CN114849245A - Method for distributing tasks in game in metacorology - Google Patents

Method for distributing tasks in game in metacorology Download PDF

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Publication number
CN114849245A
CN114849245A CN202210352581.XA CN202210352581A CN114849245A CN 114849245 A CN114849245 A CN 114849245A CN 202210352581 A CN202210352581 A CN 202210352581A CN 114849245 A CN114849245 A CN 114849245A
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task
coordinate
enable bit
tasks
coordinates
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徐兵
王磊
兰春嘉
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Neng Lian Tech Ltd
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Neng Lian Tech Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention provides a method for distributing tasks in a game in the meta universe, which designs various ways for extracting the tasks to distribute the tasks; the invention can distribute the tasks with fixed frequency, can distribute the tasks in preset time and can distribute the tasks in appointed time, in addition, the invention not only can assign the tasks in batches by appointing the virtual players in a multiple mode, but also can distribute the tasks to the players with similar attributes; the invention adopts a method of cooperation of a plurality of modules, has definite functions and has great reference function for other applications.

Description

Method for distributing tasks in game in metacorology
Technical Field
The invention relates to the field of game application, in particular to a method for distributing tasks in a game in the Yuanuniverse.
Background
As the metas becomes more and more "real" around us, this means that it will be an era in which one person is a "player" in the future. The main characteristic of the meta-universe era after the internet era is to create a brand-new life experience which can enable a human body to be in a virtual and real parallel world, and in short, the working life of the meta-universe era cannot leave a virtual game scene. How to plan assignment of missions to virtual players in a game is a worthy research point.
Disclosure of Invention
In view of the above, the present invention provides a method for task allocation in a game under the meta-universe that solves or partially solves the above-mentioned problems;
in order to achieve the effect of the technical steps, the technical steps of the invention are as follows: the method is applied to a virtual world, after a game is called as a virtual player, the method allocates tasks to the virtual player, the virtual player obtains the tasks, and game credits or game time can be obtained after the tasks are completed;
the implementation of the method is carried out by the task allocation module, and the task allocation module comprises a dual-mode controller, a timing refresher, a function selector, a coordinate input device, a queuing storage area, a task queuing device and a coordinator; the method comprises the steps of setting a parallel processing number, wherein the parallel processing number R is used for representing the number of tasks which are distributed simultaneously and is a natural number; the task allocation module is used for allocating specific tasks in the game;
tasks to be done by a virtual player are placed in the task queue, a data inlet and a data outlet exist in the task queue, the data inlet is an inlet of the tasks to enter the task queue, the data outlet is an outlet of the tasks to exit from the task queue, and the default is that R tasks enter the task queue at the same time or R tasks exit from the task queue at the same time; the task queue device is used for queuing and distributing tasks made by the virtual player;
the dual-mode controller comprises a horizontal enable bit, a vertical enable bit, a shift enable bit, a label enable bit and a forward enable bit, the dual-mode controller is provided with a time buffer area, the number of cycles and a preset number and a combined number can be placed in the time buffer area, the number of cycles is used for representing the time period for distributing tasks to the virtual players and is a determined real number, and one cycle number exists in the time buffer area; the preset number is used for representing a time interval preset for distributing tasks to the virtual players, the combination number is a combination of a period value and an interval number, the combination number is used for representing that the tasks are distributed to the players by taking the period value as a time period in the time interval represented by the interval number, the interval number is a time interval, and the interval number is used for representing the time interval in which the combination number is effective; in a time interval represented by the interval number, the cycle number is invalid, and tasks are not distributed to the virtual players by taking the value of the cycle number as a cycle; the preset number is placed in the time buffer, the coordinator is informed in the preset number time interval, and the coordinator is used for setting the values of a horizontal enable bit, a vertical enable bit, a shift enable bit, a label enable bit and an in enable bit of the dual-mode controller and allocating coordinates in the queuing storage area; the dual-mode controller is used for controlling the function of task allocation; the time buffer area is used for storing the time period allocated by the task and the preset time;
