CN111481922A - Interaction method and device in game and electronic equipment - Google Patents

Interaction method and device in game and electronic equipment Download PDF

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Publication number
CN111481922A
CN111481922A CN202010289414.6A CN202010289414A CN111481922A CN 111481922 A CN111481922 A CN 111481922A CN 202010289414 A CN202010289414 A CN 202010289414A CN 111481922 A CN111481922 A CN 111481922A
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function
event
game
interactive interface
displaying
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CN202010289414.6A
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Chinese (zh)
Inventor
王翌希
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202010289414.6A priority Critical patent/CN111481922A/en
Publication of CN111481922A publication Critical patent/CN111481922A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

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  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides an interaction method and device in a game and electronic equipment, and relates to the technical field of game interaction. The interactive method in the game provides an interactive interface of the game through the terminal equipment; the interaction method comprises the following steps: displaying a function key corresponding to at least one function event on the interactive interface; and when the function key corresponding to the function event is triggered, displaying the explanation information of the function event on the interactive interface. The interaction method in the game can conveniently and quickly enable the player to skillfully master the functions of various skills, laws, props and weapons, and reduce the learning cost of the player.

Description

Interaction method and device in game and electronic equipment
Technical Field
The present application relates to the field of game interaction technologies, and in particular, to an interaction method and apparatus in a game, and an electronic device.
Background
Currently, Role-playing games (RPG), Massively Multiplayer Online (MMO), and other games have rich professional skill settings and a wide variety of properties and equipment. For the games with more complex operations, the players are often informed of the skills, equipment, props and the like through teaching, explanation and the like. With the development of the game market, game products are diversified, the number of selectable game categories of players is increased, and correspondingly, the learning cost which the players wish to invest in a game is also reduced, which is a problem to be solved urgently in the game design at present.
The following two main courses in game operation are currently available:
the existing scheme I is as follows: when the mouse is moved to the skill or prop to suspend, the corresponding function instruction is called out. The convenience of the scheme is poor, and when a player checks the function description, the mouse must be always suspended on the skill or the prop, which means that the mouse is bound, and other operations cannot be performed by the mouse.
The existing scheme is as follows: clicking a specific description button to call out the functional description of all skills or props at one time. The scheme is that all function descriptions are called out through an additional description button, and the description button is not connected with functions of skills or props, so that the scheme is not beneficial to helping players to memorize the functions of keys in actual operation.
Therefore, the existing game operation teaching course is difficult to conveniently and quickly enable the player to master the functions of various skills, equipment and props, and the problem of higher learning cost of the player is caused.
Disclosure of Invention
The application aims to provide an interaction method and device in a game and electronic equipment, which can conveniently and quickly enable a player to master the functions of various skills, laws, props and weapons skillfully, and reduce the learning cost of the player.
In a first aspect, an embodiment of the present application provides an interactive method in a game, in which an interactive interface of the game is provided through a terminal device;
the interaction method comprises the following steps:
displaying a function key corresponding to at least one function event on the interactive interface;
and when the function key corresponding to the function event is triggered, displaying the explanation information of the function event on the interactive interface.
Further, the interpretation information comprises at least one of characters, pictures and animations.
Further, while the step of displaying the function key corresponding to at least one function event on the interactive interface, the method further includes:
and displaying the virtual character on the interactive interface.
Further, the method further comprises:
and when the function key corresponding to the function event is triggered, controlling the virtual role to execute the function event.
Further, the method further comprises:
and displaying the thumbnail information corresponding to at least one functional event on the interactive interface.
Further, the thumbnail information is an icon, animation or text.
Further, the interactive interface is a virtual character selection interface or a pre-war preparation interface.
Further, the functional event is a skill or a prop.
Further, the animation is that the virtual character releases the skill or uses the prop.
Further, the method further comprises:
and displaying prompt information on the interactive interface, wherein the prompt information is used for reminding a user to press a function key to call out explanation information.
In a second aspect, an embodiment of the present application further provides an interactive device in a game, which provides an interactive interface of the game through a terminal device;
the interaction device comprises:
the function event display module is used for displaying at least one function key corresponding to the function event on the interactive interface;
and the interpretation information display module is used for displaying the interpretation information of the function event on the interactive interface when the function key corresponding to the function event is triggered.
In a third aspect, an embodiment of the present application further provides an electronic device, which includes a memory and a processor, where the memory stores a computer program that is executable on the processor, and the processor implements the steps of the method when executing the computer program.
In a fourth aspect, embodiments of the present application also provide a computer-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to perform the method described above.
