CN110102047A - Game operation treating method and apparatus, game effect methods of exhibiting and device - Google Patents

Game operation treating method and apparatus, game effect methods of exhibiting and device Download PDF

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Publication number
CN110102047A
CN110102047A CN201810103254.4A CN201810103254A CN110102047A CN 110102047 A CN110102047 A CN 110102047A CN 201810103254 A CN201810103254 A CN 201810103254A CN 110102047 A CN110102047 A CN 110102047A
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China
Prior art keywords
account number
game
sub
hot spot
specific operation
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CN201810103254.4A
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CN110102047B (en
Inventor
孙尚
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Tencent Technology Shanghai Co Ltd
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Tencent Technology Shanghai Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses a kind of game operation treating method and apparatus, game effect methods of exhibiting and devices.Wherein, this method comprises: receiving the game command of the first account number in target game, game command is used to indicate execution specific operation;In the case that the object of the first account number mark is located at normal areas, returns and execute the M implementing result that m specific operation obtains;In the case that the object of the first account number mark is located at hot spot region, it returns and executes N number of implementing result that m specific operation obtains, wherein, the transmission frequency of the game command of account number is greater than the transmission frequency of the game command of account number in normal areas in hot spot region, m is the integer not less than 1, and Integer N is less than integer M.The present invention solves the higher technical problem of resources occupation rate of the relevant technologies game server.

Description

Game operation treating method and apparatus, game effect methods of exhibiting and device
Technical field
The present invention relates to internet areas, in particular to a kind of game operation treating method and apparatus, game effect Methods of exhibiting and device.
Background technique
With the development of multimedia technology and popularizing for wireless network, the recreation of people becomes more and more abundant, such as Single machine or internet game are played by hand held media device networked game play, by computer, type of play is varied, such as bullet Curtain shooting game, venture game, simulation, role playing game, leisure chess/card game and other game etc..
In the game of most of type, player, which can choose, carries out game with other players, for example, fashionable market at present Swordsman's subject matter 3D Massively Multiplayer Online role playing game, online player can reach people up to a million even more to highest simultaneously It is more, it singly takes online player and has reached tens of thousands of people or more.
The fight experience for the single-play game that can match in excellence or beauty is experienced in the fight of part 3D Massively Multiplayer Online Role Playing Games, at this The playing method of some extensive confrontation class scene of game is provided in a little game, on the one hand keeps the hot degree of game, on the other hand The participation and game experiencing of player are improved, these fight scene of game (such as " Xiu Luocheng ", field " world BOSS " on a large scale Scape) using group's war playing method of thousand people's ranks.
In confrontation class scene of game on a large scale, small region often has accumulated a large amount of players, and the technical ability of player discharges frequency Rate can also greatly increase, and the information such as the release of the technical ability of player, mobile need to be sent to server and synchronize, and server needs All kinds of requests of player are timely responded to, in confrontation class scene of game on a large scale, since the quantity of request is much larger than it The resources occupation rate of number of requests in remaining scene, server is high, may cause server snowslide, cannot be in time to player's Request is handled, and player's delay is caused to be up to the several seconds, and the basic experience such as chat, mobile cannot all ensure, extremely reduce object for appreciation Family's experience.
The higher technical problem of resources occupation rate of needle the relevant technologies game server not yet proposes effective solution at present Certainly scheme.
Summary of the invention
The embodiment of the invention provides a kind of game operation treating method and apparatus, game effect methods of exhibiting and device, The higher technical problem of resources occupation rate at least to solve the relevant technologies game server.
According to an aspect of an embodiment of the present invention, a kind of processing method of game operation is provided, this method comprises: connecing Receive the game command of the first account number in target game, wherein game command is used to indicate execution specific operation;When the first account number mark In the case that the object of knowledge is located at normal areas, returns and execute the M implementing result that m specific operation obtains;When the first account number In the case that the object of mark is located at hot spot region, returns and execute N number of implementing result that m specific operation obtains, wherein hot spot The transmission frequency of the game command of account number is greater than the transmission frequency of the game command of account number in normal areas in region, and m is not small In 1 integer, Integer N is less than integer M.
According to an aspect of an embodiment of the present invention, a kind of game effect methods of exhibiting is provided, this method comprises: client End receives the game operation instruction of the first account number, wherein game operation instruction is used to indicate execution specific operation;When the first account number In the case that the object of mark is located at normal areas, the M implementing result obtained with execution specific operation is shown in the client Corresponding game picture;In the case that the object of the first account number mark is located at hot spot region, display and execution in the client The corresponding game picture of N number of implementing result that specific operation obtains, wherein the transmission frequency of the game command of account number in hot spot region Rate is greater than the transmission frequency of the game command of account number in normal areas, and Integer N is less than integer M.
According to another aspect of an embodiment of the present invention, a kind of processing unit of game operation is additionally provided, which includes: Receiving unit, for receiving the game command of the first account number in target game, wherein game command, which is used to indicate, executes specific behaviour Make;First return unit, it is specific in the case that the object of the first account number mark is located at normal areas, returning to execution m Operate M obtained implementing result;The case where second return unit, the object for identifying when the first account number is located at hot spot region Under, it returns and executes N number of implementing result that m specific operation obtains, wherein the transmission frequency of the game command of account number in hot spot region Rate is greater than the transmission frequency of the game command of account number in normal areas, and m is the integer not less than 1, and Integer N is less than integer M.
According to another aspect of an embodiment of the present invention, a kind of game effect displaying device is additionally provided, which includes: behaviour Make unit, the game operation for receiving the first account number instructs, wherein game operation instruction is used to indicate execution specific operation; First display unit, for showing and holding in the client in the case that the object of the first account number mark is located at normal areas The corresponding game picture of M implementing result that row specific operation obtains;Second display unit, for pair when the first account number mark In the case where being located at hot spot region, trip corresponding with N number of implementing result that execution specific operation obtains is shown in the client Play picture, wherein the transmission frequency of the game command of account number is greater than the game command of account number in normal areas in hot spot region Frequency is sent, Integer N is less than integer M.
According to another aspect of an embodiment of the present invention, a kind of storage medium is additionally provided, which includes storage Program, program execute above-mentioned method when running.
According to another aspect of an embodiment of the present invention, it additionally provides a kind of electronic device, including memory, processor and deposits The computer program that can be run on a memory and on a processor is stored up, processor executes above-mentioned side by computer program Method.
In embodiments of the present invention, in receiving target game when the game command of the first account number, game command is executed The specific operation of instruction;In the case that the region where the object of the first account number mark is normal areas, it is specific to return to execution Operate M obtained implementing result;If hot spot region, then returns and execute N number of implementing result that specific operation obtains, Integer N Less than integer M, namely when the first account number participates in game in hot spot region, server only needs operation n times to obtain n times and executes knot Fruit, and without carrying out M times, with the reduction of operation times, it can solve the resource occupation of the relevant technologies game server The higher technical problem of rate, and then reach the technical effect for reducing the resources occupation rate of game server.
