CN107765986A - The information processing method and device of games system - Google Patents

The information processing method and device of games system Download PDF

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Publication number
CN107765986A
CN107765986A CN201711057750.2A CN201711057750A CN107765986A CN 107765986 A CN107765986 A CN 107765986A CN 201711057750 A CN201711057750 A CN 201711057750A CN 107765986 A CN107765986 A CN 107765986A
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China
Prior art keywords
component
rotational angle
virtual lens
displacement
translational speed
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Granted
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CN201711057750.2A
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Chinese (zh)
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CN107765986B (en
Inventor
尹骏
李光源
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201711057750.2A priority Critical patent/CN107765986B/en
Publication of CN107765986A publication Critical patent/CN107765986A/en
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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets

Abstract

The present invention provides a kind of information processing method and device of games system, and the method includes:Viewing angle control region is provided in graphic user interface, detects the touch control operation for acting on viewing angle control region;Obtain displacement, translational speed and the moving direction of contact corresponding to touch control operation;According to displacement and the translational speed, the rotational angle of virtual lens is determined, and the rotation direction of virtual lens is determined according to moving direction;According to rotational angle and rotation direction, rotating virtual camera lens is to adjust the scene of game image shown by graphic user interface.Because mirror head-turned angle is determined according to displacement and translational speed, therefore, slowly mobile i.e. controllable virtual lens rotate less rotational angle for user's control contact, when user's control contact is quickly moved, and without mobile excessive distance, can virtual lens rotate larger rotational angle, therefore control the rate of precision of the rotation of virtual lens higher, there is higher fault-tolerance.

Description

The information processing method and device of games system
Technical field
The present embodiments relate to the information processing method and dress of game technical field, more particularly to a kind of games system Put.
Background technology
First person shooting game (First-person Shooter, FPS), is exactly regarded with the subjectivity of game player Played to be shot at angle.Game players no longer manipulate the virtual portrait in screen to be played as other game, But the visual impact of experience game cartridge on the spot in person, this greatly enhances the initiative of game and the sense of reality.If FPS Run on a handheld device, and the opereating specification of handheld device is touch-screen, then the operation to FPS can only be entered on the touchscreen OK, therefore, how to operate FPS on the touchscreen is one of difficult point.
A kind of current mode is:With reference to shown in Fig. 1, the screen of handheld device is divided into the hair of left and right two, left-hand screen Curtain is used to being responsible for operation moving, i.e. the finger of player pins left side screen and mobile controls the movement of angle in game.The right Screen is used to be responsible for camera lens rotation and shooting function, i.e. the finger of player is pinned the right screen and moved to control the shifting of camera lens It is dynamic, the designated area (the shooting icon in such as Fig. 1) of the right screen is clicked on to perform firing operation.Wherein, in control camera lens When mobile, the displacement of angle that camera lens rotates to the finger of player on the right on screen is directly proportional, that is, passes through equation below: Displacement * constant factor of the angle=finger that camera lens rotates on screen, to determine the angle of camera lens rotation.
One of the characteristics of frequently movement of control camera lens is FPS, camera lens is rotated and is usually closely connected with various firing operations Together.But if player's unexpected exposure to fire in the scene, but do not see that who is shooting in the range of current lens Player.This when, player usually need quickly the angle of significantly moving lens to find potential ejaculator, at this moment needed Larger constant factor.Or player in the state of aiming, it is necessary to slowly lens fine-tuning rotate come traversing head in enemy, And firing operation is completed, at this moment need less constant factor.Therefore, such scheme can not meet above two situation simultaneously, Cause to control the accuracy rate of the angle of camera lens rotation relatively low.
The content of the invention
The embodiment of the present invention provides a kind of information processing method and device of games system, virtual for being more accurately controlled Mirror head-turned angle, also there is higher wrong capacitive to experience.
In a first aspect, the embodiment of the present invention provides a kind of information processing method of games system, applied to figure can be presented The touch control terminal of user interface, the content shown by the graphic user interface include the sports ground captured by virtual lens Scape image, methods described include:
Viewing angle control region is provided in the graphic user interface, detects the touch-control for acting on the viewing angle control region Operation;
Obtain the displacement of contact, translational speed and moving direction corresponding to the touch control operation;
According to the displacement and the translational speed, the rotational angle of the virtual lens is determined, and according to institute State the rotation direction that moving direction determines the virtual lens;
According to the rotational angle and rotation direction of the virtual lens, rotate the virtual lens and used with adjusting the figure Scene of game image shown by the interface of family.
Second aspect, the embodiment of the present invention provide a kind of information processor of games system, applied to figure can be presented The touch control terminal of user interface, the content shown by the graphic user interface include the sports ground captured by virtual lens Scape image, described device include:
Detection module, for providing viewing angle control region in the graphic user interface, detect and act on the visual angle The touch control operation of control area;
Acquisition module, for obtaining the displacement of contact, translational speed and moving direction corresponding to the touch control operation;
Determining module, for according to the displacement and the translational speed, determining the angle of rotation of the virtual lens Spend, and the rotation direction of the virtual lens is determined according to the moving direction;
Processing module, for the rotational angle and rotation direction of the virtual lens, the virtual lens are rotated to adjust Scene of game image shown by the graphic user interface.
The third aspect, the embodiment of the present invention provide a kind of touch control terminal, including:Graphic user interface, memory and processing Device;Content shown by the graphic user interface includes the scene of game image captured by virtual lens;
Memory, instructed for storage program;
The processor, for being realized when described program instruction is performed as first aspect is provided in an embodiment of the present invention Scheme.
