CN112807686B - Game sightseeing method and device and electronic equipment - Google Patents

Game sightseeing method and device and electronic equipment Download PDF

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Publication number
CN112807686B
CN112807686B CN202110118996.6A CN202110118996A CN112807686B CN 112807686 B CN112807686 B CN 112807686B CN 202110118996 A CN202110118996 A CN 202110118996A CN 112807686 B CN112807686 B CN 112807686B
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Prior art keywords
sightseeing
view angle
game
game scene
direction adjustment
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CN112807686A (en
Inventor
胡佳胜
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a game sightseeing method, a device and electronic equipment, which relate to the technical field of games, and provide a graphical user interface of the game through terminal equipment, wherein the game sightseeing method comprises the following steps: responding to the sightseeing operation aiming at the first sightseeing object in the graphic user interface, and displaying a first game scene of the first sightseeing object under the current view angle in the graphic user interface; the first sightseeing object is a virtual object in a game state at present; responding to the direction adjustment operation of a third view angle aiming at the first sightseeing object, and determining a second sightseeing object in a second game scene corresponding to the third view angle according to the direction adjustment operation; and switching the second game scene into a third game scene under the current view angle of the second sightseeing object. The application can enable the player to rapidly and flexibly select an interested virtual object from the game scene of the current sightseeing object for sightseeing.

Description

Game sightseeing method and device and electronic equipment
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for game sightseeing and an electronic device.
Background
When the game player fails or succeeds, other players can watch the game scenes. The existing sightseeing mode is as follows: when entering the view angle, a player of interest can be selected from the player list options, and then the player enters a game scene of the player under the current view angle, or by clicking a designated key, the system automatically switches view objects randomly or according to a designated sequence, namely, the player game characters of the observed player. Both the two modes can not rapidly and flexibly select a certain interested virtual object from a game scene of a current sightseeing object under the current view angle to see the sightseeing.
Disclosure of Invention
The application aims to provide a game sightseeing method, a game sightseeing device and electronic equipment, which can enable a player to quickly and flexibly select an interested virtual object from a game scene of a current sightseeing object to see.
In a first aspect, an embodiment of the present application provides a game sightseeing method, where a graphical user interface of a game is provided through a terminal device, the method includes: responding to the sightseeing operation aiming at the first sightseeing object in the graphic user interface, and displaying a first game scene of the first sightseeing object under the current view angle in the graphic user interface; the first sightseeing object is a virtual object in a game state at present; responding to the direction adjustment operation of a third view angle aiming at the first sightseeing object, and determining a second sightseeing object in a second game scene corresponding to the third view angle according to the direction adjustment operation; and switching the second game scene into a third game scene under the current view angle of the second sightseeing object.
Further, the direction adjustment operation includes one of: touch operation on a target area in a graphical user interface, and appointed operation on external input equipment connected with terminal equipment; the external input device includes: a mouse and/or a handle rocker.
Further, the current view angle of the first sightseeing object is a first view angle; after the step of displaying the first game scene in the graphical user interface at the current perspective of the first spectator object, the method further comprises: and switching the first view angle to a third view angle and switching the first game scene to a second game scene corresponding to the third view angle in response to a view angle switching operation for the first view angle.
Further, the current view angle of the first sightseeing object is a first view angle; the method further comprises the steps of: responding to the selection operation of the virtual object in the first game scene, taking the virtual object selected by the selection operation as a third sightseeing object, and switching the first game scene into a fourth game scene under the current view angle of the third sightseeing object.
Further, the selecting operation is a pressing operation; the step of taking the virtual object selected in the selection operation as a third sightseeing object comprises the following steps: if the touch point of the pressing operation comprises a plurality of virtual objects, determining a third sightseeing object according to the operation parameters of the pressing operation; wherein the operating parameters include: the operation duration of the pressing operation and/or the touch pressure.
Further, the selecting operation is a mouse clicking operation; the step of taking the virtual object selected in the selection operation as a third sightseeing object comprises the following steps: and if the clicking position of the mouse clicking operation comprises a plurality of virtual objects, determining a third sightseeing object according to the clicking time length of the mouse clicking operation.
