CN114307164A - Game equipment transfer method and computer equipment - Google Patents

Game equipment transfer method and computer equipment Download PDF

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Publication number
CN114307164A
CN114307164A CN202210082647.8A CN202210082647A CN114307164A CN 114307164 A CN114307164 A CN 114307164A CN 202210082647 A CN202210082647 A CN 202210082647A CN 114307164 A CN114307164 A CN 114307164A
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gaming
nft
equipment
game
user device
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CN202210082647.8A
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Chinese (zh)
Inventor
朱峥
吉建勋
杨慧
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Beijing Ruice Technology Co Ltd
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Beijing Ruice Technology Co Ltd
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Priority to CN202210082647.8A priority Critical patent/CN114307164A/en
Publication of CN114307164A publication Critical patent/CN114307164A/en
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Abstract

The application discloses a transfer method of game equipment, which is applied to first user equipment and comprises the following steps: in response to a user operation, sending a purchase request for a first game equipment to a game server so that the game server establishes a binding relationship between a first NFT and the first game equipment; receiving a first NFT gaming apparatus sent by the game server, the first NFT gaming apparatus including a binding relationship of a first NFT with the first gaming apparatus. The game equipment is bound with the NFT through the NFT technology, so that the rights of the game equipment in the block chain can be determined, and the game equipment is convenient to transfer.

