CN115328297A - Game control method and device and electronic equipment - Google Patents

Game control method and device and electronic equipment Download PDF

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Publication number
CN115328297A
CN115328297A CN202210706791.4A CN202210706791A CN115328297A CN 115328297 A CN115328297 A CN 115328297A CN 202210706791 A CN202210706791 A CN 202210706791A CN 115328297 A CN115328297 A CN 115328297A
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China
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area
tactile feedback
sliding operation
virtual
skill
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Chinese (zh)
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李昂
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210706791.4A priority Critical patent/CN115328297A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485Scrolling or panning
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a game control method, a game control device and electronic equipment; wherein, the method comprises the following steps: responding to the movement operation aiming at the virtual rocker, and controlling the virtual character to move in the game scene; and responding to sliding operation aiming at a wheel disc area and a tactile feedback area corresponding to the virtual rocker to acquire a first movement parameter corresponding to the sliding operation, responding to triggering operation aiming at the skill control before the sliding operation is finished, and determining and releasing a target skill from a plurality of preset skills according to the triggering operation and the first movement parameter. In the mode, through the feedback of the touch feedback area to the sliding operation, a user can conveniently determine the target skill according to the first movement parameter corresponding to the sliding operation by controlling the action of the sliding operation on the wheel disc area and the touch feedback area, so that the release of various skills can be triggered through different operations, the operation mode can clearly define the release types of the skills, the misoperation is reduced, and the success rate of the skill release is improved.

Description

Game control method and device and electronic equipment
Technical Field
The present invention relates to the field of game technologies, and in particular, to a method and an apparatus for controlling a game, and an electronic device.
Background
In some game scenarios, there are many skill categories of virtual characters, such as hero characters in a fighting game. In order to trigger the skills, one is to form a quick instruction for releasing the skills by combining keys on a keyboard, and the method is only suitable for end games and has a limited application range; one way is to increase the number of skill controls on the interface, and since the interface area of the mobile device is limited, a large number of skill controls may cause the interface layout to be crowded, which may easily cause the player to touch by mistake, and the interface has poor aesthetics.
Disclosure of Invention
In view of this, an object of the present invention is to provide a method, an apparatus and an electronic device for controlling a game, so as to reduce the probability of a player touching the game by mistake, improve the success rate of skill release, and improve the aesthetic property of an interface.
In a first aspect, an embodiment of the present invention provides a method for game control, in which a graphical user interface is provided through a touch screen of a terminal device; displaying at least part of a game scene, a virtual character, a virtual rocker and a skill control in the graphical user interface; the method comprises the following steps: responding to the movement operation aiming at the virtual rocker, and controlling the virtual character to move in the game scene; responding to sliding operation of a wheel disc area and a touch feedback area corresponding to the virtual rocker, and acquiring a first movement parameter corresponding to the sliding operation, wherein the touch feedback area is an area related to the wheel disc area and is used for providing a touch feedback signal; and before the sliding operation is finished, responding to the trigger operation aiming at the skill control, determining a target skill from a plurality of preset skills according to the trigger operation and the first movement parameter, and controlling the virtual character to release the target skill, wherein the first movement parameters corresponding to different skills are different in the skills.
The sliding operation includes at least one of: a first sliding operation of moving from a wheel area corresponding to the virtual rocker to a tactile feedback area; the method comprises a first sliding operation from a first sub-stage to a second sub-stage, wherein the first sub-stage is a stage of moving from a wheel disc area corresponding to a virtual rocker to a tactile feedback area, the second sub-stage is a stage of moving from the tactile feedback area to the wheel disc area, and the interval time between the first sub-stage and the second sub-stage is smaller than a preset threshold value; a third sliding operation from the second sub-phase to the first sub-phase is included.
Before the step of controlling the virtual character to move in the game scene in response to the movement operation of the virtual joystick, the method further comprises: in response to a specified condition being triggered, a virtual rocker is displayed in the graphical user interface, a haptic feedback region is set at a specified position relative to the virtual rocker.
The step of displaying a virtual rocker in the graphical user interface in response to a specified condition being triggered, the haptic feedback region being provided at a specified position relative to the virtual rocker, includes: responding to a trigger operation in a preset area of the graphical user interface, and determining a contact position of the trigger operation; taking the position of the contact as the initial position of the virtual rocker, and displaying the virtual rocker at the position of the contact; a tactile feedback area is provided at a designated position relative to the virtual rocker.
The step of displaying a virtual rocker in the graphical user interface in response to a specified condition being triggered, the haptic feedback region being provided at a specified position relative to the virtual rocker, includes: displaying a virtual rocker in the graphical user interface in response to a specified condition being triggered; the designated positions are respectively determined along a plurality of designated directions of the virtual rocker, and one sub-area of the tactile feedback area is respectively arranged at each designated position.
The step of displaying a virtual rocker in the graphical user interface in response to a specified condition being triggered, the haptic feedback region being provided at a specified position relative to the virtual rocker, includes: displaying a virtual rocker in the graphical user interface in response to a specified condition being triggered; at least one circular ring is determined by taking the virtual rocker as a center, and a sub-region of the tactile feedback region is respectively arranged on each circular ring.
The method further comprises the following steps: the tactile feedback area is displayed in a second display format in response to the touch point on the touch screen of the sliding operation reaching the tactile feedback area.
The method further comprises the following steps: when the touch point of the sliding operation on the touch screen does not reach the tactile feedback area, the tactile feedback area is displayed in a first display format.
The method further comprises the following steps: generating and outputting a first feedback signal in response to the sliding operation reaching the tactile feedback region; wherein the first feedback signal comprises: a vibration signal and/or a sound signal.
The first movement parameter may include one or more of the following: sliding the touch point on the touch screen to the stop position of the touch feedback area; a tactile feedback area mark reached by a touch point on the touch screen through sliding operation; the dwell time of the touch point of the sliding operation on the touch screen in the tactile feedback area; sliding a moving path of a touch point operated on the touch screen in the tactile feedback area; the number of times when a touch point on the touch screen is slid to reach the tactile feedback area within a preset time period.
The skill control comprises a plurality of skill controls; responding to the trigger operation aiming at the skill control, determining a target skill from a plurality of preset skills according to the trigger operation and the first movement parameter, and controlling the virtual character to release the target skill, wherein the step comprises the following steps: in response to a trigger operation for the skill control, determining a first control triggered by the trigger operation from a plurality of skill controls; and determining a target skill corresponding to the first control and the first movement parameter from the multiple skills, and controlling the virtual character to release the target skill.
The step of responding to the trigger operation of the skill control, and the step of determining the target skill from the preset multiple skills according to the trigger operation and the first movement parameter comprises the following steps: and in response to the trigger operation for the skill control, inquiring the target skill matched with the first movement parameter and the trigger operation from the preset multiple skills.
The method further comprises the following steps: and if the target skill is not inquired, controlling the virtual character to move based on the first movement parameter.
The method further comprises the following steps: when the touch point of the sliding operation on the touch screen is positioned in the tactile feedback area, the tactile feedback signal is provided through the tactile feedback area according to the movement of the touch point in the tactile feedback area.
The contacts correspond to different haptic feedback signals at different locations in the haptic feedback region.
The different haptic feedback signals are feedback signals having different coefficients of friction.
The method further comprises the following steps: when the sliding operation is the second sliding operation or the third sliding operation, and the contact point of the sliding operation on the touch screen in the first sub-stage is located in the tactile feedback area, the tactile feedback area provides a first tactile feedback signal; when the touch point of the sliding operation on the touch screen is positioned in the tactile feedback area in the second sub-stage, the tactile feedback area provides a second tactile feedback signal; wherein the first haptic feedback signal is different from the second haptic feedback signal.
The first tactile feedback signal and the second tactile feedback signal correspond to different friction coefficients respectively.
