CN110448906A - The control method and device at visual angle, touch control terminal in game - Google Patents

The control method and device at visual angle, touch control terminal in game Download PDF

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Publication number
CN110448906A
CN110448906A CN201811348915.6A CN201811348915A CN110448906A CN 110448906 A CN110448906 A CN 110448906A CN 201811348915 A CN201811348915 A CN 201811348915A CN 110448906 A CN110448906 A CN 110448906A
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CN
China
Prior art keywords
game
control signal
viewing angle
visual angle
visual
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201811348915.6A
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Chinese (zh)
Inventor
林森
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN201811348915.6A priority Critical patent/CN110448906A/en
Publication of CN110448906A publication Critical patent/CN110448906A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras

Abstract

The invention discloses the control method and device at visual angle, touch control terminal in a kind of game.Applied to the touch control terminal that graphic user interface can be presented on the screen, wherein, the control method includes: to obtain the first viewing angle control signal, wherein, the first viewing angle control signal is in response to manipulation medium and acts on the control signal that the contactless operation for meeting preset condition of screen front preset distance range generates;According to the first viewing angle control signal, the presentation visual field of game scenic picture on graphic user interface is adjusted.The present invention solves the technical issues of visual angle can not be adjusted flexibly in the related technology, influence user experience.

Description

The control method and device at visual angle, touch control terminal in game
Technical field
The present invention relates to terminal interaction technical fields, in particular to the control method and dress at visual angle in a kind of game It sets, touch control terminal.
Background technique
In the related art, game is when operating game, the control generally being intended in the both hands finger contact game of user, To issue control instruction, this mode needs the finger or other location contacts terminal screens of user, to issue behaviour Control the instruction of game, but this control mode there is a problem of obvious, and user needs the moment to place finger on the screen, Cause user that can not do other things substantially during game, the experience sense when object for appreciation game of user is affected, in addition, this control Mode processed needs the screen of terminal to have the function of flexibly detecting, if due to user's finger get wet or terminal screen on cover it Its object, then may cause user's touch terminal does not have the case where controlling the generation of signal accordingly but, so as to cause trip Operating result of playing fails, and influences the experience sense of user.Simultaneously in current game mode, the visual angle of rotating virtual role When, it is slid left and right often by terminal is touched, or visual angle is adjusted by left and right directions control, but both are adjusted The mode at visual angle is problematic in that the screen touching terminal slides left and right in a manner of adjusting visual angle, needs user The case where repeatedly sliding screen, user could being allowed to view around, finger is frequently interacted with terminal screen, not only damages finger, And often omit many contents in the rotation process of visual angle;And in such a way that left and right directions control adjusts visual angle, equally User is needed repeatedly to click visual angle rotation control, and during rotation, user can only view virtual angle with fixed frequency The rotation at visual angle can not be adjusted flexibly in the content that color is observed.
For above-mentioned the technical issues of visual angle can not be adjusted flexibly in the related technology, influence user experience, at present still It does not put forward effective solutions.
Summary of the invention
The embodiment of the invention provides the control method and device at visual angle, touch control terminal in a kind of game, at least to solve The technical issues of visual angle can not be adjusted flexibly in the related technology, influence user experience.
According to an aspect of an embodiment of the present invention, a kind of control method at visual angle in game is provided, applied to shielding The touch control terminal of graphic user interface can be presented on curtain, comprising: obtain the first viewing angle control signal, wherein first visual angle What control signal was in response to that manipulation medium acts on the screen front preset distance range meets the contactless of preset condition Operate the control signal generated;According to the first viewing angle control signal, adjusts scene of game on the graphic user interface and draw The presentation visual field in face.
Optionally, the presentation visual field of game scenic picture on the graphic user interface is adjusted, comprising: adjust the game In view directions, the presentation visual field of the scene of game picture is adjusted according to the view directions.
Optionally, according to the first viewing angle control signal, game scenic picture on the graphic user interface is adjusted The visual field is presented, comprising: according to the first viewing angle control signal with view directions described in game described in the first sensitivity adjustment; The method also includes: obtain the second viewing angle control signal, wherein the second viewing angle control signal is in response to the manipulation and is situated between Matter acts on the control signal that the touch operation of the graphic user interface generates;According to the second viewing angle control signal with View directions described in game described in two sensitivity adjustments.
Optionally, according to the first viewing angle control signal, game scenic picture on the graphic user interface is adjusted The visual field is presented, comprising: visual angle adjustment direction is determined according to the first viewing angle control signal, and is controlled described in the game Visual angle is rotated with pre-set velocity along the visual angle adjustment direction.
Optionally, the view directions in the game are adjusted, comprising: visual angle is determined according to the first viewing angle control signal Adjustment direction and visual angle adjust the angle, and control the visual angle in the game and rotate the view along the visual angle adjustment direction Angle adjusts the angle.
Optionally, the method also includes: obtain termination signal, control the view directions in the game restore to State before obtaining the first viewing angle control signal.
Optionally, the view directions for controlling the game are restored to the state before the first viewing angle control signal of acquisition, It include: that the view directions controlled in the game restore the presentation visual field to moving operation;Alternatively, controlling the game In the view directions restore to according to before the moving operation view directions calculating logic calculate view directions.
Optionally, the presentation visual field of game scenic picture on the graphic user interface is adjusted, comprising: adjust the game In visual angle it is mobile, according to the mobile presentation visual field for adjusting the scene of game picture in the visual angle.
Optionally, according to the first viewing angle control signal, game scenic picture on the graphic user interface is adjusted The visual field is presented, comprising: mobile with visual angle described in game described in third sensitivity adjustment according to the first viewing angle control signal; The method also includes: obtain third viewing angle control signal, wherein the third viewing angle control signal is in response to the manipulation and is situated between Matter acts on the control signal that the touch operation of the graphic user interface generates;According to the third viewing angle control signal with Visual angle described in game described in four sensitivity adjustments is mobile.
Optionally, the contactless operation is moving operation.
Optionally, according to the first viewing angle control signal, game scenic picture on the graphic user interface is adjusted The visual field is presented, comprising: according to the first viewing angle control signal, obtain the motion track of the moving operation;According to the shifting Dynamic rail mark adjusts the presentation visual field of the scene of game picture on the graphic user interface.
According to another aspect of an embodiment of the present invention, a kind of control device at visual angle in game is additionally provided, is applied to The touch control terminal of graphic user interface can be presented on screen, comprising: acquiring unit, for obtaining the first viewing angle control signal, In, the first viewing angle control signal be in response to manipulation medium act on the screen front preset distance range satisfaction it is default The control signal that the contactless operation of condition generates;Adjustment unit, for adjusting institute according to the first viewing angle control signal State the presentation visual field of game scenic picture on graphic user interface.
Optionally, the adjustment unit includes: the first adjustment module, for adjusting the view directions in the game, root The presentation visual field of the scene of game picture is adjusted according to the view directions.
Optionally, the adjustment unit further include: second adjustment module, for according to the first viewing angle control signal with The view directions in game described in first sensitivity adjustment;The control device at visual angle in the game further include: first obtains Modulus block, for obtaining the second viewing angle control signal, wherein the second viewing angle control signal is in response to the manipulation medium and makees The control signal that touch operation for the graphic user interface generates;Third adjusts module, for according to second view Angle controls signal with view directions described in game described in the second sensitivity adjustment.
Optionally, the adjustment unit further include: the first control module, for true according to the first viewing angle control signal Determine visual angle adjustment direction, and controls the visual angle in the game and rotated with pre-set velocity along the visual angle adjustment direction.
Optionally, the second adjustment module includes: the first determining module, for according to the first viewing angle control signal It determines that visual angle adjustment direction and visual angle adjust the angle, and controls the visual angle in the game and turn along the visual angle adjustment direction The visual angle is moved to adjust the angle.
Optionally, in the game visual angle control device further include: recovery module is controlled for obtaining termination signal The view directions in the game are restored to the state before the first viewing angle control signal of acquisition.
Optionally, the recovery module includes: the second control module, for controlling the view directions in the game Restore to the presentation visual field before moving operation;Alternatively, the view directions controlled in the game are restored to according to the shifting Move the view directions that preoperative view directions calculating logic calculates.
Optionally, the adjustment unit further include: the 4th adjustment module, it is mobile for adjusting the visual angle in the game, According to the mobile presentation visual field for adjusting the scene of game picture in the visual angle.
