CN108211361A - Resource acquisition method of determining probability and device, storage medium, electronic device - Google Patents

Resource acquisition method of determining probability and device, storage medium, electronic device Download PDF

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Publication number
CN108211361A
CN108211361A CN201711240805.3A CN201711240805A CN108211361A CN 108211361 A CN108211361 A CN 108211361A CN 201711240805 A CN201711240805 A CN 201711240805A CN 108211361 A CN108211361 A CN 108211361A
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China
Prior art keywords
probability
role
status information
feature dimension
application
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CN201711240805.3A
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CN108211361B (en
Inventor
刘赢征
陈亚骏
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Tencent Technology Shenzhen Co Ltd
Tencent Cloud Computing Beijing Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN201711240805.3A priority Critical patent/CN108211361B/en
Publication of CN108211361A publication Critical patent/CN108211361A/en
Priority to PCT/CN2018/115867 priority patent/WO2019105240A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a kind of resource acquisition method of determining probability and device, storage medium, electronic devices.Wherein, this method includes:In response to the first instruction of the first account number in the application that gets, identification information is shown in the client of application, when identification information is for identifying the sub- period performance objective operation in target time section, first role obtains the probability addition of the virtual resource in the virtual scene of application;In the second instruction for getting the first account number, instruction first role performs the object run of the first instruction instruction, and search in target time section during performance objective operation where the corresponding destination probability addition of target sub- period;First role at least determined by performance objective operation based on destination probability addition obtain the probability of the virtual resource in the virtual scene of application.The present invention solves the technical issues of mode of operation played in the relevant technologies is single.

Description

Resource acquisition method of determining probability and device, storage medium, electronic device
Technical field
The present invention relates to internet arenas, in particular to a kind of resource acquisition method of determining probability and device, deposit Storage media, electronic device.
Background technology
With the development of multimedia technology and popularizing for wireless network, the recreation of people becomes increasingly to enrich, such as Unit or internet game are played by hand held media device networked game play, by computer, type of play is varied, such as bullet Curtain shooting game, venture game, simulation, role playing game, leisure game and other game etc..
The game of most of type can realize networking, and more people are online simultaneously to be played.For example in basketball type games, Yong Huke It shoots, grab, block, lay up the realizations such as to operate by touch control operation, button operation, handle, the operations such as dunk shot, wherein playing In role be simulation true basket baller, different basket ballers has different field goalds, robs and be broken into Power, block rate etc..
During one innings is played, the type operations for fighting the role of both sides are single, and for example in shooting, player only needs Shooting button is pressed, equipment can determine whether to hit according to the field goalds of the corresponding basket baller of the role.For another example When grabbing, player, which only needs to press, grabs button, and equipment can grab success rate come really according to the corresponding basket baller of the role It is fixed whether to grab success.For block, lay up, the operations such as dunk shot it is also similar.
However the hit rate of basket baller is not unalterable in reality movement, but only provided in current game This single operation mode, machine according only to sportsman average field goalds, averagely grab success rate this because usually Determine the operating result of player so that game has lacked interest.
For the mode of operation played in the relevant technologies it is single the technical issues of, not yet propose effective solution party at present Case.
Invention content
An embodiment of the present invention provides a kind of resource acquisition method of determining probability and device, storage medium, electronic device, At least to solve the technical issues of mode of operation played in the relevant technologies is single.
One side according to embodiments of the present invention provides a kind of resource acquisition method of determining probability, including:Response The first instruction of the first account number, identification information is shown in the client of application in the application got, wherein, identification information During for identifying the sub- period performance objective operation in target time section, the sub- period in target time section is to by holding Row object run to obtain the probability addition of the virtual resource in the virtual scene of application for first role, and first role is in void Intend performance objective in scene to operate and belong to the virtual role of the first account number;In the second instruction for getting the first account number, refer to Show that first role performs the object run of the first instruction instruction, and searches where when being operated with performance objective in target time section The corresponding destination probability addition of target sub- period;At least determine that first role is grasped by performance objective based on destination probability addition Make the probability of the virtual resource in the virtual scene to obtain application.
Another aspect according to embodiments of the present invention additionally provides a kind of determining device of resource acquisition probability, including:It is aobvious Show unit, for the first instruction in response to the first account number in the application got, mark letter is shown in the client of application Breath, wherein, when identification information is for identifying the sub- period performance objective operation in target time section, in target time section The sub- period to by performance objective operate come for first role obtain virtual scene in virtual resource probability addition, first Role is that performance objective operates and belongs to the virtual role of the first account number in virtual scene;Operating unit, for getting When the second of first account number instructs, instruction first role performs the object run of the first instruction instruction, and lookup and object time Target sub- period corresponding destination probability addition where when performance objective operates in section;Determination unit, for being at least based on Destination probability addition determines first role and is obtained by performance objective operation the probability of the virtual resource in virtual scene.
Another aspect according to embodiments of the present invention additionally provides a kind of storage medium, which includes storage Program, program perform above-mentioned method when running.
Another aspect according to embodiments of the present invention additionally provides a kind of electronic device, including memory, processor and deposits The computer program that can be run on a memory and on a processor is stored up, processor performs above-mentioned side by computer program Method.
In embodiments of the present invention, it when getting the first instruction of the first account number in application, is shown in the client of application Show identification information, when identification information is for identifying the sub- period performance objective operation in target time section, target time section In the sub- period to by performance objective operate come for first role obtain application virtual scene in virtual resource it is general Rate addition, in the second instruction for getting the first account number, instruction first role performs the object run of the first instruction instruction, and Search in target time section during performance objective operation where the corresponding destination probability addition of target sub- period;So as at least First role determined by performance objective operation based on destination probability addition obtain the probability of the virtual resource in virtual scene, In game process, player can select corresponding probability addition by the transmission opportunity of operation " the second instruction ", can solve The technical issues of mode of operation played in the relevant technologies of having determined is single, and then reach the technology effect of mode of operation in abundant game Fruit.
Description of the drawings
Attached drawing described herein is used to provide further understanding of the present invention, and forms the part of the application, this hair Bright illustrative embodiments and their description do not constitute improper limitations of the present invention for explaining the present invention.In the accompanying drawings:
Fig. 1 is the schematic diagram of the hardware environment of resource acquisition method of determining probability according to embodiments of the present invention;
Fig. 2 is a kind of flow chart of optional resource acquisition method of determining probability according to embodiments of the present invention;
Fig. 3 is a kind of schematic diagram of optional interface according to embodiments of the present invention;
Fig. 4 is a kind of schematic diagram of optional interface according to embodiments of the present invention;
Fig. 5 is a kind of schematic diagram of optional interface according to embodiments of the present invention;
Fig. 6 is a kind of flow chart of optional resource acquisition method of determining probability according to embodiments of the present invention;
Fig. 7 is a kind of flow chart of optional resource acquisition method of determining probability according to embodiments of the present invention;
Fig. 8 is a kind of schematic diagram of the determining device of optional resource acquisition probability according to embodiments of the present invention;
Fig. 9 is a kind of schematic diagram of the determining device of optional resource acquisition probability according to embodiments of the present invention;And
Figure 10 is a kind of structure diagram of terminal according to embodiments of the present invention.
Specific embodiment
In order to which those skilled in the art is made to more fully understand the present invention program, below in conjunction in the embodiment of the present invention The technical solution in the embodiment of the present invention is clearly and completely described in attached drawing, it is clear that described embodiment is only The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people Member's all other embodiments obtained without making creative work should all belong to the model that the present invention protects It encloses.
It should be noted that term " first " in description and claims of this specification and above-mentioned attached drawing, " Two " etc. be the object for distinguishing similar, and specific sequence or precedence are described without being used for.It should be appreciated that it uses in this way Data can be interchanged in the appropriate case, so as to the embodiment of the present invention described herein can in addition to illustrating herein or Sequence other than those of description is implemented.In addition, term " comprising " and " having " and their any deformation, it is intended that cover Cover it is non-exclusive include, be not necessarily limited to for example, containing the process of series of steps or unit, method, system, product or equipment Those steps or unit clearly listed, but may include not listing clearly or for these processes, method, product Or the intrinsic other steps of equipment or unit.
