CN108295468A - Information processing method, equipment and the storage medium of game - Google Patents

Information processing method, equipment and the storage medium of game Download PDF

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Publication number
CN108295468A
CN108295468A CN201810169130.6A CN201810169130A CN108295468A CN 108295468 A CN108295468 A CN 108295468A CN 201810169130 A CN201810169130 A CN 201810169130A CN 108295468 A CN108295468 A CN 108295468A
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CN
China
Prior art keywords
game
virtual role
virtual
point
events
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201810169130.6A
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Chinese (zh)
Other versions
CN108295468B (en
Inventor
魏明
魏一明
杨文轩
王文琪
李靖
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201810169130.6A priority Critical patent/CN108295468B/en
Publication of CN108295468A publication Critical patent/CN108295468A/en
Application granted granted Critical
Publication of CN108295468B publication Critical patent/CN108295468B/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players

Abstract

The present invention provides a kind of information processing method of game, equipment and storage medium, this method:When a triggered event is detected, according to virtual role in scene of game preset game events, the one instruction information of display in the thumbnail of scene of game, indicate that information includes at least one record point, at least one preset game events are corresponding in scene of game with virtual role for record point, receive first choice instruction input by user, first choice instruction plays the game picture of game events corresponding with first object record point for determining that at least one first object records point in multiple record points.The game picture of the splendid moment in game process is recorded by establishing one or more record point in game process in the program, corresponding game picture is obtained in trigger event according to the different record points of user's selection to play out, or shared, the flexible and efficient demand for meeting player and the picture in game process being shared.

Description

Information processing method, equipment and the storage medium of game
Technical field
The present invention relates to a kind of field of play more particularly to information processing method of game, equipment and storage mediums.
Background technology
With the development of science and technology, the function of terminal device game clients that are more and more, and installing on the terminal device With gaming operators provide game server interact, support multiplayer online games, wherein with escape to kill class game particularly by Like to player.
Escape to kill class game current, in the clearing played after game over or player are fallen in battle, only It shows a pictures, identity of the player in entire game process, ranking, output, goods and materials, reward, equipment is shown in picture Etc. information, player the clearing picture can be shared with other players or user, i.e., in a manner of static images into Row game is shared, and the excellent process of game can not be restored and shared, there is an urgent need for a kind of excellent processes in game to share Scheme.
Invention content
The present invention provides a kind of information processing method of game, equipment and storage medium, realizes the excellent mistake to game Cheng Jinhang shares, and improves user experience.
First aspect present invention provides a kind of information processing method of game, including:
Detect preset trigger event;
When detecting the trigger event, according to virtual role in scene of game at least one preset game thing Part shows an instruction information, wherein the instruction information includes being used to indicate the trip in the thumbnail of the scene of game Play event first instruction information, it is described first instruction information include at least one record point, the record point and it is described virtually Role's at least one preset game events in the scene of game correspond to;
First choice instruction input by user is received, the first choice instruction is at least one record point Determine at least one first object record point;
Play the game picture of game events corresponding with first object record point.
Optionally, it is described according to virtual role in scene of game at least one preset game events, in the game One instruction information of display in the thumbnail of scene, including:
According to movement of the virtual role in the scene of game and the virtual role in the scene of game At least one preset game events, show a graphical information in the thumbnail of the scene of game.
Optionally, the instruction information further includes the second instruction letter of the motion track for being used to indicate the virtual role Breath.
Optionally, the game picture of broadcasting game events corresponding with first object record point, including:
According to the starting point and end point of the game events, the game number based on the virtual role in game process According to the generation game picture to be played;
Play the game picture of game events corresponding with first object record point.
Optionally, the method further includes:
In game process, when detecting that a virtual objects enter the field range of the virtual role, the trip is determined The starting point of play event;
The deliberate action is executed to the virtual objects in the virtual role and/or the virtual role is in default When state, the end point of the game events is determined.
Optionally, the method further includes:
After the starting point of the determination game events, if detecting, the virtual objects leave the field range Or with the distance between the virtual role be more than pre-determined distance, delete the starting point of the game events.
Optionally, the method further includes:
After the starting point of the determination game events, if detect the virtual objects and the virtual role it Between distance be less than pre-determined distance, and the virtual objects are not more than preset duration in the duration within the vision, are deleted Except the starting point of the game events.
Optionally, the virtual objects are the first virtual role that identical camp is in the virtual role, the void Quasi- role executes the deliberate action to the virtual objects:The virtual role applies first virtual role completion It rescues.
Optionally, the virtual objects are the second virtual role that different camps are in the virtual role, the void Quasi- role executes the deliberate action to the virtual objects:The virtual role hits second virtual role completion It kills.
Optionally, the virtual objects are default virtual objects, and the virtual role is to described in virtual objects execution Deliberate action includes:The virtual role picks up the virtual objects.
Optionally, the virtual objects are the second virtual role that different camps are in the virtual role, the void Intend role includes in preset state:The virtual role is by the second virtual role kill.
Optionally, the method further includes:
The corresponding preview screen of the first object record point is rendered in the thumbnail of the scene of game.