Optionally, the adjustment unit further include: the 5th adjustment module, for according to the first viewing angle control signal with Visual angle described in game described in third sensitivity adjustment is mobile;The control device at visual angle in the game further include: second obtains Module, for obtaining third viewing angle control signal, wherein the third viewing angle control signal is in response to the manipulation medium effect In the control signal that the touch operation of the graphic user interface generates;6th adjustment module, for according to the third visual angle It is mobile with visual angle described in game described in the 4th sensitivity adjustment to control signal.
Optionally, the contactless operation is moving operation.
Optionally, the adjustment unit further include: third obtains module, is used for according to the first viewing angle control signal, Obtain the motion track of the moving operation;7th adjustment module, for adjusting the graphical user according to the motion track The presentation visual field of the scene of game picture on interface.
It optionally, is slide the method also includes: the contactless operation.
Optionally, before obtaining the first viewing angle control signal, the method also includes: judgement is believed with the first viewing angle control Whether the sliding number for the slide that number corresponding operational order is included is greater than preset times threshold value;In the sliding number In the case where more than or equal to preset times threshold value, the first viewing angle control signal is generated according to slip instruction;In the cunning In the case that dynamic number is less than the preset times threshold value, prompt information is generated, to prompt the slide invalid.
Optionally, the preset times threshold value is twice, it is default to judge whether the sliding number of the slide is greater than Frequency threshold value includes: to judge the second slide whether is received in the first preset time after receiving the first slide; Do not receive second slide in first preset time, and/or, first slide and described second In the different situation of the sliding trace of slide, confirm that the operational order is invalid, does not generate first viewing angle control Signal;Second slide, and first slide and described second are received in first preset time In the identical situation of the sliding trace of slide, the first viewing angle control signal is generated.
According to another aspect of an embodiment of the present invention, a kind of touch control terminal is additionally provided, comprising: processor;And storage Device, for storing the executable instruction of the processor;Wherein, the processor is configured to via the execution executable instruction To execute the control method at visual angle in game described in any of the above embodiments.
According to another aspect of an embodiment of the present invention, a kind of storage medium is additionally provided, the storage medium includes storage Program, wherein equipment where controlling the storage medium in described program operation executes game described in any of the above embodiments The control method at middle visual angle.
In the present invention, the first viewing angle control signal is obtained, wherein the first viewing angle control signal is in response to manipulation medium and makees The control signal that the contactless operation for meeting preset condition for screen front preset distance range generates, according to the first view Angle controls signal, adjusts the presentation visual field of game scenic picture on graphic user interface.In this embodiment it is possible to utilize touch-control Terminal receives viewing angle control signal, which is that manipulation medium acts on expiring for screen front preset distance range What the contactless operation of sufficient preset condition generated, i.e., user does not need to contact with touch control terminal, can be by manipulating medium tune The visual field presented in whole scene of game picture, control mode is more convenient, and manipulate medium do not rain terminal contact, it is possible to reduce Led to the problem of in the manipulation frequent contact process of medium, reached game scenic picture on graphic user interface is adjusted flexibly be in The existing visual field, to solve the technical issues of visual angle can not be adjusted flexibly in the related technology, influence user experience.
Detailed description of the invention
The drawings described herein are used to provide a further understanding of the present invention, constitutes part of this application, this hair Bright illustrative embodiments and their description are used to explain the present invention, and are not constituted improper limitations of the present invention.In the accompanying drawings:
Fig. 1 is the flow chart of the control method at visual angle in a kind of optional game according to an embodiment of the present invention;
Fig. 2 is the signal that contact operating area is arranged on a kind of optional touch control terminal according to an embodiment of the present invention Figure;
Fig. 2 a is that showing for non-contact type operating area is arranged on a kind of optional touch control terminal according to an embodiment of the present invention One of be intended to;
Fig. 2 b is that showing for non-contact type operating area is arranged on a kind of optional touch control terminal according to an embodiment of the present invention The two of intention;
Fig. 3 a is the mobile schematic diagram one in the visual angle in a kind of adjustment game according to an embodiment of the present invention;
Fig. 3 b is the mobile schematic diagram two in the visual angle in a kind of adjustment game according to an embodiment of the present invention;
Fig. 4 is the interaction scenarios schematic diagram of viewing angle control in another optional game according to an embodiment of the present invention;
Fig. 5 is the logical schematic that visual angle rotates in a kind of optional game according to an embodiment of the present invention;
Fig. 6 a is the schematic diagram one that visual angle rotates in a kind of game according to an embodiment of the present invention;
Fig. 6 b is the schematic diagram two of visual angle rotation in another game according to an embodiment of the present invention;
Fig. 7 is the schematic diagram three of visual angle rotation in another game according to an embodiment of the present invention;
Fig. 8 is the schematic diagram four of visual angle rotation in another game according to an embodiment of the present invention;
Fig. 9 is the schematic diagram of the control device at visual angle in a kind of optional game according to an embodiment of the present invention.
Specific embodiment
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present invention Attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is only The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people The model that the present invention protects all should belong in member's every other embodiment obtained without making creative work It encloses.
It should be noted that description and claims of this specification and term " first " in above-mentioned attached drawing, " Two " etc. be to be used to distinguish similar objects, without being used to describe a particular order or precedence order.It should be understood that using in this way Data be interchangeable under appropriate circumstances, so as to the embodiment of the present invention described herein can in addition to illustrating herein or Sequence other than those of description is implemented.In addition, term " includes " and " having " and their any deformation, it is intended that cover Cover it is non-exclusive include, for example, the process, method, system, product or equipment for containing a series of steps or units are not necessarily limited to Step or unit those of is clearly listed, but may include be not clearly listed or for these process, methods, product Or other step or units that equipment is intrinsic.
To understand the present invention convenient for user, solution is made to part term or noun involved in various embodiments of the present invention below It releases:
Contactless operation indicates the operation for not contacting touch control terminal screen, by taking in touch control terminal in this application Operation of sensor (or other screen distance sensing devices) the detection operation medium of band in front of terminal screen, detects Operation is contactless operation.Touch control terminal generates corresponding control signal according to the contactless operation received, that is, grasps Control instruction can be issued by not needing contact terminal screen as medium, if operation medium is the substance of three-dimensional, such as finger, touching Pen etc. is controlled, can detecte the whole operation medium place nearest apart from terminal screen.Such as detect limbs (such as hand of user Refer to) close to terminal screen (such as touch screen), in the state that finger is not exposed to screen, terminal is dynamic according to the limbs of user Make (movement is shaken in the sliding of such as finger) to respond.
Touch operation refers to control operation (the common touch-control of manipulation medium and touch control terminal screen contact in this application Terminal such as capacitance touch screen mobile terminal, electric resistance touch screen mobile terminal etc.), touch control terminal receives control operation, thus Generate touch command corresponding with control operation.
Game role visual angle: the visual angle of player's virtual image in gaming, generally first person or the third person Visual angle, wherein first person is common in first person shooting game, and third person is common in third person shooting trip Play or 2.5D game etc..
In this application, the presentation visual field of scene of game picture, refers in the scene of game being presented in touch control terminal screen The scene of game content that appearance, i.e. virtual camera take.For example, in first person game, virtual camera can be with Be arranged on the head of virtual role, the movement of the location following virtual role of virtual camera and move, virtual camera Towards following the rotation of virtual role and rotate, rendering obtains scene of game content and is equivalent to virtually to take the photograph on the screen of touch control terminal The scene content that camera takes, i.e., the scene of game content shown on touch control terminal screen are with virtual role for first The visual angle of person is only capable of showing the partial content of virtual role come what is be shown, such as can only show the arm of virtual role And the parts such as lower part of the body.In third person game, virtual camera can be arranged on the back upper place of virtual role, By the vector distance and virtual camera rotation angle one mapping relations of setting to virtual rocking bar control, to control virtual camera shooting Machine is rotated, and rendering obtains scene of game content and is equivalent in the scene that virtual camera takes on the screen of touch control terminal Hold;Alternatively, virtual camera is arranged on the overhead of virtual role, fixed angle takes virtual angle in a manner of vertical view The scene of game of certain area around color.In third person shooting game, scene of game content is with the third person Visual angle can show the full content of virtual role come what is be shown in the scene of game content of touch control terminal.
The following every embodiments of the present invention can be applied to various touch control terminals, for the type of touch control terminal, including but Be not limited to: touch area has can be set (for carrying out induction contact behaviour in mobile phone, PC, tablet computer, PDA at the terminal Make) and contactless induction region (for carrying out induction contactless operation).In the present embodiment not for the concrete type of terminal It is specifically limited.Inductor or other sensors can be set inside touch control terminal in the following every embodiments of the present invention, By the sensing apparatus such as sensor carried under screen, non-the connecing according to manipulation medium square pre-determined distance range before screen is received The control instruction that touch operation generates, i.e. manipulation medium can not directly be contacted with touch control terminal, and detection manipulation the non-of medium connects Touch operation can adjust graphic user interface upstream by contactless operation in this application to control touch control terminal The presentation visual field of play scenic picture.
