CN115314727A - Live broadcast interaction method and device based on virtual object and electronic equipment - Google Patents

Live broadcast interaction method and device based on virtual object and electronic equipment Download PDF

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Publication number
CN115314727A
CN115314727A CN202210882637.2A CN202210882637A CN115314727A CN 115314727 A CN115314727 A CN 115314727A CN 202210882637 A CN202210882637 A CN 202210882637A CN 115314727 A CN115314727 A CN 115314727A
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China
Prior art keywords
live broadcast
interaction
live
virtual object
current
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CN202210882637.2A
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Chinese (zh)
Inventor
叶志成
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Guangzhou Cubesili Information Technology Co Ltd
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Guangzhou Cubesili Information Technology Co Ltd
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Publication of CN115314727A publication Critical patent/CN115314727A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

Abstract

The application relates to the technical field of network live broadcast, and provides a live broadcast interaction method and device based on a virtual object and an electronic device, wherein the method comprises the following steps: controlling a client in the live broadcast room to at least display a first virtual object in a live broadcast room interface; responding to a live broadcast interaction instruction, acquiring a live broadcast connection anchor identification related to a current live broadcast interaction behavior and a current interaction parameter corresponding to the current live broadcast interaction behavior, and controlling at least a first virtual object to display a first special effect corresponding to the current interaction parameter; responding to a live broadcast interaction ending instruction based on the virtual object, and controlling a client in the live broadcast room to cancel displaying of the first virtual object in a live broadcast room interface; distributing live broadcast interaction rewards to a client corresponding to the target wheat-connected anchor identification; and the target live broadcast anchor identification is determined according to the interaction parameters corresponding to the accumulated live broadcast interaction behaviors. Compared with the prior art, the method and the device have the advantages that the interestingness of live broadcast interaction of audiences can be improved, and more live broadcast interaction behaviors of the audiences are promoted.

Description

Live broadcast interaction method and device based on virtual object and electronic equipment
Technical Field
The embodiment of the application relates to the technical field of live webcasting, in particular to a live webcasting interaction method and device based on a virtual object and an electronic device.
Background
With the progress of network communication technology, live webcasting becomes a new network interaction mode, more and more internet platforms start to provide live webcasting service to attract users to conduct live webcasting interaction in a live webcasting room, so that not only can ordinary people have the opportunity of developing and talenting, but also social employment pressure can be relieved.
At present, in a live network scene, based on a mode of establishing a connecting session connection, a main broadcast can respectively carry out live wheat connecting interaction for a camp, or the main broadcast can also form a team to carry out live broadcast and live broadcast interaction, so that the live broadcast watching experience of audiences is improved to a certain extent, and the live broadcast content attracting the audiences is favorably generated.
However, the live broadcast interaction mode is still too monotonous and low in interestingness, and the similar live broadcast interaction mode is difficult to be continuously relied on, so that the generation of live broadcast interaction behaviors of audiences is effectively promoted, and the retention rate and watching duration of the audiences are improved.
Disclosure of Invention
The embodiment of the application provides a live broadcast interaction method, a live broadcast interaction device and electronic equipment based on virtual objects, which can solve the technical problems that a live broadcast interaction mode is too monotonous and is low in interestingness, and therefore audiences are difficult to effectively promote to generate live broadcast interaction behaviors, and the technical scheme is as follows:
in a first aspect, an embodiment of the present application provides a live broadcast interaction method based on a virtual object, including the steps of:
controlling a client in the live broadcast room to at least display a first virtual object in a live broadcast room interface;
responding to a live broadcast interaction instruction, acquiring a live broadcast connection anchor identification related to a current live broadcast interaction behavior and a current interaction parameter corresponding to the current live broadcast interaction behavior, and controlling at least a first virtual object to display a first special effect corresponding to the current interaction parameter;
responding to a live broadcast interaction ending instruction based on a virtual object, and controlling a client side in the live broadcast room to cancel displaying of the first virtual object in a live broadcast room interface;
distributing live broadcast interactive rewards to a client corresponding to a target connected-to-line main broadcast identification; and the target live broadcast anchor identification is determined according to the interaction parameters corresponding to the accumulated live broadcast interaction behaviors.
In a second aspect, an embodiment of the present application provides a live broadcast interaction apparatus based on a virtual object, including:
the first display unit is used for controlling a client in the live broadcast room to display at least a first virtual object in a live broadcast room interface;
the first control unit is used for responding to a live broadcast interaction instruction, acquiring a live broadcast connection anchor identification related to a current live broadcast interaction behavior and a current interaction parameter corresponding to the current live broadcast interaction behavior, and at least controlling the first virtual object to display a first special effect corresponding to the current interaction parameter;
the second display unit is used for responding to a live broadcast interaction ending instruction based on a virtual object, and controlling the client side in the live broadcast room to cancel the display of the first virtual object in the live broadcast room interface;
the first distribution unit is used for distributing the live broadcast interactive reward to the client corresponding to the target live broadcast connected identifier; and the target live broadcast anchor identification is determined according to the interaction parameters corresponding to the accumulated live broadcast interaction behaviors.
In a third aspect, an embodiment of the present application provides an electronic device, a processor, a memory, and a computer program stored in the memory and executable on the processor, where the processor executes the computer program to implement the steps of the method according to the first aspect.
In a fourth aspect, the present application provides a computer-readable storage medium, which stores a computer program, and when the computer program is executed by a processor, the computer program implements the steps of the method according to the first aspect.
In the embodiment of the application, at least a first virtual object is displayed in a live broadcast room interface by controlling a client side in a live broadcast room; responding to a live broadcast interaction instruction, acquiring a live broadcast connection anchor identification related to a current live broadcast interaction behavior and a current interaction parameter corresponding to the current live broadcast interaction behavior, and controlling at least a first virtual object to display a first special effect corresponding to the current interaction parameter; responding to a live broadcast interaction ending instruction based on the virtual object, and controlling a client in the live broadcast room to cancel and display a live broadcast interaction reward distributed to the client corresponding to the target live broadcast connection anchor mark in a live broadcast room interface by the first virtual object; and the target live broadcast anchor identification is determined according to the interaction parameters corresponding to the accumulated live broadcast interaction behaviors. According to the embodiment of the application, the first virtual object is displayed in the interface of the live broadcast room, when audiences and anchor broadcast live broadcast interaction, the first virtual object is enabled to show a corresponding special effect, the interestingness of the audience live broadcast interaction is improved, interactive playing methods under live broadcast scenes are enriched, the fighting enthusiasm of the anchor broadcast can be further improved in the process of virtual interaction with the first virtual object, and the audiences are effectively guided to generate more live broadcast interaction behaviors.
For a better understanding and implementation, the technical solutions of the present application are described in detail below with reference to the accompanying drawings.
