CN115134623A - Virtual gift interaction method and device based on main and auxiliary picture display and electronic equipment - Google Patents
Virtual gift interaction method and device based on main and auxiliary picture display and electronic equipment Download PDFInfo
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- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
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- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
- H04N21/4312—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
- H04N21/4316—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window
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Abstract
The application relates to the technical field of live webcasting, and provides a virtual gift interaction method and device based on main and auxiliary image display and electronic equipment, wherein the method comprises the following steps: the server responds to the virtual gift giving request, acquires a target wheat-connected anchor broadcast identifier, a target virtual gift identifier and the number of target virtual gifts, and generates and sends a virtual gift giving instruction to a client side in the live broadcast room; the client side in the live broadcast room responds to the virtual gift giving instruction and displays the target virtual gift given to the target live broadcast anchor in respective live broadcast room interfaces. Compared with the prior art, the user can conveniently and efficiently give the virtual gift to the target anchor through interaction in the auxiliary display picture area corresponding to the target anchor identification, and the generation of the virtual gift giving behavior is effectively promoted.
Description
Technical Field
The embodiment of the application relates to the technical field of live webcasting, in particular to a virtual gift interaction method and device based on main and auxiliary image display and electronic equipment.
Background
With the rapid development of the live broadcast industry, more and more internet platforms start to provide live broadcast services to attract users to conduct network live broadcast interaction in a live broadcast room, so that on one hand, ordinary people have opportunities of developing talents, on the other hand, social employment pressure is relieved, and regional economic development is pulled.
In the process of network live broadcast, real-time audio and video interaction can be carried out between the anchor broadcasts in a mode of establishing the connection of the live broadcast session, so that users in all live broadcast rooms can simultaneously watch the live broadcast contents of a plurality of anchor broadcasts, and the users in all live broadcast rooms can give virtual gifts for the live broadcast of the live broadcast so as to improve the fighting interaction atmosphere of the live broadcast.
Currently, a process for presenting a virtual gift by a user is as follows, the user clicks a virtual gift bar component in a live broadcast interface, a client loads a virtual gift bar in the live broadcast interface, the user browses and selects a certain virtual gift in the virtual gift bar, and sets a live broadcast for receiving the virtual gift, and finally the virtual gift can be sent out.
For the wheat live broadcast situation with time limitation, the virtual gift presentation process is too complex and time-consuming, so that the enthusiasm of the user for participating in fighting interaction is not favorably improved, the generation of virtual gift presentation behaviors is difficult to promote, the fighting interaction atmosphere in a live broadcast room is not favorably driven, and the live broadcast interaction experience of the user is improved.
Disclosure of Invention
The embodiment of the application provides a virtual gift interaction method and device based on main and auxiliary screen display and electronic equipment, and the technical problems that the battle interaction participation is low and the generation of virtual gift presentation behaviors is difficult to promote due to the fact that the virtual gift presentation process is complex and time-consuming can be solved, and the technical scheme is as follows:
in a first aspect, an embodiment of the present application provides a virtual gift interaction method based on main and sub screen display, including:
the server responds to the virtual gift presentation request and acquires a target live broadcasting room identifier, a target live broadcasting-on-demand main broadcasting identifier, a target virtual gift identifier and the number of target virtual gifts; the live broadcast room interface corresponding to the target live broadcast room identifier at least comprises a main picture display area and an auxiliary picture display area, the picture display resolution corresponding to the main picture display area is higher than the picture display resolution corresponding to the auxiliary picture display area, and the target live broadcast connected with the TV is determined according to a trigger operation position of a current user for giving a virtual gift in the live broadcast room interface corresponding to the target live broadcast room identifier and the auxiliary picture display area corresponding to each live broadcast connected with the TV;
the server acquires virtual gift resource data corresponding to the target virtual gift identification, and generates and sends a virtual gift giving instruction to a client side in a live broadcast room according to the target microphone-connected main broadcast identification, the target virtual gift number and the virtual gift resource data corresponding to the target virtual gift identification;
and the client side in the live broadcast room responds to the virtual gift giving instruction to obtain the target microphone-connected anchor broadcast identification, the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification, and displays the target virtual gift given to the target microphone-connected anchor broadcast in the respective live broadcast room interface according to the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification.
In a second aspect, an embodiment of the present application provides a virtual gift interaction system based on main and sub-screen display, including: a server and a client;
the server is used for responding to the virtual gift presentation request and acquiring a target live broadcast room identifier, a target live broadcast home-broadcast identifier, a target virtual gift identifier and the number of target virtual gifts; the live broadcast room interface corresponding to the target live broadcast room identifier at least comprises a main picture display area and an auxiliary picture display area, the picture display resolution corresponding to the main picture display area is higher than the picture display resolution corresponding to the auxiliary picture display area, and the target live broadcast connected with the TV is determined according to a trigger operation position of a current user for giving a virtual gift in the live broadcast room interface corresponding to the target live broadcast room identifier and the auxiliary picture display area corresponding to each live broadcast connected with the TV;
the server is used for acquiring virtual gift resource data corresponding to the target virtual gift identification, and generating and sending a virtual gift giving instruction to a client side in a live broadcast room according to the target microphone-connected main broadcast identification, the target virtual gift number and the virtual gift resource data corresponding to the target virtual gift identification;
and the client in the live broadcast room is used for responding to the virtual gift giving instruction, acquiring the target live broadcast home-broadcast identification, the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification, and displaying the target virtual gift given to the target live broadcast home-broadcast in the respective live broadcast room interface according to the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification.
In a third aspect, an embodiment of the present application provides a virtual gift interaction apparatus based on main and sub screen displays, including: the system comprises a first interaction module and a second interaction module, wherein the first interaction module is applied to a server, and the second interaction module is applied to a client;
the first interactive module comprises a first acquisition unit and a first generation unit, and the second interactive module comprises a first display unit;
the first acquisition unit is used for responding to the virtual gift presentation request and acquiring a target live broadcast room identifier, a target microphone connecting main broadcast identifier, a target virtual gift identifier and a target virtual gift number; the live broadcast room interface corresponding to the target live broadcast room identifier at least comprises a main picture display area and an auxiliary picture display area, the picture display resolution corresponding to the main picture display area is higher than the picture display resolution corresponding to the auxiliary picture display area, and the target live broadcast connected with the TV is determined according to a trigger operation position of a current user for giving a virtual gift in the live broadcast room interface corresponding to the target live broadcast room identifier and the auxiliary picture display area corresponding to each live broadcast connected with the TV;
the first generating unit is configured to obtain virtual gift resource data corresponding to the target virtual gift identifier, and generate and send a virtual gift giving instruction to a client in a live broadcast room according to the target online shopping anchor identifier, the target virtual gift number, and the virtual gift resource data corresponding to the target virtual gift identifier;
the first display unit is configured to, in response to the virtual gift giving instruction, obtain the target online shopping main broadcast identifier, the target virtual gift number, and virtual gift resource data corresponding to the target virtual gift identifier, and display, in the respective live broadcast room interface, a target virtual gift given to the target online shopping main broadcast according to the target virtual gift number and the virtual gift resource data corresponding to the target virtual gift identifier. In a fourth aspect, the present application provides an electronic device, a processor, a memory, and a computer program stored in the memory and executable on the processor, where the processor executes the computer program to implement the steps of the method according to the first aspect.
In a fifth aspect, the present application provides a computer-readable storage medium, which stores a computer program, and when the computer program is executed by a processor, the computer program implements the steps of the method according to the first aspect.
In the embodiment of the application, a server responds to a virtual gift presentation request to acquire a target live broadcasting room identifier, a target wheat-connected main broadcasting identifier, a target virtual gift identifier and the number of target virtual gifts; the live broadcast room interface corresponding to the target live broadcast room identifier at least comprises a main picture display area and an auxiliary picture display area, the picture display resolution corresponding to the main picture display area is higher than the picture display resolution corresponding to the auxiliary picture display area, and the target live broadcast connected identifier is determined according to a trigger operation position for giving a virtual gift in the live broadcast room interface corresponding to the target live broadcast room identifier by a current user and the auxiliary picture display area corresponding to each live broadcast connected identifier; the server acquires virtual gift resource data corresponding to the target virtual gift identifier, and generates and sends a virtual gift giving instruction to a client in the live broadcast room according to the target microphone-connected main broadcast identifier, the target virtual gift number and the virtual gift resource data corresponding to the target virtual gift identifier; and the client side in the live broadcast room responds to the virtual gift giving instruction, acquires the target wheat-connected anchor broadcast identification, the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification, and displays the target virtual gift given to the target wheat-connected anchor broadcast in the respective live broadcast room interface according to the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification. According to the embodiment of the application, under the live broadcast scene of the live broadcast, based on the mode of outputting live broadcast contents of the live broadcast through the main picture display area and the auxiliary picture display area in the live broadcast room interface, a user can interact through the auxiliary display picture area corresponding to the target main broadcast identification, the client is triggered to generate a virtual gift presentation request to the server, so that the virtual gift can be presented to the target live broadcast conveniently and efficiently, the time for presenting the virtual gift by the user can be saved, the mind of the user consumed by the presentation behavior can be reduced, the enthusiasm of the user for participating in the live broadcast fighting interaction of the live broadcast can be improved, the fighting interaction atmosphere in the live broadcast room can be driven, the generation of the virtual gift presentation behavior can be promoted, and the live broadcast interaction experience of the user can be improved.
For a better understanding and implementation, the technical solutions of the present application are described in detail below with reference to the accompanying drawings.
Drawings
Fig. 1 is a schematic view of an application scenario of a virtual gift interaction method based on primary and secondary screen display according to an embodiment of the present application;
fig. 2 is a schematic flowchart illustrating a virtual gift interaction method based on primary and secondary screen displays according to a first embodiment of the present application;
fig. 3 is a schematic display diagram of a live broadcast room interface in a live broadcast scene with wheat provided in the embodiment of the present application;
fig. 4 is another display schematic diagram of a live broadcast room interface in a live broadcast scene with wheat connected according to an embodiment of the present application;
fig. 5 is another flowchart illustrating a virtual gift interaction method based on primary and secondary screen displays according to a first embodiment of the present application;
FIG. 6 is a schematic view illustrating the display of the battle ranking information in the sub-screen display area according to the embodiment of the present application;
fig. 7 is a schematic flowchart illustrating a virtual gift interaction method based on primary and secondary screen displays according to a first embodiment of the present application;
fig. 8 is a flowchart illustrating a virtual gift interaction method based on primary and secondary screen displays according to a second embodiment of the present application;
FIG. 9 is a schematic diagram illustrating a display of a first virtual gift-giving control in a secondary screen display area according to an embodiment of the present application;
fig. 10 is a schematic flowchart illustrating a virtual gift interaction method based on main-sub screen display according to a second embodiment of the present application;
fig. 11 is a flowchart illustrating a virtual gift interaction method based on primary and secondary screen displays according to a third embodiment of the present application;
FIG. 12 is a schematic view of a second virtual gift-giving control displayed in the sub-screen display area according to the embodiment of the present application;
fig. 13 is another flowchart illustrating a virtual gift interaction method based on the primary and secondary screen displays according to a third embodiment of the present application;
fig. 14 is a schematic display diagram of a virtual gift-presentation prompt popup provided in an embodiment of the present application in a live broadcast room interface;
fig. 15 is a schematic structural diagram of a virtual gift interactive system based on main and sub-screen display according to a fourth embodiment of the present application;
fig. 16 is a schematic structural diagram of a virtual gift interaction device based on a main-sub screen display according to a fifth embodiment of the present application;
fig. 17 is a schematic structural diagram of an electronic device according to a sixth embodiment of the present application.