Optionally, the interactive operation in the present invention includes contactless operation (or being contactless interactive operation) and touch-control Operation, i.e. operation medium can be issued by non-contact interactive operation and be instructed, and can also be issued and be instructed by touch control operation, passed through Non-contact interactive operation, alternatively, realizing relevant movement by the combination of non-contact interactive operation and touch control operation.Such as pass through The visual field picture that presents in touch control operation or non-contact type operation adjustment scene of game is arranged on graphic user interface with reducing The quantity of operational controls increases the operability of user so that graphic user interface is more concise and beautiful, improves the emerging of user Interest.
Embodiments following for the present invention, manipulation medium can include but is not limited to: user's finger, felt pen etc. pass through The method for manipulating medium to indicate the rotation of the virtual role in game visual angle, it is not necessary that any influence is added in touch control terminal screen The UI control of game picture can solve the problem in the visual angle rotation process of game role in touch control terminal, meets and plays Family's high-frequency, the demand at high-freedom degree adjustment role visual angle.Below by each embodiment, the present invention is described in detail.
Embodiment one
According to embodiments of the present invention, a kind of embodiment of the method for the control at visual angle in game is provided, it should be noted that Step shown in the flowchart of the accompanying drawings can execute in a computer system such as a set of computer executable instructions, and It, in some cases, can be to be different from sequence execution institute herein and although logical order is shown in flow charts The step of showing or describing.
Fig. 1 is the flow chart of the control method at visual angle in a kind of optional game according to an embodiment of the present invention, is applied to The touch control terminal that graphic user interface can be presented on the screen, as shown in Figure 1, this method comprises the following steps:
Step S102 obtains the first viewing angle control signal, wherein the first viewing angle control signal is in response to manipulation medium effect In the control signal that the contactless operation for meeting preset condition of screen front preset distance range generates.
Step S104 adjusts the presentation view of game scenic picture on graphic user interface according to the first viewing angle control signal It is wild.
Each step provided by the above embodiment through the invention, by obtaining the first viewing angle control signal, to adjust figure The presentation visual field of game scenic picture in shape user interface, wherein the first viewing angle control signal is in response to manipulation medium and acts on The control signal that the contactless operation for meeting preset condition of screen front preset distance range generates reduces user to terminal The direct touch operation of screen is replaced the effect of part operation control by non-contact type operation, reduced on graphic user interface The quantity of the operational controls of setting is can be completed pair by non-contact type operation so that graphic user interface is more concise and beautiful Visual field picture is presented to be adjusted, has reached the presentation visual field that game scenic picture on graphic user interface is adjusted flexibly, thus The technical issues of visual angle can not be adjusted flexibly in the related technology, influence user experience for solution.
In the following, can in conjunction with each step work of the Fig. 2 to Fig. 8 to the display control method of virtual resource in the present exemplary embodiment Selection of land explanation.
Step S102 obtains the first viewing angle control signal, wherein the first viewing angle control signal is in response to manipulation medium effect In the control signal that the contactless operation for meeting preset condition of screen front preset distance range generates.
For above-mentioned steps, the manipulation medium in the embodiment of the present invention can be the finger of user or palm etc., certainly, sheet Manipulation medium is not specifically limited in application, it is preferred that manipulation medium is user's finger, in following embodiments of the invention with User's finger is used as explanation.
The distance value of manipulation medium and screen, which is greater than 0, to be indicated for above-mentioned pre-determined distance range, is less than terminal screen Sensor maximum range value that can be detected (such as 10cm, 15cm).That is the finger of user does not need to contact with terminal, so that it may root Control signal is generated according to the gesture of user's finger;Meeting preset condition can indicate that the operation of operation medium reaches preset condition, Optionally, the operation for operating medium includes: hovering operation or suspension slide, and preset condition includes: that hovering duration reaches pre- If duration., can whether square hovering duration reaches default before screen by detection user's finger in the present exemplary embodiment Duration determines whether that the visual field is presented in triggering adjustment scene of game.Wherein, hovering duration can be whole by setting touch-control What the sensor in end detected, when detecting, if sensor detects user's finger in terminal screen front preset range It is interior, then it can start timing, if timing duration reaches preset duration, that is, can determine that triggering non-contact type adjusts in scene of game is in The operation in the existing visual field.Wherein, pre-determined distance range can indicate the screen front preset range of non-contact type operating area, Fig. 2 It is the schematic diagram that non-contact type operating area is set on a kind of optional touch control terminal according to an embodiment of the present invention, such as Fig. 2 institute Show, execution is applied on the processor of touch control terminal 100 and rendering obtains graphical user on the Touch Screen of touch control terminal 110 Interface is generally entire contact interaction area in the Touch Screen of touch control terminal, wherein as shown in Fig. 2, contact interactive areas Domain 210 is the entire Touch Screen region of graphic user interface.In addition, touch control terminal further includes non-contact type interaction area 212, Non-contact type interaction induction region 212 as shown in Figure 2 a is that 110 front distance range of Touch Screen is region in R, is one A cubical area, manipulation medium can carry out non-contact type touch-control interactive operation in the cubical area.
In a kind of optional example, in view of the limitation of the inductor of the non-contact type interactive operation of touch control terminal, nothing is connect There is also limitations for touch interaction induction region, cannot cover the entire Touch Screen of touch control terminal, at this time as shown in Figure 2 b, touch-control Terminal 100 includes contact interaction area 220 and non-contact type interaction area 222, wherein contact interaction area 210 is figure The entire Touch Screen region of shape user interface, and non-contact type interaction area 222 be then by a1, a2, a3, a4, b1, b2, b3, B4 formed plane interaction area, wherein a3, a4, b3, b4 are proximate to the side of touch control terminal screen, can approximation regard position as In on the Touch Screen of touch control terminal, a3, a4, plane composed by b3, b4 are less than the area of Touch Screen 110.Non-contact type The width of interaction area in figure 2b can be a1-a2, and length can be a1-a4 (corresponding to above-mentioned pre-determined distance range), Height can be a1-b1, it can be formed with the operating area of [a1, a2] [a1, a4] [a1, b1];Certainly, in the present invention not The concrete shape for limiting contact interaction area and non-contact type interaction area, is made in embodiments of the present invention with cubical area To illustrate.
Operation medium can realize hovering operation or suspension slide in the non-contact type interaction area, if touch-control is whole End sensor detects that the hovering duration of operation medium reaches preset duration, then the first viewing angle control signal can be generated.
In the present example embodiment, pre-determined distance range can be the inspection according to the sensor set in each touch control terminal Ranging is from self-setting, such as 3cm or 5cm;And preset duration is also possible to user's self-setting, such as 1.5 seconds, 3 seconds etc..
In embodiments of the present invention, corresponding sensor or inductor can be set under the screen of touch control terminal, is obtaining Before taking the first viewing angle control signal, manipulation medium and end panel can also be detected by the sensor being arranged under terminal screen Curtain distance value, and then according to the distance value come track manipulation medium three-dimensional coordinate, by manipulate medium change in location with And hovering duration obtains the first viewing angle control signal, is regarded with adjusting to present in scene of game according to the first viewing angle control signal It is wild.Such as the position of the user's finger above screen can be detected by sensor, and determine finger moving direction or The gesture of finger.
Step S104 adjusts the presentation view of game scenic picture on graphic user interface according to the first viewing angle control signal It is wild.
For the specific game run in touch control terminal, it is not specifically limited in the application, it can be according in touch control terminal The specific game of operation determines that the favorite game of each player is different, and the type of play of operation also can be different, such as shooting Game, group's war class game, single-play game etc..It may include the destination virtual object of user's manipulation, the game in scene of game The presentation visual field can be presented by first person or third person.
Wherein, for the presentation visual field of scene of game picture, it can be understood as the picture of scene of game on the screen is presented Face content.For example, virtual camera can be " eyes " of user in gaming, virtual camera in first person game It can be arranged on the head of virtual role, the direction of virtual camera follows the rotation of virtual role and rotates, touch control terminal Screen on rendering obtain scene of game content and be equivalent to the scene content that virtual camera takes.In third person game In, virtual camera can be arranged on the back upper place of virtual role, can take all scene of game.It can be to virtual A mapping relations are arranged in vector distance and virtual camera the rotation angle of rocking bar control, are revolved with controlling virtual camera Turn;Or virtual camera can be arranged on the overhead of virtual role, fixed angle takes void in a manner of vertical view The scene of game of certain area around quasi- role.