Drawings
Fig. 1 is a schematic view of an application scenario of a live broadcast interaction method based on a virtual object according to an embodiment of the present application;
fig. 2 is a schematic view of a display of a live broadcast frame with wheat in a live broadcast room interface according to an embodiment of the present application;
fig. 3 is another schematic display diagram of a live broadcast screen with wheat in a live broadcast room interface according to an embodiment of the present application;
fig. 4 is a schematic flowchart of a live broadcast interaction method based on a virtual object according to a first embodiment of the present application;
fig. 5 is a schematic display diagram of a first virtual object provided in an embodiment of the present application;
fig. 6 is a schematic display diagram of a second virtual object corresponding to a mark of a microphone anchor provided in the embodiment of the present application;
fig. 7 is a schematic display diagram of a live telecast object corresponding to a main telecast identifier provided in the embodiment of the present application;
fig. 8 is a schematic flowchart of a live broadcast interaction method based on a virtual object according to a first embodiment of the present application;
FIG. 9 is a schematic diagram illustrating an interaction progress component according to an embodiment of the present application;
fig. 10 is a schematic structural diagram of a virtual object-based live interactive device according to a second embodiment of the present application;
fig. 11 is a schematic structural diagram of an electronic device according to a third embodiment of the present application.
Detailed Description
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present application. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present application, as detailed in the appended claims.
The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the application. As used in this application and the appended claims, the singular forms "a", "an", and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used herein refers to and encompasses any and all possible combinations of one or more of the associated listed items.
It is to be understood that although the terms first, second, third, etc. may be used herein to describe various information, such information should not be limited to these terms. These terms are only used to distinguish one type of information from another. For example, first information may also be referred to as second information, and similarly, second information may also be referred to as first information, without departing from the scope of the present application. The word "if as used herein may be interpreted as" at "8230; \8230when" or "when 8230; \823030, when" or "in response to a determination", depending on the context.
As used herein, "client," "terminal device," as will be understood by those skilled in the art, includes both wireless signal receiver devices, which are only wireless signal receiver devices having no transmit capability, and receiving and transmitting hardware devices, which have receiving and transmitting hardware capable of two-way communication over a two-way communication link. Such a device may include: cellular or other communication devices such as personal computers, tablets, etc. having single or multi-line displays or cellular or other communication devices without multi-line displays; PCS (personal communications Service), which may combine voice, data processing, facsimile and/or data communications capabilities; a PDA (Personal Digital Assistant), which may include a radio frequency receiver, a pager, internet/intranet access, a web browser, a notepad, a calendar and/or a GPS (Global positioning system) receiver; a conventional laptop and/or palmtop computer or other device having and/or including a radio frequency receiver. As used herein, a "client," "terminal device" may be portable, transportable, installed in a vehicle (aeronautical, maritime, and/or land-based), or situated and/or configured to operate locally and/or in a distributed fashion at any other location(s) on earth and/or in space. The "client", "terminal Device" used herein may also be a communication terminal, a Internet access terminal, and a music/video playing terminal, and may be, for example, a PDA, an MID (Mobile Internet Device), and/or a Mobile phone with music/video playing function, and may also be a smart television, a set-top box, and other devices.
The hardware referred to by the names "server", "client", "service node", etc. in the present application is essentially an electronic device with the performance of a personal computer, and is a hardware device having necessary components disclosed by the von neumann principles such as a central processing unit (including an arithmetic unit and a controller), a memory, an input device, and an output device, in which a computer program is stored in the memory, and the central processing unit loads a program stored in an external memory into the internal memory to run, executes instructions in the program, and interacts with the input and output devices, thereby accomplishing specific functions.
It should be noted that the concept of "server" as referred to in this application can be extended to the case of a server cluster. According to the network deployment principle understood by those skilled in the art, the servers should be logically divided, and in physical space, the servers may be independent from each other but can be called through an interface, or may be integrated into one physical computer or a set of computer clusters. Those skilled in the art should understand this variation and should not be so constrained as to implement the network deployment of the present application.
Referring to fig. 1, fig. 1 is a schematic view of an application scenario of a live broadcast interaction method based on a virtual object according to an embodiment of the present application, where the application scenario includes an anchor client 101, a server 102, and a viewer client 103, and the anchor client 101 and the viewer client 103 interact with each other through the server 102.
The client proposed in the embodiment of the present application includes the anchor client 101 and the viewer client 103.
It is noted that there are many understandings of the concept of "client" in the prior art, for example: it may be understood as an application installed in the electronic device, or may be understood as a hardware device corresponding to the server.
In the embodiments of the present application, the term "client" refers to a hardware device corresponding to a server, and more specifically, refers to an electronic device, such as: smart phones, smart interactive tablets, personal computers, and the like.
When the client is a mobile device such as a smart phone and an intelligent interactive tablet, a user can install a matched mobile application program on the client and can also access a Web application program on the client.
When the client is a non-mobile device such as a Personal Computer (PC), the user can install a matching PC application on the client, and similarly can access a Web application on the client.
The mobile terminal application refers to an application program that can be installed in the mobile device, the PC terminal application refers to an application program that can be installed in the non-mobile device, and the Web terminal application refers to an application program that needs to be accessed through a browser.
Specifically, the Web application program may be divided into a mobile version and a PC version according to the difference of the client types, and the page layout modes and the available server support of the two versions may be different.
In the embodiment of the application, the types of live application programs provided to the user are divided into a mobile end live application program, a PC end live application program and a Web end live application program. The user can autonomously select a mode of participating in the live webcasting according to different types of the client adopted by the user.
The present application can divide the clients into a main broadcasting client 101 and a spectator client 103, depending on the identity of the user using the clients.
The anchor client 101 is a client that transmits a live video, and is generally a client used by an anchor (i.e., a live anchor user) in live streaming.
The viewer client 103 refers to an end that receives and views a live video, and is typically a client employed by a viewer viewing a video in a live network (i.e., a live viewer user).
The hardware at which the anchor client 101 and the viewer client 103 are directed is essentially an electronic device, and in particular, as shown in fig. 1, it may be an electronic device of the type of a smartphone, smart interactive tablet, personal computer, and the like. Both the anchor client 101 and the viewer client 103 may access the internet via known network access means to establish a data communication link with the server 102.
Server 102 acts as a business server and may be responsible for further connecting related audio data servers, video streaming servers, and other servers providing related support, etc. to form a logically associated server cluster for serving related terminal devices, such as anchor client 101 and viewer client 103 shown in fig. 1.
In the embodiment of the present application, the anchor client 101 and the audience client 103 may join the same live broadcast room (i.e., a live broadcast channel), where the live broadcast room is a chat room implemented by means of an internet technology, and generally has an audio/video broadcast control function. The anchor user is live in the live room through the anchor client 101, and the audience of the audience client 103 can log in the server 102 to enter the live room to watch the live.