In a second aspect, an embodiment of the present invention provides a game control apparatus, which provides a graphical user interface through a touch screen of a terminal device; displaying at least part of a game scene, a virtual character, a virtual rocker and a skill control in the graphical user interface; the device comprises: the movement control module is used for responding to the movement operation of the virtual rocker and controlling the virtual character to move in the game scene; the parameter acquisition module is used for responding to sliding operation of a wheel disc area and a touch feedback area corresponding to the virtual rocker and acquiring a first movement parameter corresponding to the sliding operation, wherein the touch feedback area is an area related to the wheel disc area and is used for providing a touch feedback signal; and the skill release module is used for responding to the trigger operation aiming at the skill control before the sliding operation is finished, determining a target skill from a plurality of preset skills according to the trigger operation and the first movement parameter, and controlling the virtual character to release the target skill, wherein the first movement parameters corresponding to different skills are different in the plurality of skills.
In a third aspect, an embodiment of the present invention provides an electronic device, which includes a processor and a memory, where the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the method for controlling a game.
In a fourth aspect, embodiments of the invention provide a machine-readable storage medium having stored thereon machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the method of game control described above.
The embodiment of the invention brings the following beneficial effects:
the method, the device and the electronic equipment for controlling the game respond to the movement operation aiming at the virtual rocker and control the virtual character to move in the game scene; responding to sliding operation of a wheel disc area and a tactile feedback area corresponding to the virtual rocker, and acquiring a first movement parameter corresponding to the sliding operation, wherein the tactile feedback area is an area associated with the wheel disc area and is used for providing a tactile feedback signal; and before the sliding operation is finished, responding to the triggering operation aiming at the skill control, determining a target skill from a plurality of preset skills according to the triggering operation and the first movement parameter, and controlling the virtual character to release the target skill, wherein the first movement parameters corresponding to different skills are different in the plurality of skills. In the mode, a touch feedback area is arranged, the user can conveniently control the sliding operation to act on the wheel disc area and the touch feedback area by controlling the sliding operation through the feedback of the touch feedback area to the sliding operation, so that the target skill is determined according to the first moving parameter corresponding to the sliding operation, the release of various skills is triggered through different operations, the release type of the skill can be clearly defined by the operation mode, the misoperation is reduced, and the success rate of the release of the skill is improved.
In addition, the mode does not need to arrange more skill controls on the interface, thereby further reducing the error touch of the player and leading the interface to be more beautiful.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by the practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the aforementioned and other objects, features and advantages of the present invention comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a flow chart of a method for game control according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of a plurality of sub-regions in a haptic feedback region according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of a plurality of sub-regions in another haptic feedback region provided in accordance with an embodiment of the present invention;
FIG. 4 is a schematic diagram of a virtual rocker movement path for releasing a target skill according to an embodiment of the invention;
FIG. 5 is a schematic view of a virtual rocker movement path for canceling release target skills according to an embodiment of the present invention;
FIG. 6 is a schematic structural diagram of a game control apparatus according to an embodiment of the present invention;
fig. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some, but not all embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
For end-play games, since the end-play games are run on a desktop computer, a notebook computer, or other devices that can access a keyboard and a mouse, a player can trigger skills through keys in the keyboard, or trigger skills through a combination of keys, for example, trigger skill 1 through an "up arrow + Z", trigger skill 2 through an "up arrow + down arrow + space key", or the like.
However, for the hand game, since the hand game is executed on a smart phone, a tablet computer, or other devices that input information through a touch screen, if a plurality of skills are to be triggered, the number of skill controls is generally increased on an interface, and since the interface area of the mobile device is limited, the number of skill controls is large, the interface layout is crowded, which easily causes a player to touch by mistake, and the interface has poor aesthetic property.
The inventor has found in the course of research that skill triggering is achieved in conjunction with the operation of the virtual rocker, for example, controlling the virtual rocker to move up twice in succession. For the physical rocker, when a player operates the physical rocker, impact feedback occurs, for example, when the physical rocker moves upwards and moves to the top, the physical rocker collides with a related device, the player receives tactile feedback and sound feedback, and the player realizes that the player has finished moving upwards once, so that the player can continue to finish subsequent operations to realize skill triggering. However, for the virtual joystick, when a player operates the virtual joystick, the player operates the virtual joystick through the touch screen, and even if one-time moving operation is completed, the player cannot obtain relevant feedback, so that the operation time delay of the player is long, a plurality of operations for triggering skills are difficult to complete continuously, and the failure rate of skill triggering is high.
Based on the foregoing, the game control method, the game control device, and the electronic device provided in the embodiments of the present invention may be applied to various games, and in particular, may be applied to end-play games in a scene where the virtual joystick releases the skill. For the hand-game, when the player operates the virtual rocker, the player is given operation feedback in a certain mode, so that the player can quickly know whether the operation is completed or not, and then the player can quickly execute subsequent operations, thereby improving the continuity of multiple operations and the success rate of skill release.
The method for controlling the game in one embodiment of the invention can be operated in a local terminal device or a server. When the game control method is operated on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and the operation of the game control method are completed on a cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through the electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present invention provides a method for controlling a game, where a graphical user interface is provided by a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system. A graphical user interface is provided through the terminal device, and interface contents such as game scene pictures, communication interaction windows and the like can be displayed on the graphical user interface according to the type of the started application program.
To facilitate understanding of the present embodiment, first, a method for controlling a game disclosed in the present embodiment is described in detail, as shown in fig. 1, the method for controlling a game provides a graphical user interface through a touch screen of a terminal device, and at least a part of a game scene, a virtual character, a virtual joystick, and a skill control are displayed in the graphical user interface; the virtual character is positioned in a game scene; the virtual rocker and the skill control are displayed on a scene picture of a virtual scene; the method comprises the following steps:
step S102, responding to the movement operation aiming at the virtual rocker, and controlling the virtual character to move in a game scene;
the movement operation for the virtual rocker may specifically be that a player presses the virtual rocker with a finger, and the finger moves on the interface in a pressed state; at this time, the virtual stick moves following the movement of the finger. In most cases, the virtual joystick is used to control the movement of a virtual character, which moves in the game scene as the virtual joystick moves.
It should be noted that, in the embodiment of the present application, the virtual joystick may also move following the moving operation.
Step S104, responding to sliding operation of a wheel disc area and a tactile feedback area corresponding to the virtual rocker, and acquiring a first movement parameter corresponding to the sliding operation, wherein the tactile feedback area is an area associated with the wheel disc area and is used for providing a tactile feedback signal;
the haptic feedback region may provide haptic feedback to the player when the player operates the virtual joystick. For this purpose, a specified coefficient of friction may be set within the haptic feedback region, and at this time, when the player's finger moves to the haptic feedback region or the edge of the haptic feedback region, a change in the coefficient of friction, i.e., the haptic feedback given to the player, may be sensed. The coefficient of friction in the haptic feedback region may be significantly higher than the coefficient of friction in regions outside the haptic feedback region, or may be significantly lower than the coefficient of friction in regions outside the haptic feedback region.
The touch feedback area is an area related to the wheel disc area and can be arranged at a designated position relative to the virtual rocker, and the designated position can be a position reached by a finger after a player finishes the operation of designating the rocker; typically, the tactile feedback area is located at a distance from the initial position of the virtual joystick to facilitate the player's completion of a specified joystick operation. For example, the touch feedback signal is provided to the finger of the player based on the change of the friction coefficient when the finger of the player touches the virtual joystick to move upwards for a certain distance, and the player can quickly know that the virtual joystick is moved upwards through the touch feedback signal.
In a specific implementation manner, the virtual rocker is further generally associated with a wheel disc region, and the virtual rocker can move within a range of the wheel disc region or around the wheel disc region, in this case, the tactile feedback region may be disposed at an edge position of the wheel disc region, or outside the wheel disc region.