In game process, especially for shooting game, user needs the comprehensive ground known around virtual role The situations such as shape, goal, at this moment just need adjust the visual field presented in scene of game picture in time, with quickly capture to The position of the destination virtual role (such as virtual role of rival camps) of shooting.
Optionally, on above-mentioned adjustment graphic user interface game scenic picture the presentation visual field, comprising: adjustment game in View directions adjust the presentation visual field of scene of game picture according to view directions.It i.e. can be by adjusting in game in the present invention The view directions of virtual role visual field picture on a graphical user interface is presented to adjust.Wherein, it is adjusted in game at this The view directions adjustment that can indicate view directions in 3D game and the virtual role in third person shooting game The adjustment of view directions, such as the current visual angle of virtual role are adjusted according to the first viewing angle control signal to corresponding visual angle side To according to the presentation visual field of view directions adjustment scene of game picture.
For above-mentioned according to the first viewing angle control signal, the presentation view of game scenic picture on graphic user interface is adjusted It is wild, comprising: according to the first viewing angle control signal with view directions in the first sensitivity adjustment game.Non- connect can got After the first viewing angle control signal that touching operation generates, the view directions in game are adjusted with the first sensitivity, are adjusted at this time View directions are to look at, view directions include but is not limited to: left direction, right direction etc..If being set with first person game In the scene of game picture set, virtual camera is arranged on the head of virtual role, and the location following of virtual camera is virtual The movement of role and move, virtual camera direction follow the rotation of virtual role and rotate, at this point, adjustment view directions, Indicate be adjust virtual camera rotation direction, with view directions in the first sensitivity adjustment game, then can indicate with First sensitivity carrys out rotating virtual video camera, with the first sensitivity rotating virtual video camera, what which took Visual field picture is also just changed in real time with the first sensitivity.And in third person game, virtual camera can be set In the back upper place of virtual role, angle is rotated by vector distance and the virtual camera of pre-set virtual rocking bar control and is set The mapping relations set, control virtual camera are rotated, and the rotation of virtual camera at this moment can be controlled with the first sensitivity Turn, being presented on the screen of touch control terminal is scene content that virtual camera takes.
In an optional implement scene, user's finger can suspend sliding in front of terminal screen, suspension sliding Speed indicates the first sensitivity, and the direction for the sliding that suspends is view directions, so that the sliding vector according to the sliding that suspends comes really It is mobile to make the visual field how adjusted in game, including movement speed and moving direction.
For the embodiment of the present invention, the above method further include: obtain the second viewing angle control signal, wherein the second view Angle control signal is in response to manipulation medium and acts on the control signal that the touch operation of graphic user interface generates;According to the second view Angle controls signal with view directions in the second sensitivity adjustment game.
The first viewing angle control signal can be obtained by operating the suspension sliding of medium, thus according to the first sensitivity tune The visual field of game scenic picture is presented on whole graphic user interface;And if operation medium touches terminal screen, that is, act on figure Shape user interface can be formed by the second viewing angle control signal according to touch operation at this time, determine the second sliding vector, into And it is presented with the second sensitivity to control the visual field of scene of game picture.I.e. in the embodiment of the present invention by non-contact type operate with The visual field that first sensitivity controls scene of game picture is presented, and controls scene of game picture by touch operation with the second sensitivity The visual field present, optionally, the first sensitivity in the present invention can be greater than the second sensitivity, so as to realize by without connecing Touch operation fast moves visual angle, and slowly moves visual angle by touch operation.User can be grasped by non-contact type respectively Make and touch operation is mobile to control visual angle in game.
In an optional example of the invention, non-contact type operation is moving operation.The moving operation can indicate to suspend Mobile, i.e., user's finger can carry out moving operation in non-contact type interaction area 222 as shown in Figure 2 b, so as to adjust end The visual field that graphic user interface is presented on the screen of end.Optionally, according to the first viewing angle control signal, the figure is adjusted The presentation visual field of game scenic picture in user interface, comprising: according to the first viewing angle control signal, obtain the mobile behaviour The motion track of work;According to the motion track, the presentation view of the scene of game picture on the graphic user interface is adjusted It is wild.Wherein, motion track can indicate motion-vector, the terminal including mobile initial point and movement, and mobile direction, Since non-contact type operation is the movement in three-dimensional space, irregular movement, the embodiment of the present invention may be presented in movement Motion track can be projected on screen, form a motion-vector, be similar to and a throwing is set outside pre-determined distance range Penetrate luminous point, projected on terminal screen by the luminous point transmitting light route that forms motion track, so that it is determined that go out to move to Amount, and then determine view directions according to the motion-vector, and then the view directions in game are adjusted with the first sensitivity, first Sensitivity can be a mapping relations of the sliding distance of the preset sliding that suspends and the rotational angle of Softcam.
In the present example embodiment, the first viewing angle control signal is operated corresponding to non-contact type, in adjustment game It when view directions, is adjusted with first sensitivity;And the second viewing angle control signal corresponds to touch operation, in adjustment game In visual angle when, be to be adjusted with second sensitivity.
Illustrate the present invention, including visual angle adjustment direction and visual angle below with reference to the embodiment at the visual angle in adjustment game It adjusts the angle.
In the present example embodiment, it according to the first viewing angle control signal, adjusts scene of game on graphic user interface and draws The presentation visual field in face, comprising: visual angle adjustment direction is determined according to the first viewing angle control signal, and controls the visual angle in game with pre- If speed is rotated along visual angle adjustment direction.It can use the first viewing angle control signal in embodiments of the present invention to determine visual angle Adjustment direction, visual angle adjustment direction includes but is not limited to: being moved to the left visual angle, the visual angle that moves right, moves up visual angle, is downward Mobile visual angle.Such as by taking first person game as an example, virtual camera, In are provided on the virtual role head of player's control After obtaining the first viewing angle control signal, virtual camera can be according to the first sensitivity adjustment view directions, virtual camera at this time The visual field around virtual role taken will appear variation, at this point, the visual angle of virtual role also will appear variation, in the application Visual angle can be rotated along visual angle adjustment direction with pre-set velocity, be similar to virtual camera with pre-set velocity along visual angle adjustment direction Rotation, what is changed at this time is visual angle, that is, changes checked visual angle, does not need to change virtual role body direction.
In an optional implement scene, user's finger suspends after sliding, if judgement suspends, sliding reaches default slider bar Part, it is determined that need to adjust the visual angle of virtual role in game at this time, while can also change and visual field picture is presented in scene of game Face rotates visual angle, may include that visual angle moves up, visual angle moves down, visual angle is moved to the left, visual angle sidesway to the right It is dynamic, since non-contact type operation is executed in non-contact type interaction area 222 as shown in Figure 2 b, can be according to nothing Visual angle adjustment direction is determined in direction indicated by contact interactive operation, as finger in the non-contact type interaction area upwards Suspend sliding, then it represents that user wants to view the visual field of the front upper place in scene of game at this time, is faced upward similar to virtual role Head movement;And the sliding if finger suspends downwards in non-contact type interaction area, then it represents that user wants to view trip at this time The visual field of play scene front lower place, whether for example, virtual role is in mobile 3 layers of building, wanting to view at this time outside building has on ground Target object can then carry out movement of bowing, to check the corresponding visual field;If finger in non-contact type interaction area to the left Lateral suspension sliding, then it represents that user wants to view at this time the visual field in left side in scene of game, at this point it is possible to adjust virtual role Visual angle to the left, the body without mobile virtual role, it is thus only necessary to rotate head can view left side visual field picture, together The right side of sample is also in this way, details are not described herein.
And pre-set velocity can indicate the visual angle movement speed of user's sets itself, after determining visual angle adjustment direction, Visual angle rotation can be carried out along the visual angle adjustment direction with pre-set velocity.