By adopting the interaction method in the game provided by the embodiment of the application, at least one function event and the function key corresponding to each function event are displayed in the interaction interface displayed when the terminal equipment runs the game, so that a player can simply and clearly see the corresponding relation between each function event such as skill, law, prop, weapon and the like and the function key. When a player presses a function key corresponding to any function event, the interactive interface displays the explanation information of the corresponding function event, so that the player can see the detailed explanation of the corresponding function event in the experience of actual operation. By the interaction method, the player can obtain the explanation information of the functional event through simple key operation, and learning and actual operation are combined, so that the functional event and the functional key have strong relevance, the player can conveniently and quickly master the functions of various skills, laws, props and weapons, and the learning cost of the player is reduced.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the detailed description of the present application or the technical solutions in the prior art, the drawings needed to be used in the detailed description of the present application or the prior art description will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a flow chart of an interaction method in a game provided by an embodiment of the present application;
FIG. 2 is a schematic diagram of an interactive interface in an initial state according to an embodiment of the present application;
FIG. 3 is a schematic diagram of an interactive interface after a skill button is pressed in an embodiment of the present application;
FIG. 4 is a schematic diagram of an interaction interface after a prop button is pressed in the embodiment of the present application;
FIG. 5 is another flowchart of an interaction method in a game provided by an embodiment of the present application;
FIG. 6 is a flow chart of another implementation of an interaction method in a game provided in an embodiment of the present application;
FIG. 7 is a schematic diagram of an interactive device in a game provided by an embodiment of the present application;
fig. 8 is a schematic view of an electronic device provided in an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be clearly and completely described below with reference to the accompanying drawings, and it is obvious that the described embodiments are some, but not all embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The terms "comprising" and "having," and any variations thereof, as referred to in the embodiments of the present application, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements but may alternatively include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Currently, Role-playing games (RPG), Massively Multiplayer Online (MMO), and other games have rich professional skill settings and a wide variety of properties and equipment. For the games with more complex operations, the players are often informed of the skills, equipment, props and the like through teaching, explanation and the like. With the development of the game market, game products are diversified, the number of selectable game categories of players is increased, and correspondingly, the learning cost which the players wish to invest in a game is also reduced, which is a problem to be solved urgently in the game design at present.
The following two main courses in game operation are currently available:
the existing scheme I is as follows: when the mouse is moved to the skill or prop to suspend, the corresponding function instruction is called out. The convenience of the scheme is poor, and when a player checks the function description, the mouse must be always suspended on the skill or the prop, which means that the mouse is bound, and other operations cannot be performed by the mouse.
The existing scheme is as follows: clicking a specific description button to call out the functional description of all skills or props at one time. The scheme is that all function descriptions are called out through an additional description button, and the description button is not connected with functions of skills or props, so that the scheme is not beneficial to helping players to memorize the functions of keys in actual operation.
Therefore, the existing game operation teaching course is difficult to conveniently and quickly enable the player to master the functions of various skills, equipment and props, and the problem of higher learning cost of the player is caused.
The embodiment of the application provides an interactive method in a game, and provides an interactive interface of the game through a terminal device, wherein the terminal device can be a Personal Computer (Personal Computer, PC for short), various game hosts or a palm machine. As shown in fig. 1, the method for interaction in a game provided in the embodiment of the present application includes the following steps:
s101: and displaying the function key corresponding to at least one function event on the interactive interface.
In an interactive interface displayed by the terminal device, a plurality of functional events are displayed, and the functional events can be skills, props and the like. The player can simply and clearly see the corresponding relation between the functional events such as each skill, law, prop, weapon and the like and the functional keys.
As shown in fig. 2, taking a PC-side game as an example, four skill-type function events are shown in the interactive interface, where the corresponding function keys are "Q", "W", "E", and "R", respectively, and three item-type function events are also shown, where the corresponding function keys are "1", "2", and "3", respectively.
In other embodiments, if the terminal device running the game is a game console or a palm machine, the function keys displayed in the interactive interface are keys on the game pad.
S102: and when the function key corresponding to the function event is triggered, displaying the explanation information of the function event on the interactive interface.
When the player triggers (presses) a function key of a certain skill or prop, the interactive interface can display corresponding explanation information, so that the player can see detailed explanation of the corresponding function event in the experience of actual operation. As shown in fig. 3, for example, when the player presses the "Q" key, the interactive interface displays the explanatory message "cause 300 injury" of "skill 1", so that the player can know the effect of "skill 1" in detail.
As shown in fig. 4, if the player presses the "1" key, the interactive interface displays the explanatory message "resume 300 lives" of "item 1", so that the player can know the use effect of "item 1" in detail.
After the explanation information of the function event is displayed, the explanation information may automatically disappear after a preset time, for example, automatically disappear after being displayed for 10 seconds or 20 seconds, or may not disappear after being displayed until the player presses a function key corresponding to another function event.
By adopting the interaction method in the game provided by the embodiment of the application, the player can obtain the interpretation information of the functional event through simple key operation, and learning and actual operation are combined, so that the functional event and the functional key have strong relevance, the player can conveniently and quickly master the functions of various skills, laws, props and weapons, and the learning cost of the player is reduced.
Compared with the prior art, the interaction method provided by the embodiment of the application is simpler and faster in explanation of the calling function event, and cannot restrict the movement of a mouse. Because the interaction method provided by the embodiment of the application does not need the participation of a mouse, the interaction method provided by the embodiment of the application can also have the existing scheme of a calling-out mode for explaining information.