Further, the step of determining the second sightseeing object in the second game scene corresponding to the third view angle according to the direction adjustment operation includes: controlling the display picture of the second game scene corresponding to the third visual angle to be switched along with the direction adjustment operation; the second sightseeing object is determined based on the virtual object in the display screen at the end of the direction adjustment operation.
Further, the step of determining the second sightseeing object based on the virtual object in the display screen at the end of the direction adjustment operation includes: determining a second sightseeing object based on the virtual object at the center of the display screen at the end of the direction adjustment operation; or randomly selecting a second sightseeing object different from the first sightseeing object from the virtual objects in the display screen at the end of the direction adjustment operation.
Further, the step of determining the second sightseeing object based on the virtual object at the center of the display screen at the end of the direction adjustment operation includes: displaying a designated icon at a central position of the graphical user interface; the second spectator object is determined based on the virtual object at the designated icon at the end of the direction adjustment operation.
Further, the step of determining the second sightseeing object based on the virtual object at the designated icon at the end of the direction adjustment operation includes: if the virtual objects at the designated icon at the end of the direction adjustment operation are a plurality of, responding to the object selection operation aiming at the designated icon, and determining a second sightseeing object according to the object selection operation; if the virtual object at the designated icon is one, the virtual object at the designated icon is determined to be the second sightseeing object.
Further, the step of determining the second sightseeing object according to the object selecting operation includes: if the object selection operation is a click operation, determining a second sightseeing object according to the click time length of the click operation; if the object selection operation is a pressing operation, determining a second sightseeing object according to the pressure value and/or the pressing duration of the pressing operation.
Further, the step of displaying the first game scene under the current view angle of the first sightseeing object in the graphical user interface in response to the sightseeing operation of the first sightseeing object in the graphical user interface includes: responding to a game ending event aiming at a virtual object corresponding to the terminal equipment, and displaying a sightseeing hint information control; responding to the confirmation operation of the control aiming at the sightseeing hint information, and displaying a first game scene of a first sightseeing object under the current view angle in a graphical user interface; the first sightseeing object is an object selected randomly or according to a preset sequence from virtual objects in a game state at present by a game server.
In a second aspect, an embodiment of the present application further provides a game sightseeing device, where a graphical user interface of a game is provided through a terminal device, where the device includes: the system comprises a sightseeing scene display module, a first game scene display module and a second game scene display module, wherein the sightseeing scene display module is used for responding to sightseeing operation aiming at a first sightseeing object in a graphical user interface, and displaying the first game scene of the first sightseeing object under the current view angle in the graphical user interface; the first sightseeing object is a virtual object in a game state at present; the first scene switching module is used for responding to the direction adjustment operation of the third view angle of the first sightseeing object and determining a second sightseeing object in a second game scene corresponding to the third view angle according to the direction adjustment operation; and switching the second game scene into a third game scene under the current view angle of the second sightseeing object.
In a third aspect, an embodiment of the present application further provides an electronic device, including a processor and a memory, where the memory stores computer executable instructions executable by the processor, where the processor executes the computer executable instructions to implement the method according to the first aspect.
In a fourth aspect, embodiments of the present application also provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the method of the first aspect.
In the game sightseeing method provided by the embodiment of the application, the terminal equipment is used for providing the graphical user interface of the game, when the server of the game responds to the sightseeing operation aiming at the first sightseeing object in the graphical user interface, after the first game scene of the first sightseeing object under the current visual angle is displayed in the graphical user interface, the second sightseeing object can be rapidly determined in the second game scene corresponding to the third visual angle according to the direction adjustment operation of the player on the third visual angle of the first sightseeing object, and the second game scene is switched to the third game scene of the second sightseeing object under the current visual angle, so that the player can rapidly select the target sightseeing object from the game scenes corresponding to the third visual angle for sightseeing through simple direction adjustment operation on the third visual angle of the first sightseeing object.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, and it is obvious that the drawings in the description below are some embodiments of the present application, and other drawings can be obtained according to the drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a game sightseeing method provided by an embodiment of the application;
fig. 2 is a flowchart of a second method for determining a sightseeing object according to an embodiment of the present application;
FIG. 3 is a flow chart of another method of game sightseeing provided by an embodiment of the present application;
FIG. 4 is a block diagram of a game sightseeing device according to an embodiment of the present application;
FIG. 5 is a block diagram of another game sightseeing device according to an embodiment of the present application;
Fig. 6 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
The technical solutions of the present application will be clearly and completely described in connection with the embodiments, and it is apparent that the described embodiments are some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
In the prior art, when a game player fails or succeeds, other players can watch the game process. There are two existing modes of sightseeing.
