CN115177955A - Cloud game interaction method and device, readable medium and electronic equipment - Google Patents

Cloud game interaction method and device, readable medium and electronic equipment Download PDF

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Publication number
CN115177955A
CN115177955A CN202210794822.6A CN202210794822A CN115177955A CN 115177955 A CN115177955 A CN 115177955A CN 202210794822 A CN202210794822 A CN 202210794822A CN 115177955 A CN115177955 A CN 115177955A
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China
Prior art keywords
player
game
target
level
instruction
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CN202210794822.6A
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Chinese (zh)
Inventor
黄子晨
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Douyin Vision Beijing Co Ltd
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Douyin Vision Beijing Co Ltd
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Priority to CN202210794822.6A priority Critical patent/CN115177955A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The disclosure relates to a cloud game interaction method, a cloud game interaction device, a readable medium and an electronic device, wherein the method comprises the following steps: responding to the trigger of a first player, determining a target game stage of a target cloud game, receiving and displaying video stream data of at least one second player, receiving at least one real-time adjusting instruction of the first player on the target game stage, displaying the adjusted target game stage in real time based on the real-time adjusting instruction, and sending the real-time adjusting instruction to enable the second player to complete operation according to the adjusted target game stage. According to the game playing method and the game playing device, the second player participates in the target game level constructed by the first player to play, the first player can design a game with richer playing methods without being limited by game logic and equipment performance, the first player can adjust the target game level in real time to control the game difficulty, the first player and the second player can interact better, the interestingness and antagonism of the game are ensured, and the content quality of the game is improved.

Description

Cloud game interaction method and device, readable medium and electronic equipment
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a cloud game interaction method and apparatus, a readable medium, and an electronic device.
Background
With the continuous development of the game industry and the proliferation of the number of players, the players have higher requirements on the game experience. UGC (User Generated Content, chinese: original Content of User) games are widely concerned by players due to the characteristic of rich playing methods. At present, limited by game logic and equipment performance, the play method logic of UGC game is simpler, and the UGC game that designs mainly takes leisure game as the main, is difficult to satisfy the demand of player to play method richness, and the recreation degree of difficulty of the game that designs is difficult to control simultaneously to, the interactivity between game designer and the player is lower, has reduced the interest and the antagonism of recreation, and then has influenced the content quality of recreation.
Disclosure of Invention
This summary is provided to introduce a selection of concepts in a simplified form that are further described below in the detailed description. This summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter.
In a first aspect, the present disclosure provides a cloud game interaction method, the method comprising:
determining a target game level of the target cloud game in response to the trigger of the first player;
receiving and displaying video stream data of at least one second player; the video stream data is generated based on the operation instructions of the second player on the target game level and the target game level;
receiving at least one real-time adjustment instruction of the first player to the target game level, and displaying the adjusted target game level in real time based on the real-time adjustment instruction;
and sending the real-time adjustment instruction to enable the second player to complete operation according to the adjusted target game level.
In a second aspect, the present disclosure provides a cloud game interaction method, the method comprising:
in response to the trigger of a second player, generating an operation instruction of the second player on a target game stage and sending the operation instruction;
receiving and displaying video stream data of the second player; the video stream data is generated based on the operation instruction and the target game stage;
and after the target game level is adjusted according to at least one real-time adjustment instruction of the first player to the target game level, receiving a target operation instruction of the second player to the adjusted target game level and sending the target operation instruction.
In a third aspect, the present disclosure provides a cloud game interaction method, the method comprising:
receiving an operation instruction of at least one second player on a target game stage of the target cloud game;
generating video stream data of each second player according to the operation instruction and the target game level, and sending the video stream data to the first player and the second player;
and receiving at least one real-time adjustment instruction of the first player to the target game level, and adjusting the target game level according to the at least one real-time adjustment instruction so as to enable the second player to complete operation according to the adjusted target game level.
In a fourth aspect, the present disclosure provides a cloud game interaction apparatus, the apparatus comprising:
the first determining module is used for responding to the trigger of the first player and determining a target game level of the target cloud game;
the first receiving module is used for receiving and displaying video stream data of at least one second player; the video stream data is generated based on the operation instructions of the second player on the target game stage and the target game stage;
the first adjusting module is also used for receiving at least one real-time adjusting instruction of the first player for the target game level and displaying the adjusted target game level in real time based on the real-time adjusting instruction;
and the sending module is used for sending the real-time adjusting instruction so as to enable the second player to finish operation according to the adjusted target game level.
In a fifth aspect, the present disclosure provides a cloud game interaction apparatus, the apparatus comprising:
the first generation module is used for responding to the trigger of a second player, generating an operation instruction of the second player on a target game level and sending the operation instruction;
the second receiving module is used for receiving and displaying the video stream data of the second player; the video stream data is generated based on the operation instruction and the target game level;
the second receiving module is further configured to receive a target operation instruction of the second player for the adjusted target game level and send the target operation instruction after the target game level is adjusted according to at least one real-time adjustment instruction of the first player for the target game level.
In a sixth aspect, the present disclosure provides a cloud game interaction device, the device comprising:
the third receiving module is used for receiving an operation instruction of at least one second player on a target game level of the target cloud game;
a second generation module, configured to generate video stream data of each second player according to the operation instruction and the target game level, and send the video stream data to the first player and the second player;
and the second adjusting module is used for receiving at least one real-time adjusting instruction of the first player for the target game level and adjusting the target game level according to the at least one real-time adjusting instruction so as to enable the second player to finish operation according to the adjusted target game level.
In a seventh aspect, the present disclosure provides a computer readable medium having stored thereon a computer program which, when executed by a processing apparatus, performs the steps of the method of the first aspect of the present disclosure.
In an eighth aspect, the present disclosure provides a computer readable medium, on which a computer program is stored, which program, when executed by a processing device, performs the steps of the method of the second aspect of the present disclosure.
In a ninth aspect, the present disclosure provides a computer readable medium having stored thereon a computer program which, when executed by a processing apparatus, performs the steps of the method of the third aspect of the present disclosure.
In a tenth aspect, the present disclosure provides an electronic device comprising:
a storage device having a computer program stored thereon;
processing means for executing the computer program in the storage means to implement the steps of the method of the first aspect of the present disclosure.
In an eleventh aspect, the present disclosure provides an electronic device comprising:
a storage device having a computer program stored thereon;
processing means for executing the computer program in the storage means to implement the steps of the method of the second aspect of the present disclosure.
In a twelfth aspect, the present disclosure provides an electronic device comprising:
a storage device having a computer program stored thereon;
processing means for executing the computer program in the storage means to implement the steps of the method according to the third aspect of the present disclosure.
According to the technical scheme, the method comprises the steps of firstly responding to the trigger of a first player, determining a target game level of a target cloud game, receiving and displaying video stream data of at least one second player, wherein the video stream data is generated based on an operation instruction of the second player on the target game level and the target game level, then receiving at least one real-time adjustment instruction of the first player on the target game level, displaying the adjusted target game level in real time based on the real-time adjustment instruction, and finally sending the real-time adjustment instruction to enable the second player to complete operation according to the adjusted target game level. According to the game playing method and the game playing device, the second player participates in the target game level of the target cloud game constructed by the first player to play, the first player is not limited by game logic and equipment performance any more, games with richer playing methods can be designed, the first player can adjust the target game level in real time to control game difficulty, the first player and the second player can interact better, the interestingness and antagonism of the game can be ensured, and the content quality of the game is improved.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows.