Fourth aspect, the embodiment of the present invention provide a kind of storage medium, including:Readable storage medium storing program for executing and computer program, The computer program is used to realize the scheme described in the first aspect embodiment of the present invention.
5th aspect, the embodiment of the present invention provide a kind of program product, and described program product includes computer program, described Computer program is stored in readable storage medium storing program for executing, and at least one processor of touch control terminal can be from the readable storage medium storing program for executing The computer program is read, computer program described at least one computing device causes touch control terminal to implement such as first Aspect scheme provided in an embodiment of the present invention.
The embodiment of the present invention provides a kind of information processing method and device of games system, and figure is acted on by detecting The touch control operation of user interface;Obtain the displacement of contact, translational speed and moving direction corresponding to the touch control operation;Root According to the displacement and the translational speed, the rotational angle of virtual lens is determined, and is determined virtually according to moving direction The rotation direction of camera lens;According to the rotational angle and rotation direction of the virtual lens, rotating virtual camera lens is used with adjusting figure Scene of game image shown by the interface of family.Because the rotational angle of virtual lens in the present embodiment is with moving according to displacement What dynamic speed determined, therefore, when user needs to finely tune virtual lens, when user's control contact is slowly moved, virtual lens turn Move less rotational angle.When user needs significantly mobile virtual camera lens, user's control contact is quickly moved, and need not Mobile excessive distance, virtual lens rotate larger rotational angle, solve can not meet simultaneously in the prior art fine setting and The problem of significantly adjusting the rotational angle of virtual lens, the rate of precision of the angle of the rotation of the present embodiment control virtual lens is more Height, also there is higher wrong capacitive to experience.
Brief description of the drawings
In order to illustrate more clearly about the embodiment of the present invention or technical scheme of the prior art, below will be to embodiment or existing There is the required accompanying drawing used in technology description to be briefly described, it should be apparent that, drawings in the following description are this hairs Some bright embodiments, for those of ordinary skill in the art, on the premise of not paying creative work, can be with root Other accompanying drawings are obtained according to these accompanying drawings.
Fig. 1 is the interaction schematic diagrames of FPS on a handheld device in the prior art;
Fig. 2 is the flow chart of the information processing method for the games system that one embodiment of the invention provides;
Fig. 3 is the flow chart of the information processing method for the games system that another embodiment of the present invention provides;
Fig. 4 is the schematic diagram for the virtual lens rotation direction that one embodiment of the invention provides;
Fig. 5 is the schematic diagram of the moving direction of the contact of one embodiment of the invention offer on a graphical user interface;
Fig. 6 is the structural representation of the information processor for the games system that one embodiment of the invention provides;
Fig. 7 is the structural representation for the touch control terminal that one embodiment of the invention provides.
Embodiment
To make the purpose, technical scheme and advantage of the embodiment of the present invention clearer, below in conjunction with the embodiment of the present invention In accompanying drawing, the technical scheme in the embodiment of the present invention is clearly and completely described, it is clear that described embodiment is Part of the embodiment of the present invention, rather than whole embodiments.Based on the embodiment in the present invention, those of ordinary skill in the art The every other embodiment obtained under the premise of creative work is not made, belongs to the scope of protection of the invention.
Fig. 2 is the flow chart of the information processing method for the games system that one embodiment of the invention provides, as shown in Fig. 2 this The method of embodiment can apply to present the touch control terminal of graphic user interface, and the method for the present embodiment can include:
S101, in the graphic user interface viewing angle control region is provided, detect and act on the viewing angle control region Touch control operation.
The method of the present embodiment can apply to present in the touch control terminal of graphic user interface, and the touch control terminal is for example It is touch control computer, smart mobile phone, tablet personal computer, game machine etc..Wherein, graphic user interface is the important composition portion of touch control terminal Point, it is the interface interacted with user, user can operate to graphic user interface, such as realize in touch control terminal The control of the game of operation, while graphic user interface can also show related content, wherein, shown by graphic user interface Content includes the scene of game image captured by virtual lens;And graphic user interface provides viewing angle control region, its In, the viewing angle control region is used to control game visual angle, and the viewing angle control region belongs to the viewing area of the graphic user interface, Can be subregion or the Zone Full of the graphic user interface of the graphic user interface, the present embodiment is to this Do not limit.
When user wants control game, user is operated in the viewing angle control region, and touch control terminal passes through the visual angle Control area detects that user acts on the operation in the viewing angle control region, in the present embodiment, when user is wanted to virtual lens When being controlled the scene of game image shown to convert in graphic user interface, user on viewing angle control region just to touching Control operation, the touch control operation is used to trigger carries out rotation control to virtual lens, and the touch control operation can be touch operation, or Person, the clicking operation carried out by mouse, or, the clicking operation carried out by stylus.
S102, displacement, translational speed and the moving direction for obtaining contact corresponding to the touch control operation.
In the present embodiment, contact is formed at the touch control operation that corresponding user is carried out in viewing angle control region, works as user Moved after carrying out touch control operation in viewing angle control region in viewing angle control region, correspondingly, the present embodiment can be examined Contact corresponding to measuring the tactile control operation moves in viewing angle control region, and the moving process of wherein contact determines void Intend mirror head-turned angle, then the present embodiment can obtain displacement, mobile speed of the contact in viewing angle control region Degree and moving direction.
S103, according to the displacement and the translational speed, determine the rotational angle of the virtual lens, Yi Jigen The rotation direction of the virtual lens is determined according to the moving direction.
