resource explanation data can be sequentially associated to the resource explanation area of the live broadcast interactive interface template according to the resource explanation sequence, the game resource explanation data can be specifically an explanation text, an explanation voice or an explanation video, if the explanation video can be directly associated, and if the explanation text and the explanation voice are associated, the explanation text and the explanation voice can be firstly converted into a video form and then associated.
In this embodiment of the present application, optionally, the interactive interface configuration data includes at least one of activity data, activity explanation data for each activity, and an activity explanation sequence; step 102 may specifically include:
102-2, respectively associating activity data of each activity to an activity selection option module to form an activity selection option corresponding to each activity, and sequentially associating the activity selection options to an activity selection area of an activity interaction interface according to the activity explanation sequence; and according to the activity explanation sequence, sequentially associating the activity explanation data to an activity explanation area of the activity interaction interface.
In the above embodiment, the interactive interface may specifically include a campaign interactive interface, and game campaign propaganda, information bulletin, and the like may be performed through the campaign interactive interface. The interactive interface configuration data may specifically include at least one of activity data, activity interpretation data for each activity, and a corresponding activity interpretation order. When the interactive interface is configured, for any kind of activity, the activity data can be associated into the activity selection option module to obtain the activity selection option of the activity, for example, an activity icon in the activity data is associated to an icon display position to distinguish various activities through the icon, and for example, an activity entry link in the activity data is associated to realize that the activity entry can be entered through the link when the option is selected. After the activity selection options of each activity are obtained, the activity selection options can be added to the activity selection area corresponding to the activity interaction interface template according to the activity explanation sequence, and of course, the activity selection options can also be added according to other sequences, for example, according to the difficulty degree of each activity, the value of the reward obtained after completion, and the like. Furthermore, the activity explanation data can be sequentially associated to the activity explanation area of the activity interaction interface template according to the activity explanation sequence, the activity explanation data can be specifically explanation text, explanation voice or explanation video, the association can be directly carried out on the explanation video, and the association can be carried out on the explanation text and the explanation voice by converting the explanation video into a video form.
Further, as a refinement and an extension of a specific implementation of the embodiment of the present application, in order to fully explain a specific implementation process of the embodiment, in a scene of providing a live interactive interface, the embodiment of the present application provides another interface interaction method in a game, as shown in fig. 2, the method includes:
step 201, receiving interactive interface configuration data, wherein the interactive interface configuration data comprises at least one game resource data, resource explanation data of each game resource and a resource explanation sequence of each game resource;
202, associating an icon display position, a name display position, an acquisition condition display position and an acquisition option in the resource selection option module respectively according to the resource icon, the resource name, the acquisition condition and the acquisition path of each game resource to obtain a resource selection option corresponding to each game resource, wherein the game resource data comprises the resource icon, the resource name, the acquisition condition and the acquisition path of the game resource; according to the resource explanation sequence, sequentially associating the resource selection options to a resource selection area of a live broadcast interactive interface template;
in this embodiment, when the resource selection option module is configured, specifically, the resource icon, the resource name, and the acquisition condition in the game resource data may be configured to the icon display position, the name display position, and the acquisition condition display position of the module, respectively, so as to display the icon, the name, and the acquisition condition of each game resource, for example, a thumbnail of a fashion of a game, a name "cheongsam" of the fashion, and an acquisition condition "20 coins" of the fashion are displayed. In addition, the acquisition path can be associated with the acquisition options of the module, so that the game resources can be accessed to the acquisition interface of the game resources through the acquisition path or directly acquired after the acquisition options are triggered.
Step 203, determining the voice waveform characteristics of the explained content, and acquiring a plurality of explained character animation segments matched with the voice waveform characteristics, wherein the explained character comprises a non-player character in the game; splicing the animation segments of the explained characters to obtain an explained animation, and associating the explained animation to a resource explained area of the live broadcast interactive interface template;
in this embodiment, when the explanation content includes voice data, the voice data may be analyzed to obtain a corresponding voice waveform, and a corresponding explanation character animation segment may be obtained according to characteristics of the voice waveform, specifically, the explanation character animation segment may be divided into a plurality of voice segments according to the voice waveform, and a matched explanation character animation segment is selected according to a waveform average value of each voice segment. For example, when the waveform mean value is large, a segment with a large mouth movement is selected, or one of animation segments corresponding to a plurality of intervals is randomly selected according to the interval where the waveform mean value is located. And then sequentially splicing the animation segments of the explained characters to obtain an explained animation, and associating the explained animation to the resource explained area of the live broadcast interactive interface target. The explaining character can be a non-player character in the game to fit a game scene, so as to bring immersion feeling to the player, such as a relatively representative NPC character in the game.