First, when a player enters a sightseeing state, a player of interest can be selected from the player list options, and the player enters a game scene at the current viewing angle of the player to see. The method needs to click the list option first, displays the player list in the game interface, then selects the interested player by sliding operation, clicks in, has complex operation and poor instantaneity.
Second, by clicking the designated key, the system automatically switches the sightseeing objects randomly or in a designated order, clicking once, and switching one sightseeing object. This approach does not allow the player to quickly find objects of interest to himself.
Both the two modes can not rapidly and flexibly select one interested virtual object from the game scene of the current sightseeing object under the current view angle to see the sightseeing. Based on this, the embodiment of the application provides a game sightseeing method, a device and an electronic device, and in order to facilitate understanding of the embodiment, a game sightseeing method disclosed in the embodiment of the application is first described in detail.
Fig. 1 is a flowchart of a game sightseeing method provided by an embodiment of the present application, in which a terminal device provides a graphical user interface of a game, when a player fails or succeeds in playing, other players can be sightseeing, and according to different game types, the other players to be sightseeing can be players of a team, or can be other players of a non-team. The game sightseeing method specifically comprises the following steps:
Step S102, responding to the sightseeing operation of the first sightseeing object in the graphic user interface, and displaying a first game scene of the first sightseeing object under the current view angle in the graphic user interface; the first sightseeing object is a virtual object in a game state at present.
In a specific implementation, there are various implementations of the sightseeing operation for the first sightseeing object in the gui, for example, when the player fails or succeeds in playing, the server of the game will respond to the event of ending the player's game, and a sightseeing prompt information control is displayed in the gui, and when the player confirms the sightseeing prompt information control, the server will display the first game scene under the current viewing angle of the first sightseeing object in the gui.
For another example, the player may enter the game scene under the current view angle of a certain sightseeing object through the above process, if the current view angle is the first view angle, the player may enter the game scene of the selected virtual object to perform the sightseeing through selecting the virtual object in the game scene, if the current view angle is the third view angle, the player may perform the sightseeing through performing the direction adjustment operation on the third view angle of the current sightseeing object in the step S104 of the embodiment of the present application, or may also perform the selection of the target player in the player list, thereby entering the game scene of the current view angle, and so on.
The current view angle is a view angle of the first sightseeing object in the game state, and may be the first view angle or the third view angle.
Step S104, responding to the direction adjustment operation of the third view angle of the first sightseeing object, and determining a second sightseeing object in a second game scene corresponding to the third view angle according to the direction adjustment operation; and switching the second game scene into a third game scene under the current view angle of the second sightseeing object.
If the current view angle in the above step is the first view angle, that is, the first game scene under the first view angle of the first sightseeing object is displayed, the view angle switching operation needs to be performed first, and the first view angle is switched to the third view angle, because the direction adjustment operation cannot be performed on the view angle under the first view angle, and the direction adjustment operation can be performed under the third view angle.
The above-described direction adjustment operation may include one of: touch operation on a target area in a graphical user interface, and appointed operation on external input equipment connected with terminal equipment; the external input device includes: a mouse and/or a handle rocker.
In the implementation, if the terminal device is a touch terminal, the direction of the third view angle can be changed through the sliding operation of a finger in a certain area on the touch screen, so that the display picture of the second game scene corresponding to the third view angle is controlled to be switched along with the direction adjustment operation, and if the terminal device is a non-touch terminal, which is connected with a mouse or a handle rocker, the change of the direction of the third view angle can be controlled through the movement of the mouse or the rotation of the handle rocker.
