CN108211361B - The determination method and apparatus of virtual resource acquisition probability, storage medium, electronic device in game - Google Patents
The determination method and apparatus of virtual resource acquisition probability, storage medium, electronic device in game Download PDFInfo
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- CN108211361B CN108211361B CN201711240805.3A CN201711240805A CN108211361B CN 108211361 B CN108211361 B CN 108211361B CN 201711240805 A CN201711240805 A CN 201711240805A CN 108211361 B CN108211361 B CN 108211361B
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- 238000000034 method Methods 0.000 title claims abstract description 70
- 238000003860 storage Methods 0.000 title claims abstract description 21
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- 238000005516 engineering process Methods 0.000 abstract description 14
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- 230000005540 biological transmission Effects 0.000 description 14
- 230000000694 effects Effects 0.000 description 8
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- 238000010586 diagram Methods 0.000 description 6
- 230000006399 behavior Effects 0.000 description 5
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- 230000008901 benefit Effects 0.000 description 4
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Information Transfer Between Computers (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The invention discloses the determination method and apparatus of virtual resource acquisition probability, storage medium, electronic device in a kind of game.Wherein, this method comprises: in response to the first instruction of the first account number in got, identification information is shown in the client of application, when identification information is used to identify the sub- period performance objective operation in target time section, first role obtains the probability addition of the virtual resource in the virtual scene of application;In the second instruction for getting the first account number, instruction first role executes the object run of the first instruction instruction, and search in target time section when performance objective operation where the corresponding destination probability addition of target sub- period;First role at least determined by performance objective operation based on destination probability addition obtain the probability of the virtual resource in the virtual scene of application.The present invention solves the single technical problem of mode of operation of game in the related technology.
Description
Technical field
The present invention relates to internet areas, in particular to a kind of determination side of virtual resource acquisition probability in game
Method and device, storage medium, electronic device.
Background technique
With the development of multimedia technology and popularizing for wireless network, the recreation of people becomes more and more abundant, such as
Single machine or internet game are played by hand held media device networked game play, by computer, type of play is varied, such as bullet
Curtain shooting game, venture game, simulation, role playing game, leisure game and other game etc..
The game of most of type may be implemented to network, and more people are online simultaneously to be played.For example in basketball type games, Yong Huke
Shoot, grab, nut cap, lay up by realizations such as touch control operation, button operation, handle operations, dunk shot etc. operate, wherein game
In role be simulation true basket baller, different basket ballers has different field goalds, robs and be broken into
Power, nut cap rate etc..
During one innings of game, the type operations for fighting the role of both sides are single, and for example in shooting, player is only needed
Shooting button is pressed, equipment can determine whether to hit according to the field goalds of the corresponding basket baller of the role.For another example
When grabbing, player, which only needs to press, grabs button, and equipment can grab success rate according to the corresponding basket baller of the role come really
It is fixed whether to grab success.For nut cap, lay up, the operations such as dunk shot it is also similar.
However the hit rate of basket baller is not unalterable in reality movement, but only provided in current game
This single operation mode, machine according only to sportsman average field goalds, averagely grab success rate this because usually
The operating result of player is determined, so that game has lacked interest.
For the single technical problem of the mode of operation of game in the related technology, effective solution side is not yet proposed at present
Case.
Summary of the invention
The embodiment of the invention provides the determination method and apparatus of virtual resource acquisition probability, storages in a kind of game to be situated between
Matter, electronic device, the single technical problem of mode of operation at least to solve game in the related technology.
According to an aspect of an embodiment of the present invention, a kind of determination side of virtual resource acquisition probability in game is provided
Method, comprising: in response to the first instruction of the first account number in got, identification information is shown in the client of application,
Wherein, son when identification information is used to identify the sub- period performance objective operation in target time section, in target time section
Probability addition of the period to the virtual resource in the virtual scene applied is obtained for first role by performance objective operation,
First role is that performance objective operates and belongs to the virtual role of the first account number in virtual scene;Getting the first account number
Second instruction when, instruction first role execute first instruction instruction object run, and search and executed in target time section
Target sub- period corresponding destination probability addition where when object run;At least first jiao is determined based on destination probability addition
Color obtains the probability of the virtual resource in the virtual scene of application by performance objective operation.
According to another aspect of an embodiment of the present invention, additionally provide virtual resource acquisition probability in a kind of game determines dress
It sets, comprising: display unit, for the first instruction of the first account number in the application in response to getting, in the client of application
Show identification information, wherein when identification information is used to identify the sub- period performance objective operation in target time section, target
The sub- period in period obtains the general of the virtual resource in virtual scene for first role to by performance objective operation
Rate addition, first role are that performance objective operates and belongs to the virtual role of the first account number in virtual scene;Operating unit,
For in the second instruction for getting the first account number, instruction first role to execute the object run of the first instruction instruction, and looks into
Look for the target sub- period corresponding destination probability addition where when operating with performance objective in target time section;Determination unit,
The virtual money in virtual scene is obtained at least determining first role by performance objective operation based on destination probability addition
The probability in source.
According to another aspect of an embodiment of the present invention, a kind of storage medium is additionally provided, which includes storage
Program, program execute above-mentioned method when running.
According to another aspect of an embodiment of the present invention, it additionally provides a kind of electronic device, including memory, processor and deposits
The computer program that can be run on a memory and on a processor is stored up, processor executes above-mentioned side by computer program
Method.
In embodiments of the present invention, it when getting the first instruction of the first account number in application, is shown in the client of application
Show identification information, when identification information is used to identify the sub- period performance objective operation in target time section, target time section
In the sub- period to by performance objective operation come for first role obtain application virtual scene in virtual resource it is general
Rate addition, in the second instruction for getting the first account number, instruction first role executes the object run of the first instruction instruction, and
Search in target time section when performance objective operation where the corresponding destination probability addition of target sub- period;To at least
First role determined by performance objective operation based on destination probability addition obtain the probability of the virtual resource in virtual scene,
In game process, player can select corresponding probability addition by the transmission opportunity of operation " the second instruction ", can solve
It has determined the single technical problem of mode of operation of game in the related technology, and then has reached the technology effect of mode of operation in abundant game
Fruit.
Detailed description of the invention
The drawings described herein are used to provide a further understanding of the present invention, constitutes part of this application, this hair
Bright illustrative embodiments and their description are used to explain the present invention, and are not constituted improper limitations of the present invention.In the accompanying drawings:
Fig. 1 is showing for the hardware environment of the determination method of virtual resource acquisition probability in game according to an embodiment of the present invention
It is intended to;
Fig. 2 is the stream of the determination method of virtual resource acquisition probability in a kind of optional game according to an embodiment of the present invention
Cheng Tu;
Fig. 3 is a kind of schematic diagram of optional interface according to an embodiment of the present invention;
Fig. 4 is a kind of schematic diagram of optional interface according to an embodiment of the present invention;
Fig. 5 is a kind of schematic diagram of optional interface according to an embodiment of the present invention;
Fig. 6 is a kind of flow chart of optional resource acquisition method of determining probability according to an embodiment of the present invention;
Fig. 7 is a kind of flow chart of optional resource acquisition method of determining probability according to an embodiment of the present invention;
Fig. 8 is that the determining device of virtual resource acquisition probability is shown in a kind of optional game according to an embodiment of the present invention
It is intended to;
Fig. 9 is that the determining device of virtual resource acquisition probability is shown in a kind of optional game according to an embodiment of the present invention
It is intended to;And
Figure 10 is a kind of structural block diagram of terminal according to an embodiment of the present invention.
Specific embodiment
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present invention
Attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is only
The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people
The model that the present invention protects all should belong in member's every other embodiment obtained without making creative work
It encloses.
It should be noted that description and claims of this specification and term " first " in above-mentioned attached drawing, "
Two " etc. be to be used to distinguish similar objects, without being used to describe a particular order or precedence order.It should be understood that using in this way
Data be interchangeable under appropriate circumstances, so as to the embodiment of the present invention described herein can in addition to illustrating herein or
Sequence other than those of description is implemented.In addition, term " includes " and " having " and their any deformation, it is intended that cover
Cover it is non-exclusive include, for example, the process, method, system, product or equipment for containing a series of steps or units are not necessarily limited to
Step or unit those of is clearly listed, but may include be not clearly listed or for these process, methods, product
Or other step or units that equipment is intrinsic.