Detailed description of the invention
The drawings described herein are used to provide a further understanding of the present invention, constitutes part of this application, this hair Bright illustrative embodiments and their description are used to explain the present invention, and are not constituted improper limitations of the present invention.In the accompanying drawings:
Fig. 1 is the schematic diagram of hardware environment according to the method for the embodiment of the present invention;
Fig. 2 is a kind of flow chart of the processing method of optional game operation according to an embodiment of the present invention;
Fig. 3 is a kind of schematic diagram of optional scene map according to an embodiment of the present invention;
Fig. 4 is a kind of schematic diagram of optional processor occupancy according to an embodiment of the present invention;
Fig. 5 is a kind of schematic diagram of the performance consumption of optional business according to an embodiment of the present invention;
Fig. 6 is a kind of schematic diagram of optional business model according to an embodiment of the present invention;
Fig. 7 is a kind of schematic diagram of optional group's war noninductive cutting of technical ability according to an embodiment of the present invention;
Fig. 8 is a kind of schematic diagram of optional scene of game according to an embodiment of the present invention;
Fig. 9 is a kind of schematic diagram of optional scene of game according to an embodiment of the present invention;
Figure 10 is a kind of schematic diagram of optional visual field management according to an embodiment of the present invention;
Figure 11 is a kind of schematic diagram of optional hot spot drift according to an embodiment of the present invention;
Figure 12 is a kind of schematic diagram of optional table according to an embodiment of the present invention;
Figure 13 is a kind of schematic diagram of optional scene of game according to an embodiment of the present invention;
Figure 14 is a kind of schematic diagram of optional processor occupancy according to an embodiment of the present invention;
Figure 15 is a kind of schematic diagram of the processing unit of optional game operation according to an embodiment of the present invention;And
Figure 16 is a kind of structural block diagram of terminal according to an embodiment of the present invention.
Specific embodiment
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present invention Attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is only The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people The model that the present invention protects all should belong in member's every other embodiment obtained without making creative work It encloses.
It should be noted that description and claims of this specification and term " first " in above-mentioned attached drawing, " Two " etc. be to be used to distinguish similar objects, without being used to describe a particular order or precedence order.It should be understood that using in this way Data be interchangeable under appropriate circumstances, so as to the embodiment of the present invention described herein can in addition to illustrating herein or Sequence other than those of description is implemented.In addition, term " includes " and " having " and their any deformation, it is intended that cover Cover it is non-exclusive include, for example, the process, method, system, product or equipment for containing a series of steps or units are not necessarily limited to Step or unit those of is clearly listed, but may include be not clearly listed or for these process, methods, product Or other step or units that equipment is intrinsic.
Firstly, the part noun or term that occur during the embodiment of the present invention is described are suitable for as follows It explains:
Group's war (Wild War): group's war refers to that a large amount of players are gathered in generation heavy fighting, meeting in the region of a very little Server, client performance is caused bottleneck occur.
Snowslide (Avalanche): the service for delay sensitive, when external request is more than system processing capacity, if being System does not do corresponding protection, may cause the accumulative timeout request of history and reaches certain scale, forms pernicious follow as snowball Ring.Since each request of system processing is invalid because of time-out, the service ability that system external is presented is 0, and this feelings It cannot restore automatically under condition.
One side according to an embodiment of the present invention provides a kind of embodiment of the method for the processing method of game operation.
Optionally, in the present embodiment, the processing method of above-mentioned game operation can be applied to as shown in Figure 1 by servicing In the hardware environment that device 101 and terminal 103 are constituted.As shown in Figure 1, server 101 is connected by network with terminal 103 It connects, may also include and provide the database 105 of game data storage service for server, above-mentioned network includes but is not limited to: wide area Net, Metropolitan Area Network (MAN) or local area network, terminal 103 are not limited to PC, mobile phone, tablet computer etc..The game operation of the embodiment of the present invention Processing method can be executed by server 101, can also be executed by terminal 103, can also be by server 101 and eventually End 103 executes jointly.Wherein, the processing method that terminal 103 executes the game operation of the embodiment of the present invention is also possible to by installing Client on it executes.
As shown in Figure 1, in the technical solution of the application, participate in an object of the application game player can for one or Multiple, when player is multiple (such as n), terminal 103 may include user terminal 103_1, user terminal 103_2 to user terminal 103_n;User terminal 103_1 is equipped with client, and embodiments herein is described in detail below with reference to step shown in FIG. 1:
Client on step S11, user terminal 103_1 detects that the game operation of the first account number in the client is (right Should be instructed in the game operation of player's level) when, send the game command (trip of player's level in this way for corresponding to the game operation Play the game command of the corresponding game bottom of operational order) to server.
Step S12, server specify specific operation (i.e. game operation, such as attack operation) corresponding with game command.Tool The execution method of body is as shown in Figure 2.
Method is executed compared to operation in the related technology, the present processes are to the implementing result for indicating operation Performance (picture element corresponding with the specific operation in the game picture such as shown on the client) is cut, to reduce Server stress.
Step S13, by the expression effect of specific operation be synchronized to user terminal 103_1, can also be synchronized to and the terminal Each terminal (or client) in same hot spot region.
In embodiments herein, improvement relates generally to step S12 and step S13, is explained one by one below.Fig. 2 It is a kind of flow chart of the processing method of optional game operation according to an embodiment of the present invention, the method for operating in server side As shown in Fig. 2, this method may comprise steps of:
Step S202 receives the game command of the first account number in target game, and game command, which is used to indicate, executes specific behaviour Make, such as instruction executes specific operation to the second account number in the target time period, and the first account number and the second account number are in target game Scene map in participate in target game account number, such as the virtual account number of player.
Above-mentioned target game can be the internet game participated in by multiple account numbers, and including but not limited to barrage is swum Play, venture game, simulation, role playing game, leisure game, the online tactics competitive game of more people and other game.Mesh One or more scene maps can be provided according to player's demand by marking game, and player can select according to demand, above-mentioned First account number and the second account number are that player's account number of game is participated in Same Scene map, can be with for each scene map According to temperature (being mainly reflected in transmission frequency of the game command of all account numbers in region within the unit time to determine) by scene Map partitioning is several regions, i.e. hot spot region and Non-hotspot region (or being normal areas).
Above-mentioned specific operation is the operation that the first account number is triggered by game command on the client, such as to the second account number Attack operation etc., which is executed after being synchronized to server by server, and makees specific operation execution by client Performance in the process, such as within the effective time of the specific operation (such as target time section), client was made in each sub- period Make periodically performance (stage or total implementing result of specific operation are shown by game picture), and the implementing result is Be handed down to well by server operation client namely server calculate how many a implementing results can make on the client how much It is a periodically to show, such as M.Server receives game command, can execute specific operation in the target time period.
Step S204 is returned in the case that the object of the first account number mark is located at normal areas and is executed m specific operation M obtained implementing result.
Specific operation may include the game behaviour of one or more types to the general designation of the game operation in target game Make, m above-mentioned specific operation can be 1 specific operation or multiple specific operations, can be with when the multiple specific operations of expression are It is expressed as the different or different part game operation of multiple types, may also indicate that the game operation of multiple same types, at this time " multiple specific operations " can be understood as " multiple specific operation ", that is, the game operation of same type is performed a plurality of times, such as first The game operation (such as attack operation) that account number is initiated to the second account number.
For any one region of the scene map of target game, can in the region game command of account number transmission Frequency is come to distinguish the region be normal areas or hot spot region, and the transmission frequency of the game command of account number is greater than in hot spot region The transmission frequency of the game command of account number in normal areas.
Optionally, in " returning to the M implementing result for executing m specific operation and obtaining ", " returning to M implementing result " Operation and the operation of " executing m specific operation " can execute on a different server, and such as server execution m is specific Operation, M obtained implementing result are sent to another server, return to M implementing result by the latter (another server) To terminal;The operation of " returning to M implementing result " and the operation of " executing m specific operation " can also be same server and execute 's.
Step S206 is returned in the case that the object of the first account number mark is located at hot spot region and is executed m specific operation Obtained N number of implementing result, Integer N are less than integer M.
Above-mentioned the object of mark " the first account number be located at normal areas " can be understood as object that the first account number is identified (such as Game role) where region be normal areas;Correspondingly, " object of the first account number mark is located at hot spot region " is understood that Region where the object (such as game role) identified by the first account number is hot spot region.
It should be noted that in one embodiment, can be executed by being settled accounts in server, and return to implementing result It is shown to terminal, at this point, only operation n times can obtain N number of executing knot during server side executes specific operation Fruit can mitigate the operation pressure of server side with the reduction of calculation times without operation M times.In other embodiments In, whether the region that can also first judge that the object of the first account number mark is currently located by server is hot spot region, then will Judging result returns to terminal, and the display strategy being correspondingly arranged is transferred by terminal, to show different implementing results.