Drawings
The above and other features, advantages and aspects of various embodiments of the present disclosure will become more apparent by referring to the following detailed description when taken in conjunction with the accompanying drawings. Throughout the drawings, the same or similar reference numbers refer to the same or similar elements. It should be understood that the drawings are schematic and that elements and features are not necessarily drawn to scale. In the drawings:
FIG. 1 is a flow diagram illustrating a method of cloud gaming interaction in accordance with an exemplary embodiment;
FIG. 2 is a flow diagram illustrating another cloud game interaction method in accordance with an illustrative embodiment;
FIG. 3 is a diagram illustrating a first terminal showing a level editing area in accordance with an illustrative embodiment;
FIG. 4 is a flow diagram illustrating another cloud game interaction method in accordance with an illustrative embodiment;
FIG. 5 is a diagram illustrating a first terminal presenting video stream data and a level editing area in accordance with an illustrative embodiment;
FIG. 6 is a diagram illustrating a first terminal displaying a level map and a level editing area in accordance with an illustrative embodiment;
FIG. 7 is a flow diagram illustrating yet another cloud gaming interaction method in accordance with an illustrative embodiment;
FIG. 8 is a schematic diagram illustrating a first terminal presenting a game room presentation area in accordance with an exemplary embodiment;
FIG. 9 is a schematic diagram illustrating an interaction process between a first player, a second player, and a cloud platform in accordance with an illustrative embodiment;
FIG. 10 is a flow diagram illustrating a method of cloud gaming interaction, according to an example embodiment;
FIG. 11 is a flow diagram illustrating another method of cloud gaming interaction in accordance with an illustrative embodiment;
FIG. 12 is a schematic diagram illustrating a presentation of a target game level in a preset area in accordance with an exemplary embodiment;
FIG. 13 is a flowchart illustrating yet another cloud gaming interaction method in accordance with an illustrative embodiment;
FIG. 14 is a flow diagram illustrating a method of cloud gaming interaction, according to an example embodiment;
FIG. 15 is a flow diagram illustrating another method of cloud gaming interaction in accordance with an illustrative embodiment;
FIG. 16 is a block diagram illustrating a cloud gaming interaction device, according to an example embodiment;
fig. 17 is a block diagram illustrating another cloud gaming interaction device, according to an example embodiment;
FIG. 18 is a block diagram illustrating a cloud gaming interaction device, according to an example embodiment;
FIG. 19 is a block diagram illustrating another cloud gaming interaction device, according to an example embodiment;
FIG. 20 is a block diagram illustrating a cloud gaming interaction device, according to an example embodiment;
FIG. 21 is a block diagram illustrating another cloud gaming interaction device, according to an example embodiment;
FIG. 22 is a block diagram illustrating an electronic device in accordance with an example embodiment.
Detailed Description
Embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While certain embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be construed as limited to the embodiments set forth herein, but rather are provided for a more complete and thorough understanding of the present disclosure. It should be understood that the drawings and the embodiments of the disclosure are for illustration purposes only and are not intended to limit the scope of the disclosure.
It should be understood that the various steps recited in method embodiments of the present disclosure may be performed in a different order, and/or performed in parallel. Moreover, method embodiments may include additional steps and/or omit performing the illustrated steps. The scope of the present disclosure is not limited in this respect.
The term "include" and variations thereof as used herein are open-ended, i.e., "including but not limited to". The term "based on" is "based, at least in part, on". The term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one additional embodiment"; the term "some embodiments" means "at least some embodiments". Relevant definitions for other terms will be given in the following description.
It should be noted that the terms "first", "second", and the like in the present disclosure are only used for distinguishing different devices, modules or units, and are not used for limiting the order or interdependence relationship of the functions performed by the devices, modules or units.
It is noted that references to "a" or "an" in this disclosure are intended to be illustrative rather than limiting, and that those skilled in the art will appreciate that references to "one or more" are intended to be exemplary and not limiting unless the context clearly indicates otherwise.
The names of messages or information exchanged between devices in the embodiments of the present disclosure are for illustrative purposes only, and are not intended to limit the scope of the messages or information.
It is understood that, before the technical solutions disclosed in the embodiments of the present disclosure are used, the user should be informed of the type, the use range, the use scene, etc. of the personal information related to the present disclosure in a proper manner according to the relevant laws and regulations and obtain the authorization of the user.
For example, in response to receiving an active request from a user, a prompt message is sent to the user to explicitly prompt the user that the requested operation to be performed would require the acquisition and use of personal information to the user. Thus, the user can autonomously select whether to provide personal information to software or hardware such as an electronic device, an application program, a server, or a storage medium that performs the operations of the technical solution of the present disclosure, according to the prompt information.
As an alternative but non-limiting implementation manner, in response to receiving an active request from the user, the manner of sending the prompt information to the user may be, for example, a pop-up window manner, and the prompt information may be presented in a text manner in the pop-up window. In addition, a selection control for providing personal information to the electronic device by the user's selection of "agreeing" or "disagreeing" can be carried in the pop-up window.
It is understood that the above notification and user authorization process is only illustrative and not limiting, and other ways of satisfying relevant laws and regulations may be applied to the implementation of the present disclosure.
Meanwhile, it is understood that the data involved in the present technical solution (including but not limited to the data itself, the acquisition or use of the data) should comply with the requirements of the corresponding laws and regulations and the related regulations.
Fig. 1 is a flowchart illustrating a cloud game interaction method according to an example embodiment. As shown in fig. 1, the method may include the steps of:
step 101, in response to a trigger of a first player, determining a target game level of a target cloud game.
For example, in order to avoid the limitation of game logic and device performance on the design of the UGC game, the UGC game which can support competition of a plurality of players and can realize real-time interaction between the players and game designers can be designed based on the mode of the cloud game, so that the game playing method is enriched, and the interestingness and the antagonism of the game are improved. Specifically, first, a first player may access the cloud platform (or the cloud server) through a corresponding first terminal, and issue a game design instruction to the cloud platform. After receiving the game design instruction, the cloud platform can render a game design interface, send the game design interface to the first terminal, and display the game design interface to the first player through the first terminal. The first player is a game designer of the UGC game, and the game design interface comprises materials, controls and the like provided by the cloud platform, so that the first player can conveniently carry out game design.
Secondly, the first player can perform specified operation on a game design interface displayed by the first terminal to trigger a level generation instruction, and the level generation instruction is sent to the cloud platform through the first terminal, so that the cloud platform can construct a target cloud game (the target cloud game is a UGC game) containing a plurality of game levels according to the level generation instruction. Where a game level can be understood as game content designed by a first player for each second player (i.e., a participant in the UGC game) that wants to participate in the target cloud game, each game level can correspond to a game play (e.g., decryption, obstacle avoidance, material collection, etc.).
Then, when the first player wants to start the target cloud game, the first terminal can access the target cloud game on the cloud platform, and corresponding trigger operation is performed on the first terminal, so that the first terminal determines a target game level of the target cloud game to be challenged by a second player specified by the first player in response to the trigger of the first player, and sends corresponding prompt information to the cloud platform to prompt the cloud platform that the game level specified by the first player is the target game level. When at least one second player accesses the target cloud game on the cloud platform through the corresponding second terminal, the cloud platform may present the target game level on the corresponding second terminal of each second player in the form of a video stream (i.e., present a level screen of the target game level). Then, the second player can perform corresponding trigger operation on the second terminal for the target game level, so that the second terminal can generate an operation instruction of the second player for the target game level in response to the trigger of each second player and send the operation instruction to the cloud platform. The operation commands issued by the second players are isolated from each other, and the operation commands may be, for example, commands corresponding to operations for controlling movement of a game character, attacking, releasing game skill, and the like. The first terminal and the second terminal may be, for example, mobile terminals such as a smart phone, a tablet computer, and a notebook computer, or may also be fixed terminals such as a desktop computer, which is not limited in this disclosure.
And 102, receiving and displaying video stream data of at least one second player. The video stream data is generated based on the operation instruction of the second player to the target game stage and the target game stage.
For example, after the cloud platform receives the operation instruction, the cloud platform may generate video stream data of each second player according to the operation instruction of each second player on the target game level and the target game level, and send the video stream data of all the second players to the first terminal, and the first terminal displays the video stream data. The video stream data of the second player may be understood as a game screen of the second player when playing the target cloud game (for example, the game screen may be a game screen of the second player challenging the target game stage).
Step 103, receiving at least one real-time adjustment instruction of the first player to the target game level, and displaying the adjusted target game level in real time based on the real-time adjustment instruction.
Further, the first player may determine whether the adjustment of the target game level is required by video stream data of each second player presented on the first terminal (the video stream data may reflect a game screen of each second player). If the first player judges that the target game level needs to be adjusted, at least one real-time adjustment instruction for adjusting the target game level can be sent to the first terminal by performing corresponding operation on the first terminal. After receiving at least one real-time adjustment instruction of a first player, the first terminal may send the real-time adjustment instruction to the cloud platform, so that the cloud platform adjusts the target game level according to each real-time adjustment instruction, and displays the adjusted target game level on a second terminal corresponding to each second player in a video stream manner. For example, the real-time adjustment instruction may be an instruction for adding a barrier to the target game level, and at this time, the cloud platform may add the barrier to the target game level according to the real-time adjustment instruction to obtain the target game level to which the barrier is added (i.e., the adjusted target game level), so as to prevent the second player from passing through the target game level, thereby improving the game difficulty of the target game level.