One side according to an embodiment of the present invention provides a kind of determination method of virtual resource acquisition probability in game
Embodiment of the method.
Optionally, in the present embodiment, in above-mentioned game the determination method of virtual resource acquisition probability can be applied to as
In the hardware environment shown in FIG. 1 being made of server 102 and terminal 104.As shown in Figure 1, server 102 by network with
Terminal 104 is attached, and above-mentioned network includes but is not limited to: wide area network, Metropolitan Area Network (MAN) or local area network, terminal 104 are not limited to
PC, mobile phone, tablet computer etc..The resource acquisition method of determining probability of the embodiment of the present invention can be executed by server 102,
It can also be executed by terminal 104, can also be and executed jointly by server 102 and terminal 104.Wherein, terminal 104 executes sheet
The resource acquisition method of determining probability of inventive embodiments is also possible to be executed by client mounted thereto.
For example, in the game of the embodiment of the present invention determination method of virtual resource acquisition probability by terminal 104 come when executing,
By taking application is game application as an example:
Step S11, in player after the user terminals such as mobile terminal, computer start game application, by game server
102 provide game services for user terminal.
Step S12, player carry out game operation at the terminal (such as " shooting ").
Above-mentioned game operation includes but is not limited to: shooting in basketball game is grabbed, nut cap, is laid up, the behaviour such as dunk shot
Make, the batting operation in golf game, the operation such as shooting, movement in barrage game, in role playing game
Stage property uses, role links up the operations such as interactive, purchase game resource, and the stage property in more online tactics competitive games of people is used, attacked
The operation such as hit, defend.
Above-mentioned game operation can be moment completion, be also possible to the process with certain time length, such as
For shooting operation, for user in click " shooting " button, corresponding role can complete center of gravity pushing, take-off, adjustment shooting appearance
(this sequence of operations can consume the regular hour, and interface can be presented in the form of picture for the sequence of operations such as gesture
In), user in release " shooting " button, launch from the hand of the role by basketball, to complete shooting operation.
Above-mentioned game operation is the operation for obtaining corresponding virtual resource (namely game resource), including but not office
It is limited to: obtains score by shooting, obtain game point by batting, game reward, stage property etc. is obtained by shooting,
Game item, game gold coin are obtained by the operation in role playing, at the virtual games resource such as long value, pass through online tactics
Stage property in competitive game obtains score, stage property, game reward etc. using, attack, defence etc..
Step S13, user terminal carry out corresponding game logic processing (i.e. game processing) according to the game operation of user.
Specific game logic treatment process is as follows:
Step S131 shows identification information in the client of game application according to the game operation of user, is getting
When the second of first account number instructs, instruction first role executes the object run of the first instruction instruction, and lookup and object time
Target sub- period corresponding destination probability addition where when performance objective operates in section, identification information is for identifying in target
When sub- period performance objective operation in the period, sub- period in target time section to by performance objective operation come for
First role obtains in the virtual scene of application the probability addition of the virtual resource of (namely virtual scene of game), first role
For in virtual scene performance objective operate and belong to the virtual role of the first account number;
Step S132 at least determines first role by performance objective operation based on destination probability addition to obtain in game
Game resource (namely virtual resource in the virtual scene of game application) probability.
Step S14, the result operated according to above-mentioned probability Resume Mission is to client, including but not limited to: showing
Shooting whether hit as a result, whether golf hit, the stage property in role playing game into hole by shooting object
It obtains, growth, successfully etc. whether the stage property consumption in more online tactics competitive games of people, place are attacked, defend.
Above-mentioned steps S11 to step S14 is a full implementation process for including technical scheme, the skill of the application
Art scheme relates generally to step S13 wherein, and the technical solution of step S13 is described in detail below with reference to specific embodiment.
Fig. 2 is the stream of the determination method of virtual resource acquisition probability in a kind of optional game according to an embodiment of the present invention
Cheng Tu, as shown in Fig. 2, this method may comprise steps of:
Step S202 is shown in the client of application in response to the first instruction of the first account number in got
Identification information, when identification information is used to identify the sub- period performance objective operation in target time section, in target time section
The sub- period to by performance objective operation come for first role obtain application virtual scene in virtual resource probability
Addition, first role are that performance objective operates and belongs to the virtual role of the first account number in virtual scene.Target time section
At the time of initial time is no earlier than place when getting the first instruction, the time span of object time corresponds in the role of game
First role, also can execute " object run " according to role.
Above-mentioned game include but is not limited to barrage game, venture game, simulation, role playing game,
Leisure game, the online tactics competitive game of more people and other game.(such as above-mentioned the first account number subsequent refers to for above-mentioned account number
The second account number etc.) can be game account number in the game, be also possible to other marks with game account number with corresponding relationship
Know the account number in information, such as cell-phone number, the pet name, other application (such as instant messaging application, social application) or game.
Above-mentioned identification information be for identifying " game operation " (namely object run) during, finally execute should
Whether the opportunity of " game operation " is able to carry out successful influence namely probability addition on it, and whether which is able to carry out into
Function has a basic probability of success, which is can be (or general to a certain degree on the basis of the probability of success on basis
Rate) increase or decrease the probability of success, under the influence of this feature of time dimension, whether which is finally able to carry out success
Probability be based on the probability of success one and the probability of success that increases or decreases between aggregate-value.
Above-mentioned target time section includes multiple sub- periods, and each sub- period is corresponding with a probability addition, if mesh
The execution time of mark operation fell on some sub- period, then corresponding probability addition is that the probability of the sub- period adds
At.
Step S204, in the second instruction for getting the first account number, instruction first role executes the first instruction instruction
Object run, and search in target time section when performance objective operation where target sub- period corresponding destination probability add
At.
Above-mentioned the first instruction and the second instruction is the instruction being used in conjunction with each other, and such as the first instruction " can open for user
It is dynamic " instruction of game application, the second instruction be the instruction that executes " game operation ";If " game operation " is a process, then
First instruction can be the instruction that instruction is ready to carry out " game operation ", if player clicks, touch-control " shooting " button, the second instruction
It can be the instruction that instruction executes " game operation ", such as discharge " shooting " button.
Namely in real operational processes, player can realize the transmission of the first instruction and the second instruction by operation, lead to
The cooperation (being primarily referred to as the combination of time dimension) for crossing the two instructions can enrich the mode of operation in game, improve player
Interest and operating experience.In basketball type games, user can be corresponding to select by adjusting the transmission opportunity of the second instruction
Higher probability addition, and then improve " shooting feel ".
Step S206 at least determines first role by performance objective operation based on destination probability addition to obtain application
The probability of virtual resource in virtual scene.
Optionally, application can be obtained by performance objective operation based on the determine the probability first role of multiple characteristic dimensions
Virtual scene in virtual resource probability, the information of multiple characteristic dimensions include according to destination probability addition determine time
The probability of dimension.
It should be noted that the probability obtained herein value simulation truth under obtain, embody role itself,
Environment, teammate, enemy (or other side) are to the true impact situation of the player, and such as in basketball type games, game role is simulation
Reality movement in basket baller, reality movement in basket baller hit rate be not it is unalterable, often by
To oneself, the influence of environment, teammate, enemy, as its shooting suffers from oneself physical condition, commencing height, surface frame angle, is
It is no to have teammate's shielding, whether have the influence when opposing players interference.And above-mentioned probability is based on a series of this shadow
Ring what at least one of factor was obtained.
S202 to step S206 through the above steps, when getting the first instruction of the first account number in application, in application
Identification information is shown in client, when identification information is used to identify the sub- period performance objective operation in target time section,
The sub- period in target time section obtains the void in the virtual scene applied for first role to by performance objective operation
The probability addition of quasi- resource, in the second instruction for getting the first account number, instruction first role executes the first instruction instruction
Object run, and search in target time section when performance objective operation where target sub- period corresponding destination probability add
At;It obtains at least determining first role by performance objective operation based on destination probability addition virtual in virtual scene
The probability of resource, in game process, player can select corresponding probability by the transmission opportunity of operation " the second instruction "
Addition can solve the single technical problem of the mode of operation of game in the related technology, and then reach and operate in abundant game
The technical effect of mode.
