CN114832389A - Game element group realization method and device based on block chain - Google Patents

Game element group realization method and device based on block chain Download PDF

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Publication number
CN114832389A
CN114832389A CN202210499344.6A CN202210499344A CN114832389A CN 114832389 A CN114832389 A CN 114832389A CN 202210499344 A CN202210499344 A CN 202210499344A CN 114832389 A CN114832389 A CN 114832389A
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game
blockchain
game element
block chain
element set
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吉建勋
杨慧
朱峥
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Beijing Ruice Technology Co Ltd
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Beijing Ruice Technology Co Ltd
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Priority to CN202210499344.6A priority Critical patent/CN114832389A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

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  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application discloses a game element group realization method based on a block chain and equipment thereof, which are applied to a block chain system, wherein the block chain system comprises at least one block chain node, the method is applied to the block chain node, and the method comprises the following steps: receiving a blockchain game element set sent by a first user device, wherein the blockchain game element set comprises at least one game device and at least one game scene; generating a game element set group from the block chain game element set through an intelligent contract, wherein a non-homogeneous evidence corresponds to a game device, and a plurality of homogeneous evidences correspond to a plurality of game scenes respectively; publishing the set of game element sets in a blockchain system. The method can trade a plurality of game equipment through one intelligent contract, thereby not only saving the gas cost of the ether house, but also saving the storage and the network burden of a block chain system of the ether house.

Description

Game element group realization method and device based on block chain
Technical Field
The present application relates to the field of blockchain technology, and in particular, to a method and an apparatus for implementing a blockchain-based game element group.
Background
At present, the metasma is called the next generation internet, and the metasma is an internet system composed of technologies such as a blockchain, a virtual reality VR, an augmented reality AR, and the like.
Blockchains are one of the most promising underlying technologies in the metas. Intelligent contracts are increasingly being used in block chain games, where one gaming accessory may be cast into a Non-homogeneous Token (NFT) by an intelligent contract, and the same gaming accessory may be mapped into a homogeneous Token (FT) by an intelligent contract; the gaming equipment NFT may be transacted directly by a smart contract.
However, when multiple pieces of gaming equipment NFT are sold simultaneously, each piece of gaming equipment needs to establish an intelligent contract to trade, requiring a large amount of gas to be paid; and the intelligent contracts also increase the storage and network burden of the ethernet block chain system.
The above is only for the purpose of assisting understanding of the technical solutions of the present application, and does not represent an admission that the above is prior art.
Disclosure of Invention
In order to solve the above problems, the present application discloses a method and an apparatus for implementing a game element group based on a block chain, which can trade a plurality of pieces of game equipment through an intelligent contract, thereby saving not only the cost of the etherhouse gas, but also the storage and network burden of the etherhouse block chain system.
The application discloses a method for realizing game element groups based on a blockchain, which is applied to a blockchain system, wherein the blockchain system comprises at least one blockchain node, and the method is applied to the blockchain node and comprises the following steps:
receiving a blockchain game element set sent by a first user device, wherein the blockchain game element set comprises at least one game device and at least one game scene;
generating a game element set group from the block chain game element set through an intelligent contract, wherein a non-homogeneous evidence corresponds to a game device, and a plurality of homogeneous evidences correspond to a plurality of game scenes respectively;
publishing the set of game element sets in a blockchain system.
In one possible implementation, before the blockchain game element set is generated into one game element set group by the blockchain link point through an intelligent contract, the method further includes:
receiving a purchase request sent by a second user device by a blockchain node, wherein the purchase request is used for indicating the purchase of the blockchain game element set;
generating a game element set group by the blockchain game element set through an intelligent contract;
and transferring the game element set group to a block chain address corresponding to the second user equipment.
In one possible implementation, before the block chain link point generates the block chain game element set into one game element set group by an intelligent contract, the method further includes: receiving, by a blockchain node, a purchase request sent by a third user device, the purchase request indicating a purchase of a first gaming equipment in the set of blockchain gaming elements; the at least one gaming apparatus comprises a first gaming apparatus;
casting the first gaming equipment into a first non-homogenous certification by a smart contract;
and transferring the first non-homogenization evidence to a block chain address corresponding to the third user equipment.