S202 to step S206 is held in receiving target game when the game command of the first account number through the above steps The specific operation of row game command instruction;In the case that the region where the object of the first account number mark is normal areas, return The M implementing result that receipt row specific operation obtains;If hot spot region, then returns and execute N number of execution that specific operation obtains As a result, Integer N is less than integer M, namely when the first account number participates in game in hot spot region, server only needs operation n times to obtain N Secondary implementing result, and without carrying out M times, with the reduction of operation times, it can solve the relevant technologies game server The higher technical problem of resources occupation rate, and then reach the technical effect for reducing the resources occupation rate of game server.
In the technical solution that step S202 is provided, the mode for receiving the game command of the first account number in target game includes But it is not limited to such as under type:
(1) game paddle
Game paddle can be with the terminal where client in a manner of wired or wireless (such as bluetooth, near-field communication NFC) It connects, each button or knob on game paddle correspond to corresponding game command or multiple buttons and the combination of knob is corresponding Corresponding game command, the game command of acquisition are the instruction of the button or knob triggering on game paddle.
(2) touch screen
Terminal where client may include touch screen, and player can be by the operation interface of touch screen offer (such as void Slide etc. on quasi- key, touch screen) the corresponding game command of triggering, the game command of acquisition is the behaviour on touch screen Make the instruction triggered.
(3) gesture identification
Terminal where client may include that (such as camera can exist or collect independently of terminal gesture recognition module At at the terminal), player can send corresponding game command, the game command of acquisition to client by different gestures That is the instruction that identifies of gesture recognition module.
In receiving target game after the game command of the first account number, in response to game command, in the target time period Specific operation is executed to the second account number.
Above-mentioned specific operation can be can be in a period of time persistently in a certain range (can be denoted as target zone) The operation that damages of account number, such as the first account number a certain attack technical ability (such as " seamless ", " Gui Xuan " technical ability) or using A certain attack stage property.Above-mentioned target zone can centered on the position of first role that the first account number is identified in the scene, Pre-determined distance is the border circular areas of radius (such as 5 meters, 10 meters), can also be the region where attack stage property.
(1) hot spot region (including step S21- step S23) is determined
For any one normal areas in the scene map of target game, type can be carried out in the following way and cut It changes.
Step S21 monitors the transmission frequency of the game command of multiple account numbers in normal areas, as obtained in scene map The transmission frequency of the game command of account number in normal areas.
It should be noted that the game command of account number is all is located in the region in the normal areas of above-mentioned statistics The various game commands that account number is sent.
Optionally, it can obtain and participate in the game that all account numbers of target game are sent in second time period in normal areas The total degree of instruction;Using the above-mentioned total degree being calculated and the ratio of the time span of second time period as in normal areas The transmission frequency of the game command of account number.
Optionally, calculate when it is also possible to consider in normal areas participate in target game all account numbers account number quantity, For example, all account numbers account number quantity (namely number of players) reached certain numerical value (second threshold can be denoted as, such as 20,40, 50 etc.) when, then the execution of step S21 is triggered.A kind of optional mode is as follows: can obtain the quantity of account number in normal areas;? In the case that the quantity of account number reaches second threshold in normal areas, in other words, only the quantity of account number reaches one in the region After definite value, then monitor the transmission frequency of the game command of multiple account numbers in normal areas.
Step S22, in the case where sending frequency and reaching first threshold (such as 2000 times per minute 800 times per minute etc.), It determines and above-mentioned normal areas is changed to hot spot region.
Step S23 maintains the area type of normal areas constant in the case where transmission frequency is not up to first threshold, The area type that hot spot region is such as indicated with first identifier, the area type of normal areas is indicated with second identifier, in other words, certain The area type in a region is identified as the first mark, then the region is hot spot region, the mark of the area type in some region For the second mark, then the region is normal areas, and the mark in the constant i.e. region of the area type of above-mentioned maintenance normal areas is still It is so second identifier.
(2) conversion (including step S31- step S32) of hot spot region
Step S31 obtains the transmission frequency of game command of the account number in first time period in hot spot region.
Step S32, when the transmission frequency of the game command in first time period is lower than third threshold value, (such as 600 times per minute Deng) in the case where, which is changed to normal areas.
Optionally, above-mentioned first time period may include multiple continuous periods, when the transmission frequency of game command is more In the case where being below third threshold value in a continuous period, hot spot region is changed to normal areas.
For hot spot region, since hot spot region may shift, therefore statistics available hot spot region is in each period The transmission frequency of game command, meanwhile, cause user's body in order to avoid hot spot region and the frequent switching of normal areas generation The problem of testing poor (completely showed when such as, when and carry out part performance), the transmission frequency of statistics available multiple periods, Only hot spot region is below third threshold value in the transmission frequency of continuous multiple periods (such as the 4th threshold value first time period) When, it is just downgraded to normal areas, i.e., when the transmission frequency of the game command in multiple first time period is respectively less than third threshold In the case that the period number of value and multiple first time period reaches the 4th threshold value, hot spot region is changed to normal areas.
(3) it for the account number in hot spot region, can be showed according to the present processes
In the embodiment of step S206, the execution number to sub-operation included by specific operation is reduced to N by M (reduction herein refers to for normal areas, if the object of the first account number mark is located at normal areas, time executed Number is M, if being located at hot spot region, then the number executed is N), and sub-operation included by n times specific operation is executed, obtain N A implementing result executes sub-operation included by specific operation every time and is corresponding with an implementing result, a kind of optional embodiment party Formula is as follows:
Step S2061 merges M the first sub-operations that the specific operation of acquisition includes according to the time is executed, obtains To N number of second sub-operation, wherein the second sub-operation is merged at least one first sub-operation, by specific behaviour M the first sub-operations that work includes replace with N number of second sub-operation for merging and obtaining, and the implementing result of specific operation is to execute spy The first sub-operation for including is operated calmly or the second sub-operation obtains;Then it is replaced using N number of second sub-operation that merging obtains Fall M the first sub-operations that specific operation includes, in this way, sub-operation included by specific operation is become from M the first sub-operations N number of second sub-operation.
Optionally, above-mentioned M the first sub-operations are the operation for the execution time being provided in target time section, such as mesh The period that the period is 10 seconds is marked, 10,10 the first sub-operations of M were successively executed at the 1st second to the 10th second.
It should be noted that the specific operation triggered can be effective whithin a period of time for one for player Technical ability the specific operation can be decomposed into multiple first sub-operations, the execution of each first sub-operation for server As a result for showing the interim attack effect of the specific operation.The type for the first sub-operation that decomposition obtains can be a variety of Multiplicity, it is such as directly used in the sub-operation (first kind can be denoted as) damaged to second, for setting off the behaviour of attack effect Make (such as Rendering operations) (Second Type can be denoted as).
Different types of sub-operation, merging mode can be different, i.e., in above-mentioned technical proposal " according to executing the time to spy M the first sub-operations for including are operated calmly to merge, and obtain N number of second sub-operation " it can realize as follows:
Such as the first sub-operation of the above-mentioned first kind, to executing temporally adjacent first in M the first sub-operations Sub-operation merges, and obtains N number of second sub-operation, when for merging into the execution of multiple first sub-operations of the second sub-operation Between adjacent and multiple first sub-operations sub-operation number be the 5th threshold value, for example, 10 above-mentioned the first sub-operations, as N is 2, then preceding 5 the first sub-operations are merged into second sub-operation, rear 5 the first sub-operations are merged into one second son behaviour Make;
It is sub to temporally adjacent first is executed in M the first sub-operations for the first sub-operation of above-mentioned Second Type Operation merges, and obtains N number of second sub-operation, and each first sub-operation is configured with corresponding significance level parameter, is used for Merge at least one the first sub-operation of the second sub-operation execution is temporally adjacent and the second sub-operation be at least one first Significance level parameter is not less than the first sub-operation of the 6th threshold value in sub-operation.