In the above embodiment, optionally, the explaining character animation segment includes a first animation segment and a second animation segment of the explaining character, the first animation segment includes a head and a body of the explaining character, the second animation segment includes a head of the explaining character, and a picture size of the first animation segment is larger than a picture size of the second animation segment; in step 203, the splicing the animation segments of the explained character to obtain an explained animation, and associating the explained animation to the resource explained region of the live broadcast interactive interface template, which may specifically include:
splicing the first animation segments to obtain a first explanation animation, and splicing the second animation segments to obtain a second explanation animation; and associating the first explanation animation to a resource explanation area of the live broadcast interactive interface template, wherein the live broadcast interactive interface template comprises an explanation area adjusting option and at least one of an interactive interface selecting option, a mute option and a volume adjusting option, the explanation area adjusting option is used for switching playing animations in the resource explanation area based on touch operation, and the interactive interface selecting option is used for hiding or displaying the interactive interface based on touch operation.
In this embodiment, when the explanation animation is produced, a plurality of types can be produced, so as to adapt to the adjustment requirement of the player on the size of the interactive interface window. In the application scenario, a first animation segment and a second animation segment may be respectively obtained, where the first animation segment includes a head and a body of an explained character, and may specifically include a complete character image or only include an upper body image, and the second animation segment includes a head of an explained character, and may specifically include a head, a neck, and a shoulder, as long as it is ensured that the explained character image displayed in the first animation segment is more complete than the explained character image displayed in the second animation segment. Therefore, when animation production is carried out, the first animation segment and the second animation segment are spliced to obtain the first explanation animation and the second explanation animation.
The live broadcast interactive interface template comprises an explanation area adjusting option, a player can realize the size switching of a display window of an explanation area and the switching of a first explanation animation and a second explanation animation by touching the option, for example, in an initial display interface, a larger resource explanation area window is displayed and the first explanation animation is played, and after touching the adjusting option, the player is switched to a smaller window and continues to play the corresponding second explanation animation. In addition, the live broadcast interactive interface target can further include an interactive interface selection option, a mute option, a volume adjustment option and the like, the interactive interface selection option can be used for controlling the hiding or displaying of the interactive interface, the mute option can mute the explanation content, and the volume adjustment option is used for adjusting the explanation volume.
And 204, when preset live broadcast time is reached, displaying the live broadcast interactive interface in a form of a floating window in a game picture so as to play the explanation animation in the resource explanation area, and playing an explanation voice synchronized with the explanation animation according to the explanation content, wherein the resource selection option in the resource selection area selectively displays an explanation special effect based on the explanation animation in the resource explanation area, and the explanation special effect comprises a resource selection option for popping up the game resource being explained and/or an additional display special effect on the resource selection option of the game resource being explained.
In this embodiment, the interactive interface display condition may be preset live broadcast time, and when the time is reached, the live broadcast interactive interface is displayed in a floating window, and the resource explanation region in the interface plays the explanation animation, specifically, the first explanation animation may be initially played, and simultaneously, the explanation voice is played in synchronization with the explanation animation. Further, in order to facilitate the player to quickly select the game resource being explained, the explanation special effect may be displayed based on the explanation animation of the resource explanation region, for example, a resource selection option corresponding to the game resource being explained is popped up, and for example, a special effect, such as flashing a resource icon, displaying a resource name with a special color, is additionally displayed on the resource selection option.
It should be noted that, when displaying the live interaction interface, the initial display state of the resource selection area may be an overlapping display state, for example, a shopping bag icon is displayed in the area, and the player may view the complete resource selection option list by clicking the shopping bag icon, so as to additionally display a special effect on the options of the game resources being explained in the list.
Step 205, responding to a game resource insertion instruction, and determining resource configuration data to be inserted, wherein the resource configuration data to be inserted comprises resource data to be inserted and resource explanation data to be inserted; associating the resource data to be inserted into the resource selection option module to form the resource selection option to be inserted, and adding the resource selection option to be inserted into the resource selection area; and after the playing of the explanation voice corresponding to the current game resource is finished, playing the explanation animation corresponding to the resource to be inserted in the resource explanation area, and synchronously playing the explanation voice corresponding to the resource to be inserted.