The embodiment aims to realize the release of multiple skills through the combined operation of the virtual rocker and the skill control. Based on the method, when a player executes the sliding operation of the wheel disc area and the touch feedback area corresponding to the virtual rocker, a first movement parameter corresponding to the sliding operation is obtained; the first movement parameter may include a movement path, a movement time period, and the like of the sliding operation.
In a specific implementation, the first movement parameter includes one or more of the following (1) - (5):
(1) Sliding the touch point on the touch screen to the stop position of the touch feedback area; for example, when the haptic feedback region is a ring shape surrounding the roulette region, a touch point of a slide operation on the touch screen may be stopped at an upper region, a lower region, a left region, and a right region of the haptic feedback region with respect to the roulette region.
(2) The touch feedback area mark reached by the touch point of the sliding operation on the touch screen; in this case, a plurality of tactile feedback areas are provided, each tactile feedback area is provided with a corresponding identifier, and when a touch point on the touch screen is touched by a sliding operation, the identifier of the tactile feedback area is used as a first movement parameter.
(3) The dwell time of a touch point of the sliding operation on the touch screen in the tactile feedback area; for example, a time length threshold may be preset, and it is determined whether the time length of the touch point of the sliding operation on the touch screen staying in the tactile feedback area satisfies the trigger condition of a certain skill.
(4) Sliding a moving path of a touch point operated on the touch screen in the tactile feedback area; for example, a movement path that satisfies a trigger condition of a certain skill may be preset such that a touch point of a slide operation on the touch screen moves from the wheel area to the tactile feedback area, and moves from the tactile feedback area to an initial position; of course, other specific paths may be provided.
(5) The number of times when a touch point on the touch screen reaches the haptic feedback area within a preset time period. For example, within a preset time period, a touch point of a sliding operation on the touch screen moves from an initial position to the tactile feedback area, and moves from the tactile feedback area to the initial position, and at this time, the number of times may be considered as one; for another example, within a preset time period, the contact point of the sliding operation on the touch screen moves from the initial position to the tactile feedback area, moves from the tactile feedback area to the initial position, moves from the initial position to the tactile feedback area, and moves from the tactile feedback area to the initial position; at this time, the number of times the touch point of the slide operation on the touch panel reaches the haptic feedback area may be considered to be two.
And S106, before the sliding operation is finished, responding to the trigger operation aiming at the skill control, determining a target skill from a plurality of preset skills according to the trigger operation and the first movement parameter, and controlling the virtual character to release the target skill, wherein the first movement parameters corresponding to different skills are different in the plurality of skills.
In practical implementation, the first movement parameter corresponding to each skill may be preset, for example, for skill 1, the first movement parameter is set as follows: the sliding operation controls the number of times that the virtual rocker reaches the tactile feedback area within the preset duration to be two; for skill 2, set the first movement parameter as: the sliding operation controls the position of the virtual joystick as it moves to the tactile feedback area to the right relative to the wheel area.
That is, the first movement parameters for different skills are different. And after the skill control is triggered, searching a matched first movement parameter from the first movement parameters corresponding to the multiple skills according to the first movement parameter, and determining the skill corresponding to the matched first movement parameter as a target skill. In addition, the target skill can also be determined by combining with the triggering operation of the skill control, for example, parameters such as the operation type of the triggering operation, the specific control of the operation, and the operation sequence of the triggering operation and the sliding operation can be combined with the first movement parameter to jointly determine the target skill to be triggered.
The game control method responds to the movement operation of the virtual rocker and controls the virtual character to move in a game scene; responding to sliding operation of a wheel disc area and a tactile feedback area corresponding to the virtual rocker, and acquiring a first movement parameter corresponding to the sliding operation, wherein the tactile feedback area is an area associated with the wheel disc area and is used for providing a tactile feedback signal; and before the sliding operation is finished, responding to the triggering operation aiming at the skill control, determining a target skill from a plurality of preset skills according to the triggering operation and the first movement parameter, and controlling the virtual character to release the target skill, wherein the first movement parameters corresponding to different skills are different in the plurality of skills. In the mode, a touch feedback area is arranged, and the user can conveniently control the sliding operation to act on the wheel disc area and the touch feedback area by controlling the sliding operation through the feedback of the touch feedback area to the sliding operation, so that the target skill can be determined according to the first movement parameter corresponding to the sliding operation, the release of various skills can be triggered through different operations, the release types of the skills can be clearly defined by the operation mode, the misoperation is reduced, and the success rate of the release of the skills is improved.
Further, the sliding operation includes at least one of the following (a) to (c):
(a) A first sliding operation of moving from the wheel area corresponding to the virtual rocker to the tactile feedback area; for example, the tactile feedback region is provided on the upper side of the roulette region, and at this time, the first sliding operation starts from the roulette region and slides upward until the tactile feedback region.
(b) The method comprises a first sub-stage and a second sub-stage, wherein the first sub-stage is a stage of moving from a wheel disc area corresponding to a virtual rocker to a tactile feedback area, the second sub-stage is a stage of moving from the tactile feedback area to the wheel disc area, and the interval time between the first sub-stage and the second sub-stage is smaller than a preset threshold value;
in the sliding operation, which may be understood as a sliding operation including one-pass, in a first sub-stage, the virtual jog dial moves from the roulette plate region to the tactile feedback region, and then the virtual jog dial is maintained in a pressed state, and in a second sub-stage, returns from the tactile feedback region to the roulette plate region; the interval time between the first sub-stage and the second sub-stage is less than a preset threshold value; the sliding operation requires that the player needs to complete the one-by-one sliding operation in a short time, and the player can be considered to issue a skill-related instruction through the virtual joystick. If the interval time between the first sub-phase and the second sub-phase is greater than or equal to the preset threshold, the player can be considered to send a movement control instruction aiming at the virtual character through the virtual rocker.
(c) A third sliding operation from the second sub-phase to the first sub-phase is included.
In the third sliding operation, the virtual joystick is moved from the haptic feedback region to the roulette region, and then from the roulette region corresponding to the virtual joystick to the haptic feedback region. For the third sliding operation, a time threshold may also be preset, and if the operation time period from the movement of the third sliding operation from the tactile feedback area to the wheel area and then from the wheel area to the tactile feedback area is less than the visual threshold, it may be considered that the player gives a relevant instruction for skill through the virtual joystick.
Through the mode, the player can trigger different skills through various sliding operations, the operation mode can clearly define the release types of the skills, misoperation is reduced, and the success rate of skill release is improved.
The embodiments described below provide a way to set the haptic feedback region.
In response to a specified condition being triggered, a virtual rocker is displayed in the graphical user interface, a haptic feedback region is set at a specified position relative to the virtual rocker.
The virtual rocker can control the movement of virtual characters in a game scene. In one mode, when a game scene or a virtual object is displayed in the graphical user interface, a virtual rocker can be displayed at the same time, and the display position of the virtual rocker can be a default position or a position preset by a player. At this time, the game scene or the virtual object, which is the above-described specified condition, is displayed on the graphical user interface. Alternatively, the position of the virtual joystick may be determined by the player, for example, a touch operation made by the player is received in a certain area of the graphical user interface, and then the virtual joystick is displayed at the position of the touch operation, where the specified condition may be that the touch operation of the player in the specified area is received. In addition, the specified condition may also receive an instruction to start display by the virtual joystick.
In one specific implementation, the friction coefficient in the tactile feedback area is a first preset value; the friction coefficient of the area except the tactile feedback area in the graphical user interface is a second preset value; the first preset value and the second preset value are different.
In one example, the first preset value is greater than the second preset value, that is, the friction coefficient in the tactile feedback area is high, and when the finger of the player reaches the tactile feedback area, the finger movement resistance is high, so that a relatively obvious virtual joystick operation feedback is formed. The feedback is similar to paragraph sense feedback received after the key is hit in the keyboard operation, and the feedback can enable the player to immediately know that the current operation aiming at the virtual rocker is completed and to continue to execute the subsequent operation.
