CN110448906A - The control method and device at visual angle, touch control terminal in game - Google Patents
The control method and device at visual angle, touch control terminal in game Download PDFInfo
- Publication number
- CN110448906A CN110448906A CN201811348915.6A CN201811348915A CN110448906A CN 110448906 A CN110448906 A CN 110448906A CN 201811348915 A CN201811348915 A CN 201811348915A CN 110448906 A CN110448906 A CN 110448906A
- Authority
- CN
- China
- Prior art keywords
- game
- control signal
- viewing angle
- visual angle
- visual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
Abstract
The invention discloses the control method and device at visual angle, touch control terminal in a kind of game.Applied to the touch control terminal that graphic user interface can be presented on the screen, wherein, the control method includes: to obtain the first viewing angle control signal, wherein, the first viewing angle control signal is in response to manipulation medium and acts on the control signal that the contactless operation for meeting preset condition of screen front preset distance range generates;According to the first viewing angle control signal, the presentation visual field of game scenic picture on graphic user interface is adjusted.The present invention solves the technical issues of visual angle can not be adjusted flexibly in the related technology, influence user experience.
Description
Technical field
The present invention relates to terminal interaction technical fields, in particular to the control method and dress at visual angle in a kind of game
It sets, touch control terminal.
Background technique
In the related art, game is when operating game, the control generally being intended in the both hands finger contact game of user,
To issue control instruction, this mode needs the finger or other location contacts terminal screens of user, to issue behaviour
Control the instruction of game, but this control mode there is a problem of obvious, and user needs the moment to place finger on the screen,
Cause user that can not do other things substantially during game, the experience sense when object for appreciation game of user is affected, in addition, this control
Mode processed needs the screen of terminal to have the function of flexibly detecting, if due to user's finger get wet or terminal screen on cover it
Its object, then may cause user's touch terminal does not have the case where controlling the generation of signal accordingly but, so as to cause trip
Operating result of playing fails, and influences the experience sense of user.Simultaneously in current game mode, the visual angle of rotating virtual role
When, it is slid left and right often by terminal is touched, or visual angle is adjusted by left and right directions control, but both are adjusted
The mode at visual angle is problematic in that the screen touching terminal slides left and right in a manner of adjusting visual angle, needs user
The case where repeatedly sliding screen, user could being allowed to view around, finger is frequently interacted with terminal screen, not only damages finger,
And often omit many contents in the rotation process of visual angle;And in such a way that left and right directions control adjusts visual angle, equally
User is needed repeatedly to click visual angle rotation control, and during rotation, user can only view virtual angle with fixed frequency
The rotation at visual angle can not be adjusted flexibly in the content that color is observed.
For above-mentioned the technical issues of visual angle can not be adjusted flexibly in the related technology, influence user experience, at present still
It does not put forward effective solutions.
Summary of the invention
The embodiment of the invention provides the control method and device at visual angle, touch control terminal in a kind of game, at least to solve
The technical issues of visual angle can not be adjusted flexibly in the related technology, influence user experience.
According to an aspect of an embodiment of the present invention, a kind of control method at visual angle in game is provided, applied to shielding
The touch control terminal of graphic user interface can be presented on curtain, comprising: obtain the first viewing angle control signal, wherein first visual angle
What control signal was in response to that manipulation medium acts on the screen front preset distance range meets the contactless of preset condition
Operate the control signal generated;According to the first viewing angle control signal, adjusts scene of game on the graphic user interface and draw
The presentation visual field in face.
Optionally, the presentation visual field of game scenic picture on the graphic user interface is adjusted, comprising: adjust the game
In view directions, the presentation visual field of the scene of game picture is adjusted according to the view directions.
Optionally, according to the first viewing angle control signal, game scenic picture on the graphic user interface is adjusted
The visual field is presented, comprising: according to the first viewing angle control signal with view directions described in game described in the first sensitivity adjustment;
The method also includes: obtain the second viewing angle control signal, wherein the second viewing angle control signal is in response to the manipulation and is situated between
Matter acts on the control signal that the touch operation of the graphic user interface generates;According to the second viewing angle control signal with
View directions described in game described in two sensitivity adjustments.
Optionally, according to the first viewing angle control signal, game scenic picture on the graphic user interface is adjusted
The visual field is presented, comprising: visual angle adjustment direction is determined according to the first viewing angle control signal, and is controlled described in the game
Visual angle is rotated with pre-set velocity along the visual angle adjustment direction.
Optionally, the view directions in the game are adjusted, comprising: visual angle is determined according to the first viewing angle control signal
Adjustment direction and visual angle adjust the angle, and control the visual angle in the game and rotate the view along the visual angle adjustment direction
Angle adjusts the angle.
Optionally, the method also includes: obtain termination signal, control the view directions in the game restore to
State before obtaining the first viewing angle control signal.
Optionally, the view directions for controlling the game are restored to the state before the first viewing angle control signal of acquisition,
It include: that the view directions controlled in the game restore the presentation visual field to moving operation;Alternatively, controlling the game
In the view directions restore to according to before the moving operation view directions calculating logic calculate view directions.
Optionally, the presentation visual field of game scenic picture on the graphic user interface is adjusted, comprising: adjust the game
In visual angle it is mobile, according to the mobile presentation visual field for adjusting the scene of game picture in the visual angle.
Optionally, according to the first viewing angle control signal, game scenic picture on the graphic user interface is adjusted
The visual field is presented, comprising: mobile with visual angle described in game described in third sensitivity adjustment according to the first viewing angle control signal;
The method also includes: obtain third viewing angle control signal, wherein the third viewing angle control signal is in response to the manipulation and is situated between
Matter acts on the control signal that the touch operation of the graphic user interface generates;According to the third viewing angle control signal with
Visual angle described in game described in four sensitivity adjustments is mobile.
Optionally, the contactless operation is moving operation.
Optionally, according to the first viewing angle control signal, game scenic picture on the graphic user interface is adjusted
The visual field is presented, comprising: according to the first viewing angle control signal, obtain the motion track of the moving operation;According to the shifting
Dynamic rail mark adjusts the presentation visual field of the scene of game picture on the graphic user interface.
According to another aspect of an embodiment of the present invention, a kind of control device at visual angle in game is additionally provided, is applied to
The touch control terminal of graphic user interface can be presented on screen, comprising: acquiring unit, for obtaining the first viewing angle control signal,
In, the first viewing angle control signal be in response to manipulation medium act on the screen front preset distance range satisfaction it is default
The control signal that the contactless operation of condition generates;Adjustment unit, for adjusting institute according to the first viewing angle control signal
State the presentation visual field of game scenic picture on graphic user interface.
Optionally, the adjustment unit includes: the first adjustment module, for adjusting the view directions in the game, root
The presentation visual field of the scene of game picture is adjusted according to the view directions.
Optionally, the adjustment unit further include: second adjustment module, for according to the first viewing angle control signal with
The view directions in game described in first sensitivity adjustment;The control device at visual angle in the game further include: first obtains
Modulus block, for obtaining the second viewing angle control signal, wherein the second viewing angle control signal is in response to the manipulation medium and makees
The control signal that touch operation for the graphic user interface generates;Third adjusts module, for according to second view
Angle controls signal with view directions described in game described in the second sensitivity adjustment.
Optionally, the adjustment unit further include: the first control module, for true according to the first viewing angle control signal
Determine visual angle adjustment direction, and controls the visual angle in the game and rotated with pre-set velocity along the visual angle adjustment direction.
Optionally, the second adjustment module includes: the first determining module, for according to the first viewing angle control signal
It determines that visual angle adjustment direction and visual angle adjust the angle, and controls the visual angle in the game and turn along the visual angle adjustment direction
The visual angle is moved to adjust the angle.
Optionally, in the game visual angle control device further include: recovery module is controlled for obtaining termination signal
The view directions in the game are restored to the state before the first viewing angle control signal of acquisition.
Optionally, the recovery module includes: the second control module, for controlling the view directions in the game
Restore to the presentation visual field before moving operation;Alternatively, the view directions controlled in the game are restored to according to the shifting
Move the view directions that preoperative view directions calculating logic calculates.
Optionally, the adjustment unit further include: the 4th adjustment module, it is mobile for adjusting the visual angle in the game,
According to the mobile presentation visual field for adjusting the scene of game picture in the visual angle.
Optionally, the adjustment unit further include: the 5th adjustment module, for according to the first viewing angle control signal with
Visual angle described in game described in third sensitivity adjustment is mobile;The control device at visual angle in the game further include: second obtains
Module, for obtaining third viewing angle control signal, wherein the third viewing angle control signal is in response to the manipulation medium effect
In the control signal that the touch operation of the graphic user interface generates;6th adjustment module, for according to the third visual angle
It is mobile with visual angle described in game described in the 4th sensitivity adjustment to control signal.
Optionally, the contactless operation is moving operation.
Optionally, the adjustment unit further include: third obtains module, is used for according to the first viewing angle control signal,
Obtain the motion track of the moving operation;7th adjustment module, for adjusting the graphical user according to the motion track
The presentation visual field of the scene of game picture on interface.
It optionally, is slide the method also includes: the contactless operation.
Optionally, before obtaining the first viewing angle control signal, the method also includes: judgement is believed with the first viewing angle control
Whether the sliding number for the slide that number corresponding operational order is included is greater than preset times threshold value;In the sliding number
In the case where more than or equal to preset times threshold value, the first viewing angle control signal is generated according to slip instruction;In the cunning
In the case that dynamic number is less than the preset times threshold value, prompt information is generated, to prompt the slide invalid.