Optionally, after reception first choice instruction input by user, the method further includes:
One game events are provided and share interface, the game events share interface and share control including an at least platform,
The first touch control operation that user shares control input by the platform is received, shares and is recorded with the first object The corresponding game events of point.
Optionally, the game events share the time shaft that interface further includes game process, include institute on the time shaft There are the record point, the method to further include:
According to user from the second selection instruction of the input on the time shaft, plays and selected with second selection instruction The corresponding game events of the second target record point game picture.
Optionally, the game events share interface and further include:Full selected control, the method further include:
It detects that user clicks the full selected control, then obtains game picture of the player in entire game process.
Optionally, the game events share interface and further include:Storage control, the method further include:
Detect the second touch control operation that user is inputted by the storage control, the first object, which is recorded point, to be corresponded to Game events game picture be stored in terminal device local.
Second aspect of the present invention provides a kind of terminal device, including:
Processing module, for detecting preset trigger event;
Display module, for when the processing module detects the trigger event, according to virtual role in sports ground At least one preset game events in scape show an instruction information, wherein the finger in the thumbnail of the scene of game Show that information includes being used to indicate the first instruction information of the game events, the first instruction information includes at least one record Point, at least one preset game events in the scene of game are corresponding with the virtual role for the record point;
Receiving module, for receiving first choice input by user instruction, the first choice instruction for it is described extremely Determine that at least one first object records point in few record point;
Playing module, the game picture for playing game events corresponding with first object record point.
Third aspect present invention provides a kind of terminal device, including:Processor, memory and display, the memory For storing computer instruction, the processor is for executing the computer instruction stored in the memory, so that the end End equipment executes the information processing method for the game that any realization method of first aspect provides.
Fourth aspect present invention provides a kind of computer readable storage medium, wherein it is stored with computer instruction, the meter The information processing method for the game that any realization method of first aspect provides is realized in the instruction of calculation machine when being executed by processor.
Information processing method, equipment and the storage medium of game provided by the invention, when terminal device detects triggering thing When part, according to virtual role in scene of game at least one preset game events, shown in the thumbnail of scene of game One instruction information, instruction information includes multiple record points, receives selection instruction input by user, and selection instruction is used at least one At least one target record point is determined in a record point, plays the game picture of game events corresponding with target record point.It should By establishing game picture of one or more record point to the splendid moment in game process in game process in scheme It is recorded, obtaining corresponding game picture according to the different record points of user's selection in trigger event plays out, or Person shares, the flexible and efficient demand for meeting player and being shared to the picture in game process.
Description of the drawings
The drawings herein are incorporated into the specification and forms part of this specification, and shows the implementation for meeting the present invention Example, and be used to explain the principle of the present invention together with specification.
Fig. 1 is the flow chart of the information processing method embodiment one of game provided by the invention;
Fig. 2 settles accounts interface schematic diagram for a kind of game in the information processing method of game provided by the invention;
Fig. 3 is another game clearing interface schematic diagram in the information processing method of game provided by the invention;
Fig. 4 shares interface schematic diagram for a kind of game events in the information processing method of game provided by the invention;
Fig. 5 is the flow chart of the information processing method embodiment two of game provided by the invention;
Fig. 6 is the flow chart of the information processing method embodiment three of game provided by the invention;
Fig. 7 shares interface schematic diagram for another game events in the information processing method of game provided by the invention;
Fig. 8 is the flow chart of the information processing method example IV of game provided by the invention;
Fig. 9 shares interface schematic diagram for another game events in the information processing method of game provided by the invention;
Figure 10 is the flow chart of the information processing method embodiment five of game provided by the invention;
Figure 11 shares interface schematic diagram for another game events in the information processing method of game provided by the invention;
Figure 12 is the structural schematic diagram of the embodiment one of terminal device provided by the invention;
Figure 13 is the structural schematic diagram of the entity of terminal device provided by the invention.
Through the above attached drawings, it has been shown that the specific embodiment of the present invention will be hereinafter described in more detail.These attached drawings It is not intended to limit the scope of the inventive concept in any manner with verbal description, but is by referring to specific embodiments Those skilled in the art illustrate idea of the invention.
Specific implementation mode
Example embodiments are described in detail here, and the example is illustrated in the accompanying drawings.Following description is related to When attached drawing, unless otherwise indicated, the same numbers in different drawings indicate the same or similar elements.Following exemplary embodiment Described in embodiment do not represent all implementations consistent with this disclosure.On the contrary, they be only with it is such as appended The example of the consistent device and method of some aspects be described in detail in claims, the disclosure.
When for being settled accounts in current game, only one figure, including some information of player in game, greatly The video sharing platform of amount is extensively popular with users, it was demonstrated that user scheme player more vigorous to video sharing demand, current Splendid moment in game can not be shared in a manner of video or short-sighted frequency.
A kind of information processing method of game is provided based on the above-mentioned problem present invention, is applied in game client In.Game client is also referred to as game application (Application, APP), and game client is installed on the terminal device, the end End equipment can be the terminal devices such as mobile phone, computer, game machine.The method of the present invention is suitable for online game, is especially applicable in In the game for escaping to kill class, online game here can be the game that one or more player on line forms a team to carry out, and also may be used To be single-play game, this application is not limited.