In the live broadcast room, interaction between the anchor and the audience can be realized through known online interaction modes such as voice, video, characters and the like, generally, the anchor performs programs for audience users in the form of audio and video streams, and economic transaction behaviors can also be generated in the interaction process. Of course, the application form of the live broadcast room is not limited to online entertainment, and can also be popularized to other relevant scenes, such as a video conference scene, a product recommendation sale scene and any other scenes needing similar interaction.
Specifically, the viewer watches live broadcast as follows: a viewer may click on a live application installed on the viewer client 103 and choose to enter any one of the live rooms, triggering the viewer client 103 to load a live room interface for the viewer, the live room interface including a number of interactive components, for example: the video window, the virtual gift column, the public screen and the like can enable audiences to watch live broadcast in the live broadcast room by loading the interactive components, and perform various online interactions, wherein the online interaction modes comprise but are not limited to giving virtual gifts, speaking on the public screen and the like.
In a network live broadcast scene, the server can respond to the microphone connecting instruction to acquire the microphone connecting anchor identification, so that microphone connecting session connection between anchor clients corresponding to the microphone connecting anchor identification is established, and audiences in a live broadcast room corresponding to each microphone connecting anchor identification can watch live broadcast contents of multiple-bit anchors at the same time. Some interactive playing methods can be developed among the anchor broadcasters during wheat connection so as to improve the live broadcast viewing experience of audiences, and specifically, the anchor broadcasters during wheat connection can respectively carry out the interactive playing methods for businesses, or the anchor broadcasters during wheat connection can also form teams to carry out the interactive playing methods.
Referring to fig. 2 and fig. 3, fig. 2 is a schematic display diagram of a live telecast frame in a live broadcasting room interface according to an embodiment of the present disclosure, fig. 3 is another schematic display diagram of the live telecast frame in the live broadcasting room interface according to the embodiment of the present disclosure, and fig. 2 is a live telecast frame of a 2-bit live telecast frame when the live telecast frame is respectively operated for interactive play, so that it can be seen that the live telecast frame 21 includes a live telecast frame of the 2-bit live telecast frame. The number of people who live in the wheat is only one example, and in actual situations, the interactive playing method can be carried out by a plurality of people who live in the camp.
Fig. 3 is a live-broadcast picture of live-broadcast of 2 teams during interactive play, so that it can be seen that the live-broadcast picture 31 includes live-broadcast pictures of 2 teams, and the live-broadcast pictures of 2 teams respectively include live-broadcast pictures of 3-bit live-broadcast of live-broadcast. The number of teams and the number of teams having a main broadcasting station are merely examples, and the number of team main broadcasting stations is generally the same for each team.
Because the live broadcast interaction mode for developing the interactive playing method is still too monotonous and has low interest, and the live broadcast interaction mode is difficult to be changed, the live broadcast interaction behavior of audiences is effectively promoted, and the retention rate and the watching duration of the audiences are improved.
Based on the above, the embodiment of the application provides a live broadcast interaction method based on a virtual object. Referring to fig. 4, fig. 4 is a schematic flowchart of a live broadcast interaction method based on virtual objects according to a first embodiment of the present application, where the method includes the following steps:
and S101, controlling a client in the live broadcast room to at least display a first virtual object in a live broadcast room interface.
S102, responding to a live broadcast interaction instruction, obtaining a live broadcast connection anchor identification related to a current live broadcast interaction behavior and a current interaction parameter corresponding to the current live broadcast interaction behavior, and controlling at least a first virtual object to display a first special effect corresponding to the current interaction parameter.
And S103, in response to the live broadcast interaction ending instruction based on the virtual object, controlling the client in the live broadcast room to cancel the display of the first virtual object in the live broadcast room interface.
S104, distributing the live broadcast interactive reward to a client corresponding to the target wheat-connected main broadcast identification; and the target live broadcast anchor identification is determined according to the interaction parameters corresponding to the accumulated live broadcast interaction behaviors.
In this embodiment, a live interaction method based on a virtual object is described with a server as a main execution subject. Meanwhile, in order to more clearly illustrate each step in the live broadcast interaction method based on the virtual object, the description from the perspective of the client side is also used to help understand the overall scheme.
With respect to S101, the server controls a client within the live room to display at least a first virtual object in the live room interface.
The live room comprises at least two live rooms created by the live broadcasters. The clients within the live room include a spectator client and an anchor client within the live room.
The first virtual object refers to a virtual human body object, a virtual object, or a virtual cartoon object, and the virtual human body object includes, for example: simulated real characters, virtual object objects such as: virtual sandbags, virtual balloons, virtual cartoon objects such as: virtual monsters, virtual cartoon characters, and the like.
When responding to the live interaction instruction, corresponding special effects can be displayed through the first virtual object, wherein the special effects include but are not limited to a shake special effect, a flash special effect and an action special effect, and the action special effect includes but is not limited to: specific effects of dancing actions, specific effects of defensive actions, specific effects of hit actions, and the like.
Specifically, the server issues the first virtual object resource to the client in the live broadcast room, and the client in the live broadcast room receives the first virtual object resource and displays the first virtual object in the interface of the live broadcast room.
The first virtual object resource includes at least a display resource of the first virtual object and a function resource of the first virtual object.
The display resources of the first virtual object are at least used for determining the display position, the display size and the like of the first virtual object.
The functional resources of the first virtual object are at least used for realizing the special effect display function of the first virtual object.
In an optional embodiment, if the server determines that the interactive play method meets the preset condition, the server generates a live broadcast interaction instruction based on the virtual object, and then, the server responds to the live broadcast interaction instruction based on the virtual object and controls the client in the live broadcast room to display at least the first virtual object in the live broadcast room interface.
The preset conditions can be configured in advance by the server, and specifically can be configured during online interactive playing; or after the online interactive playing method, newly configuring the preset condition and configuring the first virtual object resource, thereby newly displaying the first virtual object in a live broadcasting boundary in the interactive playing method.
The preset condition may be configured according to actual needs, and specifically, the preset condition may be a certain time point in the interactive play method, a certain time length left by the interactive play method, a virtual resource value of a certain control triggered by a client in the interactive play method or a virtual resource value of the client, and the like.
In the embodiment of the application, if the server judges that the remaining duration of the interactive playing method meets a preset duration threshold, the server generates a live broadcast interaction instruction based on a virtual object, and then, the server responds to the live broadcast interaction instruction based on the virtual object and controls a client in a live broadcast room to display at least a first virtual object in a live broadcast room interface.
The specific preset threshold value can also be set according to actual needs, for example, different threshold values can be configured according to different interactive playing methods, or multiple duration threshold values can be configured in one interactive playing method, so that the first virtual object is triggered and displayed multiple times on the interface of the live broadcast room in the interactive playing method.
Optionally, the first virtual object may be displayed in the live telecast screen, and the first virtual object may also be displayed outside the live telecast screen.