Optionally, the preset times threshold value is twice, it is default to judge whether the sliding number of the slide is greater than
Frequency threshold value includes: to judge the second slide whether is received in the first preset time after receiving the first slide;
Do not receive second slide in first preset time, and/or, first slide and described second
In the different situation of the sliding trace of slide, confirm that the operational order is invalid, does not generate first viewing angle control
Signal;Second slide, and first slide and described second are received in first preset time
In the identical situation of the sliding trace of slide, the first viewing angle control signal is generated.
According to another aspect of an embodiment of the present invention, a kind of touch control terminal is additionally provided, comprising: processor;And storage
Device, for storing the executable instruction of the processor;Wherein, the processor is configured to via the execution executable instruction
To execute the control method at visual angle in game described in any of the above embodiments.
According to another aspect of an embodiment of the present invention, a kind of storage medium is additionally provided, the storage medium includes storage
Program, wherein equipment where controlling the storage medium in described program operation executes game described in any of the above embodiments
The control method at middle visual angle.
In the present invention, the first viewing angle control signal is obtained, wherein the first viewing angle control signal is in response to manipulation medium and makees
The control signal that the contactless operation for meeting preset condition for screen front preset distance range generates, according to the first view
Angle controls signal, adjusts the presentation visual field of game scenic picture on graphic user interface.In this embodiment it is possible to utilize touch-control
Terminal receives viewing angle control signal, which is that manipulation medium acts on expiring for screen front preset distance range
What the contactless operation of sufficient preset condition generated, i.e., user does not need to contact with touch control terminal, can be by manipulating medium tune
The visual field presented in whole scene of game picture, control mode is more convenient, and manipulate medium do not rain terminal contact, it is possible to reduce
Led to the problem of in the manipulation frequent contact process of medium, reached game scenic picture on graphic user interface is adjusted flexibly be in
The existing visual field, to solve the technical issues of visual angle can not be adjusted flexibly in the related technology, influence user experience.
Detailed description of the invention
The drawings described herein are used to provide a further understanding of the present invention, constitutes part of this application, this hair
Bright illustrative embodiments and their description are used to explain the present invention, and are not constituted improper limitations of the present invention.In the accompanying drawings:
Fig. 1 is the flow chart of the control method at visual angle in a kind of optional game according to an embodiment of the present invention;
Fig. 2 is the signal that contact operating area is arranged on a kind of optional touch control terminal according to an embodiment of the present invention
Figure;
Fig. 2 a is that showing for non-contact type operating area is arranged on a kind of optional touch control terminal according to an embodiment of the present invention
One of be intended to;
Fig. 2 b is that showing for non-contact type operating area is arranged on a kind of optional touch control terminal according to an embodiment of the present invention
The two of intention;
Fig. 3 a is the mobile schematic diagram one in the visual angle in a kind of adjustment game according to an embodiment of the present invention;
Fig. 3 b is the mobile schematic diagram two in the visual angle in a kind of adjustment game according to an embodiment of the present invention;
Fig. 4 is the interaction scenarios schematic diagram of viewing angle control in another optional game according to an embodiment of the present invention;
Fig. 5 is the logical schematic that visual angle rotates in a kind of optional game according to an embodiment of the present invention;
Fig. 6 a is the schematic diagram one that visual angle rotates in a kind of game according to an embodiment of the present invention;
Fig. 6 b is the schematic diagram two of visual angle rotation in another game according to an embodiment of the present invention;
Fig. 7 is the schematic diagram three of visual angle rotation in another game according to an embodiment of the present invention;
Fig. 8 is the schematic diagram four of visual angle rotation in another game according to an embodiment of the present invention;
Fig. 9 is the schematic diagram of the control device at visual angle in a kind of optional game according to an embodiment of the present invention.
Specific embodiment
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present invention
Attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is only
The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people
The model that the present invention protects all should belong in member's every other embodiment obtained without making creative work
It encloses.
It should be noted that description and claims of this specification and term " first " in above-mentioned attached drawing, "
Two " etc. be to be used to distinguish similar objects, without being used to describe a particular order or precedence order.It should be understood that using in this way
Data be interchangeable under appropriate circumstances, so as to the embodiment of the present invention described herein can in addition to illustrating herein or
Sequence other than those of description is implemented.In addition, term " includes " and " having " and their any deformation, it is intended that cover
Cover it is non-exclusive include, for example, the process, method, system, product or equipment for containing a series of steps or units are not necessarily limited to
Step or unit those of is clearly listed, but may include be not clearly listed or for these process, methods, product
Or other step or units that equipment is intrinsic.
To understand the present invention convenient for user, solution is made to part term or noun involved in various embodiments of the present invention below
It releases:
Contactless operation indicates the operation for not contacting touch control terminal screen, by taking in touch control terminal in this application
Operation of sensor (or other screen distance sensing devices) the detection operation medium of band in front of terminal screen, detects
Operation is contactless operation.Touch control terminal generates corresponding control signal according to the contactless operation received, that is, grasps
Control instruction can be issued by not needing contact terminal screen as medium, if operation medium is the substance of three-dimensional, such as finger, touching
Pen etc. is controlled, can detecte the whole operation medium place nearest apart from terminal screen.Such as detect limbs (such as hand of user
Refer to) close to terminal screen (such as touch screen), in the state that finger is not exposed to screen, terminal is dynamic according to the limbs of user
Make (movement is shaken in the sliding of such as finger) to respond.
Touch operation refers to control operation (the common touch-control of manipulation medium and touch control terminal screen contact in this application
Terminal such as capacitance touch screen mobile terminal, electric resistance touch screen mobile terminal etc.), touch control terminal receives control operation, thus
Generate touch command corresponding with control operation.
Game role visual angle: the visual angle of player's virtual image in gaming, generally first person or the third person
Visual angle, wherein first person is common in first person shooting game, and third person is common in third person shooting trip
Play or 2.5D game etc..
In this application, the presentation visual field of scene of game picture, refers in the scene of game being presented in touch control terminal screen
The scene of game content that appearance, i.e. virtual camera take.For example, in first person game, virtual camera can be with
Be arranged on the head of virtual role, the movement of the location following virtual role of virtual camera and move, virtual camera
Towards following the rotation of virtual role and rotate, rendering obtains scene of game content and is equivalent to virtually to take the photograph on the screen of touch control terminal
The scene content that camera takes, i.e., the scene of game content shown on touch control terminal screen are with virtual role for first
The visual angle of person is only capable of showing the partial content of virtual role come what is be shown, such as can only show the arm of virtual role
And the parts such as lower part of the body.In third person game, virtual camera can be arranged on the back upper place of virtual role,
By the vector distance and virtual camera rotation angle one mapping relations of setting to virtual rocking bar control, to control virtual camera shooting
Machine is rotated, and rendering obtains scene of game content and is equivalent in the scene that virtual camera takes on the screen of touch control terminal
Hold;Alternatively, virtual camera is arranged on the overhead of virtual role, fixed angle takes virtual angle in a manner of vertical view
The scene of game of certain area around color.In third person shooting game, scene of game content is with the third person
Visual angle can show the full content of virtual role come what is be shown in the scene of game content of touch control terminal.
The following every embodiments of the present invention can be applied to various touch control terminals, for the type of touch control terminal, including but
Be not limited to: touch area has can be set (for carrying out induction contact behaviour in mobile phone, PC, tablet computer, PDA at the terminal
Make) and contactless induction region (for carrying out induction contactless operation).In the present embodiment not for the concrete type of terminal
It is specifically limited.Inductor or other sensors can be set inside touch control terminal in the following every embodiments of the present invention,
By the sensing apparatus such as sensor carried under screen, non-the connecing according to manipulation medium square pre-determined distance range before screen is received
The control instruction that touch operation generates, i.e. manipulation medium can not directly be contacted with touch control terminal, and detection manipulation the non-of medium connects
Touch operation can adjust graphic user interface upstream by contactless operation in this application to control touch control terminal
The presentation visual field of play scenic picture.
Optionally, the interactive operation in the present invention includes contactless operation (or being contactless interactive operation) and touch-control
Operation, i.e. operation medium can be issued by non-contact interactive operation and be instructed, and can also be issued and be instructed by touch control operation, passed through
Non-contact interactive operation, alternatively, realizing relevant movement by the combination of non-contact interactive operation and touch control operation.Such as pass through
The visual field picture that presents in touch control operation or non-contact type operation adjustment scene of game is arranged on graphic user interface with reducing
The quantity of operational controls increases the operability of user so that graphic user interface is more concise and beautiful, improves the emerging of user
Interest.
Embodiments following for the present invention, manipulation medium can include but is not limited to: user's finger, felt pen etc. pass through
The method for manipulating medium to indicate the rotation of the virtual role in game visual angle, it is not necessary that any influence is added in touch control terminal screen
The UI control of game picture can solve the problem in the visual angle rotation process of game role in touch control terminal, meets and plays
Family's high-frequency, the demand at high-freedom degree adjustment role visual angle.Below by each embodiment, the present invention is described in detail.
Embodiment one
According to embodiments of the present invention, a kind of embodiment of the method for the control at visual angle in game is provided, it should be noted that
Step shown in the flowchart of the accompanying drawings can execute in a computer system such as a set of computer executable instructions, and
It, in some cases, can be to be different from sequence execution institute herein and although logical order is shown in flow charts
The step of showing or describing.
Fig. 1 is the flow chart of the control method at visual angle in a kind of optional game according to an embodiment of the present invention, is applied to
The touch control terminal that graphic user interface can be presented on the screen, as shown in Figure 1, this method comprises the following steps:
Step S102 obtains the first viewing angle control signal, wherein the first viewing angle control signal is in response to manipulation medium effect
In the control signal that the contactless operation for meeting preset condition of screen front preset distance range generates.
Step S104 adjusts the presentation view of game scenic picture on graphic user interface according to the first viewing angle control signal
It is wild.