A kind of optional mode can be according to first viewing angle control when adjusting the view directions in the game Signal determines that visual angle adjustment direction and visual angle adjust the angle, and controls the visual angle in the game along the visual angle adjustment side It is adjusted the angle to the visual angle is rotated.Wherein, visual angle is adjusted the angle and can indicate to be carried out 360 centered on virtual role in game Spend the adjustment angle in rotation process, it is however generally that can be 0-180 degree.It, can be with current when determining that visual angle adjusts the angle The visual angle viewed is initial visual angle, is to terminate visual angle with the mobile terminal of the first viewing angle control signal designation, thus foundation Determine that visual angle is adjusted the angle with visual angle is terminated in initial visual angle.In embodiments of the present invention institute can be operated according to non-contact type Mobile distance determines that visual angle adjusts the angle, specifically, can be according to the moving distance that pre-establishes and visual angle tune The mapping relations of whole angle determine.Can after the moving distance for determining non-contact type operation, determine it is mobile to Amount, mobile distance is defined by the motion-vector, and then distance according to the movement and mapping relations are determined wait adjust Whole visual angle adjusts the angle.Furthermore it is also possible to be to control visual angle along visual angle adjustment direction after determining visual angle adjustment direction It is rotated with pre-set velocity, does not limit visual angle adjustment angle, can not thus limited visual angle adjustment angle, guarantee with pre-set velocity It does not stall along visual angle adjustment direction dynamic, if detecting touch operation during rotation, can stop according to touch operation Only visual angle rotates, or adjusts visual angle according to touch operation with another pre-set velocity.
In another optionally example, the visual angle controlled in game is adjusted the angle along visual angle adjustment direction rotation visual angle, In, determine visual angle adjust the angle when, can also be through angle gear determine visual angle adjust the angle, for example, with hovering or Sliding initial point is basic point, establishes coordinate system, after determining suspension sliding distance or touching sliding distance, according to distance value It determines to adjust the angle, set angle adjusts gear, for example, adjusting the angle is 1 grade in 0-1cm, adjusts 90 degree;In 1-4cm Interior, adjusting the angle is 2 grades, is adjusted the angle as 180 degree;When being greater than 4cm, adjusting the angle is 3 grades, adjusts the angle and is greater than 180 degree. In such a way that this kind adjusts the angle, the mobile fixed angle in adjustment visual angle limits move angle with gear, can be convenient adjustment Visual angle.
It can also include: acquisition termination signal for the above embodiment of the present invention, the view directions controlled in game are extensive State before multiple the first viewing angle control signal to acquisition.Optionally, can be set in scene of game picture terminate control or Setting terminates operation, to generate termination signal, after obtaining termination signal, can control the view directions in game restore to State before obtaining the first viewing angle control signal.
In the embodiment of the present invention at the presentation visual field of game scenic picture on adjusting graphic user interface, do not need to move Virtual role in game does not need rotating virtual role's body yet, is only the transformation for doing a visual field, to make user clear The clear environment for checking surrounding.And after the completion of the visual field is presented, if getting termination signal, acquisition first can be reduced to The interface presented before viewing angle control signal.
In an optional example of the invention, restore in the view directions of control game to before obtaining the first viewing angle control signal State, comprising: control game in view directions restore the presentation visual field to moving operation;Alternatively, in control game View directions are restored to the view directions calculated according to the view directions calculating logic before moving operation.Before moving operation The view directions that view directions calculating logic calculates, the view directions of the calculating indicate the direction visual angle in other words of visual angle adjustment Moving direction.
In an optional embodiment, the view directions controlled in game are restored the presentation visual field to moving operation, are referred to Show that visual angle stops operating, and returned to the initial presentation visual field, the presentation visual field before above-mentioned moving operation can indicate current void The body of quasi- role does not need rotating virtual video camera again, virtual camera is being adjusted towards the visual field presented The presentation visual field before visual angle shows, to allow user to perceive the visual field picture after stopping adjustment visual angle.And above-mentioned recovery is extremely According to the view directions that the view directions calculating logic before the moving operation calculates, can indicate the visual angle side of virtual role To recovery to original state, adjusts similar to by the direction of virtual camera to inceptive direction, ensure that visual angle side in this way To the view directions for restoring to calculate to the view directions calculating logic before moving operation.
In the embodiments described above, based on the view directions in the adjustment game of the first viewing angle control signal, according to view The presentation visual field of angular direction adjustment scene of game picture.Wherein, in the operating process adjustment of view directions in corresponding game User's control virtual role state be will not be changed, i.e., after the first viewing angle control signal terminating, can control The view directions that view directions in game are restored in the presentation visual field to moving operation, or control game are restored to according to shifting Move the view directions that preoperative view directions calculating logic calculates.That is, above-mentioned based on the first viewing angle control signal View directions in adjustment game are actually that operation is checked in a kind of visual field.Such as in shooting game, believed based on viewing angle control Number adjustment game in view directions, can show taking aim at for virtual role on the scene of game of the initial view directions of virtual role Foresight space, foresight control are aligned with target object, and with the adjustment of view directions, aiming at foresight space will not be with visual angle Direction is adjusted, and is still aligned with target object.
During above-mentioned view directions adjustment, the adjustment of actually view directions be all based on an axle center (and Can be with a central point) rotation of view directions is carried out, such as be with the virtual of player's control in first person shooting game Role is the adjustment that axle center carries out view directions, is using the position where virtual camera as axis in third person shooting game The rotation of heart progress view directions.
And in actual application scenarios, it is directed to MOBA Massively Multiplayer Online class game and RTS strategic class trip immediately It is then the visual angle movement adjusted based on viewing angle control signal in game, such as in the contracting of scene of game in MOBA game in play It is mobile that game visual angle is slightly selected or controlled on map, to adjust the presentation visual field of scene of game picture.It is adjusted at it During visual angle is mobile, be not based on virtual role or virtual camera to be that axle center carries out mobile, but with game It is translated in one preset plane of scene.It therefore, can be based on control angle signals in the other side of the present embodiment The visual angle adjusted in game is mobile, mobile to the visual angle adjusted in game based on the first viewing angle control signal in the following description, According to the presentation visual field of the mobile adjustment scene of game picture in visual angle.
In an optional example of the invention, the presentation visual field of game scenic picture on graphic user interface is adjusted, comprising: The visual angle adjusted in game is mobile, according to the presentation visual field of the mobile adjustment scene of game picture in visual angle.In the present exemplary embodiment Visual angle it is mobile, can indicate the movement of a preset plane overall picture in scene of game in other models such as map, this When, the adjustment of view directions can't be carried out using virtual role or virtual camera as axle center, but done with entire game picture Visual angle is mobile, when carrying out visual angle movement, can move entire game picture simultaneously.Fig. 3 a is one kind according to an embodiment of the present invention The mobile schematic diagram one in the visual angle in game is adjusted (to carry out moving to the upper left corner in such as figure carrying out visual angle movement as shown in Figure 3a It is dynamic) after, form scene as shown in Figure 3b.
In another optional example of the present invention, according to the first viewing angle control signal, game on graphic user interface is adjusted The presentation visual field of scenic picture, comprising: mobile with visual angle in third sensitivity adjustment game according to the first viewing angle control signal;Side Method further include: obtain third viewing angle control signal, wherein third viewing angle control signal is in response to manipulation medium and acts on figure use The control signal that the touch operation at family interface generates;According to third viewing angle control signal with visual angle in the 4th sensitivity adjustment game It is mobile.
Optionally, in the moving process of visual angle, by the first viewing angle control signal, visual angle moving direction can be determined, At this moment scene of game picture can be moved integrally, visual angle movement here is indicated if user's finger is in touch control terminal Touch Screen on carry out non-tactile slide, change game application game scenario on the screen of touch control terminal Part is presented, to change the game picture of presentation.And for above-mentioned third viewing angle control signal, it is straight to indicate manipulation medium It connects and acts on terminal screen (contact operation), when adjusting to the picture presented on graphic user interface, so that it may adjustment touching The visual field picture presented on the screen of control terminal.
It in a kind of optional scene of game, is illustrated by taking MOBA class game as an example, in MOBA class game, by connecing The first viewing angle control signal is received, is based on through the received visual angle moving direction of the first angle signals and visual angle motion sensitivity, It can be the movement for carrying out visual angle in a manner of translation, display game content carried out after receiving the first viewing angle control signal Translation, then the picture presented in scene of game changes, i.e., can be sensitive with third after getting the first viewing angle control signal Visual angle described in degree adjustment game is mobile.And after the second viewing angle control signal got, according to third viewing angle control signal It is mobile with the visual angle in the 4th sensitivity adjustment game.Wherein, third viewing angle control signal can be operation medium and act on end It holds on screen, it is mobile to adjust visual angle in game.
A kind of optional embodiment, touch control terminal include first area and second area, pre-determined distance before Touch Screen Region in range is first area, and first area is Touchless manipulation region, and the Touch Screen of touch control terminal is second area, Second area is touch operation region, receives the contactless operation acted in front of terminal screen by first area and is generated The first viewing angle control signal, received by second area and act on the touch operation touching signals generated of terminal screen, That is third viewing angle control signal.Wherein, first area can be with a part of region on instruction terminal screen, and second area can be with It also include terminal screen indicated by the region and manipulation medium including other regions other than terminal screen first area Solid region of the distance within the scope of pre-determined distance, as shown in Figure 2 b, 220 regions can be second area, and on terminal screen Contactless interaction area 222 can be first area.