The significance level parameter of each first sub-operation can be it is pre-configured, such as to crucial performance relevant first Sub-operation, significance level parameter is bigger, shows incoherent first sub-operation with key, and significance level parameter is smaller, What is filtered out herein is some the first sub-operations relevant to crucial performance, so as to realize crucial table on the client Existing, if sub-operation a significance level parameter is 1, sub-operation b significance level parameter is 2, and sub-operation c significance level parameter is 3, son Operating d significance level parameter is 4, and sub-operation e significance level parameter is 5, if included sub-operation has sub-operation b, sub- behaviour Make d, sub-operation e, as long as and retain it is most important two, retain sub-operation d and sub-operation e, if need to only retain most important 1 It is a, then retain sub-operation e.
Optionally, above-mentioned extent index can also be more greatly game plan configuration, directly go convenient for planning from operational angle Except certain non-key effects.
Step S2062 executes N number of second sub-operation that specific operation includes to the second account number in the target time period.
(4) execution of specific operation
Optionally, it is executed as follows when the time reaching the execution time of some the second sub-operation:
The Target Attribute values of second account number are reduced by the first numerical value according to the instruction of the second sub-operation by step S2063, and raw At for indicating that (the second account number is the account for being indicated to execute attack operation in the account number of target game by the first account number to the second account number Number) Target Attribute values reduce the first numerical value implementing result, the first numerical value be the first account number to the second account number execute second son When operation, the sum of the numerical value of the Target Attribute values reduction of the second account number, in other words, the first numerical value are for merging into the second son behaviour Multiple first sub-operations made (use the sum of the numerical value of the Target Attribute values reduction of the second account number, i.e. this multiple first sub-operation In the first sub-operation for merging into the second sub-operation) in each sub-operation to the numerical value of the Target Attribute values reduction of the second account number Accumulation and;
Step S2064 searches animation information (such as some crucial performances) corresponding with the second sub-operation, and generates and be used for table Show the implementing result of animation information.
For the implementing result of each second sub-operation, can directly be held after the completion of each second sub-operation executes Row result is handed down to client (including the client where the first account number, client etc.) where the second account number and is showed, And without waiting for the implementing result of next second sub-operation.
It should be noted that the first account number mark object from the most normal areas of the zone-transfer for hot spot region In the case that region participates in target game, if where the account number (such as the first account number) in hot spot region has left because of various reasons Hot spot region, and enter other regions.It is battled as a side chases another party, hot spot region certainly will occur and switch, but due to It is pressed for time, it may not determine that the region newly entered is hot spot region, goes out at this point for from hot spot region according to preceding method Come account number (hot spot account number can be denoted as), in special time period (length of period can be configured, such as 10 seconds, 20 seconds, 1 minute etc.) receive the game command of the first account number in the case where, showed still according to mechanism before, keep returning The case where executing N number of implementing result that specific operation obtains, i.e., receiving the game command of the first account number in special time period Under, it keeps returning to N number of implementing result that execution specific operation obtains.Step S202 is extremely walked in specific mechanism and previous embodiment Rapid S206 is identical, and details are not described herein.
It should be noted that the above embodiments are to be illustrated so that m is 1 as an example, it, can be by m in the case that m is greater than 1 Each specific operation in a specific operation in the manner described above cuts its display effect, or by m specific operation As a whole, m specific operation is divided into several stages (i.e. M the first sub-operations), then in the manner described above to it Display effect is cut.
One side according to an embodiment of the present invention provides a kind of embodiment of the method for game effect methods of exhibiting.The party Method can be run in terminal side, suitable for being equipped with the terminal device of client, can specifically include following steps:
Step S51, client receive the game operation instruction of the first account number, and it is specific that game operation instruction is used to indicate execution Operation, the client can be the client of target game, and game operation instruction is that the first account number triggering game in client refers to It enables, client executes game command institute for the game command that the first account number triggers to be sent to server and receives server The implementing result that the specific operation of instruction obtains.
Step S52, in the case that the object of the first account number mark is located at normal areas, display and execution in the client The corresponding game picture of M implementing result that specific operation obtains.
Step S53, in the case that the object of the first account number mark is located at hot spot region, display and execution in the client The corresponding game picture of N number of implementing result that specific operation obtains, wherein the transmission frequency of the game command of account number in hot spot region Rate is greater than the transmission frequency of the game command of account number in normal areas, and Integer N is less than integer M.
The transmission frequency of account number density and game command in above-mentioned hot spot region is all larger than account number in normal areas Account number density and transmission frequency.
Through the above steps, when detecting game operation instruction in the client, client triggers the first account number Game operation instruction is sent to server and receive that server executes that the indicated specific operation of game operation instruction obtains holds Row is as a result, in the case where the object of the first account number mark is located at normal areas, and display executes spy with server in the client The obtained corresponding game picture of M implementing result is operated calmly, the case where the object of the first account number mark is located at hot spot region Under, show game picture corresponding with the server obtained N number of implementing result of execution specific operation in the client, namely the For one account number when hot spot region participates in game, server only needs operation n times to obtain n times implementing result, and without carrying out M times, with The reduction of operation times, can solve the higher technical problem of resources occupation rate of the relevant technologies game server, into And reach the technical effect for reducing the resources occupation rate of game server.
Optionally, in the embodiment of step S53, the object that the object of the first account number mark can identify the second account number is held Row specific operation, the step of showing game picture corresponding with the obtained N number of implementing result of execution specific operation in the client Include: the object for the first account number mark, according to performed specific operation, reduces the game of the object of the first account number mark Special efficacy is simultaneously shown;For the object of the second account number mark, according to performed specific operation, reduce the second account number is performed frequency Rate and display frequency value.
In the present embodiment, in the virtual scene of target game, the object (being denoted as first role) of the first account number mark, The object of second account number mark is therefore the operating effect attacked, example to be shown by object of attack (being denoted as second role) Such as, second role fall blood frequency be 5 seconds it is primary, fall blood 5 every time and drip, rather than 1 second when being located at normal areas is primary, every time Fall to bleed;Or part special efficacy (the multiple special efficacys played when being located at normal areas attacked for indicating second role In more important special efficacy), or reduce the broadcasting frequency for indicating special efficacy that second role is attacked.
It in other embodiments, can also be for the object of the first account number mark, to show corresponding game effect.For example, For the object of the first account number mark, show that its game special is reduced rear game picture.
As a kind of optional embodiment, embodiments herein is described in detail by taking Massively Multiplayer Online Games as an example below:
As shown in figure 3, player, which can choose, carries out game with other players, for example, mesh in the game of most of type The role playing game (such as " day knife ") of the 3D Massively Multiplayer Online of swordsman's subject matter in preceding fashionable market, highest while online player It is even more that (group fight against player) i.e. in scene map can reach people up to a million, singly takes online player and has reached tens of thousands of people or more It is more.The playing method of some extensive confrontation class scene of game is provided in these game, as nearly 1000 people group fight playing method it is online at the beginning of It is just faced with snowslide, as shown in figure 4, horizontal axis indicates the time, the longitudinal axis indicates that processor CPU accounting (occupies for the CPU performance of server Rate), the occupancy of CPU almost 100%, player's delay is up to 10000ms or more, and the basic experience such as chat, mobile cannot all be protected Barrier, player feedback is extremely strong, and it is high to optimize urgent degree.