In one possible implementation, the method further includes: the block chain link point responds to a lottery request sent by a fourth user device, wherein the lottery request is used for indicating that one block chain game element is randomly drawn from the block chain game element set; wherein the blockchain game element includes a second gaming equipment and a first game scenario;
if the randomly drawn blockchain game element is a second game equipment, casting the second game equipment into a second non-homogenization evidence through an intelligent contract by using the blockchain link point, so that the second non-homogenization evidence is transferred to a blockchain address corresponding to a fourth user device by using the blockchain link point;
if the randomly extracted blockchain game element is the first game scene, the blockchain link points distribute the first homogenization certification to the first game scene through an intelligent contract, so that the blockchain link points transfer the first homogenization certification to a blockchain address corresponding to fourth user equipment.
In one possible implementation, the set of game element sets includes one or more non-homogenous passes, and a plurality of homogenous passes; the non-homogeneous general evidence is used for representing the unique attribute of the game element, and the homogeneous general evidence is used for representing the non-unique attribute of the game element.
In one possible implementation, the set of blockchain game elements further includes different kinds of game experience privileges and different numbers of game credits; wherein the content of the first and second substances,
the game experience permission has a unique attribute and is cast in a non-homogeneous evidence-based mode in the game element set group; the game credits have a non-unique attribute and are distributed in a homogenous forensic manner among the set of game elements.
The second aspect of the application discloses a game element group implementation device based on a blockchain, which is applied to a blockchain system, wherein the blockchain system comprises at least one blockchain node, the method is applied to the blockchain node, and the blockchain node comprises a receiving unit, a processing unit and a sending unit; wherein the content of the first and second substances,
the method comprises the steps that a receiving unit receives a blockchain game element set sent by a first user device, wherein the blockchain game element set comprises at least one game device and at least one game scene;
the processing unit generates a game element set group from the block chain game element set through an intelligent contract, wherein a non-homogeneous evidence corresponds to a game device, and a plurality of homogeneous evidences respectively correspond to a plurality of game scenes;
the sending unit issues the game element set group in a blockchain system.
In one possible implementation, the set of game element sets includes one or more non-homogenous passes, and a plurality of homogenous passes; the non-homogeneous general evidence is used for representing the unique attribute of the game element, and the homogeneous general evidence is used for representing the non-unique attribute of the game element.
In one possible implementation, before the blockchain game element set is generated into one game element set group by the blockchain link point through an intelligent contract, the method further includes:
receiving a purchase request sent by a second user device by a blockchain node, wherein the purchase request is used for indicating the purchase of the blockchain game element set;
generating a game element set group by the blockchain game element set through an intelligent contract;
and transferring the game element set group to a block chain address corresponding to the second user equipment.
In one possible implementation, before the blockchain game element set is generated into one game element set group by the blockchain link point through an intelligent contract, the method further includes:
receiving, by a blockchain node, a purchase request sent by a third user device, the purchase request indicating a purchase of a first gaming equipment in the set of blockchain gaming elements; the at least one gaming apparatus comprises a first gaming apparatus;
casting the first gaming equipment into a first non-homogenous certification by a smart contract;
and transferring the first non-homogenization evidence to a block chain address corresponding to the third user equipment.
In one possible implementation, the method further includes: the block chain link point responds to a lottery request sent by a fourth user device, wherein the lottery request is used for indicating that one block chain game element is randomly drawn from the block chain game element set; wherein the blockchain game element includes a second gaming equipment and a first game scenario;
if the randomly drawn blockchain game element is a second game equipment, casting the second game equipment into a second non-homogenization evidence through an intelligent contract by using the blockchain link point, so that the second non-homogenization evidence is transferred to a blockchain address corresponding to a fourth user device by using the blockchain link point;
if the randomly extracted blockchain game element is the first game scene, the blockchain link points distribute the first homogenization certification to the first game scene through an intelligent contract, so that the blockchain link points transfer the first homogenization certification to a blockchain address corresponding to fourth user equipment.
In one possible implementation, the set of blockchain game elements further includes different kinds of game experience privileges and different numbers of game credits; wherein the content of the first and second substances,
the game experience permission has a unique attribute and is cast in a non-homogeneous evidence-based mode in the game element set group; the game credits have a non-unique attribute and are distributed in a homogenous forensic manner among the set of game elements.
A third aspect of the application discloses a computer readable storage medium having stored thereon a computer program which, when executed in a computer, causes the computer to perform the method of any of the above.
A fourth aspect of the present application discloses a computer device comprising a memory and a processor, the memory having stored therein executable code, the processor, when executing the executable code, implementing the method as described in any one of the above.
The method can trade a plurality of game equipment through an intelligent contract, wherein the plurality of game equipment comprise homogeneous game equipment and heterogeneous game equipment; not only saves the casting of the game equipment and the overhead ether house gas fee, but also reduces the number of intelligent contracts so as to save the storage and network burden of an ether house block chain system.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application.
