CN113382277B - Network live broadcast method, device and system - Google Patents

Network live broadcast method, device and system Download PDF

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Publication number
CN113382277B
CN113382277B CN202110644263.6A CN202110644263A CN113382277B CN 113382277 B CN113382277 B CN 113382277B CN 202110644263 A CN202110644263 A CN 202110644263A CN 113382277 B CN113382277 B CN 113382277B
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game
target
gift
client
live broadcast
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CN113382277A (en
Inventor
许英俊
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Guangzhou Cubesili Information Technology Co Ltd
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Guangzhou Cubesili Information Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/262Content or additional data distribution scheduling, e.g. sending additional data at off-peak times, updating software modules, calculating the carousel transmission frequency, delaying a video stream transmission, generating play-lists
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • H04N21/4316Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/437Interfacing the upstream path of the transmission network, e.g. for transmitting client requests to a VOD server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4784Supplemental services, e.g. displaying phone caller identification, shopping application receiving rewards
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players

Abstract

The disclosure provides a live webcasting method, device and system, and belongs to the technical field of internet. In the method, the server can give a target virtual gift to a main broadcast client terminal in a target live broadcast channel based on a gift giving request sent by a spectator client terminal in the target live broadcast channel, and send a game starting instruction of a target game corresponding to the target virtual gift to the live broadcast client terminal in the target live broadcast channel so as to instruct the live broadcast client terminal to call up a game interface of the target game. And, the gift-presentation request is sent by the spectator client in response to a trigger action directed to a target game gift control. Therefore, the server is triggered by the target game gift control to finish two functions of presenting the virtual gift and calling the game corresponding to the virtual gift, so that the function of live webcasting is effectively enriched, and correspondingly, the flexibility of live webcasting is better.

Description

Network live broadcast method, device and system
Technical Field
The present disclosure relates to the field of internet technologies, and in particular, to a live webcast method, device, and system.
Background
Live webcasting is increasingly favored by multiple users as a novel social networking method. The anchor client may send the audio or video recorded by the anchor user to other viewer clients over the network for viewing by the viewers.
Currently, in the process of live webcasting, in order to enhance the interest of the audience in the interaction with the main webcasting, a plurality of virtual gift controls are generally displayed in the live webcasting interface of the audience client. The viewer may trigger the viewer client to present the virtual gift indicated by a virtual gift control to the anchor client by clicking on the virtual gift control.
However, the current network live broadcast has single function and poor live broadcast flexibility.
Disclosure of Invention
The embodiment of the disclosure provides a live webcasting method, a live webcasting device and a live webcasting system, which can solve the problems of single live webcasting function and poor live webcasting flexibility in the related technology. The technical scheme is as follows:
in one aspect, a live network broadcast method is provided, which is applied to a server, and the method includes:
receiving a gift presentation request sent by a spectator client, wherein the gift presentation request is sent by the spectator client in response to a trigger operation for a target game gift control;
determining a target virtual gift and a target game corresponding to the target virtual gift based on the gift giving request, wherein the target virtual gift is indicated by the target game gift control;
presenting the target virtual gift to a main broadcasting client side in a target live broadcasting channel, wherein the target live broadcasting channel is a live broadcasting channel in which the audience client side is positioned;
and sending a game starting instruction to each live client in the target live channel, wherein the game starting instruction is used for indicating the live client to call up a game interface of the target game.
Optionally, attribute information of any virtual gift is at least partially the same as attribute information of a game corresponding to the virtual gift, where the attribute information of any virtual gift is used to describe a characteristic of the virtual gift, and the attribute information of the game is used to describe a characteristic of the game;
or, the game corresponding to any virtual gift is a game randomly determined in the games supported by the server.
Optionally, the sending a game starting instruction to each live broadcast client in the target live broadcast channel includes:
and after detecting that each live client in the target live channel does not have a game running, sending a game starting instruction to each live client.
Optionally, the presenting the target virtual gift to the anchor client on the target live channel includes:
after detecting that each live broadcast client side in a target live broadcast channel has a running game, sending a gift inquiry request to the audience client side;
presenting the target virtual gift to a main broadcasting client terminal at the target live broadcasting channel in response to a confirmed gift indication fed back by the audience client terminal based on the gift inquiry request.
Optionally, the method further includes:
receiving score information sent by a plurality of live broadcast clients after the target game is finished;
determining at least one live broadcast client of which the score information meets the reward rule corresponding to the target game as a target live broadcast client;
and sending a virtual reward to the target live client.
Optionally, the gift presentation request carries a gift identifier for indicating the target virtual gift; the determining a target virtual gift and a target game corresponding to the target virtual gift based on the gift-presenting request includes:
and determining a target virtual gift and a target game corresponding to the target virtual gift based on the gift identification carried in the gift giving request.
In another aspect, a webcast method is provided, which is applied to a viewer client, and the method includes:
displaying at least one game gift control in a live interface, wherein each game gift control indicates at least one virtual gift, and each virtual gift corresponds to one game;
in response to the triggering operation of the target game gift control in the at least one game gift control, sending a gift giving request to a server;
the gift giving request is used for indicating the server to give a target virtual gift to a main broadcast client end in a target live broadcast channel, and indicating the server to send a game starting instruction to each live broadcast client end in the target live broadcast channel, the game starting instruction is used for indicating the live broadcast client end to call up a game interface of a target game, the target virtual gift is indicated by the target game gift control, the target game is a game corresponding to the target virtual gift, and the target live broadcast channel is a live broadcast channel in which the audience client end is located.
Optionally, attribute information of any virtual gift is at least partially the same as attribute information of a game corresponding to the virtual gift, where the attribute information of any virtual gift is used to describe a feature of the virtual gift, and the attribute information of the game is used to describe a feature of the game;
or, the game corresponding to any virtual gift is a game randomly determined in the games supported by the server.
In another aspect, a webcast method is provided, which is applied to a live client, and the method includes:
receiving a game starting instruction sent by a server;
responding to the game starting instruction, and calling up a game interface of a target game;
the target game is the game indicated by the game starting instruction, the game starting instruction is an instruction generated by the server based on a gift giving request sent by a spectator client, and the gift giving request is sent by the spectator client in response to a trigger operation of a target game gift control.
Optionally, at least one game gift control is displayed in a live interface of the spectator client, and the gift giving request is sent by the spectator client in response to a trigger operation for a target game gift control in the at least one game gift control; the method further comprises the following steps:
after the live broadcast client is started, downloading game resources of games corresponding to the virtual gifts indicated by the game gift controls;
the game interface for evoking the target game in response to the game starting instruction comprises:
responding to the game starting instruction, and acquiring game resources of a target game from the downloaded plurality of game resources;
and based on the game resources of the target game, calling a game interface of the target game.
Optionally, the method further includes:
and after the live client is started each time and the game resource to be updated is detected to exist, updating the game resource to be updated.
Optionally, the invoking a game interface of the target game in response to the game starting instruction includes:
responding to the game starting instruction, and displaying prompt information, wherein the prompt information is used for prompting whether the live client terminal invokes a game interface of a target game;
and responding to a confirmation awakening instruction for the prompt information feedback, and awakening a game interface of the target game.
Optionally, the invoking a game interface of the target game in response to the game starting instruction includes:
responding to the game starting instruction, and displaying a floating layer popup window in a live interface;
and in the floating layer popup window, calling and displaying a game interface of the target game.
Optionally, the method further includes:
after a game interface of the target game is called, responding to a target instruction aiming at the game interface, and executing the operation indicated by the target instruction on the target game;
wherein the target instruction comprises: at least one of a close command and a hide command; the operation indicated by the closing instruction is to exit the target game, and the operation indicated by the hiding instruction is to hide a game interface of the target game.
In another aspect, a live webcasting apparatus is provided, which is applied to a server, and includes:
a request receiving module, configured to receive a gift-giving request sent by a spectator client, where the gift-giving request is sent by the spectator client in response to a trigger operation for a target game gift control;
a determining module, configured to determine, based on the gift-presenting request, a target virtual gift and a target game corresponding to the target virtual gift, where the target virtual gift is a virtual gift indicated by the target game gift control;
a gift sending module, configured to present the target virtual gift to a main broadcast client in a target live broadcast channel, where the target live broadcast channel is a live broadcast channel in which the audience client is located;
and the instruction sending module is used for sending a game starting instruction to each live client in the target live channel, wherein the game starting instruction is used for indicating the live client to call up a game interface of the target game.
Optionally, attribute information of any virtual gift is at least partially the same as attribute information of a game corresponding to the virtual gift, where the attribute information of any virtual gift is used to describe a feature of the virtual gift, and the attribute information of the game is used to describe a feature of the game;
or, the game corresponding to any virtual gift is a game randomly determined in the games supported by the server.
Optionally, the instruction sending module is configured to:
and after detecting that the live broadcast clients in the target live broadcast channel do not have the running game, sending a game starting instruction to the live broadcast clients.
Optionally, the gift sending module is configured to:
after detecting that each live broadcast client side in a target live broadcast channel has a running game, sending a gift inquiry request to the audience client side;
presenting the target virtual gift to a main broadcasting client terminal at the target live broadcasting channel in response to a confirmed gift indication fed back by the audience client terminal based on the gift inquiry request.
Optionally, the apparatus further comprises:
the score receiving module is used for receiving score information sent by a plurality of live broadcast clients after the target game is finished;
the client determining module is used for determining at least one live broadcast client of which the score information meets the reward rule corresponding to the target game as a target live broadcast client;
and the reward sending module is used for sending the virtual reward to the target live broadcast client.
Optionally, the gift presentation request carries a gift identifier for indicating the target virtual gift; the determining module is configured to: and determining a target virtual gift and a target game corresponding to the target virtual gift based on the gift identification carried in the gift giving request.
In another aspect, a webcast apparatus is provided, which is applied to a client of a viewer, and includes:
the display module is used for displaying at least one game gift control in a live interface, each game gift control indicates at least one virtual gift, and each virtual gift corresponds to one game;
the request sending module is used for responding to the triggering operation of the target game gift control in the at least one game gift control and sending a gift giving request to the server;
the gift presenting request is used for indicating the server to present a target virtual gift to an anchor client side in a target live broadcast channel, and indicating the server to send a game starting instruction to each live broadcast client side in the target live broadcast channel, wherein the game starting instruction is used for indicating the live broadcast client side to call up a game interface of a target game, the target virtual gift is indicated by the target game gift control, the target game is a game corresponding to the target virtual gift, and the target live broadcast channel is a live broadcast channel in which the audience client side is located.
Optionally, attribute information of any virtual gift is at least partially the same as attribute information of a game corresponding to the virtual gift, where the attribute information of any virtual gift is used to describe a feature of the virtual gift, and the attribute information of the game is used to describe a feature of the game;
or, the game corresponding to any virtual gift is a game randomly determined in the games supported by the server.
In another aspect, a network live broadcasting device is provided, which is applied to a live broadcasting client, and the device includes:
the instruction receiving module is used for receiving a game starting instruction sent by the server;
the evoking module is used for responding to the game starting instruction and evoking a game interface of the target game;
the target game is the game indicated by the game starting instruction, the game starting instruction is an instruction generated by the server based on a gift giving request sent by the spectator client, and the gift giving request is sent by the spectator client in response to a triggering operation for the target game gift control.
Optionally, at least one game gift control is displayed in a live interface of the spectator client, and the gift giving request is sent by the spectator client in response to a trigger operation for a target game gift control in the at least one game gift control; the device further comprises:
the downloading module is used for downloading game resources of the games corresponding to the virtual gifts indicated by the game gift controls after the live client is started;
the call-out module is used for:
in response to the game starting instruction, obtaining the game resource of the target game from the downloaded game resources
And based on the game resources of the target game, calling a game interface of the target game.
Optionally, the apparatus further comprises:
and the updating module is used for updating the game resources to be updated after the live client is started each time and the game resources to be updated are detected to exist.
Optionally, the call-out module is configured to:
responding to the game starting instruction, and displaying prompt information, wherein the prompt information is used for prompting whether the live client terminal calls a game interface of a target game;
and responding to a confirmation awakening instruction for the prompt information feedback, and awakening a game interface of the target game.
Optionally, the call-out module is configured to:
responding to the game starting instruction, and displaying a floating layer popup window in a live broadcast interface;
and in the floating layer popup window, calling and displaying a game interface of the target game.
Optionally, the apparatus further comprises:
the execution module is used for responding to a target instruction aiming at the game interface after a game interface of the target game is called up, and executing the operation indicated by the target instruction on the target game;
wherein the target instruction comprises: at least one of a close command and a hide command; the closing instruction indicates that the game player quits the target game, and the hiding instruction indicates that the game interface of the target game is hidden.
In still another aspect, a network live broadcasting system is provided, the system including: the system comprises a server and a live broadcast client, wherein the live broadcast client comprises at least one audience client and a main broadcast client;
wherein the server comprises a webcast device as described in yet another aspect, the viewer client comprises a webcast device as described in yet another aspect, and the live client comprises a webcast device as described in yet another aspect.
In still another aspect, a mobile terminal is provided, which includes: a memory, a processor and a computer program stored on the memory, the processor when executing the computer program implementing a live webcasting method as described in the above aspect, or a live webcasting method as described in the above further aspect.
In a further aspect, there is provided a computer readable storage medium having stored therein a computer program, which is loaded and executed by a processor to implement a live webcasting method as described in the above aspect, or as described in the above another aspect, or as described in the above yet another aspect.
The beneficial effects brought by the technical scheme provided by the embodiment of the disclosure at least can include:
a method, a device and a system for live webcasting are provided. In the method, the server can give the target virtual gift to the anchor client side in the target live broadcast channel based on the gift giving request sent by the audience client side in the target live broadcast channel, and send the game starting instruction of the target game corresponding to the target virtual gift to the live broadcast client side in the target live broadcast channel so as to indicate the live broadcast client side to call up the game interface of the target game. And, the gift-presentation request is sent by the spectator client in response to a trigger operation for one of the target game gift controls. Therefore, the server is triggered by the target game gift control to finish two functions of presenting the virtual gift and calling the game corresponding to the virtual gift, so that the function of live webcasting is effectively enriched, and correspondingly, the flexibility of live webcasting is better.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present disclosure, the drawings required to be used in the description of the embodiments are briefly introduced below, and it is apparent that the drawings in the description below are only some embodiments of the present disclosure, and it is obvious for those skilled in the art that other drawings may be obtained according to the drawings without creative efforts.
FIG. 1 is a schematic block diagram of an implementation environment to which various embodiments of the present disclosure relate;
fig. 2 is a flowchart of a live webcasting method provided by an embodiment of the present disclosure;
fig. 3 is a flowchart of another webcast method provided by an embodiment of the present disclosure;
fig. 4 is a flowchart of another webcast method provided by the embodiment of the present disclosure;
fig. 5 is a flowchart of yet another webcast method provided by an embodiment of the present disclosure;
fig. 6 is a schematic view of a live interface of a webcast provided by an embodiment of the present disclosure;
fig. 7 is a schematic view of a live interface of a webcast provided by an embodiment of the present disclosure;
fig. 8 is a schematic view of a live interface of a webcast provided by an embodiment of the present disclosure;
fig. 9 is a schematic view of another live interface of webcasting provided by the embodiment of the present disclosure;
fig. 10 is a schematic view of a live interface of another network live broadcast provided by an embodiment of the present disclosure;
fig. 11 is a schematic view of a live interface of another network live broadcast provided by an embodiment of the present disclosure;
fig. 12 is a schematic view of a live interface of still another webcast provided by an embodiment of the present disclosure;
fig. 13 is a schematic view of a live interface of still another webcast provided by an embodiment of the present disclosure;
fig. 14 is a block diagram illustrating a structure of a webcast apparatus according to an embodiment of the present disclosure;
fig. 15 is a block diagram of another network live device provided in the embodiment of the present disclosure;
fig. 16 is a block diagram illustrating a structure of another webcast apparatus according to an embodiment of the present disclosure;
fig. 17 is a block diagram illustrating a structure of another webcast apparatus according to an embodiment of the present disclosure;
fig. 18 is a block diagram illustrating a structure of still another webcast apparatus according to an embodiment of the present disclosure;
fig. 19 is a block diagram illustrating a structure of still another webcast apparatus according to an embodiment of the present disclosure;
fig. 20 is a schematic structural diagram of a mobile terminal according to an embodiment of the present disclosure.
Detailed Description
To make the objects, technical solutions and advantages of the present disclosure more apparent, embodiments of the present disclosure will be described in detail with reference to the accompanying drawings.
Fig. 1 is a schematic implementation environment diagram related to a live webcasting method provided by an embodiment of the present disclosure. As shown in fig. 1, the implementation environment may include: a plurality of live clients 110 and a server 120, the plurality of live clients 110 may include at least one viewer client 1101 (fig. 1 shows two viewer clients 1101) and a main broadcast client 1102. The viewer client 1101 and the anchor client 1102 may each establish a communication connection with the server 120 by way of a wired network or a wireless network.
Optionally, each live client 110 may be installed in a terminal device such as a smart phone, a tablet computer, or a computer. Fig. 1 illustrates a live client 110 installed in a smart phone as an example.
Optionally, the server 120 may be a server, or may be a server cluster composed of several servers, or may be a cloud computing service center.
In the embodiment of the present disclosure, in the process of performing live broadcast by the anchor client 1102, each of the viewer clients 1101 that are in the same live broadcast channel as the anchor client 1102 (also called accessing the same channel or the same live broadcast room) may display a live broadcast interface of the anchor client 1102, and a plurality of virtual gift controls and at least one game gift control may be displayed in the live broadcast interface. Each virtual gift control may be used to indicate a virtual gift. Each game gift control may be used to indicate one or more virtual gifts and one or more games in one-to-one correspondence with the one or more virtual gifts. That is, one virtual gift indicated by each game gift control may correspond to one game. When a viewer user who logs in to a viewer client 1101 performs a trigger operation on a virtual gift control, the viewer client 1101 may transmit the virtual gift indicated by the virtual gift control to the anchor client 1102 through the server 120. When a spectator user logging in a certain spectator client 1101 performs a trigger operation on a certain game gift control, the spectator client 1101 may send a virtual gift indicated by the game gift control to the anchor client 1102 through the server 120, and send a game start instruction of a game indicated by the game gift control to the plurality of live clients 110 (which may include the plurality of spectator clients 1101 and the anchor client 1102) through the server 120, so that each live client 110 evokes a game interface. A user logged into the live client 110 that has invoked the game interface may operate, i.e., play, the game in the game interface.
In the network live broadcast method provided by the embodiment of the present disclosure, the spectator client 1101 can not only present the virtual gift to the anchor client through the target game gift control trigger server 120, but also can control the live broadcast client to call the game interface in the live broadcast interface through the target game gift control trigger server 120, so that two functions of presenting the virtual gift and calling the game corresponding to the virtual gift are completed through one target game gift control, the function of network live broadcast is enriched, and the flexibility of network live broadcast is further improved.
Fig. 2 is a flowchart of a webcasting method provided by an embodiment of the present disclosure, which may be applied to the viewer client 1101 in the implementation environment shown in fig. 1. As shown in fig. 2, the method may include:
step 201, displaying at least one game gift control in a live interface.
Wherein each game gift control may indicate at least one virtual gift, and each virtual gift may correspond to one game.
Step 202, in response to the triggering operation of the target game gift control in the at least one game gift control, sending a gift giving request to the server.
The gift presentation request is used for instructing the server to present a target virtual gift to the anchor client terminal in the target live broadcast channel, and is used for instructing the server to send a game starting instruction to each live broadcast client terminal in the target live broadcast channel. The game starting instruction is used for indicating the live client to call up a game interface of the target game.
The target virtual gift is indicated by the target game gift control, the target game is a game corresponding to the target virtual gift, and the target live channel is a live channel in which the audience client is located.
In summary, the embodiment of the present disclosure provides a live webcasting method. In the method, a spectator client in a target live channel can respond to a trigger operation aiming at a target game gift control in at least one displayed game gift control, a trigger server presents a target virtual gift to an anchor client in the target live channel, and sends a game starting instruction to the live client in the target live channel to instruct the live client to call up a game interface of a target game corresponding to the target virtual gift. Therefore, the server is triggered by the target game gift control to finish two functions of presenting the virtual gift and calling the game corresponding to the virtual gift, so that the network live broadcast function is effectively enriched, and correspondingly, the network live broadcast flexibility is good.
Fig. 3 is a flowchart of another webcasting method provided by the embodiment of the present disclosure, which may be applied to the server 120 in the implementation environment shown in fig. 1. As shown in fig. 3, the method may include:
step 301, receiving a gift-giving request sent by a viewer client.
Wherein the gift-presentation request is sent by the spectator client in response to the triggering operation for the target game gift control. The target game gift control is one of at least one game gift control displayed in a live interface of the spectator client, each game gift control may indicate at least one virtual gift, and each virtual gift may correspond to a game.
Step 302, based on the gift giving request, determining the target virtual gift and the target game corresponding to the target virtual gift.
Wherein the target virtual gift is the virtual gift indicated by the target game gift control.
Step 303, presenting the target virtual gift to the anchor client in the target live channel.
The target live channel is a live channel in which the viewer client is located. That is, the server may gift the target virtual gift to the anchor client on the target live channel based on a gift-gifting request sent by the viewer client on the target live channel. Therefore, the interactive interest of the anchor client and the audience client can be enhanced.
And step 304, sending a game starting instruction to each live client in the target live channel.
The game starting instruction is used for indicating the live client to call up a game interface of the target game.
In summary, the embodiment of the present disclosure provides a live webcasting method. In the method, the server can give a target virtual gift to a main broadcast client terminal in a target live broadcast channel based on a gift giving request sent by a spectator client terminal in the target live broadcast channel, and send a game starting instruction of a target game corresponding to the target virtual gift to the live broadcast client terminal in the target live broadcast channel so as to instruct the live broadcast client terminal to call up a game interface of the target game. And, the gift-presentation request is sent by the spectator client in response to a trigger action directed to a target game gift control. Therefore, the server is triggered by the target game gift control to finish two functions of presenting the virtual gift and calling the game corresponding to the virtual gift, so that the function of live webcasting is effectively enriched, and correspondingly, the flexibility of live webcasting is better.
Fig. 4 is a flowchart of another webcast method provided by an embodiment of the present disclosure, which may be applied to the live client 110 in the implementation environment shown in fig. 1. As shown in fig. 4, the method may include:
step 401, receiving a game starting instruction sent by a server.
The game starting instruction is generated by the server based on a gift giving request sent by the spectator client, and the gift giving request is sent by the spectator client in response to the triggering operation of the target game gift control. The target game gift control is one of at least one game gift control displayed in a live interface of the spectator client, each game gift control can indicate at least one virtual gift, and each virtual gift can correspond to one game.
And step 402, responding to a game starting instruction, and calling up a game interface of the target game.
Wherein, the target game is the game indicated by the game starting instruction. After receiving the game starting instruction, the live client can call and display the game interface of the target game in the live interface or another display interface independent of the live interface, so that a user logging in the live client can operate the target game.
In summary, the embodiment of the present disclosure provides a live webcasting method. In the method, the live broadcast client in the target live broadcast channel can respond to a game starting instruction sent by the server to call up a game interface of the target game. The game starting instruction is generated after the server receives a gift giving request sent by a spectator client terminal on a target live channel. The gift-giving request is sent by the spectator client in response to the triggering operation for the target game gift control, and may also trigger the server to give a virtual gift to the anchor client on the target live channel. Therefore, the server is triggered by the target game gift control to finish two functions of presenting the virtual gift and calling the game corresponding to the virtual gift, so that the network live broadcast function is effectively enriched, and correspondingly, the network live broadcast flexibility is good.
Fig. 5 is a flowchart of another webcast method provided by an embodiment of the present disclosure, which may be applied in the implementation environment shown in fig. 1. The implementation environment involves a live client 110 and a server 120 at a target live channel. It is assumed in fig. 5 that the live client 110 includes a viewer client 1101 and a main broadcast client 1102. As shown in fig. 5, the method may include:
step 501, the spectator client displays at least one game gift control in the live interface.
The anchor user can carry out live broadcast through the anchor client, the anchor client can display a live broadcast interface, and the audience client which is positioned in the same target live broadcast channel with the anchor client can acquire the live broadcast interface of the anchor client and display the live broadcast interface. For example, a live broadcast client in a target live broadcast channel may send a live broadcast interface to a server in real time, and after receiving the live broadcast interface, the server may send the live broadcast interface to an audience client in the target live broadcast channel in real time again for the audience client to display.
In the embodiment of the present disclosure, besides the live screen, at least one game gift control may be displayed in the live interface of the viewer client. Each game gift control may indicate at least one virtual gift, and each virtual gift may correspond to a game. Of course, in some embodiments, in addition to at least one game gift control, virtual gift controls may be displayed in the live interface of the viewer client, and each virtual gift control may indicate only one virtual gift, that is, the virtual gift does not have a corresponding game. Wherein, the virtual gift indicated by the game gift control and the virtual gift indicated by the virtual gift control can both refer to: for presenting an image gift, which may be a still image gift or a moving image gift, in each live client.
For example, fig. 6 is a schematic view of a live interface provided by an embodiment of the present disclosure. As shown in fig. 6, the live interface includes: a live view H1, a plurality of virtual gift controls J1, and a game gift control J2. The plurality of virtual gift controls J1 includes a hot-air balloon gift control J11 for indicating a virtual gift "hot-air balloon", a flower gift control J12 for indicating a virtual gift "flowers", a chocolate gift control J13 for indicating a virtual gift "chocolate", a perfume gift control J14 for indicating a virtual gift "perfume", and a microphone gift control J15 for indicating a virtual gift "microphone". Each virtual gift control includes an icon (e.g., a "balloon" icon) and a name (e.g., the word "hot balloon") for indicating a virtual gift. The game gift control J2 includes at least a "game" word. In this manner, the viewer user may be facilitated to quickly learn the information indicated by the various controls.
It should be noted that, in the live interface shown in fig. 6, the game gift control J2 is displayed in a mixture of a plurality of virtual gift controls. In some embodiments, one of the game gift controls J2 shown in FIG. 6 may also be highlighted for viewer user activation. For example, referring to fig. 7, a plurality of virtual gift controls J1 may be collectively displayed on the left side of the live interface, and a game gift control J2 may be separately displayed on the right side of the live interface, and the display area of the game gift control J2 is larger than that of one virtual gift control.
It should be further noted that fig. 6 and 7 are only illustrated as showing one game gift control J2, and referring to fig. 8, the live interface may actually include a plurality of game gift controls J2 for being triggered by the audience users. The number and type of virtual gifts indicated by the respective game gift controls J2 may be different. For example, for two game gift controls J2 shown in fig. 8, the virtual gift indicated by one of the game gift controls J2 includes: racing cars, the corresponding game of a racing car may be: racing games. The virtual gift indicated by the other game gift control J2 includes: the squirrel and chess, the game that the squirrel corresponds can be: and (5) killing the rat. The game corresponding to the chess can be as follows: and (5) playing the chess.
As can be seen from fig. 6 to 8, the unit price of the virtual gift corresponding to each virtual gift control J1 and the unit price of the virtual gift corresponding to the game gift control J2 are also displayed in the live interface. For example, referring to fig. 6, it is shown that "160Y" displayed below the game gift control J2 represents the virtual amount to be paid to trigger the game gift control J2, that is, the unit price of the virtual gift indicated by the game gift control is 160y, and Y is the unit price. Also, the live interface may display the total virtual amount currently owned by the viewer user (e.g., 2948Y) and a "top up" option. The "top up" option is for the viewer user to purchase and top up a virtual amount.
As can be seen from fig. 6 to 8, a gift panel M1 may be displayed in the live interface, and the information described in the above embodiments may be displayed on the gift panel M1. Based on this, the viewer client may display the gift panel M1 in the live interface again in response to the display instruction for the gift panel.
For example, referring to fig. 6, a "gift" option, a "hand-drawn" option, and a "package" option may be displayed in the live interface, and when the viewer client detects a trigger operation of the viewer user for the "gift" option, the viewer client may display a gift panel M1 in the live interface, and display a plurality of virtual gift controls J1 and game gift controls J2 shown in fig. 6 in the gift panel M1.
Optionally, the trigger operation recited in the embodiment of the present disclosure may include a long-press operation or a click operation. The long press operation may refer to an operation in which the press duration is greater than a duration threshold, which may be configured in the viewer client in advance, for example, the duration threshold may be 3 seconds. The clicking operation may be a single clicking operation or a double clicking operation. The click operation may be considered as a case of a long press operation, and only the pressing time length of the click operation is smaller than the time length threshold value relative to the long press operation.
Step 502, the spectator client sends a gift-giving request to the server in response to a trigger operation for a target game gift control in the at least one game gift control.
For example, taking the trigger operation as a click operation as an example, in conjunction with fig. 6, when the spectator user who logs in the spectator client clicks the game gift control J2 displayed in the gift panel M1, the spectator client may transmit a gift-presentation request to the server. The gift-gifting request may be used to instruct the server to gift the target virtual gift to the anchor client on the target live channel and to send game-start instructions to the respective live clients on the target live channel. The game initiation instructions may be used to instruct the live client to invoke a game interface of the target game. The target virtual gift is indicated by the target game gift control, the target game is a game corresponding to the target virtual gift, and the target live broadcast channel is a live broadcast channel in which the audience client is located.
Of course, in some embodiments, a gifted object selection option of the virtual gift may also be displayed in the live interface, and the word "guest 1" as shown in fig. 7 means that the gifted object is guest 1 in the target live channel. The selection option of the present quantity of the virtual gifts can also be displayed in the live broadcast interface, and the word "1" shown in fig. 7 means that the number of the virtual gifts to be presented is 1. And a presentation option can be displayed in the live broadcast interface. When the audience user selects the presentation object and the presentation quantity, the audience client can be further triggered to send a gift presentation request to the server by clicking the presentation option. That is, the spectator client may then send a gift-presentation request to the server in response to the triggering operation for the target game gift control and the triggering operation for the presentation option. Therefore, the flexibility of presenting the virtual gifts is improved, and the user experience is improved.
The server determines a target virtual gift and a target game based on the gift-giving request, step 503.
The target virtual gift can be a virtual gift indicated by the target game gift control, and the target game can be a game corresponding to the target virtual gift. As an example, step 503 may include the steps of:
step A1, the server determines a target virtual gift based on the gift giving request.
As an alternative implementation: the gift identification for indicating the target virtual gift may be carried in the gift presentation request, and the gift identification may be text description or picture information capable of uniquely referring to the target virtual gift. For example, for a target virtual gift "car race," its corresponding gift identification may be a car race two-word or a car picture. Each virtual gift and its corresponding gift identification may be stored in the server and the viewer client. Based on the method, after the server receives the gift giving request, the server can reliably and quickly determine the target virtual gift directly based on the gift identification carried by the gift giving request.
Optionally, one game gift control may indicate one or more virtual gifts.
If one game gift control only indicates one virtual gift, the spectator client may directly determine the identifier of the indicated target virtual gift in response to the trigger operation for the target game gift control, and send the identifier of the target virtual gift to the server together with the gift presentation request, so that the server determines the target virtual gift.
If one game gift control only indicates a plurality of virtual gifts, the spectator client may first display, in the live interface, the identification of each virtual gift indicated by the target game gift control in response to the trigger operation for the target game gift control. The viewer client may then determine the identity of the target virtual gift in response to the viewer user selecting any of the virtual gift identities. Finally, the viewer client can carry the identifier of the target virtual gift in the gift giving request and send the request to the server, so that the server can determine the target virtual gift.
For example, assume that the target game gift control indicates a total of three virtual gifts: race cars, chess and squirrels, the spectator client may first display the textual descriptions "race cars, chess and squirrels" of the three virtual gifts in the live interface in response to a triggering operation directed to the target game gift control. If the spectator user selects a car racing through a click operation, the spectator client may determine that the target virtual gift is a car racing, and may send the gift identification (e.g., a car picture) of the car racing to the server with the gift-giving request. After receiving the gift identification, the server can determine that the target virtual gift to be presented is the racing car from the corresponding relationship between the virtual gift and the gift identification stored in advance.
Of course, if one game gift control indicates a plurality of virtual gifts, the spectator client may also directly randomly select one target virtual gift from the plurality of virtual gifts indicated by the target game gift control, and carry the identifier of the target virtual gift in the gift giving request and send the target virtual gift to the server, so that the server can determine the target virtual gift. The target virtual gift randomly selected by the viewer's client may be the virtual gift given the most number of times.
Further, in some embodiments, the viewer client, after randomly selecting the target virtual gift, may first query the viewer user whether to determine the randomly selected virtual gift as the target virtual gift. And if the audience user confirms that the randomly selected virtual gift is determined as the target virtual gift, determining the randomly selected virtual gift as the target virtual gift. Otherwise, the target virtual gift is reselected. Therefore, the audience user can select the mental virtual gift to be presented to the anchor user under the scene that the audience client independently selects the target virtual gift, and the experience of the audience user is improved.
For example, the viewer client can display a query request "whether xx virtual gifts are determined to be target virtual gifts" in text form in the live interface, as well as a "yes" option and a "no" option. When the viewer user clicks the "yes" option, the viewer client may determine that the viewer user agrees to send the xx virtual gift to the anchor client as a target virtual gift. When the viewer user clicks the "no" option, the viewer client may determine that the viewer user does not agree to send the xx virtual gift to the anchor client as a target virtual gift.
As another alternative implementation: the gift-presentation request may carry only the identification of the target game gift control. The server may store therein the identifications of the respective game gift controls and the corresponding relationships of the virtual gifts indicated thereby. Based on the method, after the server receives the gift-giving request, the virtual gift corresponding to the identification of the target game gift control can be determined as the target virtual gift by inquiring the corresponding relation.
If one game gift control indicates only one virtual gift, the server may determine one virtual gift indicated by the target game gift control as the target virtual gift based directly on the identification of the target game gift control.
If one game gift control indicates a plurality of virtual gifts, the server may randomly select one virtual gift from the plurality of virtual gifts indicated by the target game gift control based on the identification of the target game gift control, and determine the randomly selected virtual gift as the target virtual gift. The target virtual gift randomly selected by the server may be the virtual gift given the most number of times or a virtual gift stored at a higher location.
As in the previous alternative implementation, after randomly selecting the target virtual gift, the server may first ask the viewer who sent the gift-giving request whether he agrees to determine the randomly selected virtual gift as the target virtual gift. For example, the server may first send a gift-inquiry request to the viewer client that sent the gift-presentation request after randomly selecting the target virtual gift to inquire whether the virtual gift is determined to be the virtual gift that is finally presented. The transmission form of the gift inquiry request may be described with reference to the above embodiments, and will not be described herein again. The server may then determine the randomly selected virtual gift as the target virtual gift in response to an indication of acknowledgement by the viewer client requesting feedback based on the gift challenge, and reselect the target virtual gift in response to an indication of denial by the viewer client requesting feedback based on the challenge.
And A2, the server determines a target game based on the target virtual gift.
In an alternative implementation: the server may store a plurality of games in advance, and the plurality of games may be referred to as games that the server can support. Based on this, after determining the target virtual gift, the server may randomly select one game among the supported games as the target game corresponding to the target virtual gift.
Alternatively, the target game randomly selected by the server may be the game used the most number of times. Alternatively, the respective games are stored in the server in a certain order. In this way, the target game randomly selected by the server may be the top ranked game. Alternatively, the server may store in advance a score of each game (the score may be indicated by a score) of the user, the score indicating the download hotness of the game. In this manner, the target game randomly selected by the server may be a top-scoring game. The above is merely illustrative and any alternative implementation suitable for determining a game may be applied in embodiments of the present disclosure.
Of course, as described in the above embodiment, after randomly selecting the target game, the server may first send a game inquiry request to the spectator client that sent the gift-offering request, so as to inquire whether the game selected by the server is determined as the target game. The sending form of the game inquiry request can be described with reference to the above embodiments, and details are not repeated herein. The server may then determine the selected game as the target game in response to a confirmation indication that the spectator client requested feedback based on the game inquiry, and reselect the target game in response to a denial indication that the spectator client requested feedback based on the game inquiry.
In another optional implementation manner: the server may store attribute information of each virtual gift and attribute information of each game in advance, the attribute information of any virtual gift may be used to describe the characteristics of any virtual gift, and the attribute information of a game may be used to describe the characteristics of the game. And the attribute information of any virtual gift is at least partially the same as the attribute information of the game corresponding to any virtual gift, namely, the two have intersection. Based on this, the target game determined by the server based on the target virtual gift may be a game having attribute information at least partially identical to the attribute information of the target virtual gift, that is, after the target virtual gift is determined, the server may search for a game having attribute information identical to the attribute information of the target virtual gift from among a plurality of stored games, and determine the searched game as the target game. The attribute information may be preconfigured by the server or set for a user in a live client of the target live channel.
For example, the attribute information may include at least one of the following information: name, sequence number, content, and identification. The name of the virtual gift may be a name for referring to a style in which the virtual gift is displayed in the live interface. For example, for a virtual gift showing the style "car," the name may be racing. The name of the game may be a name used to refer to the game type. For example, for a racing game, the name may be "racing game". The name of the virtual gift being at least partially identical to the name of the game may refer to: the name of the virtual gift and the name of the game have the same noun or nouns. Thus, it can be determined that: the game corresponding to the virtual gift "racing" may be a "racing game". The serial number of the virtual gift may be used to indicate the storage location of the virtual gift in the server, and similarly the serial number of the game may also be used to indicate the storage location of the game in the server. The identification of the virtual gift may be used to indicate the type of virtual gift, as for the virtual gift "racing car," the identification of which may be a picture of a car. The identity of the game may be used to indicate the type of game, as for a "racing game" the identity of which may be a picture of a car. Based on this it can also be determined: the game corresponding to the virtual gift "racing" may be a "racing game".
Taking the attribute information as a name, assuming that the name of the target virtual gift determined by the server is "racing", the server may determine a "racing game" whose name includes two characters of racing cars among a pre-stored racing game, a hamster racing game, and a chess-playing racing game as a target game.
Optionally, for each virtual gift, the server may store the virtual gift in a one-to-one correspondence with the corresponding game, and the storage rule may be a principle that the aforementioned attribute information is at least partially the same. Thus, after the server determines the target virtual gift, the server can directly determine the target game by searching the corresponding relation. Thus, the efficiency of determining the target game is improved.
Step 504, the server presents the target virtual gift to the anchor client on the target live channel.
The target live channel may be a live channel in which the viewer client is located. In this embodiment of the present disclosure, the gift-giving request sent by the viewer client to the server may also carry an identifier of the anchor client, where the identifier may be a nickname of an anchor user in a live channel. The server may reliably gift the determined target virtual gift to the anchor client based on the identity of the anchor client.
For the anchor client, after receiving the target virtual gift, the anchor client may display the target virtual gift in a live interface, where the display may be in the form of a dynamic image or a static image. For example, assuming that the target virtual gift is a race car, a race car image may be displayed in the live interface of the anchor client. Of course, the racing car image may be displayed simultaneously in the live interface of the viewer client other than the anchor client.
Optionally, in this embodiment of the present disclosure, before presenting the target virtual gift, the server may further detect whether each live client in the target live channel has a game in operation, and send a gift-presenting inquiry request to the viewer client when detecting that there is a game in operation. The server may then present the target virtual gift to the anchor client on the target live channel in response to the viewer client requesting a feedback confirmation gift indication based on the gift query.
For example, referring to fig. 9, the gift inquiry request may be the text information "in the game, whether to continue presenting the target virtual gift" displayed in the pop-up window AA, and "yes" and "no" may also be displayed in the form of text. If the viewer user selects the "yes" option, the viewer client may determine that the viewer user would like to give the target virtual gift further, i.e., may receive a confirmation gift indication. The spectator client may then send the confirmed gift indication to the server for further gifting of the target virtual gift by the server. If the viewer user selects the "no" option, the viewer client may determine that the viewer user is unwilling to continue gifting the target virtual gift. At this time, the spectator client may send a negative gift-giving instruction to the server, and the server may stop giving the virtual gift after receiving the negative gift-giving instruction.
Since each live client has a running game, generally, another game can not be run, if the target virtual gift is chosen to be presented continuously, the target virtual gift can only be presented to the anchor user, and a game starting instruction can not be sent to the live client. Therefore, when each live broadcast client side in the target live broadcast channel has a game in operation, the audience users are asked whether to give the virtual gift continuously, so that the audience users can know the reason why the game starting instruction does not occur subsequently, the problem that the users spend a large amount of virtual money but cannot call the game interface is solved, and the user experience is effectively improved.
And 505, the server sends a game starting instruction to each live client in the target live channel.
Optionally, the server may send the game start instruction to each live client in the target live channel in a broadcast manner. The game launch instruction may be used to instruct the live client to evoke a game interface for the target game. As described in step 504, in this embodiment of the present disclosure, after detecting that each live client in the target live channel does not have a game running, the server may send a game start instruction to each live client. Thus, unnecessary traffic waste can be avoided.
As can be seen from the combination of step 504 and step 505, in the embodiment of the present disclosure, after determining the target game, the server may first determine whether each live client in the target live channel is currently running the game. If there is no running game, the server can give the target virtual gift directly to the main broadcast client, and send the game starting instruction to each live broadcast client in the target live broadcast channel. If there is a game running, the server may send a gift query request to the spectator client, and in response to a confirmation gift indication fed back by the spectator client based on the gift query request, present only the target virtual gift to the anchor client without sending a game start instruction. Of course, in some embodiments, if there are games running, the server may give away only the target virtual gift directly to the anchor client without asking the spectator client.
Step 506, the live client responds to the game starting instruction to call up a game interface of the target game.
Wherein, the target game is the game indicated by the game starting instruction. As described in the above embodiments, the game initiation instruction may be an instruction generated by the server based on a gift-giving request transmitted by the spectator client, and the gift-giving request may be transmitted by the spectator client in response to a trigger operation for the target game gift control.
Optionally, in this embodiment of the present disclosure, the live broadcast client may respond to the game starting instruction, first obtain the game resource of the target game, and then call up the game interface based on the obtained game resource.
As an alternative implementation: after the live client is started, the live client can download the game resources of the game corresponding to the virtual gift indicated by each game gift control in advance. And in each time the live client is started, if the live client detects that the game resource to be updated exists, the game resource to be updated can be updated. Of course, in some embodiments, the live client may also periodically detect and update game resources. Therefore, the game resources can be ensured to be always up-to-date, and the user experience is improved. That is, the game described in the embodiment of the present disclosure supports dynamic update.
For the implementation manner, the live broadcast client can directly acquire the game resource of the target game from the downloaded game resources in response to the game starting instruction, and quickly invoke the game interface of the target game based on the game resource of the target game. In other words, the live client may only invoke a game interface if the game resource is downloaded. If the game is not downloaded, the live client can not call up a game interface, and the default representation indicates that the user logging in the live client does not participate in the game.
By downloading the game resources in advance by the live client and acquiring the game resources of the target game locally, the amount of information required to be sent by the server can be reduced, and the efficiency of calling the game interface can be improved.
As another alternative implementation: the game resources of the target game can be carried in game starting instructions by the server and sent to the live client in real time. That is, the live client may respond to the game start instruction, first obtain the game resource and download it. After downloading is completed, the live client can call up a game interface of the target game based on the downloaded game resources.
The server sends the game resources to the live client in real time, so that the game resources can be prevented from occupying more storage space of the live client, and the storage burden of the live client is reduced.
In addition, in the embodiment of the present disclosure, the live client may first respond to the game starting instruction and display the prompt information to prompt the client whether to invoke the game interface of the target game. Then, the live client can respond to the confirmation prompting indication for the prompt information feedback to prompt the game interface of the target game. That is, for each live client, after receiving a game start instruction sent by the server, the live client may first ask whether a user logged in to the live client would like to participate in the game. If the user logging in the live client is willing to participate in the game, a game interface is further called. Therefore, the flexibility of calling the game interface is improved, and the user experience is improved.
For example, referring to fig. 10, the prompt message may be text message "whether to participate in the game" displayed in the pop-up window BB, and "yes" and "no" may also be displayed in text form. If the user selects the "yes" option, the live client may determine that the user would like to summon the game interface, i.e., may receive a confirmation summon indication. The live client may then invoke the game interface based on the confirmation invocation indication. If the spectator user selects the "no" option, the live client may determine that the spectator user is not willing to evoke a game interface. At this point, the live client may stop evoking the game interface.
Alternatively, each game may have an upper limit on the number of people (e.g., 30), i.e., each game may only allow multiple users less than or equal to the upper limit to participate simultaneously. Based on this, in the embodiment of the present disclosure, before the live client invokes the game interface of the target game, it may be further determined whether the number of the users currently participating in the target game reaches the upper limit of the number of people, and if the number of the users currently participating in the target game reaches the upper limit of the number of people, the live client may prompt that the game of the users is full and cannot participate in the game. If the number of people does not reach the upper limit value, the game interface can be further called.
The live client can receive the number of the users who have participated in the target game fed back by the server. In other words, the server may detect the number of live clients that have evoked the game interface and feed this number back to live clients that have not evoked the game interface.
Alternatively, referring to fig. 11, the live client may display a floating popup in the live interface in response to the game start instruction, and invoke and display a game interface M0 of the target game in the floating popup. Namely, the live broadcast client can display a floating layer popup window for bearing a game main body of the target game. The transparency of the floating layer popup window can be greater than 0, for example, can be 50%, so as to avoid shielding a live broadcast picture in a live broadcast interface, and enable a user to effectively watch live broadcast content while playing a game. At this time, the positional relationship between the game interface M0 and the live interface may be an overlap. Alternatively, referring to fig. 12, the live client may also display the live screen and the game interface M0 in a split-screen manner in response to a game start instruction. Therefore, the blocking of live broadcast pictures in the live broadcast interface can be avoided, and a user can effectively watch live broadcast contents while playing games.
Alternatively, referring to fig. 11 and 12, the game interface may be a start interface of the target game, and the start interface may include a "start" option that the user may start the game by clicking. Or, in some embodiments, the game interface may also be a running interface of the target game, and the user may directly play the game process, i.e. play the game, on the running interface.
And step 507, after the live client calls up the game interface of the target game, responding to the target instruction aiming at the game interface, and executing the operation indicated by the target instruction on the target game.
Wherein, the target instruction may include: at least one of a close instruction and a hide instruction. The operation indicated by the closing instruction may be to exit the target game, and the operation indicated by the hiding instruction may be to hide a game interface of the target game.
For example, referring to FIG. 13, the top right corner of the game interface M0 may display the related closed controls "x" and hidden controls "-". When the user performs a trigger operation on the closing control "x", the live broadcast client may receive a closing instruction, close the game interface in response to the closing instruction, and exit the target game. When the user performs a trigger operation on the hidden control "-", the live client may receive a hidden instruction, and hide a game interface of the target game in response to the hidden instruction, where hiding may also be referred to as minimizing. Optionally, the live client may hide the game interface M0 to the lower right corner of the live interface, and display the game interface M0 in the form of a small icon. As such, when the user clicks on the small icon, the live client may resume displaying game interface M0 again.
Of course, in some embodiments, the close command may also be a click command at any other location than the game interface. That is, the spectator client may receive the close instruction when the user performs a click operation at any position other than the game interface. In addition, referring to fig. 13, the upper right corner of the game interface M0 may also display a zoom-in control
Figure BDA0003109069920000221
When the user is opposite to the amplifying control
Figure BDA0003109069920000222
When the trigger operation is performed, the live broadcast client may receive the amplification instruction, and amplify the game interface M0 in response to the amplification instruction, for example, the amplified game interface M0 may occupy the entire live broadcast interface.
And step 508, the server receives score information sent by the plurality of live broadcast clients after the target game is finished.
After the target game is finished, the live client participating in the target game can also send result information to the server, wherein the result information is matched with the game type of the target game.
For example, if the target game is a racing game, the score information may be a distance value traveled by a user who logs in a live client within a limited time, and the unit may be meters (m).
In step 509, the server determines at least one live broadcast client whose score information meets the bonus rule corresponding to the target game as a target live broadcast client.
Each game may correspond to a bonus rule, and the bonus rules may be pre-stored in the server. For example, assuming that the target game is a racing game, the bonus rule corresponding to the target game may be bonus for the user whose distance value ranks 10 top out of 30 users who participate in the game.
Optionally, after receiving the multiple score information, the server may rank the multiple score information, and then determine one or more live broadcast clients whose score information satisfies the incentive rule based on the ranking result and the incentive rule. The ranking order may be before good performance and after bad performance.
For example, assume that the target game is a racing game, and the bonus rule corresponding to the racing game is to award the user whose distance value ranks 3 top, among a plurality of users participating in the game. The score information sent by the 5 live broadcast clients received by the server is respectively as follows: 100m,200m,600m,800m, and 1500m, the server may determine the achievement information for the top 3 of the rank as 600m,800m, and 1500m, respectively. Then, the server can determine the three live clients sending the 3 achievement information as target live clients.
Step 510, the server sends a virtual reward to the target live client.
Optionally, the server may pre-store an identifier for uniquely indicating each live broadcast client, and after determining the target live broadcast client, the server may reliably send the virtual reward to the target live broadcast client based on the identifier of the target live broadcast client.
Optionally, the virtual reward sent by the server to the target live client may be: the server draws the target virtual gift from the price corresponding to the target virtual gift according to a drawing rule, and the drawing rule can be preset in the server. For example, the decimation rule may be: and 4, anchor 4: and (3) platform 2: the viewer 2. Anchor 4 may refer to drawing 4 from the price corresponding to the gifted target virtual gift to send to the anchor client. The platform 2 may be configured to extract 2 prices corresponding to the given target virtual gifts and send the extracted prices to a live broadcast platform, where the live broadcast platform is used for live broadcast or live broadcast watching of a live broadcast client. Spectator 2 may refer to drawing 2 out of the price corresponding to the gifted target virtual gift for sending the virtual reward to the target live client.
For example, assuming that the price of the target virtual gift is 160Y, the server may follow the above drawing rule: and 4, anchor 4: a platform 2: viewer 2, divides the 160Y into 80Y,40Y, and 40Y.80Y are sent directly to the anchor client, one 40Y is sent directly to the live platform, and the other 40Y is sent to the target live client in the form of a virtual reward.
Optionally, if the number of the target live broadcast clients is greater than 1, for each target live broadcast client, the share of the virtual award sent to the target live broadcast client is in direct proportion to the score size indicated by the score information of the target live broadcast client. That is, the virtual reward sent to the first ranked live client is greater than the virtual reward sent to the second ranked live client, and so on.
For example, the server may have reward rules stored in advance, and the server may determine virtual rewards to be sent to the respective live clients based on the reward rules. If the reward rule is to divide the total virtual reward into 55 equally, 10 live broadcast clients which are top 10 in rank are divided into 10, 9 and 8 in sequence according to the order of the scores, and so on until the 55 are divided completely. The total virtual prize amount is 40Y, and the 40Y is divided into 55 shares, each share is about 0.7Y. The virtual reward sent to the first ranked target live client may be 0.7 × 10=7y, the virtual reward sent to the second ranked target live client may be 0.7 × 9=6.3y, and so on. Then, the server can send virtual rewards of different money amounts to different target live broadcast clients according to the determined virtual rewards sent to the target live broadcast clients.
Of course, in some embodiments, if the number of players participating in the game is small, the remaining unsent virtual rewards may be owned by the live platform. That is, the remaining unsent virtual rewards may be sent to the live platform.
Optionally, in conjunction with the live interface shown in fig. 10, the prompt for prompting the user to summon the game interface may also include a textual message "participation winner available reward" so that the user may be incentivized to participate actively.
It should be noted that the target game described in the embodiment of the present disclosure may be constructed by a game engine. For example, the game engine may be an open source cross platform game development framework "coco2d". By the network live broadcast method with the novel virtual gift interaction mode recorded in the embodiment, the gift sending behavior of the audience user can be stimulated, so that the watching retention rate and watching duration of the audience user watching live broadcast are improved.
Moreover, the spectator client can simultaneously complete two functions of presenting the virtual gift and calling the game corresponding to the virtual gift by the spectator client triggering server only by carrying out triggering operation once aiming at one target game gift control, so that the interaction between the spectator user and the spectator client is simplified, the operation of the spectator user is simplified, the efficiency of completing the two functions is improved, and the user experience is effectively improved.
It should be noted that the above embodiment and fig. 5 only schematically illustrate one viewer client 1101 and the functions thereof. In the embodiment of the present disclosure, referring to fig. 1, each viewer client 1101 included in the live broadcast client 110 may perform the relevant steps shown in fig. 5, which are not repeated herein.
It should be further noted that, the sequence of the steps of the live network broadcasting method provided by the embodiment of the present disclosure may be appropriately adjusted, and the steps may also be correspondingly increased or decreased according to the situation. For example, step 505 described above may be performed before step 504. That is, the server may send a game start instruction to the live client first, and then give a target virtual gift to the anchor client. Any method that can be easily conceived by those skilled in the art within the technical scope of the present disclosure is covered by the protection scope of the present invention, and thus, the detailed description thereof is omitted.
In summary, the embodiment of the present disclosure provides a live webcast method. In the method, a spectator client on a target live channel may send a gift-giving request to a server in response to a trigger operation for a target game gift control. The server may present the target virtual gift to the anchor client on the target live channel based on the gift-presentation request, and send a game-start instruction to the live client on the target live channel to instruct the live client to evoke a game interface of the target game. Therefore, the server is triggered by the target game gift control to finish two functions of presenting the virtual gift and calling the game corresponding to the virtual gift, so that the network live broadcast function is effectively enriched, and correspondingly, the network live broadcast flexibility is good.
Fig. 14 is a block diagram of a network live device according to an embodiment of the present disclosure. The webcast apparatus can be applied to the server 120 of the implementation environment shown in fig. 1. As shown in fig. 14, the webcasting apparatus may include:
a request receiving module 1401, configured to receive a gift-giving request sent by a viewer client.
Wherein the gift-giving request may be sent by the spectator client in response to the triggering operation for the target game gift control.
The determining module 1402 is configured to determine a target virtual gift and a target game corresponding to the target virtual gift based on the gift giving request.
Wherein the target virtual gift may be the virtual gift indicated by the target game gift control.
A gift sending module 1403, configured to give a target virtual gift to the anchor client on the target live channel.
The target live channel is a live channel where the audience client is located.
And an instruction sending module 1404, configured to send a game starting instruction to each live client in the target live channel.
The game starting instruction can be used for instructing the live client to call up a game interface of the target game.
Optionally, the attribute information of any virtual gift is at least partially the same as the attribute information of the game corresponding to any virtual gift, the attribute information of any virtual gift may be used to describe the characteristics of any virtual gift, and the attribute information of the game may be used to describe the characteristics of the game. Alternatively, the game corresponding to any virtual gift is a game randomly determined among games supported by the server.
Optionally, the gift-presentation request may carry a gift identifier indicating the target virtual gift. Accordingly, the determining module 1402 may be configured to determine the target virtual gift and the target game corresponding to the target virtual gift based on the gift identification carried in the gift-giving request.
Optionally, the instruction sending module 1404 may be configured to send a game starting instruction to each live client in the target live channel after detecting that the live client does not have a game currently running.
Optionally, the gift sending module 1403 may be configured to send a gift query request to the viewer client after detecting that each live client in the target live channel has a game running. And gifting the target virtual gift to the anchor client on the target live channel in response to the viewer client requesting a feedback confirmation gift indication based on the gift query.
Fig. 15 is a block diagram of another network broadcast device according to an embodiment of the present disclosure. As shown in fig. 15, the webcast apparatus may further include:
the score receiving module 1405 is configured to receive score information sent by multiple live broadcast clients after the target game is ended.
The client determining module 1406 is configured to determine at least one live broadcast client whose score information meets the bonus rule corresponding to the target game as a target live broadcast client.
A reward sending module 1407, configured to send the virtual reward to the target live client.
To sum up, the embodiment of the present disclosure provides a live webcast device. The device can give a target virtual gift to a main broadcasting client side in the target live broadcasting channel based on a gift giving request sent by a spectator client side in the target live broadcasting channel, and send a game starting instruction of a target game corresponding to the target virtual gift to the live broadcasting client side in the target live broadcasting channel so as to instruct the live broadcasting client side to call up a game interface of the target game. And, the gift-presentation request is sent by the spectator client in response to a trigger operation for one of the target game gift controls. Therefore, the server is triggered by the target game gift control to finish two functions of presenting the virtual gift and calling the game corresponding to the virtual gift, so that the network live broadcast function is effectively enriched, and correspondingly, the network live broadcast flexibility is good.
With regard to the apparatus in the above embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be described in detail here.
Fig. 16 is a block diagram of a structure of another webcast device according to an embodiment of the present disclosure. The webcast apparatus can be applied to the viewer client 1101 of the implementation environment shown in fig. 1. As shown in fig. 16, the webcasting apparatus may include:
a display module 1601 configured to display at least one game gift control in a live interface.
Wherein each game gift control indicates at least one virtual gift, and each virtual gift corresponds to one game.
A request sending module 1602, configured to send a gift-giving request to the server in response to a triggering operation for a target game gift control in the at least one game gift control.
The gift presentation request is used for instructing the server to present a target virtual gift to the anchor client end in the target live broadcast channel, and is used for instructing the server to send a game starting instruction to each live broadcast client end in the target live broadcast channel. The game starting instruction is used for indicating the live client to call up a game interface of the target game. The target virtual gift is indicated by the target game gift control, the target game is a game corresponding to the target virtual gift, and the target live channel is a live channel in which the audience client is located.
Optionally, the attribute information of any virtual gift is at least partially the same as the attribute information of the game corresponding to any virtual gift, the attribute information of any virtual gift may be used to describe the characteristics of any virtual gift, and the attribute information of the game may be used to describe the characteristics of the game. Alternatively, the game corresponding to any virtual gift is a game randomly determined among games supported by the server.
To sum up, the embodiment of the present disclosure provides a live webcast device. The device can respond to the triggering operation of a target game gift control in at least one displayed game gift control, trigger the server to give a target virtual gift to an anchor client end in a target live broadcast channel, and send a game starting instruction to the live broadcast client end in the target live broadcast channel to instruct the live broadcast client end to call up a game interface of a target game corresponding to the target virtual gift. Therefore, the server is triggered by the target game gift control to finish two functions of presenting the virtual gift and calling the game corresponding to the virtual gift, so that the network live broadcast function is effectively enriched, and correspondingly, the network live broadcast flexibility is good.
With regard to the apparatus in the above-described embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be elaborated here.
Fig. 17 is a block diagram of a structure of still another webcast apparatus according to an embodiment of the present disclosure. The webcast apparatus may be applied to a live client 110 of the implementation environment shown in fig. 1, and the live client 110 may include a viewer client 1101 and an anchor client 1102 shown in fig. 1. As shown in fig. 17, the webcast apparatus may include:
the instruction receiving module 1701 is configured to receive a game starting instruction sent by the server.
And an evoking module 1702, configured to evoke the game interface of the target game in response to the game starting instruction.
The target game is a game indicated by a game starting instruction, the game starting instruction is an instruction generated by the server based on a gift giving request sent by the spectator client, and the gift giving request is sent by the spectator client in response to a triggering operation of the target game gift control.
Optionally, at least one game gift control is displayed in a live interface of the spectator client.
Fig. 18 is a block diagram illustrating a structure of another webcast apparatus according to an embodiment of the present disclosure. As shown in fig. 18, the webcasting apparatus may further include:
and a downloading module 1703, configured to download, after the live broadcast client is started, game resources of the game corresponding to the virtual gift indicated by each game gift control.
Accordingly, the evoking module 1702 may be configured to, in response to the game starting instruction, obtain a game resource of the target game from the downloaded plurality of game resources, and evoke a game interface of the target game based on the game resource of the target game.
Optionally, with continued reference to fig. 18, the apparatus may further comprise: an updating module 1704, configured to update the game resource to be updated after the live client is started each time and the existence of the game resource to be updated is detected.
Evoking module 1702 may also be configured to: and responding to the game starting instruction, and displaying prompt information. The prompt message is used for prompting whether the live client invokes a game interface of the target game. And responding to the confirmation prompting instruction for the prompt information feedback, and prompting the game interface of the target game.
Evoking module 1702 may also be configured to: and responding to the game starting instruction, and displaying the floating layer popup window in the live broadcast interface. And in the floating layer popup window, evoking and displaying a game interface of the target game.
Fig. 19 is a block diagram illustrating a structure of another webcast apparatus according to an embodiment of the present disclosure. As shown in fig. 19, the webcast apparatus may further include:
and an executing module 1705, configured to, after the game interface of the target game is invoked, respond to the target instruction for the game interface, and execute an operation indicated by the target instruction on the target game.
Wherein the target instruction comprises: at least one of a close command and a hide command. The operation indicated by the closing instruction is to exit the target game, and the operation indicated by the hiding instruction is to hide a game interface of the target game.
To sum up, the embodiment of the present disclosure provides a live webcast device. The device can respond to the game starting instruction sent by the server to call up the game interface of the target game. The game starting instruction is generated after the server receives a gift giving request sent by a spectator client terminal in a target live channel. The gift presentation request is sent by the spectator client in response to the triggering operation for the target game gift control, and the gift presentation request may also trigger the server to present a virtual gift to the anchor client on the target live channel. Therefore, the server is triggered by the target game gift control to finish two functions of presenting the virtual gift and calling the game corresponding to the virtual gift, so that the function of live webcasting is effectively enriched, and correspondingly, the flexibility of live webcasting is better.
With regard to the apparatus in the above embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be described in detail here.
The embodiment of the disclosure provides a network live broadcast system. Referring to fig. 1, the webcast system may include: a server 120 and a live client 110. The live client 110 may include at least one viewer client 1101 and a main cast client 1102. The server 120 may include a webcast device as shown in fig. 14 or fig. 15. The viewer client 1101 may include a webcast device as shown in fig. 16. The live client 110 may include a web live device as shown in any of fig. 17-19.
Fig. 20 is a block diagram of a mobile terminal 2000 according to an exemplary embodiment of the present disclosure. The terminal 2000 may be a portable mobile terminal such as: a smartphone, a tablet computer, a laptop computer, or a desktop computer. In general, terminal 2000 includes: a processor 2001 and a memory 2002.
The processor 2001 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and so on. The memory 2002 may include one or more computer-readable storage media, which may be non-transitory. In some embodiments, a non-transitory computer readable storage medium in memory 2002 is used to store at least one instruction for execution by processor 2001 to implement the webcast method provided by the method embodiments herein.
In some embodiments, terminal 2000 may further include: a peripheral interface 2003 and at least one peripheral. The processor 2001, memory 2002, and peripheral interface 2003 may be connected by buses or signal lines. Various peripheral devices may be connected to the peripheral interface 2003 through a bus, signal line, or circuit board. Specifically, the peripheral device includes: at least one of a radio frequency circuit 2004, a display 2005, a camera 2006, an audio circuit 2007, a positioning assembly 2008, and a power supply 2009. In some embodiments, terminal 2000 also includes one or more sensors 2010. The one or more sensors 2010 include, but are not limited to: acceleration sensor 2011, gyro sensor 2012, pressure sensor 2013, fingerprint sensor 2014, optical sensor 2015, and proximity sensor 2016. Those skilled in the art will appreciate that the configuration shown in fig. 20 is not intended to be limiting of terminal 2000 and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be used.
The embodiment of the present disclosure also provides a computer-readable storage medium, in which a computer program is stored, where the computer program is loaded and executed by a processor to implement a live webcasting method as shown in fig. 2, or a live webcasting method as shown in fig. 3, or a live webcasting method as shown in fig. 4.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the storage medium may be a read-only memory, a magnetic disk or an optical disk.
It should be understood that reference to "and/or" in embodiments of the present disclosure means that there may be three relationships, e.g., a and/or B, may represent: a exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship.
In the embodiments of the present disclosure, the terms "first", "second", and the like are used for distinguishing the same or similar items having substantially the same functions and functions, and it should be understood that the terms "first", "second", and "n" do not have a logical or temporal dependency, and do not limit the number and execution order. Also, the use of the terms "a" or "an" and the like do not denote a limitation of quantity, but rather denote the presence of at least one.
The meaning of "a plurality" means two or more, for example, a plurality of objects means two or more objects.
Reference in the embodiments of the present disclosure to "comprising" or "including" and like terms means that information appearing before "comprises" or "including" covers the information listed after "comprises" or "including" and equivalents thereof, and does not exclude other information.
References to "upper", "lower", "left", "right", and the like in the embodiments of the present disclosure are only used to indicate relative positional relationships, and when the absolute position of the object being described is changed, the relative positional relationships may also be changed accordingly.
The above description is intended only to illustrate the preferred embodiments of the present disclosure, and should not be taken as limiting the disclosure, as any modifications, equivalents, improvements and the like which are within the spirit and principle of the present disclosure should be included in the scope of the present disclosure.

Claims (18)

1. A network live broadcast method is applied to a server, and comprises the following steps:
receiving a gift presentation request sent by a spectator client, the gift presentation request being sent by the spectator client in response to a trigger operation for a target game gift control, one target game gift control indicating a plurality of virtual gifts;
determining a target virtual gift and a target game corresponding to the target virtual gift based on the gift presentation request, wherein the target virtual gift is one virtual gift randomly selected by the audience client side in a plurality of virtual gifts indicated by the target game gift control;
after detecting that each live broadcast client in a target live broadcast channel has the target game running, sending a gift inquiry request to the audience client, wherein the live broadcast client comprises at least one audience client and a main broadcast client; in response to a gift confirmation instruction fed back by the audience client based on the gift inquiry request, presenting the target virtual gift to a main broadcast client in a target live broadcast channel without sending a game starting instruction of a target game corresponding to the target virtual gift to each live broadcast client in the target live broadcast channel, wherein the target live broadcast channel is a live broadcast channel in which the audience client is located;
and after detecting that each live client in the target live channel does not have the target game running, presenting the target virtual gift to a main broadcast client in the target live channel, and sending a game starting instruction to each live client in the target live channel, wherein the game starting instruction is used for indicating the live client to call up a game interface of the target game.
2. The method of claim 1, wherein the attribute information of any virtual gift is at least partially identical to the attribute information of a game corresponding to the virtual gift, the attribute information of any virtual gift is used for describing the characteristics of the virtual gift, and the attribute information of the game is used for describing the characteristics of the game;
or, the game corresponding to any virtual gift is a game randomly determined in the games supported by the server.
3. The method according to any one of claims 1 to 2, further comprising:
receiving score information sent by a plurality of live broadcast clients after the target game is finished;
determining at least one live broadcast client of which the score information meets the reward rule corresponding to the target game as a target live broadcast client;
and sending a virtual reward to the target live client.
4. The method of any of claims 1-2, wherein the gift-giving request carries a gift identifier indicating the target virtual gift; the determining a target virtual gift and a target game corresponding to the target virtual gift based on the gift-presenting request includes:
and determining a target virtual gift and a target game corresponding to the target virtual gift based on the gift identification carried in the gift giving request.
5. A live webcasting method applied to a viewer client, the method comprising:
displaying at least one game gift control in a live interface, wherein each game gift control indicates a plurality of virtual gifts, and each virtual gift corresponds to one game;
in response to the triggering operation of the target game gift control in the at least one game gift control, sending a gift giving request to a server;
the gift giving request is used for indicating the server to send a gift asking request to the audience client after detecting that each live broadcast client in a target live broadcast channel has a target game in operation; in response to a gift confirmation instruction fed back by the audience client based on the gift inquiry request, a target virtual gift is presented to a main broadcast client end in a target live broadcast channel without sending a game starting instruction of a target game corresponding to the target virtual gift to each live broadcast client end in the target live broadcast channel, and after detecting that each live broadcast client end in the target live broadcast channel does not have the target game in operation, the server is used for instructing the main broadcast client end in the target live broadcast channel to present the target virtual gift, and sending a game starting instruction to each live broadcast client end in the target live broadcast channel, wherein the game starting instruction is used for instructing the live broadcast client end to call up a game interface of the target game, the target virtual gift is a virtual gift randomly selected by the audience client end in a plurality of virtual gifts indicated by the target game gift control, the target game is a game corresponding to the target virtual gift, the target live broadcast channel is a live broadcast channel in which the audience client end is located, and the live broadcast client end comprises at least one of the audience client end and the main broadcast client end.
6. The method of claim 5, wherein the attribute information of any virtual gift is at least partially identical to the attribute information of a game corresponding to the virtual gift, the attribute information of any virtual gift is used for describing the characteristics of the virtual gift, and the attribute information of the game is used for describing the characteristics of the game;
or, the game corresponding to any virtual gift is a game randomly determined in the games supported by the server.
7. A network live broadcast method is applied to a live broadcast client, and comprises the following steps:
receiving a game starting instruction sent by a server;
responding to the game starting instruction, and calling a game interface of a target game;
the target game is a game indicated by the game starting instruction, the game starting instruction is an instruction generated by the server based on a gift giving request sent by a spectator client, the gift giving request is sent by the spectator client in response to a trigger operation for a target game gift control, and the gift giving request is used for indicating the server to send a gift inquiring request to the spectator client after detecting that each live broadcast client in a target live broadcast channel has the target game in operation; in response to a gift confirmation instruction fed back by the audience client based on the gift inquiry request, presenting a target virtual gift to a main broadcast client in a target live broadcast channel without sending a game starting instruction of a target game corresponding to the target virtual gift to each live broadcast client in the target live broadcast channel, and after detecting that each live broadcast client in the target live broadcast channel does not have the target game running, instructing the server to present the target virtual gift to the main broadcast client in the target live broadcast channel and sending a game starting instruction to each live broadcast client in the target live broadcast channel, wherein one target game gift control indicates a plurality of virtual gifts; the target virtual gift is a virtual gift randomly selected by the spectator client from a plurality of virtual gifts indicated by the target game gift control, and the live client includes at least one of the spectator client and the anchor client.
8. The method of claim 7, wherein at least one game gift control is displayed in a live interface of the spectator client, and wherein the gift-giving request is sent by the spectator client in response to a trigger operation for a target game gift control of the at least one game gift control; the method further comprises the following steps:
after the live broadcast client is started, downloading game resources of games corresponding to the virtual gifts indicated by the game gift controls;
the game interface for evoking the target game in response to the game starting instruction comprises:
responding to the game starting instruction, and acquiring game resources of a target game from the downloaded plurality of game resources;
and based on the game resources of the target game, calling a game interface of the target game.
9. The method of claim 8, further comprising:
and after the live broadcast client is started each time and the game resource to be updated is detected to exist, updating the game resource to be updated.
10. The method of any one of claims 7 to 9, wherein said invoking a game interface of a target game in response to said game initiation instruction comprises:
responding to the game starting instruction, and displaying prompt information, wherein the prompt information is used for prompting whether the live client terminal invokes a game interface of a target game;
and responding to a confirmation awakening instruction for the prompt information feedback, and awakening a game interface of the target game.
11. The method of any one of claims 7 to 9, wherein said invoking a game interface of a target game in response to said game initiation instruction comprises:
responding to the game starting instruction, and displaying a floating layer popup window in a live broadcast interface;
and in the floating layer popup window, calling and displaying a game interface of the target game.
12. The method of any of claims 7 to 9, further comprising:
after a game interface of the target game is called, responding to a target instruction aiming at the game interface, and executing the operation indicated by the target instruction on the target game;
wherein the target instruction comprises: at least one of a close command and a hide command; the closing instruction indicates that the game player quits the target game, and the hiding instruction indicates that the game interface of the target game is hidden.
13. A network live broadcast device is applied to a server, and the device comprises:
a request receiving module, configured to receive a gift-giving request sent by a spectator client, where the gift-giving request is sent by the spectator client in response to a trigger operation for a target game gift control, and one target game gift control indicates a plurality of virtual gifts;
a determining module, configured to determine, based on the gift-giving request, a target virtual gift and a target game corresponding to the target virtual gift, where the target virtual gift is one virtual gift randomly selected by the viewer client from among the multiple virtual gifts indicated by the target game gift control;
the gift sending module is used for sending gift inquiry requests to the audience client sides after detecting that each live client side in a target live broadcast channel has the target game running, and the live broadcast client sides comprise at least one audience client side and a main broadcast client side; in response to a gift confirmation indication fed back by the audience client based on the gift inquiry request, presenting the target virtual gift to a main broadcast client in a target live broadcast channel without sending a game starting instruction of a target game corresponding to the target virtual gift to each live broadcast client in the target live broadcast channel, wherein the target live broadcast channel is a live broadcast channel in which the audience client is located;
and the instruction sending module is used for giving the target virtual gift to the anchor client side in the target live broadcast channel after detecting that no target game is running at each live broadcast client side in the target live broadcast channel, and sending a game starting instruction to each live broadcast client side in the target live broadcast channel, wherein the game starting instruction is used for indicating the live broadcast client side to call up a game interface of the target game.
14. A webcast apparatus applied to a viewer client, the apparatus comprising:
the game control system comprises a display module, a selection module and a selection module, wherein the display module is used for displaying at least one game gift control in a live interface, each game gift control indicates a plurality of virtual gifts, and each virtual gift corresponds to one game;
a request sending module, configured to send a gift giving request to a server in response to a trigger operation for a target game gift control in the at least one game gift control;
the gift presenting request is used for indicating the server to send a gift inquiry request to the audience client after detecting that each live broadcast client in a target live broadcast channel has a target game running; responding to a gift confirmation instruction fed back by the audience client based on the gift inquiry request, presenting a target virtual gift to a main broadcast client in a target live broadcast channel without sending a game starting instruction of a target game corresponding to the target virtual gift to each live broadcast client in the target live broadcast channel, and sending a game starting instruction to each live broadcast client in the target live broadcast channel after detecting that each live broadcast client in the target live broadcast channel does not have the target game in operation, wherein the game starting instruction is used for indicating the live broadcast client to call up a game interface of the target game, the target virtual gift is a virtual gift randomly selected by the audience client in a plurality of virtual gifts indicated by the target game gift control, the target game is a game corresponding to the target virtual gift, the target live broadcast channel is a live broadcast channel in which the audience client is located, and the client comprises at least one client and the main broadcast client.
15. A network live broadcasting device is characterized in that the device is applied to a live broadcasting client, and the device comprises:
the instruction receiving module is used for receiving a game starting instruction sent by the server;
the evoking module is used for evoking a game interface of the target game in response to the game starting instruction;
the target game is a game indicated by the game starting instruction, the game starting instruction is an instruction generated by the server based on a gift giving request sent by a spectator client, the gift giving request is sent by the spectator client in response to a trigger operation for a target game gift control, and the gift giving request is used for indicating the server to send a gift inquiring request to the spectator client after detecting that each live broadcast client in a target live broadcast channel has the target game in operation; in response to a gift confirmation instruction fed back by the audience client based on the gift inquiry request, presenting a target virtual gift to a main broadcast client in a target live broadcast channel without sending a game starting instruction of a target game corresponding to the target virtual gift to each live broadcast client in the target live broadcast channel, and after detecting that each live broadcast client in the target live broadcast channel does not have the target game running, instructing the server to present the target virtual gift to the main broadcast client in the target live broadcast channel and sending a game starting instruction to each live broadcast client in the target live broadcast channel, wherein one target game gift control indicates a plurality of virtual gifts; the target virtual gift is one of the virtual gifts randomly selected by the spectator client in the plurality of virtual gifts indicated by the target game gift control, and the live broadcast client includes at least one of the spectator client and the anchor client.
16. A live network system, the system comprising: a server and a live client;
wherein the server comprises a webcast device as claimed in claim 13 and the live client comprises a webcast device as claimed in claim 15.
17. A mobile terminal, characterized in that the mobile terminal comprises: a memory, a processor and a computer program stored on the memory, the processor when executing the computer program implementing a webcasting method as claimed in any one of claims 1 to 4, or a webcasting method as claimed in claim 5 or 6, or a webcasting method as claimed in any one of claims 7 to 12.
18. A computer-readable storage medium, in which a computer program is stored, which is loaded and executed by a processor to implement the webcasting method as claimed in any one of claims 1 to 4, or the webcasting method as claimed in claim 5 or 6, or the webcasting method as claimed in any one of claims 7 to 12.
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