Applicant is as shown in Figure 5 by the performance consumption situation that statistics obtains each operation system, it can be seen that technical ability disappears Consumed nearly 60% performance, caching buff, player's movement, game AI (such as some non-player's control roles), the synchronization of player's data, Other equal performance consumptions are less, skill growing system whole flow process complex, scratch hot spot to realization details and are not obviously able to satisfy, show An utterly inadequate amount is obtained, the application optimizes technical ability from operational angle and achieves good effect.
In the technical solution of the application, ensure that the fight experience of non-group's war player is not damaged using hot spot region scheme It loses, is degraded using delay and hot spot player's mechanism solves the problems, such as that performance is shaken when group's war battlefield is mobile, fights in thousand crowds When ensured that player enjoys smooth fight experience.
(1) the noninductive cutting for technical ability of fighting
Player's group wartime business model (group fight against model) that flocks together is mainly reflected in four aspects as shown in FIG. 6:
(1) frequency is discharged, player singles' technical ability release frequency that solely struggles against is lower (as about 1.2 seconds are primary) under normal circumstances, But the technical ability release frequency of player is higher during group's war (will discharge within such as every 0.8 second primary), because in group wartime player It does not need to walk, is more likely to station stake output.
(2) aggregation extent, group's wartime have accumulated numerous players (such as a small range (in the range of such as at 150*150 meters) The player of nearly 1000 people), scene is very chaotic, and player has no time to attend to the performance of each technical ability.
(3) fight strategy, singles, which solely struggle against, pays close attention to fistfight skill, enjoys course of battle, very sensitive to showing, however, group Wartime player focuses more on technical ability as a result, being not concerned with process, it is desirable to which attack as early as possible, more to the greatest extent simultaneously eliminates other side.
(4) technical ability is liked: being counted to the consumption of each technical ability, the results are shown in Table 1.
Table 1
Occupation Technical ability Consume accounting
It is too white It is seamless 10.82%
It is very military Gui Xuan 11.77%
It is fragrant Brattice 10.24%
It is very military From deep pool 6.94%
It amounts to About 40%
Above-mentioned distribution meets sixteen principles, and small part technical ability consumes most performances, and performance hot spot is concentrated very much, plays Family enjoys a lot to discharge AOE (abbreviation of Area Of Effect', referring to has the technical ability of the range effect) injury of high frequency, such as " nothing Trace " in 3 seconds can to caused in a certain range 30 times injury, " Gui Xuan " in 2 seconds to caused in a certain range 10 times injury time.
Therefore, the optimum ideals of the application are to utilize group battlefield scape confusion, eliminate enemy as early as possible, is less quick to fight performance The business characteristic of sense carries out specific aim cutting to hot spot small part AOE technical ability outstanding, as makes player noninductive to cutting as possible Know.
(2) group's war noninductive cutting main means of technical ability
It is as shown in Figure 7:
(1) frequency of injury is reduced, improves the injury effect of single, such as 10 times per second original, every time 20 points of injuries, adjustment After become 1 time per second, single injury 200.
(2) save non-key performance, the insensitive performance of some groups of wartime can be removed, when such as attacking with smolder, The special efficacys such as kindling.
(3) the autonomous optimization planned, planning directly remove certain non-key effects from operational angle.
If the switching of technical ability normal version and cutting originally is only according to system pressure, that is to say, that when system pressure is high The technical ability of all player's releases is all switched to reduction version, is likely encountered two problems as shown in Figure 8 and Figure 9:
(1) in situation 1 as shown in Figure 8, for the player of outburst group's war, if the player for challengeing PK by oneself also switches To reduce version, they just will easily perceive that abnormal, the certain performance of technical ability is not right, influence whether their fight experience.
(2) there can be multiple maps in the same process, such as group battlefield figure and pair in scene in situation 2 as shown in Figure 9 This map (such as passes through the map that specific NPC enters in the specific time), and a certain map outburst group's war causes in process System pressure increases, and when the player of other maps is also switched to reduction version, they just will easily perceive that the exception of technical ability, also can Influence their fight experience.
Fight experience is the core competitiveness of game, and according to player's demand, the optimization for group's war cannot be influenced normally Player, it is therefore desirable to group's war behavior is accurately identified, therefore, it is proposed to which map (is divided into heat by " the point regions mechanism " of the application Point region and Non-hotspot region, or be normal areas).
(3) regions mechanism is put
The region that group's war occurs is referred to as hot spot region, and there are two features for it:
(1) player's density needs to assemble a certain number of players.
(2) technical ability discharges frequency, and player needs to discharge technical ability with certain frequency.
In an alternative embodiment, as shown in Figure 10, the visual field management of scene can be based on classical nine grids, Each grid has chained list (list of technical ability quantity) to record the technical ability burst size in the list of players of current grid, player Density can directly be read from grid, as long as therefore record player's technical ability release frequency of the grid, scheme is as follows:
The step of judging hot spot region (i.e. hot spot region configuration) is as follows:
(1) when the player that (is equivalent to a region) in grid is greater than threshold value A (i.e. second threshold), starting one records the lattice The round-robin queue of player's technical ability burst size (namely quantity of game command) in son, queue indicate system in the corresponding time from top to bottom The technical ability burst size of meter, such as the 1st second 20 times, the 2nd second 43 times, it is 27 times that the 3rd second current.
(2) there are a verniers to be directed toward this current second for round-robin queue, when player discharges technical ability, the technical ability release of current second Number increases primary, such as currently detected technical ability release, then the technical ability burst size of the 3rd second statistics adds 1, it is 28 times.
(3) one second time moved backward to rear vernier, and the technical ability release number that vernier is newly directed toward is reset, while calculating preceding N The sum of technical ability release number of second, then sets hot spot region for the grid if it is greater than threshold value B.
It here is due to skill per second why using first N seconds of technical ability number rather than directly with the technical ability number of previous second Can burst size randomness it is big, may upper one second meet and this second is unsatisfactory for, cause technical ability cutting version and normal version always Between switch, cause performance burr occur, the time elongate after be conducive to the stability of raising system.
(4) solution of point drift problem
Group war battlefield be ceaselessly to move, a side chases another party and battles, certainly will switch grid the case where, The problem of will appear hot spot drift when switching grid (as shown in figure 11):
On the one hand old grid is since number rapid drawdown is at Non-hotspot region, and on the other hand new grid does not have enough time also becoming hot spot Region, so as to cause during across grid player collective switch to normal version from version is cut, cause performance burr occur, when Burr is especially frequent when battlefield is in border district.
For the scheme that old grid takes delay to degrade, as shown in figure 12.
The technical ability frequency of statistics grid can be all gone each second to calculate whether grid is hot spot region, only continuous n times are (such as 6 times, it is 8 inferior) region when being Non-hotspot region, is just really downgraded to Non-hotspot region, before determination method is shown in by calculated result Text, in table " 0 " be expressed as the judgement of " hot spot region " be it is false, it is true that " 1 ", which is expressed as the judgement of " hot spot region ", in table.
Hot spot player mechanism is used for new grid, as shown in figure 13, player is moved to grid nearby from hot spot region When the player indicia be hot spot player, and give a protection duration, hot spot is equally using reducing version, when hot spot player protects In length, new grid increases, discharges the raising of technical ability frequency with players number, which can also grow into hot spot region.It is final logical It crosses the two mechanism and has ensured that group war player can be smoother in performance when switching grid.
Technical ability switching flow is as follows:
Step S61, player is looked first at when discharging technical ability whether in hot spot region, no if so then execute step S63 Then follow the steps S62.
Step S62 judges that player is the hot spot player player of hot spot region (be located at), if it is thening follow the steps S63, it is no to then follow the steps S64.
Step S63 runs the manifestation mode of " the dedicated cutting version of group's war " to show technical ability.
Step S64 runs the manifestation mode that divides exactly to show technical ability.
The region is downgraded to commonly by step S65 if the transmission frequency of the game command of the player in the region reduces Region (Non-hotspot region).