FIG. 1 is a schematic flow chart of a method for implementing a game element group based on a blockchain disclosed in the present specification;
FIG. 2 is a flow chart illustrating another block chain-based game element group implementation method disclosed in the present specification;
FIG. 3 is a block chain-based game element group implementation device structure diagram disclosed in the present specification;
fig. 4 is a block chain-based game element group implementation device entity structure diagram disclosed in the present specification.
Detailed Description
In order to more clearly explain the overall concept of the present application, the following detailed description is given by way of example in conjunction with the accompanying drawings.
The terms "first," "second," and the like in the description and claims of this application and in the foregoing drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the order of such use may be interchanged under appropriate circumstances such that embodiments of the invention described herein may be practiced in other orders than those illustrated or described herein.
Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The block link point referred to in the embodiment of the present application may be understood as an abstract machine that responds to an external specific trigger condition and performs state conversion according to a certain rule, and may be a device that can be networked according to application software, such as a mobile phone, a tablet computer, a palm computer, a personal PC, and the like.
The specification discloses a game element group realization method based on a block chain, which is applied to a block chain system, wherein the block chain system comprises at least one block chain node. The method is applied to a blockchain node, and comprises steps S101-S103.
S101, receiving a blockchain game element set sent by a first user device, wherein the blockchain game element set comprises at least one game device and at least one game scene.
In the specification, the game equipment is non-homogeneous, because the attributes of the game equipment are different, and the attributes of the game equipment comprise the attribute values of the game equipment issuing time, the owner, the distributor, the performance of the game equipment and the like; of course, one skilled in the art may emphasize that the number of one play set may be multiple, and that there is a possibility of homogenization of these multiple play sets. However, in the field of blockchain technology, original game equipment is still mainstream, and the game equipment can be considered to be heterogeneous, so that the game equipment of the type is classified into a game scene, one game scene can be shared by a plurality of game players, and the game scene is heterogeneous.
S102, generating a game element set group by the block chain game element set through an intelligent contract, wherein a non-homogeneous evidence corresponds to a game device, and a plurality of homogeneous evidences correspond to a plurality of game scenes respectively.
The non-homogeneous general syndrome is NFT, and the homogeneous general syndrome is FT or token. One game element set group includes several NFTs and several FTs. The game element set group may be implemented with EtherFan ERC1155, NFT may be implemented with EtherFan ERC721, and FT or token may be implemented with ERC 20.
S103, issuing the game element set group in a blockchain system.
In one example, before the blockchain node generates the blockchain game element set into a game element set group by an intelligent contract, the method further comprises: receiving a purchase request sent by a second user device by a blockchain node, wherein the purchase request is used for indicating the purchase of the blockchain game element set; generating a game element set group by the blockchain game element set through an intelligent contract; and transferring the game element set group to a block chain address corresponding to the second user equipment.
In the above example, to illustrate the manner in which the game element collection is purchased. Such as: a user wants to purchase a plurality of game pieces in a game scene, the game scene and the game pieces can be purchased in a packaging mode, FT is distributed to the game scene through an intelligent contract, different NFT is cast for the game pieces, and then ownership transfer of a game element group is carried out integrally.
At this point, the game element group as a whole is transferred to the blockchain address of the purchasing user. Each game element in the game element group is prevented from needing an intelligent contract to cast NFT or distribute FT to realize transfer; the cost of the chain gas of the Ethernet workshop which is transferred integrally is far lower than that of the chain gas of the Ethernet workshop which is transferred by a plurality of intelligent contracts respectively, especially under the condition of high price of the Ethernet workshop. In addition, the whole transfer of the game element group also reduces the number of intelligent contracts, improves the transfer efficiency of the game elements, and does not need to occupy more storage resources and network resources of the Etherhouse block chain system.
In one example, as shown in fig. 2, before the blockchain node generates the blockchain game element set into a game element set group by an intelligent contract, the method further includes steps S201 to S203.
S201, receiving a purchase request sent by a third user device by a block chain node, wherein the purchase request is used for indicating to purchase a first game equipment in the block chain game element set; the at least one gaming apparatus comprises a first gaming apparatus.
S202, casting the first game equipment into a first non-homogeneity evidence through an intelligent contract.
And S203, transferring the first non-homogenization evidence to a block chain address corresponding to the third user equipment.