Detailed Description
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present application. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present application, as detailed in the appended claims.
The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the application. As used in this application and the appended claims, the singular forms "a", "an", and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used herein refers to and encompasses any and all possible combinations of one or more of the associated listed items.
It should be understood that although the terms first, second, third, etc. may be used herein to describe various information, such information should not be limited to these terms. These terms are only used to distinguish one type of information from another. For example, first information may also be referred to as second information, and similarly, second information may also be referred to as first information, without departing from the scope of the present application. The word "if/if" as used herein may be interpreted as "at … …" or "when … …" or "in response to a determination", depending on the context.
As will be appreciated by those skilled in the art, the terms "client," "terminal device," and "terminal device" as used herein include both wireless signal receiver devices, which include only wireless signal receiver devices without transmit capability, and receiving and transmitting hardware devices, which include receiving and transmitting hardware devices capable of two-way communication over a two-way communication link. Such a device may include: cellular or other communication devices such as personal computers, tablets, etc. having single or multi-line displays or cellular or other communication devices without multi-line displays; PCS (personal communications Service), which may combine voice, data processing, facsimile and/or data communications capabilities; a PDA (Personal Digital Assistant), which may include a radio frequency receiver, a pager, internet/intranet access, a web browser, a notepad, a calendar and/or a GPS (Global positioning system) receiver; a conventional laptop and/or palmtop computer or other appliance having and/or including a radio frequency receiver. As used herein, a "client," "terminal device" may be portable, transportable, installed in a vehicle (aeronautical, maritime, and/or land-based), or situated and/or configured to operate locally and/or in a distributed fashion at any other location(s) on earth and/or in space. The "client", "terminal Device" used herein may also be a communication terminal, a web terminal, a music/video playing terminal, such as a PDA, an MID (Mobile Internet Device) and/or a Mobile phone with music/video playing function, and may also be a smart tv, a set-top box, and the like.
The hardware referred to by the names "server", "client", "service node", etc. is essentially an electronic device with the performance of a personal computer, and is a hardware device having necessary components disclosed by the von neumann principle such as a central processing unit (including an arithmetic unit and a controller), a memory, an input device, an output device, etc., a computer program is stored in the memory, and the central processing unit calls a program stored in an external memory into the internal memory to run, executes instructions in the program, and interacts with the input and output devices, thereby completing a specific function.
It should be noted that the concept of "server" as referred to in this application can be extended to the case of a server cluster. According to the network deployment principle understood by those skilled in the art, the servers should be logically divided, and in physical space, the servers may be independent from each other but can be called through an interface, or may be integrated into one physical computer or a set of computer clusters. Those skilled in the art should understand this variation and should not be so constrained as to implement the network deployment of the present application.
Referring to fig. 1, fig. 1 is a schematic view of an application scenario of a virtual gift interaction method based on main and sub-screen display according to an embodiment of the present application, where the application scenario includes an anchor client 101, a server 102 and a viewer client 103, and the anchor client 101 and the viewer client 103 interact with each other through the server 102.
The proposed clients of the embodiment of the present application include the anchor client 101 and the viewer client 103.
It is noted that there are many understandings of the concept of "client" in the prior art, such as: it may be understood as an application installed in the electronic device, or may be understood as a hardware device corresponding to the server.
In the embodiments of the present application, the term "client" refers to a hardware device corresponding to a server, and more specifically, refers to an electronic device, such as: smart phones, smart interactive tablets, personal computers, and the like.
When the client is a mobile device such as a smart phone and an intelligent interactive tablet, a user can install a matched mobile application program on the client and can also access a Web application program on the client.
When the client is a non-mobile device such as a Personal Computer (PC), the user can install a matching PC application on the client, and similarly can access a Web application on the client.
The mobile application refers to an application program that can be installed in the mobile device, the PC application refers to an application program that can be installed in the non-mobile device, and the Web application refers to an application program that needs to be accessed through a browser.
Specifically, the Web application program may be divided into a mobile version and a PC version according to the difference of the client types, and the page layout modes and the available server support of the two versions may be different.
In the embodiment of the application, the types of live application programs provided to the user are mobile end live application programs, PC end live application programs and Web end live application programs. The user can autonomously select a mode of participating in the live webcasting according to different types of the client adopted by the user.
The present application can divide the clients into a main broadcasting client 101 and a spectator client 103, depending on the identity of the user using the clients.
The anchor client 101 is a client that transmits a live video, and is generally a client used by an anchor (i.e., a live anchor user) in live streaming.
The viewer client 103 refers to an end that receives and views webcast video, and is typically a client employed by a viewer viewing video in webcast (i.e., a live viewer user).
The hardware at which the anchor client 101 and the viewer client 103 are directed essentially refers to electronic devices, in particular, as shown in fig. 1, which may be of the type of smart phones, smart interactive tablets, personal computers, and the like. Both the anchor client 101 and the viewer client 103 may access the internet via known network access means to establish a data communication link with the server 102.
In the embodiment of the present application, the anchor client 101 and the audience client 103 may join in the same live broadcast room (i.e., a live broadcast channel), where the live broadcast room is a chat room implemented by means of an internet technology, and generally has an audio/video broadcast control function. The anchor user is live in the live room through the anchor client 101, and the audience of the audience client 103 can log in the server 102 to enter the live room to watch the live.
In the live broadcast room, interaction between the anchor and the audience can be realized through known online interaction modes such as voice, video, characters and the like, generally, the anchor performs programs for audience users in the form of audio and video streams, and economic transaction behaviors can also be generated in the interaction process. Of course, the application form of the live broadcast room is not limited to online entertainment, and can also be popularized to other relevant scenes, such as a video conference scene, a product recommendation sale scene and any other scenes needing similar interaction.
Specifically, the viewer watches live broadcast as follows: a viewer may click on a live application installed on the viewer client 103 and choose to enter any one of the live rooms, triggering the viewer client 103 to load a live room interface for the viewer, the live room interface including a number of interactive components, for example: the video window, the virtual gift box, the public screen and the like can enable audiences to watch live broadcast in the live broadcast room by loading the interactive components, and perform various online interactions, wherein the online interaction modes comprise but are not limited to giving virtual gifts, speaking on the public screen and the like.
In a live webcast scenario, the server 102 may establish a connection session between the anchor clients 101 to perform live webcast. The establishing mode of the session connection can be a random matching mode or an invitation mode.
If the mode is a random matching mode, the server 102 establishes a microphone connecting session connection for a plurality of anchor client sides 101 sending microphone connecting interaction opening requests according to a certain microphone connecting opening rule, after the microphone connecting session connection is established, the client sides which are added into the live broadcasting room can acquire audio and video stream data corresponding to a plurality of anchor identifications and output the audio and video stream data in the live broadcasting room, and therefore users (including audiences and the anchors) entering the live broadcasting room can see live broadcasting pictures of a plurality of anchors in the live broadcasting room at the same time.
If the session is in the invite mode, the anchor can invite a plurality of anchors to connect to the web site, after the server 102 receives the web site acceptance instruction of the anchor client 101 corresponding to the plurality of invited anchors, the server 102 establishes a web site session connection between the anchor client 101 corresponding to the anchor which sends the web site invitation and the anchor client 101 corresponding to the invited anchor, and similarly, after the web site session connection is established, a user (including audience and the anchor) entering a live broadcast room can see live broadcast pictures of the plurality of anchors in the live broadcast room at the same time.
The live view may be any type of view, for example: a game live view, a video live view, or a live cover image (which would normally be displayed when the anchor has not opened the video rights), etc.
It can be understood that the live video image can be acquired by screen recording or by a picture retrieval interface provided by the game application program, and the live video image is generally acquired by shooting through a camera.
Since there may be a plurality of online anchor broadcasters in the online live scene, during the process of presenting the virtual gift, the user needs to click the virtual gift bar assembly in the live broadcasting interface, browse and select a certain virtual gift in the virtual gift bar, and also needs to confirm which position the target online anchor is, find the target online anchor in the virtual gift bar, and set the online anchor receiving the virtual gift as the target online anchor, and finally can send out the virtual gift, which will affect the generation of the virtual gift interaction behavior and reduce the enthusiasm of the user participating in online fight interaction.
Based on the above, the embodiment of the application provides a virtual gift interaction method based on main and auxiliary image display. Referring to fig. 2, fig. 2 is a schematic flow chart of a virtual gift interaction method based on main and sub-screen display according to a first embodiment of the present application, the method including the following steps:
s101: the server responds to the virtual gift presenting request and acquires a target live broadcast room identifier, a target microphone connecting anchor identifier, a target virtual gift identifier and the number of target virtual gifts; the live broadcast room interface corresponding to the target live broadcast room identifier at least comprises a main picture display area and an auxiliary picture display area, the picture display resolution corresponding to the main picture display area is higher than the picture display resolution corresponding to the auxiliary picture display area, and the target live broadcast connected identifier is determined according to a trigger operation position of a current user for giving a virtual gift in the live broadcast room interface corresponding to the target live broadcast room identifier and the auxiliary picture display area corresponding to each live broadcast connected identifier.
S102: the server acquires virtual gift resource data corresponding to the target virtual gift identifier, and generates and sends a virtual gift giving instruction to a client side in the live broadcast room according to the target microphone-connected main broadcast identifier, the target virtual gift number and the virtual gift resource data corresponding to the target virtual gift identifier.
S103: and the client side in the live broadcast room responds to the virtual gift giving instruction, acquires the target wheat-connected anchor broadcast identification, the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification, and displays the target virtual gift given to the target wheat-connected anchor broadcast in the respective live broadcast room interface according to the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification.