In this embodiment, in the live broadcast process, the game client may receive a game resource insertion instruction from the game server, insert the resource to be inserted into the live broadcast, and associate the resource data to be inserted into the resource selection option module to obtain the resource selection option to be inserted, which may specifically refer to the association manner in step 202, and details are not described here. And further adding a resource selection option to be inserted into the resource selection area, wherein the resource selection option can be specifically inserted into the tail position or the position behind the currently explained game resource. In order to avoid confusion caused by resource explanation, the explanation animation of the inserted game resource can be played again after the explanation voice/explanation animation of the currently explained game resource is played, the explanation voice of the inserted game resource is synchronously played, and the original live broadcast is continued after the live broadcast of the inserted resource is finished. In addition, the generation manner of the explanation animation for the inserted resource may refer to the manner of step 203, which is not described herein again.
Step 206, when any acquisition option is triggered, determining a target game resource corresponding to the any acquisition option; according to a target acquisition condition corresponding to the target game resource, after a current player role account is settled through a corresponding target acquisition way, the target game resource is distributed to the current player role account; or entering an acquisition interface of the target game resource based on a target acquisition path corresponding to the target game resource.
In this embodiment, when the acquisition option of any one game resource within the resource selection region is triggered, the corresponding target game resource may be determined based on the acquisition option selected by the player. After the target game resources are determined, firstly, the target obtaining conditions corresponding to the resources can be obtained, the account number of the player character is settled through the target obtaining way corresponding to the resources, the target game resources are further distributed to the player, and the player can directly purchase the game resources through the obtaining option, and secondly, the player can enter the obtaining interface of the resources, for example, a mall interface for purchasing fashion games, based on the target obtaining way corresponding to the resources.
Step 207, receiving the amount additional data of the first game resource, updating the real-time residual amount of the first game resource, playing the additional animation of the first game resource in the resource explanation area, synchronously playing the additional voice, and/or displaying the additional special effect of the first game resource in the resource selection area; and/or receiving time additional data of a second game resource, updating the remaining available time of the second game resource, playing the delayed animation of the second game resource and synchronously playing delayed voice in the resource explanation area, and/or displaying the delayed special effect of the second game resource in the resource selection area.
In this embodiment of the application, optionally, the resource selection option module further includes a remaining amount display position and/or a remaining time display position, where the remaining amount display position is used to display a real-time remaining amount of the corresponding game resource, the remaining time display position is used to display a remaining acquirable time of the corresponding game resource, and an acquisition option of any game resource is changed to a non-selectable state when the corresponding real-time remaining amount and/or remaining acquirable time is zero.
The game resource selection area can display the remaining amount and the remaining acquirable time of each game resource in real time, and when the remaining amount or the remaining acquirable time becomes 0, the corresponding acquisition selection is set to be in an unselected state. In this embodiment, the number of game resources sold and the time of sale may be added, and in a specific application scenario, after receiving the number addition data of any first game resource, the displayed real-time remaining amount is updated, the animation currently being played and the speech for explanation in the resource explanation area may be paused, the additional animation playing a segment of the first game resource is inserted, and the additional speech is played synchronously, for example, the explanation character says "XX is added again, and the additional animation is played continuously after the end of playing. When time additional data of any second game resource is received, the displayed remaining available time is updated, the animation which is being played and the speech which is being played in the resource explanation area are paused, a section of time-delay animation of the second game resource is inserted and played, and the time-delay speech is played synchronously, for example, the explanation role says that 'XX' opens five minutes of purchase time, people rush to purchase, and the original explanation animation is continued after the time-delay animation is played. In addition, if the remaining amount of the first game resource is 0 before the additional data of the first game resource is received, the acquisition option corresponding to the first game resource should be changed to the selectable state while updating the remaining amount, and similarly, if the remaining acquirable time of the second game resource is 0 before the additional data of the second game resource is received, the acquisition option corresponding to the second game resource should be changed to the selectable state while updating the time.
Step 208, when the playing of the target explanation animation corresponding to any game resource is finished, associating the target explanation animation to the playback option of any game resource; when the replay option is triggered, the explanation role animation is played in the resource explanation area and the explanation voice of the target explanation animation is synchronously played, and after the replay is finished, the explanation role animation after the corresponding duration of the target explanation animation is continuously played in the resource explanation area and the corresponding explanation voice is synchronously played.