Below by taking " basketball game " as an example, embodiments herein is described in detail.
By the above method be applied to " basketball game " when, be equivalent to this application provides one kind by color segmentation (or figure
Case segmentation), the implementation of the time slot on hit rate addition (or weaken) digital prompt key opportunity.Sportsman shoots in gaming
Hit rate will receive the influence of exit (i.e. the length of key press time), shooting of selling is too early or can all reduce goal too late
Probability, thus need to construct it is a kind of can convey shooting exit mode.
Different additionally, due to rebounder's act of shooting, leading to the act of shooting time span of different sportsmen is also not
With, therefore there is a need for being able to the configuration for dynamically adjusting shooting exit, according to the different shooting slots of soccer star's act of shooting
Distribution of color can also dynamically adjust.
To shoot, there are many color (or patterns) for slot, and differentiation key opportunity is poor, key opportunity is medium and key opportunity is excellent
Shows etc. (sincerely as example, it is more careful to divide herein), can provide hit after the key opportunity that system reads player
The digital prompt of rate addition (or decrease).
It is described in detail below with reference to the step S202 to step S206 of the application.
It can as follows be that each role (corresponds to specific before executing the technical solution that step S202 is provided
Basket baller) configure its vernier (i.e. time identifier) movement speed, shoot slot (i.e. target area) multiple color (or
Pattern) distribution.
(1) vernier of configuration shooting slot
In some direction, (i.e. first direction, the direction can be the side on straight line to above-mentioned shooting slot (i.e. target area)
To being also possible to the direction of circular arc) on length be it is fixed, since the duration that each role carries out game operation may be not
With, namely the length of time that is characterized of each unit length on shooting slot be it is different, therefore, when for indicating current
Between shooting slot on position vernier movement speed be it is different, can specifically configure as follows:
Optionally, before getting the first instruction of the first account number in application, when being retrieved as the target of first role configuration
Between section time span;According to target area length in a first direction and for first role configuration target time section when
Between length determine when showing time identifier in the client of application, the movement speed of time identifier in a first direction.
The time span (time consumed needed for sportsman's shooting) of above-mentioned target time section can be to the true of the sportsman
What real shooting situation was counted, to guarantee that experience is close or identical with truth in game.
(2) color of configuration shooting slot or pattern distribution
Optionally, the configuration information of first role is obtained before the first instruction of the first account number in getting application, and
Target area is divided into according to each subregion length in a second direction of target area indicated by configuration information more
Sub-regions.Second direction is related to the shape of target area, and if target shape is camber line, then second direction is where camber line
Direction;If target shape is rectangle, then length or wide direction of the second direction along rectangle.
Above-mentioned configuration information is counted to the true shooting situation of the sportsman, and shooting operation is being carried out
In the process, it is sold in each of this period sub- period and (corresponds to release shooting button and the second instruction), it is right
The influence (hit rate addition) namely destination probability addition of its mean hit rate.As shown in figure 3, different subregions is corresponding with
Different hit rate addition, such as " -30% " of subregion 1, " 20% " of subregion 3.
In the technical solution that step S202 is provided, instructed in response to the first of the first account number in got,
Identification information is shown in the client of application.
(1) about the type of identification information
First, being identified by color or pattern.
Optionally, the target area for indicating shooting slot may include multiple subregions, and each subregion is corresponding with shooting life
Middle rate addition, namely show that identification information includes: to show in the target area of the client of application in the client of application
Multiple first identifier information, target area include multiple subregions corresponding to multiple sub- periods in target time section, often
Sub-regions are for showing a first identifier information.Subregion as shown in Figure 3 indicates color with different filling patterns
Or pattern.
Optionally, when initial, although there is the difference of color or pattern in each subregion, but the brightness of all subregions
Or tone is identical, when being in certain sub-regions at current time (i.e. vernier), adjusts brightness or the tone of the subregion, make its with
Remaining subregion is different, preferably enhances brightness or the tone of the subregion.
Above-mentioned first identifier information indicates probability addition by pattern and/or color, wherein in the client of application
Target area in the multiple first identifier information of display include: one first mark of display in each subregion in target area
Know information, wherein shown in any two subregion for indicate in the pattern and color of first identifier information at least it
One is different.
It should be noted that above-mentioned, " time span of object time corresponds to first jiao in the role of virtual scene
Color " also even indicates that difference is accustomed in the shooting of role, then the distribution of the subregion of corresponding each role then may be different,
Even if the distribution of subregion is identical, then the corresponding destination probability addition of each subregion is also different, by according to each basketball
The true shooting situation of sportsman to configure shooting slot for it, can increase the game experiencing degree of player, player is avoided to feel
The shooting of all " soccer stars " is all similar, to lose interest.
Second, being identified by text prompt.
Optionally, sometimes indicate that field goalds addition also is not enough to cause player's only by color or pattern
Pay attention to (background overlaps in such as color or pattern and game), the throwing of current time can also be directly embodied by text
Basket hit rate addition, shows identification information in the client of application further include: multiple second are shown in the client of application
Identification information, wherein each second identifier information corresponds to the sub-regions in target area, and second identifier information passes through text
This information indicates probability addition." 20% " etc. of " -30% ", subregion 3 in subregion 1 as shown in Figure 3.
Optionally, when initial, the brightness or tone phase of the corresponding second identifier information (i.e. text prompt) of each subregion
Together, when being in certain sub-regions at current time (i.e. vernier), adjust the corresponding second identifier information of the subregion brightness or
Tone keeps its second identifier information corresponding from remaining subregion different, preferably enhances the corresponding second identifier of the subregion
The brightness of information or tone.
Third, being identified by vernier.
While showing multiple first identifier information in the target area of the client of application or later, in the visitor of application
Time identifier (namely vernier, as the black in Fig. 4 is round) is shown in the end of family, wherein time identifier is at least used in target
Between subregion where current time is identified in section.
Above-mentioned vernier be used for shooting slot in identify current time, identified for the ease of user, vernier it is bright
Degree and/or tone are different from identification information, preferably brightness of the brightness higher than identification information.
(2) about the display of identification information
Optionally, show that identification information includes at least one of in the client of application:
Identification information is shown in the first client of game, wherein the first client is to be logged in the visitor of the first account number
Family end;
Identification information is shown in the second client of game, wherein the second client is to be logged in the visitor of the second account number
Family end, the second role and first role that the second account number is belonged in game belong to same side (namely the game of game virtual scene
Same side, such as World War I team);
Identification information is shown in the third client of game, wherein third client is to be logged in the visitor of third account number
Family end, belongs to the third role of third account number in game and not Tongfang that first role belongs to game virtual scene (belongs to trip
Different troops in play).
It should be noted that above-mentioned identification information may include first identifier information, in second identifier information at least it
One, it may also include time identifier.The identification information is shown in the second client of teammate, it, can be in role oneself shooting
The shooting to shelter oneself convenient for teammate role;The identification information is shown in the third client of other side (enemy), can be made
Other side role takes more targetedly game operation, such as grabs, nut cap.
By above-mentioned display operation, the experience of game can be further enhanced, and increases game operation in game
Complexity keeps it more close with true basketball movement.
In the technical solution that step S204 is provided, in the second instruction for getting the first account number, first role is indicated
The object run of the first instruction instruction is executed, and searches the target sub- time where when operating with performance objective in target time section
The corresponding destination probability addition of section.
For shooting slot (namely target area), each of which subregion (each subregion corresponds to a sub- period) institute
The information (such as above-mentioned color, pattern) of carrying includes that probability addition (field goalds addition) therefore can be with more second
The acquisition opportunity (opportunity that shooting is sold) of instruction determines corresponding destination probability addition.
In the technical solution that step S206 is provided, at least determine first role by executing mesh based on destination probability addition
The probability of virtual resource in virtual scene of the mark operation to obtain application.
Optionally, above-mentioned step S206 " at least determines that first role passes through performance objective based on destination probability addition
Operate the probability of the virtual resource in the virtual scene to obtain application " it can be realized by following sub-step:
Step S2062 searches status information of the first role in multiple characteristic dimensions, wherein in multiple characteristic dimensions
Status information include destination probability addition on time dimension.