Compared with the second existing scheme, the second embodiment does not need to additionally increase the explanation button, and the player can know the detailed information of the function event while in actual operation, so that strong contact is established between the operation action of the player and the function event, the player can remember the function of the key in the actual operation, and the player just contacting the game can also get on hand quickly.
In one embodiment, the interactive interface displayed by the terminal device is a virtual character selection interface or a pre-war preparation interface. Because the using skill of the virtual character is not cooling time and the number of times of using the prop is not limited in the virtual character selecting interface or the pre-battle preparation interface, the player can more conveniently and continuously press each function key and repeatedly watch the explanation information of the function event, and the using effect of each function event can be more quickly and better known.
For example, in an RPG game, when a player creates a character, the player has multiple camps and professions for the player to select, and an interface where the player selects the favorite camps and professions is the virtual character selection interface. In the virtual character selection interface, the player can preview virtual characters of each battle and each profession, and can see explanation information of each function event of the currently previewed virtual character by pressing a function key.
In another case, a player may create a plurality of virtual characters under one account, and before entering the main game, the player may preview all the virtual characters created by the player through the virtual character selection interface, and select which virtual character is selected by the player for the game.
For another example, in the MMO game, there are multiple virtual characters with different positions, different division of labor and different specialties for the player to select, so there is a pre-war preparation interface for the player to select the virtual character used in the game before the battle is started. In this pre-war preparation interface, the player can see the virtual character selected by the game of this game, and can see the interpretation information of each function event of the virtual character currently previewed by pressing the function key. If the player selects a previously unfamiliar character in the game, the character can be fully understood in the pre-war preparation interface.
As shown in fig. 5, in a possible implementation, at the same time as step S101, the method further includes:
s103: and displaying the virtual character on the interactive interface.
For example, in a virtual character selection interface or a pre-war preparation interface, a player can not only see information such as occupation and speciality of a currently previewed virtual character, but also visually see the appearance of the virtual character. Meanwhile, the terminal equipment can also control the virtual character to do basic actions such as walking, jumping and the like, control the virtual character to speak and play corresponding voice.
Further, the interaction method provided by the embodiment of the application further includes:
s104: and when the function key corresponding to the function event is triggered, controlling the virtual character to execute the function event.
By controlling the virtual character to execute the corresponding function event and combining the interpretation information displayed in the step S102, the player can feel the effect of the function event more intuitively.
For example, when the player presses the "Q" key, the interactive interface controls the virtual character to perform the action of "skill 1" while showing the explanatory information of "skill 1", and shows the animation effect and sound effect of "skill 1", which is the animation of the virtual character releasing "skill 1". The player can know the detailed explanation of the skill 1 and can feel the using effect of the skill 1 more intuitively.
Optionally, when a function key corresponding to any function event is pressed and the virtual character is located in a combat area in the game scene, the virtual character is controlled to execute the function event. The battle area refers to a game scene area where virtual characters in different battles can mutually influence through skills or props, such as a battle teaching scene.
As shown in fig. 6, in one possible implementation, the interaction method further includes:
s105: and displaying prompt information on the interactive interface, wherein the prompt information is used for reminding a user to press a function key to call out the explanation information.
For example, prompt information is presented at the upper end or other positions of the virtual character selection interface, and the prompt information may include the following contents of "pressing any skill key or prop key, and viewing corresponding interpretation information", and prompt the user to see the interpretation information and action effect of the functional event in the manner of the above step S102 and step S104. Because only the function event and the function key are displayed in step S101, some players may not think that the interpretation information of the corresponding function event may be displayed on the virtual character selection interface by pressing the function key.
In a possible implementation manner, in step S101, thumbnail information corresponding to at least one function event may be presented on the interactive interface. As can be seen from fig. 2, fig. 3 and fig. 4, the thumbnail information of the functional event is presented in text form in the present embodiment. In other possible embodiments, the thumbnail information of the function event may also be presented in the form of an icon or in the form of a simple animation. The icon or animation is used for embodying the abbreviated information of the functional event, so that the player can have preliminary cognition on the functional event from the sense before pressing the functional key.
For example, the icon or animation of the offensive skill is mainly colored red, the icon or animation of the defensive skill is mainly colored yellow, and the icon or animation of the therapeutic skill is mainly colored green. Similarly, for example, the icon or animation of the offensive prop or equipment is primarily colored red, the icon or animation of the defensive prop or equipment is primarily colored yellow, and the icon or animation of the therapeutic prop or equipment is primarily colored green.
When a player presses any function key, the thumbnail information of the corresponding function event can be configured to flash and light up, so that the player can know which function event corresponds to the last key operation.
As can be seen from fig. 3 and 4, the explanation information of the functional event in this embodiment is presented in a text form. In other possible embodiments, the interpretation information of the function event may also be in the form of a picture, or in the form of a pop-up widget playing animation, where the animation is an animation of the virtual character releasing the corresponding skill or using the corresponding prop, so that the player can learn the interpretation information of the function event in a more vivid way after pressing the function button.
The embodiment of the application also provides an interactive device in the game, which can be applied to terminal equipment for running the game, wherein the terminal equipment can be a PC (personal computer), various game hosts or palmtops, and an interactive interface can be displayed when the terminal equipment runs the game. As shown in fig. 7, an interactive device in a game provided in an embodiment of the present application includes:
and the function event display module 701 is configured to display a function key corresponding to at least one function event on the interactive interface.
The explanation information presentation module 702 is configured to present, on the interactive interface, explanation information of the function event when the function key corresponding to the function event is triggered.
Further, the interaction apparatus provided in the embodiment of the present application may further include a virtual character displaying module 703, configured to display a virtual character on the interaction interface. In general, the virtual character exhibition module 703 exhibits the virtual character simultaneously with the function event exhibition module 701 exhibiting the function event and the function button.
In a possible embodiment, the virtual character exhibition module 703 is further configured to control the virtual character to execute the function event when the function key corresponding to the function event is triggered.
Further, the interaction apparatus provided in the embodiment of the present application may further include a prompt information displaying module 704, configured to display a prompt information on the interaction interface, where the prompt information is used to remind a user to press a function key to call out the explanation information.
By adopting the interactive device in the game provided by the embodiment of the application, in the interactive interface displayed when the terminal device runs the game, the functional event display module 701 displays at least one functional event and the functional keys corresponding to each functional event, so that the player can simply and clearly see the corresponding relationship between each functional event such as skill, law, prop, weapon and the like and the functional keys. When a player presses a function key corresponding to any function event, the interpretation information presentation module 702 presents interpretation information corresponding to the function event on the interactive interface, so that the player sees a detailed explanation of the corresponding function event in an experience of actual operation. By using the interaction device, a player can obtain the explanation information of the functional event through simple key operation, and learning and actual operation are combined, so that the functional event and the functional key have strong relevance, the player can conveniently and quickly master the functions of various skills, law, props and weapons, and the learning cost of the player is reduced.
Compared with the prior art, the interpretation information of the calling function event of the interaction device provided by the embodiment of the application is simpler and faster, and the movement of a mouse cannot be bound. Because the interaction device provided by the embodiment of the application does not need the participation of a mouse, the interaction device can also have the existing scheme of a calling-out mode for explaining information.
Compared with the second existing scheme, the second embodiment does not need to additionally increase the explanation button, and the player can know the detailed information of the function event while in actual operation, so that strong contact is established between the operation action of the player and the function event, the player can remember the function of the key in the actual operation, and the player just contacting the game can also get on hand quickly.
The interaction device in the game provided by the embodiment of the application has the same technical characteristics as the interaction method in the game provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
As shown in fig. 8, an electronic device 800 provided in an embodiment of the present application includes a memory 801 and a processor 802, where the memory stores a computer program that is executable on the processor, and the processor executes the computer program to implement the steps of the method provided in the foregoing embodiment.
As shown in fig. 8, the electronic apparatus further includes: a bus 803 and a communication interface 804, the processor 802, the communication interface 804, and the memory 801 being connected by the bus 803; the processor 802 is used to execute executable modules, such as computer programs, stored in the memory 801.
The Memory 801 may include a high-speed Random Access Memory (RAM), and may also include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 804 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, and the like can be used.
The bus 803 may be an ISA bus, PCI bus, EISA bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 8, but that does not indicate only one bus or one type of bus.
The memory 801 is used for storing a program, and the processor 802 executes the program after receiving an execution instruction, and the method performed by the apparatus defined by the process disclosed in any of the foregoing embodiments of the present application may be applied to the processor 802, or implemented by the processor 802.
The processor 802 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 802. The Processor 802 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. The various methods, steps, and logic blocks disclosed in the embodiments of the present application may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present application may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in the memory 801, and the processor 802 reads the information in the memory 801 and completes the steps of the method in combination with the hardware thereof.
Corresponding to the real-time data processing method, the embodiment of the present application further provides a computer readable storage medium, where the computer readable storage medium stores machine executable instructions, and when the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to execute the steps of the real-time data processing method.
The real-time data processing device provided by the embodiment of the application can be specific hardware on the device, or software or firmware installed on the device, and the like. The device provided by the embodiment of the present application has the same implementation principle and technical effect as the foregoing method embodiments, and for the sake of brief description, reference may be made to the corresponding contents in the foregoing method embodiments where no part of the device embodiments is mentioned. It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the foregoing systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method can be implemented in other ways. The apparatus embodiments described above are merely illustrative, and for example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
For another example, the division of the unit is only one division of logical functions, and there may be other divisions in actual implementation, and for another example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the real-time data processing method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus once an item is defined in one figure, it need not be further defined and explained in subsequent figures, and moreover, the terms "first", "second", "third", etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the scope of the embodiments of the present application. Are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (13)