At this point, when a third user device wants to purchase a single game accessory, it can still purchase it directly before generating the game element set group. The game element set group is also generated based on the type and quantity of game elements which the user wants to purchase; meanwhile, it may be generated based on a request of a selling user.
In one example, the method further comprises: the block chain link point responds to a lottery request sent by a fourth user device, wherein the lottery request is used for indicating that one block chain game element is randomly drawn from the block chain game element set; wherein the blockchain game element includes a second gaming equipment and a first game scenario; if the randomly drawn blockchain game element is a second game equipment, casting the second game equipment into a second non-homogenization evidence through an intelligent contract by using the blockchain link point, so that the second non-homogenization evidence is transferred to a blockchain address corresponding to a fourth user device by using the blockchain link point; if the randomly extracted blockchain game element is the first game scene, the blockchain link points distribute the first homogenization certification to the first game scene through an intelligent contract, so that the blockchain link points transfer the first homogenization certification to a blockchain address corresponding to fourth user equipment.
In the above example, a transaction mode of random drawing of game element sets is indicated; random drawing is often applied to game bonus scenes or blind box scenes, and the interest of the block chain game is improved.
For example: in a game scenario, there is a vending machine; homogeneous game elements and non-homogeneous game elements are arranged in the vending machine; when drawing a lottery, the user can arbitrarily draw one game element, and then the drawn game element is cast with NFT or distributed with homogenization evidence FT and transferred to the blockchain address of the user.
In one example, the set of game element sets includes one or more non-homogenous passes, and a plurality of homogenous passes; the non-homogeneous general evidence is used for representing the unique attribute of the game element, and the homogeneous general evidence is used for representing the non-unique attribute of the game element.
It should be noted that the number of non-homogeneous general evidence NFTs is one, and different NFTs are different from one another; homogeneity proves that the number of FTs is often more than one, and the properties are the same between different FTs.
In one example, the set of blockchain game elements further includes different kinds of gaming experience privileges and different amounts of game credits; wherein the gaming experience permission has a unique attribute, cast in a non-homogenous corroborative manner in the set of game element sets; the game credits have a non-unique attribute and are distributed in a homogenous forensic manner among the set of game elements.
In this example, it is given that the set of game elements may also include other types of game elements; it should be noted that the present application is not limited thereto. According to the requirements of game scenes, a selling user can sell a plurality of NFTs and FTs in a packaging mode, or a purchasing user wants to purchase a plurality of NFTs and FTs simultaneously, and in both cases, the same intelligent contract can be adopted to generate a game element combination group.
The method can trade a plurality of game equipment through an intelligent contract, wherein the plurality of game equipment comprise homogeneous game equipment and heterogeneous game equipment; not only saves the casting of the game equipment and the overhead ether house gas fee, but also reduces the number of intelligent contracts so as to save the storage and network burden of an ether house block chain system.
The specification also discloses game element group realization equipment based on the block chain, which is applied to a block chain system, wherein the block chain system comprises at least one block chain node, the method is applied to the block chain node, and the block chain node comprises a receiving unit, a processing unit and a sending unit. As shown in fig. 3.
The method comprises the steps that a receiving unit receives a blockchain game element set sent by a first user device, wherein the blockchain game element set comprises at least one game device and at least one game scene;
the processing unit generates a game element set group from the block chain game element set through an intelligent contract, wherein a non-homogeneous evidence corresponds to a game device, and a plurality of homogeneous evidences respectively correspond to a plurality of game scenes;
the sending unit issues the game element set group in a blockchain system.
In one possible implementation, the set of game element sets includes one or more non-homogenous passes, and a plurality of homogenous passes; the non-homogeneous general evidence is used for representing the unique attribute of the game element, and the homogeneous general evidence is used for representing the non-unique attribute of the game element.
In one possible implementation, before the blockchain game element set is generated into one game element set group by the blockchain link point through an intelligent contract, the method further includes:
receiving a purchase request sent by a second user device by a blockchain node, wherein the purchase request is used for indicating the purchase of the blockchain game element set;
generating a game element set group by the blockchain game element set through an intelligent contract;
and transferring the game element set group to a block chain address corresponding to the second user equipment.
In one possible implementation, before the blockchain game element set is generated into one game element set group by the blockchain link point through an intelligent contract, the method further includes:
receiving, by a blockchain node, a purchase request sent by a third user device, the purchase request indicating a purchase of a first gaming equipment in the set of blockchain gaming elements; the at least one gaming apparatus comprises a first gaming apparatus;
casting the first gaming equipment into a first non-homogenous certification by a smart contract;
and transferring the first non-homogenization evidence to a block chain address corresponding to the third user equipment.