And step 104, sending a real-time adjusting instruction to enable the second player to complete the operation according to the adjusted target game level.
For example, after receiving the real-time adjustment instruction of the first player, the first terminal may further send the real-time adjustment instruction to the second terminal corresponding to each second player, so that the second terminal prompts the second player that the target game level of the second player has been adjusted. The second player may then operate on the second terminal according to the adjusted target game level to continue to challenge the adjusted target game level. The game difficulty of the target game level can be controlled through the real-time adjustment instruction triggered by the first player, the confrontation between the first player and the second player is more violent, the cloud game is richer in playing method, the playability, the interestingness and the confrontation of the cloud game are improved, the viscosity and the loyalty of the second player are higher, the enthusiasm of the first player for creating game contents is improved, and the conversion of common players to creators of the game contents is effectively stimulated.
In summary, the present disclosure first determines a target game level of a target cloud game in response to a trigger of a first player, receives and displays video stream data of at least one second player, where the video stream data is generated based on an operation instruction of the second player on the target game level and the target game level, then receives at least one real-time adjustment instruction of the first player on the target game level, and displays an adjusted target game level in real time based on the real-time adjustment instruction, and finally sends the real-time adjustment instruction, so that the second player completes an operation according to the adjusted target game level. According to the game playing method and the game playing device, the second player participates in the target game level of the target cloud game constructed by the first player to play, the first player is not limited by game logic and equipment performance any more, games with richer playing methods can be designed, the first player can adjust the target game level in real time to control game difficulty, the first player and the second player can interact better, the interestingness and antagonism of the game can be ensured, and the content quality of the game is improved.
Fig. 2 is a flowchart illustrating another cloud game interaction method according to an example embodiment. As shown in fig. 2, before step 102, the method may further include the steps of:
step 105, displaying the target game level.
Step 106, receiving at least one initial adjustment instruction of the first player to the target game level, and adjusting the target game level based on the initial adjustment instruction.
And step 107, responding to the adjustment ending instruction of the first player, and sending the starting information of the target game level to at least one second player.
For example, the cloud platform may send the target game level to the first terminal in the form of a video stream, so that the first terminal presents a picture of the target game level to the first player. The first player can determine whether the target game stage needs to be adjusted before the second player participates in the target cloud game through the picture of the target game stage displayed on the first terminal. If the adjustment is needed, at least one initial adjustment instruction for adjusting the target game level before the second player participates in the target cloud game can be sent to the first terminal through corresponding operation on the first terminal, so that the first terminal adjusts the target game level based on the initial adjustment instruction. For example, the first terminal may send the initial adjustment instruction to the cloud platform, and the cloud platform adjusts the target game level according to each initial adjustment instruction.
After the first player completes the adjustment of the target game level, an adjustment ending instruction for instructing to stop adjusting the target game level can be sent to the first terminal by performing corresponding operation on the first terminal. And then the first terminal can send the adjustment ending instruction to the cloud platform, the cloud platform can end the adjustment of the target game level after receiving the adjustment ending instruction, and the final target game level is displayed on the second terminal corresponding to each second player in a video stream mode. Meanwhile, the first terminal can also send starting information of the target game level to each second player through the cloud platform to prompt that the target game level is ready, and the second players can start to participate in the target cloud game.
Optionally, before receiving at least one real-time adjustment instruction or at least one initial adjustment instruction of the first player to the target game level, the method may further include:
and responding to the adjustment starting trigger of the first player, and displaying a level editing area in a preset area. The level editing area comprises at least one of level materials, a level editing control and a parameter adjusting control.
In one scenario, in order to enable a first player to better adjust a target game level, before the first player sends a real-time adjustment instruction or an initial adjustment instruction to a first terminal, the first terminal may respond to an adjustment start trigger of the first player, generate a level editing region convenient for the first player to adjust the target game level according to level materials, level editing controls, and parameter adjustment controls provided by a cloud platform, and display the level editing region to the first player in a preset region of the first terminal, where the first terminal display level editing region may be as shown in fig. 3.
Specifically, level materials for constructing the game level can be preset in the level editing area, and the level materials can include, for example, game content materials, game rendering materials, game logic materials, and the like for constructing the game level. The game content materials can be materials such as game characters, game buildings, game props, game music, game texts, and the like, the game rendering materials can be understood as game special effects (such as hitting effects of the game characters when attacking enemy units) which are rendered by the target game level, and the game logic materials can be understood as play methods supported by the target game level, for example, the game logic materials can comprise racing play methods (namely speed of the second players relative to the game clearance), elimination methods (namely the second players are not eliminated continuously during the game), breakthrough play methods (namely the number of the second players relative to the game clearance) and the like. Meanwhile, a level editing control and a parameter adjusting control can be preset in the level editing area, and a user can edit and adjust the target game level through the level editing control, for example, a new game role is added to the target game level or a certain game building in the target game level is removed, and the user can also adjust the parameter of the target game level through the parameter adjusting control. For example, parameters such as length, width, height, etc. of the game building in the target game level are adjusted.
Fig. 4 is a flow chart illustrating another cloud game interaction method according to an example embodiment. As shown in fig. 4, before step 103, the method may further include:
and step 108, responding to the adjustment starting trigger of the first player, and displaying the video stream data of at least one second player in the first preset area.
And step 109, displaying the level editing area in the second preset area. The level editing area comprises at least one of level materials, level editing controls and parameter adjusting controls, and the level materials are associated with level components included in video stream data.
In another scenario, in order to enable the first player to adjust the target game level more conveniently, before the first player sends the real-time adjustment instruction or the initial adjustment instruction to the first terminal, the first terminal may first respond to an adjustment start trigger of the first player to display video stream data of at least one second player in the first preset area, and may generate a level editing area for the first player to adjust the target game level according to level materials, level editing controls, and parameter adjustment controls provided by the cloud platform, and display the level editing area to the first player in the second preset area of the first terminal, where the first terminal displays the video stream data of the second player and the level editing area may be as shown in fig. 5. In such a way, the first player can determine the game situation of each second player through the video stream data of each second player shown in the first preset area and adjust the target game level through the level editing area shown in the second preset area, so that the first player can adjust the game difficulty of the target game level according to the game situation of the second player in real time.
It should be noted that the level materials are used for constructing the game level, and each time a level material is used for constructing the game level, a level component associated with the level material is formed in the game level. For example, when a gaming building is added to a target gaming level, a building component associated with the gaming building is formed in the target gaming level. Therefore, the level component included in the target game level in the video stream data is associated with the level material.
Optionally, after step 101, the method may further include:
and displaying the level map of the target cloud game in a preset area.
Prior to receiving at least one real-time adjustment instruction or at least one initial adjustment instruction for the target game level by the first player, the method may further include:
and responding to the trigger of the level map, receiving the selection of the first player, determining a candidate game level to be adjusted in the level map, and displaying a level editing area in a preset area. The level editing area comprises at least one of level materials, a level editing control and a parameter adjusting control.
In yet another scenario, the target cloud game includes a plurality of game stages, and after determining the target game stage (or after adjusting the target game stage), the first player may want to adjust other game stages of the target cloud game in advance, so as to avoid an influence on the game experience of the second player due to the fact that the other game stages cannot be adjusted in time. Specifically, the first terminal may show a level map of the target cloud game to the first player in a preset area, and then the first player may perform corresponding trigger operation on the level map according to actual requirements, so that the first terminal determines a candidate game level to be adjusted, which is selected by the first player, in response to the trigger of the level map by the first player, and at the same time, the first terminal may generate a level editing area, which is convenient for the first player to adjust the target game level, according to level materials, level editing controls, and parameter adjusting controls provided by the cloud platform, and show the level editing area to the first player in the preset area, where the level map and the level editing area shown by the first terminal may be as shown in fig. 6.
Optionally, the real-time adjustment instruction and the initial adjustment instruction each include at least one of a component addition instruction, a component removal instruction, a component movement instruction, and a component adjustment instruction. Receiving at least one real-time adjustment instruction or at least one initial adjustment instruction of the first player to the target game level can be realized by the following steps:
in response to a trigger of the level component by the first player, a target level component to be adjusted is determined.
Receiving a triggering operation of the first player on the target level component, and performing at least one adjustment operation of adding, removing, moving or parameter changing on the target level component.