In this embodiment, in order to facilitate the player's understanding of the game resources that have finished live broadcasting, the resource selection option module may further include a playback option. After the live broadcast of any one game resource is finished, that is, after the play of the explanation animation of a certain game resource is finished, the target explanation animation can be associated to the playback option of the game resource, so that the target explanation animation associated with the playback option is played in the resource explanation area when the playback option is triggered, and the corresponding voice is synchronously played. After playback is finished, or when a player finishes watching playback, in order to express the realistic effect of real live broadcasting, the player can automatically skip the explanation animation matched with the duration according to the duration of the target explanation animation, for example, the original explanation animation is played for 20 minutes, the player selects playback of a certain game resource, watches 5 minutes of the resource to explain the animation, and directly jumps to 25 minutes of the original explanation animation to continue playing and synchronously play voice after playback of the resource is finished.
In the embodiment of the present application, optionally, the method may further include: obtaining a playback viewing preference of a current player, wherein the playback viewing preference is determined based on historical playback operation data of the current player; editing the explanation animation corresponding to each game resource according to the playback watching preference to obtain playback animation corresponding to each game resource, and editing playback voice corresponding to the playback animation; when the playing of the target explanation animation corresponding to any game resource is finished, the target replay animation corresponding to the game resource is associated to the corresponding replay option; and when the playback option is triggered, playing the target playback animation in the resource explanation area and synchronously playing playback voice corresponding to the target playback animation.
In this embodiment, statistical analysis may be performed on historical replay operation data of a player to determine replay viewing preferences of the player, the replay animation may be provided with a play speed and a play progress adjustment function, the replay operation data may specifically include adjustment operations of the player on the replay animation, for example, setting a double-speed viewing and dragging the adjustment progress to a price explanation portion, and it may be determined according to the historical replay operation data of the player which aspects the player is more interested in explaining, for example, a function introduction interest on a game resource, or a price comparison interest on the game resource, so that according to preference conditions of different players, the replay animation may be edited, a content portion that is more preferred by the player is mainly reserved, and after the live animation, that is, the explanation animation of a certain game resource is played, the replay animation corresponding to the resource is associated to a replay option, so that the player can learn more about content that is interested when watching replay after selecting the replay option, and watch time is saved. In addition, after playback is finished or when the player finishes watching playback, in order to express the realistic effect of real live broadcast, the explaining animation matched with the duration can be automatically skipped over according to the duration of the target explaining animation, the duration of the playback animation is shortened in a mode of clipping the playback animation, and the influence on the player watching live broadcast content can be reduced as much as possible.
In another embodiment of the present application, live broadcasting may be performed in a live broadcasting interactive interface, and optionally, in a case that the interactive interface configuration data is streaming data, after step 103, the method may further include:
and 104, updating the explanation animation of the content explanation area, the explanation voice synchronized with the explanation animation and the resource selection option of the content selection area in real time based on the received streaming data.
In the above embodiment, the real-time transmission of the interactive interface configuration data may be realized through a real-time streaming data technology, and after receiving streaming data, in a displayed interactive interface (i.e., a live broadcast interactive interface), the explanation animation is produced and played in real time according to the streaming data, and the speech is played synchronously, and the resource selection options are configured in real time.
The specific configuration manner may refer to the corresponding descriptions in step 202 and step 203, and optionally includes:
s1, associating an icon display position, a name display position, an acquisition condition display position and an acquisition option in a resource selection option module according to the resource icon, the resource name, the acquisition condition and the acquisition path of game resources in streaming data to obtain a resource selection option corresponding to the game resources;
s2, determining voice waveform characteristics of the explained content in the streaming data, and acquiring a plurality of explained character animation segments matched with the voice waveform characteristics, wherein the explained characters comprise non-player characters in the game; and splicing the animation segments of the explained characters to obtain an explained animation, and associating the explained animation to a resource explained area of the live broadcast interactive interface template.
Optionally, the resource selection option in the resource selection area selectively displays an explanation special effect based on the explanation animation of the resource explanation area, and the explanation special effect includes popping up a resource selection option of the game resource being explained and/or additionally displaying a special effect on the resource selection option of the game resource being explained.
Optionally, the method may further include: s3, when any acquisition option is triggered, determining a target game resource corresponding to the any acquisition option; according to a target acquisition condition corresponding to the target game resource, after a current player role account is settled through a corresponding target acquisition way, the target game resource is distributed to the current player role account; or entering an acquisition interface of the target game resource based on a target acquisition path corresponding to the target game resource.