In another example, the first preset value is smaller than the second preset value, that is, the friction coefficient in the tactile feedback area is low, when the finger of the player reaches the tactile feedback area, the finger movement resistance is obviously reduced, and the tactile feedback area has high smooth feeling, and obvious virtual joystick operation feedback is formed through the smooth feeling. Alternatively, when the tactile feedback area comprises a plurality of sub-areas, for example distributed in different directions of the virtual rocker, the friction coefficient of each sub-area may be different, the friction system of each sub-area being generally different from the friction coefficient of the surrounding area outside the sub-area.
The friction coefficient in the tactile feedback area can be fed back through piezoelectric type tactile feedback; the piezoelectric type tactile feedback utilizes the positive and negative piezoelectric effect of piezoelectric ceramics, when external force is applied to the ceramics, the ceramics deform, and the polarization state inside the ceramics changes, so that electric charge is generated; by changing the charge, the coefficient of friction in the interface region is changed, making the region more rough or smoother to the touch.
By setting different friction coefficients, the player's finger can be made to sensibly reach the tactile feedback area. The player finger can feel sunken feeling when passing through the region with the lower friction coefficient, and can feel paragraph feeling when passing through the region with the higher friction coefficient.
The following embodiments continue to describe various specific implementations of setting the haptic feedback region.
In one approach, in response to a trigger operation in a preset area of a graphical user interface, a touch point position of the trigger operation is determined; taking the position of the contact as the initial position of the virtual rocker, and displaying the virtual rocker at the position of the contact; a haptic feedback region is provided at a designated position relative to the virtual rocker.
The preset area can be understood as an area where a virtual rocker can be placed, and the function of selecting the placement position of the virtual rocker can be provided for a player in consideration of different operation habits of different players, after the function is started, the preset area can be displayed in a graphical user interface, and the player is prompted to perform triggering operation in the preset area, wherein the triggering operation specifically can be single-click operation, double-click operation, long-press operation and the like; after receiving the trigger operation of a user in a preset area, taking the position of a contact point of the trigger operation as the initial position of the virtual rocker, wherein the initial position can be understood as the position of the virtual rocker when the player does not operate the virtual rocker; when the player operates the virtual rocker to move, the virtual rocker leaves the initial position and moves along with the operation of the player, and after the player stops operating the virtual rocker, the virtual rocker can automatically return to the initial position.
After the display position of the virtual rocker is determined, the tactile feedback area can be arranged at the designated position relative to the virtual rocker. The designated location may be set based on game play requirements. For example, in response to a specified condition being triggered, displaying a virtual rocker in the graphical user interface; the designated positions are respectively determined along a plurality of designated directions of the virtual rocker, and one sub-area of the tactile feedback area is respectively arranged at each designated position. FIG. 2 shows, as an example, the initial position of the virtual rocker in the wheel, the area of the wheel occupied by the wheel in the graphical user interface; sub-regions of the tactile feedback area are disposed above, below, to the left, and to the right of the virtual joystick, respectively.
In fig. 2, the tactile feedback area is adjacent to the edge of the wheel disc, and when the virtual joystick moves to the edge of the wheel disc, the finger of the player can contact the tactile feedback area, so that the tactile feedback from the tactile feedback area is obtained. The designated direction may include an upper direction, a lower direction, a left side, and a right side of the virtual stick, and may further include an upper left direction, a lower left direction, an upper right direction, and other directions. It will be appreciated that along a given direction, the tactile feedback area is typically some distance from the initial position of the virtual rocker, to leave sufficient space for the virtual rocker to perform a movement operation. In fig. 2, the distance between the virtual joystick and each sub-region of the tactile feedback region is the distance that the virtual joystick moves from the initial position to the edge of the wheel position.
In the above mode, the tactile feedback area is arranged in the designated direction of the virtual rocker, so that when the virtual rocker moves in the designated direction, a player receives tactile feedback, the player can be guided to move the virtual rocker in the designated direction, and the control accuracy of the movement direction of the virtual rocker is improved.
In another approach, a virtual rocker is displayed in a graphical user interface in response to a specified condition being triggered; and determining at least one circular ring by taking the virtual rocker as a center, and respectively arranging a sub-region of the tactile feedback region on each circular ring. As an example, fig. 3, the haptic feedback region includes two sub-regions, sub-region 1 and sub-region 2. The two sub-areas are both circular rings, the radius of the sub-area 1 is smaller than that of the sub-area 2, the two sub-areas are arranged separately, and a certain distance is reserved between the two sub-areas. When the touch point of the sliding operation on the touch screen moves from the initial position to the sub-area 1 and then moves to the sub-area 2, the touch point undergoes a plurality of friction coefficient changes. In this manner, the tactile feedback area may be provided with only one sub-area, or three or more sub-areas.
In the above manner, the touch feedback area surrounds the outside of the virtual joystick in a circular manner, and the touch point which is operated in a sliding manner on the touch screen moves towards any direction and can receive the touch feedback from the touch feedback area, so that the control of the virtual joystick is more flexible and changeable without direction limitation.
In addition, in order to make the tactile feedback area have richer feedback modes, in the graphical user interface, in response to a touch point on the touch screen being touched by a sliding operation to reach the tactile feedback area, the tactile feedback area is displayed in a second display format; when the touch point of the sliding operation on the touch screen does not reach the tactile feedback area, the tactile feedback area is displayed in a first display format. It will be appreciated that the first display format is different from the second display format. The first display format may have a specified color, brightness, or special effect, or the first display format may be a transparent display, i.e., the haptic feedback region is not visible in the graphical user interface. When the touch point of the sliding operation on the touch screen reaches the tactile feedback area, in addition to giving tactile feedback to the player through the change of the friction coefficient, the player can also be given visual feedback in the graphical user interface through the change of the display format, and the second display format can be a specified color, highlight display, specified special effect display and the like.
In addition, in response to the sliding operation reaching the tactile feedback area, generating and outputting a first feedback signal; wherein the first feedback signal comprises: a vibration signal and/or a sound signal. The first feedback information may include both the vibration signal and the sound signal, and the first feedback information may further include one of the vibration information or the sound signal. In addition to the visual feedback, it is also possible to emit a sound signal, a vibration signal, or the like when the slide operation reaches the tactile feedback region to further enrich the feedback manner.
It should be noted that the first feedback information here is not directly generated by the tactile feedback area, but the terminal device detects the position of the touch point of the sliding operation on the touch screen, and when the touch point position reaches the tactile feedback area, the terminal device generates and outputs the first feedback signal. Whereas the haptic feedback signal in the previous embodiment is provided directly by the haptic feedback region. For example, the haptic feedback region may provide a frictional feedback, in which case the haptic feedback signal is a frictional feedback signal.
The following examples continue to describe specific implementations of releasing target skills.
The foregoing embodiments describe various sliding operations and provide various implementations of the first movement parameter of the sliding operation, on this basis, when the player performs the sliding operation with respect to the virtual stick and after triggering the skill control, the target skill is determined from the preset skills according to the triggering operation and the first movement parameter.
In one mode, in response to the triggering operation of the skill control, determining the operation type of the triggering operation; wherein the operation categories include: single-click operation, double-click operation or sliding operation; a target skill corresponding to the operation type and the first movement parameter is determined from the plurality of skills, and the virtual character is controlled to release the target skill.
In the method, different skills can be distinguished by different first movement parameters, and meanwhile, different skills can also be distinguished according to different operation types of the trigger operation of the skill control; therefore, the operation types of the first movement parameters which can trigger the operation can be combined to determine the target skills, and then the virtual character can be controlled to release the target skills.
In another approach, the skill control comprises a plurality; in response to a trigger operation for the skill control, determining a first control triggered by the trigger operation from a plurality of skill controls; and determining a target skill corresponding to the first control and the first movement parameter from the multiple skills, and controlling the virtual character to release the target skill.