For example, after the first terminal displays the video stream data of each second player, the first player may determine the game situation (e.g., the game progress of each second player) of each second player according to the video stream data of each second player, and further determine whether to adjust the game difficulty of the target game stage. For example, the first player may determine the game progress of each second player challenging the target game stage according to the game picture reflected by the video stream data of each second player, and determine the game difficulty of the target game stage according to the speed of the game progress. If the game progress of most of the second players is faster, it can be determined that the game difficulty of the current target game level is lower, and if the game progress of most of the second players is slower, it can be determined that the game difficulty of the current target game level is higher. When the game difficulty of the current target game level is judged to be higher, the first player can reduce the game difficulty by adjusting the target game level, and when the game difficulty of the current target game level is judged to be lower, the first player can improve the game difficulty by adjusting the target game level. By the mode, the confrontation between the first player and the second player is stronger, the game difficulty can be well controlled to be at a stable level, the second player cannot easily finish the game, the second player cannot finish the game, the playability and the interestingness of the cloud game are improved, and the stickiness and the loyalty of the players are higher.
Further, when the first player wants to adjust the target game level, corresponding trigger operations can be performed on the level components included in the target game level in the video stream data according to actual requirements, so that the first terminal determines the target level components to be adjusted in the target game level specified by the first player in response to the trigger of the level components by the first player, and receives the trigger operations performed on the target level components by the first player in the video stream data and the level editing area. Then, the first terminal may send the trigger operation to the cloud platform, so that the cloud platform performs at least one of an addition operation, a removal operation, a movement operation, or a parameter change operation on the target level component according to the received trigger operation, and displays the adjusted target game level on the second terminal corresponding to each second player in a form of a video stream.
For example, when the target level component is a property component associated with a game property, the first player may select, from all level materials, a target game property that the first player wants to add to the target game level through the level editing control, and select, through a preset operation (e.g., a click operation), a specified position in the target game level at which the target game property needs to be placed in order to generate a trigger operation (which may include an identification and a specified position of the target game property) for adding the target game property to the property component, where the cloud platform may add the target game property to the specified position in the target game level upon receiving the trigger operation. For another example, when the target level component is a rendering component associated with a game rendering material, the first player may select a target game effect that the first player needs to remove by performing a preset operation (e.g., a click operation) in the video stream data to generate a trigger operation (which may include an identifier of the target game effect) for removing the target game effect in the rendering component, and the cloud platform may remove the target game effect in the target game level after receiving the trigger operation. For another example, when the target level component is a character component associated with a game character, the first player may move the target game character selected by the first player to a specified position by performing a preset operation (e.g., a drag operation) in the video stream data to generate a trigger operation for moving the target game character in the character component (the trigger operation may include an identifier and a specified position of the target game character), and then the cloud platform may move the target game character in the target game level to the specified position after receiving the trigger operation. For another example, when the target level component is a building component associated with a game building, the first player may perform a preset operation (e.g., a click operation) in the video stream data to select a target game building for which the first player wants to perform parameter adjustment, and set target parameters of the adjusted target game building through the parameter adjustment control, so as to generate a trigger operation (the trigger operation may include an identifier of the target game building and the target parameters) for adjusting the parameters of the target game building in the building component, where the cloud platform may modify the parameters of the target game building in the target game level to the target parameters after receiving the trigger operation.
Fig. 7 is a flowchart illustrating yet another cloud game interaction method according to an example embodiment. As shown in fig. 7, before step 102, the method may further include the steps of:
and step 110, responding to a room creating instruction triggered by the first player, displaying a plurality of game room displaying areas in a preset area, sending the room creating instruction to create a plurality of game rooms, and allocating one game room for each second player. Each game room display area corresponds to one game room, and each second player participates in the target cloud game through the distributed game room.
Step 102 may be implemented by:
and displaying the video stream data of each second player on a game room display area corresponding to the game room distributed by the second player.
In one scenario, in order for the second player to better participate in the target cloud game, the first player may set a participation amount of the second player participating in the target cloud game before the second player participates in the target cloud game. For example, the first player may perform a specified operation on the first terminal according to the participation amount to be set to trigger a room creation instruction for creating a plurality of game rooms (the creation amount of the game rooms is equal to the participation amount), so that the first terminal presents a plurality of game room presentation areas (the number of the game room presentation areas is equal to the participation amount) in a preset area in response to the room creation instruction.
Then, the first terminal may send the room creation instruction to the cloud platform, and the cloud platform may create a plurality of game rooms after receiving the room creation instruction, where each game room may support a second player to participate in the cloud game. When the second players want to participate in the target cloud game, each second player can send a game participation request to the cloud platform through the corresponding second terminal, and the cloud platform allocates different game rooms to each second player, so that each second player can participate in the target cloud game through the allocated game rooms. And each second player is allocated with a game room, and the second players in different game rooms are isolated from each other in the operation and performance of the target cloud game. After the cloud platform sends the video stream data of each second player to the first terminal, the first terminal may display the video stream data of each second player on a game room display area corresponding to a game room to which the second player is allocated, where the game room display area displayed by the first terminal may be as shown in fig. 8.
Taking fig. 9 as an example to illustrate an interaction process among the first player, the second player, and the cloud platform, after the second player starts to challenge the target game stage through the allocated game room, the cloud platform may return video stream data of the second player challenge the target game stage to the second player through the cloud game service. Meanwhile, the first player may request the cloud platform to acquire video stream data of the second player corresponding to each game room, and the cloud platform may query the video stream data of each game room through the cloud game service. The cloud platform may then return the queried video stream data for each game room to each first player. The first player can determine whether the target game level needs to be adjusted by the video stream data of each game room. If the first player judges that the target game level needs to be adjusted, a real-time adjustment instruction can be sent to the cloud platform, so that the cloud platform can adjust the target game level. And finally, the cloud platform can return the target video streaming data of the second player challenging the adjusted target game stage to the second player through the cloud game service.
In summary, the present disclosure first determines a target game level of a target cloud game in response to a trigger of a first player, receives and displays video stream data of at least one second player, where the video stream data is generated based on an operation instruction of the second player on the target game level and the target game level, then receives at least one real-time adjustment instruction of the first player on the target game level, and displays an adjusted target game level in real time based on the real-time adjustment instruction, and finally sends a real-time adjustment instruction, so that the second player completes an operation according to the adjusted target game level. According to the game playing method and the game playing device, the second player participates in the target game level of the target cloud game constructed by the first player to play, the first player is not limited by game logic and equipment performance any more, games with richer playing methods can be designed, the first player can adjust the target game level in real time to control game difficulty, the first player and the second player can interact better, the interestingness and antagonism of the game can be ensured, and the content quality of the game is improved.
Fig. 10 is a flow chart illustrating a cloud game interaction method according to an example embodiment. As shown in fig. 10, the method may include the steps of:
step 201, responding to the trigger of the second player, generating an operation instruction of the second player to the target game level and sending the operation instruction.
And 202, receiving and displaying video stream data of the second player. And generating video stream data based on the operation instruction and the target game stage.
For example, when a second player accesses a target cloud game on the cloud platform through a corresponding second terminal, the cloud platform may present a target game level on the second terminal corresponding to the second player in the form of a video stream, and present a game screen of the target game level to the second player by the second terminal. At this time, the second player may perform corresponding trigger operation on the second terminal for the target game level, so that the second terminal may generate an operation instruction of the second player for the target game level in response to the trigger of the second player, and send the operation instruction to the cloud platform. After the cloud platform receives the operation instruction, the cloud platform may generate video stream data of the second player according to the operation instruction of the second player on the target game level and the target game level, send the video stream data of the second player to the second terminal, and receive and display the video stream data of the second player by the second terminal.
Step 203, after the target game level is adjusted according to at least one real-time adjustment instruction of the first player to the target game level, receiving a target operation instruction of the second player to the adjusted target game level and sending the target operation instruction.
For example, after receiving at least one real-time adjustment instruction of a first player, the first terminal may send the real-time adjustment instruction to the cloud platform, so that the cloud platform adjusts the target game level according to each real-time adjustment instruction, and displays the adjusted target game level on a second terminal corresponding to each second player in a video stream manner. Then, the second player can perform corresponding trigger operation on the second terminal for the adjusted target game level to send a target operation instruction to the second terminal so as to continue to challenge the adjusted target game level. After receiving the target operation instruction, the second terminal may send the target operation instruction to the cloud platform.
Fig. 11 is a flow chart illustrating another cloud game interaction method according to an example embodiment.