In the present embodiment, after displacement and translational speed of the contact in viewing angle control region is got, and Displacement and translational speed can reflect the moving process of contact, and then the present embodiment is according to the displacement and mobile speed Degree, determine the rotational angle of virtual lens.In addition, after moving direction of the contact in viewing angle control region is got, and And the moving direction of contact determines the rotation direction of virtual lens, such as the rotation side of the moving direction of contact and virtual lens To certain relation can be met, therefore the rotation direction of virtual lens can be determined according to the moving direction of contact.Such as:If The moving direction of contact is vertical direction, then the rotation direction of virtual lens is vertical rotation direction, if the moving direction of contact For horizontal direction, then the rotation direction of virtual lens is to horizontally rotate direction.
Wherein, rotational angle is directly proportional to displacement, i.e., displacement is bigger, and rotational angle is also bigger, displacement Smaller, rotational angle is also smaller.
Rotational angle is directly proportional to translational speed, i.e., translational speed is bigger, and rotational angle is also bigger, and translational speed is smaller, Translational speed is also smaller.
In certain embodiments, a kind of S103 possible implementation is:According to displacement, translational speed and pre- If the factor, determine rotational angle.Rotational angle, displacement, translational speed and setting factor beforehand can meet certain function Relation, such as:Rotational angle can be determined according to the product of displacement, translational speed and setting factor beforehand three.
Such as:Rotational angle=displacement × translational speed × setting factor beforehand.
S104, rotational angle and rotation direction according to the virtual lens, it is described to adjust to rotate the virtual lens Scene of game image shown by graphic user interface.
In the present embodiment, it is determined that after above-mentioned rotational angle and rotation direction, the virtual lens are controlled to rotate, and control The rotational angle for making virtual lens rotation is equal to the rotational angle that above-mentioned S103 is determined, and controls what the virtual lens rotated Direction is identical with the rotation direction that above-mentioned S103 is determined.Caused due to the rotation of virtual lens the visual angles of virtual lens there occurs Change, correspondingly scene of game figure can also change corresponding to the visual angle, and therefore, the present embodiment can adjust the graphical user Scene of game image shown by interface, the scene of game image shown after adjustment are to be played corresponding to after virtual lens rotate Scene image.User can determine whether the virtual lens turn to use according to the scene of game image of graphical user interface displays Family needs required diopter.
The present embodiment, the touch control operation in viewing angle control region in graphic user interface is acted on by detection;Described in acquisition Displacement, translational speed and the moving direction of contact corresponding to touch control operation;According to the displacement and the mobile speed Degree, the rotational angle of virtual lens is determined, and the rotation direction of virtual lens is determined according to moving direction;According to described virtual Mirror head-turned angle and rotation direction, rotating virtual camera lens is to adjust the scene of game image shown by graphic user interface. Because the rotational angle of virtual lens in the present embodiment is determined according to displacement and translational speed, therefore, when user needs When finely tuning virtual lens (i.e. fine-tuning visual angle), when user's control contact is slowly moved, virtual lens rotate less angle of rotation Degree.When user needs significantly mobile virtual camera lens (i.e. the whole visual angle of large scale), user's control contact is quickly moved, Er Qiewu Excessive distance need to be moved, virtual lens rotate larger rotational angle, and solving can not meet to finely tune in the prior art simultaneously The problem of significantly adjusting the rotational angle of virtual lens (adjusting scene of game image), the present embodiment control virtual lens Rotation angle rate of precision it is higher, also there is higher wrong capacitive to experience.
In certain embodiments, a kind of implementation for obtaining the translational speed of contact is:The contact is obtained described The traveling time in viewing angle control region, the traveling time are the duration that the displacement is moved in the contact, can also be recognized It is the distance that contact is moved in the traveling time for the displacement;Then according to the displacement and it is described mobile when Between, determine the translational speed.Such as:Translational speed=displacement ÷ traveling times, in some instances, rotational angle= Displacement × translational speed × setting factor beforehand, therefore, rotational angle=displacement × displacement × setting factor beforehand ÷ are moved The dynamic time.
In certain embodiments, the traveling time is the graphical user interface displays per N frame scene of game images Duration, the N are the integer more than 0.Wherein, scene of game image is display picture frame by frame, and contact is in viewing angle control region In displacement refer to the range difference of the last contact position detected and currently detected contact position, last time inspection Survey the duration that the spacing between current detection shows N frame scene of game images, you can to think every display N frame scene of game figures Picture, perform a touch control detection.Such as:Scene of game image 1s is rendered 30 times, represents that 1s shows 30 frame scene of game images, depending on Touch control detection in the control area of angle is generally also that 1s is performed 30 times, and this is believed that between last detection and current detection Spacing shows the duration of 1 frame scene of game image, then traveling time is 1/30s.
Therefore, the present embodiment obtains contact movement in duration of the graphical user interface displays per N frame scene of game images Displacement;Further according to the displacement and the duration, velocity of rotation is determined, and according to rotation distance and velocity of rotation, obtain Rotational angle is taken, always according to the moving direction of contact in the duration of every N frames scene of game image, determines rotation direction;Then root According to rotational angle and rotation direction, the virtual lens are rotated to adjust the figure in the duration per N frame scene of game images Scene of game image shown by user interface.Therefore, camera lens is to be rotated in real time with the movement of contact, improves user's body Test.