One side according to embodiments of the present invention, a kind of method for providing resource acquisition method of determining probability are implemented Example.
Optionally, in the present embodiment, above-mentioned resource acquisition method of determining probability can be applied to it is as shown in Figure 1 by In the hardware environment that server 102 and terminal 104 are formed.As shown in Figure 1, server 102 is carried out by network and terminal 104 Connection, above-mentioned network include but not limited to:Wide area network, Metropolitan Area Network (MAN) or LAN, terminal 104 are not limited to PC, mobile phone, tablet Computer etc..The resource acquisition method of determining probability of the embodiment of the present invention can be performed by server 102, can also be by terminal 104 perform, and can also be and are performed jointly by server 102 and terminal 104.Wherein, terminal 104 performs the embodiment of the present invention Resource acquisition method of determining probability can also be performed by client mounted thereto.
For example, the resource acquisition method of determining probability of the embodiment of the present invention is trip with application when performing by terminal 104 For play application:
Step S11, in player after the user terminals such as mobile terminal, computer start game application, by game server 102 provide game services for user terminal.
Step S12, player carry out game operation in terminal (such as " shooting ").
Above-mentioned game operation includes but is not limited to:Shooting in basketball game is grabbed, block, is laid up, the behaviour such as dunk shot Make, the batting operation in golf game, the operations such as shoot, move in barrage game, in role playing game Stage property uses, role links up interaction, the purchase operations such as game resource, the stage property in more online tactics athletic games of people using, attack The operations such as hit, defend.
Above-mentioned game operation can be moment complete or with certain time length process, such as For shooting operation, for user when clicking " shooting " button, corresponding role can complete center of gravity pushing, take-off, adjustment shooting appearance (this sequence of operations can consume the regular hour, and interface can be presented in the form of picture for the sequence of operations such as gesture In), user when discharging " shooting " button, from the hand of the role launch by basketball, so as to complete shooting operation.
Above-mentioned game operation is the operation for obtaining corresponding virtual resource (namely game resource), including but not office It is limited to:Score is obtained by shooting, game point is obtained by batting, game reward, stage property etc. are obtained by shooting, By the operation in role playing to obtain game item, game gold coin, into the virtual games resource such as long value, pass through online tactics Stage property in athletic game obtains score, stage property, game reward etc. using, attack, defence etc..
Step S13, user terminal carry out corresponding game logic processing (i.e. game processing) according to the game operation of user.
Specific game logic processing procedure is as follows:
According to the game operation of user, identification information is shown in the client of game application, is being got by step S131 When the second of first account number instructs, instruction first role performs the object run of the first instruction instruction, and lookup and object time Target sub- period corresponding destination probability addition where when performance objective operates in section, identification information is for mark in target During sub- period performance objective operation in the period, sub- period in target time section to by performance objective operate come for First role obtains in the virtual scene applied the probability addition of the virtual resource of (namely virtual scene of game), first role For in virtual scene performance objective operate and belong to the virtual role of the first account number;
Step S132 at least determines first role by performance objective operation to obtain in game based on destination probability addition Game resource (namely virtual resource in the virtual scene of game application) probability.
Step S14, according to the result that above-mentioned probability Resume Mission operates to client, including but not limited to:Displaying Shoot whether hit as a result, whether golf hit, the stage property in role playing game into hole by shooting object It obtains, growth, successfully etc. whether the stage property consumption in more online tactics athletic games of people, place are attacked, defend.
Above-mentioned steps S11 to step S14 is a full implementation flow for including technical scheme, the skill of the application Art scheme relates generally to step S13 wherein, and the technical solution of step S13 is described in detail with reference to specific embodiment.
Fig. 2 is a kind of flow chart of optional resource acquisition method of determining probability according to embodiments of the present invention, such as Fig. 2 Shown, this method may comprise steps of:
Step S202 in response to the first instruction of the first account number in the application that gets, is shown in the client of application Identification information, when identification information is for identifying the sub- period performance objective operation in target time section, in target time section The sub- period to by performance objective operate come for first role obtain application virtual scene in virtual resource probability Addition, first role are that performance objective operates and belongs to the virtual role of the first account number in virtual scene.Target time section At the time of initial time is no earlier than place when getting the first instruction, the time span of object time corresponds in the role of game First role, can also be performed according to role " object run ".
Above-mentioned game include but is not limited to barrage game, venture game, simulation, role playing game, Leisure game, the online tactics athletic game of more people and other game.(the first account number as described above subsequently refers to for above-mentioned account number The second account number etc.) can be game account number in the game or there are other marks of correspondence with game account number Know the account number in information, such as cell-phone number, the pet name, other application (such as instant messaging application, social networking application) or game.
Above-mentioned identification information be for identifying " game operation " (namely object run) during, finally perform should Whether the opportunity of " game operation " is able to carry out successfully influencing on it namely whether probability addition, the role are able to carry out into For work(there are one the probability of success on basis, which is can be (or general to a certain degree on the basis of the probability of success on basis Rate) increase or decrease the probability of success, under the influence of time dimension this feature, whether which is finally able to carry out success Probability be based on the probability of success one and the probability of success that increases or decreases between aggregate-value.
Above-mentioned target time section includes multiple sub- periods, and each sub- period is corresponded to there are one probability addition, if mesh The execution time of mark operation was fallen on some sub- period, then corresponding probability addition is that the probability of the sub- period adds Into.
Step S204, in the second instruction for getting the first account number, instruction first role performs the first instruction instruction Object run, and search in target time section during performance objective operation where target sub- period corresponding destination probability add Into.
Above-mentioned the first instruction and the second instruction is the instruction being used in conjunction with each other, and such as the first instruction can be that user " opens It is dynamic " instruction of the instruction, the second instruction of game application to perform " game operation ";" if game operation " is a process, then First instruction can be the instruction that instruction is ready to carry out " game operation ", such as player's click, touch-control " shooting " button, the second instruction It can be the instruction that instruction performs " game operation ", such as discharge " shooting " button.
Namely in real operational processes, player can realize the transmission of the first instruction and the second instruction by operating, and lead to The cooperation (combination for being primarily referred to as time dimension) of the two instructions is crossed, the mode of operation in game can be enriched, improves player Interest and operating experience.In basketball type games, user can be corresponding to select by adjusting the transmission opportunity of the second instruction Higher probability addition, and then improve " shooting feel ".
Step S206 at least determines first role by performance objective operation to obtain application based on destination probability addition The probability of virtual resource in virtual scene.
Optionally, can application be obtained by performance objective operation based on the determine the probability first role of multiple characteristic dimensions Virtual scene in virtual resource probability, the information of multiple characteristic dimensions includes the time determined according to destination probability addition The probability of dimension.
It should be noted that the probability obtained herein value simulation truth under obtain, embody role itself, Environment, teammate, enemy (or other side) are to the true impact situation of the player, and such as in basketball type games, game role is simulation Reality movement in basket baller, reality movement in basket baller hit rate be not it is unalterable, often by To oneself, the influence of environment, teammate, enemy, as its shooting suffers from oneself physical condition, commencing height, surface frame angle, is It is no have teammate shielding, whether have opposing players interference when influence.And above-mentioned probability is based on a series of this shadow Ring what at least one of factor was obtained.