If the first virtual object is displayed in the live broadcast picture, in order to avoid influencing the display of the live broadcast picture corresponding to the live broadcast identifier, the layout of the live broadcast picture corresponding to the live broadcast identifier can be adjusted.
Referring to fig. 5, fig. 5 is a schematic display diagram of a first virtual object according to an embodiment of the present disclosure. It can be seen that the first virtual object 51 is displayed in the live telecast frame 52, and the live frame 53 corresponding to each telecast identifier moves to the left and right according to the display position of the first virtual object 51, so as to prevent the first virtual object 51 from overlapping with the live frame 53 corresponding to each telecast identifier.
And if the first virtual object is displayed outside the live broadcast picture, the first virtual object is prevented from interfering the display of other components and interactive contents.
In an optional embodiment, the method further comprises the step of:
s105: controlling a client in the live broadcast room to display a second virtual object corresponding to the live broadcast connected identifier in a live broadcast room interface; and the display position of the second virtual object corresponding to the live broadcasting anchor identification in the live broadcasting room interface is determined according to the display position of the live broadcasting picture corresponding to the live broadcasting anchor identification.
In this embodiment, the server may control the client in the live broadcast room to display a second virtual object corresponding to the anchor microphone identifier in the live broadcast room interface, and a display position of the second virtual object is a display position of a live broadcast picture corresponding to the anchor microphone identifier. That is to say, the server controls the client in the live broadcast room to replace the originally displayed live broadcast picture corresponding to the mark of the live broadcast with the second virtual object corresponding to the mark of the live broadcast.
It will be appreciated that if a viewer client enters the live broadcast room after the display of the corresponding second virtual object is identified by the affiliate, it will not present the process of scene replacement.
In an alternative embodiment, the second virtual object corresponding to the online multicast identifier may be a virtual character object or a virtual cartoon object corresponding to the online multicast identifier.
The virtual character object corresponding to the wheat-connected anchor identification can be obtained by simulating a real character corresponding to the wheat-connected anchor identification. The virtual cartoon object corresponding to the live telecast identifier can be obtained by extracting the characteristics of the real character corresponding to the live telecast identifier and designing according to the characteristics, or can be obtained by obtaining a pre-configured virtual cartoon object corresponding to a cartoon character through the cartoon character selected by the live telecast.
Specifically, the server sends a second virtual object resource corresponding to the continuous microphone broadcasting identifier to the client in the live broadcasting room, and the client in the live broadcasting room receives the second virtual object resource corresponding to the continuous microphone broadcasting identifier and displays the second virtual object corresponding to the continuous microphone broadcasting identifier in the interface of the live broadcasting room.
The second virtual object resource includes at least a display resource of the second virtual object and a function resource of the second virtual object.
The display resources of the second virtual object are at least used for determining the display position, the display size and the like of the second virtual object.
The functional resources of the second virtual object are at least used for realizing the special effect display function of the second virtual object.
Referring to fig. 6, fig. 6 is a schematic display diagram of a second virtual object corresponding to a contact anchor identifier according to an embodiment of the present disclosure. It can be seen that the second virtual object 61 corresponding to the mark of the online multicast is displayed in the live broadcast picture 62, and the display position of the second virtual object 61 corresponding to the mark of the online multicast is the display position of the live broadcast picture corresponding to each mark of the online multicast.
In this embodiment, the second virtual object corresponding to the mark of the online anchor is displayed, so that the image of the second virtual object corresponds to the image of the first virtual object, an interactive atmosphere can be better created, and the interactive experience of audiences is enhanced.
Regarding to S102, the server, in response to the live broadcast interaction instruction, acquires a live broadcast anchor identifier associated with the current live broadcast interaction behavior and a current interaction parameter corresponding to the current live broadcast interaction behavior, and controls at least the first virtual object to display a first special effect corresponding to the current interaction parameter.
The live broadcast interaction instruction at least comprises current live broadcast interaction behavior data and a live broadcast anchor identification related to the current live broadcast interaction behavior.
The current live interaction behavior data is used to determine a current live interaction behavior.
For example: the current live broadcast interaction behavior can be that the audience opens a member of the online anchor a, or the audience gives 10 virtual gifts Gift1 to the online anchor B, or the audience User1 pays attention to the online anchor C and the like.
In an optional embodiment, the server may determine a current interaction parameter corresponding to the current live broadcast interaction behavior according to the virtual resource consumption amount corresponding to the current live broadcast interaction behavior and a correspondence between the virtual resource consumption amount and the interaction parameter. The virtual resource may refer to virtual currency that circulates in a live webcast application.
In an optional embodiment, the server may determine a current interaction parameter corresponding to the current live broadcast interaction behavior according to a correspondence between the occurrence frequency of the live broadcast interaction behavior and the interaction parameter.
It should be noted that, for some live broadcast interaction behaviors that cannot consume virtual resources or cannot occur repeatedly, interaction parameters corresponding to the live broadcast interaction behaviors may be directly preconfigured.
And then, the server at least controls the first virtual object to display a first special effect corresponding to the current interaction parameter. That is, different interaction parameters cause the first virtual object to exhibit different effects.
In another optional embodiment, the method further comprises the steps of:
s107: controlling a client in the live broadcast room to display a live broadcast object corresponding to the live broadcast mark in a live broadcast room interface; the display position of the wheat-connected anchor object corresponding to the wheat-connected anchor identification in the live broadcast room interface is determined according to the display position of the live broadcast picture corresponding to the wheat-connected anchor identification; and determining the wheat-connecting anchor object corresponding to the wheat-connecting anchor identification according to the face picture and the accessory information of the wheat-connecting anchor in the live broadcast picture corresponding to the wheat-connecting anchor identification.
In this embodiment, the server may control the client in the live broadcast room to display a live broadcast object corresponding to the live broadcast identifier in the live broadcast room interface, and a display position of the live broadcast object is a display position of a live broadcast picture corresponding to the live broadcast identifier. That is to say, the server controls the client in the live broadcast room to replace the live broadcast picture corresponding to the originally displayed mark of the live broadcast with the mark of the live broadcast object corresponding to the mark of the live broadcast.
It can be understood that if a certain viewer client enters the live broadcast room after the display of the linkman object corresponding to the linkman identifier, the viewer client does not present the process of replacing the frames, and the corresponding live broadcast room frame directly displays the linkman object.
In an alternative embodiment, the continuous playing anchor face picture may be determined from a frame of video frame sent by the continuous playing anchor client corresponding to the continuous playing anchor identifier, that is, the continuous playing anchor face picture displayed in the continuous playing anchor object is a still picture.
Specifically, the continuous playing anchor face picture may be randomly determined from a frame of video frame sent by the continuous playing anchor client corresponding to the continuous playing anchor identifier.