Normal version is used if being neither, and reduction version is used if being if there is one.
(5) effect of optimization
The consumption statistics of single technical ability are as shown in table 2, and single technical ability hot spot is destroyed, and technical ability consumption distribution is more rationally, uniformly.
Table 2
Occupation Technical ability Consume accounting
It is too white It is seamless 2.64%
It is very military Gui Xuan 3.23%
It is fragrant Brattice 2.77%
It is very military From deep pool 1.90%
It amounts to About 10.5%
The CPU Expenditure Levels of whole system are as shown in figure 14, successfully control CPU 60% or so, fight experience is flowed Freely, player feedback is good.Group's war of the smoothness support even more people's scales of 1000 people, effect is top in same category game 's.
Using the technical solution of the application, do specific aim cutting using player group peculiar service feature of fighting, accomplish user without Perception;Using the scheme of hot spot region, solve the problems, such as that group's war cuts the fight experience for influencing non-group's war player;Utilize delay The mechanism to degrade with hot spot player solves the problems, such as group's war battlefield performance burr in moving process.
It should be noted that for the various method embodiments described above, for simple description, therefore, it is stated as a series of Combination of actions, but those skilled in the art should understand that, the present invention is not limited by the sequence of acts described because According to the present invention, some steps may be performed in other sequences or simultaneously.Secondly, those skilled in the art should also know It knows, the embodiments described in the specification are all preferred embodiments, and related actions and modules is not necessarily of the invention It is necessary.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned implementation The method of example can be realized by means of software and necessary general hardware platform, naturally it is also possible to by hardware, but it is very much In the case of the former be more preferably embodiment.Based on this understanding, technical solution of the present invention is substantially in other words to existing The part that technology contributes can be embodied in the form of software products, which is stored in a storage In medium (such as ROM/RAM, magnetic disk, CD), including some instructions are used so that a terminal device (can be mobile phone, calculate Machine, server or network equipment etc.) execute method described in each embodiment of the present invention.
Other side according to an embodiment of the present invention additionally provides a kind of for implementing the processing side of above-mentioned game operation The processing unit of the game operation of method.Figure 15 is a kind of processing unit of optional game operation according to an embodiment of the present invention Schematic diagram, as shown in figure 15, the apparatus may include: receiving unit 1501, the first return unit 1503 and second return to list Member 1505.
Receiving unit 1501, for receiving the game command of the first account number in target game, wherein game command is for referring to Show execution specific operation;
First return unit 1503, in the case that the object of the first account number mark is located at normal areas, return to be held The M implementing result that m specific operation of row obtains;
Second return unit 1505, in the case that the object of the first account number mark is located at hot spot region, return to be held N number of implementing result that m specific operation of row obtains, wherein the transmission frequency of the game command of account number is greater than general in hot spot region The transmission frequency of the game command of account number in logical region, m are the integer not less than 1, and Integer N is less than integer M.
It should be noted that the receiving unit 1501 in the embodiment can be used for executing the step in the embodiment of the present application S202, the first return unit 1503 in the embodiment can be used for executing the step S204 in the embodiment of the present application, the implementation The second return unit 1505 in example can be used for executing the step S206 in the embodiment of the present application.
Herein it should be noted that above-mentioned module is identical as example and application scenarios that corresponding step is realized, but not It is limited to above-described embodiment disclosure of that.It should be noted that above-mentioned module as a part of device may operate in as In hardware environment shown in FIG. 1, hardware realization can also be passed through by software realization.
By above-mentioned module, in receiving target game when the game command of the first account number, game command instruction is executed Specific operation;In the case that the region where the object of the first account number mark is normal areas, returns and execute specific operation M obtained implementing result;It if hot spot region, then returns and executes N number of implementing result that specific operation obtains, Integer N is less than Integer M, namely when the first account number participates in game in hot spot region, server only needs operation n times to obtain n times implementing result, and Without carrying out M times, with the reduction of operation times, the resources occupation rate that can solve the relevant technologies game server is higher The technical issues of, and then reach the technical effect for reducing the resources occupation rate of game server.
The device of the application may also include that monitoring modular, for monitoring the game command of multiple account numbers in normal areas Send frequency;Switching module, in the case where transmission frequency reaches first threshold, normal areas to be switched to hot zone Domain;Maintenance module, for maintaining the area type of normal areas constant in the case where transmission frequency is not up to first threshold.
Optionally, monitoring modular is also used to: obtaining the quantity of account number in normal areas;The quantity of account number in normal areas In the case where reaching second threshold, the transmission frequency of the game command of multiple account numbers in normal areas is monitored.
The device of the application may also include that acquisition module, for obtaining in hot spot region account number in first time period The transmission frequency of game command;Module is changed, is lower than third threshold for the transmission frequency when the game command in first time period In the case where value, hot spot region is changed to normal areas.
Optionally, first time period includes multiple continuous periods, when the transmission frequency of game command is multiple continuous Period in be below third threshold value in the case where, hot spot region is changed to normal areas, i.e., change module can also be used in When the transmission frequency of the game command in multiple first time period reaches the period of third threshold value and multiple first time period In the case that number reaches the 4th threshold value, hot spot region is changed to normal areas.
The device of the application may also include that third return unit, and the object for identifying in the first account number is from hot spot region In the case where being transferred to normal areas participation target game, the feelings of the game command of the first account number are received in special time period Under condition, keep returning to N number of implementing result that execution specific operation obtains.
The device of the application may also include that execution unit, the N number of implementing result obtained for executing specific operation, specifically Execution number to sub-operation included by specific operation can be reduced to N by M, and execute the behaviour of son included by specific operation Make, obtains N number of implementing result.
Specific operation includes M the first sub-operations, wherein execution unit can include: merging module, when for according to executing Between include to specific operation M the first sub-operations merge, obtain N number of second sub-operation, wherein the second sub-operation is pair What at least one first sub-operation merged;Replacement module, M the first sub-operations for including by specific operation replace It is changed to N number of second sub-operation for merging and obtaining.
Optionally, merging module can also be used in: carry out to the first temporally adjacent sub-operation is executed in M the first sub-operations Merge, obtains N number of second sub-operation, wherein for merging into the execution time phase of multiple first sub-operations of the second sub-operation The sub-operation number of adjacent and multiple first sub-operations is the 5th threshold value;And/or it is temporally adjacent to being executed in M the first sub-operations The first sub-operation merge, obtain N number of second sub-operation, wherein each first sub-operation is configured with corresponding important Extent index, for merging into, the execution of at least one the first sub-operation of the second sub-operation is temporally adjacent and the second sub-operation is Significance level parameter is not less than the first sub-operation of the 6th threshold value at least one first sub-operation.
Optionally, execution unit may include execution module, be used for: according to the instruction of the second sub-operation by the mesh of the second account number It marks attribute value and reduces by the first numerical value, and generate the execution knot that the Target Attribute values for indicating the second account number reduce by the first numerical value Fruit, wherein the first numerical value is Target Attribute values of multiple first sub-operations to the second account number for merging into the second sub-operation The sum of numerical value of reduction, the second account number are the account number of target game;And/or animation information corresponding with the second sub-operation is searched, And generate implementing result for indicating animation information.
Other side according to an embodiment of the present invention additionally provides a kind of for implementing above-mentioned game effect methods of exhibiting Game effect show device.The apparatus may include:
Operating unit, the game operation for receiving the first account number instruct, wherein game operation instruction is used to indicate execution Specific operation;
First display unit, in the case that the object for working as the first account number mark is located at normal areas, in the client Show game picture corresponding with the M implementing result that execution specific operation obtains;
Second display unit, in the case that the object for working as the first account number mark is located at hot spot region, in the client Show game picture corresponding with N number of implementing result that execution specific operation obtains, wherein the game of account number refers in hot spot region The transmission frequency of order is greater than the transmission frequency of the game command of account number in normal areas, and Integer N is less than integer M.