The position of the virtual object in the display screen may also change along with the switching of the direction adjustment operation during the display screen of the second game scene corresponding to the third view angle, and when the direction adjustment operation is finished, the second sightseeing object may be determined according to the virtual object, for example, the second sightseeing object may be determined according to the specific position of the virtual object in the graphical user interface, or one virtual object may be randomly selected as the second sightseeing object, where the specific limitation is not made, and after the second sightseeing object is determined, the second game scene is further switched to the third game scene under the current view angle of the second sightseeing object. The first game scene, the second game scene and the third game scene respectively correspond to different scene areas in the whole game scene.
In the game sightseeing method provided by the embodiment of the application, the terminal equipment is used for providing the graphical user interface of the game, when the server of the game responds to the sightseeing operation aiming at the first sightseeing object in the graphical user interface, after the first game scene of the first sightseeing object under the current visual angle is displayed in the graphical user interface, the second sightseeing object can be rapidly determined in the second game scene corresponding to the third visual angle according to the direction adjustment operation of the player on the third visual angle of the first sightseeing object, and the second game scene is switched to the third game scene of the second sightseeing object under the current visual angle, so that the player can rapidly select the target sightseeing object from the game scenes corresponding to the third visual angle for sightseeing through simple direction adjustment operation on the third visual angle of the first sightseeing object.
In step S102, in response to the sightseeing operation for the first sightseeing object in the graphical user interface, the step of displaying the first game scene under the current viewing angle of the first sightseeing object in the graphical user interface may be specifically implemented by:
The method comprises the steps that firstly, a game ending event of a virtual object corresponding to terminal equipment is responded, and a sightseeing prompt information control is displayed; when the player plays the child game, the server of the game automatically displays a sightseeing prompt information control in the graphical user interface to remind the player whether to enter a sightseeing state or not when the game fails or succeeds.
The second step, responding to the confirmation operation of the sightseeing hint information control, and displaying a first game scene of the first sightseeing object under the current view angle in the graphical user interface; the first sightseeing object is an object selected randomly or according to a preset sequence from virtual objects in a game state at present by a game server.
When the player clicks the sightseeing prompt information control, the server can randomly select or select individual objects according to a preset sequence from virtual objects in a current game state to serve as first sightseeing objects, and a first game scene of the first sightseeing objects in a current view angle is displayed in a graphical user interface.
Since the direction of the current view angle can be adjusted under the third view angle, when the current view angle of the first sightseeing object is the first view angle, the first view angle can be switched to the third view angle by the following ways:
And switching the first view angle to a third view angle and switching the first game scene to a second game scene corresponding to the third view angle in response to a view angle switching operation for the first view angle.
In a specific implementation, the operation of switching the first view angle may be implemented in multiple manners, for example, a view angle switching control may be provided in the graphical user interface, and when a player performs a preset operation on the view angle switching control, the first view angle may be switched to a third view angle, and at the same time, the first game scene is switched to a second game scene corresponding to the third view angle. Or may be implemented by a specific operation on an external input device connected to the terminal device, for example, a clicking operation on a shortcut key on a keyboard, or a clicking operation on a specific key on a mouse, etc.
The step of determining the second sightseeing object in the second game scene corresponding to the third view angle according to the direction adjustment operation may be implemented with reference to the flowchart of the sightseeing object determining method shown in fig. 2:
step S202, switching of the display picture following direction adjustment operation of the second game scene corresponding to the third view angle is controlled.
When the player adjusts the direction of the third view angle through a direction adjustment operation, such as a sliding operation on a designated area of the touch screen, or a rotating operation of the handle rocker, that is, when the camera hooked behind the first sightseeing object changes the shooting angle, the display screen of the second game scene corresponding to the third view angle is switched along with the adjustment, and in this case, the position of the virtual object in the display screen is also changed along with the adjustment.
Step S204, a second sightseeing object is determined based on the virtual object in the display screen at the end of the direction adjustment operation.