Optionally, the resource selection option module further includes a remaining amount display position and/or a remaining time display position, where the remaining amount display position is used to display the real-time remaining amount of the corresponding game resource, the remaining time display position is used to display the remaining acquirable time of the corresponding game resource, and the acquisition option of any game resource is changed to a non-selectable state when the corresponding real-time remaining amount and/or remaining acquirable time is zero; the method can also comprise the following steps: s4, receiving quantity additional data of a first game resource, updating the real-time residual quantity of the first game resource, playing additional animation of the first game resource in the resource explanation area and synchronously playing additional voice, and/or displaying an additional special effect of the first game resource in the resource selection area; and/or receiving time additional data of a second game resource, updating the remaining available time of the second game resource, playing the time-delay animation of the second game resource and synchronously playing time-delay voice in the resource explanation area, and/or displaying the time-delay special effect of the second game resource in the resource selection area.
Optionally, the method may further include: s5, when the playing of the target explanation animation corresponding to any game resource is finished, associating the target explanation animation to the playback option of any game resource; when the replay option is triggered, the explanation role animation is played in the resource explanation area and the explanation voice of the target explanation animation is synchronously played, and after the replay is finished, the explanation role animation after the corresponding duration of the target explanation animation is continuously played in the resource explanation area and the corresponding explanation voice is synchronously played.
Further, as a specific implementation of the method in fig. 1, an embodiment of the present application provides an in-game interface interaction apparatus, as shown in fig. 3, the apparatus includes:
the data receiving module is used for receiving the configuration data of the interactive interface;
the interface configuration module is used for generating an interactive interface according to the interactive interface configuration data and the interactive interface template;
the interface display module is used for displaying the interactive interface in a floating window form in a game picture when an interactive interface display condition is met, wherein the interactive interface comprises a content explanation area and a content selection area, and selectable content in the content selection area comprises explanation content in the content explanation area.
Optionally, the interactive interface configuration data includes at least one game resource data, resource explanation data of each game resource, and a resource explanation sequence of each game resource; the interface configuration module is specifically configured to:
respectively associating game resource data corresponding to each game resource to a resource selection option module to form a resource selection option corresponding to each game resource, and sequentially associating the resource selection option to a resource selection area of a live broadcast interactive interface template according to the resource explanation sequence;
and according to the resource explanation sequence, sequentially associating the game resource explanation data to a resource explanation area of the live broadcast interactive interface template.
Optionally, the interface configuration module is specifically configured to:
determining the voice waveform characteristics of the explained content, and acquiring a plurality of explained character animation segments matched with the voice waveform characteristics, wherein the explained characters comprise non-player characters in the game;
splicing the animation segments of the explained characters to obtain an explained animation, and associating the explained animation to a resource explained area of the live broadcast interactive interface template;
correspondingly, the interface display module is specifically configured to:
when preset live broadcast time is reached, displaying the live broadcast interactive interface in a form of a floating window in a game picture so as to play the explanation animation in the resource explanation area, and playing an explanation voice synchronous with the explanation animation according to the explanation content, wherein the resource selection option in the resource selection area selectively displays an explanation special effect based on the explanation animation in the resource explanation area, and the explanation special effect comprises a resource selection option for popping up the game resource being explained and/or an additional display special effect on the resource selection option of the game resource being explained.
Alternatively,
the data receiving module is further configured to determine resource configuration data to be inserted in response to a game resource insertion instruction after the interactive interface is displayed in a game picture in a form of a floating window when an interactive interface display condition is met, where the resource configuration data to be inserted includes resource data to be inserted and resource explanation data to be inserted;
the interface configuration module is further configured to associate the resource data to be inserted into the resource selection option module to form the resource selection option to be inserted, and add the resource selection option to be inserted into the resource selection area;
and the interface display module is also used for playing the explanation animation corresponding to the resource to be inserted in the resource explanation area after the explanation voice corresponding to the current game resource is played, and synchronously playing the explanation voice corresponding to the resource to be inserted.
Optionally, the explaining character animation segment includes a first animation segment and a second animation segment of the explaining character, the first animation segment includes a head and a body of the explaining character, the second animation segment includes the head of the explaining character, and a picture size of the first animation segment is larger than a picture size of the second animation segment; the interface configuration module is specifically configured to:
splicing the first animation segments to obtain a first explanation animation, and splicing the second animation segments to obtain a second explanation animation;
and associating the first explanation animation to a resource explanation area of the live broadcast interactive interface template, wherein the live broadcast interactive interface template comprises at least one of an explanation area adjusting option, an interactive interface selecting option, a mute option and a volume adjusting option, the explanation area adjusting option is used for switching playing animations in the resource explanation area based on touch operation, and the interactive interface selecting option is used for hiding or displaying the interactive interface based on touch operation.