The information processing method of game provided by the present application is directed to the splendid moment in game process, according to default rule Or condition is recorded, i.e. the video data of wonderful during recording game, efficiently to be looked back, and Can share with the good friend of other players or other platforms, below by several specific embodiments to the program into Row is described in detail.
Fig. 1 is the flow chart of the information processing method embodiment one of game provided by the invention.As shown in Figure 1, the program It applies in it can the terminal device of game client be installed, the information processing method of the game specifically includes following steps:
S101:Detect preset trigger event.
In this step, terminal device or game client detect preset touch in real time in the game process of user Hair event, the trigger event can be game over, and the virtual role of user is dead, or by opponent character kill, can also It is that user clicks in game process and shares the operations such as control, this this programme is not limited.
S102:When a triggered event is detected, according to virtual role in scene of game at least one preset game thing Part shows an instruction information, wherein instruction information includes be used to indicate game events first in the thumbnail of scene of game Indicate that information, the first instruction information include at least one record point, record point is at least one in scene of game with virtual role Preset game events correspond to.
In this step, after detecting preset trigger event, game is tied into the thumbnail of scene of game It calculates, and shows the settlement information of game, including the first instruction information for being used to indicate game events, first indicates in information Including the record point in game process, to carry out the label of videograph according to default rule, user clicks those record points When any one records point, can video playback directly be carried out to the corresponding game segment in the record point position, i.e., record point is pair The mark point that game picture is recorded.
The thumbnail of scene of game in this programme can be shown in a part for interface in game process The scene thumbnails figure such as small map can also be that interface is settled accounts in the game shown after being settled accounts to game after game over, to this This programme is not limited.
In this scenario, it should be appreciated that different record points are for recording same or different game events, the game Event can be any wonderful of the user in game process, be not limited to this this programme.Such as:In different game Middle game events can or by opponent character kill, be can also be to pick up air-drop, smash unmanned plane by the kill of opponent character, Or an at least virtual role with identical frequency execute same operation (such as one identical frequency of multiple virtual roles execute L-R- Left probe operation) etc..
Optionally, in one kind of the program in the specific implementation, showing an instruction information in the thumbnail of scene of game also Including:According to movement and virtual role in scene of game at least one preset game thing of the virtual role in scene of game Part shows a graphical information in the thumbnail of scene of game.The record point in game process can be led in thumbnail The mode for crossing figure is shown.It, can be according to the position of virtual role and time in the graphic such as in the game of kill class Different location show corresponding record point.
The thumbnail of the scene of game includes game clearing interface, i.e., is tied upon detection of a trigger event to game It calculates, interface is settled accounts into game.
S103:First choice instruction input by user is received, first choice instruction is for true at least one record point Fixed at least one first object records point.
In this step, the first choice instruction that user inputs on the thumbnail of scene of game, above-mentioned game are received On the thumbnail of scene (such as:Interface is settled accounts in small map in game process, or the game shown after game over) packet Include at least one record point.
Optionally, one kind of the program is in the specific implementation, instruction information further includes being used to indicate the moving rail of virtual role Second instruction information of mark.Further include motion track of at least one player in game process, the program on the thumbnail The corresponding at least one record point of game events during middle game is shown on the motion track of virtual role.
In this step, for escaping to kill game, the thumbnail of class as game clearing interface, Fig. 2 is provided by the invention A kind of game clearing interface schematic diagram in the information processing method of game, as shown in Fig. 2, when game over or this terminal The virtual role of the player's control logged in equipment is fallen in battle or user clicks when sharing the trigger event of control etc., is mounted on In game client combination game process on terminal device data (can be recorded in the terminal device, can also be from Game server obtains) this game process is settled accounts, and game clearing interface is shown on the screen of terminal device, it is right Some information of the virtual role of the player in this game process show that optionally, game clearing are wrapped on interface Include following at least one information:Output information in game process, ranking, victory or defeat information, reward, gold coin, goods and materials are equipped, and are played Family identity ID etc..In the present solution, further comprising the virtual angle of at least one player in the game clearing interface provided Motion track (also referred to as path) of the color in game process, for escaping to kill game, which refers to the virtual angle of player The route signal that color passes through in entire game process, at least beginning and end.It is on the path there are one label or more A record point, for these record points to carry out the label of videograph according to default rule, user clicks any one record point When, can video playback directly be carried out to the corresponding game segment in the record point position.
Optionally, the position of the teammate also in fight, team as shown in Figure 2 can also be shown on play clearing interface Friend position, so as to user be able to confirm that teammate where.
Fig. 3 is another game clearing interface schematic diagram in the information processing method of game provided by the invention, such as Fig. 3 institutes Show, if only there are one player in the game process, on game clearing interface being the trip of the virtual role there are one player It plays process path (i.e. above-mentioned motion track), if office game includes multiple players, playing, settle accounts can be on interface The game process path of virtual role including one or more player, as in figure path 1 and path 2, in the specific implementation, It can also be selected according to user, select the game for showing the virtual role of several players on game clearing interface The path of process is not limited this this programme.In a preferred embodiment of the invention, object for appreciation is shown on game clearing interface The motion track of the game process for the virtual role that family and the teammate that same camp is in player control.