In the method, different skills can be distinguished by different first movement parameters, and different skill controls can also correspond to different skills; when the first movement parameters are the same but different skill controls are triggered, different skills may be triggered; different skills may also be triggered when the triggered skill controls are the same, but the first movement parameters are different.
In another mode, in response to the triggering operation of the skill control, the operation sequence between the triggering operation and the sliding operation corresponding to the first movement parameter is determined, the target skill is determined from a plurality of preset skills, and the virtual character is controlled to release the target skill.
The above operation sequence may be that the triggering operation of the skill control may be located before the sliding operation, or the triggering operation may be located after the sliding operation, or the triggering operation may be implemented in the process of the sliding operation. In addition, if the sliding operation includes a plurality of sub-phases, the operation sequence may further include a sequence of the triggering operation and each sub-phase. Different skills may be triggered when the sequence of operations is different.
Through the mode, the triggering operation of the skill control is combined with the first moving parameter, multiple skills can be triggered, the first moving parameter or the triggering operation of each skill object is different, the releasing type of the skills can be clearly defined, misoperation is reduced, and the success rate of skill releasing is improved.
In addition, in response to a trigger operation for the skill control, a target skill matching the first movement parameter and the trigger operation is queried from a preset plurality of skills. In actual implementation, trigger operations and first movement parameters corresponding to different skills can be preset, and in the running process of the game, the matched target skills are obtained in a query mode.
And if the target skill is not inquired, controlling the virtual character to move based on the first movement parameter. In this case, it is considered that when the player controls the virtual stick to perform the sliding operation, the player does not release the skill but issues a command related to release of the skill, and at this time, the player controls the virtual object to move only based on the movement operation of the virtual stick.
The following provides a specific implementation manner of the first movement parameter, which includes a movement path of the virtual joystick in the haptic feedback region after the virtual joystick is controlled to move to the haptic feedback region by a sliding operation. That is, the target skill is determined by the movement path of the virtual stick.
Specifically, in response to the virtual rocker moving from the initial position to a first position of the haptic feedback region and then from the first position to a second position of the haptic feedback region, the virtual rocker is released at the second position. The designated movement path is understood herein to mean that the virtual rocker moves from an initial position to a first position of the haptic feedback region and then from the first position to a second position of the haptic feedback region. The first and second locations may particularly be two sub-regions in the haptic feedback region if the haptic feedback region comprises a plurality of sub-regions; typically, the first position and the second position are different positions. Fig. 4 shows, as an example, the virtual rocker moving from the initial position to sub-area 1, then from sub-area 1 to sub-area 2, and then the virtual rocker is released at the position of sub-area 2.
In addition, this approach may provide an operational approach that cancels skill release. Specifically, in response to the virtual rocker moving from the initial position to the first position, then moving from the first position to the second position, and moving from the second position to the first position again, the virtual rocker is released at the first position, and the release of the target skill is cancelled. Fig. 5 is an example, in which the first position is sub-area 1, the second position is sub-area 2, the virtual stick moves from the initial position to sub-area 1, and then moves from sub-area 1 to sub-area 2, and at this time, if the player releases the virtual stick, the release target skill is triggered; if the player does not want to release the target skill, the player controls the virtual rocker to move from the sub-area 2 to the sub-area 1 again, and the virtual rocker is released at the position of the sub-area 1, and at this time, the target skill can be cancelled.
In the above mode, the controllable skill release is realized through the path movement among the positions in the tactile feedback area, and meanwhile, the path operation for canceling the skill release is provided, so that the skill release operation mode is enriched, and the skill release is more convenient and flexible.
The following embodiments describe specific implementations in which the haptic feedback region provides a touch feedback signal.
In one approach, when a touch point that is slide-operated on the touch screen is located in the tactile feedback area, a tactile feedback signal is provided through the tactile feedback area according to the movement of the touch point in the tactile feedback area.
In actual implementation, the terminal device may set a specified power supply parameter in a tactile feedback area on the touch screen, where the power supply parameter is different from other touch screen areas except the tactile feedback area; the magnitude of the electric adhesion force of the touch feedback area or the strength of the piezoelectric effect is controlled through a specified power supply parameter, when the contact point operated on the touch screen by sliding is positioned in the touch feedback area, the friction force felt by the finger of the player is different from the friction force of the other touch screen areas except the touch feedback area, and the touch feedback signal is provided based on the friction force.
In another approach, the contacts correspond to different haptic feedback signals at different locations in the haptic feedback region. If the tactile feedback area comprises a plurality of sub-areas, the power supply parameters corresponding to each sub-area are different, so that different tactile feedback signals are provided, and different touch feedback signals when the tactile feedback area slides to different sub-areas are provided for a player. In practical implementations, the different haptic feedback signals are feedback signals having different coefficients of friction. For example, by varying the power supply parameters, the electroadhesive force of different sub-areas in the haptic feedback region is made different, and thus the friction coefficient of each sub-area is made different, and when the contact is located in different sub-areas, the amount of friction force felt is also different.
In addition, in the haptic feedback region, the haptic feedback signals at different positions may also gradually change along a certain dimension, for example, along a bottom-to-top direction of the haptic feedback region, the power supply parameter gradually changes, the electric adhesion force gradually increases, and when a touch moves from bottom to top in the haptic feedback region, the player feels that the friction force gradually increases.
The foregoing embodiment mentions that the sliding operation includes at least one of: a first sliding operation of moving from a wheel area corresponding to the virtual rocker to a tactile feedback area; the method comprises a first sliding operation from a first sub-stage to a second sub-stage, wherein the first sub-stage is a stage of moving from a wheel disc area corresponding to a virtual rocker to a tactile feedback area, the second sub-stage is a stage of moving from the tactile feedback area to the wheel disc area, and the interval time between the first sub-stage and the second sub-stage is smaller than a preset threshold value; a third sliding operation from the second sub-phase to the first sub-phase is included.
Based on the above, when the sliding operation is the second sliding operation or the third sliding operation, and the contact point of the sliding operation on the touch screen in the first sub-stage is located in the tactile feedback area, the tactile feedback area provides the first tactile feedback signal; when the touch point of the sliding operation on the touch screen is positioned in the tactile feedback area in the second sub-stage, the tactile feedback area provides a second tactile feedback signal; wherein the first haptic feedback signal is different from the second haptic feedback signal.
In this case, the first touch feedback signal corresponding to the first sub-stage is different from the second touch feedback signal corresponding to the second sub-stage, so that it can be prompted that the movement direction of the first touch is different from that of the second touch. The second sliding operation and the third sliding operation need to continuously execute the first sub-stage and the second sub-stage, or continuously execute the second sub-stage and the first sub-stage, different touch feedback signals are provided at different sub-stages, so that the player can be helped to complete the two sub-stages, and in the process of executing the sliding operation by the player, the player can be fed back instantly through the difference of the touch feedback signals, and the success rate of the operation of the player is improved.
In actual implementation, the first tactile feedback signal and the second tactile feedback signal correspond to different friction coefficients respectively. For example, the friction coefficient of the first touch feedback signal may be greater than the friction coefficient of the second touch feedback signal, or the friction coefficient of the first touch feedback signal may be less than the friction coefficient of the second touch feedback signal. By setting different friction coefficients, different tactile feedback signals are provided, thereby giving different tactile feedback to the player.
In correspondence to the above method embodiment, referring to the schematic structural diagram of a game control apparatus shown in fig. 6, a graphical user interface is provided through a touch screen of a terminal device; displaying at least part of a game scene, a virtual character, a virtual rocker and a skill control in the graphical user interface; the device comprises:
a movement control module 60, configured to respond to a movement operation for the virtual joystick, and control the virtual character to move in the game scene;
the parameter obtaining module 62 is configured to obtain a first movement parameter corresponding to a sliding operation in response to the sliding operation for a wheel disc region and a tactile feedback region corresponding to the virtual joystick, where the tactile feedback region is a region associated with the wheel disc region, and the tactile feedback region is configured to provide a tactile feedback signal;
and the skill release module 64 is configured to determine a target skill from a plurality of preset skills according to the trigger operation and the first movement parameter and control the virtual character to release the target skill in response to the trigger operation for the skill control before the sliding operation is finished, wherein the first movement parameters corresponding to different skills are different in the plurality of skills.