In one possible implementation, the method further includes: the block chain link point responds to a lottery request sent by a fourth user device, wherein the lottery request is used for indicating that one block chain game element is randomly drawn from the block chain game element set; wherein the blockchain game element includes a second gaming equipment and a first game scenario;
if the randomly drawn blockchain game element is a second game equipment, casting the second game equipment into a second non-homogenization evidence through an intelligent contract by using the blockchain link point, so that the second non-homogenization evidence is transferred to a blockchain address corresponding to a fourth user device by using the blockchain link point;
if the randomly extracted blockchain game element is the first game scene, the blockchain link points distribute the first homogenization certification to the first game scene through an intelligent contract, so that the blockchain link points transfer the first homogenization certification to a blockchain address corresponding to fourth user equipment.
In one possible implementation, the set of blockchain game elements further includes different kinds of game experience privileges and different numbers of game credits; wherein the content of the first and second substances,
the game experience permission has a unique attribute and is cast in a non-homogeneous evidence-based mode in the game element set group; the game credits have a non-unique attribute and are distributed in a homogenous forensic manner among the set of game elements.
It should be noted that, in the above device embodiments, the same or similar parts as those in the method embodiments can be referred to, and are not described herein again.
The method can trade a plurality of game equipment through an intelligent contract, wherein the plurality of game equipment comprise homogeneous game equipment and heterogeneous game equipment; not only saves the casting of the game equipment and the overhead ether house gas fee, but also reduces the number of intelligent contracts so as to save the storage and network burden of an ether house block chain system.
The present application also discloses a computer-readable storage medium having stored thereon a computer program which, when executed in a computer, causes the computer to perform the method of any of the above.
The application also discloses a computer device, which comprises a memory and a processor, wherein the memory is stored with executable codes, and the processor executes the executable codes to realize the method.
As shown in fig. 4, the computer device of the present application may include: a processor, a memory, an input/output interface, a communication interface, and a bus. Wherein the processor, the memory, the input/output interface and the communication interface are communicatively connected to each other within the device by a bus. The processor is configured to execute an executable module stored in the memory, such as a computer program corresponding to the method embodiment shown in fig. 1.
For the above, the processor may be implemented by a general-purpose CPU (Central Processing Unit), a microprocessor, an Application Specific Integrated Circuit (ASIC), or one or more Integrated circuits, and is configured to execute the relevant programs to implement the technical solutions provided in the embodiments of the present Application.
The Memory may be implemented in the form of a ROM (Read Only Memory), a RAM (Random Access Memory), a static storage device, a dynamic storage device, or the like. The memory can store an operating system and other application programs, and when the technical solution provided by the embodiments of the present application is implemented by software or firmware, the relevant program codes are stored in the memory and called by the processor to be executed.
The input/output interface is used for connecting the input/output module to realize information input and output. The i/o module may be configured as a component in a device (not shown) or may be external to the device to provide a corresponding function. The input devices may include a keyboard, a mouse, a touch screen, a microphone, various sensors, etc., and the output devices may include a display, a speaker, a vibrator, an indicator light, etc.
The communication interface is used for connecting a communication module (not shown in the figure) to realize the communication interaction of the equipment and other equipment. The communication module can realize communication in a wired mode (such as USB, network cable and the like) and also can realize communication in a wireless mode (such as mobile network, WIFI, Bluetooth and the like).
A bus includes a path that transfers information between the various components of the device, such as the processor, memory, input/output interfaces, and communication interfaces.
It should be noted that although the above-described device shows only a processor, a memory, an input/output interface, a communication interface and a bus, in a specific implementation, the device may also include other components necessary for normal operation. Furthermore, it will be understood by those skilled in the art that the above-described apparatus may also include only those components necessary to implement the embodiments of the present application, and not necessarily all of the components shown in the figures.
The embodiments in the present specification are described in a progressive manner, and the same and similar parts among the embodiments are referred to each other, and each embodiment focuses on the differences from the other embodiments. In particular, for the system embodiment, since it is substantially similar to the method embodiment, the description is simple, and for the relevant points, reference may be made to the partial description of the method embodiment.
Those of skill would further appreciate that the various illustrative components and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware, computer software, or combinations of both, and that the various illustrative components and steps have been described above generally in terms of their functionality in order to clearly illustrate this interchangeability of hardware and software. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
The above description is only an example of the present application and is not intended to limit the present application. Various modifications and changes may occur to those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application should be included in the scope of the claims of the present application.