When player wants to play back the game picture (i.e. video) of some record point or needs the game picture of some record point When face is shared with the good friend of other players or other platforms, game client (i.e. terminal device) receives user and passes through above-mentioned trip The selection instruction inputted on play clearing interface, i.e. user are clicked on game clearing interface, click any on path A record point.
S104:Play the game picture of game events corresponding with first object record point.
In the present example embodiment, the game picture of game events corresponding with first object record point is played, including: According to the starting point and end point of game events, the game data based on virtual role in game process generates institute to be played State game picture;Play the game picture of game events corresponding with first object record point.
In this step, the target record that game client (terminal device) is clicked according to the selection instruction that user clicks Point obtains game events corresponding with the first object record point that user selects from the game data recorded in game process Starting point renders game picture according to those game datas and plays out to the game data between end point, that is, obtains The game picture of the corresponding game events of first object record point simultaneously plays out.
The program in the specific implementation, include at least following two realization methods:
In a kind of realization method, terminal device or game client are detecting during player plays Videograph is carried out at the beginning of preset any game events, and completes record at the end of the game events, obtains the thing The corresponding video data of part, and stored, and the game events are marked using a record point, to be swum After showing that the record point, user click the record point in thumbnail after play clearing or trigger event, the note is directly acquired The corresponding video data of record point, which renders to obtain video, to be played out, that is, plays the game of game events corresponding with target record point Picture.
In another realization method, terminal device or game client after user clicks target record point, according to The starting point and end point of the corresponding game events of target record point, based on the virtual role of the player in game process Game data (for example, log data) generates one section of game picture, the i.e. corresponding video clip of the game events, and plays out.
During a kind of specific implementation of the program, after receiving first choice instruction input by user, that is, obtaining To after the game picture of the corresponding game events of first object record point, a game events are provided and share interface, Fig. 4 is this hair A kind of game events interface schematic diagram in the information processing method of the game of bright offer, as shown in figure 4, at least user is clicked The game picture (video) of first object record point plays out, i.e., is played back to the splendid moment, which is remembering Record duration can be determined during record according to certain rule, can also be preset duration, this this programme does not limit this System.
It further includes that one or more platform that can be selected shares control, such as Fig. 4 that the game events, which are shared on interface, Shown in, wechat, circle of friends, microblogging, QQ etc. receive the first touch control operation that user shares control input by the platform, should First touch control operation can be clicked, again by operations such as, long-press, share a game events corresponding with first object record point.Example Such as, user's click platform shares control, and the game picture which can be recorded to the corresponding game events of point be shared with trip Play other players of platform, can also be shared with the other users of other platforms, such as can be by different platforms by record Game picture (i.e. video) is shared with the user or good friend of the platforms such as wechat, microblogging, Alipay, quick worker.
The information processing method of game provided in this embodiment, by establishing one or more record in game process Point the game picture of the splendid moment in game process is recorded, when detecting preset trigger event, to play into Row clearing, show multiple record points, and the different record points that can be selected according to user obtain corresponding game picture and broadcast It puts, or is shared, the flexible and efficient demand for meeting player and the video in game process being shared.
Fig. 5 is the flow chart of the information processing method embodiment two of game provided by the invention.As shown in figure 5, above-mentioned On the basis of embodiment, the program in the specific implementation, to escape to kill the game of class, for thumbnail is game clearing interface, trip At least one record point on play clearing interface includes the kill point of player and/or falls in battle a little, or picks up missile, Huo Zheqi His deliberate action, then before step S101, the information processing method of the game further includes:
S201:In game process, when detecting that a virtual objects enter the field range of virtual role, game thing is determined The starting point of part.
S202:When virtual role is in preset state to virtual objects execution deliberate action and/or virtual role, determine The end point of game events.
In above-mentioned steps, in game process, terminal device or game client have detected virtual objects entrance When the field range of the virtual role of the player, the starting point of the game events will be determined as instantly, and in current player Virtual role by the virtual objects kill in different camps be either in different camps the second virtual objects kill or It is sued and laboured to the virtual objects in identical camp and is either in the virtual objects relief in identical camp or performs it His deliberate action, or in a preset state when, be determined as the end point of the game events, to the game events into Row record.
In a kind of specific implementation, for escaping to kill the game of class, detects and be in different camps with virtual role Virtual objects when entering the default field range of virtual role, the starting point of the game events is established, at the virtual angle of player Color terminates to record after completing kill to the virtual objects in different camps, and the end that will be determined as the game events at this Point optionally can also directly record the video data of the game events, be not limited to this this programme.
In this scenario, interface can be settled accounts in game when carrying out game clearing and sharing to realize in aforementioned schemes The motion track of the virtual role of one or more player, and record point are shown on (thumbnail i.e. in said program), When user clicks different record points, the corresponding game picture of different game events can be obtained and played back or divided It enjoys, during game, then needs to record the picture of game, by taking kill class is played or escapes to kill class game as an example, In a kind of concrete implementation mode for carrying out videograph to game process, game client (terminal device) is being detected and is being played The virtual role of family be in the virtual objects (enemy) of different camps into the field range virtually felt (such as:It is preset Range etc. within circumference how much rice of fan-shaped preset range or surrounding in sight, is not limited this this programme) in when It waits, establishes record point and record is proceeded by the process after encountering with the enemy, if in this process by virtual objects kill, It can terminate to record and preserve video data, establish the correspondence between the record point and the video data of preservation, Huo Zhe Detect the virtual objects that different camps are in the virtual role of player enter the field range virtually felt (such as:In advance If sight in fan-shaped preset range or surrounding circumference how much rice within range etc., this this programme is not limited) When middle, the starting point of game events is established, and be determined as end point after completing required movement, the game events is marked to correspond to Data, can subsequently to be selected according to user and data generate corresponding game picture.