Above-mentioned multiple characteristic dimensions include but is not limited to: the motion state of role (such as original place stand, run in, back
Body singles etc.), (such as positive in face of basketry, laterally to basketry, back to basketry), the state of time dimension the case where towards basketry
(such as at which sub- period sell) is disturbed situation (slight interference, the severe interference of such as team's hand, noiseless).
Step S2064 obtains each characteristic dimension corresponding with status information of the first role in each characteristic dimension
Probability.It can specifically include following one or several:
The destination probability addition of acquisition time dimension and the probability that the sum of one is time dimension, as shown in figure 3, subregion pair
The probability answered is (1-30%), and the corresponding probability of subregion 3 is (1+20%);
Obtain the probability of fisrt feature dimension corresponding with the status information in fisrt feature dimension, wherein be different
Status information in fisrt feature dimension is provided with corresponding probability in advance, and the status information in fisrt feature dimension is for describing
The different motion states of first role;
Obtain the probability of second feature dimension corresponding with the status information in second feature dimension, wherein be different
Status information in second feature dimension is provided with corresponding probability in advance, and the status information in second feature dimension is for describing
The direction of first role;
Obtain the probability of third feature dimension corresponding with the status information in third feature dimension, wherein be different
Status information in third feature dimension is provided with corresponding probability in advance, and the status information in third feature dimension is for describing
The interference that role or environment in game operate first role performance objective;
Obtain the probability of fourth feature dimension corresponding with the status information in fourth feature dimension, wherein be different
Status information in fourth feature dimension is provided with corresponding probability in advance, and the status information in fourth feature dimension is for describing
The interference that the position of first role in game operates performance objective, underlying probabilities herein include basic hit rate and attribute
Two factors of coefficient, the specifically product of the two.
Step S2066 obtains the virtual field of application using the product between the probability of multiple characteristic dimensions as first role
The probability of virtual resource in scape.
In embodiments herein, shoot key when trough (shooting slot) in laterally putting, and placement area can be fixed,
Shared region is obvious (position that can be located at plane central axes), has vernier (can be indicated with basketball) to indicate to work as in slot of shooting
Preceding time situation, prompt player's secondary operation make vernier eventually fallen in shooting slot which section in.It and is every in the game
A role is configured with corresponding shooting slot, convenient for improving user experience.
Relative to technical solution in the related technology, the technical solution of the application at least has following advantage:
1) in real operational processes, player can realize the transmission of the first instruction and the second instruction by operation, pass through
The cooperation (being primarily referred to as the combination of time dimension) of the two instructions, can enrich the mode of operation in game, improve player's
Interest and operating experience;
2) identification information is shown in the client of teammate or other side simultaneously, the game behaviour to shelter oneself convenient for teammate
Make, or interferes the game operation of oneself to further enhance the body of game to enrich the experience of game operation convenient for other side
It tests, and increases the complexity of the game operation in game, keep it more close with true basketball movement;
3) UI design significance be improved, will not allow shooting when trough and situation elements it is mixed in together, will not go out
The shorter situation of each bout length, judges time identifier has fallen in which color interval or figure convenient for user after existing color segments
In case section;
4) text being easy to understand or digital prompt are provided, is generated after avoiding user from falling in some color interval to vernier
Effect without more specific cognition the case where;
5) color segments of trough are configured using actual player as reference when shooting key, are realized and are dynamically adapted color
The function of siding-to-siding block length keeps it more close with true basketball movement.
As a kind of optional embodiment, presently filed embodiment is described in further detail by taking basketball game as an example below.
Such as Fig. 5, the specific composition of trough when describing shooting key:
Entire shooting slot is rendered as arc, (sub-district of first identifier information is presented by the key progress bar of color segments
Domain);The vernier of basketball appearance occurs from the shooting leftmost side, and as time goes by turns right movement;Hit rate prompts tips
(second identifier information such as " hit rate -10% " indicates that hit rate reduces by 10%), in digital form when subregion is sold
Definite addition (or decrease) is shown to player.
Three kinds of color segment length of red, yellow, and green (corresponding to subregion 1 to 4 in Fig. 5, such as head and the tail are red) are different, the application
Middle three kinds of color segment length of support dynamic configuration generate different from other roles only it is possible thereby to reach for different soccer stars
There is shooting key opportunity prompt slot (shooting slot).
Optionally, shooting key opportunity prompt slot can be presented otherwise, such as annular, the shapes such as rectangle.
Below with reference to Fig. 6 be described in detail client realize generate shooting when trough process, specifically using soccer star A and soccer star B as
Example illustrates the generating process of trough when shooting key, and user terminal executes following steps, and is shown and corresponded to according to implementing result
Shooting slot:
Step S601, soccer star's (first role i.e. in game) that system identification is currently being shot.
System can directly read the corresponding ID of soccer star, identify which soccer star that currently shoot is.
Step S602, system read the duration of the act of shooting of shooting soccer star.
Such as read act of shooting the time span T1 and T2 of soccer star A and soccer star B.
Step S603 calculates the movement speed of vernier.
Calculate the movement speed V1=shooting key opportunity slot length L/T1 of the vernier of soccer star A, the movement of the vernier of soccer star B
Speed V2=shooting key opportunity slot length L/T2.
Step S604, the color distribution ratio of the shooting slot of retrieval shooting soccer star.
Trough when whole section of key can be regarded as four sections from left to right: left red color segment, yellow section, green segment, right red
Section, as shown in Figure 4.Before step S604 progress, trough distribution of color table when can first make soccer star's shooting key, such as
Shown in table 1.
In step s 605, it is retrieved, is found in trough distribution of color table when soccer star shoots key according to soccer star ID
Configuration as shown in table 1 below.
Table 1
Soccer star ID | Zuo Hong | It is yellow | It is green | It is right red |
Soccer star A ID | 20% | 25% | 35% | 20% |
Soccer star B ID | 10% | 40% | 30% | 10% |
Step S606 calculates the physical length of different colours paragraph (subregion).
In table 1, the content described in the table is the feel slot length segmentation scales of each sportsman, if sportsman X (X
Indicate sportsman mark ID) shooting slot length be Lx, if for soccer star A, left side red paragraph length ratio be 20%, left side
Yellow bout length ratio is 25%, and green bout length is 35%, and right side red paragraph length ratio is 20%, then four sections of realities
Border length is 20%*Lx, 25%*Lx, 35%*Lx, 20%*Lx.
Step S607 generates shooting slot.
According to the percentage in allocation list, the length of each color paragraph is calculated.It paragraphs (subregion) length=opportunity
Slot total length * is segmented percentage.
The process of game role entire " shooting " operation is described in detail below with reference to Fig. 7:
Step S701 waits user to press " shooting " key.
Step S702, when user presses " shooting " key, trough when breathing out shooting key.
Step S703, shoot key when trough in can comprising one mark progress vernier (such as street hoop shooting slot on
Thin rectangle), while user pins " shooting " key, the vernier when trough on walk about (mark current schedules).
Step S704, judges whether user unclamps " shooting " key, if so then execute step S705, otherwise continues to execute step
Rapid S704.
Step S705 unclamps " shooting " key, at this time vernier when user's observation vernier is rested in color region appropriate
It is slack.
The present situation read is converted to backstage numerical value by step S706, system, so far completes primary shooting process.
The hit rate of the primary common shooting behavior of sportsman is made of Multiple factors, a kind of optional final hit rate
=motion state coefficient (probability of the corresponding fisrt feature dimension of status information i.e. in fisrt feature dimension) * is facing towards coefficient
(probability of the corresponding second feature dimension of status information i.e. in second feature dimension) * key coefficient (i.e. destination probability addition+
1) * interference coefficient (probability of the corresponding third feature dimension of status information i.e. in the third feature dimension) basis * hit rate * belongs to
Property coefficient (i.e. underlying probabilities).
The product of above-mentioned basic hit rate and attribute coefficients is equivalent to underlying probabilities.
Illustrate the effect of each coefficient one by one below.
(1) sportsman's motion state is as shown in table 2, is divided into original place standing, and run neutralization back body singles, three kinds of states corresponding three
A coefficient.The coefficient for wherein carrying on the back body singles is to calculate gained (non-definite value constant), specific value=and 0.5+ (offense's strength+it attacks
Side is by playing-defence's strength-defence defence+200) * 0.5/200.