By above-mentioned steps S202 to step S206, when getting the first instruction of the first account number in application, in application Identification information is shown in client, when identification information is for identifying the sub- period performance objective operation in target time section, Void in the virtual scene that the sub- period in target time section obtains application for first role to being operated by performance objective Intend the probability addition of resource, in the second instruction for getting the first account number, instruction first role performs the first instruction instruction Object run, and search in target time section during performance objective operation where target sub- period corresponding destination probability add Into;It obtains so as at least determining first role by performance objective operation based on destination probability addition virtual in virtual scene The probability of resource, in game process, player can select corresponding probability by the transmission opportunity of operation " the second instruction " Addition can solve the technical issues of mode of operation played in the relevant technologies is single, and then reach and operated in abundant game The technique effect of mode.
Below by taking " basketball game " as an example, embodiments herein is described in detail.
When the above method is applied to " basketball game ", is equivalent to and is segmented this application provides one kind by color (or figure Case is segmented), the realization method of the time slot on hit rate addition (or weaken) digital prompt button opportunity.Sportsman shoots in gaming Hit rate can be influenced by exit (i.e. the length of key press time), shooting of selling is too early or can all reduce goal too late Probability, thus need to build a kind of mode that can convey shooting exit.
Different additionally, due to rebounder's act of shooting, the act of shooting time span for leading to different sportsmen is also not With, therefore there is a need for being able to dynamically adjust the configuration of shooting exit, according to the different shooting slots of soccer star's act of shooting Distribution of color can also dynamically adjust.
To shoot, there are many colors (or pattern) for slot, and differentiation button opportunity is poor, button opportunity is medium and button opportunity is excellent Shows etc. (sincerely as example, it is more careful to divide herein), can provide hit after the button opportunity that system reads player The digital prompt of rate addition (or decrease).
It is described in detail with reference to the step S202 to step S206 of the application.
Can be that each role (corresponds to specific as follows before the technical solution that step S202 is provided is performed Basket baller) be configured its vernier (i.e. time identifier) movement speed, shooting slot (i.e. target area) multiple color (or Pattern) distribution.
(1) vernier of configuration shooting slot
In some direction, (i.e. first direction, the direction can be the sides on straight line to above-mentioned shooting slot (i.e. target area) To or circular arc direction) on length be it is fixed, due to each role carry out game operation duration may be not With namely the time length that is characterized of each unit length on shooting slot be different, therefore, during for representing current Between the movement speed of vernier of position on shooting slot be different, can specifically be configured as follows:
Optionally, before getting the first instruction of the first account number in application, when being retrieved as the target of first role configuration Between section time span;The target time section being configured according to target area length in a first direction and for first role when Between length when determining to show time identifier in the client of application, the movement speed of time identifier in a first direction.
The time span (time consumed needed for sportsman's shooting) of above-mentioned target time section can be to the true of the sportsman What real shooting situation was counted, it is approached with experience in guarantee game with truth or identical.
(2) color of configuration shooting slot or pattern distribution
Optionally, in application is got before the first instruction of the first account number, the configuration information of first role is obtained, and Target area is divided into according to every sub-regions length in a second direction of the target area indicated by configuration information more Sub-regions.Second direction is related to the shape of target area, if target shape is camber line, then where second direction along camber line Direction;If target shape is rectangle, then length or wide direction of the second direction along rectangle.
Above-mentioned configuration information is that the true shooting situation of the sportsman is counted, and is carrying out shooting operation In the process, each sub- period in this period is sold and (corresponds to release shooting button and the second instruction), right The influence (hit rate addition) namely destination probability addition of its mean hit rate.As shown in figure 3, different subregions is corresponding with Different hit rate addition, such as " -30% " of subregion 1, " 20% " of subregion 3.
In the technical solution provided in step S202, in response to the first instruction of the first account number in the application that gets, Identification information is shown in the client of application.
(1) about the type of identification information
First, it is identified by color or pattern.
Optionally, multiple subregions can be included by representing the target area of shooting slot, and shooting life is corresponding with per sub-regions Middle rate addition namely show that identification information includes in the client of application:It is shown in the target area of the client of application Multiple first flag information, target area include corresponding to multiple subregions of multiple sub- periods in target time section, often Sub-regions are for one first flag information of display.Subregion as shown in Figure 3 represents color with different filling patterns Or pattern.
Optionally, when initial, per sub-regions although there are color or the difference of pattern, but the brightness of all subregions Or tone is identical, when current time (i.e. vernier) is in certain sub-regions, adjusts brightness or the tone of the subregion, make its with Remaining subregion is different, preferably enhances brightness or the tone of the subregion.
Above-mentioned first flag information represents probability addition by pattern and/or color, wherein, in the client of application Target area in the multiple first flag information of display include:One first mark is shown in every sub-regions in target area Know information, wherein, shown in any two subregion for represent in the pattern and color of first flag information at least it One is different.
It should be noted that above-mentioned, " time span of object time corresponds to first jiao in the role of virtual scene Color " also even represents that the shooting custom of role is different, then the distribution of the subregion of corresponding each role then may be different, Even if the distribution of subregion is identical, then it is also different per the corresponding destination probability addition of sub-regions, by according to each basketball The true shooting situation of sportsman shooting slot is configured for it, can increase the game experiencing degree of player, player is avoided to feel The shooting of all " soccer stars " is all similar, so as to lose interest.
Second, it is identified by text prompting.
Optionally, sometimes represent that field goalds addition is also not enough to cause player's only by color or pattern Pay attention to (such as color or pattern overlap with background in game), the throwing of current time can also be directly embodied by word Basket hit rate addition, shows that identification information further includes in the client of application:Multiple second are shown in the client of application Identification information, wherein, each second identifier information corresponds to the sub-regions in target area, and second identifier information passes through text This information represents probability addition." 20% " of " -30% ", subregion 3 in subregion 1 as shown in Figure 3 etc..
Optionally, when initial, per the brightness of the corresponding second identifier information (i.e. text prompt) of sub-regions or tone phase Together, when current time (i.e. vernier) is in certain sub-regions, adjust the corresponding second identifier information of the subregion brightness or Tone makes its second identifier information corresponding from remaining subregion different, preferably enhances the corresponding second identifier of the subregion The brightness of information or tone.
Third, it is identified by vernier.
While showing multiple first flag information in the target area of the client of application or later, in the visitor of application Time identifier (namely vernier, as the black in Fig. 4 is round) is shown in the end of family, wherein, time identifier is at least used in target Between subregion where current time is identified in section.
Above-mentioned vernier is identified for the ease of user for identifying current time in slot of shooting, vernier it is bright Degree and/or tone are different from identification information, and preferably brightness is higher than the brightness of identification information.
(2) about the display of identification information
Optionally, show that identification information includes at least one of in the client of application:
Identification information is shown in the first client of game, wherein, the first client is to be logged in the visitor of the first account number Family end;
Identification information is shown in the second client of game, wherein, the second client is to be logged in the visitor of the second account number Family end, belongs to the second role of the second account number in game and first role belongs to same side (namely the game of game virtual scene Same side, such as World War I team);
Identification information is shown in the third client of game, wherein, third client is to be logged in the visitor of third account number Family end, belongs to the third role of third account number in game and first role belongs to the not Tongfang of game virtual scene and (belongs to trip Different troops in play).
Need what is illustrated, above-mentioned identification information can include first flag information, in second identifier information at least it One, it may also include time identifier.The identification information is shown in the second client of teammate, it, can be with when role oneself shoots The shooting to shelter oneself convenient for teammate role;The identification information is shown in the third client of other side (enemy), can be caused Other side role takes more targetedly game operation, such as grab, block.
By above-mentioned display operation, the experience of game can be further enhanced, and increase the game operation in game Complexity makes it more close with true basketball movement.
In the technical solution provided in step S204, in the second instruction for getting the first account number, first role is indicated The object run of the first instruction instruction is performed, and searches the target sub- time where when being operated with performance objective in target time section The corresponding destination probability addition of section.
For shooting slot (namely target area), each of which subregion (corresponding to a sub- period per sub-regions) institute The information (as described above color, pattern etc.) of carrying, therefore, can be with more second including probability addition (field goalds addition) The acquisition opportunity (opportunity that shooting is sold) of instruction determines corresponding destination probability addition.