Optionally, the game resource data includes a resource icon, a resource name, an acquisition condition, and an acquisition route of the game resource; the interface configuration module is specifically configured to:
respectively associating an icon display position, a name display position, an acquisition condition display position and an acquisition option in the resource selection option module according to the resource icon, the resource name, the acquisition condition and the acquisition path of each game resource to obtain a resource selection option corresponding to each game resource;
correspondingly, the device further comprises:
the resource acquisition module is used for determining target game resources corresponding to any acquisition option when the acquisition option is triggered; according to a target acquisition condition corresponding to the target game resource, after a current player role account is settled through a corresponding target acquisition way, the target game resource is distributed to the current player role account; or entering an acquisition interface of the target game resource based on a target acquisition path corresponding to the target game resource.
Optionally, the resource selection option module further includes a remaining amount display position and/or a remaining time display position, where the remaining amount display position is used to display the real-time remaining amount of the corresponding game resource, the remaining time display position is used to display the remaining acquirable time of the corresponding game resource, and the acquisition option of any game resource is changed to a non-selectable state when the corresponding real-time remaining amount and/or remaining acquirable time is zero;
after the interactive interface is displayed in the form of a floating window in the game picture, the device further comprises: an append module to:
receiving quantity additional data of a first game resource, updating the real-time surplus of the first game resource, playing additional animation of the first game resource in the resource explanation area and synchronously playing additional voice, and/or displaying an additional special effect of the first game resource in the resource selection area; and/or the presence of a gas in the gas,
receiving time additional data of a second game resource, updating the remaining available time of the second game resource, playing a delay animation of the second game resource and synchronously playing delay voice in the resource explanation area, and/or displaying a delay special effect of the second game resource in the resource selection area.
Optionally, the resource selection option module further includes a playback option; the device further comprises: a playback module to:
when the playing of the target explanation animation corresponding to any game resource is finished, associating the target explanation animation to the playback option of any game resource; when the replay option is triggered, the explanation role animation is played in the resource explanation area and the explanation voice of the target explanation animation is synchronously played, and after the replay is finished, the explanation role animation after the corresponding duration of the target explanation animation is continuously played in the resource explanation area and the corresponding explanation voice is synchronously played.
Optionally, the interface configuration module is further configured to obtain a playback viewing preference of a current player, where the playback viewing preference is determined based on historical playback operation data of the current player; editing the explanation animation corresponding to each game resource according to the playback watching preference to obtain playback animation corresponding to each game resource, and editing playback voice corresponding to the playback animation;
the replay module is also used for associating the target replay animation corresponding to any game resource to a corresponding replay option after the target explanation animation corresponding to the game resource is played; and when the playback option is triggered, playing the target playback animation in the resource explanation area and synchronously playing playback voice corresponding to the target playback animation.
Optionally, the interface configuration module is further configured to:
and under the condition that the interactive interface configuration data is streaming data, updating the explanation animation of the content explanation area, the explanation voice synchronized with the explanation animation and the resource selection options of the content selection area in real time based on the received streaming data.
Optionally, the interactive interface configuration data includes at least one activity data, an activity explanation data for each activity, and an activity explanation sequence; the interface configuration module is further configured to:
respectively associating the activity data of each activity to an activity selection option module to form an activity selection option corresponding to each activity, and sequentially associating the activity selection options to an activity selection area of an activity interaction interface according to the activity explanation sequence;
and according to the activity explanation sequence, sequentially associating the activity explanation data to an activity explanation area of the activity interaction interface.
It should be noted that other corresponding descriptions of the functional units related to the in-game interface interaction device provided in the embodiment of the present application may refer to the corresponding descriptions in the methods in fig. 1 to fig. 2, and are not described herein again.
Based on the methods shown in fig. 1 to 2, correspondingly, the present application further provides a storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the method for interface interaction in a game shown in fig. 1 to 2 is implemented.
Based on such understanding, the technical solution of the present application may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.), and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device, etc.) to execute the method according to the implementation scenarios of the present application.