the horizontal enable bit is used for triggering and selecting the task cards with the x coordinate value equal to the x coordinate number in the queuing storage area, and the vertical enable bit is used for triggering and selecting the task cards with the y coordinate value equal to the y coordinate number in the queuing storage area; the horizontal enable bit and the vertical enable bit are both 1, but when the horizontal enable bit is 0, the vertical enable bit cannot be 1; the horizontal enable bit, the vertical enable bit, the shift enable bit, the forward enable bit and the label enable bit are connected with a function selector, and the function selector is used for switching functions; the shift enable bit and the forward enable bit cannot be 1 at the same time, when the shift enable bit is 1, the horizontal enable bit must be 1, and the vertical enable bit is 0; when the shift enable bit is 1, the function selector starts a clearing function, and the clearing function is used for explaining clearing the task board in the storage grid of the designated x coordinate in the queuing storage area; the appointed x coordinate is provided by a coordinate input device, the coordinate input device receives the input x coordinate number as the appointed x coordinate, the function selector triggers a clearing mark to start working, and the clearing mark clears the task board taking the value of the x coordinate number as the x coordinate in the queuing storage area; when the input enable bit is 1, the horizontal enable bit, the vertical enable bit, the shift enable bit and the label enable bit are invalid, and the queuing storage area receives the storage of the task board; the in-enable bit is used for explaining the storage of the receiving task board; the shift enabling bit is used for explaining that the task cards in the queuing storage area are cleared, and the tag enabling bit is used for explaining that the virtual players are searched for to distribute tasks according to the requirements of tags;
when the shift enable bit is 0, the tag enable bit is 0, the further enable bit is 0, the horizontal enable bit and the vertical enable bit are combined to control the distribution of the task boards at the designated positions, the horizontal enable bit is 1, the vertical enable bit is 0, the number of x coordinates input by the coordinate input device is received, the function selector starts a row task distribution function, the row task distribution function is used for extracting the task boards of the x coordinates with the same value as the number of the x coordinates, the distribution is in ascending order according to the size of the y coordinates, and the task queuing device simultaneously distributes R tasks to the extracted task boards each time and distributes the R tasks for M times;
when the shift enable bit is 0, the label enable bit is 0, the further enable bit is 0, the horizontal enable bit is 1, the vertical enable bit is 1, the number of x coordinates and the number of y coordinates input by the coordinate input device are received, and if the number of input y coordinates is invalid, the function selector starts a row task allocation function; if the number of the x coordinates and the number of the y coordinates are both effective, the function selector starts a position task allocation function, the position task allocation function is used for extracting the task boards of the x coordinates with the same value as the number of the x coordinates and the y coordinates with the same value as the number of the y coordinates, and the task queuing device simultaneously allocates R tasks to the extracted task boards for 1 time;
when the tag enable bit is 1, the function selector starts a tag selection function, the tag selection function is used for distributing task cards in the queuing storage area according to tags, the tag selector extracts 3 times from all the task cards with the z coordinate equal to 1 in the queuing storage area, and R task cards are extracted at the same time each time; the label selector receives input of labels, when the labels are of grade values, the label selector searches for the task board closest to the labels from the extracted task boards, and if more than one task boards closest to the label values exist, the task board with the highest reputation value is selected; when the label is the credit value, the label selector searches the task board closest to the label in the extracted task boards, and if more than one task board closest to the value of the label exists, the task board with the highest grade is selected; when more than one task board with the same grade and the same credit value exists in the selected task boards, the label selector selects the task board which enters the queuing storage area firstly in time, after the task board is selected by the queuing storage area, the label selector simultaneously extracts all the task boards with the same x coordinate and y coordinate as the selected task board, and the task board is extracted from the task queuing device and distributed to the tasks; after the tasks are distributed to the task cards, the task cards are taken out from the queuing storage area, and the virtual players with the task cards are distributed to the tasks;
the coordinate input device is used for receiving input x coordinates and y coordinates, and the input x coordinates and the input y coordinates are named as x coordinate number and y coordinate number respectively, when the horizontal enable bit is 1 and the vertical enable bit is 0, the coordinate input device only receives input of one number, the input number is the x coordinate number, and the x coordinate number is effective; when the horizontal enable bit is 1 and the vertical enable bit is 1, the coordinate input device accepts the input of two numbers, the default is that the first number input is x coordinate number, the second number input is y coordinate number, and a control parameter is set in the coordinate input device, the control parameter is used for limiting the time difference between the first number input and the second number input, namely after the first number is input and the time does not exceed the value of the control parameter, the second number is input; if the difference between the time for inputting the second number and the time for inputting the first number exceeds the value of the control parameter, the input second number is invalid, and only the x coordinate number is valid; the number of x coordinates and the number of y coordinates are respectively used for designating the x coordinates and the y coordinates of the task board;