Fig. 3 is the flow chart of the information processing method for the games system that another embodiment of the present invention provides, as shown in figure 3, The displacement of contact includes horizontal direction displacement component and vertical direction displacement component in the method for the present embodiment; The translational speed of contact includes:Horizontal direction translational speed component and vertical direction translational speed component;Correspondingly, rotational angle Including horizontal direction rotational angle component and vertical direction rotational angle component.In some cases, horizontal direction displacement Component can be 0, now it is considered that no contact does not have horizontal direction movement, then correspondingly, horizontal direction translational speed point Measure as 0, horizontal direction rotational angle component is also 0.In some cases, vertical direction displacement component can be 0, now It is considered that no contact does not have vertical direction movement, then correspondingly, vertical direction translational speed component is 0, and vertical direction turns Dynamic angle component is also 0.
The method of the present embodiment can include:
S201, in graphic user interface viewing angle control region is provided, detect and act on touching for the viewing angle control region Control operation.
In the present embodiment, S201 specific implementation process may refer to the associated description in embodiment illustrated in fig. 2, herein not Repeat again.
S202, obtain the horizontal direction displacement component of contact corresponding to the touch control operation, vertical direction movement away from From component and moving direction.
In the present embodiment, horizontal direction of the contact in viewing angle control region during movement in traveling time is obtained Displacement component and vertical direction displacement component.
In some embodiments it is contemplated that the screen resolution size of different touch control terminals is inconsistent, in different screen The touch control terminal of size has different virtual lens and rotates control operation experience.To cause different touch control terminals to have equally Virtual lens rotate control experience, displacement of the contact in viewing angle control region can be transformed to account for screen ratio.Because Account for the variable that screen ratio is a without differences on the touch control terminal of different graphic user interface size.
Therefore, the horizontal direction displacement component is:K1 and M1 ratio;Wherein, the K1 is that the contact exists The quantity of horizontal pixel point in the viewing angle control region passed through in the traveling time, the M1 is the viewing angle control The quantity of horizontal pixel point in region.Such as:The half of horizontal direction is used to control virtual lens to turn in graphic user interface Dynamic, the present embodiment is not limited to this;The screen resolution of general touch control terminal by screen resolution width × screen resolution Width represents that therefore, if touch control terminal is mobile phone or tablet personal computer, when performing the scheme of the present embodiment, touch control terminal is in Under transverse screen mode, M1 is:The high ÷ 2 of the screen resolution of touch control terminal;If touch control terminal is touch-control notebook computer etc., perform During the scheme of the present embodiment, M1 is:The wide ÷ 2 of the screen resolution of touch control terminal.
The vertical direction displacement component is:K2 and M2 ratio;Wherein, the K2 is the contact in the shifting The quantity of vertical pixel point in the viewing angle control region passed through in the dynamic time, the M2 are hanging down in the viewing angle control region The quantity of straight pixel.Such as:The complete of vertical direction is used to control virtual lens to rotate in viewing angle control region, and the present embodiment is simultaneously Not limited to this;Therefore, if touch control terminal is mobile phone or tablet personal computer, when performing the scheme of the present embodiment, touch control terminal is in Under transverse screen mode, M2 is the width of the screen resolution of touch control terminal, if touch control terminal is touch-control notebook computer etc., performs this reality When applying the scheme of example, M2 is:The height of the screen resolution of touch control terminal.
S203, the traveling time according to contact and the horizontal direction displacement component, determine the level side of contact To translational speed component, and the traveling time according to contact and the vertical direction displacement component, determine contact Vertical direction translational speed component.
Such as:By horizontal direction displacement component ÷ traveling times, it is defined as horizontal direction translational speed component;It will hang down Nogata is defined as vertical direction translational speed component to displacement component ÷ traveling times.
S204, according to the horizontal direction displacement component and the horizontal direction translational speed component, it is determined that described The horizontal direction rotational angle component of virtual lens;And according to the vertical direction displacement component and the vertical direction Translational speed component, determine the vertical direction rotational angle component of the virtual lens;And according to the horizontal direction angle of rotation Component and the vertical direction rotational angle component are spent, determines the rotational angle of the virtual lens.
In the present embodiment, it is determined that after horizontal direction displacement component and horizontal direction translational speed component, according to The horizontal direction displacement component and horizontal direction translational speed component, determine the horizontal direction rotational angle point of virtual lens Amount.It is determined that after vertical direction displacement component and vertical direction translational speed component, according to the vertical direction movement away from From component and vertical direction translational speed component, the vertical direction rotational angle component of virtual lens is determined.
In the present embodiment, in the application of reality, movement of the contact corresponding to touch control operation in viewing angle control region is led to Will not be completely horizontally or vertically, such as (time for being assumed to be a two field picture) contact exists within a certain period of time in the case of often Certain slope or curvature be present in the movement in viewing angle control region.For this situation, respectively to contact in viewing angle control region Level calculated with the component in vertical direction after be overlapped again, so that it is determined that the rotational angle of virtual lens.Pass through This mode makes user that there is higher wrong capacitive to experience.
In certain embodiments, a kind of mode for determining horizontal direction rotational angle component is:According to the horizontal direction Displacement component, the horizontal direction translational speed component, the product of the first setting factor beforehand three, determine the virtual lens Horizontal direction rotational angle component.Such as:Horizontal direction rotational angle component=horizontal direction displacement component × level The setting factor beforehand of direction translational speed component × first.Alternatively, cause in order to avoid horizontal direction translational speed component is excessive Horizontal direction rotational angle component it is excessive, therefore, the present embodiment can also set the horizontal direction rotational angle point of each frame Amount is less than or equal to first angle threshold value, and the first angle threshold value is, for example, 30 degree.