Table 2
Sportsman's motion state | Coefficient |
It stands in original place | 1 |
In running | 0.9 |
Carry on the back body singles | It is calculated |
(2) as shown in table 3 facing towards coefficient, it is divided into role's forward direction to basketry, role is laterally to basketry and role backwards to right
Basketry, corresponding three coefficients of three kinds of states.
Table 3
Facing towards | Coefficient |
Role's forward direction is to basketry | 1 |
Role is laterally to basketry | 0.9 |
Role is backwards to basketry | 0.8 |
(3) key opportunity coefficient is as shown in table 4, that is, according to the coefficient of the schemes generation illustrated in the application, can
It is divided into red coefficient, yellowness coefficient and green three kinds of coefficient.
Table 4
Key opportunity | Coefficient |
Red coefficient | 0.8 |
Yellowness coefficient | 0.95 |
Green coefficient | 1.1 |
Above-mentioned red coefficient is equivalent to reduction by 20%, i.e. probability addition is -20%, and above-mentioned green coefficient is equivalent to increasing
Add 10%, i.e. probability addition is 10%.
(4) interference coefficient is as shown in table 5, and interference coefficient refers to influence of the defender to shooting people, and defender can pass through
Shooting is interfered in operation, and interference type can be divided into noiseless, slight interference, general to interfere and 4 kinds of severe jamming.
Table 5
Disturbance type | Coefficient |
It is noiseless | 1 |
Slight interference | 0.9 |
General interference | 0.8 |
Severe jamming | 0.6 |
Optionally, above-mentioned interference can also include the interference of teammate, and numerical value is more than or equal to 1, such as good shielding,
Numerical value is 1.1.
(5) basic hit rate, basic hit rate is only related with the position of sportsman's shooting, remoter from basketry on the whole, base
Plinth hit rate is lower.Shooting is first divided into three bulk regions, is three-point shot respectively, perimeter shot and interior lines are shot, specifically
Algorithm is as follows:
Shooting greatest coefficient other than 3-point line is 0.45, and sportsman is every apart from the remote 1 meter of then coefficient -0.2 of basketry, minimum
0;
Perimeter shot greatest coefficient is 0.8, and sportsman is every apart from the remote 1 meter of then coefficient -0.05 of basketry, minimum 0;
Interior lines shooting greatest coefficient is 1, does not increase with distance and decays.
(6) attribute coefficients, the ability that attribute coefficients describe shooting sportsman itself is strong and weak, and true sportsman's strong correlation,
Strength sportsman in basket baller can be advantageous on the coefficient, for example, three points of quasi- sportsmen three to adhere to property coefficient separately be 1.5,
It is 0.5 that the three of three points of inaccurate sportsmen, which adhere to property coefficient separately,.
All multiplications being calculated above can be obtained to the final hit rate of the secondary shooting.
Using the above-mentioned technical proposal of the application, produces following the utility model has the advantages that UI design is relatively sharp understandable, can see
Trough present position is exactly sight focus of the user when shooting when to key;And relative to existing program, this programme
The vision significance degree of middle opportunity slot length and vernier greatly promotes, and user can preferably hold details;It joined and be easy to understand
Text and digital prompt, user, which falls in the effect generated after some color interval to vernier, specific cognition;Realize throwing
Trough dynamic adjustment mechanism when basket key, different sportsmen correspond to different when troughs, thus provide a kind of different press to player
Key feel is greatly enriched the operation sense of game.
It should be noted that for the various method embodiments described above, for simple description, therefore, it is stated as a series of
Combination of actions, but those skilled in the art should understand that, the present invention is not limited by the sequence of acts described because
According to the present invention, some steps may be performed in other sequences or simultaneously.Secondly, those skilled in the art should also know
It knows, the embodiments described in the specification are all preferred embodiments, and related actions and modules is not necessarily of the invention
It is necessary.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned implementation
The method of example can be realized by means of software and necessary general hardware platform, naturally it is also possible to by hardware, but it is very much
In the case of the former be more preferably embodiment.Based on this understanding, technical solution of the present invention is substantially in other words to existing
The part that technology contributes can be embodied in the form of software products, which is stored in a storage
In medium (such as ROM/RAM, magnetic disk, CD), including some instructions are used so that a terminal device (can be mobile phone, calculate
Machine, server or network equipment etc.) execute method described in each embodiment of the present invention.
Other side according to an embodiment of the present invention additionally provides one kind and obtains for implementing virtual resource in above-mentioned game
Take the determining device of virtual resource acquisition probability in the game of method of determining probability.Fig. 8 is according to an embodiment of the present invention one
The schematic diagram of the determining device of virtual resource acquisition probability in the optional game of kind, as shown in figure 8, the apparatus may include: it is aobvious
Show unit 81, operating unit 83 and determination unit 85.
Display unit 81, for the first instruction of the first account number in the application in response to getting, in the client of application
Upper display identification information, wherein when identification information is used to identify the sub- period performance objective operation in target time section, mesh
The sub- period in the period is marked to virtual in the virtual scene applied to obtain for first role by performance objective operation
The probability addition of resource, first role are that performance objective operates and belongs to the virtual role of the first account number in virtual scene.
Above-mentioned the first instruction and the second instruction is the instruction being used in conjunction with each other, and such as the first instruction " can open for user
It is dynamic " instruction of game application, the second instruction be the instruction that executes " game operation ";If " game operation " is a process, then
First instruction can be the instruction that instruction is ready to carry out " game operation ", if player clicks, touch-control " shooting " button, the second instruction
It can be the instruction that instruction executes " game operation ", such as discharge " shooting " button.
Namely in real operational processes, player can realize the transmission of the first instruction and the second instruction by operation, lead to
The cooperation (being primarily referred to as the combination of time dimension) for crossing the two instructions can enrich the mode of operation in game, improve player
Interest and operating experience.In basketball type games, user can be corresponding to select by adjusting the transmission opportunity of the second instruction
Higher probability addition, and then improve " shooting feel ".
Operating unit 83, in the second instruction for getting the first account number, instruction first role to execute the first instruction
The object run of instruction, and search in target time section when performance objective operation where target sub- period corresponding target
Probability addition.
Above-mentioned the first instruction and the second instruction is the instruction being used in conjunction with each other, and such as the first instruction " can open for user
It is dynamic " instruction of game application, the second instruction be the instruction that executes " game operation ";If " game operation " is a process, then
First instruction can be the instruction that instruction is ready to carry out " game operation ", if player clicks, touch-control " shooting " button, the second instruction
It can be the instruction that instruction executes " game operation ", such as discharge " shooting " button.
Namely in real operational processes, player can realize the transmission of the first instruction and the second instruction by operation, lead to
The cooperation (being primarily referred to as the combination of time dimension) for crossing the two instructions can enrich the mode of operation in game, improve player
Interest and operating experience.In basketball type games, user can be corresponding to select by adjusting the transmission opportunity of the second instruction
Higher probability addition, and then improve " shooting feel ".
Determination unit 85 is obtained at least determining first role by performance objective operation based on destination probability addition
The probability of virtual resource in the virtual scene of application.
Optionally, application can be obtained by performance objective operation based on the determine the probability first role of multiple characteristic dimensions
Virtual scene in virtual resource probability, the information of multiple characteristic dimensions include according to destination probability addition determine time
The probability of dimension.
It should be noted that the probability obtained herein value simulation truth under obtain, embody role itself,
Environment, teammate, enemy (or other side) are to the true impact situation of the player, and such as in basketball type games, game role is simulation
Reality movement in basket baller, reality movement in basket baller hit rate be not it is unalterable, often by
To oneself, the influence of environment, teammate, enemy, as its shooting suffers from oneself physical condition, commencing height, surface frame angle, is
It is no to have teammate's shielding, whether have the influence when opposing players interference.And above-mentioned probability is based on a series of this shadow
Ring what at least one of factor was obtained.
It should be noted that the display unit 81 in the embodiment can be used for executing the step in the embodiment of the present application
S202, the operating unit 83 in the embodiment can be used for executing the step S204 in the embodiment of the present application, in the embodiment
Determination unit 85 can be used for executing the step S206 in the embodiment of the present application.