Specifically to game events (for example, to the kill of virtual objects/sue and labour and virtual role is fallen in battle or it His splendid moment) record during, also include at least following several situations:
The first situation, after determining the starting point of game events, if detect virtual objects leave field range or The distance between virtual role is more than pre-determined distance, deletes the starting point of game events.The meaning of the program refers in determination After being recorded to the game events, if it is more than certain preset to detect that virtual objects leave field range or distance After distance, then stop the record to the game events.
Optionally, if in one kind in the specific implementation, in video recording process, it is virtual right in different camps to detect It is more than pre-determined distance as the default field range of the virtual role that leaves player or with the distance between the virtual role of player, Then terminate data recording process, and deletes the starting point of game events.The program, which is meant that, is establishing starting point, start into After row record, detect that virtual objects are escaped, that is, have left field range or leave player virtual role it is certain away from From later, then stop recording.And the data of the recorded game events can be deleted.
The second situation, after determining the starting point of game events, if detecting between virtual objects and virtual role Distance is less than pre-determined distance, and virtual objects are not more than preset duration in duration within the vision, delete game events Starting point.
Optionally, if in one kind in the specific implementation, in video recording process, it is virtual right in different camps to detect As the distance between the virtual role with player is less than pre-determined distance, and virtual objects are not in default duration within the vision More than preset duration, then terminate recording process, and deletes the starting point of game events.
The meaning of the program refers to that the distance between the virtual role of virtual objects and player in different camps is more than Pre-determined distance, and the duration for leaving the visual field has been more than preset duration, i.e., do not see that this is in different battle arrays whithin a period of time The virtual objects of battalion then can delete the starting point of establishment with stop recording.And the recorded game events can be deleted Data.
In the program in the specific implementation, it should be understood that the virtual objects involved in said program can be and virtual role The first virtual role in identical camp, is the teammate of the player, and virtual role executes deliberate action packet to virtual objects It includes:The completion of the first virtual role of virtual role pair is sued and laboured, i.e., player sues and labours to teammate.
Alternatively, the virtual objects involved in said program are the second virtual role that different camps are in virtual role, The as opponent of player, virtual role execute deliberate action to virtual objects and include:The second virtual role of virtual role pair is completed Kill, the player complete kill to opponent.
Alternatively, the virtual objects involved in said program are default virtual objects, virtual role executes virtual objects pre- If action includes:Virtual role picks up virtual objects.
Alternatively, the virtual objects involved in said program are the first virtual role that identical camp is in virtual role, I.e. the opponent of player, virtual role include in preset state:Virtual role is succoured by the first virtual role.
Alternatively, the virtual objects involved in said program are the second virtual role that different camps are in virtual role, I.e. the opponent of player, virtual role include in preset state:Virtual role is hit by the second virtual role kill, player by opponent It kills;Or virtual role is gone down, blood volume, which exhausts, falls in battle.It is fugitive to kill in game, by way of recording point label game events Can with the beginning of recording game, can also in recording game to the kill process of virtual objects, can also recording game terminate Process can also record the process that the virtual role of player is fallen in battle, can be specifically configured according to actual conditions, or can set Different types is counted to select for user.
For escaping to kill class game, the specific algorithm rule of the program is:
1, game client (terminal device) detects once there is the virtual objects progress in different camps to arrive player's The fan-shaped visual field of virtual role is it is determined that meet with, and beginning setup is simultaneously recorded as a starting point, if successfully completed kill, Kill mark then is generated in kill place, generates an end point, and preserve this section of game data (can be video);If only It meets with, and non-kill, then the setup points of precedence record are deleted, are not recorded.After game over, player can be quick and be searched certainly Oneself kill segment liked quickly carries out short video sharing.
2, game client (terminal device) detects, the virtual role of player meets with the virtual objects in different camps After chance, the virtual objects in different camps flee from rapidly the visual field of oneself, enter the visual field of oneself repeatedly during chasing Its new real point of setup will not be then repeated, but is met with always as record point with first.During chasing with target range More than 50 meters or more, then it is judged to escaping, meets with then again record start point again.During meeting with and chasing, with target Distance remains within 50 meters (preset ranges), but more than 5 seconds (leaving duration) fails the fan-shaped visual field for being again introduced into player Equally it is judged to escaping, using experience next time as new starting point.
3, game client (terminal device) detects during chasing and what experience was new is in the virtual of different camps Then still above meet with dimly is home record point to object, if completing double play or three killing more than even, can merge and be recorded as One video clip.It can also be recorded respectively, obtain multiple video clips, this this programme is not limited.
4, game client is recorded in course of battle using game data, contributes to calculation power and the storage of reducing video record Consumption facilitates sharing, playing between carrying out player;Game recording can be converted needing the when of sharing external system For video, and can be persistently stored.