The screen of terminal can be divided into two parts, a portion is Touchless manipulation region, non-contact at this In operating area, operation medium (finger) is hovered in front of terminal screen, by the Touchless manipulation to operation medium act into Row identification identifies the motion track and posture of manipulation medium, so that control signal is generated, it is mobile to control visual angle, Simultaneously on adjustable graphic user interface game scenic picture the presentation visual field.In the embodiment of the present invention for first area and Second area is not specifically limited, and if user's right-handed rotates visual angle, then can be acted on by the right hand as shown in Figure 2 b In the regional scope of contactless interaction area 222, by hovering operation or suspension slide, to adjust game visual angle, eventually End can detect the movement of finger by the interior sensor set, the first viewing angle control signal be determined, to adjust graphical user circle The presentation visual field of game scenic picture on face.And the second viewing angle control signal can be issued by left hand, thus with Two sensitivity adjustment game view directions.Coordinate to share out the work and help one another by user right-hand man, visual angle side in game can be adjusted flexibly To and the presentation visual field in scene of game picture can also be adjusted.
In an optional example of the invention, further include but be not limited to: contactless operation is moving operation.According to first Viewing angle control signal, the presentation visual field for adjusting game scenic picture on graphic user interface includes but is not limited to: according to the first view Angle controls signal, obtains the motion track of moving operation;According to motion track, game scenic picture on graphic user interface is adjusted The presentation visual field.
In specific application scenarios, such as in the visual angle moving process of adjustment game application, contactless operation is Moving operation, touch control terminal generate the first viewing angle control signal, first viewing angle control letter based on contactless moving operation The motion track of moving operation is contained in number, according to moving to adjust the visual angle in game application for motion track, visual angle Motion track it is identical as the motion track of moving operation.In another embodiment, also may include simultaneously in motion track The movement speed of moving operation, mobile sensitivity is in a kind of mapping relations with view directions in game or visual angle.
In an optional example of the invention, further include but be not limited to: contactless operation is slide.Sliding behaviour Make to be specially to be moved in contactless interaction area towards a direction.Optionally, in the present embodiment, it is regarded in acquisition first Before angle controls signal, the above method further include: the cunning that judgement operational order corresponding with the first viewing angle control signal is included Whether the sliding number of dynamic operation is greater than preset times threshold value;Sliding the case where number is greater than or equal to preset times threshold value Under, the first viewing angle control signal is generated according to slip instruction;In the case where sliding number less than preset times threshold value, generation is mentioned Show information, to prompt slide invalid.
Specifically, the interaction scenarios that Fig. 4 is viewing angle control in another optional game according to an embodiment of the present invention are shown It is intended to, as shown in figure 4, the interaction scenarios are that user interacts with terminal, user can be handed over by both hands with terminal Mutually.Wherein, the touch control terminal in Fig. 4 is mobile phone, and the screen area of mobile phone is that (instruction touch operation is corresponding for contact interaction area Region, it can for the second area in above-described embodiment one), i.e. the finger of user needs contact screen that could generate control Signal, and the partial region of mobile phone can be non-contact type interaction induction region (the corresponding region of instruction Touchless manipulation Think the first area in above-described embodiment one), non-contact type interaction induction region may include the three-dimensional sense in front of screen Region is answered, the finger of user can just hover on the screen, and turn by quick sliding preset times (as twice) control visual angle It is dynamic.Wherein in following Fig. 4, screen generally contact region (the entire screen of mobile phone in corresponding diagram 4), the pre-determined distance before screen It is contactless interactive induction region (corresponding to mobile phone right half part shadow region in Fig. 4) in range.
Optionally, in interaction, the right finger of the user in Fig. 4 needs to slide could input instruction twice, sliding one Secondary situation will not triggering command input, subconscious movement causes accidentally to grasp when hovering over above screen to avoid the finger of user Make, the case where for sliding three times, can only identify the input of once command, the mode of this kind of input signal is similar to mouse It double-clicks.
Optionally, in the present embodiment, preset times threshold value is twice, to judge whether the sliding number of slide is greater than Preset times threshold value includes: to judge the second sliding whether is received in the first preset time after receiving the first slide Operation;Do not receive the second slide in the first preset time, and/or, the first slide and the second slide In the different situation of sliding trace, confirmation operation instruction ignore does not generate the first viewing angle control signal;It connects within a preset time The second slide is received, and in the first slide situation identical with the sliding trace of the second slide, generates first Viewing angle control signal.
Specifically, for example, have corresponding slide time interval in the operating process of the slip instruction of finger, It is 1 second that time interval can be set in embodiments of the present invention, i.e., continuously slipping in 1 second to identify once command twice, If exceeding, need to recalculate.
It is a kind of showing based on slip instruction generation the first viewing angle control instruction according to an embodiment of the present invention as shown in Figure 5 It is intended to, as shown in figure 5, visual angle rotation includes that user's finger is slided twice to the left or to the right and had not timed out, then can be generated the One viewing angle control instruct so that rotate visual angle, only leftward or rightward stroke one time when, can be according to paddling operation next time Glide direction determines whether that needing to rotate visual angle is also to revert to original state, and after rotating visual angle, if user clicks screen, The rotation that visual angle can then be stopped, after stopping visual angle rotation, user perspective may return to original state, or according to user hand The subtle adjustment to the visual angle in game is realized in the contact of finger.Content in Fig. 5 can be the angle from terminal, receive The contactless slip signals of finger, to generate corresponding first viewing angle control signal, wherein, can for the time-out in Fig. 5 It is more than the first preset time to be interpreted as above-mentioned.
Another optional embodiment, in embodiments of the present invention, left and right can touch the left-half region of mobile phone, Left and right can control the movement of virtual objects in game (or virtual role), and the visual angle that the right hand can control virtual role turns It is dynamic, under different application scenarios, contact interaction area and non-contact type interaction in the adjustable right-hand man of user and screen The induction region range of the position of induction region and size, non-contact type interaction is transformable.
Fig. 6 a is the schematic diagram one that visual angle rotates in a kind of game according to an embodiment of the present invention, and Fig. 6 b is according to the present invention The schematic diagram two that visual angle rotates in another game of embodiment, as shown in 6a and Fig. 6 b, from Fig. 6 a to Fig. 6 b, user's finger without Contact screen is needed, is continuously slided to the right twice by finger, the significantly rotation at visual angle can be realized, and picture occurs significantly Variation, what the initial visual angle of Fig. 6 a was seen has the building such as house and railing, is passing through finger to right half part region quick sliding After twice, picture shown in Fig. 6 b is converted to, only there was only the wild slope of high building and upper right portion in picture shown in Fig. 6 b.
Optionally, in Fig. 6 a, Fig. 6 b and following Fig. 7 and Fig. 8, corresponding to the intermediate region of interface lower half portion Image is the virtual role in player exercises target game, and bottom left section is the rotation control in target game, passes through this turn Dynamic control, can manipulate all around moving for virtual role, the mobile direction in the block arrow instruction visual angle in figure.
Fig. 7 is the schematic diagram three of visual angle rotation in another game according to an embodiment of the present invention, as shown in fig. 7, with During family operates (such as being slided twice in succession to mobile phone right half part) progress visual angle transfer, if finger touches screen When upper, the rotation at the visual angle of virtual role in game can be stopped.
Fig. 8 is the schematic diagram four of visual angle rotation in another game according to an embodiment of the present invention, as shown in figure 8, stopping Only in game after the significantly rotation at virtual objects visual angle, it can be realized by user's finger to the visual field picture presented in game Subtle adjustment is carried out, such as finger horizontally slipping on the screen in Fig. 8, the visual field that can control presentation is moved left and right.
By above-mentioned Fig. 4, Fig. 6 a to Fig. 8, the adjustment to visual angle in game may be implemented, so as to adjust carrying scene of game The visual field presented in picture, when adjusting visual angle, significantly rotation, the stopping operating of visual angle, visual angle including visual angle it is subtle Adjustment, such user can significantly be rotated by visual angle and subtle adjustment, improves the experience of the rotation at the visual angle in game Sense.
Through the foregoing embodiment, the contact interaction for allowing player that can experience finger is interacted with the non-contact type of finger, real Quick wide-angle visual angle rotation in existing game, is obtained the operation of player by sensor in space, is identified by state machine A kind of touchless game role viewing angle control is realized in effective input of player, and a kind of novel interactive mode is finally presented. And the rotation of wide-angle visual angle is realized by non-contact type interaction, touches the visual angle adjustment that screen realizes low-angle in conjunction with finger, User can be allowed there are many game experiencing.