As shown in fig. 11, the method may further include the steps of:
and step 204, receiving target video stream data of the second player. And generating target video stream data based on the target operation instruction and the adjusted target game level.
Step 205, rendering the target video stream data according to a preset rendering mode, and displaying the rendered target video stream data in a preset area, so that the target game level is displayed in the preset area according to a preset display mode corresponding to the preset rendering mode.
For example, after the cloud platform receives the target operation instruction, the cloud platform may generate target video stream data of the second player according to the target operation instruction of the second player and the adjusted target game level. The target video stream data may be understood as a game scene of the second player when challenging the adjusted target game level. In order to enable the second player to timely know that the target game level is adjusted, the second terminal may render the target video stream data according to a preset rendering mode after receiving the target video stream data, and display the rendered target video stream data in a preset area, so that the target game level is displayed in the preset area according to the preset display mode. The preset display mode may be that the target game key is displayed in a preset area in a preset special effect (for example, a text special effect, a firework special effect, a flickering special effect, and the like) within a preset time period. When the preset effect is a text effect, the presentation of the target game stage in the preset area may be as shown in fig. 12.
Fig. 13 is a flowchart illustrating yet another cloud game interaction method according to an example embodiment.
As shown in fig. 13, before step 203, the method may further include the steps of:
step 206, receiving the adjustment prompt information sent by the first player. Wherein, the adjustment prompt message is used for indicating that the target game level is adjusted.
And step 207, responding to the trigger of the second player, generating a stop instruction and sending the stop instruction to stop adjusting the target game level, so that the second player completes operation according to the target game level before adjustment.
For example, when a first player wants to adjust a target game level, a second player may feel that the game difficulty of the current target game level meets the requirement of the second player, and does not need to adjust the target game level. In order to ensure the game experience of the second player, the first player can send the adjustment prompt information to the second terminal by performing corresponding operation on the first terminal. The second terminal may prompt the second player that the target game level is adjusted by displaying an adjustment prompt message on a preset area of the second terminal or by controlling a speaker on the second terminal to emit a voice prompt. If the second player does not wish to adjust the target game level, the second player can perform corresponding trigger operation on the second terminal, so that the second terminal generates a stop instruction for stopping adjusting the target game level in response to the trigger of the second player, and sends the stop instruction to the cloud platform. After receiving the stopping instruction, the cloud platform can stop adjusting the target game level, and display the target game level before adjustment on the second terminal in a video stream mode, so that the second player can continue playing the game according to the target game level before adjustment.
In summary, the present disclosure first responds to a trigger of a second player, generates an operation instruction of the second player on a target game level and sends the operation instruction, and then receives and displays video stream data of the second player, where the video stream data is generated based on the operation instruction and the target game level, and then after adjusting the target game level according to at least one real-time adjustment instruction of the first player on the target game level, receives a target operation instruction of the second player on the adjusted target game level and sends the target operation instruction. According to the game playing method and the game playing device, the second player participates in the target game level of the target cloud game constructed by the first player to play, the first player is not limited by game logic and equipment performance any more, games with richer playing methods can be designed, the first player can adjust the target game level in real time to control game difficulty, the first player and the second player can interact better, the interestingness and antagonism of the game can be ensured, and the content quality of the game is improved.
Fig. 14 is a flow chart illustrating a cloud game interaction method according to an example embodiment. As shown in fig. 14, the method may include the steps of:
step 301, receiving an operation instruction of at least one second player on the target game stage.
And step 302, generating video stream data of each second player according to the operation instruction and the target game level, and sending the video stream data to the first player and the second player.
Step 303, receiving at least one real-time adjustment instruction of the first player for the target game level, and adjusting the target game level according to the at least one real-time adjustment instruction, so that the second player completes the operation according to the adjusted target game level.
For example, after receiving the operating instruction of the at least one second player on the target game level, the cloud platform may generate video stream data of each second player according to the operating instruction of each second player on the target game level and the target game level, and send the video stream data of all the second players to the first terminal, and simultaneously send the video stream data of each second player to the second terminal corresponding to the second player. The first player can judge whether the target game stage needs to be adjusted or not through the video stream data of each second player displayed on the first terminal. If the first player judges that the target game level needs to be adjusted, at least one real-time adjustment instruction can be sent to the cloud platform through the first terminal, so that the cloud platform can adjust the target game level according to each real-time adjustment instruction, and the adjusted target game level is displayed on the second terminal corresponding to each second player in a video streaming mode, so that each second player can complete operation according to the adjusted target game level.
Fig. 15 is a flowchart illustrating another cloud game interaction method according to an example embodiment.
As shown in fig. 15, the method may further include the steps of:
and step 304, receiving a game ending instruction triggered by each second player, and determining the game progress of each second player according to the video stream data.
And 305, allocating game incentive resources of the target cloud game for each second player according to the game progress.
In one scenario, when the second player wants to end the target cloud game, the second player may trigger a game end instruction by performing a corresponding trigger operation at the second terminal, and the second terminal sends the triggered game end instruction to the cloud platform. After receiving the game ending instruction triggered by each second player, the cloud platform can determine the game progress of each second player by identifying the video stream data of each second player. For example, where the play supported by the target game level is a breakthrough play, the game progress may be the number of levels cleared by the second player. For another example, where the play supported by the target game level is a deselected play, the game progress may be the number of second players in the target game level that are not deselected.
The cloud platform may then allocate game incentive resources for the target cloud game for each second player according to the game progress. The game incentive resources may be game items and game credits used in the target cloud game, for example. For example, when the game progress is the level number of the second player's clearance, the cloud platform may allocate a corresponding game credit to each second player according to the level number of the second player's clearance, and the second player with the larger level number of the clearance allocates the more game credits. Further, the first player may also determine the game progress of each second player according to the video stream data of each second player, and the first player may allocate the game incentive resource to each second player.
In summary, the present disclosure first receives an operation instruction of at least one second player to the target game level, then generates video stream data of each second player according to the operation instruction and the target game level, and sends the video stream data to the first player and the second player, and finally receives at least one real-time adjustment instruction of the first player to the target game level, and adjusts the target game level according to the at least one real-time adjustment instruction, so that the second player completes an operation according to the adjusted target game level. According to the game playing method and the game playing device, the second player participates in the target game level of the target cloud game constructed by the first player to play, the first player is not limited by game logic and equipment performance any more, games with richer playing methods can be designed, the first player can adjust the target game level in real time to control game difficulty, the first player and the second player can interact better, the interestingness and antagonism of the game can be ensured, and the content quality of the game is improved.
Fig. 16 is a block diagram illustrating a cloud gaming interaction device, according to an example embodiment. As shown in fig. 16, the apparatus 400 includes:
the first determining module 401 is configured to determine a target game level of a target cloud game in response to a trigger of a first player.
A first receiving module 402, configured to receive and display video stream data of at least one second player. The video stream data is generated based on the operation instruction of the second player to the target game stage and the target game stage.
The first adjusting module 403 is further configured to receive at least one real-time adjusting instruction of the first player for the target game level, and display the adjusted target game level in real time based on the real-time adjusting instruction.
A sending module 404, configured to send a real-time adjustment instruction, so that the second player completes an operation according to the adjusted target game level.
FIG. 17 is a block diagram illustrating another cloud game interaction device, according to an example embodiment. As shown in fig. 17, the apparatus 400 further comprises:
a presentation module 405 for presenting the target game level prior to receiving the video streaming data for the at least one second player and presenting.
The first adjusting module 403 is further configured to receive at least one initial adjusting instruction of the first player for the target game level, and adjust the target game level based on the initial adjusting instruction.
The sending module 404 is further configured to send the opening information of the target game level to at least one second player in response to the adjustment ending instruction of the first player.
Optionally, the displaying module 405 is further configured to, before receiving at least one real-time adjustment instruction or at least one initial adjustment instruction of the first player for the target game level, display a level editing area in the preset area in response to an adjustment start trigger of the first player, where the level editing area includes at least one of level materials, level editing controls, and parameter adjustment controls.
Optionally, the presenting module 405 is further configured to present, in response to an adjustment start trigger of the first player, video stream data of at least one second player in the first preset area before receiving at least one real-time adjustment instruction of the first player on the target game level.
The display module 405 is further configured to display a level editing area in a second preset area, where the level editing area includes at least one of level materials, a level editing control, and a parameter adjusting control. Wherein the level material is associated with a level component included in the video stream data.
Optionally, the displaying module 405 is further configured to display a level map of the target cloud game in a preset area after determining a target game level of the target cloud game in response to the trigger of the first player.