the function selector can appoint to take out the task cards in the storage grids of the appointed x coordinate and y coordinate from the queuing storage area; the information in the task board can be expanded, the content of the label can be appointed, and the strategy of searching the label in the queuing storage area can be appointed; in the invention, all units related to time and time periods are the same;
the queuing storage area is used for storing task cards of virtual players, the task cards are used for showing the identities of the virtual players when tasks are distributed, the ID, the level, the role and the credit value of the virtual players are marked in the task cards, the initial values of the level and the credit value are respectively equal to the level and the credit value of the virtual players when the task cards are manufactured, after the tasks are distributed and stored in the queuing storage area, the reputation value and the level in the task cards point to the address of the credit value and the level storage through content change pointers, and after the content change pointers show that the stored content in the pointed address is changed, the reputation value and the level in the task cards are changed along with the change; the task board has an x coordinate, a y coordinate and a z coordinate in the queuing storage area, and the x coordinate, the y coordinate and the z coordinate are positive integers which are more than or equal to 1; the queuing storage area is divided into storage grids, one storage grid is used for storing one task board, and the coordinates of the task board are equal to the coordinates of the storage grids; after the task cards are manufactured, the x coordinate and the y coordinate are visible to the virtual player with the task cards, and the z coordinate is invisible, namely the virtual player obtains the x coordinate and the y coordinate of the task cards in the queuing storage area; the system tuner firstly distributes coordinates to the storage grids, and according to the generation sequence of the task boards, the coordinates are distributed in an ascending order from 1 according to the value of the x coordinate, and the task boards are preferentially distributed to the storage grids with the same x coordinate;
when the grade and the role of the task board are the same as those of the task board distributed firstly, or the difference between the credit value of the task board and the credit value of the task board distributed firstly is less than or equal to w, the coordinator preferentially distributes the task board to the storage grids which are the same as the x coordinate and the y coordinate of the task board distributed firstly; the value of w is set by the administrator, w being a real number greater than 0; the maximum values of the x coordinate and the y coordinate are the same and are M, and the maximum value of the z coordinate is R; m is an integer greater than 1; the queue storage area is provided with a clearing mark and a label selector, and the clearing mark is used for clearing the task board in the designated x-coordinate storage grid; the tag selector accepts input of a tag and performs a tag selection function.
The beneficial results of the invention are as follows: the invention provides a task allocation method in a game in the metacavity, which designs a plurality of task extraction and task allocation modes, can allocate tasks at a fixed frequency, allocate tasks at a preset time and allocate tasks within a specified time.
Detailed Description
In order to make the technical problems, technical steps and advantageous effects of the present invention more apparent, the present invention will be described in detail with reference to the following embodiments. It should be noted that the specific embodiments described herein are only for illustrating the present invention and are not to be construed as limiting the present invention, and products that can achieve the same functions are included in the scope of the present invention. The specific method comprises the following steps:
example 1: the rise of the metastables will be accompanied by the evolution of technologies such as AR/VR, cloud computing, AI, 5G, etc., where users can appear with people in the digital space, where users can access the Metaverse from different devices, where they can play, work, create, etc. with friends. In fact, as early as three years ago, despite the constant policy of management, the global gaming industry has still assumed a continuously rising situation, with the global gaming market currently costing $ 1800 billion, the fastest growing form of entertainment worldwide. In contrast, the global movie industry is only $ 1000 billion worth, with annual incomes for all sports in North America totaling only $ 730 billion.
Of all game players, mobile players are over 90%, 2021, and nearly 30 billion players worldwide, with approximately 28 billion players playing games through mobile devices. In contrast, the number of players on the PC and the host is about 14 and 9 billion, respectively. The data has the problem of cross coincidence under the influence of the cross game behaviors of game players, but the data cannot block the development trend of the mobile end game, and the market still has great development space for the mobile game market in the long term. Due to the interactive playing method of virtual attributes and immersive scene experience, a large number of vermicelli are naturally easy to gather, the community foundation is tamped, the game can be regarded as the first mode of the Internet era, great news, snowstorms, Steam and the like are simultaneously developed, and the global game market scale is gradually enlarged along with the successful operation of commercial great business and the continuous derivative radiation of game IP in recent years.