At the end of the direction adjustment operation, there is a corresponding display screen, and the second sightseeing object can be determined according to the virtual object in the display screen. The embodiment of the application provides two specific second sightseeing object determining methods, which are as follows:
First, a second sightseeing object is determined based on a virtual object at the center of a display screen at the end of a direction adjustment operation. In a preferred embodiment, the designated icon may be displayed at a central location of the graphical user interface; for example, a cross mark, and then a second sightseeing object is determined based on the virtual object at the designated icon at the end of the direction adjustment operation. That is, according to the virtual object at the cross mark of the center position in the display screen when the direction adjustment operation is finished, the second sightseeing object is determined, and in the specific implementation, the following two cases are included:
(1) And if the virtual object at the designated icon is one, determining a second sightseeing object by the virtual object at the designated icon. That is, in the display screen at the end of the direction adjustment operation, the cross mark at the center position is superimposed on which virtual object, and which virtual object is determined as the second sightseeing object.
(2) And if the virtual objects at the designated icon at the end of the direction adjustment operation are a plurality of, responding to the object selection operation aiming at the designated icon, and determining a second sightseeing object according to the object selection operation. The object selection operation may be performed in various manners, such as a click operation or a press operation on the virtual object. If the object selection operation is a click operation, determining a second sightseeing object according to the click time length of the click operation; i.e. the second spectator object is determined by the size of the time difference between the two clicks. If the object selection operation is a pressing operation, the second sightseeing object may be determined according to a pressure value and/or a pressing duration of the pressing operation.
For example, a corresponding relation between a plurality of force intervals or duration intervals and overlapped virtual objects is preset in a server corresponding to the game; the larger the force is, the longer the time length is, and the corresponding virtual object is an object which is far from the camera in the overlapped virtual objects; when the virtual objects at the designated icon at the end of the direction adjustment operation are plural, the player may perform a pressing operation on the joystick or a clicking operation on the designated icon. The server of the game may determine the second sightseeing object from the plurality of virtual objects according to the pressing force or the pressing time of the pressing operation or the clicking time of the clicking operation. Specifically, according to the corresponding relation, detecting a target force section where the pressing force is located, or detecting a target time section where the pressing time or the clicking time is located; and then determining the virtual object corresponding to the target dynamics section or the target duration section as a second sightseeing object.
Second, a second sightseeing object different from the first sightseeing object is randomly selected from the virtual objects in the display screen at the end of the direction adjustment operation. In the mode, the direction adjustment operation is only used as a trigger switch, the angle of the direction adjustment is not required to be determined, and the server of the game can be triggered to rapidly select a virtual object as a second sightseeing object only by the direction adjustment operation, provided that the second sightseeing object is not the same virtual object as the first sightseeing object.
The steps are the quick selection implementation process of the sightseeing object under the condition that the current view angle of the first sightseeing object is the third view angle. The embodiment of the application also provides a method for quickly selecting the first sightseeing object under the condition that the current view angle of the first sightseeing object is the first view angle, and a flow chart of the method is shown in fig. 3:
in step S302, in response to the selection operation for the virtual object in the first game scene, the virtual object selected by the selection operation is used as the third sightseeing object, and the first game scene is switched to the fourth game scene under the current view angle of the third sightseeing object.
The selection operation of the virtual object may be implemented in various manners, for example, a pressing operation or a clicking operation performed on the virtual object by a finger touch manner or by a mouse or a handle manner.
If the selection operation of the virtual object is a pressing operation, and the touch point of the pressing operation includes a plurality of virtual objects, a third sightseeing object can be determined according to the operation parameters of the pressing operation; wherein the operating parameters include: the operation duration of the pressing operation and/or the touch pressure.
If the selecting operation is a mouse click operation and the click position of the mouse click operation includes a plurality of virtual objects, the third sightseeing object can be determined according to the click time length of the mouse click operation.
In order to improve the game experience of the player, after the second sightseeing object is determined under the third view angle or after the third sightseeing object is determined under the first view angle, the embodiment of the application can further comprise the following steps that the appointed identification is presented in the appointed range of the second sightseeing object or the third sightseeing object; the designation identifies a selected one of the second spectator objects. For example, a light ring is displayed around the second or third spectator object, indicating that it is selected, i.e. about to enter the game scene at the current perspective of the object.