The display module 405 is further configured to receive, before receiving at least one real-time adjustment instruction or at least one initial adjustment instruction of the first player for the target game level, a selection of the first player in response to a trigger of the level map, determine a candidate game level to be adjusted in the level map, and display a level editing area in a preset area, where the level editing area includes at least one of level materials, level editing controls, and parameter adjustment controls.
Optionally, the real-time adjustment instruction and the initial adjustment instruction each include at least one of a component addition instruction, a component removal instruction, a component movement instruction, and a component adjustment instruction. The first adjusting module 403 is configured to:
in response to a trigger by the first player to a level component, a target level component to be adjusted is determined.
Receiving a triggering operation of the first player on the target level component, and performing at least one adjustment operation of adding, removing, moving or parameter changing on the target level component.
Optionally, the presenting module 405 is further configured to, before receiving and presenting the video stream data of at least one second player, in response to a room creating instruction triggered by the first player, present a plurality of game room presenting areas in a preset area, and send a room creating instruction to create a plurality of game rooms, and allocate one game room to each second player. Each game room display area corresponds to one game room, and each second player participates in the target cloud game through the distributed game rooms.
A showing module 405, configured to show the video stream data of each second player on a game room showing area corresponding to the game room to which the second player is allocated.
Fig. 18 is a block diagram illustrating a cloud gaming interaction device, according to an example embodiment. As shown in fig. 18, the apparatus 500 includes:
a first generating module 501, configured to generate an operation instruction of the second player on the target game stage and send the operation instruction in response to a trigger of the second player.
A second receiving module 502, configured to receive and display video stream data of a second player. And generating video stream data based on the operation instruction and the target game stage.
The second receiving module 502 is further configured to receive a target operation instruction of the second player for the adjusted target game level and send the target operation instruction after the target game level is adjusted according to the at least one real-time adjustment instruction of the first player for the target game level.
FIG. 19 is a block diagram illustrating another cloud game interaction device, according to an example embodiment. As shown in fig. 19, the second receiving module 502 is further configured to receive target video stream data of the second player. And generating target video stream data based on the target operation instruction and the adjusted target game level.
The apparatus 500 further comprises:
the rendering module 503 is configured to render the target video stream data according to a preset rendering mode, and display the rendered target video stream data in a preset area, so that the target game level is displayed in the preset area according to a preset display mode corresponding to the preset rendering mode.
Optionally, the second receiving module 502 is further configured to receive the adjustment prompt information sent by the first player before acquiring the target operation instruction of the second player on the adjusted target game level and sending the target operation instruction. Wherein, the adjustment prompt message is used for indicating that the target game level is adjusted.
The first generating module 501 is further configured to generate a stop instruction and send the stop instruction in response to a trigger of the second player to stop adjusting the target game level, so that the second player completes an operation according to the target game level before adjustment.
Fig. 20 is a block diagram illustrating a cloud gaming interaction device, according to an example embodiment. As shown in fig. 20, the apparatus 600 includes:
the third receiving module 601 is configured to receive an operation instruction of the at least one second player on the target game level.
And a second generating module 602, configured to generate video stream data of each second player according to the operation instruction and the target game level, and send the video stream data to the first player and the second player.
The second adjusting module 603 is configured to receive at least one real-time adjusting instruction of the first player for the target game level, and adjust the target game level according to the at least one real-time adjusting instruction, so that the second player completes an operation according to the adjusted target game level.
FIG. 21 is a block diagram illustrating another cloud game interaction device, according to an example embodiment. As shown in fig. 21, the apparatus 600 further comprises:
the second determining module 604 is configured to receive a game ending instruction triggered by each second player, and determine a game progress of each second player according to the video stream data.
The second determining module 604 is further configured to allocate game incentive resources of the target cloud game for each second player according to the game progress.
Referring now to FIG. 22, shown is a schematic block diagram of an electronic device (e.g., the server of FIG. 22) 700 suitable for use in implementing embodiments of the present disclosure. The terminal device in the embodiments of the present disclosure may include, but is not limited to, a mobile terminal such as a mobile phone, a notebook computer, a digital broadcast receiver, a PDA (personal digital assistant), a PAD (tablet computer), a PMP (portable multimedia player), a vehicle terminal (e.g., a car navigation terminal), and the like, and a stationary terminal such as a digital TV, a desktop computer, and the like. The electronic device shown in fig. 22 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
As shown in fig. 22, the electronic device 700 may include a processing means (e.g., a central processing unit, a graphics processor, etc.) 701 that may perform various appropriate actions and processes in accordance with a program stored in a Read Only Memory (ROM) 702 or a program loaded from a storage means 708 into a Random Access Memory (RAM) 703. In the RAM 703, various programs and data necessary for the operation of the electronic apparatus 700 are also stored. The processing device 701, the ROM 702, and the RAM 703 are connected to each other by a bus 704. An input/output interface 705 is also connected to the bus 704.
Generally, the following devices may be connected to the input/output interface 705: input devices 706 including, for example, a touch screen, touch pad, keyboard, mouse, camera, microphone, accelerometer, gyroscope, etc.; an output device 707 including, for example, a Liquid Crystal Display (LCD), a speaker, a vibrator, and the like; storage 708, including, for example, magnetic tape, hard disk, etc.; and a communication device 709. The communication means 709 may allow the electronic device 700 to communicate with other devices, wireless or wired, to exchange data. While fig. 22 illustrates an electronic device 700 having various means, it is to be understood that not all illustrated means are required to be implemented or provided. More or fewer devices may alternatively be implemented or provided.
In particular, according to an embodiment of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program carried on a non-transitory computer readable medium, the computer program containing program code for performing the method illustrated by the flow chart. In such embodiments, the computer program may be downloaded and installed from a network via the communication means 709, or may be installed from the storage means 708, or may be installed from the ROM 702. The computer program, when executed by the processing device 701, performs the above-described functions defined in the methods of the embodiments of the present disclosure.
It should be noted that the computer readable medium in the present disclosure can be a computer readable signal medium or a computer readable storage medium or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In contrast, in the present disclosure, a computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, optical cables, RF (radio frequency), etc., or any suitable combination of the foregoing.
In some embodiments, the servers may communicate using any currently known or future developed network Protocol, such as HTTP (HyperText Transfer Protocol), and may be interconnected with any form or medium of digital data communication (e.g., a communications network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), the Internet (e.g., the Internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future developed network.
The computer readable medium may be embodied in the electronic device; or may exist separately without being assembled into the electronic device.
The computer readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to: determining a target game level of the target cloud game in response to the trigger of the first player; receiving and presenting video stream data of at least one second player; the video stream data is generated based on the operation instructions of the second player on the target game stage and the target game stage; receiving at least one real-time adjustment instruction of the first player for the target game level, and displaying the adjusted target game level in real time based on the real-time adjustment instruction; and sending the real-time adjustment instruction to enable the second player to complete operation according to the adjusted target game level.
Alternatively, the computer readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to: in response to the trigger of a second player, generating an operation instruction of the second player on a target game stage and sending the operation instruction; receiving and displaying video stream data of the second player; the video stream data is generated based on the operation instruction and the target game level; and after the target game level is adjusted according to at least one real-time adjustment instruction of the first player to the target game level, receiving a target operation instruction of the second player to the adjusted target game level and sending the target operation instruction.
Alternatively, the computer readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to: receiving an operation instruction of at least one second player on a target game stage of the target cloud game; generating video stream data of each second player according to the operation instruction and the target game level, and sending the video stream data to the first player and the second player; and receiving at least one real-time adjustment instruction of the first player for the target game level, and adjusting the target game level according to the at least one real-time adjustment instruction so as to enable the second player to complete operation according to the adjusted target game level.
Computer program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including but not limited to an object oriented programming language such as Java, smalltalk, C + +, and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The modules described in the embodiments of the present disclosure may be implemented by software or hardware. The name of the module does not constitute a limitation to the module itself in some cases, and for example, the acquiring module may also be described as a "module that acquires a game operation instruction for an initial game scene".
The functions described herein above may be performed, at least in part, by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: field Programmable Gate Arrays (FPGAs), application Specific Integrated Circuits (ASICs), application Specific Standard Products (ASSPs), systems on a chip (SOCs), complex Programmable Logic Devices (CPLDs), and the like.