The clearing video sharing method of game provided in this embodiment, by establishing one or more in game process Point records the video of the splendid moment in game process, the different notes that can be selected according to user when playing and settling accounts Record point obtains corresponding video data and plays out, or is shared, flexible and efficient to meet player in game process The demand shared of video, and the long-term preservation of game video may be implemented.
On the basis of any of the above-described embodiment, this method further includes the post-processing object note in the thumbnail of scene of game The corresponding preview screen of record point is meant that after user's click has selected target record point, is obtained target record point and is corresponded to Video clip (game picture) rendering broadcasting is carried out on thumbnail.
Alternatively, terminating to after selection instruction input by user in terminal device or game client, into game events Share interface, as shown in figure 4, the game events share interface shares control including an at least platform, it is logical to receive user in user The first touch control operation that platform shares control input is crossed, game events corresponding with target record point are shared.
Fig. 6 is the flow chart of the information processing method embodiment three of game provided by the invention.As shown in fig. 6, above-mentioned On the basis of any embodiment, the information processing method of the game in the specific implementation, Fig. 7 be game provided by the invention letter Interface schematic diagram is shared in another game in breath processing method, as shown in fig. 7, share interface can also include game process when Countershaft includes multiple record points of the virtual role of the player on time shaft, then this method further includes following step:
S301:According to the second selection instruction of the input on user time axis, the second of the second selection instruction selection is played The game picture of the corresponding game events of target record point.
Exist in the step, user can include to select one or more record on multiple time shafts for recording point Point, then one or more corresponding game events of record point acquisition that game client (terminal device) is clicked according to user Video data plays out, that is, plays one or more the corresponding game picture of record point selected on the surface.
It enters game events for example, user clicks target record point and shares interface, played first object record point Corresponding video data, user can click other record point on a timeline, then game client (terminal device) can obtain The corresponding game picture of the second target record point that user newly clicks plays out.
Or user clicks multiple other record points on a timeline, then game client (terminal device) can be with The game picture for obtaining multiple second target record points of those new clicks plays out successively, or merge into a video into Row plays, and is not limited to this this programme.
In the program in the specific implementation, it should be understood that when the record point is on a timeline marked game events, it is somebody's turn to do Record point can mark the starting point or end point of the game events in the game, can also be starting point and end point Between any position.The excellent picture of which section in game process is can be determined that by clicking the record point, specifically not It is limited.
Fig. 8 is the flow chart of the information processing method example IV of game provided by the invention.As shown in figure 8, above-mentioned On the basis of any embodiment, Fig. 9 shares boundary for another game events in the information processing method of game provided by the invention Face schematic diagram, as shown in figure 9, the information processing method of the game in the specific implementation, game events share interface to wrap Full selected control is included, user clicks the full selected control, can choose record point all in this game of the player simultaneously, then this method It further include following step:
S401:It detects that user clicks full selected control, then obtains game picture of the player in entire game process.
In this step, it includes full selected control that game events, which share interface, when user shares point on interface in the game The full selected control is hit, then all records that game client (terminal device) can record the player in game process The corresponding game picture of point is obtained, or obtains the video data of the entire game process of the player.It optionally can also be right Game picture of the player in entire game process plays out.
It can subsequently be selected the game picture got being shared with other players according to user, or be shared with other and put down Platform, or terminal device local can also be stored in.
Figure 10 is the flow chart of the information processing method embodiment five of game provided by the invention.As shown in Figure 10, upper On the basis of stating any embodiment, the information processing method of the game in the specific implementation, Figure 11 be game provided by the invention Information processing method in another game events share interface schematic diagram, as shown in figure 11, game events share interface and may be used also To include storage control, user clicks the storage control, can be led to the corresponding game picture (video) of the record point chosen Go out storage, then this method further includes following step:
S501:Detect the second touch control operation that user is inputted by storage control, first object record point is corresponding The game picture of game events is stored in terminal device local.
In the present solution, user by click record point either the selection such as full selected control to play back, share or The video data preserved is needed, after game client (terminal device) detects that user clicks storage control later, then may be used It is preserved with the one section of game picture or multistage game picture that will select, is stored in terminal device local.
The information processing method for the game that above-mentioned each embodiment provides can meet player to excellent process of oneself playing Share, and be more than as a result, enhance sweet memories of the player for game process, by algorithm throw in addition to for video Information, automatic clip essence segment, player not only can quickly share the collection of choice specimens, but also can share complete video, and flexible and efficient expires The demand that sufficient player shares video content, while can export and be permanently stored locally.
Figure 12 is the structural schematic diagram of the embodiment one of terminal device provided by the invention, and as shown in figure 12, which sets Standby 10 specifically include:
Processing module 11, for detecting preset trigger event;
Display module 12, for when processing module detects trigger event, according to virtual role in scene of game extremely Few preset game events show an instruction information, wherein instruction information includes being used in the thumbnail of scene of game Indicate that the first instruction information of game events, the first instruction information include at least one record point, record point exists with virtual role At least one preset game events correspond in scene of game;
Receiving module 13, for receiving first choice instruction input by user, first choice is instructed at least one Determine that at least one first object records point in record point;
Playing module 14, the game picture for playing game events corresponding with first object record point.