Herein it should be noted that above-mentioned module is identical as example and application scenarios that corresponding step is realized, but not
It is limited to above-described embodiment disclosure of that.It should be noted that above-mentioned module as a part of device may operate in as
In hardware environment shown in FIG. 1, hardware realization can also be passed through by software realization.
Mark is shown in the client of application when getting the first instruction of the first account number in application by above-mentioned module
Information is known, when identification information is used to identify the sub- period performance objective operation in target time section, in target time section
The sub- period adds to by performance objective operation to obtain the probability of the virtual resource in the virtual scene applied for first role
At in the second instruction for getting the first account number, instruction first role executes the object run of the first instruction instruction, and searches
Target sub- period corresponding destination probability addition where when being operated with performance objective in target time section;To at least be based on
Destination probability addition determines first role and obtains by performance objective operation the general of the virtual resource in the virtual scene of application
Rate, in game process, player can select corresponding probability addition by the transmission opportunity of operation " second instruction ", can be with
It solves the single technical problem of the mode of operation of game in the related technology, and then reaches the technology of mode of operation in abundant game
Effect.
The above-mentioned apparatus of the application applies also for as shown in Figure 9 other than it can be applied to user terminal as shown in Figure 8
Server.
Above-mentioned display unit shows that identification information includes at least one of in the client of application:
Identification information is shown in the first client of game, wherein the first client is to be logged in the visitor of the first account number
Family end;
Identification information is shown in the second client of game, wherein the second client is to be logged in the visitor of the second account number
Family end, second role and first role that the second account number is belonged in game belong to the same side of game;
Identification information is shown in the third client of game, wherein third client is to be logged in the visitor of third account number
Family end, third role and first role that third account number is belonged in game belong to the not Tongfang of game.
Optionally, above-mentioned display unit is also used to show multiple first identifiers in the target area of the client of application
Information, wherein target area includes multiple subregions corresponding to multiple sub- periods in target time section, each subregion
For showing a first identifier information.
First identifier information indicates probability addition by pattern and/or color, wherein above-mentioned display unit is being applied
Client target area in when showing multiple first identifier information, one is shown in each subregion in target area
First identifier information.
Above-mentioned display unit is also used to show multiple second identifier information in the client of application, wherein each second
Identification information corresponds to the sub-regions in target area, and second identifier information indicates probability addition by text information.
Above-mentioned display unit is also used to show the same of multiple first identifier information in the target area of the client of application
When or later, show time identifier in the client of application, wherein time identifier is at least used to identify in target time section
Subregion where current time out.
It should be noted that first jiao can be retrieved as in advance before the first instruction of the first account number in getting application
The time span of the target time section of color configuration;It according to target area length in a first direction and is first role configuration
The time span of target time section determines when showing time identifier in the client of application, and time identifier is in a first direction
Movement speed.
Optionally it is determined that unit can include: searching module, for searching state of the first role in multiple characteristic dimensions
Information, wherein the status information in multiple characteristic dimensions includes the destination probability addition on time dimension;Module is obtained, is used for
Obtain the probability of each characteristic dimension corresponding with status information of the first role in each characteristic dimension;Determining module is used
In using the product between the probability of multiple characteristic dimensions as the virtual resource in the virtual scene of first role acquisition application
Probability.
It obtains module to be also used to: the destination probability addition of acquisition time dimension and the probability that the sum of one is time dimension;It obtains
Take the probability of fisrt feature dimension corresponding with the status information in fisrt feature dimension, wherein tie up for different fisrt feature
Status information on degree is provided with corresponding probability in advance, and the status information in fisrt feature dimension is for describing first role
Different motion states;Obtain the probability of second feature dimension corresponding with the status information in second feature dimension, wherein be
Status information in different second feature dimensions is provided with corresponding probability in advance, and the status information in second feature dimension is used
In the direction of description first role;The probability of third feature dimension corresponding with the status information in third feature dimension is obtained,
Wherein, corresponding probability, the shape in third feature dimension are provided in advance for the status information in different third feature dimensions
State information is used to describe the interference that role or environment in game operate first role performance objective;It obtains and is tieed up with fourth feature
The probability of the corresponding fourth feature dimension of status information on degree, wherein for the status information in different fourth feature dimensions
Be provided with corresponding probability in advance, the status information in fourth feature dimension is used to describe the position pair of the first role in game
The interference of performance objective operation.
The device of the application further includes acquiring unit, before the first instruction of the first account number in getting application,
The configuration information of first role is obtained, and in a second direction according to each subregion of target area indicated by configuration information
Length target area is divided into multiple subregions.
Relative to technical solution in the related technology, the technical solution of the application at least has following advantage:
1) in real operational processes, player can realize the transmission of the first instruction and the second instruction by operation, pass through
The cooperation (being primarily referred to as the combination of time dimension) of the two instructions, can enrich the mode of operation in game, improve player's
Interest and operating experience;
2) identification information is shown in the client of teammate or other side simultaneously, the game behaviour to shelter oneself convenient for teammate
Make, or interferes the game operation of oneself to further enhance the body of game to enrich the experience of game operation convenient for other side
It tests, and increases the complexity of the game operation in game, keep it more close with true basketball movement;
3) UI design significance be improved, will not allow shooting when trough and situation elements it is mixed in together, will not go out
The shorter situation of each bout length, judges time identifier has fallen in which color interval or figure convenient for user after existing color segments
In case section;
4) text being easy to understand or digital prompt are provided, is generated after avoiding user from falling in some color interval to vernier
Effect without more specific cognition the case where;
5) color segments of trough are configured using actual player as reference when shooting key, are realized and are dynamically adapted color
The function of siding-to-siding block length keeps it more close with true basketball movement.
Herein it should be noted that above-mentioned module is identical as example and application scenarios that corresponding step is realized, but not
It is limited to above-described embodiment disclosure of that.It should be noted that above-mentioned module as a part of device may operate in as
In hardware environment shown in FIG. 1, hardware realization can also be passed through by software realization, wherein hardware environment includes network
Environment.
Other side according to an embodiment of the present invention additionally provides a kind of for implementing above-mentioned resource acquisition probability really
Determine the server or terminal of method.
Figure 10 is a kind of structural block diagram of terminal according to an embodiment of the present invention, and as shown in Figure 10, which may include:
One or more (one is only shown in Figure 10) processors 1001, memory 1003 and (such as above-mentioned implementation of transmitting device 1005
Sending device in example), as shown in Figure 10, which can also include input-output equipment 1007.
Wherein, memory 1003 can be used for storing software program and module, such as the resource acquisition in the embodiment of the present invention
Method of determining probability and the corresponding program instruction/module of device, processor 1001 are stored in memory 1003 by operation
Software program and module realize above-mentioned resource acquisition probability thereby executing various function application and data processing
Determination method.Memory 1003 may include high speed random access memory, can also include nonvolatile memory, such as one or
Multiple magnetic storage devices, flash memory or other non-volatile solid state memories.In some instances, memory 1003 can be into
One step includes the memory remotely located relative to processor 1001, these remote memories can pass through network connection to end
End.The example of above-mentioned network includes but is not limited to internet, intranet, local area network, mobile radio communication and combinations thereof.
Above-mentioned transmitting device 1005 is used to that data to be received or sent via network, can be also used for processor with
Data transmission between memory.Above-mentioned network specific example may include cable network and wireless network.In an example,
Transmitting device 1005 includes a network adapter (Network Interface Controller, NIC), can pass through cable
It is connected with other network equipments with router so as to be communicated with internet or local area network.In an example, transmission dress
1005 are set as radio frequency (Radio Frequency, RF) module, is used to wirelessly be communicated with internet.
Wherein, specifically, memory 1003 is for storing application program.
The application program that processor 1001 can call memory 1003 to store by transmitting device 1005, it is following to execute
Step:
The first instruction in response to the first account number in got, shows identification information in the client of application,
Wherein, son when identification information is used to identify the sub- period performance objective operation in target time section, in target time section
Probability addition of the period to the virtual resource in the virtual scene applied is obtained for first role by performance objective operation,
First role is that performance objective operates and belongs to the virtual role of the first account number in virtual scene;
In the second instruction for getting the first account number, instruction first role executes the object run of the first instruction instruction,
And search in target time section when performance objective operation where the corresponding destination probability addition of target sub- period;
First role at least determined by performance objective operation based on destination probability addition obtain the virtual scene of application
In virtual resource probability.