Description

Game equipment transfer method and computer equipment
Technical Field
The application relates to the technical field of block chains, in particular to a transfer method of game equipment and computer equipment.
Background
At present, a blockchain technology and a Non-homogeneous Token (NFT) technology under the etherhouse ERC721 protocol are hot technologies under the metastic concept.
In the existing internet scene, a game has a plurality of game equipment, and different game equipment is preset with different game attributes; these game pieces are owned by the game service provider (i.e., the game platform) by the game user by setting rules or directly after sale. The gaming equipment owned by the game player is generally not available for trading on the gaming platform, the gaming equipment cannot be directly transferred to other game players, and only a few gaming platforms can be returned at a discounted price from the original price of the gaming equipment. The existing internet game profit-making approaches are only obtained by organizing large competitions by pulling advertising sponsorship.
On one hand, because the game platform in the existing internet game needs to bear the cost of game development, operation, maintenance and the like, the profit must be ensured; on the other hand, because the game data are stored in the server of the game platform, the server itself requires extremely high maintenance cost.
When faced with the need for a game user to wish to transfer to a gaming establishment, it is clear that existing internet scenarios cannot meet this need.
The above is only for the purpose of assisting understanding of the technical solutions of the present application, and does not represent an admission that the above is prior art.
Disclosure of Invention
In order to solve the above problems, the present application provides a method and an apparatus for transferring a game device, which can transfer a game device between users by means of a blockchain technique, thereby improving the game playing experience of the users.
The application discloses a transfer method of game equipment in a first aspect, which is applied to first user equipment and comprises the following steps:
in response to a user operation, sending a purchase request for a first game equipment to a game server so that the game server establishes a binding relationship between a first NFT and the first game equipment;
receiving a first NFT gaming apparatus sent by the game server, the first NFT gaming apparatus including a binding relationship of a first NFT with the first gaming apparatus.
In one possible implementation, the method further includes: the first user device receiving a purchase request by the second user device for the first NFT gaming equipment;
initiating a first smart contract for the first NFT gaming apparatus to facilitate transfer of the first NFT gaming apparatus from the first user device address to a second user device address when the first smart contract confirms that the second user device satisfies a preset condition;
packaging a first transaction for a first NFT gaming equipment transfer to facilitate a blockchain system completing consensus verification for the first transaction and storing on a blockchain.
In one possible implementation, the method further includes: the first user device uploading the first NFT gaming accessory to a gaming accessory trading platform in the game server to cause the gaming accessory trading platform to host the first NFT gaming accessory;
receiving a response that the first NFT gaming equipment transaction sent by the gaming equipment transaction platform is successful; wherein the response is sent when the gaming equipment trading platform confirms that the first NFT gaming equipment meets a preset trading condition.
In one possible implementation, the method further includes: the first user equipment is upgraded to second NFT game equipment after adding preset game attributes on the basis of the first NFT game equipment;
the first user device sells the second NFT gaming apparatus, wherein the second NFT gaming apparatus includes a binding relationship between the second NFT and the second gaming apparatus, and the second gaming apparatus includes the first gaming apparatus and the preset gaming attribute.
In one possible implementation, the method further includes: the first user device combining a first NFT gaming apparatus with a third NFT gaming apparatus to form a collection of gaming apparatuses; wherein the third NFT gaming apparatus comprises a binding relationship between a third NFT and a third gaming apparatus;
the first user device sells the collection of gaming equipment.
In one possible implementation, the first NFT gaming apparatus includes game elements of a game server, wherein the game elements include non-homogeneous game elements and homogeneous game elements.
The second aspect of the application discloses a transfer method of game equipment, which is applied to a game server side and comprises the following steps:
receiving a purchase request for a first gaming equipment sent by a first user device;
establishing a binding relationship between a first NFT and the first game equipment to generate first NFT game equipment;
sending the first NFT game equipment to any one blockchain node in a blockchain system so as to be stored on a blockchain after consensus is completed aiming at the binding relationship;
and sending the binding relationship to the first user equipment.
In one possible implementation, the method further includes: generating a plurality of pieces of gaming equipment; wherein the plurality of gaming accessories includes a first gaming accessory, a second gaming accessory, and a third gaming accessory;
establishing a relationship between the pieces of gaming equipment; wherein the relationship between the pieces of gaming equipment comprises a relationship between the first gaming equipment, the second gaming equipment, and the third gaming equipment;
publishing the pieces of gaming equipment and the relationships between the pieces of gaming equipment for viewing by a user.
A third aspect of the application discloses a computer readable storage medium having stored thereon a computer program which, when executed in a computer, causes the computer to perform the method of any of the above.