In this embodiment, the virtual gift interaction method based on the main and sub screen display is described from two execution subjects of the client and the server. Wherein, the client comprises an anchor client and a spectator client.
In the live broadcasting scene with wheat connection in the embodiment of the application, the live broadcasting room interface includes a picture display area, the picture display area is divided into a main picture display area and an auxiliary picture display area, a first to-be-displayed picture corresponding to a certain wheat connection main broadcast identifier can be output in the main picture display area and can be called as a main picture, a second to-be-displayed picture corresponding to all wheat connection main broadcast identifiers can be output in the auxiliary picture display area and can be called as an auxiliary picture, and the auxiliary picture display area includes an auxiliary picture display area corresponding to each wheat connection main broadcast identifier.
In this embodiment of the application, the first to-be-displayed picture corresponding to which one of the one-line-broadcasting anchor identifiers is output in the main picture display area, and then the one-line-broadcasting anchor identifier is the first one-line-broadcasting anchor identifier.
The second to-be-displayed picture corresponding to all the first connecting anchor identifications is output in the auxiliary picture display area, and the second to-be-displayed picture corresponding to the first connecting anchor identification is output in the auxiliary picture display area and also can be output. In the embodiment of the present application, the display resolution of the picture corresponding to the main picture display area is higher than the display resolution of the picture corresponding to the sub picture display area.
The display size of the main picture display area in the live broadcast room interface is larger than that of the auxiliary picture display area in the live broadcast room interface, in order to ensure that the main picture is displayed clearly, the client needs to output the picture to be displayed with higher picture display resolution into the main picture display area and output the picture to be displayed with lower picture display resolution into the auxiliary picture display area, so that the clear picture in the main picture display area can be ensured during microphone connection, a user in the live broadcast room can feel the existence of other microphone connection main broadcasts, and the microphone connection interaction atmosphere is improved, therefore, the picture display resolution corresponding to the main picture display area is set to be higher than that corresponding to the auxiliary picture display area.
It can be further understood that the first to-be-displayed picture corresponding to the first linkman anchor identifier is output in the current main picture display area, then the picture display resolution of the first to-be-displayed picture corresponding to the first linkman anchor identifier obtained at this time is higher, and the second to-be-displayed picture corresponding to all the linkman identifiers is output in the current sub picture display area, then the picture display resolution of the second to-be-displayed picture corresponding to all the linkman identifiers obtained at this time is lower.
In the embodiment of the present application, the sub screen display area is displayed on one side of the main screen display area. In an alternative embodiment, the sub-picture display area is displayed on one side of the main picture display area, i.e. the sub-picture display area covers a part of the main picture display area. In another alternative embodiment, the sub picture display area is displayed on a side outside the main picture display area, i.e., the sub picture display area does not overlap the main picture display area.
Referring to fig. 3, fig. 3 is a schematic display diagram of a live broadcast room interface in a live telecast scene provided in the embodiment of the present application, and fig. 4 is another schematic display diagram of the live broadcast room interface in the live telecast scene provided in the embodiment of the present application. Fig. 3 is a picture display area shown in a live broadcast room interface in a live broadcast scene in a common live broadcast scene in the prior art, and it can be seen that a picture display area 32 corresponding to 4-bit main broadcasts of live broadcast in a live broadcast room interface 31 in fig. 3(a) and a picture display area 32 corresponding to 6-bit main broadcasts of live broadcast in a live broadcast room interface 31 in fig. 3(b) are included.
Fig. 4 shows 3 kinds of live view interfaces displayed on the basis of the main and sub screens, and the live view interfaces shown in fig. 4(a) to 4(c) each display a main screen display area and a sub screen display area.
The following briefly explains the manner of displaying the main and sub-frames in which live-on-live scenes are suitable according to fig. 4(a) to 4 (c).
Referring to fig. 4(a), both the first to-be-displayed picture corresponding to the first linkman id output in the main picture display area 41 and the second to-be-displayed picture corresponding to the linkman id output in each sub-picture display area 42 are live game pictures, specifically, the first to-be-displayed picture corresponding to the first linkman id output in the main picture display area 41 is a first live game picture, and the second to-be-displayed picture corresponding to the linkman id output in each sub-picture display area 42 is a second live game picture. It can be understood that the picture display resolution of the current first game live broadcast picture is higher than that of the second game live broadcast picture, so that the current live broadcast with the TV set and audiences can not only feel the existence of other live broadcast with the TV set, but also compared with the mode of directly splicing and displaying the game live broadcast pictures, the main and auxiliary screen picture display mode can ensure the watching experience of the game live broadcast, avoid the problem of unclear picture display, and effectively improve the interactive atmosphere under the game live broadcast.
Referring to fig. 4(b), the first to-be-displayed picture corresponding to the first linkman id output from the main picture display area 41 is a live game picture, and the second to-be-displayed picture corresponding to the linkman id output from each sub-picture display area 42 is a live video picture (fig. 4 is only an example, and in practice, the second to-be-displayed picture may also be a live virtual object picture or a live cover image).
The virtual objects presented in the live broadcast picture of the virtual objects include, but are not limited to, virtual human body objects, virtual object objects, and virtual cartoon objects. The virtual human body object refers to a simulated real person, and the virtual object refers to a fictional object, for example: castle, garden, etc., virtual cartoon object refers to fictional cartoon characters, cartoon animals, etc., such as: monster, ottman, etc.
In the prior game live broadcast scene, a main broadcast can only see personal game live broadcast pictures and video live broadcast pictures at a main broadcast client side, but cannot visually sense the existence of other live broadcast scenes with the wheat, and audiences can only see spliced and displayed video live broadcast pictures and cannot see game live broadcast pictures, or can only see game live broadcast pictures and video live broadcast pictures of the main broadcast in the current live broadcast room, and also cannot sense the existence of other live broadcast scenes with the wheat to experience the interactive atmosphere of live broadcast with the wheat.
And in this application embodiment, a plurality of anchor broadcasters link the wheat live, the live picture of the recreation of one of them anchor can be shown with higher definition in the home screen display region, vice picture display region can show all live pictures of the video of the anchor of linking the wheat with relatively lower definition, thereby make anchor and spectator not only can feel the existence of other anchor broadcasters that link the wheat, can also see other video content who links the wheat anchor, thereby can promote the interactive atmosphere under the live broadcast of recreation, guarantee the viewing experience of the live broadcast of recreation, still be favorable to spectator and anchor to carry out more live interactions, promote the anchor recommendation effect under the live broadcast of recreation, improve spectator's retention rate and watch duration.
Referring to fig. 4(c), the anchor microphone performs conventional live video broadcasting in the live broadcasting room, the first to-be-displayed picture corresponding to the first anchor microphone identifier output in the main picture display area 41 is a first live video picture, and the second to-be-displayed picture corresponding to the anchor microphone identifier output in each sub-picture display area 42 is a second live video picture (fig. 4 is only an example, and in an actual situation, the second to-be-displayed picture may also be a live virtual object picture or a live cover image).
If the second to-be-displayed picture corresponding to the first linkman anchor identifier output in the auxiliary picture display area is a second video live broadcast picture, the first video live broadcast picture corresponding to the first linkman identifier output in the main picture display area and the second video live broadcast picture corresponding to the first linkman identifier output in the auxiliary picture display area are video live broadcast pictures acquired by the camera at different visual angles.
In this case, since the multi-view screen can be displayed, the application scene can be expanded, for example: the method can be suitable for meeting live scenes and course live scenes. The multi-view screen may include a screen on which a main broadcast image is displayed, and may also include a screen on which conference content and lesson content are displayed. The difference from the existing conference live broadcasting scene and course live broadcasting scene is that for a user in a live broadcasting room, all conference speakers or lecturers connected with the microphone can be selected to be a first microphone connecting main broadcast (first microphone connecting main broadcast), and the video live broadcasting data of different visual angles selected and shot by the speakers or lecturers are output in the main picture display area and the auxiliary picture display area.
Under this live scene of even wheat, a plurality of anchor broadcasters carry out even wheat live, the video live picture that one of them position was even the wheat anchor can be shown with higher definition in main picture display area, vice picture display area can show all live pictures of the video of even wheat anchor with relatively lower definition, thereby make anchor and spectator see the video live picture of two visual angles of first even wheat anchor simultaneously, and, can feel other existence of even wheat anchor, be favorable to promoting spectator and anchor to produce the live interactive behavior, improve spectator's retention rate and watch for a long time.
In an optional embodiment, a user may execute a first trigger operation in a sub-picture display area corresponding to any one of the barley-connecting anchor identifiers, and trigger the client to generate a first data switching instruction, so that the client, in response to the first data switching instruction, acquires a target barley-connecting anchor identifier and a first to-be-displayed picture corresponding to the target barley-connecting anchor identifier, and switches a first to-be-displayed picture corresponding to the first barley-connecting anchor identifier displayed in the main picture display area to a first to-be-displayed picture corresponding to the target barley-connecting anchor identifier.
And if the user executes the first trigger operation in the sub-picture display area corresponding to the connecting mark, the connecting mark is the target connecting mark.
The first trigger operation may be a click operation.
In another optional embodiment, if the picture contents of the first to-be-displayed picture and the second to-be-displayed picture corresponding to the same one-microphone-connected-anchor identifier are different, the user may execute a second trigger operation in the sub-picture display area corresponding to any one of the microphone-connected-anchor identifiers, and trigger the client to generate a second data switching instruction, so that the client responds to the second data switching instruction to acquire the second to-be-displayed picture corresponding to the target microphone-connected-anchor identifier and the target microphone-connected-anchor identifier, and switches the first to-be-displayed picture corresponding to the first microphone-connected-anchor identifier displayed in the main picture display area to the second to-be-displayed picture corresponding to the target microphone-connected-anchor identifier.
And if the user executes the second trigger operation in the sub-picture display area corresponding to the connecting mark, the connecting mark is the target connecting mark.
The second trigger operation may be a double-click operation.
In the above two embodiments, the user can perform the main screen switching by interacting with the sub screen display area.
It should be noted that the target online broadcasting anchor identifier herein refers to an online broadcasting anchor identifier related to a picture switching behavior, and in the following description, the target online broadcasting anchor identifier refers to an online broadcasting anchor identifier related to a virtual gift giving behavior.
A description of the virtual gift-giving process will be developed below.
With respect to step S101, the server acquires a target live room identifier, a target direct-to-air anchor identifier, a target virtual gift identifier, and a target virtual gift number in response to the virtual gift-presentation request.
The live view interface corresponding to the target live view identifier at least includes a main view display area and an auxiliary view display area, which have been described above and are not described herein again.