In another alternative embodiment, the online anchor face picture may be determined from each frame of video frame sent by the online anchor client corresponding to the online anchor identifier. That is, the live telecast face picture displayed in the live telecast object is a dynamic picture, and changes with the change of each frame of video.
In an alternative embodiment, the accessory information is determined according to the online anchor identifier and the online anchor face picture.
The accessory can be obtained by extracting the characteristics of the real character corresponding to the live television broadcasting-link identifier and designing according to the characteristics, or can be obtained by the accessory selected by the live television broadcasting-link identifier. It will be appreciated that the accessory is intended to be used to decorate the face of a person to whom the line is being cast, for increased enjoyment. In particular, the accessories may include headgear, glasses, or weapons, etc.
Wherein the accessories in the anchor object may be a fixed still picture.
The accessory can also be a dynamic picture which changes along with the pose of the face picture of the online wheat anchor. That is, the accessory information is determined from the anchor face picture. Specifically, when the accessories are head covers, the accessories in the affiliate object may be changed according to the position and orientation of the affiliate face, so that the head covers are always on the affiliate head as viewed in actual display.
In an optional embodiment, the server may send the barley anchor object resource corresponding to the barley anchor identifier to the client in the live broadcast room, and the client in the live broadcast room receives the barley anchor object resource corresponding to the barley anchor identifier and displays the barley anchor object corresponding to the barley anchor identifier in the live broadcast room interface.
The continuous-microphone anchor object resources comprise display resources of the continuous-microphone anchor object and functional resources of the continuous-microphone anchor object.
The display resource of the online shopping media object is at least used for determining the display position, the display size and the like of the online shopping media face and accessories.
The functional resources of the wheat-connecting anchor object are at least used for realizing the special effect display function of the face and accessories of the wheat-connecting anchor.
Specifically, the server may identify a face of the online anchor from each frame of video frame sent by the online anchor client corresponding to the online anchor identifier, to obtain a real-time online anchor picture corresponding to each frame. The server acquires accessory information of the continuous-broadcasting anchor identifier according to the continuous-broadcasting anchor identifier, synthesizes the continuous-broadcasting anchor image and accessories according to the continuous-broadcasting anchor image to obtain continuous-broadcasting anchor object resources corresponding to the continuous-broadcasting anchor identifier, synthesizes the continuous-broadcasting anchor object resources corresponding to the continuous-broadcasting anchor identifier into a video frame according to the continuous-broadcasting anchor object resources corresponding to the continuous-broadcasting anchor identifier, sends the video frame to a client in a live broadcasting room, and displays the continuous-broadcasting anchor object corresponding to the continuous-broadcasting anchor identifier in the live broadcasting room according to the video frame.
It can be understood that the server can also send the accessory information corresponding to the direct broadcasting for connecting the wheat to the client in the direct broadcasting room; and the client receives each frame of video frame corresponding to the continuous playing anchor identification to identify the face of the continuous playing anchor, so as to obtain a real-time continuous playing anchor picture. And finally, synthesizing a video frame according to the continuous-broadcasting object resources corresponding to each continuous-broadcasting identifier, thereby displaying the continuous-broadcasting object corresponding to the continuous-broadcasting identifier in a live broadcasting room.
Referring to fig. 7, fig. 7 is a schematic display diagram of a linkman object corresponding to a linkman identifier provided in an embodiment of the present application. It can be seen that the barley-connecting anchor object 71 corresponding to the barley-connecting anchor identifier is displayed in the barley-connecting live broadcast picture 72, the display position of the barley-connecting anchor object 71 corresponding to the barley-connecting anchor identifier is the display position of the live broadcast picture corresponding to each barley-connecting anchor identifier, and the barley-connecting anchor object 71 includes a barley-connecting anchor face picture 711 and a corresponding accessory 712.
Referring to fig. 8, fig. 8 is a schematic flowchart illustrating a live broadcast interaction method based on virtual objects according to a first embodiment of the present application. If the current live broadcast interaction behavior is the current virtual resource consumption behavior, the step S102 includes the steps of:
and S1021, acquiring the online multicast identification related to the current virtual resource consumption behavior.
S1022, acquiring the virtual resource consumption amount corresponding to the current virtual resource consumption behavior, and determining the current interaction parameters according to the virtual resource consumption amount.
S1023, if the current interaction parameter meets a preset interaction parameter threshold, at least controlling the first virtual object to display the first target special effect.
And S1024, if the current interaction parameter does not meet the preset interaction parameter threshold, at least controlling the first virtual object to display a second target special effect.
With respect to step S1021, the server obtains a barley anchor identifier associated with the current virtual resource consumption behavior, where the barley anchor identifier associated with the current virtual resource consumption behavior is used to determine for which barley anchor the consumption of the current virtual resource is generated.
In an optional embodiment, if the current virtual resource consumption behavior is the current virtual gift giving behavior, the online anchor identifier associated with the current virtual resource consumption behavior is the online anchor identifier corresponding to the virtual gift receiver.
In step S1022, the server obtains the consumption amount of the virtual resource corresponding to the current consumption behavior of the virtual resource, and determines the current interaction parameter according to the consumption amount of the virtual resource.
Different amounts of virtual resources may be consumed based on the current virtual resource consumption behavior.
For example: the current virtual resource consumption behavior is that 10 virtual gifts Gift1 are given to the audience to the online shopping anchor B, each virtual Gift B consumes x virtual resources, and then the virtual resource consumption number corresponding to the current virtual resource consumption behavior is 10x.
On this basis, if the corresponding relationship between the consumption amount of the virtual resources and the interaction parameter is that every 1 virtual resource is consumed, the obtained interaction parameter is y, and then the current interaction parameter is 10xy.
Regarding step S1023 and step S1024, if the current interaction parameter meets the preset interaction parameter threshold, the server at least controls the first virtual object to display the first target special effect. And if the current interaction parameter does not meet the preset interaction parameter threshold, the server at least controls the first virtual object to display the second target special effect.
In an alternative embodiment, the first target effect is an action effect exhibited by the first virtual object after the first virtual object is re-hit, and the second target effect is an action effect exhibited by the first virtual object after the first virtual object is tapped.
In another optional embodiment, if the current interaction parameter meets a preset interaction parameter threshold, the server may control the first virtual object to display the first target special effect, and may also control the client in the live broadcast room to play the corresponding first audio special effect, so as to cooperate with the action special effect displayed by the first virtual object after the first virtual object is re-hit.
If the current interaction parameter does not meet the preset interaction parameter threshold, the server controls the first virtual object to display the second target special effect, and simultaneously, the server can also control the client side in the live broadcast room to play the corresponding second audio special effect so as to be matched with the action special effect displayed by the first virtual object after the first virtual object is tapped.
In addition, when the first virtual object is controlled to show the first target special effect, the server can also control the client in the live broadcast room to execute an equipment vibration process, so that the interaction experience between the audience and the first virtual object is further improved.