The game sightseeing method provided by the embodiment of the application can enable a player to quickly select a certain interested object in a game scene of a current sightseeing object to see through simple view angle direction adjustment operation or virtual object selection operation, is convenient and quick, and can improve the game experience of the player.
Based on the above method embodiment, the embodiment of the present application further provides a game sightseeing device, which provides a graphical user interface of a game through a terminal device, as shown in fig. 4, and the game sightseeing device includes:
A sightseeing scene display module 402, configured to display a first game scene under a current perspective of a first sightseeing object in a graphical user interface in response to a sightseeing operation for the first sightseeing object in the graphical user interface; the first sightseeing object is a virtual object in a game state at present;
a first scene switching module 404, configured to respond to a direction adjustment operation for a third view angle of the first sightseeing object, and determine a second sightseeing object in a second game scene corresponding to the third view angle according to the direction adjustment operation; and switching the second game scene into a third game scene under the current view angle of the second sightseeing object.
In another possible embodiment, the direction adjustment operation includes one of: touch operation on a target area in a graphical user interface, and appointed operation on external input equipment connected with terminal equipment; the external input device includes: a mouse and/or a handle rocker.
In another possible implementation manner, the current viewing angle of the first sightseeing object is a first viewing angle; the device further comprises: a view angle switching module 406, configured to: in response to the view angle switching operation for the first view angle, the first view angle is switched to the third view angle, and the first game scene is switched to the second game scene corresponding to the third view angle, as shown in fig. 5.
In another possible implementation manner, the current viewing angle of the first sightseeing object is a first viewing angle; the device further comprises: the second scene switching module 408 is configured to switch, in response to a selection operation for a virtual object in the first game scene, the first game scene to a fourth game scene under a current perspective of the third sightseeing object, with the virtual object selected by the selection operation as the third sightseeing object.
In another possible embodiment, the selecting operation is a pressing operation; the second scene switching module 408 is further configured to: if the touch point of the pressing operation comprises a plurality of virtual objects, determining a third sightseeing object according to the operation parameters of the pressing operation; wherein the operating parameters include: the operation duration of the pressing operation and/or the touch pressure.
In another possible implementation manner, the selecting operation is a mouse click operation; the second scene switching module 408 is further configured to: and if the clicking position of the mouse clicking operation comprises a plurality of virtual objects, determining a third sightseeing object according to the clicking time length of the mouse clicking operation.
In another possible implementation manner, the first scene switching module 404 is further configured to control switching of the display screen following direction adjustment operation of the second game scene corresponding to the third view angle; the second sightseeing object is determined based on the virtual object in the display screen at the end of the direction adjustment operation.
In another possible implementation manner, the first scene switching module 404 is further configured to determine the second sightseeing object based on the virtual object at the center of the display screen at the end of the direction adjustment operation; or randomly selecting a second sightseeing object different from the first sightseeing object from the virtual objects in the display screen at the end of the direction adjustment operation.
In another possible implementation manner, the first scene change module 404 is further configured to display a designated icon at a center position of the graphical user interface; the second spectator object is determined based on the virtual object at the designated icon at the end of the direction adjustment operation.
In another possible implementation manner, the first scene change module 404 is further configured to, if the virtual objects at the designated icon at the end of the direction adjustment operation are plural, respond to the object selection operation for the designated icon, and determine the second sightseeing object according to the object selection operation; if the virtual object at the designated icon is one, the virtual object at the designated icon is determined to be the second sightseeing object.
In another possible implementation manner, the first scene switching module 404 is further configured to determine, if the object selection operation is a click operation, a second sightseeing object according to a click duration of the click operation; if the object selection operation is a pressing operation, determining a second sightseeing object according to the pressure value and/or the pressing duration of the pressing operation.