The target live broadcast mark is determined according to a trigger operation position of the current user for presenting the virtual gift in the live broadcast room interface corresponding to the target live broadcast room mark and the sub-picture display area corresponding to each live broadcast mark.
That is to say, the current user may perform interface interaction through the sub-screen display area corresponding to a certain one of the anchor mark, so as to trigger the client to confirm the target anchor mark and realize a present delivery for the target anchor mark.
For example: currently, a user performs interface interaction (for example, long press and other interaction manners are guaranteed to be free from conflict with an interaction manner of the sub-picture display area in a live broadcast room interface) through the sub-picture display area corresponding to a certain one-line-broadcasting anchor identifier, so that the client is triggered to acquire the one-line-broadcasting anchor identifier as a target one-line-broadcasting anchor identifier and realize the presentation for the target one-line-broadcasting anchor.
Compared with the traditional picture parallel splicing display mode, the current user can clearly know the live broadcast content of each live telecast through switching the pictures to be displayed output in the main picture display area under the main and auxiliary picture display modes, so that the influence on virtual gift presentation due to unclear display under the pictures is avoided.
In addition, because the sub-picture display area comprises the sub-picture display area corresponding to each online anchor mark, the current user can more conveniently confirm which online anchor to present the virtual gift in the concentrated area, and compared with the conventional virtual gift presenting process, the time for confirming the target online anchor can be shortened, and the mental consumption of presenting the virtual gift by the user is saved.
The target live broadcast room identifier is a live broadcast room identifier (i.e., a live broadcast channel identifier) corresponding to the target live broadcast room, and the target live broadcast room is a live broadcast room to which the current user joins.
The target wheat-connecting anchor mark is an anchor mark corresponding to the target wheat-connecting anchor, and the target wheat-connecting anchor is an anchor for receiving the virtual gift to be targeted.
The target virtual gift identifier is a virtual gift identifier corresponding to the target virtual gift and is used for confirming which virtual gift is presented to the target online shopping anchor.
The target virtual gift number is the number of the target virtual gifts selected by the current user, or the default number of the given virtual gifts can be configured in advance (for example, when the gift is given quickly, the default number of the given virtual gifts is n to improve the gift-giving efficiency, and n is a positive integer not less than 1).
In steps S102 to S103, the server obtains virtual gift resource data corresponding to the target virtual gift identifier, generates and sends a virtual gift giving instruction to the client in the live broadcast room according to the target linkman identifier, the target virtual gift number, and the virtual gift resource data corresponding to the target virtual gift identifier, and the client in the live broadcast room responds to the virtual gift giving instruction to obtain the target linkman identifier, the target virtual gift number, and the virtual gift resource data corresponding to the target virtual gift identifier, and displays the target virtual gift given to the target linkman in the respective live broadcast room interface according to the target virtual gift number and the virtual gift resource data corresponding to the target virtual gift identifier.
The virtual gift resource data corresponding to the target virtual gift identification at least comprises target virtual gift display duration, target virtual gift special effect data and the like, and can also comprise target virtual gift display size, target virtual gift display position and the like.
In an optional embodiment, S103 displays, in respective live broadcast interfaces, target virtual gifts given to the target affiliate anchor according to the number of the target virtual gifts and virtual gift resource data corresponding to the target virtual gift identifiers, including the steps of: and the client side in the live broadcast room determines the total display duration of the target virtual gift according to the virtual gift display duration corresponding to the target virtual gift identification and the number of the target virtual gifts, and renders the virtual gift special effect corresponding to the target virtual gift identification in the live broadcast room interface according to the virtual gift special effect data corresponding to the target virtual gift identification in the total display duration of the target virtual gift.
In another optional embodiment, the step S103 of displaying the target virtual gifts given to the target affiliate anchor in the respective live broadcast interfaces according to the number of the target virtual gifts and the virtual gift resource data corresponding to the target virtual gift identifiers includes the steps of: the method comprises the steps that a client side in a live broadcast room determines the total display duration of a target virtual gift according to the virtual gift display duration corresponding to a target virtual gift identification and the number of the target virtual gifts, the client side in the live broadcast room obtains a sub-picture display area corresponding to the target virtual gift identification, and in the total display duration of the target virtual gift, a virtual gift special effect corresponding to the target virtual gift identification is rendered in the sub-picture display area corresponding to the target virtual gift identification according to virtual gift special effect data corresponding to the target virtual gift identification.
In this embodiment, the virtual gift special effect corresponding to the target virtual gift identifier is limited to be rendered in the sub-picture display area corresponding to the target live broadcast identifier, so that a receiver of the target virtual gift can be visually embodied, a user can not be influenced to watch a to-be-displayed picture output in the main picture display area, and the live broadcast interactive experience is further improved.
According to the embodiment of the application, under the live broadcasting scene, based on the mode that live broadcasting contents are output through the main picture display area and the auxiliary picture display area in the live broadcasting room interface, a user can interact through the auxiliary display picture area corresponding to the target main broadcasting identification, and the client is triggered to generate the virtual gift presentation request to the server, so that the virtual gift can be presented to the target live broadcasting room conveniently and efficiently, time for presenting the virtual gift by the user can be saved, the user mind consumed by presentation behaviors is reduced, the enthusiasm of the user for participating in the live broadcasting fighting interaction is improved, the fighting interaction atmosphere in the live broadcasting room can be driven, the generation of the virtual gift presentation behaviors is promoted, and the live broadcasting interaction experience of the user is improved.
In an alternative embodiment, referring to fig. 5, after obtaining the target live broadcast room identifier, the target affiliate identifier, the target virtual gift identifier, and the target virtual gift number in S101, the method further includes the steps of:
s104: the server updates the fighting score information corresponding to each online anchor mark according to the target virtual gift mark and the number of the target virtual gifts, determines the fighting ranking information corresponding to each online anchor mark according to the updated fighting score information corresponding to each online anchor mark, and sends the fighting ranking information corresponding to each online anchor mark to the client side in the live broadcast room.
S105: and the client in the live broadcast room respectively displays the fighting ranking information corresponding to each wheat-connected anchor mark in the auxiliary picture display area corresponding to each wheat-connected anchor mark.
Under the live scene of connecting to the wheat, the user can improve the fight score of the main broadcasting of connecting to the wheat by presenting the virtual gift to the main broadcasting of connecting to the wheat. The user can be an audience or a live broadcast, in brief, the audience can give a virtual gift for the live broadcast, and the live broadcast can give the virtual gift mutually.
In an alternative embodiment, the server will typically determine the increasable engagement score information based on the amount of virtual currency consumed by the current user. The virtual currency is a virtual currency used within a live webcast platform.
In this case, the server first obtains the virtual gift value corresponding to the target virtual gift identifier, obtains the amount of virtual currency consumed by the current user according to the virtual gift value corresponding to the target virtual gift identifier and the amount of the target virtual gift, updates the fighting score information of the target anchor microphone according to the amount of virtual currency consumed by the current user, thereby obtaining the updated fighting score information corresponding to each anchor microphone identifier, and finally determines the fighting ranking information corresponding to each anchor microphone identifier according to the updated fighting score information corresponding to each anchor microphone identifier, and sends the fighting information corresponding to each anchor microphone identifier to the ranking client in the live broadcast room.
And the client in the live broadcast room respectively displays the fighting ranking information corresponding to each wheat-connected anchor mark in the auxiliary picture display area corresponding to each wheat-connected anchor mark.
Referring to fig. 6, fig. 6 is a schematic view illustrating display of the battle ranking information in the sub-screen display area according to the embodiment of the present application. The fight ranking information 62 corresponding to each of the mark-connected anchor marks is displayed in the sub-screen display area 61 corresponding to each mark-connected anchor mark, so that the user can quickly master the current fight ranking condition in a multi-person mark-connected live broadcast scene. Because the sub-picture display area 61 corresponding to each of the online multicast identifiers is concentrated in the sub-picture display area, the speed of obtaining the fighting ranking information by the user can be increased, and the live broadcast experience of the user can be improved.
The battle rank information 62 is displayed in the upper right corner of the sub screen display area 61 in fig. 6, and fig. 6 is only an example of a specific position thereof, and is not limited in detail in the present embodiment. However, it can be confirmed that the fighting ranking information 62 is displayed in the sub-picture display area 61, so that the influence of displaying the fighting ranking information 62 on the live broadcast content watched by the user can be well avoided, and the first to-be-displayed picture corresponding to the first linkman anchor identifier output in the main picture display area is still a clear, complete and non-blocking high-definition picture. And if a common display mode of parallelly spliced pictures is adopted, the display of battle ranking information will certainly influence a user to watch live content, and picture occlusion to a certain degree is caused.
Referring to fig. 7, in an alternative embodiment, before the server responds to the virtual gift-giving request in S101, the method includes the following steps:
s106: and the client responds to the user trigger operation instruction to acquire a trigger operation position and an auxiliary picture display area corresponding to each microphone connecting anchor identification.
S107: if the triggering operation position is in the auxiliary picture display area corresponding to any one wheat-connected main broadcast identification, the client confirms that the wheat-connected main broadcast identification corresponding to the triggered auxiliary picture display area is the target wheat-connected main broadcast identification, acquires virtual gift certificate resource data, and displays the virtual gift certificate in a direct broadcast room interface according to the virtual gift certificate resource data; wherein, a plurality of virtual gifts are presented in the virtual gift fence.
S108: the client side obtains a target virtual gift identification and a target virtual gift quantity corresponding to a target virtual gift selected by a current user through the virtual gift bar, and generates and sends a virtual gift giving request to the server according to the target live broadcast room identification, the target live broadcast anchor identification, the target virtual gift identification and the target virtual gift quantity.
Regarding step S106, the client acquires the sub-screen display areas corresponding to the trigger operation positions and the respective online multicast identifiers in response to the user trigger operation instruction.
The client needs to determine the display position and the display size of the sub-picture display area corresponding to each of the mark of the main broadcasting with wheat in the interface of the live broadcasting room, so as to obtain the sub-picture display area corresponding to each mark of the main broadcasting with wheat.
In steps S107 to S108, if the trigger operation position is in the sub-screen display area corresponding to any one of the continuous playing anchor identifiers, the client confirms that the continuous playing anchor identifier corresponding to the triggered sub-screen display area is the target continuous playing anchor identifier.
Briefly, taking a long-press trigger operation as an example, a user performs a long-press trigger operation in a sub-screen display area corresponding to a target wheat-connecting main broadcast identifier in a live broadcast room interface, a client acquires a long-press trigger operation position and the sub-screen display area corresponding to each wheat-connecting main broadcast identifier, judges whether the long-press trigger operation position is in the sub-screen display area corresponding to any one wheat-connecting main broadcast identifier, and if so, confirms that the wheat-connecting main broadcast identifier corresponding to the triggered sub-screen display area is the target wheat-connecting main broadcast identifier.