In this embodiment, after the viewer generates the virtual resource consumption behavior, the first virtual object may be triggered to display a corresponding special effect, and according to the difference of the consumption amount of the virtual resource, the first virtual object may be triggered to display different special effects, so as to further enhance the interactive experience of the viewer and promote better live broadcast interaction with the anchor.
In an optional embodiment, if the current virtual resource consumption behavior is a current virtual resource continuous consumption behavior, that is, the viewer continuously consumes the virtual resource for multiple times in a short time, the server may control the first virtual object to show the third target special effect, and control the client in the live broadcast room to shake the currently displayed live broadcast room interface.
The third target special effect may be a flashing special effect, and specific parameters such as a flashing region and a flashing frequency are not limited herein.
In this embodiment, for discontinuous virtual resource consumption behaviors, the first virtual object may also show a third target special effect and present a live broadcast room interface shaking effect, thereby further enriching the visual experience of the audience in a live broadcast interactive scene.
In an optional embodiment, a second virtual object corresponding to each of the affiliate identifiers is also displayed in the live broadcast interface. On this basis, after the server responds to the live broadcast interaction instruction and acquires the live broadcast anchor identification related to the current live broadcast interaction behavior and the current interaction parameter corresponding to the current live broadcast interaction behavior, the method further comprises the following steps:
s106: and controlling a second virtual object corresponding to the live broadcasting mark to display a second special effect corresponding to the current interaction parameter.
And the barley connecting anchor identification is a barley connecting anchor identification related to the current live broadcast interaction behavior.
The second special effect and the first special effect are used for representing a virtual interaction process between a second virtual object and a first virtual object corresponding to the continuous microphone anchor identification.
For example, if the first virtual object is a virtual monster, the second virtual object is an avatar corresponding to the malpractice anchor identifier, the first effect exhibited by the virtual monster is a hit action effect, and the second effect exhibited by the avatar corresponding to the malpractice anchor identifier is a hit action effect. Then, the virtual interaction process between the virtual monster and the virtual cartoon image corresponding to the linke anchor identification can be embodied by the cooperation of the two.
The detailed display order of the first effect and the second effect is not limited herein, and in an alternative embodiment, the avatar corresponding to the anchor mark may first display the second effect, and at the same time, the avatar displays the first effect displayed by the monster.
In this embodiment, by displaying the second virtual object corresponding to the mark of the affiliated wheat anchor, not only the image of the second virtual object can be made to correspond to the image of the first virtual object, but also the first special effect displayed by the first virtual object can be made to match with the second special effect displayed by the second virtual object corresponding to the mark of the affiliated wheat anchor, so that the presented virtual interaction process creates a good live broadcast interaction atmosphere for audiences, enhances the live broadcast interaction experience of the audiences, and promotes the audiences to generate more live broadcast interaction behaviors.
Regarding S103, the server controls the client in the live broadcast room to cancel displaying the first virtual object in the live broadcast room interface in response to the live broadcast interaction end instruction based on the virtual object.
In an optional embodiment, the live interaction based on the first virtual object has a time limit, and the server generates the live interaction end instruction based on the virtual object when the live interaction time based on the virtual object reaches a preset time.
In another optional embodiment, the first virtual object configures a corresponding life value, where the life value may be understood as an interaction parameter threshold, and if the accumulated interaction parameter reaches the interaction parameter threshold, the server generates the live interaction end instruction based on the virtual object.
It should be further noted that, if the first virtual object is displayed in the live broadcast frame, when the display of the first virtual object in the live broadcast room interface is cancelled, the original layout of the live broadcast frame corresponding to the live broadcast anchor mark is restored. And if the first virtual object is displayed outside the live broadcast picture, directly canceling the display.
S104, the server distributes live broadcast interaction rewards to the client corresponding to the target online multicast anchor identification; and the target live broadcast anchor identification is determined according to the interaction parameters corresponding to the accumulated live broadcast interaction behaviors.
If the online live broadcasting interaction is carried out by the online live broadcasting anchor for marketing, the server respectively accumulates the interaction parameters corresponding to the live broadcasting interaction behaviors relevant to the online live broadcasting anchors, so that the online live broadcasting anchor with the highest accumulated interaction parameters is determined as a target online live broadcasting anchor, and then live broadcasting interaction rewards are distributed to the client corresponding to the target online live broadcasting anchor identification.
If the wheat-connecting main broadcast team carries out wheat-connecting live broadcast interaction, namely, if the wheat-connecting main broadcast belongs to the wheat-connecting team, the method further comprises the following steps: the server accumulates the interaction parameters corresponding to the live broadcast interaction behaviors related to each first microphone connecting anchor and accumulates the interaction parameters corresponding to the live broadcast interaction behaviors related to each second microphone connecting anchor; wherein the first wheat connecting main broadcast and the second wheat connecting main broadcast belong to different wheat connecting teams.
On this basis, before S104, the method includes the steps of: the server acquires final interaction parameters corresponding to each wheat team; and determining the target wheat connecting team and a target wheat connecting main broadcast in the target wheat connecting team according to the final interaction parameters corresponding to the wheat connecting teams.
That is, the target live broadcasting in the target live broadcasting team can be awarded with the divided live broadcasting interaction.
In an optional embodiment, after the server accumulates the interaction parameters corresponding to the live interaction behaviors associated with each first affiliate, and accumulates the interaction parameters corresponding to the live interaction behaviors associated with each second affiliate, the method further includes the steps of:
and acquiring accumulated interaction parameters corresponding to each wheat connecting team, and controlling a client in the live broadcast room to display a progress bar corresponding to the accumulated interaction parameters in the interaction progress assembly.
And the display length of the progress bar corresponding to the wheat connecting team is determined according to the accumulated interaction parameters corresponding to the wheat connecting team.
That is to say, the server can obtain the accumulated interaction parameters corresponding to each wheat team in real time, send the accumulated interaction parameters corresponding to each wheat team to the client in the live broadcast room, enable the client in the live broadcast room to receive the accumulated interaction parameters corresponding to each wheat team, determine the display length of the progress bar corresponding to each wheat team according to the accumulated interaction parameters corresponding to each wheat team, and then update the interaction progress assembly according to the display length of the progress bar corresponding to each wheat team.
Referring to fig. 9, fig. 9 is a schematic display diagram of an interactive progress module according to an embodiment of the present disclosure. In fig. 8, the interactive progress module 81 is displayed below the first virtual object 82, the progress bars 83 corresponding to the two wheat connecting teams are displayed in the interactive progress module 81, and the audience can intuitively and quickly know which wheat connecting team is in the leading state at present based on the display length of the progress bars 83.