A fourth aspect of the present application discloses a computer device comprising a memory and a processor, the memory having stored therein executable code, the processor, when executing the executable code, implementing the method as described in any one of the above.
The game equipment is bound with the NFT through the NFT technology, so that the rights of the game equipment in the block chain can be determined, and the game equipment is convenient to transfer.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application.
Fig. 1 is a schematic diagram of a method at a user equipment side disclosed in the present specification;
FIG. 2 is a schematic diagram of a game server-side method disclosed herein;
fig. 3 is a schematic structural diagram of a user equipment disclosed in this specification;
FIG. 4 is a schematic diagram of a game server disclosed herein;
fig. 5 is a schematic structural diagram of a physical device disclosed in this specification.
Detailed Description
In order to more clearly explain the overall concept of the present application, the following detailed description is given by way of example in conjunction with the accompanying drawings.
The terms "first," "second," and the like in the description and in the claims of the present application and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the order of such use may be interchanged under appropriate circumstances such that embodiments of the invention described herein may be practiced in other orders than those illustrated or described herein.
Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The node referred to in the embodiment of the present application may be understood as an abstract machine that responds to an external specific trigger condition and performs state conversion according to a certain rule, and may be a device that can be networked according to application software, such as a mobile phone, a tablet computer, a palm computer, a personal PC, and the like.
A block chain game, called chain game for short, is one of the landing scenes of the concept of the meta universe; and is one of the landing scenes of the concept of GameFi (game finance). The block chain game can be characterized in that token is adopted to carry out game reward, and NFT technology is adopted to determine the right of elements (homogeneous elements such as specific game scenes and non-homogeneous elements such as equipment owned by a certain user, game nicknames, game character images and other elements with user ID information) in the game.
One of the ways of game awarding is that a user can upgrade the attributes of a game character, a game scene, game equipment, game functions and the like of the user through experience chain game. These game elements are mainly discussed in the present application, and for ease of understanding, are also referred to herein as gaming accessories; the transfer mode of the game elements.
It should be noted that, in the present application, not only the game element transfer between users but also the manner of transferring the game elements in the chain game are discussed. The transfer mode takes into account the characteristics that elements in the block chain game all adopt NFT technology as the basis of right confirmation, and all game elements need to be stored in the block chain in the transfer process. Further, the discussion in this specification is primarily directed to the manner in which game elements are transferred, a brief description of the manner in which tokens are paid or awarded in a game transfer.
The present specification discloses a method of transferring a gaming apparatus, applied to a first user device. The method comprises steps S101-S102 as shown in fig. 1.
S101, responding to user operation, sending a purchase request aiming at first game equipment to a game server, and enabling the game server to establish a binding relation between a first NFT and the first game equipment.
S102, receiving a first NFT game equipment sent by the game server, wherein the first NFT game equipment comprises a binding relationship between a first NFT and the first game equipment.
At this point, the binding relationship assigns a unique identity to the gaming device created by the game server that exists on the blockchain.
In one example, the method further comprises:
the first user device receiving a purchase request by the second user device for the first NFT gaming equipment;
initiating a first smart contract for the first NFT gaming apparatus to facilitate transfer of the first NFT gaming apparatus from the first user device address to a second user device address when the first smart contract confirms that the second user device satisfies a preset condition;
packaging a first transaction for a first NFT gaming equipment transfer to facilitate a blockchain system completing consensus verification for the first transaction and storing on a blockchain.
At this time, two users can directly carry out game device transfer in an intelligent contract mode. The method does not need to pass through a third party, and is high in transfer speed, short in time and high in efficiency.
In one example, the method further comprises:
the first user device uploading the first NFT gaming accessory to a gaming accessory trading platform in the game server to cause the gaming accessory trading platform to host the first NFT gaming accessory;
receiving a response that the first NFT gaming equipment transaction sent by the gaming equipment transaction platform is successful; wherein the response is sent when the gaming equipment trading platform confirms that the first NFT gaming equipment meets a preset trading condition.
At the moment, the game equipment trading platform is used as a third party intermediary, so that the problems of trust between two users and trading requirements of game equipment are solved. The mode has wide use range, realizes rewarding the user in the chain tour, and further improves the user experience; that is, the user may obtain the gaming equipment by playing the game or make an upgrade to the gaming equipment and then sell the gaming equipment itself to receive the prize.