In certain embodiments, a kind of mode for determining vertical direction rotational angle component is:According to the vertical direction Displacement component, the vertical direction translational speed component, the product of the second setting factor beforehand three, determine the virtual lens Vertical direction rotational angle component.Such as:Vertical direction rotational angle component=horizontal direction displacement component × vertical The setting factor beforehand of direction translational speed component × second.Alternatively, cause in order to avoid vertical direction translational speed component is excessive Vertical direction rotational angle component it is excessive, therefore, the present embodiment can also set the vertical direction rotational angle point of each frame Amount is less than or equal to second angle threshold value, and the second angle threshold value is, for example, 15 degree.
Wherein, the first setting factor beforehand be able to can also be differed with the second setting factor beforehand with identical.
In certain embodiments, in order to ensure contact quickly carry out horizontal direction movement when, graphic user interface it is whole The wide distance of individual half screen can cause virtual lens to rotate horizontally 180 degree just, and virtual lens are moved to currently rapidly by satisfaction First setting factor beforehand is arranged to the horizontal picture of the graphic user interface by the demand in the dead astern in the visual field, therefore, the present embodiment The quantity of vegetarian refreshments and the product of the first preset value.
The present embodiment can set different setting factor beforehands on different touch control terminals in advance, and debug virtual lens movement Effect.Wherein it is possible to by contact, quickly movement is set as 0.1m/s.Final practice obtains, in the case of allowable error (here Error to refer to be not necessarily mobile half screen just wide, it is allowed to have 10% deviation), so that touch control terminal is mobile phone as an example, hand The screen resolution of machine is, for example, 750 × 1334, wherein, a height of the 1334 of the screen resolution of mobile phone, it is in transverse screen in mobile phone Under pattern, i.e. the mobile phone, the quantity of the horizontal pixel point of graphic user interface is 1334, when setting factor beforehand=18000, mirror The movement of head in the horizontal direction disclosure satisfy that the demand.Therefore the first preset value can be arranged to 18000 in the present embodiment ÷13342=0.0101, correspondingly, quantity × 0.0101 of the horizontal pixel point of the first setting factor beforehand=graphic user interface.
In certain embodiments, in order to ensure contact quickly carry out vertical direction movement when, graphic user interface it is whole The high distance of individual screen can cause virtual lens to be rotated by 90 ° in vertical direction just, and virtual lens are moved to rapidly by satisfaction The surface of present viewing field and the demand of underface, therefore, the second setting factor beforehand is arranged to the graphical user by the present embodiment The quantity of the vertical pixel point at interface and the product of the second preset value.
The present embodiment can set different setting factor beforehands on different touch control terminals in advance, and debug virtual lens movement Effect.Wherein it is possible to by contact, quickly movement is set as 0.1m/s.Final practice obtains, in the case of allowable error (here Error to refer to be not necessarily mobile full screen just high, it is allowed to have 10% deviation), so that touch control terminal is mobile phone as an example, hand The screen resolution of machine is, for example, 750 × 1334, wherein, the screen resolution of mobile phone a width of 750 when, be in transverse screen in mobile phone Under pattern, i.e., the quantity of the vertical pixel point of the graphic user interface of the mobile phone is 750, when setting factor beforehand=9000, camera lens The demand is disclosure satisfy that in the movement of vertical direction.Therefore the second preset value can be arranged to 9000 ÷ in the present embodiment 7502=0.016, correspondingly, quantity × 0.016 of the vertical pixel point of the second setting factor beforehand=graphic user interface.
S205, the rotation direction for determining according to the moving direction virtual lens.
In the present embodiment, the moving direction of contact can include moving horizontally durection component and vertically move durection component, Therefore, the present embodiment moves horizontally durection component according to contact, determines the rotation direction of virtual lens and includes the side of horizontally rotating To component, durection component is vertically moved according to contact, determining the rotation direction of virtual lens includes vertical rotation direction component. Wherein, such as shown in figure 4, the durection component that horizontally rotates of virtual lens refers to that virtual lens rotate around y-axis, virtual lens Vertical rotative component refers to that virtual lens rotate around z-axis.In addition, the durection component that moves horizontally of contact can be horizontal to moving to left Dynamic component or level are moved to the left component, and the durection component that vertically moves of contact can be mobile component vertically upward or vertical Component directly is moved down, such as shown in Figure 5.
In one implementation, if the durection component that moves horizontally of contact moves right component for level, the present embodiment Moved right component according to contact level, determine that the durection component that horizontally rotates of virtual lens turns to be horizontal along clockwise direction It is dynamic.If the durection component that moves horizontally of contact is moved to the left component for level, the present embodiment is moved to the left point according to contact level Amount, determine virtual lens horizontally rotates durection component to horizontally rotate in the counterclockwise direction.
In another implementation, if the durection component that moves horizontally of contact moves right component for level, this implementation Example moves right component according to contact level, determines that the durection component that horizontally rotates of virtual lens turns to be horizontal in the counterclockwise direction It is dynamic.If the durection component that moves horizontally of contact is moved to the left component for level, the present embodiment is moved to the left point according to contact level Amount, determine virtual lens horizontally rotates durection component to horizontally rotate along clockwise direction.
In one implementation, if contact vertically moves durection component as mobile component vertically upward, the present embodiment According to contact, mobile component, the vertical rotation direction component for determining virtual lens are vertical along clockwise direction turn vertically upward It is dynamic.If contact vertically moves durection component as mobile component vertically downward, the present embodiment divides according to contact is mobile vertically downward Amount, determine that the vertical rotation direction component of virtual lens rotates to be vertical in the counterclockwise direction.