Processor 1001 is also used to execute following step:
The destination probability addition of acquisition time dimension and the probability that the sum of one is time dimension;
Obtain the probability of fisrt feature dimension corresponding with the status information in fisrt feature dimension, wherein be different
Status information in fisrt feature dimension is provided with corresponding probability in advance, and the status information in fisrt feature dimension is for describing
The different motion states of first role;
Obtain the probability of second feature dimension corresponding with the status information in second feature dimension, wherein be different
Status information in second feature dimension is provided with corresponding probability in advance, and the status information in second feature dimension is for describing
The direction of first role;
Obtain the probability of third feature dimension corresponding with the status information in third feature dimension, wherein be different
Status information in third feature dimension is provided with corresponding probability in advance, and the status information in third feature dimension is for describing
The interference that role or environment in game operate first role performance objective;
Obtain the probability of fourth feature dimension corresponding with the status information in fourth feature dimension, wherein be different
Status information in fourth feature dimension is provided with corresponding probability in advance, and the status information in fourth feature dimension is for describing
The interference that the position of first role in game operates performance objective.
It is shown in the client of application when getting the first instruction of the first account number in application using the embodiment of the present invention
Show identification information, when identification information is used to identify the sub- period performance objective operation in target time section, target time section
In the sub- period to by performance objective operation come for first role obtain application virtual scene in virtual resource it is general
Rate addition, in the second instruction for getting the first account number, instruction first role executes the object run of the first instruction instruction, and
Search in target time section when performance objective operation where the corresponding destination probability addition of target sub- period;To at least
First role determined by performance objective operation based on destination probability addition obtain the virtual resource in the virtual scene of application
Probability, in game process, player can select corresponding probability addition by the transmission opportunity of operation " second instruction ",
It can solve the single technical problem of the mode of operation of game in the related technology, and then reached mode of operation in abundant game
Technical effect.
Optionally, the specific example in the present embodiment can be with reference to example described in above-described embodiment, the present embodiment
Details are not described herein.
It will appreciated by the skilled person that structure shown in Fig. 10 is only to illustrate, terminal can be smart phone
(such as Android phone, iOS mobile phone), tablet computer, palm PC and mobile internet device (Mobile Internet
Devices, MID), the terminal devices such as PAD.Figure 10 it does not cause to limit to the structure of above-mentioned electronic device.For example, terminal is also
May include than shown in Figure 10 more perhaps less component (such as network interface, display device) or have and Figure 10 institute
Show different configurations.
Those of ordinary skill in the art will appreciate that all or part of the steps in the various methods of above-described embodiment is can
It is completed with instructing the relevant hardware of terminal device by program, which can store in a computer readable storage medium
In, storage medium may include: flash disk, read-only memory (Read-Only Memory, ROM), random access device (Random
Access Memory, RAM), disk or CD etc..
The embodiments of the present invention also provide a kind of storage mediums.Optionally, in the present embodiment, above-mentioned storage medium can
With the program code for executing resource acquisition method of determining probability.
Optionally, in the present embodiment, above-mentioned storage medium can be located at multiple in network shown in above-described embodiment
On at least one network equipment in the network equipment.
Optionally, in the present embodiment, storage medium is arranged to store the program code for executing following steps:
S21 shows mark letter in response to the first instruction of the first account number in got in the client of application
Breath, wherein when identification information is used to identify the sub- period performance objective operation in target time section, in target time section
The sub- period adds to by performance objective operation to obtain the probability of the virtual resource in the virtual scene applied for first role
At first role is that performance objective operates and belongs to the virtual role of the first account number in virtual scene;
S22, in the second instruction for getting the first account number, instruction first role executes the target behaviour of the first instruction instruction
Make, and search in target time section when performance objective operation where the corresponding destination probability addition of target sub- period;
S23 at least determines first role based on destination probability addition and obtains the virtual of application by performance objective operation
The probability of virtual resource in scene.
Optionally, storage medium is also configured to store the program code for executing following steps:
S31, the destination probability addition of acquisition time dimension and the probability that the sum of one is time dimension;
S32 obtains the probability of fisrt feature dimension corresponding with the status information in fisrt feature dimension, wherein for not
Status information in same fisrt feature dimension is provided with corresponding probability in advance, and the status information in fisrt feature dimension is used for
The different motion states of first role are described;
S33 obtains the probability of second feature dimension corresponding with the status information in second feature dimension, wherein for not
Status information in same second feature dimension is provided with corresponding probability in advance, and the status information in second feature dimension is used for
The direction of first role is described;
S34 obtains the probability of third feature dimension corresponding with the status information in third feature dimension, wherein for not
Status information in same third feature dimension is provided with corresponding probability in advance, and the status information in third feature dimension is used for
The interference that role or environment in description virtual scene operate first role performance objective;
S35 obtains the probability of fourth feature dimension corresponding with the status information in fourth feature dimension, wherein for not
Status information in same fourth feature dimension is provided with corresponding probability in advance, and the status information in fourth feature dimension is used for
The interference that the position of first role in description virtual scene operates performance objective.
Optionally, the specific example in the present embodiment can be with reference to example described in above-described embodiment, the present embodiment
Details are not described herein.
Optionally, in the present embodiment, above-mentioned storage medium can include but is not limited to: USB flash disk, read-only memory (ROM,
Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or
The various media that can store program code such as CD.
The serial number of the above embodiments of the invention is only for description, does not represent the advantages or disadvantages of the embodiments.
If the integrated unit in above-described embodiment is realized in the form of SFU software functional unit and as independent product
When selling or using, it can store in above-mentioned computer-readable storage medium.Based on this understanding, skill of the invention
Substantially all or part of the part that contributes to existing technology or the technical solution can be with soft in other words for art scheme
The form of part product embodies, which is stored in a storage medium, including some instructions are used so that one
Platform or multiple stage computers equipment (can be personal computer, server or network equipment etc.) execute each embodiment institute of the present invention
State all or part of the steps of method.
In the above embodiment of the invention, it all emphasizes particularly on different fields to the description of each embodiment, does not have in some embodiment
The part of detailed description, reference can be made to the related descriptions of other embodiments.
In several embodiments provided herein, it should be understood that disclosed client, it can be by others side
Formula is realized.Wherein, the apparatus embodiments described above are merely exemplary, such as the division of the unit, and only one
Kind of logical function partition, there may be another division manner in actual implementation, for example, multiple units or components can combine or
It is desirably integrated into another system, or some features can be ignored or not executed.Another point, it is shown or discussed it is mutual it
Between coupling, direct-coupling or communication connection can be through some interfaces, the INDIRECT COUPLING or communication link of unit or module
It connects, can be electrical or other forms.
The unit as illustrated by the separation member may or may not be physically separated, aobvious as unit
The component shown may or may not be physical unit, it can and it is in one place, or may be distributed over multiple
In network unit.It can select some or all of unit therein according to the actual needs to realize the mesh of this embodiment scheme
's.
It, can also be in addition, the functional units in various embodiments of the present invention may be integrated into one processing unit
It is that each unit physically exists alone, can also be integrated in one unit with two or more units.Above-mentioned integrated list
Member both can take the form of hardware realization, can also realize in the form of software functional units.
The above is only a preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art
For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered
It is considered as protection scope of the present invention.
Claims (15)
1. a kind of determination method of virtual resource acquisition probability in game characterized by comprising
The first instruction in response to the first account number in got, shows identification information in the client of the application,
Wherein, when the identification information is used to identify the sub- period performance objective operation in target time section, the object time
The sub- period in section is to by executing the void in virtual scene of the object run to obtain the application for first role
The probability addition of quasi- resource, the first role are to execute the object run in the virtual scene and belong to described the
The virtual role of one account number;
In the second instruction for getting first account number, indicate that the first role executes the institute of the first instruction instruction
State object run, and search with when executing the object run in the target time section where the target sub- period it is corresponding
Destination probability addition;
The first role is at least determined by executing the object run based on the destination probability addition to obtain the void
The probability of virtual resource in quasi- scene.