In the present example embodiment, the first viewing angle control signal is obtained, wherein the first viewing angle control signal is in response to grasp Control medium acts on the control signal that the contactless operation for meeting preset condition of screen front preset distance range generates;Root According to the first viewing angle control signal, the presentation visual field of game scenic picture on graphic user interface is adjusted.In this embodiment it is possible to Viewing angle control signal is received using touch control terminal, which is that manipulation medium acts on screen front preset distance What the contactless operation for meeting preset condition of range generated, i.e., user does not need to contact with touch control terminal, can pass through behaviour The visual field presented in control medium adjustment scene of game picture, control mode is more convenient, and manipulates medium and do not contact with terminal, It can reduce and be led to the problem of in the manipulation frequent contact process of medium, reach and scene of game on graphic user interface is adjusted flexibly The presentation visual field of picture, to solve the technical issues of visual angle can not be adjusted flexibly in the related technology, influence user experience.
By above-mentioned every embodiment, realizing player can be grasped the present invention by contactless operation and/or touch Make, controlling terminal, carry out the adjustment of game visual angle, and then adjust to the presentation visual field in scene of game picture, in adjustment visual angle mistake Cheng Zhong can be carried out the control of the rotation at wide-angle visual angle with contactless operation, and realize low-angle view by touch operation The subtle adjustment at angle realizes the control to visual angle in game, promotes the game experiencing degree of player.
Embodiment two
According to another aspect of an embodiment of the present invention, a kind of storage medium is additionally provided, storage medium includes the journey of storage Sequence, wherein the control method at visual angle in the game that equipment where control storage medium executes any of the above-described in program operation.
Embodiment three
Fig. 9 is the schematic diagram of the control device at visual angle in a kind of optional game according to an embodiment of the present invention, such as Fig. 9 institute Show, which may include: acquiring unit 91, adjustment unit 92, wherein
Acquiring unit 91, for obtaining the first viewing angle control signal, wherein the first viewing angle control signal is in response to manipulation and is situated between Matter acts on the control signal that the contactless operation for meeting preset condition of screen front preset distance range generates.
Adjustment unit 92, for adjusting game scenic picture on graphic user interface according to the first viewing angle control signal The visual field is presented.
The control device at visual angle in above-mentioned game can first pass through acquiring unit 91 and obtain the first viewing angle control signal, In, what the first viewing angle control signal was in response to that manipulation medium acts on screen front preset distance range meets the non-of preset condition The control signal that contact operation generates may then pass through adjustment unit 92 according to the first viewing angle control signal, adjust figure The presentation visual field of game scenic picture in user interface.In this embodiment it is possible to receive viewing angle control using touch control terminal Signal, the viewing angle control signal be manipulate that medium acts on screen front preset distance range meet the non-contact of preset condition Formula operation generates, i.e., user does not need to contact with touch control terminal, can be by being in manipulation medium adjustment scene of game picture The existing visual field, control mode is more convenient, and manipulate medium do not rain terminal contact, it is possible to reduce manipulation medium frequently contacted It is led to the problem of in journey, has reached the presentation visual field that game scenic picture on graphic user interface is adjusted flexibly, to solve phase The technical issues of visual angle can not be adjusted flexibly in the technology of pass, influence user experience.
Optionally, adjustment unit includes: the first adjustment module, for adjusting the view directions in game, according to visual angle side To the presentation visual field of adjustment scene of game picture.
Another optional embodiment, adjustment unit further include: second adjustment module, for according to the first viewing angle control Signal is with the view directions in the first sensitivity adjustment game;The control device at visual angle in game further include: first obtains module, For obtaining the second viewing angle control signal, wherein the second viewing angle control signal is in response to manipulation medium and acts on graphical user circle The control signal that the touch operation in face generates;Third adjusts module, is used for according to the second viewing angle control signal with the second sensitivity Adjust view directions in game.
In addition, above-mentioned adjustment unit further include: the first control module is regarded for being determined according to the first viewing angle control signal Angle adjustment direction, and control the visual angle in game and rotated with pre-set velocity along visual angle adjustment direction.
It may include: the first determining module for above-mentioned second adjustment module, for being believed according to the first viewing angle control It number determines that visual angle adjustment direction and visual angle adjust the angle, and controls the visual angle in game and adjusted along visual angle adjustment direction rotation visual angle Angle.
The control device at visual angle in game further include: recovery module controls the visual angle in game for obtaining termination signal Restore to the state before the first viewing angle control signal of acquisition in direction.
It include: the second control module for above-mentioned recovery module, the view directions for controlling in game are restored to moving Move the preoperative presentation visual field;Alternatively, the view directions in control game are restored to according to the view directions meter before moving operation Calculate the view directions of logic calculation.
Optionally, adjustment unit further include: the 4th adjustment module, it is mobile for adjusting the visual angle in game, according to visual angle The presentation visual field of mobile adjustment scene of game picture.
Another optional embodiment, adjustment unit further include: the 5th adjustment module, for according to the first viewing angle control Signal is mobile with visual angle in third sensitivity adjustment game;The control device at visual angle in game further include: second obtains module, uses In acquisition third viewing angle control signal, wherein third viewing angle control signal is in response to manipulation medium and acts on graphic user interface Touch operation generate control signal;6th adjustment module, is used for according to third viewing angle control signal with the 4th sensitivity tune Visual angle is mobile in whole game.
Another optional embodiment, contactless operation is moving operation.
Another optional embodiment, adjustment unit further include: third obtains module, for according to the first viewing angle control Signal obtains the motion track of moving operation;7th adjustment module, for adjusting on graphic user interface according to motion track The presentation visual field of scene of game picture.
The control device at visual angle can also include processor and memory in above-mentioned game, and above-mentioned acquiring unit 91 is adjusted Whole units 92 etc. store in memory as program unit, execute above procedure list stored in memory by processor Member realizes corresponding function.
Include kernel in processor, is gone in memory to transfer corresponding program unit by kernel.Kernel can be set one Or more, the presentation visual field of game scenic picture on graphic user interface is adjusted by adjusting kernel parameter.
Memory may include the non-volatile memory in computer-readable medium, random access memory (RAM) and/ Or the forms such as Nonvolatile memory, if read-only memory (ROM) or flash memory (flash RAM), memory include that at least one is deposited Store up chip.
According to another aspect of an embodiment of the present invention, a kind of touch control terminal is additionally provided, comprising: processor;And storage Device, the executable instruction for storage processor;Wherein, processor is configured to execute above-mentioned via executable instruction is executed The control method at visual angle in one game.
Wherein, it is performed the steps of when processor executes program and obtains the first viewing angle control signal, wherein the first visual angle Control signal is in response to the contactless operation for meeting preset condition that manipulation medium acts on screen front preset distance range The control signal of generation;According to the first viewing angle control signal, the presentation visual field of game scenic picture on graphic user interface is adjusted.
Optionally, above-mentioned processing can also perform the steps of the view directions in adjustment game when executing program, The presentation visual field of scene of game picture is adjusted according to view directions.
Optionally, above-mentioned processing is when executing program, can also perform the steps of according to the first viewing angle control signal with View directions in first sensitivity adjustment game;Method further include: obtain the second viewing angle control signal, wherein the second visual angle control Signal processed is in response to manipulation medium and acts on the control signal that the touch operation of graphic user interface generates;It is controlled according to the second visual angle Signal processed is with view directions in the second sensitivity adjustment game.
Optionally, above-mentioned processing can also perform the steps of true according to the first viewing angle control signal when executing program Determine visual angle adjustment direction, and controls the visual angle in game and rotated with pre-set velocity along visual angle adjustment direction.
Optionally, above-mentioned processing can also perform the steps of true according to the first viewing angle control signal when executing program Determine visual angle adjustment direction and visual angle adjusts the angle, and controls the visual angle in game and rotate visual angle adjusting angle along visual angle adjustment direction Degree.
Optionally, above-mentioned processing can also perform the steps of acquisition termination signal when executing program, control game In view directions restore to obtain the first viewing angle control signal before state.
Optionally, when executing program, the view directions that can also be performed the steps of in control game are extensive for above-mentioned processing Again to the presentation visual field before moving operation;Alternatively, the view directions in control game are restored to according to the visual angle before moving operation The view directions of direction calculating logic calculation.
Optionally, when executing program, the visual angle that can also be performed the steps of in adjustment game is mobile for above-mentioned processing, According to the presentation visual field of the mobile adjustment scene of game picture in visual angle.