Optionally, the transmission frequency of the account number density and game command in hot spot region is all larger than account number in normal areas Account number density and send frequency.
Optionally, the object of the first account number mark can execute specific operation, the second display to the object that the second account number identifies Unit can also be used in: reduce pair of the first account number mark according to performed specific operation for the object of the first account number mark The game special of elephant and display;The second account number is reduced according to performed specific operation for the object of the second account number mark It is performed frequency and display frequency value.
By above-mentioned module, when detecting game operation instruction in the client, client triggers the first account number Game operation instruction is sent to server and receive that server executes that the indicated specific operation of game operation instruction obtains holds Row is as a result, in the case where the object of the first account number mark is located at normal areas, and display executes spy with server in the client The obtained corresponding game picture of M implementing result is operated calmly, the case where the object of the first account number mark is located at hot spot region Under, show game picture corresponding with the server obtained N number of implementing result of execution specific operation in the client, namely the For one account number when hot spot region participates in game, server only needs operation n times to obtain n times implementing result, and without carrying out M times, with The reduction of operation times, can solve the higher technical problem of resources occupation rate of the relevant technologies game server, into And reach the technical effect for reducing the resources occupation rate of game server.
Using the technical solution of the application, do specific aim cutting using player group peculiar service feature of fighting, accomplish user without Perception;Using the scheme of hot spot region, solve the problems, such as that group's war cuts the fight experience for influencing non-group's war player;Utilize delay The mechanism to degrade with hot spot player solves the problems, such as group's war battlefield performance burr in moving process.
Herein it should be noted that above-mentioned module is identical as example and application scenarios that corresponding step is realized, but not It is limited to above-described embodiment disclosure of that.It should be noted that above-mentioned module as a part of device may operate in as In hardware environment shown in FIG. 1, hardware realization can also be passed through by software realization, wherein hardware environment includes network Environment.
Other side according to an embodiment of the present invention additionally provides a kind of for implementing the processing side of above-mentioned game operation The server or terminal of method.
Figure 16 is a kind of structural block diagram of terminal according to an embodiment of the present invention, and as shown in figure 16, which may include: One or more (one is only shown in Figure 16) processors 1601, memory 1603 and (such as above-mentioned implementation of transmitting device 1605 Sending device in example), as shown in figure 16, which can also include input-output equipment 1607.
Wherein, memory 1603 can be used for storing software program and module, such as the game operation in the embodiment of the present invention The corresponding program instruction/module for the treatment of method and apparatus, processor 1601 by operation be stored in it is soft in memory 1603 Part program and module realize the processing side of above-mentioned game operation thereby executing various function application and data processing Method.Memory 1603 may include high speed random access memory, can also include nonvolatile memory, such as one or more magnetism Storage device, flash memory or other non-volatile solid state memories.In some instances, memory 1603 can further comprise The memory remotely located relative to processor 1601, these remote memories can pass through network connection to terminal.Above-mentioned net The example of network includes but is not limited to internet, intranet, local area network, mobile radio communication and combinations thereof.
Above-mentioned transmitting device 1605 is used to that data to be received or sent via network, can be also used for processor with Data transmission between memory.Above-mentioned network specific example may include cable network and wireless network.In an example, Transmitting device 1605 includes a network adapter (Network Interface Controller, NIC), can pass through cable It is connected with other network equipments with router so as to be communicated with internet or local area network.In an example, transmission dress 1605 are set as radio frequency (Radio Frequency, RF) module, is used to wirelessly be communicated with internet.
Wherein, specifically, memory 1603 is for storing application program.
The application program that processor 1601 can call memory 1603 to store by transmitting device 1605, it is following to execute Step:
Receive the game command of the first account number in target game, wherein game command is used to indicate execution specific operation;
In the case that the object of the first account number mark is located at normal areas, M that m specific operation of execution obtains are returned Implementing result;
In the case that the object of the first account number mark is located at hot spot region, return m specific operation of execution obtains N number of Implementing result, wherein the transmission frequency of the game command of account number is greater than the game command of account number in normal areas in hot spot region Transmission frequency, m is integer not less than 1, and Integer N is less than integer M.
Processor 1601 is also used to execute following step:
Client receives the game operation instruction of the first account number, wherein game operation instruction, which is used to indicate, executes specific behaviour Make;
In the case that the object of the first account number mark is located at normal areas, shows in the client and execute specific operation The obtained corresponding game picture of M implementing result;
In the case that the object of the first account number mark is located at hot spot region, shows in the client and execute specific operation The obtained corresponding game picture of N number of implementing result, wherein the transmission frequency of the game command of account number is greater than general in hot spot region The transmission frequency of the game command of account number, Integer N are less than integer M in logical region.
Using the embodiment of the present invention, when the first account number participates in game in hot spot region, server only needs operation n times to obtain N times implementing result, and without carrying out M times, with the reduction of operation times, it can solve the relevant technologies game server The higher technical problem of resources occupation rate, and then reach the technical effect for reducing the resources occupation rate of game server.
Optionally, the specific example in the present embodiment can be with reference to example described in above-described embodiment, the present embodiment Details are not described herein.
It will appreciated by the skilled person that structure shown in Figure 16 is only to illustrate, terminal can be smart phone (such as Android phone, iOS mobile phone), tablet computer, palm PC and mobile internet device (Mobile Internet Devices, MID), the terminal devices such as PAD.Figure 16 it does not cause to limit to the structure of above-mentioned electronic device.For example, terminal is also May include than shown in Figure 16 more perhaps less component (such as network interface, display device) or have and Figure 16 institute Show different configurations.
Those of ordinary skill in the art will appreciate that all or part of the steps in the various methods of above-described embodiment is can It is completed with instructing the relevant hardware of terminal device by program, which can store in a computer readable storage medium In, storage medium may include: flash disk, read-only memory (Read-Only Memory, ROM), random access device (Random Access Memory, RAM), disk or CD etc..
The embodiments of the present invention also provide a kind of storage mediums.Optionally, in the present embodiment, above-mentioned storage medium can With the program code of the processing method for executing game operation.
Optionally, in the present embodiment, above-mentioned storage medium can be located at multiple in network shown in above-described embodiment On at least one network equipment in the network equipment.
Optionally, in the present embodiment, storage medium is arranged to store the program code for executing following steps:
S71 receives the game command of the first account number in target game, wherein game command, which is used to indicate, executes specific behaviour Make;
S72 returns to m specific operation of execution and obtains in the case that the object of the first account number mark is located at normal areas M implementing result;
S73 returns to m specific operation of execution and obtains in the case that the object of the first account number mark is located at hot spot region N number of implementing result, wherein in hot spot region the transmission frequency of the game command of account number be greater than normal areas in account number game The transmission frequency of instruction, m are the integer not less than 1, and Integer N is less than integer M.
Optionally, storage medium is also configured to store the program code for executing following steps:
S81, client receive the game operation instruction of the first account number, wherein game operation instruction, which is used to indicate, executes spy Fixed operation;
S82, in the case that the object of the first account number mark is located at normal areas, display and execution are specific in the client Operate the obtained corresponding game picture of M implementing result;
S83, in the case that the object of the first account number mark is located at hot spot region, display and execution are specific in the client Operate the obtained corresponding game picture of N number of implementing result, wherein the transmission frequency of the game command of account number is big in hot spot region In the transmission frequency of the game command of account number in normal areas, Integer N is less than integer M.
Optionally, the specific example in the present embodiment can be with reference to example described in above-described embodiment, the present embodiment Details are not described herein.
Optionally, in the present embodiment, above-mentioned storage medium can include but is not limited to: USB flash disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or The various media that can store program code such as CD.
The serial number of the above embodiments of the invention is only for description, does not represent the advantages or disadvantages of the embodiments.