The game control device responds to the movement operation aiming at the virtual rocker and controls the virtual character to move in the game scene; responding to sliding operation of a wheel disc area and a touch feedback area corresponding to the virtual rocker, and acquiring a first movement parameter corresponding to the sliding operation, wherein the touch feedback area is an area related to the wheel disc area and is used for providing a touch feedback signal; and before the sliding operation is finished, responding to the triggering operation aiming at the skill control, determining a target skill from a plurality of preset skills according to the triggering operation and the first movement parameter, and controlling the virtual character to release the target skill, wherein the first movement parameters corresponding to different skills are different in the plurality of skills. In the mode, a touch feedback area is arranged, the user can conveniently control the sliding operation to act on the wheel disc area and the touch feedback area by controlling the sliding operation through the feedback of the touch feedback area to the sliding operation, so that the target skill is determined according to the first moving parameter corresponding to the sliding operation, the release of various skills is triggered through different operations, the release type of the skill can be clearly defined by the operation mode, the misoperation is reduced, and the success rate of the release of the skill is improved.
The sliding operation includes at least one of: a first sliding operation of moving from the wheel area corresponding to the virtual rocker to the tactile feedback area; the method comprises a first sub-stage and a second sub-stage, wherein the first sub-stage is a stage of moving from a wheel disc area corresponding to a virtual rocker to a tactile feedback area, the second sub-stage is a stage of moving from the tactile feedback area to the wheel disc area, and the interval time between the first sub-stage and the second sub-stage is smaller than a preset threshold value; a third sliding operation from the second sub-phase to the first sub-phase is included.
The apparatus further comprises a region setting module configured to: in response to a specified condition being triggered, a virtual rocker is displayed in the graphical user interface, a haptic feedback region is set at a specified position relative to the virtual rocker.
The region setting module is further configured to: responding to a trigger operation in a preset area of the graphical user interface, and determining a contact position of the trigger operation; taking the contact position as the initial position of the virtual rocker, and displaying the virtual rocker at the contact position; a tactile feedback area is provided at a designated position relative to the virtual rocker.
The region setting module is further configured to: displaying a virtual rocker in the graphical user interface in response to a specified condition being triggered; the designated positions are respectively determined along a plurality of designated directions of the virtual rocker, and one sub-area of the tactile feedback area is respectively arranged at each designated position.
The region setting module is further configured to: displaying a virtual rocker in the graphical user interface in response to a specified condition being triggered; and determining at least one circular ring by taking the virtual rocker as a center, and respectively arranging a sub-region of the tactile feedback region on each circular ring.
The apparatus further comprises an area display module configured to: the tactile feedback area is displayed in a second display format in response to the touch point on the touch screen of the sliding operation reaching the tactile feedback area.
The area display module is further configured to: when the touch point of the sliding operation on the touch screen does not reach the tactile feedback area, the tactile feedback area is displayed in a first display format.
The apparatus further comprises a signal generating module configured to: generating and outputting a first feedback signal in response to the sliding operation reaching the tactile feedback region; wherein the first feedback signal comprises: a vibration signal and/or a sound signal.
The first movement parameter may include one or more of the following: sliding the touch point on the touch screen to the stop position of the touch feedback area; the touch feedback area mark reached by the touch point of the sliding operation on the touch screen; the dwell time of the touch point of the sliding operation on the touch screen in the tactile feedback area; sliding a moving path of a touch point on the touch screen in the tactile feedback area; the number of times when a touch point on the touch screen reaches the haptic feedback area within a preset time period.
The skill control comprises a plurality of skills; the skill release module is further configured to: in response to a trigger operation for the skill control, determining a first control triggered by the trigger operation from a plurality of skill controls; and determining a target skill corresponding to the first control and the first movement parameter from the multiple skills, and controlling the virtual character to release the target skill.
The skill release module is further configured to: and in response to the trigger operation for the skill control, inquiring the target skill matched with the first movement parameter and the trigger operation from the preset multiple skills.
The apparatus further comprises a movement control module configured to: and if the target skill is not inquired, controlling the virtual character to move based on the first movement parameter.
The apparatus further comprises a haptic feedback module to: when a touch point operated by a slide is located in the tactile feedback area, a tactile feedback signal is provided through the tactile feedback area according to the movement of the touch point in the tactile feedback area.
The contacts correspond to different haptic feedback signals at different locations in the haptic feedback region.
The different haptic feedback signals are feedback signals having different coefficients of friction.
The haptic feedback module further configured to: when the sliding operation is the second sliding operation or the third sliding operation, and the contact point of the sliding operation on the touch screen in the first sub-stage is located in the tactile feedback area, the tactile feedback area provides a first tactile feedback signal; when the touch point of the sliding operation on the touch screen is positioned in the tactile feedback area in the second sub-stage, the tactile feedback area provides a second tactile feedback signal; wherein the first haptic feedback signal is different from the second haptic feedback signal.
The first tactile feedback signal and the second tactile feedback signal correspond to different friction coefficients respectively.
The present embodiment also provides an electronic device, which includes a processor and a memory, where the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the method for controlling a game. The electronic device may be a server or a touch terminal device.
Referring to fig. 7, the electronic device includes a processor 100 and a memory 101, the memory 101 stores machine executable instructions capable of being executed by the processor 100, and the processor 100 executes the machine executable instructions to implement the method of game control described above.
Further, the electronic device shown in fig. 7 further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
The Memory 101 may include a high-speed Random Access Memory (RAM) and may also include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, and the like can be used. The bus 102 may be an ISA bus, PCI bus, EISA bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 7, but this does not indicate only one bus or one type of bus.
Processor 100 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 100. The Processor 100 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. The various methods, steps and logic blocks disclosed in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and, in conjunction with the hardware thereof, performs the steps of the method of the foregoing embodiment, such as:
providing a graphical user interface through a touch screen of the terminal equipment; displaying at least part of a game scene, a virtual character, a virtual rocker and a skill control in the graphical user interface; responding to the movement operation aiming at the virtual rocker, and controlling the virtual character to move in the game scene; responding to sliding operation of a wheel disc area and a tactile feedback area corresponding to the virtual rocker, and acquiring a first movement parameter corresponding to the sliding operation, wherein the tactile feedback area is an area associated with the wheel disc area and is used for providing a tactile feedback signal; and before the sliding operation is finished, responding to the triggering operation aiming at the skill control, determining a target skill from a plurality of preset skills according to the triggering operation and the first movement parameter, and controlling the virtual character to release the target skill, wherein the first movement parameters corresponding to different skills are different in the plurality of skills.
The sliding operation includes at least one of: a first sliding operation of moving from the wheel area corresponding to the virtual rocker to the tactile feedback area; the method comprises a first sub-stage and a second sub-stage, wherein the first sub-stage is a stage of moving from a wheel disc area corresponding to a virtual rocker to a tactile feedback area, the second sub-stage is a stage of moving from the tactile feedback area to the wheel disc area, and the interval time between the first sub-stage and the second sub-stage is smaller than a preset threshold value; a third sliding operation from the second sub-phase to the first sub-phase is included.
In response to a specified condition being triggered, a virtual rocker is displayed in the graphical user interface, a haptic feedback region is set at a specified position relative to the virtual rocker.
Responding to a trigger operation in a preset area of the graphical user interface, and determining a contact position of the trigger operation; taking the position of the contact as the initial position of the virtual rocker, and displaying the virtual rocker at the position of the contact; a haptic feedback region is provided at a designated position relative to the virtual rocker.