Example 2: meta-universe games face many challenges and bottlenecks. The first is the user privacy tracking problem. The continuing change in the tracking of mobile device user information, as well as cross-media experimentation or convergence activities in the movie and television industries, will also be a next notable trend in the gaming market. Publishers continue to consolidate their own status through integration and procurement, and continue to strive for cross-sex and platform agnostic, with some publishers initiating challenges to platform separation rules. These are also new trends that may in turn change the ecology of the game market.
In the traditional game, a game company has overlarge control right on a player account, virtual assets do not belong to a user, a player can only carry out internal transaction and cannot create value and share income by participating in the game; the game data is opaque, and the algorithms of core data such as the content, the quantity, the drawing probability and the like of the virtual props are not completely disclosed, so that the game playability and fairness are influenced, and the trust cost is high; the safety of virtual goods and virtual assets cannot be guaranteed: based on the centrally developed game product, a game manufacturer has absolute leading right to issue game properties and change game rules at will, and the benefits of players are damaged; meanwhile, the interests of the players are damaged to a certain extent by theft, hacking and other events in the virtual transaction.
The method is applied to a virtual world through a computer, after a game is called as a virtual player, the method allocates tasks for the virtual player, the virtual player obtains the tasks, and game credits can be obtained or game time can be prolonged after the tasks are completed; the implementation of the method is carried out by a task allocation module, and the task allocation module comprises a dual-mode controller, a timing refresher, a function selector, a coordinate input device, a queuing storage area, a task queuing device and a coordinator; the method sets a parallel processing number, wherein the parallel processing number R is used for representing the number of tasks which are simultaneously distributed and is a natural number; the task allocation module is used for allocating specific tasks in the game; placing tasks to be done by the virtual player in the task queue, wherein a data inlet and a data outlet exist in the task queue, the data inlet is an inlet for the tasks to enter the task queue, the data outlet is an outlet for the tasks to exit from the task queue, and the default is that R tasks simultaneously enter the task queue or R tasks simultaneously exit from the task queue; the task queue device is used for queuing and distributing tasks made by the virtual player; step four, the dual-mode controller comprises a horizontal enable bit, a vertical enable bit, a shift enable bit, a label enable bit and an in enable bit, the dual-mode controller is provided with a time buffer area, the number of cycles, a preset number and a combined number can be placed in the time buffer area, the number of cycles is used for expressing the time period for distributing tasks to the virtual players, the number of cycles is a determined real number, and one cycle number exists in the time buffer area; the preset number is used for representing a time interval for which tasks are scheduled to be distributed to the virtual players, the combination number is a combination of a period value and an interval number, the combination number is used for representing that the tasks are distributed to the players in the time interval represented by the interval number by taking the period value as a time period, the interval number is a time interval, and the interval number is used for representing a time interval in which the combination number is effective; in the time interval represented by the interval number, the period number is invalid, and tasks are not distributed to the virtual player by taking the value of the period number as the period; a preset number is placed in the time buffer area, a coordinator is informed in a preset number of time intervals, and the coordinator is used for setting the values of an horizontal enable bit, a vertical enable bit, a shift enable bit, a label enable bit and a forward enable bit of the dual-mode controller and allocating coordinates in the queuing storage area; the dual-mode controller is used for controlling the task allocation function; the time buffer area is used for storing the time period of task allocation and preset time; fifthly, wherein the transverse enabling bit is used for triggering and selecting the task board with the x coordinate value equal to the x coordinate number in the queuing storage area, and the longitudinal enabling bit is used for triggering and selecting the task board with the y coordinate value equal to the y coordinate number in the queuing storage area; the horizontal enable bit and the vertical enable bit are both 1, but when the horizontal enable bit is 0, the vertical enable bit cannot be 1; the horizontal enable bit, the vertical enable bit, the shift enable bit, the forward enable bit and the label enable bit are connected with a function selector, and the function selector is used for switching functions; the shift enable bit and the forward enable bit cannot be 1 at