Based on the above methods shown in fig. 1 to fig. 2 and the virtual device embodiment shown in fig. 3, in order to achieve the above object, an embodiment of the present application further provides a computer device, which may specifically be a personal computer, a server, a network device, and the like, where the computer device includes a storage medium and a processor; a storage medium for storing a computer program; a processor for executing a computer program to implement the above-described in-game interface interaction method as shown in fig. 1 to 2.
Optionally, the computer device may also include a user interface, a network interface, a camera, radio Frequency (RF) circuitry, sensors, audio circuitry, a WI-FI module, and so forth. The user interface may include a Display screen (Display), an input unit such as a keypad (Keyboard), etc., and the optional user interface may also include a USB interface, a card reader interface, etc. The network interface may optionally include a standard wired interface, a wireless interface (e.g., a bluetooth interface, WI-FI interface), etc.
It will be appreciated by those skilled in the art that the present embodiment provides a computer device architecture that is not limiting of the computer device, and that may include more or fewer components, or some components in combination, or a different arrangement of components.
The storage medium may further include an operating system and a network communication module. An operating system is a program that manages and maintains the hardware and software resources of a computer device, supporting the operation of information handling programs, as well as other software and/or programs. The network communication module is used for realizing communication among the components in the storage medium and communication with other hardware and software in the entity device.
Through the above description of the embodiments, those skilled in the art can clearly understand that the present application may be implemented by software plus a necessary general hardware platform, or may also implement that after receiving the configuration data of the interactive interface, the game client configures the interactive interface template according to the configuration data to generate the interactive interface, and when the display condition of the interactive interface is met, the interactive interface is displayed in the form of a floating window on the basis of the existing game screen, where the interactive interface includes a content explanation area and a content selection area, and the content explanation area may explain the selectable content in the content selection area. Compared with the content interaction mode in the prior art, the method and the device have the advantages that after the interaction interface template is configured according to the interaction interface configuration data, the interaction interface is displayed on the original game picture in a suspended window mode, the important information of the game picture is prevented from being shielded, the normal experience of a player in the game is not influenced, meanwhile, the explanation of the content can be provided in the interaction interface, the reading cost of the player is reduced, and the popularization cost of the content is reduced.
Those skilled in the art will appreciate that the figures are merely schematic representations of one preferred implementation scenario and that the blocks or flow diagrams in the figures are not necessarily required to practice the present application. Those skilled in the art will appreciate that the modules in the devices in the implementation scenario may be distributed in the devices in the implementation scenario according to the description of the implementation scenario, or may be located in one or more devices different from the present implementation scenario with corresponding changes. The modules of the implementation scenario may be combined into one module, or may be further split into a plurality of sub-modules.
The above application serial numbers are for description purposes only and do not represent the superiority or inferiority of the implementation scenarios. The above disclosure is only a few specific implementation scenarios of the present application, but the present application is not limited thereto, and any variations that can be made by those skilled in the art are intended to fall within the scope of the present application.

Claims (10)

1. An in-game interface interaction method, comprising:
receiving interactive interface configuration data;
generating a live broadcast interactive interface according to the live broadcast interactive interface configuration data and the live broadcast interactive interface template;
and when the display condition of the live broadcast interactive interface is met, displaying the live broadcast interactive interface in a floating window form in a game picture, wherein the live broadcast interactive interface comprises a content explanation area and a content selection area, and selectable content in the content selection area comprises explanation content in the content explanation area.
2. The method of claim 1, wherein the live interactive interface configuration data comprises at least one of game resource data, resource explanation data for each game resource, and a resource explanation order for each game resource; generating a live broadcast interactive interface according to the live broadcast interactive interface configuration data and the live broadcast interactive interface template, and specifically comprising the following steps:
respectively associating game resource data corresponding to each game resource to a resource selection option module to form resource selection options corresponding to each game resource, and sequentially associating the resource selection options to a resource selection area of a live broadcast interactive interface template according to the resource explanation sequence;
and according to the resource explanation sequence, sequentially associating the game resource explanation data to a resource explanation area of the live broadcast interactive interface template.