In the technical solution provided in step S206, at least determine first role by performing mesh based on destination probability addition The probability of virtual resource in virtual scene of the mark operation to obtain application.
Optionally, above-mentioned step S206 " at least determines that first role passes through performance objective based on destination probability addition Operate the probability of the virtual resource in the virtual scene to obtain application " it can be realized by following sub-step:
Step S2062 searches status information of the first role in multiple characteristic dimensions, wherein, in multiple characteristic dimensions Status information include time dimension on destination probability addition.
Above-mentioned multiple characteristic dimensions include but is not limited to:Role motion state (such as original place stand, run in, the back of the body Body singles etc.), towards the situation (such as positive in face of basketry, laterally to basketry, back to basketry) of basketry, the state of time dimension (such as at which sub- period sell) is disturbed situation (such as the interference of the slight interference of team's hand, severe, noiseless).
Step S2064 obtains each characteristic dimension corresponding with status information of the first role in each characteristic dimension Probability.Can specifically it include following one or several:
Destination probability addition and the sum of one probability for time dimension of time dimension are obtained, as shown in figure 3, subregion pair The probability answered is (1-30%), and 3 corresponding probability of subregion is (1+20%);
The probability of fisrt feature dimension corresponding with the status information in fisrt feature dimension is obtained, wherein, it is different Status information in fisrt feature dimension is provided with corresponding probability in advance, and the status information in fisrt feature dimension is for describing The different motion states of first role;
The probability of second feature dimension corresponding with the status information in second feature dimension is obtained, wherein, it is different Status information in second feature dimension is provided with corresponding probability in advance, and the status information in second feature dimension is for describing The direction of first role;
The probability of third feature dimension corresponding with the status information in third feature dimension is obtained, wherein, it is different Status information in third feature dimension is provided with corresponding probability in advance, and the status information in third feature dimension is for describing The interference that role or environment in game operate first role performance objective;
The probability of fourth feature dimension corresponding with the status information in fourth feature dimension is obtained, wherein, it is different Status information in fourth feature dimension is provided with corresponding probability in advance, and the status information in fourth feature dimension is for describing The interference that the position of first role in game operates performance objective, underlying probabilities herein include basic hit rate and attribute The product of two factors of coefficient, specifically the two.
Step S2066 obtains the virtual field of application using the product between the probability of multiple characteristic dimensions as first role The probability of virtual resource in scape.
In embodiments herein, shoot button when trough (shooting slot) in laterally putting, and placement area can be fixed, Shared region is apparent (position that can be located at plane central axes), and there are one verniers (can be represented with basketball) in slot of shooting to represent to work as Preceding time situation prompts player's secondary operation to make in which section that vernier has eventually fallen in shooting slot.And it is every in the game A role is configured with corresponding shooting slot, convenient for improving user experience.
Relative to the technical solution in the relevant technologies, the technical solution of the application at least has following advantage:
1) in real operational processes, player can realize the transmission of the first instruction and the second instruction by operating, and pass through The cooperation (combination for being primarily referred to as time dimension) of the two instructions can enrich the mode of operation in game, improve player's Interest and operating experience;
2) identification information is shown to simultaneously in the client of teammate or other side, the game behaviour to shelter oneself convenient for teammate Make or the game operation of oneself is interfered convenient for other side, so as to enrich the experience of game operation, further enhance the body of game It tests, and increases the complexity of the game operation in game, make it more close with true basketball movement;
3) UI design significance be improved, will not allow shooting when trough and situation elements it is mixed in together, will not go out The shorter situation of each bout length, judges that time identifier is fallen in which color interval or figure convenient for user after existing color segments In case section;
4) word being easy to understand or digital prompt are provided, user is avoided to be fallen to vernier after some color interval and is generated Effect situation about not recognizing explicitly more;
5) color segments of trough are configured using actual player as reference during shooting button, are realized and are dynamically adapted color The function of siding-to-siding block length makes it more close with true basketball movement.
As a kind of optional embodiment, presently filed embodiment is described in further detail by taking basketball game as an example below.
Such as Fig. 5, the specific composition of trough when describing shooting button:
Entire shooting slot is rendered as arc, (sub-district of first flag information is presented by the button progress bar of color segments Domain);The vernier of basketball appearance occurs from the shooting leftmost side, as the loss of time is turned right movement;Hit rate prompts tips (second identifier information such as " hit rate -10% ", represents that hit rate reduces by 10%), in digital form when subregion is sold Definite addition (or decrease) is shown to player.
Three kinds of color segment length of red, yellow, and green (corresponding to subregion 1 to 4 in Fig. 5, such as head and the tail are red) differ, the application Middle support three kinds of color segment length of dynamic configuration, it is possible thereby to reach for different soccer stars, only different from other roles of generation There is shooting button opportunity prompting slot (shooting slot).
Optionally, shooting button opportunity prompting slot can be presented otherwise, such as the shapes such as annular, rectangle.
With reference to Fig. 6 be described in detail client realize generation shooting when trough flow, specifically using soccer star A and soccer star B as Example illustrates the generating process of trough during shooting button, and user terminal performs following steps, and is shown and corresponded to according to implementing result Shooting slot:
Step S601, soccer star's (first role in playing) that system identification is currently being shot.
System can directly read the corresponding ID of soccer star, identify which soccer star that currently shoot is.
Step S602, system read the duration of the act of shooting of shooting soccer star.
Such as read act of shooting the time span T1 and T2 of soccer star A and soccer star B.
Step S603 calculates the movement speed of vernier.
Calculate the movement speed V1=shooting button opportunity slot length L/T1 of the vernier of soccer star A, the movement of the vernier of soccer star B Speed V2=shooting button opportunity slot lengths L/T2.
Step S604, the color distribution ratio of the shooting slot of retrieval shooting soccer star.
Trough during whole section of button can be regarded as four sections from left to right:Left red color segment, yellow section, green segment, right red Section, as shown in Figure 4.Before step S604 progress, trough distribution of color table when can first make soccer star's shooting button, such as Shown in table 1.
In step s 605, it is retrieved, is found in trough distribution of color table when soccer star shoots button according to soccer star ID Configuration as shown in table 1 below.
Table 1
Soccer star ID Zuo Hong It is yellow It is green It is right red
Soccer star A ID 20% 25% 35% 20%
Soccer star B ID 10% 40% 30% 10%
Step S606 calculates the physical length of different colours paragraph (subregion).
In table 1, the content described in the table is the feel slot length segmentation scales of each sportsman, if sportsman X (X Represent the mark ID of sportsman) shooting slot length for Lx, if for soccer star A, left side red paragraph length ratio is 20%, left side Yellow bout length ratio is 25%, and green bout length is 35%, and right side red paragraph length ratio is 20%, then four sections of realities Border length is 20%*Lx, 25%*Lx, 35%*Lx, 20%*Lx.
Step S607, generation shooting slot.
Percentage in allocation list calculates the length of each color paragraph.It paragraphs (subregion) length=opportunity Slot total length * is segmented percentage.
The flow of game role entire " shooting " operation is described in detail with reference to Fig. 7:
Step S701 waits for user to press " shooting " button.
Step S702, when user presses " shooting " button, trough when breathing out shooting button.
Step S703, shoot button when trough in can include one mark progress vernier (such as street hoop shooting slot on Thin rectangle), while user pins " shooting " button, the vernier when trough on walk about (mark current schedules).
Step S704, judges whether user unclamps " shooting " button, if so then execute step S705, otherwise continues to execute step Rapid S704.
Step S705 when user's observation vernier is rested in appropriate color region, unclamps " shooting " button, at this time vernier It is slack.
The present situation read is converted to backstage numerical value by step S706, system, so far completes primary shooting process.