And then, the client acquires the resource data of the virtual gift bar and displays the virtual gift bar in the live broadcast interface according to the resource data of the virtual gift bar.
The virtual gift certificate resource data includes display data of the virtual gift certificate and function data of the virtual gift certificate.
The display data of the virtual gift bar is used for displaying the virtual gift bar presenting a plurality of virtual gifts in the live broadcast room interface, determining the display style, the display position, the display size and the like of the virtual gift bar, and determining the display style, the display position, the display size and the like of the virtual gift in the virtual gift bar. The functional data of the virtual gift box is used for realizing the functions of viewing, selecting, giving away and the like of the virtual gift.
Regarding step S108, after the virtual gift box is displayed in the live broadcast room interface, the client may obtain, through the virtual gift box, a target virtual gift identifier and a target virtual gift number corresponding to a target virtual gift selected by the current user, and then generate and send a virtual gift giving request to the server according to the target live broadcast room identifier, the target live broadcast anchor identifier, the target virtual gift identifier and the target virtual gift number.
In the embodiment, the user still needs to select the target virtual gift from the virtual gift box for presentation, but does not need to select the target live telecast in the virtual gift box, so that the presentation time of the virtual gift can be saved, the mental consumption of presentation behaviors can be reduced, and the generation of virtual gift interaction behaviors can be promoted.
Referring to fig. 8, fig. 8 is a schematic flowchart of a virtual gift interaction method based on main and sub-screen display according to a second embodiment of the present application, including the following steps:
s201: the client responds to a user trigger operation instruction, and obtains a trigger operation position and a first display area of each first virtual gift giving control in a live broadcast room interface.
S202: if the trigger operation position is in any one of the first display areas, the client confirms that the first virtual gift identifier associated with the triggered first virtual gift giving control is the target virtual gift identifier, and confirms that the connected-to-wheat anchor identifier corresponding to the triggered first virtual gift giving control is the target connected-to-wheat anchor identifier.
S203: the client side obtains the target live broadcast room identification and the target virtual gift number, and generates and sends a virtual gift presentation request to the server according to the target live broadcast room identification, the target live broadcast home identification, the target virtual gift identification and the target virtual gift number.
S204: the server responds to the virtual gift presenting request and acquires a target live broadcast room identifier, a target microphone connecting anchor identifier, a target virtual gift identifier and the number of target virtual gifts; the live broadcast room interface corresponding to the target live broadcast room identifier at least comprises a main picture display area and an auxiliary picture display area, the picture display resolution corresponding to the main picture display area is higher than the picture display resolution corresponding to the auxiliary picture display area, and the target live broadcast connected identifier is determined according to a trigger operation position of a current user for giving a virtual gift in the live broadcast room interface corresponding to the target live broadcast room identifier and the auxiliary picture display area corresponding to each live broadcast connected identifier.
S205: the server acquires virtual gift resource data corresponding to the target virtual gift identification, and generates and sends a virtual gift giving instruction to a client side in the live broadcast room according to the target microphone-connected main broadcast identification, the target virtual gift number and the virtual gift resource data corresponding to the target virtual gift identification.
S206: and the client side in the live broadcast room responds to the virtual gift giving instruction, acquires the target wheat-connected anchor broadcast identification, the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification, and displays the target virtual gift given to the target wheat-connected anchor broadcast in the respective live broadcast room interface according to the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification.
In this embodiment, steps S204 to S206 are the same as steps S101 to S103 in the first embodiment, and detailed description thereof is omitted, and specific reference may be made to the description in the first embodiment.
And a first virtual gift giving control is displayed on the auxiliary picture display area corresponding to each wheat-connected main broadcast identification.
Referring to fig. 9, fig. 9 is a schematic view illustrating a display of a first virtual gift-giving control in a sub-screen display area according to an embodiment of the present application. It can be seen that the first virtual gift giving control 92 is displayed in the sub-screen display area 91 corresponding to each linkman identifier, and the first virtual gift can be quickly given to a linkman by interacting with the first virtual gift giving control 92 in the sub-screen display area 91 corresponding to a certain linkman identifier.
Specifically, regarding step S201, the client, in response to the user trigger operation instruction, acquires a trigger operation position and a first display area of each first virtual gift-giving control in the live-broadcast interface.
The first display area of each first virtual gift giving control in the live broadcasting room interface is determined based on the display size and the display position of each first virtual gift giving control in the live broadcasting room interface.
In step S202, if the trigger operation position is in any one of the first display areas, the client confirms that the first virtual gift identifier associated with the triggered first virtual gift giving control is the target virtual gift identifier, and confirms that the affiliate anchor identifier corresponding to the triggered first virtual gift giving control is the target affiliate anchor identifier.
The first virtual gift identification associated with the triggered first virtual gift giving control is a pre-associated virtual gift identification, and which of the pre-associated virtual gift identifications can be determined by an anchor creating a live broadcast room, and can also be uniformly configured through a server.
The display position of the triggered first virtual gift giving control in the live broadcast interface and the sub-screen display area corresponding to each live broadcast identifier may be determined according to the display position of the triggered first virtual gift giving control in the live broadcast interface and the sub-screen display area corresponding to each live broadcast identifier after the client responds to the user trigger operation instruction, or may be pre-associated before each first virtual gift giving control is displayed in the live broadcast interface, where the difference between the pre-association and the pre-association is that certain calculation overhead can be saved.
In step S203, the client acquires the target live broadcast room identifier and the target virtual gift number, and generates and sends a virtual gift presentation request to the server according to the target live broadcast room identifier, the target microphone connecting anchor identifier, the target virtual gift identifier, and the target virtual gift number.
In an alternative embodiment, the first virtual gift-giving control is triggered 1 time by default, and m first virtual gifts are given to identify the corresponding first virtual gifts, where m is a positive integer not less than 1, for example: m may be 1.
And if the current user continuously triggers the first virtual gift giving control, obtaining the number of the target virtual gifts according to the continuous triggering times and the parameter m.
In an alternative embodiment, gifting the first virtual gift is used to increase the engagement score information of the target affiliate anchor receiving the first virtual gift. On this basis, referring to fig. 10, after acquiring the target live broadcast room identifier, the target live broadcast anchor identifier, the target virtual gift identifier, and the target virtual gift number in S204, the method further includes the steps of:
s207: and if the target virtual gift identification is the first virtual gift identification associated with the first virtual gift giving control, the server increases the fight score information corresponding to the target microphone-connected anchor identification according to the target virtual gift identification and the number of the target virtual gifts.
S208: the server determines fighting ranking information corresponding to each online anchor identification according to the added fighting score information corresponding to the target online anchor identification and the fighting score information corresponding to other online anchor identifications, and sends the fighting ranking information corresponding to each online anchor identification to a client in a live broadcast room; and the other connected-to-wheat anchor identifications are connected-to-wheat anchor identifications except the target connected-to-wheat anchor identification.
S209: and the client in the live broadcast room respectively displays the fighting ranking information corresponding to each wheat-connected anchor mark in the auxiliary picture display area corresponding to each wheat-connected anchor mark.
Because presenting the first virtual gift is used for increasing the fight score information of the target mobile radio that receives the first virtual gift, if the server determines that the target virtual gift identifier is the first virtual gift identifier associated with the first virtual gift presentation control, the server increases the fight score information corresponding to the target mobile radio identifier according to the target virtual gift identifier and the number of the target virtual gifts. For example: each time 1 first virtual gift is sent out, 0.1 virtual currency is consumed, and 1 fight score of the target affiliated wheat is increased.
And then, the server determines fighting ranking information corresponding to each linkaged broadcasting identifier according to the added fighting score information corresponding to the target linkaged broadcasting identifier and the fighting score information corresponding to other linkaged broadcasting identifiers, and sends the fighting ranking information corresponding to each linkaged broadcasting identifier to a client in the live broadcasting room, wherein the other linkaged broadcasting identifiers are the linkaged broadcasting identifiers except the target linkaged broadcasting identifier, and the client in the live broadcasting room respectively displays the fighting ranking information corresponding to each linkaged broadcasting identifier in a sub-picture display area corresponding to each linkaged broadcasting identifier.
In this embodiment, the first virtual gift giving control is displayed on the sub-screen display area corresponding to each online anchor identifier, so that a current user can conveniently and efficiently give the first virtual gift to the online anchor by triggering the first virtual gift giving control in the sub-screen display area corresponding to a certain online anchor identifier. And each first virtual gift giving control is respectively displayed in the sub-picture display area corresponding to each wheat-connected main broadcast identification, so that the current user can visually confirm which wheat-connected main broadcast the virtual gift is given to, the condition of wrong virtual gift giving is avoided, the fighting interaction atmosphere in the live broadcast room is effectively driven, the user can not be interfered to watch the picture to be displayed output in the main picture display area, and the live broadcast watching experience of the user is ensured.
Referring to fig. 11, fig. 11 is a flowchart illustrating a virtual gift interaction method based on main and sub-screen display according to a third embodiment of the present application, including the following steps:
s301: and the client responds to the user trigger operation instruction, and acquires the trigger operation position and a second display area of each second virtual gift giving control in the live broadcast interface.
S302: if the triggering operation position is in any one of the second display areas, the client confirms that the second virtual gift identifier associated with the triggered second virtual gift giving control is the target virtual gift identifier, and confirms that the connected-to-wheat anchor identifier corresponding to the triggered second virtual gift giving control is the target connected-to-wheat anchor identifier.
S303: the client side obtains the target live broadcast room identification and the target virtual gift number, and generates and sends a virtual gift giving request to the server according to the target live broadcast room identification, the target live broadcast home broadcast identification, the target virtual gift identification and the target virtual gift number.
S304: the server responds to the virtual gift presenting request and acquires a target live broadcast room identifier, a target microphone connecting anchor identifier, a target virtual gift identifier and the number of target virtual gifts; the live broadcast room interface corresponding to the target live broadcast room identifier at least comprises a main picture display area and an auxiliary picture display area, the picture display resolution corresponding to the main picture display area is higher than the picture display resolution corresponding to the auxiliary picture display area, and the target live broadcast connected identifier is determined according to a trigger operation position of a current user for giving a virtual gift in the live broadcast room interface corresponding to the target live broadcast room identifier and the auxiliary picture display area corresponding to each live broadcast connected identifier.
S305: the server acquires virtual gift resource data corresponding to the target virtual gift identification, and generates and sends a virtual gift giving instruction to a client side in the live broadcast room according to the target microphone-connected main broadcast identification, the target virtual gift number and the virtual gift resource data corresponding to the target virtual gift identification.