In another possible implementation manner, the above-mentioned sightseeing scene display module 402 is further configured to: responding to a game ending event aiming at a virtual object corresponding to the terminal equipment, and displaying a sightseeing hint information control; responding to the confirmation operation of the control aiming at the sightseeing hint information, and displaying a first game scene of a first sightseeing object under the current view angle in a graphical user interface; the first sightseeing object is an object selected randomly or according to a preset sequence from virtual objects in a game state at present by a game server.
The game sightseeing device provided by the embodiment of the application has the same implementation principle and the same produced technical effects as the game sightseeing method embodiment, and for the sake of brief description, the corresponding content in the game sightseeing method embodiment can be referred to where the embodiment part of the game sightseeing device is not mentioned.
The embodiment of the present application further provides an electronic device, as shown in fig. 6, which is a schematic structural diagram of the electronic device, where the electronic device includes a processor 61 and a memory 60, and the memory 60 stores computer executable instructions that can be executed by the processor 61, and the processor 61 executes the computer executable instructions to implement the above method.
In the embodiment shown in fig. 6, the electronic device further comprises a bus 62 and a communication interface 63, wherein the processor 61, the communication interface 63 and the memory 60 are connected by means of the bus 62.
The memory 60 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one disk memory. The communication connection between the system network element and at least one other network element is achieved via at least one communication interface 63 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 62 may be an ISA (Industry Standard Architecture ) bus, a PCI (PERIPHERAL COMPONENT INTERCONNECT, peripheral component interconnect standard) bus, or EISA (Extended Industry Standard Architecture ) bus, among others. The bus 62 may be classified as an address bus, a data bus, a control bus, or the like. For ease of illustration, only one bi-directional arrow is shown in FIG. 6, but not only one bus or type of bus.
The processor 61 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 61 or by instructions in the form of software. The processor 61 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), and the like; but may also be a digital signal Processor (DIGITAL SIGNAL Processor, DSP), application Specific Integrated Circuit (ASIC), field-Programmable gate array (FPGA) or other Programmable logic device, discrete gate or transistor logic device, discrete hardware components. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present application may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in a memory and the processor 61 reads the information in the memory and in combination with its hardware performs the steps of the method of the previous embodiment.
The embodiment of the application also provides a computer readable storage medium, which stores computer executable instructions that, when being called and executed by a processor, cause the processor to implement the above method, and the specific implementation can refer to the foregoing method embodiment and will not be described herein.
The method, the apparatus and the computer program product of the electronic device provided in the embodiments of the present application include a computer readable storage medium storing program codes, where the instructions included in the program codes may be used to execute the method described in the foregoing method embodiment, and specific implementation may refer to the method embodiment and will not be described herein.
The relative steps, numerical expressions and numerical values of the components and steps set forth in these embodiments do not limit the scope of the present application unless it is specifically stated otherwise.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a usb disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present application, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present application and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present application. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the scope of the present application, but it should be understood by those skilled in the art that the present application is not limited thereto, and that the present application is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present application, and are intended to be included in the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (14)

1. A method of game spectator, wherein a graphical user interface for a game is provided via a terminal device, the method comprising:
responding to the sightseeing operation aiming at a first sightseeing object in the graphic user interface, and displaying a first game scene of the first sightseeing object under the current view angle in the graphic user interface; wherein the first sightseeing object is a virtual object in a game state at present; the current view angle of the first sightseeing object is a first view angle;
Responding to a direction adjustment operation of a third view angle of the first sightseeing object, and determining a second sightseeing object in a second game scene corresponding to the third view angle according to the direction adjustment operation; the direction adjustment operation includes one of: touch operation on a target area in the graphical user interface and appointed operation on external input equipment connected with the terminal equipment; the external input device includes: a mouse and/or a handle rocker;
And switching the second game scene into a third game scene under the current view angle of the second sightseeing object.
2. The method of claim 1, wherein after the step of displaying a first game scene of the first spectator object at the current perspective in the graphical user interface, the method further comprises:
And responding to the view angle switching operation aiming at the first view angle, switching the first view angle into a third view angle, and switching the first game scene into a second game scene corresponding to the third view angle.
3. The method according to claim 1, wherein the method further comprises:
Responding to a selection operation aiming at the virtual object in the first game scene, taking the virtual object selected by the selection operation as a third sightseeing object, and switching the first game scene into a fourth game scene under the current view angle of the third sightseeing object.