Optionally, above-mentioned processing is when executing program, can also perform the steps of according to the first viewing angle control signal with Visual angle is mobile in third sensitivity adjustment game;Method further include: obtain third viewing angle control signal, wherein third visual angle control Signal processed is in response to manipulation medium and acts on the control signal that the touch operation of graphic user interface generates;It is controlled according to third visual angle Signal processed is mobile with visual angle in the 4th sensitivity adjustment game.
Present invention also provides a kind of computer program products, when executing on data processing equipment, are adapted for carrying out just The program of beginningization there are as below methods step: the first viewing angle control signal is obtained, wherein the first viewing angle control signal is in response to manipulate Medium acts on the control signal that the contactless operation for meeting preset condition of screen front preset distance range generates;According to First viewing angle control signal adjusts the presentation visual field of game scenic picture on graphic user interface.
The serial number of the above embodiments of the invention is only for description, does not represent the advantages or disadvantages of the embodiments.
In the above embodiment of the invention, it all emphasizes particularly on different fields to the description of each embodiment, does not have in some embodiment The part of detailed description, reference can be made to the related descriptions of other embodiments.
In several embodiments provided herein, it should be understood that disclosed technology contents can pass through others Mode is realized.Wherein, the apparatus embodiments described above are merely exemplary, such as the division of the unit, Ke Yiwei A kind of logical function partition, there may be another division manner in actual implementation, for example, multiple units or components can combine or Person is desirably integrated into another system, or some features can be ignored or not executed.Another point, shown or discussed is mutual Between coupling, direct-coupling or communication connection can be through some interfaces, the INDIRECT COUPLING or communication link of unit or module It connects, can be electrical or other forms.
The unit as illustrated by the separation member may or may not be physically separated, aobvious as unit The component shown may or may not be physical unit, it can and it is in one place, or may be distributed over multiple On unit.It can some or all of the units may be selected to achieve the purpose of the solution of this embodiment according to the actual needs.
It, can also be in addition, the functional units in various embodiments of the present invention may be integrated into one processing unit It is that each unit physically exists alone, can also be integrated in one unit with two or more units.Above-mentioned integrated list Member both can take the form of hardware realization, can also realize in the form of software functional units.
If the integrated unit is realized in the form of SFU software functional unit and sells or use as independent product When, it can store in a computer readable storage medium.Based on this understanding, technical solution of the present invention is substantially The all or part of the part that contributes to existing technology or the technical solution can be in the form of software products in other words It embodies, which is stored in a storage medium, including some instructions are used so that a computer Equipment (can for personal computer, server or network equipment etc.) execute each embodiment the method for the present invention whole or Part steps.And storage medium above-mentioned includes: that USB flash disk, read-only memory (ROM, Read-Only Memory), arbitrary access are deposited Reservoir (RAM, Random Access Memory), mobile hard disk, magnetic or disk etc. be various to can store program code Medium.
The above is only a preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered It is considered as protection scope of the present invention.

Claims (17)

1. the control method at visual angle in a kind of game, applied to the touch control terminal that graphic user interface can be presented on the screen, It is characterized in that, comprising:
Obtain the first viewing angle control signal, wherein the first viewing angle control signal is in response to manipulation medium and acts on the screen The control signal that the contactless operation for meeting preset condition of curtain front preset distance range generates;
According to the first viewing angle control signal, the presentation visual field of game scenic picture on the graphic user interface is adjusted.
2. control method according to claim 1, which is characterized in that adjust scene of game on the graphic user interface and draw The presentation visual field in face, comprising:
The view directions in the game are adjusted, the presentation visual field of the scene of game picture is adjusted according to the view directions.
3. control method according to claim 2, which is characterized in that according to the first viewing angle control signal, adjust institute State the presentation visual field of game scenic picture on graphic user interface, comprising:
According to the first viewing angle control signal with view directions described in game described in the first sensitivity adjustment;
The method also includes:
Obtain the second viewing angle control signal, wherein the second viewing angle control signal is in response to the manipulation medium and acts on institute State the control signal that the touch operation of graphic user interface generates;
According to the second viewing angle control signal with view directions described in game described in the second sensitivity adjustment.
4. control method according to claim 2, which is characterized in that according to the first viewing angle control signal, adjust institute State the presentation visual field of game scenic picture on graphic user interface, comprising:
Visual angle adjustment direction is determined according to the first viewing angle control signal, and controls the visual angle in the game with default Speed is rotated along the visual angle adjustment direction.
5. control method according to claim 2, which is characterized in that adjust the view directions in the game, comprising:
It determines that visual angle adjustment direction and visual angle adjust the angle according to the first viewing angle control signal, and controls in the game The visual angle rotates the visual angle along the visual angle adjustment direction and adjusts the angle.
6. control method according to claim 2, which is characterized in that the method also includes:
Termination signal is obtained, the view directions in the game is controlled and restores to the shape before the first viewing angle control signal of acquisition State.
7. control method according to claim 6, which is characterized in that control the game the view directions restore to State before obtaining the first viewing angle control signal, comprising:
It controls the view directions in the game and restores the presentation visual field to moving operation;Alternatively,
The view directions in the game are controlled to restore to according to the view directions calculating logic meter before the moving operation The view directions of calculation.
8. control method according to claim 1, which is characterized in that adjust scene of game on the graphic user interface and draw The presentation visual field in face, comprising:
The visual angle adjusted in the game is mobile, according to the mobile presentation visual field for adjusting the scene of game picture in the visual angle.
9. control method according to claim 8, which is characterized in that according to the first viewing angle control signal, adjust institute State the presentation visual field of game scenic picture on graphic user interface, comprising:
It is mobile with visual angle described in game described in third sensitivity adjustment according to the first viewing angle control signal;
The method also includes:
Obtain third viewing angle control signal, wherein the third viewing angle control signal is in response to the manipulation medium and acts on institute State the control signal that the touch operation of graphic user interface generates;
It is mobile with visual angle described in game described in the 4th sensitivity adjustment according to the third viewing angle control signal.
10. control method according to claim 1, which is characterized in that the contactless operation is moving operation.
11. control method according to claim 10, which is characterized in that according to the first viewing angle control signal, adjustment The presentation visual field of game scenic picture on the graphic user interface, comprising:
According to the first viewing angle control signal, the motion track of the moving operation is obtained;
According to the motion track, the presentation visual field of the scene of game picture on the graphic user interface is adjusted.
12. control method according to claim 1, which is characterized in that the method also includes: the contactless operation For slide.
13. control method according to claim 1, which is characterized in that described before obtaining the first viewing angle control signal Method further include:
It is pre- to judge whether the sliding number for the slide that operational order corresponding with the first viewing angle control signal is included is greater than If frequency threshold value;
In the case where the sliding number is greater than or equal to preset times threshold value, first visual angle is generated according to slip instruction Control signal;
In the case where the sliding number is less than the preset times threshold value, prompt information is generated, to prompt the sliding to grasp It is invalid to make.
14. control method according to claim 13, which is characterized in that the preset times threshold value is twice, to judge institute Whether the sliding number for stating slide, which is greater than preset times threshold value, includes:
After receiving the first slide, judge the second slide whether is received in the first preset time;
Do not receive second slide in first preset time, and/or, first slide with it is described In the different situation of the sliding trace of second slide, confirm that the operational order is invalid, does not generate first visual angle Control signal;
Second slide is received in first preset time, and first slide and described second is slided In the identical situation of sliding trace of dynamic operation, the first viewing angle control signal is generated.
15. the control device at visual angle in a kind of game, applied to the touch control terminal that graphic user interface can be presented on the screen, It is characterized in that, comprising:
Acquiring unit, for obtaining the first viewing angle control signal, wherein the first viewing angle control signal is in response to manipulation medium Act on the control signal that the contactless operation for meeting preset condition of the screen front preset distance range generates;
Adjustment unit, for adjusting game scenic picture on the graphic user interface according to the first viewing angle control signal The presentation visual field.
16. a kind of touch control terminal characterized by comprising
Processor;And
Memory, for storing the executable instruction of the processor;
Wherein, the processor is configured to come any one of perform claim requirement 1 to 14 institute via the execution executable instruction The control method at visual angle in the game stated.
17. a kind of storage medium, which is characterized in that the storage medium includes the program of storage, wherein run in described program When control the storage medium where equipment perform claim require any one of 1 to 14 described in game visual angle controlling party Method.
CN201811348915.6A 2018-11-13 2018-11-13 The control method and device at visual angle, touch control terminal in game Pending CN110448906A (en)

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