the same time, when the shift enable bit is 1, the horizontal enable bit must be 1, and the vertical enable bit is 0; when the shift enable bit is 1, the function selector starts a clearing function, and the clearing function is used for explaining clearing the task board in the storage grid of the designated x coordinate in the queuing storage area; the appointed x coordinate is provided by a coordinate input device, the coordinate input device receives the input x coordinate number as the appointed x coordinate, the function selector triggers the clearing mark starting work, and the clearing mark clears the task board taking the value of the x coordinate number as the x coordinate in the queuing storage area; when the input enable bit is 1, the horizontal enable bit, the vertical enable bit, the shift enable bit and the label enable bit are invalid, and the queue storage area receives the storage of the task board; the in-enable bit is used for explaining the storage of the receiving task board; the shift enabling bit is used for explaining that the task cards in the queuing storage area are cleared, and the label enabling bit is used for explaining that the virtual players are searched for to distribute tasks according to the requirements of labels; step six, when the shift enable bit is 0, the tag enable bit is 0, the further enable bit is 0, the horizontal enable bit and the vertical enable bit are combined to control the distribution of the task cards at the designated positions, the horizontal enable bit is 1, the vertical enable bit is 0, the number of x coordinates input by the coordinate input device is received, the function selector starts a row task distribution function, the row task distribution function is used for extracting the task cards of the x coordinates with the same value as the number of the x coordinates, the distribution is in ascending order according to the size of the y coordinates, and the task queuing device simultaneously distributes R tasks to the extracted task cards every time and distributes the R tasks for M times; seventhly, when the shift enable bit is 0, the tag enable bit is 0, the further enable bit is 0, the horizontal enable bit is 1, the vertical enable bit is 1, the number of x coordinates and the number of y coordinates input by the coordinate input device are received, and if the number of the input y coordinates is invalid, the function selector starts a row task allocation function; if the number of the x coordinates and the number of the y coordinates are both effective, the function selector starts a position task allocation function, the position task allocation function is used for extracting the task boards of the x coordinates with the same value as the number of the x coordinates and the y coordinates with the same value as the number of the y coordinates, and the task queue device simultaneously allocates R tasks to the extracted task boards for 1 time; step eight, when the label enable bit is 1, the function selector starts a label selection function, the label selection function is used for distributing task cards in the queuing storage area according to labels, the label selector extracts 3 times from all the task cards with the z coordinate equal to 1 in the queuing storage area, and R task cards are extracted at the same time each time; the label selector receives the input of the label, when the label is a grade value, the label selector searches the task board closest to the label in the extracted task boards, and if more than one task boards closest to the label value exist, the task board with the highest credit value is selected; when the label is the credit value, the label selector searches the task board closest to the label in the extracted task boards, and if more than one task board closest to the value of the label exists, the task board with the highest grade is selected; when more than one task board with the same grade and the same credit value exists in the selected task boards, the label selector selects the task board which enters the queuing storage area most in time, after the task board is selected by the queuing storage area, the label selector simultaneously extracts all the task boards with the same x coordinate and y coordinate as the selected task board, and the task board is extracted from the task queuing device and distributed to the tasks; after the tasks are distributed to the task cards, taking out the task cards from the queuing storage area, and distributing the virtual players with the task cards to the tasks; step nine, the coordinate input device is used for receiving input x coordinates and y coordinates which are named as x coordinate number and y coordinate number respectively, when the horizontal enable bit is 1 and the vertical enable bit is 0, the coordinate input device only receives input of one number, the input number is the x coordinate number, and the x coordinate number is effective; when the horizontal enable bit is 1 and the vertical enable bit is 1, the coordinate input device accepts the input of two numbers, the default is that the first number input is x coordinate number, the second number input is y coordinate number, and a control parameter is set in the coordinate input device, the control parameter is used for limiting the time difference between the first number input and the second number input, namely after the first number is input, the time does not exceed the