The hit rate of the primary common shooting behavior of sportsman is made of Multiple factors, a kind of optional final hit rate =motion state coefficient (probability of the corresponding fisrt feature dimension of status information i.e. in fisrt feature dimension) * is facing towards coefficient (probability of the corresponding second feature dimension of status information i.e. in second feature dimension) * buttons coefficient (i.e. destination probability addition+ 1) * interference coefficients (probability of the corresponding third feature dimension of status information i.e. in third feature dimension) * bases hit rate * belongs to Property coefficient (i.e. underlying probabilities).
Above-mentioned basic hit rate and the product of attribute coefficients are equivalent to underlying probabilities.
Illustrate the effect of each coefficient one by one below.
(1) sportsman's motion state is as shown in table 2, is divided into original place standing, and run neutralization back of the body body singles, and three kinds of states correspond to three A coefficient.The coefficient of wherein back of the body body singles is to calculate gained (non-definite value constant), concrete numerical value=and 0.5+ (offense's strength+it attacks Side is by playing-defence's strength-defence defence+200) * 0.5/200.
Table 2
Sportsman's motion state Coefficient
It stands in original place 1
In running 0.9
Carry on the back body singles It is calculated
(2) it is as shown in table 3 facing towards coefficient, it is divided into role's forward direction to basketry, role is laterally to basketry and role backwards to right Basketry, three kinds of states correspond to three coefficients.
Table 3
Facing towards Coefficient
Role's forward direction is to basketry 1
Role is laterally to basketry 0.9
Role is backwards to basketry 0.8
(3) button opportunity coefficient is as shown in table 4, that is, the coefficient according to the schemes generation illustrated in the application, can It is divided into red coefficient, yellowness coefficient and green three kinds of coefficient.
Table 4
Button opportunity Coefficient
Red coefficient 0.8
Yellowness coefficient 0.95
Green coefficient 1.1
Above-mentioned red coefficient is equivalent to reduction by 20%, i.e. probability addition is -20%, and above-mentioned green coefficient is equivalent to increasing Add 10%, i.e. probability addition is 10%.
(4) interference coefficient is as shown in table 5, and interference coefficient refers to influence of the defender to the people that shoots, and defender can pass through Shooting is interfered in operation, and interference type can be divided into noiseless, slight interference, 4 kinds of general interference and severe jamming.
Table 5
Disturbance type Coefficient
It is noiseless 1
Slight interference 0.9
General interference 0.8
Severe jamming 0.6
Optionally, above-mentioned interference can also include the interference of teammate, and numerical value is more than or equal to 1, such as good shielding, Numerical value is 1.1.
(5) basic hit rate, basic hit rate is only related with the position of sportsman's shooting, more remote from basketry on the whole, base Plinth hit rate is lower.Shooting is first divided into three bulk regions, is three-point shot respectively, perimeter shot and interior lines are shot, specifically Algorithm is as follows:
Shooting greatest coefficient other than 3-point line is 0.45, and sportsman is minimum often apart from remote 1 meter of basketry then coefficient -0.2 0;
Perimeter shot greatest coefficient is 0.8, and sportsman is often apart from remote 1 meter of basketry then coefficient -0.05, minimum 0;
Interior lines shooting greatest coefficient is 1, does not increase with distance and decays.
(6) attribute coefficients, the ability that attribute coefficients describe shooting sportsman itself is strong and weak, and true sportsman's strong correlation, Strength sportsman in basket baller can be advantageous on the coefficient, for example, three points of accurate sportsmen three to adhere to property coefficient separately be 1.5, It is 0.5 that the three of three points of inaccurate sportsmen, which adhere to property coefficient separately,.
All multiplications being calculated above can be obtained to the final hit rate of the secondary shooting.
Using the above-mentioned technical proposal of the application, following advantageous effect is produced:UI designs are relatively sharp understandable, can see It is exactly sight focus of the user when being shot to trough present position during button;And relative to existing program, this programme The vision significance degree of middle opportunity slot length and vernier greatly promotes, and user can preferably hold details;It adds and is easy to understand Word and digital prompt, user, which falls vernier the effect generated after some color interval, specific cognition;Realize throwing Trough dynamic adjustment mechanism during basket button, different sportsmen correspond to different when troughs, thus provide a kind of different press to player Key feel is greatly enriched the operation sense of game.
It should be noted that for aforementioned each method embodiment, in order to be briefly described, therefore it is all expressed as a series of Combination of actions, but those skilled in the art should know, the present invention is not limited by described sequence of movement because According to the present invention, certain steps may be used other sequences or be carried out at the same time.Secondly, those skilled in the art should also know It knows, embodiment described in this description belongs to preferred embodiment, and involved action and module are not necessarily of the invention It is necessary.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned implementation The method of example can add the mode of required general hardware platform to realize by software, naturally it is also possible to by hardware, but it is very much In the case of the former be more preferably embodiment.Based on such understanding, technical scheme of the present invention is substantially in other words to existing The part that technology contributes can be embodied in the form of software product, which is stored in a storage In medium (such as ROM/RAM, magnetic disc, CD), used including some instructions so that a station terminal equipment (can be mobile phone, calculate Machine, server or network equipment etc.) perform method described in each embodiment of the present invention.
Other side according to embodiments of the present invention additionally provides one kind for implementing above-mentioned resource acquisition probability really Determine the determining device of the resource acquisition probability of method.Fig. 8 is a kind of optional resource acquisition probability according to embodiments of the present invention Determining device schematic diagram, as shown in figure 8, the device can include:Display unit 81, operating unit 83 and determination unit 85。
Display unit 81, for the first instruction in response to the first account number in the application got, in the client of application Upper display identification information, wherein, when identification information is for identifying the sub- period performance objective operation in target time section, mesh It is virtual in the virtual scene that the sub- period in the mark period obtains application for first role to being operated by performance objective The probability addition of resource, first role are that performance objective operates and belongs to the virtual role of the first account number in virtual scene.
Above-mentioned the first instruction and the second instruction is the instruction being used in conjunction with each other, and such as the first instruction can be that user " opens It is dynamic " instruction of the instruction, the second instruction of game application to perform " game operation ";" if game operation " is a process, then First instruction can be the instruction that instruction is ready to carry out " game operation ", such as player's click, touch-control " shooting " button, the second instruction It can be the instruction that instruction performs " game operation ", such as discharge " shooting " button.
Namely in real operational processes, player can realize the transmission of the first instruction and the second instruction by operating, and lead to The cooperation (combination for being primarily referred to as time dimension) of the two instructions is crossed, the mode of operation in game can be enriched, improves player Interest and operating experience.In basketball type games, user can be corresponding to select by adjusting the transmission opportunity of the second instruction Higher probability addition, and then improve " shooting feel ".
Operating unit 83, in the second instruction for getting the first account number, instruction first role to perform the first instruction The object run of instruction, and search in target time section during performance objective operation where target sub- period corresponding target Probability addition.
Above-mentioned the first instruction and the second instruction is the instruction being used in conjunction with each other, and such as the first instruction can be that user " opens It is dynamic " instruction of the instruction, the second instruction of game application to perform " game operation ";" if game operation " is a process, then First instruction can be the instruction that instruction is ready to carry out " game operation ", such as player's click, touch-control " shooting " button, the second instruction It can be the instruction that instruction performs " game operation ", such as discharge " shooting " button.
Namely in real operational processes, player can realize the transmission of the first instruction and the second instruction by operating, and lead to The cooperation (combination for being primarily referred to as time dimension) of the two instructions is crossed, the mode of operation in game can be enriched, improves player Interest and operating experience.In basketball type games, user can be corresponding to select by adjusting the transmission opportunity of the second instruction Higher probability addition, and then improve " shooting feel ".
Determination unit 85 obtains at least determining first role by performance objective operation based on destination probability addition The probability of virtual resource in the virtual scene of application.
Optionally, can application be obtained by performance objective operation based on the determine the probability first role of multiple characteristic dimensions Virtual scene in virtual resource probability, the information of multiple characteristic dimensions includes the time determined according to destination probability addition The probability of dimension.