In another implementation, if contact vertically moves durection component as mobile component vertically upward, this implementation According to contact, mobile component, the vertical rotation direction component for determining virtual lens are vertical turn in the counterclockwise direction to example vertically upward It is dynamic.If contact vertically moves durection component as mobile component vertically downward, the present embodiment divides according to contact is mobile vertically downward Amount, it is determined that the empty vertical rotation direction component like camera lens rotates to be vertical along clockwise direction.
The present embodiment can horizontally rotate durection component and vertical rotation direction component according to virtual lens, it is determined that virtually The rotation direction of camera lens.
S206, rotational angle and rotation direction according to the virtual lens, it is described to adjust to rotate the virtual lens Scene of game image shown by graphic user interface.
In the present embodiment, S206 specific implementation process may refer to the associated description in embodiment illustrated in fig. 2, herein not Repeat again.
The present embodiment, the rotational angle by such scheme virtual lens are true with translational speed according to displacement Fixed, therefore, when user needs to finely tune virtual lens, user's control contact is slowly moved (i.e. translational speed is slow), and figure is used The scene of game image for showing virtual lens to rotate less rotational angle on the interface of family and adjusting.When user needs significantly to move During dynamic virtual lens, user's control contact is quickly moved (i.e. translational speed is fast), and is used without mobile excessive distance, figure The scene of game image that virtual lens can be shown to rotate larger rotational angle on the interface of family and adjusted, solves prior art In the problem of can not meeting lens fine-tuning simultaneously and significantly adjusting mirror head-turned angle, the present embodiment control virtual lens The rate of precision of the angle of rotation is higher, also there is higher wrong capacitive to experience.
In order to verify that the camera lens of scheme of the embodiment of the present invention moves effect, by scheme of the embodiment of the present invention and in the prior art Scheme done and contrast that (so that touch control terminal is iphone7 as an example, test data is manual test, however not excluded that is existed certain Error), wherein, as shown in Table 1.
Table one
According to above-mentioned comparing result, scheme of the embodiment of the present invention solves defect present in prior art.Significantly It is little with prior art difference under the experience of mobile virtual camera lens.Under the experience of mobile virtual camera lens a little, existing skill Art scheme can only be controlled by mobile small distance, but player usually will not so be easily controlled finger that movement is so small Distance, if movement is more, it is necessary to which operation movement again is gone back.Scheme of the embodiment of the present invention can move larger distance, Experienced with higher wrong capacitive.
Fig. 6 is the structural representation of the information processor for the games system that one embodiment of the invention provides, such as Fig. 6 institutes Show, the information processor 300 of the games system of the present embodiment is applied to the touch control terminal that graphic user interface can be presented, described Content shown by graphic user interface includes the scene of game image captured by virtual lens, the letter of the games system Breath processing unit 300 can include:Detection module 310, acquisition module 320, determining module 330 and processing module 340.
Detection module 310, for providing viewing angle control region in the graphic user interface, detect and act on described regard The touch control operation of angle control area.
Acquisition module 320, for obtaining the displacement of contact, translational speed and movement side corresponding to the touch control operation To.
Determining module 330, for according to the displacement and the translational speed, determining the rotation of the virtual lens Angle, and determine according to the moving direction rotation direction of the virtual lens.
Processing module 340, for the rotational angle and rotation direction according to the virtual lens, rotate the virtual lens To adjust the scene of game image shown by the graphic user interface.
In certain embodiments, the acquisition module 320, is specifically used for:The contact is obtained in the viewing angle control area The traveling time in domain, the traveling time are the duration that the displacement is moved in the contact;According to the displacement and The traveling time, determine the translational speed.
In certain embodiments, the displacement includes horizontal direction displacement component and vertical direction displacement Component;The translational speed includes:Horizontal direction translational speed component and vertical direction translational speed component;The rotational angle Including horizontal direction rotational angle component and vertical direction rotational angle component;
The determining module 330, is specifically used for:Moved according to the horizontal direction displacement component and the horizontal direction Dynamic velocity component, determine the horizontal direction rotational angle component of the virtual lens;And according to the vertical direction movement away from From component and the vertical direction translational speed component, the vertical direction rotational angle component of the virtual lens is determined;According to The horizontal direction rotational angle component and the vertical direction rotational angle component, determine the angle of rotation of the virtual lens Degree.
In certain embodiments, the horizontal direction displacement component is:K1 and M1 ratio;Wherein, the K1 is The quantity of horizontal pixel point in the viewing angle control region that the contact is passed through in the traveling time, the M1 are institute State the quantity of the horizontal pixel point in viewing angle control region;
The vertical direction displacement component is:K2 and M2 ratio;Wherein, the K2 is the contact in the shifting The quantity of vertical pixel point in the viewing angle control region passed through in the dynamic time, the M2 are in the viewing angle control region Vertical pixel point quantity.
In certain embodiments, the determining module 330, is specifically used for:According to the horizontal direction displacement component, The horizontal direction translational speed component, the product of the first setting factor beforehand three, determine that the horizontal direction of the virtual lens turns Dynamic angle component.
In certain embodiments, first setting factor beforehand for the graphic user interface horizontal pixel point quantity with The product of first preset value.
In certain embodiments, the determining module 330, is specifically used for:According to the vertical direction displacement component, The vertical direction translational speed component, the product of the second setting factor beforehand three, determine that the vertical direction of the virtual lens turns Dynamic angle component.
In certain embodiments, second setting factor beforehand for the graphic user interface vertical pixel point quantity with The product of second preset value.
The device of the present embodiment, it can be used for the technical scheme for performing above-mentioned each method embodiment, its realization principle and skill Art effect is similar, and here is omitted.