The preset transaction conditions and the preset conditions that do not need the participation of a third party belong to conditions that can be customized by a user, and are not further described here. It should be noted that the third party broker may involve a certain percentage of the broker fee, and is not further described herein.
In one example, the method further comprises:
the first user equipment is upgraded to second NFT game equipment after adding preset game attributes on the basis of the first NFT game equipment;
the first user device sells the second NFT gaming apparatus, wherein the second NFT gaming apparatus includes a binding relationship between the second NFT and the second gaming apparatus, and the second gaming apparatus includes the first gaming apparatus and the preset gaming attribute.
In one example, the method further comprises:
the first user device combining a first NFT gaming apparatus with a third NFT gaming apparatus to form a collection of gaming apparatuses; wherein the third NFT gaming apparatus comprises a binding relationship between a third NFT and a third gaming apparatus;
the first user device sells the collection of gaming equipment.
In one example, the first NFT gaming apparatus includes game elements of a game server, wherein the game elements include non-homogeneous game elements and homogeneous game elements.
The game equipment is bound with the NFT through the NFT technology, so that the rights of the game equipment in the block chain can be determined, and the game equipment is convenient to transfer.
The specification also provides a game equipment transfer method which is applied to the game server side. The method comprises steps S201-S204.
S201, a purchase request for first game equipment sent by first user equipment is received.
S202, establishing a binding relationship between the first NFT and the first game equipment, and generating the first NFT game equipment.
S203, sending the first NFT game equipment to any block chain node in a block chain system so as to store the first NFT game equipment on a block chain after consensus is completed aiming at the binding relationship.
S204, sending the binding relationship to the first user equipment.
In one example, the method further comprises:
generating a plurality of pieces of gaming equipment; wherein the plurality of gaming accessories includes a first gaming accessory, a second gaming accessory, and a third gaming accessory;
establishing a relationship between the pieces of gaming equipment; wherein the relationship between the pieces of gaming equipment comprises a relationship between the first gaming equipment, the second gaming equipment, and the third gaming equipment;
publishing the pieces of gaming equipment and the relationships between the pieces of gaming equipment for viewing by a user.
At this time, the relationship among the first game device, the second game device, and the third game device includes that the first game device becomes the second game device by adding an attribute, which is equivalent to that the first game device can be upgraded to the second game device when a preset condition is satisfied. The first game device and the third game device are in a game device relationship which can be combined with each other, for example, the first game device is a game scene, and the third game device is a special effect of a game character appearing in the game scene.
It should be noted that, in the present application, the relationship among the first game device, the second game device, and the third game device is not limited to the above-described manner.
In addition, the ownership of the game equipment is changed after the game equipment in the specification is transferred; the ownership changes are stored in the blockchain for easy querying.
The game equipment is bound with the NFT through the NFT technology, so that the rights of the game equipment in the block chain can be determined, and the game equipment is convenient to transfer.
The application also discloses a structure of the first user equipment, wherein the first user equipment comprises a receiving unit, a processing unit and a sending unit.
The processing unit responds to user operation, and sends a purchase request aiming at first game equipment to a game server through a sending unit so that the game server can establish a binding relation between a first NFT and the first game equipment.
The receiving unit receives a first NFT game equipment sent by the game server, wherein the first NFT game equipment comprises a binding relationship between a first NFT and the first game equipment.
In one example, a receiving unit receives a purchase request of the second user device for the first NFT gaming equipment.
A processing unit initiates a first smart contract for the first NFT gaming apparatus to facilitate transfer of the first NFT gaming apparatus from the first user device address to a second user device address when the first smart contract confirms that the second user device satisfies a preset condition;
the processing unit packages a first transaction for a first NFT gaming equipment transfer to facilitate a blockchain system to complete consensus verification for the first transaction and store on a blockchain.
In one example, a processing unit uploads the first NFT gaming accessory to a gaming accessory trading platform in the game server to cause the gaming accessory trading platform to host the first NFT gaming accessory;
a receiving unit receives a response that the first NFT game equipment transaction sent by the game equipment transaction platform is successful; wherein the response is sent when the gaming equipment trading platform confirms that the first NFT gaming equipment meets a preset trading condition.
In one example, the processing unit adds a preset game attribute to the first NFT game device and then upgrades the NFT game device to a second NFT game device;
the processing unit sells the second NFT gaming apparatus, wherein the second NFT gaming apparatus includes a binding relationship of a second NFT and a second gaming apparatus, and the second gaming apparatus includes a first gaming apparatus and the preset gaming attribute.