Claims (10)

1. A method for implementing game element group based on block chain is applied to a block chain system, the block chain system comprises at least one block chain node, the method is applied to the block chain node, and the method comprises the following steps:
receiving a blockchain game element set sent by a first user device, wherein the blockchain game element set comprises at least one game device and at least one game scene;
generating a game element set group from the block chain game element set through an intelligent contract, wherein a non-homogeneous evidence corresponds to a game device, and a plurality of homogeneous evidences correspond to a plurality of game scenes respectively;
publishing the set of game element sets in a blockchain system.
2. The method of claim 1, wherein before the blockchain node generates the blockchain game element set into a game element set group by an intelligent contract, the method further comprises:
receiving a purchase request sent by a second user device by a blockchain node, wherein the purchase request is used for indicating the purchase of the blockchain game element set;
generating a game element set group by the blockchain game element set through an intelligent contract;
and transferring the game element set group to a corresponding block chain address of the second user equipment.
3. The method of claim 1, wherein before the blockchain node generates the blockchain game element set into a game element set group by an intelligent contract, the method further comprises:
receiving, by a blockchain node, a purchase request sent by a third user device, the purchase request indicating a purchase of a first gaming equipment in the set of blockchain gaming elements; the at least one gaming apparatus comprises a first gaming apparatus;
casting the first gaming equipment into a first non-homogenous certification by a smart contract;
and transferring the first non-homogenization evidence to a block chain address corresponding to the third user equipment.
4. The method of claim 1, further comprising:
the block chain link point responds to a lottery request sent by a fourth user device, wherein the lottery request is used for indicating that one block chain game element is randomly drawn from the block chain game element set; wherein the blockchain game element includes a second gaming equipment and a first game scenario;
if the randomly drawn blockchain game element is a second game equipment, casting the second game equipment into a second non-homogenization evidence through an intelligent contract by using the blockchain link point, so that the second non-homogenization evidence is transferred to a blockchain address corresponding to a fourth user device by using the blockchain link point;
if the randomly extracted blockchain game element is the first game scene, the blockchain link points distribute the first homogenization certification to the first game scene through an intelligent contract, so that the blockchain link points transfer the first homogenization certification to a blockchain address corresponding to fourth user equipment.
5. The method of claim 1, wherein the set of game element sets comprises one or more non-homogenous passes and a plurality of homogenous passes; the non-homogeneous general evidence is used for representing the unique attribute of the game element, and the homogeneous general evidence is used for representing the non-unique attribute of the game element.
6. The method of claim 1 or 5, wherein the set of blockchain game elements further comprises different kinds of gaming experience privileges and different amounts of game credits; wherein the content of the first and second substances,
the game experience permission has a unique attribute and is cast in a non-homogeneous evidence-based mode in the game element set group; the game credits have a non-unique attribute and are distributed in a homogenous forensic manner among the set of game elements.
7. The game element group realization device based on the block chain is applied to a block chain system, the block chain system comprises at least one block chain node, the method is applied to the block chain node, and the block chain node comprises a receiving unit, a processing unit and a transmitting unit; wherein the content of the first and second substances,
the method comprises the steps that a receiving unit receives a blockchain game element set sent by a first user device, wherein the blockchain game element set comprises at least one game device and at least one game scene;
the processing unit generates a game element set group from the block chain game element set through an intelligent contract, wherein a non-homogeneous evidence corresponds to a game device, and a plurality of homogeneous evidences respectively correspond to a plurality of game scenes;
the sending unit issues the game element set group in a blockchain system.
8. The apparatus of claim 7, wherein the set of game element sets comprises one or more non-homogenous passes and a plurality of homogenous passes; the non-homogeneous general evidence is used for representing the unique attribute of the game element, and the homogeneous general evidence is used for representing the non-unique attribute of the game element.
9. A computer-readable storage medium, on which a computer program is stored which, when executed in a computer, causes the computer to carry out the method of any one of claims 1-6.
10. A computer device comprising a memory having stored therein executable code and a processor that, when executing the executable code, implements the method of any of claims 1-6.
CN202210499344.6A 2022-05-09 2022-05-09 Game element group realization method and device based on block chain Pending CN114832389A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024042415A1 (en) * 2022-08-23 2024-02-29 Sony Group Corporation Super-fungible tokens for gaming

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024042415A1 (en) * 2022-08-23 2024-02-29 Sony Group Corporation Super-fungible tokens for gaming

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