In the context of this disclosure, a machine-readable medium may be a tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
Example 1 provides a cloud game interaction method, according to one or more embodiments of the present disclosure, the method comprising: determining a target game level of the target cloud game in response to the trigger of the first player; receiving and displaying video stream data of at least one second player; the video stream data is generated based on the operation instructions of the second player on the target game stage and the target game stage; receiving at least one real-time adjustment instruction of the first player to the target game level, and displaying the adjusted target game level in real time based on the real-time adjustment instruction; and sending the real-time adjustment instruction to enable the second player to complete operation according to the adjusted target game level.
Example 2 provides the method of example 1, before receiving and presenting video stream data of at least one second player, the method further comprising: displaying the target game level; receiving at least one initial adjustment instruction of the first player to the target game level, and adjusting the target game level based on the initial adjustment instruction; sending opening information of the target game level to the at least one second player in response to the adjustment ending instruction of the first player.
Example 3 provides the method of example 1 or example 2, before receiving the at least one real-time adjustment instruction or the at least one initial adjustment instruction for the target game level by the first player, the method further comprising: and responding to the adjustment starting trigger of the first player, and displaying a level editing area in a preset area, wherein the level editing area comprises at least one of level materials, level editing controls and parameter adjusting controls.
Example 4 provides the method of example 1, before receiving at least one real-time adjustment instruction of the first player to the target game level, the method further comprising: in response to an adjustment start trigger of the first player, presenting the video stream data of the at least one second player in a first preset area; displaying a level editing area in a second preset area, wherein the level editing area comprises at least one of level materials, level editing controls and parameter adjusting controls; wherein the level material is associated with a level component included in the video stream data.
Example 5 provides the method of example 1 or example 2, after determining the target game level for the target cloud game in response to the trigger of the first player, the method further comprising: displaying a level map of the target cloud game in a preset area; prior to the receiving the at least one real-time adjustment instruction or the at least one initial adjustment instruction for the target game level by the first player, the method further comprises: and responding to the trigger of the level map, receiving the selection of the first player, determining a candidate game level to be adjusted in the level map, and displaying a level editing area in the preset area, wherein the level editing area comprises at least one of level materials, level editing controls and parameter adjusting controls.
Example 6 provides the method of example 1 or example 2, the real-time adjustment instructions and the initial adjustment instructions each comprising at least one of component addition instructions, component removal instructions, component movement instructions, and component adjustment instructions; the receiving the at least one real-time adjustment instruction or the at least one initial adjustment instruction of the first player to the target game level comprises: determining a target level component to be adjusted in response to the trigger of the first player on the level component; receiving a triggering operation of the first player on the target level component, and performing at least one adjustment operation of adding, removing, moving or parameter changing on the target level component.
Example 7 provides the method of example 1, before receiving and presenting video stream data of at least one second player, the method further comprising: in response to a room creating instruction triggered by the first player, presenting a plurality of game room presenting areas in a preset area, and sending the room creating instruction to create a plurality of game rooms, and allocating one game room to each second player; each game room display area corresponds to one game room, and each second player participates in the target cloud game through the distributed game room; the receiving and presenting of video stream data of at least one second player comprises: and displaying the video streaming data of each second player on the game room display area corresponding to the game room distributed by the second player.
Example 8 provides a cloud game interaction method, according to one or more embodiments of the present disclosure, the method comprising: in response to the trigger of a second player, generating an operating instruction of the second player on a target game stage and sending the operating instruction; receiving and displaying video stream data of the second player; the video stream data is generated based on the operation instruction and the target game stage; and after the target game level is adjusted according to at least one real-time adjustment instruction of the first player for the target game level, receiving a target operation instruction of the second player for the adjusted target game level and sending the target operation instruction.
Example 9 provides the method of example 8, further comprising, in accordance with one or more embodiments of the present disclosure: receiving target video stream data of the second player; the target video stream data is generated based on the target operation instruction and the adjusted target game stage; rendering the target video stream data according to a preset rendering mode, and displaying the rendered target video stream data in a preset area, so that the target game level is displayed in the preset area according to a preset display mode corresponding to the preset rendering mode.
Example 10 provides the method of example 8, wherein before receiving the target operation instructions of the second player on the adjusted target game level and sending the target operation instructions, the method further comprises: receiving adjustment prompt information sent by the first player; the adjustment prompt message is used for indicating that the target game level is adjusted; and responding to the trigger of the second player, generating a stopping instruction and sending the stopping instruction to stop adjusting the target game level, so that the second player completes operation according to the target game level before adjustment.
Example 11 provides, in accordance with one or more embodiments of the present disclosure, a cloud gaming interaction method, the method comprising: receiving an operation instruction of at least one second player on a target game stage of the target cloud game; generating video stream data of each second player according to the operation instruction and the target game level, and sending the video stream data to the first player and the second player; and receiving at least one real-time adjustment instruction of the first player to the target game level, and adjusting the target game level according to the at least one real-time adjustment instruction so as to enable the second player to complete operation according to the adjusted target game level.
Example 12 provides the method of example 11, further comprising, in accordance with one or more embodiments of the present disclosure: receiving a game ending instruction triggered by each second player, and determining the game progress of each second player according to the video stream data; and allocating game incentive resources of the target cloud game for each second player according to the game progress.
Example 13 provides, in accordance with one or more embodiments of the present disclosure, a cloud gaming interaction apparatus, the apparatus comprising: the first determining module is used for responding to the trigger of the first player and determining a target game level of the target cloud game; the first receiving module is used for receiving and displaying video stream data of at least one second player; the video stream data is generated based on the operation instructions of the second player on the target game stage and the target game stage; the first adjusting module is further used for receiving at least one real-time adjusting instruction of the first player for the target game level and displaying the adjusted target game level in real time based on the real-time adjusting instruction; and the sending module is used for sending the real-time adjusting instruction so as to enable the second player to complete operation according to the adjusted target game level.
Example 14 provides, in accordance with one or more embodiments of the present disclosure, a cloud gaming interaction apparatus, the apparatus comprising: the first generation module is used for responding to the trigger of a second player, generating an operation instruction of the second player on a target game level and sending the operation instruction; the second receiving module is used for receiving and displaying the video stream data of the second player; the video stream data is generated based on the operation instruction and the target game stage; the second receiving module is further configured to receive a target operation instruction of the second player for the adjusted target game level and send the target operation instruction after the target game level is adjusted according to at least one real-time adjustment instruction of the first player for the target game level.
Example 15 provides, in accordance with one or more embodiments of the present disclosure, a cloud gaming interaction apparatus, the apparatus comprising: the third receiving module is used for receiving an operation instruction of at least one second player on a target game level of the target cloud game; a second generating module, configured to generate video stream data of each second player according to the operation instruction and the target game level, and send the video stream data to the first player and the second player; and the second adjusting module is used for receiving at least one real-time adjusting instruction of the first player for the target game level and adjusting the target game level according to the at least one real-time adjusting instruction so as to enable the second player to complete operation according to the adjusted target game level.
Example 16 provides a computer readable medium having stored thereon a computer program that, when executed by a processing apparatus, implements the steps of the method of any one of examples 1 to 7; alternatively, the program when executed by a processing device implements the steps of the method of any of examples 8 to 10; alternatively, the program when executed by the processing device implements the steps of the method of any one of examples 11 to 12.
Example 17 provides, in accordance with one or more embodiments of the present disclosure, an electronic device, comprising: a storage device having a computer program stored thereon; processing means for executing the computer program in the storage means to carry out the steps of the method of any one of examples 1 to 7; or, processing means for executing the computer program in the storage means to carry out the steps of the method of any one of examples 8 to 10; alternatively, processing means for executing the computer program in the storage means to implement the steps of the method of any one of examples 11 to 12.
The foregoing description is only exemplary of the preferred embodiments of the disclosure and is illustrative of the principles of the technology employed. It will be appreciated by those skilled in the art that the scope of the disclosure herein is not limited to the particular combination of features described above, but also encompasses other embodiments in which any combination of the features described above or their equivalents does not depart from the spirit of the disclosure. For example, the above features and the technical features disclosed in the present disclosure (but not limited to) having similar functions are replaced with each other to form the technical solution.
The foregoing description is only exemplary of the preferred embodiments of the disclosure and is illustrative of the principles of the technology employed. It will be appreciated by those skilled in the art that the scope of the disclosure herein is not limited to the particular combination of features described above, but also encompasses other embodiments in which any combination of the features described above or their equivalents does not depart from the spirit of the disclosure. For example, the above features and (but not limited to) the features disclosed in this disclosure having similar functions are replaced with each other to form the technical solution.