Terminal device provided in this embodiment, for realizing the information processing for the game that aforementioned either method embodiment provides Method, implementing principle and technical effect are similar, and details are not described herein.
On the basis of the above embodiments, at least one record point includes the kill point of player and/or falls in battle a little.
Optionally, display module 12 is additionally operable to:
According to movement and virtual role in scene of game at least one preset trip of the virtual role in scene of game Play event shows a graphical information in the thumbnail of scene of game.
Optionally, instruction information further includes the second instruction information of the motion track for being used to indicate virtual role.
Optionally, playing module 14 is specifically used for:
According to the starting point and end point of game events, the game data generation based on virtual role in game process waits for The game picture of broadcasting;
Play the game picture of game events corresponding with first object record point.
Optionally, processing module 11 is additionally operable to:
In game process, when detecting that a virtual objects enter the field range of virtual role, game events are determined Starting point;
Virtual role to virtual objects execute deliberate action or and/or virtual role be in preset state when, determine swim The end point of play event.
Optionally, processing module 11 is additionally operable to:
After determining the starting point of game events, if detect virtual objects leave field range or with virtual role it Between distance be more than pre-determined distance, delete the starting point of game events.
Optionally, processing module 11 is additionally operable to:
After determining the starting point of game events, if it is pre- to detect that the distance between virtual objects and virtual role are less than If distance, and virtual objects are not more than preset duration in duration within the vision, delete the starting point of game events.
Optionally, virtual objects are the first virtual role that identical camp is in virtual role, and virtual role is to virtual Object executes deliberate action:The completion of the first virtual role of virtual role pair is sued and laboured.
Optionally, virtual objects are the second virtual role that different camps are in virtual role, and virtual role is to virtual Object executes deliberate action:The second virtual role of virtual role pair completes kill.
Optionally, virtual objects are default virtual objects, and virtual role executes deliberate action to virtual objects and includes:Virtually Role picks up virtual objects.
Optionally, virtual objects are the second virtual role that different camps are in virtual role, and virtual role is in pre- If state includes:Virtual role is by the second virtual role kill.
Optionally, processing module 11 is additionally operable to:
The corresponding preview screen of first object record point is rendered in the thumbnail of scene of game.
Optionally, processing module 11 also provides for a game events and shares interface, and it includes extremely that game events, which share interface, A few platform shares control,
Receiving module 13 is additionally operable to receive the first touch control operation that user shares control input by platform, processing module 11 Share game events corresponding with first object record point.
Optionally, game events share the time shaft that interface further includes game process, include all record points on time shaft, Method further includes:
According to user from the second selection instruction of the input on time shaft, the second target of the second selection instruction selection is played The game picture of the corresponding game events of record point.
Optionally, game events share interface and further include:Full selected control, processing module 11 are additionally operable to:
It detects that user clicks full selected control, then obtains game picture of the player in entire game process.
Optionally, game events share interface and further include:Storage control, processing module 11 are additionally operable to:
The second touch control operation that user is inputted by storage control is detected, by the corresponding game thing of first object record point The game picture of part is stored in terminal device local.
The terminal device that any of the above-described embodiment provides, for realizing the knot for the game that aforementioned either method embodiment provides Video sharing method is calculated, implementing principle and technical effect are similar, and details are not described herein.
Figure 13 is the structural schematic diagram of the entity of terminal device provided by the invention, as shown in figure 13, the terminal device In the specific implementation, including at least:
Processor, memory and display, memory is for storing computer instruction, and processor is for executing in memory The computer instruction of storage, so that terminal device executes the information processing method for the game that aforementioned either method embodiment provides.
The terminal device may include at least one processor, and memory can be integrated within processor, can also be set It sets except processor, this this programme is not limited.
The embodiment of the present invention also provides computer readable storage medium, wherein it is stored with computer instruction, computer instruction The information processing method for the game that aforementioned either method embodiment provides is realized when being executed by processor.
In above-mentioned terminal device in the specific implementation, it should be understood that processor can be central processing unit (English: Central Processing Unit, referred to as:CPU), it can also be other general processors, digital signal processor (English: Digital Signal Processor, referred to as:DSP), application-specific integrated circuit (English:Application Specific Integrated Circuit, referred to as:ASIC) etc..General processor can be microprocessor or processor can also be to appoint What conventional processor etc., and memory above-mentioned can be read-only memory (English:Read-only memory, abbreviation: ROM), random access memory (English:Random access memory, referred to as:RAM), flash memory, hard disk or solid State hard disk.The step of method in conjunction with disclosed in the embodiment of the present invention, can be embodied directly in hardware processor and execute completion, or Hardware and software module combination in person's processor execute completion.
Those skilled in the art after considering the specification and implementing the invention disclosed here, will readily occur to its of the disclosure Its embodiment.The present invention is directed to cover any variations, uses, or adaptations of the disclosure, these modifications, purposes or Person's adaptive change follows the general principles of this disclosure and includes the undocumented common knowledge in the art of the disclosure Or conventional techniques.The description and examples are only to be considered as illustrative, and the true scope and spirit of the disclosure are by following Claims are pointed out.
It should be understood that the present disclosure is not limited to the precise structures that have been described above and shown in the drawings, and And various modifications and changes may be made without departing from the scope thereof.The scope of the present disclosure is only limited by appended claims System.