In the embodiment of the application, at least a first virtual object is displayed in a live broadcast room interface by controlling a client in the live broadcast room; responding to a live broadcast interaction instruction, acquiring a live broadcast connection anchor identification related to a current live broadcast interaction behavior and a current interaction parameter corresponding to the current live broadcast interaction behavior, and controlling at least a first virtual object to display a first special effect corresponding to the current interaction parameter; responding to a live broadcast interaction ending instruction based on the virtual object, and controlling a client in the live broadcast room to cancel and display a live broadcast interaction reward distributed to the client corresponding to the target live broadcast connection anchor mark in a live broadcast room interface by the first virtual object; and the target live broadcast anchor identification is determined according to the interaction parameters corresponding to the accumulated live broadcast interaction behaviors. According to the method and the device, the first virtual object is displayed in the live broadcast room interface, so that the first virtual object can show a corresponding special effect when the audience and the anchor broadcast carry out live broadcast interaction, the interestingness of the audience carrying out live broadcast interaction is improved, interactive playing methods under live broadcast scenes are enriched, the fighting enthusiasm of the anchor broadcast can be further improved in the process of carrying out virtual interaction with the first virtual object, and the audience is effectively guided to generate more live broadcast interaction behaviors.
Please refer to fig. 10, which is a schematic structural diagram of a live broadcast interaction device based on virtual objects according to a second embodiment of the present application. The apparatus may be implemented as all or part of an electronic device in software, hardware, or a combination of both. The device 9 comprises:
the first display unit 91 is used for controlling a client in the live broadcast room to display at least a first virtual object in a live broadcast room interface;
a first control unit 92, configured to, in response to a live broadcast interaction instruction, obtain a live main broadcast identifier related to a current live broadcast interaction behavior and a current interaction parameter corresponding to the current live broadcast interaction behavior, and control at least the first virtual object to display a first special effect corresponding to the current interaction parameter;
a second display unit 93, configured to control, in response to a live broadcast interaction end instruction based on a virtual object, a client in the live broadcast room to cancel displaying of the first virtual object in the live broadcast room interface;
a first distributing unit 94, configured to distribute live broadcast interactive rewards to clients corresponding to the target affiliate-mark; and the target live broadcast anchor identification is determined according to the interaction parameters corresponding to the accumulated live broadcast interaction behaviors.
It should be noted that, when the live broadcast interaction apparatus based on a virtual object provided in the foregoing embodiment executes the live broadcast interaction method based on a virtual object, the division of each functional module is merely used as an example, and in practical applications, the function distribution may be completed by different functional modules as needed, that is, the internal structure of the device is divided into different functional modules, so as to complete all or part of the functions described above. In addition, the live broadcast interaction device based on the virtual object and the live broadcast interaction method based on the virtual object provided by the above embodiment belong to the same concept, and details of the implementation process are shown in the method embodiment, which are not described herein again.
Please refer to fig. 11, which is a schematic structural diagram of an electronic device according to a third embodiment of the present application. As shown in fig. 11, the electronic device 10 may include: a processor 1000, a memory 1001 and a computer program 1002 stored in the memory 1001 and executable on the processor 1000, such as: live interactive program based on virtual object; the processor 1000, when executing the computer program 1002, implements the steps of the first embodiment described above.
The processor 1000 may include one or more processing cores, among others. The processor 1000 connects various parts within the electronic device 10 using various interfaces and lines to perform various functions of the electronic device 10 and process data by executing or executing instructions, programs, code sets, or instruction sets stored in the memory 1001 and calling data within the memory 1001, and optionally, the processor 1000 may be implemented in at least one hardware form of Digital Signal Processing (DSP), field-Programmable Gate Array (FPGA), programmable Logic Array (PLA). The processor 1000 may integrate one or a combination of a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a modem, and the like. Wherein, the CPU mainly processes an operating system, a user interface, an application program and the like; the GPU is used for rendering and drawing contents required to be displayed by the touch display screen; the modem is used to handle wireless communications. It is understood that the modem may not be integrated into the processor 1000, but may be implemented by a single chip.
The Memory 1001 may include a Random Access Memory (RAM) or a Read-Only Memory (Read-Only Memory). Optionally, the memory 1001 includes a non-transitory computer-readable medium (non-transitory computer-readable storage medium). The memory 1001 may be used to store instructions, programs, code, sets of codes, or sets of instructions. The memory 1001 may include a program storage area and a data storage area, wherein the program storage area may store instructions for implementing an operating system, instructions for at least one function (such as touch instructions, etc.), instructions for implementing the various method embodiments described above, and the like; the storage data area may store data and the like referred to in the above respective method embodiments. The memory 1001 may alternatively be at least one memory device located remotely from the processor 1000 as previously described.
The embodiment of the present application further provides a computer storage medium, where the computer storage medium may store a plurality of instructions, where the instructions are suitable for being loaded by a processor and executing the method steps of the foregoing embodiment, and a specific execution process may refer to specific descriptions of the foregoing embodiment, which is not described herein again.
It will be apparent to those skilled in the art that, for convenience and brevity of description, only the above-mentioned division of the functional units and modules is illustrated, and in practical applications, the above-mentioned function distribution may be performed by different functional units and modules according to needs, that is, the internal structure of the apparatus is divided into different functional units or modules, so as to perform all or part of the functions described above. Each functional unit and module in the embodiments may be integrated in one processing unit, or each unit may exist alone physically, or two or more units are integrated in one unit, and the integrated unit may be implemented in a form of hardware, or in a form of software functional unit. In addition, specific names of the functional units and modules are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present application. The specific working processes of the units and modules in the system may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the above embodiments, the descriptions of the respective embodiments have respective emphasis, and reference may be made to the related descriptions of other embodiments for parts that are not described or illustrated in a certain embodiment.
Those of ordinary skill in the art will appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware or combinations of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present invention.
In the embodiments provided in the present invention, it should be understood that the disclosed apparatus/terminal device and method may be implemented in other ways. For example, the above-described apparatus/terminal device embodiments are merely illustrative, and for example, a module or a unit may be divided into only one type of logic function, and another division manner may be provided in actual implementation, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit may be implemented in the form of hardware, or may also be implemented in the form of a software functional unit.
The integrated modules/units, if implemented in the form of software functional units and sold or used as separate products, may be stored in a computer readable storage medium. Based on such understanding, all or part of the flow in the method according to the embodiments of the present invention may also be implemented by a computer program, which may be stored in a computer-readable storage medium and used for instructing relevant hardware, and when the computer program is executed by a processor, the steps of the above-described embodiments of the method may be implemented. Wherein the computer program comprises computer program code, which may be in the form of source code, object code, an executable file or some intermediate form, etc.
The present invention is not limited to the above-described embodiments, and various modifications and variations of the present invention are intended to be included within the scope of the claims and the equivalent technology of the present invention if they do not depart from the spirit and scope of the present invention.