Further, while operations are depicted in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order. Under certain circumstances, multitasking and parallel processing may be advantageous. Likewise, while several specific implementation details are included in the above discussion, these should not be construed as limitations on the scope of the disclosure. Certain features that are described in the context of separate embodiments can also be implemented in combination in a single embodiment. Conversely, various features that are described in the context of a single embodiment can also be implemented in multiple embodiments separately or in any suitable subcombination.
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims. With regard to the apparatus in the above-described embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be elaborated here.

Claims (17)

1. A cloud gaming interaction method, the method comprising:
in response to a trigger by the first player, determining a target game level of a target cloud game;
receiving and presenting video stream data of at least one second player; the video stream data is generated based on the operation instructions of the second player on the target game stage and the target game stage;
receiving at least one real-time adjustment instruction of the first player for the target game level, and displaying the adjusted target game level in real time based on the real-time adjustment instruction;
and sending the real-time adjusting instruction to enable the second player to complete operation according to the adjusted target game level.
2. The method of claim 1, wherein prior to receiving and presenting video stream data for at least one second player, the method further comprises:
displaying the target game stage;
receiving at least one initial adjustment instruction of the first player to the target game level, and adjusting the target game level based on the initial adjustment instruction;
sending opening information of the target game level to the at least one second player in response to the adjustment ending instruction of the first player.
3. The method of claim 1 or 2, wherein prior to receiving the at least one real-time adjustment instruction or the at least one initial adjustment instruction for the target game level by the first player, the method further comprises:
and responding to the adjustment starting trigger of the first player, and displaying a level editing area in a preset area, wherein the level editing area comprises at least one of level materials, level editing controls and parameter adjusting controls.
4. The method of claim 1, wherein prior to receiving at least one real-time adjustment instruction for the target game level by the first player, the method further comprises:
in response to an adjustment start trigger of the first player, presenting the video stream data of the at least one second player in a first preset area;
displaying a level editing area in a second preset area, wherein the level editing area comprises at least one of level materials, level editing controls and parameter adjusting controls; wherein the level material is associated with a level component included in the video stream data.
5. The method of claim 1 or 2, wherein after determining the target game level for the target cloud game in response to the trigger by the first player, the method further comprises:
displaying a level map of the target cloud game in a preset area;
prior to the receiving the at least one real-time adjustment instruction or the at least one initial adjustment instruction for the target game level by the first player, the method further comprises:
responding to the trigger of the level map, receiving the selection of the first player, determining a candidate game level to be adjusted in the level map, and displaying a level editing area in the preset area, wherein the level editing area comprises at least one of level materials, level editing controls and parameter adjusting controls.
6. The method of claim 1 or 2, wherein the real-time adjustment instruction and the initial adjustment instruction each comprise at least one of a component addition instruction, a component removal instruction, a component movement instruction, and a component adjustment instruction; the receiving the at least one real-time adjustment instruction or the at least one initial adjustment instruction of the first player to the target game level comprises:
determining a target level component to be adjusted in response to the trigger of the first player on the level component;
receiving a triggering operation of the first player on the target level component, and performing at least one adjustment operation of adding, removing, moving or parameter changing on the target level component.
7. The method of claim 1, wherein prior to receiving and presenting video stream data for at least one second player, the method further comprises:
in response to a room creating instruction triggered by the first player, displaying a plurality of game room displaying areas in a preset area, and sending the room creating instruction to create a plurality of game rooms, and allocating one game room to each second player; each game room display area corresponds to one game room, and each second player participates in the target cloud game through the distributed game room;
the receiving and presenting video stream data of at least one second player comprises:
and displaying the video streaming data of each second player on the game room display area corresponding to the game room distributed by the second player.
8. A cloud game interaction method, the method comprising:
in response to the trigger of a second player, generating an operation instruction of the second player on a target game stage and sending the operation instruction;
receiving and displaying video stream data of the second player; the video stream data is generated based on the operation instruction and the target game stage;
and after the target game level is adjusted according to at least one real-time adjustment instruction of the first player to the target game level, receiving a target operation instruction of the second player to the adjusted target game level and sending the target operation instruction.
9. The method of claim 8, further comprising:
receiving target video stream data of the second player; the target video stream data is generated based on the target operation instruction and the adjusted target game stage;
rendering the target video streaming data according to a preset rendering mode, and displaying the rendered target video streaming data in a preset area, so that the target game level is displayed in the preset area according to a preset display mode corresponding to the preset rendering mode.
10. The method of claim 8, wherein prior to receiving the target operating instructions of the second player for the adjusted target game level and sending the target operating instructions, the method further comprises:
receiving adjustment prompt information sent by the first player; the adjustment prompt message is used for indicating that the target game level is adjusted;
and responding to the trigger of the second player, generating a stopping instruction and sending the stopping instruction to stop adjusting the target game level, so that the second player completes operation according to the target game level before adjustment.
11. A cloud game interaction method, the method comprising:
receiving an operation instruction of at least one second player on a target game stage of the target cloud game;
generating video stream data of each second player according to the operation instruction and the target game level, and sending the video stream data to the first player and the second player;
and receiving at least one real-time adjustment instruction of the first player for the target game level, and adjusting the target game level according to the at least one real-time adjustment instruction so as to enable the second player to complete operation according to the adjusted target game level.
12. The method of claim 11, further comprising:
receiving a game ending instruction triggered by each second player, and determining the game progress of each second player according to the video stream data;
and allocating game incentive resources of the target cloud game for each second player according to the game progress.
13. A cloud gaming interaction apparatus, the apparatus comprising:
the first determining module is used for responding to the trigger of the first player and determining a target game level of the target cloud game;
the first receiving module is used for receiving and displaying video stream data of at least one second player; the video stream data is generated based on the operation instructions of the second player on the target game stage and the target game stage;
the first adjusting module is also used for receiving at least one real-time adjusting instruction of the first player for the target game level and displaying the adjusted target game level in real time based on the real-time adjusting instruction;
and the sending module is used for sending the real-time adjusting instruction so as to enable the second player to finish operation according to the adjusted target game level.
14. A cloud gaming interaction apparatus, the apparatus comprising:
the first generation module is used for responding to the trigger of a second player, generating an operation instruction of the second player on a target game level and sending the operation instruction;
the second receiving module is used for receiving and displaying the video stream data of the second player; the video stream data is generated based on the operation instruction and the target game stage;
the second receiving module is further configured to receive a target operation instruction of the second player for the adjusted target game level and send the target operation instruction after the target game level is adjusted according to at least one real-time adjustment instruction of the first player for the target game level.
15. A cloud gaming interaction apparatus, the apparatus comprising:
the third receiving module is used for receiving an operation instruction of at least one second player on a target game level of the target cloud game;
a second generation module, configured to generate video stream data of each second player according to the operation instruction and the target game level, and send the video stream data to the first player and the second player;
and the second adjusting module is used for receiving at least one real-time adjusting instruction of the first player for the target game level and adjusting the target game level according to the at least one real-time adjusting instruction so as to enable the second player to finish operation according to the adjusted target game level.
16. A computer-readable medium, on which a computer program is stored, which program, when being executed by processing means, is adapted to carry out the steps of the method of any one of claims 1 to 7; or,
the program when executed by a processing device implementing the steps of the method of any one of claims 8-10; or,
which when executed by a processing means implements the steps of the method of any of claims 11-12.
17. An electronic device, comprising:
a storage device having a computer program stored thereon;
processing means for executing the computer program in the storage means to carry out the steps of the method according to any one of claims 1 to 7; or,
processing means for executing the computer program in the storage means to carry out the steps of the method according to any one of claims 8 to 10; or,
processing means for executing the computer program in the storage means to carry out the steps of the method according to any one of claims 11-12.
CN202210794822.6A 2022-07-05 2022-07-05 Cloud game interaction method and device, readable medium and electronic equipment Pending CN115177955A (en)

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CN114082198A (en) * 2021-11-30 2022-02-25 完美世界(北京)软件科技发展有限公司 Interaction method and device in cloud game live broadcast, storage medium and electronic device

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CN101271491A (en) * 2008-04-25 2008-09-24 上海虹栋软件科技有限公司 Implementing method and system for user to create contents in network game
CN109040971A (en) * 2018-09-17 2018-12-18 河南大网科技发展有限公司 Outdoor cotasking realization method and system based on AR and LBS
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