S306: and the client side in the live broadcast room responds to the virtual gift giving instruction, acquires the target wheat-connected anchor broadcast identification, the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification, and displays the target virtual gift given to the target wheat-connected anchor broadcast in the respective live broadcast room interface according to the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification.
In this embodiment, steps S304 to S306 are the same as steps S101 to S103 in the first embodiment, and detailed description thereof is omitted, and specific reference may be made to the description in the first embodiment.
And a second virtual gift giving control is displayed on the auxiliary picture display area corresponding to each microphone-connected main broadcast identification.
Referring to fig. 12, fig. 12 is a schematic view illustrating a display of a second virtual gift-giving control in a sub-screen display area according to an embodiment of the present application. It can be seen that the second virtual gift giving control 122 is displayed in the sub-screen display area 121 corresponding to each linkman identifier, and the second virtual gift can be quickly given to a linkman by interacting with the second virtual gift giving control 122 in the sub-screen display area 121 corresponding to a certain linkman identifier.
Specifically, regarding step S301, the client acquires, in response to the user trigger operation instruction, the trigger operation position and the second display region of each second virtual gift giving control in the live broadcast interface.
And the second display area of each second virtual gift giving control in the live broadcasting room interface is determined based on the display size and the display position of each second virtual gift giving control in the live broadcasting room interface.
In step S302, if the trigger operation position is in any one of the second display areas, the client determines that the second virtual gift identifier associated with the triggered second virtual gift giving control is the target virtual gift identifier, and determines that the affiliate anchor identifier corresponding to the triggered second virtual gift giving control is the target affiliate anchor identifier.
The triggered second virtual gift identification associated with the second virtual gift giving control is a pre-associated virtual gift identification, which is determined by a main broadcast created in a live broadcast room, or configured by a server in a unified manner.
The display position of the triggered second virtual gift giving control in the live broadcast interface and the sub-screen display area corresponding to each live broadcast anchor identification may be determined according to the display position of the triggered second virtual gift giving control in the live broadcast interface after the client responds to the user trigger operation instruction. Or the second virtual gift-giving controls can be pre-associated before the live-broadcast interface displays the second virtual gift-giving controls, and the difference between the first virtual gift-giving controls and the second virtual gift-giving controls is that the pre-association can save certain calculation overhead.
In step S303, the client obtains the target direct broadcasting room identifier and the target virtual gift number, and generates and sends a virtual gift presentation request to the server according to the target direct broadcasting room identifier, the target direct broadcasting-on-demand identifier, the target virtual gift identifier, and the target virtual gift number.
In an alternative embodiment, the default triggers 1 second virtual gift giving control to give m second virtual gifts identifying corresponding second virtual gifts, where m is a positive integer not less than 1, for example: m may be 1.
And if the current user continuously triggers the second virtual gift giving control, obtaining the number of the target virtual gifts according to the continuous triggering times and the parameter m.
In an alternative embodiment, gifting the second virtual gift is used to reduce the engagement score information of the live telecast other than the target live telecast receiving the second virtual gift. On this basis, referring to fig. 13, after the step S304 obtains the target live broadcast room identifier, the target direct broadcast live broadcast identifier, the target virtual gift identifier, and the target virtual gift number, the method further includes the steps of:
s307: if the target virtual gift identification is the second virtual gift identification associated with the second virtual gift giving control, the server reduces the fight score information corresponding to other affiliate anchor identifications according to the target virtual gift identification and the number of the target virtual gifts; and the other connected-to-wheat anchor identifications are connected-to-wheat anchor identifications except the target connected-to-wheat anchor identification.
S308: and the server determines fight ranking information corresponding to each one of the continuous-broadcasting identifiers according to the reduced fight score information corresponding to the other continuous-broadcasting identifiers and the fight score information corresponding to the target continuous-broadcasting identifier, and sends the fight ranking information corresponding to each one of the continuous-broadcasting identifiers to the client in the live broadcasting room.
S309: and the client in the live broadcast room respectively displays the fighting ranking information corresponding to each live broadcast mark in the auxiliary picture display area corresponding to each live broadcast mark.
Because presenting the second virtual gift is used for reducing the fight score information of other connected-to-live anchor besides the target connected-to-live anchor receiving the second virtual gift, if the server judges that the target virtual gift identifier is the second virtual gift identifier associated with the second virtual gift presentation control, the server can reduce the fight score information corresponding to the other connected-to-live anchor identifiers according to the target virtual gift identifier and the number of the target virtual gift. For example: and (1) consuming (amount-1)/10 virtual currencies every time 1 second virtual gift is sent, wherein the amount is the number of the connected wheat anchor, and 1 fight score of other connected wheat anchors is subtracted.
And then, the server determines fighting ranking information corresponding to each linkman identifier according to the reduced fighting score information corresponding to other linkman identifiers and the fighting score information corresponding to the target linkman identifier, sends the fighting ranking information corresponding to each linkman identifier to a client in the live broadcast room, and the client in the live broadcast room respectively displays the fighting ranking information corresponding to each linkman identifier in a sub-picture display area corresponding to each linkman identifier.
In an optional embodiment, the server responds to the online matchmaking ending instruction, obtains matchmaking ranking information corresponding to each online anchor identifier, and confirms the online anchor with winning matchmaking according to the matchmaking ranking information corresponding to each online anchor identifier; and then, the server acquires the number of the second virtual gifts received by the fighting winning live telecast, determines the virtual gift income information related to the second virtual gifts according to the number of the second virtual gifts received by the fighting winning live telecast, and issues the virtual income corresponding to the virtual gift income information to the fighting winning live telecast.
In this embodiment, the match scores of other affiliated mackeries are reduced based on the second virtual gifts, so that when the affiliated mackery wins the match, the income about the second virtual gifts can be obtained based on the number of the received second virtual gifts, thereby further promoting the generation of the interactive behavior of the virtual gifts and enabling the anchor mackery to be more happy to carry out the affiliated mackery match interaction in the main and auxiliary screen display modes.
In an optional embodiment, the server further sends an identifier of a successful online anchor corresponding to the successful online anchor to a client in the live broadcast room, the client in the live broadcast room displays a successful online sign beside a sub-picture display area corresponding to the successful online anchor, and displays a failed online sign beside a sub-picture display area corresponding to other successful online anchors except the successful online anchor.
In an optional embodiment, if the client determines that the current user triggers the first virtual gift giving control or the second virtual gift giving control, obtaining the virtual gift giving prompt popup data, and displaying the virtual gift giving prompt popup in the live broadcast room interface according to the virtual gift giving prompt popup data; the virtual gift-giving prompt pop window at least presents virtual gift-giving prompt information of a first virtual gift or virtual gift-giving prompt information of a second virtual gift, and the virtual gift-giving prompt information at least comprises virtual gift value.
Referring to fig. 14, fig. 14 is a schematic view illustrating a display of a virtual gift-giving prompt popup in a live broadcast interface according to an embodiment of the present application. The virtual gift-presentation prompting pop-up window 141 displays the virtual gift-presentation information of the first virtual gift in the live broadcast room interface 14, specifically including the virtual gift value 142, the virtual gift name 143, and the virtual gift icon 144. The virtual gift-presentation prompt pop-up window 141 also displays a confirmation control 145. Clicking on the confirmation control 145 by the user triggers the client to issue a virtual gift presentation confirmation instruction.
Then, the client side responds to the virtual gift giving confirmation instruction to confirm that the first virtual gift identifier associated with the triggered first virtual gift giving control is the target virtual gift identifier and confirm that the wheat-connected main broadcast identifier corresponding to the triggered first virtual gift giving control is the target wheat-connected main broadcast identifier, or responds to the virtual gift giving confirmation instruction to confirm that the second virtual gift identifier associated with the triggered second virtual gift giving control is the target virtual gift identifier and confirm that the wheat-connected main broadcast identifier corresponding to the triggered second virtual gift giving control is the target wheat-connected main broadcast identifier.
The client side obtains the target live broadcast room identification and the target virtual gift number, and generates and sends a virtual gift giving request to the server according to the target live broadcast room identification, the target live broadcast home broadcast identification, the target virtual gift identification and the target virtual gift number.
In an optional embodiment, a stop prompt control may be further presented in the virtual gift presentation prompt pop-up window, and if the client receives the virtual gift presentation prompt stop information about the first virtual gift or the virtual gift presentation prompt stop information about the second virtual gift through the stop prompt control, the method further includes the steps of: and if the client determines that the current user triggers the first virtual gift giving control or the second virtual gift giving control again, stopping executing the display process of the virtual gift giving prompt popup window.
Referring to fig. 14, a stop prompt control 146 is further shown in fig. 14, and if the user clicks the confirmation control 145, the user will trigger the client to receive the stop information of the virtual gift presentation prompt related to the first virtual gift, and the user will not perform the pop-up prompt the next time the first virtual gift is presented.
It can be appreciated that fig. 14 is a schematic illustration of a display of a virtual gift-giving prompt pop-up window for a first virtual gift, and a virtual gift-giving prompt pop-up window for a second virtual gift is functionally identical thereto, except that virtual gift-giving information for the second virtual gift is displayed in the virtual gift-giving prompt pop-up window.
In this embodiment, the virtual gift-presentation prompting popup window can enable a user to confirm that the user is to present a first virtual gift or a second virtual gift, prevent false triggering, enable the user to quickly know the virtual gift value of the first virtual gift or the second virtual gift, and improve the virtual gift-presentation experience of the user. In addition, if the virtual gift is presented and is given suggestion popup and still show and stop the suggestion controlling part, can also stop carrying out the popup suggestion after the user colludes the suggestion controlling part, really realize that present is sent conveniently high-efficiently, improves the interactive atmosphere of even wheat fight.
In an optional embodiment, after the user triggers the first virtual gift giving control or the second virtual gift giving control, if the current user does not log in, the current user may be prompted to perform a user login operation.