1. An interactive method in a game is characterized in that an interactive interface of the game is provided through terminal equipment;
the interaction method comprises the following steps:
displaying a function key corresponding to at least one function event on the interactive interface;
and when the function key corresponding to the function event is triggered, displaying the explanation information of the function event on the interactive interface.
2. The method of claim 1, wherein the explanatory information includes at least one of text, pictures, and animations.
3. The method according to claim 1, wherein, while the step of displaying the function key corresponding to the at least one function event on the interactive interface, the method further comprises:
and displaying the virtual character on the interactive interface.
4. The method of claim 3, further comprising:
and when the function key corresponding to the function event is triggered, controlling the virtual role to execute the function event.
5. The method of claim 1, further comprising:
and displaying the thumbnail information corresponding to at least one functional event on the interactive interface.
6. The method of claim 5, wherein the thumbnail information is an icon, animation, or text.
7. The method of claim 1, wherein the interactive interface is a virtual character selection interface or a pre-war preparation interface.
8. The method of claim 2, wherein the functional event is a skill or prop.
9. The method of claim 8, wherein the animation is an animation of a virtual character releasing the skill or using the prop.
10. The method of claim 1, further comprising:
and displaying prompt information on the interactive interface, wherein the prompt information is used for reminding a user to press a function key to call out explanation information.
11. An interactive device in a game is characterized in that an interactive interface of the game is provided through terminal equipment;
the interaction device comprises:
the function event display module is used for displaying at least one function key corresponding to the function event on the interactive interface;
and the interpretation information display module is used for displaying the interpretation information of the function event on the interactive interface when the function key corresponding to the function event is triggered.
12. An electronic device comprising a memory and a processor, wherein the memory stores a computer program operable on the processor, and wherein the processor implements the steps of the method of any of claims 1 to 10 when executing the computer program.
13. A computer readable storage medium having stored thereon machine executable instructions which, when invoked and executed by a processor, cause the processor to execute the method of any of claims 1 to 10.
CN202010289414.6A 2020-04-13 2020-04-13 Interaction method and device in game and electronic equipment Pending CN111481922A (en)

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CN112044064A (en) * 2020-09-02 2020-12-08 完美世界(北京)软件科技发展有限公司 Game skill display method, device, equipment and storage medium
CN113975806A (en) * 2021-10-28 2022-01-28 北京完美赤金科技有限公司 In-game interface interaction method and device, storage medium and computer equipment

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Publication number Priority date Publication date Assignee Title
CN112044064A (en) * 2020-09-02 2020-12-08 完美世界(北京)软件科技发展有限公司 Game skill display method, device, equipment and storage medium
CN113975806A (en) * 2021-10-28 2022-01-28 北京完美赤金科技有限公司 In-game interface interaction method and device, storage medium and computer equipment

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