It should be noted that the probability obtained herein value simulation truth under obtain, embody role itself, Environment, teammate, enemy (or other side) are to the true impact situation of the player, and such as in basketball type games, game role is simulation Reality movement in basket baller, reality movement in basket baller hit rate be not it is unalterable, often by To oneself, the influence of environment, teammate, enemy, as its shooting suffers from oneself physical condition, commencing height, surface frame angle, is It is no have teammate shielding, whether have opposing players interference when influence.And above-mentioned probability is based on a series of this shadow Ring what at least one of factor was obtained.
It should be noted that the display unit 81 in the embodiment can be used for performing the step in the embodiment of the present application S202, the operating unit 83 in the embodiment can be used for performing the step S204 in the embodiment of the present application, in the embodiment Determination unit 85 can be used for performing the step S206 in the embodiment of the present application.
Herein it should be noted that above-mentioned module is identical with example and application scenarios that corresponding step is realized, but not It is limited to above-described embodiment disclosure of that.It should be noted that above-mentioned module as a part for device may operate in as It in hardware environment shown in FIG. 1, can be realized by software, hardware realization can also be passed through.
By above-mentioned module, when getting the first instruction of the first account number in application, mark is shown in the client of application Information is known, when identification information is for identifying the sub- period performance objective operation in target time section, in target time section The probability of virtual resource in the virtual scene that the sub- period obtains application for first role to being operated by performance objective adds Into in the second instruction for getting the first account number, instruction first role performs the object run of the first instruction instruction, and searches Target sub- period corresponding destination probability addition where when being operated with performance objective in target time section;So as at least be based on Destination probability addition determines first role by performance objective operation to obtain the general of the virtual resource in the virtual scene of application Rate, in game process, player can select corresponding probability addition by the transmission opportunity of operation " second instruction ", can be with It solves the technical issues of mode of operation played in the relevant technologies is single, and then reaches the technology of mode of operation in abundant game Effect.
The above device of the application applies also for as shown in Figure 9 other than it can be applied to user terminal as shown in Figure 8 Server.
Above-mentioned display unit shows that identification information includes at least one of in the client of application:
Identification information is shown in the first client of game, wherein, the first client is to be logged in the visitor of the first account number Family end;
Identification information is shown in the second client of game, wherein, the second client is to be logged in the visitor of the second account number Family end, belongs to the second role of the second account number in game and first role belongs to the same side of game;
Identification information is shown in the third client of game, wherein, third client is to be logged in the visitor of third account number Family end, belongs to the third role of third account number in game and first role belongs to the not Tongfang of game.
Optionally, above-mentioned display unit is additionally operable to show multiple first flags in the target area of the client of application Information, wherein, target area includes corresponding to multiple subregions of multiple sub- periods in target time section, per sub-regions For showing a first flag information.
First flag information represents probability addition by pattern and/or color, wherein, above-mentioned display unit is being applied Client target area in when showing multiple first flag information, display one in every sub-regions in target area First flag information.
Above-mentioned display unit is additionally operable to show multiple second identifier information in the client of application, wherein, each second Identification information correspondence represents probability addition in the sub-regions in target area, second identifier information by text message.
Above-mentioned display unit is additionally operable to show the same of multiple first flag information in the target area of the client of application When or later, show time identifier in the client of application, wherein, time identifier in target time section at least for identifying Go out the subregion where current time.
It should be noted that it can be retrieved as first jiao in advance before the first instruction of the first account number in application is got The time span of the target time section of color configuration;It is configured according to target area length in a first direction and for first role When the time span of target time section determines to show time identifier in the client of application, time identifier is in a first direction Movement speed.
Optionally it is determined that unit may include:Searching module, for searching state of the first role in multiple characteristic dimensions Information, wherein, the status information in multiple characteristic dimensions includes the destination probability addition on time dimension;Acquisition module is used for Obtain the probability of each characteristic dimension corresponding with status information of the first role in each characteristic dimension;Determining module is used In using the product between the probability of multiple characteristic dimensions as the virtual resource in the virtual scene of first role acquisition application Probability.
Acquisition module is additionally operable to:Obtain destination probability addition and the sum of one probability for time dimension of time dimension;It obtains The probability of fisrt feature dimension corresponding with the status information in fisrt feature dimension is taken, wherein, it is tieed up for different fisrt feature Status information on degree is provided with corresponding probability in advance, and the status information in fisrt feature dimension is for describing first role Different motion states;The probability of second feature dimension corresponding with the status information in second feature dimension is obtained, wherein, it is Status information in different second feature dimensions is provided with corresponding probability in advance, and the status information in second feature dimension is used In the direction of description first role;The probability of third feature dimension corresponding with the status information in third feature dimension is obtained, Wherein, corresponding probability is provided in advance for the status information in different third feature dimensions, the shape in third feature dimension The interference that state information operates first role performance objective for the role in description game or environment;It obtains and is tieed up with fourth feature The probability of the corresponding fourth feature dimension of status information on degree, wherein, it is the status information in different fourth feature dimensions Be provided with corresponding probability in advance, the status information in fourth feature dimension is for describing the position pair of the first role in game The interference of performance objective operation.
The device of the application further includes acquiring unit, before the first instruction of the first account number in application is got, Obtain first role configuration information, and according to the target area indicated by configuration information every sub-regions in a second direction Length target area is divided into multiple subregions.
Relative to the technical solution in the relevant technologies, the technical solution of the application at least has following advantage:
1) in real operational processes, player can realize the transmission of the first instruction and the second instruction by operating, and pass through The cooperation (combination for being primarily referred to as time dimension) of the two instructions can enrich the mode of operation in game, improve player's Interest and operating experience;
2) identification information is shown to simultaneously in the client of teammate or other side, the game behaviour to shelter oneself convenient for teammate Make or the game operation of oneself is interfered convenient for other side, so as to enrich the experience of game operation, further enhance the body of game It tests, and increases the complexity of the game operation in game, make it more close with true basketball movement;
3) UI design significance be improved, will not allow shooting when trough and situation elements it is mixed in together, will not go out The shorter situation of each bout length, judges that time identifier is fallen in which color interval or figure convenient for user after existing color segments In case section;
4) word being easy to understand or digital prompt are provided, user is avoided to be fallen to vernier after some color interval and is generated Effect situation about not recognizing explicitly more;
5) color segments of trough are configured using actual player as reference during shooting button, are realized and are dynamically adapted color The function of siding-to-siding block length makes it more close with true basketball movement.
Herein it should be noted that above-mentioned module is identical with example and application scenarios that corresponding step is realized, but not It is limited to above-described embodiment disclosure of that.It should be noted that above-mentioned module as a part for device may operate in as In hardware environment shown in FIG. 1, can be realized by software, can also by hardware realization, wherein, hardware environment include network Environment.
Other side according to embodiments of the present invention additionally provides one kind for implementing above-mentioned resource acquisition probability really Determine the server or terminal of method.
Figure 10 is a kind of structure diagram of terminal according to embodiments of the present invention, and as shown in Figure 10, which can include: One or more (one is only shown in Figure 10) processors 1001, memory 1003 and (such as above-mentioned implementation of transmitting device 1005 Sending device in example), as shown in Figure 10, which can also include input-output equipment 1007.
Wherein, memory 1003 can be used for storage software program and module, such as the resource acquisition in the embodiment of the present invention Method of determining probability and the corresponding program instruction/module of device, processor 1001 are stored in by operation in memory 1003 Software program and module, so as to perform various functions application and data processing, that is, realize above-mentioned resource acquisition probability Determining method.Memory 1003 may include high speed random access memory, can also include nonvolatile memory, such as one or Multiple magnetic storage devices, flash memory or other non-volatile solid state memories.In some instances, memory 1003 can be into One step is included relative to the remotely located memory of processor 1001, these remote memories can pass through network connection to end End.The example of above-mentioned network includes but not limited to internet, intranet, LAN, mobile radio communication and combinations thereof.