value of the control parameter, the second number is input; if the difference between the time for inputting the second number and the time for inputting the first number exceeds the value of the control parameter, the input second number is invalid, and only the x coordinate number is valid; the number of x coordinates and the number of y coordinates are respectively used for designating the x coordinates and the y coordinates of the task board; all units related to time and time periods are the same; step ten, the queuing storage area is used for storing task cards of the virtual players, the task cards are used for showing the identities of the virtual players when tasks are distributed, the ID, the level, the role and the credit value of the virtual players are marked in the task cards, the initial values of the level and the credit value are respectively equal to the level and the credit value of the virtual players when the task cards are manufactured, after the tasks are distributed and stored in the queuing storage area, the credit value and the level in the task cards point to the address of the credit value and the level storage through a content change pointer, and after the content change pointer shows that the stored content in the pointed address is changed, the credit value and the level in the task cards are changed along with the change; the task board has an x coordinate, a y coordinate and a z coordinate in the queuing storage area, and the x coordinate, the y coordinate and the z coordinate are positive integers which are more than or equal to 1; the queuing storage area is divided into storage grids, one storage grid is used for storing one task board, and the coordinates of the task board are equal to the coordinates of the storage grids; after the task cards are manufactured, the x coordinate and the y coordinate are visible and the z coordinate is invisible for the virtual player with the task cards, namely the virtual player obtains the x coordinate and the y coordinate of the task cards in the queuing storage area; the system tuner firstly distributes coordinates to the storage grids, according to the generation sequence of the task boards, the coordinates are distributed in an ascending sequence from 1 according to the value of the x coordinate, and the task boards are preferentially distributed to the storage grids with the same x coordinate; step eleven, when the grade and the role of the task board are the same as those of the task board distributed firstly, or the difference between the credit value of the task board and the credit value of the task board distributed firstly is less than or equal to w, the integrated tuning device preferentially distributes the task board to a storage grid which is the same as the x coordinate and the y coordinate of the task board distributed firstly; the value of w is set by the administrator, w being a real number greater than 0; the maximum values of the x coordinate and the y coordinate are the same and are M, and the maximum value of the z coordinate is R; m is an integer greater than 1; the queue storage area is provided with a clearing label selector, and the clearing label is used for clearing the task board in the specified x-coordinate storage grid; the tag selector accepts input of a tag and performs a tag selection function; the value of M, R is specified by the administrator.
In the metastic game related to the invention, a top-down game mode is broken, a flat ecological relationship is further created, and games developed by different platforms can be intercommunicated and interconnected with other games. In addition, the block chain technology can introduce external supervision forces such as media and game supervision departments into the block chain nodes, allow a third party to supervise and check transaction data in the game, and enable the external forces such as the media to be technically capable of supervising whether game assets are fair and overdischarged.
M, R set in the present invention is specified by the administrator. The function selector can appoint to take out the task cards in the storage grids of the appointed x coordinate and y coordinate from the queuing storage area; the information in the task board can be expanded, and the content of the label and the strategy of searching the label in the queuing storage area can be appointed.
The beneficial results of the invention are as follows: the method for distributing the tasks in the game in the metacorology provided by the invention designs various ways for extracting the tasks to distribute the tasks; the invention can distribute the tasks with fixed frequency, can distribute the tasks in preset time and can distribute the tasks in appointed time, in addition, the invention not only can assign the tasks in batches by appointing the virtual players in a multiple mode, but also can distribute the tasks to the players with similar attributes; the invention adopts a method of cooperation of a plurality of modules, has definite functions and has great reference function for other applications.
The above description is only for the preferred embodiment of the present invention, and should not be used to limit the scope of the claims of the present invention. While the foregoing description will be understood and appreciated by those skilled in the relevant art, other equivalents may be made thereto without departing from the scope of the claims.