Each step provided by the above embodiment through the invention, by obtaining the first viewing angle control signal, to adjust figure
The presentation visual field of game scenic picture in shape user interface, wherein the first viewing angle control signal is in response to manipulation medium and acts on
The control signal that the contactless operation for meeting preset condition of screen front preset distance range generates reduces user to terminal
The direct touch operation of screen is replaced the effect of part operation control by non-contact type operation, reduced on graphic user interface
The quantity of the operational controls of setting is can be completed pair by non-contact type operation so that graphic user interface is more concise and beautiful
Visual field picture is presented to be adjusted, has reached the presentation visual field that game scenic picture on graphic user interface is adjusted flexibly, thus
The technical issues of visual angle can not be adjusted flexibly in the related technology, influence user experience for solution.
In the following, can in conjunction with each step work of the Fig. 2 to Fig. 8 to the display control method of virtual resource in the present exemplary embodiment
Selection of land explanation.
Step S102 obtains the first viewing angle control signal, wherein the first viewing angle control signal is in response to manipulation medium effect
In the control signal that the contactless operation for meeting preset condition of screen front preset distance range generates.
For above-mentioned steps, the manipulation medium in the embodiment of the present invention can be the finger of user or palm etc., certainly, sheet
Manipulation medium is not specifically limited in application, it is preferred that manipulation medium is user's finger, in following embodiments of the invention with
User's finger is used as explanation.
The distance value of manipulation medium and screen, which is greater than 0, to be indicated for above-mentioned pre-determined distance range, is less than terminal screen
Sensor maximum range value that can be detected (such as 10cm, 15cm).That is the finger of user does not need to contact with terminal, so that it may root
Control signal is generated according to the gesture of user's finger;Meeting preset condition can indicate that the operation of operation medium reaches preset condition,
Optionally, the operation for operating medium includes: hovering operation or suspension slide, and preset condition includes: that hovering duration reaches pre-
If duration., can whether square hovering duration reaches default before screen by detection user's finger in the present exemplary embodiment
Duration determines whether that the visual field is presented in triggering adjustment scene of game.Wherein, hovering duration can be whole by setting touch-control
What the sensor in end detected, when detecting, if sensor detects user's finger in terminal screen front preset range
It is interior, then it can start timing, if timing duration reaches preset duration, that is, can determine that triggering non-contact type adjusts in scene of game is in
The operation in the existing visual field.Wherein, pre-determined distance range can indicate the screen front preset range of non-contact type operating area, Fig. 2
It is the schematic diagram that non-contact type operating area is set on a kind of optional touch control terminal according to an embodiment of the present invention, such as Fig. 2 institute
Show, execution is applied on the processor of touch control terminal 100 and rendering obtains graphical user on the Touch Screen of touch control terminal 110
Interface is generally entire contact interaction area in the Touch Screen of touch control terminal, wherein as shown in Fig. 2, contact interactive areas
Domain 210 is the entire Touch Screen region of graphic user interface.In addition, touch control terminal further includes non-contact type interaction area 212,
Non-contact type interaction induction region 212 as shown in Figure 2 a is that 110 front distance range of Touch Screen is region in R, is one
A cubical area, manipulation medium can carry out non-contact type touch-control interactive operation in the cubical area.
In a kind of optional example, in view of the limitation of the inductor of the non-contact type interactive operation of touch control terminal, nothing is connect
There is also limitations for touch interaction induction region, cannot cover the entire Touch Screen of touch control terminal, at this time as shown in Figure 2 b, touch-control
Terminal 100 includes contact interaction area 220 and non-contact type interaction area 222, wherein contact interaction area 210 is figure
The entire Touch Screen region of shape user interface, and non-contact type interaction area 222 be then by a1, a2, a3, a4, b1, b2, b3,
B4 formed plane interaction area, wherein a3, a4, b3, b4 are proximate to the side of touch control terminal screen, can approximation regard position as
In on the Touch Screen of touch control terminal, a3, a4, plane composed by b3, b4 are less than the area of Touch Screen 110.Non-contact type
The width of interaction area in figure 2b can be a1-a2, and length can be a1-a4 (corresponding to above-mentioned pre-determined distance range),
Height can be a1-b1, it can be formed with the operating area of [a1, a2] [a1, a4] [a1, b1];Certainly, in the present invention not
The concrete shape for limiting contact interaction area and non-contact type interaction area, is made in embodiments of the present invention with cubical area
To illustrate.
Operation medium can realize hovering operation or suspension slide in the non-contact type interaction area, if touch-control is whole
End sensor detects that the hovering duration of operation medium reaches preset duration, then the first viewing angle control signal can be generated.
In the present example embodiment, pre-determined distance range can be the inspection according to the sensor set in each touch control terminal
Ranging is from self-setting, such as 3cm or 5cm;And preset duration is also possible to user's self-setting, such as 1.5 seconds, 3 seconds etc..
In embodiments of the present invention, corresponding sensor or inductor can be set under the screen of touch control terminal, is obtaining
Before taking the first viewing angle control signal, manipulation medium and end panel can also be detected by the sensor being arranged under terminal screen
Curtain distance value, and then according to the distance value come track manipulation medium three-dimensional coordinate, by manipulate medium change in location with
And hovering duration obtains the first viewing angle control signal, is regarded with adjusting to present in scene of game according to the first viewing angle control signal
It is wild.Such as the position of the user's finger above screen can be detected by sensor, and determine finger moving direction or
The gesture of finger.
Step S104 adjusts the presentation view of game scenic picture on graphic user interface according to the first viewing angle control signal
It is wild.
For the specific game run in touch control terminal, it is not specifically limited in the application, it can be according in touch control terminal
The specific game of operation determines that the favorite game of each player is different, and the type of play of operation also can be different, such as shooting
Game, group's war class game, single-play game etc..It may include the destination virtual object of user's manipulation, the game in scene of game
The presentation visual field can be presented by first person or third person.
Wherein, for the presentation visual field of scene of game picture, it can be understood as the picture of scene of game on the screen is presented
Face content.For example, virtual camera can be " eyes " of user in gaming, virtual camera in first person game
It can be arranged on the head of virtual role, the direction of virtual camera follows the rotation of virtual role and rotates, touch control terminal
Screen on rendering obtain scene of game content and be equivalent to the scene content that virtual camera takes.In third person game
In, virtual camera can be arranged on the back upper place of virtual role, can take all scene of game.It can be to virtual
A mapping relations are arranged in vector distance and virtual camera the rotation angle of rocking bar control, are revolved with controlling virtual camera
Turn;Or virtual camera can be arranged on the overhead of virtual role, fixed angle takes void in a manner of vertical view
The scene of game of certain area around quasi- role.
In game process, especially for shooting game, user needs the comprehensive ground known around virtual role
The situations such as shape, goal, at this moment just need adjust the visual field presented in scene of game picture in time, with quickly capture to
The position of the destination virtual role (such as virtual role of rival camps) of shooting.
Optionally, on above-mentioned adjustment graphic user interface game scenic picture the presentation visual field, comprising: adjustment game in
View directions adjust the presentation visual field of scene of game picture according to view directions.It i.e. can be by adjusting in game in the present invention
The view directions of virtual role visual field picture on a graphical user interface is presented to adjust.Wherein, it is adjusted in game at this
The view directions adjustment that can indicate view directions in 3D game and the virtual role in third person shooting game
The adjustment of view directions, such as the current visual angle of virtual role are adjusted according to the first viewing angle control signal to corresponding visual angle side
To according to the presentation visual field of view directions adjustment scene of game picture.
For above-mentioned according to the first viewing angle control signal, the presentation view of game scenic picture on graphic user interface is adjusted
It is wild, comprising: according to the first viewing angle control signal with view directions in the first sensitivity adjustment game.Non- connect can got
After the first viewing angle control signal that touching operation generates, the view directions in game are adjusted with the first sensitivity, are adjusted at this time
View directions are to look at, view directions include but is not limited to: left direction, right direction etc..If being set with first person game
In the scene of game picture set, virtual camera is arranged on the head of virtual role, and the location following of virtual camera is virtual
The movement of role and move, virtual camera direction follow the rotation of virtual role and rotate, at this point, adjustment view directions,
Indicate be adjust virtual camera rotation direction, with view directions in the first sensitivity adjustment game, then can indicate with
First sensitivity carrys out rotating virtual video camera, with the first sensitivity rotating virtual video camera, what which took
Visual field picture is also just changed in real time with the first sensitivity.And in third person game, virtual camera can be set
In the back upper place of virtual role, angle is rotated by vector distance and the virtual camera of pre-set virtual rocking bar control and is set
The mapping relations set, control virtual camera are rotated, and the rotation of virtual camera at this moment can be controlled with the first sensitivity
Turn, being presented on the screen of touch control terminal is scene content that virtual camera takes.
In an optional implement scene, user's finger can suspend sliding in front of terminal screen, suspension sliding
Speed indicates the first sensitivity, and the direction for the sliding that suspends is view directions, so that the sliding vector according to the sliding that suspends comes really
It is mobile to make the visual field how adjusted in game, including movement speed and moving direction.
For the embodiment of the present invention, the above method further include: obtain the second viewing angle control signal, wherein the second view
Angle control signal is in response to manipulation medium and acts on the control signal that the touch operation of graphic user interface generates;According to the second view
Angle controls signal with view directions in the second sensitivity adjustment game.