4. A method according to claim 3, wherein the selection operation is a press operation;
the step of taking the virtual object selected in the selection operation as a third sightseeing object comprises the following steps:
If the touch point of the pressing operation comprises a plurality of virtual objects, determining a third sightseeing object according to the operation parameters of the pressing operation; wherein the operating parameters include: the operation duration of the pressing operation and/or the touch pressure.
5. A method according to claim 3, wherein the selection operation is a mouse click operation;
the step of taking the virtual object selected in the selection operation as a third sightseeing object comprises the following steps:
And if the clicking position of the mouse clicking operation comprises a plurality of virtual objects, determining a third sightseeing object according to the clicking time length of the mouse clicking operation.
6. The method according to claim 1, wherein the step of determining a second spectator object in a second game scene corresponding to the third perspective according to the direction adjustment operation comprises:
controlling the display picture of the second game scene corresponding to the third visual angle to be switched along with the direction adjustment operation;
and determining a second sightseeing object based on the virtual object in the display screen at the end of the direction adjustment operation.
7. The method according to claim 6, wherein the step of determining the second sightseeing object based on the virtual object in the display screen at the end of the direction adjustment operation includes:
determining a second sightseeing object based on the virtual object at the center of the display screen at the end of the direction adjustment operation; or alternatively
And randomly selecting a second sightseeing object different from the first sightseeing object from the virtual objects in the display screen at the end of the direction adjustment operation.
8. The method according to claim 7, wherein the step of determining the second sightseeing object based on the virtual object at the center of the display screen at the end of the direction adjustment operation includes:
Displaying a designated icon at a central location of the graphical user interface;
A second spectator object is determined based on the virtual object at the designated icon at the end of the direction adjustment operation.
9. The method of claim 8, wherein the step of determining a second spectator object based on the virtual object at the designated icon at the end of the direction adjustment operation, comprises:
if the virtual objects at the designated icon are a plurality of at the end of the direction adjustment operation, responding to the object selection operation aiming at the designated icon, and determining a second sightseeing object according to the object selection operation;
And if the virtual object at the designated icon is one, determining a second sightseeing object by the virtual object at the designated icon.
10. The method according to claim 9, wherein the step of determining a second spectator object from the object selection operation comprises:
If the object selection operation is a click operation, determining a second sightseeing object according to the click time length of the click operation;
And if the object selection operation is a pressing operation, determining a second sightseeing object according to the pressure value and/or the pressing duration of the pressing operation.
11. The method of claim 1, wherein the step of displaying a first game scene in the graphical user interface at a current perspective of a first spectator object in response to a spectator operation directed to the first spectator object in the graphical user interface, comprises:
Responding to a game ending event aiming at a virtual object corresponding to the terminal equipment, and displaying a sightseeing hint information control;
Responding to the confirmation operation of the sightseeing hint information control, and displaying a first game scene of the first sightseeing object under the current view angle in the graphical user interface; the first sightseeing object is an object selected by the game server randomly or according to a preset sequence from virtual objects in a game state at present.
12. A game spectator device, wherein a graphical user interface for a game is provided via a terminal device, the device comprising:
the sightseeing scene display module is used for responding to sightseeing operation aiming at a first sightseeing object in the graphical user interface, and displaying a first game scene of the first sightseeing object under the current view angle in the graphical user interface; wherein the first sightseeing object is a virtual object in a game state at present; the current view angle of the first sightseeing object is a first view angle;
The first scene switching module is used for responding to the direction adjustment operation of a third view angle of the first sightseeing object and determining a second sightseeing object in a second game scene corresponding to the third view angle according to the direction adjustment operation; switching the second game scene to a third game scene under the current view angle of the second sightseeing object; the direction adjustment operation includes one of: touch operation on a target area in the graphical user interface and appointed operation on external input equipment connected with the terminal equipment; the external input device includes: a mouse and/or a handle rocker.
13. An electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the method of any one of claims 1 to 11.
14. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to implement the method of any one of claims 1 to 11.
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