Displaying a virtual rocker in the graphical user interface in response to a specified condition being triggered; the designated positions are respectively determined along a plurality of designated directions of the virtual rocker, and one sub-area of the tactile feedback area is respectively arranged at each designated position.
Displaying a virtual rocker in the graphical user interface in response to a specified condition being triggered; and determining at least one circular ring by taking the virtual rocker as a center, and respectively arranging a sub-region of the tactile feedback region on each circular ring.
The tactile feedback area is displayed in a second display format in response to the touch point on the touch screen being touched by the swipe operation reaching the tactile feedback area.
When the touch point of the sliding operation on the touch screen does not reach the tactile feedback area, the tactile feedback area is displayed in a first display format.
Generating and outputting a first feedback signal in response to the sliding operation reaching the tactile feedback region; wherein the first feedback signal comprises: a vibration signal and/or a sound signal.
The first movement parameter may include one or more of the following: sliding the touch point on the touch screen to the stop position of the touch feedback area; a tactile feedback area mark reached by a touch point on the touch screen through sliding operation; the dwell time of a touch point of the sliding operation on the touch screen in the tactile feedback area; sliding a moving path of a touch point on the touch screen in the tactile feedback area; the number of times when a touch point on the touch screen reaches the haptic feedback area within a preset time period.
In response to a trigger operation for the skill control, determining a first control triggered by the trigger operation from a plurality of skill controls; and determining a target skill corresponding to the first control and the first movement parameter from the plurality of skills, and controlling the virtual character to release the target skill.
And in response to the trigger operation for the skill control, inquiring the target skill matched with the first movement parameter and the trigger operation from the preset multiple skills.
And if the target skill is not inquired, controlling the virtual character to move based on the first movement parameter.
When the touch point of the sliding operation on the touch screen is positioned in the tactile feedback area, the tactile feedback signal is provided through the tactile feedback area according to the movement of the touch point in the tactile feedback area.
The contact points correspond to different haptic feedback signals at different locations of the haptic feedback region.
The different haptic feedback signals are feedback signals having different coefficients of friction.
When the sliding operation is the second sliding operation or the third sliding operation, and the contact point of the sliding operation on the touch screen in the first sub-stage is located in the tactile feedback area, the tactile feedback area provides a first tactile feedback signal; when the touch point of the sliding operation on the touch screen is positioned in the tactile feedback area in the second sub-stage, the tactile feedback area provides a second tactile feedback signal; wherein the first haptic feedback signal is different from the second haptic feedback signal.
The first tactile feedback signal and the second tactile feedback signal correspond to different friction coefficients respectively.
In the mode, a touch feedback area is arranged, the user can conveniently control the sliding operation to act on the wheel disc area and the touch feedback area by controlling the sliding operation through the feedback of the touch feedback area to the sliding operation, so that the target skill is determined according to the first moving parameter corresponding to the sliding operation, the release of various skills is triggered through different operations, the release type of the skill can be clearly defined by the operation mode, the misoperation is reduced, and the success rate of the release of the skill is improved.
The present embodiments also provide a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the above-described method of game control, for example:
providing a graphical user interface through a touch screen of the terminal equipment; displaying at least part of a game scene, a virtual character, a virtual rocker and a skill control in the graphical user interface; responding to the movement operation aiming at the virtual rocker, and controlling the virtual character to move in the game scene; responding to sliding operation of a wheel disc area and a tactile feedback area corresponding to the virtual rocker, and acquiring a first movement parameter corresponding to the sliding operation, wherein the tactile feedback area is an area associated with the wheel disc area and is used for providing a tactile feedback signal; and before the sliding operation is finished, responding to the triggering operation aiming at the skill control, determining a target skill from a plurality of preset skills according to the triggering operation and the first movement parameter, and controlling the virtual character to release the target skill, wherein the first movement parameters corresponding to different skills are different in the plurality of skills.
The sliding operation includes at least one of: a first sliding operation of moving from the wheel area corresponding to the virtual rocker to the tactile feedback area; the method comprises a first sub-stage and a second sub-stage, wherein the first sub-stage is a stage of moving from a wheel disc area corresponding to a virtual rocker to a tactile feedback area, the second sub-stage is a stage of moving from the tactile feedback area to the wheel disc area, and the interval time between the first sub-stage and the second sub-stage is smaller than a preset threshold value; a third sliding operation from the second sub-phase to the first sub-phase is included.
In response to a specified condition being triggered, a virtual rocker is displayed in the graphical user interface, a haptic feedback region is set at a specified position relative to the virtual rocker.
Responding to a trigger operation in a preset area of the graphical user interface, and determining a contact position of the trigger operation; taking the position of the contact as the initial position of the virtual rocker, and displaying the virtual rocker at the position of the contact; a haptic feedback region is provided at a designated position relative to the virtual rocker.
Displaying a virtual rocker in the graphical user interface in response to a specified condition being triggered; the designated positions are respectively determined along a plurality of designated directions of the virtual rocker, and one sub-area of the tactile feedback area is respectively arranged at each designated position.
In response to a specified condition being triggered, displaying a virtual rocker in a graphical user interface; and determining at least one circular ring by taking the virtual rocker as a center, and respectively arranging a sub-region of the tactile feedback region on each circular ring.
The tactile feedback area is displayed in a second display format in response to the touch point on the touch screen of the sliding operation reaching the tactile feedback area.
When the touch point of the sliding operation on the touch screen does not reach the tactile feedback area, the tactile feedback area is displayed in a first display format.
Generating and outputting a first feedback signal in response to the sliding operation reaching the tactile feedback region; wherein the first feedback signal comprises: a vibration signal and/or a sound signal.
The first movement parameter may include one or more of the following: sliding the touch point on the touch screen to the stop position of the touch feedback area; the touch feedback area mark reached by the touch point of the sliding operation on the touch screen; the dwell time of the touch point of the sliding operation on the touch screen in the tactile feedback area; sliding a moving path of a touch point on the touch screen in the tactile feedback area; the number of times when a touch point on the touch screen is slid to reach the tactile feedback area within a preset time period.
In response to a trigger operation aiming at the skill control, determining a first control triggered by the trigger operation from a plurality of skill controls; and determining a target skill corresponding to the first control and the first movement parameter from the multiple skills, and controlling the virtual character to release the target skill.
And responding to the trigger operation aiming at the skill control, and inquiring target skills matched with the first movement parameters and the trigger operation from the preset multiple skills.
And if the target skill is not inquired, controlling the virtual character to move based on the first movement parameter.
When a touch point operated by a slide is located in the tactile feedback area, a tactile feedback signal is provided through the tactile feedback area according to the movement of the touch point in the tactile feedback area.
The contacts correspond to different haptic feedback signals at different locations of the haptic feedback region.
The different haptic feedback signals are feedback signals having different coefficients of friction.
When the sliding operation is the second sliding operation or the third sliding operation, and the contact point of the sliding operation on the touch screen in the first sub-stage is located in the tactile feedback area, the tactile feedback area provides a first tactile feedback signal; when the touch point of the sliding operation on the touch screen is positioned in the tactile feedback area in the second sub-stage, the tactile feedback area provides a second tactile feedback signal; wherein the first haptic feedback signal is different from the second haptic feedback signal.
The first tactile feedback signal and the second tactile feedback signal correspond to different friction coefficients respectively.
In the mode, a touch feedback area is arranged, and the user can conveniently control the sliding operation to act on the wheel disc area and the touch feedback area by controlling the sliding operation through the feedback of the touch feedback area to the sliding operation, so that the target skill can be determined according to the first movement parameter corresponding to the sliding operation, the release of various skills can be triggered through different operations, the release types of the skills can be clearly defined by the operation mode, the misoperation is reduced, and the success rate of the release of the skills is improved.