Above-mentioned transmitting device 1005 is used to receive via network or transmission data, can be also used for processor with Data transmission between memory.Above-mentioned network specific example may include cable network and wireless network.In an example, Transmitting device 1005 includes a network adapter (Network Interface Controller, NIC), can pass through cable It is connected to be communicated with internet or LAN with other network equipments with router.In an example, transmission dress 1005 are put as radio frequency (Radio Frequency, RF) module, is used to wirelessly be communicated with internet.
Wherein, specifically, memory 1003 is used to store application program.
Processor 1001 can call the application program that memory 1003 stores by transmitting device 1005, following to perform Step:
In response to the first instruction of the first account number in the application that gets, identification information is shown in the client of application, Wherein, when identification information is for identifying the sub- period performance objective operation in target time section, the son in target time section The probability addition of virtual resource in the virtual scene that period obtains application for first role to being operated by performance objective, First role is that performance objective operates and belongs to the virtual role of the first account number in virtual scene;
In the second instruction for getting the first account number, instruction first role performs the object run of the first instruction instruction, And search in target time section during performance objective operation where the corresponding destination probability addition of target sub- period;
First role at least determined by performance objective operation based on destination probability addition obtain the virtual scene of application In virtual resource probability.
Processor 1001 is additionally operable to perform following step:
Obtain destination probability addition and the sum of one probability for time dimension of time dimension;
The probability of fisrt feature dimension corresponding with the status information in fisrt feature dimension is obtained, wherein, it is different Status information in fisrt feature dimension is provided with corresponding probability in advance, and the status information in fisrt feature dimension is for describing The different motion states of first role;
The probability of second feature dimension corresponding with the status information in second feature dimension is obtained, wherein, it is different Status information in second feature dimension is provided with corresponding probability in advance, and the status information in second feature dimension is for describing The direction of first role;
The probability of third feature dimension corresponding with the status information in third feature dimension is obtained, wherein, it is different Status information in third feature dimension is provided with corresponding probability in advance, and the status information in third feature dimension is for describing The interference that role or environment in game operate first role performance objective;
The probability of fourth feature dimension corresponding with the status information in fourth feature dimension is obtained, wherein, it is different Status information in fourth feature dimension is provided with corresponding probability in advance, and the status information in fourth feature dimension is for describing The interference that the position of first role in game operates performance objective.
Using the embodiment of the present invention, when getting the first instruction of the first account number in application, shown in the client of application Show identification information, when identification information is for identifying the sub- period performance objective operation in target time section, target time section In the sub- period to by performance objective operate come for first role obtain application virtual scene in virtual resource it is general Rate addition, in the second instruction for getting the first account number, instruction first role performs the object run of the first instruction instruction, and Search in target time section during performance objective operation where the corresponding destination probability addition of target sub- period;So as at least First role is determined by performance objective operation based on destination probability addition to obtain the virtual resource in the virtual scene of application Probability, in game process, player can select corresponding probability addition by the transmission opportunity of operation " second instruction ", It can solve the technical issues of mode of operation played in the relevant technologies is single, and then reach mode of operation in abundant game Technique effect.
Optionally, the specific example in the present embodiment can refer to the example described in above-described embodiment, the present embodiment Details are not described herein.
It will appreciated by the skilled person that structure shown in Fig. 10 is only to illustrate, terminal can be smart mobile phone (such as Android phone, iOS mobile phones), tablet computer, palm PC and mobile internet device (Mobile Internet Devices, MID), the terminal devices such as PAD.Figure 10 it does not cause to limit to the structure of above-mentioned electronic device.For example, terminal is also It may include more either less components (such as network interface, display device) than shown in Figure 10 or have and Figure 10 institutes Show different configurations.
One of ordinary skill in the art will appreciate that all or part of step in the various methods of above-described embodiment is can To be completed by program come command terminal device-dependent hardware, which can be stored in a computer readable storage medium In, storage medium can include:Flash disk, read-only memory (Read-Only Memory, ROM), random access device (Random Access Memory, RAM), disk or CD etc..
The embodiment of the present invention additionally provides a kind of storage medium.Optionally, in the present embodiment, above-mentioned storage medium can For performing the program code of resource acquisition method of determining probability.
Optionally, in the present embodiment, above-mentioned storage medium can be located at multiple in the network shown in above-described embodiment On at least one of network equipment network equipment.
Optionally, in the present embodiment, storage medium is arranged to store the program code for performing following steps:
S21 in response to the first instruction of the first account number in the application that gets, show that mark is believed in the client of application Breath, wherein, when identification information is for identifying the sub- period performance objective operation in target time section, in target time section The probability of virtual resource in the virtual scene that the sub- period obtains application for first role to being operated by performance objective adds Into first role is that performance objective operates and belongs to the virtual role of the first account number in virtual scene;
S22, in the second instruction for getting the first account number, instruction first role performs the target behaviour of the first instruction instruction Make, and search in target time section during performance objective operation where the corresponding destination probability addition of target sub- period;
S23 at least determines first role by performance objective operation to obtain the virtual of application based on destination probability addition The probability of virtual resource in scene.
Optionally, storage medium is also configured to store the program code for performing following steps:
S31 obtains destination probability addition and the sum of one probability for time dimension of time dimension;
S32 obtains the probability of fisrt feature dimension corresponding with the status information in fisrt feature dimension, wherein, for not With fisrt feature dimension on status information be provided with corresponding probability in advance, the status information in fisrt feature dimension is used for The different motion states of first role are described;
S33 obtains the probability of second feature dimension corresponding with the status information in second feature dimension, wherein, for not With second feature dimension on status information be provided with corresponding probability in advance, the status information in second feature dimension is used for The direction of first role is described;
S34 obtains the probability of third feature dimension corresponding with the status information in third feature dimension, wherein, for not With third feature dimension on status information be provided with corresponding probability in advance, the status information in third feature dimension is used for The interference that role or environment in description virtual scene operate first role performance objective;
S35 obtains the probability of fourth feature dimension corresponding with the status information in fourth feature dimension, wherein, for not With fourth feature dimension on status information be provided with corresponding probability in advance, the status information in fourth feature dimension is used for The interference that the position of first role in description virtual scene operates performance objective.
Optionally, the specific example in the present embodiment can refer to the example described in above-described embodiment, the present embodiment Details are not described herein.
Optionally, in the present embodiment, above-mentioned storage medium can include but is not limited to:USB flash disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disc or The various media that can store program code such as CD.
The embodiments of the present invention are for illustration only, do not represent the quality of embodiment.
If the integrated unit in above-described embodiment is realized in the form of SFU software functional unit and is independent product Sale or in use, the storage medium that above computer can be read can be stored in.Based on such understanding, skill of the invention The part or all or part of the technical solution that art scheme substantially in other words contributes to the prior art can be with soft The form of part product embodies, which is stored in storage medium, is used including some instructions so that one Platform or multiple stage computers equipment (can be personal computer, server or network equipment etc.) perform each embodiment institute of the present invention State all or part of step of method.
In the above embodiment of the present invention, all emphasize particularly on different fields to the description of each embodiment, do not have in some embodiment The part of detailed description may refer to the associated description of other embodiment.
In several embodiments provided herein, it should be understood that disclosed client, it can be by others side Formula is realized.Wherein, the apparatus embodiments described above are merely exemplary, such as the division of the unit, and only one Kind of division of logic function, can there is an other dividing mode in actual implementation, for example, multiple units or component can combine or It is desirably integrated into another system or some features can be ignored or does not perform.Another point, it is shown or discussed it is mutual it Between coupling, direct-coupling or communication connection can be INDIRECT COUPLING or communication link by some interfaces, unit or module It connects, can be electrical or other forms.
