CN111803951A - Game editing method and device, electronic equipment and computer readable medium - Google Patents

Game editing method and device, electronic equipment and computer readable medium Download PDF

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Publication number
CN111803951A
CN111803951A CN201911082754.5A CN201911082754A CN111803951A CN 111803951 A CN111803951 A CN 111803951A CN 201911082754 A CN201911082754 A CN 201911082754A CN 111803951 A CN111803951 A CN 111803951A
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China
Prior art keywords
game
editing
determining
information
scene
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Pending
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CN201911082754.5A
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Chinese (zh)
Inventor
杨中意
王一龙
许彦峰
王晶晶
林顺
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Xiamen Yaji Software Co Ltd
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Xiamen Yaji Software Co Ltd
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Priority to CN201911082754.5A priority Critical patent/CN111803951A/en
Publication of CN111803951A publication Critical patent/CN111803951A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Creation or generation of source code for implementing user interfaces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

Abstract

The embodiment of the application provides a game editing method and device, electronic equipment and a computer readable medium, and relates to the technical field of computers. The method comprises the following steps: receiving game editing operation of a user on a game editing interface, and determining display information of the game editing interface according to the game editing operation, wherein the display information comprises a game editing area and a material selection area; receiving material selection operation of a user for the material selection area, and determining game editing materials according to the material selection operation; receiving material editing operation of a user for the game editing material, and determining the presentation mode of the game editing material in a game scene according to the material editing operation; wherein the game editing material comprises at least one of: text, pictures, animations, audio, controls. According to the technical scheme, the editing of various game editing materials can be realized, so that the requirement of diversified game display of a user is met, and the user experience is improved.

Description

Game editing method and device, electronic equipment and computer readable medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a game editing method and apparatus, an electronic device, and a computer-readable medium.
Background
With the development of computer technology, games controlled by computer programs for the purpose of intelligence development or entertainment are becoming more popular. The game contents are gradually enriched, the variety is gradually increased, the game plot is more and more complex, and the contents displayed in the game scene are more and more diversified.
In the prior art, a game editor provides a single function, only some games with simple events can be edited, the requirements of the storyline cannot be met through the editor for the games with complex storyline, and the games displayed in the form of pictures and texts obtained by a user based on the game editor are single in display form, cannot meet the requirements of the user on diversified game display, and are poor in user experience.
Disclosure of Invention
The application provides a game editing method, a game editing device, electronic equipment and a computer readable medium, which can solve the problems that a game editor has a single function and cannot meet the editing requirement of a game with a complex story plot.
The embodiment of the application provides the following specific technical scheme:
in a first aspect, the present application provides a game editing method, comprising:
receiving game editing operation of a user on a game editing interface, and determining display information of the game editing interface according to the game editing operation, wherein the display information comprises a game editing area and a material selection area;
receiving material selection operation of a user for the material selection area, and determining game editing materials according to the material selection operation;
receiving material editing operation of a user for the game editing material, and determining the presentation mode of the game editing material in a game scene according to the material editing operation;
wherein the game editing material comprises at least one of: text, pictures, animations, audio, controls.
In one possible implementation, when the game editing operation is a create game operation, the method further includes:
receiving game description information setting operation of a user, and determining game description information corresponding to the created game based on the game description information setting operation;
wherein the game description information includes at least one of:
game name, game introduction, game type, game thumbnail, game mode.
In one possible implementation manner, when the game editing operation is an import game operation, determining the presentation information of the game editing interface according to the game editing operation includes:
determining an imported editing object according to the imported game operation, and importing the editing object into a game editing area;
determining the presentation mode of the game editing materials in the game scene according to the material editing operation, comprising the following steps:
and determining the presentation mode of the game editing materials in the game scenes in the editing objects according to the material editing operation.
In one possible implementation manner, when the material editing operation is an attribute editing operation, determining a presentation manner of the game editing material in the game scene according to the material editing operation includes:
determining attribute information corresponding to each game editing material according to the attribute editing operation;
determining the presentation mode of each game editing material in a game scene according to the attribute information corresponding to each game editing material;
wherein the attribute information includes at least one of:
size information, display position information, display mode information, display style information, display time information, play information, and event information.
In a possible implementation manner, when the game editing material is a control, the attribute information corresponding to the control includes event information, and when the event information is a scene jump event, the presentation manner of each game editing material in the game scene is determined according to the attribute information corresponding to each game editing material, including:
when a jump operation of a user for the control is received, determining a target game scene according to the jump operation;
and jumping from the current game scene to the target game scene.
In a possible implementation manner, when the game editing material is a control, the attribute information corresponding to the control includes event information, and when the event information is a scene selection event, the presentation manner of each game editing material in the game scene is determined according to the attribute information corresponding to each game editing material, including:
when receiving the selection operation of a user for the control, determining a selection result corresponding to the selection operation;
when the selection result meets a first preset condition, jumping from the current game scene to a first game scene;
and when the selection result meets a second preset condition, jumping from the current game scene to a second game scene.
In one possible implementation, when the material editing operation is a hierarchical setting operation, determining a presentation manner of the game editing material in the game scene according to the material editing operation includes:
determining the level information corresponding to each game editing material according to the level setting operation;
and presenting the corresponding levels of the game editing materials in the game scene according to the level information corresponding to the game editing materials.
In one possible implementation, the method further includes:
determining a material editing segment according to the material editing operation;
when a call operation for the material editing section is received, the material editing section is imported to the game editing area.
In one possible implementation, the presentation information further includes a game scenario outline editing area, the game scenario outline includes at least one node, and each node corresponds to at least one game scene, and the method further includes:
receiving outline editing operation of a user aiming at the editing area of the game scenario outline, and creating or modifying the game scenario outline according to the outline editing operation;
determining the presentation mode of the game editing materials in the game scene according to the material editing operation, comprising the following steps:
and presenting the game editing materials in at least one game scene in the game scenario outline according to the material editing operation.
In one possible implementation, the presentation information further includes a global property editing area; receiving material editing operation of a user for the game editing material, and determining the presentation mode of the game editing material in a game scene according to the material editing operation, wherein the method comprises the following steps:
receiving global attribute editing operation of a user for the global attribute editing area, and determining global attribute information corresponding to each game editing material according to the global attribute editing operation;
and determining the presentation mode of each game editing material in all game scenes according to the global attribute information corresponding to each game editing material.
In one possible implementation, the display information further includes a time axis display area, and the method further includes:
determining the editing time corresponding to each game editing material, and generating a time axis according to the sequence of the editing time;
and receiving the triggering operation of the user aiming at the time shaft display area, and displaying the game editing materials according to the time shaft.
In a second aspect, the present application provides a game editing apparatus, the apparatus comprising:
the display information determining module is used for receiving game editing operation of a user aiming at the game editing interface and determining display information of the game editing interface according to the game editing operation, wherein the display information comprises a game editing area and a material selecting area;
the editing material determining module is used for receiving material selection operation of a user for the material selection area and determining game editing materials according to the material selection operation;
the material editing module is used for receiving material editing operation of a user for the game editing material and determining the presentation mode of the game editing material in a game scene according to the material editing operation;
wherein the game editing material comprises at least one of: text, pictures, animations, audio, controls.
In a third aspect, the present application provides an electronic device comprising:
one or more processors;
a memory;
one or more application programs, wherein the one or more application programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs configured to: a game editing method according to the first aspect or any one of the possible implementations of the first aspect is performed.
In a fourth aspect, the present application provides a computer-readable medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the game editing method as set forth in the first aspect of the present application or any of the possible implementation manners of the first aspect.
The beneficial effect that technical scheme that this application provided brought is:
the application provides a game editing method, a game editing device, electronic equipment and a computer readable medium, firstly receiving game editing operation of a user for a game editing interface, and then determining display information of the game editing interface according to the game editing operation, wherein the display information comprises a game editing area and a material selection area; receiving material selection operation of a user for the material selection area, and determining game editing materials according to the material selection operation; receiving material editing operation of a user for the game editing material, and determining the presentation mode of the game editing material in a game scene according to the material editing operation; wherein the game editing material comprises at least one of: text, pictures, animations, audio, controls. According to the technical scheme, the editing of various game editing materials can be realized, so that the requirement of diversified game display of a user is met, and the user experience is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings used in the description of the embodiments of the present application will be briefly described below.
Fig. 1 is a schematic flowchart of a game editing method according to an embodiment of the present application;
fig. 2 is a schematic structural diagram of a game editing apparatus according to an embodiment of the present application;
fig. 3 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
Reference will now be made in detail to embodiments of the present application, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the drawings are exemplary only for the purpose of explaining the present application and are not to be construed as limiting the present application.
As used herein, the singular forms "a", "an", "the" and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. It will be understood that when an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may also be present. Further, "connected" or "coupled" as used herein may include wirelessly connected or wirelessly coupled. As used herein, the term "and/or" includes all or any element and all combinations of one or more of the associated listed items.
The execution subject of the technical scheme of the application is computer equipment, including but not limited to personal computers, notebook computers, tablet computers, smart phones and the like. The computer device can run alone to realize the application, and can also be accessed to the network and realize the application through the interactive operation with other computer devices in the network. The network in which the computer device is located includes, but is not limited to, the internet, a wide area network, a metropolitan area network, a local area network, a VPN network, etc.
The following describes the technical solutions of the present application and how to solve the above technical problems with specific embodiments. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments. Embodiments of the present application will be described below with reference to the accompanying drawings.
An embodiment of the present application provides a game editing method, as shown in fig. 1, the method includes:
step S101, receiving game editing operation of a user aiming at a game editing interface, and determining display information of the game editing interface according to the game editing operation;
wherein the game editing operation may include: creating a game action, which may create a new game file, or importing a game action, which may import a previously edited game file for the purpose of performing further editing operations. The game creating operation and the game importing operation respectively carry corresponding identification information, and whether the game creating operation or the game importing operation is triggered by a user is determined according to the identification information. The display information comprises a game editing area (also called canvas) and a material selection area, and the corresponding display information can be determined according to different game editing operations.
Step S102, receiving material selection operation of a user aiming at a material selection area, and determining game editing materials according to the material selection operation;
specifically, the material selection area may be provided with a button such as "material selection" or "material type selection", and after receiving a trigger operation of the user for the "material selection" button, the game editing material list may be displayed on the current interface, and a selection operation of the user for the materials in the game editing material list is received again, so as to determine the corresponding game editing materials. After receiving the triggering operation of the user for the 'material type selection' button, the game editing material type list can be displayed on the current interface, the selection operation of the user for the material types in the game editing material type list is received again, the corresponding game editing material type is determined, the game editing material list corresponding to the material type selected by the user is displayed, the selection operation of the user for the game editing material in the game editing material list is received again, and the corresponding game editing material is determined. The material types may include: text type, picture type, animation type, audio type, control type, etc.
It should be noted that, in the embodiment of the present application, the material selection area may also show the game editing material to the user in other forms, which is not limited in the present application.
Step S103, receiving material editing operation of a user for the game editing material, and determining the presentation mode of the game editing material in a game scene according to the material editing operation;
after the game editing materials selected by the user are determined, the game editing area is displayed, and the presentation mode of the edited materials in the game scene is determined through the editing operation on the game editing materials. Each game scene may correspond to one canvas, and after the game editing material (also referred to as one element in the canvas) in each canvas is edited, the game scene may be presented.
Wherein the game editing material comprises at least one of: text, pictures, animations, audio, controls.
The text may include, but is not limited to, several types of text, such as a horizontal text box, a vertical text box, and a dialog box, and the user may insert the corresponding text based on the storyline corresponding to the current canvas.
The pictures can include, but are not limited to, a background picture, a prop picture, a vertical drawing (character picture), and a head picture, the user can insert the corresponding pictures based on the story line corresponding to the current canvas, without limitation to the insertion sequence and number, and the multiple pictures can be displayed in an overlapping manner in different layers.
The animation may include a special effect animation and a motion animation. The special effect animation can include but is not limited to raining, wind blowing, snow falling and the like, and based on the story line, a corresponding special effect can be inserted into the current canvas, so that the expression form of the story content is more diversified. Action animations may include animation effects of elements in the canvas including, but not limited to, appearance, fade-in, fade-out, disappear, move, shake, zoom, e.g., the animation effect when a character appears is a fade-in.
The audio may include, but is not limited to, background music, effect music, dubbing, wherein the effect music refers to music configured for different elements, such as the effect music when the character is present, and the dubbing refers to dubbing of elements related to the story that need sound, such as the sound of the character speaking, the sound of cat calling, and the like.
The control can realize a plot selection function, a quick conversation function and a plot jump function. The plot selection and the plot skipping cannot be in the same interface in the same canvas, the plot selection corresponds to at least two selection conditions, and skipping to different plots can be configured based on different selection conditions of a user. In the game process, users can jump to a scenario corresponding to the selection condition under different selection conditions, the scenario jumps without participation of the users, different jump conditions can be configured to jump to different scenarios based on the story line, and the users can jump to the corresponding scenario automatically by triggering different jump conditions in the game process. The quick dialogue function is used for generating the plot content in batch, and a user can quickly insert a background picture and a character picture and edit the dialogue content based on the function. Specifically, a user can edit a background picture, a character picture and conversation contents which need to be inserted into a current canvas in a quick conversation editing interface based on a story line, and after the editing is completed, the contents of the current canvas are generated by one key, so that the user does not need to edit one element by one element, and the editing is quicker.
In one possible implementation, when the game editing operation is a create game operation, the method further includes: receiving game description information setting operation of a user, and determining game description information corresponding to the created game based on the game description information setting operation;
wherein the game description information includes at least one of:
game name, game introduction, game type, game thumbnail, game mode.
In the embodiment of the present application, when a game is created, the game name, the game profile, the game type, the game thumbnail, the game mode, and the like of the created game are determined according to the game description information setting operation of the user. Wherein, the game name and the game brief description can be determined according to the text information input by the user; the game type may be determined according to different types of selection operations of the user, and the game type may specifically include: love, suspicion, adventure, modern, workplace, etc., which can be set according to specific needs; the game thumbnail can be determined according to pictures provided by the user, and different pictures can be provided for the user to select; the game modes can comprise a horizontal screen mode, a vertical screen mode and the like, and different game modes can be set according to the display proportion of the equipment for the user to select and are determined according to the selection of the user.
In one possible implementation manner, when the game editing operation is an import game operation, determining the presentation information of the game editing interface according to the game editing operation includes:
determining an imported editing object according to the imported game operation, and importing the editing object into a game editing area;
determining the presentation mode of the game editing materials in the game scene according to the material editing operation, comprising the following steps:
and determining the presentation mode of the game editing materials in the game scene of the editing object according to the material editing operation.
In the embodiment of the present application, in addition to creating a game, a game created in advance may be further edited as an editing object, a game file edited in advance is selected according to an operation of a user to import a game, the editing object is imported to a game editing area as a part of presentation information, the game file edited in advance is further edited using game editing materials, and the editing materials are presented in a game scene of the game file edited in advance.
In one possible implementation manner, when the material editing operation is an attribute editing operation, determining a presentation manner of the game editing material in the game scene according to the material editing operation includes:
determining attribute information corresponding to each game editing material according to the attribute editing operation;
determining the presentation mode of each game editing material in a game scene according to the attribute information corresponding to each game editing material;
wherein the attribute information includes at least one of:
size information, display position information, display mode information, display style information, display time information, play information, and event information.
In practical application, the attributes of the game editing materials can be edited, and after the editing is completed, the game editing materials are presented in a game scene according to the corresponding attributes.
Wherein, different types of game editing materials can correspond to different attribute information.
When the game editing material is a text, the size information comprises the word size of the characters, the proportion occupied in a game scene and the like; the display position information can be the display position (x, y coordinates) of the characters in the game scene; the display mode information may include the mode of appearance or disappearance of text in the game scene, for example, fade in, fade out, etc.; the display style information may be different fonts, different font colors, etc. The display time information is the time when characters are displayed in a game scene.
When the game editing material is a picture, the size information may include the proportion of the picture in the game scene, and the like; the presentation style information may include a name of a picture, for example, a name of a character displayed when the character appears in a scene. The display position information may be a display position (x, y coordinates) of the picture in the game scene; the display mode information may include a mode of appearance or disappearance of the picture in the game scene, for example, fade in, fade out, or the like.
When the game editing material is an animation, the display time information of the animation may include a start time of the animation (after the last action, simultaneously with the last action, directly played, etc.), a duration of the animation, etc.; the animation may include a move animation, a shake animation, a zoom animation, etc.; when the animation is a moving animation, the corresponding display position information may include a start position and an end position of the movement; when the animation is a vibration animation, the corresponding display style information comprises vibration intensity; when the animation is a zoom animation, the corresponding display style information includes a start scale and an end scale of the zoom.
When the game editing material is an audio, the attribute information corresponding to the audio may include playing information, specifically, audio playing time information, scene information corresponding to audio playing, start time and end time of audio playing, and the like.
When the game editing material is a control, the corresponding attribute information is event information, the event information can be a scene jump event (namely, a scenario jump function), a scene selection event (namely, a scenario selection function) and the like, and different scenes can be displayed in a switching manner by editing the event.
In one possible implementation manner, when the event information is a scene jump event, determining a presentation manner of each game editing material in a game scene according to attribute information corresponding to each game editing material includes:
when a jump operation of a user for the control is received, determining a target game scene according to the jump operation;
and jumping from the current game scene to the target game scene.
In practical application, a scene jump function can be realized through the controls, a target scene corresponding to each control is configured in advance, when a user triggers the controls, a target game scene corresponding to triggering operation can be determined according to identification information of the controls, the current game scene jumps to the corresponding target game scene, and the requirement for switching two scenes in a game can be met by editing a scene jump event.
For example, if the target scene of the configuration is scene 3 of chapter 1, and the currently edited canvas corresponds to scene 1 of chapter 1, based on the scene jump set in the current canvas, it is possible to jump to scene 3 of chapter 1.
In one possible implementation manner, when the event information is a scene selection event, determining a presentation manner of each game editing material in a game scene according to attribute information corresponding to each game editing material includes:
when receiving the selection operation of a user for the control, determining a selection result corresponding to the selection operation;
when the selection result meets a first preset condition, jumping from the current game scene to a first game scene;
and when the selection result meets a second preset condition, jumping from the current game scene to a second game scene.
In practical application, a scene selection function can be realized through the control, and the jump to the corresponding game scene is determined according to the preset condition met by the selection result. The first preset condition and the second preset condition can be set according to specific needs. When the event editing is carried out on the control, the incidence relation between the preset condition and the corresponding game scene is configured in advance. By editing the scene selection event, the need for switching between multiple scenes in the game can be satisfied.
In one possible implementation, when the material editing operation is a hierarchical setting operation, determining a presentation manner of the game editing material in the game scene according to the material editing operation includes:
determining the level information corresponding to each game editing material according to the level setting operation;
and presenting the corresponding levels of the game editing materials in the game scene according to the level information corresponding to the game editing materials.
In practical application, when a game scene is complex and an effect desired by a user can be achieved through multilayer superposition, game editing materials can be displayed in different hierarchies of the game scene according to the hierarchy setting operation of the user. Multiple elements within the same canvas may be displayed in a hierarchical level, including up, down, top, bottom, etc.
In one possible implementation, the method further includes: determining a material editing segment according to the material editing operation;
when a call operation for the material editing section is received, the material editing section is imported to the game editing area.
In practical application, the material segments may include segments obtained after editing the game editing material, and the material segments may be edited in advance and stored, for example, character names, background pictures, and the like.
Note that the editing of the material editing section may be realized in a single partial area of the presentation information, or may be performed in a game editing area.
In one possible implementation, the presentation information further includes a game scenario outline editing area, the game scenario outline includes at least one node, and each node corresponds to at least one game scene, and the method further includes:
receiving outline editing operation of a user aiming at the editing area of the game scenario outline, and creating or modifying the game scenario outline according to the outline editing operation;
determining the presentation mode of the game editing materials in the game scene according to the material editing operation, comprising the following steps:
and presenting the game editing materials in at least one game scene in the game scenario outline according to the material editing operation.
In practical applications, the display information may further include an area for editing a game scenario outline, and the game scenario outline may include a tree structure determined according to a game scenario of the game, and include a plurality of nodes, where each node corresponds to at least one game scenario. The game scenario outline of the game which is currently edited can be created according to the operation of the user, or the scenario outline of the game which is edited in advance before is modified, nodes are added or deleted in the game scenario outline, the game scenes are correspondingly added or deleted, and the game editing materials are displayed in the corresponding game field scenes according to the modified game scenario outline.
In one possible implementation, the presentation information further includes a global property editing area; receiving material editing operation of a user for the game editing material, and determining the presentation mode of the game editing material in a game scene according to the material editing operation, wherein the method comprises the following steps:
receiving global attribute editing operation of a user for the global attribute editing area, and determining global attribute information corresponding to each game editing material according to the global attribute editing operation;
and determining the presentation mode of each game editing material in all game scenes according to the global attribute information corresponding to each game editing material.
In practical application, the presentation information may further include a global property editing operation. For the attribute information common to all the canvases, uniform editing can be performed based on the globally set editing area, for example, the attribute information of the characters related to all the canvases, including the size, font, color, and the like of the characters. The global attribute editing avoids repeated operation when each game editing material with the same attribute is edited in sequence, and improves the game editing efficiency.
In one possible implementation, the display information further includes a time axis display area, and the method further includes:
determining the editing time corresponding to each game editing material, and generating a time axis according to the sequence of the editing time;
and receiving the triggering operation of the user aiming at the time shaft display area, and displaying the game editing materials according to the time shaft.
In practical application, the display information further comprises a time axis display area, the triggering operation of the user for the time axis display area is received, and the game editing materials are displayed according to the time axis, so that the game editing materials are conveniently displayed for the user according to the editing time, and the edited game editing materials are more visually displayed for the user.
After the game editing is finished, the processes of saving, pre-demonstrating, exporting and the like can be carried out according to the needs of the user. Additionally, edited game-generated APK packages, or H5 links, may also be generated. Or the data package is packaged to be used as a basic development data package, so that other users can develop the data package again conveniently.
The game editing method provided by the embodiment of the application comprises the steps of firstly receiving game editing operation of a user on a game editing interface, and then determining display information of the game editing interface according to the game editing operation, wherein the display information comprises a game editing area and a material selection area; receiving material selection operation of a user for the material selection area, and determining game editing materials according to the material selection operation; receiving material editing operation of a user for the game editing material, and determining the presentation mode of the game editing material in a game scene according to the material editing operation; wherein the game editing material comprises at least one of: text, pictures, animations, audio, controls. According to the technical scheme, the editing of various game editing materials can be realized, so that the requirement of diversified game display of a user is met, and the user experience is improved.
Based on the same principle as the method shown in fig. 1, an embodiment of the present disclosure also provides a game editing apparatus 20, as shown in fig. 2, where the game editing apparatus 20 includes:
the display information determining module 21 is configured to receive a game editing operation of a user on a game editing interface, and determine display information of the game editing interface according to the game editing operation, where the display information includes a game editing area and a material selection area;
an editing material determining module 22, configured to receive a material selection operation of a user for the material selection area, and determine a game editing material according to the material selection operation;
the material editing module 23 is configured to receive a material editing operation of a user on the game editing material, and determine a presentation mode of the game editing material in a game scene according to the material editing operation;
wherein the game editing material comprises at least one of: text, pictures, animations, audio, controls.
In one possible implementation, when the game editing operation is a create game operation, the game editing apparatus 20 further includes a description information setting module configured to:
receiving game description information setting operation of a user, and determining game description information corresponding to the created game based on the game description information setting operation;
wherein the game description information includes at least one of:
game name, game introduction, game type, game thumbnail, game mode.
In a possible implementation manner, when the game editing operation is an import game operation, the presentation information determining module 21 is configured to:
determining an imported editing object according to the imported game operation, and importing the editing object into a game editing area;
determining the presentation mode of the game editing materials in the game scene according to the material editing operation, comprising the following steps:
and determining the presentation mode of the game editing materials in the game scene of the editing object according to the material editing operation.
In one possible implementation manner, when the material editing operation is an attribute editing operation, the material editing module 23 is configured to:
determining attribute information corresponding to each game editing material according to the attribute editing operation;
determining the presentation mode of each game editing material in a game scene according to the attribute information corresponding to each game editing material;
wherein the attribute information includes at least one of:
size information, display position information, display mode information, display style information, display time information, play information, and event information.
In a possible implementation manner, when the game editing material is a control, the attribute information corresponding to the control includes event information, and when the event information is a scene jump event, the material editing module 23 is configured to:
when a jump operation of a user for the control is received, determining a target game scene according to the jump operation;
and jumping from the current game scene to the target game scene.
In a possible implementation manner, when the game editing material is a control, the attribute information corresponding to the control includes event information, and when the event information is a scene selection event, the material editing module 23 is configured to:
when receiving the selection operation of a user for the control, determining a selection result corresponding to the selection operation;
when the selection result meets a first preset condition, jumping from the current game scene to a first game scene;
and when the selection result meets a second preset condition, jumping from the current game scene to a second game scene.
In one possible implementation, when the material editing operation is a hierarchy setting operation, the material editing module 23 is configured to:
determining the level information corresponding to each game editing material according to the level setting operation;
and presenting the corresponding levels of the game editing materials in the game scene according to the level information corresponding to the game editing materials.
In a possible implementation manner, the game editing apparatus 20 further includes a segment importing module, configured to:
determining a material editing segment according to the material editing operation;
when a call operation for the material editing section is received, the material editing section is imported to the game editing area.
In a possible implementation manner, the display information further includes a game scenario outline editing area, the game scenario outline includes at least one node, each node corresponds to at least one game scene, and the game editing apparatus 20 further includes a scenario outline editing module; the plot outline editing module is used for:
receiving outline editing operation of a user aiming at the editing area of the game scenario outline, and creating or modifying the game scenario outline according to the outline editing operation;
determining the presentation mode of the game editing materials in the game scene according to the material editing operation, comprising the following steps:
and presenting the game editing materials in at least one game scene in the game scenario outline according to the material editing operation.
In one possible implementation, the presentation information further includes a global property editing area; the material editing module 23 is configured to:
receiving global attribute editing operation of a user for the global attribute editing area, and determining global attribute information corresponding to each game editing material according to the global attribute editing operation;
and determining the presentation mode of each game editing material in all game scenes according to the global attribute information corresponding to each game editing material.
In a possible implementation manner, the display information further includes a time axis display area, and the game editing apparatus 20 further includes a time axis generation module;
the timeline generation module is to: determining the editing time corresponding to each game editing material, and generating a time axis according to the sequence of the editing time;
and receiving the triggering operation of the user aiming at the time shaft display area, and displaying the game editing materials according to the time shaft.
The game editing apparatus of the embodiment of the present disclosure can execute the game editing apparatus method provided by the embodiment of the present disclosure, and the implementation principles are similar, the actions executed by each module in the game editing apparatus in the embodiment of the present disclosure correspond to the steps in the game editing method in each embodiment of the present disclosure, and for the detailed function description of each module of the game editing apparatus, reference may be specifically made to the description in the corresponding game editing method shown in the foregoing, and details are not repeated here.
The game editing device provided by the embodiment of the application firstly receives game editing operation of a user on a game editing interface, and then determines display information of the game editing interface according to the game editing operation, wherein the display information comprises a game editing area and a material selection area; receiving material selection operation of a user for the material selection area, and determining game editing materials according to the material selection operation; receiving material editing operation of a user for the game editing material, and determining the presentation mode of the game editing material in a game scene according to the material editing operation; wherein the game editing material comprises at least one of: text, pictures, animations, audio, controls. According to the technical scheme, the editing of various game editing materials can be realized, so that the requirement of diversified game display of a user is met, and the user experience is improved.
Referring now to FIG. 3, a block diagram of an electronic device 600 suitable for use in implementing embodiments of the present disclosure is shown. An execution subject of the technical solution of the present disclosure is a computer device, which may include, but is not limited to, a mobile terminal such as a mobile phone, a notebook computer, a digital broadcast receiver, a PDA (personal digital assistant), a PAD (tablet computer), a PMP (portable multimedia player), a vehicle-mounted terminal (e.g., a car navigation terminal), and the like, and a fixed terminal such as a digital TV, a desktop computer, and the like. The electronic device shown in fig. 3 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
The electronic device includes: a memory and a processor, wherein the processor may be referred to as a processing device 601 described below, and the memory may include at least one of a Read Only Memory (ROM)602, a Random Access Memory (RAM)603, and a storage device 608, which are described below:
as shown in fig. 3, electronic device 600 may include a processing means (e.g., central processing unit, graphics processor, etc.) 601 that may perform various appropriate actions and processes in accordance with a program stored in a Read Only Memory (ROM)602 or a program loaded from a storage means 608 into a Random Access Memory (RAM) 603. In the RAM 603, various programs and data necessary for the operation of the electronic apparatus 600 are also stored. The processing device 601, the ROM 602, and the RAM 603 are connected to each other via a bus 604. An input/output (I/O) interface 605 is also connected to bus 604.
Generally, the following devices may be connected to the I/O interface 605: input devices 606 including, for example, a touch screen, touch pad, keyboard, mouse, camera, microphone, accelerometer, gyroscope, etc.; output devices 607 including, for example, a Liquid Crystal Display (LCD), a speaker, a vibrator, and the like; storage 608 including, for example, tape, hard disk, etc.; and a communication device 609. The communication means 609 may allow the electronic device 600 to communicate with other devices wirelessly or by wire to exchange data. While fig. 3 illustrates an electronic device 600 having various means, it is to be understood that not all illustrated means are required to be implemented or provided. More or fewer devices may alternatively be implemented or provided.
In particular, according to an embodiment of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program carried on a non-transitory computer readable medium, the computer program containing program code for performing the method illustrated by the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network via the communication means 609, or may be installed from the storage means 608, or may be installed from the ROM 602. The computer program, when executed by the processing device 601, performs the above-described functions defined in the methods of the embodiments of the present disclosure.
It should be noted that the computer readable medium in the present disclosure can be a computer readable signal medium or a computer readable medium or any combination of the two. A computer readable medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, a computer readable medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In contrast, in the present disclosure, a computer readable signal medium may comprise a propagated data signal with computer readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may be any computer readable medium that is not a computer readable medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, optical cables, RF (radio frequency), etc., or any suitable combination of the foregoing.
In some embodiments, the clients, servers may communicate using any currently known or future developed network protocol, such as HTTP (HyperText transfer protocol), and may be interconnected with any form or medium of digital data communication (e.g., a communications network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), the Internet (e.g., the Internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future developed network.
The computer readable medium may be embodied in the electronic device; or may exist separately without being assembled into the electronic device.
The computer readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to: firstly, receiving game editing operation of a user on a game editing interface, and then determining display information of the game editing interface according to the game editing operation, wherein the display information comprises a game editing area and a material selection area; receiving material selection operation of a user for the material selection area, and determining game editing materials according to the material selection operation; receiving material editing operation of a user for the game editing material, and determining the presentation mode of the game editing material in a game scene according to the material editing operation; wherein the game editing material comprises at least one of: text, pictures, animations, audio, controls.
Computer program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including but not limited to an object oriented programming language such as Java, Smalltalk, C + +, and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The modules or units described in the embodiments of the present disclosure may be implemented by software or hardware. Wherein the designation of a module or unit does not in some cases constitute a limitation of the unit itself.
The functions described herein above may be performed, at least in part, by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: field Programmable Gate Arrays (FPGAs), Application Specific Integrated Circuits (ASICs), Application Specific Standard Products (ASSPs), systems on a chip (SOCs), Complex Programmable Logic Devices (CPLDs), and the like.
In the context of this disclosure, a machine-readable medium may be a tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. According to one or more embodiments of the present disclosure, there is provided a computer-readable medium for storing computer instructions which, when run on a computer, cause the computer to perform the game editing method of the present disclosure.
The foregoing description is only exemplary of the preferred embodiments of the disclosure and is illustrative of the principles of the technology employed. It will be appreciated by those skilled in the art that the scope of the disclosure herein is not limited to the particular combination of features described above, but also encompasses other embodiments in which any combination of the features described above or their equivalents does not depart from the spirit of the disclosure. For example, the above features and (but not limited to) the features disclosed in this disclosure having similar functions are replaced with each other to form the technical solution.
Further, while operations are depicted in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order. Under certain circumstances, multitasking and parallel processing may be advantageous. Likewise, while several specific implementation details are included in the above discussion, these should not be construed as limitations on the scope of the disclosure. Certain features that are described in the context of separate embodiments can also be implemented in combination in a single embodiment. Conversely, various features that are described in the context of a single embodiment can also be implemented in multiple embodiments separately or in any suitable subcombination.
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims.

Claims (12)

1. A game editing method, the method comprising:
receiving game editing operation of a user on a game editing interface, and determining display information of the game editing interface according to the game editing operation, wherein the display information comprises a game editing area and a material selection area;
receiving material selection operation of a user aiming at the material selection area, and determining game editing materials according to the material selection operation;
receiving material editing operation of a user for the game editing material, and determining the presentation mode of the game editing material in a game scene according to the material editing operation;
wherein the game editing material comprises at least one of: text, pictures, animations, audio, controls.
2. The method of claim 1, wherein when the game editing operation is an import game operation, the determining the presentation information of the game editing interface according to the game editing operation comprises:
determining an imported editing object according to the imported game operation, and importing the editing object into the game editing area;
the determining the presentation mode of the game editing materials in the game scene according to the material editing operation comprises the following steps:
and determining the presentation mode of the game editing materials in the game scenes in the editing objects according to the material editing operation.
3. The method according to claim 1 or 2, wherein when the material editing operation is an attribute editing operation, the determining a presentation manner of the game editing material in a game scene according to the material editing operation includes:
determining attribute information corresponding to each game editing material according to the attribute editing operation;
determining the presentation mode of each game editing material in a game scene according to the attribute information corresponding to each game editing material;
wherein the attribute information includes at least one of:
size information, display position information, display mode information, display style information, display time information, play information, and event information.
4. The method according to claim 3, wherein when the game editing material is a control, the attribute information corresponding to the control includes event information, and when the event information is a scene skip event, the determining the presentation mode of each game editing material in the game scene according to the attribute information corresponding to each game editing material includes:
when a jump operation of a user for the control is received, determining a target game scene according to the jump operation;
and jumping to the target game scene from the current game scene.
5. The method according to claim 3, wherein when the game editing material is a control, the attribute information corresponding to the control includes event information, and when the event information is a scene selection event, the determining the presentation mode of each game editing material in the game scene according to the attribute information corresponding to each game editing material includes:
when receiving the selection operation of the user for the control, determining a selection result corresponding to the selection operation;
when the selection result meets a first preset condition, jumping from the current game scene to a first game scene;
and when the selection result meets a second preset condition, jumping from the current game scene to a second game scene.
6. The method according to claim 1 or 2, wherein when the material editing operation is a hierarchical setting operation, the determining a presentation manner of the game editing material in a game scene according to the material editing operation includes:
determining the level information corresponding to each game editing material according to the level setting operation;
and presenting the corresponding levels of the game editing materials in the game scene according to the level information corresponding to the game editing materials.
7. The method according to claim 1 or 2, characterized in that the method further comprises:
determining a material editing segment according to the material editing operation;
when a call operation for the material editing section is received, the material editing section is imported to the game editing area.
8. The method of claim 1 or 2, wherein the presentation information further comprises a game scenario outline editing area, the game scenario outline comprising at least one node, each of the nodes corresponding to at least one game scenario, the method further comprising:
receiving outline editing operation of a user aiming at the game scenario outline editing area, and creating or modifying a game scenario outline according to the outline editing operation;
determining the presentation mode of the game editing materials in a game scene according to the material editing operation, wherein the method comprises the following steps:
and presenting game editing materials in the at least one game scene in the game scenario outline according to the material editing operation.
9. The method of claim 1, wherein the presentation information further comprises a timeline presentation area, the method further comprising:
determining the editing time corresponding to each game editing material, and generating a time axis according to the sequence of the editing time;
and receiving the triggering operation of the user aiming at the time shaft display area, and displaying the game editing materials according to the time shaft.
10. A game editing apparatus, characterized in that the apparatus comprises:
the display information determining module is used for receiving game editing operation of a user for a game editing interface and determining display information of the game editing interface according to the game editing operation, wherein the display information comprises a game editing area and a material selecting area;
the editing material determining module is used for receiving material selection operation of a user aiming at the material selection area and determining game editing materials according to the material selection operation;
the material editing module is used for receiving material editing operation of a user aiming at the game editing material and determining the presentation mode of the game editing material in a game scene according to the material editing operation;
wherein the game editing material comprises at least one of: text, pictures, animations, audio, controls.
11. An electronic device, characterized in that the electronic device comprises:
one or more processors;
a memory;
one or more computer programs, wherein the one or more computer programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs configured to perform the method of any of claims 1-9.
12. A computer-readable storage medium, characterized in that the computer-readable storage medium is for storing a computer program which, when run on a processor, causes the processor to perform the method of any of claims 1-9.
CN201911082754.5A 2019-11-07 2019-11-07 Game editing method and device, electronic equipment and computer readable medium Pending CN111803951A (en)

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