Claims (1)

1. A method for distributing tasks in a game under a meta-universe is characterized in that: the method is applied to a virtual world through a computer, after a game is called as a virtual player, the method allocates tasks for the virtual player, the virtual player obtains the tasks, and game credits can be obtained or game time can be prolonged after the tasks are completed; the implementation of the method is carried out by the task allocation module, and the task allocation module comprises a dual-mode controller, a timing refresher, a function selector, a coordinate input device, a queuing storage area, a task queuing device and a coordinator; the method comprises the steps of setting a parallel processing number, wherein the parallel processing number R is used for representing the number of tasks which are distributed simultaneously and is a natural number; the task allocation module is used for allocating specific tasks in the game; placing tasks to be done by a virtual player in the task queue, wherein a data inlet and a data outlet exist in the task queue, the data inlet is an inlet for the tasks to enter the task queue, the data outlet is an outlet for the tasks to exit from the task queue, and the default is that R tasks enter the task queue at the same time or R tasks exit from the task queue at the same time; the task queue device is used for queuing and distributing tasks made by the virtual player; step four, the dual-mode controller comprises a horizontal enable bit, a vertical enable bit, a shift enable bit, a label enable bit and an in enable bit, the dual-mode controller is provided with a time buffer area, the number of cycles, a preset number and a combined number can be placed in the time buffer area, the number of cycles is used for representing the time period for distributing tasks to the virtual players and is a determined real number, and one cycle number is arranged in the time buffer area; the preset number is used for representing a time interval for which tasks are scheduled to be distributed to the virtual player, the combination number is a combination of a period value and a section number, the combination number is used for representing that the tasks are distributed to the player by using the period value as a time period in the time interval represented by the section number, the section number is a time interval, and the section number is used for representing the time interval in which the combination number is effective; in the time interval represented by the interval number, the period number is invalid, and tasks are not distributed to the virtual players by taking the value of the period number as the period; the preset number is placed in the time buffer, the coordinator is informed in the preset number time interval, and the coordinator is used for setting the values of a horizontal enable bit, a vertical enable bit, a shift enable bit, a label enable bit and an in enable bit of the dual-mode controller and allocating coordinates in the queuing storage area; the dual-mode controller is used for controlling the function of task allocation; the time buffer area is used for storing the time period allocated by the task and the preset time; fifthly, the horizontal enabling bit is used for triggering and selecting the task cards with the x coordinate value equal to the x coordinate number in the queuing storage area, and the vertical enabling bit is used for triggering and selecting the task cards with the y coordinate value equal to the y coordinate number in the queuing storage area; the horizontal enable bit and the vertical enable bit are both 1, but when the horizontal enable bit is 0, the vertical enable bit cannot be 1; the horizontal enable bit, the vertical enable bit, the shift enable bit, the forward enable bit and the label enable bit are connected with a function selector, and the function selector is used for switching functions; the shift enable bit and the forward enable bit cannot be 1 at the same time, when the shift enable bit is 1, the horizontal enable bit must be 1, and the vertical enable bit is 0; when the shift enable bit is 1, the function selector starts a clearing function, and the clearing function is used for explaining clearing the task board in the storage grid of the designated x coordinate in the queuing storage area; the appointed x coordinate is provided by a coordinate input device, the coordinate input device receives the input x coordinate number as the appointed x coordinate, the function selector triggers a clearing mark to start working, and the clearing mark clears the task board taking the value of the x coordinate number as the x coordinate in the queuing storage area; when the input enable bit is 1, the horizontal enable bit, the vertical enable bit, the shift enable bit and the label enable bit are invalid, and the queuing storage area receives the storage of the task board; the in-enable bit is used for explaining the storage of the receiving task board; the shift enabling bit is used for explaining that the task cards in the queuing storage area are cleared, and the tag enabling bit is used for explaining that the virtual players are searched for to distribute tasks according to the requirements of tags; step six, when the shift enable bit is 0, the tag enable bit is 0, the further enable bit is 0, the horizontal enable bit and the vertical enable bit are combined to control the distribution of the task boards at the designated positions, the horizontal enable bit is 1, the vertical enable bit is 0, the number of x coordinates input by the coordinate input device is received, the function selector starts a row task distribution function, the row task distribution function is used for extracting the task boards of the x coordinates with the same value as the number of the x coordinates, the distribution is in ascending order according to the size of the y coordinate value, and the task queuing device simultaneously distributes R tasks to the extracted task boards each time and distributes the tasks for M times; seventhly, when the shift enable bit is 0, the tag enable bit is 0, the further enable bit is 0, the horizontal enable bit is 1, the vertical enable bit is 1, the number of x coordinates and the number of y coordinates input by the coordinate input device are received, and if the number of the input y coordinates is invalid, the function selector starts a row task allocation function; if the number of the x coordinates and the