The unit illustrated as separating component may or may not be physically separate, be shown as unit The component shown may or may not be physical unit, you can be located at a place or can also be distributed to multiple In network element.Some or all of unit therein can be selected according to the actual needs to realize the mesh of this embodiment scheme 's.
In addition, each functional unit in each embodiment of the present invention can be integrated in a processing unit, it can also That each unit is individually physically present, can also two or more units integrate in a unit.Above-mentioned integrated list The form that hardware had both may be used in member is realized, can also be realized in the form of SFU software functional unit.
The above is only the preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications also should It is considered as protection scope of the present invention.

Claims (15)

1. a kind of resource acquisition method of determining probability, which is characterized in that including:
In response to the first instruction of the first account number in the application that gets, identification information is shown in the client of the application, Wherein, when the identification information is for identifying the sub- period performance objective operation in target time section, the object time The sub- period in section by performing the object run to obtaining the void in the virtual scene of the application for first role Intend the probability addition of resource, the first role is in the virtual scene performs the object run and belong to described the The virtual role of one account number;
In the second instruction for getting first account number, indicate that the first role performs the institute of the first instruction instruction The target sub- period where when stating object run, and searching with performing the object run in the target time section is corresponding Destination probability addition;
The first role is at least determined by performing the object run based on the destination probability addition to obtain the void Intend the probability of the virtual resource in scene.
2. according to the method described in claim 1, it is characterized in that, at least described first is determined based on the destination probability addition Role is included by performing the object run to obtain the probability of the virtual resource in the virtual scene:
Status information of the first role in multiple characteristic dimensions is searched, wherein, the state in multiple characteristic dimensions Information includes the destination probability addition on time dimension;
Obtain each characteristic dimension corresponding with status information of the first role in each characteristic dimension Probability;
The void in the virtual scene is obtained using the product between the probability of multiple characteristic dimensions as the first role Intend the probability of resource.
3. it according to the method described in claim 2, it is characterized in that, obtains with the first role in each characteristic dimension On the probability of the corresponding each characteristic dimension of status information include:
Obtain the destination probability addition and the sum of one probability for the time dimension of the time dimension;
The probability of the fisrt feature dimension corresponding with the status information in fisrt feature dimension is obtained, wherein, it is different Status information in the fisrt feature dimension is provided with corresponding probability in advance, the status information in the fisrt feature dimension For describing the different motion states of the first role;
The probability of the second feature dimension corresponding with the status information in second feature dimension is obtained, wherein, it is different Status information in the second feature dimension is provided with corresponding probability in advance, the status information in the second feature dimension For describing the direction of the first role;
The probability of the third feature dimension corresponding with the status information in third feature dimension is obtained, wherein, it is different Status information in the third feature dimension is provided with corresponding probability in advance, the status information in the third feature dimension For describing the interference of role or environment to the first role execution object run in the virtual scene;
The probability of the fourth feature dimension corresponding with the status information in fourth feature dimension is obtained, wherein, it is different Status information in the fourth feature dimension is provided with corresponding probability in advance, the status information in the fourth feature dimension For describing interference of the position of the first role in the virtual scene to the execution object run.
4. it according to the method described in claim 1, it is characterized in that, is shown in the client of the application
Indicating knows information and includes at least one of:
The identification information is shown in the first client of the application, wherein, first client is described to be logged in The client of first account number;
The identification information is shown in the second client of the application, wherein, second client is is logged in second The client of account number belongs to the second role of second account number in the virtual scene and the first role belongs to virtual field The same side of scape;
The identification information is shown in the third client of the application, wherein, the third client is is logged in third The client of account number belongs to the third role of the third account number in the virtual scene and the first role belongs to virtual field The not Tongfang of scape.
5. according to the method described in claim 1, it is characterized in that, identification information packet is shown in the client of the application It includes:
Multiple first flag information are shown in the target area of the client of the application, wherein, the target area includes Corresponding to multiple subregions of multiple sub- periods in the target time section, each subregion is for one institute of display State first flag information.
6. according to the method described in claim 5, it is characterized in that, the first flag information by pattern and/or color come Represent probability addition, wherein, show that multiple first flag information include in the target area of the client of the application:
The first flag information is shown in each subregion in the target area.
7. according to the method described in claim 5, it is characterized in that, show that identification information also wraps in the client of the application It includes:
Multiple second identifier information are shown in the client of the application, wherein, each second identifier information corresponds to described A subregion in target area, the second identifier information represent probability addition by text message.
8. it according to the method described in claim 5, it is characterized in that, is shown in the target area of the client of the application more While a first flag information or later, the method further includes:
Time identifier is shown in the client of the application, wherein, the time identifier is at least used in the object time The subregion where current time is identified in section.
9. according to the method described in claim 8, it is characterized in that, get application in the first account number first instruction before, The method further includes:
It is retrieved as the time span of the target time section of the first role configuration;
The target time section being configured according to target area length in a first direction and for the first role When time span determines to show time identifier in the client of the application, the time identifier is in said first direction Movement speed.
10. according to the method described in claim 1, it is characterized in that, get application in the first account number first instruction before, The method further includes:
The configuration information of the first role is obtained, and according to every sub-regions of the target area indicated by the configuration information The target area is divided into multiple subregions by length in a second direction.
11. a kind of determining device of resource acquisition probability, which is characterized in that including:
Display unit, for the first instruction in response to the first account number in the application got, in the client of the application Show identification information, wherein, when the identification information is for identifying the sub- period performance objective operation in target time section, The sub- period in the target time section by performing the object run to obtaining the void of the application for first role Intend scene in virtual resource probability addition, the first role for performed in the virtual scene object run, And belong to the virtual role of first account number;
Operating unit, in the second instruction for getting first account number, indicating that the first role performs described the The object run of one instruction instruction, and the target where when searching with performing the object run in the target time section The corresponding destination probability addition of sub- period;
Determination unit, at least determining the first role by performing the object run based on the destination probability addition To obtain the probability of the virtual resource in the virtual scene.
12. according to the devices described in claim 11, which is characterized in that the determination unit includes:
Searching module, for searching status information of the first role in multiple characteristic dimensions, wherein, multiple features Status information in dimension includes the destination probability addition on time dimension;
Acquisition module, for obtaining each institute corresponding with status information of the first role in each characteristic dimension State the probability of characteristic dimension;
Determining module, for obtaining described answer using the product between the probability of multiple characteristic dimensions as the first role The probability of virtual resource in virtual scene.
13. device according to claim 12, which is characterized in that the acquisition module is additionally operable to:
Obtain the destination probability addition and the sum of one probability for the time dimension of the time dimension;
The probability of the fisrt feature dimension corresponding with the status information in fisrt feature dimension is obtained, wherein, it is different Status information in the fisrt feature dimension is provided with corresponding probability in advance, the status information in the fisrt feature dimension For describing the different motion states of the first role;
The probability of the second feature dimension corresponding with the status information in second feature dimension is obtained, wherein, it is different Status information in the second feature dimension is provided with corresponding probability in advance, the status information in the second feature dimension For describing the direction of the first role;
The probability of the third feature dimension corresponding with the status information in third feature dimension is obtained, wherein, it is different Status information in the third feature dimension is provided with corresponding probability in advance, the status information in the third feature dimension For describing the interference of role or environment to the first role execution object run in the virtual scene;
The probability of the fourth feature dimension corresponding with the status information in fourth feature dimension is obtained, wherein, it is different Status information in the fourth feature dimension is provided with corresponding probability in advance, the status information in the fourth feature dimension For describing interference of the position of the first role in the virtual scene to the execution object run.
14. a kind of storage medium, which is characterized in that the storage medium includes the program of storage, wherein, when described program is run Perform the method described in 1 to 10 any one of the claims.
15. a kind of electronic device, including memory, processor and it is stored on the memory and can transports on the processor Capable computer program, which is characterized in that the processor performs the claims 1 to 10 by the computer program Method described in one.
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