The game control method, the game control device and the computer program product of the electronic device provided by the embodiment of the invention comprise a computer readable storage medium storing program codes, wherein instructions included in the program codes can be used for executing the method described in the previous method embodiment, and specific implementation can refer to the method embodiment and is not described herein again.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In addition, in the description of the embodiments of the present invention, unless otherwise explicitly specified or limited, the terms "mounted," "connected," and "connected" are to be construed broadly, e.g., as being fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meaning of the above terms in the present invention can be understood in specific cases for those skilled in the art.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk, and various media capable of storing program codes.
In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplicity of description, but do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present invention, and they should be construed as being included therein. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (21)

1. A game control method is characterized in that a graphical user interface is provided through a touch screen of terminal equipment; displaying at least part of a game scene, a virtual character, a virtual rocker and a skill control in the graphical user interface; the method comprises the following steps:
responding to the movement operation aiming at the virtual rocker, and controlling the virtual character to move in the game scene;
responding to sliding operation of a wheel disc area and a tactile feedback area corresponding to the virtual rocker, and acquiring a first movement parameter corresponding to the sliding operation, wherein the tactile feedback area is an area associated with the wheel disc area and is used for providing a tactile feedback signal;
and before the sliding operation is finished, responding to a trigger operation aiming at the skill control, determining a target skill from a plurality of preset skills according to the trigger operation and the first movement parameter, and controlling the virtual character to release the target skill, wherein the first movement parameters corresponding to different skills are different in the plurality of skills.
2. The method of claim 1, wherein the sliding operation comprises at least one of:
a first sliding operation of moving from a wheel area corresponding to the virtual rocker to the tactile feedback area;
the second sliding operation from a first sub-stage to a second sub-stage is included, wherein the first sub-stage is a stage of moving from a wheel disc area corresponding to the virtual rocker to the tactile feedback area, the second sub-stage is a stage of moving from the tactile feedback area to the wheel disc area, and the interval time between the first sub-stage and the second sub-stage is smaller than a preset threshold value;
a third sliding operation from the second sub-phase to the first sub-phase is included.
3. The method of claim 1, wherein the step of controlling the virtual character to move in the game scene in response to the movement operation for the virtual joystick is preceded by the method further comprising:
in response to a specified condition being triggered, displaying a virtual rocker in the graphical user interface, a haptic feedback region being disposed at a specified position relative to the virtual rocker.
4. The method of claim 3, wherein in response to a specified condition being triggered, displaying a virtual rocker in the graphical user interface, the step of setting a haptic feedback region at a specified position relative to the virtual rocker, comprises:
responding to a trigger operation in a preset area of the graphical user interface, and determining a contact point position of the trigger operation;
taking the contact position as an initial position of the virtual rocker, and displaying the virtual rocker at the contact position; a haptic feedback region is disposed at a designated position relative to the virtual rocker.
5. The method of claim 3, wherein in response to a specified condition being triggered, displaying a virtual rocker in the graphical user interface, the step of setting a haptic feedback region at a specified position relative to the virtual rocker, comprises:
displaying a virtual rocker in the graphical user interface in response to a specified condition being triggered;
and respectively determining designated positions along a plurality of designated directions of the virtual rocker, and respectively arranging a sub-area of the tactile feedback area at each designated position.
6. The method of claim 3, wherein in response to a specified condition being triggered, displaying a virtual rocker in the graphical user interface, the step of setting a haptic feedback region at a specified position relative to the virtual rocker, comprises:
in response to a specified condition being triggered, displaying a virtual rocker in the graphical user interface;
and determining at least one circular ring by taking the virtual rocker as a center, and respectively arranging a sub-region of the tactile feedback region on each circular ring.
7. The method of claim 1, further comprising:
displaying the haptic feedback area in a second display format in response to the touch point on the touch screen of the sliding operation reaching the haptic feedback area.
8. The method of claim 7, further comprising:
when the touch point of the sliding operation on the touch screen does not reach the tactile feedback area, displaying the tactile feedback area in a first display format.
9. The method of claim 1, further comprising:
generating and outputting a first feedback signal in response to the sliding operation reaching the haptic feedback region; wherein the first feedback signal comprises: a vibration signal and/or a sound signal.
10. The method of claim 1, wherein the first movement parameter comprises one or more of:
the touch point of the sliding operation on the touch screen stays at the position of the tactile feedback area;
a tactile feedback area identifier reached by a contact point of the sliding operation on the touch screen;
the dwell time of the touch point of the sliding operation on the touch screen in the tactile feedback area;
a moving path of a touch point of the sliding operation on the touch screen in the tactile feedback area;
and the number of times when the touch point on the touch screen reaches the tactile feedback area within a preset time length is subjected to the sliding operation.
11. The method of claim 1, wherein the skill control comprises a plurality; the step of responding to the trigger operation of the skill control, determining a target skill from a plurality of preset skills according to the trigger operation and the first movement parameter, and controlling the virtual character to release the target skill comprises the following steps:
in response to a triggering operation for the skill control, determining a first control triggered by the triggering operation from a plurality of the skill controls;
determining a target skill corresponding to the first control and the first movement parameter from the plurality of skills, and controlling the virtual character to release the target skill.
12. The method according to claim 1, wherein determining a target skill from a preset plurality of skills based on a trigger operation for the skill control and the first movement parameter comprises:
and responding to the trigger operation aiming at the skill control, and inquiring target skills matched with the first movement parameters and the trigger operation from a plurality of preset skills.
13. The method of claim 12, further comprising:
and if the target skill is not inquired, controlling the virtual character to move based on the first movement parameter.
14. The method of claim 1, further comprising:
when the touch point of the sliding operation on the touch screen is located in the tactile feedback area, providing a tactile feedback signal through the tactile feedback area according to the movement of the touch point in the tactile feedback area.
15. The method of claim 14, wherein the contact points correspond to different haptic feedback signals at different locations of the haptic feedback region.
16. The method of claim 15, wherein the different haptic feedback signals are feedback signals having different coefficients of friction.
17. The method of claim 2, further comprising:
when the sliding operation is the second sliding operation or the third sliding operation, and the contact point of the sliding operation on the touch screen in the first sub-stage is located in the tactile feedback area, the tactile feedback area provides a first tactile feedback signal; when the sliding operation is performed in the second sub-stage, when the contact point on the touch screen is located in the tactile feedback area, the tactile feedback area provides a second tactile feedback signal; wherein the first haptic feedback signal is different from the second haptic feedback signal.
18. The method of claim 17, wherein the first haptic feedback signal and the second haptic feedback signal each correspond to a different coefficient of friction.
19. A game control device is characterized in that a graphical user interface is provided through a touch screen of a terminal device; displaying at least part of a game scene, a virtual character, a virtual rocker and a skill control in the graphical user interface; the device comprises:
the movement control module is used for responding to the movement operation of the virtual rocker and controlling the virtual character to move in the game scene;
the parameter acquisition module is used for responding to sliding operation of a wheel disc area and a tactile feedback area corresponding to the virtual rocker and acquiring a first movement parameter corresponding to the sliding operation, wherein the tactile feedback area is an area related to the wheel disc area and is used for providing a tactile feedback signal;
and the skill release module is configured to determine a target skill from a plurality of preset skills according to the trigger operation and the first movement parameter and control the virtual character to release the target skill in response to the trigger operation for the skill control before the sliding operation is finished, where in the plurality of skills, the first movement parameters corresponding to different skills are different.
20. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the method of game control of any of claims 1-18.
21. A machine-readable storage medium having stored thereon machine-executable instructions which, when invoked and executed by a processor, cause the processor to implement the method of game control of any of claims 1-18.
CN202210706791.4A 2022-06-21 2022-06-21 Game control method and device and electronic equipment Pending CN115328297A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024139028A1 (en) * 2022-12-27 2024-07-04 网易(杭州)网络有限公司 Interaction control method and apparatus for object movement, and electronic device

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024139028A1 (en) * 2022-12-27 2024-07-04 网易(杭州)网络有限公司 Interaction control method and apparatus for object movement, and electronic device

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