Claims (13)

1. A live broadcast interaction method based on virtual objects is characterized by comprising the following steps:
controlling a client in the live broadcast room to at least display a first virtual object in a live broadcast room interface;
responding to a live broadcast interaction instruction, acquiring a live broadcast connection anchor identification related to a current live broadcast interaction behavior and a current interaction parameter corresponding to the current live broadcast interaction behavior, and controlling at least a first virtual object to display a first special effect corresponding to the current interaction parameter;
responding to a live broadcast interaction ending instruction based on a virtual object, and controlling a client side in the live broadcast room to cancel displaying of the first virtual object in a live broadcast room interface;
distributing live broadcast interaction rewards to a client corresponding to the target wheat-connected anchor identification; and the target live broadcast anchor identification is determined according to the interaction parameters corresponding to the accumulated live broadcast interaction behaviors.
2. The virtual object based live interaction method as claimed in claim 1, wherein the method further comprises the steps of:
controlling a client side in the live broadcasting room to display a second virtual object corresponding to the live microphone connecting broadcasting identification in the live broadcasting room interface; and the display position of the second virtual object corresponding to the wheat-connected anchor identifier in the live broadcast interface is determined according to the display position of the live broadcast picture corresponding to the wheat-connected anchor identifier.
3. The live broadcast interaction method based on the virtual object as claimed in claim 2, wherein after the live broadcast interaction instruction is responded, and the live broadcast anchor identifier related to the current live broadcast interaction behavior and the current interaction parameter corresponding to the current live broadcast interaction behavior are obtained, the method further comprises the following steps:
controlling a second virtual object corresponding to the online multicast identifier to display a second special effect corresponding to the current interaction parameter; the second effect and the first effect are used for representing a virtual interaction process between a second virtual object corresponding to the microphone connecting anchor identification and the first virtual object.
4. The virtual object based live interaction method as claimed in claim 1, wherein the method further comprises the steps of:
controlling a client in the live broadcast room to display a live broadcast object corresponding to the live broadcast mark in the live broadcast room interface; the display position of the live broadcasting object corresponding to the live broadcasting anchor identification in the live broadcasting room interface is determined according to the display position of the live broadcasting picture corresponding to the live broadcasting anchor identification; and the wheat-connected anchor object corresponding to the wheat-connected anchor identification is determined according to the face picture of the wheat-connected anchor in the live broadcast picture corresponding to the wheat-connected anchor identification and the accessory information.
5. The live broadcast interaction method based on the virtual object as claimed in claim 4, wherein the live broadcast face picture is determined from each frame of video frame sent by the live broadcast client corresponding to the live broadcast identification, and the accessory information is determined according to the live broadcast identification and the live broadcast face picture.
6. The live broadcast interaction method based on the virtual object as claimed in any one of claims 1 to 5, wherein if the current live broadcast interaction behavior is a current virtual resource consumption behavior, the method obtains a live broadcast connection identifier associated with the current live broadcast interaction behavior and a current interaction parameter corresponding to the current live broadcast interaction behavior, and at least controls the first virtual object to display a first special effect corresponding to the current interaction parameter, and includes:
acquiring a connected-to-wheat anchor identification related to the current virtual resource consumption behavior;
acquiring the consumption quantity of virtual resources corresponding to the current virtual resource consumption behavior, and determining the current interaction parameters according to the consumption quantity of the virtual resources;
if the current interaction parameter meets a preset interaction parameter threshold, at least controlling the first virtual object to display a first target special effect;
and if the current interaction parameter does not meet a preset interaction parameter threshold, at least controlling the first virtual object to display a second target special effect.
7. The virtual object-based live interaction method according to claim 6, wherein if at least the first virtual object is controlled to exhibit the second target special effect, the method further comprises:
and controlling a client in the live broadcast room to execute a device vibration process.
8. The live interaction method based on virtual objects as claimed in claim 6, wherein if the current live interaction behavior is a current virtual resource consumption behavior, the method further comprises the steps of:
and if the current virtual resource consumption behavior is the current virtual resource continuous consumption behavior, controlling the first virtual object to display a third target special effect, and controlling a client in the live broadcast room to shake the currently displayed live broadcast room interface.
9. The virtual object-based live broadcast interaction method according to any one of claims 1 to 5, wherein if the Lian Mai anchor belongs to Lian Mai team, the method further comprises the steps of:
accumulating the interaction parameters corresponding to the live broadcast interaction behaviors related to the first linkman anchor, and accumulating the interaction parameters corresponding to the live broadcast interaction behaviors related to the second linkman anchor; wherein the first and second communicating parties belong to different communicating teams;
before distributing the live broadcast interaction rewards to the client corresponding to the target live broadcast connected identifier, the method comprises the following steps:
acquiring final interaction parameters corresponding to the wheat connecting teams;
and determining a target wheat connecting team and the target wheat connecting anchor in the target wheat connecting team according to the final interaction parameters corresponding to the wheat connecting teams.
10. The virtual object-based live interaction method of claim 9, wherein after accumulating the interaction parameters corresponding to the live interaction behavior associated with each first connected-to-live anchor and accumulating the interaction parameters corresponding to the live interaction behavior associated with each second connected-to-live anchor, the method further comprises the steps of:
acquiring accumulated interaction parameters corresponding to each wheat connecting team;
controlling a client in the live broadcast room to display a progress bar corresponding to the accumulated interaction parameters in an interaction progress component; and the display length of the progress bar corresponding to the wheat connecting team is determined according to the accumulated interaction parameters corresponding to the wheat connecting team.
11. A live interactive device based on virtual objects, comprising:
the first display unit is used for controlling a client in the live broadcast room to display at least a first virtual object in a live broadcast room interface;
the first control unit is used for responding to a live broadcast interaction instruction, acquiring a live broadcast connection anchor identification related to a current live broadcast interaction behavior and a current interaction parameter corresponding to the current live broadcast interaction behavior, and at least controlling the first virtual object to display a first special effect corresponding to the current interaction parameter;
the second display unit is used for responding to a live broadcast interaction ending instruction based on a virtual object, and controlling a client in the live broadcast room to cancel the display of the first virtual object in the live broadcast room interface;
the first distribution unit is used for distributing the live broadcast interactive rewards to the client corresponding to the target connected-to-line main broadcast identification; and the target live broadcast anchor identification is determined according to the interaction parameters corresponding to the accumulated live broadcast interaction behaviors.
12. An electronic device, comprising: processor, memory and computer program stored in the memory and executable on the processor, characterized in that the steps of the method according to any of claims 1 to 10 are implemented when the processor executes the computer program.
13. A computer-readable storage medium, in which a computer program is stored which, when being executed by a processor, carries out the steps of a method according to any one of claims 1 to 10.
CN202210882637.2A 2022-06-17 2022-07-26 Live broadcast interaction method and device based on virtual object and electronic equipment Pending CN115314727A (en)

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