2. the method according to claim 1, wherein at least determining described first based on the destination probability addition
Role includes: by executing the object run come the probability for obtaining the virtual resource in the virtual scene
Search status information of the first role in multiple characteristic dimensions, wherein the state in multiple characteristic dimensions
Information includes the destination probability addition on time dimension;
Obtain each characteristic dimension corresponding with status information of the first role in each characteristic dimension
Probability;
The void in the virtual scene is obtained using the product between the probability of multiple characteristic dimensions as the first role
The probability of quasi- resource.
3. according to the method described in claim 2, it is characterized in that, obtaining with the first role in each characteristic dimension
On the probability of the corresponding each characteristic dimension of status information include:
Obtain the destination probability addition of the time dimension with the sum of one be the time dimension probability;
Obtain the probability of the fisrt feature dimension corresponding with the status information in fisrt feature dimension, wherein be different
Status information in the fisrt feature dimension is provided with corresponding probability, the status information in the fisrt feature dimension in advance
For describing the different motion states of the first role;
Obtain the probability of the second feature dimension corresponding with the status information in second feature dimension, wherein be different
Status information in the second feature dimension is provided with corresponding probability, the status information in the second feature dimension in advance
For describing the direction of the first role;
Obtain the probability of the third feature dimension corresponding with the status information in third feature dimension, wherein be different
Status information in the third feature dimension is provided with corresponding probability, the status information in the third feature dimension in advance
The interference of the object run is executed to the first role for describing role in the virtual scene or environment;
Obtain the probability of the fourth feature dimension corresponding with the status information in fourth feature dimension, wherein be different
Status information in the fourth feature dimension is provided with corresponding probability, the status information in the fourth feature dimension in advance
For describing interference of the position of the first role in the virtual scene to the object run is executed.
4. the method according to claim 1, wherein showing that identification information includes in the client of the application
At least one of:
The identification information is shown in the first client of the application, wherein first client is described to be logged in
The client of first account number;
The identification information is shown in the second client of the application, wherein second client is to be logged in second
The client of account number belongs to the second role of second account number in the virtual scene and the first role belongs to virtual field
The same side of scape;
The identification information is shown in the third client of the application, wherein the third client is to be logged in third
The client of account number belongs to the third role of the third account number in the virtual scene and the first role belongs to virtual field
The not Tongfang of scape.
5. the method according to claim 1, wherein showing identification information packet in the client of the application
It includes:
Multiple first identifier information are shown in the target area of the client of the application, wherein the target area includes
Corresponding to multiple subregions of multiple sub- periods in the target time section, each subregion is for showing an institute
State first identifier information.
6. according to the method described in claim 5, it is characterized in that, the first identifier information by pattern and/or color come
Indicate probability addition, wherein show that multiple first identifier information include: in the target area of the client of the application
The first identifier information is shown in the subregion each of in the target area.
7. according to the method described in claim 5, it is characterized in that, showing that identification information also wraps in the client of the application
It includes:
Multiple second identifier information are shown in the client of the application, wherein each second identifier information corresponds to described
A subregion in target area, the second identifier information indicate probability addition by text information.
8. according to the method described in claim 5, it is characterized in that, being shown in the target area of the client of the application more
While a first identifier information or later, the method also includes:
Time identifier is shown in the client of the application, wherein the time identifier was at least used in the object time
The subregion where current time is identified in section.
9. according to the method described in claim 8, it is characterized in that, get application in the first account number first instruction before,
The method also includes:
It is retrieved as the time span of the target time section of the first role configuration;
It according to target area length in a first direction and is the target time section of first role configuration
Time span determines when showing time identifier in the client of the application, and the time identifier is in said first direction
Movement speed.
10. the method according to claim 1, wherein get application in the first account number first instruction before,
The method also includes:
The configuration information of the first role is obtained, and according to each subregion of target area indicated by the configuration information
The target area is divided into multiple subregions by length in a second direction.
11. the determining device of virtual resource acquisition probability in a kind of game characterized by comprising
Display unit, for the first instruction of the first account number in the application in response to getting, in the client of the application
Show identification information, wherein when the identification information is used to identify the sub- period performance objective operation in target time section,
The sub- period in the target time section obtains the void of the application for first role to by executing the object run
The probability addition of virtual resource in quasi- scene, the first role be executed in the virtual scene object run,
And belong to the virtual role of first account number;
Operating unit, in the second instruction for getting first account number, indicating that the first role executes described the
The object run of one instruction instruction, and search with when executing the object run in the target time section where target
The corresponding destination probability addition of sub- period;
Determination unit, at least determining the first role by executing the object run based on the destination probability addition
To obtain the probability of the virtual resource in the virtual scene.
12. device according to claim 11, which is characterized in that the determination unit includes:
Searching module, for searching status information of the first role in multiple characteristic dimensions, wherein multiple features
Status information in dimension includes the destination probability addition on time dimension;
Module is obtained, for obtaining each institute corresponding with status information of the first role in each characteristic dimension
State the probability of characteristic dimension;
Determining module, for being answered using the product between the probability of multiple characteristic dimensions as described in first role acquisition
The probability of virtual resource in virtual scene.
13. device according to claim 12, which is characterized in that the acquisition module is also used to:
Obtain the destination probability addition of the time dimension with the sum of one be the time dimension probability;
Obtain the probability of the fisrt feature dimension corresponding with the status information in fisrt feature dimension, wherein be different
Status information in the fisrt feature dimension is provided with corresponding probability, the status information in the fisrt feature dimension in advance
For describing the different motion states of the first role;
Obtain the probability of the second feature dimension corresponding with the status information in second feature dimension, wherein be different
Status information in the second feature dimension is provided with corresponding probability, the status information in the second feature dimension in advance
For describing the direction of the first role;
Obtain the probability of the third feature dimension corresponding with the status information in third feature dimension, wherein be different
Status information in the third feature dimension is provided with corresponding probability, the status information in the third feature dimension in advance
The interference of the object run is executed to the first role for describing role in the virtual scene or environment;
Obtain the probability of the fourth feature dimension corresponding with the status information in fourth feature dimension, wherein be different
Status information in the fourth feature dimension is provided with corresponding probability, the status information in the fourth feature dimension in advance
For describing interference of the position of the first role in the virtual scene to the object run is executed.
14. a kind of storage medium, which is characterized in that the storage medium includes the program of storage, wherein when described program is run
Execute method described in 1 to 10 any one of the claims.
15. a kind of electronic device, including memory, processor and it is stored on the memory and can transports on the processor
Capable computer program, which is characterized in that the processor executes the claims 1 to 10 by the computer program
Method described in one.
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PCT/CN2018/115867 WO2019105240A1 (en) | 2017-11-30 | 2018-11-16 | Method and apparatus for determining resource acquisition probability, storage medium, and electronic device |
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CN110334786B (en) * | 2019-06-24 | 2023-10-17 | 秒针信息技术有限公司 | Virtual resource adjusting method and device, storage medium and electronic device |
CN110585727B (en) * | 2019-09-26 | 2023-08-29 | 腾讯科技(深圳)有限公司 | Resource acquisition method and device |
CN111957037A (en) * | 2020-06-18 | 2020-11-20 | 苏州幻塔网络科技有限公司 | Game state control method, device, apparatus, system and storage medium |
MX2023000125A (en) * | 2020-06-30 | 2023-02-09 | Tien Shu Hsu | Shooting game system. |
CN112090074B (en) * | 2020-09-18 | 2022-03-01 | 腾讯科技(深圳)有限公司 | Virtual article control method, device, equipment and medium in application |
CN116271823A (en) * | 2023-03-29 | 2023-06-23 | 网易(杭州)网络有限公司 | Information processing method and device in game, electronic equipment and readable storage medium |
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JP2003284869A (en) * | 2002-03-27 | 2003-10-07 | Aruze Corp | Pachinko game distributing system, virtual pachinko terminal unit, pachinko game program, and managing server |
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JP2003284869A (en) * | 2002-03-27 | 2003-10-07 | Aruze Corp | Pachinko game distributing system, virtual pachinko terminal unit, pachinko game program, and managing server |
CN102824747A (en) * | 2011-06-14 | 2012-12-19 | 科乐美数码娱乐株式会社 | Game machine and storage medium storing computer programs |
CN102682196A (en) * | 2012-04-13 | 2012-09-19 | 青岛美天网络科技有限公司 | Method and system for graphical display |
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