If the integrated unit in above-described embodiment is realized in the form of SFU software functional unit and as independent product When selling or using, it can store in above-mentioned computer-readable storage medium.Based on this understanding, skill of the invention Substantially all or part of the part that contributes to existing technology or the technical solution can be with soft in other words for art scheme The form of part product embodies, which is stored in a storage medium, including some instructions are used so that one Platform or multiple stage computers equipment (can be personal computer, server or network equipment etc.) execute each embodiment institute of the present invention State all or part of the steps of method.
In the above embodiment of the invention, it all emphasizes particularly on different fields to the description of each embodiment, does not have in some embodiment The part of detailed description, reference can be made to the related descriptions of other embodiments.
In several embodiments provided herein, it should be understood that disclosed client, it can be by others side Formula is realized.Wherein, the apparatus embodiments described above are merely exemplary, such as the division of the unit, and only one Kind of logical function partition, there may be another division manner in actual implementation, for example, multiple units or components can combine or It is desirably integrated into another system, or some features can be ignored or not executed.Another point, it is shown or discussed it is mutual it Between coupling, direct-coupling or communication connection can be through some interfaces, the INDIRECT COUPLING or communication link of unit or module It connects, can be electrical or other forms.
The unit as illustrated by the separation member may or may not be physically separated, aobvious as unit The component shown may or may not be physical unit, it can and it is in one place, or may be distributed over multiple In network unit.It can select some or all of unit therein according to the actual needs to realize the mesh of this embodiment scheme 's.
It, can also be in addition, the functional units in various embodiments of the present invention may be integrated into one processing unit It is that each unit physically exists alone, can also be integrated in one unit with two or more units.Above-mentioned integrated list Member both can take the form of hardware realization, can also realize in the form of software functional units.
The above is only a preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered It is considered as protection scope of the present invention.

Claims (15)

1. a kind of processing method of game operation characterized by comprising
Receive the game command of the first account number in target game, wherein the game command is used to indicate execution specific operation;
In the case that the object of first account number mark is located at normal areas, returns to m specific operations of execution and obtain M implementing result;
In the case that the object of first account number mark is located at hot spot region, returns to m specific operations of execution and obtain N number of implementing result, wherein in the hot spot region transmission frequency of the game command of account number be greater than the normal areas in account Number game command transmission frequency, m is integer not less than 1, and Integer N is less than integer M.
2. the method according to claim 1, wherein further include:
Monitor the transmission frequency of the game command of multiple account numbers in the normal areas;
In the case where the transmission frequency reaches first threshold, the normal areas is switched to the hot spot region;
In the case where the transmission frequency is not up to the first threshold, maintain the area type of the normal areas constant.
3. according to the method described in claim 2, it is characterized in that, by the normal areas be switched to the hot spot region it Before, further comprise:
Obtain the quantity of account number in the normal areas;
In the case that the quantity of account number reaches second threshold in the normal areas, multiple account numbers in the normal areas are monitored Game command the transmission frequency.
4. the method according to claim 1, wherein the method also includes:
Obtain the transmission frequency of game command of the account number in first time period in the hot spot region;
In the case that the transmission frequency of the game command in the first time period is lower than third threshold value, by the hot spot region It is changed to the normal areas.
5. according to the method described in claim 4, it is characterized in that, the first time period include multiple continuous periods, In the case that the transmission frequency of game command is below third threshold value within multiple continuous periods, by the hot spot region It is changed to the normal areas.
6. according to the method described in claim 5, it is characterized in that, first account number mark object from the hot zone In the case that domain is transferred to the normal areas participation target game, the method also includes:
In the case where receiving the game command of first account number in special time period, keep returning to the execution specific behaviour Make obtained N number of implementing result.
7. executing N number of execution knot that the specific operation obtains the method according to claim 1, wherein returning Fruit includes:
The execution number of sub-operation included by the specific operation is reduced to N by M, and is executed included by the specific operation Sub-operation, obtain N number of implementing result.
8. the method according to the description of claim 7 is characterized in that the specific operation includes M the first sub-operations, wherein The step of execution number of sub-operation included by the specific operation is reduced to N by M include:
The M the first sub-operations that the specific operation includes are merged according to the time is executed, obtain N number of second son behaviour Make, wherein second sub-operation is merged at least one described first sub-operation;
The M the first sub-operations that the specific operation includes are replaced using obtained N number of second sub-operation is merged.
9. according to the method described in claim 8, it is characterized in that, according to executing described in the time includes to the specific operation The step of M the first sub-operations merge, obtain N number of second sub-operation include:
It is merged to temporally adjacent first sub-operation is executed in the M the first sub-operations, obtains described N number of second Sub-operation, wherein for merge obtain multiple first sub-operations of second sub-operation execution it is temporally adjacent and more The sub-operation number of a first sub-operation is the 5th threshold value;And/or
It is merged to temporally adjacent first sub-operation is executed in the M the first sub-operations, obtains described N number of second Sub-operation, wherein each first sub-operation is configured with corresponding significance level parameter, for merging into second son The execution of at least one first sub-operation of operation is temporally adjacent and second sub-operation be at least one described first Significance level parameter is not less than first sub-operation of the 6th threshold value in sub-operation.
10. method according to claim 8, which is characterized in that execute sub-operation packet included by the specific operation It includes:
The Target Attribute values of the second account number are reduced by the first numerical value according to the instruction of the second sub-operation, and generates and described executes knot Fruit, wherein second account number is the account number of the target game, and corresponding first account number is performed the specific behaviour Make, when first numerical value is that the first account number executes second sub-operation to second account number, the mesh of second account number Mark the sum of the numerical value of attribute value reduction;And/or
Animation information corresponding with second sub-operation is searched, and generates the execution knot for indicating the animation information Fruit.
11. a kind of game effect methods of exhibiting, suitable for being equipped with the terminal device of client characterized by comprising
Client receives the game operation instruction of the first account number, wherein the game operation instruction, which is used to indicate, executes specific behaviour Make;
When first account number mark object be located at normal areas in the case where, in the client display with execution described in The corresponding game picture of M implementing result that specific operation obtains;
When first account number mark object be located at hot spot region in the case where, in the client display with execution described in The corresponding game picture of N number of implementing result that specific operation obtains, wherein the hair of the game command of account number in the hot spot region The transmission frequency for sending frequency to be greater than the game command of account number in the normal areas, Integer N are less than integer M.
12. according to the method for claim 11, which is characterized in that account number density and game in the hot spot region refer to The transmission frequency of order is all larger than the account number density of account number in the normal areas and sends frequency.
13. according to the method for claim 11, which is characterized in that the object of the first account number mark can be to the second account number The object of mark executes the specific operation, wherein display obtains N number of with the execution specific operation in the client The step of implementing result corresponding game picture includes:
The object of the first account number mark is reduced according to performed specific operation for the object of first account number mark Game special is simultaneously shown;And/or
For the object of second account number mark, according to performed specific operation, reduce the second account number is performed frequency And display frequency value.
14. a kind of game effect shows device characterized by comprising
Operating unit, the game operation for receiving the first account number instruct, wherein the game operation instruction is used to indicate execution Specific operation;
First display unit, in the case that the object for working as first account number mark is located at normal areas, in the client Show game picture corresponding with the M implementing result that the execution specific operation obtains;
Second display unit, in the case that the object for working as first account number mark is located at hot spot region, in the client Game picture corresponding with N number of implementing result that the execution specific operation obtains is shown in end, wherein in the hot spot region The transmission frequency of the game command of account number is greater than the transmission frequency of the game command of account number in the normal areas, and Integer N is less than Integer M.
15. a kind of electronic device, including memory, processor and it is stored on the memory and can transports on the processor Capable computer program, which is characterized in that the processor executes the claims 1 to 13 by the computer program Method described in one.
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