Claims (19)

1. a kind of information processing method of game, which is characterized in that including:
Detect preset trigger event;
When detecting the trigger event, according to virtual role in scene of game at least one preset game events, One instruction information of display in the thumbnail of the scene of game, wherein the instruction information includes being used to indicate the game thing First instruction information of part, the first instruction information include at least one record point, the record point and the virtual role At least one preset game events correspond in the scene of game;
First choice instruction input by user is received, the first choice instruction at least one record point for determining At least one first object records point;
Play the game picture of game events corresponding with first object record point.
2. according to the method described in claim 1, it is characterized in that, described at least one in scene of game according to virtual role Preset game events show an instruction information in the thumbnail of the scene of game, including:
According to movement of the virtual role in the scene of game and the virtual role in the scene of game at least One preset game events, shows a graphical information in the thumbnail of the scene of game.
3. method according to claim 1 or 2, which is characterized in that the instruction information further includes being used to indicate the void Second instruction information of the motion track of quasi- role.
4. according to the method described in claim 1, it is characterized in that, broadcasting trip corresponding with first object record point The game picture of play event, including:
According to the starting point and end point of the game events, the game data life based on the virtual role in game process At the game picture to be played;
Play the game picture of game events corresponding with first object record point.
5. according to the method described in claim 4, it is characterized in that, the method further includes:
In game process, when detecting that a virtual objects enter the field range of the virtual role, the game thing is determined The starting point of part;
When the virtual role is in preset state to virtual objects execution deliberate action and/or the virtual role, Determine the end point of the game events.
6. according to the method described in claim 5, it is characterized in that, the method further includes:
After the starting point of the determination game events, if detect the virtual objects leave the field range or The distance between described virtual role is more than pre-determined distance, deletes the starting point of the game events.
7. according to the method described in claim 5, it is characterized in that, the method further includes:
After the starting point of the determination game events, if detecting between the virtual objects and the virtual role Distance is less than pre-determined distance, and the virtual objects are not more than preset duration in the duration within the vision, delete institute State the starting point of game events.
8. according to claim 5 to 7 any one of them method, which is characterized in that the virtual objects be and the virtual angle Color is in first virtual role in identical camp, and the virtual role executes the deliberate action to the virtual objects and includes: The virtual role sues and labours to first virtual role completion.
9. according to claim 5 to 7 any one of them method, which is characterized in that the virtual objects be and the virtual angle Color is in the second virtual role of different camps, and the virtual role executes the deliberate action to the virtual objects and includes: The virtual role completes kill to second virtual role.
10. according to claim 5 to 7 any one of them method, which is characterized in that the virtual objects are default virtual object Product, the virtual role execute the deliberate action to the virtual objects and include:The virtual role picks up the virtual object Product.
11. according to claim 5 to 7 any one of them method, which is characterized in that the virtual objects be and the virtual angle Color is in the second virtual role of different camps, and the virtual role includes in preset state:The virtual role is described Second virtual role kill.
12. according to the method described in claim 1, it is characterized in that, the method further includes:
The corresponding preview screen of the first object record point is rendered in the thumbnail of the scene of game.
13. according to the method described in claim 1, it is characterized in that, it is described receive first choice input by user instruction after, The method further includes:
One game events are provided and share interface, the game events share interface and share control including an at least platform,
The first touch control operation that user shares control input by the platform is received, is shared and first object record point pair The game events answered.
14. according to the method for claim 13, which is characterized in that it further includes game process that the game events, which share interface, Time shaft, include all record points on the time shaft, the method further includes:
According to user from the second selection instruction of the input on the time shaft, the second of the second selection instruction selection is played The game picture of the corresponding game events of target record point.
15. according to the method for claim 13, which is characterized in that the game events share interface and further include:Full selected control Part, the method further include:
It detects that user clicks the full selected control, then obtains game picture of the player in entire game process.
16. according to the method for claim 13, which is characterized in that the game events share interface and further include:Storage control Part, the method further include:
The second touch control operation that user is inputted by the storage control is detected, by the corresponding trip of first object record point The game picture of play event is stored in terminal device local.
17. a kind of terminal device, which is characterized in that including:
Processing module, for detecting preset trigger event;
Display module, for when the processing module detects the trigger event, according to virtual role in scene of game At least one preset game events show an instruction information in the thumbnail of the scene of game, wherein the instruction letter Breath includes the first instruction information for being used to indicate the game events, and the first instruction information includes at least one record point, At least one preset game events in the scene of game are corresponding with the virtual role for the record point;
Receiving module, for receiving first choice instruction input by user, the first choice instruction is for described at least one Determine that at least one first object records point in a record point;
Playing module, the game picture for playing game events corresponding with first object record point.
18. a kind of terminal device, which is characterized in that including:Processor, memory and display, the memory is for storing Computer instruction, the processor is for executing the computer instruction stored in the memory, so that the terminal device is held The information processing method of row claim 1 to 16 any one of them game.
19. a kind of computer readable storage medium, which is characterized in that be wherein stored with computer instruction, the computer instruction The information processing method of claim 1 to 16 any one of them game is realized when being executed by processor.
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