Referring to fig. 15, fig. 15 is a schematic structural diagram of a virtual gift interactive system based on main and sub-screen display according to a fourth embodiment of the present application, where the system 15 includes: a server 151 and a client 152;
the server 151 is configured to obtain a target live broadcast room identifier, a target microphone connecting anchor identifier, a target virtual gift identifier, and a target virtual gift number in response to a virtual gift giving request; the live broadcast room interface corresponding to the target live broadcast room identifier at least comprises a main picture display area and an auxiliary picture display area, the picture display resolution corresponding to the main picture display area is higher than the picture display resolution corresponding to the auxiliary picture display area, and the target live broadcast connected identifier is determined according to a triggering operation position of a current user for giving a virtual gift in the live broadcast room interface corresponding to the target live broadcast room identifier and the auxiliary picture display area corresponding to each live broadcast connected identifier;
the server 151 is configured to obtain virtual gift resource data corresponding to the target virtual gift identifier, and generate and send a virtual gift giving instruction to the client 152 in the live broadcast room according to the target online shopping main broadcast identifier, the target virtual gift number, and the virtual gift resource data corresponding to the target virtual gift identifier;
the client 152 in the live broadcast room is configured to, in response to the virtual gift giving instruction, obtain the target virtual gift home broadcast identifier, the target virtual gift number, and virtual gift resource data corresponding to the target virtual gift identifier, and display, in the respective live broadcast room interface, the target virtual gift given to the target virtual gift home broadcast in accordance with the target virtual gift number and the virtual gift resource data corresponding to the target virtual gift identifier.
The virtual gift interaction system based on the main and auxiliary screen display and the virtual gift interaction method based on the main and auxiliary screen display provided by the embodiment belong to the same concept, and details of the implementation process are shown in the method embodiment and are not described herein.
Please refer to fig. 16, which is a schematic structural diagram of a virtual gift interaction apparatus based on main and sub-screen display according to a fifth embodiment of the present application. The apparatus may be implemented as all or part of an electronic device in software, hardware, or a combination of both. The apparatus 16 comprises: a first interaction module 161 and a second interaction module 162, wherein the first interaction module 161 is applied to a server, and the second interaction module 162 is applied to a client;
the first interaction module 161 includes a first obtaining unit 1611 and a first generating unit 1612, and the second interaction module 162 includes a first display unit 1621;
the first obtaining unit 1611, configured to obtain, in response to the virtual gift giving request, a target live broadcast room identifier, a target wheat-connected anchor identifier, a target virtual gift identifier, and a target virtual gift number; the live broadcast room interface corresponding to the target live broadcast room identifier at least comprises a main picture display area and an auxiliary picture display area, the picture display resolution corresponding to the main picture display area is higher than the picture display resolution corresponding to the auxiliary picture display area, and the target live broadcast connected with the TV is determined according to a trigger operation position of a current user for giving a virtual gift in the live broadcast room interface corresponding to the target live broadcast room identifier and the auxiliary picture display area corresponding to each live broadcast connected with the TV;
the first generating unit 1612 is configured to obtain virtual gift resource data corresponding to the target virtual gift identifier, and generate and send a virtual gift giving instruction to a client in a live broadcast room according to the target online shopping multicast identifier, the target virtual gift number, and the virtual gift resource data corresponding to the target virtual gift identifier;
the first display unit 1621 is configured to, in response to the virtual gift giving instruction, obtain the target coupled-to-microphone anchor identifier, the target virtual gift number, and virtual gift resource data corresponding to the target virtual gift identifier, and display, in the respective live broadcast room interface, the target virtual gift given to the target coupled-to-microphone anchor according to the target virtual gift number and the virtual gift resource data corresponding to the target virtual gift identifier. It should be noted that, when the virtual gift interaction apparatus based on the main-and-sub screen display provided in the above embodiment executes the virtual gift interaction method based on the main-and-sub screen display, the division of the above functional modules is merely used as an example, and in practical applications, the function distribution may be completed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules, so as to complete all or part of the above-described functions. In addition, the virtual gift interaction device based on the main and sub-screen display provided by the above embodiment and the virtual gift interaction method based on the main and sub-screen display belong to the same concept, and details of the implementation process are shown in the method embodiment and are not described herein again.
Fig. 17 is a schematic structural diagram of an electronic device according to a sixth embodiment of the present application. As shown in fig. 17, the electronic device 17 may include: a processor 170, a memory 171, and a computer program 172 stored in the memory 171 and executable on the processor 170, such as: a virtual gift interactive program displayed based on the main and auxiliary pictures; the processor 170 implements the steps of the first to third embodiments when executing the computer program 172.
The processor 170 may include one or more processing cores, among others. The processor 170 is connected to various parts in the electronic device 17 by various interfaces and lines, executes various functions of the electronic device 17 and processes data by operating or executing instructions, programs, code sets or instruction sets stored in the memory 171 and calling data in the memory 171, and optionally, the processor 170 may be implemented in at least one hardware form of Digital Signal Processing (DSP), Field-Programmable Gate Array (FPGA), Programmable Logic Array (PLA). The processor 170 may integrate one or more of a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a modem, and the like. Wherein, the CPU mainly processes an operating system, a user interface, an application program and the like; the GPU is used for rendering and drawing contents required to be displayed by the touch display screen; the modem is used to handle wireless communications. It is understood that the modem may not be integrated into the processor 170, but may be implemented by a single chip.
The Memory 171 may include a Random Access Memory (RAM) or a Read-Only Memory (Read-Only Memory). Optionally, the memory 171 includes a non-transitory computer-readable medium. The memory 171 may be used to store instructions, programs, code sets, or instruction sets. The memory 171 may include a program storage area and a data storage area, wherein the program storage area may store instructions for implementing an operating system, instructions for at least one function (such as touch instructions, etc.), instructions for implementing the various method embodiments described above, and the like; the storage data area may store data and the like referred to in the above respective method embodiments. The memory 171 may optionally be at least one storage device located remotely from the processor 170.
The embodiment of the present application further provides a computer storage medium, where the computer storage medium may store a plurality of instructions, where the instructions are suitable for being loaded by a processor and executing the method steps of the foregoing embodiment, and a specific execution process may refer to specific descriptions of the foregoing embodiment, which is not described herein again.
It will be apparent to those skilled in the art that, for convenience and brevity of description, only the above-mentioned division of the functional units and modules is illustrated, and in practical applications, the above-mentioned function distribution may be performed by different functional units and modules according to needs, that is, the internal structure of the apparatus is divided into different functional units or modules, so as to perform all or part of the functions described above. Each functional unit and module in the embodiments may be integrated in one processing unit, or each unit may exist alone physically, or two or more units are integrated in one unit, and the integrated unit may be implemented in a form of hardware, or in a form of software functional unit. In addition, specific names of the functional units and modules are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present application. The specific working processes of the units and modules in the system may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the above embodiments, the description of each embodiment has its own emphasis, and reference may be made to the related description of other embodiments for parts that are not described or recited in any embodiment.
Those of ordinary skill in the art will appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware or combinations of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present invention.
In the embodiments provided in the present invention, it should be understood that the disclosed apparatus/terminal device and method may be implemented in other ways. For example, the above-described embodiments of the apparatus/terminal device are merely illustrative, and for example, a module or a unit may be divided into only one logical function, and may be implemented in other ways, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one position, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated modules/units, if implemented in the form of software functional units and sold or used as separate products, may be stored in a computer readable storage medium. Based on such understanding, all or part of the flow in the method according to the embodiments of the present invention may also be implemented by a computer program, which may be stored in a computer-readable storage medium and used by a processor to implement the steps of the above-described embodiments of the method. Wherein the computer program comprises computer program code, which may be in the form of source code, object code, an executable file or some intermediate form, etc.
The present invention is not limited to the above-described embodiments, and various modifications and variations of the present invention are intended to be included within the scope of the claims and the equivalent technology of the present invention if they do not depart from the spirit and scope of the present invention.
Claims (15)
1. A virtual gift interaction method based on main and auxiliary picture display is characterized by comprising the following steps:
the server responds to the virtual gift presenting request and acquires a target live broadcast room identifier, a target microphone connecting anchor identifier, a target virtual gift identifier and the number of target virtual gifts; the live broadcast room interface corresponding to the target live broadcast room identifier at least comprises a main picture display area and an auxiliary picture display area, the picture display resolution corresponding to the main picture display area is higher than the picture display resolution corresponding to the auxiliary picture display area, and the target live broadcast connected identifier is determined according to a triggering operation position of a current user for giving a virtual gift in the live broadcast room interface corresponding to the target live broadcast room identifier and the auxiliary picture display area corresponding to each live broadcast connected identifier;
the server acquires virtual gift resource data corresponding to the target virtual gift identification, and generates and sends a virtual gift giving instruction to a client side in a live broadcast room according to the target microphone-connected main broadcast identification, the target virtual gift number and the virtual gift resource data corresponding to the target virtual gift identification;
and the client side in the live broadcast room responds to the virtual gift giving instruction to obtain the target microphone-connected anchor broadcast identification, the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification, and displays the target virtual gift given to the target microphone-connected anchor broadcast in the respective live broadcast room interface according to the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification.
2. The method for virtual gift interaction based on main and sub-screen display of claim 1, wherein after acquiring the target live broadcast room identifier, the target live broadcast connected with the TV, the target virtual gift identifier and the target virtual gift number, further comprising the steps of:
the server updates the fight score information corresponding to each one of the online broadcasting identifications according to the target virtual gift identifications and the target virtual gift number, determines the fight ranking information corresponding to each one of the online broadcasting identifications according to the updated fight score information corresponding to each one of the online broadcasting identifications, and sends the fight ranking information corresponding to each one of the online broadcasting identifications to the client side in the live broadcasting room;
and the client side in the live broadcast room respectively displays the fighting ranking information corresponding to each wheat-connected anchor mark in the auxiliary picture display area corresponding to each wheat-connected anchor mark.
3. The method for virtual gift interaction based on main and sub screen displays of claim 1, wherein the server responds to the virtual gift-giving request and comprises the steps of:
the client responds to a user trigger operation instruction, and acquires the trigger operation position and an auxiliary picture display area corresponding to each microphone connecting main broadcast identifier;
if the triggering operation position is in a sub-picture display area corresponding to any one of the wheat-connected main broadcast identifications, the client side confirms that the wheat-connected main broadcast identification corresponding to the triggered sub-picture display area is the target wheat-connected main broadcast identification, acquires virtual gift certificate resource data, and displays a virtual gift certificate in the direct broadcasting room interface according to the virtual gift certificate resource data; wherein a plurality of virtual gifts are presented in the virtual gift box;
the client side obtains a target virtual gift identification and the target virtual gift quantity corresponding to the target virtual gift selected by the current user through the virtual gift fence, and generates and sends the virtual gift giving request to the server according to the target live broadcast room identification, the target microphone connecting main broadcast identification, the target virtual gift identification and the target virtual gift quantity.