The first viewing angle control signal can be obtained by operating the suspension sliding of medium, thus according to the first sensitivity tune
The visual field of game scenic picture is presented on whole graphic user interface;And if operation medium touches terminal screen, that is, act on figure
Shape user interface can be formed by the second viewing angle control signal according to touch operation at this time, determine the second sliding vector, into
And it is presented with the second sensitivity to control the visual field of scene of game picture.I.e. in the embodiment of the present invention by non-contact type operate with
The visual field that first sensitivity controls scene of game picture is presented, and controls scene of game picture by touch operation with the second sensitivity
The visual field present, optionally, the first sensitivity in the present invention can be greater than the second sensitivity, so as to realize by without connecing
Touch operation fast moves visual angle, and slowly moves visual angle by touch operation.User can be grasped by non-contact type respectively
Make and touch operation is mobile to control visual angle in game.
In an optional example of the invention, non-contact type operation is moving operation.The moving operation can indicate to suspend
Mobile, i.e., user's finger can carry out moving operation in non-contact type interaction area 222 as shown in Figure 2 b, so as to adjust end
The visual field that graphic user interface is presented on the screen of end.Optionally, according to the first viewing angle control signal, the figure is adjusted
The presentation visual field of game scenic picture in user interface, comprising: according to the first viewing angle control signal, obtain the mobile behaviour
The motion track of work;According to the motion track, the presentation view of the scene of game picture on the graphic user interface is adjusted
It is wild.Wherein, motion track can indicate motion-vector, the terminal including mobile initial point and movement, and mobile direction,
Since non-contact type operation is the movement in three-dimensional space, irregular movement, the embodiment of the present invention may be presented in movement
Motion track can be projected on screen, form a motion-vector, be similar to and a throwing is set outside pre-determined distance range
Penetrate luminous point, projected on terminal screen by the luminous point transmitting light route that forms motion track, so that it is determined that go out to move to
Amount, and then determine view directions according to the motion-vector, and then the view directions in game are adjusted with the first sensitivity, first
Sensitivity can be a mapping relations of the sliding distance of the preset sliding that suspends and the rotational angle of Softcam.
In the present example embodiment, the first viewing angle control signal is operated corresponding to non-contact type, in adjustment game
It when view directions, is adjusted with first sensitivity;And the second viewing angle control signal corresponds to touch operation, in adjustment game
In visual angle when, be to be adjusted with second sensitivity.
Illustrate the present invention, including visual angle adjustment direction and visual angle below with reference to the embodiment at the visual angle in adjustment game
It adjusts the angle.
In the present example embodiment, it according to the first viewing angle control signal, adjusts scene of game on graphic user interface and draws
The presentation visual field in face, comprising: visual angle adjustment direction is determined according to the first viewing angle control signal, and controls the visual angle in game with pre-
If speed is rotated along visual angle adjustment direction.It can use the first viewing angle control signal in embodiments of the present invention to determine visual angle
Adjustment direction, visual angle adjustment direction includes but is not limited to: being moved to the left visual angle, the visual angle that moves right, moves up visual angle, is downward
Mobile visual angle.Such as by taking first person game as an example, virtual camera, In are provided on the virtual role head of player's control
After obtaining the first viewing angle control signal, virtual camera can be according to the first sensitivity adjustment view directions, virtual camera at this time
The visual field around virtual role taken will appear variation, at this point, the visual angle of virtual role also will appear variation, in the application
Visual angle can be rotated along visual angle adjustment direction with pre-set velocity, be similar to virtual camera with pre-set velocity along visual angle adjustment direction
Rotation, what is changed at this time is visual angle, that is, changes checked visual angle, does not need to change virtual role body direction.
In an optional implement scene, user's finger suspends after sliding, if judgement suspends, sliding reaches default slider bar
Part, it is determined that need to adjust the visual angle of virtual role in game at this time, while can also change and visual field picture is presented in scene of game
Face rotates visual angle, may include that visual angle moves up, visual angle moves down, visual angle is moved to the left, visual angle sidesway to the right
It is dynamic, since non-contact type operation is executed in non-contact type interaction area 222 as shown in Figure 2 b, can be according to nothing
Visual angle adjustment direction is determined in direction indicated by contact interactive operation, as finger in the non-contact type interaction area upwards
Suspend sliding, then it represents that user wants to view the visual field of the front upper place in scene of game at this time, is faced upward similar to virtual role
Head movement;And the sliding if finger suspends downwards in non-contact type interaction area, then it represents that user wants to view trip at this time
The visual field of play scene front lower place, whether for example, virtual role is in mobile 3 layers of building, wanting to view at this time outside building has on ground
Target object can then carry out movement of bowing, to check the corresponding visual field;If finger in non-contact type interaction area to the left
Lateral suspension sliding, then it represents that user wants to view at this time the visual field in left side in scene of game, at this point it is possible to adjust virtual role
Visual angle to the left, the body without mobile virtual role, it is thus only necessary to rotate head can view left side visual field picture, together
The right side of sample is also in this way, details are not described herein.
And pre-set velocity can indicate the visual angle movement speed of user's sets itself, after determining visual angle adjustment direction,
Visual angle rotation can be carried out along the visual angle adjustment direction with pre-set velocity.
A kind of optional mode can be according to first viewing angle control when adjusting the view directions in the game
Signal determines that visual angle adjustment direction and visual angle adjust the angle, and controls the visual angle in the game along the visual angle adjustment side
It is adjusted the angle to the visual angle is rotated.Wherein, visual angle is adjusted the angle and can indicate to be carried out 360 centered on virtual role in game
Spend the adjustment angle in rotation process, it is however generally that can be 0-180 degree.It, can be with current when determining that visual angle adjusts the angle
The visual angle viewed is initial visual angle, is to terminate visual angle with the mobile terminal of the first viewing angle control signal designation, thus foundation
Determine that visual angle is adjusted the angle with visual angle is terminated in initial visual angle.In embodiments of the present invention institute can be operated according to non-contact type
Mobile distance determines that visual angle adjusts the angle, specifically, can be according to the moving distance that pre-establishes and visual angle tune
The mapping relations of whole angle determine.Can after the moving distance for determining non-contact type operation, determine it is mobile to
Amount, mobile distance is defined by the motion-vector, and then distance according to the movement and mapping relations are determined wait adjust
Whole visual angle adjusts the angle.Furthermore it is also possible to be to control visual angle along visual angle adjustment direction after determining visual angle adjustment direction
It is rotated with pre-set velocity, does not limit visual angle adjustment angle, can not thus limited visual angle adjustment angle, guarantee with pre-set velocity
It does not stall along visual angle adjustment direction dynamic, if detecting touch operation during rotation, can stop according to touch operation
Only visual angle rotates, or adjusts visual angle according to touch operation with another pre-set velocity.
In another optionally example, the visual angle controlled in game is adjusted the angle along visual angle adjustment direction rotation visual angle,
In, determine visual angle adjust the angle when, can also be through angle gear determine visual angle adjust the angle, for example, with hovering or
Sliding initial point is basic point, establishes coordinate system, after determining suspension sliding distance or touching sliding distance, according to distance value
It determines to adjust the angle, set angle adjusts gear, for example, adjusting the angle is 1 grade in 0-1cm, adjusts 90 degree;In 1-4cm
Interior, adjusting the angle is 2 grades, is adjusted the angle as 180 degree;When being greater than 4cm, adjusting the angle is 3 grades, adjusts the angle and is greater than 180 degree.
In such a way that this kind adjusts the angle, the mobile fixed angle in adjustment visual angle limits move angle with gear, can be convenient adjustment
Visual angle.
It can also include: acquisition termination signal for the above embodiment of the present invention, the view directions controlled in game are extensive
State before multiple the first viewing angle control signal to acquisition.Optionally, can be set in scene of game picture terminate control or
Setting terminates operation, to generate termination signal, after obtaining termination signal, can control the view directions in game restore to
State before obtaining the first viewing angle control signal.
In the embodiment of the present invention at the presentation visual field of game scenic picture on adjusting graphic user interface, do not need to move
Virtual role in game does not need rotating virtual role's body yet, is only the transformation for doing a visual field, to make user clear
The clear environment for checking surrounding.And after the completion of the visual field is presented, if getting termination signal, acquisition first can be reduced to
The interface presented before viewing angle control signal.
In an optional example of the invention, restore in the view directions of control game to before obtaining the first viewing angle control signal
State, comprising: control game in view directions restore the presentation visual field to moving operation;Alternatively, in control game
View directions are restored to the view directions calculated according to the view directions calculating logic before moving operation.Before moving operation
The view directions that view directions calculating logic calculates, the view directions of the calculating indicate the direction visual angle in other words of visual angle adjustment
Moving direction.
In an optional embodiment, the view directions controlled in game are restored the presentation visual field to moving operation, are referred to
Show that visual angle stops operating, and returned to the initial presentation visual field, the presentation visual field before above-mentioned moving operation can indicate current void
The body of quasi- role does not need rotating virtual video camera again, virtual camera is being adjusted towards the visual field presented
The presentation visual field before visual angle shows, to allow user to perceive the visual field picture after stopping adjustment visual angle.And above-mentioned recovery is extremely
According to the view directions that the view directions calculating logic before the moving operation calculates, can indicate the visual angle side of virtual role
To recovery to original state, adjusts similar to by the direction of virtual camera to inceptive direction, ensure that visual angle side in this way
To the view directions for restoring to calculate to the view directions calculating logic before moving operation.
In the embodiments described above, based on the view directions in the adjustment game of the first viewing angle control signal, according to view
The presentation visual field of angular direction adjustment scene of game picture.Wherein, in the operating process adjustment of view directions in corresponding game
User's control virtual role state be will not be changed, i.e., after the first viewing angle control signal terminating, can control
The view directions that view directions in game are restored in the presentation visual field to moving operation, or control game are restored to according to shifting
Move the view directions that preoperative view directions calculating logic calculates.That is, above-mentioned based on the first viewing angle control signal
View directions in adjustment game are actually that operation is checked in a kind of visual field.Such as in shooting game, believed based on viewing angle control
Number adjustment game in view directions, can show taking aim at for virtual role on the scene of game of the initial view directions of virtual role
Foresight space, foresight control are aligned with target object, and with the adjustment of view directions, aiming at foresight space will not be with visual angle
Direction is adjusted, and is still aligned with target object.