Fig. 7 is the structural representation for the touch control terminal that one embodiment of the invention provides, as shown in fig. 7, the present embodiment touches Control terminal 400 can include:Graphic user interface 410, memory 420 and processor 430.The institute of graphic user interface 410 The content of display includes the scene of game image captured by virtual lens.
Memory 420, instructed for storage program.
The processor 430, for realizing following steps when described program instruction is performed:
Viewing angle control region is provided in the graphic user interface 410, detects and acts on the viewing angle control region Touch control operation;
Obtain the displacement of contact, translational speed and moving direction corresponding to the touch control operation;
According to the displacement and the translational speed, the rotational angle of the virtual lens is determined, and according to institute State the rotation direction that moving direction determines the virtual lens;
According to the rotational angle and rotation direction of the virtual lens, rotate the virtual lens and used with adjusting the figure Scene of game image shown by family interface 410.
In certain embodiments, the processor 430 is specifically used for:The contact is obtained in the viewing angle control region Traveling time, the traveling time are the duration that the displacement is moved in the contact;According to the displacement and described Traveling time, determine the translational speed.
In certain embodiments, the displacement includes horizontal direction displacement component and vertical direction displacement Component;The translational speed includes:Horizontal direction translational speed component and vertical direction translational speed component;The rotational angle Including horizontal direction rotational angle component and vertical direction rotational angle component;
The processor 430 is specifically used for:
According to the horizontal direction displacement component and the horizontal direction translational speed component, the virtual mirror is determined The horizontal direction rotational angle component of head;
According to the vertical direction displacement component and the vertical direction translational speed component, the virtual mirror is determined The vertical direction rotational angle component of head;
According to the horizontal direction rotational angle component and the vertical direction rotational angle component, the virtual mirror is determined Head-turned angle.
In certain embodiments, the horizontal direction displacement component is:K1 and M1 ratio;Wherein, the K1 is The quantity of horizontal pixel point in the viewing angle control region that the contact is passed through in the traveling time, the M1 are institute State the quantity of the horizontal pixel point in viewing angle control region;
The vertical direction displacement component is:K2 and M2 ratio;Wherein, the K2 is the contact in the shifting The quantity of vertical pixel point in the viewing angle control region passed through in the dynamic time, the M2 are in the viewing angle control region Vertical pixel point quantity.
In certain embodiments, the processor 430 is specifically used for:
According to the horizontal direction displacement component, the horizontal direction translational speed component, the first setting factor beforehand three The product of person, determine the horizontal direction rotational angle of the virtual lens.
In certain embodiments, first setting factor beforehand is the number of the horizontal pixel point of the graphic user interface 410 Amount and the product of the first preset value.
In certain embodiments, the processor 430 is specifically used for:
According to the vertical direction displacement component, the vertical direction translational speed component, the second setting factor beforehand three The product of person, determine the vertical direction rotational angle of the virtual lens.
In certain embodiments, second setting factor beforehand is the number of the vertical pixel point of the graphic user interface 410 Amount and the product of the second preset value.
The touch control terminal of the present embodiment, it can be used for the technical scheme for performing above-mentioned each method embodiment, its realization principle Similar with technique effect, here is omitted.
One of ordinary skill in the art will appreciate that:Realizing all or part of step of above-mentioned each method embodiment can lead to The related hardware of programmed instruction is crossed to complete.Foregoing program can be stored in a computer read/write memory medium.The journey Sequence upon execution, execution the step of including above-mentioned each method embodiment;And foregoing storage medium includes:Read-only memory (Read- Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disc or CD etc. it is various Can be with the medium of store program codes.
Finally it should be noted that:Various embodiments above is merely illustrative of the technical solution of the present invention, rather than its limitations;To the greatest extent The present invention is described in detail with reference to foregoing embodiments for pipe, it will be understood by those within the art that:Its according to The technical scheme described in foregoing embodiments can so be modified, either which part or all technical characteristic are entered Row equivalent substitution;And these modifications or replacement, the essence of appropriate technical solution is departed from various embodiments of the present invention technology The scope of scheme.

Claims (19)

1. a kind of information processing method of games system, it is characterised in that whole applied to the touch-control that graphic user interface can be presented End, the content shown by the graphic user interface include the scene of game image captured by virtual lens, methods described Including:
Viewing angle control region is provided in the graphic user interface, detects the touch-control behaviour for acting on the viewing angle control region Make;
Obtain the displacement of contact, translational speed and moving direction corresponding to the touch control operation;
According to the displacement and the translational speed, the rotational angle of the virtual lens is determined, and according to the shifting Dynamic direction determines the rotation direction of the virtual lens;
According to the rotational angle and rotation direction of the virtual lens, the virtual lens are rotated to adjust graphical user circle Scene of game image shown by face.
2. according to the method for claim 1, it is characterised in that the movement for obtaining contact corresponding to the touch control operation Speed, including:Traveling time of the contact in the viewing angle control region is obtained, the traveling time moves for the contact The duration of the displacement;According to the displacement and the traveling time, the translational speed is determined.
3. according to the method for claim 2, it is characterised in that the displacement includes horizontal direction displacement component With vertical direction displacement component;The translational speed includes:Horizontal direction translational speed component and vertical direction movement speed Spend component;The rotational angle includes horizontal direction rotational angle component and vertical direction rotational angle component;
It is described that the rotational angle of the virtual lens is determined according to the displacement and the translational speed, including:
According to the horizontal direction displacement component and the horizontal direction translational speed component, the virtual lens are determined Horizontal direction rotational angle component;
According to the vertical direction displacement component and the vertical direction translational speed component, the virtual lens are determined Vertical direction rotational angle component;
According to the horizontal direction rotational angle component and the vertical direction rotational angle component, the virtual lens are determined Rotational angle.