In one example, a processing unit combines a first NFT gaming apparatus with a third NFT gaming apparatus to form a collection of gaming apparatuses; wherein the third NFT gaming apparatus comprises a binding relationship between a third NFT and a third gaming apparatus;
the first user device sells the collection of gaming equipment.
In one example, the first NFT gaming apparatus includes game elements of a game server, wherein the game elements include non-homogeneous game elements and homogeneous game elements.
The application also provides a game server, which comprises a receiving unit, a processing unit and a sending unit.
The receiving unit receives a purchase request for a first gaming equipment transmitted by a first user device.
The processing unit establishes a binding relationship between the first NFT and the first game equipment to generate first NFT game equipment;
the processing unit sends the first NFT game equipment to any one blockchain node in a blockchain system, so that the first NFT game equipment is stored on a blockchain after consensus is completed aiming at the binding relationship;
the sending unit sends the binding relationship to the first user equipment.
In one possible implementation, a plurality of pieces of gaming equipment are generated; wherein the plurality of gaming accessories includes a first gaming accessory, a second gaming accessory, and a third gaming accessory;
establishing a relationship between the pieces of gaming equipment; wherein the relationship between the pieces of gaming equipment comprises a relationship between the first gaming equipment, the second gaming equipment, and the third gaming equipment;
publishing the pieces of gaming equipment and the relationships between the pieces of gaming equipment for viewing by a user.
The present application also discloses a computer-readable storage medium having stored thereon a computer program which, when executed in a computer, causes the computer to perform the method as described above.
The application also discloses a computer device, which comprises a memory and a processor, wherein the memory is stored with executable codes, and the processor executes the executable codes to realize the method.
The computer device of the application can comprise: a processor, a memory, an input/output interface, a communication interface, and a bus. As shown in fig. 5. Wherein the processor, the memory, the input/output interface and the communication interface are communicatively connected to each other within the device by a bus. The processor is configured to execute an executable module stored in the memory, such as a computer program corresponding to the method embodiment shown in fig. 1 and 2.
For the above, the processor may be implemented by a general-purpose CPU (Central Processing Unit), a microprocessor, an Application Specific Integrated Circuit (ASIC), or one or more Integrated circuits, and is configured to execute the relevant programs to implement the technical solutions provided in the embodiments of the present Application.
The Memory may be implemented in the form of a ROM (Read Only Memory), a RAM (Random Access Memory), a static storage device, a dynamic storage device, or the like. The memory can store an operating system and other application programs, and when the technical solution provided by the embodiments of the present application is implemented by software or firmware, the relevant program codes are stored in the memory and called by the processor to be executed.
The input/output interface is used for connecting the input/output module to realize information input and output. The i/o module may be configured as a component in a device (not shown) or may be external to the device to provide a corresponding function. The input devices may include a keyboard, a mouse, a touch screen, a microphone, various sensors, etc., and the output devices may include a display, a speaker, a vibrator, an indicator light, etc.
The communication interface is used for connecting a communication module (not shown in the figure) to realize the communication interaction of the equipment and other equipment. The communication module can realize communication in a wired mode (such as USB, network cable and the like) and also can realize communication in a wireless mode (such as mobile network, WIFI, Bluetooth and the like).
A bus includes a path that transfers information between the various components of the device, such as the processor, memory, input/output interfaces, and communication interfaces.
It should be noted that although the above-described device shows only a processor, a memory, an input/output interface, a communication interface and a bus, in a specific implementation, the device may also include other components necessary for normal operation. Furthermore, it will be understood by those skilled in the art that the above-described apparatus may also include only those components necessary to implement the embodiments of the present application, and not necessarily all of the components shown in the figures.
The embodiments in the present specification are described in a progressive manner, and the same and similar parts among the embodiments are referred to each other, and each embodiment focuses on the differences from the other embodiments. In particular, for the system embodiment, since it is substantially similar to the method embodiment, the description is simple, and for the relevant points, reference may be made to the partial description of the method embodiment.
Those of skill would further appreciate that the various illustrative components and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware, computer software, or combinations of both, and that the various illustrative components and steps have been described above generally in terms of their functionality in order to clearly illustrate this interchangeability of hardware and software. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
The above description is only an example of the present application and is not intended to limit the present application. Various modifications and changes may occur to those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application should be included in the scope of the claims of the present application.