During above-mentioned view directions adjustment, the adjustment of actually view directions be all based on an axle center (and
Can be with a central point) rotation of view directions is carried out, such as be with the virtual of player's control in first person shooting game
Role is the adjustment that axle center carries out view directions, is using the position where virtual camera as axis in third person shooting game
The rotation of heart progress view directions.
And in actual application scenarios, it is directed to MOBA Massively Multiplayer Online class game and RTS strategic class trip immediately
It is then the visual angle movement adjusted based on viewing angle control signal in game, such as in the contracting of scene of game in MOBA game in play
It is mobile that game visual angle is slightly selected or controlled on map, to adjust the presentation visual field of scene of game picture.It is adjusted at it
During visual angle is mobile, be not based on virtual role or virtual camera to be that axle center carries out mobile, but with game
It is translated in one preset plane of scene.It therefore, can be based on control angle signals in the other side of the present embodiment
The visual angle adjusted in game is mobile, mobile to the visual angle adjusted in game based on the first viewing angle control signal in the following description,
According to the presentation visual field of the mobile adjustment scene of game picture in visual angle.
In an optional example of the invention, the presentation visual field of game scenic picture on graphic user interface is adjusted, comprising:
The visual angle adjusted in game is mobile, according to the presentation visual field of the mobile adjustment scene of game picture in visual angle.In the present exemplary embodiment
Visual angle it is mobile, can indicate the movement of a preset plane overall picture in scene of game in other models such as map, this
When, the adjustment of view directions can't be carried out using virtual role or virtual camera as axle center, but done with entire game picture
Visual angle is mobile, when carrying out visual angle movement, can move entire game picture simultaneously.Fig. 3 a is one kind according to an embodiment of the present invention
The mobile schematic diagram one in the visual angle in game is adjusted (to carry out moving to the upper left corner in such as figure carrying out visual angle movement as shown in Figure 3a
It is dynamic) after, form scene as shown in Figure 3b.
In another optional example of the present invention, according to the first viewing angle control signal, game on graphic user interface is adjusted
The presentation visual field of scenic picture, comprising: mobile with visual angle in third sensitivity adjustment game according to the first viewing angle control signal;Side
Method further include: obtain third viewing angle control signal, wherein third viewing angle control signal is in response to manipulation medium and acts on figure use
The control signal that the touch operation at family interface generates;According to third viewing angle control signal with visual angle in the 4th sensitivity adjustment game
It is mobile.
Optionally, in the moving process of visual angle, by the first viewing angle control signal, visual angle moving direction can be determined,
At this moment scene of game picture can be moved integrally, visual angle movement here is indicated if user's finger is in touch control terminal
Touch Screen on carry out non-tactile slide, change game application game scenario on the screen of touch control terminal
Part is presented, to change the game picture of presentation.And for above-mentioned third viewing angle control signal, it is straight to indicate manipulation medium
It connects and acts on terminal screen (contact operation), when adjusting to the picture presented on graphic user interface, so that it may adjustment touching
The visual field picture presented on the screen of control terminal.
It in a kind of optional scene of game, is illustrated by taking MOBA class game as an example, in MOBA class game, by connecing
The first viewing angle control signal is received, is based on through the received visual angle moving direction of the first angle signals and visual angle motion sensitivity,
It can be the movement for carrying out visual angle in a manner of translation, display game content carried out after receiving the first viewing angle control signal
Translation, then the picture presented in scene of game changes, i.e., can be sensitive with third after getting the first viewing angle control signal
Visual angle described in degree adjustment game is mobile.And after the second viewing angle control signal got, according to third viewing angle control signal
It is mobile with the visual angle in the 4th sensitivity adjustment game.Wherein, third viewing angle control signal can be operation medium and act on end
It holds on screen, it is mobile to adjust visual angle in game.
A kind of optional embodiment, touch control terminal include first area and second area, pre-determined distance before Touch Screen
Region in range is first area, and first area is Touchless manipulation region, and the Touch Screen of touch control terminal is second area,
Second area is touch operation region, receives the contactless operation acted in front of terminal screen by first area and is generated
The first viewing angle control signal, received by second area and act on the touch operation touching signals generated of terminal screen,
That is third viewing angle control signal.Wherein, first area can be with a part of region on instruction terminal screen, and second area can be with
It also include terminal screen indicated by the region and manipulation medium including other regions other than terminal screen first area
Solid region of the distance within the scope of pre-determined distance, as shown in Figure 2 b, 220 regions can be second area, and on terminal screen
Contactless interaction area 222 can be first area.
The screen of terminal can be divided into two parts, a portion is Touchless manipulation region, non-contact at this
In operating area, operation medium (finger) is hovered in front of terminal screen, by the Touchless manipulation to operation medium act into
Row identification identifies the motion track and posture of manipulation medium, so that control signal is generated, it is mobile to control visual angle,
Simultaneously on adjustable graphic user interface game scenic picture the presentation visual field.In the embodiment of the present invention for first area and
Second area is not specifically limited, and if user's right-handed rotates visual angle, then can be acted on by the right hand as shown in Figure 2 b
In the regional scope of contactless interaction area 222, by hovering operation or suspension slide, to adjust game visual angle, eventually
End can detect the movement of finger by the interior sensor set, the first viewing angle control signal be determined, to adjust graphical user circle
The presentation visual field of game scenic picture on face.And the second viewing angle control signal can be issued by left hand, thus with
Two sensitivity adjustment game view directions.Coordinate to share out the work and help one another by user right-hand man, visual angle side in game can be adjusted flexibly
To and the presentation visual field in scene of game picture can also be adjusted.
In an optional example of the invention, further include but be not limited to: contactless operation is moving operation.According to first
Viewing angle control signal, the presentation visual field for adjusting game scenic picture on graphic user interface includes but is not limited to: according to the first view
Angle controls signal, obtains the motion track of moving operation;According to motion track, game scenic picture on graphic user interface is adjusted
The presentation visual field.
In specific application scenarios, such as in the visual angle moving process of adjustment game application, contactless operation is
Moving operation, touch control terminal generate the first viewing angle control signal, first viewing angle control letter based on contactless moving operation
The motion track of moving operation is contained in number, according to moving to adjust the visual angle in game application for motion track, visual angle
Motion track it is identical as the motion track of moving operation.In another embodiment, also may include simultaneously in motion track
The movement speed of moving operation, mobile sensitivity is in a kind of mapping relations with view directions in game or visual angle.
In an optional example of the invention, further include but be not limited to: contactless operation is slide.Sliding behaviour
Make to be specially to be moved in contactless interaction area towards a direction.Optionally, in the present embodiment, it is regarded in acquisition first
Before angle controls signal, the above method further include: the cunning that judgement operational order corresponding with the first viewing angle control signal is included
Whether the sliding number of dynamic operation is greater than preset times threshold value;Sliding the case where number is greater than or equal to preset times threshold value
Under, the first viewing angle control signal is generated according to slip instruction;In the case where sliding number less than preset times threshold value, generation is mentioned
Show information, to prompt slide invalid.
Specifically, the interaction scenarios that Fig. 4 is viewing angle control in another optional game according to an embodiment of the present invention are shown
It is intended to, as shown in figure 4, the interaction scenarios are that user interacts with terminal, user can be handed over by both hands with terminal
Mutually.Wherein, the touch control terminal in Fig. 4 is mobile phone, and the screen area of mobile phone is that (instruction touch operation is corresponding for contact interaction area
Region, it can for the second area in above-described embodiment one), i.e. the finger of user needs contact screen that could generate control
Signal, and the partial region of mobile phone can be non-contact type interaction induction region (the corresponding region of instruction Touchless manipulation
Think the first area in above-described embodiment one), non-contact type interaction induction region may include the three-dimensional sense in front of screen
Region is answered, the finger of user can just hover on the screen, and turn by quick sliding preset times (as twice) control visual angle
It is dynamic.Wherein in following Fig. 4, screen generally contact region (the entire screen of mobile phone in corresponding diagram 4), the pre-determined distance before screen
It is contactless interactive induction region (corresponding to mobile phone right half part shadow region in Fig. 4) in range.
Optionally, in interaction, the right finger of the user in Fig. 4 needs to slide could input instruction twice, sliding one
Secondary situation will not triggering command input, subconscious movement causes accidentally to grasp when hovering over above screen to avoid the finger of user
Make, the case where for sliding three times, can only identify the input of once command, the mode of this kind of input signal is similar to mouse
It double-clicks.
Optionally, in the present embodiment, preset times threshold value is twice, to judge whether the sliding number of slide is greater than
Preset times threshold value includes: to judge the second sliding whether is received in the first preset time after receiving the first slide
Operation;Do not receive the second slide in the first preset time, and/or, the first slide and the second slide
In the different situation of sliding trace, confirmation operation instruction ignore does not generate the first viewing angle control signal;It connects within a preset time
The second slide is received, and in the first slide situation identical with the sliding trace of the second slide, generates first
Viewing angle control signal.
Specifically, for example, have corresponding slide time interval in the operating process of the slip instruction of finger,
It is 1 second that time interval can be set in embodiments of the present invention, i.e., continuously slipping in 1 second to identify once command twice,
If exceeding, need to recalculate.