3. The method according to claim 2, wherein the sequentially associating the game resource explanation data to the resource explanation areas of the live interactive interface according to the resource explanation sequence specifically includes:
determining the voice waveform characteristics of the explained content, and acquiring a plurality of explained character animation segments matched with the voice waveform characteristics, wherein the explained characters comprise non-player characters in the game;
splicing the animation segments of the explained characters to obtain an explained animation, and associating the explained animation to a resource explained area of the live broadcast interactive interface template;
correspondingly, when the live interactive interface display condition is met, displaying the live interactive interface in a floating window form in a game picture, specifically including:
when preset live broadcast time is reached, displaying the live broadcast interactive interface in a form of a floating window in a game picture so as to play the explanation animation in the resource explanation area, and playing an explanation voice synchronous with the explanation animation according to the explanation content, wherein the resource selection option in the resource selection area selectively displays an explanation special effect based on the explanation animation in the resource explanation area, and the explanation special effect comprises a resource selection option for popping up the game resource being explained and/or an additional display special effect on the resource selection option of the game resource being explained.
4. The method of claim 3, wherein after displaying the live interactive interface in a form of a floating window in a game screen when a live interactive interface display condition is met, the method further comprises:
responding to a game resource insertion instruction, and determining resource configuration data to be inserted, wherein the resource configuration data to be inserted comprises resource data to be inserted and resource explanation data to be inserted;
associating the resource data to be inserted into the resource selection option module to form the resource selection option to be inserted, and adding the resource selection option to be inserted into the resource selection area;
and after the playing of the explanation voice corresponding to the current game resource is finished, playing the explanation animation corresponding to the resource to be inserted in the resource explanation area, and synchronously playing the explanation voice corresponding to the resource to be inserted.
5. The method of claim 3, wherein the game resource data includes a resource icon, a resource name, an acquisition condition, and an acquisition route of the game resource; the associating the game resource data corresponding to each game resource with the resource selection option module to form the resource selection option corresponding to each game resource specifically includes:
respectively associating an icon display position, a name display position, an acquisition condition display position and an acquisition option in the resource selection option module according to the resource icon, the resource name, the acquisition condition and the acquisition path of each game resource to obtain a resource selection option corresponding to each game resource; the resource selection option module further comprises a residual amount display position and/or a residual time display position, wherein the residual amount display position is used for displaying the real-time residual amount of the corresponding game resource, the residual time display position is used for displaying the residual available time of the corresponding game resource, and the acquisition option of any game resource is changed into a non-selectable state when the corresponding real-time residual amount and/or residual available time is zero;
correspondingly, after the live interactive interface is displayed in the form of a floating window in the game picture, the method further comprises the following steps:
when any acquisition option is triggered, determining a target game resource corresponding to the any acquisition option;
according to a target acquisition condition corresponding to the target game resource, after a current player role account is settled through a corresponding target acquisition way, the target game resource is distributed to the current player role account; or entering an acquisition interface of the target game resource based on a target acquisition path corresponding to the target game resource.
6. The method of claim 3, wherein the resource selection option module further comprises a playback option; after the explaining animation segments are spliced to obtain the explaining animation, the method further comprises the following steps:
when the playing of the target explanation animation corresponding to any game resource is finished, associating the target replay animation corresponding to the game resource to a corresponding replay option, wherein the target replay animation is the target explanation animation corresponding to any game resource or the replay animation of any game resource obtained by editing based on the replay viewing preference of the current player;
and when the replay option is triggered, playing the target replay animation in the resource explanation area and synchronously playing replay voice corresponding to the target replay animation, and after the replay is finished, continuously playing the explanation role animation after the time length corresponding to the target explanation animation in the resource explanation area and synchronously playing the corresponding explanation voice.
7. The method according to any one of claims 1 to 6, wherein in a case that the live interactive interface configuration data is streaming data, after displaying the live interactive interface in a form of a floating window in a game screen when a live interactive interface display condition is satisfied, the method further comprises:
updating, in real time, an explanation animation of the content explanation area, an explanation voice synchronized with the explanation animation, and a resource selection option of the content selection area based on the received streaming data.
8. An in-game interface interaction apparatus, comprising:
the data receiving module is used for receiving the configuration data of the interactive interface;
the interface configuration module is used for generating an interactive interface according to the live interactive interface configuration data and the live interactive interface template;
and the interface display module is used for displaying the live interactive interface in a floating window form in a game picture when the display condition of the live interactive interface is met, wherein the live interactive interface comprises a content explanation area and a content selection area, and selectable content in the content selection area comprises explanation content in the content explanation area.
9. A storage medium having a computer program stored thereon, wherein the computer program, when executed by a processor, implements the method of any of claims 1 to 7.
10. A computer device comprising a storage medium, a processor and a computer program stored on the storage medium and executable on the processor, characterized in that the processor implements the method of any one of claims 1 to 7 when executing the computer program.
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