number of the y coordinates are both effective, the function selector starts a position task allocation function, the position task allocation function is used for extracting the task boards of the x coordinates with the same value as the number of the x coordinates and the y coordinates with the same value as the number of the y coordinates, and the task queuing device simultaneously allocates R tasks to the extracted task boards for 1 time; step eight, when the label enable bit is 1, the function selector starts a label selection function, the label selection function is used for distributing task cards in the queuing storage area according to labels, the label selector extracts 3 times from all the task cards with the z coordinate equal to 1 in the queuing storage area, and R task cards are extracted at the same time each time; the label selector receives input of labels, when the labels are of grade values, the label selector searches for the task board closest to the labels from the extracted task boards, and if more than one task boards closest to the label values exist, the task board with the highest reputation value is selected; when the label is the credit value, the label selector searches the task board closest to the label in the extracted task boards, and if more than one task board closest to the value of the label exists, the task board with the highest grade is selected; when more than one task board with the same grade and the same credit value exists in the selected task boards, the label selector selects the task board which enters the queuing storage area firstly in time, after the task board is selected by the queuing storage area, the label selector simultaneously extracts all the task boards with the same x coordinate and y coordinate as the selected task board, and the task board is extracted from the task queuing device and distributed to the tasks; after the tasks are distributed to the task cards, the task cards are taken out from the queuing storage area, and the virtual players with the task cards are distributed to the tasks; the coordinate input device is used for receiving input x coordinates and y coordinates which are named as x coordinate number and y coordinate number respectively, when the horizontal enable bit is 1 and the vertical enable bit is 0, the coordinate input device only receives input of one number, the input number is the x coordinate number, and the x coordinate number is valid; when the horizontal enable bit is 1 and the vertical enable bit is 1, the coordinate input device accepts the input of two numbers, the default is that the first number input is x coordinate number, the second number input is y coordinate number, and a control parameter is set in the coordinate input device, the control parameter is used for limiting the time difference between the first number input and the second number input, namely after the first number is input and the time does not exceed the value of the control parameter, the second number is input; if the difference between the time for inputting the second number and the time for inputting the first number exceeds the value of the control parameter, the input second number is invalid, and only the x coordinate number is valid; the number of x coordinates and the number of y coordinates are respectively used for designating the x coordinates and the y coordinates of the task board; all units related to time and time periods are the same; step ten, the queuing storage area is used for storing task cards of virtual players, the task cards are used for showing the identities of the virtual players when tasks are distributed, the ID, the level, the role and the credit value of the virtual players are identified in the task cards, the initial values of the level and the credit value are respectively equal to the level and the credit value of the virtual players when the task cards are manufactured, after the tasks are distributed and stored in the queuing storage area, the reputation value and the level in the task cards point to the credit value and the address of level storage through a content change pointer, and after the content change pointer shows that the stored content in the pointed address changes, the reputation value and the level in the task cards follow the changes; the task board has an x coordinate, a y coordinate and a z coordinate in the queuing storage area, and the x coordinate, the y coordinate and the z coordinate are positive integers which are more than or equal to 1; the queuing storage area is divided into storage grids, one storage grid is used for storing one task board, and the coordinates of the task board are equal to the coordinates of the storage grids; after the task cards are manufactured, the x coordinate and the y coordinate are visible to the virtual player with the task cards, and the z coordinate is invisible, namely the x coordinate and the y coordinate of the task cards in the queuing storage area are obtained by the virtual player; the system tuner firstly distributes coordinates to the storage grids, and according to the generation sequence of the task boards, the coordinates are distributed in an ascending order from 1 according to the value of the x coordinate, and the task boards are preferentially distributed to the storage grids with the same x coordinate; eleventh, when the grade and the role of the task board are the same as those of the task board distributed first, or the difference between the credit value of the task board and the credit value of the task board distributed first is less than or equal to w, the coordinator preferentially distributes the task board to the storage grids which are the same as the x coordinate and the y coordinate of the task board distributed first; the value of w is set by the administrator, w being a real number greater than 0; the maximum values of the x coordinate and the y coordinate are the same and are M, and the maximum value of the z coordinate is R; m is an integer greater than 1; the queue storage area is provided with a clearing mark and a label selector, and the clearing mark is used for clearing the task board in the designated x-coordinate storage grid; the tag selector accepts input of a tag and performs a tag selection function; the value of M, R is specified by the administrator.
CN202210352581.XA 2022-04-06 2022-04-06 Method for distributing tasks in game in metacorology Pending CN114849245A (en)

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