It is a kind of showing based on slip instruction generation the first viewing angle control instruction according to an embodiment of the present invention as shown in Figure 5
It is intended to, as shown in figure 5, visual angle rotation includes that user's finger is slided twice to the left or to the right and had not timed out, then can be generated the
One viewing angle control instruct so that rotate visual angle, only leftward or rightward stroke one time when, can be according to paddling operation next time
Glide direction determines whether that needing to rotate visual angle is also to revert to original state, and after rotating visual angle, if user clicks screen,
The rotation that visual angle can then be stopped, after stopping visual angle rotation, user perspective may return to original state, or according to user hand
The subtle adjustment to the visual angle in game is realized in the contact of finger.Content in Fig. 5 can be the angle from terminal, receive
The contactless slip signals of finger, to generate corresponding first viewing angle control signal, wherein, can for the time-out in Fig. 5
It is more than the first preset time to be interpreted as above-mentioned.
Another optional embodiment, in embodiments of the present invention, left and right can touch the left-half region of mobile phone,
Left and right can control the movement of virtual objects in game (or virtual role), and the visual angle that the right hand can control virtual role turns
It is dynamic, under different application scenarios, contact interaction area and non-contact type interaction in the adjustable right-hand man of user and screen
The induction region range of the position of induction region and size, non-contact type interaction is transformable.
Fig. 6 a is the schematic diagram one that visual angle rotates in a kind of game according to an embodiment of the present invention, and Fig. 6 b is according to the present invention
The schematic diagram two that visual angle rotates in another game of embodiment, as shown in 6a and Fig. 6 b, from Fig. 6 a to Fig. 6 b, user's finger without
Contact screen is needed, is continuously slided to the right twice by finger, the significantly rotation at visual angle can be realized, and picture occurs significantly
Variation, what the initial visual angle of Fig. 6 a was seen has the building such as house and railing, is passing through finger to right half part region quick sliding
After twice, picture shown in Fig. 6 b is converted to, only there was only the wild slope of high building and upper right portion in picture shown in Fig. 6 b.
Optionally, in Fig. 6 a, Fig. 6 b and following Fig. 7 and Fig. 8, corresponding to the intermediate region of interface lower half portion
Image is the virtual role in player exercises target game, and bottom left section is the rotation control in target game, passes through this turn
Dynamic control, can manipulate all around moving for virtual role, the mobile direction in the block arrow instruction visual angle in figure.
Fig. 7 is the schematic diagram three of visual angle rotation in another game according to an embodiment of the present invention, as shown in fig. 7, with
During family operates (such as being slided twice in succession to mobile phone right half part) progress visual angle transfer, if finger touches screen
When upper, the rotation at the visual angle of virtual role in game can be stopped.
Fig. 8 is the schematic diagram four of visual angle rotation in another game according to an embodiment of the present invention, as shown in figure 8, stopping
Only in game after the significantly rotation at virtual objects visual angle, it can be realized by user's finger to the visual field picture presented in game
Subtle adjustment is carried out, such as finger horizontally slipping on the screen in Fig. 8, the visual field that can control presentation is moved left and right.
By above-mentioned Fig. 4, Fig. 6 a to Fig. 8, the adjustment to visual angle in game may be implemented, so as to adjust carrying scene of game
The visual field presented in picture, when adjusting visual angle, significantly rotation, the stopping operating of visual angle, visual angle including visual angle it is subtle
Adjustment, such user can significantly be rotated by visual angle and subtle adjustment, improves the experience of the rotation at the visual angle in game
Sense.
Through the foregoing embodiment, the contact interaction for allowing player that can experience finger is interacted with the non-contact type of finger, real
Quick wide-angle visual angle rotation in existing game, is obtained the operation of player by sensor in space, is identified by state machine
A kind of touchless game role viewing angle control is realized in effective input of player, and a kind of novel interactive mode is finally presented.
And the rotation of wide-angle visual angle is realized by non-contact type interaction, touches the visual angle adjustment that screen realizes low-angle in conjunction with finger,
User can be allowed there are many game experiencing.
In the present example embodiment, the first viewing angle control signal is obtained, wherein the first viewing angle control signal is in response to grasp
Control medium acts on the control signal that the contactless operation for meeting preset condition of screen front preset distance range generates;Root
According to the first viewing angle control signal, the presentation visual field of game scenic picture on graphic user interface is adjusted.In this embodiment it is possible to
Viewing angle control signal is received using touch control terminal, which is that manipulation medium acts on screen front preset distance
What the contactless operation for meeting preset condition of range generated, i.e., user does not need to contact with touch control terminal, can pass through behaviour
The visual field presented in control medium adjustment scene of game picture, control mode is more convenient, and manipulates medium and do not contact with terminal,
It can reduce and be led to the problem of in the manipulation frequent contact process of medium, reach and scene of game on graphic user interface is adjusted flexibly
The presentation visual field of picture, to solve the technical issues of visual angle can not be adjusted flexibly in the related technology, influence user experience.
By above-mentioned every embodiment, realizing player can be grasped the present invention by contactless operation and/or touch
Make, controlling terminal, carry out the adjustment of game visual angle, and then adjust to the presentation visual field in scene of game picture, in adjustment visual angle mistake
Cheng Zhong can be carried out the control of the rotation at wide-angle visual angle with contactless operation, and realize low-angle view by touch operation
The subtle adjustment at angle realizes the control to visual angle in game, promotes the game experiencing degree of player.
Embodiment two
According to another aspect of an embodiment of the present invention, a kind of storage medium is additionally provided, storage medium includes the journey of storage
Sequence, wherein the control method at visual angle in the game that equipment where control storage medium executes any of the above-described in program operation.
Embodiment three
Fig. 9 is the schematic diagram of the control device at visual angle in a kind of optional game according to an embodiment of the present invention, such as Fig. 9 institute
Show, which may include: acquiring unit 91, adjustment unit 92, wherein
Acquiring unit 91, for obtaining the first viewing angle control signal, wherein the first viewing angle control signal is in response to manipulation and is situated between
Matter acts on the control signal that the contactless operation for meeting preset condition of screen front preset distance range generates.
Adjustment unit 92, for adjusting game scenic picture on graphic user interface according to the first viewing angle control signal
The visual field is presented.
The control device at visual angle in above-mentioned game can first pass through acquiring unit 91 and obtain the first viewing angle control signal,
In, what the first viewing angle control signal was in response to that manipulation medium acts on screen front preset distance range meets the non-of preset condition
The control signal that contact operation generates may then pass through adjustment unit 92 according to the first viewing angle control signal, adjust figure
The presentation visual field of game scenic picture in user interface.In this embodiment it is possible to receive viewing angle control using touch control terminal
Signal, the viewing angle control signal be manipulate that medium acts on screen front preset distance range meet the non-contact of preset condition
Formula operation generates, i.e., user does not need to contact with touch control terminal, can be by being in manipulation medium adjustment scene of game picture
The existing visual field, control mode is more convenient, and manipulate medium do not rain terminal contact, it is possible to reduce manipulation medium frequently contacted
It is led to the problem of in journey, has reached the presentation visual field that game scenic picture on graphic user interface is adjusted flexibly, to solve phase
The technical issues of visual angle can not be adjusted flexibly in the technology of pass, influence user experience.
Optionally, adjustment unit includes: the first adjustment module, for adjusting the view directions in game, according to visual angle side
To the presentation visual field of adjustment scene of game picture.
Another optional embodiment, adjustment unit further include: second adjustment module, for according to the first viewing angle control
Signal is with the view directions in the first sensitivity adjustment game;The control device at visual angle in game further include: first obtains module,
For obtaining the second viewing angle control signal, wherein the second viewing angle control signal is in response to manipulation medium and acts on graphical user circle
The control signal that the touch operation in face generates;Third adjusts module, is used for according to the second viewing angle control signal with the second sensitivity
Adjust view directions in game.
In addition, above-mentioned adjustment unit further include: the first control module is regarded for being determined according to the first viewing angle control signal
Angle adjustment direction, and control the visual angle in game and rotated with pre-set velocity along visual angle adjustment direction.
It may include: the first determining module for above-mentioned second adjustment module, for being believed according to the first viewing angle control
It number determines that visual angle adjustment direction and visual angle adjust the angle, and controls the visual angle in game and adjusted along visual angle adjustment direction rotation visual angle
Angle.
The control device at visual angle in game further include: recovery module controls the visual angle in game for obtaining termination signal
Restore to the state before the first viewing angle control signal of acquisition in direction.
It include: the second control module for above-mentioned recovery module, the view directions for controlling in game are restored to moving
Move the preoperative presentation visual field;Alternatively, the view directions in control game are restored to according to the view directions meter before moving operation
Calculate the view directions of logic calculation.
Optionally, adjustment unit further include: the 4th adjustment module, it is mobile for adjusting the visual angle in game, according to visual angle
The presentation visual field of mobile adjustment scene of game picture.
Another optional embodiment, adjustment unit further include: the 5th adjustment module, for according to the first viewing angle control
Signal is mobile with visual angle in third sensitivity adjustment game;The control device at visual angle in game further include: second obtains module, uses
In acquisition third viewing angle control signal, wherein third viewing angle control signal is in response to manipulation medium and acts on graphic user interface
Touch operation generate control signal;6th adjustment module, is used for according to third viewing angle control signal with the 4th sensitivity tune
Visual angle is mobile in whole game.
Another optional embodiment, contactless operation is moving operation.
Another optional embodiment, adjustment unit further include: third obtains module, for according to the first viewing angle control
Signal obtains the motion track of moving operation;7th adjustment module, for adjusting on graphic user interface according to motion track
The presentation visual field of scene of game picture.
The control device at visual angle can also include processor and memory in above-mentioned game, and above-mentioned acquiring unit 91 is adjusted
Whole units 92 etc. store in memory as program unit, execute above procedure list stored in memory by processor
Member realizes corresponding function.