Claims (10)

1. A method of transferring a gaming apparatus, applied to a first user device, the method comprising:
in response to a user operation, sending a purchase request for a first game equipment to a game server so that the game server establishes a binding relationship between a first NFT and the first game equipment;
receiving a first NFT gaming apparatus sent by the game server, the first NFT gaming apparatus including a binding relationship of a first NFT with the first gaming apparatus.
2. The method of claim 1, further comprising:
the first user device receiving a purchase request by the second user device for the first NFT gaming equipment;
initiating a first smart contract for the first NFT gaming apparatus to facilitate transfer of the first NFT gaming apparatus from the first user device address to a second user device address when the first smart contract confirms that the second user device satisfies a preset condition;
packaging a first transaction for a first NFT gaming equipment transfer to facilitate a blockchain system completing consensus verification for the first transaction and storing on a blockchain.
3. The method of claim 1, further comprising:
the first user device uploading the first NFT gaming accessory to a gaming accessory trading platform in the game server to cause the gaming accessory trading platform to host the first NFT gaming accessory;
receiving a response that the first NFT gaming equipment transaction sent by the gaming equipment transaction platform is successful; wherein the response is sent when the gaming equipment trading platform confirms that the first NFT gaming equipment meets a preset trading condition.
4. A method according to claim 2 or 3, characterized in that the method further comprises:
the first user equipment is upgraded to second NFT game equipment after adding preset game attributes on the basis of the first NFT game equipment;
the first user device sells the second NFT gaming apparatus, wherein the second NFT gaming apparatus includes a binding relationship between the second NFT and the second gaming apparatus, and the second gaming apparatus includes the first gaming apparatus and the preset gaming attribute.
5. A method according to claim 2 or 3, characterized in that the method further comprises:
the first user device combining a first NFT gaming apparatus with a third NFT gaming apparatus to form a collection of gaming apparatuses; wherein the third NFT gaming apparatus comprises a binding relationship between a third NFT and a third gaming apparatus;
the first user device sells the collection of gaming equipment.
6. The method of claim 1, wherein the first NFT gaming apparatus comprises a game element of a game server, wherein the game element comprises a non-homogeneous game element and a homogeneous game element.
7. A method for transferring a game accessory, applied to a game server side, the method comprising:
receiving a purchase request for a first gaming equipment sent by a first user device;
establishing a binding relationship between a first NFT and the first game equipment to generate first NFT game equipment;
sending the first NFT game equipment to any one blockchain node in a blockchain system so as to be stored on a blockchain after consensus is completed aiming at the binding relationship;
and sending the binding relationship to the first user equipment.
8. The method of claim 7, further comprising:
generating a plurality of pieces of gaming equipment; wherein the plurality of gaming accessories includes a first gaming accessory, a second gaming accessory, and a third gaming accessory;
establishing a relationship between the pieces of gaming equipment; wherein the relationship between the pieces of gaming equipment comprises a relationship between the first gaming equipment, the second gaming equipment, and the third gaming equipment;
publishing the pieces of gaming equipment and the relationships between the pieces of gaming equipment for viewing by a user.
9. A computer-readable storage medium having stored thereon a computer program which, when executed in a computer, causes the computer to perform the method of any of the above.
10. A computer device comprising a memory having stored therein executable code and a processor which, when executing the executable code, implements a method as claimed in any one of the preceding claims.
CN202210082647.8A 2022-01-24 2022-01-24 Game equipment transfer method and computer equipment Pending CN114307164A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210082647.8A CN114307164A (en) 2022-01-24 2022-01-24 Game equipment transfer method and computer equipment

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Application Number Priority Date Filing Date Title
CN202210082647.8A CN114307164A (en) 2022-01-24 2022-01-24 Game equipment transfer method and computer equipment

Publications (1)

Publication Number Publication Date
CN114307164A true CN114307164A (en) 2022-04-12

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CN202210082647.8A Pending CN114307164A (en) 2022-01-24 2022-01-24 Game equipment transfer method and computer equipment

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116077945A (en) * 2023-04-04 2023-05-09 深圳云步互娱网络科技有限公司 Block chain-based game asset intercommunication method, device, equipment and storage medium

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116077945A (en) * 2023-04-04 2023-05-09 深圳云步互娱网络科技有限公司 Block chain-based game asset intercommunication method, device, equipment and storage medium

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Application publication date: 20220412