4. according to the method for claim 3, it is characterised in that the horizontal direction displacement component is:K1's and M1 Ratio;Wherein, the K1 is the horizontal pixel in the viewing angle control region that the contact is passed through in the traveling time The quantity of point, the M1 are the quantity of the horizontal pixel point in the viewing angle control region;
The vertical direction displacement component is:K2 and M2 ratio;Wherein, the K2 is the contact when described mobile The quantity of vertical pixel point in the viewing angle control region of interior process, the M2 are hanging down in the viewing angle control region The quantity of straight pixel.
5. the method according to claim 3 or 4, it is characterised in that described according to the horizontal direction displacement component With the horizontal direction translational speed component, the horizontal direction rotational angle components of the virtual lens is determined, including:
According to the horizontal direction displacement component, the horizontal direction translational speed component, the first setting factor beforehand three Product, determine the horizontal direction rotational angle component of the virtual lens.
6. according to the method for claim 5, it is characterised in that first setting factor beforehand is the graphic user interface The quantity of horizontal pixel point and the product of the first preset value.
7. the method according to claim 3 or 4, it is characterised in that described according to the vertical direction displacement component With the vertical direction translational speed component, the vertical direction rotational angle components of the virtual lens is determined, including:
According to the vertical direction displacement component, the vertical direction translational speed component, the second setting factor beforehand three Product, determine the vertical direction rotational angle component of the virtual lens.
8. according to the method for claim 7, it is characterised in that second setting factor beforehand is the graphic user interface The quantity of vertical pixel point and the product of the second preset value.
9. a kind of information processor of games system, it is characterised in that whole applied to the touch-control that graphic user interface can be presented End, the content shown by the graphic user interface include the scene of game image captured by virtual lens, described device Including:
Detection module, for providing viewing angle control region in the graphic user interface, detect and act on the viewing angle control The touch control operation in region;
Acquisition module, for obtaining the displacement of contact, translational speed and moving direction corresponding to the touch control operation;
Determining module, for according to the displacement and the translational speed, determining the rotational angle of the virtual lens, with And the rotation direction of the virtual lens is determined according to the moving direction;
Processing module, for the rotational angle and rotation direction according to the virtual lens, the virtual lens are rotated to adjust Scene of game image shown by the graphic user interface.
10. device according to claim 9, it is characterised in that the acquisition module, be specifically used for:Obtain the contact Traveling time in the viewing angle control region, the traveling time are the duration that the displacement is moved in the contact;Root According to the displacement and the traveling time, the translational speed is determined.
11. device according to claim 10, it is characterised in that the displacement includes horizontal direction displacement point Amount and vertical direction displacement component;The translational speed includes:Horizontal direction translational speed component and vertical direction movement Velocity component;The rotational angle includes horizontal direction rotational angle component and vertical direction rotational angle component;
The determining module, is specifically used for:According to the horizontal direction displacement component and the horizontal direction translational speed Component, determine the horizontal direction rotational angle component of the virtual lens;And according to the vertical direction displacement component With the vertical direction translational speed component, the vertical direction rotational angle components of the virtual lens is determined;According to the water Square to rotational angle component and the vertical direction rotational angle component, the rotational angle of the virtual lens is determined.
12. device according to claim 11, it is characterised in that the horizontal direction displacement component is:K1 and M1 Ratio;Wherein, the K1 is the horizontal picture in the viewing angle control region that the contact is passed through in the traveling time The quantity of vegetarian refreshments, the M1 are the quantity of the horizontal pixel point in the viewing angle control region;
The vertical direction displacement component is:K2 and M2 ratio;Wherein, the K2 is the contact when described mobile The quantity of vertical pixel point in the viewing angle control region of interior process, the M2 are hanging down in the viewing angle control region The quantity of straight pixel.
13. the device according to claim 11 or 12, it is characterised in that the determining module, be specifically used for:According to described Horizontal direction displacement component, the horizontal direction translational speed component, the product of the first setting factor beforehand three, it is determined that described The horizontal direction rotational angle component of virtual lens.
14. device according to claim 13, it is characterised in that first setting factor beforehand is the graphic user interface Horizontal pixel point quantity and the first preset value product.
15. the device according to claim 11 or 12, it is characterised in that the determining module, be specifically used for:According to described Vertical direction displacement component, the vertical direction translational speed component, the product of the second setting factor beforehand three, it is determined that described The vertical direction rotational angle component of virtual lens.
16. device according to claim 15, it is characterised in that second setting factor beforehand is the graphic user interface Vertical pixel point quantity and the second preset value product.
A kind of 17. touch control terminal, it is characterised in that including:Graphic user interface, memory and processor;The graphical user Content shown by interface includes the scene of game image captured by virtual lens;
Memory, instructed for storage program;
The processor, for being realized when described program instruction is performed such as claim 1-8 any one methods describeds Step.
A kind of 18. storage medium, it is characterised in that including:Readable storage medium storing program for executing and computer program, the computer program are used In the information processing method for realizing the games system described in claim 1-8 any one.
19. a kind of program product, it is characterised in that described program product includes computer program, the computer program storage In readable storage medium storing program for executing, at least one processor of touch control terminal can read the computer from the readable storage medium storing program for executing Program, computer program described at least one computing device cause touch control terminal to implement claim 1-8 any one The information processing method of described games system.
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