Include kernel in processor, is gone in memory to transfer corresponding program unit by kernel.Kernel can be set one
Or more, the presentation visual field of game scenic picture on graphic user interface is adjusted by adjusting kernel parameter.
Memory may include the non-volatile memory in computer-readable medium, random access memory (RAM) and/
Or the forms such as Nonvolatile memory, if read-only memory (ROM) or flash memory (flash RAM), memory include that at least one is deposited
Store up chip.
According to another aspect of an embodiment of the present invention, a kind of touch control terminal is additionally provided, comprising: processor;And storage
Device, the executable instruction for storage processor;Wherein, processor is configured to execute above-mentioned via executable instruction is executed
The control method at visual angle in one game.
Wherein, it is performed the steps of when processor executes program and obtains the first viewing angle control signal, wherein the first visual angle
Control signal is in response to the contactless operation for meeting preset condition that manipulation medium acts on screen front preset distance range
The control signal of generation;According to the first viewing angle control signal, the presentation visual field of game scenic picture on graphic user interface is adjusted.
Optionally, above-mentioned processing can also perform the steps of the view directions in adjustment game when executing program,
The presentation visual field of scene of game picture is adjusted according to view directions.
Optionally, above-mentioned processing is when executing program, can also perform the steps of according to the first viewing angle control signal with
View directions in first sensitivity adjustment game;Method further include: obtain the second viewing angle control signal, wherein the second visual angle control
Signal processed is in response to manipulation medium and acts on the control signal that the touch operation of graphic user interface generates;It is controlled according to the second visual angle
Signal processed is with view directions in the second sensitivity adjustment game.
Optionally, above-mentioned processing can also perform the steps of true according to the first viewing angle control signal when executing program
Determine visual angle adjustment direction, and controls the visual angle in game and rotated with pre-set velocity along visual angle adjustment direction.
Optionally, above-mentioned processing can also perform the steps of true according to the first viewing angle control signal when executing program
Determine visual angle adjustment direction and visual angle adjusts the angle, and controls the visual angle in game and rotate visual angle adjusting angle along visual angle adjustment direction
Degree.
Optionally, above-mentioned processing can also perform the steps of acquisition termination signal when executing program, control game
In view directions restore to obtain the first viewing angle control signal before state.
Optionally, when executing program, the view directions that can also be performed the steps of in control game are extensive for above-mentioned processing
Again to the presentation visual field before moving operation;Alternatively, the view directions in control game are restored to according to the visual angle before moving operation
The view directions of direction calculating logic calculation.
Optionally, when executing program, the visual angle that can also be performed the steps of in adjustment game is mobile for above-mentioned processing,
According to the presentation visual field of the mobile adjustment scene of game picture in visual angle.
Optionally, above-mentioned processing is when executing program, can also perform the steps of according to the first viewing angle control signal with
Visual angle is mobile in third sensitivity adjustment game;Method further include: obtain third viewing angle control signal, wherein third visual angle control
Signal processed is in response to manipulation medium and acts on the control signal that the touch operation of graphic user interface generates;It is controlled according to third visual angle
Signal processed is mobile with visual angle in the 4th sensitivity adjustment game.
Present invention also provides a kind of computer program products, when executing on data processing equipment, are adapted for carrying out just
The program of beginningization there are as below methods step: the first viewing angle control signal is obtained, wherein the first viewing angle control signal is in response to manipulate
Medium acts on the control signal that the contactless operation for meeting preset condition of screen front preset distance range generates;According to
First viewing angle control signal adjusts the presentation visual field of game scenic picture on graphic user interface.
The serial number of the above embodiments of the invention is only for description, does not represent the advantages or disadvantages of the embodiments.
In the above embodiment of the invention, it all emphasizes particularly on different fields to the description of each embodiment, does not have in some embodiment
The part of detailed description, reference can be made to the related descriptions of other embodiments.
In several embodiments provided herein, it should be understood that disclosed technology contents can pass through others
Mode is realized.Wherein, the apparatus embodiments described above are merely exemplary, such as the division of the unit, Ke Yiwei
A kind of logical function partition, there may be another division manner in actual implementation, for example, multiple units or components can combine or
Person is desirably integrated into another system, or some features can be ignored or not executed.Another point, shown or discussed is mutual
Between coupling, direct-coupling or communication connection can be through some interfaces, the INDIRECT COUPLING or communication link of unit or module
It connects, can be electrical or other forms.
The unit as illustrated by the separation member may or may not be physically separated, aobvious as unit
The component shown may or may not be physical unit, it can and it is in one place, or may be distributed over multiple
On unit.It can some or all of the units may be selected to achieve the purpose of the solution of this embodiment according to the actual needs.
It, can also be in addition, the functional units in various embodiments of the present invention may be integrated into one processing unit
It is that each unit physically exists alone, can also be integrated in one unit with two or more units.Above-mentioned integrated list
Member both can take the form of hardware realization, can also realize in the form of software functional units.
If the integrated unit is realized in the form of SFU software functional unit and sells or use as independent product
When, it can store in a computer readable storage medium.Based on this understanding, technical solution of the present invention is substantially
The all or part of the part that contributes to existing technology or the technical solution can be in the form of software products in other words
It embodies, which is stored in a storage medium, including some instructions are used so that a computer
Equipment (can for personal computer, server or network equipment etc.) execute each embodiment the method for the present invention whole or
Part steps.And storage medium above-mentioned includes: that USB flash disk, read-only memory (ROM, Read-Only Memory), arbitrary access are deposited
Reservoir (RAM, Random Access Memory), mobile hard disk, magnetic or disk etc. be various to can store program code
Medium.
The above is only a preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art
For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered
It is considered as protection scope of the present invention.
Claims (17)
1. the control method at visual angle in a kind of game, applied to the touch control terminal that graphic user interface can be presented on the screen,
It is characterized in that, comprising:
Obtain the first viewing angle control signal, wherein the first viewing angle control signal is in response to manipulation medium and acts on the screen
The control signal that the contactless operation for meeting preset condition of curtain front preset distance range generates;
According to the first viewing angle control signal, the presentation visual field of game scenic picture on the graphic user interface is adjusted.
2. control method according to claim 1, which is characterized in that adjust scene of game on the graphic user interface and draw
The presentation visual field in face, comprising:
The view directions in the game are adjusted, the presentation visual field of the scene of game picture is adjusted according to the view directions.
3. control method according to claim 2, which is characterized in that according to the first viewing angle control signal, adjust institute
State the presentation visual field of game scenic picture on graphic user interface, comprising:
According to the first viewing angle control signal with view directions described in game described in the first sensitivity adjustment;
The method also includes:
Obtain the second viewing angle control signal, wherein the second viewing angle control signal is in response to the manipulation medium and acts on institute
State the control signal that the touch operation of graphic user interface generates;
According to the second viewing angle control signal with view directions described in game described in the second sensitivity adjustment.
4. control method according to claim 2, which is characterized in that according to the first viewing angle control signal, adjust institute
State the presentation visual field of game scenic picture on graphic user interface, comprising:
Visual angle adjustment direction is determined according to the first viewing angle control signal, and controls the visual angle in the game with default
Speed is rotated along the visual angle adjustment direction.
5. control method according to claim 2, which is characterized in that adjust the view directions in the game, comprising:
It determines that visual angle adjustment direction and visual angle adjust the angle according to the first viewing angle control signal, and controls in the game
The visual angle rotates the visual angle along the visual angle adjustment direction and adjusts the angle.
6. control method according to claim 2, which is characterized in that the method also includes:
Termination signal is obtained, the view directions in the game is controlled and restores to the shape before the first viewing angle control signal of acquisition
State.
7. control method according to claim 6, which is characterized in that control the game the view directions restore to
State before obtaining the first viewing angle control signal, comprising:
It controls the view directions in the game and restores the presentation visual field to moving operation;Alternatively,
The view directions in the game are controlled to restore to according to the view directions calculating logic meter before the moving operation
The view directions of calculation.
8. control method according to claim 1, which is characterized in that adjust scene of game on the graphic user interface and draw
The presentation visual field in face, comprising:
The visual angle adjusted in the game is mobile, according to the mobile presentation visual field for adjusting the scene of game picture in the visual angle.
9. control method according to claim 8, which is characterized in that according to the first viewing angle control signal, adjust institute
State the presentation visual field of game scenic picture on graphic user interface, comprising:
It is mobile with visual angle described in game described in third sensitivity adjustment according to the first viewing angle control signal;
The method also includes:
Obtain third viewing angle control signal, wherein the third viewing angle control signal is in response to the manipulation medium and acts on institute
State the control signal that the touch operation of graphic user interface generates;
It is mobile with visual angle described in game described in the 4th sensitivity adjustment according to the third viewing angle control signal.
10. control method according to claim 1, which is characterized in that the contactless operation is moving operation.
11. control method according to claim 10, which is characterized in that according to the first viewing angle control signal, adjustment
The presentation visual field of game scenic picture on the graphic user interface, comprising:
According to the first viewing angle control signal, the motion track of the moving operation is obtained;
According to the motion track, the presentation visual field of the scene of game picture on the graphic user interface is adjusted.
12. control method according to claim 1, which is characterized in that the method also includes: the contactless operation
For slide.
13. control method according to claim 1, which is characterized in that described before obtaining the first viewing angle control signal
Method further include:
It is pre- to judge whether the sliding number for the slide that operational order corresponding with the first viewing angle control signal is included is greater than
If frequency threshold value;
In the case where the sliding number is greater than or equal to preset times threshold value, first visual angle is generated according to slip instruction
Control signal;
In the case where the sliding number is less than the preset times threshold value, prompt information is generated, to prompt the sliding to grasp
It is invalid to make.