4. The method of claim 1, wherein the virtual gift resource data at least comprises a virtual gift display duration and virtual gift special effect data;
the step of displaying the target virtual gifts presented to the target live broadcast in the respective live broadcast room interfaces according to the number of the target virtual gifts and the virtual gift resource data corresponding to the target virtual gift identifiers comprises the following steps:
the client side in the live broadcast room determines the total display duration of the target virtual gift according to the virtual gift display duration corresponding to the target virtual gift identification and the target virtual gift number;
and a client side in the live broadcast room acquires a sub-picture display area corresponding to the target wheat-connected main broadcast identification, and renders a virtual gift special effect corresponding to the target virtual gift identification in the sub-picture display area corresponding to the target wheat-connected main broadcast identification according to the virtual gift special effect data corresponding to the target virtual gift identification within the total display duration of the target virtual gift.
5. The method for virtual gift interaction based on main-sub screen display of any one of claims 1 to 4, wherein a first virtual gift-giving control is displayed on the sub screen display area corresponding to each of the online anchor identifiers, and the server responds to the virtual gift-giving request and comprises the following steps:
the client responds to a user trigger operation instruction, and acquires the trigger operation position and a first display area of each first virtual gift giving control in the live broadcast room interface;
if the triggering operation position is in any one of the first display areas, the client confirms that a first virtual gift identifier associated with the triggered first virtual gift giving control is the target virtual gift identifier, and confirms that a wheat-connected anchor identifier corresponding to the triggered first virtual gift giving control is the target wheat-connected anchor identifier;
and the client acquires the target live broadcast room identification and the target virtual gift number, and generates and sends the virtual gift giving request to the server according to the target live broadcast room identification, the target microphone connecting main broadcast identification, the target virtual gift identification and the target virtual gift number.
6. The method for virtual gift interaction based on main and sub-screen display of claim 5, wherein after acquiring the target live broadcast room identifier, the target live broadcast connected-to-TV broadcast owner identifier, the target virtual gift identifier and the target virtual gift number, further comprising the steps of:
if the target virtual gift identification is the first virtual gift identification associated with the first virtual gift giving control, the server increases the fight score information corresponding to the target microphone-connected main broadcast identification according to the target virtual gift identification and the target virtual gift number;
the server determines fighting ranking information corresponding to each linkman identifier according to the added fighting score information corresponding to the target linkman identifier and the fighting score information corresponding to other linkman identifiers, and sends the fighting ranking information corresponding to each linkman identifier to a client in the live broadcast room; the other connected-to-wheat anchor identification is a connected-to-wheat anchor identification except the target connected-to-wheat anchor identification;
and the client side in the live broadcast room respectively displays the fighting ranking information corresponding to each wheat-connected anchor mark in the auxiliary picture display area corresponding to each wheat-connected anchor mark.
7. The method for virtual gift interaction based on main-sub screen display of any one of claims 1 to 4, wherein a second virtual gift giving control is displayed on the sub screen display area corresponding to each of the linkman identifiers, and the server responds to the virtual gift giving request and comprises the following steps:
the client responds to a user trigger operation instruction, and acquires the trigger operation position and a second display area of each second virtual gift giving control in the live broadcast room interface;
if the triggering operation position is in any one of the second display areas, the client confirms that a second virtual gift identifier associated with the triggered second virtual gift giving control is the target virtual gift identifier, and confirms that a wheat-connected anchor identifier corresponding to the triggered second virtual gift giving control is the target wheat-connected anchor identifier;
and the client acquires the target live broadcast room identification and the target virtual gift number, and generates and sends the virtual gift giving request to the server according to the target live broadcast room identification, the target microphone connecting main broadcast identification, the target virtual gift identification and the target virtual gift number.
8. The method for virtual gift interaction based on main and sub-screen display of claim 7, wherein after acquiring the target live broadcast room identifier, the target live broadcast connected-to-TV broadcast owner identifier, the target virtual gift identifier and the target virtual gift number, further comprising the steps of:
if the target virtual gift identifier is a second virtual gift identifier associated with the second virtual gift presentation control, the server reduces the fight score information corresponding to other affiliate broadcast identifiers according to the target virtual gift identifier and the number of the target virtual gift identifiers; the other connected-to-wheat anchor identification is a connected-to-wheat anchor identification except the target connected-to-wheat anchor identification;
the server determines fighting ranking information corresponding to each linkman identifier according to the reduced fighting score information corresponding to the other linkman identifiers and the reduced fighting score information corresponding to the target linkman identifier, and sends the fighting ranking information corresponding to each linkman identifier to a client in the live broadcast room;
and the client side in the live broadcast room respectively displays the fighting ranking information corresponding to each wheat-connected anchor mark in the auxiliary picture display area corresponding to each wheat-connected anchor mark.
9. The method for virtual gift interaction based on main-sub screen display of any one of claims 1 to 4, wherein a first virtual gift giving control and/or a second virtual gift giving control are/is displayed on the sub screen display area corresponding to each of the online anchor identifiers, and the server responds to the virtual gift giving request and comprises the following steps:
if the client judges that the current user triggers the first virtual gift presentation control or the second virtual gift presentation control, acquiring virtual gift presentation prompting popup window data, and displaying a virtual gift presentation prompting popup window in the live broadcasting room interface according to the virtual gift presentation prompting popup window data; the virtual gift giving prompt pop window at least presents virtual gift giving prompt information of a first virtual gift or virtual gift giving prompt information of a second virtual gift, and the virtual gift giving prompt information at least comprises a virtual gift value;
the client side responds to a virtual gift giving confirmation instruction to confirm that a first virtual gift identifier associated with the triggered first virtual gift giving control is the target virtual gift identifier and confirm that a wheat-connected main broadcast identifier corresponding to the triggered first virtual gift giving control is the target wheat-connected main broadcast identifier, or responds to the virtual gift giving confirmation instruction to confirm that a second virtual gift identifier associated with the triggered second virtual gift giving control is the target virtual gift identifier and confirm that the wheat-connected main broadcast identifier corresponding to the triggered second virtual gift giving control is the target wheat-connected main broadcast identifier;
and the client acquires the target live broadcast room identification and the target virtual gift number, and generates and sends the virtual gift presentation request to the server according to the target live broadcast room identification, the target microphone connecting main broadcast identification, the target virtual gift identification and the target virtual gift number.
10. The method of claim 9, wherein a stop prompt control is further presented in the virtual gift-presentation prompt pop, and if the client receives the stop prompt message for the virtual gift-presentation of the first virtual gift or the stop prompt message for the virtual gift-presentation of the second virtual gift via the stop prompt control, the method further comprises:
and if the client determines that the current user triggers the first virtual gift giving control or the second virtual gift giving control again, stopping executing the display process of the virtual gift giving prompt popup window.
11. The method for virtual gift interaction based on main and auxiliary screen displays of any one of claims 1-4, wherein the method further comprises the steps of:
the server responds to a continuous wheat fighting ending instruction, acquires fighting ranking information corresponding to each continuous wheat anchor identification, and confirms a successful continuous wheat anchor in fighting according to the fighting ranking information corresponding to each continuous wheat anchor identification;
the server acquires the number of the second virtual gifts received by the online shopping anchor winning the battle; wherein the second virtual gift is used for reducing the fight score information of other connected wheat anchor except the target connected wheat anchor receiving the second virtual gift;
and the server determines virtual gift income information related to the second virtual gift according to the number of the second virtual gifts received by the fighting winning main barley broadcasting, and issues the virtual income corresponding to the virtual gift income information to the fighting winning main barley broadcasting.
12. A virtual gift interactive system based on main and auxiliary picture display is characterized by comprising: a server and a client;
the server is used for responding to the virtual gift giving request and acquiring a target live broadcast room identifier, a target microphone connecting anchor broadcast identifier, a target virtual gift identifier and the number of target virtual gifts; the live broadcast room interface corresponding to the target live broadcast room identifier at least comprises a main picture display area and an auxiliary picture display area, the picture display resolution corresponding to the main picture display area is higher than the picture display resolution corresponding to the auxiliary picture display area, and the target live broadcast connected with the TV is determined according to a trigger operation position of a current user for giving a virtual gift in the live broadcast room interface corresponding to the target live broadcast room identifier and the auxiliary picture display area corresponding to each live broadcast connected with the TV;
the server is used for acquiring virtual gift resource data corresponding to the target virtual gift identification, and generating and sending a virtual gift giving instruction to a client side in a live broadcast room according to the target microphone-connected main broadcast identification, the target virtual gift number and the virtual gift resource data corresponding to the target virtual gift identification;
and the client in the live broadcast room is used for responding to the virtual gift giving instruction, acquiring the target microphone-connected main broadcast identification, the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification, and displaying the target virtual gift given to the target microphone-connected main broadcast in the respective live broadcast room interface according to the target virtual gift quantity and the virtual gift resource data corresponding to the target virtual gift identification.
13. A virtual gift interaction device based on main and auxiliary picture display is characterized by comprising: the system comprises a first interaction module and a second interaction module, wherein the first interaction module is applied to a server, and the second interaction module is applied to a client;
the first interactive module comprises a first acquisition unit and a first generation unit, and the second interactive module comprises a first display unit;
the first obtaining unit is used for responding to a virtual gift giving request, and obtaining a target live broadcast room identifier, a target wheat-connected main broadcast identifier, a target virtual gift identifier and a target virtual gift number; the live broadcast room interface corresponding to the target live broadcast room identifier at least comprises a main picture display area and an auxiliary picture display area, the picture display resolution corresponding to the main picture display area is higher than the picture display resolution corresponding to the auxiliary picture display area, and the target live broadcast connected with the TV is determined according to a trigger operation position of a current user for giving a virtual gift in the live broadcast room interface corresponding to the target live broadcast room identifier and the auxiliary picture display area corresponding to each live broadcast connected with the TV;
the first generating unit is configured to obtain virtual gift resource data corresponding to the target virtual gift identifier, and generate and send a virtual gift giving instruction to a client in a live broadcast room according to the target microphone connecting anchor identifier, the target virtual gift number, and the virtual gift resource data corresponding to the target virtual gift identifier;
the first display unit is configured to, in response to the virtual gift giving instruction, obtain the target online shopping main broadcast identifier, the target virtual gift number, and virtual gift resource data corresponding to the target virtual gift identifier, and display, in the respective live broadcast room interface, a target virtual gift given to the target online shopping main broadcast according to the target virtual gift number and the virtual gift resource data corresponding to the target virtual gift identifier.
14. An electronic device, comprising: processor, memory and computer program stored in the memory and executable on the processor, characterized in that the steps of the method according to any of claims 1 to 11 are implemented when the processor executes the computer program.
15. A computer-readable storage medium, in which a computer program is stored which, when being executed by a processor, carries out the steps of the method according to any one of claims 1 to 11.
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CN202210762079.6A CN115134623B (en) | 2022-06-30 | Virtual gift interaction method, system, device, electronic equipment and medium |
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