14. control method according to claim 13, which is characterized in that the preset times threshold value is twice, to judge institute
Whether the sliding number for stating slide, which is greater than preset times threshold value, includes:
After receiving the first slide, judge the second slide whether is received in the first preset time;
Do not receive second slide in first preset time, and/or, first slide with it is described
In the different situation of the sliding trace of second slide, confirm that the operational order is invalid, does not generate first visual angle
Control signal;
Second slide is received in first preset time, and first slide and described second is slided
In the identical situation of sliding trace of dynamic operation, the first viewing angle control signal is generated.
15. the control device at visual angle in a kind of game, applied to the touch control terminal that graphic user interface can be presented on the screen,
It is characterized in that, comprising:
Acquiring unit, for obtaining the first viewing angle control signal, wherein the first viewing angle control signal is in response to manipulation medium
Act on the control signal that the contactless operation for meeting preset condition of the screen front preset distance range generates;
Adjustment unit, for adjusting game scenic picture on the graphic user interface according to the first viewing angle control signal
The presentation visual field.
16. a kind of touch control terminal characterized by comprising
Processor;And
Memory, for storing the executable instruction of the processor;
Wherein, the processor is configured to come any one of perform claim requirement 1 to 14 institute via the execution executable instruction
The control method at visual angle in the game stated.
17. a kind of storage medium, which is characterized in that the storage medium includes the program of storage, wherein run in described program
When control the storage medium where equipment perform claim require any one of 1 to 14 described in game visual angle controlling party
Method.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201811348915.6A CN110448906A (en) | 2018-11-13 | 2018-11-13 | The control method and device at visual angle, touch control terminal in game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201811348915.6A CN110448906A (en) | 2018-11-13 | 2018-11-13 | The control method and device at visual angle, touch control terminal in game |
Publications (1)
Publication Number | Publication Date |
---|---|
CN110448906A true CN110448906A (en) | 2019-11-15 |
Family
ID=68471637
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201811348915.6A Pending CN110448906A (en) | 2018-11-13 | 2018-11-13 | The control method and device at visual angle, touch control terminal in game |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN110448906A (en) |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111514583A (en) * | 2020-04-28 | 2020-08-11 | 网易(杭州)网络有限公司 | Game scene display control method, device, equipment and readable storage medium |
CN112274919A (en) * | 2020-11-20 | 2021-01-29 | 网易(杭州)网络有限公司 | Information processing method and device, storage medium and electronic equipment |
CN112274918A (en) * | 2020-11-18 | 2021-01-29 | 网易(杭州)网络有限公司 | Information processing method and device, storage medium and electronic equipment |
CN112807686A (en) * | 2021-01-28 | 2021-05-18 | 网易(杭州)网络有限公司 | Game fighting method and device and electronic equipment |
WO2021164005A1 (en) * | 2020-02-21 | 2021-08-26 | 续天曙 | Shooter game device provided with individual screens |
CN113769373A (en) * | 2021-09-14 | 2021-12-10 | 网易(杭州)网络有限公司 | Game operation sensitivity adjustment method and device, storage medium and electronic device |
CN113769384A (en) * | 2021-09-16 | 2021-12-10 | 网易(杭州)网络有限公司 | In-game visual field control method, device, equipment and storage medium |
CN114356193A (en) * | 2021-12-31 | 2022-04-15 | 网易(杭州)网络有限公司 | Game picture switching method and device, electronic equipment and storage medium |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106293070A (en) * | 2016-07-27 | 2017-01-04 | 网易(杭州)网络有限公司 | Virtual role view directions control method and device |
CN106774907A (en) * | 2016-12-22 | 2017-05-31 | 腾讯科技(深圳)有限公司 | A kind of method and mobile terminal that virtual objects viewing area is adjusted in virtual scene |
CN106975219A (en) * | 2017-03-27 | 2017-07-25 | 网易(杭州)网络有限公司 | Display control method and device, storage medium, the electronic equipment of game picture |
CN107765986A (en) * | 2017-11-01 | 2018-03-06 | 网易(杭州)网络有限公司 | The information processing method and device of games system |
CN107823882A (en) * | 2017-11-17 | 2018-03-23 | 网易(杭州)网络有限公司 | Information processing method, device, electronic equipment and storage medium |
CN108043020A (en) * | 2017-12-29 | 2018-05-18 | 努比亚技术有限公司 | Game gestural control method, dual-screen mobile terminal and computer readable storage medium |
CN108476316A (en) * | 2016-09-30 | 2018-08-31 | 华为技术有限公司 | A kind of 3D display method and user terminal |
-
2018
- 2018-11-13 CN CN201811348915.6A patent/CN110448906A/en active Pending
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106293070A (en) * | 2016-07-27 | 2017-01-04 | 网易(杭州)网络有限公司 | Virtual role view directions control method and device |
CN108476316A (en) * | 2016-09-30 | 2018-08-31 | 华为技术有限公司 | A kind of 3D display method and user terminal |
CN106774907A (en) * | 2016-12-22 | 2017-05-31 | 腾讯科技(深圳)有限公司 | A kind of method and mobile terminal that virtual objects viewing area is adjusted in virtual scene |
CN106975219A (en) * | 2017-03-27 | 2017-07-25 | 网易(杭州)网络有限公司 | Display control method and device, storage medium, the electronic equipment of game picture |
CN107765986A (en) * | 2017-11-01 | 2018-03-06 | 网易(杭州)网络有限公司 | The information processing method and device of games system |
CN107823882A (en) * | 2017-11-17 | 2018-03-23 | 网易(杭州)网络有限公司 | Information processing method, device, electronic equipment and storage medium |
CN108043020A (en) * | 2017-12-29 | 2018-05-18 | 努比亚技术有限公司 | Game gestural control method, dual-screen mobile terminal and computer readable storage medium |
Non-Patent Citations (4)
Title |
---|
朱英哲: "手机游戏中移动操控交互方式设计简析", 《数码设计》 * |
朱英哲: "手机游戏中移动操控交互方式设计简析", 《数码设计》, no. 09, 8 May 2017 (2017-05-08) * |
梁肇敏: "两种基于Unity3D的第三人称视角移动的实现方法与比较", 《电脑迷》 * |
梁肇敏: "两种基于Unity3D的第三人称视角移动的实现方法与比较", 《电脑迷》, no. 10, 15 October 2017 (2017-10-15) * |
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2021164005A1 (en) * | 2020-02-21 | 2021-08-26 | 续天曙 | Shooter game device provided with individual screens |
CN111514583A (en) * | 2020-04-28 | 2020-08-11 | 网易(杭州)网络有限公司 | Game scene display control method, device, equipment and readable storage medium |
CN111514583B (en) * | 2020-04-28 | 2023-08-25 | 网易(杭州)网络有限公司 | Game scene display control method, device, equipment and readable storage medium |
CN112274918A (en) * | 2020-11-18 | 2021-01-29 | 网易(杭州)网络有限公司 | Information processing method and device, storage medium and electronic equipment |
CN112274919A (en) * | 2020-11-20 | 2021-01-29 | 网易(杭州)网络有限公司 | Information processing method and device, storage medium and electronic equipment |
CN112807686A (en) * | 2021-01-28 | 2021-05-18 | 网易(杭州)网络有限公司 | Game fighting method and device and electronic equipment |
CN113769373A (en) * | 2021-09-14 | 2021-12-10 | 网易(杭州)网络有限公司 | Game operation sensitivity adjustment method and device, storage medium and electronic device |
CN113769384A (en) * | 2021-09-16 | 2021-12-10 | 网易(杭州)网络有限公司 | In-game visual field control method, device, equipment and storage medium |
CN114356193A (en) * | 2021-12-31 | 2022-04-15 | 网易(杭州)网络有限公司 | Game picture switching method and device, electronic equipment and storage medium |
CN114356193B (en) * | 2021-12-31 | 2023-07-18 | 网易(杭州)网络有限公司 | Method and device for switching pictures in game, electronic equipment and storage medium |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN110448906A (en) | The control method and device at visual angle, touch control terminal in game | |
JP6644035B2 (en) | Glove interface object and method | |
KR101791366B1 (en) | Enhanced virtual touchpad and touchscreen | |
US9292083B2 (en) | Interacting with user interface via avatar | |
TWI546725B (en) | Continued virtual links between gestures and user interface elements | |
CN107132917B (en) | For the hand-type display methods and device in virtual reality scenario | |
US10317997B2 (en) | Selection of optimally positioned sensors in a glove interface object | |
US9360933B2 (en) | Virtual links between different displays to present a single virtual object | |
US10357714B2 (en) | Gesture-based user interface for navigating a menu | |
CN107890664A (en) | Information processing method and device, storage medium, electronic equipment | |
CN108885533A (en) | Combine virtual reality and augmented reality | |
US11194400B2 (en) | Gesture display method and apparatus for virtual reality scene | |
US9545566B2 (en) | Game device, game system, game control method, and information storage medium | |
CN110448898A (en) | The control method and device of virtual role, electronic equipment in game | |
CN107930114A (en) | Information processing method and device, storage medium, electronic equipment | |
JP5878438B2 (en) | Display control device, display control system, and program | |
KR20190059726A (en) | Method for processing interaction between object and user of virtual reality environment | |
CN108543308B (en) | Method and device for selecting virtual object in virtual scene | |
JP5918285B2 (en) | Movement control apparatus and program | |
JP6217004B2 (en) | Movement control apparatus and program | |
CN112837339B (en) | Track drawing method and device based on motion capture technology | |
Renner et al. | Navigating and selecting in the virtual supermarket: Review and update of classic interaction techniques | |
CN110448899A (en) | The control method and device of virtual role, electronic equipment in game | |
JP6307651B1 (en) | GAME PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE | |
JP7286857B2 (en) | Information processing system, program and information processing method |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination |